#Lancer Tactics

1 messages · Page 18 of 1

weak willow
alpine sorrel
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Holy shit

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That's gorgeous

weak willow
brisk snow
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Oh hell yes

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Question: how wide are the hallways

weak willow
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there's a 3-width path

brisk snow
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Excellent

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It’s party bus approved

weak willow
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ah wait i think i fudged that up

one sec ill edit the last map link

proud dirge
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ooooh trying this when i get home

young sorrel
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That looks absolutely fantastic

weak willow
brisk snow
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You really didn’t have to do that but I really appreciate that you did. This map looks like It fucking slaps

young sorrel
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...Trying to make a map of my own, is there a "select and move blocks" option that I'm missing somewhere?

weak willow
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negative ghostrider

alpine sorrel
young sorrel
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Drat.

...I probably also should have started with just "make a map" instead of trying to do something super ambitious

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Behold my extremely scuffed Spirit of Motherwill deck

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...Waiting for the ability to make maps that are 50 tiles high and legs that aren't supported

proud dirge
brisk snow
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For some reason I thought that was the metal gear solid oil rig at first

brisk snow
weak willow
proud dirge
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im on mac lol 😔 excited to try this when the next build comes out

weak willow
weak willow
young sorrel
alpine sorrel
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I'm so stressed out about Godot repeatedly breaking rendering on mac with the updates. I feel like there's very little I can do about it, and the project is large enough at this point that narrowing down the precise problem and submitting a bug report to them is a daunting task.

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Mac is also my primary dev machine and I've had to switch to my backup pc for the last month or so

proud dirge
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oh no

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i hope godot starts behaving

brisk snow
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Yeah that sucks

thin lark
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The more I see large software projects the more the idea of “update only if you absolutely must” makes so much sense

young sorrel
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Can someone help illuminate for me the mysteries of

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...What exactly needs to happen for it to display a road?

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Here I have some pasted and some of it makes road and some of it does not

weak willow
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It generally only works on the outside edges meaning side by side is the maximum road width

young sorrel
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Success

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How did this work? I have no idea

stoic bloom
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noticed that the green everest was able to shoot the assault that's right behind a wall

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also, in a new run, an assault was able to tactician shot an enemy that was in the trees

hazy ferry
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Titled like something you'd expect from Lancer

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Sure you understand what I mean by that

stoic bloom
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hmm, wondering about the enemy AI

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since like

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I've set up a river that's explicitly a "DON'T GO IN HERE" zone

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but the mirage keeps teleporting its allies into it

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really, the only times they go into the river is when the mourning cloak teleports into the river as a reaction and when the mirage teleports people around

brisk snow
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where do you drop the map jsons?

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nvm I found it

stoic bloom
alpine sorrel
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hm yes that's strange. happen to have a save as well? just to make it a bit easier for us to repro

stoic bloom
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i'm wargaming it

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which makes me see a bunch of the weird actions the AI would do

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also, i did a funny where I set an NPC mirage as the player character

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I wa sable to control it fully. however, when let's say an enemy moves, it triggersglitched scanners without my prompt

lilac anchor
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oh my GOD dude

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I need to play this

brisk snow
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@weak willow which opfor is the most fun on your map?

weak willow
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I made my own that's my fav haha

stoic bloom
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hmm, when using puppet systems, seems like the NPCs don;t choose where to move them

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hmmmmm

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allied NPCs hitting each other.....

final mesa
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I'm sorry to point this out to you, but I feel the map is misnamed. It is called the Path we all must take, but getting from one side of the map to the other has multiple routes and no mandatory pathway. Perhaps it should be named The Paths we could take? 🤓

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(this is a joke that map looks incredible!)

brisk snow
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It keeps crashing when I try to play it :/

stoic bloom
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oh yeah, is puppet system on allies supposed to be able to miss?

stoic bloom
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i see, noted

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also

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wanna check

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if anyone has any interesting/useful triggers that i can copy

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since i wanna know what else can be done

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hmm, my player mech is being regarded as an ally by the NPC enemy. I'm shooting that thang with an opcall paracausal hmg, it shouldn't be helping me

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hmmm, for some reason the enemy NPCs are considering the Player as allies, so the sentinel being grappled by a balor is considered as an ally and get soft cover

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also

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I have Vanguard 3 on my Genghis, but Semper Vigilo activates for my sol pattern laser rifle as well

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fellow enemies are interrupting each other's actions....

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hmm, it seems that this triggers in the middle of battle. is there a way for it to trigger the reinforcements at the end of the round?

alpine sorrel
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Change the activation from "death" to "new round"

stoic bloom
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ahhhhh i see

lilac anchor
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just had the best survivial of my life

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Ended with a meltdown on the final round, with all enemies dead

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the Mech's name?

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END OF THE LINE

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Cinema

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His name was Arthur M. and god dammit did he make it to the end

lilac anchor
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He was the goat, took until round 19 to take a structure

stoic bloom
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hmmm

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let's say i want an NPC tortuga to activate its core power once an enemy has entered into a certain range

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i have this part

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though i'm unsure what to do here

alpine sorrel
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Press the yellow Kits button and find the tortuga CP.

cyan crow
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How is lancer tactics coming along, anyway

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I was thinking about buying it but I wasn’t sure mostly because I kinda have a backlog n stuff

stoic bloom
alpine sorrel
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I thiiink 0 and null is fine

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since there's not any other actions on that kit, and it doesn't require target tiles

alpine sorrel
stoic bloom
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maybe it's the initial trigger

alpine sorrel
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try passing some non-null tiles in

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like the unit occupied tiles maybe

cyan crow
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Would you prefer it be bought from steam when you do a steam release or from itch.io

teal flame
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iirc there’s plans for itch.io backers to get a steam key?

cyan crow
teal flame
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not sure

cyan crow
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That would be very neat if nothing else

stoic bloom
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GRAAAAAH finally

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figured it out

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god

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at least now knowing some of the format, i can get to wrok in making shit funny

cyan crow
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Cool

stoic bloom
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alright, new problem. How do I limit it so it only activates on the tortuga's turn...

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basically:
If:

  • unit that starts new turn is the tortuga
  • a player mech is within a certain zone
  • tortuga still has core power

then:

  • tortuga activates core power
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hmmm, it's still not activating the core power...

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lemme see if it works with other systems

alpine sorrel
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A thing I recommend in lieu of a proper guide is opening up the tutorial in the map editor and picking through its triggers — you can get to it by pressing "stock" when opening a map in the editor

cyan crow
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How many pc’s is.. theoretically possible on the map at one time

alpine sorrel
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4

cyan crow
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Ah ok
Fair enough
I was guessing it would be like soft mandatory cap like in xcom or similar

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No long war mod for lancer tactics, very sad (not really)

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I will say though.. ok that’s fair for the usual person but you UNDERESTIMATE MY POWER

heady iris
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Can i just say i love the choice the character creator gives us
Every single selection fits well with the others

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I just have to tap the random button 2 or 3 times to get a new interesting character design and they all look great

stoic bloom
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with the tutorial, the trigger works by tagging the distance of the NPC and the singular player character. Which works.

However, is it possible to trigger it off of any player mechs that approaches it? I see that with the Lancer option, it gives you a value starting from 0. Not sure what that one is.

stoic bloom
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still gotta figure out a way for the trigger to work without actually referring to a specific PC mech

thin lark
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And then you also need to set a variable in the combat context, probably a Boolean called something like HasUsedCorePowerAlready, and make it start at false, become true when any of the four players trigger the power, and check that it is still false in every power activation

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Then it should only go off once.

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There’s also stuff to count the number of mechs of each faction in a specific zone, and I think there’s possibly even stuff to dynamically create a zone? I might be wrong about that, but if I’m not, every turn you could delete the old temporary zone, create a new one of specific range around the Tortuga, check how many (more than 0?) players are in it, and then do stuff? I’d need to look into the triggers again…

heady iris
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I think Sisyphus prompts could be improved a little
When my whole team gets attacked by a bombard it's pretty hard to tell who's making a save or trying to evade
Then the Sisyphus prompt only asks you yes or no
Would be really helpful to know what effect and targets he's actin upon

heady iris
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The trees in the canyon map act strange
Seems that the yellow selection square is reflected on them
Is this a visual bug?

thin lark
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It’s not a bug as such, it’s a consequence (unsure if it’s wanted or unwanted) of the yellow selection square being changed to a 3d section

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That type of tree has a 3d model, the yellow highlight draws onto anything in that cubic prism section, thus, it draws onto the sides of the trees

young sorrel
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Another thing i noticed is that before this, all trees could be stood in for soft cover, and now most of them can't. Is that intentional?

heady iris
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Got a bug where redeploying the Ice out drone with black witch doesn't re deploy it and makes it disappear from the map, wasting a charge

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Sadly no save file

young sorrel
stoic bloom
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since they want a different build

heady iris
stoic bloom
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that would mean the trigger would never set off

stoic bloom
teal sundial
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you can't create zones, you can only change their properties

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which includes stuff like 'visible' and zone effects

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I think it's called 'change zone properties'

stoic bloom
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hmmm, how do you make narrative NPCs?

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alright. so, i got scylla working, added some dialogue to it etc. but now, it would activate scylla to the point of exposing itself if an enemy is nearby.

i want to set its trigger so that:
if:

  • Tortuga's current heat is < 6 ❓
  • Tortuga is taking its turn ✅
  • player mech is within the designated defensive zone ✅

then:

  • Tortuga uses scylla on self ✅
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similarly

thin lark
stoic bloom
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guh..........

stoic bloom
thin lark
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Not tried What slot 0 does though. Might be just counting from 0-3, or maybe 0 means any

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Lancers specifically, as in the four slots the player has? Or any two players, including any other allies of theirs?

stoic bloom
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any two players, including any of their allies

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but, for simplicity's sake, there's only players

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@thin lark do you know how to trigger stabilise? that is:
if:

  • tortuga's current heat is >= 6
  • tortuga is taking its turn

then:

  • tortuga uses stabilise on self
thin lark
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Not tried it, but I suspect it would be either this one or the ms_stabilize if you wanted the player stabilize for some reason.

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Probably you need to pass the unit's own tile, similar to using the core power

stoic bloom
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how would you do it?

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because I'm also trying to restrict scylla so that it only uses the system when it's at 5 heat or below, but so far it doesn't seem to take it to account

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and it keeps exposing itself when enemies are nearby

thin lark
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Hmm... well, here's an interesting thing. This is the list of numeric unit stats I can find to compare

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Heat isn't on there. Heat CAP is on there, sure... maybe that works with current? Will test it, I guess.

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This is what I'd try:

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with the conditions in ALL mode, so a) the unit activating has to be the specific unit I'm checking (called Flathead in this case)
and b) the unit I'm interested in (Flathead) has to have a Current Heat Cap of 6 or more. I suspect that actually checks current heat, not heat cap, but I could be wrong :)

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Then I'd make the triggers something like...

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I don't know what Action Index does. If the stabilize (this being the player stabilize because Flathead, despite being an enemy, is a player -mech-) doesn't actually vent heat, I'd change the action index to see if that changed the subparameters

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If that didn't work, I'd try the npcf_stabilize kit action, because that's the NPC version and will have no choices at all.

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(I don't believe they can ever restore HP with that npc stabilize action though)

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... and I forgot to put an emoji or anything else to tell me whether it stabilized because of me or because of the AI's own choice, doh.

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but it DID stabilize on 6 heat :)

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Testing this now:

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(I like using the emoji popup like this as a "did this trigger ACTUALLY trigger?" check, because it doesn't interrupt much but is hard to miss)

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Bug report: When you use a lancer as a character stand-in in the map editor, but then delete the pilot, when you scan or mouse over or interact with the enemy bit at the top right, it uses the picture of one of your pilots instead. The last one moused over from the top left, apparently - or maybe just the first pilot in your overall list if you haven't moused over any in the current battle yet

stoic bloom
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hmm, doesn't work for me

thin lark
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Well, it's working for me. Twice in a row they've stabilized.

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Bug Report: Everest core power isn't applying accuracy to tech attacks!

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Here is a log for that and also a save:

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They're both just after it, but if you cycle the turns through or use the other everest in that testing scenario, it should be pretty easy to reproduce. It's in the map editor but I don't think that should matter!

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(It's possible it's being weird because the target is another player mech but everything else seems to work right, and the log is clear that the buff has been applied, but then isn't being used)

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Aaanyway, that somewhat important seeming bug aside, I'm checking again whether this trigger does always cause the Saladin I'm using to stabilize.

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(I kept missing with the Frag Sig and tried to avoid that but apparently popping the everest core power doesn't actually help so I am in fact still missing a lot somehow!)

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Yep - consistently, with enough bullying, we can keep this Saladin doing nothing except Stabilizing :)

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Now to test if it actually vents heat when it's got some damage...

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Yeah, it still chose to vent heat even when scratched. Wonder if that's still the case when heavily damaged...

stoic bloom
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alright, got the stabilisation to trigger

teal sundial
thin lark
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Always seems to go for heat instead of repair.

stoic bloom
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i assume this can be used to restrict actions, that is if the heat is higher than an allowable point, it won't be taking an action

thin lark
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presumably. It certainly overrides the usual decision making - it ALWAYS stabilizes if told to, and that seems to take up the whole turn.

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It doesn't even seem to move, and previously it would move to another objective zone and then shoot, so I think if it got the choice it would like to move to that zone

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(You could of course also tell it to move somewhere as another trigger)

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further research shows that if you trigger them to take a quick action, a) they need to have the gear you're telling them to use, it must be on the mech, and b) they will take that quick action before moving, but then if there's a quick action LEFT OVER, they'll then move and use another action according to the AI afterwards

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But if both actions are used up, I don't think it checks whether movement afterwards is worth doing

stoic bloom
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i see

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hmm

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have you ever got deploying drones working?

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lrt's take for example.... sentinel drone

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i have the if trigger set up, but unsure how to execute it

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since the drone would require a free space within the mech's sensors and also near an enemy PC

thin lark
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That would be complicated, yeah.

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I can't actually find anything to check whether a tile is clear or not

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You could run a set of comparison triggers (probably pre-turn-start) which check the distance between each of the 4 player lancers and the acting unit, overwriting a "closest player lancer" temporary combat state variable if they're lower than the distance between the current "closest player lancer" and the hypothetical one,
then, once that's done, you'll have the closest player lancer number (from 0 to 3, I suspect) in a variable,
then, you have another trigger that fires later in the turn sequence - post turn start perhaps, retrieves that closest player lancer, and now you know which lancer you're targeting, THEN you could do something like activate the tempest drone targetting the tile relation closest to the tile the target lancer is on that's also within the sensor range of the acting unit

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But I'm not sure whether that will smartly pick the closest VALID tile or just go "Well the closest tile to Lancer 1 is obviously the tile Lancer 1 is standing on, and that's occupied, so invalid action, nope."

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Seems like a lot of work though.

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You could ALSO retrieve the specific tile the target is standing on, and then randomly add +1 or -1 to the X coordinate, and +1 or -1 to the Y coordinate.

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Will fail terribly against targets larger than 1 tile, though :)

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(You could, I suppose, get the size of the unit, and add a fixed size increment to them. That might work.)

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Or, even better, you could do ALL of those possible tiles, and combine them with a tile relation to be within sensor range of the acting unit!

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But that'll be dozens and dozens of complex calculations all inside a tile relation block all for ONE action. Seems like way too much work. I'm not sure I'd bother at this point :)

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eventually Olive will implement Barricades and Engineers and Hives and they'll need to have AI for "Oh I have a drone, where should I put it?" and "Oh I can modify the terrain, where should I do that?" and then we can hopefully just use that.

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Side note to Olive or Markopolodev or whomever it might concern: A tile relation "within X distance" would be pretty useful, so we can tell stuff to affect a tile within 1 away of the set of all tiles a target unit takes up, or within 5 away, or whatever.

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Also the scripting language isn't turing complete yet because it doesn't seem to have If/else blocks yet, nor can I find any loops. This will make it really hard for people to make Lancer Tactics play the entirety of Bad Apple using enemy mech movement or blocks of terrain going up and down or whatever in lieu of animation as an encounter map later on.

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(I mean it'll probably still happen anyway, but it would be -easier- with more scripting!)

lilac anchor
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hey im having a minor issue

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the blocks arent showing up

thin lark
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Have you updated to the latest version? There was a hotfix that fixed that bug

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But it was recent - within the last few days

lilac anchor
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oop thats the issue lemme do that

fickle pecan
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oh, mag parry is triggering off of reliable damage - which isn't wrong - but it's not really right either, mostly because it's before whether the triggering attack hit is revealed to the player and added to the log, so you can't make the obvious choice of only using it when missing would actually result in negating damage. For quality of life it should probably only trigger when it would actually be useful, despite that not strictly being the raw trigger

fickle pecan
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I think?

lilac anchor
young sorrel
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Looks awesome

weak willow
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oh cool! Pilot Training grounds

young sorrel
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Badum tssssss

torpid orbit
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#1424499149394677760 message

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I may have found a bug in the Pipeline holdout mission

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an enemy moved into the CZ in round 6 and I won instantly

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I had more mechs on the cz than the enemy, but it was round 6

young sorrel
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Answered above, but for posterity, in regular lancer if a holdout runs out and you have more mechs in the zone than the enemy, you win. In LT, is suffices to have fewer than four enemies in the zone.

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You could theoretically all leave the zone and fight elsewhere if you wanted as long as there aren't 4 enemies in the zone at the end of round 6

icy creek
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No? "<4 enemies in zone at end of round 6" is exactly how core lancer works

worn tiger
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Yeah holdout just straight up does not care about where the PCs are for scoring. You could have 5 PCs sitting on the point, and if there are also 4 grunts there then too bad, your score is 0, thanks for playing and we'll see you next time.

young sorrel
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Oh, well there you go

stoic bloom
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oh yeah, do any of you know how to add in custom music?

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wanted to add in a custom victory music

thin lark
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I don't think you can, at the moment.

stoic bloom
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gwah, oh well

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i can make do

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also

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oh yeah also wanna ask, what's the difference between NPC/Player Strength vs Count? For things like

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holdouts and extractions and whatnot

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sorry, gauntlet

thin lark
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a Grunt is strength 1/4, an Elite is Strength 2, and so on, I believe.

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Presumably, count is just "how many are there" so six grunts and an elite would be count: 7, strength: 3.5

stoic bloom
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i see i see

thin lark
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I'm never quite sure if Lancer Tactics follows the deployment guidelines for Sitreps. It follows the total reinforcement amount, but I think it messes with the actual flow rate and predeployed sort of thing... I'm pretty sure I've seen more than 2 deploying per turn for an Extraction

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But I'd also not be surprised if it's just perceptual effects and I was totally wrong and it followed the rules exactly :)

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I also keep meaning to code a Recon or Control mission. I'm pretty sure we have all the triggers necessary...

thin lark
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Recon's true zone could be done with a conversation trigger, although the "spend a full action" is the tough part. Maybe granting NPC stabilize to units in the zone and calling it something different.

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I didn't find any way of usefully interacting with the clocks, actually :)

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Mostly because we can't seem to create custom ones...

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We can mess with objectives, though, and those can count points and stuff, which is close enough

stoic bloom
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oh yeah

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how do you set NPC tiers in combat editor?

thin lark
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Don't think you can.

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I haven't tested it, but I think NPCs will be automatically scaled to the appropriate tier when launching the map.

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Which is a bit annoying as it means you can't do mixed tiers without hacky weirdness like giving NPCs license levels and other bonuses

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You can, of course, give NPCs license levels, HASE bonuses, and other weirdness :)

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which simulates them being higher tiered pretty well, if you need to - and then just have the base tier set low, or give people instructions to turn it down 1 or up 1 or whatever

stoic bloom
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basically, they have +3 LL for eachs tructure they get

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basic NPCs get 1 LL

thin lark
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You can toggle them being elite or not from the map editor, that works fine.

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Feature request: That said, a little thing to specify in the map editor that this particular NPC should be +1 tier or -1 tier would be great, I think.

stoic bloom
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LL

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those fuckers hit

thin lark
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Make sure that's actually what you want, because they're going to be scaled to tier 2 NPCs in addition, if the lancer team is at LL5-8, I think

stoic bloom
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awwww, the ghoul nexus damage is only kinetic

thin lark
stoic bloom
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is it possible then to chain together two sets of battles?

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like an actual mission?

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oh wait

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you can start it at -1 tier

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alrighty

thin lark
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It is not yet possible to do that as far as I know. From context, I think the Module Editor button, currently greyed out, will be what does that

stoic bloom
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alrighty

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i can set it at T-1 at least, so they deploy correctly

thin lark
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That said, module scope variables might persist across different instant action maps, in the same way squad status does. I haven’t tried. If you test it, let us know :)

brisk snow
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if we want to play custom maps, do we just drop them in the custom>instant_action folder?

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Bug Report: vanguard 1 and auto stab aren't giving +1 accuracy on the follow-up attacks for the arc projector. Also not sure if it's making the extra attacks in this save, because it's not showing the rolls for them

cyan crow
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But if barricades resist trait is gone (if they be doing rebake barricades) kinetic is also just fine then

brisk snow
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this witch decided to set off the destruction of the temple of the enemies of ra while my manti was surrounded

young sorrel
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Temple of the enemies of Ra: Destroyed

thin lark
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Temple of the enemies, temple of the allies, and a few unassociated bystander temples, all destroyed :)

young sorrel
# lilac anchor new day new map

How exactly did you get this nice-looking screenshot? I tried the "export as PNG" option but that doesn't seem to work for me

lilac anchor
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The print screen button

young sorrel
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...

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(thank you for your answer, I just feel silly now)

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The objective is to take control of the large scale Arteria Facility, Carpals.

This time, the details of the operation are up to you. You are simply to take out anyone or anything that gets in your way.

Briefing over.```
brisk snow
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is that motherbase?

young sorrel
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It's supposed to be Arteria Carpals, from Armored Core 4 Answer

summer dragon
#

Iirc thats the Evil Ending mission

brisk snow
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OHhhhhh I didnt play 4a

young sorrel
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There are some other missions that take place there, one where you fight alongside Noblesse Oblige, but yes the famous one is Occupation of Arteria Carpals which is the final mission of the evil ending.

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What exactly happens in it I won't say

brisk snow
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I mean I know what happens

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I love armored core

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4 was my intro to those kinds of mechs in gaming

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and people on the subreddit won't shut up about the endings

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"Counting with Ostdarva" etc etc

smoky glacier
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-# that particular scene is with Oldking, not Otz, but yea that's the route

young sorrel
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I started with 6 and was like "wow that game was cool, wait does this mean there are 5 more?"

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And down the rabbit hole I fell

brisk snow
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I wish they would port them to pc

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I would love to play 5th gen again

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and I never got to play verdict day

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anyway, time to play the exact opposite kind of mech game: Mech warrior

cedar hill
#

If they ported 4A to PC I would become the most annoying person on the planet before fully disappearing from society

weak willow
weak willow
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dies horribly to the posse of good guys

brisk snow
#

yeah...

stoic bloom
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hmmm

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what's the trigger for, let's say

before an NPC takes this certain action, where the action is using a specific system

stoic bloom
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oh yeah

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will there be any plans to make it so that you can end your movement overlapping a terrain smaller than you, if you take the extra movement penalty?

stoic bloom
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done with the map and the actual enemy ai and combat finishes etc

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now

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just needs to refine the dialogue prompts and all those little details

slender kindle
#

my wallet is feeling empty when I see this

thin lark
#

That is a beautiful and cramped looking map, as it probably should be.

small panther
heady iris
#

only issue i have with most in game maps is that i can never find one angle of view that lets me appreciate both the action and the design of the maps at the same time
to hit my targets i'm always forced to press R and go in top down mode
but that really takes away from enjoying the map design as much xD

#

there's always that building in the way or that damn pillar that doesn't let me select the enemy behind it

heady iris
#

I love how the impactlance works now🧡
threat 7 is beautiful

elfin peak
heady iris
#

actually +5 threat total
i also have Gyges frame that gives +1

#

slap it all on impact lance and you have a threat 8 weapon

#

that attacks everyone between you and your most distant target

slender kindle
#

I have to wonder is the game finished enough for me to flash my wallet

young sorrel
#

Currently all the player mechs are done, there's three different opfors, four different sitreps, and something like 30 maps

queen thicket
#

Wait, ive corrected my mistake

young sorrel
#

But all there is to do is pick an opfor, a map, and four pilots that you make, and do combats

queen thicket
#

By making it worse

young sorrel
#

The edit with the Vlad arm is 10/10

queen thicket
#

Thanks ! Even the drawings are modular, that's good mech design

slender kindle
#

Posing like a greek god pierce the HEaven

heady iris
young sorrel
#

Fantastic

heady iris
#

with the wrong number on threat cuz i can't math :p

queen thicket
#

It's magnifiscent
You've learned from the masters of perspective. Da Vinci would be proud
By the way, a frame inspired by chiaroscuro, perspective and painting techniques would be rad

small panther
slender kindle
#

Wait for coiple month for me to get smt of a job

weak willow
#

I had tried the impact lance Toku build and wasn't super impressed but I could try it again

brisk snow
#

hey @weak willow I'm still not able to play your map for some reason, but I can load it up in th encounter builder. for some reason it always crashes on load when I try to play it as is

#

do I need to do anything outside of dropping it into the custom folder?

weak willow
#

Hmm are you on 4.4?

Dropping it into custom and then reloading LT should be enough

brisk snow
#

yeah

weak willow
#

Not sure then, the maps are pretty plug n play 🤔

Maybe there's another bug not documented yet

brisk snow
#

I wonder if it will work if I edit and save it

weak willow
#

Good idea

brisk snow
#

nope

weak willow
#

Sadge

brisk snow
#

I'm going to try deleting it and redownloading it, could you drop the json in here again?

#

it looks coooooool

weak willow
#

I didn't use any triggers

Only thing I can think of is, there were some of those "block movement" tiles I threw down and then had to remove. They glitched out for a little before disappearing

weak willow
brisk snow
#

ty!

weak willow
#

There's 2 versions in this chat, can maybe try both?

#

One has a 3-width path and one doesnt

brisk snow
#

yeah let me go back to the og one

weak willow
#

Any dice?

brisk snow
#

testing

#

not sure if related

#

ok I tried that train map that got posted and that works for some reason...

#

hm

weak willow
#

Maybe it's the signs I used as computer screens crashing the game lol

brisk snow
#

yeah when I try to play the map through the editor it crashes too

weak willow
#

Dang lol

brisk snow
#

lol let me see if that it

#

it was not that lol

#

what do you mean by "block movement tiles"

#

Bug(?) Report: if you finish a scene with a character that had thrown an aux weapon but not collected it you won't have those aux weapons in the next scene

#

idk if that's intended or not, I guess it would make sense if you didn't have hunter 2

small panther
#

Not intended in the same way that you shouldn't start a combat with unloaded weapons just because you didn't reload them last combat I think

smoky glacier
#

does this happen with thrown Main weapons as well (e.g. Pike)?

weak willow
stoic bloom
# brisk snow

ooh, how do you make campaigns and double scenes btw?

lilac anchor
#

Oh wait are folks making their own campaigns, damnnnmnn that’s nice, I just do that in my head

stoic bloom
#

yeah curious

#

are you doing it in the same map but proc redeployemnt?

#

were you able to change the map?

#

i have an idea for a second battle, but i am curious of by redeploying for a second scene you are allowing the players to have a rest

brisk snow
stoic bloom
brisk snow
#

basically if you finish an instanct action and then start another sitrep without repairing

stoic bloom
#

if it's the same map

thin lark
#

Not on the same map as far as I know. I mean, you could play the same map twice in a row, but it would be starting from round 1 again

small panther
#

Hey so, this happens to not be where I want this to be. Any way to change that ? I have no other options in that menu so I don't really know where to go from here

thin lark
#

You can set up a symbolic folder link, if you know how to do that? It’s a bit of a fiddle but usually the easiest practical way to have appdata stored elsewhere

#

Something like mklink /d c:/PathToNewLancerTacticsFolder c:/Users/username/AppData/Roaming/LancerTactics maybe. Been a while since I had to make one.

#

It’ll probably complain the folder already exists so you will need to move the current folder somewhere else for a bit, usually wherever you want them to really be, and then set up the link so the game can find the link where it expects them to be

#

On the plus side once you know how it works, it works for basically anything across whatever drives you want, which is great when a game insists on stuffing AppData full of 1gb of save files and you don’t have room :)

small panther
#

I'll be honest, not quite sure I understand what you're saying, but I'll get my computers knower to look at it, thanks.
If it helps find a simpler answer, the only issue here is that it's on the wrong disk, it went to C:/[...] instead of D:/[...], despite that being where I downloaded the game (and want the saves to be stored).

thin lark
#

Yes, that’s usually when you need this trick. Unfortunately, windows doesn’t give things the option nowadays, it has one place for appdata and all your appdata goes there.

#

There’s probably a lot of other stuff being stored there too. At least lancer tactics makes it easy to get to as you can click that button to open an explorer window there

#

(It’s arguably better than every game picking their own saved game folder that we had in the early 2000s though, where some would be in the install folder, some in Saved Games, some in MyGames, and so on)

#

A portable “everything in the install folder” option would be a nice option in the future. Not sure how much of a pain that is in Godot actually…

small panther
#

Is making something in the Data options to change the User Data Folder possible/planned ?

#

In the meantime, found something that's probably not supposed to happen : while looking at the stock pilots and hovering over :3's systems, OSIRIS's description window appears entirely offscreen. Pretty minor, but still. Using tab to lock it makes it appear on screen but you have to know that's an option first so.

alpine sorrel
#

So I don't have easy control over it as far as I can see

dim locust
#

@alpine sorrel there is a bug when coloring in the latest version(it auto selects the latest color the mouse was on even if the check is on the wanted color)

alpine sorrel
#

Even on 0.4.4? The hotfix?

young sorrel
#

I believe there was an update that fixed that

dim locust
#

oh lemme check my version one sec

#

4.3 is my version, imma get the latest version

dim locust
brisk snow
young sorrel
#

Is it intentional that NPCs like Assaults will still try to Hunker Down while Shredded?

young sorrel
#

Bug report: You can use the Noah NHP reaction while grappling

#

Also, Diluvian arc is missing the "adjacent" condition, and can be used over any distance

#

(here it triggers on an attack against my Monarch while the Vlad who has it is this far away)

#

Noah's effect is also permanent instead of lasting until the end of your next turn

weak willow
#

some issue with loading shaders

#

idk how to even troubleshoot that

brisk snow
#

yeah, I'm not really getting logs for it

weak willow
stoic bloom
#

scary......

stoic bloom
#

actually wanna check

#

let's say I deploy a Lancer mech as an NPC

#

is there a way to preset its structure count?

#

not like, actually structure it. but just lower the current count it has

alpine sorrel
#

I don't think so. I guess it'd be handy to make a trigger effect that can just set any stat to whatever

young sorrel
#

Bug Report: Redeploying any drone will place it in the very top left corner

heady iris
#

i'm not sure but i think that predator didn't work well here
i used a 20 from Sysiphus on my predator genghis that munts a war pike with thermal charge
so i was expecting 12 damage here but only got 6

fickle pecan
#

Another combo ordering thing similar to the ace+jumpjets thing; thinking-tomorrows-thought is applied after any overwatch caused by puppet systems so you’re unable to use it that way

heady iris
#

wait, on an overwatch it worked properly? xD

#

there's the 12 damage

fickle pecan
#

Looks like the thermal charge didnt apply first time

heady iris
#

wait- no it doesn't
but i remember the prompt for thermal charge appearing on my screen and i clicked yes

heady iris
#

game let me use agni again in the same scene
cleared my heat but it didn't to the shockwave?

#

ah no the priest saved against it but still
that's a on per scene effect

#

guess my LL12 fight ends here xD

#

been having lots of fun with gorgon tho

#

she's the best mom

#

especially with sysiphus

heady iris
#

question for how Sysiphus works
i used prob cannibalism here 2 times during gorgon's turn to carry over the 2 dices on the next Prob cann.
then when it was the turn of my monarch with Universal Compatibility
it didn't prompt me to use Prob cann from gorgon

if i have to guess why this happened is because prob cann is a 2/round reaction and technically i used both on gorgon's turn
but i used it before activating prob cann again
doesn't it reset the 2/round uses ?

stable smelt
#

that should be a bug - if you used the previous uses to carry over the dice, the new sisyphus instances shouldn't be expended already

alpine sorrel
#

Oh yeah I don't think I reset the rxn uses. Good catch, thank you for all of these delicious bugs!!

brisk snow
#

do you know if the arc projector not making additional attacks is on the bug list?

alpine sorrel
#

I don't think it is

#

Savefile?

brisk snow
#

#1079952007915376711 message
should be this one

#

at first I thought it wasn't adding the accuracy to the additional attacks, but it was also just not making the attacks

young sorrel
teal sundial
#

ooo

thin lark
#

Does it do the same on other maps?

#

If so, what's different between your map and theirs? If you're using the recently increased max size of 60x60, try dropping to 59x59 or even 58x58 and seeing if that fixes anything.

weak willow
#

@alpine sorrel would you happen to know how I might be able to troubleshoot my recent map for the shader issue that is crashing the game when the map tries to load?

#

I could remake the map with a fresh json

#

Or would there be a better way to try first?

young sorrel
stoic bloom
#

wanna ask, what does it mean if the target tiles are Lancer 0?

#

does it mean any random lancers?

#

also, if I give an NPC valiant aid, it seems to keep wanting to help the Lancers in rerolling the attacks against them

#

since it seems to be counting the lancers as their allies for some reason

#

anyway to stop that?

rain cipher
#

It seems like you're running into a lot of issues by trying to run PC mechs as enemies, probably because things weren't coded with that setup in mind. I'm not sure how supported that's supposed to be as a play pattern in LT?

stoic bloom
#

but of course, I don't want it to be a specific Lancer in play (so not numbers 1-4)

#

it must go towards the closest lancer

rain cipher
#

Oh so like adding custom NPC behaviours to make encounters more interesting /play to a narrative? That's pretty cool

stoic bloom
#

yeah

#

so far i've made it so that the NPC Tortuga uses its core power when certain enemies are in the zone, activate scylla if there's a numbe rof enemies as well as if it's below a certain heat, stabilise, overcharge, etc

#

now

#

I'm trying to see if I can make a template trigger that would mean, if the activating unit is about to melt down this turn, it's gonna use all its actions to move towards the closest PC

#

which doesn't matter for grunts and whatnot, but matters for those with multiple stress and structures

rain cipher
#

If I'm imagining, Lancer 0 would be "no Lancer in particular" which would probably default to closest. Just a guess though, I'm not the computer

stoic bloom
#

yeah, hence why i was asking

#

since i'm not sure either

stoic bloom
alpine sorrel
alpine sorrel
alpine sorrel
stoic bloom
alpine sorrel
#

Off the top of my head, a Tiles array that can take three different Tiles and stick them together, then a Unit Tiles with each lancer plugged in

stoic bloom
#

i see i see

#

@alpine sorrel wanna ask regarding the Set Zone Properties effect

Let's say there are Zones 1, 2, 3. And let's say there's NPC A, B, C.

Normally, A always stays at 1 and B always stays at 2. C meanwhile goes wherever at 1, 2, and 3.

However, the trigger happens when NPC A dies.

If, let's say, I want to make B and C rush Zone 1 upon A's death, will it be through set zone properties? Will this override the zones they're already occupying?

#

do I need to also turn off the properties of Zone 2 and 3 in order they do not conflict with the priority of Zone 1?

young sorrel
stoic bloom
#

also noticed, the setting zone properties only applies the tmplate zone properties. You can't, let's say, from the trigger change the zone from try to occupy to strictly occupy

#

wanna ask also, what is the dash (-) after properties to match?

#

doesn't seem to change at all whenever i change up the effect lists or array

weak willow
#

Dm'd

stoic bloom
#

hmmm

#

is it me or does export PNG doesn't seem to work?

#

since it doesn't export the file as a png

#

@alpine sorrel it created empty files which then I cannot delete because apparently the files are "not there"

burnt frigate
stoic bloom
#

YAYYY thanks

#

don't know why it does thatm but for now i ain't touching the button

stoic bloom
rain cipher
burnt frigate
#

So I'm not a computer expert, but it looks like the exporter is exporting files with an extraneous period after the file type

#

that is, instead of .png

#

it's exporting them as .png.

#

and I would hazard a guess that this is what's causing the problems

#

you MIGHT be able to also simply manually edit the file type by deleting that period at the end and seeing if that does anything, I don't know

#

if you want to try that it means changing your computer's settings to let you directly edit file extensions the same way you can edit the file name, that's not turned on by default

#

I have that setting enabled because when you edit lcp files you're having to go back and forth between .zip and .lcp and it's easier to do it that way

rain cipher
#

catch22

burnt frigate
#

gotcha yeah, then in that case you might need to just follow the instructions in that video (there are other videos, that's just one I had bookmarked from the last time I had to deal with that)

#

but I wonder if the exporter itself is tossing out weird files like that due to the extension being weird

thin lark
#

That said I haven’t done much testing, so it might count from 1 to 4 and just everything else is ALSO slot 1

#

If you want the closest lancer you will need to find the closest lancer, yourself. You know there’s only 4 of them, so you can get the distances, compare them all to each other such that a variable you set up is set from 1 to 4 depending on which lancer is closest, and then do the move towards that lancer.

#

You might need four separate triggers for that, one for each slot, with conditions that check the variable (perhaps called ClosestLancer) and only trigger if it’s the right number for the lancer they refer to

stoic bloom
proud dirge
#

hi i found a bug! semper vigilo is letting me overwatch with a melee weapon instead of a cqb weapon

stoic bloom
#

also i noticed that RPV is not giving the mechs impaired

#

stunned mechs seems to be able to pass hull and agi checks even whilst stunned

wintry egret
stoic bloom
#

@alpine sorrel is RPV template supposed to not be impaired in tactics? or is it not implemented yet?

#

npcs can use thermal charge

#

scary

#

also, for some reason, the integrated aux mount still requires a quick action to fire with @alpine sorrel

alpine sorrel
stoic bloom
#

i se i see

#

how do you end a battle?

#

i try to set it so it ends at the start of round 9, but it keeps going over and not detecting the number of enemies/players in the zone

alpine sorrel
#

Have you checked the tutorial for how it ends things? Some effect.

#

Hard for me to say why it might not be working without my eyes on it

stoic bloom
stoic bloom
#

it just keeps going up and up...

stoic bloom
alpine sorrel
#

"Activation" is what sets off a trigger, not what it does. You need the effect that ends the combat

heady iris
#

Seems the cable drag button that appears after winching someone does nothing

heady iris
teal sundial
heady iris
#

Wait is it actually safe to hand control to sek instead of activating her protocol? xD

#

Damn i never realized this

teal sundial
#

nope

thin lark
#

So if it doesn’t work that suggests a different bug

teal sundial
# teal sundial nope

sekhmet protocol is mechanically different to handing control over to sekhmet and is implied to be significantly more sinister

heady iris
#

Found this bug while grappling on another mech while i was already grappling my autoloaderdrone

Apparently when BB goes to grapple a new target he moves closer to it but whoever he was grappling before doesn't follow the movement and remainins behind

#

Btw that's a blackbeard build i came up with
Called it "hammer of justice"
And it's basically a roland catalytic hammer blackbeard that uses an autoloader drone as a free restock backpack that blackbeard can carry around without repercussions on his ability to move thanks to his traits
I love it xD

#

And i love seeing this build being brought to life in LT, it works better than i thought doggo_laugh

small panther
#

Pulling is involuntary movement, and involuntary movement isn't mirrored

heady iris
#

Ah i thought the trait was voluntary movement

#

Then if black beard tries to grapple onto another target the first grapple should break if that's the case

small panther
#

unless they maintain adjacency through the movement, yeah

#

Bug report :
Assault HASE either doesn't scale or doesn't show that it scales (should be 1/2/3 for all but is showing 1/1/1 in the OpFor maker). Not sure how much you care about that given the rebake has started but I figured I'd say anyways.
Also, in that same menu, locking an NPC preview to show its stats and then changing tiers shrinks the widow to preview-mode and the only way to see the stats is to unlock and then re-lock.

small panther
#

also rail rifle shows its 1 threat unlike all other 1 threat ranged weapons. Doesn't show in-game though, only in the sheet.

#

Also also, search doesn't show what you rolled unless you reroll it with Techophile for example. Which makes it really hard to know if accuracy to agi checks applies correctly to it, which is what I was trying to test. Should have 1 from Kai bioplating, 1 from bonded and 1 from biotic components, but I can't check myself in the combat log so...

heady iris
#

Noticed that the smoke particles for flash charges don't disappear when the effect ends

heady iris
#

This catalytic hammer build has no right to work so well doggo_laugh

heady iris
heady iris
#

Apparently synthetic muscle netting is not interacting with cable winch
so even tho your pulling capabilities are doubled it doesn't let you pull a mech one size bigger than you

#

I think that should be fixed

small panther
#

You also don't get to move with Mastermind if no one's adjacent to do the save thing, which is not RAW I believe. Maybe that's been reported before, but more data probably doesn't hurt.

#

You're supposed to lose hidden after whatever action causes you to lose hidden, not before iirc (in this case, the action was boost)

small panther
stoic bloom
stoic bloom
small panther
#

Scanning doesn't show HASE, that's funny. It probably should though, that's important for save builds.

small panther
young sorrel
#

I can't end my turn

#

Yeah, I think I'm softlocked

flint portal
young sorrel
#

Bug Report: I'm not exactly sure what happened, I was under Sekhmet, lost it due to system trauma, then took another structure and got stunned, and some combination of those things caused me to be unable to end turn while stunned and stuck on my Tokugawa's turn forever without any ability to do anything.

young sorrel
small panther
stoic bloom
#

oh yeah, been having incosistent shred as well with berserkers

small panther
#

Also Ophidian trek seems completely broken on my side. I can't really do much testing on it rn but if it's known and no saves on it are needed let me know

young sorrel
normal barn
#

Just wanna say I think this game is really cool and I’ve been playin for fun and to help prepare for getting back into Lancer with friends :)

Really looking forward to the NPC rebake stuff as well!

flint portal
brisk snow
brisk snow
young sorrel
#

I had Sekhmet up from a previous turn, but then I took System Trauma and chose to destroy Sekhmet

brisk snow
#

Nvm yeah thats happened to me before too, I think I reported it last patch but they may not have gotten to it yet. If you’re in sekmet protocol and you get stunned or the system gets destroyed you get soft locked. I wonder if you get soft locked if you get immobilized without valid targets in range

alpine sorrel
#

Sekhmet came so close to being on the bottom tier on that list I made because of this kind of thing 😮‍💨

stoic bloom
#

NOW I KNOW WHY NPCS LOVE IN VADE

@alpine sorrel are NPCs supposed to be able to invade twice?

#

frag sig

alpine sorrel
#

No, it's on my list though

stoic bloom
#

alrighty

#

no wonder those fuckers love invading my mechs and exposing them each turn

young sorrel
#

(even if the heat from it would stress you)

stoic bloom
#

Kaschey's Death

This is a Gauntlet oneshot designed around the players being LL8 with Core Power. To ensure the best playing experience, please use map settings and set the NPC tiers to T1.

Please tell me if you find any bugs. I'll try to get it sorted.

brisk snow
#

Also, looks sick

stoic bloom
#

some oneshots are designed with no core power in mind

#

this one is with core power

brisk snow
#

I’ll try in over lunch. Does it come with opfor?

stoic bloom
brisk snow
#

Oo neat

stoic bloom
#

@alpine sorrel hiya, wanna ask.

what's the way to set up escort objectives, if I want to make my own custom battle?

alpine sorrel
#

The best feature for that isn't available in the public build yet — there's a wip menu for saving/loading custom sitreps

#

So unfortunately I don't have a good recc for how to do that til it's done

stoic bloom
#

i see i see, alrighty

#

i shall wait warmly

stoic bloom
heady iris
young sorrel
#

Yeah, apperantly that's a known bug

young sorrel
#

I got some pretty bad luck though, so I might be able to win if I give it another shot.

stoic bloom
young sorrel
#

It doesn't help that there's a 3 structure Mirage right at spawn and my only way of dealing with Invis with this team is using Lotus Projector which doesnt work because its sitting on a pillar with no valid place to put a drone within blast 2

#

So you have to play the Invis lottery

#

Conversely, the Tortuga kind of sat still and didn't do anything, it mostly fired off tech attacks

#

Also, the little cars and trucks on the road block pathing for size 2s and that makes it incredibly annoying to get anywhere

stoic bloom
#

mhm mhm mhm

#

from playtests, that mirage is the one that lives the longest

stoic bloom
young sorrel
#

I happened to be a very artillery focused team and so i just shot it with Pinaka Missiles and Andromeda and Gandiva from out of range

stoic bloom
#

mhm mhm mhm

#

mine was relatively fast except for the artillery

#

so three would contest point while one is outside taking potshots

young sorrel
#

Makes sense. Was a fun combat, though I wish you could skip the intro on repeat plays

stoic bloom
#

sadly no trigger for that

#

just gotta spam right click

stoic bloom
young sorrel
#

Before

stoic bloom
#

NEAT

young sorrel
#

Though I wasn't focusing tbe Tortuga, I was trying to get rid of all the tech attackers

#

Since my team (metalmark balor DH Monarch) is much more scared of tech attacks

stoic bloom
#

yeah, the hornet RPVs not having impaired is painful

brisk snow
young sorrel
#

Having high speed should help you out, but you can't end your turn intersecting any cars and that caused my Balor to get stuck at the start

brisk snow
#

Troublemaker is a vehicle for finding every bug related to mule harness

#

It’s also a vehicle for mechs tho

#

Will juggernaut 3 destroy cars?

stoic bloom
#

should, they're only 10 hp

stoic bloom
brisk snow
#

Jk I’ll do it at 8

stoic bloom
#

go ahead

brisk snow
#

I think I’d lose

#

Without specifically building for it

#

Oh wait

#

Nvm I have a really funny and dumb plan

#

It’ll either work or I’ll find a new mule harness bug

thin lark
stoic bloom
#

since my dialogue is tied to the enemy deployment

brisk snow
#

Bug Report: Scylla is showing as osiris for some reason

#

and osiris doesn't show up at all

#

oh it has a little story thing that's cool

#

NOOOOOOOO

#

2 WIDE PASSAGES! MY ONLY WEAKNESS @stoic bloom

#

And I just spent all round forming ultron too lol

stoic bloom
#

sadly no good way to jump around passages

brisk snow
#

oof

#

damn my meme team will not work

stoic bloom
#

it's a hard fight

#

used to be harder, but i adjusted it of course

brisk snow
#

fomorian battletaxi with lboc cloaking field bonded with a black witch with black ice, scorpion, and scylla, and an argonaut shield, who is also bonded with the battletaxi, a pegasus with a leviathan, and a goblin

#

I shall take a crack at this again later lol

#

I tried using juggernaut 3 to break through but it also broke the bridge and made the Lanny fall into the moat and make everyone take fall damage

#

Hm… ok so if I swap the Pegasus to a size 1/2 frame and have the goblin use symbiosis on the Lanny then it should be gucci

#

Now I just need a size half frame that can dish out an unreasonable amount of violence…

#

Napoleon build around a displacer should work fine

#

Napoleon 3, Saladin 3 for paracausal, Raleigh 2 for hand cannons and Roland

#

Should be alright

#

Wait are there any 1 wide bridges

cyan crow
#

Not trying to be rude or anything but— when will plans solidify relating to steam price, itch.io steam key interaction.. etc?
As I understand it, it is still being decided on and has been for some time

#

Presumably.. it hasn’t been decided on due to the potential of some issue coming up with it?

brisk snow
lethal leaf
brisk snow
#

So I don’t think so

alpine sorrel
cyan crow
#

I’d assume atleast a couple of months to figure that all out then?

alpine sorrel
#

At least

#

My main focus right now is still delivering on the Kickstarter

brisk snow
#

Y’all are doing good on that so far

small panther
alpine sorrel
#

oh for sure the basic attacks aren't currently using +tier to hit, I didn't know they were supposed to? is this another "learn a basic thing about lancer six years in" thing?

#

and npc improvised attack gets damage scaling??

cyan crow
#

Yeah that’s a thing

#

I recall this

#

I recall this that’s the reason why 1 Napoleon can’t solo 100 witches is because of the damage is not a dice and more then the armor

#

Iirc it’s 3/4/5? or maybe it was 4/5/6

alpine sorrel
#

sure enough

cyan crow
#

I forgot the npc ram and grapple scaled

small panther
# alpine sorrel sure enough

Pretty sure someone (probably me, let's be honest I'm the only one who knows about this fucking thing) already said something about this for witchdice, but shit's easy to miss yeah

alpine sorrel
#

oh I bet I was surprised then too

small panther
#

Well, glad I contributed something here too at least !

#

Hmm. While I'm at it, but that one's more known about : NPC invade does use their systems stat to hit right ? I don't see the ± they add to it in the combat log so I can't really check myself sorry.

alpine sorrel
#

wouldn't be surprised if I missed it. I'll make a note to double check

small panther
#

I remeber a berzerker rolling a -1 against me, but I can't remember if it was for that or a search so...

brisk snow
#

is black witch core power supposed to go away if it's stunned?\

icy creek
#

no

brisk snow
#

@stoic bloom fun mission! Fuck that ace tho.

stoic bloom
brisk snow
#

I was more worried about the tactician 3

stoic bloom
#

lol yeah

#

me when i keep hitting you and hitting you

brisk snow
#

also wasn't expecting scylla tortuga, which was kinda funny vs scylla black witch

stoic bloom
#

which special units did you destroy? killed nutcracker or the mirage?

brisk snow
#

mirage and the ace

#

I knocked nutcracker into the moat and he couldn't get out

#

mirage was mostly incidental tbh

#

this was the end result

stoic bloom
brisk snow
#

Bug Report: this Napoleon can't use his non-integrated weapons for some reason

heady iris
#

The portable bunker still feels very hard to use practically due to flat terrain limitations

brisk snow
heady iris
#

Aaa

#

That could be it

#

Full repair bugs are nice to find

thin lark
#

I’ve noticed that the second mount in an aux/aux pair (and maybe main/aux) sometimes doesn’t get repaired when it should

brisk snow
#

I might have clicked the aux weapon when that weapon mount got destroyed, so maybe that’s it

proud dirge
#

hi! a lot of things are affectable by stormbringer 2 that shouldnt be, like caltrops, pcp, and apoc-rail smoke

#

also, is there any way to make the dispersal shield effect on priests visible or apparent?

brisk snow
#

I kinda of want to test that voltron build more tbh. Idk what could be worse for it than what it had to deal with in bratty’s map. Probably bombards

#

Definitely bombards

brisk snow
stoic bloom
brisk snow
#

Then it’s a question of “am I willing to 50/50 the entire squad on a the cloaking field invis”

#

Knowing my luck the only one to get hit would be the goblin m

cyan crow
#

Is there like a changelog of different balance choices due to game dev stuff? Like I uh heard skirmisher 2 was different

#

Maybe not but uh

#

Stuff like that, stuff changed to make the videogame easier to design

It seems interesting to see what would need to be cut

weak willow
#

Skirmisher isn't implemented yet

#

Well, rank 2 & 3

cyan crow
#

Oh ok
I just recall them deciding to change some talents and systems and stuff for the videogame more in general

#

Which would make sense but I’m curious what

brisk snow
#

I think they’re figuring out how they’re implementing skirmisher 2, since there’s not way to differentiate between barrage and skirmish at the moment

alpine sorrel
proud dirge
#

ok thank u! will try that in the future

brisk snow
#

Is the hard part of skirmisher 2 that it’s either before or after skirmishing?

proud dirge
#

i think its that the skirmish/barrage distinction doesnt exist

#

in LT without that distinction you could lockbreaker twice a turn which is against the spirit of the talent

brisk snow
alpine sorrel
#

Yeah we need to artificially limit all weapon attacks for the rest of the turn if you use it in a way that nothing else will need.

brisk snow
#

Oh but then you wouldn’t be able to attack again

alpine sorrel
#

It's a bundle of issues that have made it just thorny enough that I've left it to knock out lower hanging fruit instead

brisk snow
#

Makes sense

alpine sorrel
#

Idk maybe a solution will reveal itself sometime while implementing the NPCs

#

Sometimes problems solve themselves like that

#

Though there have been a number of good suggestions in this thread previously

alpine sorrel
brisk snow
#

The system lets you open the map editor and you can just edit it for your personal portable bunker

#

You have to pinky promise you won’t do anything else though

fickle pecan
#

I think to some extent its something to think about when making maps

thin lark
#

Ideally, I suppose, it would have some sort of set capacity for terraforming, like it would have 8 points and be able to increase or decrease terrain in its area by up to 8 blocks total, even if that's add 4 blocks in a 2x2x1 pillar and remove 1 extra on the corner but that sounds way more complex.

thin lark
#

also a 4x4 space is about the size where I look at it and think "hmmm.... it needs some cover, in case anyone tries to run across it"

#

Since many things are speed 4, and all.

alpine sorrel
thin lark
#

It does? I haven't noticed it do that! Oh. Oh well. I guess it's still not enough... -_-

alpine sorrel
#

Yeah it's finicky because there's some restrictions on what it can fill due to edge cases

#

But it should be able to fill some inner gaps

thin lark
#

It could also be four sets of 2x2 constructions, I guess. At that point it's totally not the same system, but it would work better, and doesn't have the larger book-keeping problem that the tabletop might, I suppose...

#

You could make it into a line or a square or just put down three and cancel off the fourth one if there's no room.

#

Bit of a departure, though.

stoic bloom
#

mr axehead with executioner 3, war pike, and thermal charge mod

#

and also duelist

#

and boy, will that thing try to grapple you

brisk snow
brisk snow
brisk snow
#

Bug Report: Hand Cannon does energy damage when fired after firing displacer
it's nuc cav2

worn tiger
brisk snow
#

yes but it isn't the first attack tho

worn tiger
#

Was it the first attack made after entering the danger zone

#

Because nuccav isn't first attack of the turn

brisk snow
#

ooooooooooooooooooh yeah probably

#

@stoic bloom Bug(?) Report: for some reason the "thornwood's dead, more loot for me" dialogue triggered 3 times in the round I killed the tortuga

#

and it did again

#

ok it's doing it after every turn

brisk snow
#

Bug Report: Displacer isn't getting the extra roland chamber damage, unsure if it's related to jager rounds
probably just mistaken or something else got hit in the aoe and the damage was applied to something else

#

ok it sometimes triggers? unsure

#

Can confirm that axehead is horrifying. Thanks I hate it

#

also there was a bit of weirdness where it let me choose the target for its chainaxe since everyone was stacked on top of eachother

stoic bloom
brisk snow
#

they were just boosting and ending their turns

stoic bloom
brisk snow
#

one of them got on top of one of the wall/tower locations

#

the other hugged a wall in the center section

stoic bloom
#

haven't encoutered that... will have to look into it, since their behaviour should be pretty simple

#

they're not one of the special guys

brisk snow
#

btw axehead has an impact lance, not a war pike

stoic bloom
#

forgot

#

well

brisk snow
#

which was extremely painful to find out

stoic bloom
#

yknow how it is

brisk snow
#

with the entire team stacked on top of eachother lol

#

it was hilarious

stoic bloom
#

i love that it works like that at least

#

it always targets the closest PC with that so rarely does its AI get it off

#

but boy

#

the occasional times it does, it was a beauty

#

when i eventually make a new battle, i should try and find out if there's a way to make it so that hornet RPVs congregate around players for bombards to shoot at

brisk snow
#

wouldn't that be an anti synergy? Or are we imperial guarding it up

stoic bloom
#

they can spare rpvs

#

besidesssssss

#

bombard cannons are inaccurate and target evasion

#

those RPVs should be pretty well off

smoky glacier
lethal leaf
#

Executioner 3 is any melee weapon attack.

smoky glacier
#

oh ho, so it is

#

mixed up the wording with Exe1. thank you!

cyan crow
#

For reference:
Since the campaigns aren’t out yet…
how do you go about playing the game? Scenarios, online maps.. what? I’m pretty happy if it even is just scenarios I’m mostly just not sure what I’m getting into

young sorrel
#

I just do Instant Action, I cycle through opfors and play random maps, and try to beat as many scenes as possible without needing a full repair

heady iris
small panther
heady iris
#

Found a bug
If you get 3 levels in nuke cav
and remove one of your weapons from your mounts, you can then equip an extra fuel rod gun

thin lark
#

Fire all of the fuel rods! Nothing but fuel rods! OOPS all fuel rods!

#

Sizzling hot fuel rods in your area!

teal sundial
#

recreate the simpsons intro

small panther
#

Gilgamesh stocks rising ! (not in the game)

brisk snow
#

Can I combine all of the fuel rods into a fuel rod staff like they’re markers and beat the fuck out of assaults with them to clear 8 heat?

alpine sorrel
heady iris
brisk snow
#

I should probably update the build for the napoleon in my voltron setup. I forgot that being immobilized while riding in a mule harness knocks you off of the mule harness so I can free up like 3 talents and a license level from Barbarossa. Also might see what the ll6 version of that looks like

#

Wait nvm, something else had Barbarossa 1… can’t remember what it was

#

Does anyone know how enemies prioritize targets for invades if everyone is a valid target?

young sorrel
#

I've definitely found they seem to target characters on higher heat, like they'll almost always try to overheat you if an invade will

brisk snow
#

I was just thinking about this because enemies kept targeting my Lancaster, who would normally have been tied for the lowest e def with the napoleon (can’t remember if I gave them any systems, probably not), except the lanny was the target for goblin’s symbiosis so it’s e def was probably the highest

#

Which is great for like, getting the most value out of scorpion

#

But idk if that’s intended behavior

brisk snow
#

Or the napoleon tbh, with the displacer

young sorrel
cyan crow
#

Awesome

thin lark
#

Maps made in the map editor can be shared by copy pasting them somewhere (usually here) and then putting them in your own folder. Nothing automated or smooth like steam workshop yet but “put the map file in a folder” is pretty simple, and there’s a button to open the right folder from the map editor which is nice

alpine sorrel
#

It's still a ways off because I haven't figured out a good way to upload maps without doing so manually through their site, but I got a demo of downloading maps from mod.io working last week:

lilac anchor
#

Question: Can we download this first mod level?

#

hey wait is that a rainmaker I see????

alpine sorrel
#

no and yes

#

I've started work implementing kai's npc rebake so the next build is gonna have hella new npc classes (still skipping optionals for the first pass)

alpine sorrel
#

me too! it's going very smoothly so far. I liked not having to try and figure out tying shredded to the scout's lock-on, and seeing the ronin run around and be an artillery bane is neat

brisk snow
#

I think last argument of kings isn't applying heat at all

weak willow
#

Looking forward to battling all the new npc's

smoky glacier
burnt frigate
#

do you mean "isn't applying burn?"

brisk snow
#

I thought all tech attacks applied 2 heat?

burnt frigate
#

nope

#
When you INVADE , you mount a direct electronic
attack against a target. To INVADE , make a tech attack
against a character within SENSORS and line of sight.
On a success, your target takes 2 heat```
#

so here's the thing: "Invade" is not lancer shorthand for "tech attack"

brisk snow
#

oooooooooh

burnt frigate
#

Invade is a SUBSET of tech attacks

#

anything that has the Invade tag works on these rules

#

HorOS_1, Hunter Logic Suite, etc

#

Other tech attacks can and do exist, and do not apply heat unless they state they do

#

Hurl into the Duat, Markerlight, Last Argument of Kings, etc, are all examples of this in action

young sorrel
#

It definitely is applying burn

#

So much burn

#

it hurts

brisk snow
#

hurl into the duat was applying heat somehow

young sorrel
#

That is actually listed to apply heat

burnt frigate
#

ah right, forgot

#

and yeah markerlight does too

#

things like law of blades/predator prey concepts don't, better examples I guess

#

the important thing is it has to actually SPECIFY like Osiris/Duat does

#

whereas with Invade the 2 heat is a fundamental assumption of the base action, similar to the various rules quirks of auxiliary weapons and bonus damage, etc

#

(it also means things like a chomolungma's Wide-Area Code Pulse can't use Hurl Into the Duat either, though that's not as relevant to Lancer Tactics)

young sorrel
#

Surely that wouldn't be a balance problem in the slightest

hazy ferry
burnt frigate
#

so you, the wide-area duat user, would decide who gets attacked in what order and that would cause the effect to move onto the next gate for the next target etc

hazy ferry
#

Ah, figured

#

Honestly I assumed the reason for Markerlight applying heat was because it was an extremely strong laser

burnt frigate
#

it's probably a bit that and a bit "this needs something else to justify the action cost"

hazy ferry
#

Something something Doylist vs Watsonian

heady iris
#

God damn
Paracausal kinetic hammer on a sekhmet blackbeard is Nasty

#

Boosts and still attacks with 3 mounts thanks to uncle nhp
And that 4 reliable irreducible damage paired with the executor talent has amazing synergy

#

Damn I think I'm definitely a sekhmet fan by now
I just love messing with that system in all possible ways

teal sundial
#

is there a way of selecting for mechs with systems that have a certain tag

#

for trigger purposes

young sorrel
#

And youre allowed to do broken things at ll9, especially if you're using something as rigid as sekhmet

#

Oh, and Paracausal would push thst to ll12

weak willow
#

TIL

alpine sorrel
brisk snow
young sorrel
#

No

brisk snow
#

Btw I don’t think you can use a Lancaster’s repairs instead of your own when stabilizing right now. Not sure if that’s limited to when people are in the mule harness

young sorrel
#

Can you use them during rests?

brisk snow
young sorrel
#

...huh

#

Well that's pretty pointless then

brisk snow
#

But technically it doesn’t say you can do that, it’s just implied that you would be able to do that in the tabletop

young sorrel
#

Bug(?) report: Sometimes enemies with a 1/round resistance reaction will use that reaction without saying that's what they're doing. Here for example the Assault had resistance to my damage but never announced that it was using Hunker Down (and had no other way to gain such a resistance)

young sorrel
#

There was but it hadn't activated yet

brisk snow
#

Weird. I would have said dispersal shield

#

Or investiture, whichever gives resistance to x attacks

#

I think that’s dispersal shield

#

I don’t think I realized how cracked symbiosis actually is until recently. Like yeah, I would like to take two turns in a row basically. The only thing that’s annoying is sharing heat

young sorrel
#

Achievement unlocked: Not a scratch

brisk snow
#

Oh I don’t have a save for this but I think that the heat isn’t being calculated correctly for the goblin when it’s in symbiosis in a map with the extra heat modifier. The host mech took 3 heat from LBOC, but the goblin only took 2

#

Or maybe that’s just Agni river being weird

stoic bloom
brisk snow
#

Clown car Lancaster: techno 3, bt 3, house guard 3, mule harness, cable winch, fomorian, with a goblin symbiosis’d onto the lanny, with super heavy weapon mounting for legion nexus, and forge 2 subalterns

#

Hang on let me see how someone could actually do this

brisk snow
#

Ok at LL9 you’ve got lanny 2, kidd 3, hydra 1, Gilgamesh 3

Formorian, super heavy mounting, and integrated ammo feeds

4 hull, 1 agi, 2 sys, 4 eng

Techno 3, bt 3, drone com 3, centimane 3

Legion nexus is your only weapon but that’s fine

Cable winch, mule harness, enlightenment NHP, utility drones, puppet master, forge 2, armament redundancy

#

Is it the best? Probably not. Is it funny to be driving around a troop carrier with an unreasonable amount of dudes in it? Yes

lethal leaf
#

You don't have Gilg yet.

brisk snow
#

This isn’t specifically for lancer tactics tbh, I was just going off on a tangent 😅

cyan crow
#

Oh one thing I did think seemed interesting… what if instead of all the content of 1-2 lcps, instead it took.. bits and pieces from lcps based on public demand or something

#

Maybe not the best approach in some ways but in others it’s nice

I know me personally, I want some mechs and stuff.. (eg emperor, iconoclast).. while other stuff i can take it or leave it

heady iris
brisk snow
heady iris
cyan crow
brisk snow
#

Tbf that’s just me going off on deranged adhd fueled tangents

cyan crow
#

Oh also it comes with the side benefit of not necessarily needing to implement certain finnicky bits.. like the white witch (mostly just npc interaction with stuff)

Or having to decide on like what house guard 3 actually means

brisk snow
#

Sounds like it’d be an annoying process and would depend on what’s actually possible in godot. I guess it would be like,

I had typed out a whole thing but honestly it would be super annoying and like, you’d have to have all of these effects determine the source of the effect, and it looked super ugly since I’m typing it in a phone

cyan crow
#

what i presume is that its mostly annoying because its rather vague what works with it

#

also buttons, ish. if it were to be implemented it would either have to be only a couple specific things it activates off of, or it might pop up too much.. hm

teal sundial
alpine sorrel
#

you might be able to tell all mechs in that team/location to use the hand over control system ("ms_hand_over_control") + action (action index 0), and if they don't have it the trigger will fail

#

it'll likely get grumpy because that's normally a protocol and it's not their turn, but passing in the "as freebie" flag might get around that

brisk snow
#

Are there plans to iterate on dismounted pilots in combat? From the tutorial and the character creator it looks like they exist but are they going to have the same rules as the tabletop? IE, armor, 2 weapons, and some extraneous stuff that’s usually for roleplaying?

glad lotus
#

IIRC Lancer Tactics doesn't have plans to model pilots in combat.

brisk snow
#

Makes sense

alpine sorrel
cyan crow
#

i cant seem to repair to 4 structure despite having 1repcap (in a everest)--- i dont really know how to do bug reports here

#

uhh

#

screenshots?

alpine sorrel
#

A save file would help a lot! Specifically, for this one instant_action_setup.json. Attached message is how to find the save files.

brisk snow
cyan crow
#

in the future ill try and do the save file thing