#Lancer Tactics

1 messages · Page 17 of 1

weak willow
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Monarch is the culprit

hazy ferry
weak willow
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it's from pilot roster

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i can do a video if that'd be helpful

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maybe i should fresh install the entire game because i feel like the bugs i get are always unique

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so I tested and apparently it's monarch

I created a new pilot from scratch and gave it Tlaloc, it was fine, but when i tried to change the mech from Everest to Monarch the game crashed as well

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anyone else have a similar issue?

alpine sorrel
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Are you on the 0.4.2 hotfix?

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I can take a look when I get back home tonight and maybe do another hotfix

tulip peak
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Get your fresh new Raleighs and Blackbeards

hazy ferry
final mesa
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Opening character sheets mid battle? We have the technology!

weak willow
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new skins for Raleigh and BB are incredible

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new animations for missiles and mech destruction are chefkiss

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i love the Napoleon, it feels so different

weak willow
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So far the bugs I've run into are just the Monarch cannot be edited in Pilot Roster, and changing colors "sticks" to whatever you mouse over, not just click. This includes saved palettes in the row at the top

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can provide videos of both as they are consistent

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if that is helpful

final mesa
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Smoke particles resemble hexagons, LT finally added hexagons game is saved, literally playable, game of the year.

weak willow
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Olive did the impossible and found a way to please hex lovers and grid lovers in the same game

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i daresay the blackbeard sprite is probably the best one in the entire game

brisk snow
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It’s very close between bb and Nelson

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What license level should you be playing against which tiers?

graceful hollowBOT
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tier 1 is 0-4, tier 2 is 5-8, and tier 3 is 9-12

smoky glacier
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also, remember that the tier is automatically matched to your LL, and the tier option is a modifier not a selector, iirc

alpine sorrel
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Alright, just pushed another hotfix (0.4.3):

  • should for real address the character sheet crash, with the monarch this time
  • roland chamber damage+prone only works with loading weapons
  • isk CP consumed appropriately
alpine sorrel
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Oh dang I forgot to do a community maps update too

burnt frigate
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I'm now curious, how do the various D&D/pathfinder RPGs handle their combat odds

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the "d20 is very swingy" thing is correct, and I know video games often do fudge numbers on the back-end because people are notoriously extremely bad at estimating how percentages should work (see everyone melting down over Unfair Flips) so now I'm wondering how Baldur's Gate 3 does it or something

icy creek
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BG3 has karmic dice which smooths out streaks of low/high rolls, but it also tells the player this outright and lets players disable it

young sorrel
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Super quick before I download the new version, can I safely delete the files for the old version without corrupting anything?

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I currently have about three copies of Lancer Tactics installed in different places and don't want to make it four

teal flame
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yeah, think so

young sorrel
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Hooray

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Ahh that feels good

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Paracausal Pinaka Missiles to dunk on War Bois

young sorrel
rain cipher
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I have a weird bug to report:
When making a map, the png export doesn't work for me. It opens the File Explorer box, but the file type is *.* and when I hit OK, it doesn't create a file. To troubleshoot, I:

  • made an empty .txt file and replaced it, but it remained empty.
  • ended the file name with .png, but that ended up creating a file that ended .png. < with an extra dot, that... no other program thinks exists??? Like I can't delete it or rename it because it doesn't exist, or open it in another program for the same reason.
young sorrel
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Question for Olive, if there were bugs in a previous version that were reported but didn't get mentionned in the bug fix page and didn't get fixed, should we re-report them?

rain cipher
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Also while I'm here, I'm not sure if someone on the team is colourblind or there's something going on with the shader, or it's intentional, but these boulders and rocks are green, as are the block labelled "stone" and the sides of some others that I assume are meant to be grey. I tried compatibility mode and it was the same.

final mesa
# burnt frigate I'm now curious, how do the various D&D/pathfinder RPGs handle their combat odds

I don't know about the RPGs, but the Pathfinder 2e TTRPG has a few things. Firstly it had degrees of success based on how much you exceed or fall flat of the target number. Anything above or below by 10 becomes a crit hit/fail. And then different types of rolls have their results depend on what degree of success or failure, and can make it so that a fail isn't just that you get nothing, good day sir. So you feel alright even if you miss because your big attack didn't completely whiff.
And then on the martial side, a big aspect is that you generally are trying to take multiple attacks if possible and so you have the stacking multiple attacks penalties, but if things are tuned that your first attack is generally quite likely to hit, and potentially even Crit, but the future attacks are the ones where the variety of outcomes are more apparent. So most characters are gonna land their first blow, even rolling kinda poorly. But the second and third attacks are up in the air. And the martial characters are also some of the ones that can reduce that multi attack penalty best, so they're more likely to hit those secondary attacks, but aren't any more likely for that first one.

I'm sure there's more to say about the system and its choices in this regard but hopefully that helps answer what you're asking.

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Tbh lancer also kinda does something similar with its "a crit is anything over 20" and tying the extra damage and effects to the crit. So yeah any success is good, but crits are where the juice is.

young sorrel
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WRT the thought about fudging dice rolls for the tutorial. I think you should guarantee that every attack you make in the tutorial hits. Don't mention that you're doing this, and don't do it outside the tutorial, but just keep rerolling the dice until you hit. Not only do you not want players to die in the tutorial, but Lancer is not a solo game, and having one mech instead of four multiplies the effects of variance a lot

final mesa
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As for the tutorial, you could try and give the PC squad weapons that have reliable, and acc too. So that misses are less punishing, and guns that are more likely to hit in the first place.

young sorrel
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Problem is there are two GMS weapons with innate accurate, and many builds at LL0 just have to deal with rolling a d20

torpid orbit
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Not a bug, But I really think there should be a reminder that one of your mechs has abjure on them before attacking

thin lark
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Guess I’ll soon find out how well it works under wine…

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After breakfast. And then I’ll let you know the results. (I have high hopes, Godot stuff usually works fine, though I suppose it usually also has a native build so my sample size is pretty small.)

thin lark
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Seems to work fine! Have to jump through even more hoops to get to the data folder but was expecting that.

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Iskander perhaps feels left out, every other frame gets a sometimes mildly humorous tagline as well as the supposed classification of the frame, and it just gets

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Also, I can delete a pilot without even a check box, but the cycle the NHP button successfully causes feelings and trepidation. Great success, if I understand your viewpoint correctly!

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Related, and I'm not even sure this is a bug or not but presumably it is: Cycling the NHP does not work. It appears to reset their appearance, but then when you leave they're back to whatever they were set to before you cycled them in the first place. (Edit: If you go into the appearance editor after resetting to default, and then confirm the default, -that- saves)

small panther
thin lark
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I want to mention I love all the new little icons for systems and things

final mesa
weak willow
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All the little icons for shields, RPGs, look amazing

thin lark
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Yeah, they go a long way to making it look polished and swish, so I wanted to mention how good they were. Obviously loads more to go, but, good stuff so far!

thin lark
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Can someone on Windows with the latest release open up the Combat Editor and see if you can see any block types, please? I'm getting this, but I'm running through Wine and so I've no idea if this is: a new bug for this version, a bug for me personally, or a bug for running through Wine

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Interestingly there are SOME setpieces, but clearly not all. Similarly, there's some stuff in doodads but not the full list

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Funny :)

wary nymph
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May I ask what the Tortuga system that caused problems was? Was it the "provides cover to adjacent mech"?

thin lark
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(I miss the old payload sprite somehow, even though the new object is far 'better')

wary nymph
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Ah yes, that makes a lot of sense.

proud dirge
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Much like the Metalmark, I blew through the entire Tortuga license in an hour or two… save for the damn Throughbolt Rounds. Unlike the Metalmark, I do not forgive the Tortuga because it had more fiddly rule riders.

thin lark
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... Sniper's AMR seems to have the rapid fire gun sound effect now. Or maybe it always had.

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Diluvian Ark can't be recast until it expires (end of next turn), but it should presumably be able to? To maintain constant protection

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That said, it seems to have persisted past the end of the next turn anyway. Something is a bit weird there. I'll see if I can find the autosave...

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Also, it rolled a 4, and then the attack hit anyway:

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It doesn't log the d6 rolling a 4 but you can see from the double-heat cost that Diluvian Arc did proc.

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Here's the autosave from just -after- that attack, in case that's useful.

thin lark
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Ah, I see the one problem. It asked me if I wanted to use Diluvian Ark against an attack that wasn't hitting the Saladin OR something adjacent to it.

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And I said yes, and it triggered and cost heat, but obviously, it only works on stuff that's adjacent

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And so it didn't affect it.

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But it did still cost heat!

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(Log of those events)

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I believe the Monarch was standing next to the Saladin when Diluvian Ark was activated, but moved away on its own turn, which was a fair bit earlier in the round, and now this is NEXT round.

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yeah, Diluvian Ark prompt just came up for a turret drone deployed after the Ark was initiated, and not anywhere NEAR adjacent to the Saladin

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hypothetically... possibly because Warp Shield was about to prompt for the same thing?

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... when you use Shift Payload, the box dances as you're selecting a target. Funny.

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6/2 = 3, -1 is... 2, right? Or are we doing 6-1 = 5/2 = 2[.5]? Either way, 1 seems wrong.

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Specifically, this was a Flank overwatch attack as part of another attack, which the Assault used Hunker Down against.

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I think that's a new attack, and shouldn't get resistance, but I see how the math goes now - the base damage was halved to 3, -1 for armour to 2, then halved by resistance against all damage.

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  • Move Payload is a lot better but the description is incorrect now
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It states:

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But actually it'll pick the space (a reasonable same-relative-position placement, sure, but... it says you can pick, and you can't)

tulip peak
# hazy ferry No Raleigh Hammer? Sadge

I'll have to break some hearts when it comes to the equipment since I'm diverging from Tom art and have to look at their kits and think "what's the most iconic/emblematic part of their weapons and abilities?"

weak willow
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Prefer Raleigh w/ no hammer tbh 👍

tulip peak
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Also some weapons are just bastards when it comes to shrinking them down to pixel sprites

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I think Raleigh's hammer wouldn't have been a problem and I like it tbh but I think it might be distracting from the gunslinger motif. If you think about it from a tactics game design lens you want units to convey their silhouette and role more clearly so that's how I try to break on these things

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In a perfect world I'd love to explore paper doll style weapon swapping but considering the variety of body types and weapon types I feel that'd hit a wall

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I want to post up the sprites for easy editing and modding into the game though and if there's enough interest I may try to include some more faithful variants

thin lark
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Ooh, even a couple of alternates would be fun - like how Everest already works. They're lovely sprites overall!

young sorrel
smoky glacier
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It's being halved bc it's Tactician - Flank; then Armor applies, then Resistance applies

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I'd assumed outgoing halving e.g. from Flank or Hyperdense Armor applies first, before "play it by EAR"

thin lark
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Yeah. It's being halved (Flank does half base damage), then armour, then being halved again (resistance)

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The bug was that this was a second attack in the same moment, it shouldn't be getting Hunker Down resistance against the Flank overwatch

glad lotus
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So it's [(6/2)-1]/2 = 1

burnt frigate
young sorrel
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That's fair

burnt frigate
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Someone mentioned that BG3 uses some sort of odds-slanting system to nudge things towards success but the game mentions this is in play AND allows you to disable it, and I think that if you have to do something then that seems like a good approach

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Beyond anything else, a tutorial where everything auto-hits isn't actually teaching people how to play the game

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like for all the memes of it, learning how to deal with missed attacks is a pretty important part of learning how to play XCOM

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you can't teach people "yeah this max difficulty HMG attack will always hit" and expect them to develop a good sense of gameplay once you throw them into the post-tutorial world

flint portal
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If I had to give it some thought, you could also "preset" results for the tutorial like some games do where it heavily constrains what you can do to teach you how it works (now try and attack this character with this weapon sort of stuff) the same way a lot of tactical games have foes move to set locations and hit you automatically to teach you about wounds and healing and whatnot or you add in maybe someone who's good at supporting rerolls to teach a player

burnt frigate
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Yeah that's also a way you could do it if you had to, though I think it might still lead to the issue of "at low LL play, without grit or lots of ways to gain accuracy outside lock on and prone, people may feel the swinginess of the d20 harder and sometimes this means three rounds of everyone whiffing"

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this has happened at times during things like new players running through a module where they go "damn this was hard" but it turns out the hardness was "nobody rolls above a 5"

flint portal
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yeah that's fair, I think maybe giving a sort of like, reroll ressource to people starting off might be a good idea?

burnt frigate
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I'm not inherently morally opposed to a game nudging the odds because most tactics games do something like this, xcom does, fire emblem does, etc, but I think if it does that the game should be transparent about it, and also give the option to disable it (xcom disables it if you choose the right difficulty setting for example)

flint portal
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Or like, the same way stuff like Into the Breach does it where you get to undo an action

stable smelt
burnt frigate
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like, my issue with the specific suggestion is that it's a super dramatic change in things for the benefit of making the tutorial feel good but with zero explanation or indication in a way that when the game shifts over to actual "using the system" gameplay is going to be like whiplash

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people will think the game is bugged

stable smelt
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that's true yeah. xcom fudges the numbers extremely heavily so going from 'tutorial that goes well' to 'no that actually is a 50% chance to miss and you did six times in a row' would be harsh

burnt frigate
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I mentioned Unfair Flips upchannel earlier, which is a game that runs on actual unaltered probability (that is, if it tells you that a thing is a 50% chance then it is a 50% chance with no tweaks on the backend) and people absolutely lose their shit over this game, insisting it must be rigged, it must be cheating, etc, and the reason for this is that people are extremely bad at understanding how probabilities work

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so a big reason a lot of games tweak the odds like this is because people are actually not very good at understanding what a 65% hit chance means in the wild

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a secondary reason is basically that positive outcomes move a game forward more than negative ones, and you probably don't want your gameplay to come to a meta of "simply savescum fights until the dice land in your favor"

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so there are some compelling reasons to consider "karmic dice" or something, I would simply A). notify the player that this is a thing that is active in the background, and B). give them a way to turn it off if they feel strongly enough about it

stable smelt
burnt frigate
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yes exactly

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Unfair Flips as a game has a win condition of "flip heads on a coin 10 times in a row"

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that's it

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TONS OF PEOPLE do not understand how this works

stable smelt
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(since you wouldn't be able to flip ten heads in a row without a very high chance of heads.)

thin lark
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with unmodified probability, you have 0.1% chance of winning 10 flips in a row. However, that in turn means that you need to play about 1000 games to be 'expected' to win one, and if you want to be almost guaranteed to win a game, you need... about 5000 games, to have a <1% chance not to win any of them

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If you provide the average game length, you can calculate how long you're expected to have to flip coins before you run into a set of 10 in a row

teal sundial
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isn't this kind of a non-issue on account of 90% of old bessie's kit having reliable?

thin lark
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also, 65% means it FEELS you'll probably miss. 75% feels like a 50/50 chance, 80% feels like it's more likely than not that you'll hit, and 95% only misses occasionally :)

thin lark
burnt frigate
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yeah the reason I'm bringing this up in the first place is due to the latest kickstarter update where olive talks about this

teal sundial
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oohhh

thin lark
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It's best to imagine a worst case, because they'll happen to some people if enough people play it

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What would the tutorial feel like if you literally could not roll higher than a 5?

burnt frigate
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    the d20 system has a crazy amount of variance. Some folks cleaned up the starting enemies in one turn while others struggled through no fault of their own for like eight turns before dying. We’re not currently cheating rolls in the tutorial but this makes me want to start — we’re otherwise statistically guaranteeing some percentage of players are going to just have a super depressing introduction to the game.```
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This led to me asking how other ostensibly d20-related CRPGs (D&D, Pathfinder) handle the matter of odds tweaking

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also it raises the question, would this only be for the tutorial then, or the whole of the game?

torpid orbit
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does anyone have any advice on how to make it though LL0-LL1 combats without losing anyone?

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I am fighting the asset management team and they keep bum rushing me with their elite assaults and sentinels, locking down the payload while their snipers and priests kill me

weak willow
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Tune down reinforcements and spawn rate

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The way a normal GM would

torpid orbit
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the thing is, that kinda goes against the spirit of the run I am trying to do. I am trying to do a Nuzlocke challenge. so pilot death is permadeath, but tunning down the reinforcements feels like cheating

weak willow
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I mean I don't think the encounter balances are necessarily built according to the rule book

proud dirge
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what do you have reinforcments at now? 1 or 1.5?

weak willow
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There's nothing official about Boulder squadron

proud dirge
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id keep it at 1 for the first few LLs

torpid orbit
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I did a test at LL1, for an escort mission in the docs map. On the screen it says x2, but when I go to click on modifiers it says x1.0 reinforcements. But when I did a practice test I got 2 assaults 3 grunts, 1 sentinel, and 1 priest

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what is that? x1 or x2?

weak willow
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What mission type? Sometimes the activation cap is higher for certain kinds

torpid orbit
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escort on docks

flint portal
weak willow
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Not much hard cover, surrounded by spawns

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Same reason city center or whatever is a slaughterhouse

torpid orbit
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yeah. you spend the first turn getting into position, then the enemy moves once and begins to mow you down. and its an escort sitrep

young sorrel
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Just a wording thing, this kind of implies that it's the tech attack that gains accuracy and irreducible, so maybe it should be "a melee attack following a tech attack"

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Also, The Lesson of Shaping isn't here

young sorrel
# torpid orbit what is that? x1 or x2?

Escort sitreps by default have 2 times the reinforcements of "standard" sitreps, so I'm guessing x1 means "the default number of reinforcement for this sitrep"

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More text stuff, I think the description of Bonded should be updated to clarify how it actually works in Lancer Tactics (so, only another PC squadmate)

thin lark
latent sandal
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im getting a detecting from my anti-virus when downloading from the itch page when getting the windows ver.

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the linux ver. seems to download fine for whatever reason

young sorrel
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I'm pretty sure the Berserker Chain Axe doesn't shred on crit in Lancer Tactics, though that might be intentional?

latent sandal
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is there some sort of FAQ

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for this kinda stuff

viscid harness
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@young sorrel thx for the callout -didn't realize it got updated 🙂

young sorrel
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It's already in a very good state

weak willow
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no blocks except vehicles (pog) and large acacia trees, along with some grass and rock doodads

brisk snow
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oh did stable structure get added?

thin lark
thin lark
brisk snow
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Bug report: dusk wing with active hall of mirrors made an entire line of holograms when I had it auto move to eject power cores range

weak willow
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Diluvian Ark is permanently activated if you use it once in a mission

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your Saladin will never move again but becomes a fortress

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lowkey made a Holdout mission go excellent

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Enclave shield might have the same issue

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both were active every turn once i used them and i could not longer move

glad lotus
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Re: d20 swing, it's something I've been becoming less of a fan of as I get older. I think designs like Icon and (I think) Draw Steel are probably a lot better experiences, where your attack always does something, usually just less damage on a miss. At the least, they would be more consistent experiences.

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So you still get that reward from successful attacks, but failed attacks still let you make progress in the game.

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It's fail forward, but for combat mechanics.

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Anyway, not really relevant to LT unless olive wants to completely rebalance the game, so I'll stop. 😆

burnt frigate
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basically Lancer's approach to the d20 variance issue is "you can, if you want, make like 4-6 attack rolls in a given turn"

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rather than something like 4E D&D's "you get one Standard action which will often be your attack which will often be one singular attack roll, better hope you hit"

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That said, it's still very possible for groups, especially in the early levels, to get hit by the bad dice luck bug, which many people can personally attest to

proud dirge
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oh yeah its happened

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i ran a session of lancer where the players rolled so bad they decided they didnt like lancer

weak willow
burnt frigate
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Tlaloc and Sisyphus don't come online until later and are entirely optional systems competing for other extremely valuable system slots

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the issue noted by olive specifically pertains to the tutorial of the game, which I assume isn't going to be involving LL3+ mech builds

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It's possible she may be considering things beyond that tutorial/early level element, if so I'm not sure

brisk snow
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I just overcharge until either I explode or the guy I'm beating to death explodes

burnt frigate
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like, speaking as the person who made Solstice Rain, I am pretty well aware that at LL0-1 a lot of lancer groups can run into issues with dice variance that you can't really address by going "well just make a six hand cannon Raleigh" or "just invest in a bunch of reroll tech"

stable smelt
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the biggest 'missing piece' here is there aren't any GMS heavy weapons that are also reliable, resulting in the common yet predictable result of 'ooh! I fire my howitzer! I... roll badly and miss all my attacks! I... have to spend a turn reloading?' and there's the first two turns gone like that.

stable smelt
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(or to be specific, missing piece at LL0/LL1. it is a common trap option that new players will fall directly into. also stuff like AMR death's head at LL2.)

alpine sorrel
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Dipping into this after taking a day off -- we really need to get our own discord set up hot damn. A lotta threads.

little juniper
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I'm so stoked! Just heard NHPs got portraits, and also Sal got added.

alpine sorrel
alpine sorrel
alpine sorrel
alpine sorrel
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Nailed it

teal flame
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because it does also get a decent chunk of gravity manipulation stuff

weak willow
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i like that

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"Eenie Meenie Mine-y Moe"

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nah

young sorrel
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Or alternatively, "Super good at everything"

torpid orbit
young sorrel
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It was at this moment that the Bombard knew he was out of position
He had just deployed and the opfor was across the map
He was out of position

young sorrel
young sorrel
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Decided to try a LL0 run with semi-theme builds and i did manage to make it to 3 wins.

...Barely

thin lark
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Your elephant is leaking.

young sorrel
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Turns out the guardians are a lot scarier when they use weapons other than easily-parriable laser blasts

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But after playing LL0, 3, 6, 9, and 12, I can confidently say that LL0 is the hardest by far

thin lark
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Even LL1 makes a big difference

little juniper
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hey, wanted to say like, I have a dumb kinda...very fiddly thing to say

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type-3 projected shield says it applies to characters, not to enemies, but can only apply to enemies

young sorrel
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Ahh, yeah you should be able to use it on allies

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The classic "protocol take 1 heat"

small panther
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It is also a valid tactic when rocking a lot of aoes and melee strikers, too

lethal leaf
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Also when there's a witch.

weak willow
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Is the lesson of shaping not vanilla Lancer? I see it on so many of the custom werks builds

tidal tulip
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lesson of shaping is corebook material

young sorrel
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I'm guessing though that with AIs getting a custom sedinc portrait there'd need to be more work done to make a mech with two AIs

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Though you can use Technophile 3 plus another AI already so who knows

torpid orbit
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are all mechs able to be colored and use custom paint schemes?

young sorrel
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Not yet, but most of them are

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3d model = editable
2d sprite = not editable

alpine sorrel
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I just somehow missed adding lesson of shaping to the actual ring picker 😅 it's somewhere in the code though I promise

lethal leaf
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3D model = edible
2D sprite= not edible

alpine sorrel
lethal leaf
young sorrel
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RIP stool payloard, we'll miss you

alpine sorrel
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(easter egg: I think it's still in-game as an available alternate sprite for the minotaur)

young sorrel
alpine sorrel
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Yep

young sorrel
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One thing I think would be cool for the pilot voicelines is ti have a "use NHP" line that plays when you activate your NHP, and uses their portrait

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Would also be a cool way to show lore about the NHPs, have their (default) lines be determined by what NHP they are

alpine sorrel
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I also want to add an entire extra set of barks for NHPs that can play instead of the pilot's

young sorrel
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Ooh, that sounds fun

torpid orbit
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the payload really needs to be less finniky

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I braced and even though I boosted with this character it wouldnt let me. Maybe it got stuck on a piece of terrain or something, idk

young sorrel
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That's actually intended, brace locks out your standard move and payloads can only be moved with standard move

torpid orbit
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that's...dumb as hell

cedar hill
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Keeps the objective from being cheesable

alpine sorrel
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I'm actually surprised to hear that, the limitation I implemented is closer to "it can only be moved up to your speed per turn".

young sorrel
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RAW you have to start your standard move adjacent to it but I'm glad that's gone

alpine sorrel
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Oh I bet because bracing locks you out of free actions

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I'm open to carving out an exception for payload movement being available after bracing.

young sorrel
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I think that's fair. Escort is one of the hardest sitreps already and some teams just aren't equipped to deal with it

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(I find it devolves into team death match pretty often if you don't have a dedicated escort build)

torpid orbit
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also depending on the roll of the dice you can get stuck in with the enemy npcs forever, kill them all, and then have no time left for the objective, which as far as ways to lose the mission are...fair and understandeable, but frustrating

thin lark
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I am hoping when the module editor exists we might be able to have less binary victory conditions - like losing a victory point, or going negative, every turn over max.

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Or getting something for later missions with optional side objectives

young sorrel
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That's what a lot of the other sitreps do, like control

#

So hopefully once we get the other sitreps there'll be less payload moving

torpid orbit
#

how do I update? Do I just redownload the exe? is there a button I can push or something?

young sorrel
#

Just redownload

alpine sorrel
#

Getting the itch.io app will let you just press a button to update with a patch

young sorrel
#

Huh, didn't know that

boreal dust
#

i think it has been said before that if/when steam release the itch price will increase to match, has it been determined how much that will be?

flint portal
#

There's objectives and if you spend time not playing them to do them, you shouldn't win because you treated it like a different sitrep

#

imo

young sorrel
#

I agree in general, but it does feel pretty bad to get caught in the hornets at LL0 and have them constantly recharge Impale Systems and dodge everything

#

Need a smart weapon on at least one players and preferably also Turret Drones

flint portal
#

I think part of that is also learning the system, I wouldn't say the fix to this is to make characters win if they kill every npc for sitreps that aren't about that (since it just turns every sitrep into a damage race which a lot already end up being)

#

and more so on giving out info

young sorrel
#

You're certainly correct, though I think the real answer is to have opfors that are custom built for a specific LL instead of using the same one for an entire tier

#

Which is to say, LT might not be balanced that well for LL0, but that's not an inherent thing with Lancer

flint portal
#

I dunno at ll0 you do have solutions for hornets is more where i disagree, for a lot of npcs even

#

You just need to know/be told what they are (if a player can’t figure it out)

young sorrel
#

You do, assuming you go into a mission knowing that hornets are coming

#

If you're arguing that every team should have a plan for hornets, I think that's true, but maybe a bit too much for LL0 where players are still learning the game

#

Either way, I don't think we should read too many balance implications from Lancer Tactics instant action

flint portal
#

I also feel like the Hornet's presence is maybe more felt because of the rest of the npcs not being in yet, but my perspective is also from having worked for first party modules which do use hornets in their first combats (namely, shadow of the wolf) which goes by fine for a lot of people

#

The moment you tell people hornets are easy to invade, weak to reliable and can be easily hit by smart weapons, they can easily be taken care of

young sorrel
#

I don't disagree, for context the person who said this is doing a challenge where they play with community-submitted builds, and nobody coordinated with their submissions at all or had any idea what the others were playing. So it so happened that the entire party didn't have anything for hornets.

flint portal
#

oh well, you live and learn, I think its also a little bit more understandable to have bases covered in this game since you can more or less control what each team member is bringing, for the record I think the first module has a preset team with bases covered

young sorrel
#

There's definitely ways to beat hornets at LL0, but you're not gonna beat them when you have two Howitzer builds and no smart weapons xD

#

Meanwhile I've been doing some testing at LL12 and the preset enemies just do not have the tools to handle LL12 PCs, I'm up to 10 wins without a full repair on my first attempt

young sorrel
#

...oh my gosh it's true

weak willow
young sorrel
# weak willow Huge W

Rate the voicelines for my Minotaur build. Callsign "Payload", mech name "Bring Payload here!"

burnt frigate
#

As a module writer, I have heard a lot of "we got so caught up in fighting that we forgot about the objective and had to haul ass/nearly lost/did lose" and my response to this is basically "yeah that'll happen, play the objective next time"

young sorrel
#

Bug Report: Flank can proc even if the triggering attack killed the target, and is thus now not a character

burnt frigate
#

if the game needs a tooltip to that effect to remind people "the objective matters, kills don't" then sure, go for it, but "I lost the objective because I spent too much time engaging with NPCs" is quite literally how Lancer the Game works with regards to sitreps

#

like it's true, the opfor's intent is to keep you from doing that, this is what a well-designed opfor in a mission will be for

young sorrel
#

IIRC there literally is a tooltip that says that

burnt frigate
#

sounds like that base is covered then

#

If the dilemma is, specifically, "what if the opfor throws [NPC] at players and they have no tools to deal with it?" I am also kind of unsympathetic in the sense that, again, this is sort of how Lancer rolls, if you don't bring anti-invis tech then the Specters of the world will have a fun time. That said, this is the sort of thing that a pre-mission briefing prior to doing loadout/equipping for a mission COULD be implemented for if that seems like something the team would consider an important element

burnt frigate
#
all hostile targets. Expect strong resistance while
operating within enemy territory. Local Vestan
defense patrols are noted to be highly mobile
and aggressive; counter-mobility and anti-armor
capabilities are strongly advised. (Loadout sug-
gestions include AP damage capabilities as well
as weapons or abilities that inflict conditions like
Shredded and Slowed).```
#

This is an example taken from a pre-mission briefing from Winter Scar

#

It doesn't straight up tell you "yeah you're gonna fight Berserkers, Rapid Response Sentinels, and an MBT," but it does give players some suggestions for what they might want to bring with them in the mission, which they can abide by or ignore at their discretion

young sorrel
#

IMO, the frustration being had was about an opfor that wasn't designed for LL0 play, not any particular enemy in that opfor

burnt frigate
#

I suppose I'm not entirely clear what "not designed for LL0 play" means, because NPCs aren't level gated

#

Hornets aren't a "don't use at LL0" enemy

young sorrel
#

It's not quality, it's quantity. This is IMO too many enemies to fight at LL0 (all at once on the first turn), especially since the assaults have not once per round Hunker Down

#

(for clarity, 1 elite assault, 1 normal one, 1 priest, 1 sentinel, 2 grunt snipers, 2 hornets, 1 grunt ace)

burnt frigate
#

Maybe, though I'd say that also depends on how many PC mechs are going up against it

young sorrel
#

4

burnt frigate
#

I know Shadow of the Wolf has elicited some raised eyebrows for starting off its combats with things like double elites etc

elfin peak
#

So far my group has flattened the first couple combats of shadow of the wolf, really helps to have a chomolungna scan the enemies and then you focus their weaknesses

young sorrel
#

And again, also doesn't help that the assaults recharge their hunker down on each of their turns and can use it before their turn starts and also use it again later (so an elite assault can hunker down three times on the first round)

#

That's not how assaults normally work

elfin peak
#

LT assaults do feel a bit absurdly hard to damage

alpine sorrel
#

Yea I have a "I got the rules wrong" todo list and that's on it

young sorrel
#

There's a reason I run a paracausal mod build on every squad, it's because the enemies in Lancer Tactics happen to have a hugely above average number of resistance traits

alpine sorrel
#

Too many guys

young sorrel
#

This is an escort mission to be clear, and IIRC those are 2x budget

#

but escort missions are absolutely brutal in LT

latent sandal
#

May I ask what’s going on with the windows firewall stuff on the new LT version

#

Keeps flagging the download and all

elfin peak
#

That's just Horus, ignore it.

young sorrel
#

I think the bigger issue is that the enemies deploy too close, while some deploy further back the majority of the opfor can reach and engage the players in one round

alpine sorrel
# latent sandal Keeps flagging the download and all

Microsoft is going the route of apple and tightening the screws on running applications that haven't been explicitly whitelisted by them, which costs money and time to get in the queue for. I believe the itch.io app circumnavigates it just like steam does

burnt frigate
#

Taking it in mind that olive has said something might be wrong with the unit cap there, 2x budget for 4 PCs is going to be 3x-4x the number of PCs in structure/activations assuming she's going by the guidelines everyone seems to use

stable smelt
burnt frigate
#

I don't know if Lancer Tactics is using different evaluations for opfor budgeting

alpine sorrel
#

There's a separate NPC activation cap running separately to try and prevent NPC flooding even with large pools

young sorrel
latent sandal
#

That’s stupid and cringe. Capitalism at its finest lol

#

Ty olive it’s giving me peace of mind

alpine sorrel
#

So even if a RAW sitrep says "deploy the rest of the opfor", it's not going to deploy ten guys in reserve if there's already five on the field.

burnt frigate
young sorrel
alpine sorrel
#

Nope, doesn't look at the role of who it's deploying. That's the opfor maker's job

burnt frigate
#

gotcha

alpine sorrel
#

There's a little balancing graph on that modal to help

young sorrel
#

Meanwhile, the hardest opfor IMO is this one, 5 berserkers, Mirage, Archer, elite bombard with earthshaker shells

#

Better hope you can handle berserkers and stay spread out

stable smelt
#

that is pretty brutal.

#

tip: friendly fire triggers Aggression.

young sorrel
#

Yup, and I run a dedicated Paracausal Mod AOE artillery build along with an Impaler Nailgun hacker specifically for this comp because if you can't stop them this opfor will eat you for breakfast

burnt frigate
#

yeah that seems like a pretty quintessential "all strikers turns the game into rocket tag damage racing" comp

latent sandal
burnt frigate
#

it will, in fact, lead to everyone just doing paracausal HMG everest stuff or the equivalent

latent sandal
young sorrel
#

Yup

#

Was also trying out Balor with a similar build

latent sandal
#

Balor and Monarch are my default picks most of the time

#

Access to Gandiva/TLaloc/Nanocomp on top of the sustain and durability the frames provide is pretty baller

young sorrel
#

For reference, here's the third and IMO most balanced/interesting opfor, Demolisher, grunt mirage, 3 grunt berserker, 2 RPV hornet, bombard, elite witch

#

This one is basically "have your strongest striker go first and double structure the witch on turn 1 and you're fine, otherwise you're in deep trouble"

weak willow
#

I don't find that anything on Boulder squadron is that threatening aside from the witch and bombard

#

The demolishers don't even reach the fight before it's over

thin lark
#

I really should try and make a defensive focussed OpFor full of Sentinels and Archers and see how it feels

#

Random Veteran Elites, one of every type, is surprisingly fun.

weak willow
thin lark
#

Since the activation cap cuts them down to around 3-4 at a time they feel far less overwhelming but they are so hard to properly take out and then another one pops up when you do

#

Yeah. It’s a fun different time of it.

#

I hope we eventually get Ultras and all their toys

weak willow
#

I am hype for Cataphracts

thin lark
#

I want to see what the AI does when given a half dozen grunt barricades

burnt frigate
#

These are all CRB NPCs too, yeah?

#

I'm interested to see if the rebake implementations shift things noticeably

young sorrel
#

Sorry, CRB?

#

Oh, combat rebuild

#

no they're not

#

That's a "will get to it at some point", IIRC, the enemies currently are the base versions from the base book

burnt frigate
young sorrel
#

Oh... well in that case that's what they are

burnt frigate
#

That is, these are NPCs as taken straight from Lancer with only minimal changes

young sorrel
#

Yes

burnt frigate
#

Yeah, I think some of the rebake stuff will make a difference in a few ways: some NPCs no longer have resistance traits, ambient accuracy levels are toned down, etc

young sorrel
#

👍

brisk snow
#

found a new bug. If a witch uses predatory logic on a unit and they would fire at someone either mounted on someone else or vice versa, it lets you choose who they would fire at or just cancel the shot. Also can't shoot my smart gun or dismount from the mule harness for some reason. Maybe that's because of slowed?

thin lark
#

I wonder how good a bonded pair Raleigh uncle-AMR cold loop sniper and swallowtail spotter are. Not sure if BFE can be useful in that configuration though.

#

Perhaps if we also somehow get a loading drone involved…

#

Bleh, uncle blocks the weapon until the start of next turn…

brisk snow
#

BFE? Also the AMR has the ordnance tag so you wouldn't be able to shoot it again anyway

#

except as reaction I guess

thin lark
#

Bentham Focault Elimination - the action spotter 3 lets you take when you lock on which effectively lets you fire an ally’s gun for them off-turn

brisk snow
#

oh ok

#

I forgor

#

you could go raleigh 2 barbarossa 2 for autoloader and do it that way

smoky glacier
#

yeah if you're tryina use BFE and UNCLE those are essentially exclusive

thin lark
#

It’s hard to use well in my opinion, but in Lancer Tactics where you control the entire squad at once could be much better

smoky glacier
#

could do smth like a non-UNCLE AMR and an UNCLE'd Main weapon as a treat

brisk snow
#

fire on your turn, reload with autoloader drone, ally locks on, uses BFE to let you shoot again?

cedar hill
#

It requires teamwork but if you've got that it's a fucking strong talent

brisk snow
#

then I guess you have an awkward off turn where you reload as a quick and shoot something else

cedar hill
#

You're basically doubling a teammates heavy mount output

smoky glacier
thin lark
#

Yeah, that would work pretty well…

smoky glacier
#

it never fires its Heavy on-turn, so it always reloads

thin lark
#

Huh… what if, a PAIR of Raleigh’s

smoky glacier
#

you're "only" getting 1 Loading Heavy shot per round that way, but you've basically made yourself into a no-cost autoloader+Heavy mount for your Spotter

brisk snow
#

ok so... maybe raleigh 2, pegasus 3 for autoguns, dealers choice on last license? fire the autoguns at end of turn after FMJ

thin lark
#

That fire each other’s-

brisk snow
#

er, does raleigh have flex flex heavy or dual aux flex heavy

smoky glacier
#

Aux/aux flex heavy

brisk snow
#

ok maybe big irons, autugun, amr?

smoky glacier
#

you'd have to go for Mount Retrofitting CB if you want two Mains

brisk snow
#

spend your turn pointing with hunter's mark?

#

and lock on or something

#

hang on I'm talking out of my ass, let me pull up compcon at least

smoky glacier
#

if you're doin Raleigh Brothers you both spend your turn doing Lock On + BFE

thin lark
#

Two Raleigh’s, each with spotter 3 and bonded.

The turn is lock on, BFE to let the other Raleigh fire as a reaction, and then get a free lock and reload and auto gun

brisk snow
#

Just Two Brothers

thin lark
#

And mjolnir :)

#

That’s actually pretty lethal, just stand there and annihilate anything within range. Sadly limited by sensor range

lethal leaf
#

You know what you do as well? You use Integrated Weapon.

#

You reload, fire Mjolnir, fire Integrated Hand Cannon or Missile Rack with Roland.

#

Then Autogun.

proud dirge
#

is bentham/foucault supposed to trigger on held image reaction? cause it has been for me

#

oh wait i already reported this

brisk snow
#

I managed to replicate the hall of mirrors bug again. I think the way to trigger this is to have two actions queued up simultaneously. Here I activated hall of mirrors, then clicked where the duskwing is in the screenshot, so it asked to boost, and after I clicked yes, it did this

weak willow
#

bro out there fightin demons

proud dirge
heady iris
#

GODO
time to run tests with all mechs on level 3 and explore all systems

heady iris
#

Ah wonderful move window 11

#

It flagged the whole zip as troyan and tossed it in the windows defender bin

#

That's rude, i bought that game

#

Dw i smacked windows defender already

#

Damn love we got a cycling button for NHPs now

#

Still waiting for my cat ears Sekhmet olive blobcatvibrate

torpid orbit
#

how do I redownload the game without destroying any of my saved pilots and other data?

teal flame
young sorrel
#

Bit of a more personal question for Olive, as someone who's also working on a big programming project: How do you stay motivated? How do you tell yourself that today, you'll work on Lancer Tactics?

young sorrel
#

Bug(?) Report: By the Way, I know Everything is not optional in Lancer Tactics, and I think it definitely should be, there are absolutely cases where you want to roll damage, for example when you crit you're likely to deal more than average damage by rolling

#

You could have it deal the average crit damage, but that's a hideously complicated thing to calculate, because crit damage does not scale linearly based on the number of dice, a 4d6 crit is more than double a 2d6 crit

thin lark
#

It’s not that complicated for computers to calculate I don’t think. Anydice certainly manages to compute it, and for small dice numbers like these I suspect it would be fine

torpid orbit
#

I crashed

#

I was trying to start a holdout mission on the mine map

#

I dont have a save or anything to send, do I?

lethal leaf
#

Also, a Pegasus with a Combat Drill definitely shouldn't deal average damage against a qualifying target.

heady iris
young sorrel
#

But that means the Pegasus gets no benefits from Critical hits

brisk snow
#

Maybe it could be like a toggle? Like activating lunge or throwing an aux melee

#

Or IKWMH

#

Something you select when shooting

young sorrel
#

It would be kind of annoying if it popped up on every time you dealt damage (almost all the other conditional attack modifiers are, well, conditional), but i think it'd make sense to give you the option on crit specifically

brisk snow
#

It’s not a prompt to use lunge or whatever though, it’s like choosing to use walking armory charges

#

Idk does that make sense

#

I don’t remember if it’s something you choose on hit or on attack normally

#

Oh it’s whenever it would roll damage

#

Hm.

#

Idk if this would be too complicated but maybe it could be the toggle and it could ask when you crit regardless of the toggle? It’s over complicating it a bit though :/

flint portal
#

hypothetically if someone crits and uses BTWIKE if its a toggle, the game would have to calculate that

young sorrel
#

True, I was thinking of just having it never do it but then realized there are some cases where you wouldn't want to roll on a crit, like if you were worried about stressing from Overkill

flint portal
#

unless you're saying it should never be in effect for crits

#

I think it makes more sense for it to always be on tbh

young sorrel
#

I think that'd make the Pegasus significantly worse, but idk, it's probably not a huge deal.

#

Maybe it could do max damage on a crit guaranteed. Would that be too good?

brisk snow
#

Brutal 1 is kinda lame but free brutal 1 seems slightly too much

flint portal
#

That's way more damage than how other crits work on like, most other frames

brisk snow
#

I think if it wouldn’t be annoying to implement, it being a toggle on attack would probably be the easiest way to give you the choice without slowing down combat too much to allow for edge cases like combat drill. If it is annoying to implement then I think the current implementation is fine

flint portal
#

The main thing is that the choice of it being constant has been a decision Olive made a bit back and i'd assume that's because it was probably more of a pain to implement it as a thing you toggle or check every attack

brisk snow
#

Then yeah I defer to Olive

#

As long as I can click on a hornet with the smart accurate final draft prototype and it explodes in one hit every time it’s all gucci

flint portal
#

Trying to find where she mentioned that but it might have been in either the kickstarter updates or off server

brisk snow
#

It sounds in line with what I’ve seen so far

hollow oracle
young sorrel
#

Though you're a Pegasus, so your normal 1d6 is doing 4 instead of 3.5, making it less of an increase than for other frames

#

Still probably too good

#

And actually the difference goes down as you add more dice, rolling 4d6 and picking the best 2 is more likely to get a roll closer to max damage anyways

brisk snow
#

Unrelatedly, I kind of thought striker duskwing was kind of a meme build but it’s actually kinda good? Maybe

hollow oracle
young sorrel
#

There's no way that's true

hollow oracle
#

I dunno, anydice's never done me wrong before ¯_(ツ)_/¯

young sorrel
#

I see. I'm broken in a not useful way, so I suppose I have something to strive towards.

final mesa
#

Ah yes, that feeling of having a weird brain defect that mostly solves for issues we already solved with technology and innovation.

wraith cradle
# burnt frigate also it raises the question, would this only be for the tutorial then, or the wh...

Reviving an old topic. One mechanic that I enjoy from pathfinder 2e is the hero dice. Basically, as a reward for good roleplaying your GM can give you points that let you reroll a d20 that only lasts for the session. I've found that it does a decent job of rounding out bad roll streaks. I think you could potentially reframe it as a "Reserve die" or something. Though, the downside of this is that it'd probably require frontend graphics to go with it.

#

I figure this would probably work best if there are already plans to implement reserves as a major mechanic in the campaign mode.

lilac anchor
#

Checking in after a while, have I missed any new updates? Harrison out yet?

young sorrel
#

Yes!

#

Bug Report: Hitting a Berserker with Omnigun will not triggers its aggression

lilac anchor
young sorrel
#

Enjoy Paracausal Mod Saladin, Displacer Napoleon, and Iskander

lilac anchor
#

yaaaaaaay

brisk snow
lilac anchor
#

oh that wounds...

young sorrel
#

Mhm, I think Paracausal Mod is extremely good for specifically beating the Lancer Tactics opfors

lilac anchor
#

beautiful

brisk snow
lilac anchor
#

I think once more of them arrive we'll need new strats

young sorrel
#

For sure, but for right now, you need a way to deal with Berserkers: The opfor

brisk snow
#

I guess you can fragsys them but then you’re still having to use one action per berserker just to shut off stampede armor

worn tiger
lilac anchor
#

Berserkers make me want to blow up Creighton again

young sorrel
#

Also, uh... siege mode siege cannon is not supposed to have knockback 2, and especially not knockback 2 that's based on the player and not the center of the blast

#

It's incredibly easy to send things like Berserkers careening into their friends because of this

brisk snow
#

If you hate berserkers may I present to you the humble Minotaur with interdiction field?

#

Jk

young sorrel
#

I've tried that, and also interdiction field Vlad, but neither of those stop the berserkers from just walking up and killing you

brisk snow
#

Hm.

#

Smite?

#

Idk I’m kinda still on “dedicated hacker” as the solution

young sorrel
#

Smite would work, but when Fragment Signal would also work

#

That doesn't change the fact that you need to spend a quick action and hit with the invade for one berserker

#

and most dedicated hackers can't deal 16 damage to a 1 armor enemy in one turn

worn tiger
#

Yeah that's why you bring friends.

Hacker clears Stampede Defense off multiple targets, then strikers clean them up.

brisk snow
#

Yeah I don’t think there’s a mech that’s going to be able to do everything by itself

lilac anchor
#

The Formidable Tortuga:

brisk snow
#

As in “do the work of 4 lancers with one turn”

lilac anchor
#

ah

#

The Squad of four Tortugas:
/j

brisk snow
#

It’d probably work until you need to escort a payload or something

young sorrel
#

...Have I messed up my settings somewhere, or did the new patch remove all the map editor options?

thin lark
#

It's a known bug, myself and someone else have confirmed it. Sadly, I think we may just have to wait, or use the previous patch to make maps. At least they load in the new one

young sorrel
thin lark
#

Indeed. We have all the player mechs now, but [thanos but what did it cost meme]

#

Still, hopefully next month should be pretty neat!

final mesa
#

Shred very nicely turns off Stampede Defense.

brisk snow
gusty agate
#

Visual Bug: Vlad core power description is not appearing. (however it works fine in game)

stoic bloom
#

noticed i couldn't turn the map as well asfter the update

brisk snow
#

are you supposed to be unable to use RSU after bracing?

stable smelt
#

you should be able to, so if you can't it's a bug

brisk snow
#

then yeah I think RSU might be bugged

#

oh another thing for the hall of mirrors bug, it also triggers when you're moving a payload

brisk snow
#

Bug: Lightning Generator triggers but doesn't actually damage anything or do the animation if you're in the danger zone after coming out of the lesson of transubstantiation. It shows the auto trigger popup though

#

not sure if it's also because of bracing? but it did the auto activation so...

alpine sorrel
#

🙏🙏 thank you for all the bugs, I will treasure them

#

🪲

brisk snow
#

Whatever helps!

weak willow
young sorrel
#

Continuing to practice LL0 with my premade squad (changed up their equipment a bit), and managed a win on a gauntlet only taking one structure

young sorrel
#

...and then immediately lost to an escort. Geez the escorts are brutal

young sorrel
#

POV: You roll one(1) Overkill d6

heady iris
#

I found a bug in the pilot custom setting

#

Specifically for the mech color selection
Seems it selects colors when my mouse hovers over them rather than me having to click to select them
And if i exit the window and open it up again, it shows the last hovered colors as selected rather than the ones i clicked

#

-# funny that i found about this while making a goblin build to use as a bug finder

#

We could really use a LT server with a bug channel to have them all neatly stored in one place

young sorrel
#

Yeah, I've noticed weirdness with the mech colours too

heady iris
#

You should be able to use mount retrofitting on a improved armament flex mount right?

Because in game when i press the mount retrofitting button on the flex mount created by improvement armament, it doesn't change into a main/aux

young sorrel
#

Huh, yes you should

heady iris
#

-# love the fact that i have yet to put this bug finding goblin build in action and it's already finding bugs doggo_laugh

heady iris
#

Noticed another bug, this time in the pilot avatar customization

Apparently the cavalier helmet hat messes up with the body size selection

When the helmet is on and i go in the body size tab, i can press on the first option that doesn't present the helmet and the hat unequips

brisk snow
#

Is the arc projector supposed to be able to target stuff like destroyed mechs?

#

Right now you can target them but you can’t use them to arc to the next target, and it won’t do damage. At least, if you shot an enemy first anyway. I haven’t tested starting with the wrecks to arc into an enemy

lilac anchor
#

I think so. At least because Ultras can feign death so you never know

brisk snow
#

It’d be a neat way to extend the range of the arc projector tbh

weak willow
lilac anchor
#

Ultras can get the feign death

young sorrel
#

It's an ultra optional, ye

lilac anchor
#

when they die

#

they come back at 1hp and look just like a wreck

young sorrel
#

I can't wait for the NPC class and template implementation tier list

small panther
alpine sorrel
young sorrel
#

I'm kind of surprised by that, given that it's one of the NPCs that's already implemented

#

What's so problematic about it?

lilac anchor
#

its evil and sinister

#

and size 1/2

young sorrel
#

Oh for sure, but I'm talking ease of implementation here

weak willow
#

Kill it with fire

lilac anchor
#

for me, a dedicated striker fan, its berserkers

young sorrel
#

I also think Mirages are a lot easier in LT than in normal Lancer because it seems like they always transfer their dataveil on the first turn if an ally is in range

lilac anchor
#

and witches and priests

young sorrel
#

So you can kill a non-invisible character to get rid of the invisibility

alpine sorrel
#

Most NPCs only have to be concerned with where they want to be. The mirage is concerned with where everyone on its side wants to be

#

And has to decide who wants to be where the most

young sorrel
#

That makes sense

#

The support problem "I need to think about my friends"

alpine sorrel
#

Everyone out here playing quake while it's trying to play chess

young sorrel
#

I'd definitely be interested to take a look at their AI routines

alpine sorrel
#

Source will become available once we do mod support, by necessity

young sorrel
#

I also anticipate that Barricades will be fun to implement, they need to think about the whole map and "which part of this would be better for me if I threw some rocks on it"

alpine sorrel
#

Yeah I have no idea how to figure that out.

#

Put it between pcs and objectives maybe

tepid temple
#

Opfor-maker-side "Hey this is a good place to put rocks down" on the mapmaker?

young sorrel
#

That varies by sitrep though

alpine sorrel
#

Or between long range allies and pcs

alpine sorrel
#

The zone NPC hints currently are more general purpose than that like "push enemies in here"

young sorrel
#

I assume NPCs do know what sitrep is being played?

alpine sorrel
#

Haha no

young sorrel
#

...wait they don't?

alpine sorrel
#

They know what sitrep zones are active and try to occupy them but they don't know why

young sorrel
#

And I guess they also try to move to payloads

alpine sorrel
#

The payload also has a dynamic zone that hints them to try and occupy it

young sorrel
#

Ahh

brisk snow
#

It turns out the advanced power of friendship is really hard to code

golden rover
#

Well, no one can tell you truly why they do what they do

tepid temple
# alpine sorrel Haha no

It's amazing how mechanistic processes can feign the appearance of intellect and foresight while possessing no true knowledge or cognizance

#

Sure hope there are no new predatory technologies that take advantage of that fine

young sorrel
#

Random aside: I think for the Tortuga 3 Throughtbolt Rounds, there should also be an option for a "Throughbolt round shot" that just has the line 3 and nothing else.

Sometimes a line 3 of 2 autodamage is what you need and currently you can't use Throuhbolt Rounds without a target for the weapon attack unless it's an AOE weapon

alpine sorrel
#

Does that work RAW?

young sorrel
#

Yes, because RAW you can shoot at nothing

tepid temple
#

The Skirmisher loophole if you will

brisk snow
#

You can just skirmish with no target?

young sorrel
#

Yes, you can skirmish against nothing and trigger skirmisher 2

brisk snow
#

Gross

tepid temple
#

Yes (but not in LT I think Olive's taken an official stance against these shenanigans)

young sorrel
#

You can also skirmish against nothing with a fuel rod gun to clear 4 heat as a quick

#

instead of adding the ability to shoot at nothing just for this, it'd probably be easier to add a "throughbolt shot" that's just the line 3

alpine sorrel
brisk snow
#

So you could theoretically skirmish against nothing with the fuel rod gun to trigger skirmisher 2 and clear heat? Amazing

young sorrel
#

You could, all it would cost you is a charge of a limited 3 weapon

brisk snow
#

These parameters are conditionally acceptable

young sorrel
#

Currently in LT you can even fire a pattern weapon when there are no targets in its pattern

#

If you want to say "f*ck this tree in particular"

brisk snow
lilac anchor
#

Minor issue ive found with the raleigh

#

Whenever I change one color, it changes all the colors??

young sorrel
#

The colours in general are kind of bugged right now

#

For me it alters the colour if I hover over a colour for one frame, so I can only choose colours on the outside of the colour picker

lilac anchor
#

Alrighty

cloud garnet
#

cringe berserker dies to combat drill and i somehow don't stress

brisk snow
#

GIGA DRILL BREEEEEAAAAK

#

How’d you do 100 ap energy damage?

#

Exposed, Lucifer?

cloud garnet
young sorrel
#

I assume you crit?

cloud garnet
#

no actually

cloud garnet
#

this was yesterday so i don't have the log anymore but i didn't crit

young sorrel
#

...well in that case you're either the luckiest gamer to ever live or something is wrong with the way the combat drill damage is calculated

brisk snow
#

I think it was spiral power

young sorrel
#

The combat drill could theroetically deal 100 damage in a single hit but it would require at minimum 17 Overkill heat

cloud garnet
#

because it's hella wierd that 83 of that 100 damage came from fusion hemorrhage alone

young sorrel
#

Well no, it says 83 bonus damage from Fusion Hemorrage and combat drill

#

guessing it just lumps all the bonus damage together

cloud garnet
#

maybe

#

idk

#

still funny though

brisk snow
#

I feel like it would have to be exposed or something

young sorrel
#

Guess I need to experiment with combat drill

brisk snow
#

If it wasn’t bugged

#

Idk, weird. Cool though

cloud garnet
#

i'm pretty sure it's a bug

young sorrel
#

Even if it was exposed, drill does 3d6 = 10.5, expose doubles that to 20

#

that's still nowhere near 100

young sorrel
#

...ahh right, same problem though

cloud garnet
#

and i have opcal

brisk snow
#

And you’re in danger zone with nuc cav 2

cloud garnet
#

yep

brisk snow
#

So 6d6

#

Looks like 3 overkill rolls?

#

So like, 9d6?

#

5 of those are bonus damage, wait then it can’t be exposed because the doubled damage would be an even number

#

Hm.

weak willow
#

Live footage of Bloodsmith's build

brisk snow
#

Quick someone edit a boulder squadron berserker in there

cloud garnet
weak willow
#

Meant to say Live

cloud garnet
#

i forget how many people i have pissed off with my builds

weak willow
#

Uh, quite the opposite good sir

#

100 damage is awesome

brisk snow
#

Who gets mad at combat drill? Gurren Lagan haters?

cloud garnet
#

one of my gms banned me from using combat drill after i dealt 70 damage in one hit and killed his ultra

weak willow
#

LOL

#

Sounds like that GM needs to add a second ultra in his encounters

cloud garnet
#

i also got banned from using mimic gun by that same gm

weak willow
#

"Suddenly over the horizon, another ultra appeared!"

weak willow
cloud garnet
cloud garnet
weak willow
hazy ferry
#

If I may ask

#

What kind of builds did you make

#

That you got banned from the Napoleon

alpine sorrel
#

Just uploaded a hotfix to clean up a few of the major issues from the last build, including the missing setpieces & doodads in the editor and the buggy mech color picker: https://wick.itch.io/lancer-tactics/devlog/1084802/v044-hotfix

torpid orbit
#

are there any plans to include games with more than 4 pilots

alpine sorrel
#

nope

torpid orbit
#

aww

alpine sorrel
#

I have a similar stance about that as not having a really robust faction system -- we're making a way to play games of lancer, not a general-purpose tactics vtt. Limiting/hardcoding some things makes other things easier for us.

#

and as far as single player is concerned, having one human run four lancer PCs is already a mental stretch

thin lark
#

I often forget stuff my pilots have :)

#

The ingame access to sheets will help with that a lot, but still, I’m gonna forget a talent or system or two across all four

torpid orbit
#

mostly cause in my home game we are 5 pilots and I would feel bad recreating the team with 4 out of 5 but oh well

thin lark
#

… there is a way, if you’re willing to use…. Alternative measures. You could add the 5th lancer as an AI ally as an on map unit, set it up and stuff via the map editor. Don’t think there’s anything that would let you CONTROL it, but it might be possible in the general case? Would need special map editing for every single combat though

torpid orbit
#

I do wonder about adding an alternate game mode. My "Nuzlocke" challenge is a bit of a hacky mess with the way Lancer normally runs, but I wonder if there is any interest in a "Challenge Mode" where permadeath and randomized characters are a thing

thin lark
#

Once we get access to the overarching mission creator I’m pretty sure that sort of thing will be possible given the sort of data transfer already happening in and out of single map scenarios.

#

Certainly hoping for it :)

#

(But then I hope for a lot and I understand it’s a ton of work, so I’m certainly not expecting it - and doubly so not anytime soon.)

#

If not, we can probably hack something together with the map tools we have right now, with a person actually doing that per-mission tweaking

torpid orbit
#

oh yeah, me neither, it is a ton of work

brisk snow
torpid orbit
#

right, the issues we have are more so questions like "What do we do on level up or pilot death?" or "When do we full repair?"

thin lark
#

Like, you could roll manual dice to work out which sitrep, manually configure that sitrep, split up the player lancer entry placements, add AI allies, track which of them died, manually add only the ones that didn’t to later missions, and “approximate” a two team setup with randomised opponents and different objectives right now… it would just be a lot of work

torpid orbit
#

the way I was doing it was just going top to bottom

brisk snow
#

RIP my maxed out psi op colonel with all of the augmentations. Idk how you ascended in a way that made you stuck floating in the air after being rezed but it was funny

brisk snow
#

Do y’all think variable sword is better than a charge blade in a combined arms build?

#

I feel like charge blade is better if you want to be adjacent anyway

#

Because for variable sword to be better you would have to crit or the bigger threat would have to matter

#

I think I’ve talked myself into charge blade

torpid orbit
#

if you are crit fishing more attacks are better anyways, so things like dual aux or Tiger hunter Sheath from Zheng are better(not that the later is a thing in lancer tactics).

Personally, between all the other forms of gaining accuracy, having a base weapon do more damage is better. And if you want threat, there is also the Nelson warpike, which comes with the thermal charge for extra d6

cedar hill
#

Even just +1 Threat is pretty significant. Makes your Overwatch way nastier

brisk snow
#

It’s more that I’m looking at mourning cloak 3 for fade cloak so the variable sword is just another option I wasn’t planning for

brisk snow
#

Got fade cloak in testing something and my reaction was “wow I can be so irresponsible with this”

#

Beckon towards like 7 guys, realize I prroooobably can’t kill enough of them to not get structured if I just shoot them

#

I was trying it with variable sword at the same time and I felt very whelmed

#

“Yeah that’s definitely 4 kinetic down to 2 or 3”

#

Probably slaps with mourning cloak passive tho

weak willow
brisk snow
#

Oh really? :/

#

Damn

#

Probably slaps with… idk stortebeker crit fishing

#

Or not

#

Meh

weak willow
#

Mourning cloak in general is pretty whelming

brisk snow
#

Yeah it doesn’t seem very impressive overall

weak willow
#

If all of Lancer was 1v1s maybe it'd be aight

brisk snow
#

I like some of its stuff in very specific builds

weak willow
#

Sure but even then you're probably using a better frame

brisk snow
#

The daggers are fun if you’re playing duskwing with the core power active. I’m testing singularity motivator as an extra gap closing tool on my manticore

#

But yeah it’s like, all of this is fine

cloud garnet
weak willow
#

Lord have mercy

brisk snow
#

Oh is that because you can make improvised attacks still

weak willow
#

Yup

brisk snow
#

Finally, a use for brawler 2

cloud garnet
weak willow
#

Oh, you can use brawler 2 with more than napoleon

brisk snow
#

Ok but like, where do you want to use it

weak willow
#

BB, Emp, Xioali say hello

hazy ferry
#

Why Xioali ever

brisk snow
#

Do you mean zheng

weak willow
#

Yup

hazy ferry
#

Why

cloud garnet
brisk snow
#

Why improvised attack over anything else

weak willow
#

Because it gets you brawler 3

cloud garnet
#

brawler 1 i can understand

hazy ferry
brisk snow
#

Sorry I mean why use the improvised attack over anything else? I get it being a stepping stone to brawler 3

#

I get the use case for napoleon

cloud garnet
#

brawler 3 with empakaai being good depends on how the gm interprets your bralwer die working with thermo unguis

#

i also feel like brawler 3 is kinda redundant for zheng when it has tss3 on the same licence

cedar hill
brisk snow
#

I can kinda get it, if you like, really need them stunned right this second and they’re not already grappled/you don’t have the option to overcharge to grapple then yeet maybe

cedar hill
#

Accuracy to Agility rolls is lowkey fucked up

brisk snow
#

I don’t think MC is bad

#

I think the core power is kinda bad

cedar hill
#

The core power is nuts

#

The full action core passive? Yeah a bit more niche

#

Absolutely not the core power though

cloud garnet
#

mc core makes you immune to all movement based reactions

#

that's more than nuts

brisk snow
#

True

young sorrel
#

Casual 30 damage grapple

brisk snow
#

The full action thing I think is kinda meh. Idk maybe I’m just bad

young sorrel
#

This uh... I don't think is right

cloud garnet
#

it's funny though

smoky glacier
young sorrel
brisk snow
#

If you get structured you have to yell “MAAD STOOOOOMP”

young sorrel
brisk snow
#

Wait did you even attack it with the drill?

cloud garnet
#

i'm starting to think combat drill is very bugged

smoky glacier
#

I'd say "it sounds like the NucCav bonus damage was given the exploding effect" but. You didn't even take any Overkill heat

young sorrel
brisk snow
#

I mean hugging vlad looks very painful

#

I wonder why it’s saying you are

#

Maybe the coral is messing with your memory and you did combat drill him

young sorrel
#

Got a clip of using the combat drill and hitting for 58

brisk snow
#

Wow

young sorrel
#

Regarding the Pinaka Missile animation speedup, the missiles themselves travel faster, but it seems like the actual hit rolls weren't adjusted to compensate, they still play at the time they did before, which leads to an awkward pause when you fire them

brisk snow
#

It’s to give you time to say “omae wa mou shindeiru”

lethal leaf
rain cipher
#

Hooray for update, now I can make maps again 🙂

toxic badge
#

I've seen a few "My antivirus complains about the executable" comments, so PSA: if you use the Itch desktop app for downloading & updating LT, you won't get those complaints (the same way you don't get complaints about steam games).
I've had this happen with every project I've ever distributed on itch. My (very limited) understanding of why that happens is that microsoft has a giant list of "executables from the internet that are probably ok" and as a specific executable gets more and more downloads without bad stuff happening, microsoft eventually adds it to the list. However, as soon as you put up a new executable (like a new version of a video game) the whole process gets restarted. I believe you can also get a very expensive license for a fast-track to get on the green list, but I'd guess that probably is not something the LT team will spend money on. 🤷

#

Also, I think I've finally caught up on all the bug reports here - massive thanks to everyone reporting issues and posting screenshots and autosaves! You folks are the real utopian pillars bosssalute o7 🙏 💪 🎉

brisk snow
#

Bug report: You can equip a second fuel rod gun if you have nuc cav 3

#

this is on 0.4.4

burnt frigate
#

which frankly makes sense, it sucks that it's a hassle but it's the indie game life

toxic badge
#

I've been accidentally spending CPR shots on grunts since the first beta, and I'll probably still be doing it after release. At this point I'm almost proud of myself whenever it happens 😄

thin lark
#

Sometimes you just need a grunt gone! Very gone! Extra gone! Anything with reliable is good. Sometimes the CPR is all you have :)

heady iris
#

Found a bug

Testing out the new HA mechs
And death cloud from iskander core power damages himself and allies as well

young sorrel
#

And using truesilver on a varsword does give you the bonus damage

#

Though Stortebeker is obviously not in LT

heady iris
young sorrel
heady iris
heady iris
# young sorrel

I should do a recheck on earlier mechs
that looks so fun xD

#

This one is from the previous version before the hotfix but i think it should be reported

My Napoleon was dropped prone by a bombard and when came his turn i activated my core power
This made the stand up button disappear and I couldn't clear prone after

heady iris
#

Flashlock triggers even when an ally starts flying with All theter movement suit

#

Or when landing too

#

Being intangible still triggers the burn from stepping out of the Hard light shield but not when stepping inside strangely

#

Also when i was intangible and aimed around with my mortar area
It was showing other characters as valid targets with the red mark under them

It didn't attack them in the end as intended
But perhaps the red targeting mark shouldn't appear

teal flame
heady iris
#

When stasis generator is used on allies they don't pass automatically and can resist the effect
I think they should be considered willing

heady iris
lilac anchor
#

Just wanted to ask, is it possible to make my pilot an NHP or can I only have a secondary NHP

young sorrel
#

Currently you can only make an NHP an NHP, but it's also possible to not make a pilot at all and just have an NHP

heady iris
#

Also diluvian ark never deactivates at the end of Saladin next turn

teal sundial
#

is it possible for an nhp to be a participant in a conversation atm?

heady iris
#

Ah great xD
my goblin cable winched on someone, went intangible but the cable didn't break

brisk snow
lethal leaf
#

It doesn't go away even when the target teleports. Why would turning intangible break it?

tidal tulip
#

intangible specifically states that it finishes ongoing effects

lethal leaf
#

<Cable Winch> RIP to you, I'm built different.

brisk snow
#

so this is kind of an edge case, but how are you supposed to be able to deploy 4 size 2/3 mechs in urban sprawl gauntlet?

#

like it's not an issue right here but if I had a barbarossa or another size 2 would I just need to bail on that?

#

Bug Report: anyway I was actually trying to repro some weirdness with size 3 units and juggernaut 3. I think it triggers fall damage if you use unstoppable force through tall terrain. Not sure if that's specific to jug3 though. Also units mounted in a mule harness on a frame that takes fall damage will also take fall damage. Idk if that's WAD

#

also jug3 won't destroy buildings

#

alternate angle for clarity

#

destroyed the trees that were there though

young sorrel
#

It just lets you deploy outside the zone

young sorrel
#

This works surprisingly well

#

The most terrifying thing to see over the horizon as an opfor: Four gigantic pink Barbarossas

brisk snow
#

like the collossal titan

#

idk if this is related but I also can't use the weapons on that test lanny for some reason

#

on reload and attempt to repro, the weapons are usable again. weird

young sorrel
brisk snow
#

that's a strong hornet

young sorrel
#

I am speed

#

I am stealth

#

Quad Siege Cannon is pretty funny

brisk snow
#

ok I tried reproing jug3 on a size 1 under the same conditions and it's a little weird. I'm not sure what should have happened though tbh. Should have ended at the red x if they successfully made it though, but all that happened was taking the heat and then one of the grass blocks was destroyed. Unsure how that got destroyed without the adjacent one being destroyed

#

I'm assuming we can't make like, caves and overhangs because that would be a pain in the ass

#

just confused about how that was the only destroyed block

young sorrel
#

Apocalypse Rail

#

Turns out four core active Barbarossas is quite funny

lilac anchor
#

GOOD LORD

#

Im playing LT again waiting for class the new visuals are beautiful, but also my god their all dead

hazy ferry
#

To let them be placed anywhere on the map?

young sorrel
#

No, it gives you one specific spot outside the zone where you can go

#

Bug Report: If an enemy dies to a field effect at the start of their turn, that doesn't count as an enemy's activation, and another enemy can act immediately

#

How do I know this? Uh don't ask

young sorrel
#

Bug(?) report:

The "survive" mode doesn't actually have endless reinforcements. I'm pretty sure when it says it has 10x, it means it, and after that it runs out of enemies and just goes on forever doing nothing

lilac anchor
#

You did it, you survived

young sorrel
#

When they finally looked upon their domain, they wept, for there were no more opfors to bombard

proud dirge
glad lotus
young sorrel
#

I had four Barbarossas who all had Core active and i was hurling Apocalypse Rail every turn

brisk snow
#

You did it. You caused the apocalypse

weak willow
thin lark
thin lark
#

Bug report: The Drake's Heavy Frame trait still says the Barbarossa can't be pushed, pulled, etc.

#

It's been that way for a few versions so it may be in the list, but since it's been that way for a couple of months now, thought I'd mention it again in case it's been lost or missed.

brisk snow
#

I guess it’s technically true

torpid crane
#

it's just letting you know

worn tiger
#

the Drake thinks that it's very important that everyone know his buddy Barbarossa can't be pushed, pulled, etc. by smaller characters

final mesa
#

You wouldn't Push a Barbarossa. Pushing a heavy frame mech is cheating. Cheating is against the law!

heady iris
heady iris
#

Can't attack this demolisher even if he's half inside the hard light shield barrier

#

Also Bugger says hi
He's helping me find all of these bugs :3

young sorrel
#

Everyone say thank you Bugger
"Thank you Bugger"

final mesa
heady iris
#

Seems the delayed attack of the pinaka missiles is not activated

Does it work for you guys?

heady iris
#

I confirm that the pinaka area doesn't trigger for me at the end of the following round

brisk snow
#

Thank you bugger

#

I have not tested the delayed mode on pinaka yet. Did you drop a save file?

brisk snow
stoic bloom
#

wanna ask

#

not that good in coding

#

how does one trigger reinforcements to come in when a specific unit or number of units die?

#

similarly how do i get my fuckass npc sniper to stop fragment signalling and reload their sniper?

heady iris
heady iris
brisk snow
heady iris
#

yis

stoic bloom
#

also noticed, LOS is a little bit weird

#

have a witch behind a large 4 height building. like, directly center behind. but it can still see someone on the other side if it

alpine sorrel
stoic bloom
alpine sorrel
stoic bloom
#

currently just trying to see how to set up triggers and whatnot

#

yoooooooooooo

#

thanks

#

hmm

alpine sorrel
#

it's not intuitive, and we definitely need to make some tutorials sometime

stoic bloom
#

wanna ask, npc snipers LOVE to frag sig and hate to reload. why might that be?

alpine sorrel
#

imbalanced ai action weights or something

stoic bloom
#

is it because of the "prioritize attacks" part while they're in a holdout zone?

#

i see

alpine sorrel
stoic bloom
#

gonna try to recreate it, gimme a bit

#

oh welp

#

new minor bug

#

added in an arrow zone, deleted it, but the arrow is still there for the missing zone

thin lark
#

Obviously you can trigger whatever reinforcements, see Olive's better and less rushed example for how to do reinforcements.

stoic bloom
#

curious

#

let's say there is an AI-controlled duskwing

#

if i have the duskwing have gunslinger, they usually don't trigger i kill with my heart. is there a set of trigger to let's say, trigger kill with my heart when hitting an enemy?

thin lark
#

Not that I'm aware of. I'm also not aware of how (or even if) the NPC AI uses player stuff. It might be that they literally cannot use active conditional talents because they do not know how.

#

I would guess that they'll at least evaluate what actions they have available to them, but I've not tested that. None of the current NPCs have anything fancy after all.

#

Add Kit to Zone is the only way of dynamically modifying unit stuff as well, as far as I can see - and I don't know and haven't tried (but keep meaning to check) whether the kit is added for the rest of the scene, or just while it's in that zone.

#

Can't even seem to apply the buff directly either, it's not a status and doesn't seem to be in the list of applicable unit effects as far as I can see. Might be possible to do something via kits, but I didn't see anything in there...

#

Let me know if you find differently though. There's a lot unexplained, untested, or simply untried in the combat editor so far!

#

Loading up the tutorial maps and seeing how their triggers work is probably the best examples we have to go on

stoic bloom
thin lark
#

Vanguard is a passive talent though, not an active conditional talent

stoic bloom
#

true

thin lark
#

I don't think they can -choose- to select any options for something like walking armoury or crack shot. Stuff that happens automatically seems to work.

stoic bloom
#

npc deaths head won't reload its own weapon...

thin lark
#

NPCs certainly used to reload, especially snipers, a few builds ago.

#

That said, a turn stabilizing really is wasted if there's something active to do. I know I try not to if I can get away with it, so it's a difficult one to prioritize.

alpine sorrel
thin lark
#

Ahah, thanks, I would totally have missed that for far too long if using it.

alpine sorrel
thin lark
#

ooooh, rebake stuff! (Mild hype)

alpine sorrel
#

yeah I just finished rebaking all the already-implemented NPC abilities, so the next build will be the first one with kai's rebake

stoic bloom
#

i guess that means NPC Lancers are unable to, let's say, trigger KWMH

#

tested out a lancaster supporter as well, it's doing...

#

well

#

it just keeps attacking and attacking and killing even though it has no prioritise attacks zone triggers

#

even when its allies are dying all around it

thin lark
#

Support is really hard to know when to do. Priests seem to support pretty well though. Have you considered taking the parts of the lancaster kit you're interested with and sticking them onto a priest chassis instead?

#

(Or simply not giving the Lancaster ANY guns/weapons?)

#

It's also quite possible that the latch drone simply doesn't have AI weights yet - being a player system, I'd probably weight those for "when do I use these?" as an absolute last lowest priority item

stoic bloom
#

hence why my funny sentinel has a seeking DSAS

#

actually

#

lemme test out the Hydra

thin lark
#

You might be able to get player systems onto NPCs via the Add Kit To Zone effect. They show up in the list, at least.

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could have a Post-Combat Start effect that applies extra equipment, if it doesn't go away when it leaves the zone.

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(I'd usually check how it works but I only have 10 minutes spare and I don't feel like it right now :( )

thin lark
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This one.

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I mean, it doesn't show up in the scan which is pretty unexpected, but it DOES work

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(Note the sentinel using an assault cannon on me)

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It only works when something is IN the zone, though. Which causes chaos most of the time

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I now have a flying mech that has no way to stop flying.

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It can still move, but only by boosting.

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Even weirder, I think it's a shared single piece of equipment across the zone... once someone has attacked with the zone's assault cannon, nobody else can? It's weird!

brisk snow
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I think the juggernaut 2 damage is triggering multiple times per turn

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also I think the hull save for crackshot 3 is triggering on multiple shots

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bug report: you can destroy the payload on agni river by initiating moving it while on the bridge with a size 3 unit. Not sure if it's supposed to be destructible tbh, but it failed the engineering check for lava when it was picked up

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oh also doesn't fail the mission if it is destroyed

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Side note, are all of the mechs mounted on a mule harness supposed to be subject to all the terrain effects the mule has to deal with?

cedar hill
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RAW they would be I'm pretty sure

brisk snow
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Didn’t know that, neat

cedar hill
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They share all of the Mule's spaces

brisk snow
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I wonder if that’s how the payload is coded now then

brisk snow
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The Agni river map always has the extra heat environmental effect right

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If it does, I don’t think the 1 heat damage from the plasma cutter is increased at all

brisk snow
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Nice work on all of the fixes for hall of mirrors btw, I haven’t been able to break it again so far, although it was a decent source of schadenfreude to watch berserkers step through an entire line of them. they still beat the fuck out of my team afterwards but still

weak willow
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The Path We All Must Take

A lengthy map primarily specialized as a difficult Escort sitrep and a crushing Holdout, this mission features a temple built to venerate some form of power- An anomalous power source? The entrance to a metavault? An unshackled NHP worshiped as a god? No matter what, the path we all must take lies within.