#Terk Mech & Tech
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Holy crap, Terashima Blade Duilius.
real blocking gameplay
oh boy
and, because Terashima thrown wouldnt count as ranged
Lord Stance Painted Lady Rail Accelerator
Lord Stance Duilius sounds scarier NGL
no no i agree
im thinking about whats funny to throw
lord stance duilius sounds like a legit menace
Then again, we ran a Terashima Caliban in Wallflower, but that was due to some friendly GM nonsense. We er, may or may not have committed corporate espionage.
can free actions only be taken on your turn, i forget
I am still surprised Reactive Weave is only LL1 and 1SP
that is immensely powerful at such a cheap cost
this is relevant i promise
yes
ok, ok, dang but phew
i was picturing a build where you could like
Caestus + #_Ur Packet
set it up so you can just haunt, bash someone back down
but if free actions are your turn only, its fine, we good
Okay so.. I'm the sys-member currently playing LANCER with a group.. What heavy or superheavy weapon pairs well with a Terashima Blade?
I remember I made a Drake with Reactive Weave and Armor Lock
is this specifically for Dulius
thing was just unkillable
Yeah, Duilius.
Lord Stance Duilius?
Terashima blade shaped like a Gladius
Oh that's a point, I'd be spending most of my time in Lord Stance.
..Oh, that's an idea! Pair it with the Crisis Catalogue's Maul for its reliable 6 2d6+5 at threat 2. It's great.
And if I ever can't barrage, just draw my sidesword.
Combat Drill if superheavy is okay could work
oh yeah Combat Drill is extremely mean with its corepower
since its a deterministic ram that also micro stun
Duilius + Reactive Weave is silly, now he's just teleporting
so it activates both the overkill clause, and reduce their eva to 5 for the big drill
Oh no. Combat Drill Duilius. That's.. Scary.
go for Duilius 2, Metalmark 1, Atlas 3
But, it's a LL3, isn't it?
nanobot whip is funny for Caestus, cause you pull enemies close to you, setting up for Caestus
Problem is, we're at LL3, so.. Getting Combat Drill + Terashima Duilius is a while off.
What, the Tempest?
oh, do you guys use crisis catalogue?
Yeah, we do.
i built a lich with it once
(Superheavy mounting, plus the other gms core bonus that gives another mount)
tho, i'm currently sticking to my NucCav Hacker Tukhachevsky
Is it me, or am I not understanding the design principle behind the shenaniganery of Dagon? I wish to be enlightened, but my brain is smooth and lacking in wrinkles. I'll read the license over and try to think a bit because I'm not sure how to build this, or what it wants to do π
if you can see it, it can see you
Its very strong at countering tech attackers by existing within their sensor range
then yea, the ultraheavy maul is super good too
that means it's sensor range is always exactly enough to do stuff to you if you can do stuff to it
I note the Spear is an incredible tool for helping allies out of a sticky spot.
The problem is, what do we pick up as our 3rd license level whilst we wait for the Terashima Blade?
its whether you want more damage from tempest, or more reliable and knockback from the maul
It can redirrect tech and has stuff that trigger when it successfully defend against tech, and it has incredibly high E-def
Dagon is silly because it basically always has enough sensor range
You can also build it as a pseduo striker stacking enlightenment, iconoclast and the spear+2 NHP and just zap people for a billion damage each time you use an NHP action
Which the protocol counts as
Dagon with Sekhmet
That's incredibly funny, and I love the idea. Honestly, thinking of being a literal walking tech attack magnet, stacking HP out the whazoo, and just wading into the throng beside our Balor to beat people with a Sentient Spear that Hates Your Statuses is just amazing to me.
Starting to download... I think this will be an exciting experiment.
if you wanna be silly
i mean, Terashima is LL3. so begining the process of diving into atlas with your dulius is probs good
kraul lets you force enemies to stay near you, setting up the zip line lets you force people to trip, jager kunst could work nice with moving when you brace, richochet blades lets you hit more things from range and potentially do spread dmg
get Beckoner on Dagon
if you can see Dagon..you are now in danger of being aggressively teleported
@sinful turtle heres me breaking down the dagon build when built for iconoclast
As tanky as Dagon is, I think that's an amazing use of it to punk Scouts and Snipers π
yes
17 AP damage plus 1d6 kinetic a turn, at LL3
not including the fact that transmuting spark is a line, not range, so it can hit multiple in theory
also, he's surprisingly a solid vanguard build loaded up with double behold
nod nod
the thing is, at higher levels, the iconoclast build can just be a bonus to whatever else youre doing
so thats also nice
but most of my Dagon builds are probably gonna be about punking people looking at him
its really easy to maximize iconoclast while also..... not having that be your main thing at higher levels
Okay wait, again, bare with me cause this is cross-third-party
it just hit me
Painted Lady Rakshasa
for throwing the DEV_A dagger
thats FUNNY
oh it's just melee data dart from legionaire
with a key difference, you see, as this can also crit
good sir, TUKHACHEVSKY disagrees
LOL
alternate idea: The SSC size 3 now gets even fucking faster
become FSAT
still just lovin Tukh
its giving Gashadokuro
context: this are giant yokai, like building sized skeletons, that are found at mass graves and battlefields. to quote one website "If they should happen upon a human out late on the roads, the gashadokuro will silently creep up and catch their victims, crushing them in their hands or biting off their head."
I gave my Tukh Frame the Callsign Noisy Boi
because he's gonna be making violent fan noises
HA would like to firmly remind you that CreightonCoin is not officially licensed nor affiliated in anyway, nor can they be used as legal tender within the Purview
ohhh wait, Polyphemus could be a fun name for these guys
I mean, it's SSC..needs to be a Moth Name
Polyphemus moths are a member of the giant silkmoth family, named for, you know, THE cyclops
yea, which the Polyphemus Moth is one
Phasma/Specter moth is a possibility
is Atlas a moth?
yep
yes
hm
the largest moth species
actually that's Hercules
you right, you right
I still vote for Hercules
Glasswing, could also be an option
cuz biggest SSC mech
spoilered for bug
|| https://upload.wikimedia.org/wikipedia/commons/thumb/2/21/Greta_oto.jpg/1280px-Greta_oto.jpg ||
oh thats pretty
This is a Glasswing Butterfly
why is there a Forger-Me-Not butterfly
there is another similar species that also has see through wings from venezuela called the Andromica clearwing
oh, you know. so you dont forget it /j
It's so prettyyyy!
I love that
This is the Clearwing
theyre both of the genus Greta
oh, wait, yea
Greta is just the genus for most clear wing butterflies
Greta is, hilariously, an option
just picturing it now. Getting a call over your comms. "Guys we're fucked. They brought Greta."
also i didnt say but these are also really fun options
not to distract from the Ubermoth of Phasingtastic Doom
but the Gorshkov might just be my favorite mech on the roster so far
it just VIBES
Tacticool overload
i know my partner really likes Gorshkov, if even just for a 1 level dip for Detonator on Iskander
lay the field, then shoot.
yeh
Skeet shooting
i saw it and felt complete and total terror, because i have an iskander alt that can attach mines to its built in launcher, and drop them next to targets
so just. shoot. drop. shoot. boom.
even on regular iskander, just littering the entire land with mines then shooting a chain reaction of explosions
its a fun combo
it sounds like a spectacular "I do this really cool thing hlafway through the combat" type trick
Gorshkov just being like, this covert ops cut throat mech, that just, has counters to most things in its bag of tricks
is so fun
yeah
slap some gorgon on it too to make it even more malicious
Sinister Gorshkov
I dont know why "Monopoly Man Mustache" and red eyes means sinister to me
Go full invisible hidden, drop sentinel drones, get mimic mesh, scorpion v70, vorpal gun
just
sit there quietly, unknown, hidden, not part of combat, till literally anything happens
and. die.
Wild
Me in my Gorgonshkov
I think I might be able to convince the DM to let me Cult of Dagon in our Wallflower game! It may be suitable, it may not be, but regardless... they sealed the vault. But will you come and see?
I put too much time into this shitpost edit
the spine of the size 3 SSC kidnapper, will work on it more later
its Monarch stats
ah yea that makes sense
w a little bit of tweak, but it has the same speed and evasion as monarc
@covert surge @raven socket
lmaoo
Is anyone having an issue with #_Ur Packet not being addable to mechs?
It's been reported but I can't seem to replicate it
It doesn't work on my machine.
I have a theory
Let's see if it's right
Found the issue
Fixed, it was because I forgot to make it so the Sacrificial Spear doesn't count towards your AI cap
Keep in mind you still won't be able to combine the packet with comp/cons or other NHPs etc
ahhh thatll do it
You'll wanna redownload the LCP to grab the fix
I am a competent LCP maker and definitely never accidentally introduce licence-breaking bugs into my projects
hey, this may have been asked before but i couldnt find an answer to it, how do mods interact with sputnik attacks?
Still works, half damage clause takes first priority and applies to any triggered effect and even Paracausal, limited takes from your stock
ok, thanks
also, would the adjacency extension from house guard interact with *drone entanglement
like could one have a drone 2 spaces away and still have entanglement?
(outside of the core bonus)
Yes
woop
thank you good sir
do individual sputnik drones count as different weapons for the purpose of the uncle comp/con?
no, right? cause the only way you can attack with the sputniks is the command thing, right?
(my apologies if this is a bombardment of a questions, i honestly didnt expect to get a response so quickly)
Someone should make another lovecraft frame with art so i can make a Pillar Men edit with Cthonian and Dagon
I am desperately trying not to spoil an upcoming mech art I commissioned
π€ π€ π€
Call me curious, but does #ur_packet count as an AI for the purposes of Iconoclast, and can you take the Horus CB to pair it with the Sacrificial Spear? I'm trying to build like - a Bog Standard Dagon to try out all the unique pieces at once, and then hybridizing with other third party materials and such for funsies.
Talent choice is funny
You can do it without a CB
Ur packet counts as AI, the spear counts as AI but doesnt count against AI cap
Oh, very cool! Thematically, it has nothing to do with NHPs, right? It's just... a mystery from the metavault that you really ought to come and see?
Yes, i specifically did not make it an NHP because as weird as NHP are they are relatively understood and standardized
This is something else entirely
I'll say this - you google Lovecraft mech, you will probably get Sheng Lam's art. He's a fantastic artist, and the designs he presents are quite interesting, but I feel like he didn't really get the assignment. They're all just very literal illustrations of eldritch physicality in mech form
where are the angles that should not be
where are the dimensions the human mind was not meant to perceive
do sputniks get the benefits of a core bonus like auto-stabilizing hardpoints?
Question for you, @covert surge
Sputniks with Krakatoas
who cares if it's halved i'm covering the map in fire
or. if you wanna be really silly...Sputniks with Slag Cannons
let's really play minecraft
Sadly you cant have Sputniks with krakatoas as theres no way to get a heavy mount on a rat king
No core
SSCPHASMA Controller The Phasma is a prototype model intended for SSCβs PROMETHEAN-Innovative line, representing the next step in spatial manipulation technology first debuting with the Mourning Cloak. The Phasma combines Firmament manipulation technology with data covertly harvested from the St...
that spooky size 3 SSC i was brainstorming last night
I think so, no one has pointed out anything borked yet
Oh this is some funny stuff
Am I correct in assuming you could take damage multiple times for Ghostwalk to extend it multiple times?
you take damage once, then extend it until you can exist in a non overlapping space
so if you go down like a really long wall you can just phase across half the map in one boost
That is exactly what I thought, then thought "No it can't possibly do that", and now am very excited it actually does
its niche enough that I think its fine and 1d3 ap is nothing to scoff at either
another version was just 1 ap for each space extended
The idea of looking for straight lines where you can ghostwalk over as many people as possible is so good
ghost walk through a dense group of enemy
grab some unfortunate soul
run off with them through a wall with your like speed 12 or someshit mech
Question, does Chilling Presence increase the length of a Ghostwalk you're in the middle of? I'd assume so but double checking
Yes it does extend
Just be careful not to overshoot :P
Actually i should add that clause to the CorePower incase you ghost walk through a dense group and end up on the other side of the map
You stop at map edge as usual
It's an interesting mech, thats for sure
Ghostwalk extend clause is optional btw so you still stop at obstruction if you dont choose to take the damage
Oh! This is actually an interesting opportunity to make another SSC non-humanoid mech, i.e. one like the Death's Head. Did you consider what you want it to look like?
π»
Okay, I feel like something in the base game or the nuances of the wording means this doesn't work, but I can't find it, please prove me wrong-
Start Ghostwalking, Casually approach enemy mech
Overlap that enemy during your movement
Because you can grapple while moving with your Articulation Sync, and the check for overlapping mechs only happens at end of movement, you can grapple the enemy while they are inside you (Assuming that Adjacent's definition of "Within 1 space" includes 0 spaces, sounds like it to me)
You continue moving while dragging the intangible grappled enemy, but because I think something intangible is still counted as overlapping for ghostwalk, you now have an obstruction that moves with you.
Because you are always overlapping the enemy in question, continue sliding forever until you hit the edge of the map and/or universe, or use a free action to end the grapple
once you grapple the enemy they become intangible, two intangible objects cant overlap
As in, they aren't allowed to, or they don't count as it?
(I don't know if/where the intagible definition is extended to beyond the Fade Cloak)
so the WoT (Word of Terk????) is that you can't do that because it would cause two objects to overlap
INTANGIBLE characters can move through obstructions such as characters or terrain but not end their turns in them. They, their actions, and any effects they own or control can only affect other Intangible characters and objects. Tangible characters can move through INTANGIBLE characters and objects but not end their turns inside their spaces and canβt affect them in any way.
so intangible overlapping only applies to tangible-intangible interaction, if you are both intangible you play the game as normal
I should add a clause to transposition to clarify
iirc the intangible stuff got properly coded with the calendula
Yeah, even without Ghostwalk shenanigans the "Hold someone inside you" nonsense would hold true for any bigger mech using Articulation Sync, since it lets you do a whole grapple between starting to move (Letting you overlap smaller mechs) and ending the move (Not allowed to be overlapping)
:))
My work here is done
Okay I can't find the rules about how grappling and dragging people near obstructions/terrain works, but, is there any possible nonsense that could be had by intangibly grappling and dragging someone so that they're in an obstruction when your Ghostwalk ends
It would just stop the movement
Extremely dramatized example
I love wallhacking/telefragging enemy mechs.
This could happen easily in a much less contrived gamestate, especially if youβre grappling a larger target, this just adds the extra wrinkle that the nearest empty space for the victim could be pretty far away in theory
it actually just stops them before they enter the wall if theres no space to move them into
As in, the situation pictured would leave them up against the wall, but if it was a Perfectly-Size-3-Grappling-a-size-1-sized hole instead they would go through the wall to end up in it?
yes
paging your local kobold player to build a fortress with a perfectly size 3 grappling a size 1 hole in it
Kobold, the workhorse of silly hypotheticals
That's a waaaacky interaction and has very interesting implications on the mental math you have to do about Ghostwalking- but, it works!
Actually I can maybe squeeze one more question out of this, is the grappled enemy released at the last empty space they'd be in at any point in the ghostwalk, at the start of the ghostwalk, somewhere in the middle?
last empty space, and the grapple doesn't actually break, you stop with them
Does this mean potentially stopping inside a wall?
until valid space, if theres no valid space to stop at during the line you can't even activate it
So you lose your slide-as-far-as-you-want privilages while grappling someone, since the Extended-Ghostwalk end condition doesn't account for the enemy
Aah, gotcha
yes
Oh yeah, need something in DMs
you get enough speed as it is to kidnap people, being able to slide as far as you want while holding someone would just be wayy to much kidnapping
but you can still kinda do it if extended ghostwalk would just deposit enemy in a non-overlapping space
positioning very important with this mech
So optimal kidnapping terrain looks something like this, and if there's an obstruction anywhere the part of the path the enemy occupies, it's all invalid?
consider the end point of any of the movement, if it would deposit an enemy at an overlapping space then the movement stops at the last valid space for both you
So this would be allowed?
Okay, I think no further questions your honor
π€ you cant boost while grappling π€ I might just turn Ghostwalk into its own bespokes quick action rather than hooking into boost
homebrew is a sysiphean task
Grappling mid-boost is still on the table but requiring an LL1 may not be desirable
i think it will just stop your boost the moment you grapple instead of dragging your dude with you as intended
The phrasing "neither character can BOOST or take reactions for the duration of the grapple" feels like it's talking about the instantaneous act of boosting and not the continued movement after- Plus, the whole of Ghostwalk is an "Instead", so even if picking someone up would stop a Boost, the continued ghostwalk isn't that
gunna turn it into a bespoke QA to save me some headace
seems like a good idea
Frundsberg LCP has been sent to Terk for review
Im so curious what the Phasma is gonna look like
Hoping for spider ghost
A totally normal mech/ candleja
Can't wait to play my SSC phasma, "me when i fuckin get you" /lh
Phasma Finna be like:
I'll be real, despite it being giant it needs like really lanky legs and arms
WOOHOO LANDSKNECHT BARB HERE I COME
the key visual I have in mind is uncomfortably long arms/limbs and an energy field reseembling that of a veil
because ghost/banshee
@here Frundsberg is released and the LCP is updated
@wraith birch ^
beeg sword
ughhh
It's 8AM and I still need to do the changelog post and send out update emails before I sleep
Anyway, I'll check it out later, in class currently.
Probably should sleep first.
Don't push yourself too hard.
I need to stay up for a vaccine appointment anyway, so
emails sent
The emails take a bit more effort than the update posts, since it's gotta look nice in email format + I want it to be well-put-together for the people who donated
the zweihander is so silly
all the keywords in the world :D
Very fun
Finally, we have something to walk up to a Goliath with and say "Pick a fight with someone your own size."
Mhmm!
dunk on them haters
ohh that's a big boy
The art includes a lot of mechs that arenβt in the lcp
Will they be added later ?
yeah i think so
Yes, you can see the mechs planned for importing to LCP in the google doc.
You can see the doc and vote for the next mech here.
Speaking of which, I need to go to vote for a new frame since Terk and Nexa already made the big boi Frundsberg.
I'm definitely not biased at all when I suggest you vote for the Brudenell
Sorry, already voted for Goldstreak.
Nice to see the goldstreak getting some love
Brudenell "just slap more thrusters on it" is funny, but I love the kintsugi vibe of the Goldstreak.
Yes I had to look up how to properlly spell "kintsugi" but I still think it's a neat concept.
Very cool concept, aye
Also, now that you released the Frundsberg I need to go port another one of my characters to lancer now.
Yoinking a landsknecht and plopping them a few thousands years in the future?
The one of like 2 ppl that votes goldstreak lmao
Basically yeah.
The original was like a fantasy character abducted into another fantasy universe so it's not that weird at this point for this character lmao.
Suleiman, Brudenell, Lord, Kishka, Aquilegia, Yermak, Morgan, Goldstreak
Heck yeah, 2nd place
Also I can get that clarification in from the reddit thread in real quick, terk
Question, Terk, does the Push of Pike interrupts movement regardless of the skirmish hitting? Or does it only interrupts if the attack hits.
on hit
Anyway, to compliment the melee barb, now we'll need a range only Frundsberg.
I'll give it a couple more minutes to collect clarifications then I'll post the updated LCP
crashing blow still cost apropriate ammount of action
Yep, I saw
I mean if anything else gets clarified while I'm eat my breakfast dinner
I am a responsible adult and can be trusted with flexible work hours
mhmm
Do you choose the type of attacks with the zweihander whenever you attack, or do you need a protocol to swap between them like the terashima?
Yeah, makes sense.
A bit of clarification text might be good though, just to clear it up.
Push of Pike isnt overwatch so it + thor lets you pseudo overwatch with it
yeah sure
"You choose which of this weapon's profiles to use whenever you make an attack."
That work?
"You may choose the weapon's profile you use whenever you make an attack" maybe?
is it really a "may", since you have to choose?
True.
"You choose the weapon's profile you use whenever you make an attack" then, maybe.
Just the push of pike thing, but nothing else that I can really see. Goodnight!
I added a little bit to its text to clear that up
Then it's good then.
Fusion Pike my beloved
instantly my favourite weapon now
Slap that on a Tokugawa
Mythologically Accurate Atlas.
-- SSC Atlas @ LL6 --
[ LICENSES ]
SSC Atlas 3, HA FRUNDSBERG 3
[ CORE BONUSES ]
Superheavy Mounting, Superior by Design
[ TALENTS ]
Executioner 3, Exemplar 2, Brutal 2, Duelist 2
[ STATS ]
HULL:2 AGI:4 SYS:0 ENGI:2
STRUCTURE:4 HP:15 ARMOR:0
STRESS:4 HEATCAP:8 REPAIR:3
TECH ATK:-2 LIMITED:+1
SPD:8 EVA:16 EDEF:6 SENSE:3 SAVE:13
[ WEAPONS ]
SUPERHEAVY MOUNT: Zweihander
FLEX MOUNT: Fusion Pike
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
[ SYSTEMS ]
Blade Guard, Multi-Gear Maneuver System, "Iron Hand" Heat Shunt, Personalizations
Back with a terrible (spectacular) build
Super Heavy Atlas
God what if it was using NucCav to combo with Iron Hand
NucCav Atlas is a horror story
I thought about putting NuCav on my Frundsberg build too, but I decided against it to focus more on defender role to fit with the character.
I did stack opcal and Zheng's molten wreath on the zweihander though.
Just to kill things harder hey?
Maximum collateral damage.
Not really, but I had license to spare at LL6 I figured molten wreath might be fun.
Understandable, it's a good pickup
[ LICENSES ]
HA FRUNDSBERG 3, IPS-N Drake 1, IPS-N Zheng 2
[ CORE BONUSES ]
Superior by Design, Overpower Caliber
[ TALENTS ]
Pankrati 3, House Guard 3, Executioner 3
[ STATS ]
HULL:4 AGI:0 SYS:2 ENGI:2
STRUCTURE:4 HP:21 ARMOR:2
STRESS:4 HEATCAP:11 REPAIR:6
TECH ATK:0 LIMITED:+1
SPD:3 EVA:6 EDEF:8 SENSE:5 SAVE:13
[ WEAPONS ]
MAIN MOUNT: Fusion Pike
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: Zweihander (Molten Wreathe) // Overpower Caliber
[ SYSTEMS ]
THOR-Class NHP x3, Argonaut Shield```
This is my build currently.
Quick question, the on crit effect for the Zweihander, it's not an accident that effect is only on the split profile right?
Cleave is to become a blender, its plenty good with executioner
It's a weapon for every occasion!
Itβs very well balanced as well
The 2 heat and overkill is very HA
Though the burn melee heavy continues to allude us lol
You just haven't been using the Tachyon Lance right if you're saying that, the backblast does wonders
"Clear Backblast!"
"What?"
"Oh, you're hostile, nevermind!"
My Sherman pilot a year back got the final hit on a boss like that. Entirely unnessacary but the funniest damn thing
Dear god Frundsberg looks like an absolute juggernaut and I love it!
land adjacent, make a melee attack (this still cost action), on hit, they take the fall damage instead of you
yes, baseline, you can jump at people and whack them for an extra 3AP damage
gets better if you put flight stuff on it
This is normally the part where we start using it as a Defender, but it's S3 and er, we mostly do boarding actions so the Duilius is already a tough sell to make fit.
Not sure you can just choose to fall off a fly but still a cool little ribbon trait
Side note you could always interrupt a jump with an action, not sure if that should change the wording
its has a specific part in the trait that say you can just choose to fall off a fly
does winning the Dagon contested System check to become a tech attack's target count as a successful system check and thus activate Data Lash ?
would seems so to me
but it's ambiguous
Yes.
also, the Enthral system does not have Unique, is that normal ?
I guess it should but like no reason to get multiple anw
the way it is worded (specifically the "this system" part), you can hold one charge per system
which wouldn't be possible with the Unique tag
is the ActiveScanners system intended to work with Chomolungma's data siphon trait?
?
Scan isnt a tech attack
And if it was it would be kinda redundant innit, when you aoe scan, you scan each target in the aoe
On scan:scan
Tech action
Sorry, what I mean was when you scan with Chomodata siphon, can you use active scanners to AoE scan?
yes
Hey! When I saw your art ages ago on reddit, it inspired me to make a (very chaotic) melee Barbarossa alternate frame lmao, with alternate equipment to boot! Thought I'd share it since i've been following terktech and this reminded me of it, a size 3 melee mech is a super fun concept (sorry for the weird txt file haha)
(Apologies if this repeats anything people have already said)
At Arms Length is super fun, though I feel like you could get some crazy knockback out of this, especially with the War Pike (knockback 4 at LL3 is pretty hog wild, maybe this could be limited to while immobilized? or "when the Frund hits a target, it can choose to knock it back to the edge of the weapon's Threat"
Push of Pike gives great opportunity for control, but it kind of gives the Frund a second improved "Overwatch". This isn't inherently a bad thing, but making Push of Pike cost overwatch or deal half damage might help it be a little more reigned in
Crashing Blow is impeccable, no notes
Indomitable Does this mean push of pike can be used 1/turn? or literally every time it would be triggered, with no limit? I like the concept (a strong spearman's stance that prevents approach) but limitless attack reactions feels like a lot for a passive
Forlorn Hope is cool, a bit complex, but I cannot throw stones from my glass house! It might help readability to make its effects bulleted, like the Tortuga's core
Stats Numbers wise, compared to the Vlad or Balor, it feels on par, but I think the Frund's size of 3 and vast array of strong traits pushes it a bit beyond the curve of other frames (4 positive traits + core passive)
In all, my initial balance ideas might be to make Pike Wall and Indomitable one thing, something like "while immobilized, you can use Push of Pike", and would maybe suggest that "Crashing Blow" could become a system or even a Talent, and then give it some negative trait, like "slow" or "while immobilized, gain difficulty against adjacent enemies"
As for equipment, I might suggest "Iron Hand" is pretty good as a protocol, and might be more balanced as a quick action? That said, I could be wrong (being in the danger zone and grappling is a relatively specific situation), and playtesting it would probably reveal the right answer
@covert surge @raven socket
Pffft
Also, nice editing!
Thank you!
Now that I think about it, the Frundsberg's head looks kinda similar to Blackbeard's.
it looks like a Blackbeard and Barbarossa had a kid, and that kid really liked medieval warfare
-- HA Genghis @ LL6 --
[ LICENSES ]
IPS-N Blackbeard 1, HA Genghis 2, HA FRUNDSBERG 3
[ CORE BONUSES ]
Heatfall Coolant System, Overpower Caliber
[ TALENTS ]
Executioner 3, Nuclear Cavalier 3, Combined Arms 2, Brawler 1
[ STATS ]
HULL:2 AGI:2 SYS:0 ENGI:4
STRUCTURE:4 HP:13 ARMOR:3
STRESS:4 HEATCAP:14 REPAIR:5
TECH ATK:-2 LIMITED:+2
SPD:4 EVA:8 EDEF:8 SENSE:5 SAVE:13
[ WEAPONS ]
Integrated: Fuel Rod Gun
3
3
1d3+2
FLEX MOUNT: SUPERHEAVY WEAPON BRACING
MAIN MOUNT: Chain Axe
1
1d6
HEAVY MOUNT: Zweihander
2
2d6
1d6 // Overpower Caliber
[ SYSTEMS ]
"Iron Hand" Heat Shunt, Synthetic Muscle Netting, Auto-Cooler
Ooo
Quite a fun-looking build
It just wants to give people a very, very warm bearhug with a side of greatsword
Though trying to figure out whether Auto Cooler or Explosive Vents would theoretically be better
-- HA TUKHACHEVSKY @ LL6 -- [ LICENSES ] HA Napoleon 3, HA TUKHACHEVSKY 3 [ CORE BONUSES ] Heatfall Coolant System, Superior by Design [ TALENTS ] Nuclear Cavalier 3, Black Thumb 2, Crack Shot 2, Technophile 2 [ STATS ] HULL:2 AGI:0 SYS:2 ENGI:4 STRUCTURE:4 HP:17 ARMOR:1 STRESS:4 HEATCAP:15 REPAIR:5 TECH ATK:+2 LIMITED:+2 SPD:4 EVA:6 EDEF:10 SENSE:10 SAVE:14 [ WEAPONS ] Integrated: Fuel Rod Gun MAIN/AUX MOUNT: Displacer / Nexus (Light) [ SYSTEMS ] VELES-Class NHP x4, Blinkshield, Stasis Bolt, Maskirovka Suite, Malware Delivery Pack
Veles + Displacer + Overcharge = β’οΈ
the heatgun experience
[get_stressed.omif]
NOT AGAIN
thankfully this is just someone going through all the docs and bolding things
thank fuck
Wanna see a tank defender swallowtail alt I was working on for fun?
Finally, big swallowtail
OH YEAHHHHH
Okay, but honestly big swallowtail sounds kinda fun.
Increased height probably helps with spotting people and stuff.
Also SSC could do with another defender tbh.
Civil Defense? So it's the cut Combine tank from Half Life 2
Its like a frontier defense thing
Deployed to newly establish colonies to serve as a sentry to potential threats, controlling dangerous fauna, detecting and raising alarms if danger approaches like a big ole monster or pirates
Swoleotail?
Megafauna is already plural. Also hot damn that's certainly a take on Swallowtail π
Swoletail says: do not approach
curious question! the alts weve been seeing you show off in here and in #homebrew-design , will those also eventually go in the TerkMc doc and lcp?
π€·ββοΈ
I made them as creative excercise. If ppl really wants them and Nexa is willing they might me a seperate LCP but its pretty low priority compared to the mainline project
fair, fair! makes sense
i was genuinely more curious than anything, i think your design ideas are cool
also GOD thats terrifying
I like the idea of a rugged, outlander Swallowtail for miltias and security services, but I do think it should be a Size 2.
y
The Raleigh's wet dream
Oh that's pretty cool.
What license is this beauty for?
Nothing, sometime when i have an idea i write it down in a document to pull from when i need to make a liscence
Theres also this weird thing
I am a fan
Wouldn't this just be burst 5? Or is it specifically written that way for range combo stuff in mind
For gunslinger, and so you dont hit your own dudes
Ah
It's nice to target multiple dudes with one attack.
That makes a whole hell of a lot more sense
It's like a slightly better missile racks combo.
Not sure why I didn't think burst hit allies
Well, kinda, it's not equivalent.
On nah you cant stack to obliterate one guy like that :P
Three aux missiles packed into one, but you can't single target hit.
The purpose is just absolutely huge aoe potshots but terrible at actually focusing one thing down
Probably really good grunt killer.
Yep
The "I don't have a favorite, I hate you all equally."
Also known as the "fuck you, and fuck you, and fuck you too."
Monarch and Viceroy also gets good use out of it too
As someone who plays Sin in Guilty Gear, the first thing that popped into my head was "BEAK DRIIIVEEER"
hmm i might use this for Hecaton atually
since its kinda a HA mech but Horus like Manti
HORUSGERYON Artillery/Controller??? Variant (remove this line if not variant) Fluff Blurb goes here. To use this template, copy-paste the blocks you want around, delete any extra ones. For cool icons to include, hereβs a folder full of them: Lancer Class Icons Original credit for this template...
2nd version of this boi
rewrote almost everything
Cosmic Blade
grand name but the actual weapon is just an aux melee :P
Even Aux Melee deserves a place among the stars. π
Moonlight Smallsword
little fun fact
this mech started out as me being the extremely stereotypical homebrewer trying to make a Horus Dragon that spews fire
:P
then i started thinking what if spew fire was a portal to the fire dimension and went from there
its still named Dragon.psd in my folder
I always wanted to make a horus mech named after this particular deep cut
no pun intended
The principal is the same as the transformation of the original megatron - what if its cp is just that it turns into a sword for another mech to use
Might be a wee bit before the geryon is ready, btw
Since I have a DCS op tonight
But I like what I see, from what I was sent
Hecaton my beloved
Okay I already love the Geryon, just for those Wisp vibes.
...It's weird how alot of warframes could be cool Lancer concepts, and visca versa
Yes it's still has the cool built weapon
They're beautiful
Hiii, question one of my players (who really insisted in playing a melee barbarossa) has absolutely fell in love with the Frundsberg. I read over it and it look balanced with other mechs (other than being able to spam crashing blow so you can both boost and get 2 skirmish every turn unless i'm missing something) - any balance considerations I should have?
Crashing blow still requires an appropriate action to attack, so you'd still need a quick action to use.
Ahh, that's good to hear.
Oh yeah I'm reading it now, what's free is crashing, not the attack, mb.
Other than that, you can always playtest and give feedback to Terk if you find anything particularly broken.
I was just thinking about this last night when I was building a lich
I only now discovered the accept all suggested edit button
no longer do i have to press accept on 57 suggested edit that bolds things and add a comma

one small step for man
Oh I didnt notice sun boi got his named changed to Geryon
was wondering who that was
im guessing hecatoncheires was a bit too much of a mouthful
I am so looking forward to the Geryon (mostly just to sell it to my players)
Worst comes to worst, it'll become an exotic for something or another.
The fusion lance did end up making its way to the Geryon liscense
hey, just been looking through this lcp and spotted that the Tukhachevsky has an empty "on attack" descriptor. is this here on accident or is it not pulling some text?
Noted, time to cook a person
Already fixed on my end
But it's waiting on 0.10.0.0 (the geryon)
back at it again with the random feymood, rough draft of definitely not Equilbrium
SSCINACHUS Striker Fluff Blurb goes here. To use this template, copy-paste the blocks you want around, delete any extra ones. For cool icons to include, hereβs a folder full of them: Lancer Class Icons Original credit for this template goes to Anna? CORE STATS Size: 1/2 Armor: 0 HULL HP: ...
Interesting but... why would you take explosive damage to extend the hyper-stimulants? Would make more sense if it was something that impaired the pilot/made them worse at things for a bit, unless you meant somekinda super additive to the fuel/engine
But yeah I like the vibe of it!
Hey, just a note
Been feeling pretty shit medically the last couple days
Hoping to get the geryon done tomorrow though
Hope you feel better
Sorry for the wait, everyone
thanku
RL comes first, no need to say sorry.
The pilot is being a mini-asura for a moment, and is making the mech do things at speed that its not meant to handle
So explosive damage is your actual mech breaking under the strain of doing it for too long
Ah okay, that makes sense
This frame is interesting! I like the idea of being a very agile and reflexive striker
I think Perfect Positioning and Hyper-Reflex are too strong. A full damage skirmish reaction that you can trigger every turn is incredibly strong, and with a base evasion of 12, attacks are going to miss you out the wazoo. Just as an example, throw a Mortar on this and you're raining hell left and right without a care in the world! One of these needs an adjustment, imo, a limitation or a debuff or something.
A reaction attack with a trigger more common than normal overwatch will lead to this player being way more influential on the field than any of their squadmates, even an active core Tortuga
I'd say change both mounts from flex to aux/aux but that can still be circumvented with one of the GMS core bonuses
Unless you specify that perfect positioning or FLOW STATE can only be triggered from an aux/aux mount
Get well soon Nexa!
Maybe ill remove a mount so it trade the ability to barrage for skirmish off turn
that'll probably still lead to players always taking the extra mount core bonus so they can have the best of both worlds
Let it be known I saw the Carrying Handle and immediately thought "Does this re-break the Phasma"
I'm going to guess "Not dramatically"
Unless the handle counts as a grapple in which case I think it's fully safe
Carrying handle? On what?
This posted in #homebrew-design, felt like dredging up the Phasma was too much for that chat
#homebrew-design message
Link doesn't work π
Oh lmao
For ball
Ohhhh ok yea yea that makes sense
The text on Break Blade says "contested attack role". Can that be a tech attack?
basically, can you choose to respond to a melee attack with a contested tech attack?
I dont think ive ever seen anyone do that before in these contested rolls
Then again sometimes they mention if the contested attack is melee 
-- IPS-N StΓΆrtebeker @ LL6 -- <<ON THE LEASH>> [ LICENSES ] SSC PAINTED LADY 1, IPS-N Raleigh 2, IPS-N Caliban 3 [ CORE BONUSES ] Auto-Stabilizing Hardpoints, Integrated Weapon [ TALENTS ] Vanguard 3, Combined Arms 3, Hacker 2, Duelist 1 [ STATS ] HULL:2 AGI:2 SYS:4 ENGI:0 STRUCTURE:4 HP:17 ARMOR:1 STRESS:4 HEATCAP:5 REPAIR:6 TECH ATK:+4 LIMITED:+0 SPD:6 EVA:12 EDEF:11 SENSE:8 SAVE:13 [ WEAPONS ] INTEGRATED WEAPON: Hand Cannon FLEX MOUNT: Blackjack Cabled Dagger FLEX MOUNT: Blackjack Cabled Dagger HEAVY MOUNT: HHS-155 CANNIBAL // Auto-Stabilizing Hardpoints [ SYSTEMS ] βRolandβ Chamber, IFF Spoof, Hardpoint Reinforcement, Personalizations, Spike Charges x2, Armament Redundancy
twin cabledagger sounds fun on a stort
And that Cannibal is a damn good heavy weapon to strap in
Its a contested melee attack roll i forgor to put that in π
Also yes more melee loading build πͺ
Just for my edification - are contested rolls in themselves not defined as something else, e.g. tech action or free action? is a contested roll its own category?
I ask because there are systems/talents/etc. that can synergise with these things - knowing if contested rolls are excluded just helps me frame the mechanical implications
Checks are always against 10.
Ah cool :)
Hey. Loving the lcp. Buuut one moment kinda brushed me the wrong way.
And i know. Memes, and stereotypes, yes. But really tho. Those are the parts of history most people are not proud about. And said events put many hardships on people living at that time. It's in the same area as naming the ability 9/11. It might be funny to some, but come on. Not cool.
I couldn't sleep because of this idea.
Oh so tiny. But oh, oh so strong.
-- IPS-N Caliban @ LL9 --
[ LICENSES ]
HA Sherman 3, IPS-N Caliban 3, HA FRUNDSBERG 3
[ CORE BONUSES ]
Gyges Frame, Improved Armament, Superior by Design
[ TALENTS ]
Pankrati 3, Executioner 3, Duelist 3, Exemplar 3
[ STATS ]
HULL:3 AGI:2 SYS:2 ENGI:4
STRUCTURE:4 HP:17 ARMOR:2
STRESS:4 HEATCAP:11 REPAIR:6
TECH ATK:0 LIMITED:+2
SPD:4 EVA:10 EDEF:10 SENSE:3 SAVE:16
[ WEAPONS ]
Integrated: HHS-075 βFlayerβ Shotgun
FLEX MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: Zweihander
[ SYSTEMS ]
ASURA-Class NHP x3, Rapid Maneuver Jets, Blade Guard
Fixed, now, coffee
Big fan of LL6 with 9 liscenses
Fuck, tried to set it lower, that's my test char and I am not fully awake
HASULEIMAN Controller The HA Suleiman is a civilian fork of the Napoleon, originally commissioned by the Union Science Bureau. Conceived as an all-terrain, all-weather exploration frame capable of dealing with the harshest environments the galaxy has to offer, the frame combines technology deri...
current kit for ball
I love this
I love the Orb
What on gods earth
Orb
10 kenetic AP improvised beloved
You've done it again
Only to terrain :)
But you can stack core with brawler and get 2d6+8 on that sum bitch against characters
Is the RAM in rolling thunder a free action, a quick action?
Neither
It just happens
So you can ram off turn too
Ie like vlad armor, it just happens
Got it got it
I'm reading the Suleiman's frame traits and all I can hear is
Doesn't belong to me.
Alllll credit to Namco.
SPLIT
Kerry Handle is the name of my new pilot OC
what does synthetic do here π€
since wrecking ball already covers the size thing for ram
why take the chance that you won't make the ram check against the enemy's cover when you can just use synth muscle to hop up and land on top of them
It was supposed to cover the carry handle thing since all mechs are the same size
Oh I see
lewd
actually this makes a potential good point, all joking aside - saying the sulieman does hop down on an enemy, with or without synth netting. does it do fall damage to the enemy?
Are we reading the same synth netting here what does it do to jumps
Man this is such an insanely niche situation im gonna say yes, you can ram people if you fall on them because its funny. You still take fall damage as usual
see this right here
this is why I like you
"because it's funny" is the best reason to allow for something
Can think of any situation where you would want to do it instead of just ram them but yes
by hook or by crook I'll make that situation happen
now excuse me I need to make a completely serious Sulieman + Kai Bioplating LL6 build
as an aside, a question - mehmed's revenge. it seems very very powerful as a damage dealing system; the overshield to allies seems kind of overpowered from initial reaction. what was your consideration to have it do that?
from a narrative perspective, an orbital cannon might not always be appropriate - say, if the mission is underground. I would consider having it be an explosion or a field originating from the frame itself to avoid issues
it is very hard to actually land and is more of a deterrent than true damage dealer
since it only trigger at the end of the next round
hey Kidd can shoot its orbital laser bs while deep underground/in space, this one can get it too :P
hmm, if you get moved before your next turn, does the blast stay in your previous position or follow you?
nope it stays exactly where you triggered it
like Monarch sheavy missile thing
its damage is there to scare enemies off a position
might make it limited 1 to balance it out against walk of kings but we'll see
cramming like three of your guys in there is also prime target for enemy aoe
"Hah, all your weapon mounts have been destroyed. What can you do now?"
"There is another."
"What?"
picks up Suleiman pilot "Catch."
wait, are you saying an NHP piloting the Sulieman is grabbing the pilot and throwing them outside of the mech?
do not the pilot
:)))
LMAO
I just realized... for ERA you can potentially crank that damage up to like 8+ with enough ENG stat
It's just a flesh wound!
[Reply to:](#1150099146620018708 message) "Hah, all your weapon mounts have been destroyed. What can you do now?"
"There is another."
"What?"
β¦
Alternatively, fastball time?
Just as JCH intended
Just a solid ball of ERA
I aint too worried abt it tho since its pretty much a once per mission thing
Since you gotta spend repair to repair system and more repair to give its limited charges back
if you destory a system with Limited, does it lose the charges?
If not, you detonate ERA one combat then rest to get it back with the unspent charges
lemme check rq
I just checked, Limited tag doesn't mention charges getting bricked if the weapon/system is destroyed, meaning that ERA kamikaze is a concern, so you should add a clause
HYPE
(hopefully)
Fun fact: Suleiman pilots are contractually obligated to say "Fuck it, we ball" everytime their mechs are picked up and thrown.
(Source: I made it the fuck up.)
If you smash a Sulieman on top of an enemy chassis, does the pilot need to yell "COME ON AND SLAM!"
Yeah, and they also need to say "DUNK ON 'EM" before the attack.
https://youtu.be/uints81YYMc?si=D3YRpm2ovXIUC5i_ oh yeah, here's the Official Sulieman Pilot Theme SongTM
the bulls are red
the mavericks are blue
omae wa mo
slamdeiru
Download (link fixed): https://drive.google.com/file/d/1OGmD5szBEVIR37K8quYXBDQ3NZxPosn9/view
image: http://i.imgur.com/kuzqt.jpg
lmao
So, I'm doing the LCP implementation for this ability - Should I have them take the heat before or after they change the weapon's profile?
https://i.imgur.com/DBMrZ2p.png
Oh hey terk, would've DM'd you but I thought you were asleep
Its the same with lightning generator innit as a heat protocol
Yeah, but I can't find a way to give a core power action innate heat
Lemme look at lightning generator rq
π
For the actual profile part:
Take 1 heat, then choose a new profile for the Serrated Sun Wormhole Stabilizer.
err, protocol part
i'm tired
omg
I thought I was in #homebrew-design
in my defence it is 7:30AM and I have not slept
Girl you're my hero, damn trooper
lmao
Doin' my best
Make sure you have a good sleep when you can <3
no TROOPER is a different supplemental
π₯
with regards to taking fall damage - that wouldn't trigger ROLL WITH THE PUNCHES, would it? because it's not an attack, just damage
Got it half-done, so doin' a slep now
It would not
Or else things like this would haplen
βUse smiteβ
βRoll with the punchesβ
βI knockback myself from myselfβ
I disappear into blink-space for the crime of paradox, reappearing at next rest
listen I get it, I am not advocating for it
but
but
it would be pretty funny
HARRISON ARMORYBRUDENELL Striker/Controller "Winged Fortress", "Creighton's Fist", "Lord Thunder", "the Flying Brick", "Rocket Coffin" are some of the many colorful names given to the Brudenell by its pilots. Originally designed as an aerial superiority fighter mech, JCH1 insistence that the mec...
brudenell draft

MY BOI
Subscribe to Funimation's YouTube Channel for all your anime downunder https://weareani.me/sjvgdsOne Punch Man Opening - "The Hero!! Set Fire to the Furious Fist"
Β©ONE, Yusuke Murata/SHUEISHA, Hero Association HQ
THE HERO!! ο½ζγγζ³γ«η«γγ€γγο½ The Hero!! ~Ikareru Ken ni HonΕ o Tsukeru~
Performed by: JAM Project
Subscribe to our channel for all the...
Ramjet DD288 (Rocket Attachment) Brudenell
Doesnt work since slow kills its movement
Wait forgot about the slow
It does come with its own heavy melee punch weapom
Calibrudenell seems quite fun
FLYING BRICK
I'm so here for the mega shock fist
Ah, so the hellfire thruster is just my ass after a Taco Bell.
IN THRUST WE TRUST
I've been waiting for the Brudenell, excited to finally see it
kinda wanna stick a chicxulub on a Caliban and do terrible things with it
become an astartes with a power fist
perhaps the Reverse Guillotine should specify a size 1 object? Seems like it would make things clearer with regards to verticals
also it seems like Kinetic Battery's and Sonic Boom's positions in the frame should be swapped
I feel like Brudenell should meet my good friend the IPSN Siegel from https://discord.com/channels/426286410496999425/1119112216738795560
Some real Superman vs. Captain Marvel energies here
Superman vs Doomsday
cant be doomsday, not size 3
so for the Heruka
if I do the tech attack that allows me to make a weapon attack against a target, would it benefit from Lesson of Thinking, Tomorrow's Thought
trying to think of some melee weapons that would work well with the Heruka other than its own Dharmachakra
Terashima Blade would be fun but you can only have one
any low threat high damage weapon works
the whip can also be funny because you can yank people at sensor range
it's a heavy though...
and the 'ruka can only hold main and auxes
but that would be hilarious
the impact lance if you want your reactor to explode
Ferrofluid can get you just really long ranged immobil
What level are you building it for? Because there's always the GMS bonus for more weapon mounts
LL6, I mostly make builds for fun cuz I'm stuck as DM until I can find/teach someone to DM Lancer in my group
So put another mount on that sucker!
Heya, wanted to get some opinions
Is it clear from this description that you get line if you have line, and if you have range you get range?
Create a Line 5 wholly within your Sensor Range. Whenever you or an ally draw line of sight across it for a ranged attack that does not have Burst or Cone, you may destroy the Line and grant the attack +5 Range/+5 Line
now that you think of it I could turn the Heruka's aux/aux into a main/aux
it already has three so it isn't eligible for Superheavy or the extra flex
That's the ticket - there's also the bonus, I forget from where, that lets you put in an integrated heavy mount that you can fire once per full repair
(Need thoughts on this so I can put the Geryon out)
Instead of the slash you can put "either" in the beginning and the word "or" in between
Grant the attack either +5 Range or +5 Line, depending on the triggering weapon's attack type.
It is pretty verbose but it's better to be clear than concise - though I imagine you could probably whittle it down further in future revisions
`-- HORUS HERUKA @ LL6 --
[ LICENSES ]
HORUS HERUKA 3, SSC Atlas 3
NAME: <<DHERGOLOTH>>
[ CORE BONUSES ]
The Lesson of Thinking-Tomorrowβs-Thought, Mount Retrofitting
[ TALENTS ]
Duelist 2, Skirmisher 2, Hacker 2, Orator 2, Hunter 1
[ STATS ]
HULL:2 AGI:2 SYS:4 ENGI:0
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:6 REPAIR:4
TECH ATK:+5 LIMITED:+0
SPD:4 EVA:12 EDEF:14 SENSE:10 SAVE:13
[ WEAPONS ]
RETROFITTED MOUNT: Terashima Blade / Tactical Knife // Mount Retrofitting
MAIN/AUX MOUNT: Dharmachakra / Tactical Knife
MAIN/AUX MOUNT: Dharmachakra / Tactical Knife
[ SYSTEMS ]
Dual Fist, Ten Thousand Arms, RAVANA-Class NHP, JΓ€ger Kunst II x3`
I have no idea how practical this would be but it's very cool and thematic
its main schtick is whaling on everything within sensors and zipping around while doing it
not really, it seems either like I could have whichever one I want, or it's ambiguous
Grant the attack +5 range, or +5 line if it has line template
Aye, that's what I changed it to originally, I just wanted to check if the original was fine
Geryon passed to Terk for review.
Thanks for your hard work Nexa <3333
No problem. Hope you all like it ^^
-- HORUS Manticore @ LL6 -- [ LICENSES ] IPS-N DUILIUS 2, HORUS Manticore 3, IMI ZEPHYROS 1 [ CORE BONUSES ] Improved Armament, The Lesson of the Open Door [ TALENTS ] Gunslinger 3, Ace 2, Stormbringer 2, Vanguard 2 [ STATS ] HULL:0 AGI:2 SYS:6 ENGI:0 STRUCTURE:4 HP:13 ARMOR:2 STRESS:4 HEATCAP:7 REPAIR:3 TECH ATK:+7 LIMITED:+0 SPD:4 EVA:8 EDEF:16 SENSE:10 SAVE:15 [ WEAPONS ] FLEX MOUNT: Catalyst Pistol / Catalyst Pistol FLEX MOUNT: Arc Lance HEAVY MOUNT: Arc Suppressor [ SYSTEMS ] Lightning Generator, Total Shutdown, EMP Pulse, Type-I Flight System, Mistral Suite, Personalizations
Saw Duilius' Arc Supperstor and just had to make a build based off of Amatsu from Monster Hunter
Lil bit of Ilean Modern Industrial thrown in for that extra atmospheric vibe
Honestly? I think it could do with more health, but also speed 3 would be painful, and it seems to need all those S-HASE.
I've found it's much better off at LL9 with a dip into Emperor for a bunch of Stun and the SSC flight suite
Currently we're aiming for a LL5 Duilius build that looks a bit like this:
-- IPS-N DUILIUS @ LL5 --
[ LICENSES ]
IPS-N DUILIUS 2, SSC Atlas 3
[ CORE BONUSES ]
Improved Armament
[ TALENTS ]
Brutal 3, Executioner 3, Combined Arms 2
[ STATS ]
HULL:6 AGI:1 SYS:0 ENGI:0
STRUCTURE:4 HP:25 ARMOR:3
STRESS:4 HEATCAP:4 REPAIR:9
TECH ATK:0 LIMITED:+0
SPD:4 EVA:7 EDEF:8 SENSE:5 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Terashima Blade1
1d6
FLEX MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: Ultraheavy Combat Maul2
2d6+5
[ SYSTEMS ]
Armament Redundancy, EVA Module, Multi-Gear Maneuver System, Type-3 Projected Shield, Total Shutdown, Personalizations
Good lord having 25HP and 3 armour is funny.
Terashima blade feels like a weird thing to go for LL3 in atlas for?
Any reason in particular or just cause it's a baller ass weapon
Also, @here the Geryon is now fully released and updated to the LCP
Win <33
Emails going out in about a minute
Thus why no ranged weapons.
[Reply to:](#1150099146620018708 message) Always seem to forget deflect stance
Praise the sun!
Hang on so the Heart of a Dying Star frame trait
say if the frame has a heat cap of 12, does it go into danger zone at 6 heat or 7 heat
or 5
5
Siiick
-- SSC Deathβs Head @ LL7 -- [ LICENSES ] HORUS GERYON 2, SSC Deathβs Head 2, HA Barbarossa 3 [ CORE BONUSES ] Overpower Caliber, Improved Armament [ TALENTS ] Siege Specialist 3, Technophile 3, Infiltrator 2, Black Thumb 2 [ STATS ] HULL:4 AGI:2 SYS:0 ENGI:3 STRUCTURE:4 HP:22 ARMOR:0 STRESS:4 HEATCAP:9 REPAIR:4 TECH ATK:0 LIMITED:+1 SPD:6 EVA:12 EDEF:8 SENSE:20 SAVE:14 [ WEAPONS ] FLEX MOUNT: SUPERHEAVY WEAPON BRACING MAIN/AUX MOUNT: Fusion Lance / Missile Rack HEAVY MOUNT: Siege Cannon // Overpower Caliber [ SYSTEMS ] Enlightenment-Class NHP, Siege Stabilizers, Gravitic Crush, Relativistic Gate, High-Stress Mag Clamps, Autoloader Drone x2, Personalizations, Pattern-A Jericho Deployable Cover
gravitic crush seems like a really fun thing to use with blast weapons
Okay, due to not being at full power, that Duilius build did not work. Time to work out how to pull a demolition build.
For the LCP picture on the Geryon, I recommend taking off the smoke since it cuts off and looks jarring on the lcp
-- HORUS Gorgon @ LL6 -- [ LICENSES ] HORUS Gorgon 2, HORUS Goblin 1, IPS-N DUILIUS 2, IPS-N Nelson 1 [ CORE BONUSES ] Mount Retrofitting, The Lesson of the Held Image [ TALENTS ] Exemplar 3, Duelist 2, Skirmisher 2, Hunter 1, Stormbringer 1 [ STATS ] HULL:2 AGI:4 SYS:0 ENGI:2 STRUCTURE:4 HP:19 ARMOR:0 STRESS:4 HEATCAP:7 REPAIR:4 TECH ATK:+1 LIMITED:+1 SPD:6 EVA:12 EDEF:12 SENSE:8 SAVE:15 [ WEAPONS ] RETROFITTED MOUNT: War Pike / Caestus // Mount Retrofitting MAIN MOUNT: War Pike MAIN MOUNT: Autopod [ SYSTEMS ] BREACH Protocol, Bulwark Mods, Total Shutdown, H0R_OS System Upgrade I, Mimic Mesh
bonkity bonkity
breach protocol and Gorgon seems very silly (in a good way)
shoot shoulda made a Centimane Duli-Gorgon
ha, Geryon Asteroid Field with Seismic Ripper is funny
Asteroid Field + Slag Cannon + The one thing from Zheng + Seismic Ripper
- Jackhammer
Local devastation
Geryon somehow became Big Kobold
Literally the Kobold Space Program
funnily enough, the serrated sun is a cannon..so you can do jackhammer stuff with it
no need for the slag cannon
I mean, you want the slag cannon
yeah Geryon can become a very intense Terrain Bomber
like, I can easily see a Geryon build with Geryon 2, Kobold 2, Zheng 1 Atlas 1 that is just gonna become a big yeet machine
now I have a new idea for a Spelljammer campaign
Also, damn Horus eats good when it comes to liscences lmao :)
This should be fixed now, btw
*not me realizing i can give geryon another superheavy, and a flex using the one core power from dustgrave and the base core power *
oh no
lma o
Double superheavy lets go
picturing a Geryon running
Fusion Lance/comic knife
D/D 88
and its geryon integrateds
or the barbie superheavy π
Woah, why are you planning on having other weapons? Just forfit the Main/Aux and you can get it online at LL5
D/D 88 is a skirmish weapon
Genius plans
i think its funny
I wanna run a Geryon with the Themistocles sledge
I just got the urge to make a nexus build with the Geryon frame
Ngl I think it'd work
Kinda confused about the wording of this, what about ordinance stops you from attacking adjacent targets??
oh wait hang on
Engagement
Yes
imagine this with Nelson
Kinda anti synnergy since moving w skirmisher means all your other melees dont work
Well, Skirmisher takes place after you attack.
Its still okay to offer suggestions on the mech docs, even if the mech has been out for awhile, right?
(feels like a stupid question but i just want to be sure)
shoot, ill consider it
also im going to be slightly reworking suleiman to be more ram and survival focused since Brudenell is doing the "I move in a straight line, busting through terrain and cover like im kool aid man" niche
dope, cause there was some wording stuff on rat king that i noticed
Go Ahead, its just a minor meme that Rat King is the hydra of bugs and phrasing, you squash one weird interaction and two more takes its place
its a very good mech
I've yet to hear any reports of how it acts in action
But it's a very fun concept
You'd think people would, like, tell us how using the mechs goes
but surprisingly not
I'm gonna go on the marketing trail for the Rat King when it comes time for my crew to level up don't you worry
π
And the Geryon
Also
Thanks to terk's repeated fey moods
We're up to 21 total mechs for the project
(I'm not complaining, the fey moods are great)
(Really I love all the things)
I just love game design, so discovering lancer and comp/con has just spiralled into hyperfixation
all the inter-connecting rules and parts just make brain very happy
I'm eagerly awaiting getting to work on the Brudenell, personally
Very much want to use it myself
it also continues the trend of games being the only thing i use complex math on
because of course its important to figure out how many total drones i can pop out of a rat king
im not quite a ram guy but the design is very dope
personally im interested to see the lord
In the meantime I'm vibing with the Archon from Dpok
Wanted to use the Gorshkov but DM said no :(
ah yes, i keep mixing those 2 up in my head
the super hidden man
cant wait to see how it will help on my quest to strap the most things i can to a mech
"Retrocausal Phase Ready Railgun, destroyer of worlds"
it sounds beautiful
Oh yeah, btw terk
What happened with the phasma?
maybe it became intangible and ran away
in the pipeline but i gotta find the time to draw it
because currently doing a good sized commission
nodnods
technical question
are lcp's capable of modifying repair stuff in comp/con?
like how the everests replaceable parts lets it repair structure easier
i ask cause (its them again) the rat king has its micro-forge trait, and that doesnt interact mechanically with comp/con
ah, nice
Remind me what micro-forge does?
you can spend 1 repair to fix all destroyed drone systems
1 repair repair all drone
I don't think you can do that sadly, no


2d6+5