#Armored Core General!
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Ring Freddie really made me get optimal at the encounter to clear without checkpoint/sherpa.
Yeah 😄
Wheelchair builds are whack
I think I rolled up with Zimmer, Plasma Thrower, and x2 Laser Cannons to burn him down faster
I agree
is ring freddie optional or something? I don't remember fighting him in a mission
or is this NG++
PCA wall was a real test of endurance. i wouldn't recommend it on ng0
He's in the middle of nowhere, NG
Yeah he's hidden in a hard to find area
ah I see
he's optional in that same mission, look behind you
I will have to go fight him
bro is just chilling
pca wall :bindle:
at that point I would probably have been running my dual flamethrower build which just kind of unceremoniously steamrolls everyone
I like stakes of marika
B/c fromsoft level design makes it feel like an achievement to get to them (mostly)
There are a lot of exceptions 😂
an earshot and a kick for stagger and then you just roast them alive
okay I'm gonna post my fromsoft gripe
i made this exact mistake myself and after a miserable grind eventually settled on fighting fortaleza with fortaleza
The performance gap of weapons still feels pretty wide, and I'm hoping for more buffs to occur for lighter weapons especially.
if you can't beat 'em...
open-level design was the good stuff, open-world was a step in the wrong direction
Yeah, the legacy dungeons are the best part of elden ring
AC6's open-concept levels like Grid went insanely hard
I liked the presence of open world and legacy dungeons
Fromsoft are god level devs so i did too 😄 but the legacy dungeons are so amazing
I thought it made for a great mix, my only gripe is that stormveil is the best area in the game and they get it out of the way immediately
I love leyndel's entire thing
Holy shit leyndel + sewers is like
The apotheosis of what from started with boletaria castle
I didn't hate the open world but especially later into the game the open world areas felt very much like they were just absences of levels rather than having something be there
Leyndell is just A+ in every way
Me when liurnia
the game does a really good job shuffling you along from point to point but there's kind of a bunch of yawning void between them?
I was honestly disappointed going from limgrave to liurnia
Every time i start a new playthrough i have an amazing time blitzing through stormveil and then get to liurnia and it's like
limgrave is so dense with unique stuff and liurnia... isn't
"Oh great i get to drive the horse for 20 minutes"
they set my expectations really high with that first area
the thing is, Limgrave is really cool but it's clear that the level of detail that went into it just wasn't sustainable for every zone in the game
yeah
otherwise they would've Just Done That
it makes sense to focus it on the thing most players will see
but it was still bittersweet
the game still has loads of cool stuff I wasn't expecting as you go through it tho
Altus plateau was really fun to explore
yeah it was still a dope game but I'm hoping in Elden Ring 2 whenever that comes out that they kinda take a step back towards focusing on making tightly-designed levels that are crafted all the way through
Favorite area in the game
because they're just so damn good at it and the areas that have the Fromsoft polish job are immaculate
But back to the checkpoint schism, what da heck. Why are there so many and why is all you have to do fly past all the enemies to get to them
I think I'm gonna go make a soulslike channel in the forum
anyways I would've also liked some more of the cool open-concept levels that were in AC6 lol, I'm hoping that going forward areas like Grid 081 represent Fromsoft refocusing on the strongest aspects of how they make zones in vidya
because Grid 081 fucks so hard
I think everyone has said how they feel about this and you're not gonna tread any new ground here
grid 086 was amazing the first time and a complete slog every other time for me
since there were no indicators for where that last combat log was
I'm missing a combat log on there too
I like how many different sub-areas there are in 086
is there one in some weird place
oh god there are a bucnh
idk I loved 086 for the richness of the area and how well it immerses you in the feeling of the hugeness of the Grid installations
There's a tube you can go down that's commonly missed
086 is the one with the man who lives through a fuckin pipe behind the furnace right
ye
go backwards, go to the sides, go up
If you go on the roof of the Rummy fight
that was such a fun little secret tho
I'll have to make sure to explore thoroughly on this latest run
off the top of my head, the two tetrapods, two toyboxes in a nook after you take a left on the first bridge, when you get to the pit with the explosives overhead there are like 3 enemies under where you find the hidden part on that platform
There are 4 more combat log enemies up there. 2 are baws tetrapods, then go up over the big wall on your side, and drop down past it
Soulslike forum is up
There are 2 droidekas there
huh yeah I don't think I fought them
The easiest way i found to direct people to the tetrapods and toyboxes is "kill rummy, then fly onto the roof of his arena building"
Yeah, zooks are disgusting now
this build looks really cool
It's my pride and joy
I haven't seen anything like it
Probably something I would call my signature build
This version I made for 1v1s where I need extra firepower
The original version uses a pulse shield thrower for the right shoulder for 3v3s
I don't think i've had a signature build, the closest i've gotten was when i discovered that you could kick -> harris
I did most of my first run with a double handgun lightweight RJ build
The original version used in 3v3s
Isn't this the boss in operation wallclimber
that's true that's so true
Need to make juggernaut Jr, tank build with 2 jav alphas, songbird, and earshot
Need at least one meta build to stomp people when I get salty in pvp
Hey mouse do you have any screencaps of your pvp explosive thrower build?
I quite like how the colors look
Fenks 😄
I am convinced that build is held together wholly by how good you are with the thrower
I don't think someone bad at thrower could like
Make it work like you do
I tried just slapping it onto a few builds 😂
So i can speak from experience
Maybe "held together" isn't quite the right phrase
More like
"Predicated on"
Yeah, the thrower is my favorite "melee" weapon in the game (Fromsoft let it benefit from melee spec or let me dual wield it)
It's true
Daigo Umeharas career is held together by how good he is at fighting games
Exactly 😂
I noticed it has ammo which is weird
Explosive Thrower is already disgusting with the range buff
Cuz you aren't restricted to arms with melee spec to the detriment of firearm spec
I did really like it on my sekiro build
It doesn't need to scale with melee spec
explosiver heavies are so fun
you can mount that shit on the tian-qiang arms or something no problem
I have been using the arquebus arms that have melee spec
Quad zook heavies, on the other hand, are not so fun to fight against in the current netcode

Especially as a lightweight
i do wish melee spec was a bit more granular, like how recoil control was adjusted last patch
i wish other arms had higher melee spec
im tried of running the basho on every melee build
imagine the juggernaut but it kites you instead of charging at you
since your main choices are the fairyweight arquebus arms or the basho and... that's kind of it really
the firmeza is a good pick
the firmeza does have 110 but compare that to basho's 158
Sometimes
Firmeza is so spicy
though i do use that for a lot of my melee builds in honesty
You don't need all the melee damage
they just look cool
if im using guns and swords i use the firmeza
You just need enough damage
Basho turns melee into your main weapon with the firearm/recoil cost
what's interesting is that you don't really notice the recoil control dump on a lot of weapons if you've got a melee on your other hand
since that only really kicks in while firing multiple weapons
so it's not as bad as it looks
Or using an especially fierce weapon, yea
oh no way in hell it can mount the minigun or so
I need to grind kbm so i can start winning lightweight duels
I play on controller cuz it's comfy
I think I'll start NG++
though im also thinking of experimenting with a trackball
especially cuz my carpal tunnel is getting worse
I keybind hard lock to Q so if I need to assault kick, I can quickly toggle it on and off
might try a lightweight run, unless a new mission forces me to go gat/songbird
Still doing the uh, shitty AC thingy?
What is it... not the trainer ac
The one being delivered by g13
Tester
Thinking of keybinding my purge button to E so I can purge my weapon to punch an enemy to death after I stagger them in a pinch
I ran a moonlight build through the arena, but it got noselled by a missile mech my first time in the Nest
I never did a Tester AC run
Oh wrong person then
Missile mechs are hard to fight especially if you run weapons that make you do the Gundam pose
If there was a good cqc missile build i would try missiles
But it's all floaty runaway teehee stuff
Which i don't find fun to play or play against
Closest one I can think of is a lightweight missile boat rocking the dual missiles
aurora is really good in cqb
for whatever reason in closer range the hit rate for the projecitles skyrockets
What range?
It's the opposite for me
like less than 200m?
Auroras miss the most at cqb
I think Aurora have full power tracking when they're still in the curvy state, after too much distance they seem to wobble.
yeah
thats my theory
during the initial arc they track well, when they go all wiggly all bets are off
Can say, Auroras are pretty good at close range
So what, they have a decaying tracking rate? Neato
Do they have a like
Bell curve
Tracking rate
It's like a cliff sorta
Jav Beta with aurora catches so many people off guard it's funny
Cuz don't they track really poorly at point blank?
And properly optimized you can just kinda spam them
How does one use jav beta? I don't recall ever being hit by it
You just sorta keep the trail in mind
Is it a stagger punish?
Jav beta has very good tracking, and less skilled players get tunnel vision and lose track of it until it hits for a ton of stagger damage
Ah got it. It's probably harder if you're not playing a very fast build
Definitely not a punish, more a pressure or set up weapon
is there a new patch
And i don't think i've played anything over 75k weight since 1.3.1
Bug fixes mostly
v1.0.4, bugfixes
aaaaaa oke thats the download im getting
You can get your genbust recovery time down to about .5s on the ling tai gen haha
The little tiny one
Much to my sadness though, if you use a quickboost to genbust, the genbust timer doesn't kick in until the QB ends
So even if you make a build with like a .6 second QB duration, you can't QB infinitely
I was hoping you could get around the energy recovery delay thing, where it delays until after the qb, but no luck
Maybe you can do some shenanigans with RJ dodges
Hey sorry I have to ask, did anyone else get that Armored core 6 piece of art of nightfall in the hanger? the free digital bonus that was handed out by bandai when the game came out.
it would have been a 12 character long code just making that clear.
I only ask because with the ...wipe out of my computer, I lost that one piece of art and it was cool
This?
yeah that. It was wider for me though
Yeah I use this one as my phone background
all kinetic Ephemeria, with a reactor that crap for energy weapons
I had it as my PC background.
ALSO RIP I GOTTA REPLAY THROUGH ALL OF AC6 AGAIN SINCE I LOST ALL MY PROGRESS SINCE THE WIPE
ahem sorry
...65 tons
that happened to me too
i update a backup daily now
well, that was because it got corrupted
but similar
in my case I...as you can probably see from the ban log, I had my other discord account get compromised and computer aswell, so I had to full wipe
I still actively want to cry and bitch about it, but I'm trying to lessen that.
ah...
but yeah if someone could track down the full picture of this for me, I'd dedicate my next AC design to you
Found it
MY MAN, okay how do you want the AC dedicated to you. Themes, colours, etc what do you want
the default AC is so cool looking, I love the sensor/optic ball on the core
No idea tbh
I'll think of something
you get back to me on that then. No rush.
There is only one AC I actually really want, which is a full lights 9 mech, but that's almost impossible to get
okay the best I can do is default lights till I get all the parts to make ||Ayre's|| mech
Eh, don't worry about it too much
Infact you don't even have to make one for me
I'll probably avoid customising anything till I Get ...whatever one had 4 strength lights
Just, if you come across a lights 9 share code, throw it my way
I will if I Can. have the lights BEAAAAAAAAAAAM
Any accumulated stagger at all is a good reason
Oh my god I didn’t realize how far up it put me
Sorry about that
I like the Curtis because I actually hit with the rapid fire
It may be me but I'm never hitting charged shots
Curtis spam is quite fun
I sometimes use Harris tapshots to bait out dodges before using charged shot
Meanwhile double curt is like "what if ARs were actually scary"
I normally time curtis charged shots when the enemy is changing direction drastically
Especially when you stagger the fire on them
e.g going right then immediately switch going left.
You are much more patient than me I want to push the dopamine button
I usually have decently high Firearm Spec arms, and high-ish short-mid spec FCS.
(I am not a smart pilot)
that helps too, but it's what I leard that when they change direction drastically, that's pretty much perfectly ideal to land a charged shot.
Thinking I'm gonna try to learn how tanks work by making an RLF mech
As long as my crosshairs aren't lagging behind I'm probably letting rip a charged shot
there's just enough like...game lag? direction change lag? whatever, to land them.
QB Recharge delay I guess?
I should try making a brawler with like, punch + dagger + punish melee + something on the other shoulder to harass
AC6's targeting leads shots pretty well in most cases.
Hard lock can struggle with hyper speed targets though
Fortaleza legs, basho core/head, firemeza arms, explosive thrower my beloved
Just bumrush melee meme goblin build
the dagger seems pretty fun since it basically has no cooldown
Ye
you can go full stabby stabby
What should my right shoulder be tho 🤔
microwave
Yes
(the shoulder bubble blower)
Pesky Shields remover
Can i just say the ability to customize stuff in this game is wild
New and improved EclipseBringer. Managed a pretty clean half/half split and darker highlight colors on the left side
meet Texas Red. Haven't tried the Balteus Test yet but 2/2 on Nest
Oh that looks snazzy
Where are the 1 and 19 more marks?
pending
there were periods where I was waiting for the orbits to cool off AND the pistols to reload so I was just bouncing around, think I'll alternate between having 1 orbit up whille the other cools down
granted it was during one of those periods where I boost kick destroyed my opponent so
Speaking of pistol builds: Raleigh I made a while ago
10/10 yee haws
hmm, I could swap one of those for a laser pistol to keep the damage up, it's hard for those to overheat and they have a surprisingly good ammo reserve
this loadout isnt great + im literally fighting a balteus rp build
but wow the bazookas are uhh, quite something now!
soldier tf2 gaming
Texas Red passed the Balteus Test but he was running LOW
both gun orbits depleted, to save ammo I was kicking in the bubble shield
whats that on your shoulders
Worm boss is exceptiponally difficult for me, any advice?
Do a run where you watch where it first shows up. There should be a couple of rocks on the ground nearby. Stand between those rocks on your next attempt before it crests - if you do it right, you should have a clean shot to its face when it first emerges and can pretty much skip the first phase.
Did armor core drop a new patch I caught it updating on my xbox
just bugfixes
you can track where the head is going to emerge with the enemy blip on the bottom compass thing
pull the trigger as the head reaches zenith
certain moves are scripted to happen with certain lines of dialog
when iguazu acts all bitchy and says something along the lines of "i didnt want to be here yunno" in response to snail, the worm will come outta the ground and his head will sit still for an easy shot
for the second shot, michigan will praise Rusty and ask if he wants to switch sides to the redguns, and rusty'll say something like "im honored to be complimented by the Redguns' 'hell on four legs', but I'll pass"
when he says "but i'll pass" the worm does the same animation, easy shot number two
after that i dont think there's any more consistently scripted moves like that, so its kinda a "wing it" thing for the two shots to break his shield the last time
during his enrage phase after the first two shots, alaskan bull worm loves to do this thing where he sticks straight up and lets out a big ass coral starburst
if you have a tetrapod, perma-flight ac, or a sufficiently jumpy boy you can reach his front hitbox from above when he's sticking striaght up like that
I think the head tilts back down a bit too after, but it's a much tighter shot
i only need to find 39 more pieces of music
for this god damn video
lmao
i'm taking bets on whether i finish my playthrough supercut before the heat death of the universe
cooking on some photo stuff, time to update he paint job
having to replay it all again, and I just one tried balteus. I was not expecting that.
Gotta see how that keeps up
welcome to the other side
So far, bar volta arena, I've done everything in one go.
It would probably need the ephemera core to work
I'm genuinely not sure how quad pulse fits, aside from using the smaller pulse gun
also how in the world is the shoulder pulse cannon so damn light
shoulder pulse cannon is disgusting
I saw it with basho head
I guess it's light because of poor burst damage compared to other options
Even if it lost its original job, the closure satellite managed to snag a pretty important role, being literally one of the first things the player sees when they start the game.
Song used: Twilight Realm - The Legend of Zelda: Twilight Princess
I just had a strike of brilliance because of this video
Imagine if (ending spoilers) ||for the Fires ending you had to fly around the exterior of this thing while Ayre chased you, like how Amuro and Char are zipping around Axis trying to sabotage each other's efforts at the end of CCA||
||introduce the player to unlimited thrust energy mechanics with the interceptor fleet mission, and then follow that up by a mid-space bossfight||
Possibly could of been intended but the way Vertical movement works in game especially with assault boost meant it would of been too difficult
#meme #memes #funny #funnyvideo
This clip is AC6
I will not explain
Also have heard this described as the LoR ending for ||walter as he sees arye||
Trying out Wuerger + Pulse Blade on Hundred Blossons
Mood was a very hard stress test, got beaten hard in the next 2 rounds 
oh shit that's Mood
Very exciting to fight since any mistake is a death sentence
you must be pretty good to take a round from him on a melee lightweight
Eh, pretty decent. I don't really specialize in a build or playstyle like him. More all rounded.
But fighting him does wonders in improving my movement
Gave me a couple of ideas for my builds too
Namely, the usage of the NGI 001 boosters and RJs
what's the other thing you have in your right hand
Jamming bomb
It doesn't really work on Mood cos he runs melee
But it does wonders against more ranged builds
But there was one instance I encountered earlier
Was fighting against Bort if you recognize him from some tourneys
yeah I've seen bort
He kicked me into my jamming cloud and he wasn't able to punish due to the cloud
So I might do some more testing on it

Namely, how does jamming cloud affect melee lunges if the lock is broken mid-lunge
Do they just stop in the cloud? Or power through towards me
is the redshift rifle any good btw?
Not sure about redshift, don't use it
I think the redshift nebula is supposed to be pretty good
Didn't it get nerfed in 1.03.1?
tje normal nebula did
the redshift snuck past the nerfs
i hear its good, i personally don't use it due to the projectile speed
Fellas it's time
finally mission of the game
||IGUAZU YOU MOTHERFUCKER||
||Is this theme the same song that plays in the arena remix'd?||
oh my god the schmoooovement
Final NG++ boss spoilers ||Holy shit that was rad. Iguazu's claws fuck hard, and I love that he stayed a pathetic, angry little boy the whole way through||
I think I need to stop doing PVP and just wait for DLC
yeah?
I'm just hitting a wall. Pretty much every build staggers me in a very short number of hits, and I'm not performing well.
And the things I could do to improve my mech make it something I don't really want to pilot
Kind of my issue with PVP in general, not just this game. Games against AIs tend to be something where even when you play something suboptimal or even weak you can figure out how to make it work despite the game's limitations through practice, experimentation, and brute forcing. I can't do that with people, they don't work the same way.
And every time I go into the nest it's just a matter of time until I'm mad that stagger is even a mechanic and I don't wanna be mad at this game.
Pulse Armor can help prevent stagger lock/break out of it faster, but the stagger mechanic in AC6 really reminds me of getting combo'd in a fighting game.
I think the "meta" has become pretty combo heavy at the minute
Yeeeea, there's a lot of ways to annihilate ACs when you proc stagger with the right build, or just melee and inside of range when someone staggers.
yeah pulse armor is a get out of jail free card for staggers
i honestly think most ppl are better off running pulse armor than assault armor
most of the people i run into in public lobbies running assault armor panic pop it and never get any mileage out of it
1 of the most ridiculously tanky combos in the game is a pulse shield heavyweight with pulse armor
@distant forge just saw you crop up in a random pvp video, quotes include "what an absolute chad" and "I freaking love this player"
ye
i ran into him in a random lobby but im in his discord server now, gave him photoshop tips for editing his next video lol
haha nice
the people there are very friendly and very skilled/knowledgeable about ac6 which is awesome
but they also come off as like, ppl who have not seen a single trans person in their life
i think they just dont know im trans because they dont bother to look at my profile
this seems about right
you have been appointed ambassador to the gamers
and/or embedded sleeper agent to the gamers
thoughts on this big girl?
Unsure about the shield, on a KRSV build, though I guess it makes sense if playing more defensively.
What is the best way to think about using the Karasawa?
Other than flexibility, what's it's pros and cons?
Full charge staggers anyone
afaik that's it's main PVP use, just a fuck you gun
So, full charge, and the rest of the build is stagger punish?
probably a bad build
When I lose the shouldres and karasawa, suddenly it hella moves. :p
uncharged can sorta harass/chip damage, charge 1 is like an expensive VE-66LRA charge.
Hutasa is explicitly lgbt friendly, it's on his tweetch page 😄
Deffo get the vibe but they're good peeps
I might be able to recover my armored core 6 save data.
The question is, does your save data save your mech designs+designs you've downloaded
the answer is yes, it is.
More or less. Depending on latency it can be really really hard to dodge
Like if you fight the ng++ boss's first phase, the krsv is really easy to dodge, but online you can dodge projectiles and still get hit lmao
Yeah. It's pretty bad with bazookas and pretty much any high velocity charged shot
Wuergers, harris, etc etc.
It's also pretty bad with lasers and other projectiles, but if you think about dodging a steady stream of bullets by repeatedly resetting the enemy's reticle you can get by with minimal stagger
I was doing PVP against a friend the other day and I genuinely could not see anything they were doing because they just sorta neutral posed at me and I took damage.
Yeah the assault armor t pose bug 😂
I like the pvp in this game but the netcode makes it atrocious sometimes
I saw them kicking me, but with RJL's being the way they are on online, I was not gonna be able to avoid those.
Oh my god RJ kicks are hilarious
You can be like 6 miles to the side and blam
I found the best way to dodge RJ kicks is either luck, counter-kicking during their windup if it's a joust situation (which is my personal favorite play), or trying to dodge behind them so not even the Fromsoft Shitboxes (tm) can hit you
I've gone off the deep end, i'm making larp builds now
I wanted to make like, a "621 stole some shitty prototype tech demonstrator" mech
give me the code to that.
Mostly the idea was to make the basho legs look good
That looks cool and I want it
You better.
my most interesting design was blood moon....which I have no pictures of
It uses a VE-20B which i would highly recommend you get rid of
Make a mech/pilot for each faction
6th finger, mind delta, V.X, G8, "Intrusive" Thot for RaD
Hehehe, that's gonna be fun!
Was aldnoah zero the one that had the orange mech
"More like aldnoah zero out of ten!" - the internet when the entire show was bad after episode 1
I like gills with that one
Ooh gills would look sick
It's barely putting out 3950 surplus en though so adding more load on the ve-20b might make it a lot worse
i have a redguns mech and a vesper mech
makin uhhh
"lore compliant" builds is always fun
This is my most proudest design, Blood moon.
I was never that big on the coral gens because I like having control over when I'm recharging rather than it being just when I run out
I like the shot with the huge beam in the background
Looks quite nice
That was taken just now.
I might end up using that or some variation as a thumbnail base for when I do other streams in AC6
I want to make a gradient mech, maybe that's what i'll do for the RaD one
gradient?
yeah I want to try that too
From what i understand you just make a big gradient shape in the image editor
And then slap it on top of your mech
I don't know if that shot shows off the details of the core though so I might have to do another
Try a lighter background so it doesn't blend in so much
Finding the right lighting is a pain in the ass
MINE IS SO LUMINSCENT
I am lazy so i use wallclimber boss room and the PCA Ekdromoi arena
yeah I just take pictures of mine in the arena maps
I don't want to interrupt what I'm doing really
I never have the brain to interupt what I'm doing when it is cool
I sometimes think "maybe I should take a picture of this" but I don't
how do you go in arena solo
You can't, just ignore the AI 😄
...oh.
just take a picture before the other guy gets there
Or use them as a target to get cool poses!
I'm gonna kick the other guy
i do this
occasionally it works out like dunking on iguazu ✨ cinematically ✨ though
This one has the issue of "black gun on black background" but i treat the ng++ boss the same as an arena fight lol
I kick
begone
What all chest pieces do basho legs look good with in your opinion
Imo it's literally ONLY mind alpha
Not even melander and c3
anyway yeah. i kind of just mash the action figures together until they make a cool pose
i use them on the wrecker, as seen here
though it's intentionally a kind of silly looking combination on the whole
moments before a spike is impaled
grunt suit themed AC
I like this second guy a lot
Maybe for my Vespers larp build i'll try to make the ephemera legs look good
all three of these were admittedly done for aesthetics, yeah
i do wish the hal head was just a bit smaller for the white one but it looks better when posed
I do think it's funny that we went for almost all the same body parts on an AC arthy
I want to make a shiny silver AC with the HAL head that looks like a knight
Most heads look really bad with nachtreiher core
I think the tiny flat head works and the antlers head works
I like that the HAL head kinda has that pointy motif
Oh i should try to make the flat head look good too
God that thing is
Something
i used to have redgun/vesper cosplay builds but lost them in the save corrupt. this time i made full loadouts for the dead guys in illegal entry
I think the flat head looks great but its stats suck ass
they've surprisingly done good in pvp too, though for monkey gordo i tend to use that loadout with a laser pistol in the right hand instead
oh god yeah, hah. Same brain cell
Shaving Stability is probably the harshest trade it makes.
Idk if you saw yadana, but i finally got the basho legs to look nice
Mind alpha is realllllly stretching itself to tie the whole assembly together tho 😂
i did see
I also made a crab champion mech.
my aesthetic poison is the melander legs myself
hard to stomach those with a not-balam core
Yeahhhhh
i understand either of them are a better middle ground than the vesper midweight legs, but i just can't do it
Crab with guns
I love the vesper legs for their weight
i do wish the starter legs were better though, since i do like them
they did get a slight load increase recently, but nothing more
best use i can think of for the set is a gimmicky ling-tai setup or something, and even then there are better options for your core and head
They look quite nice with mind alpha core
maybe i just need to be a more faithful hound with them
Really they look pretty good with just about any core that's rounded and not gigantic
I just want to recreate my last raven fashion build
Way too drainy for its own good but fun to drive and look at
I've been considering using them on a VE-20B build, but I keep defaulting to Alba/Ephemera legs for potentially smaller hitboxes.
I have a whole lineup of those
One from each manufacturer
Are you kidding? 1230 weight and 88 EN load is fully insane
the weight and EN load are good, the problem is it's giving up a major chunk of attitude stability
It's cheap as hell but pays for it by having every other stat be terrible
it's like just not having a head
its only ever worth running when you really cannot fit anything else
^^
It's the square of shame
stability is like
if you have no weight you can use the nachtreier and if you have no EN you can use the basho
one of the most important stats
Yeah I like the Basho head a lot
the basho head has great hp and decent stability
it's on the heavy side weightwise but it's beefy in terms of HP and has solid stability
lol
I'm a basho fan in general though
its en heavy but has a lot of stability
Like I have a lot of builds running one or more basho parts
I tend to just use whatever head I think looks best
that's fair
paradoxically, a lot of the lighweight heads actually have pretty good stability
yeah me too lol
Head is admittedly one of the less impactful parts to a build overall
Tend toward Melander or Mind Beta for heads
so fashion picking is fine
Mel for the drip, MB for the stability
if you're hyperoptimizing there are right choices but you'll feel a "bad" head pick less than a bad pick elsewhere
also known as RJs Have Low Stability For A Reason
Verril is also good, but a bit ugly imo
even with the updates to stability on heads i still feel like keeping high stability is a bit too centralizing for them
i hate how the verill head looks
i never use it
dven though its like
one of the best stat packages in the game
I used it for a tetrapod and it looked good, but switched to MB after a while
I used the finder eye on my two first run builds because I could make it look like a plane cockpit and they were ace combat cosplays
going below 1600 stability is risky given the leg updates for the that and below 1500 is reeeallly pushing it
thinking about the like
that's basically the logic that goes into my head choices lol
stabilitymaxxed heavyweight with nearly 2.8k
even though zimmermans no longer deal the insane stagger they did i still don't feel safe below that 1680 breakpoint
Prepare the be laser kited
quad shotguns is still a misery loadout
the only build that ever beat that one in any match i played was a pre nerf zimmer quad
though it'd probably crumple to missile boats
Stability and AP only matter if you get hit 
(for the curious! the highest stability biped maxxes out at 2180, with mind beta head, main dish core and wrecker legs. this on bornemizza tank legs goes to 2807)
rat gaming...
for answer mech build but it has an attitude stability of 1
still gets primal armor and like 40k AP and ridiculous speed, but staggers in response to a light breeze
😛
I've stuck to Mind Beta head on a lot of builds because of high Stability/low EN Load, and I like the unusual look.
Bubble blast it then
Stun lock and you kill the armor over time (if mechanics translate between games)
this guy is so stanced
I'm currently fiddling around with builds in the 38-43k weight range, and the absolute heaviest AC I've sortied with can't be more than 63k, so I admit my bias re: part weights.
glass bones ac
Yeesh
I tend to be more of a midweight enjoyer, that's really light
my lightweights are closer to 60k
i kind of just flip between a lot of weight classes myself
I'm definitely a lightweight enjoyer
but i have to agree that heavyweights just don't feel good sometimes
my heaviest build is still firmly a middleweight
sometimes building one makes me think why aren't I putting this on a quad? or i could just downsize the core to mind alpha or hal
though there's really only one quad in the game as of currently
I tried quads and did not approve
the vp one is just too low AP to justify since the patch
I don't like getting hit in games lol
I like heavyweights but try not to lean too hard on them
^^
big man
I avoid tank legs except with Broadside but that's a full on meme build
I have finished the game and will continue to not engage in PvP
And will simple wait patiently for more game
sits crosslegged in front of fromsoft

you can do it with this server, but yeah it...needs like co-opable stuff or something.
co-op armored core would be pog
I mean that's what Daemon X Machina had to be honest.
Co-op which was level based and you could fight like big ass bosses, or explore random dungeons.
Just content that isn't "Fight other people."
I still need to s rank every mission I guess but idk if I actually wanna do that
after hours upon hours of labbing builds i've arrived at the conclusion that the ultimate lifeform is volta with pulse armor
that's it. that's the only change
i have to quit now, i'm free
Does pvp stuff happen in here too or just PvE talk?
there's quite a bit of pvp going on
Nice
so I've started having a bug where my ap and energy wont show that they're depleting?
I looked it up and the only solution rn is to download drivers that arent compaitble with my current graphics card so I'm sorta at a loss
I've bounced over to Bipeds because of the Stability/speed buffs, and kick nerfs instead. VP Tetrapod still has wild Stability going for it, and has higher speed/QB in hover than the Verrill.
alright I was able to go back to an older driver and it seems to be fine now, still a pain in the ass
My favorite 4A mech: X-sombrero
My actual favorite 4A frame is aaliyah
im a lahire stan
Oooh yeah lahire is coooool
i havent played 4a in a while but thats the design that i always think about when i think 4th gen
oh and white glint . cant forget white glint
White glint is so miiiiiiid
cap
I am simple man. I like my Heavy Mechs, so the HILBERT-G7 is honestly my main go-to frame if I'm not making a Mid-weight.
ohh yeah 4th gen had some really good heavyweights
GAN02 NEW SUNSHINE is my personal fav
at least design wise
The Argyros really stands out to me in terms of 4th gen designs, though it sounds very heavy by AC4A standards. https://armoredcore.fandom.com/wiki/ARGYROS
@void hinge what are you doing in here nerd HI
hope you're having a good day quinn XD
build code for that orange mech you wanted earlier! X1FEW5E7CWX9
Nice thank you gonna steal that design. Just too good to not pass up
why?
The easy stuns, the low stats, bipeds staying in the air longer than me after the leg patch
don't the kicks make up for it
Not enough to matter
They took the half the schtick I liked about RJ and gave it to everyone else

Well built ACs seem to trip up most forces since flight isn't considered a factor in most defenses.
Just seems like they took my already mid build and went "ruin all of it"
So I just gotta start from scratch and build something I like less
I mean I’m sure you’ll be able to find something else you like
RJs have a strong initial jump that dosen't cost energy, and really get distance on grounded quick boost.
Going into it with “I’m not gonna like anything else as much” is gonna hamper your ability to find it tho tbh
Reverse Joint legs kept all their kick stats (including better damage scaling) while everyone else's kicks got nerfed too.
Imo Hover was always the Tetrapods thing as they just have better control over their aerial momentum even without the hover it's just they fall faster due to the increased weight
I've been using bipeds for arcing flight the most because I can short hop with just jumping, or go flying with Gridwalker's Upwards Thrust in a short burst.
made a vespers AC
functions well enough for campaign, generating stagger with dual shotguns and charged shots, then punishing with laser dagger
plasma verts to keep stagger building
and a boring redguns AC
I made a big girl with a KRSV
How does one get into pvp?
Like i know how to access it but how do i do matchmaking?
What dost thou mean
For pvp you pretty much want a game plan
Which is either "always stagger the other player first" or "avoid being staggered while you slowly kill them"
If you invent a new style of game plan let me know! But the wider styles are "kill without stagger, or kill with stagger"
Anyway once you've decided what you want to do, you assemble the best parts to do it
The other way to go about it is to pick 1-2 weapons you like and then see which type of game plan they fall under
Then build everything around them
there is no matchmaking
as like a matchmaking system
u just open a room and wait for someone to mosey on in
as for builds, you'll get a feel for what you're comfortable with
if u mean matchmaking as in how to buildcraft for pvp, that also comes with experience
armored core is essentially just glorified rock paper scissors
Still working on counter builds that are actually fun to play
I've played that mech 😆 (Well, apart from a better generator and terminal armor.)
okay gradients are cool as heck
this is literally just one red gradient square pasted all over the mech, imagine how COOL it could look if i spent more time on it lmao
i chose the worst one to see the absolute maximum speed
Just punching your way through missions is surprisingly fun
i wish pulse guns had more ammo
and more heat capacity...
really do cuz i love my 4x pulse build
but it dies instantly
I have a crackpot mod idea for balancing this game to make campaign more fun:
Increase the EN load scaling of weapons with high stagger per second, damage per second, burst stagger, or burst damage
I want to make a balance patch where it's very difficult to just cram an "i win" loadout onto any build, as well as moving the two coral generators to the end of the loghunt rewards
Are the Coral generators actually good? The abysmal recovery time just kills them for me.
They take some getting used to. They’re good for flight based builds when paired with a weapon with recoil that keeps you in the air
Since recoil will cause your mech to pause briefly while in flight. If you time it such that the shot is fired while you’re completely out of EN, you can recharge almost instantly in the air.
Takes a long time to get used to yeah
most generators are better used with a fair amount of spare EN load, as the amount you recover per second is exponentionally proportional to how far below it you are. however, coral generators don't care about this as they recover almost all of their energy from bottoming out with a high delay, so essentially offloading the regen time to that
Aortas, they’re amazing with a hyperlight build
Especially once you learn to assault kick and play CQB
this makes coral gens best with high-supply / booster efficiency to low output cores, such as the nachtreiner, basho and main dish
For ground based builds, you really need to just exhaust the EN completely to exploit the high recovery volumr
Personally my favorite build is aorta + duckette + trueno + nacht + alba arms + firmeza arms + alula + IA FCS + Terminal Armor
They also generally have good energy firearm spec, wit the aorta having similar energy firearm performance to heavier arquebus generators
Yes I remember my exact build
It’s just slightly below the ADD series ones iirc
Yeah, heavier relative to the aorta i should specify
And the smallest one in the series is too weak to be practical on a bunch of builds
Meme Supreme build scores another kill 
the One-Dimensional and Two-Dimensional Wibble Machines
Power Wash Simulator
No one expects eating 3k damage without stagger in an instant 
I do if I See plasma stuff being fired at me
*Aorta has 105, NGI has 110. Partway between VP-20 and VE-20 gens.
(VE-20A has 116 EN Firearm Spec for reference.)

The VE-20B with 150 spec is really suprising stat-wise, 3rd lowest Output (2890) but 5th highest EN Capacity (3300).
could be for a later gen6 game then, tho what exactly are the "pulse" things made of/what're they firing and whatnot?
I suspect it's because Pulse Armor is a pretty heavy burden on the mech that powers it, considering it's an Expansion option for ACs (with long cooldown).
holy crap yeah
yeah that's fair- you need larger machines like the IBIS series and the PCA's machines like the Balteus to get working constantly- most of the others just have it deployed by drones, hm,
but it could be a way to show the advancement in tech if later games have it be more common,
Another factor is probably making less encounters reliant on having melee/pulse weapons to eat through the bubble shields faster (because Pulse Armor cancels out Impact buildup, and eats up ammo).
I keep finding myself picking the Pulse Sword partly due to eating through pulse armor/shields faster, while laser melee kinda bounces off in comparison.
once I clear the 3rd ending with the blue mod overhaul I'll go about clearing the bosses with the "final" build for it, then I'll go back and give the latest vanilla patch a similar run through before I go to the NEXT movement/Nabeshima mod I think, lmao,
I think this is my 3rd-? 4th? set of 3 endings now, i've been playing every now and again since day 2-ish XD
I noticed Coral weapons also have PA Attenuation, though it might be a gameplay thing, or due to how Coral works.
I see it as the opposite, because the pulse armors in single player are just impact bars that don't recover
yeah, seems fair- unless pulse-attenuation or whatever becomes a more common stat or something it's probs not gonna be everywhere unless they all get overhauled/changed up to make it all fit AC4-ACFA style
But they take extra damage from pulse weapons
well Coral doesn't interact with normal defensive stats, so it kinda makes sense I suppose
hm, also fair- it's in cases where it comes back where it might be an issue,
but then you could probs design around that
I think the main issue people have is that they would drain the shields
yeaaah-
and I wasn't used to the laserblade's timing- still feels awkward next to the pulse blade, funnily in this mod overhaul I'm playing the laserblade seems to beat out the pulse blade more than it used to, and it feels actually kinda fun to run vs when I tried running it before,
Then work to building up the impact then the shield comes back up and resets it
Oh yea, the boss version of Pulse shields is obnoxious if you don't time the shield break well.
btw what're Pulse weapons shooting again?
there were mentions of resonance,
Some kind of harmonic energy, isn't specific about the details
and someone once said something about- plasma worked with some resonance thing-
but i honestly have no idea lmao
Light Wave weapons (||Moonlight, Aurora||) have a similar effect on Pulse Shields, but plasma just eats through stuff with raw damage.
that's cuz IIRC they're laser+pulse I t hink, so already kinda wacky,
as an aside- the massive scales of things in AC6 is always funny to think about, like the 42-46km Xylem XD
Gotta use a bunch of carefully placed black decals on the head, core and legs
yea, basically everything is made of of some dirt cheap superlight stronger than titanium material. Presumbaly including mechs, to survive armor piercing bazookas for several shots.
mm mm XD
and Core Theory being a thing that apparently also obsoletes ranged combat implies some combo of improvements to armor and/or evasion that renders closer range combat necessary pretty much across the board,
The Grids and their other megastructures are just- wao lmao,
ahah,
i stick all that on the ALBA frame- that or swap a drone for a pulse blade
i don't care about the overload- maybe I'll change it up once I try 1.04 again XD
It is on an Alba chest piece though
And the 2 drones is to increase the chance of an ACS overload when timed with the oscillator
Because Oscillator already fills up like 90% of their ACS bar
The drones is the little push needed to ACS overload
I swapped to Basho arms because I don't need to care about arms overburdened
I manual aim on this thing 100% of the time anyway
oh I dind't notice that XD

oooh, I can't do that so well lmao- controller
i have at least one drone for the cosplay lmao
I could try TBH, would need quick presses- but I think I could try-
just that I get it so late in the game,
every 3 endings basically- only 1 mission out of each
and I've played through like 10 times, on the 11th run rn,
The hard part of the manual aim tech is getting the distance and direction right
mm mm,
Cos I either do it too far or aimed too much to the side sometimes
Aite, cya~
where do you aim relative to the center reticle?
like halfway to the screen?
You know how the beam sweeps from left to right?
You want to aim to the right so that the beam starts as close to the enemy as possible
more or less than half-way through the screen?
so basically the aactual reticle/hit is in the left-most quarter of the whole screen?
ohhh, itt actually starts aimed outside of the normal camera FoV lmao
Yep
No, you have to compensate for that
If they are above you, you also aim higher
Manual aim also removes the warning for the charge attack iirc
So they only know if they see the animation or the bright red beam
yeah I meant if you had to aim up to hit up or not kzmnxc
mm m
XD
anyways gonna eep, later!
Cya
also I run it on the ALBA legs lmao, soooo
kinda the only one with a skirt cxnmc
Lmao, use whatever part works for you
yeah, it's just that it tends to go at least a little overloaded cuz I run the heavy C-gen and the NGI boosters and the WLT FCS XD
aaaaaaaaaaanyways mzxc
simply do not use the WLT fcs
its kinda mid
if you want a good midrange fcs use the talbot
yeag
i use it over the talbot for most of my midrange builds
i think its def worth using after the abbot and talbot got nerfed
I’m not very good at paying attention to the range bands
So I mostly use it because the close range is pretty okay
yeah
i dont pay that much attention to them either so i just decide based on whatd fit the build more
Also
God above I hope we get the PCA mech gear
I know they aren’t ACs, even the ekdromoi
But I want their shit
yeaaa
their whole bit is not using ACs so its unlikely but it woudl be cool
i like the heads of the LCs a lot
I mostly just love love love the ekdromoi
the walter fcs is best for builds that don't care about their EN load, like really high output gens or coral generators
just give us PCA gear tuned to be AC stuff
Also maaaaan
you generally want to go for a more conservative option like the talbot or mid-range furlong fcs before it otherwise, since adjustment is a stat combined with arm firearm spec.
I hope they don’t hit us with that Sekiro no dlc look
nothing stops them from doing that.
Fuck they had human augumentation!
How hard can it be to make one piece of mech run with another part?!
so if you aren't completely skimping out on it with the ocellus at midrange or starter fcs you'll generally be fine
talbot's shitty long range doesnt matter because what kind of weapon does any good that far out
also what does fcs even do compared to firearm spec
Yeah long range is kinda a joke outside of some missions
Oh boy
The criight video breaks it down
as far as i can tell, fcs controls how fast your reticle follows the target
and firearm spec controls how your arms can keep up with that reticle
That’s about right!
FCS is much more important
Firearm Spec is still impactful but very secondary to FCS
i kept missing with my close-range handgun build till i switched to ocellus, then suddenly so many more shots were hitting
i was just going so so fast the reticle couldnt even keep up
that's indeed correct
honestly im happy they gave ocellus a place by nerfing the abbott
iirc theres code framework for dlc in the game already
and its unusual for ac to only have 1 game / generation
yup
so imo its very likely that well get some sort of sequel
my fav fcs by far is the talbot cuz its such a good all rounder
but the ocellus is not far behind
most of my builds either use talbot or wlt
i have one(1) build using occelus (BUCKSHOT)
cuz the lore of giving u raiden metal gear reflexes in close range is way too cool
i start with the talbot before diversifying in case there's something i need to specialize with, like furlong's low EN load or close range spec
i like ocellus cus i use mainly handguns and they ricochet outside the ocellus' range anyway
i do wish missile lock adjustment was a bit more granular, since there's not much reason not to use the missile fcs if you have a missile lock time of more than like .5 seconds
if there was one with better close range but ~125 lock adjustment, it'd have some use in the middle
but alas, that doesn't exist yet
There's Bazookas, but by that point you're using something else that's mid-long range focused like VE-21B
i havent tried that for a bazooka build, i should
I pulled it out for 2-4 missions because of unusual mission situations.
Yknow on paper they arent really impressive but in practice the Kranich is pretty decent
stacking pulse cannons is surprisingly menacing
If they had better cooldown or heat buildup maybe theyd actually be more visibly strong
i've seen a couple of rat builds specialize in unloading 4 pulse guns at once and then just overboosting away
some even do it with the hover tank legs with high overboost speed, which is ridiculous
Mmm, it's definitely better when weight and especially EN Load are a concern, most weapons aren't able to make good use of long-range targeting too.
bubble beam <\3
40 close range FCS is more than enough
Especially with how easy it is to get out of 130m
For a slower mid-close fighter without melee I'd probably take/consider the P05/WLT 001 more than Talbot.
Hmmm, aurora tracking still isnt all that great even after the patch imo
I don't think Aurora tracking was adjusted any
Aurora needs some finesse to use just like the dual missiles
Them getting affected by EN spec and lowered EN load makes it easier to run them
Since their reloads is affected by EN spec iirc
I'm on the Core Theory grindset in NG++ so I find it really hard to consider P05, though I've used WLT 001 at times to support 2x Laser Cannons at mid-ranges better.
Yeah ive done that, problem is maybe like two out of eight of the beams will hit a target for a dual aurora build
But P05 has better mid range tracking vs WLT though
Yea, but I'm still packing a handgun + melee or bazooka if I need to snipe stuff.
Ah okay
I really should consider the P05 more overall though, since Arm Firearm Spec can make up for the 5 points of close-range that it loses.
NG++ thoughts
||Man this really is Mass Effect 3 Synthesis huh||
||just a version where they thought about how fucked up violating the galaxy's bodily autonomy was||
TBH LoR is a healthy middle ground I think
||it's possible you'll find a way to achieve synthesis without forcing it on the entire galaxy||
i loved the LoR ending
but im very easily appeased by any sort of ||story about anti capitalist revolution|| so go figure
||It sounded like Flatwell taking the helm also means steering the RLF in a different direction than Dolmyan too.||
I liked FoR the most 
||also you get to beat up snail||
I think I, after having seen all endings, do think the final one has a place in the themes of the game
||It's the mirror version of FoR - it's ayre's hope taken too far, violating the right to choose in your desperate attempt to grasp your own freedom.||
||LoR is the healthy middle ground between the two - knowing the potential of the coral, and searching for a better answer, but not forcing it on everyone||
||also O'keefe is so fucking cool. Basically boils down to : "This place sucks and I hate it, but that's being human, and people should be able to choose if they want to let go of that||
||i love okeefe||
||the alea iacta est ending also makes it pretty clear that the means you and allmind took to get to coral release were Pretty Fucking Brutal||
||i think ab the g6 red encounter in mia a lot||
||id say its tied w fires of raven for that||
||its pretty obvious that the thing overseer feared wasn't another fires of ibis, since """preventing""" it causes another fires of ibis||
||they’re worried about a galaxy wide fire, or maybe the coral release||
||i interpreted it as them fearing coral release||
Pretty sure ||it was implied that Overseer feared Coral Release, believing it to be an Assimilation Plot that would strip humanity of its will and reason. They were Right for the Wrong Reasons. There is an Assimilation Plot going on, but it's not the Coral plotting it, they're just the tool chosen for it by the real party behind said plot.||
||I feel like Overseers feared a galaxy wide fire||
||The fired of ibis burned Rubicon, but if coral were to spread to everything then everything would burn||
||it’s like lightning a bushfire to protect a forest||
|| Pretty sure the fires of ibis burned more than just rubicon. ||
||a controlled burn to destroy the fuel for the larger fire||
||If that was the case, why were Walter's last orders to 621 explicitly "Feed the Fire. Let the last cinders burn"||?
||I don’t think they did honestly. Rubiconians have a special pride for surviving the fire. It could be just because they were the epicenter, but with how all the off world mercenaries and corporations don’t to have any history with the fire other then “it lost us profits” I’m thinking it didn’t reach them||
|| no it 100% burned more than rubicon. Instead, it caused a catastrophe that engulfed the planet and the surrounding stars in flames and storms, forming a Burning Star System. ||
||as I said later, it’s like a controlled burning to stop a wildfire. Rubicon may burn once more, but that will stop coral from spreading which would inevitably (in their minds anyway) lead to a much larger humanity destroying fire||
||I mean yah but like, it’s pretty easily assumed there’s more then just that Solar system||
||characters reference there being a wider galaxy all the time||
||in the scale of a galaxy a single solar system isn’t that much||
well
|| Yeah humanity is a space faring civilization at this point but don't down play the fact it turned an entire galaxy into a fire. ||
||we dont know how big humanity is in ac6||
||Im not I’m just saying why I don’t think they feared coral release||
||obviously they have interstellar tech but theres not much indication of scale beyond that||
||the fact that they caused a fire before coral went past rubicon makes it seem like they thought that it needed to burn before it became prevalent everywhere, which would inevitably (in their mind) lead to a humanity ending fire rather then just the burning of Rubicon and its solar system||
Allow me to just quickly point out here that ||Overseer was after the Coral's extinction. I'm pretty sure you wouldn't do that unless you feel like the alien species in question has the potential to threaten what it means to be Human||
|| Overseer didn't know it had mutation waves like Ayre. ||

