#Terk Mech & Tech
1 messages Ā· Page 13 of 1
Everything I mentioned triggers off brace
Fair
yeah I think thats just too much bracing
cuz even if you don't have other systems, it just becomes full resistance to all damage
Still costs a quick action, your normal movement, and your overcharge
Right but that's the cost for a normal brace anyway. Getting to multi-brace without additional drawbacks is really strong
and with other brace systems I think that's gonna be a hard sell
I've never been all that big on bracing tbh, it's a cost that's big enough that I wouldn't wanna build around it
I feel like a lot of this could just be solved if like
you just had the resistance last until the start of your next turn
thats still strong, but it wouldnt trigger any other brace effects
if you have reactive weave, you get at least one instance of normal movement immediately when you brace, and if you get shot even more than that, you get one instance of normal movement for each turn you're shot. The question then becomes "would I give up 1 quick action and overcharge for permanent invisibility, difficulty on all attacks against me, resistance on 1 instance of damage each turn (or outright reducing it to 1) and the chance to get even more extra movement"?
I do think having more brace systems is fun, but a brace that lets you brace more its a little odd considering
not to mention from the looks of it, if you take Patience first, you can also just do Discipline every time after
Sure, but how many conditions do you usually get?
Arthur has been played a bunch and this has not come up. Imo its a bit of a whiteroom combo ala hda 4 armor drake or 6billion armor ww that sounds great on its own buts its alot of investment that can be dumpstered with 1 thing in the chain not working ala 1 scout, a grapple or just not attacking them again. 3-4 sp for solely dedicated to brace is alot to ask of most builds.
As the local Napoleon expert, we're cooking. LL6, Metalmark 2, Arthur 2, Napoleon 2 is our first instinct. We'll get back on this. The True Bracelord Build is within our grasp.
All Hail the Bracelord
It is probably a non-issue in actual play, it's just something I feel like is worth pointing out
[ LICENSES ]
HA Napoleon 2, HA ARTHUR 2, SSC Metalmark 1, IPS-N Nelson 1
[ CORE BONUSES ]
Superior by Design, Auto-Stabilizing Hardpoints
[ TALENTS ]
BLACK THUMB 3, Technophile 3, Nuclear Cavalier 2, HOUSE GUARD 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:17 ARMOR:2
STRESS:4 HEATCAP:12 REPAIR:5
TECH ATK:0 LIMITED:+1
SPD:5 EVA:10 EDEF:8 SENSE:5 SAVE:14
[ WEAPONS ]
MAIN/AUX MOUNT: War Pike (Autonomous Edge Alignment) / Tactical Knife // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Enlightenment-Class NHP, Full-Chassis Reinforcement, Reactive Weave, Stasis Barrier x2, Type-3 Projected Shield```
The Bracelord rides again
We're not a massive fan of the Type-3 as opposed to, the like, any other 2 SP system(s), but we're a bit intimidated by the prospect of chipping into the DZ with an un-Deepwelled Overcharge
it is NECESSARY.
(Nelson 1 also helps with... The Problem.)
[and War Pike isn't a bad weapon either so. Win-win.]
Throw in Phasma 1 for even more brace shenanigans with Interjection Weave
We considered it. Maybe at LL8? The Reaction Issue comes first, and that's before making sure the build is effective at, well, doing things.
Fair, not really necessary when you have Reactive Weave so it is more just for the funnies
We did another game with a bunch of terk mechs. It was a 2 parter: control and then gauntlet. We have a painted lady, Rat King, Geryon, and Frundsburg all at ll4
The frundsburg basically solo'd one of the points by itself (with a bit of movement assistance) by just spinning and cleaving everything around it and knocking everything off the point. Ferrofluid lance meant it could immobalize itself easily to get the multiple pushes of pike, and Zweihander plus executioner did some real good damage.
real doppelsoldner moment
The Geryon got a juicy line attack off and did good damage in the first combat, then did some ridiculuous movement in the guantlet with a double gravitic crush to shove all the enemies out of the way and everyone (except frundburg ) forward. They were also switching the destination on the superheavy every turn to build up small amounts of heat without firing it. That let them hit dangerzone with no consequences or other building around it.
I feel like there could be an enemy save on gravitic crush. The enemies not have a say in where they go (our geryon went last first round, then first second round) really hurt them
It is a slower blink grenade, so it does need an upside compared to it though. Maybe its fine
maybe a hull save, it is unlimited and sensor ranged after all
did you use relativistic Gate? Im thinking of buffing it a bit
Between last combat with the rat king we realized that Houseguard 1 is ridiculous with it, so the rat king was an unstopable ball even without his core power. There was a funny moment where he placed a spuntnik on the other side of a 1 tile wall and then teleported to it using the teleport from cat and mouse
we did not test it, our geryon didn't take ikt b/c they thought it wasn't good
that smort lol I didnt even think about Houseguard with Rat King
I'm not sold on relativistic gate, but I can see that if you can extend a line to hit 1 or 2 more people then its good.
basically this is the current thinking of my changes
They were running a veil rifle with nuc cav + overpower + marking armory for big burn. They did decently with that
That seems cool. gives them another way to get small amounts of heat.
Theres a geryon veles build in somewhere that may surface eventually'
š¤ 
heat gun
I was on the painted lady and I got skunked a little. Enemies were hackers and heat based NPCs, and I brought a painted lady + cosmic knife build to heatgun so I was crying. Still had a decent turn of throwing lots of knives around, and goblin 1 helped a lot in the gauntlet mission.
This is just a result of our homebrew choices, but I had the Pylos NHP from Interpoint that gives 5 unique reactions for small things so I was shmooving around the battlefield. Didn't do much with the movement, but it was funny being able to support 2 groups on different sides of a control map. No accounting for that in the Painted lady's wording, just a homebrew mixing issue on our end
I'm waiting un til ll6 to actually try hawks b/c I'll have ways to deal with armor, consistently make the agility saves, and get accuracy on the hawk attacks
become Draven
Overall the frundsburg, geryon and Rat King all did very good work with the painted lady just being unlucky.
š
all playtest feedback welcome, im keeping a changelog on hand for various fixes and tweaks planned
all the Frundsberg play feedback i've gotten so far has been "slowly got to the control point/choke point and then reenact Stamford Bridge, sometime cleaving someone in two with the Zwei" lol
I think my main feedback for frundsberg is that the zweihander feels clunky when you pair it with the first thing you pick after it - executioner. Spinning and missing one of your attacks immediately opens up an unintuitive string of interactions. If it didn't cost 2 heat per swing it would be overpowered, but the fact that a full combo costs half your heat cap makes it just feel awesome and fair over multiple combats. Thor dealing half damage is... eh? Especially when paired with a zweihander it doesn't feel super great, and the pc has only used it once. I think it could go the way of asura and be once per combat, full damage, needs danger zone or something.
Rat kind is feeling great. They're using sol pattern and big braining to stay alive. House guard plays well with entanglement.
Yeah thor not having a half damage clause is in the change list
There is part of me that would like a full clarification on executioner stuff for the Zweihander. and Frundsburg.
Like if you cleave 3 people and hit enemies A,B but miss C, can you redirect the missed attack onto A, then count it as a split and hit eA again? Then, assuming you hit A, could you then activate Executioner 1 to swing at someone else nearby and activate cleave again? This would essentially allow you to hit A 3 times. It feels like this is the intention of the weapon, butit seems a bit much
probably stronger on white witch
For Zweihander/Executioner it might be good to take some guidance from TLALOC? Add to cleave "Any given target can't be hit more than once as part of the same action." or something.
If it's intended to go that way anyway.
The aoe has ordnance so you canāt executioner 1 to get a second cleave out because backswing is another action entirely, backswing attack gotta use the single target profile. The aoe can trigger exe 1 but canāt be the exe 1 free attack
Executioner 3 still works, just as it would with the engineer burst weapon
On Arthur the charging nexus says: "Whenever you or an ally start their turn within Range 3..."
Could "ally" include another drone?
no
I feel like I can already tell the idea of a horde of Rat King Sputnik drone huddled around the Nexus like moths
This was asked by the rat king in the above play test
Quick question, if I may ask.
Will this talent be in an LCP?
Ah so this is where the Arthur and mordred came from when I was around reddit! Honestly really like the design of a lot for the mechs made from Mech & tech. I just wish there was even more of them or a sort of compilation doc with all the mechs and licenses together.
if you're trying to use it now in a current/upcoming game, it's pretty trivial to use the lcp editor to make a single talent, depending on if terk/bluenexa is going to lcpify it any time soon
I was considering it, because my 4 NHP manticore needs another voice in its chorus. And them all arguing with mechanical benefits attached is a must.
if you send the screenshot to your GM and they approve, you might as well :) it's a goofy fun talent, i'd like to use it too someday
Also I would credit TerkMC, if I were to make this.
pretty sure that exists
check the pinned messages
Looking through the pins, it does indeed.
RKFINDICA StrikerMourning Cloak Variant Change is a difficult process. It takes great effort to change a man, to take a person and break their thoughts and habits into something new. To change a nation is a titanic undertaking. To change a system, almost impossible. The House of Dust has learne...
weed lmao Mounring Cloak alt
Not the biggest fan of the mourning cloak but this is admittedly more my speed.
This thing looks p sweet
The Mourning Cloak always looked like dogwater to me, so this feels like a big improvement
Eh not dogwater to me but kinda just not digging the playstyle, the metalmark in my opinion needs more.
Played a game as a GM for a LL2 Dagon. Notably, the fight was set up such that there was a Witch, a Priest, an enemy with a Smart weapon, and also the Dagon's core power was active, but I had a couple thoughts:
- Overhead was a problem. Witch turns were usually "make contested check, then roll to attack, do this twice, also continue to check for Data Lash, and also Meta-Altar might apply, or maybe Enthrall"
- Data Lash feels like it should be 1/turn at the very least. Or reduce the number of things that can trigger it, maybe. Making it AP damage might help balance, but in the above Witch turn scenario, the damage was a bit too free.
- It feels like you could cut some overhead by making Presence of Dagon only work if the tech attack succeeds, and then make the check to simply apply the effects of the tech attack to the Dagon. Being hit by conditions isn't the worst thing for the Dagon, with Meta-Altar.
- Beyond these, everyone had fun. The Dagon is a good frame, just a tiny bit oppressive in this basically perfect-for-it scenario it was in.
Siege cannon + brutal
Maybe make the forced nat20 only for melee?
Yeah the Dagon is really good when in the perfect scenario
However, kinda suffers versus, say, bombards or rainmakers
Yeah, probably! It just feels like "potentially doing at least 8 damage for free (2 SP, I guess) when the Witch's turn comes up" is a bit much. And the forcing attacks onto it without limitation, when it probably has really high Systems + E-Def, means it's just kinda free, imo, and comes with a side of way more dice rolling and having to check everything.
assuming 'attack' here is supposed to mean attack roll like most other usages, wouldn't be insane, since it's only one one target out of the pile. same for most other aoes
Yeah attack roll
Scorpion is the benchmark for data lash and i think they are pretty comparable. Almost same trigger, deterministic Jam without limit or 2 heat impair vs 2 damage
Ill have a think on presence tweaking
Questions about Dulius III Legion, if I Lockstep an enemy, does the "mirrored movement" happen step by step/space by space, or do they make their entire move, and then I move to follow?
And if it is step by step, would it trigger their reaction attacks as I catch up still within their threat?
Step by step its basically orchis
And it is not voluntary is it? I can't decide I don't actually want to mirror them?
There is no "may" which makes me think this is extremely risky to use on enemies If there are mines.
Its voluntary movement that always triggers
Judge the situ accordingly, its very versatile so even if you dont wanna use it on enemy you can use it on allies to extendo yourself
It has a really fun interaction with heavy gunner/AOE weapon overwatches then :p
I'm glad it's step by step.
I really can't quite fond a use for the Carbine conversion lmao, there just ain't enough rifles I'd like to do this to for 3 whole SP... anyone has suggestions?
:p
Someone said Railgun but I have no idea if it works
Otherwise uh.
It would.
It Is a rifle :p
But why
Why would I want to do that.
It cannot be fired as a reaction, it is ordnance.
Rail rifle maybe?
Have I cooked?
-- HA ARTHUR @ LL6 --
[ LICENSES ]
HA ARTHUR 3, IPS-N Zheng 1, IPS-N Blackbeard 2
[ CORE BONUSES ]
Gyges Frame, Improved Armament
[ TALENTS ]
Duelist 3, Juggernaut 3, Pankrati 2, Combined Arms 1
[ STATS ]
HULL:2 AGI:4 SYS:0 ENGI:2
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:0 LIMITED:+1
SPD:5 EVA:12 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: X-Caliber Plasmacore
4
2d6+6
FLEX MOUNT: Assault Rifle
10
1d6
FLEX MOUNT: Chain Axe
1
1d6
HEAVY MOUNT: Clarent
2
1d6+3 (Autonomous Edge Alignment)
[ SYSTEMS ]
Personalizations, Total Strength Suite I, Synthetic Muscle Netting, Ultracharger, Armament Redundancy
Goal is a melee brute that can tank ranged attacks on the approach and be a consistenly high damage dealer in close range.
plus a bit of a ram build as it doesn't deny edge of tomorrow from being used.
In a game that has a kishka and a Gorshkov in it and it is glorious.
Trunk sec gaming
I know you're always looking for playtesting on your mechs
Are you also looking for that on your alts you share too?
I aint gonna stop ya but i havent solidified the 4 alts i want to bundle with vos yet
Fair!
[ LICENSES ]
HA Subutai 2, HA AGRIPPA 3, HORUS EFREET 1
[ CORE BONUSES ]
Superior Logistics, Integrated Ammo Feeds
[ TALENTS ]
Leader 3, Sysop 3, Field Analyst 3
[ STATS ]
HULL:2 AGI:2 SYS:2 ENGI:2
STRUCTURE:4 HP:15 ARMOR:1
STRESS:4 HEATCAP:9 REPAIR:5
TECH ATK:+3 LIMITED:+3
SPD:4 EVA:8 EDEF:10 SENSE:20 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Onager Combat Shotgun
MAIN MOUNT: Saturation Bombardier
[ SYSTEMS ]
Spatial Threader, Reactor Overcrank, System Optimizer, Bridgelayer, PARVATI-Class NHP x4```
I love the Subutai. This build is even better than a Sunzi!
Finally, Bolstering being respectable.
Hey so when Dulius is in its blankie shielded mode... can it be climbed?
Hmm on second thought I'm gonna assume no, because that would have a lot of unintended consequences/effects.
no
Dulius was already decently strong but kinda became a fucking machine when Arthur brought full-chassis reinforcement
[ LICENSES ]
IPS-N DUILIUS 2, HA ARTHUR 3, IPS-N Nelson 1
[ CORE BONUSES ]
Reinforced Frame, Mount Retrofitting
[ TALENTS ]
Exemplar 3, Skirmisher 2, Duelist 2, Combined Arms 1, Executioner 1
[ STATS ]
HULL:2 AGI:4 SYS:0 ENGI:2
STRUCTURE:4 HP:22 ARMOR:3
STRESS:4 HEATCAP:6 REPAIR:7
TECH ATK:0 LIMITED:+1
SPD:6 EVA:10 EDEF:8 SENSE:5 SAVE:13
[ WEAPONS ]
RETROFITTED MOUNT: War Pike / Caestus // Mount Retrofitting
HEAVY MOUNT: Clarent
[ SYSTEMS ]
BREACH Protocol, Full-Chassis Reinforcement, Bulwark Mods, Personalizations, Ultracharger```
brace Duilius
disturbed-indestructible in the background
quick question, is the Dullahan released yet?
It's not in the lcp yet I think
Dullahan might be a while iirc
Putting together a squad of four pre-gens for a one-shot, with the goal of using exclusively Terk Mechs, and I'm trying to decide between "All Harrison Armory" and "All IPS-N"
Harrison got 5 mechs so its the widest choice
I'm sorry but due to brain rot I just had an all my fellas meme pop into my head with the Harrison mechs dancing
@covert surge does the "this weapon's damage cannot be reduced by an external means" on zweihander split ignore the half damage of thor?
that seems too perfect to not be intended
No, Thor is not external.
Also am pretty sure thor's half damage will be altered, I've heard.
The pain of not being able sto search forums.
Same if you got more threat on it and had HDA, it would also deal half damage beyond range... 3, IIRC
Half damage is a state not a reduction, its there to ignore armor resistance npc stuff like monarch trait
Big oof on the Heruka rebalance, though probably fair
Haven't played with it but Dual Fist definitely leapt out when I was reading through the supplement
Mistake of my youth tm
Still looking for a frame or license with real Jackie Chan vibes and that's always come back around to Improvised Attack
"I don't want no trouble"
Next minute, a frame sized ladder
Zheng
Reflavor xiaoli tennac to just running up to a thing picking it up and smashing it over someone head
TSS yeeting the furniture
Wait is the Heruka rebalance out?
the doc is up here, dont think it's in the LCP yet tho
Yeah I was wondering about the LCP
I really like the rebalance it gives Heruka more of a... feel? it's hard to explain it.
Even more 80s bullshit kung fu movie
Is seven stars suite meant to only have 1 option or is there another coming?
1 option
thanks, you might want to correct options to option on it then
Hey Terk, kinda unrelated question, but where did you get that template you used for your talents? I can't find any talent templates like that
I dun remeber lol
Found this one floating around: https://docs.google.com/document/d/1d_aL_EkARSjaE8XyxeHob_yVZcAI2hJbMZKq1gu74g8/edit?usp=sharing
Thank you, I found it myself after some searching
Are the talents coming to the lcp or are they going in a separate lcp/release?
Dunno if you've talked about this terk, but I think the main feedback I have right now is that the zwiehander feels slightly overtuned when used with executioner, especially if thor is going to do full damage. Imo the simplest way to change it (and solve several rules debates) is to make it so the cleave attack can only be taken once per turn, preventing double spinning on a single attack. That or making it so cleave doesnt work with executioner, either way burst melee was not in mind when executioner was written and it shows during gameplay
It has ordnance is already cant double spin, since the backswing is another action entirely
Dumb build using the Arthur for napoleon:
-- HA Napoleon @ LL7 --
[ LICENSES ]
HA ARTHUR 2, HA Napoleon 2, SSC Metalmark 1, IPS-N Nelson 2
[ CORE BONUSES ]
Superior by Design, Overpower Caliber
[ TALENTS ]
Nuclear Cavalier 3, PANKRATI 3, Duelist 2, Skirmisher 2
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:3
STRUCTURE:4 HP:20 ARMOR:2
STRESS:4 HEATCAP:13 REPAIR:5
TECH ATK:0 LIMITED:+1
SPD:5 EVA:10 EDEF:8 SENSE:5 SAVE:15
[ WEAPONS ]
Integrated: Fuel Rod Gun
MAIN/AUX MOUNT: War Pike (Thermal Charge) // Overpower Caliber
[ SYSTEMS ]
Full-Chassis Reinforcement, Armor-Lock Plating, Reactive Weave, Bulwark Mods, Personalizations
Step 1: exist
Step 2: BRACE BRACE BRACE BRACE BRACE BRACE BRACE
The most boring build: don't die, don't do anything
Become immune to the game
the only winning move is not to play
"Oh you shot me? I go invisible and move" "oh you didn't shoot me? I finally can play a turn" "Oh you shot me whilst I was invisible again? I move again"
I'm on the point and nothing can get me off it
that's the build I just made š
HORUSASP Striker The Asp Pattern Group specializes in seemingly conventional warfare, a rarity for such an eccentric collective as Horus. Built on the basis of the common Everest, the Asp is most easily identified by its scintillating scale-like platings, segmenting them into hundreds of reactiv...
Horus Grunt mech, because other manufaturer all got one (everest, tort, mark and gilamesh)
oooh neato
What if the mission isn't about holding a point?
So what exactly do horus agents do to an Everest to turn it into an Asp?
I dig that heavy rifle
very cool!!!
They uh built it tm
Theres zero fuckery with this thing its exactly just a regularly built horus gun machine with some nice signal/system upgrade
USB agent going nuts trying to figure out what is wrong with the new horus machine without considering there might just not be anything wrong with it
Well I mean obviously itās stuffed to the gills with paracausal stuff
But it doesnāt have a gimmick
So like.... huh
A black market Everest fork, stuffed to the nines with dark web Horus modifications ?
It's me I'm the agent
I can't find it anywhere else so I'm going to relink it here
#lancer-general message
#lancer-general message
Thinking about the roommate/antagonist talent tree again
Good stuff
Not even. We got the everest schematic we just switch out a few parts to our liking. Not even dark web paracausal modification just like yo you got more RAM, a better processor in place of a few nuts and bolts and a cool optical armor plating
Not even like a fork of the everest the everest is just the unreal engine default model that they work off of so they dont have to reinvent the wheel
Ummm, if the mission is about surviving. You've got good luck, if it's about moving yourself, you've got goog luck whilst, if it's moving an object, you might have good luck? If it's shooting something in a limited time (fuck)
Ultimate prank
The true anomaly of this HORUS pattern group is the fact that it is perfectly normal.
when youre so anomalous that being normal becomes itself an anomaly
Just wanted to say, love the new mech.
Holographic Scrambler is fun
I know I played with a similar concept, I think the way this is implimented is fantastic
i keep looking at that heavy rifle like š
Wait
The Legionare Battle Rifle is a rifle
CARBINE MOD
Also question about the Gorgoshov, how exactly can I build it?
Just what would a standard LL6 build look like, and how should I expect to playit?
oh fang rifle is actually pretty fun
reliable 2 + reliable 1 heat is fun
this is all pretty dang fun
TerkMC I know you hate the idea of Andromeda Heavy Laser Gun becoming a Rifle so thank you so much for bestowing another heavy mid/mid-long range rifle-type weapon
Oh I don't hate it lol its a Chesnokov copypasta
sometime the funnest weapon is just assault rifle +
that also works with heavy gunner, which is my most favoritest talent
Hey
Is it possible to run some sort of screwed up six man encounter that consists of five Caliban riding a Yermak with MULE Harness?
The Nucklavee on reddit iiuc can actually get multiple shots off with its integrated weapon in a round with the right support
Specifically. It says you may not otherwise barrage or skirmish on turns you skirmish with the Psuedogun. So if somdone else can give you attacks you can do the 1/round skirmish with the psuedogun on other peoples turns
Ah thank you. Sorry.
Is the LCP thatās pinned up to date btw ?
Also does the Charlemagne have stats yet ?
Charlemagne is not of this supplement, its a commission i did for boisegang upcoming supplement
Ohhh too bad
The art goes so hard lol
Which well no surprise
Do you have a link to that one per chance ?
#homebrew-design message
Thanks a bunch
Hey Terk, for a few weeks now I haven't been able to access the Frundsberg doc. I thought it was just a temporary problem, but it's persisted. It only seems to be affecting the Frundsberg in specific, whatever it is.
I get this extremely helpful popup when I try to load it.
What'd you suggest as another mech license to pick up that synergizes with Geryon? Want to stay with the Artillery/Controller theme.
First Party mech licenses, to clarify
Sherman to double down on laser guns or minotaur for its small pops of heat type invade
Dunk wing also pretty good for invade and borscht launcher
Ok I'm getting back on the Lancer saddle and I have to ask
Blade Guard, the Frundsberg ability allows you to pick on non-aux weapon, rendering you unable to use it for that turn or the next but gaining armour
The Arthurs intergrated Superheavy is always there, you just can't use it without the core
As I am understanding it, that would mean I can select it as the Blade Guard weapon
Is this real or is there some key grammar I misunderstood
Don't you use Arthur's core power to "gain" the superheavy? or am i wrong
The specific wording is "gain access to" which is what set me on this road
And like, it feels consistent to the lore, the swords there the whole time you just need to pump the mechs engine into it to get one swing, itās not unreasonable to imagine using it to parry an attack even when powered down
is there any more Rat King art besides the one used to for the mech in c/c?
looking for inspiration
and references
Kobold, seismic ripper is excellent with the asteroids function of the integrated weapon
Oooh good thinking. Okay considering Sherman for more Artillery in the Artillery/Control combo, Minotaur/Kobold if I want more Control
Far be it for me to critique the works of a creator, especially since ive never gmed or created content in my life, but if i may say, i think the HA zhukovs Apocalpse Lance could use a bit of tweaking. As is it deals pure burn damage, and considering that theres traits and stuff npcs can have that can make them totally immune to burn im not sure thatsa good idea. even the ghenghis weapons at least deal some energy damage so you dont get utterly dirty necked becuase you didnt think to scan for triaits first, especially since this is such a massive ability.
Thoughts on this? and sorry if im being rude at all by saying any of this
yeah i just looked through compcon, every weapon that deals burn damage deals at least some energy, likely so that no matter what traits the foe has you arnt caught with your pants down completly
you know now that im looking through it theres a lot of stuff in this lcp that does burn damage, when in the base book it was kinda rare outside of tech actions.
guess terk really likes turning up the heat, lol
sorry, but for clarification on the malware delivery pack, whenit says "The weapon deals half damage and Burn", is that converting half the damage into burn, or is that cutting burn damage by half? the wording is a bit confusing.
cut everything in half
Thanks much!
WIP retrograde rat king
the glock
the blicky
I'm sorry but I just got the mental image of a Raleigh handing a Rat King one of his hand cannons and saying " Go. Do a crime." And the rat king running off shouting YIPPEEEEE
With the Frundsberg Blade Guard, can it be used on inaccessible weapons like the lycans shock claws?
No
I'm imaginig that but with a hydra and it's drones.
I mean.. that's basically what the rat king does to Sputniks
handing my Sputniks a DSAS like a parent does a nerf gun
Very
Raleigh handing Rat King a hand cannon, and the Sputnik Drone rolling around on the floor behind the Rat King pulling out an exact duplicate.
Napoleonic Tactics
For the Gorshkov's Hostile Takeover, does it trigger from the additional effect of the Colossus Termo-unguis, or do you have to use the grapple action?
hmm id have to say no since afaik Empakaii doesn't count for Brawler 3 either
Fair enough, it seems OP now that I think about it lol
main body is nearly done
ooooh
places ll9 yermak
The isaac clarke memorial college of engineering has a high turnover but graduates have good prospects!
[ LICENSES ]
IPS-N Yermak 3, IPS-N Kidd 3, HA Tokugawa 3
[ CORE BONUSES ]
Sloped Plating, Reinforced Frame, Superior by Design
[ TALENTS ]
Nuclear Cavalier 3, Black Thumb 3, Grease Monkey 3, Spotter 3
[ STATS ]
HULL:6 AGI:0 SYS:0 ENGI:5
STRUCTURE:4 HP:32 ARMOR:3
STRESS:4 HEATCAP:13 REPAIR:7
TECH ATK:-2 LIMITED:+2
SPD:3 EVA:6 EDEF:6 SENSE:10 SAVE:15
[ WEAPONS ]
Integrated: Y-898 "Icebreaker" Salvager Array
Integrated: Fuel Rod Gun
FLEX MOUNT: Annihilator
HEAVY MOUNT: Heavy Fusion Cutter
[ SYSTEMS ]
SVAROG-Class NHP, External Batteries, PEBCAC, Field-Approved, Brass Ignorant Modifications```
Black Thumb without technophile is going to get you in trouble at some point
that is the point :>
its also what the svarog is for
i feel like if you're not planning on staying in rodeo (presumably, since you have the entirety of spotter 3 + the first 2 ranks of nuccav that you'd lose access to) you might as well drop bt3 for something else
why do you even have it? what heat are you trying to clear, with immunity to impaired?
out of curiosity, could i ask what the current LCP line up is for terk mechs?
Togo is in nexa hands
Yeee, I just got through with COVID so it's waiting on me feeling a lil' better
Hope you feel better asap
No worries, you take care of yourself, i was just curious š
Thank youuuu ^^
I'm through the worst of it, just very sore and achy and stuff
COVID always sucks, get well soon, Blue!
GET WELL!!
I think the one I'm currently most excited to see playable which won't be for a while however and I know that
Is the Dullahan
Primarily because it is the exact perfect mech for the flavor and build one of my players wanted to make
MAXIMUM SECURITY Maximum Security is IPS-N top of the line security enforcement unit. Officially a sub-division under Trunk Security, MaxSec as they are colloquially called undertake the most dangerous missions into what IPS-N deem void sector, sectors of space where interstellar security is cons...
Four Templates for the Big Four black ops units
including my probably meanest trait yet :P
i mean in all fairness that matters most if they have a lancaster
and if they have a lancaster that shouldn't happen
Looks sick as hell
Oooo
I love me some cool NPC templates
Hope you don't mind me being pedantic but I've picked up some things, Precognitive Engine says "teleport 1d3 space" space should be plural, Custom made from the constellar midnights and esoteric codebase increase e def and evasion however they don't state a limit whereas other traits such as an ultras evasive state they cap at 20
They're the two main things 8 picked up... otherwise its me being petry like flash bang being a hull save doesn't make sense as much fluff wise to me... there was more but I forgor š otherwise it's real cool and I really love some of the other abilities, especially those which modify and influence recharge rolls
the flashbang is a brick
VALID
Oh that was it, the flashbang stops free action and protocols. This is unnecessary to state because protocols are free actions
š¤
Oh bespoke gear can make some enemy types a lot scarier. I like it.
Like it's still luck, but a +1 to a d6 roll can very likely get those recharge abilities back a fair bit more often.
Question: how does the Gorshkov interact with mines it laid? Does someone who stepped on a mine deployed by the Gorshkov automatically fail the save if it's Invisible and Hidden?
yes
Yarp
Ok, thank you!
OTHER PEOPLE + FLAVOR >:(((((
with the Mordred's Undeniable trait, for the pulling on tech attack, is the amount of spaces pulled meant to be up to 3, or is it fixed at 3 as the text states?
i normally wouldn't ask and would just go with as it says, but given the movement option is up to 3, i figured it'd be worth checking the intent!
Its full 3. I dont think theres any āup to Xā pull options in the game
So, how well would you say this plays with the big four templates Cornylius made? I'm contemplating combining both for representing fighting the Big Four.
oh?
Any tips on how to use the Gorgoshov in general?
I am really into the stealthy plastyle and ability to have autofailed saves
But need build advice
So, not played the Gorshkov but it absolutely interests me, lemme look at it. What LL are you at?
On instinct though, I imagine it'd play well with the Metalmark.
It'll also play fantastically with the Kiskha.
On that note, how does Aerosolized Whitewash work with Murky Water Cloak?
Also, if you're going a Vanguard build, the DSAS is good too not only because DSAS, but also because anything in your Murky Water Cloak is in DSAS range.
so uhh
I had insomnia today so I decided to add the entirety of Zhukov from the google doc to the LCP
do you need that?
am i following this that its a gorgon-gorshkov build?
I would say vanilla Gorgoshov
"vanilla"
Uh
Basically how would I run a standard LL6 Gorgoshov most often?
Honestly I don't know!
I do not know what liscences work with it
Or general playstyle
its spelled gorshkov which is why theyre asking
Like what are best ways to use Gorshkov
because 'gorgoshov' soudns like ur trying to run a hybrid build
Gorshkov
lol
yea this is what i meant
OKAY SO
im a big big fan of Gorshkov with some control mine systems
saboteur on the frame, detonator, sapper kit, at a minimum
then dabbling w 1 metalmark is very nice
gives you another way to set up invisible, and gives you flash mines
1 into minotaur gives mesmer mines
iskander a whole can be fun for it
on other terk mechs
ive wanted to figure Gorshkov and Dragontail before
i think theres something there
altenratively
if you really wanna lean into hostile takeover
blackbeard, nelson
the daisy cutter is always a nice option for it
it wants things to do on its turn without targeting enemies, things to help faciliate soft cover, and things to force saves on enemy characters
@raven socket
I appreciate the offer, however I'd prefer to let Terk get around to doing their final pass on the Zhukov before it gets touched LCP-wise (that they do before sending me the thing)
ah
fair enough
I read this as one my players is putting together a Dullahan LCP cause they really want to play it on foundry
Lol
Hey @covert surge, reading the new chain glaive on the Togo, it says threat 3 cone 3. Reading it that way makes it sound like it's got a reach of 6. Is that correct?
Or is it ment to be cone 3 and threat 3 separately?
threat is not a 'range' like 'range', 'line', 'blast', 'burst', 'cone' are
it's specifically a maximum range for melee attacks, as well as for OW. the rules for adding range only exist for Range X, not Threat X, they're in different sections of the book
obv i don't know exactly what terk had in mind, but presumably it means "use a cone template for targeting, measured from the origin" with the maximum range still being 3
Attack with cone 3, use threat 3 for triggers that use threat like overwatch, exe 3 etc
Will this be coming as an lcp?
š¤·āāļø
it wont come with mech and tech
VOS is way in the future for me to slap down any concrete plans or promises for it
Mainly as the campaign im in is using the constellar midnights and it would be real useful
Thatās entirely fair. Love your work btw
If you use Foundry itās not too hard to put in an unrelated trait/template and edit it to match what you need. If purely off comp/con or Roll20 not sure how youād do it though.
This might come off as rude, but are some of the frame's stats just a little strong?
I've been allowing terk mechs in my game, and I have to say yeah, many of them are on the higher end of lancer balance. The good news is that lancer balance, even vanilla lancer, is monopoly levels of unbalanced, and that terk doesn't really move the needle too far with what you can do. Sure, if you exploit the same stuff you would in vanilla with extra options? Yeah, its directly better, but thats going to be the case unless the homebrew you make is just flat bad.
That's good, the other thing that concerns me is the SP cost of some systems, such as Targeting Beacon from Kishka.
@urban vigil Here you are. :3
Nice, thanks pardner
Hi! I'm just starting to read through TM&T, I've got a Q:
Am I missing any secret synergy with this frame trait for the Mordred? Are you supposed to like, bait out attacks that do self heat to the target or are loading?
Since its a quick action to take the hit and swing back, it seems like you could just skirmish with that quick instead 95% of the time
If I am not mistaken (someone can correct me) this primarily allows you to attack with your Heavy mount twice in one turn without overcharging
Since you can skirmish, and then use this to get a free action skirmish
Also, with Undeniable, the action gives a little bit of extra mobility or enemy control
That is my thought too yeah..... but Mordred's license has this:
Which seems
Like an odd weapon to do that with
Well, that's a weapon more for Arthur to use, I feel. Modred is definitely meant to have a similar effect, but with other heavy weapons
Just use classic heavy weapons/dip into other ll instead of going ll3
Mordred usage of the license is in the brace system than the sword
Though there is a mordred buff planned for a mort to have larger range/maybe do heat
I see!
I appreciate more 3 armor dudes, especially an IPS-N one
The Drake is cool but its not great for melee
So the Duilius greatly appeals for a big ol 4 armor slugger
Intense urge to suddenly make a melee drake build after you just mentioned it
Cry as you have no Core š
}
(what did I'm-pretty-sure-asleep 7am me mean by this?)
š±?
yes I have this on hand
@valid frost one of the best tag teams I've ever run/seen was a drake, Tortuga, duilius, and a Caliban on a breach and clear hostage rescue. Dear god did they understand the assignment.
Bless those brave heroes š«”
But yeah the Duilius is like
All I've ever wanted out of a mech really
Just a rock solid 3 armor IPS-N melee slugger
With an efficient core thats really good!!!!
Love to refill all my HP while utterly punking one dude every fight
I wanna try the Mordred too but real talk I can't see myself using a mort much
Aye they're my wild bunch what can I say. They all have a habit of dying glorious deaths too I swear to God lol.
It has a rework coming iirc
Actually, how many reworks are currently underway?
So far I know of the mordred and the heruka
Well only heruka is a rework
Mordred is just a buff
Mordred will be the same general mechanic just number tweaked upward/mechanic streamline
Only those two are on my radar the rest is just general license item clean up/balance tweaks
Can't wait for the rat King update that comes with a 200 page ruling document /j
There is one line: Rat King removed from supplement
Rat king could honestly work as a variable sized squad
What happened w/ Mordred?
I was honestly really excited to play buffed version because I was interested in original frame
Also threat 2 accurate melee is just... good?
Like yeah it ddoesn't have the best synergy
But hey, I will definetly take it
Is good
Kind of like Nanocarb Sword, it's just good on like any melee frame that needs a heavy melee weapon
Accurate is such a valuable tag
nothing happened that was always the plan, pump up the numbers abit, make a mort reach further etc
Ok
More what numbers did you pump up
haven't planned that far yet lol
i just keep a vague list of things that needs changing for the big patch tm
Ah ok
What's up with the Frundsberg's burst there?
Oh yeah the clarent whips, I love the clarent and certainly would take it with the Mordred
It just has fairly objective, direct skornergy with a mort
Right now I'm honestly thinking of Clarent on the Duilius
Black Knight type dude
Ooh thanks for this, Iāll start running my group with the changes!
For Frundsberg, I'm running it in a Dustgrave campaign at LL2. Haven't gotten a chance to play around with Thor yet, but losing half damage seems spicy. 1 heat on pike when in DZ sounds like a great equalizer, it can be a bit "free" to pike everything away. No opinion on the Zwei change, my brain is too small to understand the implications.
I did feel was that Forlorn Hope should probably be a protocol to exit instead of a quick maybe?
Zwei is literally just wording changes, functionally its the same
That would actually work wonderfully due to the synergy with the rest of the Arthur's systems
Yeah go for it!
Yo Terk I got a strange question for you
So I'm running a campaign where mechs are naturally produced and act as wild animals (Horizon Zero Dawn style), how would your mechs act and what role would they play in an ecosystem if they were like animals?
[ LICENSES ]
IPS-N DUILIUS 2, HA ARTHUR 3, IPS-N Nelson 2, SSC Metalmark 1
[ CORE BONUSES ]
Sloped Plating, Universal Compatibility
[ TALENTS ]
Exemplar 3, Hunter 3, Executioner 3, Skirmisher 2
[ STATS ]
HULL:5 AGI:1 SYS:0 ENGI:4
STRUCTURE:4 HP:22 ARMOR:4
STRESS:4 HEATCAP:8 REPAIR:8
TECH ATK:0 LIMITED:+2
SPD:4 EVA:7 EDEF:8 SENSE:5 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Caestus / Tactical Knife
HEAVY MOUNT: Clarent (Thermal Charge)
[ SYSTEMS ]
Full-Chassis Reinforcement, Almas Heavy Assault Rigging, Armor-Lock Plating, Reactive Weave```
Got a fun idea for Duilius
Get more actions, not less, when you Brace (move twice from into the breach + reactive, turn invis, and you can still take free actions)
Skirmisher and Hunter 3 to help make sure you actually stay in range to cause trouble when your turn comes around
(Ignore the Almas HAR, its a custom exotic for the campaign I'm in, long story short its a flight system- it bein for an ongoing campaign is also why its LL8)
finally
Mordred invade synergy
This has really gotten me thinking.
I imagine that Gorshkovs are ambush predators.
Kishkas are basically fire-using birds..
Duilii are like turtles in a way, maybe predators?
Dragontails love fire with all that entails.
Painted Ladies are scouts for larger creatures.
Phasmas just appear out of nowhere and kill other creatures before disappearing with their food.
Herukas I'm actually not sure at all.
Rat Kings are eusocial omnivores that work together to achieve objectives.
Nobody's quite sure if Dagons actually exist or not.
Tukas I feel like are actually gentle giants who will overload creatures' brains if they get too close before walking away.
Frundsbergs I'm gonna say are pack animals that go back-to-back when threatened, in a sort of interlocking pattern.
Suleimans.. Armadillos.
Brudenells are mamallian creatures trying to be birds. Or cheetahs.
Arthurs are prideful, and have large swathes of territory they defend, with Mordreds being a subspecies that don't have territory, but sneak around inside Arthurs' territories.
[Reply to:](#1150099146620018708 message) So I'm running a campaign where mechs are naturally produced and act as wild animals (Horizon Zero Dā¦
I hope this gives some ideas. ^.^
Yeah no that, that adds up.
sees rev Thermodyn change
WHOOOO!
Wait, LL2 Gauss Crossbow? 
woah
Heruka are giant ninja monkeys
Huerkas are predators that duel each other over territory
Absolutely this
You should know that you've helped out a good 80% of my campaign just then tysm
Party is totally mechless currently
Imagine the absolute horror they'll feel when I throw a Phasma at them in the dead of night
I'm def planning an encounter with an Arthur though, perhaps they'd have a cool symbiosis behavior where they defend herds of 'herbivore' mechs in exchange for social stimulation and general survival things
Ofc within their territory
Imagine being the poor fuck bothering a bunch of Lanny's and immediately get sliced in half by a particularly grumpy Arthur
https://docs.google.com/document/d/1i49uPhMZogPG2vnuEUoWnjgka5LCWfvJVvjnszbkSBU/edit
been LOOKING at this license hoogh
HAZHUKOV Striker As the Armory further advances in military technology, its propensity for high-powered weapons poses a growing problem for the Think Tankās future projections. As the heat emission of weapons continues to grow at a faster pace than even the Armoryās heatbanks and advanced coolin...
cause i know itll be in this supplement eventuallyā¢ļø
Yeah it is one of my favs from the supplement
God I forgot about that thing. It's absolutely bonkers and I love it. Also God someone needs to do a one shot or something of all the mechs that ditch weapons, limbs, etc cause God it would go ham.
I'm super excited just my brain struggles to figure out the function of ejecting weapons that aren't displacer
This is a me problem specifically
Help plz
Maybe the Combat Drill so you can get theoretically infinite damage without taking the theoretically heat?
Though actually, would ejecting a superheavy weapon (when not using the one core bonus), grant you one backup weapon or two?
Definitely toss a Displacer on the Zhukov
Or just use its own Main Nexus, 4 heat isn't nothing to avoid
Limited weapons seem good to throw away too, Daisy Cutter let's go
Two, its based on empty mount
Big heat weapon, limited weapon, loading weapon
All good target to eject when needed
Fire and eject isnt a every turn gameplay loop like acastus, its a tool to be used as the situation demands
Limited weapon especially like daisy cutter or the incisor
and to a lesser degree, clunky weapon like things w ordnance, you can use them as normal without building around them since if the situation change and you need to move you can just eject them and run around with a back up shotgun
See this was my thought. Get an opening shot with an ordinance weapon (most are chunky as hell) and then ditch and close.
Limited weapons was one of my biggest selling points
is the Heruka intended to work with Brawler 2?
it seems like Dual Fist becomes really strong with that talent (2d6+2 for free), and it sorta invalidates one of the mech's traits too
It has a rework in the oven
Precisely because of this
HORUSHERUKA Striker First identified among the underground dueling circles of the House of Smoke, the Heruka is a strange pattern group whose battlefield application stems from its original purpose as a training/simulation frame. Without the resources of sanctioned duels, the underground dueling...
gotcha
i love this supplement
For mordred I saw you were plannin on bumping A mort to 5 range, is undeniable getting a bump up as well, It seems like those two are meant to match, and outside of the a mort is there any other general changes for it planned/thinkin on
shoot
as for further mordred changes, idk, haven't sat down and really do it. the change list is basically a checklist of things off the top of my head so i dont forget
hi Terk, for Blade Guard, was it unintended for frames like Lycan and Empakaai?
since those can use their integrated sheavy to gain +3 armour
and just attack with their heavy/main instead
Yeah made before those existed
so a patchwork fix could be that it doesn't work with integrated melee?
Yeh
Question for HA Zhukov's Catalytic Driver Mod. Could you still charge the Dharmachakra or benefit from something like the Terashima stances or Ferofluid Lance Fling protocol while unloaded?
As far as raw, yes
Asked before to no answer.. Is it just me, or does Aerosolized Whitewash from the Kishka affect a Gorshkov using it on its own cloak?
it doesn't because of the loophole that Gorshkov doesn't have a moment where it creates the Soft Cover
it just has it
Which means you can't use it to affect enemies in the cloak either?
you may do this part of the system "This system may also be activated as Quick Action to apply the effect to one zone of Soft Cover at least partially within your sensor range. Effects applied this way last until the end of the next round."
but the perma effect doesnt apply
Quick build question, can you use singularity motivator on a frundsburg to teleport into a crashing blow? Followup question if that works, can you do it to followup a crashing blow into another crashing blow?
yes, though this assume you miss the first crashing blow so you eat self damage
@covert surge question from a friend - With the geryon, can you use the thing to change profile and select the same profile, to make heat?
Yes
Togo Time...
MOREMECHSMOREMECHSMOREMECHSWOOOOOOOOOOOOOOOOOOOOOO
So if I have a player/I'm playing a Togo is it mandatory to have kick back playing 24/7 lol
is Togo up for thee ICP?
Also having read the Morgan I just had a thought. Its core power with Daisy Cutter.
Awaiting review from terk atm
exciting
..Wait. The Togo's Thermoregulator will be amazing on a Chinggis Mk.I, won't it?
Yes
Any big heater will like it but also ll3 3sp so its abt on par with the juice of things like the holy Asura
TOGO REAL?
As soon as it passes Terk review, yep!
(it has)
Wait, does that mean Togo out?
oh jeez, i didnt even realize that the phasma was size 3 too, i need to look into this frame more!
apparently i also missed the Frundsberg, and the dagon, i have apparently not payed attention to the sizes that well lmao
50 feels ridiculous, and i love it
Is chainblades still spicy
@here Chainsaw Man new season just dropped (Togo is now officially released to the LCP)
Design Doc: https://docs.google.com/document/d/1zy6EH_RDsOJoJoIyi0yFDeBqbyY1Ar3vqI_4ZGEOK8A/edit?usp=sharing
Get the mech LCP here: https://bluenexa.itch.io/terk-mech-and-tech
IPS-NTOGO Striker The Togo is a staple of the IPS-N chassis catalog, despite never having been released. It has occupied the up-and-coming project spot for over 150 years. Originally intended as the flagship of an upcoming line of mechs, the Togo has fallen victim to a vicious cycle of project c...
Holy aux mounts on the Togo.
I love this thing already.
Let me introduce you to OOPS, ALL MAIN/AUX.
[ LICENSES ]
SSC Swallowtail 2, SSC Deathās Head 2, IPS-N Togo 2
[ CORE BONUSES ]
Mount Retrofitting, Neurolink Targeting
[ TALENTS ]
Crack Shot 3, Gunslinger 3, Infiltrator 3
[ STATS ]
HULL:4 AGI:0 SYS:2 ENGI:2
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:7
TECH ATK:0 LIMITED:+1
SPD:4 EVA:9 EDEF:10 SENSE:3 SAVE:13
[ WEAPONS ]
Integrated: Chain Claws
MAIN/AUX MOUNT: Vulture DMR / Oracle LMG-I
MAIN/AUX MOUNT: Vulture DMR / Oracle LMG-I
RETROFITTED MOUNT: Vulture DMR / Oracle LMG-I // Mount Retrofitting
[ SYSTEMS ]
Markerlight, Tracking Bug, Core Siphon, Manipulators```
Oh shit I just realized this thing has three sensors range lmao.
Mr ips-n my computer dont feel so good
Got so much stuff strapped to it the computer bluescreens every once in a while.
Won't stop me from strapping a vulture/oracle everywhere and trying to snipe with this thing though.
Years of technical debts resulting in the recoil absorber shaking the ram stick everytime a weapon is fired
Who needs a functioning ballistic calculator when you can just keep spamming more lead down range?
hmmm Togo Morgan
I LOVE YOU TOGO
BTW on the design doc it says "LICENSE II: TOGO FRAME, DRAGONāS BREATH, GLANCING BLOW" but the weapon's not called draggon's breath it's called Chain Glaive
Hey, on topics entirely unrelated to Morgan and Togo, what happens when the cone template is amplified on a melee weapon?
nothing special happen? Engineer can already have a burst melee
I wasn't sure If it would be allowed on the Glaive. Too bad it's special effect is only at 3 threat
OH NO I MISCOUNTED.
I thought the jaywalker synergized with chain glaive but it actually knocks the target away too far.
I misremembered it as dealing 2 knocnback to adjacent targets (which would put them directly at threat 3)
But it deals additional 2 for a total of 3.
Man, Togo looks fucking baller
So it puts it just 1 out of reach.
I actually...
Why does Jaywalker inflict 3 knockback?
It pushes things out of threat of other CQB's, which seems a bit counter intuitive.
its a dedicated get the fuck off me tool
It does still inflict 1 passively, which could push from 2 to 3 threat... but it's not alone in that
Togo with all Jaywalkers sounds hilarious
It is definitely better for it that say, stub cannon tho.
I really like the jaywalker NIE of my fav aux's
*one of
an auxiliary with knockback 3 is great in just pure value, its just not like a gun for the dsas cqb type build, its just a great utility for alot of other builds
Yeag
honestly tho, chain blades adding overkill to any melee is intense tho
its not restricted to just melee :P
with hunter you can have an overkill dsas that shoots extra knives (thrown)
Ooh, double main/aux is neat
Personally I'm adding overkill to my shotgun. :p
Right now, I'm having the aux/aux as Duilius' Caestus with the chainblade
for those reaction attacks
The pain of wanting to incorporate the tresher but I literally have no space for it.
my set up currently is looking like Togo 3/Duilius 1/Frundsberg 2
for unbalancing blow
the goal is to just get a knockdown and then maul people to death and get caestus/chainblade attacks whenver someone tries to get up
but I might ditch the frundsberg to get zheng licenses and use Tiger Hunter Sheathes with chainblades
yeah
that said, chainglave can do some silly duelist shit
like grappling everyone in a cone
the only thing that's a shame for the togo is that it can't wield the greatest Overkill weapon in the game, the combat drill
thats the reason it has 3 mounts, so it can grab the combat drill :P
like I just wanted a doule main/aux but i had to throw in a third to shutdown drill shenaningan
yeah
Chouce paralysis hits again.
I could turn my Morgan fully melee, that way I could grab the glaive, and Thresher, but that means I lose the reaver, which, along with the glaive, benefits from Morgan's core power and trait, unlike the Thresher.
I could keep the glaive and use it as duelist feeder. but then there is little use for the chain blades, as the glaive and reaver both roll only one die with no bonuses, unlike the Tresher which can roll 4 base.
Which is not the end of the world but it is upsetting.
:p
Morgan with Saturation bombardier is pretty crazy
but also, dumb idea
All Autoguns Togo
it's just autoguns and chainblades
I feel like Morgan only has 3 mounts so you can't get the holy 9 Cone 15 line Plasma thrower.
"Say bye, map"
honestly' if I were playing morgan, it'd just be an artillery with subutai's saturation bombardier
just get really large blasts
with a decksweeper and jaywalker in the main/aux
to kill people who think i'm just an artillery
Tbh I just deeply enjoy big cones.
:p
Even tho it is for just one turn, seeing my gun generate a big ass cone is always a dopamine generator.
crazy idea, Togo with 2 threshers and fold knives
he just be teleporting
that said, Togo with Heruka's ten thousand arms is also insane
Threshers unique
Fun fact: People have been waiting on the TÅgÅ for at least eight months now.
reminder that the Jaywalker is best used for the caliban as you can commit horrible acts of vehicular homicide by becoming the literal isekai bus
Blood for the Blood God and, in addition, skulls for the skull throne
I have decided that walls are my sworn enemy (Material scanner on Morgan)
Chain Blade's "Only way you can attack with this weapon" prevents it from being used as part of Disdaindul blade, right?
Bringing up the Morgan, the Reaver should be HHS not HSS. Heavy Howitzer Shotgun and all that
I am absolutely quoting that lol!
aye that does put a damper on it
i really like the main/aux mounts
quite funny
also, having 3 mounts and an integrated is very cool
i was looking at the work in progress frames and they seem extremely cool
the Zhukov and the Dullahan especially
i love the tukahachevsky
i find the idea of deciding on an important ultra you need to take out, using disrupt equilibrium, and then just taking them on in a battle of who will die of stress sooner
by overcharging to use a tech attack on that turn and then just rerolling it until they are dead, it would only take one turn, sure it could kill you in that one turn, but ah whatever :3
i made this idiot -- HA TUKHACHEVSKY @ LL6 --
[ LICENSES ]
HA TUKHACHEVSKY 3, HA Tokugawa 2, HA Genghis 1
[ CORE BONUSES ]
Superior by Design, Adaptive Reactor
[ TALENTS ]
Grease Monkey 3, Leader 3, Nuclear Cavalier 2, Skirmisher 1
[ STATS ]
HULL:2 AGI:0 SYS:2 ENGI:4
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:15 REPAIR:5
TECH ATK:+2 LIMITED:+2
SPD:4 EVA:6 EDEF:10 SENSE:10 SAVE:14
[ WEAPONS ]
MAIN/AUX MOUNT: Karpov Shortwave Area-Denial System / Thermal Pistol
[ SYSTEMS ]
VELES-Class NHP x4, Deep Well Heat Sink, Maskirovka Suite, Signal Hijack Suite
just did 72 heat in a round through my test
i took 3 stress, but i was fiiineee
and most enemies dont need 72 heat to die
though i could probably get atleast another 20 in before i drop
acutally ill just test that
105 heat
thats not the upper limit, all of my rolls were odd numbers so deep well had less value that it could have
and i only have engineering 4, up that and your value also increases substantially, though like, whats the point anyways, you can already 2 turn anything in the game if you are prepared to take yourself out too
castigate the enemies of the armory
We go as fast as we can..
It's kinda fun how having an extra mount can actually make a mech "weaker"
superheavy mounting... the ultimate nemesis of the homebrewer
That is the most "IM READY!! HOW BOUT YOU?!?!?" shit I have ever seen. And I would be down for that. Just a full on reactor duel and brother I am nothing but heatsinks and coolant.
I remember an era where there was no chain glaive...
And when the Togo had the golden durability standard of 9 EVA 2 ARM 10 HP
And when it had 4 heatcap lol
yeah lmaoo
And the work you all do is appreciated and thoroughly enjoyed!
(Make sure you get some rest!)
Thank you, Nexa. 
A quick question about Heruka - I think I got a wire or two crossed somewhere, so
After the Improvised/Attack Invade is successful, do you need to make an attack roll for that, or do you just roll damage
I've been doing the invade AND attack roll, for context
Its two rolls, yes.
Excellent, thank you
To balance out your massive range melee theres more point of failures so you still want to get up close for real melee tm sometime
Makes total sense.
Boneless melee
... Heruka probably synergizes reslly well with Togo stuff now that I thinks it
@cloud terrace
I forgot about that system
This is one of those mechs id love to see get an Lcp one day but also know its very reasonable if we dont
what's next on Da List after the togo anyway, i'm curious
zhukov is pushed to the next one as a favor
feeling a chill roll down my spine as rz becomes Activated by zhukov
hehehehe
On reviewing the Zhukov, the Ontologic Incisor seems kind of actually too good, but what is your take on it, Terk? To me it seems like it bypasses basically everything enemies can do defensively, so things like Hunker Down, Deathcounter, all are ignored. And Limited isn't much of a restriction on something that can simply remove enemies.
my take on it is that it takes the Daisy Cutter and squeeze everything to the middle, it has higher floor but lower ceiling
its extremely consistent but it doesn't scale up, doesn't crit, doesn't take rider, doesn't high roll, doesn't take mods etc
Daisy Cutter does 3d6 (avg 10) in a big ass cone that usually hit 2-3 targets which is like 20-30 damage combined on average, not accounting for bonus damage which can bring it even higher. Structure damage is basically dealing damage equal to an enemy max hp. Most npc in the game do not have >20 hp.
true, but a lot of enemies do have resistance mechanics that are simply bypassed by it being structure damage. Like, yeah, you can do 10 damage in a big cone with the Daisy Cutter but lots of enemies could still cut it in half with various actions or traits.
Daisy Cutter isn't AP, whereas the Incisor is
Unless I'm mistaken and 1 structure damage can just be treated as doing damage equal to Max HP?
right, which is my point, its floor is higher, its minimum damage is pretty much guaranteed, but its ceiling also do not budge at all while Daisy can high roll or add bonus damage to it and you are suddenly doing like 20 damage in a cone 7
Wait, would Deathcounter be negated? Structure damage is a type of damage, which Deathcounter reduces to 0
I'm not sure, I just assumed "structure damage" is not the same as "damage to your HP" but I could very well be wrong, yeah.
So in a white room the two weapon comes out to about the same ish average damage per lim charge, incisor wins out when dealing with defense while daisy wins out when you add high roll, bonus damages etc into the mix
In any case I'm not arguing against how high the damage is, I'm arguing it just bypasses mechanics.
You don't care about Berserker's Stampede Defense, Assault's Hunker Down, Demolisher's Dig In, etc.
Shred already does the byspass thing
one swallowtail lock bypass like 90% of defense mechanics
curious about this one too actually
and it is the intended identity of the weapon to just extremely reliable as payment for limited charge, you press the trigger and it does exactly 1 structure no if no but
deathcounter works
damage immunity or damage reduce to 0 works, resistance doesn't
gotcha gotcha
Actually, I think Deathcounter wouldn't RAW. Page 78 of the core rulebook lists damage as exclusively kinetic, explosive, energy, or burn.
i think "1 structure" scares alot of people because it does sound pretty scary but the math wroks out fine. Theres been several hbrew that had efficient core power that also does 1 structure damage and those were also fine in playtest
𤷠its the current intended way it works
I herby propose... the Dharma-Bunker! (An expansion of the classic Uncle-Bunker from the Stort Custom Werks episode)
-- IPS-N Stortebeker @ LL9 --
[ LICENSES ]
IPS-N Raleigh 3, IPS-N Tortuga 2, HA Ghengis 1, HA Zhukov 1, HORUS Heruka 2 (WIP Reworked preferred but either works)
[ CORE BONUSES ]
Autostabilizing Hardpoints, Gyges Frame, (Mount Retrofiting especially if you plan to take a Dulius level next, or OP Cal, take your pick)
[ TALENTS ]
Brutal 3, Combined Arms 3, Duelist 2, Pankrati 3, Vanguard 1 (Many of these are negotiable for what you specifically need)
[ STATS ]
HULL:5 AGI:6 SYS:0 ENGI:0
STRUCTURE:4 HP:23 ARMOR:1
STRESS:4 HEATCAP:5 REPAIR:7
TECH ATK:0 LIMITED:0
SPD:8 EVA:16 EDEF:8 SENSE:8 SAVE:15
[ WEAPONS ]
FLEX MOUNT: Dharmacharka //Catalytic Driver Mod
FLEX MOUNT: Catalytic Hammer
HEAVY MOUNT: Krakatoa Thermobaric Flamethrower \Auto-Stab, Uncle Class C/C
[ SYSTEMS ]
(Whatever else will specifically work for you and your mission)
Using the Flamethrower to crit fish on turns you don't crit you can just charge up the Dharma (which may be an odd interaction but I like that it makes for interesting "my unloaded melee still can't attack but isn't totally useless" moments and I haven't found any melees that make that quite OP)
Replacing Ghengis with Dagon and using behold is less overall damage but has impaired crits and can get you a HORUS CB if you want any of them over these. Either way if you take Mount Retrofitting then one level of Dulius the ceastus helps you punish prones off the Dharma-Bunker, and Total Shutdown makes the Cat-Hammer even spicier.
Get another HA level in for Heatfall coolant, some Nuc Cal and move points over to engineering if you want to be overcharging to triple charge the Dharma in a single off turn, lol.
Just a silly idea. I also have a similar stort idea that uses Behold in one of the flex mounts and the flying brick's shock gauntlet on the heavy with more focus on rams.
where it is written "they treat all terrains and objects, would "all terrain" be better? also what does them treating all of that as height 10 actually do for impacting LOS
not all objects are terrain, so only including terrain would change things
Essentially anything that sticks out of the ground is now cover that fully blocks LoS
Whereas previously they could have "peeked" over same size cover, and ignored lower size cover (unless the target was standing directly behind it)
hm, alright, that makes sense
... wait. Can you put supermassive onto a jaywalker?
You could. Bah, the Idea is dumb and consumes too much actions for too little effect anyways.
@raven socket there is a repeated spelling error in the Morgan licence. Any time it should be HHS there is HSS instead. Just bringing it to attention
Point of clarification on the Phasma's 'Transposition' ability: Does the word 'Enemy' refer to a hostile character you are grappling, or any character you are grappling?
Oh right I have some questions about the Togo, do the Chain Blades attacks happen after the overkill attack's damage resolves or before?
Oop
Thank you
I am still pondering the best uses for carbine mod
With Winter Scar out, LBR seems like an excellent option
But are there others?
Gravity Gun?
Vulture DMR with Carbine
though Blackspot with Carbine could be funny on a Hydra
Warp Rifle
Vulutre DMR could definetly do work
I guess I was more contemplating it on vanilla Dillulius
But then again I might just run melee Dilly
So, I've discovered Togo is 100% the best mech for the triple autogun build
basically, get mount retrofitting, slap three autoguns and give them chainblades and oh look..you still have integrated melees
Wait... why does putting chain-blades on the auto-guns help anything? Actually how would overkill interact with a static damage weapon?
And the only way to attack with the chain-blades is for the other weapon on it's mount to trigger overkill.
Yeah
Technically, I think you could trigger overkill on a static damage weapon with Nuclear Cavalier II
yeah, this was a thing that my brain forgot about
IPS-NBERMUDA Defender/Controller The Bermuda, much like its namesake, is a semi mythical line of frames that IPS-N maintains from the Second Committee era. Originating from the same design competition that birthed the Worldkiller, the Bermuda is a TBK frame, seeking to achieve Biome Kill through...
IPS-N can into Seccom TBK fuckery too
mechanically this is a big tanky defender/controller that wants to get into the enemy's face and be a debuff bubble, with some niche briarberos interaction for ribbon :P
Okay this this is nasty and interesting
As a Quick Action, erect the shield. You become Slowed, gain Soft Cover benefits and set out six 1d6 dice.
Whenever you or an adjacent ally is targeted by a Ranged attack, roll one of the dice. Each target can only trigger this effect 1/round.
As a Quick Action, all targets within Cone 5 must succeed on an Agility Save or take Explosive Damage equal to your dice, halved on a success. This effect then ends and all dice are discarded.
is the intent here that you can roll multiple times for a higher number? not sure i'm understanding this one
It basically go 1d6, 2d6, 3d6 etc
oh, so it like... you or an ally are targeted, you roll a d6, it saves the number
then they pool together
Yep
okay i get it now
the wording confused me a little but that is a cool system. charge up a big shield and then blow guys up with it
The Retort Cutter shield :P
yeah! sick
Okay, so Ironclad, what if I'm my own worst enemy? š
Is it too much to ask for to fire disruptor three times in the same round?
Self heat shenaningan is what i immediately caught 5 seconds after making the system without the hostile clause
I think 30+1d6+4 self heat is a perfectly reasonable ask to only take 1 stress for
And sure, I could just take some mech with a large base cap and invest in engineering, but I don't wanna!
HE CANT KEEP GETTING AWAY WITH NEW MECHS
I keep having t h o u g h t s
Beautiful
Ough, amazing.
@forest stratus
Check this lol
It is amazing.
@raven socket I'm unsure if that's the correct way to contact regarding mistakes(?) for the lcp, but Mordred in the newest version of the LCP still requires you to be in range 3 rather than sensor range for A Mort/Crownbreaker, as in the google doc. Unless the google doc is the outdated one here.
The google doc is me working on a rebalance
When in doubt go with the lcp, because i usually work on prospective future balance change in the doc

also one more thing, if you use A Mort, at what point does the movement of Undeniable trigger
After the whole action concludes or during it, so that the mordred may be in range for the skirmish? (if A mort was used at more than the threat of your weapon and Undeniable would move either you or the target into range)
Simultaneous action let the user choose
ok thank you 
I just spent a while trying to get the dullahan into the lcp editor and I have some notes you may want to consider:
-
Pilot gear can't be locked behind licenses, so its going to have to all be exotic gear (so that people who havent read the licence dont pick a pilot melee that does 8 damage lol). For ease of use you may want to consider naming every item AM or croaker so that they are easily searchable, or adding a custom tag that brings them all up on searches. This is all super doable and doesn't really warrant me sticking my nose where it doesn't belong but:
-
Making the croker suit hp scale with grit is great, but it poses a problem in the editor, because compcon can't add grit to the current stat and it breaks. A way around this would be having a version of each croaker suit for each grit bracket, and an alternative to that is just forgoing grit on the HP, giving it overshield based on grit or something in the text of the item.
Update: Turns out you cannot search exotic gear by tag, so giving the croker items a custom tag is moot
probably just end up naming them ala Mardigral
Thats probably the best option
either way theres going to be an inconvenience - a bunch of pilot gear that most people won't be able to use, or a bunch of exotic gear that dullahan users will have to go fish out when they want to use em
either way, making them more easily identifiable is only good
pain
this is an intimidating screenshot
Talked about it in hombrew but probably makes more sense to mention it here. But does the Ontologic Incisor just one shot the Dustgrave finale?
Damn you single thing that breaks convention
Why cant khepri just be multi structure instead >:[
Is there anything else that does structure damage straight up?
On the npc side, sniper
And theres some hbrew frame that has it as efficient core
Bah i really dont wanna change the weapon just because 1 (one) boss from one supplement breaks it
Fair, although the supplement is an official one.
and it seems a bit strong against Ultras in general, sort of a risk free gun that barely has any downsides, and can comfortably kill them in 2 turns
thats its niche, strong and consistent against high defense enemy whether it be HP, structure or armor resistance
baseline on average the daisy cutter (its most direct comparison) deals more damage than it with a higher max damage potential
Daisy cutter does what, 10-11 average with any additional bonus damage being halved?
Daisy cutter also, can be resisted against, doesn't ignore invis, and gives all the enmies you shoot soft cover after
You could put shredded on the enemy to ignore resistance
but the Ultra can counteract that by clearing it on their activation
Daisy cutter on average is firing at 2-3 enemies
You would be hard pressed to spend a charge firing at a single target. The average npc at t1 has 14-15 hp, going up to 20 at t3
Dealing structure damage is equivalent to dealing max hp damage
Incisor has a higher minimum damage due to being unaffected by armor and resistance and scailing with the npc
Daisy cutter has a higher maximum damage due to rolling, critting, being able to take mods and take bonus damage, and possibly hitting >3 targets
Incissor is better at dealing with one tanky thing like an ultra goliath, Daisy is better at shooting at your average enemies
I strongly believe its going to be fine, āstructure damageā spook alot of people on reading but limited+heavy is one of the harshest limitation you can give any weapon and its comes out to pretty neck and neck with its contemporary the daisy cutter
And the daisy is a weapon that is usually considered āif this has been a hbrew people would have been up in arms abt itā
Except against the khepri
I mean, I think it's more that it ignores almost anything an enemy can do to try and survive that's weird to me, whilst also not really costing me anything, it's sort of a head empty point and click gun. I don't need to think about positioning, heat, self-damage, inaccuracy, if my enemy has shredded, if they're invis, and I'm not even worried to miss because it'll do 8AP damage anyway. Which I think is surprising also considering the license (which is sick) is built around weapons that would cause havoc on any other mech to use
like a single Scout could ruin a Daisy Cutters day
The limited heavy is the havoc causing
And you do need to think abt what you are shooting at to actually make it worth spending charge since a bunch of npc is also made of paper mache and it comes out to shooting them and dealing uh 8 damag
True, but low health enemies usually have invis or some tools to stay alive which it ignores, so even if you only do low damage it doesn't matter because you do enough damage to structure, which may be all you need
and if you do miss, still 8ap
and I wouldn't say limited heavy is havoc causing because it doesn't endanger your own mech
it's definitely a resource inconvenience, but in HA you can get a lot of limited system uses
If it had a downside, like big Heat, self damage, Loading etc I think it'd be fine. But currently I just can't see how it isn't too good at locking down an Ultra
I would honestly make it slightly stronger and have it be something that can only reasonably be fired once per scene. Like a displacer but Heavy
Its a lot of resource inconvenience because its heavy limited.
On any other mount, the turn you choose not to spend a charge you can just attack with your other mount which is also a main or an aux power level.
On a heavy lim the turn you choose not to spend a charge or have no charge left is a direct downgrade to just taking a normal heavy weapon.
The same general consideration as daisy, do i want to spend a charge (and potentially not have a charge later) or do i not, in which case my heavy mount is sitting unused (which means a large part of my power budget, a heavy mount, is not being used)
Zhukov detours around it because if it runs out of charge or is in a combat where its not worth spending incissor charge, it can just eject weapon and run around with a slightly weaker heavy weapon instead
I think how good it is at locking down an ultra completely outweighs that, and I don't think the daisy cutter comparions are that fair. They need to make the decision based on enemy positioning, enemy buffs, and enemy action economy which is chaotic and ever changing
There's also the risk you dont use it now, and move into the next combat and it's not as useful, due to Pyros putting up fire walls or something.
The Incisor is almost guaranteed to be useful, and it's extremely clear when it is. Because all you need is for the enemy to be any type of Ultra, or Vet.
This is going to be a white room forever argument. Im just going to wait for playtest fb
Yeah that's very fair, probably be testing it since I am a big fan of the license. The frame seems extremely fun
the Bermuda looks pretty cool - what typical use cases do you see for Ironclad? I can imagine some sort of ungodly stacked turn of dealing stupendous self-heat and "only" taking 1 stress for your trouble, possibly combined with Adaptive Reactor to regain the stress after, or maybe just helping you survive an extremely unlucky dive into enemy ranks.
ah damn hostile actions only, missed that
As someone who plays with the IPS-N stuff, Ironclad on Pollux is fucking hilarious
reading back but - i do think theres nothing wrong with saying "this is not compatable with content from [this thing]" ive seen a lot of people do this specifically about dustgrave anyway
I personally disagree with that stance
I very much feel that Lancer homebrew content should be fully compatible with, well, official Lancer.
If we have to account for people putting superheavies on silly things due to dustgrave, so be it. People shouldn't be limited in what content they can use with our homebrew. It just frustrates people and limits our audience.
I'm my opinion, at least
And thats fair!
I think both opinions have validity
I think my opinion on the dust gray things and people labeling them as non-compatible stands a lot more for things that were designed before duskrieve that the creator just doesn't want to revisit right now, then stuff made after, but like again I think both ends of the conversation are valid and makes sense
Lord help me im doing drone frame again, this time, RKF (SSC) melee drone frame with a royal vibe
You know the best thing about new frames- the promise/hope that new banging art will come for them
Squire drone, fetch me my charged blade
@glass saffron
This maybe asking too much, but I wish that there was a way for the Brudenell's Heavy Shock Gauntlet to deal damage to a target for each space it wasn't knocked back
knocking someone back 25 spaces is super fun, but it just won't be good on every map, especially maps where stuff is close quarters or the opposite where maps are just gigantic
I mean, you could just do what the DD/288 Monarchs do, marks spaces with those bigass missiles and then punch people through them
Dullahan rules feedback - Headhunter/Spinal Mount actually give the frame a REALLY cool identity as a crackshot/heavy gunner split talent user. The problem is that both of its guns are ordinance and can't be used to fire as reactions.
Extremely fun fact, ordnance only prevent overwatch specifically
Other reactions are a ok
Hgunner coincidentally is *not * overwatch :3
SSCLAUREL Striker/Defender The Laurel is an exclusive line of mech designed first for the House of Colors, which then later on proliferated throughout the rest of the baronies. Commissioned as the personal frame for the House of Colorsās Knight-Sovereigns, the Laurel is an eclectic mix of state...
now with full fluff
I think you can attack with a superheavy three times using Frundsberg's NHP, Asura NHP and Arthur
overcharge gain a free quick action into Arthur's Edge of Tomorrow (barrage as an overcharge quick action, meaning doesn't count into duplicate action rule) into Frundsberg's Thor Class NHP, skirmish with Superheavy (half damage) into Sherman Asura NHP, grants Full Action = Barrage
ofc you need to put at least 8 LLs into Frundsberg and Sherman and Arthur, be able to put two NHPs in a mech and not overheat
Even more lll considering you need horus Core power to stuff two nhp into one frame
Sounds abt right at that level lol
oh I'm dumb, Dustgrave has an armor with grit and I just copied that. Okay nvm Dullahan does work in comp con as intended
I wanna see this guy fucking duke it out against a Rat King
Question about Glancing Blow from the Togo, does it trigger any other on overkill effects before you reroll to attack another guy? Or is it just, instead of actually overkilling
isntead of
I love this thematically, is it getting added in?
dunno lol
it is on The List, i imagine
The one that I don't think is on the list but I would love to see eventually get put in ComCon is the one based off of that Sparri art
Also this guy š
potential slight tweak of superior armory (you can also use it with throwing weapons and other deploy as drone/deployable style weapon/sys)
Okay thatās cool
that's tight as fuck
So wait, you can throw a knife, and get the backup gun to double-tap them?
Howdy, small question about Ravana Class NHP:
The Wheel of Suffering
PROTOCOL
Effect
1/scene, the next time you Invade, if successful, you may take 1 Heat to immediately make another Invade on a target within Sensor Range of the original target. This can chain infinitely until the Invade fails or you run out of targets. An enemy can only be targeted by this effect once per round
Does this mean if you miss on that first invade, the effect is expended until the next scene, or you can try again on the next invade?
Yes but also i would not recomend using heruka and its license rn.
Its due for a rework and has one that i am working on that just hasnāt been finalised and pushed yet
Its a pretty early frame and license so it makes a bunch of mistakes that i now know better (dual fist lmao)
Heres the current plan
HORUSHERUKA Striker First identified among the underground dueling circles of the House of Smoke, the Heruka is a strange pattern group whose battlefield application stems from its original purpose as a training/simulation frame. Without the resources of sanctioned duels, the underground dueling...
Oh worm, thanks!
I absolutely enjoy the Togo's Magma Carapace
it always struck me that there are quite a few units who can resist melee attacks
but slapping that system on an open door Empakaai means whoever I grapple will eat 6 heat and be shredded for the damage to come
Gotta cook your food before you eat it
Ah it seems nothing thus far has come to dethrone the mordred as my favourite melee frame. Shows that mech & knows that space robot knights with plasma are cool.
I've beeen enjoying Togo overall
glad to hear it
i'd probably enjoy playing it a lot but i wonder how it plays with foundry since that automatically rolls overkill for you (or maybe that's just how my GM has it set up)
Can I check if I understood this correctly: if a revved up thresher somehow rolled four 1s on its damage roll, the Togo can immediately attack 4 times with the chain blades?
yes
[ LICENSES ]
IPS-N Togo 3, HORUS Minotaur 3
[ CORE BONUSES ]
The Lesson of the Open Door, Auto-Stabilizing Hardpoints
[ TALENTS ]
Pankrati 2, Duelist 2, Nuclear Cavalier 2, Skirmisher 2, Hunter 1
[ STATS ]
HULL:2 AGI:4 SYS:0 ENGI:2
STRUCTURE:4 HP:21 ARMOR:0
STRESS:4 HEATCAP:7 REPAIR:5
TECH ATK:+1 LIMITED:+1
SPD:6 EVA:12 EDEF:10 SENSE:8 SAVE:16
[ WEAPONS ]
MAIN/AUX MOUNT: Thresher / Chain Blades // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Magma Carapace, Thermoregulator, Interdiction Field, Metafold Carver, Personalizations```
maybe replace Interdiction with something else
get close, stop someone from moving, then gamble with thresher + chainblades
Migrated thanks to Captain Clem, ill just repost:
Ive been looking over and enjoying terks mech and tech
Fantastic work! However i would like to ask folks who are familiar with the homebrew what the intent is with Geryon. I am confused by its design and its purpose: how you would go about using it.
Hacking, artillery, im somewhat unsure.
There are some frames where their intended combat use is not immediately apparent until you enter combat with it. The geryon is often that mech
That said, you can make some nasty burn builds with the frame, and some nasty āas much heat as possible buildsā with hacker frames. The licence on the whole is a generalist thing
I figured, i think what threw me most was the core ability and it being a great shield but its not exactly the tankiest mech in the world
Couple with that its an artillery controller, it would be pretty far away anyway and its sensors arent spectacular
Its not the tankiest but its not squishy either, 8/2 is very solid
Its meant and geared solidly as a mid range
Not frontline but not backline, just in the middle of battlefield
It can shield your actual arti like Dhead, extend their range with gate, set up for your frontline with its intergrated asteroid, and shutdown dangerous enemy with the sun
And by itself it has good burn and heat capability and the ability to finely tune its own heat (the protocol to change weapon profile gen 1 heat can be used at any time and its reduced dz threshold is great for nucav, which adds heat to its weapon, which are then also converted to Burn due to Solar Flare
On that note Gate is getting buffed in a balance in the future tm
Oh snap its the GOAT
much appreciated for your personal input! As a side note and appreciation I think your work is awesome and very creative. Im terminally addicted to the Togo.
š
I would say it's a controller similar in vein to kobold. Just a grab bag of stuff for area control and area damage
But also, I play it like just a big Kobold with the asteroids function
after rereading the Geryon, I immediately came up with this build for one fo my pilots
[ LICENSES ]
HORUS GERYON 3
[ CORE BONUSES ]
The Lesson of the Open Door
[ TALENTS ]
Brutal 2, Centimane 2, Nuclear Cavalier 1, Hacker 1
[ STATS ]
HULL:0 AGI:0 SYS:2 ENGI:3
STRUCTURE:4 HP:12 ARMOR:2
STRESS:4 HEATCAP:9 REPAIR:4
TECH ATK:+3 LIMITED:+1
SPD:3 EVA:6 EDEF:12 SENSE:10 SAVE:14
[ WEAPONS ]
Integrated: "Serrated Sun" Wormhole Stabilizer
MAIN/AUX MOUNT: Nexus (Hunter-Killer) / Cosmic Knife
[ SYSTEMS ]
Ashes to Ashes, Relativistic Gate, Personalizations, Armament Redundancy, Type-I Flight System, Manipulators```
any dagon builds
yeah I got a real old one sitting around
it doesn't do much, but it does something
-- HORUS DAGON @ LL6 --
[ LICENSES ]
HORUS DAGON 3, HORUS Minotaur 3
[ CORE BONUSES ]
The Lesson of the Open Door, The Lesson of Disbelief
[ TALENTS ]
Hacker 3, LEGIONNAIRE 3, SHADOWCLOAKED 3
[ STATS ]
HULL:2 AGI:0 SYS:6 ENGI:0
STRUCTURE:4 HP:19 ARMOR:0
STRESS:4 HEATCAP:5 REPAIR:5
TECH ATK:+7 LIMITED:+0
SPD:3 EVA:6 EDEF:20 SENSE:3 SAVE:16
[ WEAPONS ]
Integrated: Data Dart
FLEX MOUNT: Behold
MAIN MOUNT: Sacrificial Spear
[ SYSTEMS ]
#_Ur Packet, Viral Logic Suite, Data Lash, Metafold Carver, Enthrall
that being said it does use legionnare content, so if you don't got that don't know what to tell ya
I had no idea what Dagon was supposed to be doing until I re-read everything like four times.
Holy shit this mech is cool.
A question out of curiosity, though - does the trait "Presence of Dagon" trigger House Guard 3? By an interpretation of the wording, you ARE cancelling an attack against an ally by the save forcing an enemy to target you instead.
Works for camus so works for presence
Excellent, thank you.
Overkill!
One more coloration!
The swordā¦
You gotta live a little guy who holds your sword
What if⦠you got the little guy a even little-er guy to hold his knife
that's just Rat King
I drew a colorful take on Terk's Geryon, figured it might be visually interesting if the portal was in the back and the front opened to release the blast
if this isn't the right place for this let me know and I'll remove it
This is the right place š
was looking through the compendium and when i try and open the suleiman design doc it says its been deleted š¦
Some google doc is bugged for no reason at all
So go with the LCP
I literally couldnt open the Sully doc a while back to I had to duplicate and delete the original
Are the data for the Laurel up? 
Theres a design doc
SSC (RKF)LAUREL Striker/Defender The Laurel is an exclusive line of mech designed first for the House of Colors, which then later on proliferated throughout the rest of the baronies. Commissioned as the personal frame for the House of Colorsās Knight-Sovereigns, the Laurel is an eclectic mix of ...
That's very cool
@covert surge hi, sorry to ping, but i had a couple questions about #_Ur Packet:
- does the free action teleport trigger iconoclast zap?
- are the digital constructs limited to the ones created by The Yellow Signal or can you use other constructs such as the ones created by Goblin's Construct Other? If so, can you use it on constructs owned by enemies?
re 2 i do not think there is anything in core named "digital construct", so i think RAW it wouldn't work, even if it was intended, and it definitely doesn't seem intended to me. considering you can only use the free action after creating digital constructs of your own via hashtur packet, im not seeing the argument for that
Every single piece of the Laurelās license makes me go āHuuuuhā, I love it
Sovereign drone and Ping in particular are like, āWoah, thatās a lotta anti-drone tech⦠But does that come up often?ā
Soverign works for alot more thab drone. Cant place deployable, mines, swarm etc
Cant tp
Ping honnestly just works lol
- yes
- only the one created by Yellow Signal
I'm sold
drones are defined as "weird little guys"
itty bitty little fellas
question about the Togo's Core Power. it says that the hostiles in the zone can't clear heat except by overheating.
But most 1 Stress NPCs can't actully overheat...
Some NPCs, like mechs, have a Heat Cap. By default, these characters have 1 Stress and become Exposed when they exceed their Heat Cap instead of making an overheating check.
Is it supposed to make it so that no NPC in the burst can ever become unexposed?
Doesn't seem unfair to me tbh
most of these 1 stress NPCs tend to die on the following turn after they become exposed
so it likely won't come up
I'm just worried that the core power basicly completely shuts down pyros and scourers.
They CAN just leave, if you don't have them grappled or immobilized.
It's a big zone, but it's not on it's own super dangerous, and it mostly just de-incentivizes them to stay there unless they have to or it's a scene-specific really important spot.
You can probably think of it as a bigger Flash Charge grenade with some neat extra effects tailored that Togo especially can capitalize on, except
It's a Core, and unless you got some reserve batteries you've got one use before a full repair.
I get where you're coming from, but it's not all that different from other specialized mechs that shut down certain types of enemies.
Like Dagon and making Witches want to die.
Dagon in particular counters any tech-attack focused enemy types pretty damn well (and is quite unique in that regard. A tech-focused defender isn't something the base game or 1st party books really had.)
Kidd kinda has an effect to that regard, but it doesn't protect its allies, it just gets mad that they're targeted.
... Well, no, Black Witch does a decent job of being a tech defender, it's just also generally limited to being close to the BW or by an Iceout.
You don't really need to stay close to Dagon to stay protected.
Come to think of it, Dagon would get very solid use out of Black Ice Module, huh.
Meshes decently with the PCP too, since you could just
Sac Spear stab them on an Attract plate, and you probably have taken Open Door, so they're likely to just fail the save and get Immobilized all over again.
On that note, I adore how utterly SCP Dagon is
The Sac Spear's description legit reads like the containment protocols of an electronic memetic hazard
Black ice or scorpion are both good
And yeah I wanted to go very matter of fact for Dagonās item descriptions, imo the estoeric quotes wout context was a bit overdone for spooky frame
Dagon can do a pretty mean Tech tank with Painted Lady's Data Cloak, his Data Lash and Scorpion
cool ty!
i personally disagree about Dualfist's problematic nature, as it requires significant investment in Brawler 2, relies on critical hits that aren't guaranteed, accept in stortebeker, and is similar in power level to siege ram and SMN in terms of utility and damage
siege ram & duelist, SMN bypassing restrictions, etc etc
on crit you get to swing a 1d6 weapon for free is already pretty out of bound before Brawler 2 comes into play
as-is, it's a gambler's melee buff to output more damage alongside siege ram, though with less reliability and more potential damage output
also
Horus heatgun+archer artillery thing I did while waiting for email response ;P
The problem is that it counts aux weapons. A quick action can fire 4 aux weapons (or 3 aux and 1 main) and itās pretty likely that one of those will crit.
siege ram infamous double ram combo is way more consistent, inflicts prone, and is tied to a pretty good talent in duelist to function
and requires similar amounts of building setup to function
Decided to look up the term fenghuang.. Can you tell me anything about the phượng hoà ng, Terk? It's okay if you don't want to, but I think people who grew up with it are better for learning than a flat-spoken westerner like me.
Peacock tailed fire big bird lol
Part of a set of four sacred animal w tiger turtle and dragon
I know as much abt the nitty gritty of it as some random UK guy abt the secret of the druids
As in i know it exist and some surface detail and that is shows up a bit in myth and decoration but outside of that i have uh forgot all the stories i learned in primary schools lol
nodnod. It's still interesting to learn of, but I definitely feel you about the whole "Hey, what are druids like?" like.. How am I meant to know?!
Do I look like I went to Oxford? (No, no I don't.)
I keep trying to figure out some Terk mechs to play with and it always just seems to be the Painted Lady
Bnnut
can you order the impared and heat on neith arrow to give +1 heat on systematic failure?
Question about painted lady and reacting to attacks: if you react to someoneās attack in a way that puts you out of range of the attack, do they still attack you?
For example, data cloak lets you turn an attack smart before they roll. So berserker attacks you with melee weapon and you turn it smart, then you bounce to move away from the berserker. Now you are out of range for the attack and they havenāt rolled yet. Can they still make the attack?
Iāve been using painted lady in game that lefarsi runs, and we ruled it that they canāt make the attack, but just double checking to make sure
They canāt make the attack
*raises hand *
What are the official rules on levels of elevation????
its mainly tactician + seeing over cover
imagine you are standing ontop of a size 1 piece of terrain
Hey, are there any plans to draw up the Asp and/or add it to the LCP?