#Terk Mech & Tech
1 messages · Page 10 of 1
heavy mount
it can skirmish twice using a heavy weapon without needing to overcharge
Ooh, I see.
also, quick tech can be repeated using a full tech action
gesture vaguely at Asura
and side bonus if you know an enemy has a loading weapon you can force them to use it on you, extremely tanky mech with in built brace support in liscense
So you could full tech to get 6 movement (or pull an enemy 6 spaces closer?) or pop off two heavy skirmishes... I could grab blade guard for the main too.
Yeah I see something now.
Ty
Mort Mort
welp, I just got inspired by jojo's bizzare adventure 1993
[ LICENSES ]
HORUS Lich 2, HORUS HERUKA 1, SSC PAINTED LADY 2, SSC Mourning Cloak 1
[ CORE BONUSES ]
The Lesson of Thinking-Tomorrow’s-Thought, Kai Bioplating
[ TALENTS ]
Hunter 3, Duelist 2, Brawler 2, Hacker 1, LEGIONNAIRE 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:15 ARMOR:0
STRESS:4 HEATCAP:7 REPAIR:7
TECH ATK:+1 LIMITED:+2
SPD:5 EVA:8 EDEF:12 SENSE:15 SAVE:14
[ WEAPONS ]
MAIN/AUX MOUNT: Blackjack Cabled Dagger / Fold Knife
[ SYSTEMS ]
Rail Accelerator, Seven Stars Suite, Dual Fist, IFF Spoof, Unhinge Chronology, Armament Redundancy, Custom Paint Job```
I don't entirely know how to build lich, but hopefully this works?
Is deploying a Sputnik drone a quick action in addition to the placing of the drone? The Sputnik says quick action so Im not sure if thats an LCP syntax thing or if its actually supposed to cost a quick action and 1hp
Specifying in the passive that you're deploying it as a free action would clarify this
a mortus
So just because I am Unsure. When The Crownbreaker says "Activates repeatedly until..." it means this all happens within the span of one turn, yes yes?
The other way I could interpret it is it happening twice on each of the player turns and twice on each of the enemy turns but that seems less likely.
All in one turn
👍
[ LICENSES ]
HA ARTHUR 3, HA FRUNDSBERG 1, HORUS Gorgon 1, HA SULEIMAN 1
[ CORE BONUSES ]
Overpower Caliber, Integrated Ammo Feeds
[ TALENTS ]
Duelist 3, Grease Monkey 3, Drone Commander 2, Executioner 1
[ STATS ]
HULL:4 AGI:0 SYS:2 ENGI:2
STRUCTURE:4 HP:17 ARMOR:3
STRESS:4 HEATCAP:9 REPAIR:6
TECH ATK:+3 LIMITED:+3
SPD:3 EVA:6 EDEF:12 SENSE:5 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Fusion Pike // Overpower Caliber
HEAVY MOUNT: Clarent
[ SYSTEMS ]
Sentinel Drone, Sentinel Drone, Blade Guard, E.R.A. x6, Armament Redundancy```
I present the **extremely** cursed "come on, kill me" Mordred
That's incredibly terrifying, put it back in the box
You know White Witch has spoiled you when you look at a frame with possible a 5-6 armour on demand and go "that is nowhere near enough"
I considered stacking 3 sentinels but decided against it to grab ultracharger for accuracy on Overcharge attacks.
Lowkey considering dropping Drone commander 2 for executioner 2, so one could fish for crit with Clarent.
Wait a second.
Ultracharger should have been Blade Guard. It pairs nicely with Crownbreaker.
A Melee Lich, awesome and I approve
even better, thrown melee
ZA WARUDO
Its a shame I have to choose between the war pike and fold knives though, that makes it harder to just nail someone from a far distance for signifigant damage
but, TTT, cable dagger, and dual fist absolutely ensure its worth it
It's a Lich, so not sure it's a bright idea, but.. Personally, we went for Shock Knives on a throwing weapon build.
cause just getting a chance to just stop time and punch em as well is fucking great
I have thought about that, but the license cost is too great to really consider when its Heruka and painted lady that really make this build work, plus the burn is kind of redundant when TTT and seven stars is in play
plus fold knives giving a chance to teleport just fits so goddamn well
All very fair assessments. Sorry, we're quite hungry.
fair enough, hunger leads one to some.... questionable decisions
for example, lightning generator on a grapple sherman
Seven Star is a fist of the north star reference actually :P
yeah, I just found it works really well with time stopping shenanigans as well flavor wise
Who up mording their dred
Who ain't up mording their dred
We got so many morders in this house you'd think it was Callan IV
Mordead got em
what is going on ere
It’s Mording time
with Dual Fist (off of Heruka 1) being 1/turn instead of 1/round am i supposed to be able to trigger it off of crits on attacks i make as reactions (for example overwatching)
i believe you're not allowed to make free actions off-turn unless specified otherwise. unsure intent but i think that's RAW?
ah, so it is explicit. for the curious, this is p73 of the rulebook (for me, at least)
i wonder why it is 1/turn over 1/round then
Best to ask @covert surge as to the exact intent
because its one of the earliest mech before I got a better handle on things :3
tbh that entire system might end up eventually getting replaced because Brawler scailing makes it get out of hand
We should probably do a pass on everything before the 1.0 release
any changes youre looking to make to the geryon that i should pass to my player?
he's looking to switch to it next LL, playing at ll10
Off the top of my head, taking the 1 repair cost off of reverse thermodynamic
Was a bit too expensive in hindsight
So it just auto happens now
On of my favorite things I just realized about Herkura, is that the way you balanced out it's invade options to have both downsides and upsides compared to just attacking is that you just made all of it's mounts Main/Aux or Aux/Aux, so you have the incentive to occasionally get into melee proper if you really want to deal burst damage
Fist of the God Moon is kinda strong with Brawler 2, though
yeah im planning on decoupling improv attack from the Heruka once we get around to rebalancing
its just too much variance between base and brawler to properly balance
Just wanted to double check on the sputnik - is it intended to be an extra quick action to deploy the sputnik with the other drone's quick action? It currently doesn't specifiy if its a free action or not, and the sputnik itself says that deployment is a quick action. I assume this is a compcon limitation but I just wanted to check the intent
nah, deploying sputnik is included with whatever action used to deploy the other drone
ty I had a curious pc
We have a LL2 frundsberg going into the next mission Im so excited (unrelated to rat king lol)
He's a big guy
Also getting to play a Frundsberg in a friend's Dustgrave campaign, I'm excited to afterburner up into the skies to drop on my foes and whiff horribly.
how's the Yermak doing?
I feel bad that all I can think of is the dude from Metro when the Yermak is mentioned
Waiting for me to LCP it, atm
-- HA SULEIMAN @ LL6 -- [ LICENSES ] SSC Atlas 2, SSC Death’s Head 1, HA SULEIMAN 2, HA FRUNDSBERG 1 [ CORE BONUSES ] All-Theater Movement Suite, Superior by Design [ TALENTS ] Juggernaut 3, Ace 3, Nuclear Cavalier 2, Skirmisher 1 [ STATS ] HULL:2 AGI:2 SYS:0 ENGI:4 STRUCTURE:4 HP:15 ARMOR:2 STRESS:4 HEATCAP:13 REPAIR:5 TECH ATK:+1 LIMITED:+2 SPD:4 EVA:10 EDEF:8 SENSE:3 SAVE:14 [ WEAPONS ] MAIN/AUX MOUNT: Fusion Pike / Tactical Knife [ SYSTEMS ] Multi-Gear Maneuver System, Personalizations, High-Stress Mag Clamps, E.R.A. x5, Blade Guard, Jäger Kunst I, Manipulators
may not synergize with all of the Suleiman's stuff but I wanted a flying wallrolling very upset ball
wow
that is a very terrifying ball
though If mag clamps work
thats fucking amazing
if it allows me to JKI on walls and ceilings
then there's a reason why this thing is called Pinball King
combine that with a kobold able to make size 2 slag covers, and the landscape becomes a pinball machine
This is the greatest image that's been formed in my head all day
E.R.A is also nice, though how it's worked makes me want to build it in a very specific way that would probably be too much effort
I've got a player going for the Arthur license in my campaign now, though he's still debating between Arthur and Mordred.
I must ask questions about De Rat King
Namely:
would the first successful instance of sputnik fire benefit from hunter's lock.
If all the sputniks have to fire on one target. What if the weapon allows to select two targets? Must the sputniks fire upon the same two enemies, is the secondary attack a "free for all" or is it simply lost?
And lastly. Is the +3 damage against unarmoured/shredded units from flechette shotgun. Still halved by sputniks, or does it avoid this fate?
No. For all intent and purpose sputnik attack are drone attack and only affected by things explicitly mentioning drones
Same functioning as overwatch. If multi hit, one of those hit has to be the targeted enemy the other can be freely targeted in range. Aoe weapon has to overlap the targetted enemy
Nothing bypass the half damage
Really need to have an FAQ for the Rat who makes all the rules
heavy is the head that wears the crown
The Rat King do mess with so many rules that they make me thunk constantly.
So I assume they also do not benefit from talents.
A bit of Aw. but acceptable for what I was gonna do.
((Wanted to vanguard the drones.)
The FAQ for Da Rat would be like reading a bloody Elder Scroll
-- HA ARTHUR @ LL12 --
[ LICENSES ]
IPS-N Blackbeard 3, IPS-N Nelson 3, SSC Mourning Cloak 3, HA ARTHUR 3
[ CORE BONUSES ]
Overpower Caliber, Heatfall Coolant System, Improved Armament, Integrated Nerveweave
[ TALENTS ]
Pankrati 3, Hunter 3, Skirmisher 3, Sysop 3, Spotter 3
[ STATS ]
HULL:3 AGI:6 SYS:2 ENGI:3
STRUCTURE:4 HP:20 ARMOR:1
STRESS:4 HEATCAP:11 REPAIR:5
TECH ATK:+2 LIMITED:+1
SPD:6 EVA:14 EDEF:10 SENSE:10 SAVE:16
[ WEAPONS ]
Integrated: X-Caliber Plasmacore
FLEX MOUNT: Fold Knife / Fold Knife
FLEX MOUNT: Fold Knife / Fold Knife
HEAVY MOUNT: Nanocarbon Sword // Overpower Caliber
[ SYSTEMS ]
Full-Chassis Reinforcement, Charging Nexus x2, Stable Structure, Ultracharger, Synthetic Muscle Netting, Singularity Motivator
That's a lot of Fold Knives.
look how else would we get to know what the other side of the battlefield looks like if we didn't teleport a bunch
@hereYermak is released. A dedicated energy weapon platform, this militarized ship-breaker uses its various cutters to accurately disassemble enemy mechs, piece by piece.
Design doc: https://docs.google.com/document/d/1LHFDc60_Mso8hN9xOTRKiUxu3HYD_FbQn5NykbX9a-c/edit?usp=sharing
As usual, the supplement is here: https://bluenexa.itch.io/terk-mech-and-tech
beam diffuser time
It's such a fun mod
Looking forward to see what nonsense people get up to with it
Chop Shop is so fucked up /pos
hey uh, just so I know it means what it means, for heavy fusion cutter in bisect mode, the line is drawn not from the frame, but from 2 points within 8 range, correct?
i mean it says straight up
Draw a Line 5 or shorter area in any direction within Range and Line of Sight, making attacks against all characters within it. The line cannot start or end beyond this Range.
yeah, I just wanted to check and make sure
question, can the Salvager array be turned in a different direction at the start of your turn?
great to see my beloved!
anyone got any fun builds?
other than marrying a Spotter and learning the Lesson of Holding an Image ASAP
Can’t turn salvager array
But you or your allies can shove enemies through it again :3
Correct, yes
And what if I DONT wanna hang out here, Nexa? Mh?
Well then grumbling sounds
But yeah. Terk posts our updates here, and answers questions and stuff. If you find any issues with the LCP, lemme know and I'll get it fixed
Will do!
Well. New thing to be feral about for a week.
my latest crime against the Lancer vocabulary, Skirmisher (NPC) to complete the collection of Skirmisher (trait), Skirmisher (talent) and Skirmisher (NPC trait)
Tom has started this streak of obliteraing the Lancer vocabulary with overlap
and I will finish it
Chaff Launcher (npc weapon)
now we just need Skirmisher (NPC Template) and Skirmisher (Core Bonus)
Skirmisher (Bond) lmao
gods
John "Skirmisher" Lancer.
It's all skirmishers?
Always have been.
We should just rename Strikers to Skirmishers tbh...
so if i'm throwing down with an enemy in my Mordred, using Crownbreaker, and i structure, but Custom Paint Job triggers and saves me from actually losing structure, does Crownbreaker keep going?
Terror
Keeps going
sweet!
John Lancer is in the air?
no !!
John Skirmisher, inventor of Skirmishers
All chassis are called skirmisher units
"Frames? What are you talking about? What kind of Skirmisher Unit are you running?"
The skirmisher, which skirmishes with skirmisher drones against the skirmisher
the sanctioned action is to
skirmish
Barrage > full skirmish
Activating the effects of skirmisher
When I translate Japanese TRPGs I have this big spreadsheet of terms and I sit and ponder to make sure nothing overlaps or is even similar-sounding, and here Tom is (affectionate)
NPC template next!
Skirmisher Skirmisher (Skirmisher)
Who up skirmishing
Where can we find the wip mechs
(at the very end of the doc)
that reminds me, that section needs updating @covert surge
done
👌
(which you probably will)
HA Flamma because gladiator mech because I have been playing We Who Are About To Die
Ave Imperator, morituri te salutant would go hard as a core power fluff
nodnods
can stuff like Duelist 3's free grapple trigger while you're resolving Crownbreaker?
i figure yes but best to make sure
-- HA MORDRED @ LL7 --
[ LICENSES ]
IPS-N Blackbeard 1, HA ARTHUR 2, SSC Dusk Wing 1, SSC Metalmark 3
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Ghostweave
[ TALENTS ]
Duelist 3, Brutal 3, Nuclear Cavalier 2, Brawler 1, Pankrati 1
[ STATS ]
HULL:6 AGI:0 SYS:2 ENGI:1
STRUCTURE:4 HP:24 ARMOR:3
STRESS:4 HEATCAP:8 REPAIR:7
TECH ATK:+3 LIMITED:+0
SPD:3 EVA:6 EDEF:12 SENSE:5 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Chain Axe
HEAVY MOUNT: Heavy Melee Weapon (Autonomous Edge Alignment) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Neurospike, Synthetic Muscle Netting, Custom Paint Job, Personalizations, Stable Structure
pop core power, overcharge to quick tech invade Shrike Code, then full action Crownbreaker while invisible from ghostweave, swing Chain Axe to shred then beat on them with edge alignment autostab Heavy Melee Weapon, is this anything?
"May thy knife chip and Shatter"
i might take that
Which frame is next btw?
never thought about the neurospike synergy with Mordred before
evil
I know this is one of the necros of all time, but
Yeah I have no idea how I'm gonna make the lord work, lol
Will cross that bridge when I come to it, I suppose
Dragged back from the grave
Necromancer nexa
Nexamancer
(that would make a baller alternate username if I ever need one)
Haven’t been active in months, and this is my return, very fun
lol, sorry about that
Okay, it's not been toooo long then
The phasma and yermak came out since then
Yeah, got the emails for those 2
Oh, did you get that like, a couple days ago?
Yeah, I mean got the Phasma a bit back but the Yermak was like, 2 days ago?
God I need to reorganise my Lancer campaign lol
I’ve just been dragged deep into Battletech (can you tell u like mechs) and I already know teaching my friends 2 rather complex game systems isn’t the easiest, specially when they’re both big stompy mech games
Battletech is great too, tbf
I'm loving just how in the weeds it gets
Mhmm
What time period do you play in?
I'm pulling my friends into Clan Invasion-Jihad cause I'm a ComStar/Word of Blake player
I seeee
I make a good villian
But post Jihad, I have a soft spot for Fronc Reaches. And with the Clans I have been charmed by Goliath Scorpion
I personally vibe with the hell's horses
Whats the digs with the Hells Horses?
They're kinda funky - They're actually good to their people regardless of caste, and they make use of combined arms, employing clantech tanks and such as well as the usual mechs
Oh fun, thats pretty unique yeah, clans ain't a fan of combined arms, except like, Elementals
So having a clan that does that is fun
Golith Scorpion sold me cause A) the seekers getting hopped up on Nercosia and going on quests to find ancient star league tech is awesome and B) they aren't terrible to their worker caste and did a Ghost Bear Dominion when they became Scorpion Empire
nodnods
Will say, I'm kind of a fan of Jade Falcon just cause how unstublely evil they get later on, and the bird thing is great
Spoilers for the dawn of IlClan era ||Admittedly, bit sad that they got obliterated by Wolf, I think it would have been cool if the clans main character got smashed to bits and we had Malvina Hazen as evil empress of Star League take 3||
||Yeah, but either way I'm looking forward to seeing what happens next now that Wolf's in charge, and how they try and get the rest of the sphere to actually listen to them||
||Oh absolutely, also as a nerd, the thematic parralels between what Kerensky said in his titular Voice of Kerensky about hoping that one day the SLDF can return to the inner sphere and once again defend the people and Clan Wolf returning to the inner sphere as (wardens turned) crusaders being the exact thing that Aleksandr Kerensky left the inner sphere to stop||
Battletech beloved
Mhmmm
Struggling to figure out a weapon to put the funny diffuser beam on, ngl.
On a more technical note. The Yermak's integrated says it can attack 2 enemies at once, but it can only be fired on a lock-on, is that only applicable when an AOE attack consumes lock-on on two enemies?
it doesn't say it can only be fired on a lock-on
its not an autopod that can't be fired normally and only on a special reaction
its a regularl gun ™️ with another way to fire using a reaction
Ooh... then it just looks weird on Comp-Con.
there's no "Gain the Autonomous Assault reaction, which is the only way you can attack with the Autopod"
vorpal also has that specific clause
maybe add "gain the reaction"?
it should probably specify 1/round
Why once per round.
That is sad.
Wait, it is not once per round that is good.
I hope it is not a mistake.
Buuuut if two enemies in an AOE attack have lock on triggered on them I can pew them both, yes yes?
ah i mean to say it says 1/round on the doc but not the lcp
Oh, woops
That's on me
Fixed, go ahead and redownload
Whelp, Gunslinger 2 just got a whole lot more appealing, inadvertently solving my indecision on what talent to take for last.
Sidenote
The Pick gains energy against targets with prone.
Does that mean, If I grab eX Batt, I have an extended overwatch zone against enemies that have been knocked prone?
If you add knockback to a Reverse Guillotine (like supermassive mod), can you throw it at someone, have it drop next to them, then have the knockb ack hit them into it? Or does it have to come from a seperate action?
damn
Rail accelerator can only be used on 1 weapon per turn right?
Thats just how protocols work
fak
Really want to make a painted lady reverse guillotine build work
You can always just throw it and then horus 1 people into it
True. There was the hope I could do it all with 1 quick action
Duelist ram
Yeah that does work, but then you have to be next to them and might as well be running Orchis for hunting eagle (Orchis Reverse Guillotine is another great one).
I think I can make it work if I get a main/aux mount and then mod a tactical knife with knockback to do it in 1 quick action
that new mech looks so good, i love dead space
oh hey! im backscrolling and necroing a ton, but i think looking at how Iridia is doing its Unicorn might help a lot
i sent it a bit ago in here for that reason right here
I seee, will take a look
the way it basically does it, is by applying a clause that it can only ever use a number of its mounts at a time
(I will note that it's not actually for the Iridia project. So looking at that document won't help.)
(TY for the correction! the info would still be in the iridia forum, right?)
Yep.
got it!
made it SSC Gladiator instead because apparently theres a butterfly that is sometime called the Gladiator
Oh hi there Gamma.
Ucomp Venator would be fun, even if not RAW ( except against reaction attacks on your turn, then you can use it while RAW-compliant )
"You attacked me ? Wrong, I heal. And you're on the ground."
we love ball mech
big sully <3
I'd say it's related, go ahead
WOO!
Suleiman theme song!
I got together with Anime singer Shihori to make this opening theme inspired by our love for JoJo part 7. Video directed and edited by Vettis.
Streaming & Download "STEEL BALL RUN OP: Holy Steel":https://songwhip.com/nicobellisario/steel-ball-run-op-holy-steel
Save the premiere of the director's cut with extra scenes and SFX on Vettis' channel:...
😔 I wish I thought of that first
Suleiman pilots feel like the type of people who go They see me rollin', they hatin' when they roll around the battlefield.
MORE RAM POWER
also, now with fluffs
*bene gesserit voice* the rail shotgun should remain 3d6 overkill.........
The council of balance has spoken
awww
Wait, this is for terk mech and tech!?
That is neat, with it be added to the main project?
I egged them on this time, lol
We're never getting to 1.0, are we
Do sputnik drones take the weapons from your mounts, or copy them?
Copy
Radical
No, but think how much sicker it would be when we do get to 1.0 with like double the original number of mech.
Okay. Lets say you put a blackspot targetting laser on a rat king. Would the +1 accuracy to nexus, seeking and drone attacks stack for each drone that hit an enemy?
blackspot doesnt stack in general
Even with multiple people firing different blackspots? dang
considering its a LL1 weapon, that makes sense
how well could a Fusion Rifle work with the MK3 beam diffuser?
One day Terk will drop the 100 page rat king ruling document
like how the mtg community had that 100 page doc on 1 card
The Rat Bible
Book of Rat
Genesis 12:56 Thy drone shall take energy damage when utilizing arms with heat component, in accordance with the 15th Commandment of Heat to those without Heat Cap
lmaooo
Praise be
I maintain that if lancer had the stack like mtg, 90% of rulings would work themselves out
That thing looks like it's gonna be fun.....
Also why am I not surprised about a potential Book of Rat.
have you tried turning it off and on again?
Only minor nitpick that "core battery" is already a term in lancer
It refers to your core power point
wait are we getting talents in 1.0?
I would love more talents like re_boot personally, stuff like prospector where its not a must-take but can inform more builds
we've got enough damage talents, and they're really dangerous to introduce anyways
Also, imagine this on a manticore mitigating emp pulse
yeah I intentionally hooked into Stun instead of just Shutdown because you are Stunned when you Shutdown and there's a handful of stuff that self stun in the base game that would provide nice hooks
Could make for nice flavour with the Empath talent, your Witness being so strong it shuts down your mech
yoooooooo its terk mech n talents
"backup OS and batter" me when i bring pancakes for the fireteam
💀
I now officially know fear as a DM. And it's a Stortebeker with dulius systems. Dear god.
Arc Surpressor gaming?
Aye. Got bored and ran a five man extraction sit rep. We had Raleigh, a Stortebeker, a Caliban, a Tortuga, and a Dulius. And dear freaking God it was insane and I love it.
They were rescuing an IPS-N exec from a pirate ship. And suffice to say the pirates never stood a chance
Mjolnir dont got nothing on this lightning spam
Honestly the two MVPs were him because freaking everything got stunned and the Caliban who figured out how to do a siege cannon build on a caliban
Krakatoa Yermak
(it deals 1 Energy damage so it is perfectly eligible for Chop Shop)
alternatively, Arc Projector Yermak
heck any Manticore systems on Yermak
Honestly you could do a lot of weapons. If you wanna do something funny if it's got the slots for it do the arc suppressor/dulius systems so your crits basically shut targets down as you chop em to pieces
This might genuinely dethrone Monarch for me as my favourite SSC mech
another funny thing I thought of (though arc suppressor Yermak sounds amazing) was Annihilation Nexus Yermak
I just thought about that the moment you said it.... Christ Almighty
I AM
THE BLENDER
also with Centimane in the mix you're slapping on a lot of debuffs as well alongside the Dismember
Man there are a bunch of debuffing energy weapons or ones with riders that would just be brutal on a Yermak.
Krakatoa Yermak to literally melt the parts of your foes
Yermak loves his cones, particularly Cornetto
What's a good LL6 for Yermak?
trying to sketch up the Gladiator kicking myself for making it too humanoid and then I look at the existing ktb mech they look just like a dude lol
this is just a dude
Idk about you but this looks crisp as hell to me
Maybe do some weird cords and cables for muscle fibers??
To make it looks less dude
this is why I like Harrison Armory, I just choose a random geometric and go from there :P
SSC is so close to human
oh shit what if the armored arm was just a bunch of disconected segment held together by magnet, monsoon style
giving it that segmented look im going for
god Secutors are so cool
Even better tbh
so, question
I feel like I already know why someone would want to take the Carbine conversion kit, but I just want to be sure on this considering the Tagetes(Shadow of the wolf LCP) can turn ANY ranged weapon into a rifle type
i mean its pretty self apparent, opening up Threat and Overwatch as a viable option for otherwise long ranged gun
both crack shot and vanguard has way to counteract the inaccurate
yeah- wait it also considers the weapon a CQB not replace it
oh shit, thats something I missed
ye
yeah, that does make the 3 system point cost a bit better in that sense
I wonder how it would interact with the Ghast nexus using the Tagetes turning the weapon from a Nexus into a rifle, and then adding on Carbine conversion kit ontop of that?
does the Ghast get its own threat now?
can it overwatch someone who triggers Semper Vilgo within its own burst three or the mech?
Tagetes opens up a lot of interesting possibilites with how it interacts with the Carbine conversion kit
it was made before the supplement was a thing so 🤷♂️ was not sth i considered during dev
thats fine, Im just kind of excited for Shadow of the wolf to come out considering how it might interact here, cause it means no weapons are really off limits as long as you have the LL and the system capacity to use it
and it only working on the Tagetes makes it feel fair, cause it isn't built around overwatch, meaning it's still balanced in that respect
[ LICENSES ]
IPS-N DUILIUS 3, HA Sherman 2, HORUS Hydra 2, HORUS RAT KING 1
[ CORE BONUSES ]
The Lesson of the Held Image, Reinforced Frame
[ TALENTS ]
Vanguard 3, Crack Shot 3, Spotter 3, Drone Commander 2
[ STATS ]
HULL:4 AGI:0 SYS:2 ENGI:4
STRUCTURE:4 HP:25 ARMOR:1
STRESS:4 HEATCAP:12 REPAIR:6
TECH ATK:+1 LIMITED:+2
SPD:3 EVA:7 EDEF:10 SENSE:8 SAVE:14
[ WEAPONS ]
FLEX MOUNT: SOL-Pattern Laser Rifle
MAIN MOUNT: Mortar
HEAVY MOUNT: Ghast Nexus (Carbine Conversion Kit)
[ SYSTEMS ]
Redundant Systems Upgrade x3, Flash Combat Data, Tempest Drone, Armament Redundancy```
yeah, hands and feet seem to be the bane of many a artist
this might be the 1 (one) ssc drawing that I am truly happy with and I cheated by making it KTB themed :3
Ave Imperator, Morituri te Salutant
Nice! And the feet look pretty good as well!
yooo
This FUUUUCKS
Once I'm done drawing my Arthur/Nelson I'm def drawing a custom-pattern Gladiator
SSC have normal mech "feet" challenge level impossible
Also oh shit this thing is beautiful
Just need a horus knight and an ips-n knight and terk will have made a full set
what would a horus knight even look like/do?
Something like this I’d expect
"HORUS Animated Armor" idk /lh
Golem, Homunculus, or Marut all work
really shouldnt do that first one
Hm?
Golems are a Jewish kabbalah thing that got turned into a fantasy monster
Same thing happened with phylacteries
Ngl a HORUS knight mech named Bulette would be kinda interesting
Idk what it'd entail but it'd be a neat twist I think
Horus Helmed Horror
At the start of the scene, it chooses one NPC type.
It is now immune to anything that NPC type dishes out.
Dullahan
I forgot about that one 🤦
Also we already have an ipsn knight and its called the nelson :P
Horus Marut would be really cool
Especially considering in the source material Maruts were enforcers of contracts and the inevitability of death iirc
“Relive the iconic life of Pankraton Commodus with Smith-Shimano newest full-package combat form suite, the Commodus Driver. Recreate the famous Shooting Star from Inferno VXI, where Commodus leaped 13 meters into the air to grapple with White Tiger. Experience what it’s like to perform the Colossus Suplex just as Commodus has done, now in real life. Commodus Driver comes with 14 fully integrated and vetted combat forms based on the long career of Commodus, fully capable of self-adjusting to each user’s particular shape and form to be performed with only a thought!
The Deluxe Package also comes with an in-built audio-projection suite so you too can experience the intoxicating roar of the crowd as if you were there at The Cage yourself, and a holo-vid documentary of Commodus’s life, personally signed by the Iron Mountain himself.”
I love flavoring some Pankrati match as professional wrestling, complete with merchandise 
anyone got any good ideas for a rat king build that I can use to cosplay as Monsoon?
the metal gear rising: revengeance character or the weather phenomenon?
Hear me out: Exemplar Gladiator. You shoot not me? +3 diff. You shoot me? VENATOR
MGR guy
So um... if I do attempt the Funny line-to cone conversion in the fusion cutter, does the cone still have to be contained entirely within the range, and can it still be rotated freely?
yes
then i think that black witch and any melee mech (black beard, atlas, nelson, frundsberg, ect) would do the job nicely when paired with the rat king
nice!, that would certainly work well!
though taking the iceout drone would probably not work
Horus Dullahan that just pops you, the pilot, out as a mini-mech/pseudo madrigal lmao
since a mech's "head" is the pilot
run around playing spotter for your own mech
Heh, that would be interesting
There aren't many builds in lancer that actually like the pilot being out of mech
would be extremely wonky balancing with pilot gear unless the frame gives you its own set of gear
yeah, that would actually be a good idea balance wise, and would be a good core trait for a frame to have!
im just getting ideas on how this could work, with the frame itself being sort of like Monsoon in that sense
this feels like it has potential to be Rat King 2, errata boogaloo
yeah that makes sense, also the Monsoon brain rot is consuming me
it will also obliterate Bluenexa who has to intergrate it :P
Bluenexa- OH the developer
also hi bluenexa, you do great work on the terk mech and tech LCP!
yes hi
And thank you <3
wheeze
Madrigan't
oh hell yeah
Yeah it'll be fine, I can make that work easily enough
SOON MY BODY WILL BE IN MULTIPLE PIECES
god this is almost as cursed as Rat King
It'll be like
Pilot gear provided by the supplement, that specifies in its text that you can only equip it while the dullahan is your active mech
I don't thiiiink I have a trigger to provide an item, otherwise..
AND WE WILL GO -
Hm
I dooooo have these
https://i.imgur.com/tfdJYt3.png
But not exactly what you were looking for
I assume that this will be some backliner frame so the pilot won't be instantly obliterated by a devil's cough shotgun to the face
yeah, nothing a little "Getting creative" and reimagining how things work with your pilot to make this work!
Hmm. yeah that'll get hairy fast
the speshul armor gets you buffed up stat and some wacky trait
Honestly was thinkin initially it would be the reversed
(I'll obviously need details on the pilot gear as well, btw)
that was the inital thought but this is wayyy funnier
Pilot stays back and spots watching their battlebot do the strikery stuff
wait, sorry for the ping, but SPINAL MOUNT oh my goodness
that ordanance limit is certianly good considering that if it were not there I'd immediately want to just throw on carbine on everything
survival able enough for u?
You see the giant mech and you forget abt the little berserker in power armor sprinting at you
you somehow find said beserker, and suddendly, you are jocked and are currently getting a hole carved in you to reveal the juicy pilot insides
https://docs.google.com/document/d/18WswfsY1MMmDi4fTSgPQbzWdVlGjYWMn12z3DbXEkMY/edit?usp=sharing
a repost for anyone looking for the license on Gladiator
.....Terk what insanity are you committing today? And can I have 20?
.....
Are you messing with gaelic mythology again
🧄
Hush I'm sleep deprived lol
ignore the core power I haven't come up with a good idea yet
thinking of adding one more side arm and maybe a limited greande
I mean........a whip might be a good idea
wanna make sure the mech still relatively functions and has a functional CP even without the dismounted pilot incase your pilot is on its last leg and cannot leave or sth
I take it got some inspiration from the madrigal armor/stuff?
Yeh, this one is much more striker focus while madrigal leans arti
hey what happens if i put an AI on this? does the mech function as it normally would with an AI in it? or does Modular Cockpit's rules override that completely?
miiiight be worth pointing out that it overrides on the trait's text? just, for good measure
how many people here use Liminal?
Read through liminal and I’m not sure that it’s my cup of tea
fair enough, my brain just saw evasion 10 e defense 10 on the new Balor alt frame and I decieded to become very stupid
wait I can just go to liminal space
Oh a Horus Dullahan would be fun
No fucking way you're ACTUALLY doing the Dullahan
I thought this was just shits and giggles goddamn
Brainblasts truly are a miracle
If it dun look like that one concept art of Eva Unit 02 in Thrice Upon A Time I gonna riot
Part of me is screaming to ask you all about it
Headless Hons Mann
so in a few word, Bloodborne but Plage doctors and eldritch diseases
That sounds sick as fuck already
uhh, quick question, if you have no other drone types to put out for triggering sputnik drones, can you still just spend the HP and use a quick action to summon a sputnik drone as well?
oh fuck yes this is insane
i almost wonder if it should have an integrated NHP that can pilot it when youre not in it?
this being the "mech keeps going while youre dismounted and jockeying" tho is cool
idk what direction id go with this 🤔 but its a REAL cool base concept
Terk over here making Rat King 2
FUNNY
Can you carry the exclusive pilot gear into mechless RP scenarios? Or does the definition of “Active” mech not allow that
The Gladiator is a very cool concept, and I'm going to wish Blue the best of luck in trying to port this to COMP/CON lol.
active as in this is your chosen mech
your gear still works even if the Dullahan is destroyed so
Dullahan is getting a license, right? Any ideas on what the systems and weapons could be?
Think abt it
I want things that other liscense would also want to take and not just pilot combat the liscense
party favor hats for all allies of size 1/2 or smaller
"fuck yeah dude i got a little crown"
Probably drones and protocols, things that dont interfere as much w the mech being only able to take 1 quick
Promising
looks pretty interesting
though is the extra pilot gear meant for the Dullahan pilot only?
assuming so, but could put something under there or have something like a MADRIGAL tag
may choose to equip special Pilot Gears only available while Dullahan is your active mech
shoot I'm dumb I didn't see that
holy cow, that spear launcher can be sent pretty damn far!
"These spaces are considered the same Headhunter."
this should be
"These spaces are considered the same as Headhunter."
right?
or am i going crazy here
Okay yea this is fun
@glass saffron
I love this
Though so explicity separating Mech and Pilot makes my head spin whenever the word "You" is mission critical, like... Can both benefit from headhunter? Do both have the ability to trigger its end condition?
and how much do you have to worry about a Ronin or a Pyro fuckin your shit up
I have a question, is the Painted Lady's LL3 Tomahawk retrieval Once per Round ever (per ways to pick it up), or Once per Round per Individual Tomahawk?
do you have to do the tech attack(s) for mordred's crownbreaker?
No, it says it triggers the effects of A Mort. You are not actually using the action.
alright, thank you 🫡
ballin
Also been thinking about how Ilean Modern Industrial's Zephyros interacts with Suleiman
Knockback for days, and an extremely high amount of knockback
"knockback"
A loud "IN THRUST WE TRUST" can be heard from Brudenell pilots from around the hangar.
Sully <3
[Disclaimer: This is a fundamentally risky and experimental license. By placing your pilot on the field as an active combatant, you are implicitly forgoing the usual plot-protection afforded to pilot, and are in agreement with the GM that your pilot is now fair game and death is a real possibility. Pilot the Dullahan with this in mind, or come up with an agreement that works for your table before deploying.]
little disclaimer for the Dullahan
a build I thought up using the Yermak
[ LICENSES ]
IPS-N Yermak 2, HA Iskander 3, HORUS DAGON 1, HORUS Hydra 2
[ CORE BONUSES ]
Superior by Design, The Lesson of the Open Door
[ TALENTS ]
Heavy Gunner 3, Technophile 3, Drone Commander 3, Black Thumb 2
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:4
STRUCTURE:4 HP:24 ARMOR:2
STRESS:4 HEATCAP:12 REPAIR:6
TECH ATK:-2 LIMITED:+2
SPD:4 EVA:8 EDEF:6 SENSE:10 SAVE:16
[ WEAPONS ]
Integrated: Y-898 "Icebreaker" Salvager Array
FLEX MOUNT: Behold
HEAVY MOUNT: Gravity Gun
[ SYSTEMS ]
Enlightenment-Class NHP, Tesseract, Armament Redundancy, Tempest Drone, Tempest Drone, Material Scanner, Personalizations```
the fact gravity gun needs a save to do damage is annoying, but with lesson of the open door, that hopefully shouldn't be as much of a issue
ooooooooh yesssssssss
Very nice!
I have a new fear and it’s my players saying they want to play that
Im not nearly big brain enough to figure out if black thumb works
i dont think rodeo works with Dullahan because rodeo doesnt count as a dismount
Yeah rodeo isnt dismount
bt1 might be nice for the personal shield, but i think that's all you're getting from it
I have just been made aware of the possibility of combining mino banish with glad gloria aut mors
Take 6 heat dumbass
8 if you also count the native heat from invade
Slap nucav on top lmao
YOU HAVE NOW TURNED THE FRAME INTO A BOMB
I wonder if Tortuga is the perfect Mech form?
Does anybody know how to talk to the person who made this? I sent them an email but I didn;t get a response
you are talking to them
awesome
First off, I love ur mechs
the big 4 each have their own identity, and you fit into them perfectly
(Ignore me necro posting but I just wanna say god damn you have me sold)
secondly
I did have a couple of ideas for Terk mechs that I think sound kinda cool
Don’t. You have no idea how many “idea guy” messages and email i received over the years.
yikes
well I would be willing to help flesh the idea out if that helps
where the gist for all of them is "I have an idea for a thing, I think you should make the mod/art/mech into reality." where they will give me their great ideas and I'll do all the hard part of making it into an actual thing.
Well I would be willing to do the work in making the thing a thing
Literally my main conceron is I dont have the experience to knnow if smth is balaenced or not
I know I sound rude and curt but ideas are cheap and sending your ideas to content creators basically never works out. If you have an idea you want to turn into reality, #homebrew-design is there to help and to throw your stats and mechanics at for a vibe check. I started from square one there and so can you.
you do indeed have a point
last question: how do I convert stuff into .LCPs/The Lancer aesthetics ur gdocs have?
theres a template in #homebrew-design pinned
awesome thx
Anyhow I need to understand burdenell see you in like a week when I actually do.
They are fun because they are unique but by god they are unique and I struggle to understand anything.
And I have a question now.
Could one apply the Kinetic battery spaces to jumping?
Because it makes Kai bioplating an actually neat option.
@covert surge you mad man. I showed the dullahan to our resident weird/horus mech enjoyer and I quote "Fuck The Hell Yes" congrats you have scared me as a GM lol
yeah you can do jumping
if anything it is the player that should be scared because pilot on field means pilot is leigitmate target and thus blorbo obliterated
What's life without a little risk?
Honestly a couple of talents from the Maximum Threat book would really boost a dullahan pilot. Commando for survival and probably hacker or marksman for more damage
Hey @covert surge, reading through the Dullahan and I saw the external loader. It feels a little weird to me that none of the weapons in the licenses have loading to take advantage of the system. I figure it's to take advantage of the GMS sniper, but it's still a little odd.
Gms howitzer =w=
Theres like 3 gms loading ordnance weapon i think its gucci
And if you want sth spicier you can grab the siege cannon and be really funny alternating cycling of one turn full control mech shooting cannon into one turn of the pilot getting out and loading the weapon while the mech shoot a main or sth
Yeah, nothing's wrong with it. It's just my brain being weird
Also I always forget about the howitzer
Its also more, like, so the Dullahan can use loading weapon because it can only take 1 QA so cant stabilize unless you take direct control
sketching dullahan, debating if i need to put main arms on it or just let it gun with legs
oh i know ill add a little plattform for the external loader to stand on :D
The fella
does this look horus enough 🤔
the head is going to be the pilot, going to be included later in the same pic
Ooooh so it’s like a centaur almost?
Which gun shoots the pilot?
Ah okay. I was thinking maybe have an aperture thing like the Minotaur that they can FOOMPH out of. Here let me read the damn rules again before I make more suggestions Ty
Ooooh it’s supposed to look like an ssc mech I understand
Two Horus cells on an ssc planet made it made me think they canabalized a death’s head
they cannibalized a Barba apoc rail instead to make the Kinetic Driver
but 🤔 i can add that the design seems vaguely reminiscent of the Dhead to the lore :P
Imagine you’re fighting a bunch of artillery lookin mechs and then the pilots all get out and charge you
Strongest Goblin when a pilot (biological) sprint at you with an axe
osha approvved
Walking the plank
big fella
I love those lil t-rex arms. The manufacturer was on some high-grade liturgicode when they made that
arms to hold da pilot
thats adorable
pilot
actually, I have a question
for the Dullahan's lore, why the Aunic association for the lore?
waow
how long did that take u?
the pilot to mech connection is not anything that has been seen before and implied to be firmament/soul related stuff
and the Aunic are the only people who seem to deal with souls so far.....
if i didn't miss any lore bits there
about 6 hrs im guessing since sketch was done 5:30 hours ago and probably spent around 30 minutes on getting sketch to a place im happy to execute
damn, nice!
holy heck
ur amazing
shame ur comm closed rn, I would totally use u for the hb mechs ima making
I wonder lore wise if the Dullahan was the Aunic's way of countering Horus?
more like knowledge leaking out from the Aun and Horus of course is both the one who falliciate it and is the first to grab it because there's always a "local horus cell" to take advantage of whatever new thing is on the scene while union and corpo moves much slower
ah, so it was more Hours was the first to nab aunic stuff and use it for their own purposes, and the Dullahan appearing on and protecting Aunic territory is to ensure that other corpos and factions are slowed down in their attempts to do the same?
they are not actually on aunic territory, its territory around aunic spaces
its literally just knowledge osmosis :3
ah, so no Aunic and horus people working together? just Horus people using info from the Aunics to make the Dullahan?
yep
Good to know! a friend of mine thought that the lore for the Dullahan implied the Aunic and Horus were working together, so thats good to clear up!
I myself thought there was some connection, but that it felt more like the Dullahan was guarding a Aunic related seceret due to it relating to how Horus made the Dullahan in the first place
we know very little about Aun and I ain't a writer enough to start poking at that uncharted territory
very fair!
Looks great!
wait, why does External loader cost 1 heat to do now?
Oh I am digging the look of this thing
oh my god it is
the kinetic driver is a jury rigged version of Barbarossa's apocolypse rail
obviously downscaled from before
but still
So it’s this the armor that the dullahan ejected cockpit turns into when dismounting?
I agree
spess magic it can look however you want it to
About as protective as an atlas really :P
Hello So I love and adore Brudenell but I must ask, how does the Kinetic battery interact with slowed?
Its not a separate movement it adds to whatever movement you are spending it on
So slowed doesnt really apply, it just restict what movement you can take and thus what movement you can spend it on
embiggered suit and also dullahan head
OHHHHHH YEA
thicc
nice! though when I play this frame, Im most likely going to be reimagining it as a chunker version of the titanfall suit
cause dear goodness the Croker armor gives me heavy titanfall vibes!
Thank for the official armor
terk mech & tech enjoyers, how's the Geryon? like, i see its artillery / controller but what'd you say the main gameplan with having it as a base frame is?
Find ways to put as many individual instances of heat on an enemy as possible - like some of the minotaur invades
to pair with the Dulius being the fucking wall
wait I can make this better
[ LICENSES ]
SSC Atlas 2, IPS-N DUILIUS 1, IPS-N Yermak 2
[ CORE BONUSES ]
Titanomachy Mesh
[ TALENTS ]
Duelist 3, Juggernaut 2, Hunter 2, Infiltrator 1
[ STATS ]
HULL:3 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:17 ARMOR:0
STRESS:4 HEATCAP:8 REPAIR:3
TECH ATK:-2 LIMITED:+2
SPD:6 EVA:12 EDEF:6 SENSE:3 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Caestus / Pistol
MAIN MOUNT: Kinetic Pick
[ SYSTEMS ]
Jäger Kunst I, Multi-Gear Maneuver System, Armament Redundancy, Personalizations, Ricochet Blades x5```
This is very similar to the build I ended up making
Oh, nice!
[ LICENSES ]
IPS-N Caliban 2, HA BRUDENELL 3, HA Sherman 2, HA Genghis 1
[ CORE BONUSES ]
Integrated Ammo Feeds, Superior by Design
[ TALENTS ]
Vanguard 3, Nuclear Cavalier 2, Executioner 2, Skirmisher 2, Grease Monkey 2
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:6
STRUCTURE:4 HP:20 ARMOR:2
STRESS:4 HEATCAP:13 REPAIR:7
TECH ATK:-2 LIMITED:+5
SPD:3 EVA:8 EDEF:8 SENSE:3 SAVE:15
[ WEAPONS ]
Integrated: HHS-075 “Flayer” Shotgun
HEAVY MOUNT: Chicxulub Heavy Shock Gauntlet (Supermassive Mod)
[ SYSTEMS ]
Redundant Systems Upgrade x6, Joint Mobility Recalibration, Explosive Vents, Armament Redundancy, Personalizations```
@indigo grail -- SSC Atlas @ LL7 -- [ LICENSES ] SSC Atlas 3, IPS-N DUILIUS 1, IPS-N Yermak 2, IPS-N Blackbeard 1 [ CORE BONUSES ] Kai Bioplating, Integrated Weapon [ TALENTS ] Duelist 3, Technophile 3, Skirmisher 2, Pankrati 1, Blade Dancer 1 [ STATS ] HULL:4 AGI:3 SYS:0 ENGI:2 STRUCTURE:4 HP:18 ARMOR:0 STRESS:4 HEATCAP:6 REPAIR:4 TECH ATK:-2 LIMITED:+1 SPD:7 EVA:15 EDEF:6 SENSE:3 SAVE:14 [ WEAPONS ] INTEGRATED WEAPON: Caestus FLEX MOUNT: Kinetic Pick MAIN MOUNT: Kinetic Pick [ SYSTEMS ] Jäger Kunst II x4, Literally The Pilot, Armament Redundancy, Type-I Flight System, Synthetic Muscle Netting, Enlightenment-Class NHP
Mine
Oh hell yeah, its integrated!
also moar kinetic pick!
like 3d6+3d3+2 on a barrage
Mhmm
though whats blade dancer and Literally the Pilot?
It's literally the pilot
huh
Wait where is that from lol
Something my group uses to represent characters who need a frame to represent their normal combat strength
Oh ok
In this case, my character is basically a space marine :P
It's not a primarily lancer campaign, it's an RP campaign using nebulous for space battle resolution and lancer for ground battle resolution
woah, thats cool!
Oh shit that's cool
using multiple systems for a singular campaign!
Yeee
also I gotta say, I love the painted lady, cause now people can use mech grade Yaka arrows
and even better, it can be a catalytic hammer as well!
so um whats the purpose of arthur
hows it built, whats it do? How do you use tmw's edge or xcalibur efficiently
It squeeze two turns of action into one with prep so it has extreme burst damage, and edge + OC let you barrage twice in a single turn so you can swing a superheavy twice
with +1 accuracy on the OC barrage due to ultracharger (the LL1 system) :)
i seeee
Similar gameplay loop to raleigh where you have off turn where you dont attack and just kinda vibe and on turn where you kinda just kill people
im on the prowl for a good melee mech without frills
someone with good all around defenses
hence why i was looking at it
This meme honestly encapsulate the gameplay loop pretty well
Hell you can play a artillery arthur very efficiently too and just save the core for when enemies are right on top of you
what it do on offturns tho
Whatever you would do on a raleigh lol
And it has the charging nexus and avalon generator in the liscence for off turn also
And some incentive to do inmobilize self stuff on off turn because it can get those movement back next turn if it take Heat to use Servo Overcharge
Or just throw a grenade lol
No
You can’t use the same action twice except by free actions, but you can fire the same weapon twice
Overcharge is a free action
hey terk qq
are ur mech comms for personal mechs (that people want in a campaign) or for other hombrew LCPs?
I do both but most of what you see commed is art for other supplement
ooooh
if so, Im currently homebrewing a mech system that's a support/striker frame for harrison armory!
well my comm sheet is here along with contact info and ToS
https://twitter.com/Terk_MC/status/1681628098473893889
How long will u be open for? I don't have the money rn, but I may have some income in a week or two
don't have a set date, I keep em open until I feel like I have enough work to not take anymore until I clear them
sweet!
What's a good arty Arthur build?
if u want ranged arthur, look for the WalZal supplement
not as action economy focused
but
defo very dedicated to many big guns fast
you just take long ranged weapons and build like a regular artillery build, ultracharger and charging nexus from its own liscense is range-aagnostic
rly
cool
i though arthur was melle focused
guns that the tokugawa arti build likes the arthur would also like because ultracharger facilitate overcharging
most frames can do either - for example the sherman can technically also do a nutty melee build
altho some frames like tokugwa are cracked if u run melee
8 threat
toku can also stack range bonus to get super long range guns so
Toku is cracked full stop
the Leviathan also works really well if you can get it
but you can literally set youself on fire trying to pull that so
because the turn you use to spin up the gun is also the turn you don't attack so you can use edge and then overcharge to barrage with the spun up leviathan twice next turn
what about zheng?
Pinaka double barrage is also hilarious if you want to blanket like 4 blast 1 area with delayed explosion
literally one of the highest single damages in the game?
we are talking about artilelry arthur
i mean the dd288
im pretty sure, and correct me if im wrong here, that the DD 288 is a melee weapon
right
somehow i thought we were talking about high damage arthur at all rangesd
dont think it woould work anyways
or just classic opcal HMG and Andromeda
whatever weapon you put in the Arthur hand that isn't loading or ordanance would work pretty well, its trait is pretty weapon agnostic
only core intergrated weapon is specifically melee but at threat 4 you can just treat it as an emergency weapon or sth
arthut seems liks the kinda frame that would make gms hate you
like you unload loads of damage at once
oblitererate heavy enemies
It doesnt do any more damage than regular heavy mount frame, it just take damage from one turn and squeeze it into the next
i love your art its amazing
the output is also lower than just attacking normally
it's more efficient action economy wise, but less overall still
also allows you to just bruteforce your way through reactions and 1/round effects. Good job on Hunkering Down one of my attack. I got 3 more coming
This has probaly been discussed, but with duelist, a Heruka can trigger the ram but not the grapple of D3 right? With its Blade From The Duat I mean
just checked the official rules, both ram and grapple specify adjacent target, so i think neither work unless osmething says otherwise. haven't checked the rest of the heruka stuff to see what im missing
Yeah, thats what I remembered, but with Heruka's bit ignoring threat i didnt know if it could do a follow up on tha
Yeah looks like would still need adjacency, oofers
Once we get through the list we will go back and do a balance pass for major changes
Heruka included in major changes
What sorta stuff is incoming for it?
Just out of curiosity, cause i am doing a build with it for this weeks session
not terk: one of the things mentioned they mentioned before was i believe removing most of the improvised attack stuff, since with brawler 2 vs. without is such a big difference
like, 1d6 damage or 1 damage + 1d3 heat on an invade, or 2d6+2 damage or 1 dmg+1d3 heat
a rather large difference
We did a 1 shot with some terk mechs
Kishka did brilliantly. Gunslinger, integrated mount with ember nexus and some hive drones made our DM rip their hair out with the amount of reaction aux attacks being made. Triggered I kill with my heart 3 times through the whole combat and tore through some tough enemies. Basically always had accuracy due to height advantage
Finally, real Pharah mech
Mordred got fucked. I didn't realize A mort had been nerfed to range 3 and that seriously hurts it. Got stuck building between hull for tankiness, agility for mobility and systems to actually hit a mort. It ends up not able to do any of the rolls quite well enough.
Clarent is also a weird heavy mount for Mordred b/c clarent already gets to attack a bunch and it doesn't need a mort to get multiple heavy attacks off with it.
I had 4 speed and without the old a mort/undeniable movement I couldn't engage anything, though that may have been because of the terrain we were on.
I got a some bad luck though and that may be some of my frustration, but
Kichka with a hive drone that has aerosolized whitewash is incredably powerful
Movable area of difficult terrain
I can see how removing the Improvised attack stuff would help focus its identity down
For reference this was ll6
Hmm i could bring it back up to sensor range to 5
I feel like it needs it. 3 speed size 1 melee mech has it tough. It already has trouble hitting people with a mort anyways.
also might play around with a trait that let it just move 1 space toward the attacker everytime its attacked but that's saved for the balance/rework pass for all frames
also any other mech that was tested or just kishka and mordred
The last of the three was a white witch / black witch combo that played very well but didn’t do terk things
[ LICENSES ]
IPS-N Kishka 3, SSC Death’s Head 3, HA Tokugawa 2
[ CORE BONUSES ]
Neurolink Targeting, Reinforced Frame
[ TALENTS ]
Brutal 3, Nuclear Cavalier 3, Technophile 3, Black Thumb 2
[ STATS ]
HULL:4 AGI:0 SYS:2 ENGI:4
STRUCTURE:4 HP:25 ARMOR:1
STRESS:4 HEATCAP:12 REPAIR:6
TECH ATK:+1 LIMITED:+2
SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:15
[ WEAPONS ]
Integrated: Fuel Rod Gun
FLEX MOUNT: Annihilator
MAIN MOUNT: Flak Cannon
MAIN MOUNT: Vulture DMR
[ SYSTEMS ]
Kinetic Compensator, Deep Well Heat Sink, External Batteries, Phoenix Flare x5, High-Stress Mag Clamps```
if it flies
it will be shot
I have made an Arthur that I feel is quite stupid. It is built to do one thing, take a guess just by looking at it.
-- HA ARTHUR @ LL9 -- [ LICENSES ] HA ARTHUR 2, HA Sherman 3, IPS-N Nelson 3, HA Napoleon 1 [ CORE BONUSES ] Heatfall Coolant System, Improved Armament, Integrated Ammo Feeds [ TALENTS ] Hunter 3, Nuclear Cavalier 3, Sysop 3, Brawler 3 [ STATS ] HULL:5 AGI:0 SYS:0 ENGI:6 STRUCTURE:4 HP:23 ARMOR:1 STRESS:4 HEATCAP:14 REPAIR:6 TECH ATK:0 LIMITED:+5 SPD:3 EVA:8 EDEF:8 SENSE:10 SAVE:15 [ WEAPONS ] Integrated: X-Caliber Plasmacore Integrated: Fuel Rod Gun FLEX MOUNT: Power Knuckles / Power Knuckles FLEX MOUNT: Power Knuckles / Power Knuckles HEAVY MOUNT: ANDROMEDA-Pattern Heavy Laser Rifle [ SYSTEMS ] ASURA-Class NHP x6, Ultracharger, Bulwark Mods, Stasis Bolt, Full-Chassis Reinforcement, Armor-Lock Plating
My man is punching
11 attacks in one turn
Enough Ora Ora Ora to kill anything that moves
smacc
what does anybody do with 6 asura charges? beg the Gm for more combats?
Ok yeah actually that's kinda overkill right there
Could probably replace Integrated Ammo Feeds with something else
Such as an extra aux mount for more punching
You see, “Kinda Overkill” was a bit what I was going for
But replacing integrated ammo feeds with the extra integrated aux would allow 12 punches in one turn
Crit fishin for that prone
Ello. When Dullahan's "headhunter" says "you may attack them" does it mean the Dullahan specifically, or can the deployed pilot also use the reaction if they are within range?
the dullahan
Kk.
Oh, I just thought if this.
If a Dullahan Cascades for any reason, could the pilot use "Direct Control" to shut down the mech, and end the cascade, Or would the mech being in cascade prevent the action, making the pilot have to physically get back in?
Also would a cascading Dullahan NHP regain its second quick action/ability to perform full actions, or would it still be constrained by the limits of modular cockpit?
cascade rules my beloathed
cockpit rule superceded AI rules
and you can use dirrect control to shut it down
Can someone help me with Mordred, trying to understand the idea of the frame?
Like what you would do with it
you can whackk people with a heavy mount twice in a turn without overcharge if you use a mort
and if you know someone has a loading weapon you can force them to use it on you, tanky man with a strong brace system in liscense
also quick tech can freely be repeated using full tech. with asura you can skirmish twice and barrage without using OC, so thats 3 heavy skirmish and 1 main
but I do plan to buff a mort range from 3 up to Sensor Range
I think the speed 3 is actually the most handicapping part of it and I’d bring that up to 4. It all but forces you to boost a lot on what ends up needing to be a melee frame that already devours actions
Another problem is that you can’t mordredtime certain enemies, like demolishers, leading to awkward turns where you spend a full action to crownbreaker an enemy that’s functionally immune to it, punishing the pc for an enemy not having a gun to shoot back
Hmm i guess ill either add in an action restore if you cant amort, or sth that automatically let you know what weapon an enemy has
A refund is probably the cleanest option, it’s what I probably should have done in-game anyways
I'm a little confused about the value of the Clarent, It seems somewhat underwhelming for a heavy mount. Is it just supposed to be used with the reliable mod from Arthur 1?
Maybe it's just the fact the flavor has it being compared to the terrashima blade that has me expecting more
You get double value from whatever mod or weapon-tied effect you can stick onto it
Double dip autostab
alright that makes sense
Explode two thermal charge in one turn
Extremely easy time fishing for executioner 2 crit
can you? I thought things like thermal charge were once per turn
oh executioner 🤔
Alright I see the strength now
Turns out, no
Its just on hit spend charge
And yeah the in liscense mod also works great
hey gang I got a not grenade/mine focused Iskander alt :3
but magneto your thing is magnet not gravity
smh
with the Xerces being an Atlas alt i think i can squeeze in an alt for each manufacturer with the final product :P
God have mercy on my soul /lh
Okay I’m my defense that enemy was labeled “demolisher/ace” so I thought it’d have the ace weapon
I think the 3 speed is kinda okay as long as the mordred can actually use undeniable properly. I think it should be able to target someone with a mort out of melee range, then pull them closer into range of a mort and then allow the attacks to happen
wait i didn't notice a mort got nerfed
oh no
it's mordrover
or has it always been range 3 and i just mistakenly assumed it was sensor range?
nvm i scrolled up
The core power literally reads like "Mods, crush his skull" but it's gravity instead of mods
oh yeah speaking of mordred, ordnance can be used repeatedly with crownbreaker right since it's one action
might not - since it's not one action. crownbreaker is the full action, and then you repeatedly free action skirmish
the offical wording is "must be fired before you take any other action this turn", with a specific cutout for barrage
ohhhh yeah the counter attack is specifically a free action
no weird artillery build, unfortunate
I do think the painted lady has an incredible ll1. a threat 5 melee, and a very useful 1 sp system
agreed. I have a player running it on a chom right now and iff spoof is nuts.
Not broken either, mind, especially considering you're giving up goblin 1
Suggesting a change to Dual Fist if you dont have one in the works already - I actually like the brawler synergy, I'd just limit the system a bit more. Make it only work on the first attack on a turn, for example. So it would read something like "If the first melee attack you make on your turn is a critical hit, you may attack... etc."
That way theres even slightly more thinking that has to go into the turn, and you cant spam attacks fishing for a crit, since it has to be the first one
Huh. Between Having two rather effective weapons, the pilot and multiple ways of mitigating cover, and having really big sensors, the Dullahan seems well equipped for an Artillery/hacker build, since if you have Dullahan 3 you are pretty much all set on the Artillery bit of the kit, and getting more weapons would be a waste. Grabbing tech actions and invades could be very beneficial.
That in turn seems to heavily limit the systems usefulness ngl.
As it stands now though, it’s 2sp for 2d6+2 extra damage just for a crit, which let’s be honest is not hard since you’re likely going to have an accuracy on something. Anything that grants free extra damage is worth being very cautious with.
Improvised attack is a full action and that makes brawler not great, but even something that makes improv attack a quick action is pretty good. This makes it a free action.
Mm...
I cold see increasing the SP cost, or adding a heat cost.
Or making you able to make the Improvised attack as a quick action instead of a free?
But that might be even more restrictive ngl
Brawler my beloathes
That’s the heruka’s invade option
Im gonna uncouple that too brawler is such a pain to balance around
It already gets “invade, then if you succeed you attack again, and if you succeed again you get the payoff of a quick action sensor range improv attack”
Aw man I really like it
It’s a funny lil guy
Probably going to tack utility on it rather than making it viable damage option
And it gives the heruka a very unique thing to it, there’s not a huge reason to use improv attack otherwise
Since damage option make it scale w brawler hard while utility is utility whether you have brawler or not
Like i said probably going for the utility route rather than make is a damage tool like it is now
half damage still wouldn't change the fact that it gets 2x the effect with brawler
If you’re dead set on taking off improv attack, I’d recommend just letting it skirmish with a mount instead
i think utility is an interesting idea though
The invade melee is rad
do you have a specific application in mind?
also, do you plan on doing anything specific with the system shock trait (the one that makes improvised attacks -> 1 dmg + 1d3 heat)
Im thinking of leaning more into that, maybe better heat, maybe special invade option only usable with improv attack etc
Okay wait honest question
I like system shock actually since it doesnt scale with brawler
Have you done much playtesting with the Heruka? Or is this just eyeballing it
It replace the whole thing, brawler or not
i mean i think it's generally worse than brawler 2 still but fair
it doesn't have the issue of 'mandatory talent'
Eyeballing, tho 2d6+2 extra damage on a crit is pretty insane just at a cursory second glance
Because there is another step to it, you’re having to invade and then attack to get your damage through. That’s not nothing, and it will likely contribute to missed attacks. The mech seems fine beyond just that system tbh
maybe a buffed version of that to make it 1 + d6 heat or something would make brawler 2 less mandatory, since you can just use the blade from the duat for damage anyway
personally i think the issue is not htat 2d6+2 is unbalanced - i don't really think it is, tbh, though the on-crit dual fist trigger is a little cheap
Balancing around brawler is also fine. 2 talent points for that is a nice mandatory tax, and then having a heat option is also good
i don't think frames should have mandatory talents
Now that’s fair
there's no frames in core that really have mandatory talents, unless you're counting melee frames almost alwyas running the talent for that. but no frames that are screaming for one specific talent?
You say that but nobody complains about grabbing Vanguard 3 on tortuga :p
maybe nucav sherman
And enkidu tends to have Nucav because it is going to spend 90% of it's time in DZ too
I mean that’s what I meant about the heruka having a base heatgun improvised attack option
sure, but vanguard is a good talent anyway, since you'll want it if you're using cqb regardless
nucav enkidu is fair
And the ability to just smack people with its mounted weapons
So I don’t think brawler improv is mandatory, just a cool build that the frame enables you to do well
Yeah like i said im decoupling improv attack from the damage section, thats what the mounts are for, and give it sth more techy
You attack through tech with your mount weapon, and you tech through attack with improv is my thinking rn
And replacing dual fist, that was just nuts
this is in my draft rn
still works well with Brawler but it isn't take Brawler 2 to have a free heavy weapon anymore
and lends more utility for improv attack that still works even without Brawler
Ooh I really like that
36 kata and titanomanchy is just "I am going to Knockout Blow you now"
and dual fist replacement, complimenting the Lesson of the Open Door, general tech saves, and Knockout
HUGE improvement already
Same with Breaking Points
Tried out the Tukhachevsky today for a one shot. Here's my feedback.
My primary concern is that I feel like the frame's strength as a hacker is fairly reliant on whether or not you have core. I haven't tried it without core yet since it's a one-shot, but the frame stats as a hacker is extremely subpar without core, but it's also extremely good with core.
The signal hijack I think is pretty well balanced, it's very good for enemies cluttered together, but the limit on how often you can use it do balance it fairly nicely.
The license weapon combined with the system seems like a nice addition, although I personally haven't used it in the session since I was busy tucking myself into the far corner and exploiting the core power, so I probably should have swapped them out for something more useful in this scenario. I'm sure they'll be more useful if you don't have core and actually have to get closer though.
The tech options that come with the license itself also feels fairly limited at LL2, relying heavily on the Hacker talent for more invade options, but I think this would synergize well with more tech options from other licenses, and would be more powerful at higher level.
Overall, really fun to run and feels really strong with the core power and Hacker 3, heatgunning hostiles with the free re-rolls and running Last Argument of Kings on them the next turn, but I do have concerns about running them in games with actual attrition since it relies on the core power a fair bit to make up for its fairly mediocre hacking stats.
Try it w out core, it has the stats to brawl it out in the frontlines instead of having to hide like the goblin
Kinda similar stat spread to calendula
And liscense more focused on the heatgun aspect of tech rather than the control options of invades
W a Veles tech succeeding you can tear through multiple stress just by yourself next turn
Yeah, I'll have to find another opportunity to try it out since this was only a one-shot at LL2, but it was still pretty fun melting the elite Witch from beyond their hacking range and using the firewall to render the witch's predatory logic useless because the weapon barely actually do any damage.
I do think LL3 would also address a lot of my complain about the relative lack of tech options too, so that's probably more of a moot point.
Now I'm hooked on the Tukhachevsky though, now I actually have to make a full character with one.
The frame has personality :P
Oh yeah, for sure.