#Terk Mech & Tech
1 messages · Page 5 of 1
I've done it
I've made punch god
Behold the holy text
(My apologies, my handwriting is atrocious)
34 knockback
It only needs 1 turn to setup too
Send em back to the cradle
Your team gets to learn what it sounds like when something goes from completely still to breaking the sound barrier in about a second
It does leave you with 12 heat
If you've maxed out your engineering that leaves you 2 heat leftover
The first turn, you use 1 Quick action to charge the d/d-288
Then your other quick action to boost(you need an agility of atleast 4)
So you can can get the max of 10 kinetic charges you need
(You could also just pop the brudenell's core on the attacking turn, though then you need a very small heat cap, you need to be in the danger zone)
You could actually do that if you put nothing in engineering
Cause you actually take 4 heat outside of the kinetic charge building
But anyway
Next turn
You pop the agitron and ramjet (and core if that's what your aiming for) protocals, attack with the d/d288, spend all your kinetic charges, which are also doubled cause redline thrusters, and your crit
And then, the enemy is no longer an issue
That doesnt mean their dead, it's just that they are someone elses problem
Like the farmer in the next town over
I've put too much though into this
I've also, as I've explained this, been faced with an issue in the build and solved it
Helpful, though unnecessary, additions might be the executioner talent, the nuclear cavalier talent (cause boy howdy will you be in the danger zone), auto-cooler from genghis, and superior by design while your at it
Infact, superior by design would be very good as it also negates the impaired from agitron
Now I wait for the brudenell to be out so I can actually build punch god in comp/con
I think in may think about this game too much
Aren't you Slowed while the D/D-288 is Charged? Or have you already taken that into account
You can order it the other way around, boot then charge
Yeah
And also boosting is unnecessary
Since you can only convert movement into charges once per turn, which I assume means you cant turn both normal movement and boost movement into charges in 1 turn
So you actually need agility 6
So you can move and get 6 charges on first turn, then charge dd288
Wait
Nevermind, forgot how slowed works
Yeet them into the shadow realm
I've been reading about metavaults more today (primarily legionnaire), and the folding space environment idea just created the hilarious image of punching someone and they just loop around and keep going over and over
lmaoo
The brudenell single-handedly increases the knockback cap by like 14
Its wonderful
I mean, technically it increases it by exactly 20, but the previous max was 20, and that's if you popped frundsbergs core
Cause I used the threat-to-knockback trait
Whereas with this one the only resource burn is really the stim charges and heat
And also functioning eardrums
That but the engine is my size-2 fist
The Brick can fly and make people fly.
Actually, does this count as a less-lethal option since it neutralizes hostile not by killing them but by forcing them to RTB against their will.
to add to that, Brude also has a system where you can control the knockback so you could send them flying towards an ally, back to base, or just out of reach in general
heck you could even send them behind you if I'm reading Joint Mobility Recalibration correctly
(change knockback to any direction)
wait could you knockback them into the sky?
(probably not but it would be fun)
>Looks at a hostile with low movement.
"Man, it took you awfully long for you to get here, would be a shame if you were forced to... walk all the way back here again."
Still obeying obstruction so knocking back behind you is much more finicky than other direction
Brain Blast
You take off turn and actions to stack just horrific amount of actions economy and movement onto one turn
Terk did you make yet another new mech
Damnit, he has a heatfall coolant system
"babe it's 4pm, time to make a new mech"
I am too tired to edit the template
But that's how I feel right now lmao
The gods curse me with the gift of inspiration at midnight
But also this is like
The first pure striker ive made
pls ignore the bolster hook
The man has a specialty
I have played tank in every multiplayer game I've got my hands on
CC runs in my blood
There is the Goldstreak eventually, too
and Aquilegia
Is this a harrison armory mech (assuming its a king arthur, leader, king, namesake) ?
If goldstreak has 1 fan, its me
The Arthur is legit what I had in mind for a mech
Like actually HA striker support that is a leader and uses bolsters to encourage allies
Amazing
Though personally leaning onto the bolster leader over crazy burst action economy might be easier to balance
nah Aquilegia is going to be the bolster mech, this one is my attempt at making an actual pure Striker
Wondering about Charlemagne
that's boisegang
Oh
yeah some of the stuff i draw are just commission for other supplements
Oh what’s the Charlemagne/Boisegang do?
so all these new mechs, will they be going to this lcp or the next
all same lcp
also will we be getting around to the last few left of the original run sometime soon? I was kinda looking forward to kintsugi-mech
and Definitely Not Dead Space™
Brudenell is already in Nexa's hand
Kishka
hover 2 ipsn boogaloo
Sweet black fucking Sabbath. You could send someone to the Aunic Ascendancy with that build
Just waiting on me Not Being Busy™️
Need to find some free time to sit down and get it made
Huge fan omg
I lie in wait for Lord my beloved
Question regarding the Heruka.
How does The Lesson of Thinking-Tomorrow's Thought Core Bonus interact with the Heruka's core Invade options? As well as I think it should?
How many more mechs are you planning?
Also I rennet you made a werewolf mech are you planning on making an lcp for that?
Some of the mechs he made were commisions I think.
Woo, also, my apologies, as I've undoubtably added to the workload of version 12
It will be nice to have a new ips-n frame
SSC and IPS-N havent gotten new frames in a bit
(In terks)
overcharge
There are so many things this could mean and I'm not sure how to feel about any of them
Anyway, I must go be productive
Ponder that orb
Hellburners (Dutch: hellebranders) were specialised fireships used in the Siege of Antwerp (1584–1585) during the Eighty Years' War between the Dutch rebels and the Habsburgs. They were floating bombs, also called "Antwerp fire", and did immense damage to the Spanish besiegers. Hellburners have been described as an early form of weapons of mass...
metal as fuck name and fitting for IPSN
With the currently planned stuff, there should be 21 in total (10 new ones)
There'll be more than that though, since Terk likes to make new stuff pretty frequently
Like right now
Indeed
So Terk
what puts you in your Fey Moods
what do you see or think of in real life that makes you go "there's a lancer mech concept here"
I just thonk
I usually have a bunch of ideas floating and occasionally they collide with each other and hey there’s an interesting combination
I love it
Edge of Tommorow (spectacular movie) is one of my fav concepts like ever
I've had something like it bouncing around my head for ages and I'm so glad to see it happen :)
Who doesn't want their name on a bunch of space heros?
How does the Avalon generator fit into the rest of the kit?
On its off turn it can use it to protect allies and itself from ranged attack, then on its next on turn just zoom forward, through cover, obstruction, mines and reactions, because intangible, to attack targets in melee with impunity since that is in range 3 and thus both are intangible and can hit each other
Heck might make it end of next round so it can still benefit from the intangible against enemy attacks on the turn it goes to hit people
Honestly I think it's good right now
This is a fairly easy to understand frame, quite good
Finally
Simple terk frame
One of these day ill manage to parse down a two trait frame
Interested to see this
one of these days I'll get around the finishing the horus ORC, based on the original coinage of the word by 18th century visionary William Blake as the spiritual deific representation of revolution and upheaval
It's a combined arms striker-bolster supporter
because
Very interesting that you went with Clarent for the melee weapon, the sword that typically represents peace (Ironically used by Mordred for the coup against Arthur)
Excalibur is its core already :P
Holy shit someone put me down. My tired brain missed that X - caliber is excalibur. I have no idea how I didn't put that together lmao

So excited to see what the Arthur looks like
HARRISON ARMORYARTHUR Striker The HA Arthur bears the distinction of being the Harrison Armory’s flagship frame in its program to design and create chassis for the Albatross. Though IPS-N is long considered the official sponsor of Albatross, the defense of Abon VI saw Harrison Armory Colonial Le...
now with fluffs
yeah gonna be an interesting challenge to keep the knightly aesthetic while not being too human because HA frames are fridges on legs
except for the Iskandrer, which looks like just-some-guy
Big heavy plate armor knight can be a bit fridgey, mountain from GOT in plate aesthetic
halo spartan armor comes to mind
Despite its short history, arguments amongst users about the merits of the Terashima Blade and the Clarent is a common sight on the Omninet
the katana vs long sword fight continues in the future
I noticed that
Same energy as me making a horus mech that hacks with grenades
Good shit
I love grenades (IN LANCER)
Is that going with the Morgan? Feels right for an already explosive themed concept
grenade hammer
off the top of my head, up in the air if I wanna turn this into an actual liscense or not
Seems interesting
throw nades to create soft cover to cover your apporach, and just starts whacking people with a grenade hammer and generating soft cover to hide in while melee ignore cover so keep swinging
and Danger Close take the edge off if you are too close to your own grenade and let you just run through mines
might change the wording to be like inverted blast plating where it gains resis to non-attack cone line and blast
maybe Morgan alt frame 🤔
depending on when i actually make the Morgan liscense if it fits
Ooooh
I vote for that
I'd love to see a terk alt frame
Think I'm gonna take a crack at the brudenell
Heck yeah!
The obvious answer is the zweihander.
Sputnik drones with thrown weapons: Can my drone throw a javelin?
Yes but since they don’t have talent they have to pick them up normally
Full ewok
awesome
Found the Frundsberg pilot
Guilty as charged.
Consider: Zweihander Caliban.
Speaking of the frundsburg - is there an executioner spreadsheet of how you’re allowed to use it? Eg: can you spin to win, miss one enemy, spin again?
executioner applies to the individual attack roll so cant spin again
no you just re roll that attack against another target, no spin
Can you split, miss, and then cleave?
What I’m understanding is that the cleave needs to be the first attack, and then the extra executioner attacks have to be split if you want to optimize
Iirc rerolls and extra attacks are all based off the original attack. If you trigger it off split the other stuff is split. If you trigger it off cleave the other stuff is cleave
i am once again having a brain blast
Shockwaves every single time
basically IPS-N Tokugawa focusing around ping ponging in and out of Danger Zone multiple times
your on a roll this week terk
but also HC 4 so uh if you misplay say bye bye to your reactor
3 new frames
The lore idea is this is IPS-N failson, strapped with all their prototype shit, eternally in development because they cant seem to quite hammer out all the flaws while continuously adding more experimental features before fixing the previous one
Also, chainsaw claws
"If it ain't broke, it doesn't have enough features yet"
the weight of all these prototype system does a number on its poor reactor, already struggling normally because IPS-N cant build good reactors :P
Having read some of the Togo....
Wow it really is riding that Red Line lol
you can do like 6 kinetic and 4 heat in one qa for no heat at all if you ride the line correctly
And you can turn into a ball of slag if you dont
Its like a lycan if you removed all the horus tech that keeps it functioning
might even buff it further since its a striker with no heavy mount and a heat damage trait :P
If only cosmic knife wasnt unique, the Togo would be a perfect mech for it
theres also the thermal blade from gil
Yeah I also though about that
IPSN Crash Dummy mech
Before I realized its name was Togo, I was going to recommend calling it the IPSN Bonnet, after Stede Bonnet, The pathetic man who knew nothing about sailing and turn to piracy because he hated his wife. He was not good at it. Down the line he basically became Blackbeard's shadow, because of Teach's experience 😭
Sorry I just noticed that it is a mech with four heat cap and a overkill heat self weapon, The abilities are all just so good and funny
Lmao, even
Ride the red line babyyyy
could it be possible to repeatedly trigger Weaponized Vent if you keep rolling 1s on the Overkill? (i.e. get to DangerZone, clear 1 Heat, add 1 Heat, clear 1 Heat, etc.)
if you choose the clear effect you don't reroll
the heat clear replace overkill 1 heat to reroll entirely
so optimal usage is to be at heat 3, attack with the claw, go into danger zone, trigger overkill w heat clear to vent, and then do the same with the second attack
letting you vent twice with one attack
also, chainsaw with funny number of d3s
Ooh
You've been making a lot of melee weapons recently
Last 3 mechs all have an integrated melee weapon
Theyve all been good, just noticed it
yeah, still waiting on Brudenell
Weird idea on that, you can make it look knightly and like a fridge by making it look like a "castle" adding rampart-esque motifs to the shoulders, head and torso
(i was bored so I put together a list of all the terk frames, out and forthcoming (working with the assumption that all of terks brainblast mechs will end up being in the supplement))
IPS-N - Yermak, Kishka, Lord, Morgan[alt-Giambelli?], Togo - {Duilius, Gorshkov}
SSC - Goldstreak, Phasma - {Dragontail, Painted Lady}
HORUS - Aquilegia - {Rat King, Heruka, Dagon, Geryon}
HA - Subutai, Arthur, Brudenell() - {Tukhachevsky, Frundsberg, Suleiman}
.
IPS-N has the most, SSC has the least
What's getting implemented after the Brudenell btw? Just curious about the poll results now.
Has my Kintsuki boy gotten any more votes yet?
Justice for SSC
I mean I get it, SSC feels hardest to design in theme (at least for me) like, HA and IPS-N are different ranges of "shoot things dead" and "don't get shot dead" and Horus is just all the weird wacky space magic
SSC has a sense of sleek beauty that can be hard to get the feel of right
admittedly though SSC does kind of have its fingers in every pie too
Monarch is the "shoot things dead with rockets and style" mech (and Viceroy too but up close)
Dusk Wing and Mourning Cloak are the weird space magic ones (there might be more but I don't know all the lore)
I have an HA bias for gameplay and IPS-N for visual
Horus you can put anything weird in
Ssc is hard to design
Mfs over in SSC will sell you literally anything if they can make it pretty
mmmmm Black Witch
IPS-NTOGO Striker Fluff Blurb goes here. To use this template, copy-paste the blocks you want around, delete any extra ones. For cool icons to include, here’s a folder full of them: Lancer Class Icons Original credit for this template goes to Anna? CORE STATS Size: 1 Armor: 2 HULL HP: 6 R...
Interesting!
holy hell this boi squishy
nvm just noticed 2 Armor
still though, this is a Witch's dream
just two tech attacks and it's up in flames
Same as other 4 HC frames, at least this one can be very fast and has in built heat clearing effect
SSC and Horus to me are v much foils
weird, anomalous, shit, striving for goal
one, monitored through corproate funding and a goal of perfection
the other being channers who thought that the Manticore was a good idea
the other, spread through 4chan greentext and an inconsistent goal, usually one with underlying anarchy or occultism
in a way, i think the evangelion insperation shines very through for SSC especially
for this VERY reason
oh definitely yeah
like, i still feel like the Sunzi almost feels more like a SSC mech than an HA mech, thematically, until you learn the history of how HA got that tech (stealing from a functionally indigineous people)
HA stealing from a minority? Impossible. Just ignore how they made Agni.
i think in that way, HA and IPSN also serve as foils too
one originating from the roots of facism and extremeism, and the good ol days, and becoming the most common tech provider after gms, and being a commonplace mech. theyre obviously evil to a degree, to the RPG player, but most people in setting dont see it.
and the other holding origins in protecting their financial assets, and directly combating piracy, while also providing nonwar mechs that eventually became as such. while also still holding a bit of a centrist perspective on not taking claim to the goals of the albatross inherently
y'know what's weird? I commonly forget just how popular HA mechs are to common pilots. I always think of IPSN as filling that role, but the SHerman literally exists to compete with Everest
i think its easy to forget just how common HA mechs, and non mech tech, are out in the lancer universe, because we as players and dms, know all of HAs secrets.
we look at them and go "how the fuck could a company like this get to persist"
especially with IPS-N FEELING like the everyman, workers union, kinda vibe
I think it's why HA mechs are my favs. They're pretty straightforward and honest in playstyle. Sherman casts GUN. Barbarossa has Anti-Ship Cannon, Saladin is a huggable shield generator, Sunzi Teleports you, etc. Especially for new players, having the reliability of an HA licesne is really nice
Exactly
Also because the second mech you see in the book is IPSN's Blackbeard
and it makes sense that these two are also foils
Agreed
Also they both represent tankiness HASE wise, while SSC and HORUS are the dodge build mechs.
SSC and Horus are both really rare, in the grand lore schemes, claimed only by the rich/lucky and expeditious/cursed, respectively.
and IPSN and HA, are both really common, in the grand lore schemes, as theyre both posited, from very different angles and marketing, as the everymans mech
did you mean Horus
ye
Any eta on the brudenell lcp? (Not trying to be pushy, just been a bit)
Yeah, sorry about that. Been super busy
Was planning to do it tonight, but got caught up in stuff.
..You know, I can probably squeeze it in before I sleep tonight anyway
we'll see
It's fine, take your time, life before rpg's, just wondered
nodnods
tbh I've been struggling to find time to relax lately, so.. Hasn't been the first thing on my mind
Will do it now tho
k
dont overwork yourself
frankly im just excited to have hopefully helped a bit typo wise
ah, sorry
no no, it's okay
i hope im not overstepping with all my little typo/rewording things
I haven't looked over it yet but I'm sure it's fine
If there's something I disagree with I can just not implement it
yeah
my sleep-deprived ass trying to spell chicxulub:
I didn't know that word existed so I'd say you're better off than me.
Its the crater from the asteroid that killed the dinosaurs
hey terk
did you mean to use the word coruscating in the description for the shock gauntlet
there's another word I'm thinking of that I thought you might mean but I can't remember it
Ooh, cool flying IPS-N boy?
Or maybe new frame depending on un whether mercury is in retrograde or not
Fair enough
I'm frustrated at myself for not being able to remember the word but if it's correct then it's fine I guess
I'll just go be frustrated with my brain in a corner :P
I feel that tbh.
there's a fuckin'
word
that's used to describe electricity fields
adkawifaukdjaukdhakudhkawudha
Crackling?
Don't think so
Shimmering?
No, it's like
Energy fields and lightning arcs and shit pulsating and coursing around a thing, and being wibbly 'n' shit
there's a word for it
Begins with C I think
CASTIGATE THE ENEMIES OF THE GODHEAD
lmao
OH RAH
But my advice is leave it, the longer you try to think about it the worse it's gonna bug you and the less likely it'll come to you
fair
Scintillate?
fraid not
That's the closest I've got off the internet.
Hell of a word though
eh, I'll remember it eventually
thanks for the attempts, tho
Yeah I didn't know scintillate or coruscate existed before this conversation.
So I learned something, I guess
I picked the word up from world killer core lmao
passed the thingymywhatsits to terk to check over
The Brick! The Brick! The Brick!
(I chanted that with utmost respect. Brudenell pilots please don't murder me.)
the brick'll brick your brickin' brick for that
You know it's Brudenell pilots that chant The Brick! the most right?
Yeah, but I'm not one so I'm just putting disclaimers so I don't get brick'd in my sleep.
Can I pay you in thrusters to repent for my sins instead?
ok
that'll be one kerbal's worth of boosters please
Very well, all hail the brick.
@hereThe Brudenell is now released to the LCP. A flying brick with terrifying speed and power, and the maneuverability of the average Kerbal rocket.
HARRISON ARMORYBRUDENELL Striker/Controller "Winged Fortress", "Creighton's Fist", "Lord Thunder", "the Flying Brick", "Rocket Coffin" are some of the many colorful names given to the Brudenell by its pilots. Originally designed as an aerial superiority fighter mech, JCH1 insistence that the mec...
time for dinner
I decided to be silly and do the update post before I slept anyway
so, off to bed, for me
Good night, and good job!
(now i feel very bad)
(the rat-king frame was not updated)
(its not an issue, just though i should mention it)
ack
I forgot
I'll do it tomorrow in a 0.12.0.1
You didn't do anything wrong, dw, I'm just very tired
dope
yeah, rest
-- HA BRUDENELL @ LL12 --
[ LICENSES ]
IPS-N Nelson 3, IPS-N Caliban 1, IPS-N Zheng 3, HA BRUDENELL 3
[ CORE BONUSES ]
Titanomachy Mesh
[ TALENTS ]
Brutal 2
[ STATS ]
HULL:2 AGI:6 SYS:0 ENGI:6
STRUCTURE:4 HP:18 ARMOR:1
STRESS:4 HEATCAP:14 REPAIR:6
TECH ATK:-2 LIMITED:+3
SPD:6 EVA:14 EDEF:8 SENSE:3 SAVE:16
[ WEAPONS ]
FLEX MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: D/D 288 (Supermassive Mod)
[ SYSTEMS ]
Ramjet, Cockpit-Integrated Stim Pump x5
behold, punch god
I know I should be sleeping, but, uh
-- HA BRUDENELL @ LL3 --
[ LICENSES ]
HA BRUDENELL 3
[ CORE BONUSES ]
Superior by Design
[ TALENTS ]
Skirmisher 2, Pankrati 2, Stormbringer 2
[ STATS ]
HULL:1 AGI:2 SYS:2 ENGI:0
STRUCTURE:4 HP:12 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:0 LIMITED:+0
SPD:4 EVA:10 EDEF:10 SENSE:3 SAVE:12
[ WEAPONS ]
FLEX MOUNT: ANTI-TANK GUIDED MISSILE
8
1D3+2
HEAVY MOUNT: Chicxulub Heavy Shock Gauntlet
1
2d6
4 (Rocket Attachment)
[ SYSTEMS ]
Breach Shield x3, Joint Mobility Recalibration, Rapid Burst Jump Jet System
What I'm thinking for the build
I can't decide between these though
https://i.imgur.com/5QCU6DD.png
https://i.imgur.com/0IZRuPa.png
its beautiful
in addition to dealing 34 knockback, i forgot that (with a few additions) it also can deal an upwards of 40 energy damage
Dear god
Also, hmm.. Superior by Design or Improved Armament?
If I take IA I can have the fist, the guillotine and a ranged weapon
ive dubbed this mech the "Id Prefer You Stop Being Here"
simply yeet them back to the GM's actors folder
and as a note, it can do this the second round of combat
and all it costs is 14 heat and a charge from stim pump
its not even at max heat
and now we run away and hide so we can use auto cooler
Its an HA frame when 14 heat is preceded by “only”
well, actually, with the fuel rod gun you can get back into action a bit faster
its kinda beautiful
for a second i was worried this was too busted a combo and i would have to report it, but it does cost like LL10 to pull off
and the whole frames built around it
the fun thing is that it has a whole ass exotic-drug-pump to gain +1 knockback
also, its heat cap is higher than its hp
(atleast in the filled out build ive constructed)
» Karl // CLAIMENT «
Celebrity, LL12
[ SKILL TRIGGERS ]
[ GEAR ]
[ TALENTS ]
Brutal 3, Executioner 3,
Nuclear Cavalier 3, Vanguard 3,
Skirmisher 2, Grease Monkey 1
[ LICENSES ]
IPS-N Nelson 3, IPS-N Caliban 1,
IPS-N Zheng 3, HA BRUDENELL 2,
HA Genghis 3
[ CORE BONUSES ]
Titanomachy Mesh, Gyges Frame,
Auto-Stabilizing Hardpoints, Superior by Design
[ MECH ]
« ID PREFER YOU STOP BEING HERE »
HA BRUDENELL
H:0 A:6 S:2 E:6 SIZE:2
STRUCTURE:4/4 HP:14/14 ARMOR:1
STRESS:4/4 HEAT:0/16 REPAIR:5/5
ATK BONUS:6 TECH ATK:0 LTD BONUS:3
SPD:6 EVA:14 EDEF:10 SENS:3 SAVE:16
[ WEAPONS ]
INTEGRATED MOUNT: Fuel Rod Gun
FLEX MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: D/D 288 (Supermassive Mod) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Ramjet, Cockpit-Integrated Stim Pump,
Auto-Cooler, AGNI-Class NHP,
Joint Mobility Recalibration
decided to throw vanguard 3 in there so i could capitalize on the knockback with fuel rod gun
.
-- HA BRUDENELL @ LL9 --
[ LICENSES ]
IPS-N Zheng 3, IPS-N Caliban 1, IPS-N Nelson 3, HA BRUDENELL 2
[ CORE BONUSES ]
Titanomachy Mesh
[ TALENTS ]
Brutal 2
[ STATS ]
HULL:0 AGI:5 SYS:0 ENGI:6
STRUCTURE:4 HP:13 ARMOR:1
STRESS:4 HEATCAP:14 REPAIR:5
TECH ATK:-2 LIMITED:+3
SPD:5 EVA:13 EDEF:8 SENSE:3 SAVE:15
[ WEAPONS ]
FLEX MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: D/D 288 (Supermassive Mod)
[ SYSTEMS ]
Cockpit-Integrated Stim Pump x5, Ramjet
There
The minimum build
i stay with SBD, since the rocket attatchment can also impose heat
nods. Fair.
What do you think of the build, overall?
This is what I've got, as a note
-- HA BRUDENELL @ LL3 --
[ LICENSES ]
HA BRUDENELL 3
[ CORE BONUSES ]
Superior by Design
[ TALENTS ]
Skirmisher 2, Pankrati 2, Stormbringer 2
[ STATS ]
HULL:1 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:12 ARMOR:1
STRESS:4 HEATCAP:12 REPAIR:5
TECH ATK:-2 LIMITED:+1
SPD:4 EVA:10 EDEF:8 SENSE:3 SAVE:12
[ WEAPONS ]
FLEX MOUNT: ANTI-TANK GUIDED MISSILE
8
1D3+2
HEAVY MOUNT: Chicxulub Heavy Shock Gauntlet
1
2d6
4 (Rocket Attachment)
[ SYSTEMS ]
Breach Shield x4, Joint Mobility Recalibration, EVA Module
im not a harrison mech kind of person, but i do quite like some of their parts
I've just realised that stormbringer isn't useful here because of how mobility recalibration works, but still
Aye
But yeah.. Any thoughts?
what is anti-tank guided missiles from?
It's from GMS Crisis Catalogue
https://i.imgur.com/XkJlGSS.png
reviwing it now, since brud's new dont have all its stuff at the top of my head
overall it looks pretty good
maybe replace stormbringer with spaceborn?
Fair
Saves me an SP I suppose
gets you a built in eva, more movement stuff\
Yeah
maybe take 1 spaceborn 1 ace?
since with dangerzone and stuf you can actually use ace's stuff
yeah its a rare one but you actually have 2 systems atleast that let you fly
maybe grab personalizations?
looking kinda low in the health department
Good call
-- HA BRUDENELL @ LL3 --
[ LICENSES ]
HA BRUDENELL 3
[ CORE BONUSES ]
Superior by Design
[ TALENTS ]
Skirmisher 2, Pankrati 2, SPACEBORN 1, Ace 1
[ STATS ]
HULL:1 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:14 ARMOR:1
STRESS:4 HEATCAP:12 REPAIR:5
TECH ATK:-2 LIMITED:+1
SPD:4 EVA:10 EDEF:8 SENSE:3 SAVE:12
[ WEAPONS ]
FLEX MOUNT: ANTI-TANK GUIDED MISSILE
HEAVY MOUNT: Chicxulub Heavy Shock Gauntlet (Rocket Attachment)
[ SYSTEMS ]
Breach Shield x4, Joint Mobility Recalibration, Personalizations
That would give us this
yeah, looks pretty good to me
👌
Thanks! I really appreciate it
np
theres the obligatory suggestion of grabbing some executioner levels when you can
cause while the only effect a small number of weapons, they are damn good
nodnods
How does that interact with loading weapons? I don't actually know
as far as i know it doesnt have anything specific
its effects all heavy and superheavy melee weapons
and thats it i think
ah, i see
lemme check something
"Missing with an attack that triggers No Escape (or Exemplar’s Valiant Aid) will trigger Reliable, but do not incur additional costs or require reloading to make the rerolled attack."
from the word of tom
Aah, nice
so go out my child, and punch everyone so many times
Cooked one up in my late night barely keeping my eyes open state
-- HA BRUDENELL @ LL6 --
[ LICENSES ]
HA BRUDENELL 3, IPS-N Blackbeard 1, IPS-N Raleigh 2
[ CORE BONUSES ]
Gyges Frame, Auto-Stabilizing Hardpoints
[ TALENTS ]
Executioner 3, Spaceborn 3, Juggernaut 3
[ STATS ]
HULL:4 AGI:4 SYS:0 ENGI:0
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:7
TECH ATK:-2 LIMITED:+0
SPD:5 EVA:12 EDEF:8 SENSE:3 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Hand Cannon / Hand Cannon
HEAVY MOUNT: Chicxulub Heavy Shock Gauntlet (Rocket Attachment) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
“Roland” Chamber, Synthetic Muscle Netting, Joint Mobility Recalibration
The ram capability could probs be dropped, but ramming someone for like, 12 knock back seems very funny
Thank you for the help!
And Roland chamber is in there entire cause I realised the fist was loading
yeah
i was juts looking to make sure roland works with it all
cause i thought roland might only work on ranged, but it works on any loading
Yeah understandable
It's called Roland chamber would make sense if it required one to work
yeah
also, how does one get the code-box format on discord?
Anyways, I need to be up in like 6 hours, so I'm going to bed :)
sweet dreams
Sleep well team, or don't if you're in the middle of the day <3
yeah its 2 for me
i do love how for each mech that is added the itch page gets longer and longer
```
```
not '''
```
The list ™️
Do you mean the images, lol
I've been considering trimming down the number of mechs shown in the sidebar as images
But I dunno
it'll be fiiiiine
no its 2 pm for me
no keep it, its very good
'-- IPS-N Störtebeker @ LL6 --
[ LICENSES ]
HA BRUDENELL 3, IPS-N Raleigh 2, IPS-N Blackbeard 1
[ CORE BONUSES ]
Gyges Frame, Heatfall Coolant System
[ TALENTS ]
Combined Arms 3, Nuclear Cavalier 3, Skirmisher 2, Brawler 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:7
TECH ATK:0 LIMITED:+1
SPD:6 EVA:12 EDEF:7 SENSE:8 SAVE:13
[ WEAPONS ]
Integrated: Fuel Rod Gun
FLEX MOUNT: RECOILLESS RIFLE
FLEX MOUNT: RECOILLESS RIFLE
HEAVY MOUNT: Chicxulub Heavy Shock Gauntlet
[ SYSTEMS ]
Synthetic Muscle Netting, “Roland” Chamber, Rapid Burst Jump Jet System, Personalizations'
recoilless rifle is from gms crisis catalog
Pretty much the only Brude system on there is the shock gauntlet
I love Roland Chamber
Ah, fair
i keep trying to figure out a design for arthur and halfway through just "wait a minute this is just reinhardt again"
HARRISON ARMORYARTHUR Striker The HA Arthur bears the distinction of being the Harrison Armory’s flagship frame in its program to design and create chassis for the Albatross. Though IPS-N is long considered the official sponsor of Albatross, the defense of Abon VI saw Harrison Armory Colonial Le...
basically merging the knightly visual with HA fridge on legs design style
pretty lightning bruiser type mech so fast and decently armored
also means i can finally jam my blorbo into a mech piece :P
The quilted gambeson look could be translated over to HA's signature cockpit look? Leave the fancy knight look to SSC, HA would make a more practical look right?
Ooooh
Gives a big "Nelson but HA" vibe, which makes sense with the lore youve written
Part of it is intended part of me also think it might be too similar to nelson
Maybe you could make the X-Caliber more integrated into the overall design? The mech doesnt just have it, its a core piece of equipment? i:e big powered sheath or something?
im avoiding the sheathe cuz a) energy sword b) the pilot has sheathe and im trying to maintain composition so the line of sight goes like
two big diagonals
I've just conceived of the idea of a phasma alt that instead of grappling mechs into intangibility, punches them and traps them in intangible space
maybe like a cable and battery pack because the X caliber is a battery-powered weapon like the ZF
Tokugawa has something similar in design, so it fits with HA
maybe even some billowing smoke
Yeah
Maybe the pack is the battery
So its venting the extra heat even the batteries cant stand
Then it dumps the batteries
It might be too late, but maybe fill out the limbs?
(Though It might just be a trick of the sketch)
I might try building this as a mourning-cloak alt
Hook teleporting into intangiblity, give it some ram abilities
Cause a bonus is that most of the kit of the mourning cloak is pretty general
now to color scheming
Can I suggest some reds?
Like a deep red
Idk why, just the name 'Arthur' is red in my mind
Hey I was wondering, I saw this on deviant art, and I wondered if you ever planned to expand on it?
Ah, ok
picking up NPC weapon is just untenntable
Sad, but understandable
most people, including mine, first homebrew is usually unsalvagable
I'm just trying to get past the first homebrew mark
preach it
yeets Bombardier Beetle back into trashcan
very dope
Love a good red
I feel the limbs just need to feel a bit beefier
Brudenell liscence is so damn cool! Amazing work.
And so he left, carrying new sense of humanity within.
Very Blackknight vibes!
Yeah I'm so here for this omg, the wire my beloved
Question: Can its sword be used as a loading thrown weapon that still lets you melee? :3
Wuh why
I really like the Arthur, it feels like a Raleigh with an on turn off turn rotation
Kinda an HA ver of Everest-Raleigh with off turns and burst action economy
Spend a whole turn just vibing doing almost nothing and next turn you move like 14 spaces and swing a superheavy twice
The fun thing is that due to the way Terk works, the supplement will never be done, and bluenexa will be trapped within this sisyphean task
As soon as 1 lcp is finished, terk has made 3 more mechs
Which is not a random statistic, terk has made 3 new mechs in a week and a half
Hey terk, would you mind if I expanded/designed my own version off this mech idea? (giving credit of course)
Lots of ideas flowing through my head
Go ahead
Y just use the google doc template if you are not making a pdf
Yeah that's the goal
I dont think you can get the doc template for free?
It's not part of the demo on itch
Is there a different place to get it for free?
The template i use is just pinned in hbrew channel
The formatting you see in my gdoc yeah
Welp, danks
The paid pdf is to make stuff look like the lancer pdf styling
Ah ok
Should I be using the "lancer release homebrew template" or the "new mech template"?
It's the simplest way to do a pommel throw I can think of, and it's funny?
[Reply to:](#1150099146620018708 message) Wuh why
the turbo brick is upon us
Precisely :D
It gives me something to do, though!
Plus I love seeing people talk about the mechs/use them/etc
Also tbf it doesn't usually take a week for me to get an LCP done
Nexa you're an absolute blessing for all your hard work
Aww, thanku <3
Yeah, always love your work :)
I may or may not have a brainblast for a Modred arthur alt based on a reddit comment
Atlas: Actual blade stances
Arthur: Autonomous Edge Alignment
Frundsberg: Hehe big sword go brrrrrrrrr.
Brudenell: BONK
Basic idea is integrated free tech that force it and the enemy to skirmish each other for free
Letting it also cheat action economy like Arthur, just using its health instead of action as cost
COME ON AND-
And hooking into Arthur’s brace system, and giving a use for bracing during your turn
Go for it
Gunna make it an KTB frame too for the thematic lmao
That's fire
Theres also theoretically the giamballi, morgan slt
Terk brain blasting hell yeah
Love me RKF frames
They just have such perfect style
oh I hadn't heard of that one, sounds quite interesting
Ill decide when the time comes
blowing up that bridge when we get to it
... It just hit me how stupid a Fusion Pike with Autonomous Edge Alignment can get with a pilot with Duelist. And I love it.
Reliable 2 trillion coming up
How?
I geuss you have a 2 accuracy ap weapon
Max out at 6 btw, its final accuracy dice not all accuracy dice
ahh, alright. Makes sense
I think the highest reliable you could get is 14, with dd/288
The Arthur has officially become my favorite HA mech
Same.
I really love the Arthur's "Charge" mechanic
I'm assuming it works very well with Asura
2 barrage 1 skirmish 😲
now I'm imagining an "archer" build Arthur with Sherman systems reflavored as a crossbow/ballista
Ballista being the Tachyon Lance
That's def one way to hunt megafauna
The arthur is so cool, can't wait for the LCP on that, there's so many frames I want to try
Same. I'd been waiting for the Brudenell for a while for the save reason, then Terk tossed out the idea for the Arthur and it was like 'nooo, now I have to wait longer'
RKFMORDRED Striker/ControllerARTHUR Variant A new frame of officially unknown origin, the Mordred appeared in the Dawnline Shore in the hands of the ungrateful in the uprising of Callan IV, surprising even seasoned Armory legionnaires with its appearance. Though most of its systems bears resemb...
So can the mordred just 'to the death' everyone every round?
Ok
Yeah I just noticed that
Damn, this thing really is, "Killing you was the point, surviving was just a bonus"
mordred got ran through by a spear by king arthur
then pulled himself up the spear so he can strike arthur dead
🤔 what if upgrade the core to the two barraging each other instead
actually nah then it doesnt play well with 1 weapon npc
Please i want to look up mordred art without seeing only the Fate version the character >:[

You can probably search Mordred Arthurian Legends
Would be kinda funny to make mordred look like actual paladin-esque knight in shining armor since arthur ironically has the black knight vibe with the dark green and deep red visor
I would love a knight mech in the gilded greenwich style.
Okay the Arthur has its blade have connections to a reactor on its back
What if as a tongue in cheek reference to the actual mythology, mordreds weaponry connect right to the heart 🤔
Oh my god I love it
Just get stabbed and keep swinging
One of my players said they might get some ranks in Brudenell so I hope that happens
Also I kinda wish Terk made some alt frames for the official mechs. Would be cool to see what kind of direction you can take them in
Maybe I should try making an alt frame.
does the Subutai have stats, is it further down the line, or is it a scrapped idea?
If it's on the google doc, it's gonna be done sooner or later... probably.
Looks like it's on there! and is stated
awesome, just was wondering because I adore the art and was wondering whether there was any mechanics to be read through already
So as funny as knockback 12 on the Brundenell is, what exactly is the intended game plan with that mech?
just go in and hit something so hard you send it through 8 obstructions and it just explodes?
You have a ton of control tool
Aoe prone with sonic boom
Knockbacks on melee with the knockback direction chooser
You are basically the pc version of the Cataphract npc
that sounfds incredible
Just go in like a runaway train and whack things
that sounds really cool, super hyped for that
Brudenell is already out lol
ah, I see
In that case, In Thrust We Trust
I've got a characer who is currently planned for Tokugawa, but Brudenell might actually be a better fit
Oh also rules question
There’s nothing that states the Brudenell stops flying unless out of the danger zone
Is that intentional to allow hovering?
Oh and since you can choose the direction of knock back, isn’t it just possible to fling people 7 or 8 spaces straight upwards and they take falling damage
cant fling people upward
and the base of flying rule is you must move at least 1 space on your turn or begin falling, and you can't move into spaces you can't move into, so if you are in the sky and get out of the danger zone, you can't move that at least 1 space so you fall
but you can get other flight systems as back up
How come? RAW (far as I’m aware) you can
Ok that’s what I thought
why does everyone ask about the fling upward? Spaceborn sea leg does the same thing and it cant fling you upward either
neither can puppet system involuntarily move someone upward
pg 106
The image of just uppercutting someone really hard is just funny to me
But ultimately it still works great as an anti art tool so that’s what matters
Because sometimes you want to uppercut a bugger into space. but yeah makes sense
hey, @raven socket (is it okay to ping you?) you said you might make an lcp 0.12.1 to include the forgotton rat king text changes/corrections, its fine if your busy, just wanted to know if thats still happening
Yeah, feel free to ping me whenever
It'll still happen, but I'm working atm
k, np, just wondered
So silly question.
Could Heruka’s ‘blade from the duat’ trigger Duelist’s Unstoppable and if so are you still considered in range to do either grapple or ram?
This actually made me think of something related, at least aesthetically
Some truly phenomenal visuals there
Duelist 3 doesnt extend the range of grapple and ram
So it works the same as it would with like threat 3 weapon/thrown. Ie it doesnt unless you have a way to close the gap like blackbeard pull or are already adjacent
Think might need to make an FAQ/most commonly asked questions for this sorta thing cause think ot first time been asked
I mean this instance works just like the basegame
any eta on when we might get the doc for the Kishka?
Ooh, does this one have a name
For the Counterfire reaction, what does it mean by "A hostile attack draws Los through spaces within range 3 of the kishka"?
think of it like a burst 3 area around Kishka that if the attack trace the line through the area it happens
So any ranged attack triggers it?
even arcing and seeking tbh it just draw a line for the attack
soft cover happens before the attack rolls
its a soft cover zone not zone that grants soft cover so enemy inslide the soft cover gain +1 difficulty as per soft cover rule
Ah
Also, shouldnt it just be a burst 1 centered on the target, or would that mean you would have to specify it doesnt move with them?
burst 1 will scale with enemy size
Ahhh
I honestly though the soft cover would be connected to the reaction
Like if you draw fire within an area of soft cover it triggers
its mostly for the reaction but you can also just dry-fire it by itself if you want to drop pro-active soft cover on enemy
K
Would it make more sense to just have the trigger be "when a hostile character targets/hits the kishka with a ranged attack" ?
no?
Does the current description have a specific rules interaction?
it lets you block shit for allies too
if you fly above or in front of them then attacks that draws line through the area you can also drop soft cover
Ah ok
Could I suggest changing the range thing to a burst?
Just to make that more clear?
An interesting system for the license could be something that like adds a difficulty when an enemy makes a ranged attack within soft cover you make?
Though also, dont wanna skirt too close to gorshkov stuff
Soft cover might be more its thing
(Hope this is constructive/helpful and not just annoying)
Must restraint self from making SSC Albatross and Horus Albatross frame
once upon a time, the 4 albatross frames lived in harmony, until one day, the GMS Albatross attacked
It'd be interesting to think what they'd be like
SSC albatross turns out to be super tanky shield guy lmao
Maybe then i can find a place to put this weapon in
I think I've fallen head over heels with that weapon
An SSC spartan is something I never thought I needed
But fits all too well
We've had one shield, yes, but what about a second shield?
Can't go wrong with more shields
and can finally make the Orchis' art make sense without needing to use Nelson's warpike
Yeah, also while Orchis has a shield, it doesn't feel shield-ey yk
Orchis has a sword innit
... Id love a full set of 4 Albatross dedicated frames just to take them and made a build with them all
Tbf, it would be the 3rd shield guy, since duilius
Ahhh true
The orchis does open up with the like "The Orchis the shield and spear"
My thought idea for an ssc that's a defender but different from orchis, is something that redirects attacks
Like maybe deflecting, but could also be like showing them into blinkspave, teleporting them away
That sorta thing
Tech defender?? or is that already a thing
An ssc defender doesnt take hits, it renders hits useless
Well ssc has fine tech stuff, I think it would be more interesting if it was conventional attack defense
This mech stops you from ever having to scratch the paint
Nah I agree, also given the nature of SSC hinging on agility most of the time
Also in that manner it's proving the luxury of it when you can't even damage the priceless pearl
Yes
And so far, the only defender mechs ssc has are both for karrakin-connected
The white witch soaks up damage because it can just rebuild itself
getting flashbacks to the goddamn Tree Sentinel from Elden Ring
Totally redirecting spells
Plus, it leans into the albatross protection thing
My only worry us making it too close to the white witch
That could always be circumvented by making it a white witch alt
I dont think we really have a mech that turns your enemies weapons and attacks back on them
So that could be a dope niche
oh absolutely
I'm I also really hooked on the idea of an ssc mech built around redirecting enemy attacks?
I dont see how that's germaine
I'm not sure how well it could be built as a white witch alt
Youd have to give it traits that could counteract taking damage
hmmm
a few pieces of kit fold in decently well, but im coming up black on things like ferrofluid lance, pinning spire, and ferrospike barrier
my first though is to call it the like "skipper"
since thats one of the fastest butterflies
damn, most durable butterfly is the painted lady
ooh, the sulphur
yeah i think that might work
i have no idea if this is fruitful
the annoying thing is that alt frames are easier like, idea wise, but not mechanically
argh, hard'
SSC Sulphur, Defender/Support
Field Guide to the Short Rim made a Sulphur. Striker/Controller if I'm not mistaken
drone focused
Yep yep
Birdwing butterflies are pretty elusive, could work into the dodgy factor.
theres also the Atala
which is small and metallic
birdwing might work
ties into the beauty aspect, toxic
any other suggestions?
Lacewing
Hercules moth could be cool, given spear+shield typically lines up with Greece
There's the Common Indian Crow, which you could drop down to Crow
yeah, though crow feels omen-ey
i saw the crow, but i feel like that might work more for a frame that is about hurting back
since its plays dead
im kinda going towards the Atala
it moves leisurely like it has nothing to worry about
mmm
maybe Queen?
Queen kinda goes hard
"The Queen, Untouchable and majestic"
Kaiser
hm
yeah
Queen might work
not to get gender-norms-ey, but like, protecting from behind, graceful, unarmed but dangerous
Nice
Also kinda has a cool contrast - the greek Hercules going through so much labour while this one is untouched and unbothered
Contrasting names are just cool to me idk
plus theres also the intercorp hercules
though, hercules could be a very cool atlas alt
Intercorp is Heracles isn't it?
since i think hercules even held the sky for atlas for a time
ah yeah, maybe
Just checked it
Lmfao size 3 atlas alt
Jaegar Kunst in a freaking Barb
its movement stuff would be like leaps and crap
It's all fun and games till the giant railgun freight train begins walljumping towards you
I low key have a weird size 3 atlas meme bouncing in my head that has an efficient core power that makes two pararell lines of height 4 hard cover terrains appear from two side of it
That's really sick
sounds wild
ah yes
is terk brain-blasting again
doesnt sound like it
its actually atleast me doing so
i stand corrected
I was working on Kishka
ahhh
I really wish I had you guys' time and energy.
I've a full corp and a handful of corp frames I've worked on and just... never finished
does it count as brain-blasting if you already had plans and the concept?
the real trick is to have something else you are supposed to be doing
then you will be filled with unending inspiratin and energy to do anything but the thing you are supposed to be doing
ADHD
True enough.
Best work I get done is at work...
well, now i need to figure out how the queen would work
Those messages were supposed to be in the opposite order but screw it
should it get stuff on missed attacks, or hits?
missed attacks I think
12 is the highest you usually see base. At least per the guidelines released an age and a half ago
no yeah
everything else ive set to average for now
though im not sure how many repairs
thinking of maybe even putting in a hanger queen sorta thing maybe
i think im steering this away from albatross
Is it more tech oriented? Less repairs and health.
but i think an atlas alt might work better than for albatross
its at 6 health
it doesnt want to be hit
less tech oriented is i think where im leaning
its not jamming your guns, its catching your bullets and firing them right back
Then decent evasion, good repairs, low health, average tech, I'd say.
It doesn't want to be hit, but it wants to survive getting hit if it does.
k
That's my suggestion, as much as it's worth
It's meant to be dodgy, backline, throwing stuff back at the enemy.
Flex would make it simpler, but I might take inspiration from the Lancaster and provide it a Main/Aux. Lannie isn't meant to be really 'front line', but it gets there because it has to heal.
similarly, the Queen needs to be shot at to get its features to work, so it needs to be 'mid line' as it were.
true
what i got so far
not going to be both mounts
just havent decided yet
i dont think i want an integrated weapon
i think its base is its not a weapon thing
its using enemy attacks
maybe it could scale damage based on the mount of the enemy weapon
Could do. It's a bit more book-keeping for the GM to get across the scale of weapon, but it'd be a good way to translate the redirect nature.
yeah
Hey, maybe #homebrew-design
k
Bring it back, this looks really fun. Love the damage-based crowd control of going "Oh I missed? No I didn't look" *shoots someone else *
Naruga gave me a brainblast that I gotta draw the modred holding the sword mordhau style
for the contrast and cool visual
The Togo is a staple of the IPS-N chassis catalog, despite never having been released. It has occupied the up-and-coming project spot for over 150 years. Originally intended as the flagship of an upcoming line of mech, the Togo has fallen victim to a vicious cycle of project creep due to its designation as “the cutting edge”. An executive would, upon being handed the reign of the project, demand a new experimental feature to be added, so that it would bear their name as a flagship product when released. Then by the time IPS-N Northstar Robotic figured out how to semi-reliably implement the feature, the old executive would have either retired or been promoted, and a new executive would have taken their place, with their own revolutionary idea that they, in turn, demand to be implemented.
Nicknamed “The Eternal Prototype”, the Togo has a polarizing reputation amongst Northstar Robotic researchers. Some consider it a dead-end position that once they are assigned to can never leave, where their work will never see the light of day. Others consider it effectively a blank-check to do whatever they want with an effectively unlimited budget, as long as they can justify whatever it is they are adding to the chassis as “new and improved” to the board.
Despite dozens of other chassis having been released based on technology and systems that were tested on the Togo, the Togo itself has only seen live combat a handful of time, either as mandated field-testing, or when their source code leaked and a curious freelancer on the other side of the galaxy takes it for a joyride. Whatever the case, the Togo is a temperamental chassis, and pilots need to balance the whole host of experimental and poorly-documented features with its aging reactor, barely capable of keeping up with the dozens of new systems it is attached to.
" or when their source code leaked and a curious freelancer on the other side of the galaxy takes it for a joyride" Love it
IPS-NTOGO Striker The Togo is a staple of the IPS-N chassis catalog, despite never having been released. It has occupied the up-and-coming project spot for over 150 years. Originally intended as the flagship of an upcoming line of mech, the Togo has fallen victim to a vicious cycle of project cr...
now w fluff
We love to see all creatives represented
"Am I burning out? Nahh, I'm sure this will be helpful"
Damn the artist metaphors are big on this one
Life immitates Art and Art immitates Life :P
Would it make more sense to word that dragons breath system as a die, instead of charges, as is lancer fashion?
die starts at 1
True
Could simply make you gain the die on the first charge, then tick it up each time after
Might be too over complicating, but also might be more core compliant
Your choice at the end of it
This thing latching onto a BDF Jian would be hilarious because of the sheer amount of grenades the Jian can mount. It just becomes a super carpet bomber.
Drake become A-10 warthog, Jian become B52 bomber, Barb becomes an actual capital ship
Oh god it with a BDF Chambi would be insane. It does even more damage than a Barbies gun but less range and needs another player/character to reload it. This makes it so that someone is right there to reload it and then the Chambi can fire.
This the Togo?
Yeh
Just wires and exposed electrical arc everywhere
maybe a small fire somewhere because lol heatcap 4
feral energy
Oh it looks angry as hell. I love it
Anything with chainsaw claws cannot be a calm and collected mech
If your mech doesn't have a perpetual electrical fire is it really a mech?
If y’all need help with the lcp I like to consider myself pretty good at it
Thank you for the offer, but it shouldn't be necessary
I very much like doing the LCP for this; I wouldn't want someone else messing with the LCP and requiring me to go over it afterwards to ensure compliance with how I already do things
No offence meant, of course
Not at all, I totally get having your own system
so for thresher on the rev, is that on any of the dice being maxed out, or just one
All dice maxed
So its rare to get that second attack but hey overkill helps with the reroll or you may get a Brutal 1 crit
ok i'm glad we're both acknowledging that
base revved profile is very competitive with Torch already
so game plan is basically just run in and graze everything you can while not exploding?
throw as many overkill dice as possible at the GM and use it to ping pong in and out of DZ
which grants you crazy mobility and heat gun capability on top of your usual weapon damage
and glancing blow doesn't do anything to your on-hit heat and other efffect
so you can just graze a bunch of people while modulating your heat with Ride the Line
you can do like 4 heat with one skirmish on an optimal set up which is like half an NPC heat cap already
not counting weapon damage
Do let us know when you test the mech, the whole supplement is in dire need of playtest data because i am solely focused on getting through the roadmap and brain blasting right now
I’ve got no idea when I could, I’d want to but really there’s not much I could do unless someone ran a data collection test
I'll see if any of my players are interested in trying out TM&T licenses, but they're currently headstrong in their builds and one of them is testing out Phaon Crescent from Burning Memories
So I'll see what I can do
Very dope
The face and torso remind me of an Imperial Knight
If I saw that thing running at me I'd astrally project just to get away from it
I love the shape of it
feral slasher villain with a chainsaw type vibe