#Mechanic Brewery Season 5 Contest

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tawny aurora
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Canon! Lmao

inland olive
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Nickel gaming

chrome owl
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lmao yeah

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shells' stuff is just good

vast pebble
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morning.

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i am too tired to be awake still.

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good night

chrome owl
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morning and night lol

cyan aurora
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later

little ore
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Oh if only I could fall back asleep that quickly

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Looks at my torn apart sleep schedule

celest vine
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hey neat

cyan aurora
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I'm just really glad that everyone is quite happy about the contest

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now, the hardwork for me begins here!

tender elbow
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You mean videos don't just magically appear? /s

cyan aurora
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heh

median breach
# cyan aurora now, the hardwork for me begins here!

On that topic: If there's any stuff that would be good for us to help provide you, do say so and I'll pin it so that this can hopefully be done with a minimum amount of running about getting more stuff from us for you.

cyan aurora
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okay!

mellow edge
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Just woke up

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Congrats @unreal hill

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for winning block 9 πŸ™‚

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And congrats to everyone for all the cool mechs

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(will we get the detailed number of votes ? I want to know if I got crushed by a landslide πŸ˜…)

unreal hill
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oh thanks!!!

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and no clue

vast pebble
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I awaken.

little ore
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I sleep

worthy badge
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I rightlyfully feared the power of the Lycanthrope in Block 1

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Constrangulations to y'all winners!

vast pebble
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wait, where do we view the winners?

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wait, nevermind, I see it.

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Looks like it's gonna be a pretty horus centric season XD

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I expected these results, but eh, just means I'll need to seriously improve Hector to get him up to snuff.

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back to the drawing board with da beeg boi.

wraith robin
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Ay nice, Phaon won! Pleasant surprise

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Thanks! Man o War is very sick too, and I love the art for it!

visual birch
manic wind
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Very tempting to draw something for the Lycanthrope

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The cool factor is HIGH

little ore
mellow edge
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We are not ready for the strom that is approaching

thin hearth
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Guys I'm so happy πŸ˜„ The ghoul is my baby

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Omg @unreal hill congrats!!!!

visual birch
echo sun
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Oh yo congrats to y'all

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Bested by Kai's sheer power πŸ˜”

little ore
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Vienna my centaur child videogames

median breach
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Next time Kai and I need to be put off in a special tier where Kai knocks my teeth out πŸ˜›

little ore
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Ah yes next time voting will be done by putting all the creators into an arena and fighting it out until only 10 are left

median breach
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If it works for stupid billionares clearly it will work for us too πŸ˜›

tawny aurora
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jump off the walls and people's elbow

echo sun
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I can't deny that the Reaper Dart is sick tho

little ore
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A bit simple for my tastes(even for an alt) but I can't deny it's effective simple

thin hearth
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Hey. I'll volunteer for that tier

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The next time I'm getting mean. I'm putting in the Baibars.

median breach
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I really like the concept of the Reaper Dart, as someone who likes rifles but doesn't like Crack Shot's limitations

echo sun
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I wonder how much getting art halfway through voting affected things for me

thin hearth
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To the tune of the SpongeBob song
Crack shot is a talent that you don't always use

little ore
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Isn't there like an alt talents homebrew set

velvet oasis
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Oh, by the way. I'm happy there's a ffxiv manufacturer

thin hearth
velvet oasis
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I think there was a centimane alt

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Damn the mech I really wanted to win didn't

little ore
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Yeah from Iridia that's the only one I know

echo sun
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Funny, only two of the mechs that won aren't Big Four

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And there's no ISP-N rep at that

echo sun
velvet oasis
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Oh, yeah, the ipsn artillery didn't win

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That looked interesting. Back to artillery tortuga I guess

thin hearth
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I'm happy the Rakyy won. LD is a good deaigner

velvet oasis
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Wow, lotsa Horus mechs won

worthy badge
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People want the wird

thin hearth
velvet oasis
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I didn't vore for IF Rose but it earned that win.

sick drum
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Oh wow thank you so much everyone.

median breach
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HORUS lets you do Weird Shit like have your mech walk off one side of the map onto the other πŸ˜›

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Now, that's not to say other corps can't do weird shit (HA and SSC have some Prime Weird Shit mechs)

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But HORUS is the 'default' option for 'This mech is Weird and vaguely techie'

velvet oasis
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Yeah, Horus has wonderful mechs. And I love mechs that can hack

median breach
mellow edge
vocal nova
echo sun
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Thank you haha
I know I got people who like my stuff

velvet oasis
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The Scene is awesome.

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Raphaelite isn't my fave but it is cool.

vocal nova
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My fave will always be Dada

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But Dada is uh... Strange

velvet oasis
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I love the Gothic

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Also the ice one had a heartwarming story

languid parrot
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Congrats to everyone! #horussweep is really funny

sick drum
velvet oasis
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Fun times with Cerberus incoming

safe geode
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aw man...
lost block 9

velvet oasis
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What was yours?

inland olive
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I really liked the Vandal. Funny self bombing lil guy

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Also congrats to all winners and everyone who participated in general. You are all amazingly creative people and the community is so much cooler thanks to all of your creations.

mellow edge
safe geode
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Oh, as in I made the Vandal (I also voted for the Vandal, sue me, I think highly of it)

mellow edge
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ah, block 8

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you said block 9

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much confusion ^^

safe geode
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getting all these blocks mixed up in my head πŸ˜”

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but yeah, block 8 I mean

mellow edge
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I like the Vandal art

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funky creatura

safe geode
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same! much like the Vandal itself, I caught lightning in a bottle early on, and have struggled to do it since

echo sun
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I voted for myself too haha
And yeah this got eyes on my nonsense and that's rad

mellow edge
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btw @safe geode , since there is no limitation on the Vandal traits
can't I just drop nades at my feet and cross the whole map by trigger Bomb Burst and Shrapnel Cloak back to back

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like

safe geode
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I should probably add a 1/round limit to that actually

mellow edge
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GMS frag grenade is the new transportation method

safe geode
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The idea is the limiting factor is you take damage, but the Vandal does have resistance so
hm.

mellow edge
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1d6 but have accuracy on the check, half that on usual, then the resistance from the frame, it's like 1-2 damage top

safe geode
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Also Limited.

mellow edge
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you have a lot of HP, and a bit of invest in Hull

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2 nades = 2-4 damage = 8 spaces moved

safe geode
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Yeah, I'll add a 1/round on the secondary placement.

mellow edge
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less funny but more balanced

safe geode
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Still highly funny

mellow edge
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yes

safe geode
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Also a lot of the Vandal is sort of a "your limiting factor is you just don't have enough explosives" with the Alchemizer and such (hence Feast From Famine)

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but surprised no one brought that up earlier with Shrapnel Cloak, because I agree entirely haha

mellow edge
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I can remove my post and it will stay a secret :p

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a surprise for a future GM

safe geode
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psh nah

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I've iterated the wording on this thing a bajillion times, I'm more than comfortable making more changes for the sake of a better frame

unreal hill
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@thin hearth thanks!!!!

vast pebble
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I'd kill for feedback on Hector, because I wanna know why the big fella fell flat for folks.

sick drum
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I can take a look!

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I need to go through all of these anyway.

sick drum
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The initial flavor text is interesting and does some cool worldbuilding, though there's a few grammatical blips I think which some people care about as a minor note.

vast pebble
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Makes sense; I only had 2 hours to polish off the lore before my submission.

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I'll need to pass it through a spell-checker at some point.

sick drum
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There's a few comma splices mainly, and some capitalization that I think is off, as well as the 4th paragraph repeating the phrase 'representing the end to/of their rebellion' which is a bit awkward.

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Rulles ruestion: does the second trait's movement ignoring engagement mean it can't trigger Overwatch?

vast pebble
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It ignores engagement, but can trigger reactions.

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so it can trigger overwatch.

sick drum
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Gotcha

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The jockey thing is very funny though it's mostly flavor

vast pebble
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Pretty much, yeah. It's to imply this thing was made in such a way as to be hard to bring down by normal, regular humans.

sick drum
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I'd say in lieu of a 'pull' tag since that's not a thing it may be more streamlined to write it as 'on hit: you may pull the target 1 space closer to you' or some such.

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Unless you wanted to make pull a tag.

vast pebble
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Pull is a tag, and it's at the back of the PDF

sick drum
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Ah, alright.

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When you use the pressure die, does it increase all three characteristics, or just one at a time?

vast pebble
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all three.

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I'll need to make that clearer.

sick drum
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For kolonakida, the prone can't can't be cleared while they're next to the pillar, correct?

vast pebble
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bingo.

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They are treated as prone, but not actually prone.

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You're basically being impaled on a pillar covered in spikes.

sick drum
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Right. It's definitely a neat idea, it's fairly simple but elegant and works well with the mech.

vast pebble
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And other mechs that like to inflict involuntary movement; Goblin would also like this, weirdly enough.

sick drum
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True, though the short deployment range may be a bit spooky

vast pebble
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That's for balance reasons XD

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And because deploying it directly next to you is not a good idea.

sick drum
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For the MS mod, the knockback is replaced, right? So they are pulled only?

vast pebble
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kinda.

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The kockback becomes pull, but it's directly towards you.

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Rather than pull, as in the tag.

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This is somewhat relevent given other frames in the manufacturer can do screwy stuff.

languid parrot
# vast pebble I'd kill for feedback on Hector, because I wanna know why the big fella fell fla...

personally, it was mostly a presentation issue. The text being all black-and-white and not really separated into blocks, along with grammar errors, made it a lot harder to parse for me, so much so that I had a hard time processing what exactly it did. Looking more closely at it now it seems pretty solid, although eldest among siblings is potentially pretty bonkers with like an impaler nailgun or something

vast pebble
sick drum
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Yeah as I've been reading this I do think the grammar issues are probably the main thing, the concept itself is solid and coherent so I think a pass on that will tighten it up a lot.

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Man the superheavy is insane.

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You can hit what, 20 spaces with this thing?

languid parrot
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(also I hadda vote for my own in block 2 anyway lmao)

vast pebble
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Not sure how many spaces are covered by blast 2, but I know blast 1 is 7.

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I'd argue it's on par with Barbarossa's siege cannon though, in terms of what it can do.

languid parrot
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blast 2 is 19

sick drum
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Does the whitewash evidence scrubber difficult terrain affect yourself?

vast pebble
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Not for the burst 1 stuff, although I should clarify it moves with you.

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I'll give this thing a deep grammar check though, start to finish.

sick drum
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Personally I'd say it's stronger than siege cannon despite being shorter range since the damage of the blast is just slightly less and in return the line damage is significant as is the AP, plus it can refund, has a crit effect, and is able to avoid being reloaded at least some of the time with how many targets it can affect, especially vs. grunts.

vast pebble
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Notlikeshade Damn my failure to spell check.

sick drum
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I think as it's written you can hit someone with the blast damage and the line if they're between you and the center which means for that target the damage is just higher as well, and if you crit it's also just better.

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I don't know how people feel about siege cannon so being better than it isn't necessarily an issue but it is what I'd say about it.

vast pebble
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I gettcha.

sick drum
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Beyond that I think the mech has a very strong and clear identity. It does big damage by controlling spaces and pushing people around. I think the deployable is the most interesting thing on the list, but the superheavy is probably the strongest.

vast pebble
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Going back over it now, yeah, good god, I should have waited a day before submitting...

glad whale
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Congrats to the winners! Glad to see some of the ones I voted for made it πŸ™‚

echo sun
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I was modifying the doc I submitted during voting lmao
added the art, a few QOL tweaks

vast pebble
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Sneaky XD

echo sun
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Stuff like this isn't set in stone Psy, don't be afraid to mess around

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As I mentioned though, i'm curious if getting art halfway through voting affected anything

vast pebble
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It probably did.

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I know a deciding factor for me, on some mechs, was art.

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Although it was mechanics primarily.

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Like, I voted for Atem, as an example.

sick drum
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How does Atem's negative armor interact with AP?

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Do they take less damage from AP attacks, or the same amount?

vast pebble
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No fucking clue, which is why I voted for it XD

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I wanted DK to try and explain it.

vocal nova
sick drum
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It's funny to me that the Atem's frame has some very complex and mechanically weird stuff going on with the armor and partner, but the systems and weapons are all quite simple.

safe geode
sick drum
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oh lol

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what is a data construct?

safe geode
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a data construct is an object designated as a data construct

vocal nova
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tbh the first deciding factor for me, excepting the ones that were just auto-votes sight unseen, was formatting

safe geode
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Here's the AKAB google doc, it has all the rules errata and stuff you need to understand its frames

vocal nova
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the Holumenn and the Dominion, for instance, lost a lot of points for the presentation being poor, and the Olm was honestly never an option when I couldn't even see the thing without installing an LCP

sick drum
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If anyone else wants my highly amateur opinion on their submission lmk so I can take a look

sick drum
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Which was yours?

languid parrot
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I'd appreciate a look at mine as well! The Agneyastra

unreal hill
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I modified a wording on one of the quetzalpapalotl during voting because I realized there was an obvious flaw

celest vine
vast pebble
hoary willow
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I’m late to the party but congrats to all the winners! And to everyone who submitted stuff

little ore
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My tastes just gravitate towards mechs that are a little more out there in terms of gameplay styles

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(Like most of C&H lol)

vast pebble
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Reaper Dart may be simple, but 9/10, I'd rather have it than deaths head, given the playstyle is a lot more mobile.

little ore
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And also gestures at core power yeah

vast pebble
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Every time I make a deaths head build, i just ignore the core power XD

celest vine
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I mentioned it earlier but I was very tempted to put up the Gajasura, but I leaned towards the reaper dart mainly because it has art

little ore
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Fair yeah

vast pebble
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drift king spider definitely does win points.

little ore
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If you submitted the Kangto not having art would've been on brand

wraith robin
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I played one that was basically just like an unstoppable movie monster a la Jason Voorhees/Leatherface that just kept coming at you, had like Flash Anchor and Spaceborn 2 + Unicomp, was incredibly fun

little ore
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Y'know, Unicomp Kangto could actually be pretty durable

celest vine
little ore
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Oh yeah, it's all coming together

celest vine
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Gajasura art, if and when I get around to it, is probably going to be based on the original art that magnus did for the Kalista

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at least in part

sick drum
# languid parrot I'd appreciate a look at mine as well! The Agneyastra

This is neat, I think it's a novel approach to heat gunning that seems pretty effective. It's a bit lacking in incentives to being closer to the enemy I think, but not completely absent. I think the biggest weakness there is the lack of mobility given that its hacking doesn't help get close really so it needs hor0s, not that most hackers don't use it.

I think the Invades and systems it comes with are really cool and work well together, with the LL1 being a very clever kind of control. I'm less sure about the main and aux, since the aux can't fire with the main so the mount feels a bit awkward, like when you use Autopod on the same mount. I think it'd be nice if the ATB/B had longer range so its effect was more applicable, and I think it could stand to do more damage since it's profile is just worse Assault rifle with smart. I do really like the heavy though.

safe geode
sick drum
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Does shrapnel cloak deal damage if the mine or grenade by itself doesn't?

manic wind
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@vast pebble Can't access yours for some reason!

vast pebble
manic wind
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Oh

vast pebble
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I'm doing a full re-write of the Hector as we speak; as pointed out, it had a lot of spelling mistakes, it needs to be, just...completely fixed.

night grove
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if you throw it at me Ill read it over for you ! Quid quo pro since you're reading OMDI xP

vast pebble
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Perhaps, we'll see. Right now, reading over it after a week, I'm embarressed I submitted this thing XD

manic wind
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Don't be too harsh on yourself

vast pebble
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I shouldn't have, but I wanted to get something out, and I didn't have enough time to polish it anywhere near to the quality I could have gotten it.

tender elbow
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You learned things. That in itself is reason enough to have done it.

sick drum
# safe geode πŸ–οΈ

First of all this mech is objectively hilarious because it explodes itself. I think it does something really important by distinguishing itself a lot from the Iskander in some creative ways, since it wants to explode itself. I think its synergy with other options is really cool and interesting.

The main critique is that the mines it offers are a little weird I think. HARS charges don't list how long the debuff lasts, so I assume it's either an error, which is of course an issue, or it's meant to be indefinite, which seems a little too extreme especially since you want to hit yourself. Purge charges are also kind of weird because they're basically the mine equivalent of the charged blade, but I don't think they compare as favorably, though the larger area does help.

Feast on Famine and Impact Fuses are super cool (though Impact Fuses has some weird interactions that I'm not sure how it works with, say, Blink Mines). The weapon is neat though I kind of think overkill is a bit of a drawback so maybe a different effect is warranted if you want to encourage people to self-explode?

sick drum
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Yeah! Which one is yours?

echo sun
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Raphaelite!

sick drum
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oh this art is neat

echo sun
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Yeah, by Yadana who did amazing

sick drum
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Related but I also would love if people had input on the Lycanthrope, as well.

safe geode
sick drum
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Ah, I missed that, apologies.

languid parrot
# sick drum This is neat, I think it's a novel approach to heat gunning that seems pretty ef...

the ATB/B used to be longer-range and deal more damage, and in testing I found that it's way stronger than it looks. It's not super effective against mooks, but being able to just stick it to an ultra and then just hide behind cover turns out to be really good. It also turned out to be incredibly strong if you shoot allies with it, because it lets you fairly freely shuffle them around the battlefield using horOs (which is also why the license doesn't come with any movement hacks, as I wanted there to be some opportunity cost to pursuing that strategy). Good point on the mounts tho, I'll contemplate how I could make that more satisfying

safe geode
sick drum
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Gotcha! At both.

safe geode
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Purge Charges were made before I fully understood how grunts worked, but I will note that they might be a touch pillowfisted.

sick drum
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Yeah they're very good at clearing grunts but they don't pack much of a punch against other enemies. I think they may be slightly better than Hex Charges since they do more damage on a failed save than hex charges against foes with armor.

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Like giving it some thought AOE AP is pretty powerful because of grunt stuff.

safe geode
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problem is grunts take flat 0 if they make the save

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or solution is I guess hah

sick drum
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I'm not sure. I'd raise the damage on a fail if you're setting it so there's no damage on a success.

safe geode
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That's just like

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an innate thing with grunts

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they take 0 damage if they succeed on saves

sick drum
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Oh I see, I forgot about that. In that case I think this is much worse honestly.

unreal hill
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I actually voted for the lycanthrope because it reminded me a fair bit of the Dragon

sick drum
# echo sun Raphaelite!

This mech is too big brain for me but I do support modern art.

Jokes aside, this is a very cerebral mech because it seems like the goal is to nyoom around tagging threads and then exploding people, so it's like a weird striker. The entire concept is very unique and I'm not sure how I'd go about playing, but it's interesting. It seems like it has a lot of different tools to achieve its primary purpose, which means there's a lot of flexibility in the nyooming. I feel like the damage itself is a little low for what it does and how much work it takes every turn, but you can pop grunts by moving past them, so that's important.

Despite the thread mechanic the frame itself is very simple. Some of its systems are a little unintuitive I think. I think it's heatcap is a little low for how much of its stuff costs heat. The effects themselves are quite powerful and synergistic with what it does though, so it makes sense to have some kind of limit. I think overall my primary gripe is that action economy is going to be tight since you want to move a lot to apply threads but you still need to hit someone to trigger it.

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I hope that doesn't come off as too harsh because I actually think this mech is sick as hell, I'm just trying to rotate it in my brain and struggling a bit.

echo sun
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I think of it a bit as like, an abstracted Nelson

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Moving=Damage but this guy has a more dynamic trick for it

sick drum
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I guess in my mind the damage being spread out is less potent unless your group fights a lot of grunts at once.

echo sun
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Emperor has a similar niche of focusing on dealing a lot of chip

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And it still can use, well, weapons! The Needlefang is especially good at dishing it if you devote your turn to it

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Boltwires gives you a lot of weird tricks; shoot it and that's a Thread automatically set up on your next turn and the means to trigger it

valid raven
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YOOOOOOOOOOOOOOOOOOOOOOO

echo sun
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And yeah, that’s true in that Raph isn't quite as good against single targets

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But a guaranteed 2 AP a turn plus Duelist nonsense isn't too bad

royal prawn
valid raven
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in canon it's not a dnd monster becuase it was named by RA [myself]

echo sun
tender elbow
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Oh, nice, looks like there's some reviews going on, even after the fact.

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Always good to see.

valid raven
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@cyan aurora here's the art

wraith robin
royal prawn
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Likewise I'm also someone who can provide critique on the wording and system text choices, if anyone would want to hear about that

unreal hill
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Oh so you made the ammit!

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I swear it's hard to remember exactly who made what

valid raven
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i really would have liked to see the thalassia get covered

valid raven
unreal hill
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I voted for it, so probably!

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I remembered seeing it in homebrew posting a while ago

royal prawn
valid raven
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that would be @mental prairie_TheMage on twitter

sick drum
vocal nova
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(The d&d well run surprisingly deep)

unreal hill
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I'd be interested in feedback, too if anyone desires

mellow edge
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But the Quetzalpapalotl was better

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so I'm fine with them getting the spot

vast pebble
mellow edge
vast pebble
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aaaah

unreal hill
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yeah

marsh loom
celest vine
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I guess I should state that I'm open to feedback on the Reaper Dart as well, though primarily more from a playtest perspective

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I imagine it shouldn't present too many oddities give, as noted, it's a fairly straightforward frame

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I also accept gratutious praise to be clear

echo sun
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hahaha

tender elbow
safe geode
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I didn't vote for the Reaper Dart just because like
idk personally the gimmick isn't my thing
good frame though, and I respect its place in Suldan

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I just prefer the Death's Head's class fantasy

celest vine
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sure

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the reaper dart was specifically a response to people who don't, since the death's head hits its own fantasy pretty square on

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so I imagine it's a thing people come down on one side or the other of

safe geode
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yup yup
non-Ordnance Line 20 is real good though, so I might have to run it sometime.

echo sun
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I voted for myself :3

safe geode
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noticed Keith's starting to get to you

echo sun
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you post One :3 and everybody loses their minds

safe geode
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I have literally never seen you :3 before today

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so yeah if you post One, it's a little out of the blue

echo sun
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maybe it just felt appropriate to the conversation at hand

safe geode
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I mean I :3 all the time, I'm not one to judge
just interesting

vast pebble
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@celest vine One of my players just asked me (humbly) if they could use reaper dart. I have never said yes faster XD

unreal hill
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:3

celest vine
safe geode
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oh yeah, AMR's good
the Railgun just has more immediate, obvious synergy

celest vine
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yeah, and it's in-license

sick drum
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Sorry my sessions ran into each other I will do stuff later!

marsh loom
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There is neither rush nor pressure

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However if I somehow die in my sleep tonight I will haunt u

But like

Horror-comedy style

Caspar the Friendly Ghost style

velvet oasis
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Different fantasies for death's head and reaper's dart?

sage flame
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Good job fam

cobalt dagger
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oh yah late on this but congrats to everyone that won the Mechanic Brewery poll. All the submissions fucked profusely in one way or the other, but I'm still happy 10 of these are being shown off by Dragonkid luaCozy

median breach
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And congrats to the Secret HORUS cult controlling our internet voting πŸ˜›

cobalt dagger
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Y'all are great folk, keep brewing, don't burn out, yada yada

cobalt dagger
sage flame
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This song is sponsored by…. The Shadow Government.

mellow edge
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Legalize Nuclear Cavalier

vocal nova
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Nuke Cav is legal

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5 heat cap is totally nuke cav-able

night grove
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Play a 4 HC Terashima goblin and just sit at 4 heat the entire sitrep because no one can break your E-Def

celest vine
# velvet oasis Different fantasies for death's head and reaper's dart?

The Death's Head is an extremely straightforward and classic "stay in one place and click heads" sniper. It has a core power that does extremely big bonus damage but requires you to be immobile and to have a target stick their head out (or get yanked out). It's fast in terms of the Speed stat (as all SSC mechs are), but between rifles being naturally paired with Crack Shot (a talent which Immobilizes), the in-license railgun having Ordnance, and its core power, the Death's Head is very clearly leaning towards a game plan of remaining relatively immobile and fishing for enormous multi-bonus-damage crits

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The Reaper Dart is built to be a rifle platform for people who prefer a sharpshooter fantasy that's more mobile, moving and then firing. Stabilized Platform encourages being proactive with repositioning in several respects...ignoring Ordnance on rifles (including the Railgun), giving reliable to other rifles (including those with their own AoE patterns), and a reroll trait which requires the target to not have hard cover, more flexible than the Death's Head's reroll (which has to be the first attack roll you make in a given round) but requires you to get into the right position for it. Its core power doesn't do up to +3d6 damage, but doesn't require you to fire from a fixed position either

velvet oasis
#

I see, thanks.

sick drum
#

okay i am back to give more feedback on stuff if people want, i don't really have a queue but if you already asked and didn't get a response just ask again

celest vine
#

It's entirely possible to play a Death's Head with something like a Cyclone Pulse Rifle and move/shoot, or use Crack Shot in conjunction with a Reaper Dart, so it's not as though the two are solidly locked into their respective niches, but the Reaper Dart was basically a product of people observing that they found the general Death's Head playstyle to be not personally compelling

unreal hill
sick drum
#

Alright! Disclaimer that I am not super experienced at like, homebrew review so anything I say should be taken with a grain of salt.

unreal hill
unreal hill
sick drum
#

mood

vocal nova
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I should revisit my alt rifle talent

sick drum
#

Question; does the legion eye trait require you to succeed on searching for a hidden target? I assume not or it'd do very little unless they hid again, but just want to confirm.

unreal hill
#

It does require success yeah

sick drum
# unreal hill Uhh the quetzalpapalotl I suppose!

I think the premise is super interesting. As an aside, it's interesting that its stats are almost strictly better than the Lycanthrope, leading me to wonder if my frame is slightly undertuned or not, but I dunno.

I think building around underused like Scan or Search. I feel like Search is pretty situational so it won't come up a lot but you can def Scan with this for the most part. It seems like the rotation is to Scan or Lock On and then Heavy Skirmish which is interesting and reminds me of certain other strikers like the Nelson which is cool.

I think in particular the weapos and Predator Array are really cool designs and I like them a lot. It has a very clear and strong identity of taking tech actions and then shooting for added effects. I think if I had a complaint it seems very locked into this particular pattern such that it's hard to imagine playing this in any other way, and I'm not sure what you'd take from other licenses except maybe weapons. But that's a subjective take and imo that's preferable to having no identity.

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Also reading these makes me want to edit my mech but now that it's got a thing it's being used for I'm reluctant to do that xD

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I don't want to fuck with it too much because people liked it as it was so changing it feels I dunno, disrespectful?

royal prawn
#

I would suggest it's fine since everyone wants to be able to show off the best version of their work

valid raven
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i'm not that confident in it

sick drum
#

well i just read the flavor text and i am highly alarmed so there is that

valid raven
#

its meant to be a 'vulture' of sorts

unreal hill
#

The main points of the Quetzalpapalotl are that you can use Search or Scan to always flatly boost your nexus weapons and deal with hidden or invisible stuff, or just to also apply lock on, and it's idea, while nice, isn't so overwhelmingly Powerful that you have to use it. You can avoid Scanning or searching too much and still generally be fine, it's just that you have that nice answer for what you can do, in the bah

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Bag*

sick drum
#

Fair! I think the synergies existing with Lock On especially do add some flexibility.

sick drum
# valid raven i guess the ammit

This is an interesting controller for how aggressive and offense-focused it is, such as with the heavy mount and the killing-people traits. It almost feels more like a striker to me that also includes some hacking options, but that puts it in an interesting space. Lockjaw is a cool weapon idea that fits both of those categories. The invades are also interesting, I'm a fan of tech stuff that has two opposite or alternative modes (this shows up in my own license) so Wdajt Countermeasures is pretty neat.

Judgement of Anubis is also super cool, though it's a bit odd; I assume it needs to hit to repeat the damage roll effect? I feel like it'll often be a difficult weapon to use though, because many enemy types have pretty high HP so you'll have to soften foes up to get it to do anything, though the heavy and the trait will help a lot.

If I was to critique one thing I'd say Preyseeker is a little out of place if you're thinking of this mech as a controller. I'd personally categorize it as Striker/Controller, because thinking of it otherwise causes it to feel a little divided. Its Consume Core is also a little weird to me. Does the die reset between scenes? If not, Swallow Whole becomes a very powerful control tool because you'll get it almost every fight, maybe even multiple times a fight in a big battle. But maybe that's not a bad thing, so I dunno.

valid raven
worthy badge
sick drum
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I will in a bit but I am a crazy person calculating statistical averages of striker frames to figure out how Lycanthrope's stats stand.

worthy badge
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I hope you are not too mauled by the big dog

sick drum
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I think its stats are overall fine, the problem is in terms of nomal damage it's about the squishiest of all strikers besides the Atlas which I didn't factor because it's an outlier.

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I calculated for both the majority of striker mechs submitted for the contest and for most of the official strikers.

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Its heat cap is slightly low but that's compensated by having really high e-defense so I think that's fine. Evasion and speed are fine, tech attack and SP are higher because they need to be for a hacker.

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I think if I make a change I'll either raise its HP by 2 or its armor by 1.

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And definitely raise its repair by 1

wraith robin
hoary willow
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I would never complain about feedback on the Tizona either tbh, if its being offered

sick drum
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Okay in order those four then I need to work on my own writing

sick drum
worthy badge
sick drum
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Okay!

worthy badge
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The Ribbon Mine is much meaner, but will require a bit more work to get active.

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Though, without involuntary movement to force damage

sick drum
# worthy badge If you've got the time, I'd love your feedback on the Horemheb

So the flavor of this mech is really cool, it has a strong aesthetic going for it even without art. The descriptions are really cool even though they're a bit technical for me to grasp. Mechanically, I think the Lash Charges are super cool, and I think the No Guts No Glory trait is really neat as a striker 'compensation' trait to make up for lacking a heavy. It seems like with the core, the Revered Banner, and the Dead Armor, it wants to be close to allies as well, which is an interesting niche for a striker.

I think my issue is that a lot of what it does is conceptually neat, but the mech and systems don't synergize super well in places. For example, Trenchwalk is flavorful, but the mech doesn't have much way of capitalizing on it. Lash Charges is cool but it feels like it's meant for another mech, if that makes sense. I guess the mech kind of feels like a striker/defender but isn't really built for that?

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I guess it feels a little bit unfocused mechanically because it's aiming for tight flavor synergy which isn't necessarily a bad thing as a choice but it is worth noting I think.

worthy badge
#

Good to know. The flavor/general role of the KDC manufacturer's mechs are defender leaning (like HORUS leans controller with many of their mechs), so I did attempt to integrate that in its gameplan.

sick drum
#

Does the sliver gun deal the kinetic damage to the target of the initial attack?

worthy badge
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Not in the current iteration, no.

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I fear I might have put too much of a flavor ability, as it is meant to be used when you shoot through groups of enemies/through their cover for added damage.

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Or rather get a big benefit from doing that

sick drum
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That makes sense and is fair re: defender-adjacency, it clearly came across. I think part of it is that one of the weapons is very defender-y, and the Sliver gun seems a bit undertuned as a striker tool, even with the AOE because a line 3 like that can be hard to use, and the damage isn't super high.

worthy badge
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It has Line 5, but Threat 3

sick drum
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I suppose it effectively has Line 8 which makes it better, yeah.

worthy badge
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Ah, that's how not how Threat and Templates interact

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Threat is only attack range for melee weapons

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Ranged weapons only use threat for OW triggers

sick drum
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Threat is for Overwatch specifically yeah.

worthy badge
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Wait now I getcha

sick drum
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I'm not 100% sure how it would work for a Line weapon.

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1d6 in a line 5 is probably solid for a main with inaccurate.

worthy badge
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It does get big benefits from firing at grouped enemies and their cover, since you can target objects and walls, to create several, overlapping damage 2 lines within the existing line.

unkempt pagoda
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Hmm.

sick drum
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Now I'm not sure I follow.

unkempt pagoda
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@sick drum if you want to give your thoughts and analysis on Loza and Rakshasa I'd be welcome to hear it

worthy badge
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I will draw

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A DIAGRAM

sick drum
unkempt pagoda
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Kk

worthy badge
# sick drum Now I'm not sure I follow.

The black dot is you
The blue dots are targets

The red line is the ordinary attack template of the weapon
The orange line is the first 2 Damage Line
The purple line is the second 2 Damage Line

So by shooting at more than one target with the original attack temple, you can deal more damage to those further down the line

sick drum
#

Oh I see because the on-hit line is drawn from each hit target.

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So the first target takes 1d6, the second target takes 1d6+2, the third takes 4.

worthy badge
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Ye!

sick drum
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That is cool and a lot better than I thought, though getting multiple enemies lined up like that seems a little difficult. The ceiling is very high, I'm not so sure how often you'll get it.

worthy badge
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You can also include cover and objects, which are valid targets for attacks normally.

sick drum
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That is true.

worthy badge
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So by taking cover from you, the enemy increases the threat of your weapon. And if you go down the Vanguard talent line you can offset the innate inaccuracy of your weapon.

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I have been pondering on giving the weapon some extra oomph in some way, Seeking or AP. But I reckon that'd weigh it too much towards overpowered, even with Inaccurate

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However, thank you for the feedback and letting me gab about my machine.

sick drum
#

Okay time for Phaon

sick drum
#

Also is this mech just if you put Samira Leagueoflegends in a robot

wraith robin
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Correct, works just like Siege Cannon in that regard. And it's sort of like that, in that it was heavily inspired by Devil May Cry, which heavily informed Samira's design

sick drum
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Yeah I figured if it wasn't Samira herself it might be DMC

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You basically have a Style Gauge built in xD

wraith robin
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It is basically Vergil: The Mech lmao

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That is the idea

sick drum
#

Does the Unreality Blade work the same way?

wraith robin
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It doesn't have Loading, but when it's out of Limited charges you can't use it for the ranged attack anymore

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Regular melee attacks are still fine though

sick drum
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Gotcha, thanks.

sick drum
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So the doppelganger attack works the same as Ushabti basically, right? It just auto does damage with the knockback, it can't trigger on-hit or crit effects or anything of the sort?

spare sierra
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a little late but congrats to the winners

sick drum
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Thank you!

wraith robin
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If you land a successful attack roll, you can deal 1 AP and a bit of knockback

sick drum
# wraith robin Essentially, yeah. I guess it'd be closer to something like Autopod since doppel...

So this mech is super neat and I think it definitely hits the mark on flavor and mechanics combining well. The traits and core are really solid and seem super fun to play around, as do all the systems which give you really interesting options including the Ram which has some cool effects and still works within the mech, and the doppelganger has some really interesting subtle tactical uses in addition to being sparkly.

I guess my only real note is that the weapons it comes with aren't as exciting as the other elements of the mech. Given how flavorful and synergistic the rest of the mech is, that's not necessarily a bad thing, but they do kind of stick out as more mundane options compared to how flashy everything else is, if that makes sense.

wraith robin
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I think that's valid, and it's also a little bit intentional as the Phaon wants to be making a bunch of attacks and I wanted to give it some cool things in its license to tick up the Impulse die that weren't just "I Barrage" every turn. Unreality Blade is an easy way to modulate Hot Swap, and a couple Phase Magnums can really amp up your Impulse die with the multiple attacks

sick drum
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Makes sense!

wraith robin
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It's definitely a mech with a lot of overhead so weapons were one of the ways I wanted to at least try to keep it simple lol. It's got a lot going on

sick drum
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That's fair! I think you did a good job of making the other systems and such relatively straightforward and easy to digest.

wraith robin
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It's kinda complicated on paper but flows pretty naturally in actual play. And glad you like it! Thanks for giving it a look!

sick drum
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You're welcome!

sick drum
# marsh loom Askin' re: WATER

So this mech is very neat. I'm a big fan of terrain-using mechs because I think it's something the core game doesn't use as much as it could and it's a good niche. I think this mech does a good job of it, and it's a neat approach. I like the synergies within its systems but I think a lot of it works well if combined with another mech, which is an important element.

I kind of wish there was more dangerous terrain or ways of exploiting difficult terrain once it was down, but that can be rectified with other licenses and difficult terrain by itself can be super powerful on the right map. I think its weapons are also pretty cool, especially the heavy.

marsh loom
median breach
sick drum
# hoary willow I would never complain about feedback on the Tizona either tbh, if its being off...

This is a very cool mech with a very tight and consistent design. The abilities are all interesting and I really like how you've made each of the weapons, and the systems are pretty creative as well and do neat things with the rules. I think this mech is more of a defender than a support, but maybe that's just me, and it's definitely got a lot of utility, I just think its effects tend to be more aggressive/proactive if that makes sense.

I think my one issue if anything is that the frame itself seems extremely strong. The traits are both very powerful and the integrated weapon, while loading, has some really powerful effects. Plus, it has three mounts including a heavy, so the loading is only an issue if you want to use it regularly. The mace also seems very powerful, but it is a heavy, so maybe it's not as big a deal.

#

Alright I gotta work on some writing so if people want me to read their stuff I'll let you know when I'm done with that.

hoary willow
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thanks Espi!

#

and hmm yeah mount count is definitely something I could look at a little harder

little ore
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Huh, I wonder if the vids will be made in block order

wraith robin
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Who's to say. Would certainly give me more time to make everything squeaky clean lmao

little ore
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Yeah I bet lol

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Turns out the Phaon Crescent is the first vid

wraith robin
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It's more than serviceable as-is, so even if it was I wouldn't mind. I'm just past the "perfect is the enemy of good" stage now that its mostly out and am trying to make it as close to perfect as possible

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Will be some very minor changes to it, like putting a faux-AI tag a la UNCLE on Hardlight Doppelganger now that it's been buffed to deal 1 AP rather than 1 flat since in playtests it was very good but probably needed some kind of little extra thing to tone down the power a bit

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Makes it not too busted with Iconoclast also

median breach
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I wouldn't be surprised if the non-Horus stuff gets weaved in between to make it not just 'The Season of HORUS'

sick drum
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Also if anyone has any opinions on my mech I'd love to hear them while I'm doing this.

vocal nova
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give him Loza feedback, Rakshasa is currently in a playtest session literally right now

sick drum
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Fair!

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I need an opportunity to properly playtest the Lycanthrope as well.

sick drum
# unkempt pagoda <@195261532248997888> if you want to give your thoughts and analysis on Loza and...

First of all a lot of the flavor text was very amusing so credit for that.

I really like how simple and elegant the Loza is, everything makes sense and has synergy without being too narrow in its conception. The frame itself is a win flavor-wise because it really is just so simple and easy to work with that you could put almost anything on it, which is neat. I think its invade is very elegant and well thought-out, and I like how its weapons do distinct and interesting things. It's very well-rounded conceptually while still sticking to flavor.

I guess if I had one complaint it's that the heavy rifle seems extremely strong. I think it might be the best rifle in the game by a decent margin, and while it is heavy, having played an Enkidu I can say reliable and AP is a terrifying statline even with the heat cost (since heat costs are pretty minor especially on a Harrison mech). This mech feels a bit more striker/defender or artillery/defender to me, but that may just be me.

unkempt pagoda
#

one eye peeling playtest later...

unkempt pagoda
# sick drum First of all a lot of the flavor text was very amusing so credit for that. I re...

so re; everything...

...The flavor was honestly one of the high points of building the mech: I'm a writer by trade and it shows. The entire mech was designed from the flavor out, and that flavor was "old-ass brick that's not in spec but still runs strong" which is where the tech comes from: Harrison has a real dearth of hostile tech actions. This is especially true with the interplay between Angel-Pattern ECM and Electronic Warfare Suite/Malicious Propoganda; the idea being that in traditional Harison fashion this mech has one principle trick, and it has enough set-up into execution tools that you can bounce that gimmick around a lot. Add in the ghost heat cap that makes 'traditional' Harrison tricks harder to roll with, and it's got a lot of tricks to let it play kissing kin with the usual plans without fully entering the Harrison-NukeCav Family Playground.

...The heavy rifle, though, I actually consider a bit of trick option. While AP Reliable 4 looks scary at first blush, I designed it more for T2/T3 NPC threat enviroments where that's a solid chunk of target damage, but unlikely to be fatal. Otherwise, it has issues with mechs that have damage type resistances, and it's raw damage output is actually lower than first blush due to the two dice meaning it averages 3 damage between the two dice, much more reliably than a d6 will spit out it's hypothetical 3.5 rounded to 4 damage. Sure, put it on a Pegasus to deal massive damage, but at that point you're 4 levels into a build and you should have more than just straight damage in there. If you want damage on damage, just grab a GMS HMG- 11 average damage with spikes to 16 doesn't render the argument that this gun is overpowered invalid, but they certainly take the wind out of its sails when you compare that 11 average to the Rostov's 7 average. It really leans hard into that reliable AP.

...There was a lot of discussion on mech classing on this frame, though: we batted defender/artillery around quite a bit, even if I was convinced for a long time that the 'prime' LL3 combo was going to be Signal-Tranciever Bullets on the Librae rifle, Angel-Patern and EWS backing up, and then Heavy Mount to taste with either a good melee option, the Rostov, or an HMG in the slot. It's a bit of a kick in the arse to the 'usual' Harrison Reactor Crimes, and in a lot of ways I expect/expected it to play a bit more like an IPS-N mech that gets its Harrison vibe by the fact it never needs to take downtime: it isn't the best in class, but by God you can't make the damn thing stop shooting!

sick drum
#

Fair! That makes sense

unkempt pagoda
#

4 AP Reliable is really scary, and I understand where the eye-popping comes from, but there's a reason its a rofle and that's because all its damage is tied to VPT and Cocaine Shot

vast pebble
#

4AP reliable is very scary, but I never raised much of an eyebrow given it's in the same weight class as the HMG...a weapon who's only downside is inaccuracy, and deals 2d6+4 damage on hit.

#

meanwhile the Loza's weapon of choice fills a particularly weird niche as an invisibility popper and heavy armour popper...but it is sub optimal for anything with resistances or high HP.

unkempt pagoda
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Which is what its supposed to do, yeah

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Slap NukeCav and Crackshot on it and it's in license damage boosts if you want Big Number; for everything else you've got a reliable filled niche

vast pebble
#

exactly. It's got a good thing going on, and I like it because of that.

native kestrel
unkempt pagoda
#

Well it should, it threads a lot of needles

native kestrel
#

in practice, 1/turn, free action is actually just 1/round, as you can't take free actions outside of your turn

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so the intended read isn't quite implemented correctly

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there's a few ways you can potentially clean it up if you want me to take a stab at it - which depends on if the intent is that it's 1/round, or actually 1/turn for such things as reactions

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additionally if it's 1/round, you're not running out in most standard 6 round sitreps, and just barely running out in longer ones

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if 1/round is the case, you could likely crunch it down further without much loss of texture if you want to reformat it slightly

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outside of the core, (assuming it's 1/round and not 1/turn), the heat control die doesn't actually manage to get to its pacing barriers and benefit from the interesting texture you've clearly intended to set it up with!

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some of the "this does not count as clearing heat" wording can also be circumvented to read more intuitively if you pace it slightly differently

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1/Turn, when you would take heat, you may route it to the CCS. Reduce the heat taken by 1 (to a minimum of 0) and tick down the heat control die by 1.

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that way it's separated into two clauses, and completely circumvents the need for "this does not count as clearing heat", since it's not actually clearing heat at all

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that said, this has a a slightly different texture as a result. But, this is just an example of a few different ways you can clean it up a little

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that all said, I think it's actually a pretty fun concept!

#

I've done some similar work on my own tech-supporty HA frame (the Aguinaldo), and there's some really fun quirks to the idea of having your heat tank partitioned like that

unkempt pagoda
# native kestrel in practice, `1/turn, free action` is actually just 1/round, as you can't take f...

The 1/turn free action is very deliberate in case of systems that let you double up on turns, and it's a free action from there to make sure there's no restriction on when in your turn the DHS activates- one critical concept being to put it between two heat system activations, or at the end of turn versus beginning. Also, I just don't like 1/round as a phrasing thing, because it's both harder to game and implies you can do it off your turn. Litch/Asura stuff is supposed to boost DHS activations as I tried to initially write it.

unkempt pagoda
#

Which yeah is a little limiting, but the entire point of how I put the wording together was
1: controls heat management through slow depletion
2: doesn't directly protect from overheating
3: does trigger on effects that are built around DZ and not around clear heat
4: works in conjunction with Stabilize without replacing it

#

I could probably word out better now but tbh I don't want to push a patch to the text version of NWAS since I'm already booking my typesetter solid

sick drum
#

So it seems like people aren't able to do like, a full read-through, which is fine, but I do have a very specific thing I'd like reviewed. Of these two traits which of them, if either, do you think is more important, if the other were to be cut?

#

I feel like together as anti-hacker tech they're rather redundant and I'm kind of inclined to remove or replace one, but I'm not sure which is more 'core' and which one is superfluous.

hoary willow
#

fear eater is the more unique one for sure

#

predatory sight is useful but β€˜more lock-ons’ is facilitated by a few other things

unreal hill
#

I think it they're both good, but have different use cases.

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Predatory discourages opportunistic invades and also does synergies well with the other

unkempt pagoda
sick drum
#

I'll keep them, then. I also have to admit I've never been happy with Hypnotic Gaze, it feels kind of boring and just worse than, say, Puppet Systems, even with the FragSig attached. How often do you think 'can't voluntarily move away' is relevant?

#

It feels like strictly better fragsig which I don't like, but it also doesn't feel like the 'strictly better' aspect is significant, which I also don't like. I originally intended it to be something that forced the target to move closer, but that's hard to balance because Puppet Systems will just do that but better.

#

But now since it's getting used for something I'm reluctant to make changes for it xD

#

Maybe I should move this to homebrew design?

languid parrot
#

I think its mostly okay for something to be strictly better fragsig, because there's no build cost to having fragsig at all (unlike a GMS weapon or w/e)

#

like its no different from a system that upgrades locking on or bolstering or something IMO

native kestrel
# unkempt pagoda The 1/turn free action is very deliberate in case of systems that let you double...

I will say, frankly, 1/turn implies much more that it can be used off-turn than 1/round. A 1/round free action is functionally identical to a 1/turn free action, except it reads less unintuitively. That's actually how Lancer already formats equivalent free actions! If the worry is hooks that let you activate multiple turns... I mean, there actually aren't any in core. For example, Asura gives you an additional full action/two quicks - not a whole new turn.

#

As a stylistic choice, it's not inherently wrong - but my point is that it doesn't have parity with core formatting, and sticks out as an unintentional mistake as a result.

proven fog
#

Finally back on the grid so to speak but congrats to @unkempt pagoda for wining block 3!

#

Ya do good!

proven fog
#

Have I missed my "free Espi feedback"?

sick drum
#

Sure! I'm finishing my writing for the day so it may take a bit but I can get to that.

proven fog
#

Well, I'll never say no to cool feedback! Mine was the Oseberg

#

want me to post the link to the doc?

sick drum
#

Sure!

proven fog
sick drum
#

The art is cool

#

What kind of weapon attacks trigger reactions?

proven fog
#

@naive valve Get in here. Someone thinks your art is rad!

proven fog
#

Reactions tend to suppliment a lot of survivability tools that NPCs have.

sick drum
#

I see.

proven fog
#

The Redline isn't supper flashy but feels more scary when a GM looks at it vs a player.

vast pebble
# sick drum The art is cool

you can actually hire the artist, they're currently taking comissions, and they made the ranger variant of the swallowtail!

sick drum
#

Oh, neat. I might do that if it's in my budget for the lycanthrope.

proven fog
#

Theo's Comms are open!

vast pebble
#

their prices are pretty reasonable to.

proven fog
#

it is in Euro so keep that in mind when budgeting but if you're converting from USD it shouldn't be too bad.

vast pebble
#

Only reason I didn't hire him for my project was because I already had someone else from the same cultural background working on the project.

vast pebble
#

yee.

proven fog
#

Nice

sick drum
#

Should I DM them then?

proven fog
#

Lancer France!

vast pebble
#

he is working on the Lejion; a drone mech focused on treating its drones as disposable, replacable fodder.

proven fog
sick drum
#

Oh that is very out of my range I'm afraid.

proven fog
#

while you're there, check out Theo's fantastic Chaos Warriors!

proven fog
sick drum
# proven fog Also, climbed back through the threats and the replies so was wondering is this ...

I like that this mech is doing a few different things, including some interesting synergies like with Open Your Veins and ignoring part of the drawback of C&PNS. I think the core is very complex but also very powerful if used correctly so it's not necessarily a bad thing, and overall this mech is very flexible which I enjoy as a design space, it can do a fair few different things at once. The drawbacks are flavorful but not super crippling which is I think a good thing.

I'm not super enthused with some of the license mainly. The carbine obviously has some strengths but I kind of feel like the 1 SP cost is overkill on balance. Conversely, the Ripjaw isn't super exciting since even mitigating the heat it can still mess you up with your low cap, and the long throw range isn't enough for my personal tastes. The coffin is very cool, as is the 3 SP protocol. Neurocognitive Failsafes is better the more I look at it and think about enemy hacks. I think this is both a flexible and a hard mech to build because it's going to be very dependent on NPC comp in a lot of cases with these situational tools.

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Obviously this is just my take so.

sick drum
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I really could use some feedback on the systems and how to improve them. I'm starting to feel very doubtful about my own work since nobody has had anything to say when I've asked.

sick drum
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https://docs.google.com/document/d/1EJlyNPx2r5jjRGOUWtoJvmpji_kun52jUszKLZ3HOhQ/edit?usp=sharing
The big one atm is Savage Hunger, I'm told it's invades are too strong and mechanically clunky respectively so I'm not sure what to think.

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But if you have any other thoughts I'd appreciate that as well.

proven fog
# sick drum I like that this mech is doing a few different things, including some interestin...

While I understand your pensiveness regarding the Redline the ability to wholesale ignore a key part of the defensive toolkit of NPCs is worth the sp point. Not to mention it is 1d6+1 Ex so punching slightly above its weight at the cost of range. Ripjaws are something that could stand to be refined though Auxes are a notoriously tough space to work in. That said, the Gdoc is a little out of date in that the Ripjaws should have Reliable 1. Whoops.

Your comments on NPC comp is understandable but, I mean, isn't that the case for most frames? The Way I Homebrew is I specifically set it up so that a frame and its mechanics tend to operate best when fighting some NPCs while being relatively weak when fighting other NPCs. Given the Balance is dependent on what is on both sides of the scales I find this approach makes it easier to balance and much much much easier to play with given that GMs wont be at a loss trying to figure out what works when playing with these frames. Just as the DH rightly fears the Ronin, so too does the Ronin fear a highly armored Drake or Barbarrosa. And just as the Drake or Barbarrosa struggle against Artillery so too does the DHs find them easy to deal with.

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The Oseberg was my "build a damage dealer however you want to!" It was to provide a flexible base not necessarily a focused gameplan.

sick drum
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And Reliable 1 defiintely makes the axes feel a lot better.

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Your comment regarding NPC comps is totally fair as well.

proven fog
# sick drum https://docs.google.com/document/d/1EJlyNPx2r5jjRGOUWtoJvmpji_kun52jUszKLZ3HOhQ/...

Immediate comments upon first review:

Predatory Sight: Could be shortened to: "1/round When the Lycanthrope is hit with a tech attack you may, as a reaction, Lock On to your attacker". Additionally, is Predatory sight meant to key into the Lock On Action (and thus be limited by sensor range) or is it just meant to apply Lock On irrespective of the range and/or sensor range.

Fear Eater: This is fine. Swapping your target for making a tech attack is a little odd because with the Core NPC lineup those that would suffer most from getting tech attacked (melee strikers mostly) often have a higher Evasion relative to E-def.

Overall the frame itself very explicitly hooks into several HORUS Core Bonuses which is Good! Though a part of me feels similar to the situation with Efficient Core Powers and Uni Compat. In that it feels like, by virtue of specific core bonuses being very good with the Lycanthrope, I feel like some options are straight upgrades. This is a me problem and like, might be a good thing? I do not know in all certainty.

On Savage Hunter:

  • Hypnotic Gaze is essentially Frag Signal but with the added effect of not being able to run away from you. I find its effects somewhat redundant? Like, it's effects prevent movement away from you but it's also slowed meaning that even if it could it's ability to do so is lessened. The best jumping off point here would be Mourning Cloak's Hunter Logic Suite and if you wanted to conform more to Core I would go with its effects with the movement restrictions flipped. Generally though I find Savage Hunter kinda in a wierd space. Like, yes, this stops NPCs from running away from you but an artillery PC typically has the range to gun things down (even if something like the Ordenance tag is present) assuming the conventions of the traditionall 25x25 hex maps and given that melee frames could simply boost up to their target to get them into engagement/threat and then benefit from them moving away via OW -
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this is in an awkward spot. Like I get what it's supposed to do but idk how effective it would be given the number of ways you could achieve the same goal.

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On the other hand, Hunter logic suite is kinda strong in that it affords players a "No don't come close to me" which can suppliment survivability. This being said, there are always niche cases where it's effects could matter within somehting like a Control, Gauntlet, Escort, or Recon Sitrep.

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(split messages due to the limitations of not having Nitro)

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On Savage Hunter: (prt 2 electric boogaloo)

  • Mark Prey is Strong. Considering this is a quick tech that provides a situational yet trivially easy method to gain an extra Boost AND provide another means to force a Save to inflict Prone. From the standpoint of the Action Econ this is really strong on a melee build. But like, is it stronger than denying an entire turn through inflicting jammed via HOROS System Upgrade? No, I wouldn't say so. This effect provides ~2 Actions worth of effects (Lock On, Boost if it pops off, the conditional controlling effect, and 2 heat from the invade). HOROS inflicts Jammed which lasts for an entire turn and prevents any kind of system use or attacks other than Ram, Grapple, or IA. Yeah, Mark Prey Pops off if you have Lesson of the Open Door or Thinking tomorrows thought when you've got a Main/Aux or even Aux/Aux but that's factoring the effects of a Core Bonus and players should feel empowered by these kinds of interactions not prevented from making them.
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If you really are concerned about how strong it may be you could always impose a 1/scene clause and for ease of use you could add in the "when you hit a character with this invade give them the Lock on Condition and the "X" mark. Whenever a marked character. . . . ."

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Oh! This also doesn't have a specified point where its effects end. If it's meant to go on forever then I would strongly advise that the effects of Mark Prey end at the beginning of your next turn and that the Special Boost be taken only 1/round.

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One other thing that I'm somewhat concerned about is:

Glepnir's Spite
By and large, this requires a lot to pop off for it to work to only deal 1d6+1 and inflict Prone and is way too easy to ignore. Like seriously, for 2 heat and a Full Action you get an effect that boils down to "if 1 of 3 things occur maybe deal 1d6+1 and inflict prone to that character or another within Range 5". Yes, it doesn't have a set duration meaning that its effects can have an increased return over time but if I wanted to do damage I'd hit it with a Main Melee or a GMS Rifle as a QA and do so much more reliably. This problem is exacerbated tenfold if you have a Heavy Mount. Not to mention, whats to stop the effected character from just, not targeting you? Like, maybe a couple of defender tricks but those typically require a QA or significant investment meaning that effect doesn't stand on its own. Not to mention if this was slapped on a Ronin or a Cataphract, two NPCs with highly accurate Melee weapons I would simply ignore it. If you're banking on the Tech action clause popping off then this is somewhat antisynergistic given that frames that do a lot of Tech actions (Priests and Witches primarily) typically have a very high E-def meaning that this is going to be much harder to get off consistently. Conversly, both of these frames have large bonuses to Systems meaning that they'll also be able to clear its effects easier.

All in all, this is a 3 sp AI system that requires a lot to go right for an effect that could be achieved through much simpler means. I don't know how to retool this in the way you want but by and large its effects could stand to be streamlined or buffed (or heck, both). Ya got lotsa budget with AI high Sp Systems.

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uh, sorry for the big old wall.

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This is how I give Feedback πŸ˜…

sick drum
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I will note: the high E-defense of hackers is why the Lycanthrope can target Evasion with its hacks. A part of its design is to make it a hacker that can maneuver to and kill hackers.

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But that's fair.

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Blackbeard is a striker that dies to Witches, Lycanthrope is (in theory at least) a striker that eats Witches.

proven fog
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It does absolutely have tools to deal with Witches though honestly no mater how you build against them Witches are tough for Melee frames to run down.

velvet oasis
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Why?

proven fog
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but your intent shines through!

proven fog
# velvet oasis Why?

In short, High Speed and the Blurr Trait. Blur enables the Witch to be invisible on its turn meaning that, on its turn, it can Hide in plain sight (if it is not engaged) thus shedding OW and enabling it to run into cover that might just sustain its Hidden effect. Even if it can't hide, Blur enables a 50/50 auto miss on the OW.

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and if it gets away, it can run while inflicting controlling effects like Chain or Petrify.

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Given that those are both Quick Techs.

sick drum
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That's one of the strong points of Hypnotic Gaze, then.

proven fog
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I suppose, but Witches have an e-def of 13/16/20 meaning that there is a higher than normal chance of the attack missing so it's an answer but not a clean one.

sick drum
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I wonder if making Fear Eater not dependent on Lock On would suit better?

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Obviously that's a buff but I wonder if it's warranted here because it's so specific.

proven fog
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I would attach some kind of cost though I'm having trouble thinking about what it might be other than something like a Lock on. Maybe something along the lines of "do not apply your tech attack bonus?". This way it becomes a situational trade off rather than just Tech attack+.

sick drum
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Perhaps taking a heat?

proven fog
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Felxibility of targeting is a very very tricky one to balance.

proven fog
# sick drum Perhaps taking a heat?

that's not a bad way to do it I suppose! Though that in turn makes you very vulnerable to a Witch trying to Heat Gun you down (if they survive that is).

sick drum
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True but the Lycanthrope has very high E-def and will be taking systems, so it has some strengths against being hacked itself.

proven fog
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good point!

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anyway, that's all I got the Spoons for feedback wise. There's also the very large matter of Fission Claws being an AP Aux that is not unique but I think you've been in the mines long enough to know why that's nuts and it's here anyways.

sick drum
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Yeah unfortunately Aux are hard to design, it has to have something to make it not terrible.

velvet oasis
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Why is AP aux nuts?

sick drum
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Aux are ostensibly weak against armor because their damage is so low individually, so AP makes them much better at that.

velvet oasis
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Oh

sick drum
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And Aux weapons can have exactly two damage profiles; 1d3, or 1d3+1. Any higher and they become really broken.

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So the design space is innately limited because those damage profiles are represented already so you need to give it something else to make it distinctive and useful.

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Tac knives are arguably the best aux melee weapons in the game because they do 1d3+1 damage with no drawback or cost, imo contested mainly by fold knives because accurate and mobility.

proven fog
# velvet oasis Why is AP aux nuts?

This would be a better question for #homebrew-design but in short, big hits that punch through armor swing a little in the sense that a bad roll results in a miss. Aux attacks (more or less) alleviate this issue by being able to make multiple attacks and thus have much better average hit rate by virtue of sheer volume of attacks. This strength is balanced by the fact that the low damage celling of Auxs can be nulled or reduced significantly if not completely by armor (esspecially considering armor is reduction on every hit not just 1). So when you give it AP you make a weapon that is objectively better than all other Auxs without AP because it no longer has to contend with this system level weakness.

sick drum
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What kind of alternative do yu think the fission claws could have? The fantasy was 'they do more damage to targets you've slowed by whatever means' which is why they come at the same time as savage hunger which technically has two slows.

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Maybe switch the +1 to damage and the AP?

proven fog
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imo, I would reduce the base damage to 1d3 and then give it the AP ridder. As things stand, Fission Claws are already a straight upgrade to Tac Melee which is typically reserved for the LL3 if ever.

sick drum
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Hmmm

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Maybe remove the AP and give it another effect against slowed? Not sure what though.

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Maybe 1d3 flat, and then +1 burn against slowed? So it still has a similar effect but it's more comparable to, say, Shock Knives? 1 more non-AP damage and no heat but on two hits its 2 less burn which feels significant. Like lemme do the math.

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Hmmm that actually makes them strictly worse Shock Knives except no heat cost.

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I think.

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Plus some enemies with high armor are immune to burn like Pyro so I'm not sure it really works.

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They do have a higher ceiling than Shock Knives though.

proven fog
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Imo, given that this is, in part, a hacker frame I might be tempted to say "against enemies in the Danger Zone this weapon Gains AP" and put it at 1d3 E.

sick drum
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I wasn't kidding about doing the math.

proven fog
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Ah maths.

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But listen this is becoming adjacent to the original purpose of this threat and anything else I ask you direct towards #homebrew-design.

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I am a guilty party in this so I do want to see this thread be more bent towards the contest.

sick drum
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But there's already conversation going on there.

proven fog
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speaking of, @cyan aurora are you going to release the videos in any order or?

thin hearth
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Also, DK, let me know if you need anything from me!

proven fog
cyan aurora
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yup, the video will be released in the block number order

proven fog
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Noted, much thanks!

sick drum
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Oh no, that brings me fear.

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On that note do you have any issues with making adjustments to the license? Would you prefer I not change anything until after the video is done? @cyan aurora

median breach
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I imagine it's likely best to put changes on hold for now

cyan aurora
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well, depending on how much you are changing it I guess, I will only be start asking question next week or so

sick drum
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Fair! Just confirming

pliant frost
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LETS GOOOOOOO

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@cyan aurora If you want me to give more thoughts on my design (i also have an exotic gear to match, if you need to pad your vid) let me know

cyan aurora
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okay!

pliant frost
cyan aurora
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sure

mellow edge
naive valve
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πŸ’™

glad whale
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if anyone has feedback for the Loire, feel free to DM me or @ me here!

sick drum
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Gonna be trying a more comprehensive review

sick drum
# glad whale if anyone has feedback for the Loire, feel free to DM me or @ me here!

Frame stats: Seems fine. It clearly esablishes what type of defender this mech is.

Parallel Response is super creative and makes the MTG player in me happy. It also seems like it could create some weird reactions so I'm curious if you've run into that. Quantum Dodge is also very cool, but seems like it suffers against Reliable, so it's not all upside, so I feel like it may be difficult to use in a lot of situations.

The Main-Gauche is interesting as an aux because it costs 1 SP, which I generally don't love for aux personally because the cost is significant, but it also has a very clear and decisive benefit when used in doubles, so it makes sense.

Strategic Displacement is very clean and simple, but also very powerful because it lets you easily escape engagement and avoid other movement effects without provoking, even for the 1 heat. I wonder if 1 SP is enough?

Oepn Challenge is very cool as a defender system and one I bet a lot of tanks would really love, so it's very versatile. I think the Limited is a fair cost, though I'd have to see the overshield in action to see how much value that offers.

I like Unidimensional Piste. It's pretty simple and solid at what it does, and I like that it has ally utility as well. Nothing further really.

Dueling Epee is super cool and I love the flavor of it. Fleche and Lunge have a lot in common in that they both enable reach which feels odd, even though they differentiate a lot. Point in Line seems a little undwehwelming by comparison since it's basically just less good FragSig, even though you have poor attack penalty. That's not really the draw, I suppose.

The NHP is cool, simple, but effective. Synergizes well with the rest of the frame and is a solid defender toy. The Limited is reasonable and I think it's fine.

I like how this mech is constructed as a striker/defender and I think it hits the mark there. One note is that this mech is pretty SP-heavy because its weapons all cost SP so I wonder if that could be an issue.

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Also I used exactly the maximum word count on that review so go me I guess.

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Would you be willing to look at the Lycanthrope? You don't need to do the same level of in-depth but if there's anything especially you like, I'd love to hear it.

wraith robin
# sick drum Would you be willing to look at the Lycanthrope? You don't need to do the same l...

You've done a lot of work reading everyone's stuff so I looked at the Lycanthrope, got a few questions and notes.

FRAME
Looks a little squishy for a melee focused mech. I think it could use at least 1 armor, or perhaps changing to something like an 8/2 defensive profile.
Lunatic Flames feels a little undertuned but I could be wrong.

FISSION CLAWS
Very very good with Pankrati and also Interdiction Field

SAVAGE HUNGER
Having FragSig+ at LL1 of a license is a little weird but its wrapped into an Invade system with another option granted so it's probably fine. Mark Prey can knock Prone and thus Slow for Fission Claws, nice synergy, quite good.

RIPPER MAW
Does this deal 1 heat or give you 1 heat when you attack with it? Other than that seems nice, no notes. Will be quite good with Overwatch since you can pull them into you, likely Engaging them and causing them to lose all of the movement they were about to make.

GLEIPNIR'S SPSITE
I think you can drop the "for the duration" bit in the second sentence. Second sentence could maybe start like, "As long as they are infected, every time one of the following occurs..." Does an existing instance of GS end if you take the action again? Or can you not try to GS someone else at all? Does the melee attack listed in GS have a phantom Range 5, or do they have to move adjacent to the target to do it?

TOOTH AND CLAW
Paradigm of Fangs imparts an effect based on a failed save, yet you only make a tech attack. I'm assuming it's just if your tech attack hits rather than them failing any kind of save? All that said I think it's a little weak considering the inverse of this exists in Beckoner//Summon and that's a repeatable Invade at LL1.

sick drum
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Thank you!

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Ripper Maw inflicts one heat on the target, similar to Burst Launcher.

Gleipnir's Spite ends on the previous target if you use it on a new target, so it can only affect one character at a time. The melee attack basically has 'threat' 5. That way it doesn't suffer difficulty for being adjacent to anyone.

The thing in Fangs is a typo yeah, from a prior version.

Otherwise, thanks a bunch!

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As far as its defense goes the main reason is because it has very high E-Defense compared to other Strikers, but it is a little too squisky. I'm thinking I'm going to buff it to 10 HP just to give it a little more survivability without making it too well-rounded and tanky in both senses.

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Oh, it is 10. I actually did extensive math and found that most strikers have a bulk of 10-12, averaging 11. Bulk being counting Armor as 2x HP, so 10 HP and 1 Armor is 12 Bulk. So it's in line with otyer strikers, for example the DCaliban, the Stortebeker, the Metalmark, the Viceroy, all have 10 Bulk.

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It's still a bit on the low side but given how good it is against hackers that seemed fair to me.

wraith robin
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Right, there's also some strikers that have 14 bulk, like Zheng and Blackbeard

sick drum
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True, but they have atrocious heat cap and/or E-Defense, while the Lycanthrope has very high E-Defense and average heat cap.

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That's why I want it to be on the squishier side because it's very resistant to hackers

wraith robin
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I think 10/1 is still probably fine. Manticore is decent vs tech and has great heat cap while being 8/2 with resistance to energy and resistance to heat during core

sick drum
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I'll consider it! I'm planning on playtesting it soon so if it ends up being an issue I can give it some revision.

median breach
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Hmmmm Pondering if the Rose is too fragile as a defender.

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6 HP, 1 Armor, 10 evasion, 6 e-defence but it's also got solstice knight.

royal prawn
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Yeah I would suggest Solstice Knight makes it very sturdy in a way that it should be able to keep up with other defender buddies in smaller engagements but probably get a bit overwhelmed with larger groups.

cobalt dagger
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now that i look at it again, it's pretty vulnerable to e-def targeting attacks with the 6 e-def, can't hide (kinda shrugworthy, but still), no heavy mount to speak off in terms of potential power budget... yeah it could use some more meat on the bone. Solstice Knight's nice but don't think it's enough since it's just a chance to make the attack miss.

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Closest comparison here I can think of is Black Witch, which... genuinely Defenders harder than this frame.

sick drum
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It does also have what is effectively a heavy as its integrated. But yeah it is definitely on the fragile side I'd say. Consider the Atlas, a striker in a similar position.

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Atlas has extremely frail stats but also Jaeger Dodge, which is a powerful defensive tool 1/round. I'd put the Rose in a similar category, meaning it's probably too squishy for a full defender, especially since Solstice Knight may need to get used for allies leaving you very vulnerable.

median breach
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Yeah. Might need to give it more. Maybe a second armour?

royal prawn
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I'd start with +2 HP since I maintain the potential of the reaction to reduce damage and other effects is still high.

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EDef as a vulnerable point is noted but Solstice Knight can be used to parry those attacks too, so...

velvet oasis
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Should Solstice Knight be a bit more frequent?

median breach
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Eh, it's pretty potent. I'm a bit worried about too frequent.

royal prawn
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I'd agree 1/round is appropriate.

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To be honest, I like the systems and weapons in the frame's license but I think only the Dancing Shadow Module and maybe the Swordbreaker are contributing to the "Defender" identity of the frame, while all the others seem to be a bit more focused on it being a Striker. Maybe therein lies an opportunity to shore up the frame's sturdiness in some way.

cobalt dagger
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I'd just boost the E-Def to 8 and give it +1 Armor. Even Caliban, who has a toaster for a computer, has 8 E-Def and this thing is supposed to be able to tank some hits.

median breach
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Thoughts:

+1 Armor and change the+1 accuracy of Solstice Knight from 'Melee' to 'Not engaged by more than one hostile character'.

So it falters if outnumbered but is better at protecting on the way in to the Thorn Stabbing.

royal prawn
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I like the change to the ability, but think it might make the armor unnecessary because suddenly the ability is much more consistent.

median breach
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Yeah I'll ponder. Got time.

royal prawn
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Personally, I think you could get away with the modified Solstice Knight and +2 HP.

median breach
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Yeah I'm pondering going relatively small.

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I don't want to go too far the other way

cobalt dagger
glad whale
# sick drum Would you be willing to look at the Lycanthrope? You don't need to do the same l...

I think the Lycanthrope is very cool and thematically plays into the idea of a melee/tech hunter quite well!

My only two issues are,

  1. Hypnotic Gaze is too similar to Fragment Signal. It’s fine for options to be objectively better than basic options, but normally they should at least be significantly different in some way to compliment Lancer’s modularity.
  2. Gleipnir’s Sleep could use better wording for the melee attack. You use the word β€œtarget” to refer to the tech attack, then again to refer to the melee attacks made by the infected β€˜target’ of the tech attack. It gets a little confusing.
sick drum
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Thanks! Yeah Hypnotic Gaze is proving Tough to balance.

stable onyx
#

i see my poor man's formatting left something to be desired; any feedback on the Dominion mechanically?

leaden lichen
#

Will we also be able to see the total results? Might be cool to see the runner-ups too.

apolocheese for missing the vote πŸ™‡β€β™‚οΈ

echo sun
#

And sure, I'll give Dominion a closer look

pliant frost
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We Discussing Mechanix Here???

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My silly ass may request feedback on the death glare

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To pad out my gorgon alt frame and give it more than just the frame for a video, I bundled it together with an exotic gear weapon I think works well with my frame and the Gorgon's original playstyle

echo sun
# echo sun And sure, I'll give Dominion a closer look

Thoughts on a readthrough!

En Guarde is a neat trait but the wording is Really hard to parse, while Conspicuous is a harsh downside
If I'm reading right, the Plasma Saw is... pretty busted. Threat 2, total of 2d3+3 AP energy, for a quick on making an attack within its threat is A Lot. And the core active is super polarizing; you're only able to use this weapon's profiles and do nothing else for the scene, which really shuts down your build and just doesn't... feel good to me
Feint drive feels weird; I guess it's a Executioner trigger, but beyond that there's not a ton of use here that I'm picking up
Just having the intergrated weapon of the frame in your license feels... off, and kind of defeats the point of an integrated weapon to me?
Magnetic Pulse is pretty cool, actually, I think this is a neat weapon
Reflect Drive... this is pretty damn strong, but I feel like this is kind of just a selfish Noah, which, sure I guess, but I wouldn't make the enemy hit themselves with their own attack and instead just deal some sort of flat damage/effect; avoids more weirdness
Sidestep is actually pretty cool! I'd apply some sort of heatcost to using it, perhaps, but it's a cool idea
@stable onyx

stable onyx
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nod nod The Heavy Plasma Saw has been a bit of a tricky spot as the intention with the core power is to allow you to just go ham with a giant chainsaw which is a hard proposition to let go; a lot of the other decisions around it have been to make that make sense, make things more cohesive, and not make it too overpowered while still having it feel potent

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Seeing the tempest charge blade after I came up with it made me sweat a bit

echo sun
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Mhm mhm

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I think being Chainsaw Maniac is a fun fantasy but there might be other ways to lean into it

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I'd try to nail down how exactly you want this thing to do its damage and work from there I think

stable onyx
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Thank; I'll give this some consideration

safe geode
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That was my big thing with the Dominion. The core active feels kinda bad since you're essentially sacrificing your Build in favor of a 1/mission big state

unreal hill
#

well i guess i've learned how to update my own lcp

thin hearth
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AYYYYYY

pliant frost
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Would anyone like to give me feedback on a piece of exotic gear I'm bundling with the HORUS Cerberus?

median breach
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oooh, first video out in the patreon.

little ore
#

Wait was the order of the videos random or block order

median breach
#

block order, I believe?

little ore
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Oh so it's the werewolf?

median breach
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Lycanthrope but yes

little ore
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I see I see

wraith robin
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Hype!

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Got to play alongside the Lycanthrope in one of Espi's short-shots and it was good fun

vocal nova
#

πŸ”₯

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(new urgency to get all the Rakshasa changes pinned down before DK gets to me :nervous_laugh:)

unkempt pagoda
#

considering internal/external testing deadlines are well before expected release on that...

wraith robin
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Do we know where dkid will post the videos?

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Like in which channel(s) on this discord I mean

celest vine
wraith robin
#

Gotcha, thanks! I got a long time to wait for Phaon anyway lmao

median breach
#

Yeah, they turn up on his patreon about half a week early.

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And from then he posts them all over the place

cyan aurora
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yeah I will basically be posting everywhere

cyan aurora
#

https://youtu.be/_vMO_2Qt_ec Mechanic Brewery Season 5 is starting now!

Tear through the data stream until there's nothing left.

That's right, I'm finally reviving Mechanic Brewery after more than a full year of hiatus. And this time, I ran a polling contest on Pilot NET discord server to see what homebrew frames the Lancer community like the most, and for season 5, there will be 10 of them being featured, so stay ...

β–Ά Play video
little ore
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HYPE

median breach
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(I'm really glad this mech let me use basicly my favorite narnia quote describing it)

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"I'm hunger. I'm thirst. Where I bite, I hold till I die, and even after death they must cut out my mouthful from my enemy's body and bury it with me. I can fast a hundred years and not die. I can lie a hundred nights on the ice and not freeze. I can drink a river of blood and not burst. Show me your enemies." 
wraith robin
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Lycanthrope was very fun to play alongside, glad to see it in video form

sick drum
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yesssssss

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I love the constant lens flare eyes it has

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I'm sorry there's no art though

unkempt pagoda
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oooh new dragonkid

brittle sorrel
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Oh no

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I'm late

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I missed my opportunity to submit AZATHOTH

unkempt pagoda
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I am honestly really happy the Loza and Rakshasa have art and tokens now

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the stock no mech image keeps making me think "Everest" and that's not fair to the Lycanthrope

velvet oasis
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Lycanthrope is pretty cool.

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Love the hack&slash loop.

vocal nova
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NGL lycanthrope has me scared for Rakshasa, they both have similar gameplans but Lycan might execute better >_>

velvet oasis
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Is there a hack&shoot mech? Besides just building a mech to do both.

safe geode
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Just like. In all of homebrew?

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How do you mean?

velvet oasis
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A sort of loop where you get some benefit out of doing one then the other.

unreal hill
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In core, no, but plenty of creators have made one

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I made one for example, a melee-based frame who does that, where it invades so its melee attack is stronger,

velvet oasis
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Uh, I meant hack and do a ranged attack.
Besides, doesn't the base game have ttt to benefit hack&slash?

vocal nova
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It does yes

unreal hill
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it does yes but there's no actual "melee striker with bonus damage trait" in the horus line up,

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hence why i made one that does that!

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but otherwise i dont see the hack-into ranged one usually because they kind of already have the benefit of range

sick drum
vocal nova
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I mean Quetzalpapalotl is kind of a shoot and hack mech

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Shoot and tech at least

velvet oasis
marsh loom
velvet oasis
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Hmm

marsh loom
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Carm can replace one successful attack with an Invade per turn

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Sneaking in past defenses by choosing what number she's swinging at

velvet oasis
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Seems interesting

vocal nova
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FTR the Rakshasa is officially set in its current state, so nothing in the doc should be changing at this point, barring some critical wording error being raised.

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Figured I'd mention since it's in The Queue

unkempt pagoda
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still waiting warmly on loza

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πŸ₯

high marsh
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Is this a new contest?

velvet oasis
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Done already

wraith robin
amber turtle
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Im trying to find links to all these guys

little ore
amber turtle
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Oh wait lol
Thanks

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They weren't loading before cause of weird connection

cyan aurora
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next Mechanic Brewery episode up in one day!

median breach
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It's a good one!

wraith robin
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Ayyy! Excited for it

unreal hill
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πŸ‘€

wraith robin
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Loza's next, stoked

vocal nova
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nice

tawny aurora
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big laser guy
large laser lad

little ore
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Ol' Reliable

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Also hacking lasers

median breach
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HAHAHAH, timing!

cyan aurora
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anyway next one is IF Rose

median breach
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Yay (Sorry about the source of the name being more on the SSC end than the HA end in 'stuff to talk about with the name')

wraith robin
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Really like the Heat Control mechanic on Loza, very cool

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excited for Rose

median breach
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As I said in the comments: I like how it promotes consistant heat gain.

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vs just Heat Dumping.

vocal nova
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Wait the version in Al sorah is different?

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Aw dammit what'd we miss?

vocal nova
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Oh, Ohhhh, the LCP never Ewar updated to the current version, goddamn how did I miss that

unkempt pagoda
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good question

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I saw what you did there
@cyan aurora and yet the DHS/cDHS joke went whiff!

cyan aurora
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there is?

unkempt pagoda
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Dorsal Heat System

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double heat sink

cyan aurora
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oh

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lmao

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I really just missed that huh?

unkempt pagoda
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ayep

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the true LosTech was the thermodynamics we abandoned along the way

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and then Carolean addidition to DHS

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Clanners go hoooooome

unkempt pagoda
cyan aurora
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yeah it does!

unkempt pagoda
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as a side effect we also found out in testing this is one of like... three HA mechs you don't want to run NukeCav on

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once you proc your core active it's really hard to float north of half heat

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(other two are Napoleon and Saladin)

velvet oasis
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Love this tech attacker HA mech.

unkempt pagoda
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Tech attacker? Harrison?

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Are you sure?

safe geode
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I mean
yeah

vocal nova
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apparently

velvet oasis
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Does. Does it not have tech options and stuff to facilitate tech

vocal nova
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Creator of thing being skeptical that thing is in fact what they explicitly designed thing to be

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comedy :V

unkempt pagoda
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I mean from the outset the tech attacks were all designed to facilitate "and then it gets shot"

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except for Malicious Propoganda which was "you shoot someone and then your budy goes 'hello there'"

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also known as the Damnit Tokugawa No mod

wise otter
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TOKUGAWA YES

safe geode
unkempt pagoda
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That's ok, TTS software just has built in anti-French bias

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So my name gets very mangled

safe geode
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also gonna be real did not watch the video yet

unkempt pagoda
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That'd do it

cyan aurora
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next Mechanic Brewery in 24 hours!

little ore
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Ah the Rose! Nice

median breach
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:3

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(Having seen it on patreon, I am kinda amazed at the details DK went into with it)

wraith robin
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Hell yeah! Looking forward to it!

unkempt pagoda
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woooo

median breach
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Soon(tm)

wraith robin
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Let's fucking goooooo

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The Cwn Annwn bit got me good

unkempt pagoda
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Very much same.

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best machine voice dog pac

median breach
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I hope the Rose seems cool to people XD

unkempt pagoda
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I really like it. A completely different way of doing defenders than how I tend to think of them, since this allows the player to actively defend their allys

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Dullahan Lunge is a very nice way to handle something that would normally be outside its threat window, but isn't monofocused into that

median breach
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Oddly enough, the starting point of Dullahan Lunge was 'Wanting to deal with Invisible People'

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And it sorta got expanded to a general 'fuck you tricky bastards'

unkempt pagoda
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It works really well at that I'll say, especially considering how well it compliments the Medb-class NHP

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it's kind of interesting though, because I was in pretty much the same headspace when I came up with the Rostov for Loza: I wanted a way to make very sure that no matter what defenses a GM had on a target, that it would take the slap and live with it

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still suprised nobody's figured out why Loza predates Sherman explicitly tho

median breach
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It didn't come up in the video as there was already plenty and I didn't want to go 'it's actually two mechs' but the Rose has an Alt Frame.

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NANOTOXIN MIST
1/Round, on a critical hit against a character or when a character fails a save forced by the Belladonna, the Belladonna can deal 3 Energy Damage to a different character within Range 5 of that character.

VIRULENT TOXINS
All damage the Belladonna deals with the Monomolecular Scythe and non-weapon sources ignores armour and resistance.

Where it looks at the various 'not a weapon' damages (The second hit from Cwn, Dullahan Lunge, Medb) and makes them much scarier.

unkempt pagoda
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oh that is quite scary.

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although I saw that, and combined with the Rose's vibes, ended up with "this is the potato frame"

median breach
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oh?

unkempt pagoda
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Belladona- that is, blooming nightshade- is actually a close cousin to potato plants.

median breach
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Hahahah

unkempt pagoda
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and when this is an Irish Lore Frame... well, the joke writes itself

median breach
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The Belladonna's 'thing' is basicly cutting through groups of dudes.

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In comparison to the 'dual one guy' Rose.

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MONOMOLECULAR SCYTHE
β€œGods above...I swear, one moment they were standing there, the next moment they were all over the walls. It wasn’t me!” -Theseus Alpha, Court Martial Hearing.

Monomolecular Scythe
Heavy Melee, Accurate
[3 Threat] [1d6+2 Kinetic Damage]
On Critical Hit: This weapon deals 1 Kinetic Damage for each hostile character in Threat to all hostile characters in Threat, to a maximum of 3.
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Doing Small Hits to everyone nearby (At the cost of being rather low damage for a heavy)

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But yeah, glad people like the Rose.

unkempt pagoda
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It's got a good selection of tricks, and the integrated weapon means you can build around a ton of other options from other licenses at high-level play

median breach
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Yeah. It's not for all the mechs but IF has a lot of Integrated Nonsense. As when I started with it, I was intrigued by 'integrated weapons don't need to match size and power'

wise otter
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I really like defenders that force enemies to choose to either focus on the defender and eat shit, or to eat shit while they go off away from the defender.

vocal nova
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I love the microsecond clip of the ultra instinct theme

hollow smelt
median breach
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The rose is likely the second least DIRECTLY Celtic of the company mechs ironically. Only the Mistletoe is less. The MOST is likely the Clover and the Silversword

hollow smelt
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still got a Welsh heckhound nexus devilishdog

hollow smelt
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can't wait to see the lore behind ironleaf

median breach
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I've got a chunk of it written, just in a couple of places. Just a moment.

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Planet founding myth!

hollow smelt
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Baller ^_^

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thank you ❀️

hollow smelt
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@median breach one bit of errata to ask you: Is Solstice Knight a non-weapon Melee attack for the purposes of the Perfection of Skill Core Power? πŸ‘€

median breach
hollow smelt
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is it coincidental that the rose is very similar to the rose gundam from Mobile Fighter G Gundam? πŸ˜›

median breach
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It is! I am a shameless weeb but that one is coincidence!

hollow smelt
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hahaha fairs

median breach
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(Please ignore that one of the company Exotic weapons has elements of Fate's take on Gae Bolg)

hollow smelt
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kinda want to crank that systems score up high cus it's got so many toys 🀣

median breach
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https://docs.google.com/document/d/1L5K9Yx8ZsQyAX9MNcTZyyyOvurmy7iCzU6-9Dd0embg/edit?usp=drivesdk The Exotics from the book || Aka the 4 Treasures of the Tuatha de Danann||

hollow smelt
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πŸ‘€

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They're all insanely cool but I really love the spear

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Spear of Lugh πŸ™

median breach
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Yep. Didn't use the original names/backstory but the inspiration is likely real clear.

hollow smelt
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it is

sharp rapids
hollow smelt
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-- IF Rose @ LL6 --
[ LICENSES ]
IF Rose 3, IF Clover 3
[ CORE BONUSES ]
Perfection of Skill, Perfection of Form
[ TALENTS ]
Duelist 3, Combined Arms 3, Nuclear Cavalier 3
[ STATS ]
HULL:2 AGI:0 SYS:4 ENGI:2
STRUCTURE:4 HP:15 ARMOR:2
STRESS:4 HEATCAP:9 REPAIR:5
TECH ATK:+3 LIMITED:+1
SPD:5 EVA:10 EDEF:10 SENSE:5 SAVE:14
[ WEAPONS ]
Integrated: Thorn
Integrated: Fuel Rod Gun
FLEX MOUNT: Swordbreaker
MAIN MOUNT: CΕ΅n Annwn
[ SYSTEMS ]
Custom Paint Job, Dancing Shadow Module, Dullahan Lunge, MEDB-Class NHP, Personalizations, Rope-A-Dope

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the little knight mecha that could

hollow smelt
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the clover and the rose have systems that complimenmt eachother very nicely

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rope-a-dope and dancing shadow module go brrr

median breach
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I really like brace but many people don't so I did put some brace support into the company.

hollow smelt
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I thought it was weird that there's not more systems that interact with Brace in the core book

median breach
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To be fair, part of the balancing factor of them is that since they all apply, you can stack them pretty high.

hollow smelt
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Yeeee

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an LL12 rose build for shiggles

-- IF Rose @ LL12 --
[ LICENSES ]
IF Rose 3, IF Clover 3, HA Tokugawa 3, SSC ATLAS 3
[ CORE BONUSES ]
Perfection of Skill, Perfection of Form, Overpower Caliber, Superior by Design
[ TALENTS ]
Duelist 3, Combined Arms 3, Nuclear Cavalier 3, Pankrati 3, House Guard 3
[ STATS ]
HULL:2 AGI:4 SYS:4 ENGI:4
STRUCTURE:4 HP:18 ARMOR:2
STRESS:4 HEATCAP:13 REPAIR:5
TECH ATK:+3 LIMITED:+2
SPD:7 EVA:14 EDEF:10 SENSE:5 SAVE:17
[ WEAPONS ]
Integrated: Thorn
Integrated: Fuel Rod Gun
FLEX MOUNT: Swordbreaker
MAIN MOUNT: CΕ΅n Annwn
[ SYSTEMS ]
Custom Paint Job, Dancing Shadow Module, Dullahan Lunge, MEDB-Class NHP, Personalizations, Rope-A-Dope, Plasma Gauntlet x3, EVA Module

median breach
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Interesting. High Systems is a very interesting way to build it.

hollow smelt
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(Rope-A-Dope bails you out of a failed roll from Dancing Shadow too)

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it's a little bit memey because it's using the plasma gauntlet of all things but I like anime finishing attacks πŸ˜›

median breach
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Plasma Gauntlet is fun.

hollow smelt
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could probably drop the atlas and get a IPS-N mech to grab reinforced frame if the 18 HP is too stressful for you though haha

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didn't go all in on evasion because of how it falls off, while Full Subjectivity Sync is tempting I just don't think it's super strong in an endgame scenario and you've got Solstice Knight in your pocket which rolls at least 1 accuracy die and 2 accuracy dice vs melee attacks

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you've got options to really pile on pain too, with sword breaker to dish out slowed, giving you 2 accuracy for a storm of violence cwn annwn and an overcharge into a 2 accuracy hit with Thorn

hollow smelt
median breach
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It's not super overt but Save Target is one of the company's best stats overall.

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Very few of their frames have a 10

unkempt pagoda
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Honestly I was thinking out the gate that Rose would actually alloy fairly well with Nelson and then Balor.

median breach
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Balor
Angry Tuatha Noises

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XD

unkempt pagoda
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Listen they're the ones that built something that feels like nanomachine sauce on it

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Probably Raleigh 3, Balor 2, and then maybe Pegasus 1 for a Horus CB; elsewise Black Witch 1

hollow smelt
unkempt pagoda
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Nah, you put Lucifer on the Loza and then pop CB to activate Le Funni

hollow smelt
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Medb is so good though, Conchobar's Due is kinda nuts, just denying an enemy that's likely to be swinging at you to avoid the 4 damage any benefit from accuracy

median breach
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Yeah, the tricky thing was needing to compete with the terror that is Noah defensive NHP-Wise.

unkempt pagoda
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Considering how accuracy-dependent NPCs are, that's quite literally the only thing on the license I think might be overtuned

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It being an NHP and fairly high SP makes it work but that's super strong at T3 play

hollow smelt
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It is kinda insane and pushes back a bit against Evasion's tendency to fall off mid-late game

unkempt pagoda
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Yeah, which is why I say "might". Late game is a bit of a bitch to make dodge mechanics work at

hollow smelt
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A nelson with Full Subjectivity Sync and the Medb running with that all the way to the bank xD

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but it's also only one target at a time so I don;t think it's that crazy?

unkempt pagoda
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It's why I made the LL1 for Loza a blanket "fuck it get resistance if you know you're gonna get hit"

hollow smelt
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Could make a GM pull their hair out as their boss struggles to tag you though haha

median breach
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btw, this isn't me saying it can't be too much. More 'The competition in defensive NHPs is pretty high' XD

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I do very much appreciate the feedback

hollow smelt
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yeah

unkempt pagoda
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I mean I've had snipers and witches throwing shit at 4 accuracy on a regular basis

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So Medb is a hard lockdown on that

hollow smelt
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You've got Dullahan Lunge to lockdown the witch

unkempt pagoda
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But conversely: Rose can't push it that hard

hollow smelt
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Yeah it's a Defender/Striker with the emphasis on Defender I think

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it's a really tough size 1/2 mecha and I love just that vibe alone haha

unkempt pagoda
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If there's ever an alt frame contest y'all will squeal over the KM&M designs that are in the back of the Circle Trigon vault

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Size 1/2 Saladin

median breach
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Since integrated weapons can't take Overcalibur for +1d6 damage each round.

hollow smelt
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oop same braincell

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it's still very good with nuclear cavalier though haha

median breach
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You can put Overcalibur on a different weapon but that forces you to Barrage for it, which is not always prefered.

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But yeah, as an actual Defender I like to think it's quite good at what it does.

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A minor thing with how the defense works out: The parry mechanic makes it really good at defending non-dodgy allies. Since there's a lot of lower rolls that will still hit. It struggles a bit more at defending like...Goblins. As anything that's hitting is likely pretty hard to parry.

hollow smelt
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It's very good imo, I didn't take Perfection of Spirit cus I was worried about it being too good when combined with solstice knight especially in a scene where the core power is up haha

hollow smelt
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πŸ˜‚

hollow smelt
hollow smelt
wise otter
hollow smelt
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there's also an exotic NHP from the Legionnaire splat that I see working really well on it cus of swordbreaker specifically

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if you want to give your rose more of a striker-ish flavour

median breach
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Oh, that could get mean

hollow smelt
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yeah

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  • there's something very very fun about having a knight with a Dragonslayer protocol πŸ˜›
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but you could do a striker-ish build with this by opening with swordbreaker and then rose πŸ˜‚

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It's limited obviously so it's more about waiting for the right moment to unleash hell but I really dig the sword breaker anyway

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more weapons that easily trigger Pankrati rank 1 plz πŸ˜‚

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but you also have to trade-out the Medb-Class NHP

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and trading out Conchobar's Due even for a handful of huge damage spikes is a pretty tall order, imo

median breach
hollow smelt
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it also feels like a weapon that should have been in the corebook haha

median breach
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Hence this being a parrying weapon but still requiring attacks. I'm assuming that people don't just stand in place and take turns in-universe πŸ˜›

hollow smelt
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Ofc not! This isn't DBZ πŸ˜›

wise otter
wise otter
unkempt pagoda
vocal nova
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well, it's better than like, on Balor

unkempt pagoda
vocal nova
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but it's not above average, and Loza's thing actually makes it worse

unkempt pagoda
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true, and for the cost you can get Plasma Gauntlet that does the big funny

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shock-hardened systems go brrrr

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my 10m before work build being

-- HA LOZA @ LL6 --
[ LICENSES ]
HA LOZA 3, HA Tokugawa 3
[ CORE BONUSES ]
Overpower Caliber, Heatfall Coolant System
[ TALENTS ]
Crack Shot 3, HOUSE GUARD 3, Nuclear Cavalier 2, Combined Arms 1
[ STATS ]
HULL:0 AGI:0 SYS:6 ENGI:2
STRUCTURE:4 HP:12 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:6
TECH ATK:+6 LIMITED:+1
SPD:3 EVA:7 EDEF:13 SENSE:10 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Librae-Pattern Laser Rifle (Signal-Transciever Bullets)
HEAVY MOUNT: Rostov-Pattern Plasma Caster // Overpower Caliber
[ SYSTEMS ]
Angel-Pattern Countermeasures Suite x4, Electronic Warfare Suite, Plasma Gauntlet x2, External Batteries

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between ST 14, disadvantage on saves from Angel-Pattern, and Crack Shot 3 procking off the Librae occasionally or VPT, it's a pretty good at forcing save-or-suck behaviors. That, plus Plasma Gauntlet as your back pocket nuke, is a pretty decent defender/supporter

velvet oasis
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Also, love the Rose. Seems like it goes well with Gorgon

unreal hill
#

Oh whats the next one again

wraith robin
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Reaper Dart!

unreal hill
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Oh thanks!

wise otter
#

Love me some Suldan focus.

cyan aurora
#

so ermmmm, just noticed the banlog...

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If I have a nickel for creators that managed to send their homebrew submissions to me and then got banned, I have 2 nickels

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...which is 2 more than it should really

unreal hill
#

Yeah

wraith robin
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Oh damn

wise otter
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Fucking

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Well then.

wise otter
#

Wait, who's the second creator?

echo sun
#

Panoptes

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I guess if you need to change plans you could always go for close runner-ups in that poll

cyan aurora
#

what who is that?

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the other person I'm talking was from a long time ago

vocal nova
#

god dammit Tabac

cyan aurora
#

ermm yeah

vocal nova
#

To be clear, this is personally aggravating for me because Tabac and I have a small publishing circle alongside another friend (the "Circle Trigon" on the book Rakshasa's in), and this is... obviously problematic for that.

marsh loom
#

Fff

proven fog
#

Wasn't Tabac's submission the Loza? I was lookin forward to that one given all of the references crammed in there.

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I could be missremembering here.

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Wait, I am missremmbering, that one got published time ago.

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Sorry about that one.

cyan aurora
#

next Mechanic Brewery in one day!

median breach
#

Is a good one!

proven fog
#

wew!

wraith robin
#

Reaper Dart Reaper Dart Reaper Dart

proven fog
#

Can't wait to see eveyone's favorite combination of Initial-D and Guns!

gusty atlas
#

I love the picture for the Reaper Dart. Fond memories of watching 86.

unreal hill
#

oh nice, is that like 5 or 6

wraith robin
#

Reaper Dart is 4th