#Terk Mech & Tech

1 messages Ā· Page 13 of 1

rigid chasm
#

Not sure

vapid dagger
#

Everything I mentioned triggers off brace

rigid chasm
#

Fair

pliant kestrel
#

yeah I think thats just too much bracing

#

cuz even if you don't have other systems, it just becomes full resistance to all damage

stoic gazelle
#

Still costs a quick action, your normal movement, and your overcharge

pliant kestrel
#

Right but that's the cost for a normal brace anyway. Getting to multi-brace without additional drawbacks is really strong

#

and with other brace systems I think that's gonna be a hard sell

stoic gazelle
#

I've never been all that big on bracing tbh, it's a cost that's big enough that I wouldn't wanna build around it

pliant kestrel
#

I feel like a lot of this could just be solved if like

#

you just had the resistance last until the start of your next turn

#

thats still strong, but it wouldnt trigger any other brace effects

vapid dagger
#

if you have reactive weave, you get at least one instance of normal movement immediately when you brace, and if you get shot even more than that, you get one instance of normal movement for each turn you're shot. The question then becomes "would I give up 1 quick action and overcharge for permanent invisibility, difficulty on all attacks against me, resistance on 1 instance of damage each turn (or outright reducing it to 1) and the chance to get even more extra movement"?

pliant kestrel
#

I do think having more brace systems is fun, but a brace that lets you brace more its a little odd considering

#

not to mention from the looks of it, if you take Patience first, you can also just do Discipline every time after

stoic gazelle
pliant kestrel
#

Sometimes not many, sometimes a lot

#

it depends

covert surge
#

Arthur has been played a bunch and this has not come up. Imo its a bit of a whiteroom combo ala hda 4 armor drake or 6billion armor ww that sounds great on its own buts its alot of investment that can be dumpstered with 1 thing in the chain not working ala 1 scout, a grapple or just not attacking them again. 3-4 sp for solely dedicated to brace is alot to ask of most builds.

smoky meteor
#

As the local Napoleon expert, we're cooking. LL6, Metalmark 2, Arthur 2, Napoleon 2 is our first instinct. We'll get back on this. The True Bracelord Build is within our grasp.

brittle thicket
#

All Hail the Bracelord

pliant kestrel
#

It is probably a non-issue in actual play, it's just something I feel like is worth pointing out

smoky meteor
#
[ LICENSES ]
  HA Napoleon 2, HA ARTHUR 2, SSC Metalmark 1, IPS-N Nelson 1
[ CORE BONUSES ]
  Superior by Design, Auto-Stabilizing Hardpoints
[ TALENTS ]
  BLACK THUMB 3, Technophile 3, Nuclear Cavalier 2, HOUSE GUARD 1
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:17 ARMOR:2
  STRESS:4 HEATCAP:12 REPAIR:5
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:10 EDEF:8 SENSE:5 SAVE:14
[ WEAPONS ]
  MAIN/AUX MOUNT: War Pike (Autonomous Edge Alignment) / Tactical Knife // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Enlightenment-Class NHP, Full-Chassis Reinforcement, Reactive Weave, Stasis Barrier x2, Type-3 Projected Shield```
The Bracelord rides again
#

We're not a massive fan of the Type-3 as opposed to, the like, any other 2 SP system(s), but we're a bit intimidated by the prospect of chipping into the DZ with an un-Deepwelled Overcharge

harsh rampart
#

I see that Nelson 1

#

I know what you intend

smoky meteor
#

it is NECESSARY.

#

(Nelson 1 also helps with... The Problem.)

#

[and War Pike isn't a bad weapon either so. Win-win.]

brittle thicket
smoky meteor
#

We considered it. Maybe at LL8? The Reaction Issue comes first, and that's before making sure the build is effective at, well, doing things.

brittle thicket
#

Fair, not really necessary when you have Reactive Weave so it is more just for the funnies

cosmic steppe
#

We did another game with a bunch of terk mechs. It was a 2 parter: control and then gauntlet. We have a painted lady, Rat King, Geryon, and Frundsburg all at ll4

#

The frundsburg basically solo'd one of the points by itself (with a bit of movement assistance) by just spinning and cleaving everything around it and knocking everything off the point. Ferrofluid lance meant it could immobalize itself easily to get the multiple pushes of pike, and Zweihander plus executioner did some real good damage.

covert surge
#

real doppelsoldner moment

cosmic steppe
#

The Geryon got a juicy line attack off and did good damage in the first combat, then did some ridiculuous movement in the guantlet with a double gravitic crush to shove all the enemies out of the way and everyone (except frundburg ) forward. They were also switching the destination on the superheavy every turn to build up small amounts of heat without firing it. That let them hit dangerzone with no consequences or other building around it.

#

I feel like there could be an enemy save on gravitic crush. The enemies not have a say in where they go (our geryon went last first round, then first second round) really hurt them

#

It is a slower blink grenade, so it does need an upside compared to it though. Maybe its fine

covert surge
#

maybe a hull save, it is unlimited and sensor ranged after all

#

did you use relativistic Gate? Im thinking of buffing it a bit

cosmic steppe
#

Between last combat with the rat king we realized that Houseguard 1 is ridiculous with it, so the rat king was an unstopable ball even without his core power. There was a funny moment where he placed a spuntnik on the other side of a 1 tile wall and then teleported to it using the teleport from cat and mouse

cosmic steppe
covert surge
#

that smort lol I didnt even think about Houseguard with Rat King

cosmic steppe
#

I'm not sold on relativistic gate, but I can see that if you can extend a line to hit 1 or 2 more people then its good.

covert surge
#

basically this is the current thinking of my changes

cosmic steppe
#

They were running a veil rifle with nuc cav + overpower + marking armory for big burn. They did decently with that

cosmic steppe
#

Theres a geryon veles build in somewhere that may surface eventually'

covert surge
#

logo_HA šŸ¤ logo_HORUS
heat gun

cosmic steppe
#

I was on the painted lady and I got skunked a little. Enemies were hackers and heat based NPCs, and I brought a painted lady + cosmic knife build to heatgun so I was crying. Still had a decent turn of throwing lots of knives around, and goblin 1 helped a lot in the gauntlet mission.

This is just a result of our homebrew choices, but I had the Pylos NHP from Interpoint that gives 5 unique reactions for small things so I was shmooving around the battlefield. Didn't do much with the movement, but it was funny being able to support 2 groups on different sides of a control map. No accounting for that in the Painted lady's wording, just a homebrew mixing issue on our end

#

I'm waiting un til ll6 to actually try hawks b/c I'll have ways to deal with armor, consistently make the agility saves, and get accuracy on the hawk attacks

covert surge
#

become Draven

cosmic steppe
#

Overall the frundsburg, geryon and Rat King all did very good work with the painted lady just being unlucky.

covert surge
#

šŸ‘

#

all playtest feedback welcome, im keeping a changelog on hand for various fixes and tweaks planned

#

all the Frundsberg play feedback i've gotten so far has been "slowly got to the control point/choke point and then reenact Stamford Bridge, sometime cleaving someone in two with the Zwei" lol

spring creek
#

I think my main feedback for frundsberg is that the zweihander feels clunky when you pair it with the first thing you pick after it - executioner. Spinning and missing one of your attacks immediately opens up an unintuitive string of interactions. If it didn't cost 2 heat per swing it would be overpowered, but the fact that a full combo costs half your heat cap makes it just feel awesome and fair over multiple combats. Thor dealing half damage is... eh? Especially when paired with a zweihander it doesn't feel super great, and the pc has only used it once. I think it could go the way of asura and be once per combat, full damage, needs danger zone or something.

Rat kind is feeling great. They're using sol pattern and big braining to stay alive. House guard plays well with entanglement.

covert surge
#

Yeah thor not having a half damage clause is in the change list

cosmic steppe
#

There is part of me that would like a full clarification on executioner stuff for the Zweihander. and Frundsburg.
Like if you cleave 3 people and hit enemies A,B but miss C, can you redirect the missed attack onto A, then count it as a split and hit eA again? Then, assuming you hit A, could you then activate Executioner 1 to swing at someone else nearby and activate cleave again? This would essentially allow you to hit A 3 times. It feels like this is the intention of the weapon, butit seems a bit much

hybrid ledge
#

probably stronger on white witch

tardy zephyr
#

For Zweihander/Executioner it might be good to take some guidance from TLALOC? Add to cleave "Any given target can't be hit more than once as part of the same action." or something.

#

If it's intended to go that way anyway.

covert surge
#

The aoe has ordnance so you can’t executioner 1 to get a second cleave out because backswing is another action entirely, backswing attack gotta use the single target profile. The aoe can trigger exe 1 but can’t be the exe 1 free attack

Executioner 3 still works, just as it would with the engineer burst weapon

cosmic steppe
#

On Arthur the charging nexus says: "Whenever you or an ally start their turn within Range 3..."
Could "ally" include another drone?

covert surge
#

no

#

I feel like I can already tell the idea of a horde of Rat King Sputnik drone huddled around the Nexus like moths

cosmic steppe
#

This was asked by the rat king in the above play test

ripe ice
#

Quick question, if I may ask.

Will this talent be in an LCP?

smoky pine
#

Ah so this is where the Arthur and mordred came from when I was around reddit! Honestly really like the design of a lot for the mechs made from Mech & tech. I just wish there was even more of them or a sort of compilation doc with all the mechs and licenses together.

sweet marsh
ripe ice
sweet marsh
#

if you send the screenshot to your GM and they approve, you might as well :) it's a goofy fun talent, i'd like to use it too someday

ripe ice
mild prairie
#

check the pinned messages

smoky pine
covert surge
#

weed lmao Mounring Cloak alt

smoky pine
late comet
#

This thing looks p sweet

#

The Mourning Cloak always looked like dogwater to me, so this feels like a big improvement

smoky pine
tardy zephyr
#

Played a game as a GM for a LL2 Dagon. Notably, the fight was set up such that there was a Witch, a Priest, an enemy with a Smart weapon, and also the Dagon's core power was active, but I had a couple thoughts:

  • Overhead was a problem. Witch turns were usually "make contested check, then roll to attack, do this twice, also continue to check for Data Lash, and also Meta-Altar might apply, or maybe Enthrall"
  • Data Lash feels like it should be 1/turn at the very least. Or reduce the number of things that can trigger it, maybe. Making it AP damage might help balance, but in the above Witch turn scenario, the damage was a bit too free.
  • It feels like you could cut some overhead by making Presence of Dagon only work if the tech attack succeeds, and then make the check to simply apply the effects of the tech attack to the Dagon. Being hit by conditions isn't the worst thing for the Dagon, with Meta-Altar.
  • Beyond these, everyone had fun. The Dagon is a good frame, just a tiny bit oppressive in this basically perfect-for-it scenario it was in.
rigid chasm
rigid chasm
#

However, kinda suffers versus, say, bombards or rainmakers

tardy zephyr
#

Yeah, probably! It just feels like "potentially doing at least 8 damage for free (2 SP, I guess) when the Witch's turn comes up" is a bit much. And the forcing attacks onto it without limitation, when it probably has really high Systems + E-Def, means it's just kinda free, imo, and comes with a side of way more dice rolling and having to check everything.

sweet marsh
# rigid chasm Siege cannon + brutal

assuming 'attack' here is supposed to mean attack roll like most other usages, wouldn't be insane, since it's only one one target out of the pile. same for most other aoes

covert surge
#

Yeah attack roll

#

Scorpion is the benchmark for data lash and i think they are pretty comparable. Almost same trigger, deterministic Jam without limit or 2 heat impair vs 2 damage

#

Ill have a think on presence tweaking

shell quest
#

Questions about Dulius III Legion, if I Lockstep an enemy, does the "mirrored movement" happen step by step/space by space, or do they make their entire move, and then I move to follow?

And if it is step by step, would it trigger their reaction attacks as I catch up still within their threat?

covert surge
#

Step by step its basically orchis

shell quest
#

And it is not voluntary is it? I can't decide I don't actually want to mirror them?

#

There is no "may" which makes me think this is extremely risky to use on enemies If there are mines.

covert surge
#

Its voluntary movement that always triggers

#

Judge the situ accordingly, its very versatile so even if you dont wanna use it on enemy you can use it on allies to extendo yourself

shell quest
#

I'm glad it's step by step.

shell quest
#

I really can't quite fond a use for the Carbine conversion lmao, there just ain't enough rifles I'd like to do this to for 3 whole SP... anyone has suggestions?

#

:p

pale lance
#

Otherwise uh.

shell quest
#

It would.

#

It Is a rifle :p

#

But why

#

Why would I want to do that.

#

It cannot be fired as a reaction, it is ordnance.

#

Rail rifle maybe?

limpid obsidian
#

Have I cooked?

#

-- HA ARTHUR @ LL6 --
[ LICENSES ]
HA ARTHUR 3, IPS-N Zheng 1, IPS-N Blackbeard 2
[ CORE BONUSES ]
Gyges Frame, Improved Armament
[ TALENTS ]
Duelist 3, Juggernaut 3, Pankrati 2, Combined Arms 1
[ STATS ]
HULL:2 AGI:4 SYS:0 ENGI:2
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:0 LIMITED:+1
SPD:5 EVA:12 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: X-Caliber Plasmacore cc_threat4 cc_damage_energy2d6+6
FLEX MOUNT: Assault Rifle cc_range10 cc_damage_kinetic1d6
FLEX MOUNT: Chain Axe cc_threat1 cc_damage_kinetic1d6
HEAVY MOUNT: Clarent cc_threat2 cc_damage_kinetic1d6+3 (Autonomous Edge Alignment)
[ SYSTEMS ]
Personalizations, Total Strength Suite I, Synthetic Muscle Netting, Ultracharger, Armament Redundancy

#

Goal is a melee brute that can tank ranged attacks on the approach and be a consistenly high damage dealer in close range.

#

plus a bit of a ram build as it doesn't deny edge of tomorrow from being used.

ornate verge
#

In a game that has a kishka and a Gorshkov in it and it is glorious.

covert surge
#

Trunk sec gaming

hardy citrus
#

I know you're always looking for playtesting on your mechs

Are you also looking for that on your alts you share too?

covert surge
#

I aint gonna stop ya but i havent solidified the 4 alts i want to bundle with vos yet

hardy citrus
#

Fair!

river horizon
#
[ LICENSES ]
  HA Subutai 2, HA AGRIPPA 3, HORUS EFREET 1
[ CORE BONUSES ]
  Superior Logistics, Integrated Ammo Feeds
[ TALENTS ]
  Leader 3, Sysop 3, Field Analyst 3
[ STATS ]
  HULL:2 AGI:2 SYS:2 ENGI:2
  STRUCTURE:4 HP:15 ARMOR:1
  STRESS:4 HEATCAP:9 REPAIR:5
  TECH ATK:+3 LIMITED:+3
  SPD:4 EVA:8 EDEF:10 SENSE:20 SAVE:14
[ WEAPONS ]
  FLEX MOUNT: Onager Combat Shotgun
  MAIN MOUNT: Saturation Bombardier
[ SYSTEMS ]
  Spatial Threader, Reactor Overcrank, System Optimizer, Bridgelayer, PARVATI-Class NHP x4```
#

I love the Subutai. This build is even better than a Sunzi!

#

Finally, Bolstering being respectable.

shell quest
#

Hey so when Dulius is in its blankie shielded mode... can it be climbed?

#

Hmm on second thought I'm gonna assume no, because that would have a lot of unintended consequences/effects.

covert surge
#

no

hybrid ledge
#

Dulius was already decently strong but kinda became a fucking machine when Arthur brought full-chassis reinforcement

winter temple
#
[ LICENSES ]
  IPS-N DUILIUS 2, HA ARTHUR 3, IPS-N Nelson 1
[ CORE BONUSES ]
  Reinforced Frame, Mount Retrofitting
[ TALENTS ]
  Exemplar 3, Skirmisher 2, Duelist 2, Combined Arms 1, Executioner 1
[ STATS ]
  HULL:2 AGI:4 SYS:0 ENGI:2
  STRUCTURE:4 HP:22 ARMOR:3
  STRESS:4 HEATCAP:6 REPAIR:7
  TECH ATK:0 LIMITED:+1
  SPD:6 EVA:10 EDEF:8 SENSE:5 SAVE:13
[ WEAPONS ]
  RETROFITTED MOUNT: War Pike / Caestus // Mount Retrofitting
  HEAVY MOUNT: Clarent
[ SYSTEMS ]
  BREACH Protocol, Full-Chassis Reinforcement, Bulwark Mods, Personalizations, Ultracharger```
#

brace Duilius

covert surge
#

disturbed-indestructible in the background

velvet agate
#

quick question, is the Dullahan released yet?

mild prairie
#

It's not in the lcp yet I think

rigid chasm
#

Dullahan might be a while iirc

quaint hatch
#

Putting together a squad of four pre-gens for a one-shot, with the goal of using exclusively Terk Mechs, and I'm trying to decide between "All Harrison Armory" and "All IPS-N"

covert surge
#

Harrison got 5 mechs so its the widest choice

ornate verge
#

I'm sorry but due to brain rot I just had an all my fellas meme pop into my head with the Harrison mechs dancing

spring creek
#

@covert surge does the "this weapon's damage cannot be reduced by an external means" on zweihander split ignore the half damage of thor?

#

that seems too perfect to not be intended

shell quest
#

No, Thor is not external.

#

Also am pretty sure thor's half damage will be altered, I've heard.

#

The pain of not being able sto search forums.

shell quest
covert surge
#

Half damage is a state not a reduction, its there to ignore armor resistance npc stuff like monarch trait

soft epoch
#

Big oof on the Heruka rebalance, though probably fair

#

Haven't played with it but Dual Fist definitely leapt out when I was reading through the supplement

covert surge
#

Mistake of my youth tm

soft epoch
#

Still looking for a frame or license with real Jackie Chan vibes and that's always come back around to Improvised Attack

#

"I don't want no trouble"

#

Next minute, a frame sized ladder

covert surge
#

Zheng

#

Reflavor xiaoli tennac to just running up to a thing picking it up and smashing it over someone head

soft epoch
#

TSS yeeting the furniture

shell quest
#

Wait is the Heruka rebalance out?

languid hawk
#

the doc is up here, dont think it's in the LCP yet tho

shell quest
#

Yeah I was wondering about the LCP

#

I really like the rebalance it gives Heruka more of a... feel? it's hard to explain it.

covert surge
#

Even more 80s bullshit kung fu movie

crude ravine
#

Is seven stars suite meant to only have 1 option or is there another coming?

covert surge
#

1 option

crude ravine
#

thanks, you might want to correct options to option on it then

harsh rampart
#

Hey Terk, kinda unrelated question, but where did you get that template you used for your talents? I can't find any talent templates like that

covert surge
#

I dun remeber lol

brittle thicket
harsh rampart
#

Thank you, I found it myself after some searching

bleak sigil
#

Are the talents coming to the lcp or are they going in a separate lcp/release?

spring creek
#

Dunno if you've talked about this terk, but I think the main feedback I have right now is that the zwiehander feels slightly overtuned when used with executioner, especially if thor is going to do full damage. Imo the simplest way to change it (and solve several rules debates) is to make it so the cleave attack can only be taken once per turn, preventing double spinning on a single attack. That or making it so cleave doesnt work with executioner, either way burst melee was not in mind when executioner was written and it shows during gameplay

covert surge
#

It has ordnance is already cant double spin, since the backswing is another action entirely

spring creek
#

holy shit

#

we keep missing that

#

thank you, feedback pre-empted

novel wolf
#

Dumb build using the Arthur for napoleon:

-- HA Napoleon @ LL7 --
[ LICENSES ]
  HA ARTHUR 2, HA Napoleon 2, SSC Metalmark 1, IPS-N Nelson 2
[ CORE BONUSES ]
  Superior by Design, Overpower Caliber
[ TALENTS ]
  Nuclear Cavalier 3, PANKRATI 3, Duelist 2, Skirmisher 2
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:3
  STRUCTURE:4 HP:20 ARMOR:2
  STRESS:4 HEATCAP:13 REPAIR:5
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:10 EDEF:8 SENSE:5 SAVE:15
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  MAIN/AUX MOUNT: War Pike (Thermal Charge) // Overpower Caliber
[ SYSTEMS ]
  Full-Chassis Reinforcement, Armor-Lock Plating, Reactive Weave, Bulwark Mods, Personalizations

Step 1: exist
Step 2: BRACE BRACE BRACE BRACE BRACE BRACE BRACE

#

The most boring build: don't die, don't do anything

#

Become immune to the game

vale horizon
#

the only winning move is not to play

novel wolf
#

"Oh you shot me? I go invisible and move" "oh you didn't shoot me? I finally can play a turn" "Oh you shot me whilst I was invisible again? I move again"

#

I'm on the point and nothing can get me off it

smoky meteor
novel wolf
#

Ah, oops

#

Mine is yours but +1 level lmao

covert surge
#

Horus Grunt mech, because other manufaturer all got one (everest, tort, mark and gilamesh)

rigid chasm
#

oooh neato

stoic gazelle
hardy citrus
covert surge
#

They uh built it tm

#

Theres zero fuckery with this thing its exactly just a regularly built horus gun machine with some nice signal/system upgrade

#

USB agent going nuts trying to figure out what is wrong with the new horus machine without considering there might just not be anything wrong with it

rigid chasm
#

Well I mean obviously it’s stuffed to the gills with paracausal stuff

#

But it doesn’t have a gimmick

hardy citrus
hardy citrus
#

I can't find it anywhere else so I'm going to relink it here
#lancer-general message

#lancer-general message

Thinking about the roommate/antagonist talent tree again

#

Good stuff

covert surge
#

Not even. We got the everest schematic we just switch out a few parts to our liking. Not even dark web paracausal modification just like yo you got more RAM, a better processor in place of a few nuts and bolts and a cool optical armor plating

#

Not even like a fork of the everest the everest is just the unreal engine default model that they work off of so they dont have to reinvent the wheel

hardy citrus
#

Yea, fair

#

This is the HORUS gamer computer of everests

novel wolf
wraith birch
#

The true anomaly of this HORUS pattern group is the fact that it is perfectly normal.

sterile light
#

when youre so anomalous that being normal becomes itself an anomaly

open ginkgo
#

Just wanted to say, love the new mech.

pliant kestrel
#

Holographic Scrambler is fun

#

I know I played with a similar concept, I think the way this is implimented is fantastic

vale horizon
#

i keep looking at that heavy rifle like šŸ‘€

pale lance
#

Wait

#

The Legionare Battle Rifle is a rifle

#

CARBINE MOD

#

Also question about the Gorgoshov, how exactly can I build it?

#

Just what would a standard LL6 build look like, and how should I expect to playit?

hardy citrus
#

oh fang rifle is actually pretty fun

#

reliable 2 + reliable 1 heat is fun

#

this is all pretty dang fun

pale lance
#

TerkMC I know you hate the idea of Andromeda Heavy Laser Gun becoming a Rifle so thank you so much for bestowing another heavy mid/mid-long range rifle-type weapon

covert surge
#

Oh I don't hate it lol its a Chesnokov copypasta

covert surge
#

sometime the funnest weapon is just assault rifle +

vale horizon
#

that also works with heavy gunner, which is my most favoritest talent

pale lance
#

Hey

#

Is it possible to run some sort of screwed up six man encounter that consists of five Caliban riding a Yermak with MULE Harness?

brazen geyser
#

The Nucklavee on reddit iiuc can actually get multiple shots off with its integrated weapon in a round with the right support

brazen geyser
#

Specifically. It says you may not otherwise barrage or skirmish on turns you skirmish with the Psuedogun. So if somdone else can give you attacks you can do the 1/round skirmish with the psuedogun on other peoples turns

tacit thicket
brazen geyser
#

Ah thank you. Sorry.

alpine kayak
#

Is the LCP that’s pinned up to date btw ?

#

Also does the Charlemagne have stats yet ?

covert surge
#

Charlemagne is not of this supplement, its a commission i did for boisegang upcoming supplement

alpine kayak
#

Ohhh too bad

#

The art goes so hard lol

#

Which well no surprise

#

Do you have a link to that one per chance ?

covert surge
#

#homebrew-design message

alpine kayak
#

Thanks a bunch

tardy zephyr
#

Hey Terk, for a few weeks now I haven't been able to access the Frundsberg doc. I thought it was just a temporary problem, but it's persisted. It only seems to be affecting the Frundsberg in specific, whatever it is.

#

I get this extremely helpful popup when I try to load it.

covert surge
#

Its google drive sided error

#

I get the same thing on suleiman

deep viper
#

What'd you suggest as another mech license to pick up that synergizes with Geryon? Want to stay with the Artillery/Controller theme.

#

First Party mech licenses, to clarify

covert surge
#

Sherman to double down on laser guns or minotaur for its small pops of heat type invade

#

Dunk wing also pretty good for invade and borscht launcher

viscid snow
#

Ok I'm getting back on the Lancer saddle and I have to ask

#

Blade Guard, the Frundsberg ability allows you to pick on non-aux weapon, rendering you unable to use it for that turn or the next but gaining armour

#

The Arthurs intergrated Superheavy is always there, you just can't use it without the core

#

As I am understanding it, that would mean I can select it as the Blade Guard weapon

#

Is this real or is there some key grammar I misunderstood

wide hatch
#

Don't you use Arthur's core power to "gain" the superheavy? or am i wrong

viscid snow
#

The specific wording is "gain access to" which is what set me on this road

viscid snow
#

And like, it feels consistent to the lore, the swords there the whole time you just need to pump the mechs engine into it to get one swing, it’s not unreasonable to imagine using it to parry an attack even when powered down

covert surge
#

Nope can’t use it

#

When powered down its a hilt lol

cobalt sonnet
#

is there any more Rat King art besides the one used to for the mech in c/c?

#

looking for inspiration

#

and references

hybrid ledge
deep viper
#

Oooh good thinking. Okay considering Sherman for more Artillery in the Artillery/Control combo, Minotaur/Kobold if I want more Control

polar summit
#

Far be it for me to critique the works of a creator, especially since ive never gmed or created content in my life, but if i may say, i think the HA zhukovs Apocalpse Lance could use a bit of tweaking. As is it deals pure burn damage, and considering that theres traits and stuff npcs can have that can make them totally immune to burn im not sure thatsa good idea. even the ghenghis weapons at least deal some energy damage so you dont get utterly dirty necked becuase you didnt think to scan for triaits first, especially since this is such a massive ability.

Thoughts on this? and sorry if im being rude at all by saying any of this

polar summit
#

yeah i just looked through compcon, every weapon that deals burn damage deals at least some energy, likely so that no matter what traits the foe has you arnt caught with your pants down completly

polar summit
#

you know now that im looking through it theres a lot of stuff in this lcp that does burn damage, when in the base book it was kinda rare outside of tech actions.

guess terk really likes turning up the heat, lol

#

sorry, but for clarification on the malware delivery pack, whenit says "The weapon deals half damage and Burn", is that converting half the damage into burn, or is that cutting burn damage by half? the wording is a bit confusing.

covert surge
#

cut everything in half

polar summit
#

Thanks much!

cobalt sonnet
#

WIP retrograde rat king

covert surge
#

the glock

cobalt sonnet
#

the blicky

ornate verge
# cobalt sonnet WIP retrograde rat king

I'm sorry but I just got the mental image of a Raleigh handing a Rat King one of his hand cannons and saying " Go. Do a crime." And the rat king running off shouting YIPPEEEEE

bleak sigil
#

With the Frundsberg Blade Guard, can it be used on inaccessible weapons like the lycans shock claws?

covert surge
#

No

polar summit
cobalt sonnet
#

I mean.. that's basically what the rat king does to Sputniks

#

handing my Sputniks a DSAS like a parent does a nerf gun

still socket
#

anyway

#

i only just now noticed phasma is

big

covert surge
#

Very

quaint hatch
torpid dragon
#

For the Gorshkov's Hostile Takeover, does it trigger from the additional effect of the Colossus Termo-unguis, or do you have to use the grapple action?

covert surge
#

hmm id have to say no since afaik Empakaii doesn't count for Brawler 3 either

torpid dragon
#

Fair enough, it seems OP now that I think about it lol

cobalt sonnet
rigid chasm
#

ooooh

still socket
#

places ll9 yermak

The isaac clarke memorial college of engineering has a high turnover but graduates have good prospects!

[ LICENSES ]
  IPS-N Yermak 3, IPS-N Kidd 3, HA Tokugawa 3
[ CORE BONUSES ]
  Sloped Plating, Reinforced Frame, Superior by Design
[ TALENTS ]
  Nuclear Cavalier 3, Black Thumb 3, Grease Monkey 3, Spotter 3
[ STATS ]
  HULL:6 AGI:0 SYS:0 ENGI:5
  STRUCTURE:4 HP:32 ARMOR:3
  STRESS:4 HEATCAP:13 REPAIR:7
  TECH ATK:-2 LIMITED:+2
  SPD:3 EVA:6 EDEF:6 SENSE:10 SAVE:15
[ WEAPONS ]
  Integrated: Y-898 "Icebreaker" Salvager Array
  Integrated: Fuel Rod Gun
  FLEX MOUNT: Annihilator
  HEAVY MOUNT: Heavy Fusion Cutter
[ SYSTEMS ]
  SVAROG-Class NHP, External Batteries, PEBCAC, Field-Approved, Brass Ignorant Modifications```
stoic gazelle
#

Black Thumb without technophile is going to get you in trouble at some point

still socket
#

its also what the svarog is for

sweet marsh
#

i feel like if you're not planning on staying in rodeo (presumably, since you have the entirety of spotter 3 + the first 2 ranks of nuccav that you'd lose access to) you might as well drop bt3 for something else

#

why do you even have it? what heat are you trying to clear, with immunity to impaired?

hardy citrus
#

out of curiosity, could i ask what the current LCP line up is for terk mechs?

covert surge
#

Togo is in nexa hands

hardy citrus
#

Ooo got it

#

Ty!

raven socket
#

Yeee, I just got through with COVID so it's waiting on me feeling a lil' better

open ginkgo
#

Hope you feel better asap

hardy citrus
raven socket
#

Thank youuuu ^^
I'm through the worst of it, just very sore and achy and stuff

wraith birch
#

COVID always sucks, get well soon, Blue!

hardy citrus
#

I think the one I'm currently most excited to see playable which won't be for a while however and I know that

#

Is the Dullahan

#

Primarily because it is the exact perfect mech for the flavor and build one of my players wanted to make

covert surge
#

Four Templates for the Big Four black ops units

#

including my probably meanest trait yet :P

rigid chasm
#

and if they have a lancaster that shouldn't happen

open ginkgo
#

Looks sick as hell

novel wolf
#

Oooo

#

I love me some cool NPC templates

#

Hope you don't mind me being pedantic but I've picked up some things, Precognitive Engine says "teleport 1d3 space" space should be plural, Custom made from the constellar midnights and esoteric codebase increase e def and evasion however they don't state a limit whereas other traits such as an ultras evasive state they cap at 20

#

They're the two main things 8 picked up... otherwise its me being petry like flash bang being a hull save doesn't make sense as much fluff wise to me... there was more but I forgor šŸ’€ otherwise it's real cool and I really love some of the other abilities, especially those which modify and influence recharge rolls

covert surge
#

the flashbang is a brick

novel wolf
#

VALID

#

Oh that was it, the flashbang stops free action and protocols. This is unnecessary to state because protocols are free actions

covert surge
#

šŸ¤”

austere fable
#

Like it's still luck, but a +1 to a d6 roll can very likely get those recharge abilities back a fair bit more often.

steep pebble
#

Question: how does the Gorshkov interact with mines it laid? Does someone who stepped on a mine deployed by the Gorshkov automatically fail the save if it's Invisible and Hidden?

covert surge
#

yes

steep pebble
#

Ok, thank you!

still socket
strong jackal
#

with the Mordred's Undeniable trait, for the pulling on tech attack, is the amount of spaces pulled meant to be up to 3, or is it fixed at 3 as the text states?

#

i normally wouldn't ask and would just go with as it says, but given the movement option is up to 3, i figured it'd be worth checking the intent!

covert surge
#

Its full 3. I dont think theres any ā€œup to Xā€ pull options in the game

jaunty dust
open ginkgo
#

oh?

jaunty dust
#

Here’s a link to it, for clarification

#

#1215766860327419946 message

pale lance
#

Any tips on how to use the Gorgoshov in general?

#

I am really into the stealthy plastyle and ability to have autofailed saves

#

But need build advice

hushed fieldBOT
#

So, not played the Gorshkov but it absolutely interests me, lemme look at it. What LL are you at?

#

On instinct though, I imagine it'd play well with the Metalmark.

#

It'll also play fantastically with the Kiskha.

#

On that note, how does Aerosolized Whitewash work with Murky Water Cloak?

#

Also, if you're going a Vanguard build, the DSAS is good too not only because DSAS, but also because anything in your Murky Water Cloak is in DSAS range.

stuck escarp
#

so uhh
I had insomnia today so I decided to add the entirety of Zhukov from the google doc to the LCP

#

do you need that?

hardy citrus
pale lance
#

I would say vanilla Gorgoshov

#

"vanilla"

#

Uh

#

Basically how would I run a standard LL6 Gorgoshov most often?

pale lance
#

I do not know what liscences work with it

#

Or general playstyle

sweet marsh
#

its spelled gorshkov which is why theyre asking

pale lance
#

Like what are best ways to use Gorshkov

sweet marsh
#

because 'gorgoshov' soudns like ur trying to run a hybrid build

pale lance
#

Gorshkov

sweet marsh
#

lol

pale lance
#

oh lol

#

:P

#

I mean vanilla Gorshkov

hardy citrus
#

OKAY SO

#

im a big big fan of Gorshkov with some control mine systems

#

saboteur on the frame, detonator, sapper kit, at a minimum

#

then dabbling w 1 metalmark is very nice

#

gives you another way to set up invisible, and gives you flash mines

#

1 into minotaur gives mesmer mines

#

iskander a whole can be fun for it

#

on other terk mechs
ive wanted to figure Gorshkov and Dragontail before

#

i think theres something there

hardy citrus
#

if you really wanna lean into hostile takeover

#

blackbeard, nelson

#

the daisy cutter is always a nice option for it

#

it wants things to do on its turn without targeting enemies, things to help faciliate soft cover, and things to force saves on enemy characters

raven socket
stuck escarp
#

ah
fair enough

crude zenith
#

I read this as one my players is putting together a Dullahan LCP cause they really want to play it on foundry

#

Lol

rigid chasm
#

Good luck to them

#

That’s one of the hardest

stray thistle
#

Hey @covert surge, reading the new chain glaive on the Togo, it says threat 3 cone 3. Reading it that way makes it sound like it's got a reach of 6. Is that correct?

#

Or is it ment to be cone 3 and threat 3 separately?

sweet marsh
#

threat is not a 'range' like 'range', 'line', 'blast', 'burst', 'cone' are

#

it's specifically a maximum range for melee attacks, as well as for OW. the rules for adding range only exist for Range X, not Threat X, they're in different sections of the book

#

obv i don't know exactly what terk had in mind, but presumably it means "use a cone template for targeting, measured from the origin" with the maximum range still being 3

covert surge
#

Attack with cone 3, use threat 3 for triggers that use threat like overwatch, exe 3 etc

storm plank
covert surge
#

šŸ¤·ā€ā™‚ļø

#

it wont come with mech and tech

#

VOS is way in the future for me to slap down any concrete plans or promises for it

storm plank
#

Mainly as the campaign im in is using the constellar midnights and it would be real useful

storm plank
austere fable
#

If you use Foundry it’s not too hard to put in an unrelated trait/template and edit it to match what you need. If purely off comp/con or Roll20 not sure how you’d do it though.

tawny ermine
#

This might come off as rude, but are some of the frame's stats just a little strong?

spring creek
#

I've been allowing terk mechs in my game, and I have to say yeah, many of them are on the higher end of lancer balance. The good news is that lancer balance, even vanilla lancer, is monopoly levels of unbalanced, and that terk doesn't really move the needle too far with what you can do. Sure, if you exploit the same stuff you would in vanilla with extra options? Yeah, its directly better, but thats going to be the case unless the homebrew you make is just flat bad.

tawny ermine
#

That's good, the other thing that concerns me is the SP cost of some systems, such as Targeting Beacon from Kishka.

hushed fieldBOT
#

@urban vigil Here you are. :3

urban vigil
#

Nice, thanks pardner

valid frost
#

Hi! I'm just starting to read through TM&T, I've got a Q:
Am I missing any secret synergy with this frame trait for the Mordred? Are you supposed to like, bait out attacks that do self heat to the target or are loading?
Since its a quick action to take the hit and swing back, it seems like you could just skirmish with that quick instead 95% of the time

covert crescent
#

If I am not mistaken (someone can correct me) this primarily allows you to attack with your Heavy mount twice in one turn without overcharging

#

Since you can skirmish, and then use this to get a free action skirmish

#

Also, with Undeniable, the action gives a little bit of extra mobility or enemy control

valid frost
#

That is my thought too yeah..... but Mordred's license has this:

#

Which seems
Like an odd weapon to do that with

covert crescent
#

Well, that's a weapon more for Arthur to use, I feel. Modred is definitely meant to have a similar effect, but with other heavy weapons

covert surge
#

Just use classic heavy weapons/dip into other ll instead of going ll3

#

Mordred usage of the license is in the brace system than the sword

#

Though there is a mordred buff planned for a mort to have larger range/maybe do heat

valid frost
#

I see!
I appreciate more 3 armor dudes, especially an IPS-N one
The Drake is cool but its not great for melee
So the Duilius greatly appeals for a big ol 4 armor slugger

cerulean smelt
#

Intense urge to suddenly make a melee drake build after you just mentioned it

valid frost
#

Cry as you have no Core šŸ˜”

raven socket
#

}

raven socket
hushed fieldBOT
#

🐱?

pliant kestrel
#

yes I have this on hand

ornate verge
#

@valid frost one of the best tag teams I've ever run/seen was a drake, Tortuga, duilius, and a Caliban on a breach and clear hostage rescue. Dear god did they understand the assignment.

valid frost
#

Bless those brave heroes 🫔
But yeah the Duilius is like
All I've ever wanted out of a mech really
Just a rock solid 3 armor IPS-N melee slugger
With an efficient core thats really good!!!!
Love to refill all my HP while utterly punking one dude every fight

#

I wanna try the Mordred too but real talk I can't see myself using a mort much

ornate verge
#

Aye they're my wild bunch what can I say. They all have a habit of dying glorious deaths too I swear to God lol.

rigid chasm
#

Actually, how many reworks are currently underway?

#

So far I know of the mordred and the heruka

covert surge
#

Well only heruka is a rework

rigid chasm
#

Mordred is just a buff

covert surge
#

Mordred will be the same general mechanic just number tweaked upward/mechanic streamline

#

Only those two are on my radar the rest is just general license item clean up/balance tweaks

hardy citrus
#

Can't wait for the rat King update that comes with a 200 page ruling document /j

covert surge
#

There is one line: Rat King removed from supplement

hardy citrus
#

😭😭😭

#

No i think rat king being janky is honestly natural and canon

rigid chasm
#

Rat king could honestly work as a variable sized squad

pale lance
#

I was honestly really excited to play buffed version because I was interested in original frame

pale lance
#

Like yeah it ddoesn't have the best synergy

#

But hey, I will definetly take it

#

Is good

#

Kind of like Nanocarb Sword, it's just good on like any melee frame that needs a heavy melee weapon

#

Accurate is such a valuable tag

covert surge
#

nothing happened that was always the plan, pump up the numbers abit, make a mort reach further etc

pale lance
#

Ok

pale lance
covert surge
#

haven't planned that far yet lol

#

i just keep a vague list of things that needs changing for the big patch tm

pale lance
#

Ah ok

hushed fieldBOT
#

What's up with the Frundsberg's burst there?

valid frost
#

Right now I'm honestly thinking of Clarent on the Duilius
Black Knight type dude

spring creek
tardy zephyr
#

For Frundsberg, I'm running it in a Dustgrave campaign at LL2. Haven't gotten a chance to play around with Thor yet, but losing half damage seems spicy. 1 heat on pike when in DZ sounds like a great equalizer, it can be a bit "free" to pike everything away. No opinion on the Zwei change, my brain is too small to understand the implications.

I did feel was that Forlorn Hope should probably be a protocol to exit instead of a quick maybe?

covert surge
#

Zwei is literally just wording changes, functionally its the same

pale lance
#

Yeah go for it!

cerulean smelt
#

Yo Terk I got a strange question for you

#

So I'm running a campaign where mechs are naturally produced and act as wild animals (Horizon Zero Dawn style), how would your mechs act and what role would they play in an ecosystem if they were like animals?

valid frost
#
[ LICENSES ]
  IPS-N DUILIUS 2, HA ARTHUR 3, IPS-N Nelson 2, SSC Metalmark 1
[ CORE BONUSES ]
  Sloped Plating, Universal Compatibility
[ TALENTS ]
  Exemplar 3, Hunter 3, Executioner 3, Skirmisher 2
[ STATS ]
  HULL:5 AGI:1 SYS:0 ENGI:4
  STRUCTURE:4 HP:22 ARMOR:4
  STRESS:4 HEATCAP:8 REPAIR:8
  TECH ATK:0 LIMITED:+2
  SPD:4 EVA:7 EDEF:8 SENSE:5 SAVE:14
[ WEAPONS ]
  FLEX MOUNT: Caestus / Tactical Knife
  HEAVY MOUNT: Clarent (Thermal Charge)
[ SYSTEMS ]
  Full-Chassis Reinforcement, Almas Heavy Assault Rigging, Armor-Lock Plating, Reactive Weave```
Got a fun idea for Duilius
Get more actions, not less, when you Brace (move twice from into the breach + reactive, turn invis, and you can still take free actions)
Skirmisher and Hunter 3 to help make sure you actually stay in range to cause trouble when your turn comes around
(Ignore the Almas HAR, its a custom exotic for the campaign I'm in, long story short its a flight system- it bein for an ongoing campaign is also why its LL8)
pale lance
#

Scary

#

._.

still socket
hushed fieldBOT
#

This has really gotten me thinking.
I imagine that Gorshkovs are ambush predators.
Kishkas are basically fire-using birds..
Duilii are like turtles in a way, maybe predators?
Dragontails love fire with all that entails.
Painted Ladies are scouts for larger creatures.
Phasmas just appear out of nowhere and kill other creatures before disappearing with their food.
Herukas I'm actually not sure at all.
Rat Kings are eusocial omnivores that work together to achieve objectives.
Nobody's quite sure if Dagons actually exist or not.
Tukas I feel like are actually gentle giants who will overload creatures' brains if they get too close before walking away.
Frundsbergs I'm gonna say are pack animals that go back-to-back when threatened, in a sort of interlocking pattern.
Suleimans.. Armadillos.
Brudenells are mamallian creatures trying to be birds. Or cheetahs.
Arthurs are prideful, and have large swathes of territory they defend, with Mordreds being a subspecies that don't have territory, but sneak around inside Arthurs' territories.

Ashberryā€„ā†©ļø

[Reply to:](#1150099146620018708 message) So I'm running a campaign where mechs are naturally produced and act as wild animals (Horizon Zero D…

#

I hope this gives some ideas. ^.^

covert surge
#

Brudenell are rhinos lol

#

Hulking charging giant. Terrible eyesight

hushed fieldBOT
#

Yeah no that, that adds up.

shell quest
hushed fieldBOT
#

Wait, LL2 Gauss Crossbow? awestruck

pale lance
#

woah

cosmic steppe
#

Heruka are giant ninja monkeys

still socket
ornate verge
cerulean smelt
#

Party is totally mechless currently

#

Imagine the absolute horror they'll feel when I throw a Phasma at them in the dead of night

#

I'm def planning an encounter with an Arthur though, perhaps they'd have a cool symbiosis behavior where they defend herds of 'herbivore' mechs in exchange for social stimulation and general survival things

#

Ofc within their territory

#

Imagine being the poor fuck bothering a bunch of Lanny's and immediately get sliced in half by a particularly grumpy Arthur

still socket
#

cause i know itll be in this supplement eventuallyā„¢ļø

brittle thicket
#

Yeah it is one of my favs from the supplement

ornate verge
#

God I forgot about that thing. It's absolutely bonkers and I love it. Also God someone needs to do a one shot or something of all the mechs that ditch weapons, limbs, etc cause God it would go ham.

pale lance
#

I'm super excited just my brain struggles to figure out the function of ejecting weapons that aren't displacer

#

This is a me problem specifically

#

Help plz

brittle thicket
#

Maybe the Combat Drill so you can get theoretically infinite damage without taking the theoretically heat?

#

Though actually, would ejecting a superheavy weapon (when not using the one core bonus), grant you one backup weapon or two?

stoic gazelle
#

Definitely toss a Displacer on the Zhukov

#

Or just use its own Main Nexus, 4 heat isn't nothing to avoid

#

Limited weapons seem good to throw away too, Daisy Cutter let's go

covert surge
#

Two, its based on empty mount

#

Big heat weapon, limited weapon, loading weapon

#

All good target to eject when needed

#

Fire and eject isnt a every turn gameplay loop like acastus, its a tool to be used as the situation demands

#

Limited weapon especially like daisy cutter or the incisor

#

and to a lesser degree, clunky weapon like things w ordnance, you can use them as normal without building around them since if the situation change and you need to move you can just eject them and run around with a back up shotgun

ornate verge
pale lance
#

Limited weapons was one of my biggest selling points

lusty holly
#

is the Heruka intended to work with Brawler 2?

#

it seems like Dual Fist becomes really strong with that talent (2d6+2 for free), and it sorta invalidates one of the mech's traits too

covert surge
#

It has a rework in the oven

#

Precisely because of this

lusty holly
#

gotcha

floral spruce
#

i love this supplement

forest nymph
#

For mordred I saw you were plannin on bumping A mort to 5 range, is undeniable getting a bump up as well, It seems like those two are meant to match, and outside of the a mort is there any other general changes for it planned/thinkin on

frail garden
#

Hi

#

I have curiosity for the dagon

covert surge
#

shoot

#

as for further mordred changes, idk, haven't sat down and really do it. the change list is basically a checklist of things off the top of my head so i dont forget

lusty holly
#

hi Terk, for Blade Guard, was it unintended for frames like Lycan and Empakaai?

#

since those can use their integrated sheavy to gain +3 armour

#

and just attack with their heavy/main instead

covert surge
#

Yeah made before those existed

lusty holly
#

so a patchwork fix could be that it doesn't work with integrated melee?

covert surge
#

Yeh

austere fable
#

Question for HA Zhukov's Catalytic Driver Mod. Could you still charge the Dharmachakra or benefit from something like the Terashima stances or Ferofluid Lance Fling protocol while unloaded?

covert surge
#

As far as raw, yes

hushed fieldBOT
#

Asked before to no answer.. Is it just me, or does Aerosolized Whitewash from the Kishka affect a Gorshkov using it on its own cloak?

covert surge
#

it doesn't because of the loophole that Gorshkov doesn't have a moment where it creates the Soft Cover

#

it just has it

hushed fieldBOT
#

Which means you can't use it to affect enemies in the cloak either?

covert surge
#

you may do this part of the system "This system may also be activated as Quick Action to apply the effect to one zone of Soft Cover at least partially within your sensor range. Effects applied this way last until the end of the next round."

#

but the perma effect doesnt apply

spring creek
#

Quick build question, can you use singularity motivator on a frundsburg to teleport into a crashing blow? Followup question if that works, can you do it to followup a crashing blow into another crashing blow?

covert surge
#

yes, though this assume you miss the first crashing blow so you eat self damage

raven socket
#

@covert surge question from a friend - With the geryon, can you use the thing to change profile and select the same profile, to make heat?

covert surge
#

Yes

raven socket
tardy zephyr
#

Togo Time...

spring creek
#

MOREMECHSMOREMECHSMOREMECHSWOOOOOOOOOOOOOOOOOOOOOO

ornate verge
hybrid ledge
#

is Togo up for thee ICP?

ornate verge
#

Also having read the Morgan I just had a thought. Its core power with Daisy Cutter.

raven socket
floral spruce
#

exciting

indigo grail
#

TOGO TERROR

#

OVERKILL OVERKILL OVERKILL

#

also

#

Barrel time

hushed fieldBOT
#

..Wait. The Togo's Thermoregulator will be amazing on a Chinggis Mk.I, won't it?

covert surge
#

Yes

#

Any big heater will like it but also ll3 3sp so its abt on par with the juice of things like the holy Asura

pale lance
#

TOGO REAL?

hushed fieldBOT
#

As soon as it passes Terk review, yep!

raven socket
floral spruce
#

the Yermak is cool as hell btw

#

size 3 mechs my beloved

raven socket
#

It issss

#

Love the Phasma, too

hushed fieldBOT
#

Wait, does that mean Togo out?

floral spruce
floral spruce
#

apparently i also missed the Frundsberg, and the dagon, i have apparently not payed attention to the sizes that well lmao

#

50 feels ridiculous, and i love it

pale lance
#

Is chainblades still spicy

covert surge
#

@here Chainsaw Man new season just dropped (Togo is now officially released to the LCP)

#
itch.io

An unofficial Big Four mechs expansion for Lancer RPG

wraith birch
#

Holy aux mounts on the Togo.

#

I love this thing already.

#

Let me introduce you to OOPS, ALL MAIN/AUX.

[ LICENSES ]
  SSC Swallowtail 2, SSC Death’s Head 2, IPS-N Togo 2
[ CORE BONUSES ]
  Mount Retrofitting, Neurolink Targeting
[ TALENTS ]
  Crack Shot 3, Gunslinger 3, Infiltrator 3
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:1
  STRESS:4 HEATCAP:7 REPAIR:7
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:9 EDEF:10 SENSE:3 SAVE:13
[ WEAPONS ]
  Integrated: Chain Claws
  MAIN/AUX MOUNT: Vulture DMR / Oracle LMG-I
  MAIN/AUX MOUNT: Vulture DMR / Oracle LMG-I
  RETROFITTED MOUNT: Vulture DMR / Oracle LMG-I // Mount Retrofitting
[ SYSTEMS ]
  Markerlight, Tracking Bug, Core Siphon, Manipulators```
#

Oh shit I just realized this thing has three sensors range lmao.

covert surge
#

Mr ips-n my computer dont feel so good

wraith birch
#

Got so much stuff strapped to it the computer bluescreens every once in a while.

#

Won't stop me from strapping a vulture/oracle everywhere and trying to snipe with this thing though.

covert surge
#

Years of technical debts resulting in the recoil absorber shaking the ram stick everytime a weapon is fired

wraith birch
#

Who needs a functioning ballistic calculator when you can just keep spamming more lead down range?

winter temple
#

hmmm Togo Morgan

queen jasper
#

I LOVE YOU TOGO

novel wolf
#

BTW on the design doc it says "LICENSE II: TOGO FRAME, DRAGON’S BREATH, GLANCING BLOW" but the weapon's not called draggon's breath it's called Chain Glaive

shell quest
#

Hey, on topics entirely unrelated to Morgan and Togo, what happens when the cone template is amplified on a melee weapon?

covert surge
#

nothing special happen? Engineer can already have a burst melee

shell quest
#

I wasn't sure If it would be allowed on the Glaive. Too bad it's special effect is only at 3 threat

#

OH NO I MISCOUNTED.

#

I thought the jaywalker synergized with chain glaive but it actually knocks the target away too far.

#

I misremembered it as dealing 2 knocnback to adjacent targets (which would put them directly at threat 3)

#

But it deals additional 2 for a total of 3.

hybrid ledge
#

Man, Togo looks fucking baller

shell quest
#

So it puts it just 1 out of reach.

#

I actually...

Why does Jaywalker inflict 3 knockback?

#

It pushes things out of threat of other CQB's, which seems a bit counter intuitive.

covert surge
#

its a dedicated get the fuck off me tool

shell quest
#

It does still inflict 1 passively, which could push from 2 to 3 threat... but it's not alone in that

hybrid ledge
#

Togo with all Jaywalkers sounds hilarious

shell quest
#

It is definitely better for it that say, stub cannon tho.

#

I really like the jaywalker NIE of my fav aux's

#

*one of

covert surge
#

an auxiliary with knockback 3 is great in just pure value, its just not like a gun for the dsas cqb type build, its just a great utility for alot of other builds

shell quest
#

Yeag

hybrid ledge
#

honestly tho, chain blades adding overkill to any melee is intense tho

covert surge
#

its not restricted to just melee :P

#

with hunter you can have an overkill dsas that shoots extra knives (thrown)

stoic gazelle
shell quest
hybrid ledge
#

Right now, I'm having the aux/aux as Duilius' Caestus with the chainblade

#

for those reaction attacks

shell quest
#

The pain of wanting to incorporate the tresher but I literally have no space for it.

hybrid ledge
#

my set up currently is looking like Togo 3/Duilius 1/Frundsberg 2

#

for unbalancing blow

#

the goal is to just get a knockdown and then maul people to death and get caestus/chainblade attacks whenver someone tries to get up

#

but I might ditch the frundsberg to get zheng licenses and use Tiger Hunter Sheathes with chainblades

hybrid ledge
#

yeah

#

that said, chainglave can do some silly duelist shit

#

like grappling everyone in a cone

#

the only thing that's a shame for the togo is that it can't wield the greatest Overkill weapon in the game, the combat drill

covert surge
#

thats the reason it has 3 mounts, so it can grab the combat drill :P

#

like I just wanted a doule main/aux but i had to throw in a third to shutdown drill shenaningan

hybrid ledge
#

yeah

shell quest
#

Chouce paralysis hits again.

I could turn my Morgan fully melee, that way I could grab the glaive, and Thresher, but that means I lose the reaver, which, along with the glaive, benefits from Morgan's core power and trait, unlike the Thresher.

I could keep the glaive and use it as duelist feeder. but then there is little use for the chain blades, as the glaive and reaver both roll only one die with no bonuses, unlike the Tresher which can roll 4 base.

#

Which is not the end of the world but it is upsetting.

#

:p

hybrid ledge
#

Morgan with Saturation bombardier is pretty crazy

#

but also, dumb idea

#

All Autoguns Togo

#

it's just autoguns and chainblades

shell quest
#

I feel like Morgan only has 3 mounts so you can't get the holy 9 Cone 15 line Plasma thrower.

hybrid ledge
#

honestly' if I were playing morgan, it'd just be an artillery with subutai's saturation bombardier

#

just get really large blasts

#

with a decksweeper and jaywalker in the main/aux

#

to kill people who think i'm just an artillery

shell quest
#

Tbh I just deeply enjoy big cones.

#

:p

#

Even tho it is for just one turn, seeing my gun generate a big ass cone is always a dopamine generator.

hybrid ledge
#

crazy idea, Togo with 2 threshers and fold knives

#

he just be teleporting

#

that said, Togo with Heruka's ten thousand arms is also insane

forest nymph
#

Threshers unique

hushed fieldBOT
#

Fun fact: People have been waiting on the Tōgō for at least eight months now.

still socket
#

reminder that the Jaywalker is best used for the caliban as you can commit horrible acts of vehicular homicide by becoming the literal isekai bus

heavy drum
#

Blood for the Blood God and, in addition, skulls for the skull throne

shell quest
#

I have decided that walls are my sworn enemy (Material scanner on Morgan)

#

Chain Blade's "Only way you can attack with this weapon" prevents it from being used as part of Disdaindul blade, right?

stray thistle
#

Bringing up the Morgan, the Reaver should be HHS not HSS. Heavy Howitzer Shotgun and all that

ornate verge
still socket
floral spruce
#

i really like the main/aux mounts

#

quite funny

#

also, having 3 mounts and an integrated is very cool

floral spruce
#

i was looking at the work in progress frames and they seem extremely cool

#

the Zhukov and the Dullahan especially

floral spruce
#

i love the tukahachevsky

floral spruce
# floral spruce i love the tukahachevsky

i find the idea of deciding on an important ultra you need to take out, using disrupt equilibrium, and then just taking them on in a battle of who will die of stress sooner

#

by overcharging to use a tech attack on that turn and then just rerolling it until they are dead, it would only take one turn, sure it could kill you in that one turn, but ah whatever :3

#

i made this idiot -- HA TUKHACHEVSKY @ LL6 --
[ LICENSES ]
HA TUKHACHEVSKY 3, HA Tokugawa 2, HA Genghis 1
[ CORE BONUSES ]
Superior by Design, Adaptive Reactor
[ TALENTS ]
Grease Monkey 3, Leader 3, Nuclear Cavalier 2, Skirmisher 1
[ STATS ]
HULL:2 AGI:0 SYS:2 ENGI:4
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:15 REPAIR:5
TECH ATK:+2 LIMITED:+2
SPD:4 EVA:6 EDEF:10 SENSE:10 SAVE:14
[ WEAPONS ]
MAIN/AUX MOUNT: Karpov Shortwave Area-Denial System / Thermal Pistol
[ SYSTEMS ]
VELES-Class NHP x4, Deep Well Heat Sink, Maskirovka Suite, Signal Hijack Suite

#

just did 72 heat in a round through my test

#

i took 3 stress, but i was fiiineee

#

and most enemies dont need 72 heat to die

#

though i could probably get atleast another 20 in before i drop

#

acutally ill just test that

#

105 heat

floral spruce
#

thats not the upper limit, all of my rolls were odd numbers so deep well had less value that it could have

#

and i only have engineering 4, up that and your value also increases substantially, though like, whats the point anyways, you can already 2 turn anything in the game if you are prepared to take yourself out too

covert surge
#

castigate the enemies of the armory

stoic gazelle
vale horizon
#

superheavy mounting... the ultimate nemesis of the homebrewer

ornate verge
pale lance
#

And when the Togo had the golden durability standard of 9 EVA 2 ARM 10 HP

#

And when it had 4 heatcap lol

formal juniper
tardy zephyr
#

Thank you, Nexa. YujiaPray

odd palm
#

A quick question about Heruka - I think I got a wire or two crossed somewhere, so

After the Improvised/Attack Invade is successful, do you need to make an attack roll for that, or do you just roll damage

#

I've been doing the invade AND attack roll, for context

covert surge
#

Its two rolls, yes.

odd palm
#

Excellent, thank you

covert surge
#

To balance out your massive range melee theres more point of failures so you still want to get up close for real melee tm sometime

odd palm
#

Makes total sense.

shell quest
#

Boneless melee

#

... Heruka probably synergizes reslly well with Togo stuff now that I thinks it

tranquil topaz
#

@cloud terrace

hardy citrus
#

I forgot about that system

#

This is one of those mechs id love to see get an Lcp one day but also know its very reasonable if we dont

vale horizon
#

what's next on Da List after the togo anyway, i'm curious

covert surge
#

zhukov is pushed to the next one as a favor

tardy zephyr
#

feeling a chill roll down my spine as rz becomes Activated by zhukov

covert surge
tardy zephyr
#

On reviewing the Zhukov, the Ontologic Incisor seems kind of actually too good, but what is your take on it, Terk? To me it seems like it bypasses basically everything enemies can do defensively, so things like Hunker Down, Deathcounter, all are ignored. And Limited isn't much of a restriction on something that can simply remove enemies.

covert surge
#

my take on it is that it takes the Daisy Cutter and squeeze everything to the middle, it has higher floor but lower ceiling

#

its extremely consistent but it doesn't scale up, doesn't crit, doesn't take rider, doesn't high roll, doesn't take mods etc

#

Daisy Cutter does 3d6 (avg 10) in a big ass cone that usually hit 2-3 targets which is like 20-30 damage combined on average, not accounting for bonus damage which can bring it even higher. Structure damage is basically dealing damage equal to an enemy max hp. Most npc in the game do not have >20 hp.

tardy zephyr
#

true, but a lot of enemies do have resistance mechanics that are simply bypassed by it being structure damage. Like, yeah, you can do 10 damage in a big cone with the Daisy Cutter but lots of enemies could still cut it in half with various actions or traits.

brittle thicket
#

Daisy Cutter isn't AP, whereas the Incisor is

tardy zephyr
#

Unless I'm mistaken and 1 structure damage can just be treated as doing damage equal to Max HP?

covert surge
#

right, which is my point, its floor is higher, its minimum damage is pretty much guaranteed, but its ceiling also do not budge at all while Daisy can high roll or add bonus damage to it and you are suddenly doing like 20 damage in a cone 7

brittle thicket
tardy zephyr
#

I'm not sure, I just assumed "structure damage" is not the same as "damage to your HP" but I could very well be wrong, yeah.

covert surge
#

So in a white room the two weapon comes out to about the same ish average damage per lim charge, incisor wins out when dealing with defense while daisy wins out when you add high roll, bonus damages etc into the mix

tardy zephyr
#

In any case I'm not arguing against how high the damage is, I'm arguing it just bypasses mechanics.

#

You don't care about Berserker's Stampede Defense, Assault's Hunker Down, Demolisher's Dig In, etc.

covert surge
#

Shred already does the byspass thing

#

one swallowtail lock bypass like 90% of defense mechanics

brittle thicket
#

Yeah true

#

I keep forgetting how powerful Shredded is >.>

vale horizon
covert surge
#

and it is the intended identity of the weapon to just extremely reliable as payment for limited charge, you press the trigger and it does exactly 1 structure no if no but

#

deathcounter works

#

damage immunity or damage reduce to 0 works, resistance doesn't

vale horizon
#

gotcha gotcha

brittle thicket
#

Actually, I think Deathcounter wouldn't RAW. Page 78 of the core rulebook lists damage as exclusively kinetic, explosive, energy, or burn.

covert surge
#

i think "1 structure" scares alot of people because it does sound pretty scary but the math wroks out fine. Theres been several hbrew that had efficient core power that also does 1 structure damage and those were also fine in playtest

#

🤷 its the current intended way it works

austere fable
#

I herby propose... the Dharma-Bunker! (An expansion of the classic Uncle-Bunker from the Stort Custom Werks episode)

-- IPS-N Stortebeker @ LL9 --
[ LICENSES ]
IPS-N Raleigh 3, IPS-N Tortuga 2, HA Ghengis 1, HA Zhukov 1, HORUS Heruka 2 (WIP Reworked preferred but either works)
[ CORE BONUSES ]
Autostabilizing Hardpoints, Gyges Frame, (Mount Retrofiting especially if you plan to take a Dulius level next, or OP Cal, take your pick)
[ TALENTS ]
Brutal 3, Combined Arms 3, Duelist 2, Pankrati 3, Vanguard 1 (Many of these are negotiable for what you specifically need)
[ STATS ]
HULL:5 AGI:6 SYS:0 ENGI:0
STRUCTURE:4 HP:23 ARMOR:1
STRESS:4 HEATCAP:5 REPAIR:7
TECH ATK:0 LIMITED:0
SPD:8 EVA:16 EDEF:8 SENSE:8 SAVE:15
[ WEAPONS ]
FLEX MOUNT: Dharmacharka //Catalytic Driver Mod
FLEX MOUNT: Catalytic Hammer
HEAVY MOUNT: Krakatoa Thermobaric Flamethrower \Auto-Stab, Uncle Class C/C
[ SYSTEMS ]
(Whatever else will specifically work for you and your mission)

Using the Flamethrower to crit fish on turns you don't crit you can just charge up the Dharma (which may be an odd interaction but I like that it makes for interesting "my unloaded melee still can't attack but isn't totally useless" moments and I haven't found any melees that make that quite OP)

Replacing Ghengis with Dagon and using behold is less overall damage but has impaired crits and can get you a HORUS CB if you want any of them over these. Either way if you take Mount Retrofitting then one level of Dulius the ceastus helps you punish prones off the Dharma-Bunker, and Total Shutdown makes the Cat-Hammer even spicier.

Get another HA level in for Heatfall coolant, some Nuc Cal and move points over to engineering if you want to be overcharging to triple charge the Dharma in a single off turn, lol.

Just a silly idea. I also have a similar stort idea that uses Behold in one of the flex mounts and the flying brick's shock gauntlet on the heavy with more focus on rams.

floral spruce
#

where it is written "they treat all terrains and objects, would "all terrain" be better? also what does them treating all of that as height 10 actually do for impacting LOS

sweet marsh
#

not all objects are terrain, so only including terrain would change things

floral spruce
#

sorry i wasnt referring to the object part

#

but the s

#

on terrain

#

vs terrains

shell quest
#

Whereas previously they could have "peeked" over same size cover, and ignored lower size cover (unless the target was standing directly behind it)

floral spruce
#

hm, alright, that makes sense

shell quest
#

... wait. Can you put supermassive onto a jaywalker?

#

You could. Bah, the Idea is dumb and consumes too much actions for too little effect anyways.

stray thistle
#

@raven socket there is a repeated spelling error in the Morgan licence. Any time it should be HHS there is HSS instead. Just bringing it to attention

sour cliff
#

Point of clarification on the Phasma's 'Transposition' ability: Does the word 'Enemy' refer to a hostile character you are grappling, or any character you are grappling?

wind garnet
#

Oh right I have some questions about the Togo, do the Chain Blades attacks happen after the overkill attack's damage resolves or before?

pale lance
#

I am still pondering the best uses for carbine mod

#

With Winter Scar out, LBR seems like an excellent option

#

But are there others?

#

Gravity Gun?

winter temple
#

Vulture DMR with Carbine

#

though Blackspot with Carbine could be funny on a Hydra

#

Warp Rifle

pale lance
#

Vulutre DMR could definetly do work

#

I guess I was more contemplating it on vanilla Dillulius

#

But then again I might just run melee Dilly

hybrid ledge
#

So, I've discovered Togo is 100% the best mech for the triple autogun build

#

basically, get mount retrofitting, slap three autoguns and give them chainblades and oh look..you still have integrated melees

austere fable
#

Wait... why does putting chain-blades on the auto-guns help anything? Actually how would overkill interact with a static damage weapon?

brittle thicket
#

It would do nothing

#

Overkill requires a damage roll :v

austere fable
#

And the only way to attack with the chain-blades is for the other weapon on it's mount to trigger overkill.

brittle thicket
#

Yeah

#

Technically, I think you could trigger overkill on a static damage weapon with Nuclear Cavalier II

hybrid ledge
#

yeah, this was a thing that my brain forgot about

covert surge
#

IPS-N can into Seccom TBK fuckery too
mechanically this is a big tanky defender/controller that wants to get into the enemy's face and be a debuff bubble, with some niche briarberos interaction for ribbon :P

open ginkgo
#

Okay this this is nasty and interesting

vale horizon
#

As a Quick Action, erect the shield. You become Slowed, gain Soft Cover benefits and set out six 1d6 dice.
Whenever you or an adjacent ally is targeted by a Ranged attack, roll one of the dice. Each target can only trigger this effect 1/round.
As a Quick Action, all targets within Cone 5 must succeed on an Agility Save or take Explosive Damage equal to your dice, halved on a success. This effect then ends and all dice are discarded.
is the intent here that you can roll multiple times for a higher number? not sure i'm understanding this one

covert surge
#

It basically go 1d6, 2d6, 3d6 etc

vale horizon
#

oh, so it like... you or an ally are targeted, you roll a d6, it saves the number

#

then they pool together

covert surge
#

Yep

vale horizon
#

okay i get it now

#

the wording confused me a little but that is a cool system. charge up a big shield and then blow guys up with it

covert surge
#

The Retort Cutter shield :P

vale horizon
#

yeah! sick

stoic gazelle
#

Is it too much to ask for to fire disruptor three times in the same round?

covert surge
#

Self heat shenaningan is what i immediately caught 5 seconds after making the system without the hostile clause

stoic gazelle
#

I think 30+1d6+4 self heat is a perfectly reasonable ask to only take 1 stress for

#

And sure, I could just take some mech with a large base cap and invest in engineering, but I don't wanna!

spring creek
#

HE CANT KEEP GETTING AWAY WITH NEW MECHS

covert surge
#

I keep having t h o u g h t s

spring creek
#

u n a c c e p t a b l e

#

I love the shield that gives you guardian

cosmic steppe
#

Beautiful

tranquil topaz
#

@forest stratus

#

Check this lol

#

It is amazing.

chilly spade
#

@raven socket I'm unsure if that's the correct way to contact regarding mistakes(?) for the lcp, but Mordred in the newest version of the LCP still requires you to be in range 3 rather than sensor range for A Mort/Crownbreaker, as in the google doc. Unless the google doc is the outdated one here.

covert surge
#

The google doc is me working on a rebalance

chilly spade
#

oh i see

#

so this isn't final yet?

covert surge
#

When in doubt go with the lcp, because i usually work on prospective future balance change in the doc

chilly spade
#

also one more thing, if you use A Mort, at what point does the movement of Undeniable trigger

#

After the whole action concludes or during it, so that the mordred may be in range for the skirmish? (if A mort was used at more than the threat of your weapon and Undeniable would move either you or the target into range)

covert surge
#

Simultaneous action let the user choose

chilly spade
#

ok thank you HappyBunny

spring creek
#

I just spent a while trying to get the dullahan into the lcp editor and I have some notes you may want to consider:

  1. Pilot gear can't be locked behind licenses, so its going to have to all be exotic gear (so that people who havent read the licence dont pick a pilot melee that does 8 damage lol). For ease of use you may want to consider naming every item AM or croaker so that they are easily searchable, or adding a custom tag that brings them all up on searches. This is all super doable and doesn't really warrant me sticking my nose where it doesn't belong but:

  2. Making the croker suit hp scale with grit is great, but it poses a problem in the editor, because compcon can't add grit to the current stat and it breaks. A way around this would be having a version of each croaker suit for each grit bracket, and an alternative to that is just forgoing grit on the HP, giving it overshield based on grit or something in the text of the item.

spring creek
#

Update: Turns out you cannot search exotic gear by tag, so giving the croker items a custom tag is moot

covert surge
#

probably just end up naming them ala Mardigral

spring creek
#

Thats probably the best option

#

either way theres going to be an inconvenience - a bunch of pilot gear that most people won't be able to use, or a bunch of exotic gear that dullahan users will have to go fish out when they want to use em

#

either way, making them more easily identifiable is only good

vale horizon
balmy wigeon
#

Talked about it in hombrew but probably makes more sense to mention it here. But does the Ontologic Incisor just one shot the Dustgrave finale?

covert surge
#

Damn you single thing that breaks convention

#

Why cant khepri just be multi structure instead >:[

balmy wigeon
#

Is there anything else that does structure damage straight up?

covert surge
#

On the npc side, sniper

#

And theres some hbrew frame that has it as efficient core

#

Bah i really dont wanna change the weapon just because 1 (one) boss from one supplement breaks it

balmy wigeon
#

Fair, although the supplement is an official one.
and it seems a bit strong against Ultras in general, sort of a risk free gun that barely has any downsides, and can comfortably kill them in 2 turns

covert surge
#

thats its niche, strong and consistent against high defense enemy whether it be HP, structure or armor resistance

#

baseline on average the daisy cutter (its most direct comparison) deals more damage than it with a higher max damage potential

balmy wigeon
#

Daisy cutter does what, 10-11 average with any additional bonus damage being halved?
Daisy cutter also, can be resisted against, doesn't ignore invis, and gives all the enmies you shoot soft cover after

#

You could put shredded on the enemy to ignore resistance

#

but the Ultra can counteract that by clearing it on their activation

covert surge
#

Daisy cutter on average is firing at 2-3 enemies

#

You would be hard pressed to spend a charge firing at a single target. The average npc at t1 has 14-15 hp, going up to 20 at t3

#

Dealing structure damage is equivalent to dealing max hp damage

#

Incisor has a higher minimum damage due to being unaffected by armor and resistance and scailing with the npc

#

Daisy cutter has a higher maximum damage due to rolling, critting, being able to take mods and take bonus damage, and possibly hitting >3 targets

#

Incissor is better at dealing with one tanky thing like an ultra goliath, Daisy is better at shooting at your average enemies

#

I strongly believe its going to be fine, ā€œstructure damageā€ spook alot of people on reading but limited+heavy is one of the harshest limitation you can give any weapon and its comes out to pretty neck and neck with its contemporary the daisy cutter

#

And the daisy is a weapon that is usually considered ā€œif this has been a hbrew people would have been up in arms abt itā€

#

Except against the khepri

balmy wigeon
#

I mean, I think it's more that it ignores almost anything an enemy can do to try and survive that's weird to me, whilst also not really costing me anything, it's sort of a head empty point and click gun. I don't need to think about positioning, heat, self-damage, inaccuracy, if my enemy has shredded, if they're invis, and I'm not even worried to miss because it'll do 8AP damage anyway. Which I think is surprising also considering the license (which is sick) is built around weapons that would cause havoc on any other mech to use

#

like a single Scout could ruin a Daisy Cutters day

covert surge
#

The limited heavy is the havoc causing

#

And you do need to think abt what you are shooting at to actually make it worth spending charge since a bunch of npc is also made of paper mache and it comes out to shooting them and dealing uh 8 damag

balmy wigeon
#

True, but low health enemies usually have invis or some tools to stay alive which it ignores, so even if you only do low damage it doesn't matter because you do enough damage to structure, which may be all you need

#

and if you do miss, still 8ap

#

and I wouldn't say limited heavy is havoc causing because it doesn't endanger your own mech

#

it's definitely a resource inconvenience, but in HA you can get a lot of limited system uses

#

If it had a downside, like big Heat, self damage, Loading etc I think it'd be fine. But currently I just can't see how it isn't too good at locking down an Ultra

#

I would honestly make it slightly stronger and have it be something that can only reasonably be fired once per scene. Like a displacer but Heavy

covert surge
#

Its a lot of resource inconvenience because its heavy limited.

On any other mount, the turn you choose not to spend a charge you can just attack with your other mount which is also a main or an aux power level.

On a heavy lim the turn you choose not to spend a charge or have no charge left is a direct downgrade to just taking a normal heavy weapon.

#

The same general consideration as daisy, do i want to spend a charge (and potentially not have a charge later) or do i not, in which case my heavy mount is sitting unused (which means a large part of my power budget, a heavy mount, is not being used)

#

Zhukov detours around it because if it runs out of charge or is in a combat where its not worth spending incissor charge, it can just eject weapon and run around with a slightly weaker heavy weapon instead

balmy wigeon
#

I think how good it is at locking down an ultra completely outweighs that, and I don't think the daisy cutter comparions are that fair. They need to make the decision based on enemy positioning, enemy buffs, and enemy action economy which is chaotic and ever changing
There's also the risk you dont use it now, and move into the next combat and it's not as useful, due to Pyros putting up fire walls or something.

The Incisor is almost guaranteed to be useful, and it's extremely clear when it is. Because all you need is for the enemy to be any type of Ultra, or Vet.

covert surge
#

This is going to be a white room forever argument. Im just going to wait for playtest fb

balmy wigeon
#

Yeah that's very fair, probably be testing it since I am a big fan of the license. The frame seems extremely fun

crude ravine
#

the Bermuda looks pretty cool - what typical use cases do you see for Ironclad? I can imagine some sort of ungodly stacked turn of dealing stupendous self-heat and "only" taking 1 stress for your trouble, possibly combined with Adaptive Reactor to regain the stress after, or maybe just helping you survive an extremely unlucky dive into enemy ranks.

crude ravine
#

ah damn hostile actions only, missed that

hybrid ledge
hardy citrus
raven socket
#

I very much feel that Lancer homebrew content should be fully compatible with, well, official Lancer.

#

If we have to account for people putting superheavies on silly things due to dustgrave, so be it. People shouldn't be limited in what content they can use with our homebrew. It just frustrates people and limits our audience.

#

I'm my opinion, at least

hardy citrus
#

I think both opinions have validity

hardy citrus
covert surge
#

Lord help me im doing drone frame again, this time, RKF (SSC) melee drone frame with a royal vibe

open ginkgo
#

You know the best thing about new frames- the promise/hope that new banging art will come for them

cosmic steppe
#

4 mounts

#

Truly you are beyond science

covert surge
#

Squire drone, fetch me my charged blade

hardy citrus
#

is the 4 mounts intentional?

#

Nevermind im reading Lol

tawdry jungle
#

This maybe asking too much, but I wish that there was a way for the Brudenell's Heavy Shock Gauntlet to deal damage to a target for each space it wasn't knocked back

#

knocking someone back 25 spaces is super fun, but it just won't be good on every map, especially maps where stuff is close quarters or the opposite where maps are just gigantic

hybrid ledge
#

I mean, you could just do what the DD/288 Monarchs do, marks spaces with those bigass missiles and then punch people through them

spring creek
#

Dullahan rules feedback - Headhunter/Spinal Mount actually give the frame a REALLY cool identity as a crackshot/heavy gunner split talent user. The problem is that both of its guns are ordinance and can't be used to fire as reactions.

covert surge
#

Extremely fun fact, ordnance only prevent overwatch specifically

#

Other reactions are a ok

#

Hgunner coincidentally is *not * overwatch :3

spring creek
#

Huh

#

That is an extremely fun fact

covert surge
#

just a bunch of little guys

covert surge
#

now with full fluff

empty condor
#

I think you can attack with a superheavy three times using Frundsberg's NHP, Asura NHP and Arthur

#

overcharge gain a free quick action into Arthur's Edge of Tomorrow (barrage as an overcharge quick action, meaning doesn't count into duplicate action rule) into Frundsberg's Thor Class NHP, skirmish with Superheavy (half damage) into Sherman Asura NHP, grants Full Action = Barrage

#

ofc you need to put at least 8 LLs into Frundsberg and Sherman and Arthur, be able to put two NHPs in a mech and not overheat

covert surge
#

Even more lll considering you need horus Core power to stuff two nhp into one frame

empty condor
#

LL11 at least

#

at that point just let them have it

covert surge
#

Sounds abt right at that level lol

spring creek
#

oh I'm dumb, Dustgrave has an armor with grit and I just copied that. Okay nvm Dullahan does work in comp con as intended

cerulean smelt
wind garnet
#

Question about Glancing Blow from the Togo, does it trigger any other on overkill effects before you reroll to attack another guy? Or is it just, instead of actually overkilling

covert surge
#

isntead of

tidal elm
covert surge
#

dunno lol

rigid chasm
#

it is on The List, i imagine

hardy citrus
#

The one that I don't think is on the list but I would love to see eventually get put in ComCon is the one based off of that Sparri art

covert surge
#

potential slight tweak of superior armory (you can also use it with throwing weapons and other deploy as drone/deployable style weapon/sys)

open ginkgo
#

Okay that’s cool

tawdry jungle
#

that's tight as fuck

hushed fieldBOT
#

So wait, you can throw a knife, and get the backup gun to double-tap them?

vocal grove
#

Howdy, small question about Ravana Class NHP:
The Wheel of Suffering
PROTOCOL
Effect
1/scene, the next time you Invade, if successful, you may take 1 Heat to immediately make another Invade on a target within Sensor Range of the original target. This can chain infinitely until the Invade fails or you run out of targets. An enemy can only be targeted by this effect once per round

Does this mean if you miss on that first invade, the effect is expended until the next scene, or you can try again on the next invade?

covert surge
#

Yes but also i would not recomend using heruka and its license rn.

#

Its due for a rework and has one that i am working on that just hasn’t been finalised and pushed yet

#

Its a pretty early frame and license so it makes a bunch of mistakes that i now know better (dual fist lmao)

#

Heres the current plan

vocal grove
#

Oh worm, thanks!

lusty holly
#

I absolutely enjoy the Togo's Magma Carapace

#

it always struck me that there are quite a few units who can resist melee attacks

#

but slapping that system on an open door Empakaai means whoever I grapple will eat 6 heat and be shredded for the damage to come

covert surge
#

Gotta cook your food before you eat it

smoky pine
#

Ah it seems nothing thus far has come to dethrone the mordred as my favourite melee frame. Shows that mech & knows that space robot knights with plasma are cool.

hybrid ledge
#

I've beeen enjoying Togo overall

covert surge
#

glad to hear it

vale horizon
#

i'd probably enjoy playing it a lot but i wonder how it plays with foundry since that automatically rolls overkill for you (or maybe that's just how my GM has it set up)

lusty holly
#

Can I check if I understood this correctly: if a revved up thresher somehow rolled four 1s on its damage roll, the Togo can immediately attack 4 times with the chain blades?

covert surge
#

yes

winter temple
#
[ LICENSES ]
  IPS-N Togo 3, HORUS Minotaur 3
[ CORE BONUSES ]
  The Lesson of the Open Door, Auto-Stabilizing Hardpoints
[ TALENTS ]
  Pankrati 2, Duelist 2, Nuclear Cavalier 2, Skirmisher 2, Hunter 1
[ STATS ]
  HULL:2 AGI:4 SYS:0 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:0
  STRESS:4 HEATCAP:7 REPAIR:5
  TECH ATK:+1 LIMITED:+1
  SPD:6 EVA:12 EDEF:10 SENSE:8 SAVE:16
[ WEAPONS ]
  MAIN/AUX MOUNT: Thresher / Chain Blades // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Magma Carapace, Thermoregulator, Interdiction Field, Metafold Carver, Personalizations```
#

maybe replace Interdiction with something else

#

get close, stop someone from moving, then gamble with thresher + chainblades

whole mica
#

Migrated thanks to Captain Clem, ill just repost:

Ive been looking over and enjoying terks mech and tech
Fantastic work! However i would like to ask folks who are familiar with the homebrew what the intent is with Geryon. I am confused by its design and its purpose: how you would go about using it.
Hacking, artillery, im somewhat unsure.

spring creek
#

There are some frames where their intended combat use is not immediately apparent until you enter combat with it. The geryon is often that mech

#

That said, you can make some nasty burn builds with the frame, and some nasty ā€œas much heat as possible buildsā€ with hacker frames. The licence on the whole is a generalist thing

whole mica
#

I figured, i think what threw me most was the core ability and it being a great shield but its not exactly the tankiest mech in the world

Couple with that its an artillery controller, it would be pretty far away anyway and its sensors arent spectacular

covert surge
#

Its not the tankiest but its not squishy either, 8/2 is very solid

#

Its meant and geared solidly as a mid range

#

Not frontline but not backline, just in the middle of battlefield

#

It can shield your actual arti like Dhead, extend their range with gate, set up for your frontline with its intergrated asteroid, and shutdown dangerous enemy with the sun

#

And by itself it has good burn and heat capability and the ability to finely tune its own heat (the protocol to change weapon profile gen 1 heat can be used at any time and its reduced dz threshold is great for nucav, which adds heat to its weapon, which are then also converted to Burn due to Solar Flare

#

On that note Gate is getting buffed in a balance in the future tm

whole mica
#

Oh snap its the GOAT

much appreciated for your personal input! As a side note and appreciation I think your work is awesome and very creative. Im terminally addicted to the Togo.

covert surge
#

šŸ‘

hybrid ledge
#

But also, I play it like just a big Kobold with the asteroids function

slow delta
#

after rereading the Geryon, I immediately came up with this build for one fo my pilots

[ LICENSES ]
  HORUS GERYON 3
[ CORE BONUSES ]
  The Lesson of the Open Door
[ TALENTS ]
  Brutal 2, Centimane 2, Nuclear Cavalier 1, Hacker 1
[ STATS ]
  HULL:0 AGI:0 SYS:2 ENGI:3
  STRUCTURE:4 HP:12 ARMOR:2
  STRESS:4 HEATCAP:9 REPAIR:4
  TECH ATK:+3 LIMITED:+1
  SPD:3 EVA:6 EDEF:12 SENSE:10 SAVE:14
[ WEAPONS ]
  Integrated: "Serrated Sun" Wormhole Stabilizer
  MAIN/AUX MOUNT: Nexus (Hunter-Killer) / Cosmic Knife
[ SYSTEMS ]
  Ashes to Ashes, Relativistic Gate, Personalizations, Armament Redundancy, Type-I Flight System, Manipulators```
royal pasture
#

any dagon builds

tawdry jungle
#

yeah I got a real old one sitting around

#

it doesn't do much, but it does something

#

-- HORUS DAGON @ LL6 --
[ LICENSES ]
HORUS DAGON 3, HORUS Minotaur 3
[ CORE BONUSES ]
The Lesson of the Open Door, The Lesson of Disbelief
[ TALENTS ]
Hacker 3, LEGIONNAIRE 3, SHADOWCLOAKED 3
[ STATS ]
HULL:2 AGI:0 SYS:6 ENGI:0
STRUCTURE:4 HP:19 ARMOR:0
STRESS:4 HEATCAP:5 REPAIR:5
TECH ATK:+7 LIMITED:+0
SPD:3 EVA:6 EDEF:20 SENSE:3 SAVE:16
[ WEAPONS ]
Integrated: Data Dart
FLEX MOUNT: Behold
MAIN MOUNT: Sacrificial Spear
[ SYSTEMS ]
#_Ur Packet, Viral Logic Suite, Data Lash, Metafold Carver, Enthrall

#

that being said it does use legionnare content, so if you don't got that don't know what to tell ya

odd palm
#

I had no idea what Dagon was supposed to be doing until I re-read everything like four times.

Holy shit this mech is cool.

A question out of curiosity, though - does the trait "Presence of Dagon" trigger House Guard 3? By an interpretation of the wording, you ARE cancelling an attack against an ally by the save forcing an enemy to target you instead.

covert surge
#

Works for camus so works for presence

odd palm
spring creek
#

dude

#

Holy shit

covert surge
#

Overkill!

covert surge
crude zenith
#

The sword…

rain topaz
#

You gotta live a little guy who holds your sword

crude zenith
covert surge
#

that's just Rat King

slow delta
#

I drew a colorful take on Terk's Geryon, figured it might be visually interesting if the portal was in the back and the front opened to release the blast
if this isn't the right place for this let me know and I'll remove it

covert surge
#

This is the right place šŸ‘

frigid dove
#

was looking through the compendium and when i try and open the suleiman design doc it says its been deleted 😦

covert surge
#

Some google doc is bugged for no reason at all

#

So go with the LCP

#

I literally couldnt open the Sully doc a while back to I had to duplicate and delete the original

queen plinth
#

Are the data for the Laurel up? intensifeyes

covert surge
#

Theres a design doc

queen plinth
#

That's very cool

vale steeple
#

@covert surge hi, sorry to ping, but i had a couple questions about #_Ur Packet:

  1. does the free action teleport trigger iconoclast zap?
  2. are the digital constructs limited to the ones created by The Yellow Signal or can you use other constructs such as the ones created by Goblin's Construct Other? If so, can you use it on constructs owned by enemies?
sweet marsh
#

re 2 i do not think there is anything in core named "digital construct", so i think RAW it wouldn't work, even if it was intended, and it definitely doesn't seem intended to me. considering you can only use the free action after creating digital constructs of your own via hashtur packet, im not seeing the argument for that

glass saffron
#

Every single piece of the Laurel’s license makes me go ā€œHuuuuhā€, I love it

Sovereign drone and Ping in particular are like, ā€œWoah, that’s a lotta anti-drone tech… But does that come up often?ā€

covert surge
#

Soverign works for alot more thab drone. Cant place deployable, mines, swarm etc

#

Cant tp

#

Ping honnestly just works lol

#
  1. yes
  2. only the one created by Yellow Signal
odd palm
covert surge
#

drones are defined as "weird little guys"

winter temple
#

itty bitty little fellas

stark lichen
#

question about the Togo's Core Power. it says that the hostiles in the zone can't clear heat except by overheating.

But most 1 Stress NPCs can't actully overheat...

Some NPCs, like mechs, have a Heat Cap. By default, these characters have 1 Stress and become Exposed when they exceed their Heat Cap instead of making an overheating check.

Is it supposed to make it so that no NPC in the burst can ever become unexposed?

stoic gazelle
#

Doesn't seem unfair to me tbh

lusty holly
#

most of these 1 stress NPCs tend to die on the following turn after they become exposed

#

so it likely won't come up

stark lichen
#

I'm just worried that the core power basicly completely shuts down pyros and scourers.

odd palm
#

They CAN just leave, if you don't have them grappled or immobilized.

#

It's a big zone, but it's not on it's own super dangerous, and it mostly just de-incentivizes them to stay there unless they have to or it's a scene-specific really important spot.

#

You can probably think of it as a bigger Flash Charge grenade with some neat extra effects tailored that Togo especially can capitalize on, except

It's a Core, and unless you got some reserve batteries you've got one use before a full repair.

#

I get where you're coming from, but it's not all that different from other specialized mechs that shut down certain types of enemies.

#

Like Dagon and making Witches want to die.

#

Dagon in particular counters any tech-attack focused enemy types pretty damn well (and is quite unique in that regard. A tech-focused defender isn't something the base game or 1st party books really had.)

#

Kidd kinda has an effect to that regard, but it doesn't protect its allies, it just gets mad that they're targeted.

#

... Well, no, Black Witch does a decent job of being a tech defender, it's just also generally limited to being close to the BW or by an Iceout.

You don't really need to stay close to Dagon to stay protected.

#

Come to think of it, Dagon would get very solid use out of Black Ice Module, huh.

#

Meshes decently with the PCP too, since you could just

Sac Spear stab them on an Attract plate, and you probably have taken Open Door, so they're likely to just fail the save and get Immobilized all over again.

#

On that note, I adore how utterly SCP Dagon is

#

The Sac Spear's description legit reads like the containment protocols of an electronic memetic hazard

covert surge
#

Black ice or scorpion are both good

#

And yeah I wanted to go very matter of fact for Dagon’s item descriptions, imo the estoeric quotes wout context was a bit overdone for spooky frame

hybrid ledge
#

Dagon can do a pretty mean Tech tank with Painted Lady's Data Cloak, his Data Lash and Scorpion

vale steeple
spiral warren
#

siege ram & duelist, SMN bypassing restrictions, etc etc

covert surge
#

on crit you get to swing a 1d6 weapon for free is already pretty out of bound before Brawler 2 comes into play

spiral warren
#

as-is, it's a gambler's melee buff to output more damage alongside siege ram, though with less reliability and more potential damage output

covert surge
#

also

#

Horus heatgun+archer artillery thing I did while waiting for email response ;P

cosmic steppe
spiral warren
#

siege ram infamous double ram combo is way more consistent, inflicts prone, and is tied to a pretty good talent in duelist to function

#

and requires similar amounts of building setup to function

hushed fieldBOT
#

Decided to look up the term fenghuang.. Can you tell me anything about the phượng hoàng, Terk? It's okay if you don't want to, but I think people who grew up with it are better for learning than a flat-spoken westerner like me.

covert surge
#

Peacock tailed fire big bird lol

#

Part of a set of four sacred animal w tiger turtle and dragon

#

I know as much abt the nitty gritty of it as some random UK guy abt the secret of the druids

#

As in i know it exist and some surface detail and that is shows up a bit in myth and decoration but outside of that i have uh forgot all the stories i learned in primary schools lol

hushed fieldBOT
#

nodnod. It's still interesting to learn of, but I definitely feel you about the whole "Hey, what are druids like?" like.. How am I meant to know?!

#

Do I look like I went to Oxford? (No, no I don't.)

strange axle
#

I keep trying to figure out some Terk mechs to play with and it always just seems to be the Painted Lady

covert surge
#

Bnnut

cosmic steppe
#

can you order the impared and heat on neith arrow to give +1 heat on systematic failure?

cosmic steppe
#

Question about painted lady and reacting to attacks: if you react to someone’s attack in a way that puts you out of range of the attack, do they still attack you?

For example, data cloak lets you turn an attack smart before they roll. So berserker attacks you with melee weapon and you turn it smart, then you bounce to move away from the berserker. Now you are out of range for the attack and they haven’t rolled yet. Can they still make the attack?

#

I’ve been using painted lady in game that lefarsi runs, and we ruled it that they can’t make the attack, but just double checking to make sure

covert surge
#

They can’t make the attack

hardy citrus
covert surge
#

its mainly tactician + seeing over cover

#

imagine you are standing ontop of a size 1 piece of terrain

hardy citrus
#

Makes sense, thats what i generally thought

#

Thanks

jaunty dust
#

Hey, are there any plans to draw up the Asp and/or add it to the LCP?