#Burning Memories

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worthy perch
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fair

opaque forum
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Little preview of a knightly version of the Phaon Crescent I’ve been working on for fun!

chrome anchor
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This has got me imagining a knightly/KTB centered Burning Memories campaign now that we've got knight art of Siegel and Phaon

sturdy heath
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[ LICENSES ]
  SSC PHAON CRESCENT 3, SSC Metalmark 3, SSC Mourning Cloak 3
[ CORE BONUSES ]
  Ghostweave, Full Subjectivity Sync, Universal Compatibility
[ TALENTS ]
  Combined Arms 3, Gunslinger 3, Duelist 2, Hunter 2, Skirmisher 2
[ STATS ]
  HULL:3 AGI:5 SYS:0 ENGI:3
  STRUCTURE:4 HP:19 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:4
  TECH ATK:0 LIMITED:+1
  SPD:7 EVA:17 EDEF:9 SENSE:8 SAVE:15
[ WEAPONS ]
  AUX/AUX MOUNT: Shock Knife / Fold Knife
  MAIN MOUNT: Unreality Blade (Shock Wreath)
  FLEX MOUNT: Phase Magnum / Phase Magnum
[ SYSTEMS ]
  Blitzweave Augmentation x3, Hardlight Doppelganger, Lunar Arc, FADE Cloak```
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the mech of a very discerning executive who manage to pass the pre purchase trials
Arena combatHot girl shit is something she does a lot with it

chrome anchor
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Looks really fun! Double Phase Magnum + Gunslinger 3 looks like a great time, and Fade Cloak looks like some fun shenanigans too

sturdy heath
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I might make an Ultrakill inspired phaon crescent build later cause it gives me those vibes

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Especially cause of the hotswap trait

silver kelp
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Imagine what shenanigans an alt frame with a designated parry could dointensifeyes

cerulean prairie
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A Phaon alt that loses the passive ability but if Fade Parry triggers the enemy attacking gets exploded

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Just like Ultrakill

chrome anchor
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I did obviously borrow heavily from Devil May Cry for Phaon but it does fit well into a lot of character action archetypes

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It's partially why it has heels; gotta show some love for Raiden and Bayonetta

silver kelp
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If you didn't catch the red hot throwing knife with your heels, did you even catch it?

chrome anchor
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Even if you didn't catch it I'd let you tick up the Impulse die

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As a treat

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:^)

silver kelp
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alright, you'll get a pass

chrome anchor
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I've been meaning to put together a build for a Retort Loop Attila

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Combined Arms and Thronebreaker could be very slick

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Sticking to LL6 makes me wonder if I should just keep the last license as Attila 3 for Supreme Commandment Art Zero or if I should go something else. Talents are kinda eluding me beyond CA3

chrome anchor
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I may have mentioned as much in here but Attila got me thinking about adding another tag to the game that's effectively a soft taunt

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It'd work like the trait it's got where it gets a mark at the end of its turn, and if it takes damage or fails a save or something, it loses that mark. If it still has that mark at the start of its next turn, it can spend that mark for an effect of some kind

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I'd call it "Provoke" or something

silver kelp
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Defenders could get real nutty with that, sounds hard to implement so it doesn't get too good, but could still work

chrome anchor
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It'd probably be a trait I'd do on future defenders

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I've got the beginnings of a frame idea that basically delays the damage it takes, could rope it into that

silver kelp
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Oh yeah, making it frame specific would probably be for the best

chrome anchor
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All I've really got so far is this ```
TRAIT 1
The FRAME has Resistance to all damage. Mark the damage you resist in this way as your Stagger. At the end of each of your turns, you take kinetic damage equal to your Stagger; this damage cannot be reduced in any way. Then, clear all Stagger. As a full action, you may clear all Stagger.

TRAIT 2
The FRAME has Immunity to Burn.```

silver kelp
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uhhhh, that's funky

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I am lowkey impressed how few words it took to explain an entire mechanic, goddamn

chrome anchor
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I aim to be succinct lol

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Trait 3 would probably be a Provoke thing

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Making this a Lich alt would be funny

worthy perch
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Maybe you self-immobilize and gain tenporary overshield?

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And if you still have and of the overshield left you get some benefit

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…like clearing stagger?

chrome anchor
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Sorry I read stand proud and immediately went to Jojo land

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Self Immobilize for overshield is very close to White Witch so I'd want to steer clear of that

silver kelp
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JOOOOOOOOOOOOJO!

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I actually wanted to try and dip my toes into homebrewing, making a manufacturerer themed around "mode-switching" but actually sitting down and starting is pretty hard for me xD

chrome anchor
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Plenty of fun ways to do that! I like the Strider style of mode switching where you get a short term benefit for switching to encourage you to do it more often rather than sticking to a particular mode for the majority of combat

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And homebrewing is fun

chrome anchor
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very subject to change potential Lich alt frame

silver kelp
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huh, definitly very interesting

jagged zinc
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Thermodynamic Ignorance is an excellent way of saying Fire Burns?

tame sigil
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"imagine taking Burn any damage, pretty cringe ngl"

chrome anchor
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Primarily exists because I didn't wanna try squaring away Burn with Entropy delaying damage lol

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Names and such are subject to change also because I remembered Chronodia is a final fantasy enemy but couldn't remember where I was thinking of the name from

silver kelp
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Maculineon moment

chrome anchor
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Sidewinder Mod puts clarinet valves on the doohickey

chrome anchor
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finally made good on doing a Retort Loop Attila build -- IPS-N ATTILA @ LL6 -- [ LICENSES ] IPS-N ATTILA 3, SSC WHITE WITCH 3 [ CORE BONUSES ] Sloped Plating, Overpower Caliber [ TALENTS ] Combined Arms 3, Exemplar 3, Executioner 3 [ STATS ] HULL:4 AGI:0 SYS:0 ENGI:4 STRUCTURE:4 HP:21 ARMOR:3 STRESS:4 HEATCAP:9 REPAIR:7 TECH ATK:-2 LIMITED:+2 SPD:4 EVA:6 EDEF:6 SENSE:3 SAVE:13 [ WEAPONS ] Integrated: Thronebreaker MAIN MOUNT: Assault Rifle HEAVY MOUNT: RETORT LOOP // Overpower Caliber [ SYSTEMS ] SYMPATHETIC SHIELD x5, CAMUS’S RAZOR, Warrior-King Heavy Plating, Supreme Commandment Art Zero: Dominate, Supreme Commandment Art II: Subjugate

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attack my allies? I get a Lesson of Humility mark. Attack me? Retort Loop charges up

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along with some good ally peel and control in the systems

silver kelp
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hell yeah

chrome anchor
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wonder what frame i should make another build for...already got one two for my baby Attila

silver kelp
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somehow combine Phaon Cresecent with the Fujita to be the literal storm that is approaching

fresh kindle
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l m a o

chrome anchor
# silver kelp somehow combine Phaon Cresecent with the Fujita to be the literal storm that is ...

You inspired me

[ LICENSES ]
  SSC PHAON CRESCENT 2, HA FUJITA 3, SSC EMPEROR 1
[ CORE BONUSES ]
  All-Theater Movement Suite, Superior by Design
[ TALENTS ]
  Combined Arms 3, Duelist 2, Tactician 2, Nuclear Cavalier 2
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:19 ARMOR:0
  STRESS:4 HEATCAP:11 REPAIR:5
  TECH ATK:0 LIMITED:+2
  SPD:5 EVA:10 EDEF:9 SENSE:8 SAVE:13
[ WEAPONS ]
  AUX/AUX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: Unreality Blade
  FLEX MOUNT: BOLT NEXUS
[ SYSTEMS ]
  FUJIN-Class NHP, Wave-Motion Coriolis Generator, Precision Hydroelectric Conduit, Pattern-A Smoke Charges x5```
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It even flies. Summons tornados, waves, clouds, and even has lightning bolt (nexus)

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Could run Raijin CG-DMR in place of bolt nexus and then maybe take black Witch 1 to replace smoke charges with Ferrous Lash or something

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70K Frostthrower could be another fun alternative to Bolt Nexus

idle fractal
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Just lookin at the Du Kang (Drunk Zheng) for the first time and wanna spill my thoughts somewhere besides general haha

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So, significantly less chunky (2 more HP for 2 less armor), lil more SP and save target, lil less repair cap, dies slightly less immediately to hackers, pretty nice lil stat shuffle so far.
3 move on Impair or being missed is very interesting given the Evasion on this lad. Schmoovement!
Reversal lets you do funny things like doin a 180 around the enemy mech as they go belly up. Being pushed codifying that it doesn't proc many reactions is good.
The One Who Grips. That is all.
A missing Flex mount oooh. Less Dee Dee loving I see.
Imbibe is nice, 4 charges of 50/50 evasion is nice on top of easy self-Impair for schmoovement. So basically less terrain, more evasive (but limited) Zheng moving.
The active is... Odd. Counting as Size 3 for the whole action would technically impact who's adjacent?? Not sure there chief.
Very interesting take on Zippy Punch Mech. Not my cuppa but I love the thematics

chrome anchor
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Counting as Size 3 won't affect who's adjacent, but it will let it use that ability on larger NPCs with the Heavy Frame trait, like Demolisher and Goliath

idle fractal
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Yeah fair. Was lookin a bit too far into "counting as size" here since it just said the whole action and that made my brain go "that's not normal wording!"

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So, basically
Not my jam but very interesting. Very odd mobility style and way of dodging. 4 charges on the core passive is good tho.

chrome anchor
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I'm pretty sure Caliban has similar wording for its Wrecking Ball trait

idle fractal
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Def distinguishes this from Zheng by focusing on direct durability instead of making cover to avoid techs haha

chrome anchor
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Vis a vis counting as Size 3

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Maybe also similar to Atlas's Giantkiller

idle fractal
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Neat design, very funny ("The Good Shit" as a name cracked me up), and holy hell that Core Active is a punch to rival the Dee Dee Get out and then some.

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Very reliable pawnch. I would def take Superheavy Mounting with this thing just to DeeDee Get Out on top of the core active haha. Not sure what I'd actually run if I tried this over Zheng tho.

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I'll def check out the rest of the supplement! Probably after I get into a game and have played things-
General policy for myself: Don't do homebrew until you actually know the game. Probably don't mix diff homebrew sources either ever.

chrome anchor
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It shuffles things up a bit for a more controller-y and evasive take on Zheng while attempting to maintain some of the mobility. ST11 helps it with things like TSS3 if it chooses to take it, and while it loses a flex mount being able to conditionally move while Slowed without breaking grapples with Trait 1 gives it some good flexibility for D/D builds

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And though you will be Impaired on your attacks, Reliable 8 and Executioner 3 is a hell of a combo

idle fractal
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ST11?

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oh save target

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Also did just realize that the Slow ignore is a thing. Which is significant for dee dee pawnch

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So yeah that's something I missed. Def raises the idea here. "Slowed? NO"

chrome anchor
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Hope you like Impairing yourself or The Good Shit!

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Naturally you can take other sources of Invisibility or even just pump Agility if you choose

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I think someone in a playtest took Flicker Field Projector from Dusk Wing on their Du Kang and it was pretty potent

idle fractal
chrome anchor
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I'm working on some minor wording updates as well as a potential defender Lich alt. Also been trying to make an adventure module for this but progress has been very slow on that due to IRL stuff

idle fractal
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Lich is... Basically a Defender/support haha. Or at least likes to suck up damage along with status. Think it's already halfway there besides constantly jumping in the face of attacks. But it could def be interesting to see like, an actual normally tanky Lich instead of "never die!!!!!!!" the mech. Plus the tech tools? Very funkie.

chrome anchor
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Here's an extremely early pass at it #1119112216738795560 message

tame sigil
idle fractal
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And also, sorta, having an at least slightly "'pure'" experience for my very first game.

chrome anchor
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While I'm doing a readthrough for editing, has any bit of the mechanics of the supplement stuck out as weird/weirdly worded? Gauging if anyone may be picking up on something I could miss

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Right now I'm clarifying that the Overkill from Shrieker's Convection trait is intended to proc Controlled Burn, and also clarifying that Chthonian can't target its own Thrall using the Thrall's own position

chrome anchor
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[ LICENSES ]
  HORUS SHRIEKER 3, HA Tokugawa 3
[ CORE BONUSES ]
  Superior by Design, The Lesson of the Open Door
[ TALENTS ]
  Grease Monkey 3, Nuclear Cavalier 3, Skirmisher 2, Walking Armory 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:19 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:7
  TECH ATK:+3 LIMITED:+1
  SPD:4 EVA:8 EDEF:10 SENSE:15 SAVE:16
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  FLEX MOUNT: Baleful Gaze of Apep
  FLEX MOUNT: Twice-Offered Hand
[ SYSTEMS ]
  Type-3 Projected Shield, Plasma Gauntlet x2, QE Dissuasion Injection, HOT//HND_SHK, Pattern-B HEX Charges x4```
One more theorycrafting build, close to one I ran for a playtest a while back. A Shrieker that is not afraid to get close with Open Door Plasma Gauntlet, has solid consistent heat generation with Convection and Projected Shield to get to DZ for Baleful Gaze attacks, and 7 repcap + GM3 to make sure it can stay running over the course of a long mission even with all the self damage. Mag Ammo from WA1 on Twice Offered Hand gives your tech attacks faux-Seeking as well
silver kelp
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😎
👀🤏👓
Plasma Gauntlet on a Shrieker? Oh god

chrome anchor
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Let's see, still gotta make builds for Siegel, Maculineon, Chthonian, and both HA frames. Might knock out Siegel today

chrome anchor
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Here we go-- IPS-N SIEGEL @ LL6 -- [ LICENSES ] IPS-N SIEGEL 3, IPS-N ZHENG 3 [ CORE BONUSES ] Superheavy Mounting, Sloped Plating [ TALENTS ] HOUSE GUARD 3, Executioner 3, Engineer 2, Duelist 1 [ STATS ] HULL:4 AGI:0 SYS:0 ENGI:4 STRUCTURE:4 HP:23 ARMOR:3 STRESS:4 HEATCAP:10 REPAIR:7 TECH ATK:-2 LIMITED:+2 SPD:5 EVA:6 EDEF:6 SENSE:8 SAVE:13 [ WEAPONS ] Integrated: Prototype Weapon II SUPERHEAVY MOUNT: D/D 288 FLEX MOUNT: M.R.C. "Absolver" Gauntlets MAIN MOUNT: SUPERHEAVY WEAPON BRACING [ SYSTEMS ] SHUSTER-Class NHP, Retrograde Thermal Collapser, Rampart Buckler, Personalizations
Why not give the Superman mech a big ass Superman punch?

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Prototype Weapon for some ranged ability and some typical Siegel systems for support

silver kelp
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Any build can be improved by adding the D/D 288 🫡

onyx oasis
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there's a problem on compcon when you go into the frames section

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if you filter for controllers or artillery

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shrieker doesn't show up

worthy perch
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...is it supposed to be an arty?

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oh huh it is

chrome anchor
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It is artillery/controller, yes. it's got some close range goodies like Convection and Hot Handshake but with all the damage its likely going to be taking those are generally going to be risky plays for daredevils

chrome anchor
# onyx oasis shrieker doesn't show up

and interesting, I just confirmed this on my own compcon. Thanks for letting me know! I'll take a look at the file and see what i can find, i'll add it to the changelist for 1.3.1

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which is extra strange since it shows up right here

chrome anchor
chrome anchor
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@idle fractal fwiw I have tested out changing the scaling from the current 3/6/9 self burn for each 1 AP damage on Scathe to 2/4/6 self burn per 1 AP instead, but that felt overbearing in playtests so barring further testing showing otherwise I'm keeping it at 3/6/9

idle fractal
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🤷 I must just be missing something because the sheer quantity of self damage every turn or every other turn at max power is way much

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And just 1 AP E is like. Smol.

chrome anchor
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Buffing base HP has also been on the table but barring more testing what I've actually seen was pretty gnarly

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So I'm being cautious with it

worthy perch
chrome anchor
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Hammer time indeed!

chrome anchor
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Happy pride everyone!

chrome anchor
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Updating the wording on Lunar Arc for 1.3.1 to highlight intended synergies and address some issues that may come up

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1/round when you successfully Ram a hostile character, you may additionally knock them 3 spaces upwards. If you do so, you may teleport to a space adjacent to them (even if you can’t fly). Until the end of your turn, you may force them into spaces they otherwise couldn’t move into as long as you do not move them upwards. You both fall at the end of your turn, but you do not take any fall damage (your target takes fall damage as normal, unless you Rammed them while they were flying; in which case they land safely and take no damage). While your target is Prone as a result of Lunar Arc, allied characters take +1 Difficulty to attacks against that target. Other applications of Prone (except from Lunar Arc) can remove this penalty at the initiator’s discretion.
The two bolded sections are new additions. Section 1 allows you to apply stuff like horizontal knockback or Ferrous Lash over walls now that the target is at a higher height than the top of said walls. This was always the intention but the rules did not clearly provide for that, so now they do.

Section 2 allows you to essentially force flying targets to land, but if you ram a flying target with Lunar Arc it's not going to give you a shitload of damage for that. Still gotta rely on Immobilize for that and I didn't want Lunar Arc to be some supreme anti-air gear for melee flyers

chrome anchor
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Some additional provisional upcoming changes in 1.3.1:

SIEGEL

  • Grand Entrance changed to requiring a free and valid space to be a little more in line with core wording and also removing the "land on the ground" wording for stuff like zero-g combat.

ATTILA

  • Consecrate wording changed so that it's more clear that characters that trigger the area effect only gain Lock On or become Jammed after the attack, and that they can't become Jammed before they actually make the attack.

PHAON CRESCENT

  • See above changes for Lunar Arc.

CHTHONIAN

  • Wording for Create Thrall clarified that you can't attack the Thrall from its own position. It is purely an origin point.

SHRIEKER

  • Controlled Burn wording updated to clarify that all Overkill effects will trigger it, rather than just Overkill weapons. This was always the intended synergy with Convection but I forgot to update the wording for Controlled Burn when Shrieker got Convection. That's on me.
  • Twice-Offered Hand clarified that the target of the Quick Tech has to be a valid target for the attack with the weapon; no making an attack from Range 50 against a target in a close box that you know will fail just to cheese out a Quick Tech.

FUJITA

  • Main mount replaced with Flex mount (current setup is now Flex+Heavy). Just wanted it to have a little more build variety.
  • Heavy Sleet Nexus now allows you to disperse all areas of difficult terrain that it has created that scene as a quick action.
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so largely clarity changes apart from a few QoL adjustments for Fujita

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I'll let these changes sit for a bit before I push them to itch.io

chrome anchor
chrome anchor
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I've also thought about redoing some of the flavor for a few of the mechs in the book, particularly Maculineon and Aquinas. I've felt like they're a bit weak in that regard as core concepts. The writing has felt a bit clinical and dry for me considering how fantastical they appear

silver kelp
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🇧🇦🇸🇪🇩

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what the fuck?

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this was supposed to be "🇧 🇦 🇸 🇪 🇩 ", just without the spaces, what the hell, Discord?

fresh kindle
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"regional indicator" moment

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"why don't they have letter emojis for every letter?????" fucked if i know

silver kelp
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They took my Umlaute from me

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Can't have shit in Detroit

worn pendant
fresh kindle
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... what the fuck

worn pendant
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🅾️🅰️🅱️🆎

fresh kindle
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fucked up

chrome anchor
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oh also another change that I just realized

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mm actually nevermind false alarm

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in any case here's a fun Maculineon build with a good toolkit

[ LICENSES ]
  SSC MACULINEON 2, HORUS LICH 3, SSC EMPEROR 1
[ CORE BONUSES ]
  The Lesson of the Open Door, Kai Bioplating
[ TALENTS ]
  Sysop 3, Duelist 2, Hunter 2, Skirmisher 2
[ STATS ]
  HULL:2 AGI:2 SYS:2 ENGI:2
  STRUCTURE:4 HP:17 ARMOR:1
  STRESS:4 HEATCAP:7 REPAIR:5
  TECH ATK:+3 LIMITED:+1
  SPD:5 EVA:12 EDEF:10 SENSE:8 SAVE:15
[ WEAPONS ]
  MAIN/AUX MOUNT: Volta Shortblade / Tactical Knife
  FLEX MOUNT: CR-66 Shotgun
[ SYSTEMS ]
  Unhinge Chronology, DIDYMOS-CLASS NHP x4, DOMINION'S BREADTH, Dynamic Amplification Processor, Personalizations, Custom Paint Job```
unhinge chronology, didymos, Dominion's Breadth, and DAP give you some excellent ways to proc Reverberator ECMs, and Sysop 3 gives your Bolsters a lot of juice. the talents give it a lot of durability and mobility as well
chrome anchor
chrome anchor
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You can check out the changes here <#1119112216738795560 message>. Mostly some minor wording clarifications and some small QoL buffs to Shrieker and Fujita

thorn quail
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if the Atilla is using its core power and moves within burst 2 of an enemy, do they roll the hull save for prone immediately, or only at the start of their next turn?

chrome anchor
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Rather, only at the start of their next turn would they roll the Hull save

vivid tapir
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just wanna say that cover art is sick and i love the way it looks

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and also

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the mechs look great

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i ought to look through all of them sometime

chrome anchor
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Glad you like it, and thanks! The artist is Sir Veyza and he's here in this discord. He primarily does fantasy and character art but he knocked these out of the park.

vivid tapir
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he did

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i was also genuinely really happy that u added another horus frame

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its still my fav manufacturer from when i first started playing

chrome anchor
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Yeah, we've got Not Cthulhu and Exploding Angry Fire Ant

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Might be doing a Lich alt frame soon as well but I still need to do a lot of work and testing on that one before it goes in the book

vivid tapir
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fair

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excited for that tho

fallen jay
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I just decided to check out the full supplement for the first time after seeing the Du Kang mentioned a lot, and wow the Siegel already has me tearing up and getting chills. these licenses are so interesting and written so well, I love this so much

chrome anchor
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Genuinely awesome to hear, glad you're having fun with it 😄 You got 8 more mechs to go!

chrome anchor
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Funny trait I might add to the Lich alt since it's oriented around warping spacetime

1/round when an allied character would make a ranged weapon attack with a non-Burst/Blast/Line/Cone weapon, you may warp local spacetime. As long as you are within Range of the weapon being used, that character may draw line of sight and cover from your position for the attack instead of their own.```
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Also think I've settled on a name since Kronodia wound up being pretty much identical to a Final Fantasy boss that I completely forgot about

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Might be going with HORUS Senespada. The fluff being that it's a essentially a retooling of the Lich as reverse-engineered by Voladores to assist Sparri mercenaries during asset reclamation operations

chrome anchor
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Finally think I've settled on a consolidation of an effect I've been trying to standardize for a while

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PROVOKE
"Provoke" effects incentivize enemies to target you and punish them if they don't.

If an ability grants Provoke, it grants a mark on your mech at the end of each of your turns (if you don't already have one). Taking damage from a hostile target, or failing a save forced by one, removes this mark. You may expend it as a free action for the effect listed after the Provoke keyword in the ability description. Multiple Provoke effects grant unique marks per source; a mark gained from one source of Provoke cannot be spent for the effect of a different one. Losing the source of the Provoke effect (such as with system destruction) also removes the mark.```
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Keen readers may recognize this as largely what the Attila's Bend the Knee trait is; so it went from saying this, to this

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So, much shorter. This does mean a slight nerf for Attila in that if someone doesn't hit it it doesn't immediately get an extremely strong Overwatch, but Attila has felt strong for a while and I don't think it's going to suffer too much from this.

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Also a bit of an updated page for the Senespada (Lich alt), might drop Thermodynamic Ignorance since the addition of Plunge Spacetime is making it a bit stacked and now that Entropic Anomaly is at your discretion then not ignoring Burn is less of an issue

humble path
chrome anchor
humble path
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Yeah that makes sense! Ty

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I was just curious cuz I think it's a cool mechanic

chrome anchor
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Yeah for sure! It's one I've been trying to codify for a while, ever since I got the basis of the idea when I was making the Attila. Maybe I'll actually do the Anchored tag soon too for some exotic gear (oh hey also gonna be some exotic gear in version 1.4 👀)

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Anchored being a weapon tag with "this weapon takes up two mounts like a superheavy weapon". 1.4 is gonna have a couple pieces of exotic gear and the full release of the Senespada, maybe introducing Anchored in addition to Provoke

jagged zinc
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Aw man, I liked Thermodynamic Ignorance. As a phrase, it evokes a pleasant waltz through absolute zero.

chrome anchor
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Depending on how playtesting goes I might keep it!

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It's mostly a question of power budget atm

chrome anchor
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The Senespada art is gonna be whack yall

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Been doing some sketches and we're really going out there with this one

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Also been considering Empyrean as a rename for it but that feels like it lacks a bit of punch

humble path
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May I ask what's prompting the name change consideration?

chrome anchor
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It just feels like it also kinda fits

chrome anchor
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Sneak peek, subject to change

humble path
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Oooooo

chrome anchor
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The orbs around the middle are gonna be ||hands||

chrome anchor
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If the Plunge Spacetime trait (now called Event Horizon) winds up being too good I'll probably limit it to a maximum of like 5 or 8 Range from the Senespada.

worthy perch
jagged zinc
# chrome anchor Sneak peek, subject to change

I could see a whole campaign being written about a couple of off-duty pilots driving down a desert road on some backwater planet, then looking up and seeing….that. Throw in some Armory scientists locking down the settlement to try to capture it to take it apart, a couple of strange gravetic and temporal anomolies, as many MK Ultra references as you can fit, and maybe some hallucinogenic cacti analogue, and you could have a trippy time.

jagged zinc
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For added fun, immediately after the Senespada’s first appearance, multiple weather balloons the colony uses to track sandstorms and the like suddenly burst and crash into the main settlement. The LL0 mission then becomes navigating the damaged settlement while being observed/chased by the Senespada. When you finally get to your mechs and get some guns pointed up at the air, the fallen weather balloons twitch and warp, the canvas rapidly restructuring. Turns out the weather balloons passed through a cloud of nano particles which just got introduced to the upper atmosphere (think alien from Nope for reference to what it looks like). Fight ensues. Senespada does not attack, but is always flitting between the canvas monster, for purpose building tension. Flies off towards the mountains after the fight.

chrome anchor
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Thats a very cool idea!

chrome anchor
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provisional Senespada art

worthy perch
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it's glorious

fresh kindle
#

hot damn

tame sigil
#

GOD DAMN

jagged zinc
#

Yessss.

humble path
#

what the fuck /pos

chrome anchor
#

Probably gonna do some playtest combats in the coming weeks, anyone that's in here will have priority if they wanna get in one of these weekends

chrome anchor
#

Fun news everyone, Burning Memories has hit 5k downloads on itch!

worthy perch
#

Ooooh nice

tame sigil
#

hells yeah

chrome anchor
#

Gonna be a minor update to Provoke. You won't be able to gain Provoke marks if you're Hidden

#

Would result in some weird gameplay incentives otherwise and goes against the spirit of the tag imo

chrome anchor
#

Sneak peek at some new Exotics. May have already shared Heavy Ripper Chain but oh well, it's cool. There will be more exotics than just these, hopefully in update 1.4

chrome anchor
#

I've been considering changing Shrieker's HP/Armor profile from 8/1 to 10/0. Playtesting has still had people afraid to Brand themselves so I'm thinking the extra bump in HP and reduction in armor might help to compensate for that without changing the Scathe scaling from 1 damage per 3 burn to 1 damage per 2 burn

worthy perch
#

That’s fair

#

Armour’s useless against burn anyhow

#

and it still doesn’t lead to quite the insanity of the KIE firebug

vagrant condor
#

I think the 1 armor's nice since HORUS doesn't have a lot of armor; More HP is nice too

chrome anchor
#

Yeah my only worry is that the armor loss might make it too vulnerable to enemy attacks

#

I don't think I could do 10/1 because that's getting into some pretty damn tanky territory

#

The other option is leaving 8/1 and changing the Scathe scaling

vagrant condor
#

I think people are pretty shy about paying HP as a cost in general based on what I've seen in my own GMing so it'll be interesting to see if the trend reverses with a HP tweak

worthy perch
#

I mean you can always mess with the traits

#

Maybe you take less end-of-turn burn damage?

chrome anchor
#

The rest of the traits are in a good spot and to my liking tbh

#

At least they're to my liking, I'd like to get some more testing for Convection since 3 heat is kinda big even if it's not guaranteed and also gives you heat

worthy perch
#

Actually hmmm that’s an idea

#

What if it could take burn or something to regain a structure?

#

Since it really just is “stress/structure is a resource: the mech”

#

So a way of getting some of that back in the middle of combat could be nice

chrome anchor
#

I think that might create some undesirable incentives in the context of the dragging fights out to make your attrition pranks stick

#

I'd rather it just have a good repair cap, which it does (for a Horus mech anyway). Cuts right to the core of the self-immolation issue

jagged zinc
#

I have a thought on what a cascade for a Shuster class NHP would look like. Basically it start with noticing small imperfections . In the pilot’s appearance, the mission parameters, the topography, the paint job of other mechs etc. A common complaint is that lighting is wrong (reference to the solar catastrophe that created the NHP). This is followed by a strong drive to fix perceived problems, sometimes to the missions detriment. As the cascade progress, more and more problems present themselves until it becomes clear the universe itself is an imperfect system.

#

At this point one of two things happens. If the pilot is lucky, the revelation drives Shuster into a melancholic fugue, cutting off external and internal communication and chassis operation. The fact that this often happens during high stress situations is highly detrimental, but potentially manageable.

#

The other option is that Shuster decides they have to fix the universe. This is a problem.

#

Further the known jokes the Shuster makes become more and more incomprehensible as cascade progresses, with the exception of the Final Joke before unshackling, which is so nonsensical that it crosses the line twice over and becomes actually pretty funny.

Not that anyone’s laughing at that point.

tame sigil
#

Yo Squiddar i got a new player joining my campaign running a Vlad and he's decided to dip into Atilla so I will report back shenanigans.

chrome anchor
chrome anchor
#

Wondering if I round out the rest of the Big Four with alt frames after the Du Kang and Senespada

#

Leaning towards a Mourning Cloak alt for SSC but I'm not quite sure what I'd do for HA. Genghis, Sherman, Napoleon, and Tokugawa already have first party alt frames, which leaves Barbarossa, Iskander, and Saladin as potential picks

#

Though Aquinas and Siegel already sorta feel like alt frames for those respectively, which just leaves Barbarossa, but that's a weird design space to try to play around with

#

Hell, might just do another Toku alt

cerulean prairie
#

Wait, Sherman and Napoleon have first party alts?

chrome anchor
#

They will once Shadow of the Wolf and Operation Winter Scar release

#

Sherman will have Tagetes and Napoleon will have Kutuzov

cerulean prairie
#

Ah, I see. So they're like, official but not quite yet

#

Making an alt for Barbarossa could be a fun challenge. Maybe trying to play around with the quick action reloads its systems give a bit more? The flak launcher and roller mines also present the idea of a defensive frame, tho those specifically target flying units

#

It is definitely a weird design space tho. I also feel like it might be too easy to make a Barb alt that just ends up being better than the Barb itself

chrome anchor
#

there's potentially room there yeah

cerulean prairie
#

Yeah. Would be hard to figure out tho, so honestly just doing another one's prob fine

#

What's the idea for the Mourning Cloak alt, if I may ask?

chrome anchor
#

Probably something that hooks into the tech stuff a tad more

#

I feel like it's a part of the license that's a bit underutilized outside of the frame having okay stats for tech

jagged zinc
#

There is the Sunzi for HA, though I’m not sure what direction you could go with it.

#

…maybe a prototype version that is closer to the design shoplifted from the Voloadores?

#

Or the Jigsaw: a controller/striker model that breaks mechs by teleporting internal components slightly out of alignment.

#

…Attempts to teleport the pilot out the mech directly are ill advised due to reactor strain and multiple ethical complaints.

chrome anchor
finite zephyr
#

Hi, anyone knows how does Phaon Crescent's hardlight doppelganger works? How does it interact with phase magnum? If i doubletap with both of them on the same mount, does it count as 4 attacks? So hardlight doppelganger will attack 4 times?

#

How about aoe attacks? If i hit 3 enemies in a line, technically, i make 3 separate attack rolls so is that considered 3 attacks? Proccing Hardlight Doppelganger 3x

chrome anchor
#

So each Phase Magnum in your example could only trigger Doppelganger once, for a maximum of twice if you have two Phase Magnums on the same mount (regardless of double tapping).

An AoE weapon would only be able to trigger Hardlight Doppelganger a maximum of once per firing of it, no matter how many enemies are in the area.

This is largely the same as how Nelson's Skirmisher trait has been clarified to work, which basically comes down to "triggers once per weapon attack".

finite zephyr
#

I see. Thanks fr the clarification

#

I think i understand now

chrome anchor
#

I would have used the "once per weapon attack" verbiage but Phaon Crescent has some in-license ways to make attacks without weapons and I still wanted to give it some neat tricks without resorting to Barraging every turn

#

Basically Hardlight Doppelganger can only trigger once per "attack source"

#

Multi-hut and aoe things just give you more chances to get that one trigger

#

And yeah if you have any other questions I will do my best to answer them quickly

finite zephyr
#

Im good . Thanks alot. It was just that "attacks" are usually tied to attack rolls so it got me confused for abit.

chrome anchor
#

Yeah hence my trying to clarify in the text, I know it's a bit thorny

#

Notably the restriction for Impulse only restricts ticking up more than once to things like multi-hit/aoe weapons, not systems like Eclipse of the Midnight Void

#

So you could use Eclipse to rapidly tick up Impulse but not really an aoe weapon. I wanted to give the Phaon Crescent a reason to do something besides Barrage every turn

chrome anchor
#

Workshopping some more exotics
I've become enamored with the idea of an exotic blunderbuss

Heavy Cannon, Inaccurate, Exotic
Cone 5, 2d6+1 Kinetic
On Attack: This powdered buckshot weapon creates a Burst 1 zone of soft cover centered on you.```
#

Mmm nvm that's basically just weird daisy cutter

chrome anchor
#
Heavy Cannon, Inaccurate, Loading, Exotic
Cone 5, 3d6+4 Kinetic
On Attack: After all attacks from this weapon have been fully resolved, you are knocked back 2 spaces in the opposite direction of the attack, knocked Prone, become Impaired until the end of your next turn, and create a Burst 1 zone of soft cover centered on yourself that lasts until the end of your next turn.```
#

That's better

#

Certified Doohickey

olive cradle
#

10/10 would put on an Everest with saladin levels

olive cradle
chrome anchor
olive cradle
chrome anchor
#

My hope is that Inaccurate + Loading + exotic + all the other downsides buys the damage code compared to something like Daisy Cutter so that'll have to be checked out in playtesting

#

Which, I'm going to try to shoot for two Saturdays from now to host a LL3 or LL4 playtest session on Roll20 for four players

#

Life's just been getting in the way but I need to get back on the testing grind especially for the Senespada

chrome anchor
#

another potential ranged exotic DUELING PISTOL Auxiliary CQB, Ordnance, AP, Exotic 1d3+1 Kinetic, Range 8

pure mist
#

Question for Cthonian... Does the "Chose between going prone or only being able to aim blah blah" ONLY apply if I chose to teleport?

chrome anchor
#

The effects are decoupled. You may choose to teleport, and then the prone/blind effects goes off regardless of if you teleported

#

This does mean that if you choose not to teleport, you can't do it until your next turn since it's still part of that 1/round effect

pure mist
#

Still trying to find that 1 in a 100 game that will allow me to use the Cthonian

chrome anchor
#

I'm attempting to have a LL4 playtest combat set up by this weekend/Saturday evening CST, if I can get that set up in time would you be interested in playing?

pure mist
#

Unfortunately my saturday is spoken for... but I appreciate it very much!

chrome anchor
#

Gotcha, when I do playtests I'll post the invites here first so that the people who've been following for a while get first dibs since they've shown interest in the project

#

Needing to test out the Senespada lich alt and maybe some exotics this next go around but honing in on some of the existing stuff will also be valuable even though I think it's in largely a good spot

chrome anchor
#

hey uh, playtest available this Saturday evening CST if yall are interested! People in here will be given priority since yall have stuck around for so long TransHeart #lancer-game-recruiting message

queen vector
#

Is Boltzmann Well's Provoke a quick action, full action, or something else?

chrome anchor
queen vector
#

Ah my bad I was reading the description on the mech and didn't realize Provoke was a new keyword for this module

chrome anchor
#

Nah you're good, it's a space I wanna play around in a little more, right now the only other thing that plays with Provoke is Attila, but I've got some exotics/specialty license stuff planned

queen vector
#

I think Spacetime Well needs to be renamed Boltzmann Well in here (or vice versa) depending on which got switched.

chrome anchor
#

Ah fuck that was supposed to get changed, think I got mixed up because the LCP editor goofed up on me late last night

#

Boltzmann Well is the most up to date name for the core passive

#

If I do another playtest next weekend I'll have it corrected, probably gonna have a longer testing phase for 1.4 before I release it due to the extra content

chrome anchor
queen vector
#

Happy to help, for this one I think that the Thermodynamics Die probably wants to be named earlier in this description (presumably the first time it comes up)

#

The current reading had me wondering for a sec if there was another keyword for Thermodynamics Dice or if it was for this same ability

chrome anchor
#

Yeah thats a good point, i'll probably just push it up in that first sentence (can you tell that this was a hasty draft to get a playtest going)

queen vector
#

Still reading through the PDF but I like outnumbered as a mechanic/tag

chrome anchor
#

Everything that's before the Senespada in the pdf should be good as far as balance/editing/clarity goes

#

and glad you like it! it's one i want to mess around with more in the same vein as battered and provoke

chrome anchor
#

Got a new generalized controller-oriented talent coming in the playtest after this one 👀

chrome anchor
#

Sneak peek of that talent! Just had to get some fluff written up for it

#
The most powerful tech and weaponry means nothing if it can never be brought to bear. This doctrine is one of which Kasiandr Fabros is a faithful apostle, rearranging and debilitating opposing forces with a deft virtuosity. Heavy chains, jamming drones, and disruptor rounds gild her arsenal, leaving her enemies struggling to find purchase. Why should they expect her to fight fairly? They're not even playing the same game.

Rank 1: Scherzo
1/round when you force a save, you may push the character that failed the save 2 spaces in any direction.

Rank 2: Marcato
1/round, when you force a check or save against a hostile character with Lock On, you may consume the Lock On to add +1 Difficulty to that check or save.

Rank 3: Canon
As a protocol, select a character within Range 10 suffering from a condition that was not caused by themselves and is not the Stunned or Jammed condition. Then, choose a character adjacent to them; that character gains the same condition until the end of their next turn.```
jagged zinc
#

Fujita could use it too, really move everybody around.

chrome anchor
#

I'll be streaming a playtest in IPS-N Hangout in about 10 minutes if anyone wants to come watch!

brisk sequoia
#

I'm enjoying the Phaon Crescent so far. Gotta figure out how to better use it - having used an Enkidu before this. So it's a very different style. A bit difficult to use the Fade Parry so far, since enemies tend to get Accuracy more easily, and a plain d20+Grit generally isn't going to cut it against those odds, but I'm a sucker for the Unreality Blade. It's a good time.

#
» Byron Ward // ODIN «
[ TALENTS ]
  Nuclear Cavalier 3, Engineer 2,
  Duelist 2, Centimane 1
[ LICENSES ]
  HA Tokugawa 3, SSC PHAON CRESCENT 2
[ CORE BONUSES ]
  Overpower Caliber
[ MECH ]
  « GUNGNIR EX »
  SSC PHAON CRESCENT
  H:1 A:2 S:0 E:4 SIZE:1
  STRUCTURE:4/4 HP:13/13 ARMOR:0
  STRESS:4/4 HEAT:0/9 REPAIR:3/3
  ATK BONUS:3 TECH ATK:0 LTD BONUS:2
  SPD:6 EVA:12 EDEF:9 SENS:8 SAVE:13
[ WEAPONS ]
  INTEGRATED MOUNT: Fuel Rod Gun
  INTEGRATED MOUNT: Prototype Weapon II
  AUX/AUX MOUNT: Nexus (Light) / Nexus (Light)
  MAIN MOUNT: Unreality Blade // Overpower Caliber
  FLEX MOUNT: Unreality Blade
[ SYSTEMS ]
  Deep Well Heat Sink, LUCIFER-Class NHP,
  Blitzweave Augmentation
chrome anchor
#

Yeah Fade Parry is a riskier take on the "1/round Resistance" traits some mechs can get, either completely negating the hit or not working at all. Players tended to gravitate towards focusing less accurate enemies so that they could take Difficulty to the roll with Impulse to tick up the die

#

And glad you're enjoying Unreality Blade! It's a fan favorite for sure

brisk sequoia
#

Aye. And since my boy is already deep into that Engineering life, it felt fun to just... equip two

chrome anchor
#

Yeah that looks like 6 charges each? Should keep you set for a mission easily

brisk sequoia
#

Yeah.

chrome anchor
# brisk sequoia Yeah.

Has it felt like a good addition to the game in your experience? I love hearing feedback and people's experiences with stuff

brisk sequoia
#

Right now, Fade Parry feels a bit bad, because I have to declare it before an attack is made against me, and enemies at LL5 tend to easily have accuracy vs my 'no accuracy'. And so far, no successful parries yet.
I have to balance out the build to have both Engineering, Agility, and Hull since Reliable will shred it otherwise. But I've only been in one battle, so I am sure I will need more time to tweak where this needs to live.

chrome anchor
#

It might be possible to take a look at Fade Parry, it's been decent but could use a QoL tweak potentially as the general accuracy of enemies is something that has come up before. The core helps this a bit but that is the core

brisk sequoia
#

The core would turn the 'most common scenario' to a rough 50/50. Being able to see the enemy roll before I decide to Fade Parry would be more than enough without an Accuracy. But possibly also 'too much'. Probably better to make people use a weapon that can reach the target to get certain things out of it instead?

chrome anchor
#

I don't like being able to see the roll and then deciding to Fade Parry or not, kinda goes against the spirit of the trait imo

chrome anchor
#

Got some big Shrieker changes coming in the next few weeks also, should improve the quality of life as well as make constant Branding a little more cost-effective

chrome anchor
#

Another playtest happening in about an hour down in one of the chats!

brisk sequoia
#

How'd it fare?

chrome anchor
# brisk sequoia How'd it fare?

Went pretty well! LL4 team of Fujita, Shrieker, Attila, Senespada. The new Shrieker mini-rework is working great, and there may be some new goodies for Fujita also. Attila's largely fine, and Senespada's likely gonna get a few buffs.

#

This was the second of three combats, last one is gonna be a double budget, hopefully next weekend.

chrome anchor
#

Playtest combat in about 30 minutes in IPS-N Hangout for anyone who's interested!

chrome anchor
#

Sneak peek of some new Senespada goodies to help it lean into the Defender identity a bit better

#

No more Burn Immunity, and Entropic Anomaly doesn't work on Burn anymore to compensate. It's just a bit of a headache to track how both Burn and Entropy would interact so now they don't. Thermodynamic Ignorance (pending a potential name change) allows you to eat aoes and refocus them solely on yourself.

brave crag
#

Hey, I was gonna ask if you had any input about the

 1/round, when you are targeted by a ranged or melee attack, make a corresponding contested attack roll against the attacker as a reaction. If you win, the attack automatically misses you. ```
Trait.

I assume it's meant to be nearly identical to the Stasis Bolt from Napoleon?  I'm just curious if that is the intended case, or if this is automatically applied to the first attack against you (It doesn't seem to offer a choice?).
vagrant condor
#

It's not an action to prime it, it's not ranged tagged, it's voluntary on when to use it on account of the 1/round tag, so the uptime's better than the stasis bolt

chrome anchor
#

(Fade Parry's actually getting buffed a bit in 1.4, gonna try to have that out some time this week)

chrome anchor
# brave crag I'll keep my eyes peeled!

It's getting +1 Accuracy baseline, and the 3+ core power buff is getting replaced with "if the final result of your Fade Parry is 10+, it is successful regardless of the opponent's roll"

brave crag
# chrome anchor It's getting +1 Accuracy baseline, and the 3+ core power buff is getting replace...

Oh neat, that certainly is useful. I know my player picked up this frame at LL5 in our Wallflower game, and they have.. felt how frail it is thus far.

The first encounter they deployed it on they were fighting subaltern squads that just did 3 cc_damage_kinetic in melee, and he was suffering already at that point (There were a few full chasis as well).

But yeah, if the changes get out by Thrusday I'll get it updated and inform them, because they could use some minor survivability.

#

Unrelated, but with Hot Swap, do you consider that bonus as carrying over to the next turn if it is not used the current turn?

Since it has no language implying it must be used same turn, my player has been playing it that way (Which isn't an issue, balance wise, but is a memory lift).

chrome anchor
chrome anchor
#

The Senespada and the Orchestrator talent, along with a slew of other changes (including a Shrieker mini-rework) are gonna be in 1.4 also

chrome anchor
#

@brave crag got a bit of a present for you and your Phaon player

chrome anchor
#

(formatting the changelog now)

#

BURNING MEMORIES 1.4 CHANGES

New Talent: ORCHESTRATOR

  • A new talent geared towards being generally useful for controller effects!

New variant frame: HORUS SENESPADA (Lich alt)

  • A defender-focused take on the Lich license! Can delay damage on itself, slingshot attacks with gravity, eat AoE abilities, reroll d6s, and warp characters around the battlefield!

ATTILA

  • Supreme Commandment Arts II and I have had their Range buffed from 5 to 8.

PHAON CRESCENT

Frame

  • Fade Parry now has +1 Accuracy baseline. This trait was a bit unsatisfying due the high innate attack rolls of NPCs in Lancer, so it's gotten a bit of a buff.
  • Quickening's 3+ effect that gave Fade Parry +1 Accuracy has thus been changed. Now, whenever the final result of your Fade Parry is 10+ during Quickening, it is automatically successful even if the opponent's roll is higher.

MACULINEON

CR-66 Shotgun

  • Now has Unique

SHRIEKER REWORK

Frame

  • Now has 6/2 HP and Armor, from 8/1, as well as going from Evasion 8 to 10. This makes it more likely to benefit from Controlled Burn (more durable overall to enemy fire due to increased Armor, less durable to Burn due to less HP), which has been a little difficult to trigger in playtesting given how much of a target this puts on the Shrieker's back. Speaking of Controlled Burn...
  • Controlled Burn: Slight rewording to lessen word count but essentially plays the same. HOWEVER, has a new effect! When the Shrieker structures or stresses, it can deal its current Burn to characters of its choice within Range 3, divided as it sees fit, and can then clear all Burn. This makes the Shrieker a little more punishing to actually focus when it has a lot of Burn.
  • Convection is now a reaction to use. The extra usability buffs elsewhere in the frame have made this a little too good in my opinion, so now it can be shut off via Grappling and other methods to prank reactions.

(CONT.)

#

Brand/Scathe

  • Brand no longer has a 3/6/9 Burn scaling for 1/2/3 AP Energy or heat Scathes. Instead Brand is now a flat 5 Burn for 2 AP Energy or 2 Heat Scathes. Practically speaking there wasn't a lot of in-between for Shriekers, either you went all out with 9 Burn Brands to wreak havoc or maybe went for 3 Burn Brands if there were a lot of Grunts. Now the math is a little bit more favorable for the Shrieker as it gets 2 AP/2 Heat Scathes at 1 less Burn, and while a fully Branded Shrieker could output a lot of damage and heat, the amount of self damage was not quite worth it. So hopefully this change, along with will make Branding more cost-effective.

FUJITA

Frame

  • Strong Foundation has gotten a minor rewording. Narrative ribbon has been removed, and now the Fujita can climb with no penalty.
  • Bolt from the Blue now deals damage in a Burst 2 area of a wreck instead of just adjacency. Additionally, it does 10 AP Energy to objects and terrain in the area. This makes it a little easier to get some good synergy with Maelstrom by destroying terrain.
  • Maelstrom now knocks targets 3 spaces instead of 2. Also clarified; characters now need to be adjacent to an object that grants hard cover to be safe from Maelstrom. No Guardian hijinks.

70K Frostthrower

  • Changed from On Hit Slow to On Attack Engineering save for Slow

Precision Hydroelectric Circuit

  • No longer immediately damages the character that was dealt the initial damage that charged the puddle.
  • Is now attackable, and charges when directly being dealt energy damage or if an energy dealing AoE effect happens at least partially within the area.

Heavy Sleet Nexus

  • Changed to Energy damage from Kinetic to have another way of triggering Precision Hydroelectric Circuit in-license.
#

Here's the biggest additions; The Senespada and the new Orchestrator talent

brave crag
#

Bless, appreciate it 🙏

worthy perch
#

is it a protocol?

brave crag
chrome anchor
# worthy perch *when* do you provoke the thermodynamics die?

You get a Provoke mark at the end of each of your turns. Taking damage or failing a save from a hostile character removes the mark. At the beginning of your turn, you can use the Provoke ability here to trade in that mark for the die. From then you can use that die how you wish, with no action cost.

#

The Attila trait also became a Provoke ability

chrome anchor
#

Here's the full Provoke text fwiw

chrome anchor
#

Next alt frame might be a Size 1/2 vampire White Witch variant

silver kelp
#

As a WW main, I greatly approve

chrome anchor
#

In addition to the SSC alt frame (most likely White Witch), 1.5 will have a slew of specialty gear, done identically to how Field Guide to Suldan does it. This means 24 new pieces of gear. Here's a taste of a few of them

brisk sequoia
#

Odysseus Cannon shoots around corners?

chrome anchor
#

It could, yeah! Would still be penalized by cover as normal though

#

Though Arcing and Seeking both make it function like how I'd want it to, Seeking would be a bit restrictive on the amount of power I could give the weapon

#

So, Arcing it is

brisk sequoia
#

Aye.

#

Definitely interesting. Can do some fun things with bonus damage with this.

brave crag
# chrome anchor I don't like being able to see the roll and then deciding to Fade Parry or not, ...

I was just thinking about this a bit, if there was an elegant solution. Realistically this is likely why most "you miss" abilities simply opt for the "4+ on a d6, oh and you can't be invisible" route, or are fully deterministic like Barrel Roll.

I don't think everything needs to be overhauled or anything, but I feel like a solution along the lines of "Choose to Fade Parry, on a 4+ the attack misses. This roll suffers -1 if the opponent has Accuracy, or +1 if they have Difficulty."; But that doesn't as simply hook into the "Attack Rolls Matter" aspect of the thing, or enabling you to take disadvantage for the Impulse.

Also if this comes across as unwanted advice or something let me know, I can back it up // delete the post.

chrome anchor
#

nah you're fine

#

making it succeed on a 10+ does make it a bit weird but it has some basis in that checks also target that number

#

and yeah letting it be affected by difficulty like Impulse is exactly why it doesn't do the 4+ thing

silk yacht
#

The oldest and strongest kind of fear...

chrome anchor
#

Amazing work as usual Pyro, this rules!

silk yacht
#

Thank you!

chrome anchor
#

Pardon the phone pic but got a GMS Defender oriented system in the works for 1.5

heady lagoon
#

regading the lunar arc, if i dont have any other sources of knockback or prone, is it better to choose something else in its place? i suppose it could be used for mobility sometimes?

chrome anchor
heady lagoon
#

worth keeping around to try out at least then

#

could have some fun mobility possibilities with it and blitzweave

chrome anchor
#

Absolutely, yeah

heady lagoon
#

im running dsas and unreality blade so i uhhh kinda need that mobility aha

chrome anchor
#

Yeah it can be a fun little mobility aid in that sense for sure

silver kelp
#

Hey guys, I would like to share my OC, his name is Phaon Curved, pls don't steal :)

chrome anchor
#

yoooo that's pretty slick

#

good colors, love the red and white fire

#

red and white is a classic combo

silver kelp
#

I spent way too much time on this, shitpost is in progress, naturally

chrome anchor
#

Oh I await with baited breath

silver kelp
#

I am so sorry

chrome anchor
twilit flint
#

I cannot believe no one's told me bo-rai cho is in this shit

chrome anchor
twilit flint
chrome anchor
#

For sure, Zheng did feel like a mobile boxer to me but I wanted to lean into the drunken brawler fantasy a bit more and focus on conditional evasiveness and mobility rather than Zheng's statistically superior defense prowess

chrome anchor
#

Really starting to realize how good Maculineon is with Goblin gear

#

Apply Lock On for Autopod, Puppet Systems is useful for allies and enemies, and False Idol has you target an ally so it gives you a Leitmotif mark

chrome anchor
#

Sir Veyza has graced us with a Maculineon that conducts symphonies of the night

silver kelp
#

What is a Lancer? A miserable little pile of liscenses

twilit flint
# chrome anchor Sir Veyza has graced us with a Maculineon that conducts symphonies of the night

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Castlevania Nocturne (Original Series Soundtrack)

℗ 2023 Lakeshore Records

Released on: 2023-10-06

Producer: Brian Gucciardo
Producer: Kevin Kolde
Mastering Engineer: Robert Hadley...

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chrome anchor
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Thinking the last alt frame is gonna be an Overcharge-centric Saladin frame

silver kelp
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People really like their Nelson and big Sal alt frames, huh ^^

chrome anchor
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They're good mechs

silver kelp
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Without a doubt, I just noticed that homebrewers tend to gravitate towards those (I am not judging or anything, it's just something I have noticed). On the other hand, I have yet to see a single Drake or Tortuga alt

pearl plank
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Tortuga's a decently common alt-frame I've seen, since it has a couple different gimmicks it can play with, but there are definitely some licenses that attract a lot more attention. Usually the ones that have a more defined slant to their license, since that gives you more wiggle room. (I've done a Drake alt, but I do get the frame is pretty much just the 'baseline defender brick'.)

chrome anchor
#

And yeah those are kinda just straightforward frames with some nice general tools in the license so it's a little weird making alts for them sometimes

pearl plank
#

I admittedly mostly skim a lot of the chats in this forum, but I like seeing what's up with various different projects.

chrome anchor
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Yeah its not been incredibly active recently due to slow updates and me mostly being busy with work or workshopping stuff in homebrew design before I show it off here

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But I'm getting close to being done with my specialty gear, GMS gear, and then two alt frames and that's 1.5 babey!!

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After that it's actually honing in on the adventure module lmao

pearl plank
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Hope that goes well. I have great respect for people who can pull it off, because I sure as heck wasn't able to make it click for me.

chrome anchor
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I'll be posting playtest content here (with LCPs) before it actually gets put on itch officially, that way if anyone feels compelled to do any testing they can whack at it

night prawn
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I have been... summoned?

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I do indeed have a Saladin Alt (and a tort alt too since that's mildly relevant), but neither have much to do with Overcharging?

humble path
silver kelp
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Terk is cooking something again, imagine that on the Phaon Crescent

brisk sequoia
#

Ohhhhhh

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As a spear-themed Phaon user. ..

chrome anchor
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Would be very cool! Unfortunately impossible to put on Phaon sadcowboy

brisk sequoia
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Sadge (yeah, no way to run Heavy)

chrome anchor
#

Got a sneak peek of some LL2 IPS-N specialty gear coming in 1.5!

silver kelp
#

somebody is getting their timbers shivered

chrome anchor
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Some IPS-N LL1 specialty gear!

silk yacht
lost quarry
#

Hm, besides using self-structure and self-stress to control the rolls for less bad results, you can destroy your mech through burn of there's a risk of a meltdown, and then rebuild it
That's so funny. Destroy mech with a fire to prevent an explosion

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Fire for tge mech insurance

chrome anchor
silk yacht
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I could see some sick dueling Stortebeckers

chrome anchor
#

Now if only I could get Aquinas into a state that I feel happy with lmao

lost quarry
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"I will set myself on fire if it gives me more control over my life!"

vagrant condor
chrome anchor
vagrant condor
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Condition removal is pretty potent as a secondary thing - see how people hate Scout Lock Ons; the mixing is the big brain part of the support IMO yeah

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I judge a lot of frame capabilities by "can you explain this to a drunk person" and that passes the check

chrome anchor
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I suppose that's fair

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Mixing mines/grenades and having really contextual mines/grenades is probably good enough

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Seems like every frame's landed in a pretty good spot at least. Just some Horus and HA specialty gear then two more alt frames and I should be done

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IPS-N and SSC are basically done

silk yacht
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SSC specialty gear?

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Ooh I'm excited for that I wonder why

chrome anchor
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Yeah I think it's just one more piece of gear and then the mechanics are done

silk yacht
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Nice nice

brittle magnet
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How does Spec gear work?

chrome anchor
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They're part of essentially a "loose" license level. Say I've got the IPS-N "Bingus" specialty license. It's a level 2 license with two pieces of gear, no other levels, and no frame. If I have a level in any other IPS-N license, I qualify to take the Bingus license

chrome anchor
# brittle magnet How does Spec gear work?

So typically (or at least in Suldan's case) there's three specialty licenses for each manufacturer, each with only two pieces of gear. One for LL1, LL2, and LL3. I always qualify for the LL1 license. I qualify for the LL2 license if I have at least one other LL1 IPS-N license. I qualify for the LL3 license if I have at least one other LL2 IPS-N license. And qualifying for core bonuses works the same as it usually does

brittle magnet
#

Ah, neat

silk yacht
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I assume this will be the case but just in case, Suldan and BM's Specialty Licenses are cross-compatible yes? As in taking a rank in one homebrew's SL counts as a prerequisite for taking another rank in the other homebrew?

chrome anchor
silk yacht
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Whoo yeah that seems like it's gonna be a doozy

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Good luck!

chrome anchor
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Bahhh this white witch alt just keeps coming out like an Attila

silk yacht
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Attila 2: Attila with a gun

chrome anchor
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Yeah I wanted to do one that can regain Overshield after taking damage like a Bloodborne rally mechanic but it keeps carcinizing into Attila, playstyle wise

silk yacht
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It keeps coming out as Standard Tough Striker?

chrome anchor
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Moreso like, "get in, draw fire, fight to survive"

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Which I guess is a wide enough niche that you can play around in it

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But idk

vagrant condor
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I would simply make this alt have a magnetic Katamari ball that lets it roll up objects and immobilized characters as it moves

silk yacht
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Yeah I remember that happening in Bloodborne

chrome anchor
#

Provisional LL1 SSC specialty gear!

silk yacht
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SWEET

chrome anchor
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I'll be running an LL10 Attila in about 2 hours in one of the campaign rooms, feel free to come and watch!

lost quarry
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Shrieker has such solid options

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Hard to pick weapons

lost quarry
#

What's senespada named after?

chrome anchor
# lost quarry Hard to pick weapons

They're pretty good! Overkillers I've always worried about being a bit too good but generally the heat on them has been pretty sufficient in keeping them from getting too crazy.

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And Senespada is just a portmanteau of "senescence" and "espada"

lost quarry
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Ah I see

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It's pretty cool

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Love me black hole and spacetime stuff

lost quarry
#

Also like the Fujita's ice weapons

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Like that ice nexus. You brought a good amount of nexuses to the game

chrome anchor
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Thanks! Yeah I felt like the game could use a few more nexuses. Especially something really solid for Heavy Gunner and Centimane

silk yacht
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Does the Fermata Systems Enhancer count attacks as well or nah

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I was about to say there's not really much of a point if it does but I guess Lancaster does exist

chrome anchor
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Yeah the intent would be that you could do that! Latch Drone from across the map

silk yacht
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Hell yeah

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Also

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On brand, is "You automatically fail checks to clear your burn" subject to "on any turn you Brand or Scathe" or is that an entirely different clause

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Also I think the Orchestrator might need the "The value of your Maestro Die persists between scenes, but it resets to 6 when you rest or perform a Full Repair." clause

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(Though, maybe only on Full Repairs and not all rests)

chrome anchor
silk yacht
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Gotcha!

chrome anchor
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And Orchestrator might need that, I wanna play around with it a tad though

silk yacht
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Understood

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I've hyperfixated on your homebrew now which means I'm gonna proof-read all the gear haha

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On Mastery's Divine Burden, is it only the base damage? Or does it include Bonus Damage?

chrome anchor
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Lmao you're fine! Just glad people are interested in my stuff. The more the merrier

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And it'd include bonus damage

silk yacht
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Hell yeah thanks

lost quarry
chrome anchor
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Yep! I'm very satisfied so far with how the 1.4 rework has been for Shrieker

lost quarry
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I don't have the experience, but shrieker seems fun for installing mitigation and enemy control stuff to better manage the risks, and risky stuff like manticore and tokugawa

chrome anchor
lost quarry
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Lmao yeah

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Devastating, and tokugawa is a gateway to HA core bonuses

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Sure you're stunned, but can the GM structure before you do it to yourself with Burn?

chrome anchor
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Yuuup

silk yacht
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Shrieker's really funny

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The fact that Brand doesn't have a hard limit is even funnier

#

......Wait a minute

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If you would be destroyed by Structure damage (due to burn, of course), the burn transfer happens before your mech is destroyed, right?

chrome anchor
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Yup!

silk yacht
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So theoretically, you can just take 6 billion burn, die instantly at the end of your turn, and transfer all that burn onto the nearest poor NPC/s

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I'm not sure if that is at all tactically sound, but it is pretty funny

chrome anchor
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It's effectively similar to self destructing

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could be worth capping it to like, maximum HP or something

silk yacht
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Maybe, If you're next to like a 6 Structure 40 HP boss you can basically end them right there by just sacrificing your mech

chrome anchor
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And even then they can just pass the engi save

silk yacht
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Wait, do they not take the damage immediately?

chrome anchor
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Oh yeah I guess that would happen, I'm still in Shrieker mode

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Or like, Brand mode rather

silk yacht
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Yeah

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Sacrifice your mech to deal 6 Billion Burn to the GM's carefully crafted final boss NPC and suddenly all future NPCs you fight are immune to burn lmao

chrome anchor
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So far no one has considered it tactically sound to do so, Shrieker is kinda tanky to make up for how much it likes to hurt itself, 6/2 with 10 Evasion ain't bad

silk yacht
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True true

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Just pointing it out cuz it was a funny thing I noticed

chrome anchor
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No yeah I greatly appreciate it, it's the kinda thing that gets lost in the fold when I'm brewing lmao

silk yacht
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Pointing things out in homebrew is something I'm good at I've found! Haha

chrome anchor
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One more piece of SSC gear and I'll have all the specialty licenses for them; dug around a little in the Suldan lcp and hopefully it shouldn't be too hard? Seems like devi/dogfriend programmed it pretty openly

silk yacht
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YIPPEE

chrome anchor
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I have moved the Dueling Pistol from IPS-N to SSC to make room for Suplex Reinforcements at LL1 in IPS-N

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2 SP, UNIQUE
As a quick action against a character you have control of a grapple over, you may move them to any free adjacent space to you, dealing 3 AP Kinetic damage and ending that grapple. They must also pass a Hull save or become knocked Prone and unable to take reactions until the end of their next turn.```
silk yacht
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Oh hell yeah

chrome anchor
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So this would be what's in SSC LL2 along with Dueling Pistol

silk yacht
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Oh damn, that's pretty good

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Finally, Aces/Specters/Mirages be damned

lost quarry
chrome anchor
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Yeah, you can rebuild, I'm just talking about in like a tactical sense in the middle of combat

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Though if you've got a Lanny...

silk yacht
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Yup

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SIX BILLION BURN

silk yacht
chrome anchor
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It does not, no

silk yacht
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Gotcha

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So it's more of a "Don't Ram me, asshole" than "duck into the grass for cover" thing

chrome anchor
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Basically yeah, makes the enemy have to think about how much they want you to stop moving

silk yacht
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Gotcha gotcha

silk yacht
silk yacht
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Nice thanks

novel flicker
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Fun little build

[ LICENSES ]
  SSC PHAON CRESCENT 2, IPS-N Raleigh 3, HA Saladin 1
[ CORE BONUSES ]
  Overpower Caliber, Integrated Weapon
[ TALENTS ]
  Gunslinger 3, Grease Monkey 3, Skirmisher 2, Duelist 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:5
  STRUCTURE:4 HP:19 ARMOR:0
  STRESS:4 HEATCAP:10 REPAIR:4
  TECH ATK:0 LIMITED:+2
  SPD:5 EVA:10 EDEF:9 SENSE:8 SAVE:13
[ WEAPONS ]
  INTEGRATED WEAPON: Nexus (Light)
  AUX/AUX MOUNT: Phase Magnum / Phase Magnum
  MAIN MOUNT: Shatterhead Colony Missiles (UNCLE-Class Comp/Con) // Overpower Caliber
  FLEX MOUNT: Unreality Blade
[ SYSTEMS ]
  Blitzweave Augmentation x4, Rapid Burst Jump Jet System, Personalizations```
chrome anchor
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Uncle Shatterheads to build up the Impulse die is very funny

novel flicker
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It's also 2d6+1d3+1 at range 15 thanks to the damage trait. Is very cool

chrome anchor
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and arcing! so you can just free fire this into hard cover and be a-okay

novel flicker
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Casually ignoring 5 difficulty because why not lol

chrome anchor
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Throw on Type 3 Shield, fuck it

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We're Difficulty maxing

novel flicker
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Can even ignore 1 more difficulty from engaged for 8 total

novel flicker
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Can I just say Squiddar, I love the lore text of the Phaon Crescent

chrome anchor
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You may say it, yes. Stoke my ego :^)

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Seriously though, glad you enjoy it so much!

humble path
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Hey my version of the document might be out of date @chrome anchor , Or I may just be like completely missing it as I read it over and over

The shrieker mentions scathing but I cannot figure out what scathing someone is?

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Never mind I'm so sorry for tagging you I can't read

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Somehow I read that five times that I only got it this time

chrome anchor
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Lmao, you're fine. Happens to the best of us

humble path
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I was expecting it to be a seperate thing, like a seperate pop out invade LMAOOOOO

chrome anchor
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Nah it's just your reward for burning yourself haha

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Was a major pain in the ass to balance but playing around with it in playtests got us the flat 5 burn/2 damage scaling

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Used to be 3/6/9 self burn for 1/2/3 AP damage or heat

chrome anchor
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Well, less balance and more "make satisfying and succinct"

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There was rarely a reason to go for anything other than 3 or 9 heat

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For Grunt clearing or max damage respectively

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Which led to some weird things in combat. It was a bit too fragile and it had a hard time structuring from its own Burn to trigger Controlled Burn. So upping the armor and evasion, and reducing the Evasion, made it a good bit more likely to structure on its own terms

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Via self burn

humble path
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What if. Shrieker alt. Named Banshee.

chrome anchor
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I've already got enough alts on my plate 😛

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That and I actually genuinely want to make an adventure module for the supplement

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And I've admittedly been doing a bit of a Star Citizen by putting out other stuff lmao

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Still debating on if this SSC alt is gonna be White Witch or if I become siezed with inspiration for something else

chrome anchor
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Might decide to just let the crazy shit flow for the rest of the specialty gear and alts

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First thing coming to mind is Horus soulstealer gun

sour ivy
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oooh? that sounds hella gun

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i meant fun but point stands

chrome anchor
#

I am cooking and it may be burnt```
LL3 HORUS GEAR
3 SP, Quick Tech, Limited 1, Unique
1/scene, you maye̶̾́ ̸̊͠a̵̎̒p̶̈̽T̸͆́2̶́͑-̸̑÷11 a. .
Choose a hostile character within Sensors. They must pass a Systems save or you exchange your Armor, Evasion, Speed, Heat Cap, Sensors, E-Defense, Tech Attack Bonus (using their Systems score), and Save Target with each other until the end of your next turn.

brittle magnet
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My suggestion:

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Add Heat 2 Self, and make it "your choice of"

chrome anchor
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That would definitely be the more responsible thing to do, but im feeling very irresponsible with these last couple pieces of gear

chrome anchor
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I'm in my Daisuke Ishiwatari/Grant Morrison/Hideo Kojima arc

chrome anchor
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Phaon Crescent's already done it

brave crag
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Am I reading it correctly that, you Scan and choose an ally and swap stats between you and the ally? If you're making this choice?

chrome anchor
chrome anchor
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LL1 HORUS Drone spitballing. Basically, reverse Tempest Drone on a reaction

ACCRETION DRONE (HORUS LL1 SPECIALTY)
2 SP, Drone, Limited 2, Unique
This drone may be deployed to a free space within Sensors and line of sight. These drones cannot be recalled and expire at the end of the scene. Gain the following deployables:
Accretion Drone (Drone)
Deployment: Quick Action
Size: 0.5 HP: 5, Evasion: 10 E-Defense: 10
The Accretion Drone has Resistance to damage from Blast, Burst, Line, and Cone attacks and effects.
Gain the Accretion reaction.
Accretion (1/round)
Trigger: A character within Range 3 of the drone starts or ends their turn, or a character moves to a space within Range 3 of the drone.
Effect: Interrupt any movement; then, all characters within Range 3 of the drone must pass a Hull save or be pulled adjacent to the drone (or as close as possible), and are then Slowed until the end of their next turn.
chrome anchor
#

Another one! ```
T8 RECOMBINER
Heavy Cannon, Loading
Range 10, 2d6+3 Kinetic, Knockback 3
You may reload this weapon as a quick action by destroying an adjacent object, deployable, Drone, or section of terrain.
You may only destroy something Size 1 or smaller in this way.

chrome anchor
#

Should be finished with HORUS with this one!

ELECTRIC EYE PROXIMITY DISRUPTOR
2 SP, Quick Tech, Invade, Unique
Gain the following options for Invade:
Spark: Make a tech attack against another character within Range 3 of your target. On a success, they take 3 Heat.
Daze: Your target can't draw line of sight beyond adjacent spaces until the end of their next turn. This can only affect each character 1/scene.```
chrome anchor
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Specialty Invade for SSC

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And some HA gear

chrome anchor
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Happy holidays everyone! Some provisional HA gear ```SCALAR MOD (HA SPECIALTY LICENSE)
2 SP, Mod, Limited 2
Can only be applied to a weapon with a Line, Cone, Burst, or Blast stat.
When you attack with the modified weapon, expend a Limited charge to increase its Line, Cone, Burst or Blast stat by the following increments for that attack:

  • Line: +5 (e.g., Line 5 becomes Line 10)
  • Cone: +2 (e.g., Cone 5 becomes Cone 7)
  • Burst or Blast: +1 (e.g., Blast 1 becomes Blast 2)
chrome anchor
#

I think that actually finishes out all of the specialty gear! Once I get some fluff for everything I'll put it in a big photo album and post it here probably

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That's just...let's see...fluff for 24 pieces of gear and fluff for 12 mech frames T_T

chrome anchor
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Thinking the HA alt frame may be a telefragging Sunzi alt

sour ivy
#

OOOO SUNZI TIME

chrome anchor
#

I'm sorta ping ponging on if I want to give this potential Sunzi alt a like, Divine Judgment-esque core power but for teleporting, or if I want to go a little crazier

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And by Divine Judgment I mean like. "Everyone on the map teleports (3 or 4) spaces"

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I'm kinda leaning towards something else though since Sunzi already just teleports everyone anyway. I'd probably want this to do something when it teleports someone.

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Like a little extra effect

brave crag
sour ivy
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Explosive Teleporting Sunzi maybe?

chrome anchor
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The thought is telefragging sunzi already

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But not much beyond that

sour ivy
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RIGHT i forgot

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I kind of imagine that if it telefrags, those teleports might leave behind dangerous terrain as stuff gets vaporized and pushed back mayhaps.
That's just my idle musings based on the telefragging part alone

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Core Power could be an implosion in a range that's just "point and vaporize"

chrome anchor
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Hmm. Maybe. I'm thinking more like "teleport into someone's space, push them out of the way, they make a save vs damage and prone"

sour ivy
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That's also a thought I had but I was musing if it steps on any toes. It doesn't though and would be fun

chrome anchor
#

teleports leaving behind Bad Zones is pretty fun, though I don't know how much juice I could give those given just how fucking much teleporting Sunzi has just in its own license

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like a single warp grenade could just make some area completely uninhabitable lmao

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man i need to see what mechs don't have official alt frames and see what i've got available

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i'd like to do an alt of something that hasn't been done yet

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Atlas, Death's Head, Dusk Wing, Emperor, Mourning Cloak, and White Witch for SSC
Barbarossa, Gilgamesh, Iskander, Saladin, and Sunzi for HA

brittle magnet
#

A DH alt would be cool

chrome anchor
#

it could be but Reaper Dart and Oleander are already incredibly popular DH alts, so I'd like to look elsewhere I think

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White Witch and Saladin or Sunzi were the ones I've thought of most. Iskander seems like I've already kinda done an alt frame take in Aquinas, and Barbarossa is so focused on its game plan that I haven't really been able to think of a way to take the license in a new direction

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while Gilg is kinda the opposite. it's available gameplans are so broad that i don't know if honing in on one niche would be the right play

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Atlas and Attila play so well together that I don't really think I could do that one, and I also don't think Emperor would be the best play, so that kinda leaves Dusk Wing, MC, and WW

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DW itself is just kinda broad

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I could shift the telefragging concept to a Mourning Cloak alt and that would fit great

novel flicker
#

I could see a Sunzi having a lot of fun with it, either by dipping into ssc or being on the same team as someone who does have it

sour ivy
chrome anchor
#

yeah what i'm pondering most is a white witch alt that utilizes a Bloodborne rally mechanic

sour ivy
#

I think that could absolutely work out

chrome anchor
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yeah the Senespada already kinda does it

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but this would be much more like, active

sour ivy
#

I find that it would make the WW more interesting personally

chrome anchor
#

it's just so damn tanky already that it's sorta difficult to budget how much you can actually give it

sour ivy
#

most alts of it tend to focus on "well let's just pin everyone and be an immobile emplacement"

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And true.

chrome anchor
#

i had a design doc for it but i can't remember if i still have it or where it is

sour ivy
#

I think it would be interesting to see one that's less "tanky" and more "durable support" but that's me

chrome anchor
#

something like "here's what the white witch does and here's how it interacts with its license"

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as a baseline for "where can we go from here"

sour ivy
#

ooo? that sounds interesting

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Now I'm just musing on nonstandard WW alts. hmm

humble path
#

Iron Barbs - Thorns Recoil White Witch

chrome anchor
#

i think i have a provisional stab at it in my google docs, one sec

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far from being done and still liable to undergo signficant rewrites

sour ivy
#

I'm curious to see

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if and when y'got it

chrome anchor
sour ivy
#

oooh. this could be interesting actually, especially as a half size

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Long Distance damage/control would be primo

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especially with some team bolstering effects

novel flicker
#

8/3 and generates overshield, that can take a beating

chrome anchor
#

yeah, the stats are obviously subject to change, but white witch can also just take a beating

sour ivy
#

also overshield WW instead of armor would be a concept that can have some promise

#

now that i mull it over

humble path
#

Im curious if i still have the Zeus's traits

#
Superstatic Field 
While the Zeus is inmobilized, it can attack immobilized targets within sensors with weapon attacks, as if within range or threat. 
The Zeus can choose to become immobilized until the end of its next turn as a protocol. 

Magnetic Targeting System
Whenever the zeus attacks an immobilized target while immobilized, you can choose for the attack to either gain seeking and/or smart. 

Electromagnetic Impulse
Whenever the Zeus takes damage caused by a hostile source (such as attacks, systems, and redirected damage) , you can have the source takes 1 AP energy damage. [NOTE: Probably needs a number of times a round limit?]

(There's a lot of issues I have with the zeus, The main focus of it was just the last trait haha)

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Seeing your concept makes me really happy, it's nice to see someone else with a esoteric WW design that strays a bit more from how WW normally works

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You always end up making really cool stuff Squiddar

chrome anchor
#

Thanks! Looking forward to seeing how your stuff turns out as well

humble path
#

Haha, thank you!!!
A lot of the traits from my alts i were making for training, May end up on new mechs for my company im making, haha

humble path
#

They were originally going to be playing a horus terk mech but [yea that happened] , But I showed them chtulian and shrieker and he was like "Okay you've shown me cool things to think about I feel a lot less worried now"

chrome anchor
#

do tell me how that goes! it should be in a good spot but some things have gotten less playtesting than others, particularly Parasite Drones, so any feedback on those would be exceptionally appreciated

humble path
#

Yeah, I'll keep you updated! It won't be for a little bit, cuz it's for a full length in Golden flame act 1

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I am starting them with two bonus license levels (but still starting them at character LL0 ) So they can all be established a little more with their mech

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Down the line it'll become cross homebrew for a lot of them (Which is entirely on me to eyeball balance and to be much more precise in viewing specific things instead of synergies if giving feedback), but for now at least the first couple of levels of gameplay, it won't be so that will probably be my best spot to give you feedback

#

I'll try to take notes

chrome anchor
#

Thinking I might just do the 1.5 update with only the specialty gear and save the alt frames for like a 1.6/1.7 situation

#

Since those are already basically done minus the fluff

paper lantern
#

Guys, is this build allowed?

-- IPS-N Raleigh @ LL3 --
[ LICENSES ]
IPS-N Raleigh 2, SSC PHAON CRESCENT 1
[ CORE BONUSES ]
Integrated Weapon
[ TALENTS ]
Gunslinger 3, Combined Arms 2, Vanguard 1
[ STATS ]
HULL:3 AGI:0 SYS:0 ENGI:2
STRUCTURE:4 HP:20 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:6
TECH ATK:-1 LIMITED:+1
SPD:4 EVA:8 EDEF:7 SENSE:10 SAVE:12
[ WEAPONS ]
Integrated: M35 Mjolnir cc_range5 cc_threat3 cc_damage_kinetic4
INTEGRATED WEAPON: Phase Magnum cc_range5 cc_damage_explosive1d3
AUX/AUX MOUNT: Phase Magnum cc_range5 cc_damage_explosive1d3 / Phase Magnum cc_range5 cc_damage_explosive1d3
FLEX MOUNT: Phase Magnum cc_range5 cc_damage_explosive1d3 / Phase Magnum cc_range5 cc_damage_explosive1d3
HEAVY MOUNT: Bolt Thrower cc_range8 cc_damage_kinetic2d6 cc_damage_explosive1d6
[ SYSTEMS ]
“Roland” Chamber, Personalizations, Rapid Burst Jump Jet System, Armament Redundancy

Phase Magnum (Burning Memories)
EQUIPMENT EFFECT ::Double-Tap
This weapon makes two attacks at a time, targeting either the same target or two different ones.

ON ATTACK ::Double-Tap
Choose to fire in Standard mode or Double-Tap mode.
PROFILE TAGS
Armor-Piercing (AP).
Loading.

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10 Attacks with a barrage.

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Am i about to get the Phase Magnum nerfed?

chrome anchor
#

Yeah, it's completely allowed. Though Raleigh could already make ten attacks in a turn with just core material anyway lol

paper lantern
#

The problem ppl had was that is was AP

chrome anchor
#

The AP is so the double tap profile doesn't get murdered by armor, since it attacks twice

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It's a bit better than Hand Cannon in that regard, but Hand Cannon also has Threat 3 and Reliable 1 on this. In several missions of practice it hasn't been a problem

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Being able to turbo charge Gunslinger is why you take this; other stuff is typically more useful as a daily driver

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Or at least a bit more consistent overall

paper lantern
#

Ok, hear me out if against an Ultra, Barrage for 10d3 AP Kinetic, then next turn Stabilize and Fire the CORE Mjolnir with Roland Chamber and Gunslinger 3 for... 3d6+24 AP

chrome anchor
paper lantern
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Mech Hanger when I posted the build

chrome anchor
paper lantern
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Its not? Holy shit high level play is incomprehensible

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Can the Phase Magnum be fired in Standard mode if you havent reloaded after Double-Tapping?

chrome anchor
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Same deal with Siege Cannon

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If you use the Loading profile, the weapon can't be used again at all until its reloaded, regardless of profile

worn pendant
#

...Couldn't this trigger Gunslinger every round it fires? Y'know, assuming it hits at least six of the eight main shots

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The magnums sound like they tick IKWMH really quickly but then again we suppose missile racks are also a common mainstay in that field and do the same

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anyways that's just our idle musings, we're not trying to make any claims about balance

chrome anchor
#

Yeah its not necessarily much crazier than Missile Racks in that regard; they do tick it fast but Racks do pretty much the same thing at a much more usable range and with slightly better damage on average when accounting for armor

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Against two targets, double MRacks is just as fast at ticking up Gunslinger; beyond that, MRacks are even faster at ticking it

worthy perch
chrome anchor
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A single Phase Magnum can tick up Gunslinger twice with the Double Tap profile

worn pendant
#

Gunslinger doesn't care about how many times you fire, they just care about how many times you hit

worn pendant
chrome anchor
#

It's a little more reliable in that regard vs MRacks, but it's also half the range, and the number of NPCs with 2+ armor is pretty slim IIRC. Hand Cannons are in the same range band and deal somewhat similarly well with armor while having Threat, Reliable, and Vanguard over the Magnums

worn pendant
#

are the magnums not CQB?

chrome anchor
#

They've got their niche; something I have considered is nixing AP on Double Tap and making them 1d3+1 in both profiles, but that seems less advisable to me

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The magnums are Cannons

worn pendant
#

oh huh

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well regardless

chrome anchor
worn pendant
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single-target their damage is reasonably impressive at 2d3 AP, but you do have to hit twice still

chrome anchor
#

Yeah, which is another layer of inconsistency that I think gets overlooked

chrome anchor
#

If anyone runs the magnums and feels like they're overbearing I would be elated to have actual play feedback of any kind

vagrant condor
#

I've run the magnums and can confirm both thermal pistols and missile racks are easier to run up the Gunslinger dice with

chrome anchor
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Thinking about a Saladin alt that gives bonuses to itself and others for being in the Danger Zone

vagrant condor
#

That's the Superior By Design ethos we know and love

chrome anchor
#

yeah i really wanna push the like. "Wow they're pushing themselves beyond their limits, i'm inspired to go harder now"

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could make it feed into outnumbered/battered also

silver kelp
#

Local Nuclear Cavalier addict can't be removed from the kitchen, more at 11

chrome anchor
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Nuke Cav but for support

sour ivy
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I would love Burning Saladin

lost quarry
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You like mechs that self-incinerate huh Squiddar

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Make the Saladin literally shine

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An icon of inspiration

chrome anchor
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YES

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I want the pilots to put themselves on a knife's edge and risk it all for ultimate power

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(More or less)

lost quarry
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When if meltdowns, the last thing you see is a thumb up

chrome anchor
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Terminator style

lost quarry
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Yup

sour ivy
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excellent

chrome anchor
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Think I'm honing in on the HA alt frame. Saladin!

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Still in a pretty early state but we're getting there

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HA Cyrus

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The names of abilities and stuff are for sure changing

silver kelp
#

This is unironically the only Defender my buddy would play (he's addicted to overcharging)

lost quarry
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Overcharge loop

chrome anchor
chrome anchor
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very slight update

tepid burrow
#

My rangertail and my emperor buddy are going to do mean things to the next sitrep with a wombocombo involving the Fujita's Precision Hydroelectric Conduit.

Rangertail turn start. Overcharge, downpour, lock on, move a ally up to speed, spotter 3 emperor buddy who skirmishes with their bow which is a energy launcher that overshields allies, targeting the opfor forces a save to see if they take extra dmg from every dmg source, if the emperor hits (lol) charge the downpour, prone the enemy in downpour pool, ayah of the szyzgy field procs, dominion's breadth (if on them) pops, then rangertail reacts to that attack with 2x light nexus to crit fish for centimane 1.

chrome anchor
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That sounds hysterical, you'll have to let me know how that goes lmao

chrome anchor
#

Probably thinking I'm gonna make Phase Magnums only do bonus damage on the first attack in double tap mode. Should keep the power level pretty similar but prevents Tokugawa from abusing the fuck out of it

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And also extremely brave Death's Heads I guess

summer nacelle
#

question regarding the CR-66 shotgun: if a weapon has it's own on attack, on hit, or on crit effect AND sidewinder mod or something similar, do you choose one of those effects to copy, or does the shotgun copy all of them? i have been assuming the former due to the wording of the shotgun using the singular "effect" but idk.

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incedentally, sidewinder mod is very nice for the new shadow of the wolf frame 'Tagetes'

chrome anchor
summer nacelle
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thanks

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still a very good choice for sidearm all things considered

chrome anchor
#

yeah it was a liiiiittle bit of a headache to get the wording right in testing lol. i was a bit worried about it combined with Catalytic Hammer but that kind of ends up pacing itself due to Cathammer having Loading anyway so it didn't turn out too bad. And yeah Sidewinder seems fun on Tagetes for sure!

summer nacelle
#

i will say its the perfect example of why people say its a bad idea to mix multiple homebrews together, consider the kinesis driver from field guide to suldan:

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there is a very memey part of me that loves it for that though

chrome anchor
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oh yeah that'd be very goofy with the shotgun lmao

chrome anchor
#

Happy to say that mechanically everything for 1.5 is basically done! Just some testing to do now.

If anyone is in a position or has the desire to do some testing in their own games for the specialty gear, I'll post an imgur album of everything; gonna hold off on a full LCP until fluff and playtesting are done

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To wit; 24 pieces of specialty gear and two new alt frames. One for White Witch and one for Saladin

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Sneak peek of some HA LL2 specialty gear

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And the other HA LL2 gear

lost quarry
tepid burrow
#

What's 'specialty gear' mean here? Exotics? How do you gain them?

chrome anchor
tepid burrow
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Oooh gotcha gotcha

chrome anchor
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The two pieces of gear above are part of a HA LL2 specialty license. Players are qualified to take it if they have at least one level in any HA license. They would not need the HA LL1 specialty license

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If I had no points in HA licenses, I'd still qualify to take the HA LL1 specialty license since you can grab any of the LL1 licenses with no prior investment. If I had, say, one level in Napoleon, I could grab the LL2 specialty license. After that, I'd qualify for the LL3 specialty gear since I had at least one LL2 license in HA

lost quarry
#

So if you don't clear entropy, senespada gets 1.5 the original damage in total?

chrome anchor
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No, it just takes the half it would have taken

chrome anchor
#

You're delaying incoming damage, but not innately reducing it

lost quarry
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Ah, so half now, half later

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Thanks

lost quarry
#

Does thermodynamic ignorance only protect one ally?

chrome anchor
#

It protects all allies

lost quarry
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Nice!

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It's pretty great, and works well with the mobility stuff in lich's license

chrome anchor
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Yeah it does. Designing a Lich alt frequently felt a bit weird because the license itself is more of a toolkit than anything incredibly cohesive or built for some kind of loop

lost quarry
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Yeah

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The best descriptor I came up with is "safe travel"

chrome anchor
#

Allowed for a bit more freedom in design but still kinda had its own challenges

lost quarry
#

Since you slow enemies and disable their reactions, make allies faster if they don't take damage, and didymos whole thing

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Senespada can just absorb hits so allies keep haste on

chrome anchor
#

The Provoke trait also helps with that! It's got a bunch of fun little applications

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You can use it to change the result of a Structure damage check, or an enemy's recharge roll

lost quarry
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Also the damage from the provoke core passive, plus unraveler, are a good threat

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Stay of execution is also fun on senespada

chrome anchor
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Yup!

chrome anchor
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Getting to test the Saladin alt tonight, hopefully we get some good data

merry glade
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how should i play shrieker?

chrome anchor
# merry glade how should i play shrieker?

Sorry I never got to this! Shrieker is an artillery/controller frame that sets itself on fire for big benefits, so ideally you should be keeping your distance when possible due to your low durability, but if you have the chance to structure on your own terms with Controlled Burn, it can be beneficial to jump into the fray to deal some Burn to your enemies

#

I've seen some people take Plasma Gauntlet on it to good effect

eager sentinel
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About the WW alt, an idea I just had to make the unlimited aspect of the reaction maybe a bit better is either having trait 3 (if one ends up being added) something that forces a save off-turn or making trait 2 have a save dor the movement

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Might even solve your problem of limiting it in distance or range : not as big of an issue if it's on a failed save

chrome anchor
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I will come back to this as soon as I can!

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i'll ping ya if you don't mind

eager sentinel
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Just giving my thoughts while I had 'em

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(might be sleeping soon though, so don't be surprised)(if "as soon as you can" is not measured in days I mean)

tepid burrow
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Foundry giving my GM, and just my GM the business on connecting negative

Anyways, loadout for the sitrep is:

Horus Heca artillery
HA Arthur artillery
IPS-N Attilla defender/striker played by meeeeeee
IPS-N Vlad striker
Horus Lich support/tech attacker
HA Gilgamesh support

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(attempting to) Playing the attilla as a dive buddy for the vlad, and carrying the Arthur via mule harness, if not also the lich or someone else

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The Arthur and Lich have sources of prone aside from me

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So this is going to get some work, as will

merry glade
chrome anchor
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it's Brand trait

merry glade
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no i mean like

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how do i get burn dmg on me

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i think i read everything on the frame right and it doesnt say anything where i could start doing burn on me

chrome anchor
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its the first sentence of Brand

merry glade
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i dont

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am i dumb

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i can do Brand with 0 burn on me?

chrome anchor
#

look at the protocol

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you can't Scathe until you have 5 Burn

merry glade
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how do i get to 5 burn?

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oh

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OH

#

OH

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the Brand protocol means i can do any amount of burn dmg on me???

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oh okay

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oh my god..

#

i can kill myself in a turn and take an enemy down with me

chrome anchor
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it's getting capped in the next update unfortunately lol

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no "i take infinite burn" strategy

merry glade
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damn, but yea thats fair

#

oneshot an ultra by taking a gajillion burn

chrome anchor
#

older versions let you take up to 9 burn because it had different scaling and i forgot to change the wording to reflect that

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You may take any amount of Burn (up to half your maximum HP or 5, whichever is greater), ignoring its immediate damage but increasing your marked Burn as normal. You automatically fail checks to clear your burn and cannot clear burn affecting you on any turn you Brand or Scathe.
this will be the new wording

tepid burrow
merry glade
chrome anchor
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I'll take a look at wording everywhere for the 1.5 release

merry glade
#

ah oki

chrome anchor
# eager sentinel Might even solve your problem of limiting it in distance or range : not as big o...

These are good points and it is elegant and functional. I may pursue it or something similar, I'll be honest I hadn't gotten the chance to fully read through a lot of the feedback because I was gearing up to bool with the boys and was distracted, but I kinda reached a bit of a similar conclusion as a possibility for streamlining the effect.

I may make it a 1/round thing if there's a save involved because otherwise that could be a lot of rolling and it might be fucked up with the Orchestrator talent that I've got in the supplement if it was uncapped

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Or maybe not, stuff like Logic Bomb exists I guess

chrome anchor
tepid burrow
chrome anchor
#

Attila core does have a lot of anime protagonist energy

chrome anchor
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Basically just Nope: The Core Power

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After Gorgon I guess

chrome anchor
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@novel flicker @eager sentinel I remember yall were in the conversation for that White Witch alt from a couple days ago, I've been doing a bit of work on it. I took a bit of an easy way out for the core power (it works similarly to Enkidu's Plasma Talons now) but I wanted a bit of a snappy action cost for it still, and it's got a bit of counterplay via Jammed, Grapple, etc.

Refactor has also been changed to be repeatable, to the benefit of Trait 2 and Bloodlust

eager sentinel
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Yeah that works

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The only critisism I'd see is that it doesn't synergise in any particular way with the first rank of it's licence, but given all 4 other pieces of gear have some synergy, I can't complain

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Shit so good I might have to end up checking the whole supplement out

novel flicker
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Looks like it's in a pretty good spot.

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At least at first reaction

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Playtest may or may not agree ofc

silver kelp
#

The people who created the White Witch and said "nah, this is fine" would totally create something like the Thalictri as well

lost quarry
eager sentinel
#

They still become CQBs (ie, they still have an interaction)

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But hey, since both the lance and spire make ennemies attack you to break free, they do have an synergy in the end

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It's just, a fair amount of NPCs won't end up doing damage with those, but that comes down to choosing your targets then

lost quarry
lost quarry
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Guess you can grapple enemies and pinaka yourself

eager sentinel
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One-round long cutscene supplex

chrome anchor
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We will be getting a suplex system in 1.5 or 1.6!

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Some LL1 IPS-N specialty gear

eager sentinel
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Not as good as supplexing a pinaka directly into their cranium

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/s

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Like the idea of diet TSS3

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That could put serious work along with TSS2

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Deterministic grapple damage + leaves you with an extra quick to grapple the guy again, sounds like an infinite to me

chrome anchor
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Lmao yeah

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More or less a full action for 3 AP + Prone + Grappled

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Depending on access to stuff like Duelist 3 etc

eager sentinel
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Yeah, add SMN + TSS2 into the mix and you've got a build

chrome anchor
#

The legends will tell of my love for melee and grappling

chrome anchor
#

Got some fluff for Heavy Ripper Chain 🤙

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Tying it back to some Attila lore

chrome anchor
lost quarry
chrome anchor
#

Hey everyone. Just wanted to let yall know that my employment situation has changed and updates may be a bit more sporadic while I look for other job opportunities. I'll be doing what I can to get the new alt frames and specialty gear out to ya though

tepid burrow
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Good luck, Squiddar

chrome anchor
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Thank you

heady lagoon
#

This is an older phaon crescent I was tossing around. It seems pretty straightforward. Get in, kick things around and then use combined arms to get your trait bonus damage in. Empty your magnums whenever you can to try and get your blitz dice going before you need to stabilize. Does this seem reasonable?

-- SSC PHAON CRESCENT @ LL6 --
[ LICENSES ]
IPS-N Tortuga 1, SSC PHAON CRESCENT 2, HA Sherman 3
[ CORE BONUSES ]
Overpower Caliber, Heatfall Coolant System
[ TALENTS ]
Duelist 3, Combined Arms 3, Vanguard 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:21 ARMOR:0
STRESS:4 HEATCAP:9 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:5 EVA:10 EDEF:9 SENSE:8 SAVE:13
[ WEAPONS ]
AUX/AUX MOUNT: Phase Magnum / Phase Magnum
MAIN MOUNT: Deck-Sweeper Automatic Shotgun
FLEX MOUNT: Unreality Blade // Overpower Caliber
[ SYSTEMS ]
Blitzweave Augmentation x4, Armament Redundancy, Personalizations, ASURA-Class NHP x3, Lunar Arc

#

Lean on the sword and dsas for damage primarily though

chrome anchor
#

yeah, that'll serve you pretty well! making lots of attacks is really helpful for getting the ball rolling on the blitz die

heady lagoon
#

Heatfall overcharging and dumping the mags on the magnums is what i would be hoping for yea

tepid burrow
#

@chrome anchor Pardon the direct ping, I was curious as to what this rewording means on the Attila passive traits. What is Provoke?

The previous passive was something like, "On the end of your turn, you gain a mark. When you hit a dude while you have the mark they fall prone, using up the mark. If you're hit beforehand, lose the mark."

chrome anchor
#

Provoke is largely "if you don't get hit by an attack or are forced to make a save between your turns, you get a mark you can spend for the listed effect"

tepid burrow
#

Oh cool, thank you!

#

I jujst didn't see the mechanic listed in compcon, so I was confused

chrome anchor
#

You're good! Right now the Senespada uses Provoke and I'm also going to have a piece of GMS gear in 1.5 that uses Provoke

lost quarry
#

It's a cool idea for a mechanic that draws aggro

heady lagoon
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Oh so if the atilla isnt hit or attacked the next attack knocks someone prone

#

Thats neat!

heady lagoon
#

Yes you seem like a trustworthy young lady

chrome anchor
heady lagoon
#

I am also Java's atilla's mule harness rider pilot so Im quite excited to see where that goes.

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So i am interested in the soft taunting part because it means I dont get shot as much yes yes

chrome anchor
#

The Senespada Lich alt has another fun Provoke trait

tepid burrow
#

I have 6 edef and 8 evasion, and I can't hide behind most cover, please hit me

chrome anchor
#

This is a provisional look at the GMS provoke system

heady lagoon
tepid burrow
#

Damage

heady lagoon
tepid burrow
#

Accuracy difficulty

heady lagoon
#

Ah nice

tepid burrow
heady lagoon
#

Yes, sergeant

tepid burrow
heady lagoon
#

Oh its a PROTOCOL

#

Wowwwww

tepid burrow
lost quarry
chrome anchor
heady lagoon
#

Okay thats pretty huge lol

chrome anchor
heady lagoon
#

Itsss freeeee

chrome anchor
#

If you guys do end up using all that please tell me how it feels, I'm pretty much always looking for actual play feedback

#

I may have to take a look at Boltzmann Well's interaction with Invisibility

#

Since some people can just decide to roll a d6 for that and might try to be cheeky

tepid burrow
#

Damn didn't think about that

heady lagoon
#

Siege cannon firing at constant +1 accuracy yummyyyy

lost quarry
chrome anchor
#

I don't think it would be a bad idea, i might include some wording to provide for that, but now I've just gotten the recollection that some trackers use a d6. Like Stormbringer 3, Brawler 3, Gunslingrr 3, Apocalypse Rail, etc

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Oh wait that doesn't work, phew

#

You have to actually roll the d6 to be able to swap it with the Thermodynamics die

#

So that prevents that from happening at least lmao

chrome anchor
heady lagoon
chrome anchor
#

Fwiw that is not the standard ruling

#

That is the opposite of the standard ruling actually. You measure from your feet, not your head. And since you share your spaces with the Mule user, unless the Mule user is at a higher elevation than the target, you're not considered to be at a higher elevation

#

If your GM is still cool with that then by all means, just know that it does not work that way lol

heady lagoon
#

Ahhh

#

Well it'll be a fun experiment then

#

So you become the size of the mule user then?

chrome anchor
#

You still retain your actual Size stat, you just share the spaces of the Mule user

#

So even though if you were like, an Everest and your Mule steed was Size 3, you would still count as Size 1, just with a Size 3 footprint

heady lagoon
#

Ohhhh okay gotcha. Still nice for cone placement, "adjacency" effects and the like?

chrome anchor
#

Oh yeah absolutely. The Size distinction will almost never matter I think unless someone tries to Ram or Grapple you off the Mule steed

#

Maybe some other very niche interactions

heady lagoon
#

Yea alrighty

#

He's been willing to run with rules somewhat contrary to official rules and its been really fantastically fun so far so it seems that this will be the case.

We had a fight last sitrep with hidden units getting taken off the map for us and that was a bit of a horror show.

chrome anchor
#

Then yeah full steam ahead lol. And yeah I imagine that'd be whack, that's one of Lancer's more cardinal rules

heady lagoon
#

It was neat! Backline was suddenly replaying the Predator movies lol

tepid burrow
#

I really appreciate you being communicative, Squiddar, you're fun to talk to.

heady lagoon
#

The atilla mule harness experiment shall continue.

If i end up having to remove tactician 2 i can drop drone commander 1 for siege specialist 3 for on crit stuff so it still ought to be a fun experiment with an atilla with a "mounted" siege cannon

#

Yeah thanks for the clarification too! Its useful to know. I havent had any mule harness experience beforehand so its been fun trying to figure out how to best use it.

chrome anchor
chrome anchor
#

Fomorian Attila in core power is literally never moving anywhere it doesn't want to lmao

heady lagoon
#

Heeeellll yeah

chrome anchor
heady lagoon
#

Your aggro mechanic ideas are fascinating

#

We'll let him know after!

chrome anchor
#

Yeah I think Provoke has a lot of legs and provides a good foundation for a lot of cool effects to use it

lost quarry
eager sentinel
# chrome anchor This is a provisional look at the GMS provoke system

Immediate first reaction (boulder of salt, etc etc) : I get this is a taunt, but it also feels somewhat too strong/not expensive enough at 2SP no action cost.
Second thought (applies to all provokes technically, but it's way worse for this one : Calendula. Protocol intangible is only until start of next turn.

#

Like sure, it's not always applicable (pretty rare even), but if you're gonna stabilize anyways, or finish someone off in the shadow realm (and succeed, meaning no one's left there but you) it can guarantee a proc of any provoke ability that is on a system or weapon

chrome anchor
#

So given that most of the Calendula's plan is reliant on doing tech stuff, this basically is no more unhealthy or gamebreaking than like, FADE looping imo

#

realistically its cheaper fade looping with more restrictions and only allowing a half damage skirmish within range 8 before moving

#

and to be clear FADE looping is pretty low interaction but Calendula could already Grammaton Mantle > Stabilize in safety anyway

#

so currently this just adds a potential crummy skirmish (or some condition clear/Overshield) into the mix

tepid burrow
#

gotta get all those attacks in

heady lagoon
#

Yeah i could replace turret drones with it and just keep sentinel drone lmao ohhh lordy

#

Its provoke right? So they're gonna come gunning for my ass

#

YIPPEEE

tepid burrow
#

shoot bow faster

heady lagoon
#

Xianxia wuxia bullshit archer

heady lagoon
#

Is there a .lcp for this?

chrome anchor
#

For the GMS system? Not yet

#

It'll very likely be in the next update though. Some time in the next few weeks or so

heady lagoon
#

Rad!

chrome anchor
#

I've still gotta do a lot of fluff and some testing

tepid burrow
#

@chrome anchor I just noticed that the Attila has a fanciful way of dealing with invisible jerks with the 3rd license rank.

This isn't a attack.

#

This is a attack.

#

hydraulic press noises

#

Gotta overcharge but, lol

chrome anchor
#

Yep! MDB would cut right through Invisibility with that

#

and it works very well with Executioner 3

uneven vessel
#

Hey, I've seen the Provoke tag a couple of places in the LCP, what does that mean?

chrome anchor
uneven vessel
#

Ohhhhh, I see, I see.

chrome anchor
#

it's essentially a soft taunt effect

uneven vessel
#

Yeah, kinda like the Auto-Cooler from the Genghis

chrome anchor
#

In a way, yeah!

humble path
chrome anchor
#

Sure, just so long as you provide credit please! Just say like "X mechanics used with permission from the Burning Memories supplement" with a link if that's okay. Just so people know you didn't rip it

humble path
#

Hellllll yea

silk yacht
#

Oh right btw, will Outnumbered and Battered stay as bespoke states or will they just become regular statuses?

chrome anchor
#

They'll just become regular statuses, like Danger Zone

#

Or Grappled

silk yacht
#

Makes sense!

chrome anchor
#

Playtesting for the Cyrus (Saladin alt) has gone well! I feel like it needs a bit more time in the oven but it's close to where I want it to be.

humble path
#

Big Sal alt 😌

tepid burrow
#

The GM was mildly concerned when I said "So I miss, and I still do this damage on the prone target."

#

then I swing again thanks to executioner

tepid burrow
#

bonjour prone target, see you next turn

tepid burrow
#

@chrome anchor Trip report so far, boy howdy is it nice having @heady lagoon puppet systeming me into enemies so I can smush them, hard

heady lagoon
#

The combo we had in mind does require a bit more cooperation with turn orders with teammates than anticipated but it works a treat!

tepid burrow
#

Anyways, monthly session ended with me in threat range with a witch.

tepid burrow
silver kelp
#

When your hammer is a bigass cannon, every problem starts to look like a nail

chrome anchor