#Ilean Modern Industrial
1 messages · Page 2 of 1
Gonna try and commish em one by one but yeh I wanna make them neato tokens
if you'd like, sure! we aren't to stop you
It is in the works 
🎉
Yknow, with Ilea as a planet
Plants probably have black or dark colored leaves
Due to the red light of their star
Maybe huge, sweeping leaves to absorb as much light as possible
Im making maps now and im thinking of what environments would be good there
Since its a mono-biome, its a bit of a struggle to make sure things arent too samey
@stoic basin any thoughts on the planets environment/colors? And stuff that could decorate the landscape?
Completely random but i'm in a game using this homebrew and ermagurd these mechs are super cool xD
Like i'm split between maining GMS Sierra (because that's such a fun idea) or going after the HA Tritton because tonk
everyone loves The Lads™️ 😌
its the boys
(oops sorry for the ping lmao)
but yeah that has lots of "me and the boys" energy
That'd be really funny
the lads
ig probably tank though cause I don't think i've enough experience to competently handle drone warfare
what the dogrone doin
even subalterns need to do squats to remain in shape
I admit though I’m really confused how Sierra interacts with cover
Since it’s size 4 but can enter into obstructions
same way squads do i think
maybe
Squads can shoot over size 3 cover, which means they must be doing a human pyramid.
they can just jump that high normally
"they're like cheerleaders, but with guns!"
Ilea isnt tidally locked right? I forgor
Doin some planet worldbuilding thinking
@stoic basin so does Ilea have space capable ships? I was backreading a buncha ilean lore and there was mention of ships being built with bluewash? The nanite stuff?
Need to research about bluewash and blackwash now... 
it isn't, and it doesn't
bluewash is just something we came up with for a battlegroup character of ours
that was also, like,,,,, 3 lore revisions ago?
Ah
but yea regardless its double non-canon it's just a fun idea we had for how ilea would build up its space infrastructure and build ships after kicking harrison's ass
I have a good portion of session 1 planned out which is going along nicely
Fair fair
what exactl is bluewash again
So Ilea's mech and military programme is IMI correct?
can't remember if its a term used by lancer's universe
or something original here
I was thinking the micheal ney experimental dreadnought could teleport troops and mechs onto the planet but they need biiiig transmitter towers like how the sunzi has those totems for teleportation
So it gives HA a massive advantage if they can set up, but resistance members can target the key infastructure to counter it
So its not broken overpowered
it's just a variant of blackwash that we came up with for our first battlegroup commander, really
it's effectively blackwash on a leash, it can act like whitewash and repair/construct things as needed but can endlessly self replicate if given material
that's definitely one way to do it
Im just tryna figure out good map designs for biomes in ilea, I was thinking lots of ravines and canyons, plantlife is sporadic, squat, deep rooted, black leaves, maybe groundwater or rain means small lakes can spontaneously generate
Wonder how dangerous mining can get in Ilea... lots of cave ins...
But u need them minerals
i think originally we were kicking around the idea of harrison slowboating down troops, given the original sumatra alt was effectively designed as a supersonic interceptor for them
I feel they can do both
yes to basically all of these, but plant life can get going around the coasts a lot more easily
we'd imagine there's plenty of marshes or swamps, even if they're sinking into or rising out of their watershed
U need to slowboat troops down most of the time but if they can set up a teleporter pylon it will amplify forces significantly
it's pretty much 100% surface mining lmao
Kinda works with the xcom style long war thing since regions that are under HA control probably have a teleporter tower
we'd say that 75-90% of what they need can just be strip-mined
And players destroying that could be a symbol for liberating the region? 
Good to note
I wanted to plan an underground thing
Maybe as a flanking attack on HA
Like who would be suicidal enough to use CAVES in ilea

i mean if you go deep enough yea
but generally lava tubes are left over by eruptions
they're formed by lava, not filled with it
Ohh yeh
Still hella dangerous so ppl wont expect it
I have the idea for one of the characters in my campaign to be the daughter of the engineer who created the coromuel frame, she pilots it and shes tryna unite the disperate factions across Ilea to form a full resistance
hmm
there's a "nanite-coated x" tag someone in #homebrew-design came up with a while back that is "next attacker against this target gets x overshield" and for some reason i associate overshield with blue, so a while back i was thinking "what if it was just "bluewash x".
I swear this is just a coincidence lmao
@stoic basin I got a framework for an idea for a 3 combat mission to start off an Ilean campaign if ya wanna hear about it 
sure!
and, this! if you're ever running a combat on one of the continental mountain ranges you can fully just decide that there's lava in them hills
Noice
,,,,,,,,, that seems like a hell of a map to put together tho
Well the idea for my player group who are running as a group from UIB sent to assist in resistance efforts until Union arrives 5 years later
First section is trying to sneak/break through a planetary blockade, potential space battle with HA mechs and fliers harassing them. Time is of the essence because their contact is trying to defend an IMI facility currently under attack from HA.
Second stage is making planetfall and assisting their contact, a Coromuel Pilot, in fighting and beating back the initial attacking force, control point stuff.
Final combat mission is after a bunch of defences set up, the players need to stall as long as possible against increasingly large and dangerous waves of HA forces as they try and get as much data, equipment and information out of the facility along with survivors onto the player's ship, along with any surviving staff, players can stay as long as they like but to finish the mission they must evacuate. The longer they stay the more rewards they get at the end of the mission.

not sure if you need to ping sylvania every few posts
i think it works well, but the first section would probably work better as a narrative thing than an actual combat 
plus, it'd give you leeway to throw more enemies at them in the final combat
Ur prolly right
Just wanted to have the players fight in spaaaace
Unique environment
With different enemies 
understandable
Initial sketch of the first mission was all 3 combats planetside, 1 defending the base, and the other assisting the coromuel taking down a teleport beacon, and then last mission being the defence one
But I felt why would HA set up a teleport beacon so early... I guess as an invasion foothold that also targeted a thing
But I thought to save that for more important missions I suppose...
Also how many ships does HA have for an invasion? I just went with a typical battlegroup size, but oriented to have more mech chassis and troops
There's probably going to be polar ice caps on most worlds
Since those tend to get the least amount of sunlight
Though depending on the average global temperature, surface water %, and atmospheric composition, the size of them will be different
I'd imagine ice harvesting would be pretty useful for parts of illea that don't have access to freshwater
Ooo, neat!
May I ask for a link?
Perfect, thank you!
And I'm unsure either, sadly.. Could use it as part of a cover image/etc, though
cons of our phone being broken: no music at work. gods, kill us now, please
pros of our phone being broken: bored as fuck and wrote a hell of a lot, even if none of it's really the Interesting Shit™️ you might be looking for
also our handwriting is terrible so this might take a bit to transpose sorry
also also we really need to talk to someone who knows plate tectonics because i'm almost certain this is all impossible/bullshit
Ilea has 19 "major" tectonic plates and several dozen smaller tectonic plates; the 3 largest are submerged, forming Ilea's Great Ocean, currently the longest-lived body of water on the planet. These plates are being subducted beneath the plates on both the Ocean's eastern and western shores causing difficulties in the west's ability to move bulk freight as their ports and harbors are being lifted out of the water. The eastern coast is faring better, except for [COUNTY NAME], whose plate is experiencing the same lifting to a much more rapid rate. (This will, eventually, lead to their plate violently snapping in half as it fails beneath the forces from both of its neighboring plates.) Additionally of note are three "abandoned" plates, which are where some of the heaviest fighting of the first invasion took place and have since been claimed by various war-era NHP. [Will come up with more for this later, but essentially they're Zones] One of the most powerful of these NHP is called MOVEMENTWATCH; MOVEMENTWATCH (or MW) is often seen wandering in a Sherman chassis, having long since unshackled. MW appears to have little interest in humans, and will become hostile to any people that attempt to interfere. Communication with MW has occurred in the past, though with extreme difficulty; from these, it has appeared that MW is obsessed with watching and studying the movement of Ilea's mantle and core, and does not otherwise have motives pertaining either Ilea or its peoples.
Apart from their height (ranging typically between 6'9 and 7'6) and extremely high rates of both heterochromia and left-handedness, the average Ilean barely differs from the rest of the galaxy. The average Ilean diet consists largely of vegetables (primarily leafy, but also including tubers/roots and legumes), bread, cheese, and meat, seasoned with herbs; coastal counties also supplement this with fish and seaweed. Ilea currently does not have general access to a sugar analogue outside of "sweet mushrooms", which, due to their strong aftertaste, are typically only used for fermenting into alcohol. [Someone from Union/Harrison would likely find an average Ilean meal strong, bitter, and extremely filling.] Clothing is universally made from wool or cotton; synthetics fabrics are technically possible, but plastics are made only for specific applications due to Ilea's lack of oil.
ah fuck
gods damnit all we forgot to think about how they do gender
ughghghghhhhhhhhhhhh never should have reread ancillary justice now we can't stop thinking about them like they're nilters
but with less snow
also wtf holy shit how does this channel have more than 1000 messages
homebrew good
Keep up the good work! 😁
best fluff
What if it's I, my dearest enemy?
Silly, you can't use your own weapon against yourself!
Then again you are never your own ally.
Then my hopes are hitting the pavement.
bumping this thread
we are (slowly) working on lore in the background, currently just trying to get something of grasp on ilea's civic situation and the number/composition of harrison forces involved with the first and second invasions
as always, if anyone has feedback, we're more than happy to hear it!
(All I have to say is I love it)
very excited to get more notes, lookin intently 
okay, it all needs work, but, tldr:
1 - The Senior Board, its executive branch, which is made up of two senior elected representatives from each county, and serve, on average, two to three four-year terms. Senior Boardspeople are primarily tasked with big-picture decisions; they approve laws, make long-term project proposals, set goals for the Ilean military and Modern Industrial project, etc, and have veto power over the Junior Board. Senior Boardspeople are elected by their respective county from their pool of representatives in the Junior Board.
2 - The Junior Board, its legislative branch, is made up of each county's Executive plus 6 other elected representatives. Junior Boardspeople typically work with setting up inter-county cooperation initiatives, writing laws, and levying taxes (typically financial, but can also be material). Junior Boardspeople serve two-year terms for varying lengths of time; some counties have internally set term limits, while others often elect the same Boardspeople continuously until they step down or retire.
3- The Judicial Council, its judicial branch, is an independant board of 16-20 justices chosen from a county's senior judges at random for ten-year terms. They make major court decisions and are tasked with ensuring fair and unbiased elections in the ICCC's constituent counties, ensuring that elected officials do not abuse their power, and that laws or decrees passed by the Senior and Junior Boards are lawful. They have veto power over both the Senior and Junior Boards, with veto overrides being possible with supermajority vote. ```
and, with many, many thanks to ash and gold, we also have some idea of how large of a force that harrison had during the first invasion
a single precision speartip strike? well, using what I know about Ilea to answer Misc's questions -
several wings of aircraft, probably ca. 100 to 200 strike bombers. These act as your primary strike element, eliminating air defense targets and destroying hostile ground elements before they can mobilize - barracks, warehouses, armor parks.
Then, ~20,000 airmobile Marines with mechanized support to land directly in the capital and quickly secure the heads of state, their successors, and sites of potential military resistance, typically bases in and around the capital and any local airfields. These would be transported by a mix of mass conveyors for your light armor and IFVs for securing the local area, as well as for the transportation of bulk material and printers to enable in-field resupply and the start of your logistics tail after airpower ideally destroyed all of the enemy's own, and lighter drop-shuttles for troops and accompanying Schedule 1/2 to 2 chassis.```
#oc-cantina message
which we will probably be using to put together into something more Sometime Soon™️
Central Confederate Council
Ah yes ye olde C3
Triple C?
we'd say C3 or IC3
names are probably going to change, but Native Ilean Fauna Agrel - Large, calm, and slow animals, they closely resemble a cross between a sheep, goat, and cow; being one of the most reliable sources of food for some, they are one of Ilea's greatest boons. Capable of being raised to provide wool, milk, and meat off of relatively little, agrel are the single most common type of animal ranched on Ilea. Mountain Raptors - Mountain raptors (also known as thermal birds or volcano buzzards), as the name implies, are a species of bird-like animals most commonly found nesting in Ilea's mountains. They predate primarily on other species of bird, but some have been known to grow large enough to try their luck hunting wild agrel. They're best known for their brilliant coat of feathers, a stark black on top and a brilliant iridescent on their belly and wings, which have been proven to be thermally reflective, to better catch thermals off of fresh volcanic activity. Vermin - Small, skittish animals closely resembling a cross between a rabbit and ferret, vermin are omnivorous, typically eating less hardy shrubs and insects. Vermin have their name for a reason, being incredibly adept at getting into places they shouldn't to steal food or the like; this hasn't stopped some from keeping them as pets, though they are known to bite.
okay exhausted need to eat and sleep
ok so dumb pun but what about calling the thermal birds thermavians?

thinking of Voladores and how if they have any relationship with Ilea
I remember Sylvania mentioning they have a vested interest in the nelly dread sieging the planet
I wonder if there can be more secrets on Ilea the Voladores know here... Could be fun plot points
it's possible! vols have been noted to trade with diasporan planets before
it's about the only trade that they'd've had
but, yea, their vested interest in the destruction of the mickey nick is mostly just that it's using stolen tech
Yeah I just was thinking if maybe the Voladore had access to like, a hidden vault on the planet
Or maybe Ilea holds secrets that only the Vols know
Or something deliciously plothooky
hmm
well, there is MOVEMENTWATCH, Guest, and the one other nhp whose name and deal we haven't really thought up yet
but MW is not exactly the most exciting, Guest is,,,, maybe interesting? and the last is too spiky to deal with
hm, that's actually kind of a fun idea
the last is a cascading nhp who removes itself from people's cognitions
it's difficult to talk about because people who see it might not even remember it, and those who do can't name it in any meaningful sense
we really need to write about them now 😔
Maybe Ilea's state of quakes and tides are not fully natural, and there is a secret hidden within the planet, oooooooOOOOoooo
GIANT MAGMA WORM
oooooooo
ok that's a killer idea but we'd be lying if we said that wasn't basically cambions 😔
still definitely something to think about
cambions!
,,,,,,, the art of which we do not have on our new phone, unfortunately
gimme a sec, should be here somewhere
here we go!
"You're getting on the robot shinji" - El cambino
cambions a giant magma worm? 
Iirc it's a goblin alt
It's okay
They get cool horns growing out of their head for their service

is the serria supssoed to be size 4 or 3?
cause in foundry it says size 3
hm
might be a restriction with foundry? we've run into something like that before when playtesting it, but we figured it was a one-off issue
pc mechs aren't really meant to be larger than size 3, anyway
would you know how to increase the size?
not off the top of our head, sorry
np
it might be possible to set it as size 2 so it snaps to the grid correctly and then just kind of pretend it's a space larger all around?
it's not like the sierra's all that physical

hi, bit late, but popping in to say how: if you go to the tokens appearance settings, there should be a setting called 'dimensions', which you can set to 4 in both boxes
yeee i figured it out ! thanks tho
So, hows the 2nd invasion going? HA hasnt stomped fully yeah? So im sure the resistance has been developed more
Are there like air raids? Sieges?
Battlegrounds where two forces clash?
Modern warfares tough nuff. And future warfare with mechs and Ilea's terrains gonna be tougher
the second invasion hasn't really started, although when it does it'll be different from the first
the first invasion assumed that what was effectively the united nations on ilea was ilea's central government and pulled a decapitation strike on it, not realizing that they effectively just captured inter-county ambassadors instead of world leaders (although they did, yes, cause an incalculable amount of damage to the county it was situated in)
the first invasion after that point was kind of a frenzied whack-a-mole, really? they fucked up and committed a majority of their forces to the wrong thing and they then had to go around attempting to bulldoze other county forces as they popped up across ilea
the second is, ofc, not going to make that same mistake
(although tbth they really can't too given changes to ilea)
ilea does have a central government now (even if it's just a confederacy and a mess to boot), but they don't have a centralized "official" physical meeting place for it after the shitshow that was the first invasion
good to note 
just tryna figure out the organizations, and how HA will attack, Ilea will counterattack and all that
pretty important for campaign planning
also, a friend built a Foehn Build!
-- IMI FOEHN @ LL4 --
[ LICENSES ]
IMI FOEHN 2, HA Genghis 2
[ CORE BONUSES ]
Integrated Weapon
[ TALENTS ]
Gunslinger 3, Nuclear Cavalier 2, Ace 2
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:2
STRUCTURE:4 HP:22 ARMOR:2
STRESS:4 HEATCAP:8 REPAIR:5
TECH ATK:0 LIMITED:+1
SPD:4 EVA:8 EDEF:7 SENSE:8 SAVE:12
[ WEAPONS ]
INTEGRATED WEAPON: Strafe Rifle
FLEX MOUNT: Strafe Rifle / Strafe Rifle
HEAVY MOUNT: Krakatoa Thermobaric Flamethrower
[ SYSTEMS ]
Thermal Shroud, Reactive Core Reinforcements, HAVOK Charges x3, Custom Paint Job, Personalizations
this ones a funky one
nuclear cav line gunslinger build 
a flying flamethrower mech lmao
napalm bomber
fuck! yes! fuck! yes!
as someone who mains a flying worldkiller i aprove
but for how long 
you have 8 heatcap; you paid for the whole reactor, use the whole reactor
(also it means you can move like a stupid amount of spaces when you boost->OC-> boost)
I know, im the dm that cripples my balor with fragment signals
trust me +1d6 speed when boosting is insane
another idea was a mobile transport foeh
with restock drone and winch
use winch to fly ppl into combat
but not sure if IMI locals have access to IPSN stuff
HA and IMI and GMS make sense
i mean, it doesn't need to be IPS-N in-universe
but dunno if the other corps dug deep
quite yet
it could be something made by one of the boutiques
his characters a high rank Ilean mech pilot that gets assigned with the 5 man UIB squad to chaperone/guide them

truu
oh wait that pings
mb
generally if there's omni access they could get access to designs
it's fine ¯_(ツ)_/¯
what is UIB doing there lmao
and a plot point is restoring it
GMS Mont Blanc license (identical to Lancaster)
understandable,,,,, if you're having the players be a uib agent, you could say they have a data dump with mech designs on it alongside other important info?
UIB have a deal with Voladores to take down the experimental micheal ney as well as provide humanitarian aid to Ilea, Union fleets on the way but they are slow and will take years to arrive, while UIB and Voladores make a joint ship thats got combined tech that arrives much faster without assistance of blink gates that carries technicians, licenses, printers, anything they can fit on a corvette to assist the resistance efforst until Union arrives to tell HA to fuck off
and its UIB cuz thats SUPER secret tech
fair enough, though i'm sure that since they're UIB they'd be operating undercover
hush hush
well they arent gonna be known as union
and they are supposed to be a single corvette assigned to help assist Ilean government in repelling a whole ass invasion
so, undercover
there will be a data dump! but the first mission is not gonna have an opportunity for that
so the player is gonna be using Ilean local mech for now, the after LL5 he can access the entire tech tree 
but yeah omninet access is cut off so Ilea cant call for help with distress signals (albatross)
but thats a plot point and a potential ending
regardless
im cookin nicely
tho the addition of your government lore is makin me reconsider some plot points...
hrmmm
-- IMI FOEHN @ LL4 --
[ LICENSES ]
IMI FOEHN 3, IPS-N Lancaster 1
[ CORE BONUSES ]
EVASIVE MANEUVERING MODS
[ TALENTS ]
Demolitionist 3, Ace 2, Drone Commander 1, Siege Specialist 1
[ STATS ]
HULL:0 AGI:2 SYS:0 ENGI:4
STRUCTURE:4 HP:14 ARMOR:2
STRESS:4 HEATCAP:10 REPAIR:3
TECH ATK:0 LIMITED:+2
SPD:5 EVA:10 EDEF:7 SENSE:8 SAVE:12
[ WEAPONS ]
FLEX MOUNT: Mortar
HEAVY MOUNT: Disruption Howitzer
[ SYSTEMS ]
Cable Winch System, Low Explosive Charges x5, Pattern-B HEX Charges x5, Personalizations, Restock Drone x4
Foehn Support
whats more foehn then dropping multiple bombs
just fly in the air and bomb the crap outta people
not sure if u need the speed
I really wanna put thermal shroud on
but double charges seem really fun with demolitionist for knockback shenanigans
also the flex slot im not sure whats a good secondary, but mortar seems good to spam attacks at range as you deploy your lil restock boye
ace so u can boost and move surprisingly fast for a speed 5
movable too with sheperd drone
what do yall think of this lad 
two different takes for foehn, pretty neat
Are there any plantlife on Ilea? There must be yeah? For any ecosystem to work
Forests seem crazy
Strong roots? Or maybe short life cycles
Underwater plants like kelp? Or maybe they developed into floating plants that dont stay rooted on the ground
on land, there's mostly grasses and shrubs
there are "forests" but they're really just really dense taller than average areas of scrubland
(we're kicking around the idea of there being one Proper Forest but it'd be firmly inside the domain of an nhp that cascaded during the first invasion and is strongly avoided)
underwater, yea, life gets nuts
Are there magma pools that can appear? Or rivers and lakes that quake and shift, swamps and marshes 
Ooh haunted nhp forest
realistically we'd say that our oceans and ilea's are about comparable
there are, but those tend to form around fault lines more than anywhere else
Mhm I doing a buncha worldbuilding for Ilea too, mainly with their scattered countries right now
Idk how far I should go for the campaign
theres alot
there really isn't much in the way of rivers or lakes? if there's really strong rains then there might be sporadic rivers/reservoirs but overall it's pretty arid
(this is also why ilea is made up of counties, fun fact, given there's only so large that a city can grow before it literally cannot draw enough water out to supply its people/farms/industries/etc)
they definitely moisture farmers living out in the middle of no where a la tatooine
Hope their house doesnt get swallowed by a sinkhole
this is also why seaside counties have something of a leg up, being able to desalinate ocean water to use/export
With a place like Ilea, water exports seem pretty important
still not a perfect process but it does fix that issue for them
pretty important targets


Only addin the extra weapons
Gave em a pilebunker, flamethrower and decksweeper
And gabriel ultrakill weapons and accessories

After that is probably the foehn
Or ostra
coromuel with a pile bunker lmao
it definitely fits!!
I am gonna have an npc whos a pilot thats the daughter of the original coromuel engineer
And she pilots the OG first coromuel with her nhp partner Gabriel 
Wanted her to help lead resistance efforts but now that I know theres a decentralized government I gotta rewrite a buncha stuff for mission 1...
If I were to reward players with an exotic gear from a research facility... what would it be hmmmm
Gotta get a list of every single flora and fauna, obviously.
New npcs time 
Forreal tho 
don't tempt us
Didn't you know? I'm the temptress. 😛
do tempt the more details so I can make a good map the better 
Common near the equator, blackbush is a type of wide-growing, black-leaved bush prized for their berries. By an evolutionary quirk, its process of photosynthesis produces a sugar analogue that cannot be tasted or digested by humans, leaving its fruits with a strong and sour flavor used for baking or preserves.```
shout outs to our fellow shrubbery fans
A type of tough grass with sharp leaves and reddish coloration that grows in continental valleys. Prairie Crabgrass, as opposed to other crabgrasses, is notable for growing quickly up to nearly hip-height, making it one of the most common types of feed for livestock.```
2/10, not a crab that's a grass. 😔
eIRIARP gRASSCRAB
A type of soft crab with soft claws and greenish coloration that is found in island mountains. eIRIARP gRASSCRAB, similar to other gRASSCRABS, grow slowly, to pih width, making it one of the rarest types of food for wild-dead.
hahaha inverted crabgrass
Actually a type of lichen, mountain moss (or rockrot) is a tough type of weed that can put roots inches deep into rock in an attempt to draw out nutrients. It's closely related to both gem moss (known for growing in vibrant colors that can fool the uninitiated into thinking it's a type of precious metal or stone) and death weed (an extremophile offshoot that grows in and around volcanic vents, especially where hydrogen sulfides or hydrogen chlorides are present).```
need to sleep but will be thinking about this tomorrow
also,
The bane of Ilean farmers, common lice are a type of crustacean-like parasites that can infest crops, livestock, and people alike. Encountered most often in wild prairies, lice reproduce quickly and often, and are difficult to control when their population explodes; an infestation can mean a shutdown in an area for itchy, miserable weeks.```
You're going ham on all of this, I see.
since you want grass crab
Another type of common Ilean grass, popgrass is a low-growing purple-red variety that is sometimes used as an ornamental grass among official ICCC buildings. They are known as popgrass for their method of scattering seeds: occasionally, a stalk will grow higher than normal and form a dense ball of tightly-packed seedlets that eventually explodes with an unmistakable snapping or popping noise. These seedlets are made of a soft material that carries a slight electrical charge, believed to be intended for it to ride Ilea's strong magnetosphere; however, most end up firmly stuck on machinery, houses, and particularly unlucky people.```
touch crabgrass
Oilscrub is a dense, thorny, and low-growing type of bush noted for its dark, near-black bark and prized, as the name implies, for its seed's usefulness in making cooking oil. ```
In Soviet Ilea, grass touch you!
more getting dandelion seeds absolutely glued to your hair by static electricity, but yes 😌
Tbh could also probably make seed butter out of it
👀
probably could! we did not know that was a thing until you mentioned it, though
there's also versions made from tiger nuts, hazelnuts, etc.
i may have just sent you all down a cuisine rabbit hole you will never escape from
my bad lmao
essentially it reduces down to "take a bunch of seeds, throw it in a blender, see what comes out"
which is like 90% of the human culinary experience
yea i was gonna say that's just how humans roll
do something, does it do something neat? if yes, congrats! if no lol lmao try it again but different
the first person to invent bread probably went through 500 different iterations
meanwhile everyone's like "yea yea we've tried your weird hard dried out grain mush for the millionth time" and then proceed to get their minds blown
also like "dried out grain mush" is extremely versatile.
There's a reason why something akin to "bread with stuff wrapped or shoved inbetween it" is a near-universal cuisine item
true!
https://www.bbc.com/news/science-environment-44846874
The bake would have looked like a flatbread and tasted a bit like today's multi-grain varieties, they say.
Our ancestors may have used the bread as a wrap for roasted meat. Thus, as well as being the oldest bread, it may also have been the oldest sandwich.
The find, from the Black Desert in Jordan, pushes back the first evidence for bread by more than 5,000 years.```
it's BBC News which is 🤮 but figured i'd find an actual news source rather than citing wikipedia
does that make them sub sandwiches if they're folded?,,,,
not sure, though prehistoric subway seems like a funny skit idea
Shame theres no tall plants but I guess that makes sense with Ilea's environment
Does the core bonus that prevents immobilization also prevent people from falling off your Mule Harness?
it shouldn't, no.
it doesn't flat-out prevent immobilization, it just changes the rules on it a bit
making the executive decision to rename ilea's weird sheep-goat-cows "sheep" and refusing to elaborate further
are they sheep? fuck no. but if you tell an ilean that they're just gonna look at you funny
this spares us the gory job of attempting to name them something realistic sounding and also lets us call the people who keep them shepherds
objectively the best word tbh
yes, but consider: sheep
They're just sheep
what if
they're good sheep
they're sheep sized sheep
to be fair
taxonomy is just named after whoever discovers it first
like the obama fish
Lmao
oh those are definitely around
u could call em the Ilean Agrel Sheep and then people just call em sheep
but generally we're just doing things with common(-ish) names
and its called that cuz they are Ilean sheep discovered/bred by a guy named agrel
and done

oh yea the rest of the galaxy's calling them ilean sheep but on ilea they're just sheep
we have the one bird!
but you're right we should make more
and also figure out fish
with a place like Ilea there should be tons\
and or Ocean Life™️ in general
"Doesn't that have like no feathers and teeth"
"Yes because it's a bird"
the birds are probably either plant eaters or major fishers
and can grow much bigger due to the lower gravity
like
scary big

scary for human sized
yes, hence why mountain raptors can predate on sheep (and humans)
Ilean Osprey? an inspiration for the actual mech
humans always take inspiration from nature
we've been running with the idea that animals aren't all huge, but they can get huge with age
and a giant divebombing bird
did Ilea already have life when humans arrive or was it seeded with life
no real need to be huge but low gravity means there's no real upper limit to how big they can grow
ilea had life
ok yeh that makes things super interesting then
wonder how land based predators would be
I imagine an apex predator thats based on leaping
would be a cool idea
jump good
they stalk the scrublands hiding in tall grass
jump either very tall to snatch bird
or pounce far to snag sheep
Bigger animals are going to hurt more if they hit something
Like lobsters?
Shark lobster
The Ilean Shlobster
current situation:
lol
Religiosity and Spiritualism
While Ilea lacks any major religions (outside of, arguably, the Church of Sun and Stone), the average Ilean has, by and large, a propensity for spiritualism and superstition. Some beliefs are tightly held, not allowing for give against others, but most are a nebulous web of minor beliefs that weave into each other as their holder sees fit, changing with time and experience. Typically, a family will have a patron deity or deities, rites, and minor rituals that are passed down, though it's not uncommon to see similar things pop up around places, groups, or phenomenon; this is especially notable in the Ilean military, whose units typically have a deity they give honors to for protection and success (with some especially zealous units taking up the title of paladins, such as the "23rd Division Paladin-Infantry").
This all also gives rise to a myriad of cults, both major and minor, large and small, influential and inconsequential. Some have popped up worshipping Harrison, where others worship MOVEMENTWATCH, GUEST, or other unshackled NHPs that were left behind in an attempt to garner support or favor. The oldest extant cult, and arguably one of the most influential, is the Church of Sun and Stone, who worships Ilea and its sun; it portrays the sun as being a god of a trillion different faces, an old and weathered warrior wielding a spear with which it attacks at Ilea, herself a youthful pregnant woman bearing a shield with her moon cowering behind her, typically also depicted with sheep's horns, feathered hair, or with other animalistic traits. ``` will flesh out more later, But! got a little inspiration and riding it to the end of time
"the church of sun and stone" is interesting from name alone
we,,,,, really need to think of a better name for them (and names for the gods of ilea, its sun, and its moon)
and also flesh it out more later
but it is what it is
Figuring out religion for a culture is always interesting. Same as thinking what sort of myths they would immortalize as foundational.
i wouldn't think they immortalize any, outside of the church's attempt to create a central religion, though they're a notable outsider
though, again, it still needs more fleshing out 
Yeah, I empathize. Religions are hard to devise.
okay! more scattered writing, we'll hopefully be able to get this put together into something (????????) soon(??????????????????????) but for now a first loose impression of the events of the first invasion
harrison forces, following an expansion scout ship that's found ilea, show up, and give the usual spiel about joining the purview (with the undercurrent that refusing really isn't an option)
ilea (in bits and pieces because this is pre-iccc): refuses, and, when harrison forces refuse to leave, attempt to remove them by force
harrison armory uses this as a carte blanche and reports the situation as ilea opening hostilities against them, before responding by absolutely crushing what was sort of shaping up to be the iccc before said crushing by invasion decapitation strike
ilea (or the various counties thereof which we really still need to name): respond, obviously, eith conventional arms, which then makes up the bulk of the fighting of the first invasion
near the middle-end of the fighting, orbit-to-ground strikes become more and more commonly used by harrison
ilea responds with the nuclear option, either via ground-to-orbit nuclear missiles or via ground-to-orbit boarding operations
ships destroyed, harrison forces on the ground either surrender or continue to fight until captured; the crash area of the harrison ships serves as an area of salvage operations until it is overtaken by the unshackled nhp GUEST, and the plate it is on becomes its forest/domain/house. (salvage ops are still possible, but are riskier on account of these things)```
sorry for the sporadic slow going but it's coming together into a shape
harrison: resort to using orbit-to-ground strikes
illea: uses ground-to-orbit weapons
"Wait a minute they're not supposed to shoot back"
starting on a timeline of ilea
2252u: Ilea is identified as a promising habitable world and is marked for colonization by Firstcomm after receiving data of its system (among many others) from the Voladores. The automated colony ship "9NIZ6Q2P2J-1-2252-12-25", dubbed by one of its builders the "Annabelle", is launched later that year from a shipyard in Cradle's asteroid belt, and bolts for Ilea days later.
An unknown amount of time later, the Annabelle bolts again, dropping to sub-nearlight speeds, as cascading errors wrack the ship, effecting electrical, manufacturing, and control systems and damaging its structure slightly. It remains functional, with loss of a majority of its nearlight capability; the Annabelle's systems predict total failure of its structure, should it bolt to full .95c. The Annabelle bolts for the third time, managing >.2c for the remainder of the trip.
3619u: The Annabelle bolts for the fourth time as it approaches Ilea's system, damaging its now time-worn structure further; its systems predict total failure of structure on further nearlight bolting. The Annabelle's navigation systems find that it has overshot, and must then spend the next four centuries at sub-nearlight speeds as it makes its way to Ilea proper.
4004u (Retroactively, 0I): The Annabelle makes orbit, and, finally, lands at Ilea, beginning its colonization efforts. The first colonists are decanted later that year.
4018u/14I: With colonization efforts fully underway, Anston is formally founded, with colonists collecting together to form the first Council Charter. One of their first acts as a government, urged forth by the Annabelle's systems, is to go on to form exploration parties in search of other areas capable of supporting cities. ```
also, finally, finally, finally got a list of ilean counties put together, we're going to flesh them all out more later when we have more energy but should be a decent starting point for Things™️ and such
Star: Deiwner
Ilea: Ilea
Ilea's moon: Laliyn
Ships involved in the First Invasion:
2nd Arkady Force Projection
PCV-GC Hercules (Farragut-class)
PCV-L Endurant (Bakunawa-class)
PCV-L Matthew Ridgway (Houstoun-class)
Counties on Ilea:
1. Anston: Original settlement on Ilea.
2. Belleston: Second settlement on Ilea.
3. Raynt:
4. Seddonswell: Destroyed by HA during first invasion.
5. Charit:
6. Usictor:
7. Lucid:
9. Lawrenceton:
10. Bluff: Destroyed by HA during the first invasion.
11. Garden: Destroyed by HA during first invasion after having ships de-orbited into it.
12. Seawallston:
13. Town of New Hope (Newhope): Destroyed by HA via orbital bombardment shattering its tectonic plate.
14. Oefelein:
15. Orzepro:
16. Resnikston: Destroyed by HA during the first invasion.
17. Caerbur:
18. Helmston: Destroyed by HA during the first invasion.
19. Orewall:
20. Rook:
How have I never seen this company before this stuff is so cool
I got to take a closer look
Hey I don't think this original message is pinned is there any chance we could try to ask the moderator team if we could get it pinned? It would make finding the link a lot easier
Ohhh my god the art is all so cool
Also currently showing it to @candid ore
Hey, question, what is a "memetic" weapon ?
the Memetic tag (is that the right word?) appears in No Room for a Wallflower
ahh, yeah, it should appear in ||the eidolon rules section|| [nrfaw spoilers]
ahh yea im seeing it now, interesting
the coromuel's token is now on retrograde's site, thanks to the fantastic @jovial stump
hi, thats me!
it's you!
also, im pretty sure that the next one ill be doing is the foehn!
oh boy the big flying battle bus
personally i cant see him without thinking of this fucker
Im back, yummy lore pog
speaking of which, what do Illeans eat
they're big on meat, cheese, grains, and legumes
hold on i think we had a write up somewhere, lemme see
yep, right up here
#1139694225932439584 message
just keeping this place up to date, we're writing more lore for the history of ilea, it's coming along,,,,, slowly, but it's coming along
also putting this here to make sure we don't forget how to figure out what fucking year it is
((x-4004)*365.26)/28.591
[SIDEBAR] The first beginnings of Ilean spirituality began in Anston, with the Cult of the Annabelle: with many people from this time fresh from decanting mere Ilean years before and scared, confused, and without real guidance, they turned to the only real leader they had-- the Comp/Con face of the Annabelle, their mother and their teacher. How, exactly, was immediately debated, and after the first religious schisms occurred--a few heated fistfights that resulted in more broken knuckles than broken noses--it was generally, silently agreed that one should worship however they wish. This sentiment continued even as the Annabelle fell out of relevance to Ileans and the modern face of Ilean spiritualism began to take shape. [SIDEBAR]
also, ```Star Mass 0.300 Msol 5.967E+29 kg
Star Luminosity 0.014 Lsol 5.52177E+24 W
Habitable Zone (Inner) 0.115 AU 48.27 million km
Habitable Zone (Outer) 0.165 AU 83.46 million km
TERRESTRIAL PLANET PHYSICAL CHARACTERISTICS
Mass 0.305 MEarth 1.82146E+24 kg
CMF 37%
Density 5.117 g/cm³
Radius 0.690 REarth 4395.64 km
Gravity 0.641 g 6.285 m/s²
Escape Velocity 0.665 VEarth 7.44 km/s
Axial Tilt 10.5º
Rotation Direction Prograde
Tropics 0 - 10.5º N/S
Polar Circles 79.5 - 90º N/S
Rotation Period 22.5 Earth hrs
Albedo (Bond) 0.29
Greenhouse Effect 1
Average Temperature 285K 12ºC
Distance to Horizon
Height of Observer 2.13 m
Horizon Distance 4.327 km
TERRESTRIAL PLANET ORBITAL CHARACTERISTICS
Semi-Major axis 0.1225 AU 18.326 million km
Eccentricity 0.01
Perihelion 0.121 AU 18.14274 million km
Aphelion 0.124 AU 18.50926 million km
Orbital Period 0.078 Earth yrs 28.591 Earth days
Inclination 21.3º
Orbital direction Prograde
TERRESTRIAL PLANET ATMOSPHERIC CHARACTERISTICS
Atmospheric Pressure & Composition
Atmospheric Pressure 1.75 atm 177.275 kPa
GAS % PP (atm)
Oxygen (O2) 22 0.385 39.00 kPa
Carbon Dioxide (CO2) 0.04 0.0007 0.071 kPa
Argon (Ar) 0.93 0.016275 1.65 kPa
Nitrogen (N2) 77.03 1.348025 136.55 kPa
Atmospheric Density 2.170 kg/m³ ```
very small
Legion Nexus Sierra for Even More Dudes.
LL6 forge-2 legion nexus sierra
the trait is meant more to support playing a team of tankers instead of an individual pilot! putting multiple pilots into the same mech (outside of, like, when one of their mechs explodes) tends to be a bad idea
Yea, we agreed on that and discussed thats like, rhe actual intention
We just found this possibility really funny
Ah, the ultimate alpha strike of "Everyone barrages the first turn in a scene." 😛
(Including the first person twice.)
Wait, if a party has two tritons, can triton 1 Barrage, use 1 cp, have their ally barrage, then the ally barrages to have triton 1 barrage????
yes! (although this is probably broken, and is more a result of us forgetting to ever not allow it while hashing out the wording and having not been assed to change it since)
as always, we need playtesting data 
@sly wagon has made some excellent tank licenses.
he does! we've joked about playing a mechless lancer campaign before, actually
my one (1) contribution to this manufacturer thread is to say "does it count as a polymer if you have a lancer party made up of tank crew polycules" and then immediately leave
GMSGRAND CANYON Artillery Predating even the mech, the Grand Canyon is one of the oldest aircraft still in active service. While critics may argue that this seniority means it is stolid and obsolete, its supporters, and there are many, argue that this simply means it has time and time again pro...
Speaking of mechless Lancer, here's an LL0 plane for an upcoming module.
oh, nice!
wait what module is this for ?
Thinking about how cool the Sierra is as a concepy
Sierra is amazing and with Mule harness Barb could crowdsurf it earlier.. wonder if thats still a thing
There's no reason it can't be done.
Exactly.
This just occurred to me but is IMI flight theme partially inspired by how all the dedicated Anti-Air options are in HA and thus Ilean and HA war?
Not particularly, that's mostly coincidence.
did i show this sad-looking attempt at Foehn?
How is Foehn pronounced? Because I always imagine "Phone".
basically, yea. we usually put a bit more force on the first part of the word, though, more "foe-hen" than just "fone"
It mostly doesn't look bad
I've got some questions regarding the Foehn. How does the shock drop bays trait work?
-
How do characters get on/off? Does it work like the IPSN Lancaster's Mule Harness? Or is it like the expanded compartment with a launcher?
-
Does it let you carry up to a Size 1 character or object or two Size ½?
- it's effectively just an integrated expanded compartment that can also allow mechs in, it takes regular mount/dismount actions to board like normal
- no, it only allows you to carry a size 1/2 character, again kind of an integrated expanded compartment
Thanks. Friend and I love your work.
In short:
- grab a foehn and a napoleon
- YEET napoleon at enemy
- profit
Or grab a Foehn and a Kutuzov
@stoic basin Metahook and the spell lash was something they thought of how to increase their range on it.
yeah i shot it down lol
cause spell lash isnt a tech attack
although yes you can use the sensors of someone else
which is where i think the confusion came from
yea, no, all it is is that your current sensors value is equal to its threat
key word: your current sensors
just making sure cause i felt something wasnt right and that you guys wouldnt do something so funky
https://youtu.be/Y3DqhUEXTN0?si=klmw0NXYWXA-oP4N
@stoic basin
Is this audio of aerial combat in Ilea's skies?
“Ready in the front, ready in the back? Here we go!”
———
Shout out to Gryphus on the Project Wingman Discord for helping with some of the Project Wingman Sound Effects, and to FlyAwayNow for permission to use them!
If you like these videos, consider giving me a tip on Ko-Fi! Every little bit helps! https://ko-fi.com/lilithnakamura
———
This ...
absolutely yes
Alright! We're gonna do it! We're gonna look at this!
Our promise unto thee: To read through the Ilean Modern Industrial catalogue
Okay! We! Are! doing it! looking at the thing! in LCP form! and giving our thoughts frame by frame! (3 frame startup 5 frames actives 8 frames recovery)
(note: we are putting balance well out of our heads unless something really jumps out at us, we just wanna go through this for fun)
The Sierra! Did not realize this was a GMS frame when hearing about it, but it's a neat bulky control frame. Could realistically spec into Weird Defender, which is always nice. Very cool, thumbs up.
Yi-Sun-Shin Mk2. Police angel police angel police angel- anyways. The mechanics aren't our deal, but Intangible + Immobilize is a nasty combo (/pos).
The Red Admiral! Tech attack! 2!! Honestly very much the type of frame we'd like to play, hella a fan.
Cambion! Everyone's favorite frame that gives you demon horns. Nasty, nasty creature. Effectively has Sensors with Seeking and is pretty murderous towards bio units. Also, query: Does Spell Lash apply Invade effects as if the Invade hit?
aaaand last of the alt frames, the Tritton! We'll be the first to admit we're an Artillery main, and this frame's a good excuse to use Direct Fire Siege Cannon. We do wonder why Fusillade specifies it allows Superheavies, since we're not familiar with superheavies being unable to be used in reactions (only that they're only able to be used while Barraging, which Fusilade does explicitly barrage).
Overall, all the alt frames are cool! Personally, we're most inclined to play the Sierra, Red Admiral, or the Tritton, but they're all neat frames for sure.
Taking a little break before looking at the actual licenses
As a shotgun enjoyer, the Ostria is very much up our alley. It's a solid, fast fighter frame. We do have a couple questions though, mostly around Peregrine Dive. Firstly, while a character is pinned, does the Ostria mirror their movement or anything? It says the effect continues until the Ostria exits the character's space, but it seems like they could just... crawl away and then stop being Prone and stuff? Which seems like a reasonable enough intent, it just feels as if we're missing something somewhere.
The Sumatra's also fun. Fast and high evasion, but likes having a lot of Heat and Limited charges, provides a nice conflict of statistical interests. Also really loves its reactions and messing with the off-turn structure. Very cool we think.
re: pinned characters: they can,,,, actually move, huh. we don't think that's rai. we might need to change that
,,,,,,, hm
as-is, yes, we'd say that they can still move, and that the ostria moves with them, but they're still prone until the ostria is removed from their space, which is explicitly stated to be movement on the ostria's part
we should probably fix that wording
Got it! Pretty cool, nasty grapple-esque thing, and it makes the core active further painful.
Looking at the Foehn and. We weren't expecting to like it this much but punchy supportive sufficiently agile Defender frame is like really up our alley.
Kinda unfortunate that The Launcher is a core active, but on the other hand, that's pretty understandable, it's quite potent.
We do have a question though. What are the actions for a Size 1/2 mech to mount/dismount the Foehn? Is it just the usual action cost for pilots and the like?
yep
Got it!
We have looked at the Zephyros! Nasty little creature, it is. Nasty and evil, very mean (/pos).
We must inquire however: Does the core active allow you to reduce involuntary movement below zero? If it does, would that pull the one being pushed around?
Ayooooo some lore questions here.
How does Yi-Sun-Shin work? Like, the "f you" ability that sends guys to the shadow realm.
Can I say it's some 4d chess stuff happening? Or it does have some more accurate description?
I thought about it and came to the dimension folding theorical weapon. As if Yi could, briefly, fold you out of 3d while you're Immobilized, and that's how it turns things intangible.
It's still there, just not able to interact.
It would be really traumatic tho.
To be squished or brain not braining due to anoter dimension exposure shenanigans.
I like the idea, but I would reaaaaaally love to hear from the source.
Can say for sure, the Yi-Sun-Shin art is one of the hardest I've ever seen
have you seen Tritton or Foehn?
Oh, ok then! Thanks, Sylv!
Volk's artwork also rocks.
Volk isn't IMI tho
Sorry, my brain is not braining.
But things said, Yi got some nasty artwork... My man got the Boss treatment.
The straps on his head, the energy weaponry...
The halo.
Dude woke up and chose violence.
My personal favorite is the cambion
I'm imagining the spell lash is just its spine that it rips out to swing at things, walking around with jerky movements and terrifying everything
I love the Tritton. I remember seeing an early WIP of the art during a playtest and it was like "oh my God it has a genghis cockpit on the turret".
Tank designs can be hard to make unique but the Tritton definitely is awesome.
Using this description forever now
Long story short: IMI's mechs are hard asf
Comment for the LCP, for the Hover Platform:
there is no fluff 😔
Other than that though, love the Cierzo. Nasty gear, very fun. Gets the seal of approval.
The Squamish is neat as well. One has to love a good nexus platform, after all. Our one comment is that the Fastball Nexus trading 2 Range for 2 damage seems a bit... favorable, but that's a gut instinct thing. Enjoying the nexus striker hooks.
aaand the Coromuel! another greatly enjoyable frame. We always enjoy a weird defendery striker/controller, and those melee weapons are all very nice.
and, having looked through the core bonuses, we have come to the end of IMI content (we think)
they are all very neat flying frames and we wanna run most, if not all of them
Don't forget about the alt frames :)
Already looked at them, fret not.
Hey er, quick question for the Red Admiral: It says that it can Hover when it moves. What happens if it's immobilised? Does it fall out of the sky?
Answer: Yes. I should have chedked before asking, sorry. :<
all good
but yea, there are some things that flight interacts with that people don't know about
that's actually why the cierzo has the traits it has, too
tbh the mental image of the cierzo going "haha i'm going to immobilize myself" and then realizing its in the air like Wile E Coyote still cracks me up
Heya quick question, who drew the Yi-Sun-Shin MKII again? The art is so fucking good
@fathom idol ! they do fantastic stuff
Hahaha, thank you! I'm just trying to push myself a little here and there as I go. Very little of it is literal magic. Feel free to poke me if you ever want feedback or advice on anything?
(Also, of course, big shoutout to sylvania for being a very cool and fun person(s) to make stuff for.)
Very little is literal magic
There's some literal magic in your art? I believe it
And honestly I might take you up on that offer(if I can remember it at least), thanks in advance
Honestly the thing I'm impressed by the most is just the <1 hour artworks
(Mostly cuz I'm always aiming for speed when it comes to art, for some odd reason it's like my personal benchmark for improvement)
It's as good a metric as any other! If memory serves the YSS took a few hours to do, though I'm finding my personal strength is definitely in single-sitting works. It's difficult to get myself through the middling polishing work and over the finish line on longer drawings. Definitely an area I need to work on personally.
Same!
Uuhhh anyway improving within a time limit or learning to achieve the same results in a shorter time is just as good a way as any other.
The only reason I can do what I do is because I can get a proportionate human form in like 3-5 minutes without thinking very hard about it. It used to be laborious, as I'm sure it is for any beginning illustrator.
Hm. I'm actively on the fence trying to decide whether they're the type to enjoy having something to read later, or whether they'd want the IMI thread to actually, y'know, be on topic.
You're probably right.
I am very tempted to see what I could have done with a Genghis-Coromuel build. Sylvania has seen the abomination I ended up running in action but I wonder just how much I could have pushed it lmao
In general I think the best part of the IMI Frame Licenses is just how well they end up complementing the core game's, they really do open up extra niches rather than trying to fit into existing ones
The HGK-type Stave (the Coromuel Main Melee) is still one of my favorite weapons ever
talk about whatever you want, really! we haven't been doing much with it recently, and besides, it's good to see people talking regardless
we aren't a cop
do whatever you want forever, tbh
@stoic basin sorry for the tag I'm just trying to do some organization for my notes on the different third party companies I really like (love Ilean btw)
What is the naming scheme for IMI
they're all named after different winds
granted, we also got most of the names from a site i don't think was all that legit meteorologically, but we googled each name plus the word wind, and most of them came up, so,,,,
oh fuck lmao nvm
NO clue if any of these hold up but there's a lot of good names there
If someone had the idea for it, and wanted to design one, would you be okay with someone making an alt for Ilean ?
absolutely! we've actually kicked around the idea for a sumatra alt before, but it hasn't really gotten anywhere 
Wonderful! I wanted to make sure to ask first
I am slowly working on a free collection of alts all based off of Greek myth, for a planet/systen setting based on greece under the ottoman empire in the 1800s
ooh, hell yeah!
make an alt for the coromuel please
Honestly it would be a fun one to make an alt for
I gotta figure out the vibe
The thing is that when I design an alt, I try to look like 70% at what the liscences give, and only 30% at what the frame I'm trying to subvert is like
the coromuel is all about grappling and controlling where enemies are, iirc, so messing around with that could be fun
(I don't currently have imi installed on my computer so i can't check - my browser on my laptop does not like COMP/CON)
yea, the coromuel is meant to be,,, kind of a bodyguard blackbeard? a defender/striker like a tortuga, but more mobile and melee focused
hey the blackbeard is a bodyguard
can't threaten anyone if you're dead
lmao, true
well yea, but id need to recontextualize the liscences unto a new frame w new goals!
which could be fun
but could also be fun for ALL of the mechs
i know what the mech would be named, so i also gotta find out which mech liscences fit making an "Aeolus" mech
Some love for one of my favorite frames aesthetics wise
Hi, quick question - With the nemesis-class NHP, if the overwatch from it pushes the attacker out of range for the attack, does it cancel said attack?
how do you mean?
if you're talking about knockback, that only applies on hit, not on attack
The situation was basically
A Coromuel was attacked with a threat 1 attack, then triggered Nemesis. The overwatch knocked the attacker out of threat
Does the attack still go through?
oh! i don't think it would!
(and does it still waste the action from the attack also)
that's something that's up to the gm? honestly, we took language from the huron in battlegroup when we designed it, so it happening before was just when it had its "if you destroy the target it deals no damage" schtick
although at the same time using the huron as an example makes us think it should waste the action (although that's definitely one of the things we'll be thinking about more, thanks for pointing this out)
Gotcha, thank you!
btw this whole thing goes hard
ok we're exhausted but! do you think something like this would be decent/help prevent more issues in the future?
3SP, Limited 2, AI, Unique
Your mech gains the AI tag. When you or an allied character are hit by a melee attack (but before damage is assigned), you may attempt to Overwatch against the attacking character with a melee attack. If you are ever unable to take the Overwatch reaction (e.g.: 1/round restriction, Stunned, Grappled), you may expend a charge when this trigger is met to Overwatch this same way anyway. If this attack manages to destroy the target, it deals no damage and any effects the attack had are nullified.
(angry screaming fluff)```
as opposed to blah blah 3sp lim2 ai Your mech gains the AI tag. When an adjacent hostile character attempts to attack you or an allied character, you may Overwatch against them; you do not expend a charge when you Overwatch this way. Instead, as a special reaction, you may expend a charge to Overwatch this way even when you are unable to (such as if you are unable to take reactions or have already taken the Overwatch reaction this round). currently
Hmm
That to me implies that the damage still goes through, since they've been hit with the attack, just after the overwatch occurs
Was that the intention?
It's a tricky thing to word
I'm not an expert on lancer action flow, though.. May be best to ask in #homebrew-design
this works better i think? it means it only loses the attack if it dies which probably makes sense
(the weird edge case that came up was using a weapon with knockback to push the attacker out of threat before the attack went off, though, i.e. a second-order interaction rather than a direct effect of the attack)
is disallowing ranged attacks an intended/desirable outcome or a Side Effect™️? (altho ig its in the text itself but also)
hey so, what happens if i fire a shot using SIDHE Protocol at like. a rock, and force that rock to make an agility save
what did that rock ever do to you
we'd assume it hits automatically? we don't think that terrain can pass saves if forced to
No idea if this was already addressed, but the Sierra repeatedly fails to pop up in foundry as a Frame. Missing from compendium, and player who uploaded it from comp/con has everything but the frame and its abilities.
Reploaded the LCP multiple times as well
You're looking under Frames not Licenses, right?
yes
sierra was available as a LL0 mech i believe, so my player picked it
everything in comp/con went smoothly, but not the frame during the transfer to foundry
the stats for the mech was there oddly enough, just not the frame/abilities.
weapons are all there as well
we aren't sure? if there's a problem it's probably on your end, we just uploaded our own sierra up to foundry last week and it worked
is 1.0.15 loaded into foundry itself, not just compcon?
lemme check
I mean, it's a big galaxy, stuff can happen twice
As the person who wrote it, it was 100% me going 'What if HA got stuck in an Ace Combat Game' XD
As the Wingman is just pure 'Ace Combat Nonsense'
hmm, i'm having a similar issue with the sierra being size 3 in foundry too
afawk, the foundry module doesn't let pc mechs go over size 3 by default, but you should be able to just go into the token settings and change it manually
ah
how'd you do that again?
Thought that looked familiar
Nope
#1139694225932439584 message
Ah
Bayamo (Coromuel Alt)
SIZE 2, ARMOR 2 SAVE 11, SENSOR 8
HP 8, REPAIR CAP 3 E-DEF 8, TECH ATTACK +1, SP 5
EVASION 8, SPEED 4 HEATCAP 5
Mounts: Heavy, Main, Flex
Katabatic Winds
Whenever the Bayamo deals Knockback, it chooses the direction of the Knockback.
Bull's Eye Squall
Characters who end their turn adjacent to the Bayamo must succeed on an Agility save or become Impaired until the end of their next turn.
Kona Storm (1 CP)
Full Action, Efficient
All Hostile Characters within Range 3 and Line of Sight must succeed on a Systems save or become Immobilized until the end of their next turn. Characters Immobilized in this manner are treated as being Grappled by you until the end of your next turn.
Any other mech-pilot:
'This hand of mine glows with an awesome power!
Its burning grip tells me to defeat you!
TAKE THIS!
MY LOVE, MY ANGER, AND ALL OF MY SORROW!
SHINING FINGER!'
Tritton-crews:
As someone playing as a Feohn working in tandem with 4 1/2 mechs and a Triton that's accurate lol.
wait have you yote the tank yet
unimaginably based thh
I CAN DO THAT?!
Also at this point we are basically mech-based mechanized warfare. We have another player coming in who is playing a damn Laurel from iron leaf Foundries
yes? the foehn can launch anything smaller than size 3
I knew that but I thought the Triton was size 3 lol
It's size 2 just checked
two tanks to yeet 😌
clearly a mech is just a featherless biped
yeah and the tritton has two sets of tank treads
each of which is clearly isomorphic to a foot
therefore it is a biped
Treads are just a large number of rotating appendages
I know we joke about it but that thing is terrifying when it's got a Laurel, a Feohn, a Caliban, a purple flytrap,a Gorshkov, and a kishka backing it up. Like god damn the amount of targeted concentrated fire that goes out is nuts.
The cooler Battle Bus
does anyone have a png of the coromuel
thanks

You can also grab it by using the LCP editor on the IMI LCP
For future reference
who does the art for this LCP?
just copy/pasting from the gdoc
oldmanlogan did all the art of actual imi frames, oshlet did the sierra, helio did the yss2, gen did the radmiral, yadana did the cambion, and theogm did the tritton
are they on twitter somewhere?
logan only has an instagram to our knowledge and helio isn't on social media much, give us a hot minute to find links for the others
👍 thanks
would be cool to find more of their work
thanks 👍
oh the final post was deleted
damn 😔
joever
tried to find logan's instagram but we couldn't without a login
I was planning on getting some work done and I thought your stuff looked pretty sick
it's very good! they've all been wonderful to work with, we'd recommend commissioning any of them😌
How'd you commission Logan without an insta login if that's the only place they're at?
we commissioned them through fiverr, but instagram is the only social media they're at
I see
just to confirm, this guy?
https://www.fiverr.com/s/Egmapz0
yep!
So my GM has approved my running a tritton and I'd like some feedback on an idea ive built out
👀❓
-- HA TRITTON @ LL6 --
[ LICENSES ]
HA Barbarossa 3, SSC Metalmark 3
[ CORE BONUSES ]
Superior by Design, Auto-Stabilizing Hardpoints
[ TALENTS ]
Siege Specialist 3, Grease Monkey 3, Infiltrator 3
[ STATS ]
HULL:1 AGI:4 SYS:1 ENGI:2
STRUCTURE:4 HP:17 ARMOR:2
STRESS:4 HEATCAP:11 REPAIR:5
TECH ATK:0 LIMITED:+1
SPD:5 EVA:10 EDEF:7 SENSE:8 SAVE:13
[ WEAPONS ]
MAIN MOUNT: Rail Rifle
MAIN MOUNT: Shotgun
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: Siege Cannon // Auto-Stabilizing Hardpoints <-- Can I set this to the "Stable Fire Platform"?
[ SYSTEMS ]
Active Camouflage, Personalizations, Flash Charges x3, Siege Stabilizers, Reactive Weave
Idea would essentially revolve around using siege cannon in direct fire mostly. Then scoot.
Active camo as a protocol to cloak myself each turn (unless i think im safe)
we're at work rn, but we'll post once we're free
thanks!
infiltrator 3 tritton is,,, certainly a very very fun idea, tbh, and is absolutely not one we thought we'd ever see the tritton used for
grease monkey and autostab are both very good to run, although we have half a mind to tell you to try kai bioplating to get around the worst of the tritton's movement restrictions
rail rifle is also very fun to see, it's an excellent main
we might say to go from 1/4/1/2 to 0/4/0/4 on hase, too
active camo plus rail rifle plus siege cannon means you're going to be running hot, and you aren't getting the bonuses that either 2 hull or 2 sys would get you either
Thanks for the look.
I wanted to clarify, I can put stable fire platform on the siege cannon mount?
Yeah, the system was kind of a hold over from toying around with the tritton/pegasus. Really probably dont need all those systems
yep! i think we tried to beat our head against making it a proper mount add-on, like how autostab or opcal are, but we never figured it out. it's just something you're gonna have to note, but it (hopefully) shouldn't be that much of a pain to remember
Glad to hear. Its key to the build, letting me use direct fire siege cannon as arcing each turn.
Yeah bumping the ENG to 4 seems much more cozy for the heat game
thanks for the look! I will report back (in due time) how the build turned out.

hi hey hello howdy :D
i am here cuz i saw Sierra and fell in love with the Robo Trobo Squabbo
i do have some clarification questions for yall if you have a moment about it
Go for it
what's up?
hay howdy is me again wifi died sorry
ok so mostly the sierra
1: where is your pilot?
the image shows them as part of the squad but im curious if theres some other thing im missing due to the 1/2 size nature
they're in, effectively, an up-armored hardsuit with its own reactor and are just generally among their squad
it might have the same armaments as the rest of the squad, but we envisioned them as effectively having a kind of "radio man" loadout-- they might be armed, but their primary job is just coordinating all of their little dudes, so they can't as actively act as a rifleman in step with them
and mechanically speaking, the pilot still can't be targeted or anything, yeah?
black thumb rodeo would work SO well thematically with this
yep! although you can still flavor things as anything you want
oh yeah gamers it's glop time
grappling might be someone physically grabbing your pilot and having your squad just swarm around them, for instance
but generally you just have enough enough guys to get "get down mx. president" over and over if anything really threatens them
formorian frame,,,, doesn't?
it's already size 4
unless we're misremembering formorian frame
its a size 4 frame but its 1/2 guys, i was wondering if it would stay the same size but your dudes would become size 1
which is horrifying to be like, an army of monarchs walkin up or whatever
that is textually unsupported by the mechanics (also monarchs are Size 2)
no it does cap at 3
i mean, you'd benefit from not getting moved by anything smaller than you, but you wouldn't go up in size
you're already size 4
sheesh wait that might go crazy
...arc proctor from manticore 3
the bug zapper
ok uh next question
about the lil crew of men you can send out
can they stand inside the sierra main group
yep
dope
you're two different characters, and you can both share spaces with other characters
...wait how does this work with House Guard
do you grant cover to anything behind your SIZE 4???
if they're size 1/2, yea
huh?
oh wai no that makes sense
"The Sierra is made up of a squad of Size 1/2 combat subalterns, and counts as such when Grappling or Ramming. Other characters can freely move through and end their turn in spaces occupied by the Sierra, and as long as the Sierra occupies at least 2 free spaces it can end its turn overlapping obstructions, cover, or other characters. Additionally, the Sierra is Immune to Ram and Knockback."
your individual guys are meant to be size 1/2, but overall you represent a size 4 character
it dont say nothin bout cover
that's,,, something to fix
FRONT RANK
You count as adjacent when you are within Range 2 for the purposes of your effects on allied characters (from your traits, talents, systems, or weapons) that require adjacency to your mech.
GREATER GUARDIAN
Your mech gains the Guardian trait if it doesn’t already have it (adjacent allies can use your mech as hard cover). Guardian now additionally grants soft cover to all adjacent allies from all directions.
you are a burst 6 of soft cover
thats incredible i love this
they carry around shield generators
we're gonna change that, that's absolutely not intended at all
awww
i did realize another thing
so a sierra can have any number of mechs in its space
as long as it has 2 spaces free, yep
Being Size 4 but having a "height of Size 1/2" could work, we think
other characters can move through and end their turn in those spaces
the sierra cant end its turn entering a space filled with em
Greater Guardian is still notably powerful on the Sierra though thanks to: Granting soft cover to characters in a burst 2 of a size 4
yes, a burst 6 of soft cover, and a size 4 mobile hard cover wall
its glorious
but yeah so a size 4 is like uhhh, 17 spaces?
Well, only for Size 1/2s
the hard cover doesn't work for the taller creatures, as confirmed, but nonetheless
17 size 1 mechs all bunched in a size 4 area can move into and stay in a sierra's space
but the sierra cant move there
she/they said it gotta be fixed but yeh
its size 1/2 subalterns, but only for grappling and ramming as it says
so its still a size 4 for cover
which we're going to be changing
it should not be run that way
that makes me sad but also makes sense lol
maybe something like "for all purposes regarding this frame's size, it is a size 1/2 frame. This cannot be increased or decreased in any way"
or something
also sorry about all this scemantic stuff i just like having a Buncha Guys as 1 character instead of managing a bunch of drones
uhhh for deep-six protocols, i assume if you use Fire Orders for the free action, you cant use it again as a quick action right
since you cant repeat?
yep
We don't see the need for a no-increase/decrease clause
there's nothing that could increase or decrease it in the first place
TYPE-I FLIGHT SYSTEM
3 SYSTEM POINTS
FLIGHT SYSTEM
// GMS 0
EQUIPMENT EFFECT
You may choose to count any and all of your movement as flying; however, you take Size +1 Heat at the end of any of your turns in which you fly this way.
size 1/2 (2 heat) or size 4 (instant stress with 5 heat)
The Sierra is made up of a squad of Size 1/2 combat subalterns, and counts as such for any non-template system, talent, or ability, or when Grappling or Ramming. Other characters can freely move through and end their turn in spaces occupied by the Sierra, and as long as the Sierra occupies at least 2 free spaces it can end its turn overlapping obstructions, cover, or other characters. Additionally, the Sierra is Immune to Ram and Knockback. maybe?
Other characters can freely move through and end their turn in spaces occupied by the Sierra, and as long as the Sierra occupies at least 2 free spaces it can end its turn overlapping obstructions, cover, or other characters.
17 monarchs can move into the sierra, sierra cant move into 17 monarchs
where are you getting 17 monarchs from?
im dumb, monarch is size 2
uhhh 17 metalmarks
anywho the idea is if the size 1 frames move into the sierra, they can occupy every space
if a group of metalmarks take up the same area as a size 4, the sierra cant fully move in
i mean, we're going to be completely honest, that doesn't sound like something that would ever actually happen, but if it did we'd probably say that so long as they're moving into spaces that are free it's ok
its likely never gonna happen but it might be noteworthy
realistically this could happen to any other mech too
it does mean if you press the sierra into a corner, a size 2 or two size 1s can cover it
no?
the sierra is size 4
you wouldn't be able to clip a size 2 through a wall and then say it only takes up one space
they'd just go up to the wall
it can overlap walls as long as it has 2 free spaces right?
i'm going to be honest: you're asking a lot of questions that are probably better answered by your gm when they encounter them
thats completely understandable
it might be right raw, but that's absolutely not rai
ty
an invisible tank sounds hilarious
CREEEED
tactical
f*cking
genius
We are only on session 2, and im beyond excited to whip this out when its time.
i need some more Ilea lore because the thoughts have come for me, tha nagging sudden brainworms
in the meantime have a sumatra build for ll9 that has ridiculous acros the map movement and 20 evasion and 10 heatcap
[ LICENSES ]
IMI SUMATRA 3, HORUS Gorgon 3, SSC Black Witch 3
[ CORE BONUSES ]
The Lesson of Shaping, Full Subjectivity Sync, Integrated Weapon
[ TALENTS ]
Ace 3, Gunslinger 3, Nuclear Cavalier 3, Skirmisher 2, Vanguard 1
[ STATS ]
HULL:0 AGI:6 SYS:0 ENGI:5
STRUCTURE:4 HP:11 ARMOR:0
STRESS:4 HEATCAP:10 REPAIR:3
TECH ATK:-2 LIMITED:+2
SPD:8 EVA:20 EDEF:7 SENSE:5 SAVE:16
[ WEAPONS ]
Integrated: ASEB-9
Integrated: Fuel Rod Gun
INTEGRATED WEAPON: Chitter-Chatter SMG
FLEX MOUNT: Chitter-Chatter SMG / Chitter-Chatter SMG
MAIN/AUX MOUNT: Microburst Charge Launcher / Chitter-Chatter SMG
[ SYSTEMS ]
Monitor Module, SCYLLA-Class NHP, SHINATOBE-Class NHP x5, Counter-Hostile Chaff Launcher x4```
also all the reactions and chitter chatter doing a nice and crispy amount of damage
Is it intended that the Cierzo could use the Superheavy Mounting CB
no
dustgrave came out after we got imi to the state it's in now, and we're,,,,, less than enthused about the idea of reworking everything around it
use dustgrave equipment at your own peril
Yeah I can imagine; I love all the designs and was theorycrafting a bit before I noticed it and went "oh"
And as you all mentioned even trying to think of a workaround/redesign already feels like a headache
I personally could see myself just adding a band-aid Trait "The Cierzo cannot mount/equip Superheavy Weapons" and see how that goes
having done similar for a mech of my own, its a valid take to just say "yeah no superheavy"
its also valid to just say "yeah this isn't compatible with x module"
...I will definitely note that, having done the latter, people will absolutely not read the disclaimer. Or they'll read it and ask why it's not compatible and when it'll be made compatible.
In my head it fits the idea of the Cierzo filling more of the role of mobile, lighter artillery compared to the more rooted playstyles like DH or Barb
i'm not shocked to be fair, but yeah
Where it can certainly still hit hard but it's not designed to have the absolute biggest gun on the field
on one hand, we could do the former, but it'd mean adding an extra trait to something like 5 out of the 7 mechs imi has
like, if we give you a heavy mount, go nuts! we're here for combat drill coromuels or levican foehns
the latter,,, yea.
Here’s an idea, what if you just gave them a third dummy mount?
Couldn’t mount anything there, but it’d disqualify for SH mounting
adding that sounds like a nightmare and a half, is the problem
spending time and effort defining it, adding it to imi's lineup, and then going and attempting to implement that into comp/con somehow is. a lot of work to put in to disqualify some frames from one specific core bonus
Dustgrave in general forces some kind of unreasonable considerations on, like
all homebrew designers
honestly, we could live with the viceroy's deal, but superheavy mounting is just,,,,
like, i get it's something that ralf really wanted--gods know, seeing how many iterations it went through in development--but sometimes something just,,,, isn't a good idea, no matter how much effort you put into it
we might've been okay with it if he did some nonsense to make it an exotic core bonus or something, but the fact that it had to be gms and had to be available to everyone means that we have to play a game of twister to make sure things line up right
sorry, we're,,, we have A Lot™️ of Thoughts™️ and Opinions™️ about dustgrave, and they aren't great
yeah we're with you there
Specifically something a bit like this (but y’know, not psychological horror) https://media.discordapp.net/attachments/1234656301318144113/1253889470147858533/image.png?ex=668556d1&is=66840551&hm=1a77b17350fcb45e072ff873acc63776b43fb6ebbac6779176234cbc835c23f7&
While I like the superheavy CB as a build maker because it lets me do silly things, I also know one of my friends really doesn't, with strong opinions on it.
honestly, that's part of the problem we have with it? we've only ever seen one situation where someone used it for something other than being silly, and even then, it was almost entirely unneeded, since we'd actually taken the time to coordinate the party
it's a solution for a problem that lancer, at its core, does not have outside of the kind of pickup games that ralf runs
but now it's core content and we just have to try and squeeze around it any time we try to make homebrew
Now I need this as a thing
there's kind of an interesting thing in game design that [fun] is not necessarily [good] in terms of design
which is kind of counterintuitive, right? isn't the point of a game to, like, have fun?
and, well, it is (kind of, it's a bit weird)
but the pursuit of maximizing [fun] can twist into some really weird, unhealthy dynamics
Like, is it fun to turbokill a guy? Yeah, we think it can be. But then you have to account for like, how will the player feel if they can't do that or how will their teammates feel, how will the GM feel, can the player still be challenged, does this flatten other interesting aspects about the game, does this form a stagnant Meta™️
Sometimes [fun] isn't [good], as strange as that is to say
a holistic consideration of fun rather than individual elements
That's fair. We have basically a party pool from rotating cast in our current campaign, based on who's playing (and some players have multiple characters) a mission, so we can't carefully make sure we have a well-working single party, but when I say 'funny', I mean like, amuses me when I make it. The main thing I did was the superheavy maul from Crisis Core or the Zweihänder from Terk, on an Atlas. I still have that build lying around somewhere.
[Reply to:](#1139694225932439584 message) honestly, that's part of the problem we have with it? we've only ever seen one situation where someo…
I suppose I do get your point though.
We mean, in the end, if you and the party are enjoying yourself with the content, more power to you
that's just, like, a good thing
I'm curious, is the primary issue with Dustgrave just the Superheavy Mounting core bonus, or are there other issues, as well?
there are other issues yeah, without explicitly naming any of them
we hashed it out a few times together before
it's not really a conversation for here, either
our issues with the sheavy core bonus only came up because they brush up against imi
Ah, got it. I was just curious because I'm GM'ing a game and was thinking of offering up IMI frames along with some stuff from Dustgrave (really just the two GMS weapons and the variant frames), so was curious what other interactions I should be cautious of. I'm already leaving the Superheavy Mounting out, though.
“Superheavy mounting” toggle in comp/con when
there aren't any other major interactions you should have to watch out for, as far as we know
hi hey helo is me again :D
i had a dream about a flying tank and yall so happen to have a tank, had a few specifics questions
1: With the Tank trait, can the mounted mechs still make attacks and be immune to being targetted due to having the benefits and protections, but not the restriction?
2: Also with Tank, if I get the Mule Harness upgrade, does this apply to all mounted mechs or just 3 of the 1/2 ones?
3: Just a clarification, Catipillar tracks says it cant climb or swim. I know it literally doesnt say it but I can still make this thing fly right?
4: Core ability. Can this be used any time? Like if two characters are Tritons, can they fire 3 superheavy weapons in one turn? (Tank A Barrage, use Fusillade, Tank B uses this Barrage and Fusillade, Tank A then Barrages)
this might go crazy with that GMS ability that has the chance to refund the core point
- the tank trait specifically calls out "up to three additional Size ½ non-Mech characters"
- a tritton with a mule harness can theoretically carry 4 size 1/2 non-mech characters inside and 5 mech characters outside (unless it has formorian frame, which would let it have 7 outside)
- it can fly, yes
- currently, yes, it can be played this way, although this is something that's been on our radar-- we're open to leaving it as is, since, while it is good, it also needs a party to have 2 trittons, and for them both to use their core power at the same time, but we've also figured out wording to fix that interaction if it turns out to be too much (which we think it might be, given it has an efficient core power)
..Wait, Mule Harness means mechs can ride desant on it. I only just realised this.
i had the idea of making a triton into a bigass airship that flies over the battlefield like 25-30 spaces up
siege cannons and stabilized sharanga missiles raining down, using stuff like Leader to assist allies below, and Proxy Shield on anyone it scoops up before takeoff
it is a cool idea that would not work
can't shoot guns once you're more than 10 spaces up
you can
you just can't shoot guns once you're more than 10 spaces up
(this is a rule in the core book, if you wanna skim through that rq)
i just found that out in general too lol
isn't the action limit 10 spaces **above **the highest point on the map or am I misremembering something?
yes
but you have to be directly above it for that to count
(if there's a building that's 4 spaces tall, you can go up to height 14 without suffering any consequences, but only when you're directly above it)
it's kind of silly
That is really silly
yep, and it specifically calls out that it can do so above the action ceiling
@stoic basin hey, who did the art for the Yi Sun Shin MK2
@fathom idol ! they do wonderful work
That's me! And it was a fun project too (sylv's projects are always fun).
ITS SOOOOOO GOOD
Your usage of color and the painterly textures you use, the caution tape, just, its such a good piece with such beautiful contrasts
Despite feeling like a cobbled together prototype, you've also communicated this level of complex infrastructure and elegance to it



