-- HORUS RAT KING @ LL6 --
[ LICENSES ]
HORUS RAT KING 2, SSC White Witch 1, SSC Mourning Cloak 2, HORUS Gorgon 1
[ CORE BONUSES ]
All-Theater Movement Suite, The Lesson of Thinking-Tomorrow’s-Thought
[ TALENTS ]
Ace 3, Duelist 2, Drone Commander 2, Nuclear Cavalier 2
[ STATS ]
HULL:0 AGI:0 SYS:4 ENGI:4
STRUCTURE:4 HP:9 ARMOR:0
STRESS:4 HEATCAP:8 REPAIR:5
TECH ATK:+5 LIMITED:+2
SPD:5 EVA:12 EDEF:14 SENSE:10 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Ferrofluid Lance
[ SYSTEMS ]
Salvager Drone, Sentinel Drone, Singularity Motivator, Flash Combat Data, Mimic Mesh, Salvager Drone, Sentinel Drone
#Terk Mech & Tech
1 messages · Page 8 of 1
-- HORUS RAT KING @ LL6 --
[ LICENSES ]
HORUS RAT KING 2, SSC White Witch 1, SSC Mourning Cloak 2, HORUS Gorgon 1
[ CORE BONUSES ]
All-Theater Movement Suite, The Lesson of Thinking-Tomorrow’s-Thought
[ TALENTS ]
Ace 3, Duelist 2, Drone Commander 2, Nuclear Cavalier 2
[ STATS ]
HULL:0 AGI:0 SYS:4 ENGI:4
STRUCTURE:4 HP:9 ARMOR:0
STRESS:4 HEATCAP:8 REPAIR:5
TECH ATK:+5 LIMITED:+2
SPD:5 EVA:12 EDEF:14 SENSE:10 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Ferrofluid Lance
[ SYSTEMS ]
Salvager Drone, Sentinel Drone, Singularity Motivator, Flash Combat Data, Mimic Mesh, Salvager Drone, Sentinel Drone
Lancer is just the cooler ttrpg that way
(sorry, just for my readability)
algud
oh boy
its gonna slowly kill me that your salvager and sentinal drones are not grouped together
you absolute menace
Def not evil, just daring
no its a sin against me, but do what you want
just dont ask me for help when the forces of ocd tear you limb from limb
Muahaha
(its important to note that the tearing will be ordered and symmetrical)
also, it sucks that the word symmetrical isnt symmetrical
feels like we had a prime opportunity and missed it
should we get in a vc a little bit early so we can introduce ourselves and establish like boundaries?
isnt the session in less than an hour?
or do i have the timing wrong?
im on CET time
so it says 3 pm for me
if it doesn't convert time then that would've really fucked us
damn
i set it to 3pm not 3am
what is your timezone?
?
ah
hm
seems like the best situation is maybe to move to friday, and redo our configurations?
cause yours is also already on friday
yeah I'll need to readjust the damn times
@cobalt sonnet, you should maybe check the when2meet to make sure timing works out the right way
we should prob try and get nexa's attention
@raven socket, we are having some timezone errors
its 2 am for ash
due to time zone nonsense ash either didnt realise or had their time thing moved from 3 pm for them, to 3pm for atleast me
When picking the times I had the timezone set to the correct one
But it must've changed at some point
I was in bed :sob;
oh its not like it matters anymore youre fine
Friday would be better for me
im still open on friday
there is literally no time that overlaps all of us
oh well!
i almost finished my art and everything
damn shame
:(
that could be nice
not my place to sway any decision making
im on break so i dont really need to care about a sleep schedule
Gonna sleep some more
Ping me if you figure something out, I can make most any time work (for me) if needs be
@cerulean smelt are you available on friday?
define ""friday""
Friday morning on my end
would that work for you?
I can try to, yes
any equivalent friday-like time i geuss
i just cant do saturday cause of my dads birthday
your friday is my thursday. i think we might be good
yeah i have work that day
we should establish in writing this time when we are going to do the session hopefully
issue is tho
the time when I am available is when eisen is sleeping
youre listed as available for this time near the bottom
if youre not tellin fibs
we should be good
3pm-6pm
yeah it seems like things are lining up
🤞 We'll get this right this time
@raven socket i think we did it
the rats have cobbled themselves together into a new shape
lemme check the when2meet once more I'm getting paranoid
and I think we should let her sleep for now
yeah, she just wanted me to ping her if we found a solution
as i get older its always so weird to think about how i can talk to people in literally completely different time zones from me
and i have it tomorrow morning
timezones are weird
personally feels like confusing worldbuilding
okay, we should go down and confirm the time for each of our zones
i am 3am to 7am on friday, CET time
so will we be doing this like, in a few hours or tomorrow??
im realizing now i was slightly off with adding my work schedule. it doesnt a ctually affect anything because of ash, but its whatever
both
time fuckery
we're doing it
😭
so that'd be in like
you are ghoulish
13 hours
no im on break and require very little motivation to stay up and play rpg's
ill prob go to sleep early today and wake myself up around 2
eisen if i might ask, what time zone are you in?
CST
appears to be
Okay.. The session's gonna be super duper late for me, but I'll try
It's 2AM to 6AM
Dope, sorry for making it so late
It's okay
I'm sadly not very well atm but I'll probably like..
get the map prepped and then take a nap or something
Ah, hope you feel better
@rain topaz @cerulean smelt @cobalt sonnet
1st thing - gonna send you all friend requests so we can make a group chat for this and stop clogging up terk's channel
2nd thing - would it be possible to do this next week, instead? it's okay if you can't, but I'm not super well today and could use more time to make and plan the mission
I'm up to do it later
yeah sure
I'm just weak and sore all over today ;-;
Next week's just fine! Make sure that you take your time to recover and get well soon, your health is more important
If this is the correct place to ask, I had some quick questions concerning some Terk Mech and Tech frames
Firstly I was curious if there was some major benefit to the Clarent, I can see the accuracy bonus and how it may stack with the edge alignment mod, but was wondering if there was something I may be missing.
Secondly, I was wondering what the main loop would be for a Mordred
You stack a bunch of things that are normally 1/round because its tied to 1 weapon onto a weapon that can swing twice and trigger executioner on both
Autostab trigger twice, most mods trigger twice, fish extremely well for exectutioner 2 etc
Also you can stack with edge of tomorrow if you prep while you get into range for a barrage with the clarent plus an extra skirmish or other quick actions.
Sadly op caliber is 1/round
Thermal charge however does not have round limitation, only limited
Engineering wink wink
The main loop for mordred is shrimple
It has a heavy mount
Its trait let it skirmish twice if you land the tech attack and are willling to take a hit (3 armor lmao)
If enemy are slightly out of range 3 you can do like a lock on or basic invade to pull you or the enemy closer into a mort range
Also, unlike skirmish, quick tech can be repeated by using a full tech
This gets around Asura’s actions still having to obey duplicate action rule
Letting you skirmish twice and barrage with an asura w/out overcharge
Load up on melee/cqb and go to town
Neat, so it’s another 4 attacks a round kind of deal if you take some Sherman levels.
Yeas but it is a bunch of hoops to go through (range, hitting the tech attack, hitting the actual attack)
So ran that extraction .List is as follows: ips-n stealthy boy, Duskwing, Shotel(in case of OHGODOHFUCKOHSHIT), and the Anansi with it's anti-hyperfauna sniper rifle that also has a suppressor. It was an extraction sitrep with an Artillery Bombardment secondary. And it went swimmingly right up until evac. Due to fucky rolls they got spotted with the principal( a karrakin noble woman who was kidnapped), things went south hard. The only reason why they pulled it off was because the Shotel came screaming in hard and fast, literally buzz sawing his way through a horde of legionnaires(grunt archetype. They come in squads of four but have the same relative power as a striker grunt) with his laser chainsaws while the Anansi played the most dangerous game of hide and seek/tag with a custom NPC that had a short spool lance. The gorshkov did fantastic though and was able to keep folks moving with it's bevy of explosive options while the Duskwing kept the extractee moving/covered. The Shotel died 1vs1 a fuckin Ronin boss and almost killed him and the Anansi had got a mech grade sun tan but killed the custom sniper.
Target still got rescued though
Best part was the shotel pilot asking for music when he came in. His request? The Witch from Mercury.
I love my party. They're a bunch of fuckin lunatics
When you get spotted during stealth run
/// 💀 💀 💀 /// POLICE ASSAULT IN PROGRESS /// 💀 💀 💀 ///
Was Gorshkov not annoying to gm against? Its my primary concern for a hide focused frame
I mean......he did his job well. Just got dinged by a stupid lucky Search roll. Overall it wasn't too bad. I mean yeah him dipping in and out of hidden/invis caused chaos like you wouldn't believe and he did some mean shit with that 2 meter spike of steel. But he wasn't godly annoying.
:D
Gorshkov is probably one of my favorite frames from this supplement
They are all great imo, and looking foward to the SSC ones cause feel like they are being slept on
I dream about the Phasma sometimes
I aswell
hey @covert surge, ordnance wouldnt effect sputnik weapons right?
It would, if the drone moved, no shooting
Winged Hussar SSC Albatross mech because I wanna complete the Albatross quadrants :)))
ooooh, looks super cool and funky(tm)
CQB gaming
Just realized the Arthur can charge edge of tomorrow and then next turn activate the X-Caliber, overcharge, and make two super heavy attacks
Yep
Thats the holy grail of Arthur “on turn”
How does dragontails alchemical dispersal system work with sunzi realspace breach? does it infinitely teleport or become immune to everything??
my ruling would be the frame just get scooted out to the nearest space as if he has walked into it
would the realspace breach follow the dragontail, considering it is a burst template?
its not intended to. Darn i need to put in a FAQ/erratta to clarify this thing q-q
ok thank you
Can include it in the stuff I'm doing rn
Just lemme know what you want it changed to
i need to figure out a wording that's all inclusive 😭
" This Burst is not on-going, even if the Blast is, and if it would cause you to be unable to occupy the space, you are moved to the nearest available space. "
also changing frunds zwei wording to this to clarify a bunch of confusion caused by the burst wording
so Executioner 1 would not let you attack with cleave (because ordanance)
Executioner 3 would re-roll only the single attack roll that missed, not fire in a burst again.
Merry Christmas to my fellow Terkheads and to Uncle Terk himself
Merry Christmas!
May Santa Claus gift all of you good Brudenell pilots with moar thrusters.
I awaken, happy holiday!
Morning, merry candlenights
hey
Merry Crimbo
Scrunklmas
Blorbnuka
meeby chreeby
Incredible leaps forward in new holidays technology are happening in terk mech&tech
I got fully a new computer
Coming soon as a (slightly) late christmas gift
loads LMG It's time to dispense mids
YEAHHHHH
Doing a oneshot tomorrow with some friends irl, I'll be playing for the first time YAY!
I'm gonna be trying a Arthur Atlas hybrid
Gonna clear the discourse between Clarent and Terashima
Holy shit two cakes
yippee!
there are certain things we can all agree on
Theres humorous fluffs sprinkled all over the supplement :P
Also SSC Kintsugi mech is
supreme
-- HA MORDRED @ LL6 -- [ LICENSES ] IPS-N Caliban 3, HA SULEIMAN 1, HA ARTHUR 2 [ CORE BONUSES ] Briareos Frame, Heatfall Coolant System [ TALENTS ] Vanguard 3, Brutal 2, Skirmisher 2, Combined Arms 2 [ STATS ] HULL:2 AGI:2 SYS:0 ENGI:4 STRUCTURE:4 HP:15 ARMOR:3 STRESS:4 HEATCAP:11 REPAIR:5 TECH ATK:+1 LIMITED:+2 SPD:4 EVA:8 EDEF:10 SENSE:5 SAVE:13 [ WEAPONS ] FLEX MOUNT: Tactical Melee Weapon (Supermassive Mod) HEAVY MOUNT: HHS-155 CANNIBAL [ SYSTEMS ] E.R.A. x5, Hardpoint Reinforcement, Spike Charges x4, Personalizations
when the Mordred uses its core, can it constantly trigger the effects of Skirmisher 2?
...I think so
I think raw it can
That's fucking horrifying
if you target a scout with only a marker rifle and used a weapon with little to no damage you might actually just be able to move infinitely..
HEY TERK
HEY TERK IS THIS REAL
The Calimordred
🤔 🤔
Until it dies or you can't attack it anymore
It is limited by your weapon range since the moment you move out of range of your weapon the chain stop
I guess you can take a blackspot and run 15 space as a fa i guess, not super practical but this do be a jank situation
Idk this seems like an extremely niche tech i dont know if i need to patch a “no moving” clause
Better safe than sorry i guess
Plus its in the spirit of the core to stand and deliver
is that out???
Nope, just think the concept is cool
ah, you're right there 🙂
Something like "While the effect is active neither you nor your opponent may move or be moved?"
@hereThe Kishka is now released, a size 1/2 hovering fire support mech all about flight and raining down covering fire
Design Doc: https://docs.google.com/document/d/10Tvn0DnRF5MfDwEzHJTj2MEK2u0UxtM4NhkyU9FE9QU/edit?usp=sharing
Get em where they usually are: https://bluenexa.itch.io/terk-mech-and-tech
I think the mordred needs to get adjusted since its not displaying properly, alt frames play hell with the lcp editor and you need to force them to appear every time you edit the lcp (Fixed!)
wait is the mordred even out?
Its out
Oop, my bad
Lemme fix that rq
SANTA CAME AND HE REPLACED THE SLEIGH WITH A MECH
10/10
actualy now im wonering if the big 4 have christmas sales or something similair
Would they even have Christmas that far in the future??
christmas is the only thing that survived from before Union
not santa
just chirstmas
each corp has their own gift giver figure for the holidays
Still waiting on my gift to have always been under the chrismas tree from Monist-1
Look at your arm, see that watch you've had for a decade? that was the gift
ah the classic Horus gift giving tradition, delivered straight from RA
My present existed in the paleolithic ages apparently
Ra bought you a mammoth
and this year my gift is looks at scribbled note the concept of roasted peanuts
Surprisingly? It's a bag of doritoes
lmfao gold
You may also notice a difference on how this frame is displayed in copy-paste stat blocks
I also fixed it so the mordred exists again
In 0.14.1.0
also i have to note how much i love that the Kishka's art looks somewhat similair to the caliban, i love that kinda stuff when it implies that one project is an offshoot of another or something, it makes everything feel so connected
The Mordred just got too angry, broke out, and Nexa had to chase it down and put it back into Comp/Con
Hey, has anyone here paid for the supplement? I need to check something
Specifically, do you recieve email notifications for devlogs as well as the actual tailor-made emails? If so, I can stop bothering with making separate emails and just put the devlogs out
good a time as any, just bought (though Im a little late to recieve the devlog I think)
Ah. Well, next time I put out a devlog, can you tell me if you get it?
can do!
Many thanks
You should be about to receive the email, though
@spring creek Check your inbox
I recieved one email
Alright. I'll ping you again when I make an actual devlog and we'll see if you get it
hrrnng trying to make Mordred a hacker melee frame is making my brain hurt
chukka chukka chukka chukka Kishka noises
kishka my beloved lil wacky fling machine
[ LICENSES ]
IPS-N Kishka 3, SSC Monarch 1, SSC Dusk Wing 2
[ CORE BONUSES ]
Improved Armament, Mount Retrofitting
[ TALENTS ]
Ace 3, Skirmisher 3, Stormbringer 2, Siege Specialist 1
[ STATS ]
HULL:4 AGI:4 SYS:0 ENGI:0
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:4 REPAIR:6
TECH ATK:0 LIMITED:+0
SPD:6 EVA:12 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: ANGLER Missile
RETROFITTED MOUNT: Sharanga Missiles / EMBER Thermobaric Nexus // Mount Retrofitting
MAIN/AUX MOUNT: Chaingun / EMBER Thermobaric Nexus
[ SYSTEMS ]
Flicker Field Projector, Javelin Rockets, Targeting Beacon, Phoenix Flare x3, Aerosolized Whitewash```
First iteration Kishka build.
Okay here’s a very silly one. Could a Kishka (with fomorian frame) lift a frundsburg, then the frundsburg uses the “free action to begin falling” on its turn from crashing blow to get extra damage?
The Kishka is the one that controls the movement, but falling seems like a weird territory there on whether it can control it
Fuck it, yes, super wacky combo that takes a corepower and a bunch of action is ok by me
Since wingman is the corepower so you cant pick him back up again
Oh so the free action on the frundsburg to immediately fall to the ground would disconnect it from the Kishka?
Ill rule yes
For some reason I keep thinking of this from IMI.
Gonna add a clause to frunds falling thing where it can convert “float harmlessly to the ground/take no fall damage” into normal fall later
Actually that has me wondering, why are the other WIP frames that already have gear still WIP? Is it because they haven't had playtesting yet?
Balanc
Sometime i sleep on an idea and wake up wanting to change, or eat dinner and thought of sth to fix etc
And also to pace out the releases
And also lcp take tine
Fair enough
No point making an LCP for a frame that isn't finalised and may need to be redone later, breaking everyone's builds
Why is it so sad
Days since last depressed flak cannon joke: 0
Is depression the reason why the flak cannon needs loading?
It needs break between firing, otherwise it will burn out.
Sobbing
did the oneshot today
but GM got drunk right before I could play Arthur in combat and I never got to play 😭
Oh that sucks ass
F
kishkaaa
very nice
we have a newer one next
crosses fingers for phasma
also almost forgot to put the kishka in my little frame role comparison doc
also, with my new computer, ive noticed that comp/con loads a bit faster
now the emperor is not alone
hey terk, question, would something like the Hecaton's razor swarm count as a viable target for Aerosolized Whitewash?
since it counts as a zone technically
also, do targeting beacons count as deployables?
cause if not, it feels like they maybe should
also, when it comes to phoenix flare, is it creating a like, "burst 4" ring or a "burst" 3 ring
(basically, are there 2 empty spaces between you and the flares, or 3 empty spaces?)
(btw, nexa, my apologies, but im doing that thing again where i dig through a license with a fine tooth comb, so im sorry)
I don't think targeting beacons are meant to be deployables.
It says it just marks a space. It doesn't really deploy anything.
Also it's infinite, as long as there's only one active.
yeah i dont think tis currently a deployable
its just the a lot of it is written like it should be a deployable, right down to it being a thing you deploy
also, for the Kishka's core power, would it be easier to just say that the attached ally is considered immobilized while they are attached to you?
also, is the reaction in the core power supposed to ignore the range of the angler missile?
welp, i should go eat food
you probably should
Hecaton counts for the QA
targetting beacon isnt a deployable, it does not take up space
phoenix flare range is counted like you would count range for ranged weapons
Kishka core use similar wording to goblin and to avoid certain things like WW suddenly gaining perma kinetic resist
the core pew pew still obeys range
carefully
i do not want to imagine how many people have fallen directly into the black hole trying to get into the pilot seat
maybe a minotaur type beat where the cockpit isn't in the mech :V
does make for a cool visual of the mech kneeling, all its arms forming a stair leading to the wormhole and the pilot ascend the stair and dissappear into the wormhole to appear in the cockpit
Mech where the cockpit is a floating head controlling a huge frame, call it Dullahan
oo yea thats baller
-- HA ARTHUR @ LL6 --
[ LICENSES ]
HA ARTHUR 3, IPS-N Nelson 2, IPS-N Zheng 1
[ CORE BONUSES ]
Heatfall Coolant System, Sloped Plating
[ TALENTS ]
Sysop 3, Executioner 2, Gunslinger 2, Leader 2
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:21 ARMOR:2
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:0 LIMITED:+1
SPD:4 EVA:10 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: X-Caliber Plasmacore
FLEX MOUNT: Pistol / Pistol
HEAVY MOUNT: Clarent (Autonomous Edge Alignment)
[ SYSTEMS ]
Ultracharger, Charging Nexus x2, Total Strength Suite I, Bulwark Mods, Personalizations
How does this look for a general use Arthur? Support/Striker
With its core and license revolving around being in multiple places at the same time
so a Puppet Character in a fighting game, but Lancer
I'm unsure what to do at LL5 with this build
[ LICENSES ]
HA BRUDENELL 3, IPS-N Tortuga 1
[ CORE BONUSES ]
Superior by Design
[ TALENTS ]
Vanguard 3, Skirmisher 3, SPACEBORN 1
[ STATS ]
HULL:2 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:16 ARMOR:1
STRESS:4 HEATCAP:12 REPAIR:6
TECH ATK:-2 LIMITED:+1
SPD:4 EVA:10 EDEF:8 SENSE:3 SAVE:12
[ WEAPONS ]
FLEX MOUNT: Deck-Sweeper Automatic Shotgun
HEAVY MOUNT: Chicxulub Heavy Shock Gauntlet (Rocket Attachment)
[ SYSTEMS ]
Breach Shield x4, Joint Mobility Recalibration, Personalizations```
Any ideas?
I'm also not certain the whole vanguard-DSAS thing is actually a good idea
I know, it's currently LL4 and-
Yeah, you got it lol
It's 1230am i neeed sleep
You should eep
Gnight
Night
on the arthur:
excessively high base heatcap for a frame incentivized to repeatedly overcharge (that is, minimal engineering investment makes nukecav setups risk-free and adds bonuses to it from in-license systems), double barrage + ASURA makes a mockery of action economy once a build actually comes online, executioner synergy with the core weapon + tokugawa extended batteries is extremely questionable, nanocarbon sword action economy is equally absurd on a finished build, so on and so forth.
the other standout option at ll6 is sekhmet arthur, which does similar things to action economy
Noted, thank you!
I'll let @covert surge give that a look over once they're awake(?)
Very much appreciate the feedback
jeeeeesus
I did ask them for feedback :P
Yeah I didn't realize how busted it was until pointed out
I know that might seem excessively harsh, but I wish to state that I'm quite aware of the problem with testing homebrew as it stands - it's hard to playtest four frames, never mind fifteen! The thing that just most often comes up with Terk licenses is that they're balanced in-license.
When you start grafting other licenses into them after LL2 (in the Arthur's case, the optimal builds want nanocarb over Clarent) or LL3, edge cases that wouldn't typically cause issue are significantly magnified in scale.
Yeah, I getcha
Harsh, honest feedback is fine (and welcome), especially for a supplement of this scale
For example, the most recent release (the IPS-N flier) has a beacon that creates a massive area of difficulty on saves and checks for just 1SP. That's completely inoffensive in-license...
... and becomes utterly broken for the cost outlay with Gilgamesh's SPEAR Charges, Sunzi's Blink Charges, Burn checks, clamp bombs...
In most cases you just take the system and put it on an Iskander.
Honestly, this is great feedback so please feel free to lay on as much feedback as you have (and are happy to share)
When designing licenses, it's generally really important to take a step back and go "if I was building it at LL6, what else would I put on it?" as well as "If I was looking at several popular build archetypes (I usually do "conventional melee striker, long-range artillery, something with a Loading weapon, a Burn build, a Vanguard CQB build, and something with mines/grenades" if I don't have any techs/hacker tools, then look at Goblin hack memes if I do), what would these systems or weapons do to change them?" That'll hand out hints to you what the potential problem cases that crop up could be, and what you might need to do to address the issue.
nodnods
Terk is asleep atm (I think) so we'll see what they think in the morning
I personally definitely wanna get significant testing done before the final (1.0.0.0) release of the LCP, so even if things don't get changed now It should hopefully be sorted out by then
Though I'm not sure how we'd really go about arranging that
Run games.
^
Unironically, the way you get real, solid playtest data is sitting people down and going "I'll run you a two-scene mission/one-scene with simulated attrition if you use my stuff".
A lot of people here are buzzing to use stuff or play even single mission games
Fair
We have a few people who follow the project who've been running playtesting sessions for us, which is nice, but I'll look into arranging a bunch of test games once we get closer to release
Ashberry in particular has been a great help in that regard
Yep, you have a lot more ground to cover
Thanks for the advice and feedback, it is very much appreciated
And yeah, at our current pace we're gonna be pushing like 25 frames by the time the supplement is done, which is.. A lot
I think there'll definitely need to be a point where we stop adding new things and spend a few months just focusing on testing
For reference, the optimized Arthur builds I was messing about with were Sherman 3/Toku 1/Arthur 2 (Tempest Charged Blade ASURA Arthur, Heatfall/SBD) and Arthur 2/Toku 1/Blackbeard 3 (Nanocarb SEKHMET Arthur, SBD/Gyges)
👌
Thanks for those
(@covert surge some builds to look at)
Jesus that sounds absolutely absurd.
Fun.
But absurd
Otherwise, I confess I haven't paid enough attention to these mechs to give much more in-depth feedback - the Arthur's just something that's come up a lot in my circles, and the IPS-N flier I saw coincidentally.
Best of luck, and as always great art.
Same to you!
Wait why is Asura a problem it goes from double skirmish + barrage with OC to double barrage + skirmish with OC by sacrificing your skirmish last turn
as far as im aware you cannot double barrage even with asura
Setup turn OC Bolster + Hide + Charge, "action" turn barrage + asura skirmish + OC barrage + 12 spaces towards your target (full agi investment, asura boost + move); with TCB (I said HCB earlier, my mistake), that's ~7d6+1d3+11 AP damage (average 38) before factoring in Executioner splash/Autonomous Edge Alignment Reliable, from a noninteractable position (Hidden) up to 21 spaces away across the board (threat 3 on the TCB with exbatteries).
If you don't need an extra 6 movement, you can also just drop a Charging Nexus down with the OC instead of doing a Bolster, get another +1d3 damage while still maintaining a threat range of 15 spaces.
I honestly think the Sekhmet one is probably still better, though.
double barrage + skirmish (assuming Charged Blade on main since AP) is 6d6 + 1d3 + 11 average 34, where is the other 1d6 coming from?
NC
for 2 OC and Asura you can do HCB + CB for 5d6 + 1d3 + 15 for an average of 35 so edge gives you an avg of 3 more damage in this specific set up, the other value bits comes mainly from TCB itself being threat 2/3 w exbatt and interacting with Exe
but I will probably clamp the bolster thing to just a flat 3 instead of scaling w speed though in case of full agi giving too much mobility
and change AEA to (whichever is higher) in case of native reliable instead of stacking
That's a reasonable change to make. I'm honestly not sure if there's much you can do about the TCB version without fully revising Edge of Tomorrow, which is... not really a thing that can be done.
potential nerfed Beacon, deployable edition
i like it, not a huge amount of deployables so i think this is good
also, to clarify furthur on this, does the second option in Aerosolized Whitewash mean that enemies will recieve +1 difficulty to attacks while in the razor swarm?
(also, the effects apply to allies aswell as enemies dont they?
@raven socket apologies if I seemed to be making a definitive statement. I haven’t actually played the Arthur yet so I don’t know firsthand how balanced it is
I was mostly just parroting second hand accounts
Hedging my bets, etc etc
I'm looking at the Kishka and I can't get the idea of air-dropped commando mechs out of my mind.
Totally fine, don't worry ^^
I'm a bit late to the party on that Arthur conversation, but I've been testing it and while it can get pretty crazy on the action economy it seems to be inline with some of the insane shit other licenses can give
So I'm gonna be doing a play test on New Year's Eve and it's gonna be a Nexus Defense from Lancer enhanced combat. So far we have seven people and it's an atlas, a caliban, a Frundsberg, a shotel, a Brudenell , a Chambi, and a Jian. This is gonna be great
Dope as Hell
Dope
Hope it goes well!
See the Frundsberg pilot is a Chronic sufferer of Big Guy Fatality Syndrome at my table and will absolutely dive the hell out of any commander at the cost of his own life. Soooooo this should be an interesting one
@covert surge quick question on the rocket boosters mod on Brudenell. When it says you can pick the direction of the knock back what exactly are the limitations on that
Any direction that enemy could normally move
So you can't yeet them upwards if they can't fly, etc
Well I am going to have a sad pilot lol. But thanks
It would be very funny if you could, lol
Just imagine being some poor grunt and getting hit with a rising uppercut 💀
See the thing is he's doing the Punch God build . This whole scenario is gonna be LL12
Notably, you can still punch people off cliffs.
Honestly with that build you could probably punch someone through the damn thing lol
does the blackjack cable dagger keep enemies from teleporting??
Rules as written, yes
At least, from teleporting out of your range
We'll see what @covert surge says, though
thxxx
yes, same as lancaster's rope
When applying the Arthur's "Autonomous Edge Alignment" to a weapon with dual typing such has a Tokugawa's Torch, how is the damage typing of the Reliable Damage determined?
ill use Suldan ruling of you choose, but the reliable damage can't exceed the maximum possible damage of that damage type
Thank you very much
the rat pack still hasn't happened so there's no reason all my effort shall be wasted - I will merely post it here. here's the mech I prepared for that one-shot with
@covert surge you might find the newest addition to my band of gods most faithful sputniks amusing
I present for the approval of the midnight society
SPUTNIK'S SWEETHEART
and it's most loyal trooper
this fucking image is really, really funny to me
something about these gremlin bastards fielding the biggest guns possible just makes my heart flutter
here's sentinel too but it was less funny
I cooked these up before the first date the session was supposed to happen on but it didn't end up occurring
the unmatched potential of Little Guys
There were no slots in the schedule :(
:(
happy new year peeps, heres to infinite terk brainblasts
Happy new year folks
Wait what
thaaats a pretty fuckin big W
that is a preeeetty fucking big W
I know right??
@dusky seal that's dope as hell, thank you!
Of course! Thank the commissioner too tho @empty shard
Of course, aye ^^
Much appreciated, @empty shard
That was just the base sprite, we've got more options for em comin
Very nice, very nice
Now y'all commission me for more of terks designs 🔫
lmao
how much are your rates
I can post my comm sheet rq if ya want
Would be nice just to look at so we have the option available, aye
👍
I'll probably be open again p soon tho
ur welcom, its a pleasure 
Balance update out on the itch; I've asked terk to plug it on their twitter since it's a fairly important balance change, but I'll let you guys know early
(@eager gull These were in response to what you mentioned)
The change to AEA is a very important change to the effectiveness of the nanocarbon executioner build especially/executioner builds in general (no longer doing up to nine damage on a miss); I'd be tempted to also drop the Threat on the X-Caliber by 1, but that'd be my personal preference. We'll see how playtest data shakes out from here.
Aye, here's hoping. I'd appreciate if you could let your circles know so the frame could get some new consideration, too
Sure.
i come to drop a teaser of things to come!
gutso
yeh
oh thats super cool!
actual poggers
BIG SARD
Hey @spring creek, can you test what happens if you reply to the email you got, for me?
I've been telling people they can reply with stuff but I'm not actually sure that's a thing
Looking foward to more from the mini- it looks a bit clunky/basic to me, but still like it. Also much perfer the plasma core sword varient
I did not get a notification @raven socket
So did that one shot........and I was wrong and right at the same time. He did have the full Frundsberg license. But he was using it on a Flight type Nelson flying at near superluminal speeds. He went so fast and hit something so hard because of the Frundsberg license he effectively one shot the enemy capital ship that was acting as command.
I know, I mean if you reply to the email I sent you earlier
ah okay. Replied
Okay, nice, it does work. Thank you!
jesus
dear god lmao
So he had Frundsberg, Nelson, and Akrefena as his licences. And had the NHP from the Akrefena. It's known for telling it's frame's pilot how to get the most out of the frame while also pushing pilots to bypass normal safety measures. Which considering how dumb a limiter removed nelson can get especially a flight type
That man hit near super luminal speeds and crashed straight into the Ship's bridge Zweihander point first
Three of the Seven players survived the one shot. The atlas, the Jian, and the caliban. The Flight type Nelson died kamikaze the capital ship, the Chambi died in an Artillery duel with a Cannonade NPC who had the anti ship charge rail(was still a mutual kill), the Brudenell got into a punch fight with a Megafauna that got brought along and died after dealing with it, and the Shotel died holding a choke point using his laser chainsaws and plasma cannon.
Why are my players all lunatics/heros
You think you become a Lancer by being normal and sensible? :P
I mean yeah but like..... christ I mean in another game I have a guy who is piloting an enyo alt from the FG to Iridia and that thing goes bonkers as it loses structure. Think barbarian rage style shit. And he pairs that with lycantherozine(werewolf drugs basically). And he basically last stands to save a bunch of kids from bandits.(and before you ask I have a massive table for rng shenanigans to see what missions and encounters happen in my campaigns)
Just....can I have some relatively normal players and not a Hall of Bloody Heros lol
@covert surge so, this is touching a bit old material, but right now the caestus reads as an infinite damage interaction
The rules look a little something like this:
- Even without a 1/turn, a reaction is by default limited by the fact that a character can only take a single reaction each turn (two if you're a Gorgon).
- The reaction granted by the weapon states that it does not account for the reaction limit, meaning that without an explicit limiter like 1/turn or 1/round the reaction can be taking as many times as the player wants, provided the initial trigger of the reaction is met.
maybe it's worth putting a 1/turn on that one?
Brother, that sword blade is big enough to be a shovel, and I fucking love it.
I can attest to this, not one character in the cantina is normal.
The limiter is people trying to stand up, which takes your standard movement, which character gets 1/round
The caestus does not stop them from standing up, it just knocks them back down again, so the movement is consumed
So in 90% case its 1/round, unless you are adjacent to multiple enemy that are prone, then its once per each turn that the enemy mech tries to stand up
in the immortal words of many veteran MSMC mercs: "Heroism is a one time gig; the moment you try to be a hero is the moment you get very dead."
the problem is lancer doesn't have a duplicate action limitation for reactions innately, so you can react as many times as you wish to a singular trigger, so it needs a limiter
otherwise, it is possible to stack infinite reactions on one trigger so the resolution looks like this:
target stands up > caestus is triggered not consuming the reaction > caestus is triggered not consuming the reaction > caestus is triggered not consuming the reaction > caestus is triggered not consuming the reaction > caestus is triggered not consuming the reaction >... caestus is triggered not consuming the reaction > all caestus triggers resolve
rrright, but you only have one reaction a turn?
like. just because if doesn't say the limiter does not mean it doesn't count against the number of reactions to it consume
caestus goes right around that, which is why i'm suggesting and advocating for thsi wording fix
id probably have to reread
"doesn't count against the number of reactions you can take"
slightly paraphrased, can go look up precise wording
lol yeah ok
I mean. if I were the GM. this is where the shoe rule would come in
it's VERY clear to see the RAI here
cleaner wordings would still be more useful
Trigger once, reaction once.
ain't how reactions work in this game
okay, normally they do
however, "does not count against the reaction limit" fully circumvents all stops in this wording
The reaction limit is the 1 reaction per turn
which you fully circumvent
caestus explicitly says it does not have to obey that limit
It circumvent the “mech can take 1 reaction per turn” not the first paragraph
so it is a 1/round
the first paragraph does say "your next turn"
also, i believe it still falls under "specified otherwise"
to be fair, it doesn't help that the game defines reactions in two separate places
more so, you can take repeated same actions in a turn, if they're free or reactions
either way, even if it is inteded to be a once a round, a clearer statement of that would be better
Pretty sure this has been clarrified in #rules-questions, that each unique reaction can only trigger once per action, even if it goes around the reaction limit, like Gorgon
Even with Mimic Mesh for example, Gorgon can only activate it once per attack, not twice on the same attack
#rules-questions message
Then it should be fine.
"AND STAY DOWN!"
(basically)
More seriously, I'll let terk answer
with all due respect, until it is Word of Tom'd i'd treat those as a ruling, not the ruling
unless Ru was involved in writing the rulebooks
RAW, reactions have no limits beside 1/turn
(unless those are built in)
and WoT are the closest thing this game gets to errata
#rules-questions message
fair enough
So, potential major issue with the Frundsberg: Blade Guard + Superheavy Mounting + Tempest + Atlas. You get 18 evasion (20 with SSC core bonus) and can basically always have 3 armour, making you nigh-impossible to hit and making it hard to damage you with what does get through.
You are eating alot of budget w that, core bonus, sp, a sheavy that you cant use without losing your armor bonus, and a qa every turn
Vs just hide looping as an atlas
that still does have some pretty strong counterplay
ie: get tech attacked, bozo
that's definitely a solid build, but you can also do dumb shit like that in a lot of places
LMFAO sparri prince
What
This is not me having another brainblast, just a commis I finished for boisegang's supplement
Which supplement?
Not yet announced
Ah ok
That looks sick- I don’t know what it is about gunslinging robots but they just work
supremely based
New supplement????
Hey er, is the Frundsberg's Zweihänder meant to be able to skirmish? Because if not, Kathy forgot to implement that correctly. >.>
not intended
even w/out Titanomachy its not intended to grapple the target you are already grappling on subsequent turns to stack the effect
bah need an errata on that
dumb question on the brudenell kinetic battery with autocooler...negating the movement with kinetic battery doesn't count as moving for auto cooler?
I just realized: When you brace with FULL-CHASSIS REINFORCEMENT, it activates other effects of bracing each time. So for example if you have flash weave, you could move every time you braced against an attack
is that intentional?
dang
yes
it is a whole 3sp dedicated to bracing, 4sp if you take flash
and bracing system are usually extremely strong for the sp because bracing is devastating to your AE
so it is intended to shenaningan
how balanced the shenaningan is, remains to be seen
Though tbf after Bracing I don't think many enemies will even bother firing at you
Unless you're Shredded or they got Paracausal or something
Wait but your allies can shoot you too....hmm
I just have the image of a lancaster picking people up and then shooting the lancaster to make it move
bullet powered bus
Thats just a stirrup
And also flash weave makes you invis
So enemy is bery heavily incrntivised to not shoot you again and allies shooting you is 50/50
ok so
im putting the frundsberg to its limit
I need to ask does this build work
-- HA FRUNDSBERG @ LL6 --
[ LICENSES ]
HA FRUNDSBERG 3, SSC Metalmark 3
[ CORE BONUSES ]
All-Theater Movement Suite, Integrated Ammo Feeds
[ TALENTS ]
Executioner 3, Nuclear Cavalier 3, Ace 2, Grease Monkey 1
[ STATS ]
HULL:0 AGI:6 SYS:0 ENGI:2
STRUCTURE:4 HP:13 ARMOR:2
STRESS:4 HEATCAP:9 REPAIR:4
TECH ATK:-2 LIMITED:+3
SPD:6 EVA:12 EDEF:6 SENSE:5 SAVE:13
[ WEAPONS ]
Integrated: Fuel Rod Gun
MAIN MOUNT: Fusion Pike
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: Zweihander (Shock Wreath)
[ SYSTEMS ]
THOR-Class NHP x5, Reactive Weave
with all theater movement, I can fly with any movement
and reactive weave, I move space equal to my speed
so theoretically, if I brace, can I immediately fly 6 spaces up
then fall onto an enemy and do crashing blow
with the zweihander after spending a thor charge 👁️
doesnt
crashing blow still spend the apropriate action ie skirmish with a qa or barrage with a fa
you cant do either of those outside of your turn
thats very sad
ok can cut that
still can fly real high and drop down hard
does crashing blow work with cleave?
so u crash down and cleave everything around your threat?
yes but the fall damage transfer only happens against 1 target that you fall adjacent to
from the zwei
thats fair enough
This weapon attacks all targets within threat at once, and can still be used against adjacent targets.
this feels redundant but maybe thats for some rules thing im not aware of
math hard
heck
I wanted to make a funny flying frundsberg for max crashing dmg
so you can always drop at anytime
to go around fringe stuff
i mean you still got split
just wack someone extremely dead
i cant remember if ordnance bounce off fa or not gotta check
😭
honestly SSC is terrible
split man
could always grab the GMS flying and fly the HA way, by frying your reactor
or simply jump :)
but thats not the same as
fly boosting
plus ace 1d6
theres the jump attack
and theres the METEOR CRASH
hmmmm I have an idea
-- HA FRUNDSBERG @ LL6 --
[ LICENSES ]
HA FRUNDSBERG 3, IPS-N Zheng 3
[ CORE BONUSES ]
Integrated Ammo Feeds, Gyges Frame
[ TALENTS ]
Executioner 3, Nuclear Cavalier 3, Ace 2, Grease Monkey 1
[ STATS ]
HULL:0 AGI:6 SYS:0 ENGI:2
STRUCTURE:4 HP:13 ARMOR:2
STRESS:4 HEATCAP:9 REPAIR:4
TECH ATK:-2 LIMITED:+3
SPD:6 EVA:12 EDEF:6 SENSE:5 SAVE:13
[ WEAPONS ]
Integrated: Fuel Rod Gun
MAIN MOUNT: Fusion Pike
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: D/D 288
[ SYSTEMS ]
THOR-Class NHP x5, Type-I Flight System, "Iron Hand" Heat Shunt
with thor u can charge and skirmish on the same turn
very funny.
and also u may be slowed, but 1d6 ace means if u roll high u can still be a literal meteor crashing down on someone and ruining their day
oh unbalancing blow also gives -8 on the hull check 
swap heat shunt for that...
with a save target of 13, I think that means its literally unwinnable
literal dunk
Since Kishka is done, I assume Yermak is next on the roster aye?
Hello!
That's a neat matchup, what're your goals with this build
I think at least
Well, here's what I've got so far - Need to decide on the ranged weapon and fill out the talents
[ LICENSES ]
HA BRUDENELL 3, IPS-N Tortuga 1, HA Tokugawa 2
[ CORE BONUSES ]
Superior by Design, Enhanced Systems Upgrade
[ TALENTS ]
Vanguard 3, Skirmisher 3, SPACEBORN 1, Ace 1
[ STATS ]
HULL:3 AGI:2 SYS:0 ENGI:3
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:13 REPAIR:6
TECH ATK:-2 LIMITED:+1
SPD:4 EVA:10 EDEF:8 SENSE:3 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Deck-Sweeper Automatic Shotgun
HEAVY MOUNT: Chicxulub Heavy Shock Gauntlet (Rocket Attachment)
[ SYSTEMS ]
Breach Shield x4, Joint Mobility Recalibration, Deep Well Heat Sink```
I'm not entirely sure what I want, tbh
I can't figure out what to do with the main mount, since the range on shotgun is awfully short
But basically
Zoom around and charge in, lock down an area and smash shit around
I also dunno if I should redo my CBs or something
Superior by design is lovely but only having a heavy and a main is painful
Really, I know I like the brudenell but I have no idea what to do with it
It's kinda like when people get their hands on the real expensive kind of salmon for the first time
It's so good that they just don't know what to do with it
Aye
Maybe like..
Either external ammo feed for the fist? Or the deep well heat sink?
I reckon external ammo feed could work quite well
You can never have enough punches
Hmm..
Ideally I'd have both, tbh
But not something I can really do at LL6
Actually, nevermind, the feed does too much heat
How does this look?
-- HA BRUDENELL @ LL6 --
[ LICENSES ]
HA BRUDENELL 3, IPS-N Tortuga 1, HA Tokugawa 2
[ CORE BONUSES ]
Superior by Design, Improved Armament
[ TALENTS ]
Vanguard 3, Skirmisher 3, Walking Armory 2, SPACEBORN 1
[ STATS ]
HULL:2 AGI:2 SYS:0 ENGI:4
STRUCTURE:4 HP:15 ARMOR:1
STRESS:4 HEATCAP:14 REPAIR:6
TECH ATK:-2 LIMITED:+2
SPD:4 EVA:10 EDEF:8 SENSE:3 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Deck-Sweeper Automatic Shotgun
FLEX MOUNT: Deck-Sweeper Automatic Shotgun
HEAVY MOUNT: Chicxulub Heavy Shock Gauntlet
[ SYSTEMS ]
Breach Shield x5, Joint Mobility Recalibration, Deep Well Heat Sink
ALTERNATIVE
What if
Zoomy man
with
The alternative build
would be
-- HA BRUDENELL @ LL6 --
[ LICENSES ]
HA BRUDENELL 3, HA FRUNDSBERG 3
[ CORE BONUSES ]
Superior by Design, Superheavy Mounting
[ TALENTS ]
Executioner 3, Brutal 3, Skirmisher 2, SPACEBORN 1
[ STATS ]
HULL:2 AGI:2 SYS:0 ENGI:4
STRUCTURE:4 HP:15 ARMOR:1
STRESS:4 HEATCAP:14 REPAIR:6
TECH ATK:-2 LIMITED:+2
SPD:4 EVA:10 EDEF:8 SENSE:3 SAVE:13
[ WEAPONS ]
SUPERHEAVY MOUNT: Zweihander
2
2d6
1d6 (Rocket Attachment)
FLEX MOUNT: ANTI-TANK GUIDED MISSILE
8
1D3+2 (AP, Arcing)
HEAVY MOUNT: SUPERHEAVY WEAPON BRACING
[ SYSTEMS ]
Breach Shield x5, Joint Mobility Recalibration
Oh wait
I wouldn't need brudenell 3 anymore
Ugh.. I worry that build might just run unusably hot
IDEA
As someone who has seen Frundsberg gear strapped to a Nelson flight type. I can't imagine what it's going to be like on something heavier
I decided to cook a little
I can't use this yet, and I'm missing two unassigned licence levels, buuuuut
-- HA BRUDENELL @ LL12 --
[ LICENSES ]
HA BRUDENELL 2, HA FRUNDSBERG 3, HA Tokugawa 2, SSC Silverstripe 2, SSC MYRMIDON 1
[ CORE BONUSES ]
Superior by Design, Improved Armament, Auto-Stabilizing Hardpoints, Overpower Caliber
[ TALENTS ]
Brutal 3, Executioner 3, Vanguard 3, Skirmisher 3, Ace 1, SPACEBORN 1, Bruiser 1
[ STATS ]
HULL:2 AGI:2 SYS:6 ENGI:4
STRUCTURE:4 HP:18 ARMOR:1
STRESS:4 HEATCAP:14 REPAIR:6
TECH ATK:+4 LIMITED:+2
SPD:4 EVA:10 EDEF:14 SENSE:3 SAVE:16
[ WEAPONS ]
FLEX MOUNT: Donderbuss
FLEX MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: Zweihander (Rocket Attachment) // Auto-Stabilizing Hardpoints, Overpower Caliber
[ SYSTEMS ]
Deep Well Heat Sink, SUZUKAZE Thermoregulation, Breach Shield x5
(Also @covert surge)
I would ideally swap in the Togo's Thermoregulator instead of the SUZUKAZE, once that's done
Oh shit? Whereabouts are Silverstripe and Myrmidon from?
Silverstripe is my partner's homebrew, Myrmidon is Suldan
SUZUKAZE makes you lose 1 heat per turn
- deep well..
Just keep on swingin'
Nastiest Zweiha(mmer) in the west
The hammer to drive demolishers to shame.
I plan on giving it a fluff name of Banehammer, btw :D
(it'll be forever until I'm LL12, tho)
But yeah, demolishers wish they had this thing
Just to be clear, when the clarent barrages the first attack does 1d6+3 and is accurate while the second attack does 1d6 damage and is also accurate?
Question I have for the Blackjack Cabled Dagger!
It says that, when you hit with the weapon, the target records its distance from you and cannot move such that its distance from you exceeds the recorded distance. This is all well and good, but what would happen if you, say, tether a mech that is three spaces away from you, and then you move two spaces away from it? Is the tethered mech now just unable to move, because no matter where it moves it would always be beyond the initial recorded distance?
RAI is it can’t move such that the distance between it and the user increases
Early frame so i havent got the wording down pat yet, need to eventually do a clean up of earlier frames
1st attack is 1d6 + 3 with 1 accuracy, 2nd attack is 1d6 with +2 accuracy
Gotcha. Sorry for the bother then, I imagine you've received this question a lot before lol
Its np
Brudenell u say?
-- HA BRUDENELL @ LL6 --
[ LICENSES ]
HA BRUDENELL 3, IPS-N DUILIUS 2, IPS-N Caliban 1
[ CORE BONUSES ]
Superior by Design, Auto-Stabilizing Hardpoints
[ TALENTS ]
Nuclear Cavalier 3, Executioner 3, Brutal 3
[ STATS ]
HULL:2 AGI:6 SYS:0 ENGI:0
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:-2 LIMITED:+0
SPD:6 EVA:14 EDEF:8 SENSE:3 SAVE:13
[ WEAPONS ]
Integrated: Fuel Rod Gun
FLEX MOUNT: Shotgun
HEAVY MOUNT: Chicxulub Heavy Shock Gauntlet (Supermassive Mod) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
BREACH Protocol, Joint Mobility Recalibration, Personalizations, Breach Shield x3
Breach for more funny speed
flex is in the air still
Fun build
but hey overclocked supermassive
overkill knockback 7
without adding the passive 
thats a max... Knockback 17 yeah?
Well it's 7 battery charges, afaik
oh
mb
knockback 14
still funny
I wonder how the shock gauntlet would fare on a caliban...
let's gooooo
https://i.imgur.com/12sUdJg.png
Hey @covert surge - What exactly is meant by "final accuracy die" in terms of accuracy for Autonomous Edge Alignment?
Gotcha, thanks
Went well
https://i.imgur.com/jIdxzd3.png
you will never see a screenshot of Brudenell that isn't in the Danger Zone and/or on fire
If you aren't in the danger zone you're doing it wrong, fr
I'm running Deep vent heat sink, too
So the danger zone last foreeeever
Also the black, orange, blue fella is a custom mech I designed and adore. :3
It's been a rough start getting it working, but it was worth it when I first cleaved someone in half with the Zweihander.
Since the kishka can hover there seems like a little weirdness with kishka and pheonix flare. If you are like 5 spaces up do you still drop them to the spaces 3 away from where you would be on the ground? Pheonix flare's text is a bit weird since it says "deploy flares to every space exactly 3 spaces away from you"
So I'm going to say this as a forever DM at least among them my lancer group I will say @covert surge thank you for all the inspiration and wonderful content that you have been making. It's brought a lot of life back to my table. I just hope one of these days I get to use it myself lol
<3
-- HA ARTHUR @ LL5 --
[ LICENSES ]
HA ARTHUR 3, HA Sherman 2
[ CORE BONUSES ]
Heatfall Coolant System
[ TALENTS ]
Executioner 3, Nuclear Cavalier 2, Pankrati 2, Sysop 1
[ STATS ]
HULL:3 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:12 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:3 EVA:8 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: X-Caliber Plasmacore
FLEX MOUNT: Charged Blade
HEAVY MOUNT: Clarent (Autonomous Edge Alignment)
[ SYSTEMS ]
Armament Redundancy, Personalizations, Redundant Systems Upgrade x3, Rapid Burst Jump Jet System
first time play TM&T, is my Arthur build right?
Well, I'd swap 2 Engineering points for 2 Agility points, sinec Speed 3 is really slow, but.. It could work, yeah.
So. A buddy of mine is running a lancer one shot and he has a spot open. So yay I finally get to be a freaking menace. Thinking about using Dagon. Any thoughts on how?
It's that or a Dragontail and burninate all the things
Heavy Gunner works on its intergrated and because it doesnt do damage on attack the half damage HG doesnt matter
granted HG2 also doesnt work because it doesn't hit but HG1 and HG3 can blanket the map in explosion cloud
Dagon runs Iconoclast build extremely well with its license stuff, coupled with the spear and data lash and you are a hybrid hacker/dps from hell, or you can be full gorgon and say no to tech
the spear is really pricy in SP cost but with just one fragsys its a 1d6 + 4AP main weapon
Hmmmm.... I'll see what the other 3 are running and go from there. Preciate the advice. I know one of them is going to do either a dulius or a Tortuga so I'll go from there
Hey @covert surge just noticed an interaction with the Duilius' total shutdown system and the Minotaur's core power. It just perminatly stuns someone forever. Don't know how you should change it.
wow that literally just permastuns anything that isn't an ultra
Permanent time out
Ill change it to “auto fail the next engineering and system save/check while stunned” on the next update
so you still get synnergies w mino but you dont put npc in the forever box
Is dagon's spear count as a nhp for Iconoclast ?
Obv. not Terk, but I do believe so.
So how can Dagon play Iconoclast? it seems dont have any nhp?
#_Ur Packet also dont have AI tag, but give mech AI property
That may be a bug.
I searched the chat logs. It's okay.
The spear and Ur Packet don't have "NHP" in their names, so I misunderstood.
they both count as NHP, it isn't named an NHP for flavor reason
should probably put that into the next update uwu
but both of those systems have AI? As in they can take control and cascade and such?
yes
some base game ais do not have the ai tag
which don't?
iirc I don't think enlightenment does, but the other two do. think that's because it doesn't count against your ai limit
let me check
ok welp the bot isn't working and I'm on my phone
someone smarter check
Enlightenment does, it just doesn't count towards the limit
The only NHPs that don't give the tag are like core systems, like Watchdog (which is more of a Comp/Con probably) and Orochi and thats cause the fact they're ai is flavour rather then mechanical
The only way I could find to have it work in comp/con was for it to technically not have the AI tag
As in, the not contributing to your AI limit thing
Enlightenment is a talent, not a system you need to physically install in your mech
And you can't install multiple systems that give the AI tag
As in, comp/con won't let you
The Enlightenment-Class NHP has the AI tag as per the rulebook.
But not in comp/con, according to Uncle
Don't know how Comp/con is programmed, but wouldn't it have been possible to make 2 AI tags, or put a variable in the AI tag, that would decide wether the system counts or not towards the limit ?
Making new tags is beyond the scope of this project (if that's what you meant)
But that would've probably made more sense on their part, aye
Oh I wasn't talking about you, if that wasn't clear enough, this was about Comp/Con's coding
you could however just make a dummy tag that mimics the AI tag in appearance and function. iirc c/c never checks for duplicates, as long as they have unique IDs, it should work
I made a striker/defender arthur, and was wondering if there were any recommendations for it
-- HA ARTHUR @ LL6 -- [ LICENSES ] HA ARTHUR 3, HA Napoleon 1, IPS-N Nelson 1, SSC Dusk Wing 1 [ CORE BONUSES ] Heatfall Coolant System, Overpower Caliber [ TALENTS ] Executioner 3, Nuclear Cavalier 2, Sysop 2, Leader 1, Iconoclast 1 [ STATS ] HULL:4 AGI:2 SYS:0 ENGI:2 STRUCTURE:4 HP:19 ARMOR:1 STRESS:4 HEATCAP:10 REPAIR:6 TECH ATK:0 LIMITED:+1 SPD:4 EVA:10 EDEF:8 SENSE:10 SAVE:13 [ WEAPONS ] Integrated: X-Caliber Plasmacore FLEX MOUNT: Veil Rifle HEAVY MOUNT: Clarent (Autonomous Edge Alignment) // Overpower Caliber [ SYSTEMS ] Unstable NHP, Ultracharger, Bulwark Mods, Stasis Bolt, Avalon Generator x3
I finally get it, I finally understand how to play aruthur now
this frame is fucking sick
also Universal compatability seems kinda really good
Some of us did a ll6 1 shot with some terk mechs. We had a mordred, Kishka and a white witch (no terk systems)
Kishka did very good work with nexus slinging and dealing good burn people. It absolutely dunked on two aces and some grunt hornets. It had some very good consistent damage even at long range, though had a little bit of action economy loss when it had to actually use an action to put difficult terrain on people as opposed to getting it as a reaction
Makes an interesting dynamic of “you don’t want to shoot the Kishka because then you come the next target”
Mordred did clarent things, but I missed a mort every time I tried that. Still had fun barraging people and got lots of executioner procs.
It didn’t happen in game, but we did realize full chassis reinforcement on white witch makes it nearly unkillable
Brace once per turn and get 4+grit over shield every time
Im not as worried abt immortal bracing since its still brace and eat up your action econ and only works if enemy keep shooting you after you braced
Fair
It is also white witch. If dm is trying to kill white witch by shooting it they’re already making a mistake
I learned that the hard way.....
okay in my defence I would have killed it if I wasn't dumb
ok, how do you play gorshikov
hide
you constantly have soft cover, become hidden or become invisible. You just hide all the time, run up to people and stun them with core spikes or disrupt them with grapple builds
Then grab other systems that force saves and make them fail all of them
Ive also had the idea of building a Gorsh around setting up mines all over the field using different mine systems, then just. Shooting with its LL1 gun. Kaboom. Mine time.
That is one huge sword!
This is normally the point that I'd say something about paddles, but er.. This is a mecha. It'll be fine, though it'll be very cumbersome.
But hey, that just means you get that classic Dark Souls wind-up into 90 billion damage attack thing going on. :3
Dragonslayer <333
any chance of excalibur from fate? lol, it is arthur after all
If you want the sword beam, you can flavour an Arthur's X-Caliber as that
Also, the Liminal Space third-party supplement has a sword with a Limited Full Action Line 8 sword beam
that thing is fun
It's also the only time I've seen a homebrew put an NHP in a weapon.
i assume that's not counting terk's AI spear :)
though to be fair i think the canon answer is that's not a 'flavored' nhp just an ai with the same gameplay effects?
It's an NHP, we just couldn't give it the AI tag due to comp/con limitations
(afaik)
i recall reading that somewhere in this channel
ah, i thought it was due to flavor not the compcon AI tag limits
@covert surge can probably clarify on the flavour part
They probably know something I don't :P
for all mechanical purpose its an NHP
thematically its not an NHP its some other unknown thing
spooky 👻
maybe it's an nhp wearing a metaphysical sheet, scooby doo style :o
There is also the "Null Matter Blade" From Intercorp which does a cascade roll every time it kills someone to get buffed for the combat
Yeah, NHP weapon isn't too uncommon an idea.
hee hoo not for this supplement but another mech that Im commissioned for another supp
glowwy sword for the arthur
What fresh hell is that thing spawned from.....
I'll take 20
Which supplement , Im very interested by this horror of a mech
Very nice ^^
tyty
eyyy my boi!
It's the Moss Mantis, for a supplement called Hercynian-Egregorian Systems & Hardware.
This kinda looks like
Grineer stuff from warframe
huh
That was unintentional but I'm glad that there are fellow Grineer enjoyers who like the aesthetic
The main jist was a Lictor mixed with an Enkidu
ty!
Now im kinda interested
Nicee
I thought so too! Tenno skoooooom!
[Reply to:](#1150099146620018708 message) Grineer stuff from warframe
Clem Clem Grakata!
Consider: A horde of these vs an Atlas, a Lich, a Black Witch, and a Blackbeard.
[Reply to:](#1150099146620018708 message) hee hoo not for this supplement but another mech that Im commissioned for another supp 📎
I should probs open my own forum for people to post in, just gotta get some things figured out.
Ah, my guiding moonlight, you where by my side all along
Or whatever the line is, I'm a fake Bloodborne fan
@covert surge Hey terk, need a ruling - How does this interact with Reverse Guillotine?
1/round when the Orchis causes a character to collide with another obstacle or character, you can - in addition to any other effects - throw your mech's scuta shield at that character, dealing 3 kinetic damage and rendering them unable to take reactions until the end of their next turn. The shield then returns to you. This effect doesn’t take an action or reaction to activate.
Works
👌
Thanks
I saw that and I immediately had an idea. Behold!
-- IPS-N Caliban @ LL6 --
[ LICENSES ]
IPS-N Caliban 2, HA BRUDENELL 3, SSC Atlas 1
[ CORE BONUSES ]
Improved Armament, Integrated Ammo Feeds
[ STATS ]
HULL:2 AGI:6 SYS:0 ENGI:0
STRUCTURE:4 HP:15 ARMOR:2
STRESS:4 HEATCAP:5 REPAIR:6
TECH ATK:-2 LIMITED:+2
SPD:6 EVA:14 EDEF:8 SENSE:3 SAVE:14
[ WEAPONS ]
Integrated: HHS-075 “Flayer” Shotgun
FLEX MOUNT: Reverse Guillotine
HEAVY MOUNT: Chicxulub Heavy Shock Gauntlet
[ SYSTEMS ]
Armament Redundancy, EVA Module, Personalizations, Multi-Gear Maneuver System, Joint Mobility Recalibration, Breach Shield x5
Caliban and Brudenell are a match made in heaven, I swear.
Small knockback man and big knockback man
I am caliban
And i am brudenell
We are the knockback brothers
last preview for the arthur's extra options, will probably go up on site next update!
Looks good! I really love the shield
Thanks!
My weekly DM just celebrated the end of a major plot arc by adding this book and letting us respec. Behold the Eye of Dog!
[ LICENSES ]
HORUS GERYON 3, HA TUKHACHEVSKY 3
[ CORE BONUSES ]
Superior by Design, The Lesson of the Open Door
[ TALENTS ]
Technophile 3, Siege Specialist 3, Black Thumb 3
[ STATS ]
HULL:2 AGI:0 SYS:4 ENGI:2
STRUCTURE:4 HP:15 ARMOR:2
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:+5 LIMITED:+1
SPD:3 EVA:6 EDEF:14 SENSE:10 SAVE:15
[ WEAPONS ]
Integrated: "Serrated Sun" Wormhole Stabilizer
MAIN/AUX MOUNT: Karpov Shortwave Area-Denial System / Pistol
[ SYSTEMS ]
VELES-Class NHP x3, Ashes to Ashes, Signal Hijack Suite, Maskirovka Suite, Gravitic Crush```
(We're using squares, the size 3 border just looks cool)
Oh boy
That's a nasty lil' build you've got there
I really need to try out the Geryon sometime
The instant I saw it I fell in love
Think a Tokugawa, a Goblin, and a Sherman made a together child
The unmatched power of the Sun, all at my ( many ) fingertips
It also technically is a Horus-HA evil counterpart to the Empakaai.
Aka a mech made by combining the tech of two manufacturers ( though one of those is more Voladores tech ), not because one saught the other but because the thief got stolen, with 50% of the frame, by mass, dedicated to it
How exactly does the Tukha's signal hijack suite work? Is it once per scene per target? Or once it succeeds it's on CD until the next scene like a reusable core power?
oncer per scene per target
It's been a hot minute, but I managed to slip in another playtest with a oneshot one of my players ran (I finally got to play!!!)
I played an Arthur, another player used Gorshkov and two players used Frundsbergs
Arthur is unbelievably fun and I love the fact it doubles as a support
and the extra long threat range on the X-Caliber Plasmacore is the icing on the cake, really helped reach those extra hard targets
Gorsh was absolutely terrifying, but so beautifully balanced
That little benefit for everyone else in it's cover was excellent
Not much I can say about Frunds beyond it was an absolute powermove having two titans walking across the map
All i can think about w 2 Frunds is those two guard in front of the palace who cross their polearm when the protag tries to enter
Which w 2 pike wall you can basically do since it turns the space between the two basically uncrossable
I do think we might wanna redesignate the Arthur as a Striker/Support rather than just a striker
Maybe
Possibly
It's really a lot more of a striker than a support, tho
It's def supportive, just not quite enough to designate it as anything else beyond a Striker
Hopefully I could test out my Bat King soon and see how flying drones affects play
Fingers crossed that it won't be broken 🤞
How did they play Gorsh? I've been trying to think about how to make it work and was having trouble
Our guy tried it out in melee, comboed it with Atlas for the Terashima blade
For a less vague answer it's def worth trying out more outlandish stuff with it I reckon
Particularly stuff that allows for mobility, Gorsh really seems to benefit from GTFO and find a place to hide as Big Smoke™ generates
Honestly might just try out a Death's Head Gorsh combo just to see the lengths it can go
it's actually also just a really big kobold due to asteroids
Hey Terk and (More accurately) Blue, are you working on the Lord any time soon?
Because I'm having ideas and they won't go away.
I haven't been passed anything yet, so that's still on terk's plate atm
Copy that. I'll wait and see before I start piecing together ideas
Quite Literally, Fuckin' Invincible
-- HA Napoleon @ LL6 --
[ LICENSES ]
HA Napoleon 2, HA ARTHUR 2, HA Saladin 1, IPS-N Tortuga 1
[ CORE BONUSES ]
Superior by Design, Overpower Caliber
[ TALENTS ]
Vanguard 3, Nuclear Cavalier 3, Walking Armory 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:19 ARMOR:2
STRESS:4 HEATCAP:14 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:4 EVA:8 EDEF:8 SENSE:5 SAVE:14
[ WEAPONS ]
Integrated: Fuel Rod Gun
MAIN/AUX MOUNT: Deck-Sweeper Automatic Shotgun / Pistol // Overpower Caliber
[ SYSTEMS ]
Full-Chassis Reinforcement, Stasis Bolt, ENCLAVE-Pattern Support Shield, Ultracharger, Personalizations, EVA Module
@covert surge @raven socket I made an abomination. Napoleon bracing reduces damage to 1. FCR allows Napoleon to brace multiple times. So I made a shotgunning Napoleon that can brace at a moment's notice and take minimal, if any, damage.
This build isn't even optimal
it's just cursed
That is the angriest Napoleon I have ever seen
That or the one that basically cycle fires the god damn displacer
y'know...
I can make this nastier
Quite Literally, Fuckin' Invincible
-- HA Napoleon @ LL6 --
[ LICENSES ]
HA Napoleon 2, HA ARTHUR 2, IPS-N Tortuga 1, SSC Metalmark 1
[ CORE BONUSES ]
Superior by Design, Overpower Caliber
[ TALENTS ]
Vanguard 3, Nuclear Cavalier 3, Walking Armory 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:19 ARMOR:2
STRESS:4 HEATCAP:14 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:4 EVA:8 EDEF:8 SENSE:5 SAVE:14
[ WEAPONS ]
Integrated: Fuel Rod Gun
MAIN/AUX MOUNT: Deck-Sweeper Automatic Shotgun / Pistol // Overpower Caliber
[ SYSTEMS ]
Full-Chassis Reinforcement, Ultracharger, Personalizations, Reactive Weave, Flash Charges x4, Stasis Bolt
Now it goes Invis and moves on Brace
Don't hate the player hate the game
or in this case, blame the power Terk's homebrew gave me
god cannot stop the Napoleon Brace Train
it is cursed i love it but as a gm
it just
good GOD
granted theres a lot that can get around that but still no direct attack can do anythign
I love reducing all damage to 1 then letting my Armor soak that 1 point of non-AP damage. Ya bois best bring Snipers, AP dealers and multi-hitters to even have the hope of damaging my invisible ass.
also Flashbangs bcz haha think fast chucklenuts
Vex-style text: die? False.
"Structure Roll? Lol. Destroyed? Lmao. Hotel? Trivago."
I cannot wait till I put my stuff out there and people start making borked shit with my homebrew
I once saw a Napoleon build that used Suldan gear to perform the combo of: get hit, brace, go invisible, move speed+1 spaces toward your attacker, suplex them
Oh, and if they get destroyed by your suplex, you don’t suffer the downsides of brace
Bracelord Napoleon has never eaten so well.
Bracelord Napoleon is hungy and craves the flesh of non-AP NPCs

