#Armored Core General!

1 messages · Page 8 of 1

surreal tundra
#

stimmy! this thing is incredibly stimmy lmao,
if there's another fun song that I like that gets played to this I think I'd probs find it pretty stimmy lmao

#

Mm mm

frank pivot
#

stimmy? XD

#

is this a zoomer meme i'm too old to understand

surreal tundra
#

Iunno how much this makes sense to you zxmcn

urban knoll
#

AC6の3周目要素ネタバレを含みます。要注意。
元ネタはブルーアーカイブの4.5thPVです。
世間が観たかったのはひょっとしたらこっちだったのかもしれない。最後のアレ的に。

元ネタ/【ブルアカ】4.5th PV:https://youtu.be/N8g9B0zEXpM?si=YER9cXCg8z5lI_qe

前(ルビコンの解放者)→https://youtu.be/DWH6aTUIE_o
前(レイヴンの火)→https://youtu.be/HAndr1-pJZk

X(Twitter)→https://twitter.com/Reiza_R_R

▶ Play video
#

NG++ spoilers in video SuiLaugh

shut sequoia
#

what generator do you Ravens like using?

surreal tundra
#

maybe sometimes swap to one with EN spec for laser pistols, but I think most of the weapons I use/wanna use don't need it that much anyways I think,

shut sequoia
#

the Aorta or the triple zero?

urban knoll
#

Hokushi, Santai, VP-20D and NGI 000 for me

shut sequoia
#

I love the San-tai for the mobility you can get out of it

surreal tundra
#

I only really used it because I didn't have the NGI

shut sequoia
#

the 000 has such great capacity but having to run it empty for the best recharge feels weird to me

surreal tundra
#

it's basically a magazine/ammo clip or whatever lmao, spend it all on QBs for a time- does mean that you have to plan your Boost kicks a lot more, around the whole thing, that's definitely something I need to get better at,

#

but the QB nonsense is fuuun,

frank pivot
#

highest capacity, requires some effort to work with the output, short en recharge delay

shut sequoia
#

yeah it's my favorite combustion generator

frank pivot
#

i like the VP-20D, VE-20C, and guilty pleasure ve-20b for arquebus gens

#

NGI is the coral gen i like best, but the aorta is ridiculous. you can run almost any loadout you want on an aorta under the dumbest weight restrictions and it just works

#

obviously not for pvp

#

but yeah

#

i used to like hokushi a lot but its high output feels like a build crutch now

#

and you sacrifice so much capacity to get it

#

i would love to run a vp-20d on this thing for aesthetics, and i probably will in campaign, but in multiplayer the capacity on the san-tai is just impossible to beat

#

i am told Yaba is a great redline gen as well

#

but i have yet to see the really top tier players winning with it

cursive agate
#

I've been using the VP-20C in a ton of lighter builds, it's mix of stats is really hard to beat without dipping into more specific builds.

frank pivot
#

yeah if i didn't use aorta in my lights that needed it

#

i'd use 20c

#

for sure

#

usually i can fit san-tai without too much issue though

dawn stag
#

I like the big chungus orange one

#

the san-tai or whatever it is

strong lichen
#

Now that you mention it...
They really are pretty similar, aren't they?

formal granite
#

More than just a passing similarity

#

||Exploiting bizarre alien lifeforms to forcefully jump humanity into the next stage of evolution, which includes an element of individuality within a sea of shared collectiveness||

long zodiac
#

Fun thing I just realised I haven't told anyone; Ending spoilers

||I had the final bosses spoiled to me through the form of shit posts, I knew it would be Ayre, Igauzu and Walter. I did fires first, fought Ayre, made sense. I did liberator second, fought Walter, ok... throughout NG++ I sat there going "how the fuck is it that Igauzu is the big final, that loser who bitches is not the final boss material"||

||Cause in my head, I figured that yeah Igauzu could defect like G3 did and become the final boss of liberator and Walter being the secret final boss at the end of ending 3 made so much more sense when I only knew those 3||

#

Funniest shit looking back

ripe crow
#

Freebird in freefall while dodging lasers.

wooden nimbus
#

crazy what lynyrd skynyrd can do to ya

iron quarry
#

The trainer AC is being piloted by John rubicon

#

And the only reason he loses to 621 is because he’s forced to use guns

wooden nimbus
#

I kinda wish automatic/burst shotguns were an option in AC6, if for no other reason than style.

iron quarry
#

I want to make a Tortuga build but the closest thing to the DSAS is the Dafeng MG

#

And the Theirs no double barrel in the game either

south oracle
#

lmao this got reposted like 3 times

ripe crow
#

oops

ashen monolith
#

omg. no one here has ever seen this video before

frank pivot
#

for your consideration

#

1800 stability light

#

bottom text

#

you can go higher

#

but you have to hokushi

#

idk, it's a decent gen

#

anyway this absolute shitpost of a build is really fun to drive but you cannot genbust ever or you'll eat shit

#

cuz hokushi

twin moss
#

I went into NG+ Underground survey mission 2 with so many high hopes of kicking Iguazu’s ass again. sadcowboy

#

Alas 3 times in one game is too many apparently

serene kettle
#

You kinda still do. Just…spiritually

#

||he chickened out and you killed the assassin he blew his savings on too. Like. Lol.||

twin moss
#

I know I have to go back and ||kick Coldcall’s ass now. To prove a point||

serene kettle
#

Lol

river junco
#

Emotionally

twin moss
#

I will not allow this dude to mock me

#

Iguazu can mock me and die to my face or else

#

get dunked on

frank pivot
#

is this aesthetically and functionally for campaign

#

i think the single LRA on the VE-20C is actually quite good

#

combined with WLT you get 50 long range, which makes it nutty at mob clearing

#

cuz it one-shots all the MTs in the game, including the PCA ones (except for the automated defense network ones in like, depth 1/2/3 and institute city)

#

i need to test if the ve-20b can make the LRB one-shot the light LCs

#

but i doubt it

twin moss
#

😭 No I have to fight him again

#

Rusty pls

#

NO I JUST DID A MISSION WOTH YOU FLATWELL

#

WHY

#

proceeds to have a 4am armored core mental breakdown

surreal tundra
#

there there

#

at least they don't actually die there

twin moss
#

I know but I still don’t want to do it

#

I seriously thought ||Flatwell came to save me, but caved damned fast to Rusty’s judgment. ||Which I found insulting given how much RLF ass I’ve been kissing to get the Liberator ending

surreal tundra
surreal tundra
cursive agate
surreal tundra
cursive agate
#

Yepyep

surreal tundra
#

also like-

cursive agate
#

VE-20B has surprising Capacity (3300), but the really low Output hurts especially hard with the small number of cores that boost Output.

surreal tundra
#

Lmao, the HCs and the LCs really feel kinda like pushovers now, I think

#

maybe I just got super comfy with the dual melee- cuz BASHOs are crazy, and the Laserdagger- wow that thing is way more useable than I first thought (way back when I first encountered it)

surreal tundra
cursive agate
#

Running tight on EN weapons in my experience, the 150 EN Firearm Spec lets you get funny with charging weapons especially (roughly 1/2 charge time).

surreal tundra
cursive agate
#

I've managed to fit 2x Laser Cannons onto a VE-20B build, but it's a tight fit for a lightweight setup. Swapping to VE-20A (116 Spec) lets you fit a Majestic bazooka instead of Duckett handgun:

surreal tundra
#

Mhm, wow that's a tight fit

#

Hm,

#

can the Duckett be swapped for the laser rifle?

#

Actually- how is the basic laser rifle?

#

I don't tend to use it cuz I just dual trigger the laser pistols if I'd be picking between them anyways,

#

cuz it feels like the DPS is lower when spamming shots with those over the laser pistols,
but I'm not actually sure

#

and the charged shot- Iunno, maybe that's good? is it?

cursive agate
#

Main reason to take Laser Rifle over Laser Pistol is the single-shot charge, Laser Pistol is better for spamming uncharged shots.

south oracle
#

laser pistol is better at DPSing basically

cursive agate
south oracle
#

I can't believe AC6 has been out for more than 2 months already

ripe crow
#

in other news, I'm through chapter 3 NG+ on my no-shop run. Havnt actually made changes from the mech that won FoR.

frank pivot
#

I have been enjoying VE-20B + P10 (starter) booster builds lately. You get the 4th or 5th best AB speed (buerzel -> alula -> ngi -> P10 off the top of my head) and reasonable qb speed. It's slow, yes, but the qb recharge is about the same as the NGI.

ripe crow
#

Going to be trying the NGI 001 booster, now that Coldcall has kindly given it to me.

frank pivot
#

Ooh yeah! It's pretty good

ripe crow
#

Enforcer took 2 tries in the mech I beat Ayer in.

frank pivot
#

Imo 2nd best one you get after alula, and overall best for heavier builds

#

Nice 😄

#

Do you feel like this is holding true?

ripe crow
#

Ironically, this mech feels worse against the earlier game missions. The jav doesnt have a useful blast radius, so trash mobs have to each get a grenade, stun needle, or moonlight throw, or an entire salvo of vert missiles.

frank pivot
#

Or a kick! XD

ripe crow
#

What? Oh, I have that too...

#

I only ever try using it on bosses or objectives, though

frank pivot
#

Softlock kicks can be difficult to land

#

I use a lot of softlock vs MTs and stuff

ripe crow
#

Off to face Ibis

ripe crow
#

Almost got it first try, but that was luck. took quite a few more attempts.

#

taking a break before I have to go after Carla

serene kettle
# twin moss I seriously thought ||Flatwell came to save me, but caved damned fast to Rusty’s...

it's definitely a bit tragic - the log earlier in the mission suggests ||Flatwell is actually coming to tell Rusty he can stop pretending to work for Arquebus since Elcano and Furlong are in their corner, and comes in on you fighting. It makes sense that he'd side with Rusty though - Rusty is a known quantity and ally.|| You may or may not be sympathetic to the cause, but you're a paid mercenary.

wooden nimbus
#

||fortunately I'm pretty sure both survive fighting you||

quasi copper
iron quarry
ripe crow
frank pivot
#

Tbf that's like the one thing i dislike about hrt, testosterone makes it so easy to work out

#

You build muscle mass significantly faster and with less reps, which becomes a feedback loop where you can lift more

distant forge
#

oddly satisfying

dawn stag
distant forge
#

if you time it PERFECTLY then the direct damage window will close right as u land that next LCS shot, putting them right on their way to getting staggered again

iron quarry
ripe crow
#

Well, Snailtaus was just as annoying as I thought he was going to be. But no-shop just has Walter left.

iron quarry
#

Waltuh

frank pivot
frank pivot
# distant forge

What would you think of swapping boosters to buerzel or alula to help catch rats

river junco
ripe crow
#

Well, I just got a bunch of parts for my no-shop run. you could call them.. a handler down.

#

he's not using them anymore, at least...

frank pivot
frank pivot
ripe crow
#

Looking at maybe trying something a little lighter weight this time

#

At the very least, the laser pistol will clean up the early missions

frank pivot
#

Yeah laser pistol thrashes MTs of all varieties it's great 😄

eager vector
frank pivot
#

I think i am just terminally shit at gou chen

#

Literally everyone else who's done no shop purchases swears by it

#

And i found it actively detrimental every time i slapped it on

ripe crow
# frank pivot And i found it actively detrimental every time i slapped it on

It's a stagger punish that's also able to take out clusters of MTs in one shot. I didnt use it for NG+ because I was running the mech I used to take out Ayer, where the moonlight was part of my opening combo. If you're using laser pistol or something else spammable, and have a good stagger punish already, maybe?

frank pivot
#

Hm, yeah that sounds pretty accurate

#

I was using nebula to clear MTs by one tapping them

ripe crow
#

Hmm. The mid/lightweight I tried running isnt cutting defend the mining ship

#

The ayer-killer doesnt work either. But... this is where I want Gou. Sawblades are weak to big explosions

#

and I go from getting slaughtered to winning 1st try avter swapping verts for a hangar gou

#

In the levels a vert is useful, you miss it, but this is not one

frank pivot
#

I had fun in that one, i think i ran whip and jav alpha and jousted the wheels

surreal tundra
surreal tundra
# frank pivot Softlock kicks can be difficult to land

the kicks deal damage based on weight right?
I'm not sure how heavy my build is cuz it's all on the ALBA legs- so I guess sub 60k- probs like 55k, but it's enough to one-shot SG MTs, which is fun, and a thing that I think the Schnieder leg version of my dual melee can't get to

distant forge
#

i just sorta scrapped it because in practice i physically cannot run that kind of build

distant forge
#

here's an interesting one

frank pivot
river junco
#

Man I always forget how fuckin huge the Harris is

frank pivot
#

it sometimes clips into the ground lol

kind halo
#

Is that an imperial red sun?

ripe crow
#

So what does this effect have on my mech?

south oracle
#

Less accuracy

frank pivot
#

They're called the Sundowners because they shot down a lot of imperial japanese planes in ww2 lol

#

Maybe i'll move the USN roundel to the shoulder so it's easier to see

iron quarry
frank pivot
frank pivot
iron quarry
#

Flyin in style homie

frank pivot
#

Heck yeah

#

I get so many questioms about it being IJN propaganda though

#

I think i need a new color scheme

iron quarry
frank pivot
#

Yeah but i want to crib another jet paintjob haha

#

Maybe we go navy again

iron quarry
#

What about the Red Devils paint scheme?

#

Red highlights with olive drab and grey underbelly

frank pivot
#

Oooh

#

Oh jk

#

@iron quarry

#

You can't not do vfa 103 in a mecha game

iron quarry
#

The jolly rogers would be cool

frank pivot
#

Maaaaan i should get back into star citizen

#

I was briefly in the only good piracy org

#

We had an entire system involving watching market values and estimating trade routes, stalking players by visually spying on their trade terminal interactions, then setting up deep space intercepts

#

After that, you'd have a craft snare them out of hyperspace, several more would disable the ship, and then shoot off an access hatch

#

After that, the boarding team would sweep the ship

#

We did regular practices with one of the top FPS groups where we'd just pick an arbitrary ship and storm it

#

I miss Mongrel Squad

iron quarry
#

That is the coolest thing I’ve heard today

#

Imma keep it a buck fiddy

#

I’d probably be one of your targets

#

Cuz I would totally be a space trucker

frank pivot
#

lmao i remember this one

#

god damn that was a video and a half, catching a big space trucker streamer lol

ripe crow
#

Looking foward to engineering gameplay, when they finally implement the stuff they've been showing off. (Also the physical damage system, the flight model, ect)

frank pivot
#

honestly i mostly got back into reading about SC when i heard about sq42 being feature complete

#

wild shit

#

started work on the vfa-103 stickers

#

uh ignore the one i have selected, i already made that one haha

ripe crow
iron quarry
#

I really wanna see fromsoft port some of the older AC games to modern consoles

#

Or just Str8 up remaster some of them

#

Cuz they said that we would definitely be getting more AC content but never specified whether it would be old or new stuff

#

And I need more damn it

frank pivot
#

starting work on the one that won't make people think i'm a fascist

#

lol

frank pivot
#

work continues

dawn stag
#

have you considered ace combat liveries

#

that's what I did for my first few ACs

shut sequoia
#

I made a silly build I'm calling the BRASS KING

ripe crow
#

challange run idea. NG++, but you sell everything except the jailbreak and the cheapest essentials (weapons are not essential) back to the shop, and OS reset until you have 0 money. No replaying missions for money, only fight each arena opponent once.

iron quarry
stuck surge
#

You literally can't sell the starter parts, so you'd be starting at least at Loader 4.

ripe crow
#

Drat

distant forge
#

i have trouble getting used to it

#

since my main build is just focused on dodging and shooting

#

with super powerful neutral

fierce laurel
#

bIG tHICCMAN after blowed up spaceport

distant forge
dawn stag
#

I'm not sure if I'm disappointed or relieved that it didn't start doing orange justice

frank pivot
#

It's so good against everything

#

Lag zooks? Shield. LCS? Shield. Zimmers? Shield. Kickers? Spaced kick -> whip

#

It's awesome

#

But it does take time getting used to. And learning how to land kicks and neutral hits on good gravity kites is the hardest part.

distant forge
#

personally im not a massive fan of it

#

after playing it for a while

#

but i also lean way more towards the qb hypermobility side of things

#

there's only one pair of legs that i find truly enjoyable to use in this game lol

#

though that kinda just feeds into my biggest complaint about the game, the lack of QB maneuverability/mobility tech

#

there are lots and lots of lightweight options in the game, but very few of them provide that true like

#

so fast you're a blur, anthropomorphised fighter jet kind of power fantasy

#

i suppose you could count the reverse joints as well but they aren't nearly as nimble with their quickboost

#

i think im trying to pull armored core for answer out of armored core 6 and failing

cursive agate
#

I think they're being more limited with that because of 4A's wackiness, and going around 330 seems to be enough to avoid splash damage of smaller GLs.

distant forge
#

i do think it was a good call to be a little more restrained with the top speeds

#

i think that trying to play the shield + HMMR build made me realize something about how i like to play

#

because the shield + hmmr build is kinda micro-heavy, you gotta focus on a lot at once

#

parrying attacks, the hmmr recharge, kicking the opponent, ur right weapons and their cooldowns, all while sacrificing raw movement power

#

a lot of my preferred builds eschew all that micro, the shield especially, for pure speed and agility

#

take all that stimuli that i gotta split my attention around and reduce it to two focal points: moving good and shooting good

#

when im allowed to focus solely on movement i can get up to some crazy shit

#

i mean you look at my lightweight tab and they're all some permutation of big speed plus big gun

#

im sorry im rambling

#

i think im just bitching that my playstyle isnt meta

cursive agate
#

I've been leaning more into that in PVE with a Bazooka/Melee + 2x Trueno setup, haven't touched PVP any though.

surreal tundra
distant forge
#

im a movement player in most games

iron quarry
#

I just want rifles to be better

#

I want my scudder to make the enemy shudder

#

And the poor Ransetsu-AR

river junco
#

They’re still as a category not bad

#

And the the chengs are god tier

serene kettle
#

Ransetsu-AR mostly just feels bad because it's competing with RF

#

and RF is, uh.

#

really powerful

surreal tundra
serene kettle
#

I realized today that due to the boosters I was using, QBs actually slow down one of my mechs lol

surreal tundra
#

which booster?

serene kettle
#

uh, the SPD ones

surreal tundra
#

is it faster to spam QBs with a coral gen and the NGI boosters than it is to just AB the whole way?

#

or like- does one or the other get you further if not necessarily as quickly?

serene kettle
#

AB is almost always going to be more efficent for just going in a straight-ish line somewhere

#

and probably faster, though that depends on your boosters

surreal tundra
#

it's the NGI, so,

serene kettle
#

I admit to not remembering the exact stats on boosters 😛

surreal tundra
#

fair lmao XD

frank pivot
#

still working on Jolly Roger

#

i added more black to the center torso to make the yellow pop a little more

#

idk how i feel about the yellow parts on the legs and weapons, i may replace those with more gray hues

eager vector
#

I think maybe the white needs to be warmer

#

like eggshell maybe

#

sadly it’s still a lot less cool than the sundowner, but I’m confident you’ll get there

frank pivot
eager vector
#

just slightly I think

#

and maybe tweak the weathering

#

you could make the black warmer too

frank pivot
#

this white look better?

#

or still more

#

this is with the white enwarmened

#

and the uh

#

what did i just tweak

#

weathering

eager vector
#

It’s subtle but I do think it looks better

#

makes the yellow fit in more

#

i would play with it and see whether or not the white looks better even warmer, although you won’t be able to go too far before it starts to become tan

frank pivot
#

should i be favoring red or yellow while i do this?

#

so far i have only reduced blue

#

currently pvping a bit before bed

#

i like this a lot better

#

also, the decals are weathered i fucking swear

#

all of them

#

i guess i just need to make them more fucked up

eager vector
#

Nah the decal weathering looks good

#

definitely an overall improvement!

ripe crow
#

I'm far enoungh in my shopless run that I'm losing interest. NG++ Chapter 3 is a lot of tedius meh for my proven designs.

ripe crow
#

Worm down, up to chap4

distant forge
#

heres my take on the ball thrower 9000

#

i find shields awkward to use so i simply opted for more gun and more tank for my ac itself

#

though i might also make an ultralight version for fun

dawn stag
#

lookin good

eager vector
#

yeah very good paint job

fierce laurel
#

Today is friday in california! Have you shoot G5 Iguazu yet?

serene kettle
#

As a Californian, I’ll do it after work

river junco
#

Iguazu is like if a Pokémon rival was pathetic

fierce laurel
#

||still perplexed about Allmind picking Iguazu to be her pilot brain guy. I would have gone with at least Deadsled||

stuck surge
#

||I presume it's because Iguazu hates 621 the most and fighting 621 was the task at hand.||

chrome bronze
#

Though at least Iguazu doesn’t blame his mech

fierce laurel
#

||plenty of people probably hate 621 by that point but Iguazu was probably the easiest to peel away from a corp and most focused, I could see that||

ripe crow
#

||Liberator ending suggests more than half of rubicon thinks 621 walks on water by that point.||

#

"The wall climber, the worm killer!"

#

Incidently, reading the arena analysis entries, I'm pretty sure ||621 is the Thrid Factor, but who are First and Second?||

ripe crow
#

Redshift Aquired

#

ENFORCER went down on the first try, though it was a bit close.

#

there's no Ibis on NG++, so the remaining challanges are snail and Allmind, unless I'm forgetting something.

river junco
ripe crow
#

Last loghunt part aquired.

ripe crow
#

...and the last found parts are aquired. All parts available to a non-shop run have now been aquired. All missions except for NG++Final Mission have been completed.

#

Also, I finally have a shield to put on my right shoulder. :p

ripe crow
#

Run... complete

#

Final proof:

#

Selling everything that can be sold, I'm left with the three starting weapons, the starting booster, generator, and FCS, and frame parts for Jailbreak, Melander C3, and the C-2000 series starting frame.

#

If I did OS tuning reset 250 times, I could reset my money to zero, after having sold everything I can. It doesnt sound worth it, but it's an option

midnight pine
#

||hes is the most powerful soul on rubicon through PURE spite||

frank pivot
#

And just make a fresh start idk

ripe crow
#

Fresh start would reset mission and loghunt rewards. I want those in the shop with everything else.

halcyon gull
#

so wait why are you resetting money?

ripe crow
#

The original plan was a game with just jailbreak/starter parts, mission money, and what you can get from the shop, and see if you can buy your way out of the hole before the missions get too hard. First mission with just fists. Unfortunately, you cant sell starter gear.

halcyon gull
#

you can still do the jailbreak part, just...have to acknowledge that you have those parts and don't use them.

ripe crow
#

I mean, as soon as you buy a new core, new legs, new arms, and new head, that doesnt matter.

halcyon gull
#

So what is the "finished" state?
When you can say that it has been done

ripe crow
#

it's easy enough to say "finish the game once", like most "start on NG++" challanges.

halcyon gull
#

But isn't it closer to when you fully have a new core machine, that's when it's done?

ripe crow
#

probably. When you have a build you like that will take you through endgame. But at that point, actually take it through endgame.

#

meh.

halcyon gull
#

Then make it a speed run. See how fast you can go from broke to Not.

ripe crow
#

How do you define "not broke"? People have already done Jailbreak runs

halcyon gull
#

You have set rules.
Go from jailbreak to not jailbreak.

#

you can make it so that the end build is pre-defined, two arm weapons, two shoulder weapons, ETC ETC, and that is the "win" condition.

#

Once you do that, challenge done.
Going and beating the game after that point is very much a normal run, I'll be honest.

ripe crow
#

I think I prefer "A build that can beat snailtaus or Ayer, as shown by beating the game."

halcyon gull
#

yeah, a pre-defined build.

ripe crow
#

I would not be able to win with one of Compassrose's lightweight builds, and I think she would die if she had to pilot one of my heavyweights.

halcyon gull
#

If the build can beat the game, then it's already "technically" done so.
The challenge from the way you've described it is how fast you can go from not having anything to having the parts needed to beat the game.

ripe crow
#

People have already done Jailbreak runs, so... buy 3 weapon speedrun? eyeroll

#

I dont know, the idea has lost it's allure.

halcyon gull
#

Hey look I'm trying to help you get a reason to do it, If you've already shelfed it, then not much to be done.

ripe crow
#

Counting the Sranking as a run, as well as each final boss proper, I've now "beaten" AC6 7 times. I think I'll take a break. Tunic or Factorio, or something.

#

Ayer, Walter, allmind, Sranks, Noshop run Ayer, Walter, Allmind.

halcyon gull
#

good idea probably

frank pivot
#

Should i swap the lra for a hu-ben

#

For maximum fighter jet larp?

ripe crow
#

NG- was when most of the challange was.

frank pivot
#

Nice!!!!!

#

Drones, sneedle, jav alpha, moonlight? I like it

ripe crow
#

Redshift blade, but yea

#

Tried running the coral shield for the allmind fightm but I needed just a bit more firepower.

frank pivot
#

Yeah, i wish you got coral shield earlier

#

I went through each NG cycle in like 2-3 hours i think, so i was pretty practiced on my build by the end of ng++ and just didn't want to optimize it for 2 missions

#

That's hype as heck tho

#

Congrats on no shop purchases!!!

surreal tundra
#

A combo I found works quite fun if it all connects, cuz the cooldowns kinda align-

Oscillator - C1 Redshift Nebula - Pulse Blade - C1 Redshift Nebula,
And then it loops back again, the cooldowns are so close you can kinda keep going

I packed a Laser Drone cuz why not and I'm obsessed with it, used the Ocellus more for RP and cuz I'll be up close with BASHO arms anyways,

surreal tundra
frank pivot
#

Cuz basho is shop only

surreal tundra
# frank pivot Minus Basho sadly

Yeah, a darn shame, but on the other hand-
The cooldowns are the same, and melee spec doesn't change the stagger inflicted, does it?

frank pivot
#

Melee spec thankfully has no influence on stagger yeah! 😄

surreal tundra
#

Yeeee

#

Cuz the coral oscillator+C1 RedshiftNebula does a lot of stagger, and the Pulse blade finishes off the bar if you pull it out quick enough- your right back can go then, or you kick, or just get the redshift charged up again to fire

surreal tundra
#

26 charged shots isn't too bad next to the Wuerger's 22, I think,

#

Just that most of your mob/MT small fry clearing is gonna be kicks and potentially your back weapon- and the Pulse blade, and well angled Coral Oscillator beams if you can afford it

#

A bit of a pain is gonna be that if your target is staggered by the pulse blade, there's a chance you can't fit in the next Coral Oscillator swing during the stagger cuz the charged Redshift might need a fraction of a sec longer to actually fire than the wuergers, I think, a

distant forge
# frank pivot

what kinda right side weapons do you run for ur HMMR shield builds?

#

i ran linear rifle and bullet orbit but it just felt, bad

frank pivot
#

so the idea is you rat with the missiles or just spam them in cqc

#

anything heavier, you can usually outrat

#

anything lighter and you beat it up

river junco
#

I feel like needle might be good if you want something to build stagger

frank pivot
#

the needle is quite hard to land in pvp

#

the beep and middling projectile speed make it easy to shield or dodge imo

river junco
#

Oh I meant the pistol

#

Sorry

frank pivot
#

oh yeah! like viento + huxley?

river junco
#

Yeah the launcher is only really for the move when they’ve just been staggered and can’t move

frank pivot
#

that definitely builds stagger

river junco
#

+moment

#

Yeah Viento!

#

I know the Huxley is objectively better for building stagger but the truenos always feel right to pair with the viento

#

Given the names it’s probably intentional

surreal tundra
#

Wheee~
Nebula Redshift is fun,

surreal tundra
#

Dangit, almost took down C4 boss with the build for an S-rank- made some crucial mistakes, but frankly I'm okay with not getting it, cuz I just wanna do the whole mission with the build before I take on the last areas

surreal tundra
#

Cleared, huh, the Coral Oscillator seems to catch her a bit easier

surreal tundra
sharp canopy
#

I've been running a lot of fights against ALLMIND, and I've noticed that EN weapon builds generally do better

#

like purely dedicated EN builds

frank pivot
#

EN weapons have more damage usually but worse stagger so yeah, totally makes sense to me!!

#

Also i finally found a chestpiece the Alba legs look good with! Mind Alpha!

hardy marsh
#

huh, I wonder if bosses have specific dmg type defenses.

cursive agate
#

Enemy ACs definitely do, and I've heard Sea Spider had pretty heavy Energy reistance pre-nerf, though it still has more Energy resist than other types.

hardy marsh
#

hmmm....

frank pivot
#

RRI units strongly resist energy attacks, are mid towards kinetic, and have extremely poor explosive defense

#

This is why bazookas and missiles annihilate Defend the Mining Ship

hardy marsh
#

thats so silly

#

...now i'm realizing why I blazed through those segments
^ ran a full explosive build

surreal tundra
#

mlep

#

okay, burned through like 12 runs, finished the 12th one just yesterday...

#

I guess I could go for a set of 3 for a no-shop?*

*welp, after exams I'll get to it

shut sequoia
#

I think this build is finally where I want it, the angel of Rubicon

ripe crow
surreal tundra
#

Yeah, I feel that tracks

#

I just cleared Wallclimber,

#

I guess this time around I'll be seeing more of the boss phases lmao

surreal tundra
stuck surge
wooden nimbus
#

Yeah

#

They have a really limited selection but they worked hard on it

sharp canopy
#

S-ranking the Karman Line mission makes you feel like a fucking warrior, goddamn

#

I think I'm also only a few missions away from having S-Ranked all of AC6

long zodiac
sharp canopy
#

I'm just speedrunning S-ranks, so I have a funny thing I did now, and that was mistakenly nuking Middle Flatwell and Rusty with Earshots and a pile bunker on a mech that was just Oops, All Melander!

frank pivot
#

still tweaking the look

distant forge
sharp canopy
#

what criteria do you have to meet in order to S-Rank Ice Worm?

#

I keep getting A-Rank, and this is the only mission I have yet to S-Rank

eager vector
#

fast

sharp canopy
#

oh, well crap

I should probably practice then

dawn stag
#

phase 1 and 2 have scripted openings for you to shoot it

eager vector
dawn stag
#

there's one at the start after it wheels around when first surfacing, and one in phase 2 when rusty says hell on four legs

sharp canopy
#

ohhhhhh

#

okay, that makes so much more sense

dawn stag
#

phase 3 you gotta just wing it but if you hit the 2 scripted openings you should have a pretty generous margin

sharp canopy
#

also keeping ammo costs shouldn't be too hard when I'm only running 2 V60SNAs and a pile bunker right?

eager vector
#

right

ripe crow
# sharp canopy oh, well crap I should probably practice then

If you boost to the rocks in front of you at the start, then turn about 60 degrees to the right, there's a building. I put the corner of my stagger bar on the corner of that building, and the worm will slide across the radar, and you get 2 alert beeps- you need to fire sometime between those beeps (exactly when depends on the exact place you are standing) for the worm to leap up and swallow the stun needle shot. If you miss it, you can restart, and be back in less than 10 seconds.

#

Phase 2 is much more consistant- it will rise twice on the horizon, and once right in front of you.

cursive agate
#

time and damage taken hurt much more than ammo cost for S rank

quasi copper
distant forge
#

i feel like this is an armored core post

#

if you replace puppy dog with coral

dawn stag
#

621, the vascular plant

frank pivot
#

making webms is annoying

#

BUT i got to beat up a youtuber with a crappy cosplay build haha

lethal flame
#

Is that... a Samus mech paintjob?

frank pivot
#

and it's called Samus Aran haha

#

and that's the samus emblem

ripe crow
#

The default orange colorscheme is a dead ringer for Varia suit, anyway.

frank pivot
#

yeah 😄 obviously that was my starting basis

modern hornet
#

So, kinda goes against my usual design philosophy of making an AC that can take a good punch, but I always find myself enjoying using the Firmeza arms. They're basically just a better Tool Arm in every way that counts with only a small dip in AP.

distant forge
#

soon you'll be dropping every possible kilogram

frank pivot
#

Before you know it you'll be running Nacht arms, then Alba (then go back to nacht when you can for the firearm spec)

distant forge
#

arms are too heavy, get rid of 'em

#

legs too for that matter

frank pivot
#

Eventually you'll ascend to Basho whip

distant forge
#

honestly the whip is take it or leave it for me

#

i prefer dual LCS for the range and flexibility, but i also realize as im saying this that the whip does similar damage as a dual LCS double-combo for a fraction of the build investment

#

while also being able to mount a shield

#

i mean, shields are for pussies, and whip + shield is too much brain power required for me, but, i cant deny the power

frank pivot
#

I am really enjoying the freedom to mount literally whatever on the right side of the mech and still have fun

#

Even if doubling down on missiles is "optimal"

distant forge
#

i dont really shield but i do enjoy the whip as a crazy close range punish

#

plus that means i can be a fuckin bastard and run dual viento + whip + vpm

frank pivot
#

XD

distant forge
#

ive been trying to find like, a gundam-style build

#

general purpose like, rifle and melee style build

#

and this seems like a promising example

frank pivot
#

It is!

#

In campaign i looooove this

#

VE-20C + WLT + LRA is actually very enjoyable to blast MTs with

#

50 long range tracking is enough to blap things and abuse the freakishly high effective range of the LRA's standard fire

#

It's like 360m or something silly?

distant forge
#

the only shitty thing about the LRA is its got the worst ammo economy out of all the laser rifles

frank pivot
#

Yeah. But honestly 90 rounds is enough for michigain's funhouse

#

Especially combined with spreading out plasma missiles 😄

distant forge
#

true

#

my rifle of choice has always been the harris

frank pivot
#

Harris is so COOL

#

It looks WAY better than lra

distant forge
#

since i usually have no shortage of punish options, my main thing is i gotta build stagger

frank pivot
#

I wish it could 1-2 tap MTs like lra

#

Ah gotcha

distant forge
#

dual harris is kinda mid for pvp but for pve its like

#

the Optimal braindead mt-clearing, boss-staggering, game-trivializing weapon combo

#

out of range? who cares! dual harris into dual LCS. eat shit.

#

i also wish it could oneshot MTs

#

my favorite melee has always been the moonlights though,

frank pivot
#

Oh yeah i have been thinking about swapping my campaign build to red moonlight instead of whip 😄

#

It just doesn't have the impact i want. I also really like the starter pulse blade

#

But that might just be stockholm syndrome from all my loader 4 runs

distant forge
#

they arent amazing impact-wise but they occupy this weird middle ground between melee and ranged that i find interesting

#

as someone who doesnt really like traditional up-close melee stuff, the moonlight has always been my pick

frank pivot
#

One thing's for sure, i am finding it harder and harder to NOT use basho arms

#

They're so light and low en load for SO much goodness

#

The bad firearm spec is honestly not something i notice often

distant forge
#

if you're in close range with the ocellus it doesnt matter as much

#

but ive definitely felt it with guns like the harris

frank pivot
#

I would like to see some melee spec buffs

distant forge
#

where you have to land that one charge shot

frank pivot
#

Ah, i often kick -> harris

#

Moreso than pop it off in neutral

distant forge
#

pretty much only the majestic can shit out that much stagger from range

#

so its got utility as a ranged impact dealer

#

ironically the majestic is better at it because of the proximity det but like

#

we dont talk about the majestic in this house

#

but yeah, kick > harris is probably the best way to do it, my main rebuttlal is that landing a kick is easier said than done lol

#

i suppose im gonna have to get really good at it if i want to get anywhere in the tourney scene but like, still

modern hornet
#

Crack the enemy’s ACS defense then whip ‘em good without having to stop moving because “Sorry, I can’t hear you over the sound of my HOVERING!”

distant forge
frank pivot
#

Oh i discovered my surface-of-the-sun mech take

#

Main character gundams are all ugly

#

Besides aerial

#

Actually no

#

Even aerial is kinda ugg

distant forge
#

isnt that like

#

every gundam

#

why even gundam at that point

frank pivot
#

Idk wfm was the only one i watched

distant forge
#

for what its worth witch from mercury is pretty out there in its gundam designs

frank pivot
#

oh like i love pharact

#

and the uh

#

one of the grunt suits

#

gundam has many banger designs, i just don't think the MC ones are all that good

#

aerial rebuild is pretty swag

#

oh i mixed it up with Calibarn

#

Calibarn is dope

surreal tundra
frank pivot
#

i finally made a ve-20b build i actually like

#

won a few rounds of pvp

#

i am still considering swapping the arms to bashos

#

but you basically have all the same rat tools as a rat knight, and about the same AB speed

#

so you can just play a normal midrange laser kiter / dps racer, and rat against heavier builds

#

you lack a shield so you kind of eat shit against cqc builds tho

serene kettle
#

What exactly does it mean to “rat”?

south oracle
#

oh huh a new update just dropped

#
JAMMING BOMB LAUNCHER “MA-T-223 KYORIKU”: decreased Charge Time
STUN BOMB LAUNCHER “WS-1200 THERAPIST”: increased Attack Power / Total Rounds, decreased Charge Time. Stabilized shock damage by shortening intervals between damage procs, and adjusted system abnormality build-up```
#

yoooo

#

gonna try them out again

#

MULTI ENERGY RIFLE “44-142 KRSV”: increased Total Rounds. Adjusted Ammunition Cost and ammunition spent from a charge attack in accordance with increased Total Rounds

#
PLASMA MISSILE LAUNCHER “Vvc-706PM”: decreased Weight / EN Load```
#

It's not even needed but I'm happy for it

#
REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability, decreased Weight
REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased AP / Anti-Kinetic Defense / Anti-Energy Defense / Anti-Explosive Defense / Load Limit```
#

REVERSE JOINT EATING GOOD

cursive agate
#

melee, and arm buffs are nice for variety too

south oracle
#

SPREAD BAZOOKA “SB-033M MORLEY”: increased Total Rounds, decreased Weight

#

yayyyyyy

ripe crow
wooden nimbus
#

Struggling to do a postgame video because I was goofy and spent 48 seconds avoiding the other player before the fight started

sharp canopy
#

the EPHEMERA core made some very ridiculous lightweight nuke builds possible for me

#

I only just now found it

wooden nimbus
#

It's a good core

#

I am still HALmode 90% of the time but I do dig it

sharp canopy
#

I don't know why but calling it "HALal mode" and stungunning ALLMIND to death suddenly seems cackleworthy

#

very halal mode

wooden nimbus
#

Amazing

#

Stolen

south oracle
#

okay, finally checking the ingame stat

#

holy crap, the spread bazooka is now lighter than earshot!

#

from 8000 to 6500

#

jeez

#

now I actually have a reason to use it!

#

oh nice, the karasaw went from 80 shots to 160

#

now that's usable or normal things!

distant forge
#

just tried michigan's wild ride with just the sawa

#

i was able to get thru most of the MTs

south oracle
#

nice

#

the melander c3 arm getting even less weight is weird though, not sure if that's need but I guess it gives a niche

distant forge
#

main verdict on the sawa: you get 160 normal shots or 8 fully charged shots

#

thats a lot better than before, hopefully that means its better in pve

cursive agate
ripe crow
keen hedge
#

A lot of the arm changes feel like 'We get it, the BASHOs are strong, try these other toys'

halcyon gull
#

basho were at like 150 for melee stuff right?

stuck surge
#

I always got the feeling that they made the BASHO arms' weight too low and nobody caught it

keen hedge
#

They look so dense and steely, it did seem odd

eager vector
keen hedge
#

aw dang, was tricked by vague notes

eager vector
#

yupppp I got my hopes up

keen hedge
#

at least melee spec is flat bonus, so even little number's'll do something

frank pivot
#

It's actually pretty strict on the build requirements; you NEED san tai and you NEED buerzel, or else you'll get caught by people running that combo

frank pivot
frank pivot
#

Ow The Edge

keen hedge
#

Gaming Mouse Mech

frank pivot
#

i also made this abomination

#

about 4500 en regen rate on san tai

#

1890 stability

#

80000 weight

#

so it's pretty good at catching rats and kites

#

it's a little low stability but abusing the RJ hitbox is hilarious

distant forge
#

the fuck is that thing

cursive agate
karmic galleon
#

Currently doing a run where I (roughly) mirror builds whenever there is an enemy AC and how the hell does ||Iguazu|| do it?

dusky lily
#

He does not

#

That's the joke

karmic galleon
#

He literally does though? ||he makes it down to institute city independantly||

wraith pendant
#

this is the most recent screen I have of my build, although I know I changed some stuff based on feedback I got from this

dusky lily
wraith pendant
#

I swapped out the laser knife for that energy lance ram thingy you get and it's so much fun to just one two wombo combo someone with your big blue melees

#

just 'oh would you look at that, an enemy that thinks they're out of my effective range!

think again.'

dusky lily
#

Same, love that lance.

shut sequoia
karmic galleon
#

personally I prefer the big Bunker but yeah the lance is fun

wraith pendant
#

yeah that's one of the things I switched

#

swapped to the basho arms IIRC

dusky lily
#

But they look better than the stupid box arms with 150 melee

white basalt
#

oh yeah they buffed the arms?

wraith pendant
#

I believe I'm also running a gou-chen on my right arm atm

white basalt
#

I should look into them

shut sequoia
#

I like the Firmeza arms for their bonuses

wraith pendant
#

I paid for the whole EM capacity, I'm gonna use the whole EM cap

karmic galleon
#

Spare EM bar I've found to be really good for your energy management

dusky lily
#

You always use the whole EM cap tho, the difference between what you use and the max gets added to....
fuck I forget what stat

shut sequoia
#

efficiency

dusky lily
#

Yeah that.

shut sequoia
#

if you leave a bigger gap your power comes back faster when your generator does start recharging

#

so for builds I want to stay flying I try to leave a large gap

karmic galleon
#

yeah I've found making sure there's a decent gap to be super helpful as well

shut sequoia
#

I enjoy the idea of putting a really big powerplant in a really light mech

karmic galleon
#

though my current mainstay build does that a bit less than maybe I should. When I want the extra speed I generally trade down to a medium size missile launcher

#

Duckettes my beloved

dusky lily
#

I haven't tried them since they were buffed, I should do that

karmic galleon
#

yeah since the buff I've never run out of ammo with them

shut sequoia
#

tbh the low total ammo was what made me try the laser pistols

karmic galleon
#

oh rip I've never used the las pistols outside that tutorial

shut sequoia
#

they're fun, as long as you pace yourself on the trigger you never have to reload or pause to cool down

dusky lily
#

Lasers are very neat, once you figure out the rhythm to keep pressure.

shut sequoia
#

low stagger but they benefit from energy firearm spec so you can juice the damage

#

just have missiles or another weapon to deal ACS strain and pew pew everything to death

#

the only guys that gave me real issues when running two of them were Snail and King/Chartreuse because they shrug off energy damage

south oracle
#

used the new napalm bomb launcher, I still can't tell if it's effective or not, but enemies sure get staggered faster than usual if you hit them right

dim maple
#

Oh nice, I wanted to try the bomb launchers back on launch and they just felt terrible so seeing any buffs their way is good.

river junco
#

Oh is there a new balance patch?

serene kettle
#

Yeah dropped a couple days ago

river junco
#

1.05 i assume?

#

Oh nevermind

#

.4.1

#

Woah did

#

Did spring chicken really need this big a buff

eager vector
#

586 AS

#

that number may be old

#

still crazy low though

frank pivot
#

Behold

#

It's a light that does almost 370 while hitting almost 2k attitude stability

frank pivot
#

1760 stability, incredible speed and buerzel to chase down literally anything

river junco
#

Oh hey

#

In case y’all didn’t know

quasi copper
halcyon gull
#

who the hell is the trashbag.

river junco
#

Carla

halcyon gull
#

Ayre, trash bag(??), Snail, Igazu, G1 Michigan, Elf whose name I Forgot

stuck surge
cursive agate
ripe crow
#

So it's a "proper" heavyweight leg now?

#

Do Tetrapods even have a lightweight option?

cursive agate
#

Not really, and I guess because it would step on Biped/light tank territory too much

ripe crow
#

...I keep looking at the Ling Tai and wondering what builds cound use it.

quasi copper
#

who's Frieren supposed to represent

stuck surge
#

One thing that really annoys me in AC6 is that there's no way to QB down

ripe crow
#

Closest thing is the all-stop drop

river junco
#

Which you can admittedly do some funny jukes with

#

I imagine you can juke the coral rifle full charge and it’s it

#

*with it

ripe crow
#

Rate my trash fire. messing around with the Ling Tai+ a high EN recovery core.

#

Main Dish is best for fast recovery, but HAL is runner up (or close) and also has better EN cap boost.

#

I beat Freud with it first try, but not with the kind of margin that is apparently standard.

#

Main issue is actually equipping 4 weapons with the poor en cap.

#

Going spring chicken+shoulderpads, I theroretically have a good stagger punish in my kick.

#

I should probably stick to biped legs, though, because of grounded en recovery vs RJ QB hops.

cursive agate
#

Relatively sure the Ling-Tai generator wants a core that boost EN Output a lot more than Supply Recovery.

ripe crow
#

Am I misreading the help page? It sounded like Supply Recovery reduces the delay between when you QB and when you start to recover en. The idea was to get it down low enough for infini-boost.

cursive agate
#

QB seems to add a delay on top of the EN Recharge Delay time, and the low leftover EN is hurting your EN Recharge rate.

river junco
#

man bad cook is

#

actually really slept on

#

you can basically just pretend the stagger mechanic doesn't exist, it does perfetly serviceable damage without it

cursive agate
#

1x Bad Cook is really funny for softening heavier builds, I've paired it with Laser Cannons to eat through heavy tank setups.

river junco
#

dual bad cooks kinda just melts any boss in the game

cursive agate
#

The low Impact notably makes Bad Cook near-useless against pulse shields though

river junco
#

oh yeah its bad against those bosses specifically

ripe crow
#

I had a silly idea for Bad cook plus jamming launcher.

#

havmt tried it.

frank pivot
#

At launch i was running a heavy with 2 flamethrowers and a coral shield with VPM. Hilarious build.

#

Literally would assault boost into their face and damage race

ripe crow
#

Has more trouble with Volta than Freud.

frank pivot
#

Volta is like, the demonstration of how busted tank treads are

south oracle
#

bad cook is good cook, unironically

frank pivot
#

I wish it was top tier in pvp

#

It can't stagger and requires sustained eye contact

#

So it auto loses to anything that wins the stagger race

#

Particularly burst stagger builds

distant forge
#

Thinking about some build combining pulse scutum and tank treads for infinite chonk

#

Unsure what weapons I'd use to take advantage of the scutum

quasi copper
#

Bad Cook but unironically

serene kettle
#

Bad Cook unironically gives me problems because I can’t see lmao

frank pivot
ripe crow
frank pivot
#

san tai with 4-5k en efficiency has about a 1.5-2s downtime on the ground

#

and it moves between 500 and 600 nonstop between every downtime.

#

anda GOOD rat will reduce the grounded downtime to virtually nothing by reserving a bit of energy at the end of their runaway

distant forge
#

this isnt pvp focused i just really like the dual harris combo

distant forge
#

im surprised such a light frame can fit all this!

shut sequoia
#

yeah the Firmeza legs are rly good

#

why the WLT 001?

distant forge
#

the harris has one big shot with no proxy det like the Majestic, so i wanna make sure it has as much help as it can get in midrange targeting

#

missing that charge shot is soul-crushing

stuck surge
#

With the KASUAR legs, your speed spikes up over 1000 during a grounded quick boost

#

If your AC is light enough

serene kettle
#

fast

stuck surge
#

With the KASUARs you can also cover ground really quickly for zero charge cost by moving in a string of long jumps

frank pivot
#

So little weight for so much output and capacity

south oracle
#

the firmeza leg can also carry a ton

karmic galleon
cursive agate
#

I heard mentions of Impact affecting shield damage before, but it's extremely obvious when using Bad Cooks on boss type pulse armor

south oracle
#

is impact like another stat or something?

#

I usually only remember things like damage, and direct hit stuff

cursive agate
#

Yepyep, Impact affects stagger meter buildup/damage to pulse armor. Accumulative Impact takes much longer to wear off, and is usually less than upfront Impact.

south oracle
#

oh right, impact is how much a weapon stagger

frank pivot
#

gen 5 ac cosplay 😄

#

still not sure what all weapons to use

eager vector
serene kettle
#

gen 5 was definitely a bit...brown and gray

frank pivot
fierce laurel
#

Today is Friday in California! Post shooting Iguazu!

distant forge
#

hold on lemme go kick his ass

eager vector
distant forge
#

volta was a bitch to kill as always

eager vector
fierce laurel
eager vector
#

why does Volta only stay still after a stagger for like a split second

cursive agate
#

I think NPC ACs all have like 0.5 sec recovery after getting hit in stagger stun, is painfully apparent with Volta because it would normally last a lot longer.

eager vector
#

motherfucker just dodged an uncharged pile bunker immediately after a stun

#

I need to learn more about stun duration and how it varies based on what you use to inflict the stun

eager vector
frank pivot
#

Single hit whip on a staggered enemy gives you enough time to do patently silly things like swap to dagger and do 5000 damage

distant forge
#

absoltuely ADDICTED to the build of just, vientos and anything

fierce laurel
#

that deliciously psychadelic paint scheme makes me want to make a mushroom wizard decal to slap on the side of a tank-tread AC - be the assault boosting wizard van

wooden nimbus
#

I like how the Nacht torso makes you look like a terrible little goblin

distant forge
#

here's a guy

#

in a departure from every other build i use this uses san-tai

#

RJs make up for the buerezel's shitty QB and the nasty kick helps a lot with securing staggers

#

plus i just havent used the HAL core like, ever

fierce laurel
#

whats that on left shoulder?

distant forge
#

ill do ya one better heres the whole thing

fierce laurel
#

Intriguing for a close in brawler. Reminds me I need to go get the Mind Beta head

quasi copper
#

Mind Beta is a stupidly stable head

distant forge
#

the stability could def be better but i wanted to get a good AB speed as well

frank pivot
# distant forge

Ratknight but shotgun is a sick build, excellent choice. Could prolly use more stability for pvp tho

distant forge
#

the more reasonable choice would be the big arquebus chestpiece

frank pivot
#

I like tian-qiang cuz its light ish for how much stab it gives

#

Arquebutts chest is great too

#

Also i think mind beta leg set has more stab than the spring chickens now?

eager vector
hollow ridge
#

i wish there was a kasuar core and arms part

sharp canopy
#

you reckon Balteus was an AC designed by the PCA?

#

I mean, with a funny torture-everyone-around-you device on top but yeah

ripe crow
#

More like HC, but yea

sharp canopy
#

I guess, though its' body plan appears to be modular

quasi copper
#

the PCA has a whole thing for building stuff that goes on their MTs

#

Balteus, Cataphract, I think there's one more?

ripe crow
#

High mobility LCs probably count.

#

since it's an extra jetpack

quasi copper
#

probably yeah

#

and the Heavy Weapons LCs

eager vector
#

mobile armor ass

ripe crow
#

People keep asking for Weapon Arms. I Want Mobile Armor back parts.

halcyon gull
#

I have been playing DxM and man having weapon arms is fun, but I MISS THE KICK AND ASSAULT BOOST

sharp canopy
#

I just beat all three top mercenaries with Junkyard frame parts, two Furlong 4-cells, and two Chang-Chens (45rd SMGs)

#

also for some reason it looks like the old armored core bunnyhop can be used to your advantage in 6, I thought that was weird

surreal tundra
sharp canopy
#

I can kill it rq and get a photo for scale

#

*using C4-621's loader parts alongside some fancypants weapons because I'm lazy

#

looks like a slightly taller AC

#

actually I can see it being an autonomous HC

fierce laurel
#

The hardest mission thus far to S rank for me was Escort The Mining Ship and after 7 tries I finally made this and got it

#

The enemies move so fast so much that it's ridic to track them, it's easiest to just wait for the one second they slow down enough to alpha strike them with three gd cannons at once

serene kettle
#

I just blitzed it with missiles myself, in Queen of Nails' early days

#

I think I S-ranked that one by accident just testing a new configuration

#

the one that took me the most attempts to S-rank (or at least the one that took the the most attempts where I didn't die) was BAWS arsenal

cursive agate
fierce laurel
#

I discovered that on accident but not by bunny hopping, instead I was just sliding left to right to left and noticed no MT could touch me while doing that

stuck surge
#

Missiles make Escort the Mining Ship vastly easier, which was fortunate for me, the missile spammer.

sharp canopy
#

Ice Worm's giving me hell as of late, since I can't seem to get past an A-Rank

It goes against my style of just... nuking stuff with ransetsus and spite

#

I mean insert ludlows, Ducketts, and anything else that isn't a Hu-Ben or Zimmerman, Haldeman or Sweet Sixteen

ripe crow
#

can you even S rank taking down the worm without a stun needle launcher? It didnt feel that hard to S rank if you nail the first two phases with the needle.

serene kettle
#

Ice Worm S-rank is almost entirely about positioning, though yeah the needle is highly recommended

cursive agate
#

For me, Ice worm S rank was about landing stun needle shots where possible (speedrun shots in some cases) to break its shield ASAP. Used light tank legs to tear across the level faster without stopping.

stuck surge
#

The needle has some kind of hard-coded effect against the Ice Worm, right?

cursive agate
#

yep, breaks the shield phase in 1 hit ||until part 3||

frank pivot
#

streamed ch1 and ch2 of manual aim only, no missiles today

#

lmao

#

i have been enjoying this

ripe crow
halcyon gull
#

this made me giggle too much and knocked any thoughts I had out.

eager vector
#

I guess the firearm spec doesn’t matter

frank pivot
#

very lightweight and incredibly stat dense

eager vector
#

oh lmao I thought it was the ludlow at a glance??

frank pivot
#

i could see it xD

frank pivot
#

We need an AC head with cat ears

sharp canopy
#

Technically, Steel Haze Ortus

swift nacelle
#

Ephemera too

distant forge
#

ephemera absolutely

#

because ayre

#

is a catgirl

swift nacelle
#

You said catgirl twice

distant forge
#

true

analog spoke
#

Look it is very important that we acknowledge a certain ||malware headmate we all love|| uses the Ephemera catgirl head.

frank pivot
#

Ephemera is a cat head??

#

It looks like a bug to me lmao

frank pivot
frank pivot
#

this build blatantly abuses the "charge weapon oscillator tracking increase" bug but

#

my god is it fun

serene kettle
#

wait, what bug

distant forge
#

charge any shoulder weapon, use oscillator sweeping attack

#

boom, oscillator aimbot v2.0

serene kettle
#

spicy

surreal tundra
distant forge
#

yeah

#

im pretty sure it was a thing even before, during the tetrapod coral oscillator tracking exploit

#

for whatever reason charging a shoulder weapon makes the oscillator charge attack have ridiculous tracking

surreal tundra
#

Huh,

#

Charging as in non-missile/not-the-laser-drone back weapons like the laser cannon and plasma cannon?

distant forge
#

i think so

#

laser drones can charge tho

#

any weapon u can hold to charge should work i think

serene kettle
#

So what I'm hearing is Redfin was nerfed but not broken completely 😛

viral wyvern
#

I have to show you all my greatest creation

ripe crow
#

Awesome wood paneling

viral wyvern
#

wood? nah. wood is too heavy. this is 100% authentic, pure, ethically sourced rubiconian Cardboard

hollow ridge
#

looks good

fierce laurel
#

Blessed? Cursed? Either way, same day delivery laser swording

surreal tundra
distant forge
#

i think as long as ur holding it down

frank pivot
#

who's the one here that likes ayre again

#

i found Ayre's GF

distant forge
#

its meeeeeeeeee

frank pivot
#

oh nooooo did i coral oscilate you

#

usually i would be respectful to people i know

#

xD

frank pivot
#

bizzaro walter

long zodiac
#

Ok maybe I'm just bad, but does the Coral Oscillator just kinda stink? Like it's not bad but I doesn't feel that much better then other melees

#

Like, it doesn't even feel like it out does the Pulse Blade which is what I feel like it should yk

#

Maybe I'm just trying to make it a primary weapon to hard

serene kettle
#

It's the centerpiece of my most feared PVP build among my friends

#

but also the pulse blade is a different thing with a different role

#

also the pulse blade is one of the best weapons in the game

#

"doesn't even outperform" jesus that's a high bar

cursive agate
#

Coral damage means it hits AP directly instead of getting walled by Energy Defense like Pulse Sword.

#

Vertical spin lets you get funky with vertical combat (lunging from above/below), makes horizontal movments harder to catch (without hard lock) though.

serene kettle
long zodiac
#

Oh I'm talking PVE I have no clue what the PVP scene looks like

serene kettle
#

generally though the pulse sword is really good at what it does so using it as a comparison point will make a lot of things feel kinda meh

cursive agate
#

Ah, for PVE the Pulse Sword is generally better, since there isn't much enemies with heavy Energy Defense, and in those cases I'm probably bringing Pile Bunker anyways.

long zodiac
#

Like, the AI is just quicker then people are so I feel like theres less situations I can do either of the Oscillators moves, which ends up with it just feeling a lil meh

serene kettle
#

my first playthrough I did beginning to end with pulse sword. I had to force myself to use other things on repeats

long zodiac
#

And looking at it from a single player campaign perspective, I kinda hoped it would blow me away

cursive agate
#

I've been using lighter builds with Gridwalker, making the longer windup of coral sword less of an issue.

serene kettle
#

ah I went the opposite approach with Redfin

#

it's a very heavy build

#

I frequently win trades with the charged oscillator

long zodiac
#

Granted, it's a Fromsoft game, the PVP is definitely a aspect that needs to be balance for so you can't just have a crazy awesome sword that kills everything to death at the very end cause that kinda destroys balance

#

Guess I just hyped it up too much in my head

cursive agate
#

A bit of that, and the fact Pulse Sword is pretty wacky stat-wise.

serene kettle
#

yeah the pulse sword is just insanely good

#

they lowkey start you with just a sleeper hit of a weapon

#

230 Direct Hit is so much

#

and it has a ton of good stats and versatility

long zodiac
#

Yeah, It's a combo of I was using pulse blade as a yard stick (which I don't feel is an unreasonable assumption, it's the starter melee) and expecting some final weapon dream blaster that combo slams most enemies

south oracle
#

well, Armored Core used to have different tiers of weapons, but turns out that's awful for balancing

serene kettle
#

...when? I remember a decent bit of sidegrading even in the older games

south oracle
#

there's sidegrading and upgrade

#

of course, there's still upgrade in AC6, but it's unified with the core system thingie, so just by completing the game, you get all of it

surreal tundra
surreal tundra
surreal tundra
# long zodiac Like, the AI is just quicker then people are so I feel like theres less situatio...

fun thing I noticed- when I used the oscillator as an opener against ||CEL-240|| it was much more consistent in actually tagging it, or at least I could move around enough to do that I think, at least vs the pulse blade, cuz the build only had NEBULA and drones on the other side lmao,

It feels much more like a heavy weapon/strike thing, pulse blade for your standard hits- the oscillator makes it count, that kinda thing, just needs a bit to make it work I feel

long zodiac
#

Yeah, I was hoping for a main weapon and got a big swinger, it's a perspective thing

surreal tundra
#

Yeah, at least we get the pulse blade from the word 'go'

#

the li'l thing is just- so insanely good,
the only/main times it's unhelpful is when you're not able to properly close in for the hits- so depends on how good you are/your normal reflexes/control, your build, and how well you know the fight

halcyon gull
#

the AI also don't know how to handle melee boosting

surreal tundra
# long zodiac Yeah, I was hoping for a main weapon and got a big swinger, it's a perspective t...

also does it have worse cooling than the pulse blade?
as in like- stats wise,
I haven't checked if it also starts cooling later than the pulse blade or not,
Cuz if it did actually start slicing/cooling faster than it already does, then I think it'd be wilder than the pulse blade overall- and unless they separate cooling rates/when the cooling starts between uncharged and charged hits- it'd also mean you can make waaay more of the sweeps

surreal tundra
halcyon gull
#

please no.
The AI has nigh-perfect boost avoidance, since input reading, I need them to struggle with tech like that

surreal tundra
#

That's fair, maybe in the occasional "absolutely meant to be a super hard/skilled optional fight" thing,

#

The slight delay before the swing on the oscillator also kinda helps catch things I think/IIRC,

cursive agate
surreal tundra
frank pivot
#

Pair it with a chargable weapon, such as LCA, LCS, FASAN, laser diffuser, Coral missile, or drones.

#

Lock on to an enemy and hold a charge with the back weapon. Don't even shoot, just hold the charge. Then do the oscillator charge attack

#

Kablam, it magically has insane tracking

long zodiac
#

Damn, see this is why I come here

#

Get the magic tricks

distant forge
peak prawn
cursive agate
#

I've sometimes used the charged sweep on shoulder shields to inflict more Impact, though that's because they can't move fast either

shut sequoia
#

these names are great honestly

frank pivot
# long zodiac Get the magic tricks

The other crazy thing about oscilator is that it has 180 range? Maybe more? So you can use the charged attack in neutral if you have a little stagger built on your enemy, and then chunk 80% of their stagger bar in one go

#

Very good for staggering enemy ACs and bosses.

cursive agate
#

(Charged sweep has) Somewhere around 180m yea

river junco
#

Love the Ming tang

swift nacelle
#

I notice the top three weapons have names implying they’re meant to be used in a defensive/suppressive fashion, which is certainly how i use the Change Chen and to a lesser extent the Hu Ben