#Terk Mech & Tech
1 messages · Page 11 of 1
Its pretty funny you used on a witch tho
“Your suite of sophisticated top of the line electronic warfare intrusion package are no match for the Armory power of trying again”
Yeah, I had a friendly Monarch looking over the entire battlefield so I can just rat around in a corner and just melt them from beyond their sensor range with core. The funny thing is, both my teammates have better sensor ranges than me (Monarch and Tort) but it didn't matter because I had core.
They wanted to heat gun my friends, so I heatgunned them back.
lil darius sketch
😌 another egg
i have a theme
what's this meach gonna do?
this
noice
only thing is that you now have two (potentially now 3 with duelist) counters to keep track of that all apply to melee attacks of some sort with the dharmachakra
otherwise I really like it
iskandegg
eggskander
COSMIC EGG
fuck eggskander is way better
y'know what
terk mech and tech long history with eggs
one of the points brought up when I was discussing with Bluenexa about making the supplement was and I quote
This is probably going to get an extra carton of eggs or something each month since its a small pwyw supplement :P
Egg salad skander
o7 🥚
when I see the SSC goldstreak and the mentioned part of letting allies take damage for its healing affects to be stronger, then I just imagine them having a sort of crazy diamond ability to punch the shit out of their allies to heal them and armor them as well
genuinely no idea what im going to do with goldstreak when I get to it
dont exactly have any good idea for it and I kinda dont feel the design anymore
I had one idea kinsugiri and that's it that's the entire visual design of the mech
its just a kinda
a guy
hmmm
I wish I could suggest a idea, but I remember you talking about not wanting suggestions from other people, right?
might not even do the frame tbh and let it join the club of crab and zhukov
Blue seeing this /j
Damn
That is an aesthetic
Iron Maiden core
Oh I am digging this
Also
I have a licence sitting in my inbox ready to be put in the LCP.. Should be the next few days, hopefully
👀
which one
I'll give you a hint
||Wouldn't you like to know?||
(This is genuinely a hint and not me being snide, btw)
Heh. But yeah, guessing last couple of commisions all been for the same suppliment? Getting a kinda shared vibe
deniable asset Morgan?
I'm looking at a Phasma grapple build, and I'm running into a problem - is it possible to grapple more than one enemy? If you grapple an enemy you both become intangible and then you cant grapple more enemies. Is there something about "in control of grapple" rules that lets you just decide to be in control or not?
woah its actually even worse than that - Im not sure there even is an in-game system for "in control of a grapple"
i think the first clause of transposition lets you grapple tangible enemies while intangible
happens to the best of us
-- SSC Phasma @ LL7 --
[ LICENSES ]
SSC Phasma 2, IPS-N Zheng 3, HA FRUNDSBERG 2
[ CORE BONUSES ]
Superheavy Mounting, Gyges Frame
[ TALENTS ]
Duelist 3, Executioner 3, Pankrati 2, Brawler 1, Tactician 1
[ STATS ]
HULL:6 AGI:2 SYS:0 ENGI:1
STRUCTURE:4 HP:26 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:6
TECH ATK:0 LIMITED:+0
SPD:6 EVA:10 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
SUPERHEAVY MOUNT: D/D 288
FLEX MOUNT: Blade Mantle
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
[ SYSTEMS ]
Articulation Sync, Blade Guard, Total Strength Suite II, Stable Structure, Armament Redundancy
The best use for the D/D 288: +3 armor
There absolutely is
Finding it in the book
To GRAPPLE, choose an adjacent character and make
a melee attack. On a hit:
• both characters become ENGAGED;
• neither character can BOOST or take reactions for
the duration of the grapple;
• the smaller character becomes IMMOBILIZED but
moves when the larger party moves, mirroring
their movement. If both parties are the same SIZE,
either can make contested HULL checks at the
start of their turn: the winner counts as larger
than the loser until this contest is repeated.
A GRAPPLE ends when:
• either character breaks adjacency, such as if they
are knocked back by another effect;
• the attacker chooses to end the grapple as a free
action;
• The defender breaks free by succeeding on a
contested HULL check as a quick action.
If a GRAPPLE involves more than two characters, the
same rules apply, but when counting SIZE, add
together the SIZE of all characters on each side. For
example, if two SIZE 1 allied characters are grappling
a single SIZE 2 enemy, the allied characters count as a
combined SIZE 2 and can try to drag their foe around.
So normally it's the larger party
And the phasma is size 3
My confusion has been cleaned up, but here's what I was misunderstanding: I didn't see the line where the Phasma could grab people while intangible, so I thought you'd be stuck grabbing one person and then you both are intangible and you cant grab anybody else. That made me wonder if you could cede control of the grapple so you could go grapple more people, but thats really moot and stupid because you can just grapple people anyways.
Ah, gotcha
And yes, if for any reason ypu would wanna do it, you absolutely can surrender the control of the grapple, but only if you are the same size as the combined size of enemies you are grappling.
((You can simply choose to fail the hull check))
Which isn't all that useful, but is a thing
Hey Terk! Hòu Yì Gauss Crossbow question:
The Explosive Clamp mode has this text:
Choose an equipped system with the Grenade Tag. Spend one charge to throw the grenade at the targeted enemy position, hit or miss.
Is this required, and can you throw mines?
ooh actually that makes me wonder
if you had a hypothetical grenade that explicitly doesn't have or require charges, can you like. throw it anyway or does it Require You To Spend A Charge No Matter What :V
Yeah, if it has no Limited tag it's just infinite
You may choose if you wanna clamp the grenade onto it or not, and only nades
Understood. Thanks.
Are there any NPC mechs you drawn Terk?
When Frundsburg uses its core power, and then later cancels it as a quick action, can it use it again later in the same combat?
impaired from structure/stress doesn't count as self-inflicted right
Don't think so?
if you can clear it with stabilize you can clear it with the system
makes sense, thanks
Is there a way to use the unreleased frames on compcon ?
im pretty sure if they're unreleased they don't fully exist yet
rather than like, being there but hidden due to not being sufficiently playtested or something
hmmmm, gotcha
which frame are you talking about?
For Terk frames, usually the lcp doesn't exist until a while after the frame is finalised in document form.
dulhallan
hmmm, ok
thanks
reworking the Lord to have less overhead in terms of info and make it easier to implement into lcp/gaem
delicious
- Is the BB-SLC intended to be useable by the Lord itself? Maybe change the third paragraph a little to "You or any allied mech" if so?
- Purely a vibes suggestion, but while Quartermaster is nice, I think it might benefit from a bit of spice? Maybe allowing the Lord to repair adjacent allied weapons when stabilizing, maybe even at doubled cost if balancing is needed. This would also synergize well with Auxiliary Weapon Link.
- Lock and Load ignoring Ordnance is odd when 1) the Lord is immobilized and 2) brings up the question of, do allied mechs stop ignoring ordnance when they move away, such that they can only really move one space (two if the Lord has House Guard)? I think the trait overall is sick tho.
- The TCK-50 change is nice, I like that it plays into Heavy Gunner well now. I also like how it still synergizes with Suppression Subroutine and now also Twin Barrels.
- Two Stages Charge got a cool boost, though I'm a little sad it doesn't work with TCK-50. But with Gunsmith maybe it doesn't need to. I also would expect it to deal 10 damage to objects just because tracking object HP that much (speaking as a GM) is bothersome, but that's not really a concern.
- Does the additional text on Retrocausal Mod imply that it works on Suppression Subroutine? It's unclear because I wouldn't guess that to be an "external" source.
- Still love the Lord. Bless the Lord.

Though now that I think about it, I somehow only associate ordnance with movement, but that's not true.
You can use the turret yourself
Lock and Load basically allows you to use a qa to be able to move before firing ordnance as well as others to do the same as long as they move up to the Lord’s position
Retrocausal additional is just there to cover my bases it still doesnt bypass surpression
Allies stop ignoring ordnance when they move away
You can run like 6 spaces and throw nades or whatever, as long as you fire the weapon while adjacent, you get to ignore ordnance
wait, so it only has 1 weapon mount, if im following right, so its only got 1 mount option for the core power?
can it target integrated mounts using this ability as well (Such as the integrated superheavy, aux, or bonus main)? How do mounts with superheavies on it work?
its intended to cover the usage of corebonus that grant mounts
and it works just normally with superheavy,
you are ripping out two mount slot and putting it on the floor and it still takes a Barrage to fire
only reason i ask is cause it says you choose one mount, ty for clarifying
i was about to ask about deactivating the BB-SLC and then i tabbed back over to the doc and saw that addition at the bottom lol
I just remembered that I need to add a pick this back up clause :3
huh, wait i noticed, is it a TERK original, using the cyan color for mods?
i think its only your stuff ive seen it on
comp/con does it
so I just modified the template to add a version with the comp/con color
helps with navigation at a glance
I like this new Lord
much more streamlined
also the Retrocausal mod is funny
should make it not death to try and intergrate into lcp :P
weapon swap is thematic but also a big hassle both in term of text ruling and tighening wordings and also mechanically to be intergrated into a table and the pay off is middling
Why am I getting R6 siege Tachanka vibes? I mean I dig it extraordinarily but wasn't expecting it
the lord integrated mod slot still costs sp, right?
For the integrated mod slot, I presume if the mod is limited, ally use also consumes limited charges? For if you stick a thermal charge in the mod slot. Would that allow stacking thermal charge mods?
It consumes limited yes
Ill add a unique clause later so you cant slap two stabilizer and shoot cannibal at 13 range
WAIT DO MELEE WEAPONS GET +10 RANGE ON THE TURRET?
they only have a threat, not a range
Like the way you did the intrigrated mod- much better then my attempt
Caliban alt :3
now only to figure out how to make a Horus alt and we will have 4 for 4
hooks into its various defense system and the inherent inaccuracy of all its weapon and the cannibal loading
a goblin alt that is somehow even more fragile and hacking focused
/s
+20 TA 1 HP 0 Repairs
you either make all of your opponents overheat before they get into range or you die, its that simple
The bombard sitting in the back of the map:
Oh it's an even angrier caliban. I didn't know that was possible
melee Pegasus
You joke but I've seen it done.....and honestly it's freaky
The only thing scarier than a Caliban is a Caliban that can heal itself
At least, with a normal one, you can slowly and surely pick it off
It's actually quite good, Ushabti and By The Way, I Know Everything do not care about engagement, and the frame's average stats make it quite good even when in melee where it's riskier
so how the hell do you play XERCES
It isn't in the lcp, so the good ol' way
i assume they meant build wise?
(i would also mention the Xerces is not in the compendium doc- tho it does have art, the Lord does not link to its remake doc, and the Aquilegia does not link to its draft)
Horus Dragon? Or HA Draco?
/j .... what if.... Rat King 2
its a striker lich instead
That's a lich alt? Hell's bells.
Self stun, condition messing
And its all System Saves, no tech attacks in sight
A buncha quick tech for use with allies
I think people get snagged onto lich’s soul vessel too much when making alt
And the liscense is kinda eccentric
Aye. I do like the idea of fuckin around with swapping status and effects around and so on. Especially the whole " Oh hey you got a bunch of status effects on you DIE" .
It also includes condition on you so
Hmmmm combo it with stuff that can force target and that could get messy. The Forget-me-not has the thought ripper which after it's primed makes it so that any tech attack against an ally in a certain range has to target you instead after the attacker fails a system save
@cosmic steppe LICH ALT
my ass adding more frames while i still have a ton of other things to draw
Just for flavor reasons I’d change the intangible to be more like the minotaur “removed from the battlefield” since intangible carries firmament connotations and volador as far as we’ve seen are blink focused
I love the fact that this thing showed up before lich, and yet is an alt frame cause Lich is like that.
i mean mk1 is the alt of mk2 gunghis
Wait just occured to me i need to put sth in so it doesnt own itself if some madman decide to use plasma gauntlet
dipping into manti for emp would also be pretty funny
stun a group of enemy and then just
Pretty awesome! I love the conditions focused damage weapon and superposition. Seems demonstrably less fucked up than the lich too.
Its basically proto lich
[ LICENSES ]
IPS-N Caliban 2, IPS-N Blackbeard 1, HA FRUNDSBERG 2, HA BRUDENELL 3
[ CORE BONUSES ]
Titanomachy Mesh, Superior by Design
[ TALENTS ]
Vanguard 3, Combined Arms 3, Grease Monkey 2, Executioner 2, Brawler 1
[ STATS ]
HULL:6 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:22 ARMOR:2
STRESS:4 HEATCAP:11 REPAIR:8
TECH ATK:-2 LIMITED:+2
SPD:3 EVA:8 EDEF:8 SENSE:3 SAVE:15
[ WEAPONS ]
Integrated: HHS-075 “Flayer” Shotgun
HEAVY MOUNT: Chicxulub Heavy Shock Gauntlet (Supermassive Mod)
[ SYSTEMS ]
Synthetic Muscle Netting, "Iron Hand" Heat Shunt, Joint Mobility Recalibration, Blade Guard, Armament Redundancy```
so, I wanted to try and combine the shock gauntlet with the Caliban, and so far this was the idea I had, though in unsure if it works as well due to the Cannibal's inbuilt reload damage feature
Oh my god lich alt with integrated weapon buddies ✨✨ /lh
TF2 coconut.jpg ass coding
That reminds me I need to put mine into a doc
that's a terrifying thought
Just wanna say, the Haliastur looks so sick and I want to play it.
asking purely as a new gm, a player of mine is asking if i can allow terk mech, is it a good idea to allow my group to use terk mech in the wallflower module
if you're a new gm who isn't super comfortable with allowing homebrew, then there's nothing wrong with saying that to a player. i think all of the terk mechs ive looked at are pretty well balanced? so as long as yo'ure not mixing homebrews, it should be fine balance-wise, but if you're still figuring out the system there's absolutely nothing wrong with limiting things to just core first
wallfloweris pretty long too (LL0-5), so you can also just revisit that at LL3 or so
im thinking of allowing homebrew post wallflower
with of course, them getting checked out and thank you for the voice of confidence on terk mech
its definitely pretty reasonable to want to keep things simple to start with. besides, even if you allow the terk stuff later, if it's not working for the table for w/e reason you can always just say that lol
Another thing to say about wallflower, is that it is generally pretty easy, so you may already be modifying some encounters if your players are decent at the game. I have disallowed Terk for my ongoing Wallflower game, but I allow it in 1 shots we do occasionally
Generally the terk stuff is pretty good and well balanced, but if a team is new to lancer I’d say stick with base game for a bit
You can always allow terk some way in if everyone get comfortable enough.
Can someone Explain the Gorshkov to me? It seems appealing but I don't exactly see the niche
you go hidden
I do love the mines and spotter array is hilarious
Easy time going hidden, likes off turn things like mines so it can go invis/hidden
Annoying giant zone of soft cover that enemy has to shoot through
Pretty much Infiltrator+Demolitionist the frame
Or you can take all support system and be a perma invis/hidden supporter with a mobile cloud of soft cover
Go invis/hidden, shank people with the core spike, free stun :)
It seems to want to be close up, hmm...
Mm.. gonna try to build a lil ll4-6 Gorshkov. But it seems hard to do. I might be too striker brained for this.
This is what I use for Veil. Note, this was created when Gorshkov was first released before there was really anybody making builds/guides. Therefore, it's far from optimised, and I have yet to playtest this, so take all of this with a grain of salt.
[ LICENSES ]
IPS-N GORSHKOV 3, SSC Metalmark 3
[ CORE BONUSES ]
Overpower Caliber, Auto-Stabilizing Hardpoints
[ TALENTS ]
Infiltrator 3, Crack Shot 3, Walking Armory 2, Siege Specialist 1
[ STATS ]
HULL:2 AGI:2 SYS:2 ENGI:2
STRUCTURE:4 HP:13 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:5
TECH ATK:+2 LIMITED:+1
SPD:6 EVA:10 EDEF:12 SENSE:15 SAVE:14
[ WEAPONS ]
MAIN/AUX MOUNT: Rail Rifle / GRENADE LAUNCHER // Overpower Caliber, Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Spotter Array, Armament Redundancy, Core Spike x3, Active Camouflage, Active Scanner, Sapper Kit x4```
On that note, can someone explain Mordred?
Why would I ever use A Mort when I could just hut someone normally?
"Hit me, and I'll hit you back, harder."
A Mort forces a movement from Undeniable since it's a tech attack, which then plays with forced engagement with Mordred from Usurper, while at the same time also forces damage from the skirmish.
So it’s just a free extra attack from the over watch?
it lets you do controllery stuff while hitting them at the same time yeah
and it lets you skirmish twice in the same turn - which is relevant for when you have a single cracked-up heavy mount with 6 billion buffs on it (/hyperbole) - without needing to overcharge
Yknow, speaking of Mordred, A Mort only forces the enemy to attack, it is not auto hit right?
Does that mean tou could combo it with NOAH?
Move into melee, Overcharge to activate NOAH, Skirmish, A Mort.
The ultimate whiff punisher
Ah so my idea not work
Then why not just barrage at that point?
Clarinet lets you swing twice with it during barrage
it also reduces its damage to Main weapon levels :V
the point of a heavy is it hurts significantly more than a main
using the heavy two separate times = more damage thsn a heavy + a main - and clarent just does heavy + main when it barrages
(also, if you have effects that make you resistant to damage on your turn for exsmple, or that retaliate for attacks against you, you can get those off the attack)
(also also, if the target only has a Loading weapon you can get them to unload it on you instead of someone more fragile)
the advantages of it are kind of hidden behind combining it with stuff, yes- but they’re there
extremely funny tech is using Asura
tech action can be repeated using full tech, which doesn't count as either a skirmish or a barrage
meaininh with Asura you can AMort twice and then Barrage
this probably kills whatever it is you are trying to hit
sinces its like 3 attacks with a heavy mount and 1 with your other mount
throw in an overcharge for even more funny
its not meant to use the clarent its meant to use sth like the Kinhammer, taking from Arthur license the Full Chasis Reinforcement, Avalon and AEA
Can the forced movement closer to you from A Mort trigger overwatch?
now that i've been shown the sauce i'm starting to cook, and the numbers are looking pretty crazy
Well.
If you, or an ally have spotter array from Gorshkov you can do some funny stuff with that forced movement.
But, more useful imo are Gorgon's Sentinel drones.
Especially with the core power they can dish out some extreme damage.
Add to that the possibility of grabbing Frundsberg Blade guard for bumping up your armour to pretty dumb levels.
ah that's what you meant
Hey there Gamma! :D
aw hell yeah, builds
Hey, what would, potentially happen, if I applied kishka 1 whitewash to Gorshkov's Bong Cloud? Would it make me treat it as difficult terrain, or would I be free to hang around as a wandering diff terrain?
I'm starting to warm up to Gorshkov and Kishka.
And would I recieve the +1 diff to shooting at all times?
[ LICENSES ]
IPS-N GORSHKOV 3, IPS-N Kishka 3
[ CORE BONUSES ]
Reinforced Frame, Integrated Weapon
[ TALENTS ]
Gunslinger 3, Infiltrator 3, Centimane 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:22 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:0 LIMITED:+2
SPD:5 EVA:8 EDEF:10 SENSE:15 SAVE:14
[ WEAPONS ]
INTEGRATED WEAPON: EMBER Thermobaric Nexus
MAIN/AUX MOUNT: Chaingun / EMBER Thermobaric Nexus
[ SYSTEMS ]
Core Spike x4, Aerosolized Whitewash, Sapper Kit x5, Pattern-A Smoke Charges x5, Phoenix Flare x5```
My weird aah Gorsh build.
Just bumping dis again.
I'm only not sure of the difficult terrain because the cover moves with the Gorshkov.
Also if I used the +1 diff to all attacks option, would Gorshkov's trait prevent that difficulty from activating against enemies in the same zone of Soft cover?
Or is that an intrinsic attacker side thing so it cannot be bypassed?
you, too , would treat it as diff terrain
and it would also have +1 diff
note that you never actually generate the bong cloud
its always there you just tick up and down its burst value
so whitewash needs to use the QA until end of next round option
Would that by chance function the same way for the hive drone?
The alternative is a movable zone of difficult terrain
Aw, sad that it lasts shorter 😔 but it is a neat tool for trapping enemies when I am intending to bot move for any reason.
*not
yes
the soft cover belongs to the drone not you
gotta get hecatoncheires for moving death hive drone shenaningan
I meant to use whitewash more with the Smoke grenades for aux burn throwing so no big loss there
Interesting
fun fact Kieu is vietnamese and is pronounced extremely similarly to KILL
Excellent
Oh, fucked up and evil /lh
Ok random question. Got a player who is wanting to play a Togo but they're wondering if you play it like a more aggressive and chop happy enkidu
it is frigteningly fast if Gun the Engine keeps triggering
because Gun the Engine has no 1/turn or 1/round, it just keeps happening if you keep etering DZ
so you do play it with great aggression, tho much less zone control than an Enki
closer to what id say like a sehkmet beard
Mmm... Geryon's Fusion lance works rather well on Arthur.
So basically a balls to the walls version of sekmet beard
The true th2 tomohawk user rather than the painted lady
Can you put Flash Anchor on a Suiliman, then pick up the Suiliman and run around with a bigass shield
Yes, its pretty much the same as letting someone with flash anchor rides on a mule harness
wait sorry I meant hardlight shield and enclave pattern support, the ones that immobilize you
Okay better question - if you're slowed, does that prevent "moving with the other player" for the effects of carrying handle? The simple way to do that would be to make it involuntary movement, but then you run into the lancaster backpack, which had to add an "if you're immobilized you fall off"
Basically we're trying to figure out if a a Suleimon can be picked up, then use hardlight defence system. Mule Harness has a specific clause to make you fall if you become immobalized, but carrying handle does not
Follow up, does a held Suiliman follow a teleporting mourning cloak
I forgot abt all the other clause so just treat it exactly like inverted mule harness
Until i can add them back in
When will the next update to the lcp come? I can't wait to have one of my players pick Togo
the next update is subutai
Which is coming in the next few days
after subutai is morgan and then togo
melee pegasus
It was a melee lich
even better
I too dream about the Togo
Melee Lich is hilarious
hey, just bumping this, dont know if its intentional or not!
- Xerces, Wraith and Hamidou arent in the WIP section of the compendium doc (tho the last 2 also dont have art)
- Lord does not link to its rework WIP, nor does Aquilegia link to its WIP doc
heavy charge blade lich is the single most fun I've had playing lancer
the alts aren't in there
That's metal as fuck
ah, guess i assumed they would be cause Mordred is but, you know, guess it is also an alt of something you made, haha
i keep thinking about like,,,, An alt for Togo thats a a collection of house modifications you can do to a togo to make it a "functioning" mech
like people making custom motorbikes and shit, and chop shop style stuff
also what/who is Togo named after?
My Brudenell build is salivating at the thought of the thermoregulator :P
dont worry that was like 40 years before ww2, dude died like 5 years before ww2 and afaik didn't have anything to do with the imperial japan atrocs
the reincarnation of Nelson indeed
What talents would people recommend for a Painted Lady build that utilises (may not include all this stuff, it's just an idea): Blackjack Cabled Dagger, IFF Spoof, Rail Accelerator, TH2 Tomahawk, Bristlecrown Flechette Launcher, Reinforced Cabling, Multi-Gear Maneuver System, Assassin Drone, Puppetmaster
Hunter's a gimme for the tomahawk I reckon
Trying searching for it, but couldn't find it. For Full-Chassis Reinforcement, can you get more than one a round? So Enemy 1 attacks you, you brace and pick Patience. Then on Enemy 2's turn, they attack, and you brace again, and choose Audacity. And both keep until start of your next turn?
yes
this however is predicated on you receiving just ungodly ammount of firepower so you are gonna need all the power that multiple braces gets you
if you braced, chose patience, and then the enemy just don't attack you any further because you have +1 Diff from native brace and them knowing you have FCR and just used Patience, it is kinda wasted
Impact Lance Toku with this
aha makes sense
Hunter 2 cast a long shadow over anyone trying to make a throw frame
the terror inflicted by the exclusion of you may
Literally all they had to do was include those two words, yes
✨consent✨
Somebody should make one of those consent meme about leaving a thrown weapon on the ground
Kieu: I consent
Knife: I consent
Hunter 2: I don't
Is there someone you forgot to ask?
Terk.
This is a batman mech.
/Pos
my god
-- SSC Phasma @ LL6 --
[ LICENSES ]
SSC Phasma 3, IPS-N Vlad 3
[ CORE BONUSES ]
Superheavy Mounting, Titanomachy Mesh
[ TALENTS ]
Executioner 3, Duelist 3, Pankrati 2, Brawler 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:23 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:5
TECH ATK:0 LIMITED:+1
SPD:6 EVA:10 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
SUPERHEAVY MOUNT: Combat Drill
FLEX MOUNT: Phase Tear
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
[ SYSTEMS ]
Articulation Sync, Interjection Weave x4, Phase Charges x4, Personalizations
You know I had to do it to em
Typo: Rat King schrodinger targetting says 1/turn and 1/round on compcon
The fa swap and the reaction swap are different things on separate cd
oh im dumb!
Also holy fuck the kieu systems looks awesome
I really really want to give it tomohawks
or guillotine
holy shit this is aweoms
Yeah ive been running a knife and sword Cool build in CP2077 :p
LMAO
Rotating Kieu visual design in my head and wait a minute this is Kullervo
Scifi knife that store knife by having it stick out of em :P
Heya, got a quick question about Heruka's Dual Fist system.
(Following the topic of thrown weapons, too)
IIRC thrown melee attacks are kind of handled like ranged attacks (affected by cover) but still count as melee.
Dual Fist states it triggers on melee attack crits, regardless of threat.
Is it intended to be triggered by thrown attacks?
Yes but also tbh you probably shouldnt be using heruka in any campaign you are intending to start rn
Its going to be heavily reworked in the future and dual fist is getting replaced entirely
Darn
Its one of my earliest frame and there are uh teething problems with the balancing
Made a funny build using an MOI Amakusa with a heavy lean into improvised attacks in case of bad situations/weapons unloaded.
2d6+2 kin damage on a crit for absolutely no investment or cost is absolutely bonkers lmao
But I understand, it did seem very strong, all things considered (especially paired with other homebrew talent that benefit imp.atk)
I will make note of this, thanks
Heres the current WIP for heruka changes and dual fist replacement
Interesting..
Now that i think of it, dual fist's effect could be made into a talent that's incompatible with brawler. Just thinking out loud, if i get into homebrewing I might make that
kinda close to Titanfall hmm
You’re allowed one
as a treat
i mean
that was the main inspiuration for Lancer
Oh I am liking this
Just throwing this in here temporarily so i can have my hand holding knife reference when i get back to laptop
uwu
scrimblo
brimsclo
coloring
Oh I absolutely love this
......god dammit lol. That being said I have to ask why black and yellow highlights.
because its cool
Valid response
also because BARGHEST
Knoife
so many
For days and days
A Tracker Blade embedded in an enemy can be retrieved as though it's dropped on the ground, right? An enemy willing to just tank the accuracy and ignore the chance to make the check can't just keep your knife and run off?
Also, for on-hit effects for thrown weapons, (Like Tracker Blade) would Leverage apply the effects to both the primary and secondary target?
added a clarification for yoinking the blade out of the enemy
for Leverage, you choose if it either embed on the first character and forgo the second attack, or it hit the first character, bounce off and then embed in the second target
thats for Tracker specifically, else it applies on hit to both target as usual
Oh this thing fricks
Immeasureably, yeah, vibes all the way down
Someone pointed out to me Yet Kieu is pronounced very similar to Yeet Kill
Extremely apropriate
YEET
I know this is mostly themed around throwing knives but I can now live out my dream of playing as "Throwing Axe Man" in Lancer
Yes, it's a very specific dream, shuddup
@covert surge If a napoleon has a carrying handle and uses its core power, can it still be picked up?
With that color scheme you know someone’s going to make a helldivers version, right?
Feedback - dont EVER use backpack napoleon. This is the dumbest thing I've ever seen
that took less than 3 hours to go downhill, i see
This combat, I put the vip in the nap and then went shield mode, but then all the specters keep dragging me away and we all just want to go to bed but its actually a really plot important combat
we just wanted to voltron lmao
it was a glorious dream
Decided to try my hand at making a homebrew frame of my own, on the side
striker/defender that's fragile but gains resistance to damage types that hit it until the start of its next turn, and as a core active gains immunity instead
I think the most useful feedback we can give from last playtest session - you probably don’t need to care whether you put shield tags on gear unless you plan on making a mech that can use it worth a damn
No but like
It’s terrible
The core power lets you be invincible. Which is great, but then you just get suplexed by a specter into a corner, prone and grappled
I apologize to any napoleon mains in the chat
im pretty sure carrying handle only let ally pick you up, unless you mean you are getting grappled by specters
Yeah grappled. It really had nothing to do with the carrying handle, that was just the mechanism by which voltron was conceptualized. 3 mechs in a trench coat, brought low by ram and grapple
See, the thing with most shield systems is that they use reactions, and you can’t use reactions when you’re grappled. So the best thing to do to an invincible shield boy is to give it a hug
gotta get that smn as a small shield boi so you can get out of those binds :P
I just realized, but is the frame low key dabbing?
Death
simply take brawler three and do things the old fashioned way
I'm taking that as a yes.
hey gang
Sup
i am once again putting too much time and effort into what was a one-off joke
Oooo
Legit thought this was a meme frame, but butterflies never fail to have the dumbest best names possible
is there a word for "butterflies, moths, and other insects that are basically the same?" Feels like there should be one
lepidoptera is the scientific term, but it's a bit of a mouthful
Never stop cooking ty
Does Mech and Tech include npcs at all?
nope
also, the more serious version of SKELETONIZER with a different name
Skeletonize me, captain!
SKELETONIZER sounds like the name given to it by the development team, and Apollo the name by the Marketing people
thats the lore, the project is codenamed SKELETONIZER
...wow I am proving I am a TCG player. missed that
Read "HA" for "unknown source"
we dont know where this came from uwu
Definitely not Stolen NHP tech, SSC would never do something that unethical just to get an advantage in the competition
LITERALLY
If I had a nickel for every time there was a minor similarity between something I was making and something Terk makes, id have nickels
I also have an SSC apollo alt, tho it's very different
Also 👀👀👀 this guy looks so fun
Its genuinely SO INTERESTING to see how different people interpret stuff tied to different mythos gods
Technically
I made it as an interpretation of SKELETONIZER
The Apollo name only came later so its less of a meme
have you considered doing any timelapses/have done any? just seeing your drawing process in screenshots was interesting, at least to me
Spooky scary skeletons. 👀
Nah not a timelapse person
Makes you overthink the process because at the back your mind you are aware that you are in a way performing to an audience
Fair enough
Please don't remind me that I still have to farm him and enough Uyemag.
Playing a Frundsberg in a Dustgrave run. First map a Berserker runs up, I critical hit pike it and shove it back. It assault charges and crits -me-, shredding me. I take the very next turn and hit it with my Tempest Charged Blade
The melee exchange escalated very quickly
gotta respect the chutzpah on that berserker if nothing else. takes a lot of gumption to look at a frundsberg and be like
you know what? i am gonna just run up and hit that fucker.
It was, indeed, an honorable duel, befitting a knight
I mean, beserker
I'm sorry but that image played out in my head and all I hear is Forces playing at full volume in my head.
acceptable, I'd also accept Black Escaflowne
Apollo visual reference
The middle finger is extremely necessary
mordred slaying arthur core
Why does that go so hard
just pull yourself up the spear to get into striking distance
thats an index finger
must fight the urge to put a cloth/loin cloth on every humaoid mech
legs and the groin area are hard to desin
This is gnarly
Looks almost rkf with the filigree, love it
that halo thing is going to be the death of me
you gotta commit now
fucking dope as fuck
Skelelon
@covert surge I hate to do this do you, but this elbow on the Apollo looks like a smug face
deadass
I can no longer not see it as a face
Pfft.
Looking at Arthur and I am wondering what other licenses would be good for it? Thinking of using executioner talent aswell because I like hitting things with big sword
Edge of tomorrow is not actually "forced" melee. You can edge any Superheavy ranged as a quick action and have time for more attacks or support actions, or fire any non-loading heavy twice in a turn! or fire the cannibal twice, which is less useful but also very fun.
I see, at this point in time my team has someone using a fusion rifle with 10+ range and I was thinking of filling in the gap of being in close quarters
Heavy CQB arthur us anither option, but there are less heavy CQB's than I'd have liked tbh
small X-post from #rules-questions:
so im using the Ember Thermobaric nexus on the Main/Aux mounts for the Comet, and one of the Comet's frame traits is that all nexus weapons get reliable 1/2/3 based on aux/main/heavy. In that case, if I miss an attack on a target in soft cover triggering the 2 burn instead of one explosive, would that deal one explosive or one burn?
pics related stuff from comp/con
One burn. Reliable inherits the damage type you would deal if you hit, I'd say.
Unless "base" damage type means explosive here, but I couldn't say, there.
Now that I look in the other room though, that does seem to be more a question of intent (or GM ruling) so.
RAW would be burn reliable, yes, but tbh this is sth unforseeable as it is cross supplement balancing
so it would be left to GM discretion
has the apollo been added to the lcp yet?
seems neato!
Executioner works great as a talent for just swinging more heavy and fishing for exe 2. Blackbeard works great, Nanocarb likes being swung alot, and Sehkmet let you break the action econ even more for melee weapons
Frundsberg have the zwei which is really funny
Nelson has Thermal Charge which you can proc several time in one turn as Arthur (up to 4 charges in one turn if using Clarent)
apollo not in lcp yet
But do note that Sekhmet will not Edge of tomorrow and will not allow you to bolster for the movement.
you do Edge the turn before activating sekhmet
it'll rattle em
Holy heck, I just found a reddit post of the Goldstreak, and dear goodness
Midas hands are cool as shit!?
Took Napoleon for Paracausal mod, and just enjoy attacking 5 times a turn with Clarent for irreducible damage
thats salad
Granted, the overkill might stress you, but stress is a resource
How does one manage 5? I think if you have edge. Edge barrage then skirmish backswing (intentional miss to retarget original) and overcharge?
Yeah, Edge with Barrage, Skirmish, OC Skirmish, backswing somewhere in there
oh hey I love Gangplank League Of Legends.
Still freaking great art, and reminds me more of that one pirate from beer stuff
Almost typed line 190 instead of line 10
Casually hit them from a few game boards away
Almost as long as a tokugawa range
You mean the captain morgan rum lmao
Doing the last system now and then it's onto QC
God I'm so tempted to just go through all the licences and fix their capitalisation
Might break builds thooo
(in regards to the mech names)
Now to figure out what the heck to align the preview to the on the subutai
https://i.imgur.com/y0S88iA.png
this'll do
glad i'm not the only one who arty tokugawa has occured to
Tbh arty tokugawa is more popular than melee despite the liscense saying striker
All the aoe are in ranged weapons and being 30 spaces away is a good layer of defense while exposed
fair
Passed to Terk for review 🙏
Woo!
I think for the Arthur mech, I’ll go 3 Saladin for paracausal and defensive systems like Noah and flash anchor with paracausal too
Saladin + Arthur deadass is a Paladin build.
Ya got Paracausal smiting and holy Noah shields
hey Terk I was looking over the Jaywalker shotgun, why does it specify it ignores ranged penalties for Engaged? It already has Threat to deal with that issue.
I went a bit more support-y on my Arthur (warning other 3pp stuff in use)
[ LICENSES ]
HA ARTHUR 3, HA Saladin 3, DOWNFALL WRATH 1
[ CORE BONUSES ]
Heatfall Coolant System, Universal Compatibility
[ TALENTS ]
Executioner 3, Ubuntu 3, Field Analyst 2, Bruiser 1, Scrounger 1
[ STATS ]
HULL:6 AGI:0 SYS:2 ENGI:1
STRUCTURE:4 HP:24 ARMOR:1
STRESS:4 HEATCAP:9 REPAIR:7
TECH ATK:+2 LIMITED:+0
SPD:3 EVA:8 EDEF:10 SENSE:10 SAVE:14
[ WEAPONS ]
Integrated: X-Caliber Plasmacore
FLEX MOUNT: Charged Blade
HEAVY MOUNT: Clarent (Paracausal Mod)
[ SYSTEMS ]
Full-Chassis Reinforcement, CHESS System, Ultracharger```
@here The Subutai is now released to the supplement! Master of all movement and maker of way.
https://bluenexa.itch.io/terk-mech-and-tech
If the subutai makes a move with emissary for sitreps that involve moving objects, does that count as starting your standard movement?
like escort?
When a character starts their turn adjacent to the Objective, it moves with them when they make their standard move
so its pretty explicitly mirroring your standard move
I think that one's a little clearer it doesn't because emissary gives a player an off turn move
So you aren't starting your turn
I guess I was more thinking of (Dustgrave spoilers)
well then i'd say the 1/round balances it
House Guard Subutai using paracausal magic to move their distant ally a charged near-light rail sounds like a very silly and fun way to try and mitigate terrain...
Fuuuuck the Midas Hands idea for Goldstreak is actually so fire
hey gang
yo
had a brain blast and thought of a way to resurrect the Zhukov concept and actually make it work while keeping the core theme
looks at Displacer
hoo boi
yes this is a mech built for displacer
because Napoleon was not up to the task
but hey its all the way up in ll3 so its an investment if you want to get the holy displacer build of gettig off one shot per scene
power word: Kill
Get they ass
HELL'S FUCKIN BELLS
Daisy Cutter 2: fuck this one guy in particular
Maybe put a bunch of heat on that, I’m looking at um um beam diffuser
it doesnt actually deal energy damage in its base profile so no beam
Behold my cone of structure

Oh thank god
20 steps ahead
oh this fucks really hard actually
Guys the gun is glowing with temperature of the sun what do i do???
Think tank: drop it on the ground you idiot.
i respect HA's commitment to spending billions on R&D to come up with brilliant solutions like "just drop the displacer idiot" or "just hack them harder idiot"
This is so cool thoooo
I yearn
There is a real vibe to casually dropping the gun you just shot someone with and I am now struck by intense need to make a mobster pilot for it.
reminds me of that one scene from the Astartes short film where he overcharges his pistol and fires it at the psycher just to immideatly drop it and continue in full sprint
We stan Paracausal Aperture Science the Think Tank in this supplement
HA: This mech is too heavy to be fast. How to make it faster
TT: more boosters, lol
love the ontologic incisor btw
but then i love anything that does direct structure damage
Power Word Kill Cannon
So can someone help me out here, what is the point of this frame exactly?
bypass very high heat cost weapons/loading/limited by throwing the weapon away and switching to a back up
spool dice -> "1d3 starting at 3". it's interesting that the integrated ones are worse (aux), worse (main), better (heavy) compared against non-integrated versions
worse pistol, worse tactical melee weapon, better DSAS?
heavy are still pretty worse, we just dont have a basic bitch heavy cqb to measure against
dsas is a main
what does it mean by "corrosponding" mount? are we talking compatable any slot, we talking slot 1 to weapon 1, slot 2 to weapon 2?
the aux (presumably x2) go in the flex, the main goes in the main, the heavy in the heavy I would assume
ZHUKOV HAS A NEUTRON STAR IN ITS FIST?!
this may need to be better communicated then, right now its not FULLY communicated
i do love the concept tho
you put the back up in the mount just as you would a normal weapon
Zhukov vs Gilgamesh on who can diassemble their own mech the fastest :P
The morning cloak has a blackhole we are way past that point :P
idkman blackholes aren't as funny
nucav moment
doesnt work, is a mod so its has to be installed before nucav takes effect :3
Toku is too stronk get anything nice uwu
makes headbutts hurt more, it's like having one additional blade
now with little legionaire shock troops
drawing little guys in perspective 😡
why do I keep doing this to myself
this was old Zhukov for comparision, literally my first piece of Lancer-related work
I love the giant rifle on both of them.
Apocalypse Burst Lance
a lance? in my lancer?
more likely than you think
~~ A Mech-scale bayonet ? What do you think this is, space WW1 ?~~
Don't give harrison ideas- they'll start adding trench shovels to armory mechs to prove a point
i mean
Lol. Lmao, even (frame by @sand vapor )
drake just walked out of a ww1 trench
I do rember this
I will always love it
It's great, yeah
Nah drake looks more like a WW2 frame to me- walked clean out
Also the frame has a trait called Bayonet Charge that rewards boosting right into an enemy face with guns or sword
stance gives jojo pose vibes xD
your honnor, death.
yeah more ultrakill inspired
just ultra twisting mid-action poses
might be fun to add some wing-esque elemt to make it more ultrakill
damn, I was expecting the mech with endless backups to look like a big printer with guns and legs
we already got walking fridge with the Subutai
that's fair
i know its just because you havent got around to drawing it but the look of the zhukov missing that other arm goes hard IMO
its not a gilamesh :3
"i may be lacking a limb but that doenst matter because i still have GUN"
I'm reminded of a particular BattleMech - The Hollander - but that's only because it has a massive gun, and the Zhukov is definitely dynamic. I'm not sure why the name-role combo though. Maybe I'm just too used to giving frames meaningful names.
im trying my hardest to drive the Zhukov around the Gilgamesh because they are in vaguely similar vibe of popping off your own parts
good ol hollander
Look you know what interrupts spellcasting? Shovel to the head!
No no, he’s got a point
Im a big fan of not having to stick to what the name is for the frame function
because you know Alexander the Great and the Macedonian Minefield
and I like Soviet history and Zhukov is pretty uncontroversial compared to the Big Joe himself
Very valid.
And another for Jenny and the wimp?
[Reply to:](#1150099146620018708 message) Look you know what interrupts spellcasting? Shovel to the head!
However there is something about the most inhuman monstrosity that crawled out straight out of a crazy guy's nightmares
Well, that's H0rus for your
(I will get lynched for that but I just really dislike the overall Battletech aesthetic, most of them just look like turrets on legs and even if the have arms, they don't really do anything)
I wait for the mech-ophanim
It will be truly a day not to be afraid
And a day to would
the pistol's barrel angling looks a bit off compared to the rest of the pistol, but I like the design
days when I wish i had 3d skills so i can just do a mock up and trace over for the perspective
curve your shots, yo
i do like that the pistol is visibly a goddamn displacer lol
displacer obrez
thanks I hate it
...The Hell is that thing?
That used to be a Mosin-Nagant rifle.
That looks like a Bolt-Action Pistol...
It was then chopped down, yeah.
I thought so
for when you need to obliterate your enemy and your wrist in close quarter
practically a flamethrower
Hunt Showdown moment
Im going to hide the wonky displacer orbrez under flame and smoke to sell the idea of throwing away overheating weapons
And also to cheat
😎
Following in the footstep of my hero Mike Mignola and just hide shit i dont wanna draw too hard
I am reading the Subutai right now and effects that grant weapons the Seeking effect are always so funny to me because it makes me imagine a bunch of bullets from an Assault Rifle just zip around a corner. Nanocomp at least has the excuse of actually firing nanites that are just bullet shaped xD
harrison armory technology, superior by design
Also the NL Rail is hillarious
There are so many third party authors that include one way or another to just yeet people and I'm all here for it
the primal urge to throw your friends
When the pilot dismounts
This bitch empty
Y E E T
getting your Blackbeard buddy into the thick of the fight asap is so useful though
@covert surge would this be a correct analysis btw?
it goes into the mount just as if you would mount a weapon, so for flex you get to choose if you mount 2 back up aux or 1 back up main
if you only eject one aux then it can only be replaced with an aux etc
That's fucking dope as hell just one weird question- why purple?
the original was also purple
so it do be the same
as to why the original was purple, i dont remember lol, might just not be a reason and I just picked a color out of a magical hat
alright, was just curious- ty
So conceivably with the Zhukov you can start to Charge Spool, then Brace and tank your upcoming turn's action economy to delay firing the Apocalypse Burst Lance, yeah?
I don't know necessarily how often that'd actaully come up in practice but it's an entertaining interaction given the "must use your next available action" bit
Yes
The purple is the icing on the cake I think this is one of my favorite designs that you've made
Imagine being the poor legionnaire getting an overheated Displacer dropped next to you and you near instantly evaporate.
Mhmm, I looove the purple
Every Harrison Armoury mech but it's purple
Worry not the amory legionnaire also has a high heatcap despite being biological
Aka not being born in Summer
because that joke never gets old, right?
I retract my previous statement
Nah that's fair, enough's enough
I fucking love that pose of dropping pistol to pull a knife so much.
-- HA ZHUKOV @ LL6 -- [ LICENSES ] HA ZHUKOV 3, SSC GLADIATOR 3 [ CORE BONUSES ] Superior By Design, SSC Flight Suite [ TALENTS ] Vanguard 2, Executioner 3, Nuclear Cavalier 2, Duelist 1 [ STATS ] Idfk I just live here [ WEAPONS ] Integrated: Apocalypse Burst Lance FLEX MOUNT: Centauri-Pattern Phase Nexus MAIN MOUNT: Neutron Gauntlet HEAVY MOUNT: Hasta Pura [ SYSTEMS ] Total Warfare, Sidewinder, ISHTAR-Class NHP, Commodus Driver
Fuck it, bruteforced a build
Wanted a gunlance build, got a gunlance build
🤔 should back up weapons work after throwing weapons 🤔
Would that be too broken?
Real roman gameplay, throw pilum before pulling out a sword
Cause technically the weapon is still in the mount?
Hunter talent back at it again
Switching to your knife is faster than reloading. YEET.
Throwing your pistol at the enemy so that it explodes and summoning a new one from thin air is faster than reloading, Tediore moment
Put explosives in your pistols so you can throw it, get another one, and snipe the old one so that it detonates near the enemy
Thermal charge Zhukov oh no
You get out of my brain. Cause I had a thought. Toku, Zhukov, Napoleon, and Nelson. Dear god my brain is just wtf some days lol
Rent freeeee
Now of course, you should never balance for cross homebrew
However
A Zhukov combined with stuff from Waffenfabrik Zalewski Black Ambassador
All of the systems you get from Black Ambassador gives you a benefit when destroyed
One of the weapons can be used even when it doesn't have charges, and the other one can replace itself with other weapons(+systems) you have access to with your liscences and such
So
Blow yourself up and lose your systems, burn through limited till its near empty and let your weapons be destroyed, swap weapons, and replace your weapons w back ups
Reaper Overwatch time
omg
yes
Im also considering a mech that swings melee weapons so hard it breaks them
intercorp
Oh jeez black ambassador Zhukov and the acastus would be a bonkers combo
Lancer's quartermaster crying tears of blood getting the bill for the Black Ambassador Zhukov Acastus Gilgamesh combo
"what do you mean you went through 6 guns in one deployment???"
this fandom really likes throwing weapons away huh
we got four seperate and unique takes on "lol just break and throw your weapons away" mech
I literally just listed them
also the black ambasador is literally a massive set of printers on a mech, so...
as in how do they all work
i wanna make number 5
BA is from Waffen, Acastus is from Intercorp, Zhukov is here, Gilgamesh is #new-content-resources
Just read up on em
Man i kinda want to make a hello X from X meme with the four frames just throwing shit away
that one spiderman pointing meme
God imagine a squad of these guys. It would just be wild.
omg yes
Hey, can I get some feedback on a build? I got pointed here from #mech-hangar
I just hadn an idea
turret printers
loads of dispoable turrets
So, uh... I made this build centered around planting mines and then forcing people to get affected with the Detonator
-- IPS-N GORSHKOV @ LL6 --
[ LICENSES ]
IPS-N GORSHKOV 2, HA Sunzi 1, SSC Monarch 1, SSC Atlas 2
[ CORE BONUSES ]
Ghostweave, Auto-Stabilizing Hardpoints
[ TALENTS ]
Infiltrator 3, Demolitionist 3, Grease Monkey 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:0 LIMITED:+2
SPD:5 EVA:8 EDEF:10 SENSE:15 SAVE:14
[ WEAPONS ]
MAIN/AUX MOUNT: Detonator / Pistol // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Blink Charges x5, Personalizations, Pattern-B HEX Charges x5, Armament Redundancy, Javelin Rockets, Jäger Kunst I
I'm asking for feedback on what to improve and swap around
"Lancer, only the coreworld is post scarcity! Your gears and parts are not free! Lancer, NO!"
Oh god
Please add the nickel from Scrapper to this image
Also Terk! Can we expect to see alt frames of both your homebrew and existing frames in the future?
far future, still got a good way to go for the base supplement frame
i got a few alts in the backroom
concerned Saladin noises
Dammit now I wanna run a game with each of these mechs and a Nickel
Fuck it I'm getting my players to do that
Can also count as playtesting Zhukov lmao
yes plz playtest
the core im keeping a close eye on because its almost impossible to tell without actual play because its damage is very high but its condition to fire is also very counterable
@covert surge
after the battle the battlefield becomes a landfill with all these discarded parts
Immediately saving this
I'll see if i can organize a oneshot with multiple scenes
Since I know of Intercorp now, I of course had to cobble something together but I can't think of a punchline, except Big Fucking Crystal
Sorry for ghost message, put something in the wrong channel.
Just organized a game for Zhukov let's gooo
Need some sitrep ideas to get the full potential of it out
Along with Subutai
💪
Any suggestions on this?
well, it's in the middle of the night for me, not sure what the population is here but it might be true for the majority of folks in here
Subutai lets go!
I mean you could do a breach and clear up with a rescue as well
Zhukov Neutron Gauntlet on White Witch sounds pretty goated too
just guarantee your own ferroreactive armor build up on a weapon you can eventually completely resist
Neutron self damage is AP
darn
Put it on a Balor or a Manticore instead
welp, back to playing my Yermak Pharos combo
Or funnily enough, Emperor
Because Pharos with the heavy Fusion cutter is basically the deadliest thing i've ever played
leave it on dissect mode, basically got perma 3 attacks with it
which basically I can load it up with Overpower Caliber and basically just as much damage as I can into a single weapon cuz 3 attacks a turn?
with a heavy?
but also Yermak with an UNCLE'd Blackspot Targeting Laser is also really goated
Daang I gotta try that
That's an excellent idea
I should do the train thing from Enhanced Combat aswell lmao
but yeah Heavy Fusion Cutter with Pharos has gotten silly
and cuz it's heavy, I'm using it with Heavy Gunner Overwatch stuff
I really like Yermak
Hey, does Malware delivery pack from TUKHACHEVSKY work with Annihilator secondary attacks?
Yeh
Awesome, any enemy I fight with my Tukha boy are gonna want to be spread out.
Is the Salvager drone supposed to be able to act outside of your turn?
It does say "Once per turn, it may choose one of the following actions:"
Only specifies movement on your turn
I figure its only on your turn but figured I'd check
Your turn
Huh that looks really cool. Wonder what sort of amazingly talented homebrewer wrote that?
Someone called MissileR@t or smthn
Does Rat King's equipped mounts work with Autostabilizing Hard Points?
As in, do the drone(s) benefit from it
And, followup question, if you take Gyges Frame, do they gain the additional threat
It's so good, I'm wondering if there's going to be an lcp for it.
I don't know if I'm misremembering but is there a system or frame trait that adds blast to an existing weapon?
Subutai omen add blast 1 to arcing/seeking weapon without template if you delay it
No. All things not mentioning drone dirrectly would not affect em, including talent cb etc
Mmhmm
also hey gang, a supplement I did art for is now in testing #1235029747893932072
I'm just trying to think if you can get the "1 structure gun" to have an aoe
Wait, Does the 1 structure gun work on an enemy with immunity?
That gun is also capable of just deleting an eidolon layer which is funny
its not an omni gun, it is not reduced by things like resistance or half damage but if enemy straight up just have immunity to damage then it wont work
Fair, I think it's an "ummm acksually" rules lawyer moment where technically taking damage straight to structure isn't damage because you don't lose any HP
you can hurl lawyers into the duat
Valid
Sorry I'm just trying to think of how to abuse this weapon as much as possible >:D
-- GMS Everest @ LL6 --
[ LICENSES ]
HA Sherman 3, HA Zhukov 3
[ CORE BONUSES ]
Heatfall Coolant System, Integrated Ammo Feeds
[ TALENTS ]
Grease Monkey 3, Nuclear Cavalier 3, Walking Armory 3
[ STATS ]
HULL:2 AGI:0 SYS:0 ENGI:6
STRUCTURE:4 HP:19 ARMOR:0
STRESS:4 HEATCAP:12 REPAIR:6
TECH ATK:0 LIMITED:+5
SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: Fuel Rod Gun
MAIN MOUNT: Assault Rifle
FLEX MOUNT: Centauri-Pattern Phase Nexus
HEAVY MOUNT: Ontologic Incisor
[ SYSTEMS ]
ASURA-Class NHP x6, Redundant Systems Upgrade x6, Personalizations, Pattern-B HEX Charges x8
7 uses of Ontologic Incisor, L + Overcharge + Initiative + Asura. Ultra goliath? More like ultra dead
Could probs swap ha heatfall Coolant for autostab. If you go all in with overcharge and stuff it has 12 heat cap and 6 uses of redundant systems upgrade. It can just stabilise too
put it on da gilg for 8 uses
TRUE but the everest is more efficient with repairs + grease monkey, and requires less LL's
Also, a pretty funny interaction but that gun trivialises ||Khepri and virga|| in dustgrave
||You can shoot Virga and one shot him before he can spawn Khepri, because despite his overshield he only has 1 structure, but if you rule it to only remove the overshield and enter the second phase and summon Khepri, you can just fucking do it again and one shot Khepri because it has like 50 hp/person and only 1 structure||
Who would win:
||- Horrible NHP frankensteins monster amalgamation that breaks the FCA||
- Everest with gun that makes things not exist
call it a barbarossa shooting down ship moment
taking a bite out of the concept of you
I just had an idea to update Goldstreak art and make the tube arm just unfathomay ripped
Like dude just hit the ssc mech gym
/hj
Classified graphic for the Frundsberg Mk 0.5
image the RnD received before going "hold on let them cook"
this was what JCH 3 drew on a napkin and threw at RnD
WHY DO THEY KEEP PUTTING WARPIKES ON THE BARBAROSSA?! - Gottfried Zimmermann, probably
I must study these pilot's mind like a frog in a biology class
"hehe warpike go brrr" - Anonymous Armory Lancer, 5016U
This is more what SSC does
oh wait, pikes
Pull an Evangelion Unit 13 and be so unnecessarily strong despite looking so thin
wait, does the Suleiman not natively have a way to ram people larger than it?
no
:( sad, I'll need to pay the blackbeard tax
you'll learn that even if you're size 3 you gotta pay the blackbeard tax
😔
Wrecking Ball affect Ram thats an oversight
do zhukov’s integrated weapons from superior armory get to use auto-stabilizing hardpoints
Autostab yes

for the upcoming Heruka rework, i notice the wording on Blade from the Duat has been changed to no longer specifically exclude superheavy weapons - does this mean Blade from the Duat works with superheavies now?
(or, well, when the Heruka rework drops anyway)
It has three mount, it dont get sheav
oh right it doesn't get a heavy, got bamboozled by it specifying on the old version of the trait
-- SSC VICEROY @ LL6 --
[ LICENSES ]
SSC Monarch 3, HA FRUNDSBERG 3
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Integrated Ammo Feeds
[ TALENTS ]
Grease Monkey 3, Vanguard 3, Stormbringer 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:0 LIMITED:+4
SPD:5 EVA:8 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
AUX/AUX MOUNT: SUPERHEAVY WEAPON BRACING
FLEX MOUNT: Sharanga Missiles
HEAVY MOUNT: Pinaka Missiles // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
THOR-Class NHP x6, Armament Redundancy, Personalizations, Rapid Burst Jump Jet System, Custom Paint Job
I did a thing, a gimmick... once per scene... this mech may shoot someone from 20 tiles away with an overwatch with a pinaka Missile... it is so dumb and stupid and should never be played. But it's funny
Oh, it does? Will this be fixed in future releases?

As someone who is referred to as “the rat” in other games and have adopted Skaven as my personality, I feel obligated to try out Rat King atleast once
I play a ratfolk rogue in Pathfinder, so same. Unfortunately I am always hesitant to use drones because I am always afraid that they get destroyed too soon
Though I suppose the Micro-Forge Trait makes that a non-issue
remember: drones and limited charges are expendable resources. Simply having them out on the field taking actions is beneficial
ENG and HULL are the best stats for a reason
Yes, I know that on paper but please don't hurt my children
Rat King is absolutely built to shove your drones in the way of fire to take the bullet for you lol
With Schrödingers Targeting, yeah, definitly
Did Dagon and/or Geryon get a meme made already?
Not that i know of
About the Rat King.. Are you then intended to not care about friendly fire when using assault cannons and LHACs?
If 50.1% of bullets go into the enemy rather than friendlies, that's a win
Also pretty sure anyone can make a meme- it's not a one person thingy
I’ll probably try making one for the geryon
If I, (Rat King) try to grapple from the position of an entangled drone, does the grapple automatically fail as I am not adjacent to the enemy, thus immediately breaking adjacency, or does the enemy count as being "grappled" by the drone?
As well as: If I perform an attack or action that pulls the enemy towards me, does it move towards me or the drone that was the origin of said action?
im pretty sure teleportation already automatically breaks grapple
and drone of origin, for all intent and purpose you are at the drone's position for the duration of the attack/action
Oh, but I mean using the "action originates from the drones position" to attempt a grapple, I don't think a Teleport occurs anywhere during that.
That seems more reasonable that Rat king giving inexplicable grappling capabilities to all drones in Lancer, yes yes.
Sure, but I want to make sure no mech is left out ^^
@covert surge saw your post about Vasily Orbital Systems and I absolutely love the idea of a more hard science-specialised manufacturer and the naming scheme. This may be presumptuous but if you'd want any sort of feedback/writing/suggestions for the lore side of things I'd love to do that in that regard.
Sure, still really early in dev at this point so i just have bullet points instead of full lore
haha, just saw your comment in #904578869535838219
Can we just appreciate how good the Dagon art is at invoking Chthulu vibes (fins, krakenhead) without actually doing it?
Wait....is Morgan inspired by Gangplank from LoL?
@covert surge Question: can this be done multiple times in a given rest?
As in, by spending multiple repairs
Ye
I felt it was inspired by the Morgan from rum
The painted lady moves 3 every time it takes a reaction right. Well Leader gives you a reaction to give someone a leadership dice, but part of leadership is that they can give it back to you as a free action.
So then on every allies turn you give them a leadership dice and they hand it back and you move 3*allies spaces over the course of a round
Without really spending anything
Its meant to hook into its own red rose reaction
Which with core active becomes unlimited instead of 1/round
yeah
thats a tough one to work around without gutting the ability
Maybe could just be unique reaction except the javalin
Just be really specific and petty with it. Make it only on each unique reaction, and then say Red Rose ignores that and can activate the trait every time
Haio! How do Sputnik drones interact with limited weaponry?
Does it eat one charge per salvo or would six sputniks firing once immediately devour all my stub cannon ammo?
the later
Harsh... that makes limited weaponry downright useless on those buggers, Sad.
Also sputniks do take energy damage when firing heat weapons, no?
Yes
Kk.
So how does the Ontologic Incisor interact with the phase-ready mod? Mod says if you target enemies the way it lets you, you treat enemies as invisible. Ontologic Incisor says it ignores invisible
I added a “cannot be modified by mod” clause since last time actually
Since i just added a mod that let you split stream your firing in one of the thing im writting
Ah okay makes sense, probably a good call
We may be doing a little play testing tonight of a ll3 frundsburg, painted lady and rat king. Just wanted to know if you thought of anything for the Painted Lady reaction stuff
I think right now we’re gonna have bounce work on unique reactions except the core power warhead where it can happen any amount of times per round
Rat rat rat rat rat
I swear, if we took a shot every time there was a Rat King issue, we'd collectively be under the table by now.
at the moment the big interaction that is both unintended and annoying but I dont want to take it away from the player is weaponsmith from intercorp, which lets you create a mod to put on your weapon, with stuff like "on crit: prone"
Rats
Rat king is either the best mech or the worst mech and I can’t tell which
i am become Jank, creator of Rat King
I would posit that it's the best worst mech
Bworest
which license is next on the roster for getting LCPified?
🏴☠️
Morgan?