#Burning Memories
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Little preview of a knightly version of the Phaon Crescent I’ve been working on for fun!
This has got me imagining a knightly/KTB centered Burning Memories campaign now that we've got knight art of Siegel and Phaon
[ LICENSES ]
SSC PHAON CRESCENT 3, SSC Metalmark 3, SSC Mourning Cloak 3
[ CORE BONUSES ]
Ghostweave, Full Subjectivity Sync, Universal Compatibility
[ TALENTS ]
Combined Arms 3, Gunslinger 3, Duelist 2, Hunter 2, Skirmisher 2
[ STATS ]
HULL:3 AGI:5 SYS:0 ENGI:3
STRUCTURE:4 HP:19 ARMOR:0
STRESS:4 HEATCAP:8 REPAIR:4
TECH ATK:0 LIMITED:+1
SPD:7 EVA:17 EDEF:9 SENSE:8 SAVE:15
[ WEAPONS ]
AUX/AUX MOUNT: Shock Knife / Fold Knife
MAIN MOUNT: Unreality Blade (Shock Wreath)
FLEX MOUNT: Phase Magnum / Phase Magnum
[ SYSTEMS ]
Blitzweave Augmentation x3, Hardlight Doppelganger, Lunar Arc, FADE Cloak```
the mech of a very discerning executive who manage to pass the pre purchase trials
Arena combatHot girl shit is something she does a lot with it
Looks really fun! Double Phase Magnum + Gunslinger 3 looks like a great time, and Fade Cloak looks like some fun shenanigans too
I might make an Ultrakill inspired phaon crescent build later cause it gives me those vibes
Especially cause of the hotswap trait
Imagine what shenanigans an alt frame with a designated parry could do
A Phaon alt that loses the passive ability but if Fade Parry triggers the enemy attacking gets exploded
Just like Ultrakill
I did obviously borrow heavily from Devil May Cry for Phaon but it does fit well into a lot of character action archetypes
It's partially why it has heels; gotta show some love for Raiden and Bayonetta
If you didn't catch the red hot throwing knife with your heels, did you even catch it?
alright, you'll get a pass
I've been meaning to put together a build for a Retort Loop Attila
Combined Arms and Thronebreaker could be very slick
Sticking to LL6 makes me wonder if I should just keep the last license as Attila 3 for Supreme Commandment Art Zero or if I should go something else. Talents are kinda eluding me beyond CA3
I may have mentioned as much in here but Attila got me thinking about adding another tag to the game that's effectively a soft taunt
It'd work like the trait it's got where it gets a mark at the end of its turn, and if it takes damage or fails a save or something, it loses that mark. If it still has that mark at the start of its next turn, it can spend that mark for an effect of some kind
I'd call it "Provoke" or something
Defenders could get real nutty with that, sounds hard to implement so it doesn't get too good, but could still work
It'd probably be a trait I'd do on future defenders
I've got the beginnings of a frame idea that basically delays the damage it takes, could rope it into that
Oh yeah, making it frame specific would probably be for the best
All I've really got so far is this ```
TRAIT 1
The FRAME has Resistance to all damage. Mark the damage you resist in this way as your Stagger. At the end of each of your turns, you take kinetic damage equal to your Stagger; this damage cannot be reduced in any way. Then, clear all Stagger. As a full action, you may clear all Stagger.
TRAIT 2
The FRAME has Immunity to Burn.```
uhhhh, that's funky
I am lowkey impressed how few words it took to explain an entire mechanic, goddamn
I aim to be succinct lol
Trait 3 would probably be a Provoke thing
Making this a Lich alt would be funny
Kiiinda like that “stand proud” sub-objective in enhanced combat?
Maybe you self-immobilize and gain tenporary overshield?
And if you still have and of the overshield left you get some benefit
…like clearing stagger?
Sorry I read stand proud and immediately went to Jojo land
Self Immobilize for overshield is very close to White Witch so I'd want to steer clear of that
JOOOOOOOOOOOOJO!
I actually wanted to try and dip my toes into homebrewing, making a manufacturerer themed around "mode-switching" but actually sitting down and starting is pretty hard for me xD
Plenty of fun ways to do that! I like the Strider style of mode switching where you get a short term benefit for switching to encourage you to do it more often rather than sticking to a particular mode for the majority of combat
And homebrewing is fun
very subject to change potential Lich alt frame
huh, definitly very interesting
Thermodynamic Ignorance is an excellent way of saying Fire Burns?
"imagine taking Burn any damage, pretty cringe ngl"
Primarily exists because I didn't wanna try squaring away Burn with Entropy delaying damage lol
Names and such are subject to change also because I remembered Chronodia is a final fantasy enemy but couldn't remember where I was thinking of the name from
Maculineon moment
Sidewinder Mod puts clarinet valves on the doohickey
finally made good on doing a Retort Loop Attila build -- IPS-N ATTILA @ LL6 -- [ LICENSES ] IPS-N ATTILA 3, SSC WHITE WITCH 3 [ CORE BONUSES ] Sloped Plating, Overpower Caliber [ TALENTS ] Combined Arms 3, Exemplar 3, Executioner 3 [ STATS ] HULL:4 AGI:0 SYS:0 ENGI:4 STRUCTURE:4 HP:21 ARMOR:3 STRESS:4 HEATCAP:9 REPAIR:7 TECH ATK:-2 LIMITED:+2 SPD:4 EVA:6 EDEF:6 SENSE:3 SAVE:13 [ WEAPONS ] Integrated: Thronebreaker MAIN MOUNT: Assault Rifle HEAVY MOUNT: RETORT LOOP // Overpower Caliber [ SYSTEMS ] SYMPATHETIC SHIELD x5, CAMUS’S RAZOR, Warrior-King Heavy Plating, Supreme Commandment Art Zero: Dominate, Supreme Commandment Art II: Subjugate
attack my allies? I get a Lesson of Humility mark. Attack me? Retort Loop charges up
along with some good ally peel and control in the systems
hell yeah
wonder what frame i should make another build for...already got one two for my baby Attila
somehow combine Phaon Cresecent with the Fujita to be the literal storm that is approaching
l m a o
You inspired me
[ LICENSES ]
SSC PHAON CRESCENT 2, HA FUJITA 3, SSC EMPEROR 1
[ CORE BONUSES ]
All-Theater Movement Suite, Superior by Design
[ TALENTS ]
Combined Arms 3, Duelist 2, Tactician 2, Nuclear Cavalier 2
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:19 ARMOR:0
STRESS:4 HEATCAP:11 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:5 EVA:10 EDEF:9 SENSE:8 SAVE:13
[ WEAPONS ]
AUX/AUX MOUNT: Missile Rack / Missile Rack
MAIN MOUNT: Unreality Blade
FLEX MOUNT: BOLT NEXUS
[ SYSTEMS ]
FUJIN-Class NHP, Wave-Motion Coriolis Generator, Precision Hydroelectric Conduit, Pattern-A Smoke Charges x5```
It even flies. Summons tornados, waves, clouds, and even has lightning bolt (nexus)
Could run Raijin CG-DMR in place of bolt nexus and then maybe take black Witch 1 to replace smoke charges with Ferrous Lash or something
70K Frostthrower could be another fun alternative to Bolt Nexus
Just lookin at the Du Kang (Drunk Zheng) for the first time and wanna spill my thoughts somewhere besides general haha
So, significantly less chunky (2 more HP for 2 less armor), lil more SP and save target, lil less repair cap, dies slightly less immediately to hackers, pretty nice lil stat shuffle so far.
3 move on Impair or being missed is very interesting given the Evasion on this lad. Schmoovement!
Reversal lets you do funny things like doin a 180 around the enemy mech as they go belly up. Being pushed codifying that it doesn't proc many reactions is good.
The One Who Grips. That is all.
A missing Flex mount oooh. Less Dee Dee loving I see.
Imbibe is nice, 4 charges of 50/50 evasion is nice on top of easy self-Impair for schmoovement. So basically less terrain, more evasive (but limited) Zheng moving.
The active is... Odd. Counting as Size 3 for the whole action would technically impact who's adjacent?? Not sure there chief.
Very interesting take on Zippy Punch Mech. Not my cuppa but I love the thematics
Counting as Size 3 won't affect who's adjacent, but it will let it use that ability on larger NPCs with the Heavy Frame trait, like Demolisher and Goliath
Yeah fair. Was lookin a bit too far into "counting as size" here since it just said the whole action and that made my brain go "that's not normal wording!"
So, basically
Not my jam but very interesting. Very odd mobility style and way of dodging. 4 charges on the core passive is good tho.
I'm pretty sure Caliban has similar wording for its Wrecking Ball trait
Def distinguishes this from Zheng by focusing on direct durability instead of making cover to avoid techs haha
Yeahhh fair. And that has no reason to increase your reach or spaces taken up haha. Fair
Neat design, very funny ("The Good Shit" as a name cracked me up), and holy hell that Core Active is a punch to rival the Dee Dee Get out and then some.
Very reliable pawnch. I would def take Superheavy Mounting with this thing just to DeeDee Get Out on top of the core active haha. Not sure what I'd actually run if I tried this over Zheng tho.
I'll def check out the rest of the supplement! Probably after I get into a game and have played things-
General policy for myself: Don't do homebrew until you actually know the game. Probably don't mix diff homebrew sources either ever.
It shuffles things up a bit for a more controller-y and evasive take on Zheng while attempting to maintain some of the mobility. ST11 helps it with things like TSS3 if it chooses to take it, and while it loses a flex mount being able to conditionally move while Slowed without breaking grapples with Trait 1 gives it some good flexibility for D/D builds
And though you will be Impaired on your attacks, Reliable 8 and Executioner 3 is a hell of a combo
ST11?
oh save target
Also did just realize that the Slow ignore is a thing. Which is significant for dee dee pawnch
So yeah that's something I missed. Def raises the idea here. "Slowed? NO"
Hope you like Impairing yourself or The Good Shit!
Naturally you can take other sources of Invisibility or even just pump Agility if you choose
I think someone in a playtest took Flicker Field Projector from Dusk Wing on their Du Kang and it was pretty potent
I mean. Yep you gonna get that a lot with the protocol drinking. N Good Shit go brrt for random synergies
I'm working on some minor wording updates as well as a potential defender Lich alt. Also been trying to make an adventure module for this but progress has been very slow on that due to IRL stuff
Lich is... Basically a Defender/support haha. Or at least likes to suck up damage along with status. Think it's already halfway there besides constantly jumping in the face of attacks. But it could def be interesting to see like, an actual normally tanky Lich instead of "never die!!!!!!!" the mech. Plus the tech tools? Very funkie.
Here's an extremely early pass at it #1119112216738795560 message
As someone who has a player using Burning Memories in my current camapign, I can highly reccommend it for a first time player. Squiddar has got the balance down. My player is currently rocking the Phaon Crescent and it works like a dream for him
Oh no for LANCER this isn't an issue of balance, it's an issue of choice paralysis hahahaha
And also, sorta, having an at least slightly "'pure'" experience for my very first game.
While I'm doing a readthrough for editing, has any bit of the mechanics of the supplement stuck out as weird/weirdly worded? Gauging if anyone may be picking up on something I could miss
Right now I'm clarifying that the Overkill from Shrieker's Convection trait is intended to proc Controlled Burn, and also clarifying that Chthonian can't target its own Thrall using the Thrall's own position
[ LICENSES ]
HORUS SHRIEKER 3, HA Tokugawa 3
[ CORE BONUSES ]
Superior by Design, The Lesson of the Open Door
[ TALENTS ]
Grease Monkey 3, Nuclear Cavalier 3, Skirmisher 2, Walking Armory 1
[ STATS ]
HULL:4 AGI:0 SYS:2 ENGI:2
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:7
TECH ATK:+3 LIMITED:+1
SPD:4 EVA:8 EDEF:10 SENSE:15 SAVE:16
[ WEAPONS ]
Integrated: Fuel Rod Gun
FLEX MOUNT: Baleful Gaze of Apep
FLEX MOUNT: Twice-Offered Hand
[ SYSTEMS ]
Type-3 Projected Shield, Plasma Gauntlet x2, QE Dissuasion Injection, HOT//HND_SHK, Pattern-B HEX Charges x4```
One more theorycrafting build, close to one I ran for a playtest a while back. A Shrieker that is not afraid to get close with Open Door Plasma Gauntlet, has solid consistent heat generation with Convection and Projected Shield to get to DZ for Baleful Gaze attacks, and 7 repcap + GM3 to make sure it can stay running over the course of a long mission even with all the self damage. Mag Ammo from WA1 on Twice Offered Hand gives your tech attacks faux-Seeking as well
😎
👀🤏👓
Plasma Gauntlet on a Shrieker? Oh god
Let's see, still gotta make builds for Siegel, Maculineon, Chthonian, and both HA frames. Might knock out Siegel today
Here we go-- IPS-N SIEGEL @ LL6 -- [ LICENSES ] IPS-N SIEGEL 3, IPS-N ZHENG 3 [ CORE BONUSES ] Superheavy Mounting, Sloped Plating [ TALENTS ] HOUSE GUARD 3, Executioner 3, Engineer 2, Duelist 1 [ STATS ] HULL:4 AGI:0 SYS:0 ENGI:4 STRUCTURE:4 HP:23 ARMOR:3 STRESS:4 HEATCAP:10 REPAIR:7 TECH ATK:-2 LIMITED:+2 SPD:5 EVA:6 EDEF:6 SENSE:8 SAVE:13 [ WEAPONS ] Integrated: Prototype Weapon II SUPERHEAVY MOUNT: D/D 288 FLEX MOUNT: M.R.C. "Absolver" Gauntlets MAIN MOUNT: SUPERHEAVY WEAPON BRACING [ SYSTEMS ] SHUSTER-Class NHP, Retrograde Thermal Collapser, Rampart Buckler, Personalizations
Why not give the Superman mech a big ass Superman punch?
Prototype Weapon for some ranged ability and some typical Siegel systems for support
Any build can be improved by adding the D/D 288 🫡
there's a problem on compcon when you go into the frames section
if you filter for controllers or artillery
shrieker doesn't show up
It is artillery/controller, yes. it's got some close range goodies like Convection and Hot Handshake but with all the damage its likely going to be taking those are generally going to be risky plays for daredevils
and interesting, I just confirmed this on my own compcon. Thanks for letting me know! I'll take a look at the file and see what i can find, i'll add it to the changelist for 1.3.1
which is extra strange since it shows up right here
i think i found the issue hopefully so should be fixed for next update, thanks for the catch!
@idle fractal fwiw I have tested out changing the scaling from the current 3/6/9 self burn for each 1 AP damage on Scathe to 2/4/6 self burn per 1 AP instead, but that felt overbearing in playtests so barring further testing showing otherwise I'm keeping it at 3/6/9
🤷 I must just be missing something because the sheer quantity of self damage every turn or every other turn at max power is way much
And just 1 AP E is like. Smol.
Buffing base HP has also been on the table but barring more testing what I've actually seen was pretty gnarly
So I'm being cautious with it
Hammer time indeed!
Happy pride everyone!
Updating the wording on Lunar Arc for 1.3.1 to highlight intended synergies and address some issues that may come up
1/round when you successfully Ram a hostile character, you may additionally knock them 3 spaces upwards. If you do so, you may teleport to a space adjacent to them (even if you can’t fly). Until the end of your turn, you may force them into spaces they otherwise couldn’t move into as long as you do not move them upwards. You both fall at the end of your turn, but you do not take any fall damage (your target takes fall damage as normal, unless you Rammed them while they were flying; in which case they land safely and take no damage). While your target is Prone as a result of Lunar Arc, allied characters take +1 Difficulty to attacks against that target. Other applications of Prone (except from Lunar Arc) can remove this penalty at the initiator’s discretion.
The two bolded sections are new additions. Section 1 allows you to apply stuff like horizontal knockback or Ferrous Lash over walls now that the target is at a higher height than the top of said walls. This was always the intention but the rules did not clearly provide for that, so now they do.
Section 2 allows you to essentially force flying targets to land, but if you ram a flying target with Lunar Arc it's not going to give you a shitload of damage for that. Still gotta rely on Immobilize for that and I didn't want Lunar Arc to be some supreme anti-air gear for melee flyers
Some additional provisional upcoming changes in 1.3.1:
SIEGEL
- Grand Entrance changed to requiring a free and valid space to be a little more in line with core wording and also removing the "land on the ground" wording for stuff like zero-g combat.
ATTILA
- Consecrate wording changed so that it's more clear that characters that trigger the area effect only gain Lock On or become Jammed after the attack, and that they can't become Jammed before they actually make the attack.
PHAON CRESCENT
- See above changes for Lunar Arc.
CHTHONIAN
- Wording for Create Thrall clarified that you can't attack the Thrall from its own position. It is purely an origin point.
SHRIEKER
- Controlled Burn wording updated to clarify that all Overkill effects will trigger it, rather than just Overkill weapons. This was always the intended synergy with Convection but I forgot to update the wording for Controlled Burn when Shrieker got Convection. That's on me.
- Twice-Offered Hand clarified that the target of the Quick Tech has to be a valid target for the attack with the weapon; no making an attack from Range 50 against a target in a close box that you know will fail just to cheese out a Quick Tech.
FUJITA
- Main mount replaced with Flex mount (current setup is now Flex+Heavy). Just wanted it to have a little more build variety.
- Heavy Sleet Nexus now allows you to disperse all areas of difficult terrain that it has created that scene as a quick action.
so largely clarity changes apart from a few QoL adjustments for Fujita
I'll let these changes sit for a bit before I push them to itch.io
Should also hopefully fix this issue with Shrieker
I've also thought about redoing some of the flavor for a few of the mechs in the book, particularly Maculineon and Aquinas. I've felt like they're a bit weak in that regard as core concepts. The writing has felt a bit clinical and dry for me considering how fantastical they appear
🇧🇦🇸🇪🇩
what the fuck?
this was supposed to be "🇧 🇦 🇸 🇪 🇩 ", just without the spaces, what the hell, Discord?
"regional indicator" moment
"why don't they have letter emojis for every letter?????" fucked if i know
well it's because the 🇦 (regional indicator) is for the letter and because the 🅰️ (a) is for the blood type
... what the fuck
🅾️🅰️🅱️🆎
fucked up
oh also another change that I just realized
mm actually nevermind false alarm
in any case here's a fun Maculineon build with a good toolkit
[ LICENSES ]
SSC MACULINEON 2, HORUS LICH 3, SSC EMPEROR 1
[ CORE BONUSES ]
The Lesson of the Open Door, Kai Bioplating
[ TALENTS ]
Sysop 3, Duelist 2, Hunter 2, Skirmisher 2
[ STATS ]
HULL:2 AGI:2 SYS:2 ENGI:2
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:5
TECH ATK:+3 LIMITED:+1
SPD:5 EVA:12 EDEF:10 SENSE:8 SAVE:15
[ WEAPONS ]
MAIN/AUX MOUNT: Volta Shortblade / Tactical Knife
FLEX MOUNT: CR-66 Shotgun
[ SYSTEMS ]
Unhinge Chronology, DIDYMOS-CLASS NHP x4, DOMINION'S BREADTH, Dynamic Amplification Processor, Personalizations, Custom Paint Job```
unhinge chronology, didymos, Dominion's Breadth, and DAP give you some excellent ways to proc Reverberator ECMs, and Sysop 3 gives your Bolsters a lot of juice. the talents give it a lot of durability and mobility as well
Alright everyone, 1.3.1 is live! https://squiddar.itch.io/burning-memories
You can check out the changes here <#1119112216738795560 message>. Mostly some minor wording clarifications and some small QoL buffs to Shrieker and Fujita
if the Atilla is using its core power and moves within burst 2 of an enemy, do they roll the hull save for prone immediately, or only at the start of their next turn?
They would only be knocked Prone at the start of their next turn
Rather, only at the start of their next turn would they roll the Hull save
just wanna say that cover art is sick and i love the way it looks
and also
the mechs look great
i ought to look through all of them sometime
Glad you like it, and thanks! The artist is Sir Veyza and he's here in this discord. He primarily does fantasy and character art but he knocked these out of the park.
he did
i was also genuinely really happy that u added another horus frame
its still my fav manufacturer from when i first started playing
Yeah, we've got Not Cthulhu and Exploding Angry Fire Ant
Might be doing a Lich alt frame soon as well but I still need to do a lot of work and testing on that one before it goes in the book
I just decided to check out the full supplement for the first time after seeing the Du Kang mentioned a lot, and wow the Siegel already has me tearing up and getting chills. these licenses are so interesting and written so well, I love this so much
Genuinely awesome to hear, glad you're having fun with it 😄 You got 8 more mechs to go!
Funny trait I might add to the Lich alt since it's oriented around warping spacetime
1/round when an allied character would make a ranged weapon attack with a non-Burst/Blast/Line/Cone weapon, you may warp local spacetime. As long as you are within Range of the weapon being used, that character may draw line of sight and cover from your position for the attack instead of their own.```
Also think I've settled on a name since Kronodia wound up being pretty much identical to a Final Fantasy boss that I completely forgot about
Might be going with HORUS Senespada. The fluff being that it's a essentially a retooling of the Lich as reverse-engineered by Voladores to assist Sparri mercenaries during asset reclamation operations
Finally think I've settled on a consolidation of an effect I've been trying to standardize for a while
PROVOKE
"Provoke" effects incentivize enemies to target you and punish them if they don't.
If an ability grants Provoke, it grants a mark on your mech at the end of each of your turns (if you don't already have one). Taking damage from a hostile target, or failing a save forced by one, removes this mark. You may expend it as a free action for the effect listed after the Provoke keyword in the ability description. Multiple Provoke effects grant unique marks per source; a mark gained from one source of Provoke cannot be spent for the effect of a different one. Losing the source of the Provoke effect (such as with system destruction) also removes the mark.```
Keen readers may recognize this as largely what the Attila's Bend the Knee trait is; so it went from saying this, to this
So, much shorter. This does mean a slight nerf for Attila in that if someone doesn't hit it it doesn't immediately get an extremely strong Overwatch, but Attila has felt strong for a while and I don't think it's going to suffer too much from this.
Also a bit of an updated page for the Senespada (Lich alt), might drop Thermodynamic Ignorance since the addition of Plunge Spacetime is making it a bit stacked and now that Entropic Anomaly is at your discretion then not ignoring Burn is less of an issue
Hey if you're okay with other people using this, would There be any chance you could potentially put this into a document with credit to you?
Once I ship the 1.4 update that actually introduces it, sure. I guess it could look something like
[EXPLANATION OF PROVOKE]
(Provoke tag courtesy of the Burning Memories supplement for Lancer RPG)
Yeah for sure! It's one I've been trying to codify for a while, ever since I got the basis of the idea when I was making the Attila. Maybe I'll actually do the Anchored tag soon too for some exotic gear (oh hey also gonna be some exotic gear in version 1.4 👀)
Anchored being a weapon tag with "this weapon takes up two mounts like a superheavy weapon". 1.4 is gonna have a couple pieces of exotic gear and the full release of the Senespada, maybe introducing Anchored in addition to Provoke
Aw man, I liked Thermodynamic Ignorance. As a phrase, it evokes a pleasant waltz through absolute zero.
Depending on how playtesting goes I might keep it!
It's mostly a question of power budget atm
The Senespada art is gonna be whack yall
Been doing some sketches and we're really going out there with this one
Also been considering Empyrean as a rename for it but that feels like it lacks a bit of punch
May I ask what's prompting the name change consideration?
It just feels like it also kinda fits
Sneak peek, subject to change
Oooooo
The orbs around the middle are gonna be ||hands||
If the Plunge Spacetime trait (now called Event Horizon) winds up being too good I'll probably limit it to a maximum of like 5 or 8 Range from the Senespada.
Ooooooh
I could see a whole campaign being written about a couple of off-duty pilots driving down a desert road on some backwater planet, then looking up and seeing….that. Throw in some Armory scientists locking down the settlement to try to capture it to take it apart, a couple of strange gravetic and temporal anomolies, as many MK Ultra references as you can fit, and maybe some hallucinogenic cacti analogue, and you could have a trippy time.
For added fun, immediately after the Senespada’s first appearance, multiple weather balloons the colony uses to track sandstorms and the like suddenly burst and crash into the main settlement. The LL0 mission then becomes navigating the damaged settlement while being observed/chased by the Senespada. When you finally get to your mechs and get some guns pointed up at the air, the fallen weather balloons twitch and warp, the canvas rapidly restructuring. Turns out the weather balloons passed through a cloud of nano particles which just got introduced to the upper atmosphere (think alien from Nope for reference to what it looks like). Fight ensues. Senespada does not attack, but is always flitting between the canvas monster, for purpose building tension. Flies off towards the mountains after the fight.
Thats a very cool idea!
provisional Senespada art
it's glorious
hot damn
GOD DAMN
Yessss.
what the fuck /pos
Probably gonna do some playtest combats in the coming weeks, anyone that's in here will have priority if they wanna get in one of these weekends
Fun news everyone, Burning Memories has hit 5k downloads on itch!
Ooooh nice
hells yeah
Gonna be a minor update to Provoke. You won't be able to gain Provoke marks if you're Hidden
Would result in some weird gameplay incentives otherwise and goes against the spirit of the tag imo
Sneak peek at some new Exotics. May have already shared Heavy Ripper Chain but oh well, it's cool. There will be more exotics than just these, hopefully in update 1.4
I've been considering changing Shrieker's HP/Armor profile from 8/1 to 10/0. Playtesting has still had people afraid to Brand themselves so I'm thinking the extra bump in HP and reduction in armor might help to compensate for that without changing the Scathe scaling from 1 damage per 3 burn to 1 damage per 2 burn
That’s fair
Armour’s useless against burn anyhow
and it still doesn’t lead to quite the insanity of the KIE firebug
I think the 1 armor's nice since HORUS doesn't have a lot of armor; More HP is nice too
Yeah my only worry is that the armor loss might make it too vulnerable to enemy attacks
I don't think I could do 10/1 because that's getting into some pretty damn tanky territory
The other option is leaving 8/1 and changing the Scathe scaling
I think people are pretty shy about paying HP as a cost in general based on what I've seen in my own GMing so it'll be interesting to see if the trend reverses with a HP tweak
I mean you can always mess with the traits
Maybe you take less end-of-turn burn damage?
The rest of the traits are in a good spot and to my liking tbh
At least they're to my liking, I'd like to get some more testing for Convection since 3 heat is kinda big even if it's not guaranteed and also gives you heat
Actually hmmm that’s an idea
What if it could take burn or something to regain a structure?
Since it really just is “stress/structure is a resource: the mech”
So a way of getting some of that back in the middle of combat could be nice
I think that might create some undesirable incentives in the context of the dragging fights out to make your attrition pranks stick
I'd rather it just have a good repair cap, which it does (for a Horus mech anyway). Cuts right to the core of the self-immolation issue
I have a thought on what a cascade for a Shuster class NHP would look like. Basically it start with noticing small imperfections . In the pilot’s appearance, the mission parameters, the topography, the paint job of other mechs etc. A common complaint is that lighting is wrong (reference to the solar catastrophe that created the NHP). This is followed by a strong drive to fix perceived problems, sometimes to the missions detriment. As the cascade progress, more and more problems present themselves until it becomes clear the universe itself is an imperfect system.
At this point one of two things happens. If the pilot is lucky, the revelation drives Shuster into a melancholic fugue, cutting off external and internal communication and chassis operation. The fact that this often happens during high stress situations is highly detrimental, but potentially manageable.
The other option is that Shuster decides they have to fix the universe. This is a problem.
Further the known jokes the Shuster makes become more and more incomprehensible as cascade progresses, with the exception of the Final Joke before unshackling, which is so nonsensical that it crosses the line twice over and becomes actually pretty funny.
Not that anyone’s laughing at that point.
I really like all this!
Yo Squiddar i got a new player joining my campaign running a Vlad and he's decided to dip into Atilla so I will report back shenanigans.
Oh yeah please do! I bet Vlad could make great use of the save-based stuff in the Attila license, especially Warrior-King Heavy Plating
Wondering if I round out the rest of the Big Four with alt frames after the Du Kang and Senespada
Leaning towards a Mourning Cloak alt for SSC but I'm not quite sure what I'd do for HA. Genghis, Sherman, Napoleon, and Tokugawa already have first party alt frames, which leaves Barbarossa, Iskander, and Saladin as potential picks
Though Aquinas and Siegel already sorta feel like alt frames for those respectively, which just leaves Barbarossa, but that's a weird design space to try to play around with
Hell, might just do another Toku alt
Wait, Sherman and Napoleon have first party alts?
They will once Shadow of the Wolf and Operation Winter Scar release
Sherman will have Tagetes and Napoleon will have Kutuzov
Ah, I see. So they're like, official but not quite yet
Making an alt for Barbarossa could be a fun challenge. Maybe trying to play around with the quick action reloads its systems give a bit more? The flak launcher and roller mines also present the idea of a defensive frame, tho those specifically target flying units
It is definitely a weird design space tho. I also feel like it might be too easy to make a Barb alt that just ends up being better than the Barb itself
there's potentially room there yeah
Yeah. Would be hard to figure out tho, so honestly just doing another one's prob fine
What's the idea for the Mourning Cloak alt, if I may ask?
Probably something that hooks into the tech stuff a tad more
I feel like it's a part of the license that's a bit underutilized outside of the frame having okay stats for tech
There is the Sunzi for HA, though I’m not sure what direction you could go with it.
…maybe a prototype version that is closer to the design shoplifted from the Voloadores?
Or the Jigsaw: a controller/striker model that breaks mechs by teleporting internal components slightly out of alignment.
…Attempts to teleport the pilot out the mech directly are ill advised due to reactor strain and multiple ethical complaints.
Yeah Sunzi is a possibility but it kinda sorta mechanically does everything you might want out of a teleport-based support/controller. Feels hard to follow up on even if attempting to take it in a different direction
Hi, anyone knows how does Phaon Crescent's hardlight doppelganger works? How does it interact with phase magnum? If i doubletap with both of them on the same mount, does it count as 4 attacks? So hardlight doppelganger will attack 4 times?
How about aoe attacks? If i hit 3 enemies in a line, technically, i make 3 separate attack rolls so is that considered 3 attacks? Proccing Hardlight Doppelganger 3x
Hey there! Similar to Impulse, if a weapon attack source would have multiple attack rolls, Hardlight Doppelganger would only trigger once, and only if there was a successful attack roll included in there. This is the meaning of the "if at least one of the attack rolls made as part of the attack is a hit" verbiage
So each Phase Magnum in your example could only trigger Doppelganger once, for a maximum of twice if you have two Phase Magnums on the same mount (regardless of double tapping).
An AoE weapon would only be able to trigger Hardlight Doppelganger a maximum of once per firing of it, no matter how many enemies are in the area.
This is largely the same as how Nelson's Skirmisher trait has been clarified to work, which basically comes down to "triggers once per weapon attack".
I would have used the "once per weapon attack" verbiage but Phaon Crescent has some in-license ways to make attacks without weapons and I still wanted to give it some neat tricks without resorting to Barraging every turn
Basically Hardlight Doppelganger can only trigger once per "attack source"
Multi-hut and aoe things just give you more chances to get that one trigger
And yeah if you have any other questions I will do my best to answer them quickly
Im good . Thanks alot. It was just that "attacks" are usually tied to attack rolls so it got me confused for abit.
Yeah hence my trying to clarify in the text, I know it's a bit thorny
Notably the restriction for Impulse only restricts ticking up more than once to things like multi-hit/aoe weapons, not systems like Eclipse of the Midnight Void
So you could use Eclipse to rapidly tick up Impulse but not really an aoe weapon. I wanted to give the Phaon Crescent a reason to do something besides Barrage every turn
Workshopping some more exotics
I've become enamored with the idea of an exotic blunderbuss
Heavy Cannon, Inaccurate, Exotic
Cone 5, 2d6+1 Kinetic
On Attack: This powdered buckshot weapon creates a Burst 1 zone of soft cover centered on you.```
Mmm nvm that's basically just weird daisy cutter
Heavy Cannon, Inaccurate, Loading, Exotic
Cone 5, 3d6+4 Kinetic
On Attack: After all attacks from this weapon have been fully resolved, you are knocked back 2 spaces in the opposite direction of the attack, knocked Prone, become Impaired until the end of your next turn, and create a Burst 1 zone of soft cover centered on yourself that lasts until the end of your next turn.```
That's better
Certified Doohickey
10/10 would put on an Everest with saladin levels
Wait, can you flash lock the knock back?
Yep, you absolutely could. Flash Lock would also make you immune to the Prone as well. One more HA level for SBD and for 2 heat and a reaction you could ignore all downsides of the weapon lmao
NGL that was the plan
Ocloop this bad boy with paracausal mod
My hope is that Inaccurate + Loading + exotic + all the other downsides buys the damage code compared to something like Daisy Cutter so that'll have to be checked out in playtesting
Which, I'm going to try to shoot for two Saturdays from now to host a LL3 or LL4 playtest session on Roll20 for four players
Life's just been getting in the way but I need to get back on the testing grind especially for the Senespada
another potential ranged exotic DUELING PISTOL Auxiliary CQB, Ordnance, AP, Exotic 1d3+1 Kinetic, Range 8
Question for Cthonian... Does the "Chose between going prone or only being able to aim blah blah" ONLY apply if I chose to teleport?
The effects are decoupled. You may choose to teleport, and then the prone/blind effects goes off regardless of if you teleported
This does mean that if you choose not to teleport, you can't do it until your next turn since it's still part of that 1/round effect
Still trying to find that 1 in a 100 game that will allow me to use the Cthonian
I'm attempting to have a LL4 playtest combat set up by this weekend/Saturday evening CST, if I can get that set up in time would you be interested in playing?
Unfortunately my saturday is spoken for... but I appreciate it very much!
Gotcha, when I do playtests I'll post the invites here first so that the people who've been following for a while get first dibs since they've shown interest in the project
Needing to test out the Senespada lich alt and maybe some exotics this next go around but honing in on some of the existing stuff will also be valuable even though I think it's in largely a good spot
hey uh, playtest available this Saturday evening CST if yall are interested! People in here will be given priority since yall have stuck around for so long
#lancer-game-recruiting message
Is Boltzmann Well's Provoke a quick action, full action, or something else?
Provoke effects are by default free actions, so rolling the d6 is a free action and so can only be done on your turn. Changing the result of something is actionless, though
Ah my bad I was reading the description on the mech and didn't realize Provoke was a new keyword for this module
Nah you're good, it's a space I wanna play around in a little more, right now the only other thing that plays with Provoke is Attila, but I've got some exotics/specialty license stuff planned
I think Spacetime Well needs to be renamed Boltzmann Well in here (or vice versa) depending on which got switched.
Ah fuck that was supposed to get changed, think I got mixed up because the LCP editor goofed up on me late last night
Boltzmann Well is the most up to date name for the core passive
If I do another playtest next weekend I'll have it corrected, probably gonna have a longer testing phase for 1.4 before I release it due to the extra content
(Also helps me catch stuff like this before actually pushing it to itch even though it was a bit hasty, so in any case thanks so much for the catches!)
Happy to help, for this one I think that the Thermodynamics Die probably wants to be named earlier in this description (presumably the first time it comes up)
The current reading had me wondering for a sec if there was another keyword for Thermodynamics Dice or if it was for this same ability
Yeah thats a good point, i'll probably just push it up in that first sentence (can you tell that this was a hasty draft to get a playtest going)
Still reading through the PDF but I like outnumbered as a mechanic/tag
Everything that's before the Senespada in the pdf should be good as far as balance/editing/clarity goes
and glad you like it! it's one i want to mess around with more in the same vein as battered and provoke
Got a new generalized controller-oriented talent coming in the playtest after this one 👀
Sneak peek of that talent! Just had to get some fluff written up for it
The most powerful tech and weaponry means nothing if it can never be brought to bear. This doctrine is one of which Kasiandr Fabros is a faithful apostle, rearranging and debilitating opposing forces with a deft virtuosity. Heavy chains, jamming drones, and disruptor rounds gild her arsenal, leaving her enemies struggling to find purchase. Why should they expect her to fight fairly? They're not even playing the same game.
Rank 1: Scherzo
1/round when you force a save, you may push the character that failed the save 2 spaces in any direction.
Rank 2: Marcato
1/round, when you force a check or save against a hostile character with Lock On, you may consume the Lock On to add +1 Difficulty to that check or save.
Rank 3: Canon
As a protocol, select a character within Range 10 suffering from a condition that was not caused by themselves and is not the Stunned or Jammed condition. Then, choose a character adjacent to them; that character gains the same condition until the end of their next turn.```
I can hear it. The laughter of Goblins.
Fujita could use it too, really move everybody around.
I'll be streaming a playtest in IPS-N Hangout in about 10 minutes if anyone wants to come watch!
I'm enjoying the Phaon Crescent so far. Gotta figure out how to better use it - having used an Enkidu before this. So it's a very different style. A bit difficult to use the Fade Parry so far, since enemies tend to get Accuracy more easily, and a plain d20+Grit generally isn't going to cut it against those odds, but I'm a sucker for the Unreality Blade. It's a good time.
» Byron Ward // ODIN «
[ TALENTS ]
Nuclear Cavalier 3, Engineer 2,
Duelist 2, Centimane 1
[ LICENSES ]
HA Tokugawa 3, SSC PHAON CRESCENT 2
[ CORE BONUSES ]
Overpower Caliber
[ MECH ]
« GUNGNIR EX »
SSC PHAON CRESCENT
H:1 A:2 S:0 E:4 SIZE:1
STRUCTURE:4/4 HP:13/13 ARMOR:0
STRESS:4/4 HEAT:0/9 REPAIR:3/3
ATK BONUS:3 TECH ATK:0 LTD BONUS:2
SPD:6 EVA:12 EDEF:9 SENS:8 SAVE:13
[ WEAPONS ]
INTEGRATED MOUNT: Fuel Rod Gun
INTEGRATED MOUNT: Prototype Weapon II
AUX/AUX MOUNT: Nexus (Light) / Nexus (Light)
MAIN MOUNT: Unreality Blade // Overpower Caliber
FLEX MOUNT: Unreality Blade
[ SYSTEMS ]
Deep Well Heat Sink, LUCIFER-Class NHP,
Blitzweave Augmentation
Yeah Fade Parry is a riskier take on the "1/round Resistance" traits some mechs can get, either completely negating the hit or not working at all. Players tended to gravitate towards focusing less accurate enemies so that they could take Difficulty to the roll with Impulse to tick up the die
And glad you're enjoying Unreality Blade! It's a fan favorite for sure
Aye. And since my boy is already deep into that Engineering life, it felt fun to just... equip two
Yeah that looks like 6 charges each? Should keep you set for a mission easily
Yeah.
Has it felt like a good addition to the game in your experience? I love hearing feedback and people's experiences with stuff
Right now, Fade Parry feels a bit bad, because I have to declare it before an attack is made against me, and enemies at LL5 tend to easily have accuracy vs my 'no accuracy'. And so far, no successful parries yet.
I have to balance out the build to have both Engineering, Agility, and Hull since Reliable will shred it otherwise. But I've only been in one battle, so I am sure I will need more time to tweak where this needs to live.
It might be possible to take a look at Fade Parry, it's been decent but could use a QoL tweak potentially as the general accuracy of enemies is something that has come up before. The core helps this a bit but that is the core
The core would turn the 'most common scenario' to a rough 50/50. Being able to see the enemy roll before I decide to Fade Parry would be more than enough without an Accuracy. But possibly also 'too much'. Probably better to make people use a weapon that can reach the target to get certain things out of it instead?
Something I've been thinking about over the past day or so is making Fade Parry have +1 Accuracy always, and during core power, the previous effect granting +1 accuracy to FP is replaced with something like "if your Fade Parry roll is 10 or higher its automatically successful"
I don't like being able to see the roll and then deciding to Fade Parry or not, kinda goes against the spirit of the trait imo
Got some big Shrieker changes coming in the next few weeks also, should improve the quality of life as well as make constant Branding a little more cost-effective
Another playtest happening in about an hour down in one of the chats!
How'd it fare?
Went pretty well! LL4 team of Fujita, Shrieker, Attila, Senespada. The new Shrieker mini-rework is working great, and there may be some new goodies for Fujita also. Attila's largely fine, and Senespada's likely gonna get a few buffs.
This was the second of three combats, last one is gonna be a double budget, hopefully next weekend.
Playtest combat in about 30 minutes in IPS-N Hangout for anyone who's interested!
Sneak peek of some new Senespada goodies to help it lean into the Defender identity a bit better
No more Burn Immunity, and Entropic Anomaly doesn't work on Burn anymore to compensate. It's just a bit of a headache to track how both Burn and Entropy would interact so now they don't. Thermodynamic Ignorance (pending a potential name change) allows you to eat aoes and refocus them solely on yourself.
Hey, I was gonna ask if you had any input about the
1/round, when you are targeted by a ranged or melee attack, make a corresponding contested attack roll against the attacker as a reaction. If you win, the attack automatically misses you. ```
Trait.
I assume it's meant to be nearly identical to the Stasis Bolt from Napoleon? I'm just curious if that is the intended case, or if this is automatically applied to the first attack against you (It doesn't seem to offer a choice?).
It's not an action to prime it, it's not ranged tagged, it's voluntary on when to use it on account of the 1/round tag, so the uptime's better than the stasis bolt
It is very close to Stasis Bolt, but Clem's fully got the right of it. The "corresponding" part means that if you're using it against a ranged attack, you're making a contested ranged attack roll. If they're targeting you with a melee attack, you make a contested melee attack roll.
(Fade Parry's actually getting buffed a bit in 1.4, gonna try to have that out some time this week)
I'll keep my eyes peeled!
It's getting +1 Accuracy baseline, and the 3+ core power buff is getting replaced with "if the final result of your Fade Parry is 10+, it is successful regardless of the opponent's roll"
Oh neat, that certainly is useful. I know my player picked up this frame at LL5 in our Wallflower game, and they have.. felt how frail it is thus far.
The first encounter they deployed it on they were fighting subaltern squads that just did 3
in melee, and he was suffering already at that point (There were a few full chasis as well).
But yeah, if the changes get out by Thrusday I'll get it updated and inform them, because they could use some minor survivability.
Unrelated, but with Hot Swap, do you consider that bonus as carrying over to the next turn if it is not used the current turn?
Since it has no language implying it must be used same turn, my player has been playing it that way (Which isn't an issue, balance wise, but is a memory lift).
Yeah its been a bit frailer than I'd like so I think this'll help a decent bit.
For Hot Swap, yeah the buff lasts indefinitely until it's used.
The Senespada and the Orchestrator talent, along with a slew of other changes (including a Shrieker mini-rework) are gonna be in 1.4 also
@brave crag got a bit of a present for you and your Phaon player
1.4 is out! https://squiddar.itch.io/burning-memories
(formatting the changelog now)
BURNING MEMORIES 1.4 CHANGES
New Talent: ORCHESTRATOR
- A new talent geared towards being generally useful for controller effects!
New variant frame: HORUS SENESPADA (Lich alt)
- A defender-focused take on the Lich license! Can delay damage on itself, slingshot attacks with gravity, eat AoE abilities, reroll d6s, and warp characters around the battlefield!
ATTILA
- Supreme Commandment Arts II and I have had their Range buffed from 5 to 8.
PHAON CRESCENT
Frame
- Fade Parry now has +1 Accuracy baseline. This trait was a bit unsatisfying due the high innate attack rolls of NPCs in Lancer, so it's gotten a bit of a buff.
- Quickening's 3+ effect that gave Fade Parry +1 Accuracy has thus been changed. Now, whenever the final result of your Fade Parry is 10+ during Quickening, it is automatically successful even if the opponent's roll is higher.
MACULINEON
CR-66 Shotgun
- Now has Unique
SHRIEKER REWORK
Frame
- Now has 6/2 HP and Armor, from 8/1, as well as going from Evasion 8 to 10. This makes it more likely to benefit from Controlled Burn (more durable overall to enemy fire due to increased Armor, less durable to Burn due to less HP), which has been a little difficult to trigger in playtesting given how much of a target this puts on the Shrieker's back. Speaking of Controlled Burn...
- Controlled Burn: Slight rewording to lessen word count but essentially plays the same. HOWEVER, has a new effect! When the Shrieker structures or stresses, it can deal its current Burn to characters of its choice within Range 3, divided as it sees fit, and can then clear all Burn. This makes the Shrieker a little more punishing to actually focus when it has a lot of Burn.
- Convection is now a reaction to use. The extra usability buffs elsewhere in the frame have made this a little too good in my opinion, so now it can be shut off via Grappling and other methods to prank reactions.
(CONT.)
Brand/Scathe
- Brand no longer has a 3/6/9 Burn scaling for 1/2/3 AP Energy or heat Scathes. Instead Brand is now a flat 5 Burn for 2 AP Energy or 2 Heat Scathes. Practically speaking there wasn't a lot of in-between for Shriekers, either you went all out with 9 Burn Brands to wreak havoc or maybe went for 3 Burn Brands if there were a lot of Grunts. Now the math is a little bit more favorable for the Shrieker as it gets 2 AP/2 Heat Scathes at 1 less Burn, and while a fully Branded Shrieker could output a lot of damage and heat, the amount of self damage was not quite worth it. So hopefully this change, along with will make Branding more cost-effective.
FUJITA
Frame
- Strong Foundation has gotten a minor rewording. Narrative ribbon has been removed, and now the Fujita can climb with no penalty.
- Bolt from the Blue now deals damage in a Burst 2 area of a wreck instead of just adjacency. Additionally, it does 10 AP Energy to objects and terrain in the area. This makes it a little easier to get some good synergy with Maelstrom by destroying terrain.
- Maelstrom now knocks targets 3 spaces instead of 2. Also clarified; characters now need to be adjacent to an object that grants hard cover to be safe from Maelstrom. No Guardian hijinks.
70K Frostthrower
- Changed from On Hit Slow to On Attack Engineering save for Slow
Precision Hydroelectric Circuit
- No longer immediately damages the character that was dealt the initial damage that charged the puddle.
- Is now attackable, and charges when directly being dealt energy damage or if an energy dealing AoE effect happens at least partially within the area.
Heavy Sleet Nexus
- Changed to Energy damage from Kinetic to have another way of triggering Precision Hydroelectric Circuit in-license.
Here's the biggest additions; The Senespada and the new Orchestrator talent
Bless, appreciate it 🙏
when do you provoke the thermodynamics die?
is it a protocol?
Page 3 of the full text, it's a new key word.
You get a Provoke mark at the end of each of your turns. Taking damage or failing a save from a hostile character removes the mark. At the beginning of your turn, you can use the Provoke ability here to trade in that mark for the die. From then you can use that die how you wish, with no action cost.
The Attila trait also became a Provoke ability
Here's the full Provoke text fwiw
Next alt frame might be a Size 1/2 vampire White Witch variant
As a WW main, I greatly approve
In addition to the SSC alt frame (most likely White Witch), 1.5 will have a slew of specialty gear, done identically to how Field Guide to Suldan does it. This means 24 new pieces of gear. Here's a taste of a few of them
Odysseus Cannon shoots around corners?
It could, yeah! Would still be penalized by cover as normal though
Though Arcing and Seeking both make it function like how I'd want it to, Seeking would be a bit restrictive on the amount of power I could give the weapon
So, Arcing it is
I was just thinking about this a bit, if there was an elegant solution. Realistically this is likely why most "you miss" abilities simply opt for the "4+ on a d6, oh and you can't be invisible" route, or are fully deterministic like Barrel Roll.
I don't think everything needs to be overhauled or anything, but I feel like a solution along the lines of "Choose to Fade Parry, on a 4+ the attack misses. This roll suffers -1 if the opponent has Accuracy, or +1 if they have Difficulty."; But that doesn't as simply hook into the "Attack Rolls Matter" aspect of the thing, or enabling you to take disadvantage for the Impulse.
Also if this comes across as unwanted advice or something let me know, I can back it up // delete the post.
nah you're fine
making it succeed on a 10+ does make it a bit weird but it has some basis in that checks also target that number
and yeah letting it be affected by difficulty like Impulse is exactly why it doesn't do the 4+ thing
The oldest and strongest kind of fear...
Amazing work as usual Pyro, this rules!
Thank you!
Pardon the phone pic but got a GMS Defender oriented system in the works for 1.5
regading the lunar arc, if i dont have any other sources of knockback or prone, is it better to choose something else in its place? i suppose it could be used for mobility sometimes?
Your basic Ram can be used for knockback and prone, and since Lunar Arc is 1/round, you've always got a choice in whether you use it or not
worth keeping around to try out at least then
could have some fun mobility possibilities with it and blitzweave
Absolutely, yeah
im running dsas and unreality blade so i uhhh kinda need that mobility aha
Yeah it can be a fun little mobility aid in that sense for sure
Hey guys, I would like to share my OC, his name is Phaon Curved, pls don't steal :)
yoooo that's pretty slick
good colors, love the red and white fire
red and white is a classic combo
I spent way too much time on this, shitpost is in progress, naturally
Oh I await with baited breath
Lmaooo this kicks ass
I cannot believe no one's told me bo-rai cho is in this shit
Hell yeah, Du Kang's a crowd favorite, lots of fun ways to play around with the Zheng license and other things on it
Yeah it feels more like a traditional size superiority grappler while Zheng grapples to throw things
For sure, Zheng did feel like a mobile boxer to me but I wanted to lean into the drunken brawler fantasy a bit more and focus on conditional evasiveness and mobility rather than Zheng's statistically superior defense prowess
Really starting to realize how good Maculineon is with Goblin gear
Apply Lock On for Autopod, Puppet Systems is useful for allies and enemies, and False Idol has you target an ally so it gives you a Leitmotif mark
Sir Veyza has graced us with a Maculineon that conducts symphonies of the night
What is a Lancer? A miserable little pile of liscenses
Provided to YouTube by The Orchard Enterprises
Divine Bloodlines (feat. Ari Mason) (Trailer Version) · Trevor Morris · Trey Toy · Ari Mason · Konami Kukeiha Club
Castlevania Nocturne (Original Series Soundtrack)
℗ 2023 Lakeshore Records
Released on: 2023-10-06
Producer: Brian Gucciardo
Producer: Kevin Kolde
Mastering Engineer: Robert Hadley...
holy shit
Thinking the last alt frame is gonna be an Overcharge-centric Saladin frame
People really like their Nelson and big Sal alt frames, huh ^^
They're good mechs
Without a doubt, I just noticed that homebrewers tend to gravitate towards those (I am not judging or anything, it's just something I have noticed). On the other hand, I have yet to see a single Drake or Tortuga alt
Tortuga's a decently common alt-frame I've seen, since it has a couple different gimmicks it can play with, but there are definitely some licenses that attract a lot more attention. Usually the ones that have a more defined slant to their license, since that gives you more wiggle room. (I've done a Drake alt, but I do get the frame is pretty much just the 'baseline defender brick'.)
Oh hey Data I didn't know you were in here!
And yeah those are kinda just straightforward frames with some nice general tools in the license so it's a little weird making alts for them sometimes
I admittedly mostly skim a lot of the chats in this forum, but I like seeing what's up with various different projects.
Yeah its not been incredibly active recently due to slow updates and me mostly being busy with work or workshopping stuff in homebrew design before I show it off here
But I'm getting close to being done with my specialty gear, GMS gear, and then two alt frames and that's 1.5 babey!!
After that it's actually honing in on the adventure module lmao
Hope that goes well. I have great respect for people who can pull it off, because I sure as heck wasn't able to make it click for me.
I'll be posting playtest content here (with LCPs) before it actually gets put on itch officially, that way if anyone feels compelled to do any testing they can whack at it
@night prawn
I have been... summoned?
I do indeed have a Saladin Alt (and a tort alt too since that's mildly relevant), but neither have much to do with Overcharging?
oh i meant cause you and i have talked about collecting big sal alts for an all sal game before
Would be very cool! Unfortunately impossible to put on Phaon 
Sadge (yeah, no way to run Heavy)
Got a sneak peek of some LL2 IPS-N specialty gear coming in 1.5!
somebody is getting their timbers shivered
Some IPS-N LL1 specialty gear!
Now that's an interesting way to do a shield!
Big repair cap is always good
Hm, besides using self-structure and self-stress to control the rolls for less bad results, you can destroy your mech through burn of there's a risk of a meltdown, and then rebuild it
That's so funny. Destroy mech with a fire to prevent an explosion
Fire for tge mech insurance
Yeah out of all the Shield weapon concepts I've seen over the years I felt like I needed to dig deep to try to make it more appealing and mechanically engaging, hoping it enables some fun builds
I could see some sick dueling Stortebeckers
Yeah after testing the Shrieker mini-rewrok in 1.4 I feel like it's in a fantastic place, genuinely one of the best frames in the supplement
Now if only I could get Aquinas into a state that I feel happy with lmao
"I will set myself on fire if it gives me more control over my life!"
What do you think is missing from the Aquinas?
I'm not sure really. Part of me feels like the "quick action to remove a condition" trait is functional but kinda bland. But maybe that's fine given how whack the mine/grenade combination thing can be in the core passive
Condition removal is pretty potent as a secondary thing - see how people hate Scout Lock Ons; the mixing is the big brain part of the support IMO yeah
I judge a lot of frame capabilities by "can you explain this to a drunk person" and that passes the check
I suppose that's fair
Mixing mines/grenades and having really contextual mines/grenades is probably good enough
Seems like every frame's landed in a pretty good spot at least. Just some Horus and HA specialty gear then two more alt frames and I should be done
IPS-N and SSC are basically done
Yeah I think it's just one more piece of gear and then the mechanics are done
Nice nice
How does Spec gear work?
They're part of essentially a "loose" license level. Say I've got the IPS-N "Bingus" specialty license. It's a level 2 license with two pieces of gear, no other levels, and no frame. If I have a level in any other IPS-N license, I qualify to take the Bingus license
So typically (or at least in Suldan's case) there's three specialty licenses for each manufacturer, each with only two pieces of gear. One for LL1, LL2, and LL3. I always qualify for the LL1 license. I qualify for the LL2 license if I have at least one other LL1 IPS-N license. I qualify for the LL3 license if I have at least one other LL2 IPS-N license. And qualifying for core bonuses works the same as it usually does
Ah, neat
I assume this will be the case but just in case, Suldan and BM's Specialty Licenses are cross-compatible yes? As in taking a rank in one homebrew's SL counts as a prerequisite for taking another rank in the other homebrew?
The intent would be yes, though actually coding that seems like it would be a pain. I'll have to ask Kai if they or whoever did the Suldan LCP has any pointers on that
Bahhh this white witch alt just keeps coming out like an Attila
Attila 2: Attila with a gun
Yeah I wanted to do one that can regain Overshield after taking damage like a Bloodborne rally mechanic but it keeps carcinizing into Attila, playstyle wise
It keeps coming out as Standard Tough Striker?
Moreso like, "get in, draw fire, fight to survive"
Which I guess is a wide enough niche that you can play around in it
But idk
I would simply make this alt have a magnetic Katamari ball that lets it roll up objects and immobilized characters as it moves
Yeah I remember that happening in Bloodborne
Provisional LL1 SSC specialty gear!
SWEET
I'll be running an LL10 Attila in about 2 hours in one of the campaign rooms, feel free to come and watch!
What's senespada named after?
They're pretty good! Overkillers I've always worried about being a bit too good but generally the heat on them has been pretty sufficient in keeping them from getting too crazy.
And Senespada is just a portmanteau of "senescence" and "espada"
Also like the Fujita's ice weapons
Like that ice nexus. You brought a good amount of nexuses to the game
Thanks! Yeah I felt like the game could use a few more nexuses. Especially something really solid for Heavy Gunner and Centimane
Does the Fermata Systems Enhancer count attacks as well or nah
I was about to say there's not really much of a point if it does but I guess Lancaster does exist
Yeah the intent would be that you could do that! Latch Drone from across the map
Hell yeah
Also
On brand, is "You automatically fail checks to clear your burn" subject to "on any turn you Brand or Scathe" or is that an entirely different clause
Also I think the Orchestrator might need the "The value of your Maestro Die persists between scenes, but it resets to 6 when you rest or perform a Full Repair." clause
(Though, maybe only on Full Repairs and not all rests)
It is subject to that, yeah. Basically, if you want to get the benefits of Scathe, you've gotta take Burn damage. No way around it
Gotcha!
And Orchestrator might need that, I wanna play around with it a tad though
Understood
I've hyperfixated on your homebrew now which means I'm gonna proof-read all the gear haha
On Mastery's Divine Burden, is it only the base damage? Or does it include Bonus Damage?
Lmao you're fine! Just glad people are interested in my stuff. The more the merrier
And it'd include bonus damage
Hell yeah thanks
Shrieker loves burn anyway
Those repairs want to be used
Yep! I'm very satisfied so far with how the 1.4 rework has been for Shrieker
I don't have the experience, but shrieker seems fun for installing mitigation and enemy control stuff to better manage the risks, and risky stuff like manticore and tokugawa
Shrieker is very good with those, yeah! A build that's actually come up in playtesting more than once is Plasma Gauntlet Shrieker, seems pretty popular
Lmao yeah
Devastating, and tokugawa is a gateway to HA core bonuses
Sure you're stunned, but can the GM structure before you do it to yourself with Burn?
Yuuup
Shrieker's really funny
The fact that Brand doesn't have a hard limit is even funnier
......Wait a minute
If you would be destroyed by Structure damage (due to burn, of course), the burn transfer happens before your mech is destroyed, right?
Yup!
So theoretically, you can just take 6 billion burn, die instantly at the end of your turn, and transfer all that burn onto the nearest poor NPC/s
I'm not sure if that is at all tactically sound, but it is pretty funny
It's effectively similar to self destructing
could be worth capping it to like, maximum HP or something
Maybe, If you're next to like a 6 Structure 40 HP boss you can basically end them right there by just sacrificing your mech
And even then they can just pass the engi save
Wait, do they not take the damage immediately?
Oh yeah I guess that would happen, I'm still in Shrieker mode
Or like, Brand mode rather
Yeah
Sacrifice your mech to deal 6 Billion Burn to the GM's carefully crafted final boss NPC and suddenly all future NPCs you fight are immune to burn lmao
So far no one has considered it tactically sound to do so, Shrieker is kinda tanky to make up for how much it likes to hurt itself, 6/2 with 10 Evasion ain't bad
No yeah I greatly appreciate it, it's the kinda thing that gets lost in the fold when I'm brewing lmao
Pointing things out in homebrew is something I'm good at I've found! Haha
One more piece of SSC gear and I'll have all the specialty licenses for them; dug around a little in the Suldan lcp and hopefully it shouldn't be too hard? Seems like devi/dogfriend programmed it pretty openly
YIPPEE
I have moved the Dueling Pistol from IPS-N to SSC to make room for Suplex Reinforcements at LL1 in IPS-N
2 SP, UNIQUE
As a quick action against a character you have control of a grapple over, you may move them to any free adjacent space to you, dealing 3 AP Kinetic damage and ending that grapple. They must also pass a Hull save or become knocked Prone and unable to take reactions until the end of their next turn.```
Oh hell yeah
So this would be what's in SSC LL2 along with Dueling Pistol
Except you can rebuild
Yeah, you can rebuild, I'm just talking about in like a tactical sense in the middle of combat
Though if you've got a Lanny...
Hmmm, I don't presume that the Centipede Gyro gives you the ability to knock yourself prone? Or like, fall over
It does not, no
Gotcha
So it's more of a "Don't Ram me, asshole" than "duck into the grass for cover" thing
Basically yeah, makes the enemy have to think about how much they want you to stop moving
Gotcha gotcha
Oh right btw, this attack roll happens even while the target is Invisible right? Cuz normally the Invis check happens before the attack roll
Yes
Nice thanks
Fun little build
[ LICENSES ]
SSC PHAON CRESCENT 2, IPS-N Raleigh 3, HA Saladin 1
[ CORE BONUSES ]
Overpower Caliber, Integrated Weapon
[ TALENTS ]
Gunslinger 3, Grease Monkey 3, Skirmisher 2, Duelist 1
[ STATS ]
HULL:3 AGI:0 SYS:0 ENGI:5
STRUCTURE:4 HP:19 ARMOR:0
STRESS:4 HEATCAP:10 REPAIR:4
TECH ATK:0 LIMITED:+2
SPD:5 EVA:10 EDEF:9 SENSE:8 SAVE:13
[ WEAPONS ]
INTEGRATED WEAPON: Nexus (Light)
AUX/AUX MOUNT: Phase Magnum / Phase Magnum
MAIN MOUNT: Shatterhead Colony Missiles (UNCLE-Class Comp/Con) // Overpower Caliber
FLEX MOUNT: Unreality Blade
[ SYSTEMS ]
Blitzweave Augmentation x4, Rapid Burst Jump Jet System, Personalizations```
Uncle Shatterheads to build up the Impulse die is very funny
It's also 2d6+1d3+1 at range 15 thanks to the damage trait. Is very cool
and arcing! so you can just free fire this into hard cover and be a-okay
Casually ignoring 5 difficulty because why not lol
Can even ignore 1 more difficulty from engaged for 8 total
Can I just say Squiddar, I love the lore text of the Phaon Crescent
You may say it, yes. Stoke my ego :^)
Seriously though, glad you enjoy it so much!
Hey my version of the document might be out of date @chrome anchor , Or I may just be like completely missing it as I read it over and over
The shrieker mentions scathing but I cannot figure out what scathing someone is?
Never mind I'm so sorry for tagging you I can't read
Somehow I read that five times that I only got it this time
Lmao, you're fine. Happens to the best of us
I was expecting it to be a seperate thing, like a seperate pop out invade LMAOOOOO
Nah it's just your reward for burning yourself haha
Was a major pain in the ass to balance but playing around with it in playtests got us the flat 5 burn/2 damage scaling
Used to be 3/6/9 self burn for 1/2/3 AP damage or heat
Well, less balance and more "make satisfying and succinct"
There was rarely a reason to go for anything other than 3 or 9 heat
For Grunt clearing or max damage respectively
Which led to some weird things in combat. It was a bit too fragile and it had a hard time structuring from its own Burn to trigger Controlled Burn. So upping the armor and evasion, and reducing the Evasion, made it a good bit more likely to structure on its own terms
Via self burn
What if. Shrieker alt. Named Banshee.
I've already got enough alts on my plate 😛
That and I actually genuinely want to make an adventure module for the supplement
And I've admittedly been doing a bit of a Star Citizen by putting out other stuff lmao
Still debating on if this SSC alt is gonna be White Witch or if I become siezed with inspiration for something else
Might decide to just let the crazy shit flow for the rest of the specialty gear and alts
First thing coming to mind is Horus soulstealer gun
I am cooking and it may be burnt```
LL3 HORUS GEAR
3 SP, Quick Tech, Limited 1, Unique
1/scene, you maye̶̾́ ̸̊͠a̵̎̒p̶̈̽T̸͆́2̶́͑-̸̑÷11 a. .
Choose a hostile character within Sensors. They must pass a Systems save or you exchange your Armor, Evasion, Speed, Heat Cap, Sensors, E-Defense, Tech Attack Bonus (using their Systems score), and Save Target with each other until the end of your next turn.
That would definitely be the more responsible thing to do, but im feeling very irresponsible with these last couple pieces of gear
I'm in my Daisuke Ishiwatari/Grant Morrison/Hideo Kojima arc
Phaon Crescent's already done it
Much better version
Am I reading it correctly that, you Scan and choose an ally and swap stats between you and the ally? If you're making this choice?
When you Scan any character, you can choose that character or an ally within Sensors to swap stats with
LL1 HORUS Drone spitballing. Basically, reverse Tempest Drone on a reaction
ACCRETION DRONE (HORUS LL1 SPECIALTY)
2 SP, Drone, Limited 2, Unique
This drone may be deployed to a free space within Sensors and line of sight. These drones cannot be recalled and expire at the end of the scene. Gain the following deployables:
Accretion Drone (Drone)
Deployment: Quick Action
Size: 0.5 HP: 5, Evasion: 10 E-Defense: 10
The Accretion Drone has Resistance to damage from Blast, Burst, Line, and Cone attacks and effects.
Gain the Accretion reaction.
Accretion (1/round)
Trigger: A character within Range 3 of the drone starts or ends their turn, or a character moves to a space within Range 3 of the drone.
Effect: Interrupt any movement; then, all characters within Range 3 of the drone must pass a Hull save or be pulled adjacent to the drone (or as close as possible), and are then Slowed until the end of their next turn.
Another one! ```
T8 RECOMBINER
Heavy Cannon, Loading
Range 10, 2d6+3 Kinetic, Knockback 3
You may reload this weapon as a quick action by destroying an adjacent object, deployable, Drone, or section of terrain.
You may only destroy something Size 1 or smaller in this way.
Should be finished with HORUS with this one!
ELECTRIC EYE PROXIMITY DISRUPTOR
2 SP, Quick Tech, Invade, Unique
Gain the following options for Invade:
Spark: Make a tech attack against another character within Range 3 of your target. On a success, they take 3 Heat.
Daze: Your target can't draw line of sight beyond adjacent spaces until the end of their next turn. This can only affect each character 1/scene.```
Happy holidays everyone! Some provisional HA gear ```SCALAR MOD (HA SPECIALTY LICENSE)
2 SP, Mod, Limited 2
Can only be applied to a weapon with a Line, Cone, Burst, or Blast stat.
When you attack with the modified weapon, expend a Limited charge to increase its Line, Cone, Burst or Blast stat by the following increments for that attack:
- Line: +5 (e.g., Line 5 becomes Line 10)
- Cone: +2 (e.g., Cone 5 becomes Cone 7)
- Burst or Blast: +1 (e.g., Blast 1 becomes Blast 2)
I think that actually finishes out all of the specialty gear! Once I get some fluff for everything I'll put it in a big photo album and post it here probably
That's just...let's see...fluff for 24 pieces of gear and fluff for 12 mech frames T_T
Thinking the HA alt frame may be a telefragging Sunzi alt
OOOO SUNZI TIME
I'm sorta ping ponging on if I want to give this potential Sunzi alt a like, Divine Judgment-esque core power but for teleporting, or if I want to go a little crazier
And by Divine Judgment I mean like. "Everyone on the map teleports (3 or 4) spaces"
I'm kinda leaning towards something else though since Sunzi already just teleports everyone anyway. I'd probably want this to do something when it teleports someone.
Like a little extra effect
Is it a good effect, or a wicked effect? || said as though a line from Wizard of Oz ||
Explosive Teleporting Sunzi maybe?
RIGHT i forgot
I kind of imagine that if it telefrags, those teleports might leave behind dangerous terrain as stuff gets vaporized and pushed back mayhaps.
That's just my idle musings based on the telefragging part alone
Core Power could be an implosion in a range that's just "point and vaporize"
Hmm. Maybe. I'm thinking more like "teleport into someone's space, push them out of the way, they make a save vs damage and prone"
That's also a thought I had but I was musing if it steps on any toes. It doesn't though and would be fun
teleports leaving behind Bad Zones is pretty fun, though I don't know how much juice I could give those given just how fucking much teleporting Sunzi has just in its own license
like a single warp grenade could just make some area completely uninhabitable lmao
man i need to see what mechs don't have official alt frames and see what i've got available
i'd like to do an alt of something that hasn't been done yet
Atlas, Death's Head, Dusk Wing, Emperor, Mourning Cloak, and White Witch for SSC
Barbarossa, Gilgamesh, Iskander, Saladin, and Sunzi for HA
A DH alt would be cool
it could be but Reaper Dart and Oleander are already incredibly popular DH alts, so I'd like to look elsewhere I think
White Witch and Saladin or Sunzi were the ones I've thought of most. Iskander seems like I've already kinda done an alt frame take in Aquinas, and Barbarossa is so focused on its game plan that I haven't really been able to think of a way to take the license in a new direction
while Gilg is kinda the opposite. it's available gameplans are so broad that i don't know if honing in on one niche would be the right play
Atlas and Attila play so well together that I don't really think I could do that one, and I also don't think Emperor would be the best play, so that kinda leaves Dusk Wing, MC, and WW
DW itself is just kinda broad
I could shift the telefragging concept to a Mourning Cloak alt and that would fit great
That's a pretty cool SSC hack.
I could see a Sunzi having a lot of fun with it, either by dipping into ssc or being on the same team as someone who does have it
White Witch could use one. the only alt I know of actively is the Kraken from Thy Hubris, so it's a good candidate
yeah what i'm pondering most is a white witch alt that utilizes a Bloodborne rally mechanic
I think that could absolutely work out
I find that it would make the WW more interesting personally
it's just so damn tanky already that it's sorta difficult to budget how much you can actually give it
most alts of it tend to focus on "well let's just pin everyone and be an immobile emplacement"
And true.
i had a design doc for it but i can't remember if i still have it or where it is
I think it would be interesting to see one that's less "tanky" and more "durable support" but that's me
something like "here's what the white witch does and here's how it interacts with its license"
as a baseline for "where can we go from here"
making me think on my WW alt concept again.....
Iron Barbs - Thorns Recoil White Witch
oh????? that would be so cool
i think i have a provisional stab at it in my google docs, one sec
far from being done and still liable to undergo signficant rewrites
oooh. this could be interesting actually, especially as a half size
Long Distance damage/control would be primo
especially with some team bolstering effects
8/3 and generates overshield, that can take a beating
yeah, the stats are obviously subject to change, but white witch can also just take a beating
also overshield WW instead of armor would be a concept that can have some promise
now that i mull it over
Oh this is really fun
Im curious if i still have the Zeus's traits
Superstatic Field
While the Zeus is inmobilized, it can attack immobilized targets within sensors with weapon attacks, as if within range or threat.
The Zeus can choose to become immobilized until the end of its next turn as a protocol.
Magnetic Targeting System
Whenever the zeus attacks an immobilized target while immobilized, you can choose for the attack to either gain seeking and/or smart.
Electromagnetic Impulse
Whenever the Zeus takes damage caused by a hostile source (such as attacks, systems, and redirected damage) , you can have the source takes 1 AP energy damage. [NOTE: Probably needs a number of times a round limit?]
(There's a lot of issues I have with the zeus, The main focus of it was just the last trait haha)
Seeing your concept makes me really happy, it's nice to see someone else with a esoteric WW design that strays a bit more from how WW normally works
You always end up making really cool stuff Squiddar
Thanks! Looking forward to seeing how your stuff turns out as well
Haha, thank you!!!
A lot of the traits from my alts i were making for training, May end up on new mechs for my company im making, haha
Oh!! Also, I might have a player playing the cthulian
They were originally going to be playing a horus terk mech but [yea that happened] , But I showed them chtulian and shrieker and he was like "Okay you've shown me cool things to think about I feel a lot less worried now"
do tell me how that goes! it should be in a good spot but some things have gotten less playtesting than others, particularly Parasite Drones, so any feedback on those would be exceptionally appreciated
Yeah, I'll keep you updated! It won't be for a little bit, cuz it's for a full length in Golden flame act 1
I am starting them with two bonus license levels (but still starting them at character LL0 ) So they can all be established a little more with their mech
Down the line it'll become cross homebrew for a lot of them (Which is entirely on me to eyeball balance and to be much more precise in viewing specific things instead of synergies if giving feedback), but for now at least the first couple of levels of gameplay, it won't be so that will probably be my best spot to give you feedback
I'll try to take notes
Thinking I might just do the 1.5 update with only the specialty gear and save the alt frames for like a 1.6/1.7 situation
Since those are already basically done minus the fluff
Guys, is this build allowed?
-- IPS-N Raleigh @ LL3 --
[ LICENSES ]
IPS-N Raleigh 2, SSC PHAON CRESCENT 1
[ CORE BONUSES ]
Integrated Weapon
[ TALENTS ]
Gunslinger 3, Combined Arms 2, Vanguard 1
[ STATS ]
HULL:3 AGI:0 SYS:0 ENGI:2
STRUCTURE:4 HP:20 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:6
TECH ATK:-1 LIMITED:+1
SPD:4 EVA:8 EDEF:7 SENSE:10 SAVE:12
[ WEAPONS ]
Integrated: M35 Mjolnir
5
3
4
INTEGRATED WEAPON: Phase Magnum
5
1d3
AUX/AUX MOUNT: Phase Magnum
5
1d3 / Phase Magnum
5
1d3
FLEX MOUNT: Phase Magnum
5
1d3 / Phase Magnum
5
1d3
HEAVY MOUNT: Bolt Thrower
8
2d6
1d6
[ SYSTEMS ]
“Roland” Chamber, Personalizations, Rapid Burst Jump Jet System, Armament Redundancy
Phase Magnum (Burning Memories)
EQUIPMENT EFFECT ::Double-Tap
This weapon makes two attacks at a time, targeting either the same target or two different ones.
ON ATTACK ::Double-Tap
Choose to fire in Standard mode or Double-Tap mode.
PROFILE TAGS
Armor-Piercing (AP).
Loading.
10 Attacks with a barrage.
Am i about to get the Phase Magnum nerfed?
Yeah, it's completely allowed. Though Raleigh could already make ten attacks in a turn with just core material anyway lol
The problem ppl had was that is was AP
The AP is so the double tap profile doesn't get murdered by armor, since it attacks twice
It's a bit better than Hand Cannon in that regard, but Hand Cannon also has Threat 3 and Reliable 1 on this. In several missions of practice it hasn't been a problem
Being able to turbo charge Gunslinger is why you take this; other stuff is typically more useful as a daily driver
Or at least a bit more consistent overall
Ok, hear me out if against an Ultra, Barrage for 10d3 AP Kinetic, then next turn Stabilize and Fire the CORE Mjolnir with Roland Chamber and Gunslinger 3 for... 3d6+24 AP
If I may ask, where were you seeing people having a "problem" with it? Just further up in the channel or somewhere else?
Mech Hanger when I posted the build
That's good damage but it's also not necessarily like, incredibly exceptional
Its not? Holy shit high level play is incomprehensible
Can the Phase Magnum be fired in Standard mode if you havent reloaded after Double-Tapping?
No
Same deal with Siege Cannon
If you use the Loading profile, the weapon can't be used again at all until its reloaded, regardless of profile
...Couldn't this trigger Gunslinger every round it fires? Y'know, assuming it hits at least six of the eight main shots
The magnums sound like they tick IKWMH really quickly but then again we suppose missile racks are also a common mainstay in that field and do the same
anyways that's just our idle musings, we're not trying to make any claims about balance
Yeah its not necessarily much crazier than Missile Racks in that regard; they do tick it fast but Racks do pretty much the same thing at a much more usable range and with slightly better damage on average when accounting for armor
Against two targets, double MRacks is just as fast at ticking up Gunslinger; beyond that, MRacks are even faster at ticking it
i’m pretty sure it only counts as firing once
A single Phase Magnum can tick up Gunslinger twice with the Double Tap profile
Gunslinger doesn't care about how many times you fire, they just care about how many times you hit
we'd say there's a level of reliability to account for, in the sense that it only necessarily requires one target, and that if there is something with armor 2 or above, phase magnums are going to outperform on that one target, but yeah, nevertheless
It's a little more reliable in that regard vs MRacks, but it's also half the range, and the number of NPCs with 2+ armor is pretty slim IIRC. Hand Cannons are in the same range band and deal somewhat similarly well with armor while having Threat, Reliable, and Vanguard over the Magnums
are the magnums not CQB?
They've got their niche; something I have considered is nixing AP on Double Tap and making them 1d3+1 in both profiles, but that seems less advisable to me
The magnums are Cannons
single-target their damage is reasonably impressive at 2d3 AP, but you do have to hit twice still
Yeah, which is another layer of inconsistency that I think gets overlooked
If anyone runs the magnums and feels like they're overbearing I would be elated to have actual play feedback of any kind
I've run the magnums and can confirm both thermal pistols and missile racks are easier to run up the Gunslinger dice with
Thinking about a Saladin alt that gives bonuses to itself and others for being in the Danger Zone
That's the Superior By Design ethos we know and love
yeah i really wanna push the like. "Wow they're pushing themselves beyond their limits, i'm inspired to go harder now"
could make it feed into outnumbered/battered also
Local Nuclear Cavalier addict can't be removed from the kitchen, more at 11
Nuke Cav but for support
I would love Burning Saladin
You like mechs that self-incinerate huh Squiddar
Make the Saladin literally shine
An icon of inspiration
YES
I want the pilots to put themselves on a knife's edge and risk it all for ultimate power
(More or less)
When if meltdowns, the last thing you see is a thumb up
Terminator style
Yup
excellent
Think I'm honing in on the HA alt frame. Saladin!
Still in a pretty early state but we're getting there
HA Cyrus
The names of abilities and stuff are for sure changing
This is unironically the only Defender my buddy would play (he's addicted to overcharging)
Overcharge loop
the bones are there but it's still subject to change! especially with playtesting
very slight update
My rangertail and my emperor buddy are going to do mean things to the next sitrep with a wombocombo involving the Fujita's Precision Hydroelectric Conduit.
Rangertail turn start. Overcharge, downpour, lock on, move a ally up to speed, spotter 3 emperor buddy who skirmishes with their bow which is a energy launcher that overshields allies, targeting the opfor forces a save to see if they take extra dmg from every dmg source, if the emperor hits (lol) charge the downpour, prone the enemy in downpour pool, ayah of the szyzgy field procs, dominion's breadth (if on them) pops, then rangertail reacts to that attack with 2x light nexus to crit fish for centimane 1.
That sounds hysterical, you'll have to let me know how that goes lmao
Probably thinking I'm gonna make Phase Magnums only do bonus damage on the first attack in double tap mode. Should keep the power level pretty similar but prevents Tokugawa from abusing the fuck out of it
And also extremely brave Death's Heads I guess
question regarding the CR-66 shotgun: if a weapon has it's own on attack, on hit, or on crit effect AND sidewinder mod or something similar, do you choose one of those effects to copy, or does the shotgun copy all of them? i have been assuming the former due to the wording of the shotgun using the singular "effect" but idk.
incedentally, sidewinder mod is very nice for the new shadow of the wolf frame 'Tagetes'
The CR-66 Shotgun only copies one of the effects, yes
yeah it was a liiiiittle bit of a headache to get the wording right in testing lol. i was a bit worried about it combined with Catalytic Hammer but that kind of ends up pacing itself due to Cathammer having Loading anyway so it didn't turn out too bad. And yeah Sidewinder seems fun on Tagetes for sure!
i will say its the perfect example of why people say its a bad idea to mix multiple homebrews together, consider the kinesis driver from field guide to suldan:
there is a very memey part of me that loves it for that though
oh yeah that'd be very goofy with the shotgun lmao
Happy to say that mechanically everything for 1.5 is basically done! Just some testing to do now.
If anyone is in a position or has the desire to do some testing in their own games for the specialty gear, I'll post an imgur album of everything; gonna hold off on a full LCP until fluff and playtesting are done
To wit; 24 pieces of specialty gear and two new alt frames. One for White Witch and one for Saladin
Sneak peek of some HA LL2 specialty gear
And the other HA LL2 gear
Borderlands moment
What's 'specialty gear' mean here? Exotics? How do you gain them?
They're akin to "floating" license levels. They exist most popularly in Field Guide to Suldan.
Oooh gotcha gotcha
The two pieces of gear above are part of a HA LL2 specialty license. Players are qualified to take it if they have at least one level in any HA license. They would not need the HA LL1 specialty license
If I had no points in HA licenses, I'd still qualify to take the HA LL1 specialty license since you can grab any of the LL1 licenses with no prior investment. If I had, say, one level in Napoleon, I could grab the LL2 specialty license. After that, I'd qualify for the LL3 specialty gear since I had at least one LL2 license in HA
So if you don't clear entropy, senespada gets 1.5 the original damage in total?
No, it just takes the half it would have taken
You can basically gain Resistance to damage at any time, and the damage that you Resist in that way is taken at the end of your next turn, paracausally. Beyond the listed ways of just clearing Entropy, it lets you nab some quick value out of things like Overshield or potentially an early Stabilize
You're delaying incoming damage, but not innately reducing it
Does thermodynamic ignorance only protect one ally?
It protects all allies
Yeah it does. Designing a Lich alt frequently felt a bit weird because the license itself is more of a toolkit than anything incredibly cohesive or built for some kind of loop
Allowed for a bit more freedom in design but still kinda had its own challenges
Since you slow enemies and disable their reactions, make allies faster if they don't take damage, and didymos whole thing
Senespada can just absorb hits so allies keep haste on
The Provoke trait also helps with that! It's got a bunch of fun little applications
You can use it to change the result of a Structure damage check, or an enemy's recharge roll
Also the damage from the provoke core passive, plus unraveler, are a good threat
Stay of execution is also fun on senespada
Yup!
Getting to test the Saladin alt tonight, hopefully we get some good data
how should i play shrieker?
Sorry I never got to this! Shrieker is an artillery/controller frame that sets itself on fire for big benefits, so ideally you should be keeping your distance when possible due to your low durability, but if you have the chance to structure on your own terms with Controlled Burn, it can be beneficial to jump into the fray to deal some Burn to your enemies
I've seen some people take Plasma Gauntlet on it to good effect
About the WW alt, an idea I just had to make the unlimited aspect of the reaction maybe a bit better is either having trait 3 (if one ends up being added) something that forces a save off-turn or making trait 2 have a save dor the movement
Might even solve your problem of limiting it in distance or range : not as big of an issue if it's on a failed save

Just giving my thoughts while I had 'em
(might be sleeping soon though, so don't be surprised)(if "as soon as you can" is not measured in days I mean)
Foundry giving my GM, and just my GM the business on connecting 
Anyways, loadout for the sitrep is:
Horus Heca artillery
HA Arthur artillery
IPS-N Attilla defender/striker played by meeeeeee
IPS-N Vlad striker
Horus Lich support/tech attacker
HA Gilgamesh support
(attempting to) Playing the attilla as a dive buddy for the vlad, and carrying the Arthur via mule harness, if not also the lich or someone else
The Arthur and Lich have sources of prone aside from me
So this is going to get some work, as will
how do i do self burn dmg? i couldnt find anything that could do self burn
it's Brand trait
no i mean like
how do i get burn dmg on me
i think i read everything on the frame right and it doesnt say anything where i could start doing burn on me
its the first sentence of Brand
how do i get to 5 burn?
oh
OH
OH
the Brand protocol means i can do any amount of burn dmg on me???
oh okay
oh my god..
i can kill myself in a turn and take an enemy down with me
it's getting capped in the next update unfortunately lol
no "i take infinite burn" strategy
older versions let you take up to 9 burn because it had different scaling and i forgot to change the wording to reflect that
You may take any amount of Burn (up to half your maximum HP or 5, whichever is greater), ignoring its immediate damage but increasing your marked Burn as normal. You automatically fail checks to clear your burn and cannot clear burn affecting you on any turn you Brand or Scathe.
this will be the new wording
Nevermind, narrative skill check segment this session! Maybe next session!
could you change it to "You self-inflict any amount.."
I'll take a look at wording everywhere for the 1.5 release
ah oki
These are good points and it is elegant and functional. I may pursue it or something similar, I'll be honest I hadn't gotten the chance to fully read through a lot of the feedback because I was gearing up to bool with the boys and was distracted, but I kinda reached a bit of a similar conclusion as a possibility for streamlining the effect.
I may make it a 1/round thing if there's a save involved because otherwise that could be a lot of rolling and it might be fucked up with the Orchestrator talent that I've got in the supplement if it was uncapped
Or maybe not, stuff like Logic Bomb exists I guess
Ah damn, next time! Am looking forward to seeing Mule Attila, hadn't seen that one before and it looks like a real fun build
Op Winter Scar spoilers: ||We're being smuggled aboard the Typhon and i am so fucking happy to be the wrench that twists the heavens.||
Attila core does have a lot of anime protagonist energy
@novel flicker @eager sentinel I remember yall were in the conversation for that White Witch alt from a couple days ago, I've been doing a bit of work on it. I took a bit of an easy way out for the core power (it works similarly to Enkidu's Plasma Talons now) but I wanted a bit of a snappy action cost for it still, and it's got a bit of counterplay via Jammed, Grapple, etc.
Refactor has also been changed to be repeatable, to the benefit of Trait 2 and Bloodlust
Yeah that works
The only critisism I'd see is that it doesn't synergise in any particular way with the first rank of it's licence, but given all 4 other pieces of gear have some synergy, I can't complain
Shit so good I might have to end up checking the whole supplement out
Looks like it's in a pretty good spot.
At least at first reaction
Playtest may or may not agree ofc
The people who created the White Witch and said "nah, this is fine" would totally create something like the Thalictri as well
Well viceroy doesn't work well with pinaka missiles
They still become CQBs (ie, they still have an interaction)
But hey, since both the lance and spire make ennemies attack you to break free, they do have an synergy in the end
It's just, a fair amount of NPCs won't end up doing damage with those, but that comes down to choosing your targets then
True, but not good for overwatch
Guess you can grapple enemies and pinaka yourself
One-round long cutscene supplex
Not as good as supplexing a pinaka directly into their cranium
/s
Like the idea of diet TSS3
That could put serious work along with TSS2
Deterministic grapple damage + leaves you with an extra quick to grapple the guy again, sounds like an infinite to me
Lmao yeah
More or less a full action for 3 AP + Prone + Grappled
Depending on access to stuff like Duelist 3 etc
Yeah, add SMN + TSS2 into the mix and you've got a build
The legends will tell of my love for melee and grappling
Very cool
Saw on a chain
Hey everyone. Just wanted to let yall know that my employment situation has changed and updates may be a bit more sporadic while I look for other job opportunities. I'll be doing what I can to get the new alt frames and specialty gear out to ya though
Good luck, Squiddar
Thank you
This is an older phaon crescent I was tossing around. It seems pretty straightforward. Get in, kick things around and then use combined arms to get your trait bonus damage in. Empty your magnums whenever you can to try and get your blitz dice going before you need to stabilize. Does this seem reasonable?
-- SSC PHAON CRESCENT @ LL6 --
[ LICENSES ]
IPS-N Tortuga 1, SSC PHAON CRESCENT 2, HA Sherman 3
[ CORE BONUSES ]
Overpower Caliber, Heatfall Coolant System
[ TALENTS ]
Duelist 3, Combined Arms 3, Vanguard 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:21 ARMOR:0
STRESS:4 HEATCAP:9 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:5 EVA:10 EDEF:9 SENSE:8 SAVE:13
[ WEAPONS ]
AUX/AUX MOUNT: Phase Magnum / Phase Magnum
MAIN MOUNT: Deck-Sweeper Automatic Shotgun
FLEX MOUNT: Unreality Blade // Overpower Caliber
[ SYSTEMS ]
Blitzweave Augmentation x4, Armament Redundancy, Personalizations, ASURA-Class NHP x3, Lunar Arc
Lean on the sword and dsas for damage primarily though
yeah, that'll serve you pretty well! making lots of attacks is really helpful for getting the ball rolling on the blitz die
Heatfall overcharging and dumping the mags on the magnums is what i would be hoping for yea
@chrome anchor Pardon the direct ping, I was curious as to what this rewording means on the Attila passive traits. What is Provoke?
The previous passive was something like, "On the end of your turn, you gain a mark. When you hit a dude while you have the mark they fall prone, using up the mark. If you're hit beforehand, lose the mark."
Provoke is a new keyword that is defined at the beginning of the book. It is effectively just a keyword-ing of the Attila trait, or at least the way it works. Functionally, Bend the Knee is nearly identical
Provoke is largely "if you don't get hit by an attack or are forced to make a save between your turns, you get a mark you can spend for the listed effect"
Oh cool, thank you!
I jujst didn't see the mechanic listed in compcon, so I was confused
You're good! Right now the Senespada uses Provoke and I'm also going to have a piece of GMS gear in 1.5 that uses Provoke
It's a cool idea for a mechanic that draws aggro
Oh so if the atilla isnt hit or attacked the next attack knocks someone prone
Thats neat!
I will not abuse either

Yes you seem like a trustworthy young lady
Yeah its sort of a "soft taunt" space I wanted to explore
I am also Java's atilla's mule harness rider pilot so Im quite excited to see where that goes.
So i am interested in the soft taunting part because it means I dont get shot as much yes yes
The Senespada Lich alt has another fun Provoke trait
I have 6 edef and 8 evasion, and I can't hide behind most cover, please hit me
This is a provisional look at the GMS provoke system
Huh what rolls are d6s other than structure/stress?
Damage
Ooo nice
I...cannot believe i forgot that.
Accuracy difficulty
Ah nice
It's okay dear, just keep firing the boom boom gun
Yes, sergeant
excited HMG sounds
So useful
I need to combo this with Sisyphus and really make my gm sigh
Senespada and lycan rolling up to the battlefield, not worried about structure or stress
Damage, Accuracy, Difficulty, NPC Recharge rolls, and some pseudo-Invisibility rolls like Noah, Mag Parry, Ronin's Deflect, Duelist Parry, etc.
Okay thats pretty huge lol
It's a protocol so it means you only get to do it at the start of your turn before moving
Huh duelist senespada
Yea no thats totally fine lol
Itsss freeeee
If you guys do end up using all that please tell me how it feels, I'm pretty much always looking for actual play feedback
I may have to take a look at Boltzmann Well's interaction with Invisibility
Since some people can just decide to roll a d6 for that and might try to be cheeky
Damn didn't think about that
You betcha
Siege cannon firing at constant +1 accuracy yummyyyy
Does d3 count for boltzman? It's not useful to mess with such piddly damage, but I'm curious
I don't think it would be a bad idea, i might include some wording to provide for that, but now I've just gotten the recollection that some trackers use a d6. Like Stormbringer 3, Brawler 3, Gunslingrr 3, Apocalypse Rail, etc
Oh wait that doesn't work, phew
You have to actually roll the d6 to be able to swap it with the Thermodynamics die
So that prevents that from happening at least lmao
It won't be a constant +1 Accuracy, it'll just replace the result of an accuracy or difficulty roll if you already had one
Ah no our gm has ruled (and it may be the standard ruling) that because my size 1 is riding on the mule harness of a size 3 atilla, i am considered to be at elevation for the purposes of tactician 2
Fwiw that is not the standard ruling
That is the opposite of the standard ruling actually. You measure from your feet, not your head. And since you share your spaces with the Mule user, unless the Mule user is at a higher elevation than the target, you're not considered to be at a higher elevation
If your GM is still cool with that then by all means, just know that it does not work that way lol
Ahhh
Well it'll be a fun experiment then
So you become the size of the mule user then?
You still retain your actual Size stat, you just share the spaces of the Mule user
So even though if you were like, an Everest and your Mule steed was Size 3, you would still count as Size 1, just with a Size 3 footprint
Ohhhh okay gotcha. Still nice for cone placement, "adjacency" effects and the like?
Oh yeah absolutely. The Size distinction will almost never matter I think unless someone tries to Ram or Grapple you off the Mule steed
Maybe some other very niche interactions
Yea alrighty
He's been willing to run with rules somewhat contrary to official rules and its been really fantastically fun so far so it seems that this will be the case.
We had a fight last sitrep with hidden units getting taken off the map for us and that was a bit of a horror show.
Then yeah full steam ahead lol. And yeah I imagine that'd be whack, that's one of Lancer's more cardinal rules
It was neat! Backline was suddenly replaying the Predator movies lol
I really appreciate you being communicative, Squiddar, you're fun to talk to.
The atilla mule harness experiment shall continue.
If i end up having to remove tactician 2 i can drop drone commander 1 for siege specialist 3 for on crit stuff so it still ought to be a fun experiment with an atilla with a "mounted" siege cannon
Yeah thanks for the clarification too! Its useful to know. I havent had any mule harness experience beforehand so its been fun trying to figure out how to best use it.
Glad to hear it! I'm just happy people enjoy my stuff lol.
Another fun little tip is that since you share the spaces of the steed, any of your Burst effects work off of their footprint instead of yours
Fomorian Attila in core power is literally never moving anywhere it doesn't want to lmao
Heeeellll yeah
I'd also be very interested in hearing the GM's thoughts on interacting with the Burning Memories material, because I want it to be in the same realm of interactivity and strength as first party material
Yeah I think Provoke has a lot of legs and provides a good foundation for a lot of cool effects to use it
Maybe even as many as the Shrieker
Immediate first reaction (boulder of salt, etc etc) : I get this is a taunt, but it also feels somewhat too strong/not expensive enough at 2SP no action cost.
Second thought (applies to all provokes technically, but it's way worse for this one : Calendula. Protocol intangible is only until start of next turn.
Like sure, it's not always applicable (pretty rare even), but if you're gonna stabilize anyways, or finish someone off in the shadow realm (and succeed, meaning no one's left there but you) it can guarantee a proc of any provoke ability that is on a system or weapon
Currently the only Provoke effect that the Calendula could get is this GMS one. The others are frame-locked. And that GMS one is the only other Provoke ability I have planned currently
So given that most of the Calendula's plan is reliant on doing tech stuff, this basically is no more unhealthy or gamebreaking than like, FADE looping imo
realistically its cheaper fade looping with more restrictions and only allowing a half damage skirmish within range 8 before moving
and to be clear FADE looping is pretty low interaction but Calendula could already Grammaton Mantle > Stabilize in safety anyway
so currently this just adds a potential crummy skirmish (or some condition clear/Overshield) into the mix
@heady lagoon slam this on your emperor imo
gotta get all those attacks in
Yeah i could replace turret drones with it and just keep sentinel drone lmao ohhh lordy
Its provoke right? So they're gonna come gunning for my ass
YIPPEEE
shoot bow faster
Xianxia wuxia bullshit archer
Is there a .lcp for this?
For the GMS system? Not yet
It'll very likely be in the next update though. Some time in the next few weeks or so
Rad!
I've still gotta do a lot of fluff and some testing
@chrome anchor I just noticed that the Attila has a fanciful way of dealing with invisible jerks with the 3rd license rank.
This isn't a attack.
This is a attack.
hydraulic press noises
Gotta overcharge but, lol
Yep! MDB would cut right through Invisibility with that
and it works very well with Executioner 3
Hey, I've seen the Provoke tag a couple of places in the LCP, what does that mean?
it's explained on page 3, along with Battered and Outnumbered
Ohhhhh, I see, I see.
it's essentially a soft taunt effect
Yeah, kinda like the Auto-Cooler from the Genghis
In a way, yeah!
I haven't found anywhere to use it, but if anyone wanted to use Provoke (or Battered?), would that be ok?
Sure, just so long as you provide credit please! Just say like "X mechanics used with permission from the Burning Memories supplement" with a link if that's okay. Just so people know you didn't rip it
Hellllll yea
Oh right btw, will Outnumbered and Battered stay as bespoke states or will they just become regular statuses?
Makes sense!
Playtesting for the Cyrus (Saladin alt) has gone well! I feel like it needs a bit more time in the oven but it's close to where I want it to be.
Big Sal alt 😌
The GM was mildly concerned when I said "So I miss, and I still do this damage on the prone target."
then I swing again thanks to executioner
bonjour prone target, see you next turn
@chrome anchor Trip report so far, boy howdy is it nice having @heady lagoon puppet systeming me into enemies so I can smush them, hard
The combo we had in mind does require a bit more cooperation with turn orders with teammates than anticipated but it works a treat!
Anyways, monthly session ended with me in threat range with a witch.
When your hammer is a bigass cannon, every problem starts to look like a nail
allied puppet systems is a game changer for melee characters, yeah