#Lancer Tactics

1 messages · Page 13 of 1

alpine sorrel
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yep yep yep

hazy ferry
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I've been considering making the points of pl_Upward as a series of maps tbh, only thing that's stopping me is idk if your game supports underground segments

alpine sorrel
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it does not yet

hazy ferry
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Dang

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Going under stuff is an important part of Upward, although I suppose that can be faked with just a seperate room one can't go over

alpine sorrel
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being able to paint "this tile is off limits no matter what" areas is high on the map-making list but the map-making list isn't my focus rn

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oh yeah and we're never gonna be able to have bridges to go under

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it's secretly a 2d game

hazy ferry
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I figured so

weak willow
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"you can't make a bridge... the engine can't support it"

alpine sorrel
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In the deluxe we've-been-making-LT-for-six-years version of reality the way I'd add that dimension of mapmaking, I'd add tunnels that connect from point to point and require some amount of movement to use.

teal flame
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mind you bridges aren't really that much of a thing in regular lancer maps

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considering they're topdown

shrewd fulcrum
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Thank you, I'm glad the footage helped ❤️

hazy ferry
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I think second

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The one that goes underground

lilac anchor
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sadly yeah

hazy ferry
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I'll likely do a different map maybe

alpine sorrel
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I want to work on more frames but I get anxiety when the bug backlog starts getting this long, so I guess it's another bugfix day

weak willow
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tried my hand at a Holdout map with some verticality and choke points

lilac anchor
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oooo drop the file

elfin peak
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I wonder how hard it would be to re-create encounters from modules

storm halo
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I've found a couple from solstice rain and winter scar that were pretty easy to copy

flint portal
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oh this rules

ashen kindle
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Oh hell yeah

alpine sorrel
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very cool

lilac anchor
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woag

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That looks good

elfin peak
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Epic

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Is there any remote chance that nearer to release we can put custom models into the map editor?

alpine sorrel
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not for the kickstarter version most likely; that's mod territory so Not Officially On The Roadmap™

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which will theoretically be a high priority once we clear our KS obligations, but I want to wrap things up there first

weak willow
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It also works with Gauntlet as well which is probably the better way to run it as you get better spawns

shrewd fulcrum
# storm halo

honestly I feel like the combat focus of Operation Solstice Rain might make the module easier to adapt into a Lancer Tactics campaign of sort too so this is really great

storm halo
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Yeah it's pretty easy to do so far! We just need the NPCs like rainmaker and operator to really complete it

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We're just missing exploding barrels and a train turntable otherwise

storm halo
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Looks like a lot of fun cover and terrain to play around

weak willow
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My goal was to make a map where flying/repositioning was really strong and tried to provide enough LOS blocking to make that kind of playstyle valid. lmk how it goes for you!

grim mantle
alpine sorrel
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just shoot me a DM

grim mantle
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ty!

earnest knot
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Heya! I kickstarted this way back when and forgot all about it, so should I buy the itch.io version if I would like to play an up to date version or is the backer kit version still up to date?

weak willow
alpine sorrel
alpine sorrel
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Early heads up for folks here: we're looking for someone to do some very part-time paid QA work. If any of y'all think you might be a good fit, we have a job posting here with details: https://wick.works/jobs/lancer-tactics-qa

teal flame
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i wonder if NPCs with only one stress taking more heat when they’re at heatcap should do energy damage?

flint portal
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The TTRPG doesn't really work like that

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Going to heatcap just makes you exposed as an npc if you only have 1 Stress

weak willow
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What determines if an NPC explodes in meltdown or if they just get stressed/exposed?

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Is it a hull save?

tidal tulip
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the stress table? which makes it so that each lost structured makes losing the next one statiscally worse

tepid temple
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NPCs with only 1 stress only ever get Exposed when they hit their heat cap

weak willow
tidal tulip
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are you familiar with the Stress and Structure tables from the ttrpg?

weak willow
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i came straight to LT

tidal tulip
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the other think to note is that NPCs with only 1 Stress do not blow up or otherwise roll the stress table. They just become Exposed

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so only stuff like Elite, Veteran, Commander, Ultra units can meltdown

weak willow
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ahhh

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it was the Elite that i melted

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that explains it

proud dirge
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how do i export a combat log for bugs? i just took stablize action on a drake to clear burn and i still took burn afterwards

heady iris
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got an interesting interaction here about using invigorate with elevation between characters

the hydra is down in between the bridges and i initiate the line of invigorate starting downward towards my monarch
i touch all characters as i show with the numbers but when i try to get to number 7 it doesn't work

yet is is within range 3 of the last drone, but it counts as if it was out of line of sight from the hydra so it doesn't connect
i feel that the line of sight rule should count from the last character hit by the ray tho

proud dirge
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nah mac sadly

heady iris
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ah i'm not sure what's the pathing for that in Mac

heady iris
proud dirge
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ok i think i found it

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in logs, dated today?

heady iris
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great

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look for lancer_tactics.log

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and autosave.json in the saves folder

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those are the two main files to send for a report

heady iris
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looks right

proud dirge
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ok there sorry for the trouble

heady iris
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you're good

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testing the one mech everyone forgets xD
and apparently it's making me boost for free even while stunned thanks to the core power

cedar hill
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Absolutely no one forgets the Everest lmao

heady iris
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it's not as crazy as the other you get to pilot but it has some very good strengths

heady iris
cedar hill
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That's fair, but there are a large number of people who will tell you Everest is like, a top 5 mech in the game.

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If not Top 3 or Top 1

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Mostly people concerned with their idea of a "meta"

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Inasmuch as one could be hypothesized to exist in a co-operative TTRPG

heady iris
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wonderful stats and versatility + free actions is honestly a good trade off to not having the power to bend the laws of causality to do what you wish

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one has to agree that looking a mech in the eyes and sending their minds into an endless looping maze is rad af xD

cedar hill
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No denying that

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Heavy striker mount setup + repair trait + Initiative + solid stats + good core power is tough to beat in a lot of ways

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Though if you're wanting to specialize in a particular niche that isn't "do a ton of mid range damage", there are many, many better options

proud dirge
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another bug! just used stuncrown and it hit my two allies along with the enemies

heady iris
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that's already known it'll be fixed on next patch

proud dirge
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aye aye

alpine sorrel
proud dirge
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thank you

weak willow
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made another map, this time playing more with LOS and zone control for important avenues of attack. Really good map for artillery, Drake, Death's Head, etc. for their fields of view. Control of central construction zone area is punishing but necessary for victory.

lilac anchor
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send file?

proud dirge
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drop file

weak willow
lethal leaf
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Part of me wonders if you could have PNG map export put the JSON in the EXIF data, so showing a picture of it is the same as sharing it, but then I remember a lot of social media sites reencode it to compress it and that'd lose the data.

mild jay
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Like what Spore did?

alpine sorrel
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huh that's a cool idea

elfin peak
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I think a game called 'Gimbaled' does the same thing

alpine sorrel
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I've filed a card with this in our "hairbrained maybe someday" features list, alongside classics like "set up a twich plays lancer tactics stream", achievements, and "H0RUS funky UI like a self-recursive tooltip"

void hornet
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if you want it to be more universally shareable without worrying abotu reencoding, just add a qr code to a corner

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although you need some kind of compression cause qr codes can only hold about 3KB

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alternatively if you wanted to get omega nerdy about it
you could get into stenography and encode it with some robust error correction
0 guarantees on how doable it is tho

tidal tulip
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it feels like all of these inscription methods are vulnerable to malicious links. I would prefer a sharecode as a watermark or something

flint portal
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make it a rar file that always has to end with .exe in it and that'll be perfect

alpine sorrel
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Testing out the gorgon, trying to figure out why the AI is wildly over-preferring attacking it instead of its lil everest ward, making it difficult to test mimic mesh & monitor module. Turns out the AI collects all the targetable tiles, not discrete units, and shuffles those to decide what to attack when there's a tie between options.
So: all other things being equal with a size 1 and size 2 mech, the size 2 will be attacked 80% of the time. Has anyone noticed barbs taking an inordinate amount of fire from AIs?

weak willow
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large mechs take a lot of fire yes

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i wouldn't say quite 80% in my anecdotal experience but i noticed Drakes, Barbs, and Monarchs getting focused

mild jay
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The battles I’ve taken a barb to tend to leave it isolated from where all the real action is happening, but now that you mention it the one defense sitrep I played it might’ve been getting shot at more often. That was over a week ago though so I wouldn’t call it a reliable memory

weak willow
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a good way to see it is bring a Barb to Skyline and watch every enemy ignore your frontliners to get a shot at the barb

alpine sorrel
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I'm not sure what a better method is. I'll add in a "prefers closer target tiles" for now, but that makes AI manipulation for who they'll attack pretty easy. Maybe that's fine, but I should figure out a better way for AI to evaluate who they should be attacking.

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Right now the only default modifiers are x1.5 for exposed targets and x0.75 for invisible targets.

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This is a prime spot for difficulty options, maybe — harder AI focus-fires, while easier AI spreads it out.

glad lotus
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Is your AI targeting deterministic or is there some randomization with weighting?

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Giving some extra weighting to close targets makes some sense, as long as it's not too abusable as the player.

alpine sorrel
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It's deterministic except in the cases of tied scores, at which point it shuffles its options.

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so if it has a weapon & sees a bunch of tiles it could shoot that all only have one unit that'd be hit, it picks one at random

glad lotus
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I think some context modifiers could make sense, too. Tech attacks prefer targets with low edef, ranged prefers targets without cover, melee prefers targets without melee/cqb weapons, etc...

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But that's an infinite rabbit hole, I'm sure. 😆

alpine sorrel
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might be time to delve into it just a little — I like all of those

flint portal
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My one worry i'd have is that by making npcs prioritize challenging players on their weaknesses you can risk some of them feeling a bit too much imo

alpine sorrel
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I was just thinking that. It's good to throw some attacks at your atlas to make them feel cool dodging them

flint portal
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if your high evasion mech or high edef mech only gets hit by stuff that bypasses that, it can feel like having those doesnt matter much

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its the "armor doesn't matter if you only get hit by ap damage" problem

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haha

alpine sorrel
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Maybe for now I'll just do the cover & melee ideas.

flint portal
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Part of me is wondering if it would be a good idea to have an npc decide someone is like

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a target

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for those

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if it makes sense

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As in, the sniper tries their best to prioritize the armored up player, but that's decided at the start of a fight and weights on their decision making?

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So you can have moments like "oh this specific npc is going to target this mech of mine more than others, if I take care of it that takes pressure off"

alpine sorrel
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Like one of the best things that Into the Breach does is telegraphing. Makes you feel so cool to see stuff coming and prevent it.

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I think my power to do that and communicate it is limited with how much else is going on for LT, though

flint portal
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I think one way to do this is give some npcs prefered orders of operations then maybe?

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Maybe a given berserker always tries to go for the closest character, while another one tries to lock on to their prefered target

tidal tulip
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this may present an opportunity for NPCs to Scan to enable more complex tactics like targetting low Edef

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otherwise focusing on Cover and proximity

alpine sorrel
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Right now all AI runs through the exact same process determined by all its options — it's not storing state or unit-by-unit personalities (excepting true/false hints for what zones they care about). Adding more individualized controls would be a significant lift, so I'd rather not until I have a strong reason to

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if I did, it'd probably be by adding new traits that don't do anything except modify where they want to stand.

toxic badge
toxic badge
stable smelt
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I mean, that's kind of true of like. most tactics games probably? enemies have different preferences and you figure out what they are over time (ADVENT mecs and their damned focus on micromissiling any group of 2+ soldiers...)

alpine sorrel
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Just checked in the Gorgon; done & dusted with both horus and ssc manufacturer implementation, save bugfixing 😮‍💨

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I think that just leaves 6 more mechs, 6 more talents, and the AI tags as far as player options go.

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I'll probably call it here as far as content for the next build goes & spend the next few days in bugfix land

glad lotus
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You know, I wonder if this might be an interesting watch from the perspective of designing AI opponent logic. 🤔 Of course there's a good deal of area where Nebulous and LT are entirely different games, but maybe there's some nuggets of inspiration there.

https://youtu.be/0Hku7QGPTlo?si=nElYcBaF8CM1IE8E&t=21m06s

A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature coming with the update.

Play on Steam: https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/
Public Roadmap: https://trello.com/b/ZNxJIGSQ/nebulous-public-roadmap
Join us on Discord: https://discord.gg/XSYY...

▶ Play video
alpine sorrel
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that was a great listen, thanks

weak willow
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hunker down is really strong

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it's kinda crazy how many enemies have it

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who needs armor when your reaction reduces pretty much all damage by half

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with no other drawback

cedar hill
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It's only on Assaults I'm pretty sure

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So if you have a lot of Assaults, you'll have a lot of Hunker Down

weak willow
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also the bug with being unable to select an attack (like on Gandiva Missiles) is also repeating with Nelson's War Pike in this Save

smoky glacier
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It's only on Assaults, it's 1/round so it's susceptible to volleys as opposed to single big hits, and (in the Rebake at least, which may not be implemented yet) it Slows the Assault afterwards

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def rough to deal with but its got counters

weak willow
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maybe im crazy but Sentinels seem to resist big damage hits too

I'll hit em (not a miss) with Nanocarbon sword and they take 2 damage

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Sentinels have a cool sprite though, I wish I could use it for my Everests

cedar hill
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Are you thinking of Barricades? They resist Kinetic damage

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Sentinels may resist it with the Rebake now though, so idk

weak willow
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no, the size 2 ones are Demolishers

toxic badge
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I believe Barricades aren't in Lancer Tactics yet
Sentinels only have 1 armor at all tiers (in vanilla lancer) so if you hit one with a nanocarbon sword and did 2 damage I'm guessing it had a priest's dispersal shield on it at the time 🤔

weak willow
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you know that was probably it

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cause i shot it with a CPR right after for 24 damage and was scratching my head why the difference in damage

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thinking about it

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the priests might be doing a lot of work and I'm just not seeing visual feedback of their shields

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sometimes i have a hard time noticing if a unit is stunned as well since the tooltip is so small

glad lotus
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Yeah, priests you want to focus down if you can. 😉

worn tiger
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always gotta geek the mage

teal flame
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“cannot be reduced” is really good

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oh yeah it looks like spotter 2 isn't working?

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at least, the free lockon isn't

alpine sorrel
teal flame
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noted

alpine sorrel
teal flame
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looking forward for (among other things), the balor

alpine sorrel
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Health regen is so strong

teal flame
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it does however, get disabled if you're structured

alpine sorrel
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And I was surprised at how many DOTs it can stack

teal flame
teal flame
cedar hill
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Swarm Hive Nexus is a crazy strong close range weapon that's sorta just awkwardly placed in its license

weak willow
flint portal
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oh sorry

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my bad

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that's on assaults

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which still get hunker down

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they just get slowed too

alpine sorrel
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right right

flint portal
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Sorry I got words mixed up here lmao

alpine sorrel
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I thought both dropped it

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so yeah just dig in goes away

burnt frigate
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Correct. I think Hunker Down is kind of better suited to the Assault but I think it's better to have some consequences to it

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The Demolisher already has a resistance trait in shock armor, which makes Dig In feel weirdly redundant, so out it goes

alpine sorrel
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I'm glad, I like dig in on assault. I find myself grappling them frequently in playtests to turn their reactions off.

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it makes them feel a bit reminiscent of berserkers -- "what sort of action do I have to do to lower their defenses before shooting them?" feels like a good 1-2 rhythm for interacting with them

burnt frigate
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Also, being Slowed directly interferes with the rebake Assault's emphasis on wanting to flank people around cover, so there's a measure of "if I force them to use this, it can still be a beneficial outcome" to it

oblique gull
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I’m always jonesing for more lancer play so this is wonderful, is there any chance we will get all official content into the game or will it always only be core rules? I don’t know how it works with the other books being paid content and all that.

alpine sorrel
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It's still a question mark. We want to focus on getting the core stuff solid before broaching the possibility of doing more.

tepid temple
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For reference all player-facing rules are free

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You can download them for compcon under "Demo"

teal flame
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it's more a question of if it's worth implementing, say, the emperor's overshield BS

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i do hope we get first party stuff, but i can very much see why we wouldn't

lethal leaf
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You have to implement the Lancaster's overshield BS anyway.

teal flame
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it's probably going to be a "post-1.0" thing anyhow

oblique gull
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Armament redundancy my beloved 😔

flint portal
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Hey take a look at this 👀

weak willow
weak willow
lethal leaf
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Nope. The only other sources of overshield are Drone Commander 3 and a Priest optional.

flint portal
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Well the cover is there for size 1 player mechs

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so you can pretty easily use it for cover by sticking behind it

weak willow
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right but im saying that one block height doesn't keep the AI from seeing you over it

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two does

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the stepping stones in the water are really nice

flint portal
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oh I know these

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trust me

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that's me

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Here's another

burnt frigate
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LoS blockers are fine to have on the map, but lancer as a game is not designed around breaking LoS being the default expectation of play

weak willow
weak willow
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appreciate sharing that, helps me understand map building requirements

alpine sorrel
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inifinite holdout fight going well. I love how the apoc rail leaves such massive craters

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I know apoc rail is seen as an overall somewhat weak option in tabletop, but its ability to make death pits in LT feels like it might change that perception

weak willow
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apoc rail is the best part of Barb in my experience

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beeg bewm

alpine sorrel
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Haha, a hornet grappled one of my turret drones, and then on my turn the turret gained control of the grapple, which immobilized the hornet and caused it to fall.

cedar hill
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Pffft

oblique gull
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I cannot figure out how to use zero in once I’ve activated steady, stable.

teal flame
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but i forget if it shows up

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it may also just automatically apply (with or without the difficulty i don’t know)

alpine sorrel
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honestly I should probably pop it down into the variant action flow instead of being an interrupt

oblique gull
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Yeah let me figure out how to do that and i will lol

alpine sorrel
oblique gull
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(this may or may not be my irl lancer build, sans spaceborn)

tepid temple
ashen kindle
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Stupid hornet, losing control to grapple from a fucking drone... it only clocked now that that's legal

turbid elbow
turbid elbow
teal sundial
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one thing that'd be super useful for the dialogue builder is a toggle to set conversations to not trigger more than once per scene
(if this already exists please lmk )

cedar hill
ashen kindle
stable smelt
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the hornet wouldn't normally need to contest since it initiated the grapple and so counts as larger

cedar hill
ashen kindle
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Correct me if im wrong

  • Hornet turn -> grapples turret, controls turret
  • turret cant take turn
  • hornet turn -> hornet and turret are same size so a contested check are made

Right?

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OOOOH FUCK

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It says can, not must!!!!!

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FUUUUCK ok

alpine sorrel
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My understanding is that for things like burn, the drone makes the check at the end of the controlling player's turn. Same for conditions that'd last "until the start/end of their next turn", right? So the only RAW reason that might not happen is the issue of "since its voluntary, the drone can't initiate it"?

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(I'm likely going to leave it as it currently is for LT because it's a lot smoother to keep this particular check automatic instead of asking for input about it)

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(and probably tweak the AI weights for grappling to not grapple drones)

icy creek
lilac anchor
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Im sure this one got asked a lot, but when could we get folders or a way to sort pilots?

alpine sorrel
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I don't think that's ever been asked, actually. I'll add to our UI enhancements list for the polish phase

lilac anchor
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yay :)

cedar hill
rain cipher
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Was reading back on the AI discussion: might it be worth adding some sort of "aggro" condition into its decision-making? I know as a GM I tend to pick whoever attacked a unit as its target, unless distance/range or capabilities make it impractical. It does lead my focus for turn order quite a lot too - a unit is attacked, it responds (unless it already went). It being a deterministic rather than percent-based system might make this a bit too rigid = exploitable, but thought I'd bring it up. And it would be less so if it were an early consideration that got overrode by others like range etc.

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Honestly opponent logic is so interesting to me, I like thinking about how to simulate not only competent but engaging enemies/scenarios, kind of like how a GM would!

icy creek
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it'd be neat. you'd probably need multiple aggro conditions though, like "is near control zone" "is dealing a lot of damage" "keeps spamming eject power cores at me" etc etc

rain cipher
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I think some of the best tips I've heard for adding personality to opponents is:
Callouts that reveal their decision-making, like Last of Us' human enemies yelling what they're doing and reacting player action - doubly so if it's a call and response, like "where is she?" > "check that house".
And adding some randomness to decisions - the unpredictability can be interpreted as intelligence, or at least being more alive. Humans make mistakes after all.

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Not sure if either are as relevant to a turn-based game or within scope, especially if it means overhauling a core system, but thought I'd share anyway in case it's useful.

weak willow
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seems like the weighted randomness attacking "tiles" just needs to be shifted to a distinguishable identifier unique to single mechs

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looking at targetable mechs, the Size 2-3 ones will take up more tiles by default, but they still count as a single "unit" on some level, that then has to become the distinguishing target factor

rain cipher
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It's interesting though, bigger mechs drawing more fire does fit narratively, so it's a funny coincidence that the AI was doing it anyway for a different reason

weak willow
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60% is probably desirable

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you DO want the tortuga to take fire

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but then, your Napoleon is not going to take hits like you want it to

icy creek
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I recall there was a study showing that players percieve enemies as more 'intelligent' if they're just mechanically stronger. so naturally the solution to enemy AI is just ramp up damage/hp

weak willow
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do Sentinels do exactly 10 Kinetic with their Combat Shotguns every time they hit?

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or am I exceedingly unlucky

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same for assaults with Heavy Assault Rifle

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I'm not complaining I'm genuinely asking, because the damage rolls appear predetermined

glad lotus
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In TT Lancer, NPCs don't have randomized damage (with the rare exception of some NPCs which do a bonus 1d6 damage on crit).

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10 kinetic is standard for a tier 3 sentinel's shotgun, which is what you should fight with LL9-12 players.

weak willow
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I see

I set the enemies to tier 1 and am getting blasted for half my health each shot 🤔

this is probably why I am getting structured multiple times a fight

glad lotus
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TBF, the main goal of that conceit for tabletop was to reduce the amount of rolling the GM had to do, so that play was a bit faster. Not so much a concern for LT.

weak willow
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that makes sense

burnt frigate
glad lotus
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Tier 1 sentinels doing 10 damage sounds like a bug, in any case. 😉

burnt frigate
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a big, big problem with things like D&D particularly at low levels is that an orc might do 1 damage with a 1d12 battleaxe or it might do 12 damage and one-shot a character

weak willow
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yeah I'm getting eviscerated by Assaults and Sentinels blowing half my health most shots lol

burnt frigate
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at Tier 1, a Sentinel always (or should always) do 6 damage, no more, no less

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If Tier 1 enemies are doing Tier 3 damage, then that's just a bug

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like, to be clear: if you get shot at a bunch by Assaults you're going to get your shit pushed in, Assaults are Striker units, they are DPS by design

glad lotus
weak willow
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I was getting my butt handed to me with LL6 mechs lol

burnt frigate
glad lotus
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Me neither, I've not played enough of 5e to absorb anything beyond surface level, lol.

burnt frigate
weak willow
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I set them to tier 1 in the opfor settings tho

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maybe i botched it

glad lotus
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I wonder if it's adding a tier instead of subtracting a tier...

burnt frigate
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Are NPC tiers independent of player license level?

glad lotus
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Because that's also T3 assault damage

burnt frigate
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At either rate, yes, that's the damage Assaults should be doing at Tier 3

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At Tier 1, they should be doing 6

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it scales 6/8/10

alpine sorrel
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I'll take a look, sounds like they're not getting scaled down correctly. ✍️ Ty for saying something

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I fixed the brace & zero in bugs today btw; it was another Godot engine bug where the export works differently than the dev version. Going to try and find a way to get my automated tests to run in the export so I stop getting suckerpunched by Godot on this front.

weak willow
alpine sorrel
#

Ohhhh lol

weak willow
#

that would do it

alpine sorrel
#

Changed the bug note to "color code the modifiers somehow to make it more obvious if they're making it harder or easier"

weak willow
#

there were a handful of missions I actually won with tier 3 on

#

am I a doofus or a genius

weak willow
lilac anchor
lilac anchor
#

i gotta step up my map making game gat dam

lilac anchor
alpine sorrel
#

bridges are good

final mesa
#

Are these as large as the maps can be? Or could multiple get stitched together for a super long map?

alpine sorrel
#

max dimensions are 60x60 for performance reasons + allows me to use 64 bit integers as bitflags for an entire row when I need to store y/n data... so that's pretty set in stone

#

you could theoretically jury rig up some sort of extended map via putting triggers on the edge to change to a different one "you must gather your party before venturing forth" style, but probably shouldn't

lilac anchor
#

I made this one 35x35

#

open world rpg LT?

weak willow
lilac anchor
#

Oh thank you!

#

I usually come at map making trying to make a place I could see existing

#

Like a bridge over a bunch of mud

storm halo
#

I thought for a moment that I found a bug when I took a ton of heat on an attack. Turns out I just rolled 1 five times in a row with an overkill weapon 😅

weak willow
#

I understand the point of heat weapons like Impaler Nailgun or Andromeda laser, but i didn't immediately understand the point of an Overkill weapon

cedar hill
#

Higher damage floor and average damage at the cost of unpredictable heat generation

tepid temple
#

Not that you should be relying on overkill to activate nuccav, but some builds get to not care about or actively benefit from heat generation, so it's not a downside for them

flint portal
#

You don't rely on overkill to get nukecav if you lack faith in your gambling skills

#

I know the dice will always land on 1 as many times as I need them to because i'm chosen and my gambling luck is unmatched

#

(but yes overkill is mostly there to avoid low damage floors which can end up being useful on more than one occasion)

#

I think also, but this is more my own take here I think, the impact it can have (as does bonus damage) is maybe less directly visible in Lancer Tactics because it automates results and dicerolls in a way that shortens the space these take?

#

Where its not like on a vtt or in physical play where you get to basically see every 1 you've rolled on an overkill weapon

teal sundial
#

i'm having a little trouble making a custom map effect- can someone explain y units arent being placed at the end of every round?

alpine sorrel
#

At the bottom of your "deploy reinforcements" trigger, you should check the "can redeploy" flag -- by default, once a unit has been deployed from a group, it'll be skipped by following deploy triggers.

#

@teal sundial ^^^ forgot to hit "reploy" to ping

#

the game automatically triggers a defeat if two rounds go by without any player units, though

teal sundial
#

thanks!

teal sundial
teal sundial
#

I'm also having issues with the 'unit takes action' effect (trigger 5, 6)

#

also it's prob intentional but npcs don't seem to be able to use special kits in zones (4). also also- what is an 'action index'?

weak willow
#

Is it a catalogue of possible actions?

alpine sorrel
#

I don't have the time rn to actually run through it to troubleshoot, but the things I see that might be issues:

  • The target tiles should be "At", not line of sight or sensors; the latter two would try to target the first tile that Nova could see/is in sensors, not where they are
  • Both should probably have "free action override"
  • I think action index for it should be zero. Action index is something you as a player have NO visibility into because I wasn't expecting anybody to get this far into the mapmaker yet, but Venator is right, it's a list of actions that are associated with that Kit. They're zero-indexed, so most will just be zero, but if you were like trying to lay a mine instead of throwing a frag grenade it'd be 1. We should definitely expose the list of actions for the selected kit, somehow.
#

And yeah, I haven't hooked up the NPC AI to voluntary "situational actions" e.g. using special kits in zones, picking up & moving payloads, trying to escape grapples, taking quick actions to save against and clear misc effects.

#

We'll get there eventually.

#

Oh, and the combat editor doesn't have access to clocks if it's not part of a module. I should hide those options.

#

(if it's embedded in a module, you make a list of clocks out there & can tick clocks based on events in-combat)

#

It's cool that you're experimenting with all this!

weak willow
#

that is cool stuff

alpine sorrel
#

The next build is going to have a much better block + setpiece palette:

boreal raptor
#

Sparkette: Heya Olive! Wanted to tell ya thank you in general for Witchdice, has been a load of help for GMing and Lancer Tactics looks lovely! Looking forward to playing it more~ It looks so polished compared to the early releases of when we remembered. Keep it up!

weak willow
#

trying to work on a map that looks like a ship boarding action, any advice?

elfin peak
weak willow
#

That's what it's missing, you're right

weak willow
weak willow
#

map is janky because nothing restricts movement to the hallways

#

looks cool but suspension of disbelief goes away p much immediately

elfin peak
#

Potential issues for barbarosa?

weak willow
#

that's another issue: arcing weapons act as normal because there's no simulated ceiling

elfin peak
#

That would be a good map modifier perhaps

#

Interior: disables arcing

icy creek
#

arcing weapons are supposed to act as normal, mechanically

weak willow
#

yeah, designate some tiles as "no fly zone" to prevent climbing or flying over them

then mission modifier to prevent arcing weapons

elfin peak
#

iirc arcing does explicitly require a valid path to the target.

#

So it is meant to respect cielings

weak willow
icy creek
#

yes, and that path is allowed to go wandering through whatever hallways are necessary to reach the target

weak willow
#

lord

elfin peak
#

Isn't that seeking?

icy creek
#

no

#

well yes it's also seeking

weak willow
#

if i was GM I would rule interiors with low enough rooves restrict Arcing to direct LOS

icy creek
#

but lancer is broadly not here to simulate projectile physics

#

the only real reason arcing/seeking couldn't reach a target is if they were in, like, a fully enclosed room. which is a legitimate case that LT might want to simulate

elfin peak
#

For map purposes, is this really an issue given that the walls will block line of sight?

icy creek
#

but generally just "in hallway" is not enough to stop arcing

elfin peak
#

Because yeh I'd assume arcing weapons can still direct fire

smoky glacier
#

Arcing isn't just "overhead indirect trajectory"; it's some demoman tf2 nonsense. (that's a compliment.)

burnt frigate
#

"Arcing" as a tag is as abstract as any other tag in lancer and trying to ascribe physics to it is outside the scope and intent of the game

#

If I put "Arcing" as a tag on a gun to represent that it's a special smart weapon that bypasses the need for direct LoS targeting that is both entirely mechanically sound and also not representative of an artillery shell, but that's still the tag that gets used

#

Like Sharanga Missiles aren't necessarily firing in top-down mode, and the Oracle LMG isn't necessarily doing bullet drop indirect fire

elfin peak
#

Just imagining a pair of loitering PInaka missiles patiently waiting in a narrow hallway

mild jay
#

The difference between arcing and seeking is that one still has to worry about cover, even if they both ignore LoS. Narratively arcing is just any way of getting something around a LoS blocker. Like the Demo-man’s grenade launcher in tf2; that works whether you’re inside with a ceiling or not

alpine sorrel
#

yeah I'd love to add "interior out of bounds" tiles but it hasn't made itself to the top of our priority list yet

lilac anchor
#

Lancer tactics isn’t woke enough can we add a pronouns selector like starfield?

teal flame
#

no it doesn’t have a specific gender selector in character creation, that’s enough for the list to mark it iirc

tepid temple
#

Randomly generated neopronouns

alpine sorrel
#

I'm whiteboarding events for a potential combat bark system. Here's the current list of categories & example lines:

- Deploy | "{mech_name} launching!"
- Crit/structured/stressed an enemy | "How'd ya like that?"
- Destroyed an enemy | "Splash one bandit."
- Got structured/stressed | "It'll take more than that!"
- Got destroyed | "Punching out!"
- Took friendly fire | "Hey, watch it!"
- Popped core power | "{action_name} active!"
- Overcharge | "Come on, {mech_name}, just a little more..."

Are there any other common game events y'all can think of that might be a neat moment for a pilot to say something short?

icy creek
#
  • forcibly moved a hostile out of a control zone
  • applied stun/jam/other nasty conditions to an enemy
  • applied a nice effect to an ally
#
  • deployed a drone/other deployable
weak willow
#

using a CP seems like a good time for a bark

Crits perhaps

signature powers such as a mirage turning an enemy/ally invisible, a Gandiva consuming a lock-on, Goblin using Hurl into the Duat

storm halo
#

jammed: incoherent static

tepid temple
#

Getting plinked or plinking with reliable damage

weak willow
sand goblet
#

- hit with a melee weapon | "I think that enemy got... the point!"
more seriously:

- took fall damage (is this in the game? I forget)
- start or end flying
- various abilities that key off charge dice become ready for use/get activated (Torrent, Knockout Blow, I Kill With My Heart)
- self destruct / core meltdown
- blind effects
- use the last charge of a limited system
- brutal 1 proc
- leadership die granted/used
- improvised attack (it's rare enough that it could get some juice)
- Universal Compatibility actually proccing
- hide / search failure / search success```
weak willow
#

fall damage is in the game, but the circumstances to activate it are kind of rare

glad lotus
#
  • Stabilize (maybe with sub-types)
  • burn check passed
  • burn check failed
  • enter danger zone? Maybe only if you have NucCav etc...
  • use NHP system's action
  • took control of objective (escort)
alpine sorrel
#

love these, ty

#

I think I'm going to put a no-repeat rule within the same combat to prevent excessive "got... the point!" fatigue ++ give each category a % chance to trigger at all.

#

it'd would be neat to allow players to customize them, something like:

#

where you can pick an overall preset for all events, individual presets, or write ones yourself

weak willow
#

that's fire

#

if it's moddable to make your own with JSON editing... oh snap

alpine sorrel
#

oh ideally this'd be a modal in the character sheet you can just do ingame

#

but yeah if we do modding, there could also potentially be new presets

#

The only argument (besides scope creep) I can think of against doing that is opening this up takes away some mystique. Like seeing a puppet stop being animated, a character could suddenly seem flat and lifeless if you can see everything they might potentially say.

sand goblet
#

by "Line(s)" I'm guessing the plan is to set it up to randomly pick from a bunch of lines for the same event? would the no-repeat be just for an individual line or for the category as a whole?

weak willow
icy creek
#

eh honestly I think you have two basic classes of players:

  1. people who would absolutely love this feature and will enjoy lovingly crafting their pilots' barks
  2. people who will ignore the customization feature entirely

for group 1 I think the benefits far outweigh the death of any mystique; for group 2 they will probably forget it exists very soon

weak willow
#

^ this is true

alpine sorrel
#

though I suspect there might only be a single line for a lot of the more niche categories, so in practice it might be the latter for those

alpine sorrel
cinder island
#

no idea if this is helpful, but Kenshi does something with its NPC lines where lines are broken down by about 5 different personality types (stoic, nervous, aggressive, cold, etc), but less often categories like faction or species takes trigger priority, like when the characters are in conversation and discussing geopolitics. as someone who's used the modding tool and written lots of voicelines for a personal faction, but knows nothing about coding or games, it seemed like a decent system

#

but the point is that there's set responses or conversations mostly by personality, supplemented by the other qualities, which have a smaller number of pre-written lines. now, bear in mind that this is a game famously mostly held together by duct tape and i'm not suggesting whatever they have done is best practices

#

but also i would be a fully type 1 player and spend more time making bark lines than i probably would customizing PCs' appearance

teal sundial
#

it'd be useful to have the option to share custom bark tables between different NPC groups within a module

#

additionally, adding functionality to disable barks contextually so that they don't interfere with trigger-based conversations

teal sundial
#

also,
-allied character is destroyed within sensors
-trigger overwatch
-attack auto-misses (incoming)
-attack auto-misses (outgoing)

alpine sorrel
# weak willow

this inspired me to finally bump up the "add interior wall" in our list; the next build will have a setpiece that makes its tile count as out-of-bounds & block LOS.

#

we'll probably change how it's rendered in the future as this feels like a pretty quick & dirty solution, but it should play OK at least

#

also, didn't add any allowance for arcing/seeking to actually require a valid path if there's no LOS. totally fine to shoot someone in a locked room.

tepid temple
#

Stealth phase-ready debuff 😔

final mesa
final mesa
small panther
#

If you make a "disable barks" option, just also make a "maximum barks" option. There, problem solved thinkaboutit.

#

"Activates every bark possible any time they trigger. Because fuck you."

#

don't, actually

weak willow
#

I owe an apology to Ghengis this thing is cracked

#

3 armor because screw your flimsy damage

#

Engineer experimental weapon is nuts

#

overcharge every turn because 14 heat cap

#

literally the only thing holding it back is move speed

#

otherwise where is your MONIST-2 now

alpine sorrel
teal sundial
gritty spire
#

is there any place where I can watch some lancer tactics new patch gameplay?
Unfortunatelly 20 bucks is a lot in brazil...

alpine sorrel
#

Not to my knowledge... we've really not been leaning on making/supporting video content.
I really wish Itch did regional pricing, somebody else raised it recently as an issue too. Unfortunately there's not much we can do about it at the moment, but it's a goal of mine to figure out something to make things more equal eventually.

final mesa
#

Can you do community copies of video games on itch? Could fund more dev and help more people play?

#

(though I acknowledge community copies aren't the perfect solution and come with their own headaches and this potentially has been addressed before so apologies if so)

gritty spire
#

I ended up buying it, I'm having a blast with it

weak willow
#

it's really well made

gritty spire
#

this is a forever dm's dream come true

#

I only wish it had a system that showed what the status or condition does when you click the word or hover it, I aways forget their effects...

weak willow
#

it does, it's just hard to see

#

this bar fills up with all status effects +/-

#

hover over each icon to see if you're jammed, impaired, etc

gritty spire
#

oh, I was talking in skill descriptions, like a hack that makes the enemy impaired for example

weak willow
#

ah i misunderstood gotcha

gritty spire
#

hovering the word on the skill and seing what will happen would be really handy

weak willow
#

yeah i got linked the free player handbook which helped get a good grasp on it all, definitely understand how opaque it can feel in the beginning

gritty spire
#

i've ran this game for months and still can't remember, I'm just very bad at this kinda shit

#

but yeah, comp/com helps a lot

lilac anchor
#

Middle o the night and I realize hey I’m changing my major to game design I should real those techno babble flowcharts more

teal flame
#

oh yeah i can’t wait for the iskander

#

that’s going to be a fun frame

proud dirge
#

fuuuuuck iskander will ROCK

gritty spire
#

I want my boy balor

#

Are the mechs from the suplements going to be in the game as well?

lilac anchor
#

I think it’s all core rulebook first

#

And then if possible expansions

gritty spire
#

It would be cool dlc content

#

I hope we at least get the long rim ones, those are too iconic

lilac anchor
#

Space environment…

gritty spire
#

Space combat is from the core book, isn't It?

lilac anchor
#

Yeah but long rim is all about space yk

weak willow
#

calibancalibancaliban

lilac anchor
#

Prepare the cali

final mesa
#

I have.... problems... With some uhhh, numbers. On my ledgers.

gritty spire
gritty spire
#

all I want from long rim is a big ass pilebunker

ashen kindle
#

Which is first party but not core

viscid oriole
#

rules for fighting in 0g are very much in the core rulebook

proud dirge
#

god i would loooooooooove to have caliban but i am being a good backer and i am satisfied with crb stuff

#

i would happily pay dlc for longrim mechs

alpine sorrel
#

😂 we'll see!

elfin peak
#

Second round of kickstarter post launch?

#

I hadn't heard about the project and didn't get a chance to back the first time

small panther
#

Same here.

alpine sorrel
#

whoaaa I legit have not ever considered doing a second kickstarter

#

after we finish our obligations for the current kickstarter, our focus is going to be adding the stuff we need to have a good launch on steam (e.g. controller support, good place for user maps/other content to live, mod support(??), etc)

gritty spire
#

will people who got the itch.io version get the steam version when it release?

alpine sorrel
#

TBD -- the discussion is here. If I do distribute steam keys on itch, it means the price on itch has to artificially go up to meet what the price will be on Steam (which we'll likely have to mark up because steam takes a much bigger cut).

#

so we could have more expensive ++ steam keys on itch, or have the itch version stay cheaper but have no steam key

#

may also be able to rig up something where you can opt in and buy like a $5 "DLC" on itch that just adds a steam key to bring the price up to match

#

I definitely don't want to put people in a position where they have to buy it twice so we might also just grandfather in all the cheaper pre-steam itch purchases and hope that valve doesn't notice

elfin peak
gritty spire
#

I wouldn't mind an "upgrade" option, where the people who already have the itch version pay a little extra to also get the steam version

heady iris
#

trying a few things with lancer vs lancer
i activated autocooler on my previous turn but it activated even after i took damage from the Drake

gritty spire
#

how do you play lancer vs lancer?

flint portal
cedar hill
#

Thats not what they're saying

#

They're saying they got hit and took damage but Autocooler still activated

heady iris
flint portal
#

oh, i read that the other way around

alpine sorrel
# alpine sorrel I think I'm going to put a no-repeat rule within the same combat to prevent exce...

Thinking more about this... if you have two different characters with the same bark preset, does the no-repeat rule apply? Should a second lancer not say "{mech_name}, heading out!" just because their friend said the same thing a second ago? That makes me want to say "no-repeat is individual to the character", but then if you set like a bunch of mooks to have the same bark set, you'll hear them repeat SO much.

#

So do mooks just not bark?

#

That seems like a limitation I don't want to live with.

#

Maybe NPCs by default get a different set of probabilities for each category that are way lower, so a basic enemy dying only says their death bark 5% of the time instead of 100%

toxic badge
toxic badge
gritty spire
#

the "lancer x lancer" keeps crashing on me

#

but it's pretty damn cool

alpine sorrel
#

oh? You mean you've set up multiple PC mechs to fight against each other? I've not experimented with that at all so I'm not surprised to hear there was a crash 😅 is there an autosave or map you could upload to help us patch that?

alpine sorrel
#

some WIPS from today:

tepid temple
#

Not making the portraits proportional to the mech size

#

Jokes aside it's looking good!

alpine sorrel
#

yeah I think they are taking up too much screen space. unfortunately they're already at 1px-scale, so to reduce their footprint I think I'm going to have to do some sort of crop

stable smelt
#

crop+some sort of border maybe?

tepid temple
#

To be clear my suggestion was that the Barb's pilot should cover up half the map or riot

alpine sorrel
#

oh lol

gritty spire
#

I tried putting AI enemies and allies to make some kind of auto fight

#

it goes well but aways crashes around turn 5

#

and putting the pc mechs on the enemy team, lowering the spawn of npcs and playing it as a 4x4 also crashes after some turns

#

but it's really fun

#

I love creating characters and letting ai control them and fight, I hope you make this pc vs pc with ai as a feature lmao

boreal raptor
#

Like FF10, where you can manually discover enemies weaknesses and they show up, or you scan em.

#

And the window updates in real time.

weak willow
#

ngl i didn't know you could put individual enemies down, that makes specific scenario-building possible which is kind of dope

weak willow
cinder island
#

For something like "{mech_name}, heading out!" hearing it repeated or chanted in synchrony might be reasonable if a squad is responding to a command? A reinforcement squad entering the zone and all barking the same slogan or even just a generic "now you die, [goodguys]!" has potential. Personally I'd be willing to live with some repeated lines, as long as the pool was reasonably large (so I wasn't hearing "got... the point" every like, fourth attack).

ashen kindle
gritty spire
#

not illiterate, you are just caliban brained and that is rad!!

elfin peak
#

Be nice to have the option to play a theoretical future campaign and have your squad be NPCs rather than all under the players control

weak willow
#

has anyone gushed about how good the analog invisibility is yet? The way it flickers and warps while still giving the player good visibility on the unit?

elfin peak
#

Oooh not see nthat

#

is it new?

flint portal
#

I have a little bit of feedback, I think right now the game moves a little bit too quick from where an action took place, as in, you use for example a mortar, and you barely see the pop ups on top of the characters to tell you that you missed/hit or the damage before it moves right back over your character or the next character

#

I think the log helps, but lingering a bit more on some results might be good for clarity? Mostly this happens with long range stuff

elfin peak
#

I have somehow ended up with an integrated mortar

#

(Which I cannot get rid of)

#

(Even by adding LLs and changing chasis)

elfin peak
#

Also the cyclone pulse rifle has accurate but does not actually benefit from it (should be +2 accuracy as I have +1 from crack shot)

teal flame
tidal tulip
#

the popup should mention accurate as a source

flint portal
#

Yeah that accurate is being cancelled by soft cover

lilac anchor
#

Looks super good!

elfin peak
#

Still no accuracy?

alpine sorrel
#

Writing barks is SO fun.

teal sundial
#

if its not too Inconvenient, it'd be useful to be able to open NPC character sheets on the instant action reserve group screen

#

as opposed to having to edit custom npcs by loading in the combat editor, editing them, then saving them again

alpine sorrel
#

I don't think I quite understand — what custom NPCs are you interacting with on the instant action reserve group screen? All those guys should be bog standard.

teal sundial
#

ye exactly

#

it's difficult to make a reserve group for instant action that includes custom npcs

alpine sorrel
#

ohh I see

#

yeah we'll get to making a solution for that I think when I start on the NPC content push and start adding optional systems

lethal leaf
flint portal
#

Destroy target: Get in the crystal buddy

tepid temple
odd whale
#

or am i stupid

weak willow
#

the last patch added it if im not mistaken

odd whale
#

ahh

#

what else was added in the last patch?

alpine sorrel
#

the next build sometime this week will have a bunch more too

odd whale
#

WOAH DAMN

#

WE ARE EATING GOOD

final mesa
#

Olive is unstoppable

heady iris
heady iris
#

today i woke up and decided to goblin bugs out of this game :3

#

i metahooked my goblin to a duskwing, then ordered my minotaur to fold space the duskwing off this existence and the metahook didn't break
allowing my goblin to still benefit fron the increased sensor range
as you can see in the upper side of the map

#

i noticed that when i use tech attacks on allies it doesn't give them the standard 2 Heat damage on hit

flint portal
#

That's normal

#

Allies don't take heats from allied tech attacks and you don't need to roll to hit them either

heady iris
#

we got that rule somewhere? i was totally unaware

#

i tried the metahook bug on a mourningcloak and made him go intangible after
the effect is the same as with the exiled ally
but i'm not sure if metahook should break here. i guess so because intangible says that only intangible characters can interact with other intangible characters in any way

#

although it should still count as in LOS and sensors
so perhaps it won't break

stable smelt
#

it should at least break for intangible.

heady iris
#

i second that
metahook should break

small panther
final mesa
#

Invade is a tag/type of tech action. Like Frag Sig, but also other tech attacks are invades.

tidal tulip
#

Invade is the tech action; Frag Sig is an invade option like Balance Control Lockout

heady iris
#

i see that is important info

#

so puppet system doesn't heat allies because it's an invade
but Hurl into the duat first gate from Osiris still causes heat if used on a ally

#

because Osiris is not an invade

tidal tulip
#

Only Invades have the 2 heat on hit

heady iris
#

??? i can target size 1 allied characters with puppet systems but not size 2 or 3

tidal tulip
#

a non-invade tech action doesn't generate any heat. It only does what it says

#

Heavy Frame

#

ah no, wait, those are PC frames...

heady iris
alpine sorrel
#

I think one of the Hurl into Duat does heat specifically even though it's not an invade

cedar hill
#

Osiris always inflicts Heat

#

No matter the gate

heady iris
#

bad example from me

#

many quick tecks actually still give 2 heat beacuase of their written effect
one that doesn't is tracking bug from death's head

teal flame
heady iris
#

no it's involuntary

teal flame
#

ah

#

oh right it just doesn't count as pulling, pushing, etc

#

so it should probably bypass Heavy Frame and similar?

heady iris
#

and still provokes overwatch
so it's always fun to make the enemy dance between all your allies and take 3 to 4 overwatches for free

heady iris
#

wait a sec

#

you're right
heavy frame only protects from knocking, pushing or pullying and being knocked prone by smaller characters

worn tiger
#

Heavy frame overrules it on Word of Tom

heady iris
#

ah

worn tiger
#

And also on "puppet systems does not need it bro"

heady iris
#

this one should really be rewritten xD
as it reads puppet system should ignore heavy frame

tepid temple
#

(Citation by the by)

alpine sorrel
weak willow
#

I'm a fan

tepid temple
teal sundial
#

bug- when you give npcs extra weapons, you can't remove them

#

I may have realised this too late..

alpine sorrel
tepid temple
#

(typo where you put "evants" instead of events)

alpine sorrel
#

wow maybe I just have an accent

tepid temple
#

I think we can totally ignore the bit in the text about being grappled – anybody grappled is going to be within 1 space, by definition!
House Guard 1 really is an edge case generator huh

alpine sorrel
#

I think we're still good on that front since grappled characters are still gonna be adjacent, and we don't want to deal damage to allies.

#

since I made it automatic against hostiles, the edge case option of "I want to optionally do 2 damage to this ally, be they adjacent or 2 spaces away" is already lost

#

but

#

yes it is

#

I think about it often, whilst I write code that will break if/when we ever get to it

proud dirge
#

LETS FUCKING GOOOOOOOOOOOOOO

gritty spire
#

BALOR

proud dirge
#

oooh whats the dropdown in manticore under castigate? "renewest thy youth" vs "a decree of swift annihilation"?

alpine sorrel
#

:) >:)

#

How brave do you feel

#

// probably nothing

teal flame
#

like that

proud dirge
#

deployed iceout drone and witch immediately tries to use tear down on my BW, even though she's in the iceout area? whats up with that

teal flame
#

also it looks like the swarm drone might not be doing AP damage like it claims?

proud dirge
#

also game crashes when i fire arc projector lol

teal flame
#

...are these hornets getting absurdly lucky or what?

latent sandal
teal flame
#

it's recharged impale systems every fucking turn

latent sandal
#

gif was too flashy

#

please imagine lebron aura and hype moments instead

proud dirge
#

also combat log says that target is using hull check to save against ferrous lash; should be AGI save?

alpine sorrel
#

Sick sick sick thanks for the bug reports! @toxic badge when you get a chance, mind logging them?

teal flame
#

the “survive” missions are great btw

#

love them

#

although i think that i ran into an issue with drones not really being destroyed right?

#

might not be implemented yet, idk

#

also walking armoury doesn’t have limited charges for some reason (may not be implemented)

weak willow
#

Safeties is spelled "safties" in the Professional voicelines, all the rest look good!

dim locust
heady iris
#

oooooooh boy new build dropped :D

#

i was about to report about a bug that breaks hidden every time you get an overwatch even if you don't overwatch
i'll just test more metalmark in the new build

amber nebula
heady iris
#

everest has been here for a while

#

we also got lots of new corepowers

#

nice

heady iris
#

it seams that the water in big dam heroes got...

#

quite angry on me

teal sundial
teal sundial
heady iris
#

i don't think this water is safe for my mech xD

#

survive mode looks cool :D

#

thanks for adding it olive 🧡

#

what happens if you put a negative round limit tho?

#

i'll run many fights blobcatvibrate

small panther
teal sundial
#

if there ever is a long rim expansion a convoluted creepypasta way to unlock the lich would be sick as hell

small panther
#

Set your device's clock to the first day of the kickstarter

heady iris
#

apparently it doesn't let me see where i'm deploying my mechs

#

this is a gauntlet btw

#

can't see neither allies nor enemies models

#

also when trying to start a survive mode on two forts it doesn't let me deply my mechs and gives me an automatic defeat after placing a few enemies.

then when i'm back in the instant action menu, pressing full repair doesn't repair the mechs

heady iris
#

in compatibility mode other maps work fine
(although balor glows like a beacon xD)

heady iris
heady iris
#

does athena need line of sight to place the blast 3 zone down?
i thought it wasn't necessary and you could scan behind obstacles

flint portal
#

if it doesn't say it ignores LOS requirments, it doesn't generally speaking

worthy solar
#

It probably shouldn't require LOS, but Lancer wording is always a roller coaster

flint portal
#

Athena doesn't say it ignores needing LOS, and so it doesn't

quaint yoke
#

Against my better judgment I've been writing up a mini campaign for lancer tactics

midnight lotus
#

Hey, just popping by to say that I'd absolutely be down for a second kickstarter/other crowdfund down the line. This game was kind of a steal as-is and I wouldn't mind a chance to pick up more of those stickers, and get a general expansion on the game!

quaint yoke
#

My basic concept is to actually use IPS- N as the villains cause it's something we don't do often.

You're members of the horizon collective who are trying to uncover a plot concerning some of the awful practices of IPS-Ns non human persons developments

heady iris
#

turns out galactic amazon was the baddie the whole time

ashen kindle
cedar hill
#

Are IPS-N and HA also completed or are they upcoming?

#

Very excited for SSC and Horus!

latent sandal
#

i should see if 4 HMG everest is still the best comp

lilac anchor
#

IPSN and HA aren’t done yet, only 4 frames each I think

latent sandal
#

Tortuga I think is not yet done

#

Which ones are left?

heady iris
#

love how the new mechs feel
there's one thing about swallowtail i wanted to point out tho

i have ghostweave on my swallowtail and if i attack, then hide and stay still during my turn at the end the order of the effects are
ghostweave down, loose invis, then integrated cloak activates and i go invisible again
but this way when GW goes down i lose my hidden

shouldn't we make so integrated cloak activates before GW is lost?

#

btw LL3 and this is how far i'm getting with what remains of my team xD

torpid crane
heady iris
#

the attack happpens earlier in the turn then i hide

torpid crane
#

ahh ok

heady iris
#

i'm using zero in when i select the weapon to shoot with but then the 1d6 doesn't get rolled

teal flame
torpid crane
#

yeah zero in is only on crit

#

though i noticed in my testing that it's not obeying the 1/round limit

weak willow
quaint yoke
#

Ooh I actually really like that idea as well

weak willow
#

it's pretty much implied in the lore iirc the 11kid video correctly

#

they're pretty much the british east india company

lilac anchor
weak willow
#

im so excited for Raleigh I can't even

#

and tortuga

lilac anchor
#

Same, I wanna set up the never ending hand cannon

proud dirge
#

so hyped for raleigh and tortuga

#

and iskander

toxic badge
teal flame
#

at least, the balor's hive drones are

toxic badge
#

ah, that's an issue then

stable smelt
#

(it is somewhat hard to justify 'athena needs los' vs its actual description of 'simulating an area' - I might suggest making some tweak to athena's description in LT to make that more explicitly require LoS, if it's not already?)

toxic badge
#

Drone stress testing is going well. It does raise some questions, like "Could a gorgon proc a turret drone off their own assassin drone?" but on the whole it blows me away how consistent everything is.

stable smelt
sterile basalt
#

whenever i've been attacking demolishers with the arc projector my game crashes

stable smelt
#

(a secondary note on LoS stuff; LT will find it much easier to model 'blinkshield needs LoS' than most tables.)

gritty spire
#

I can't type ' on the dossier screen, it opens the dev console

gritty spire
proud dirge
#

combat went well for four rounds and then arc pro crashed my game 😭

alpine sorrel
#

yeah I figured out what it is, I think -- it hangs whenever you attack a size 2+ enemy (the code that increases the size of the "burst" proxy to determine attackable area had a bug in its end-point so just keeps getting bigger and bigger)

#

hopefully your autosave is still good! I suspect I'll be releasing a patch for this most recent flood of reported bugs sooner rather than later

odd whale
#

I think my only request (if it hasnt been done yet) is to let us use the GMS tokens for other mechs. I really like the berserker-style Everest token, but I can't put it on a Blackbeard for example :(

alpine sorrel
#

Noted!

weak willow
#

on that note I'd love to use the Sentinel or Ace mech tokens as well

proud dirge
#

yay thank you!!

toxic badge
proud dirge
#

so cool

proud dirge
#

shouldnt mag parry proc AFTER the attack hits? ive had a couple times where ive been prompted to mag parry and then the attack misses anyway

icy creek
#

no; mag parry goes before the attack per the base rules IIRC

stable smelt
#

yeah, mag parry is an invisible-like effect

#

you go 'okay, parry?' and then they roll to see if they hit or not

proud dirge
#

ohhh i see

gritty spire
#

the "allied destroyed" bark is playing when the character saying it dies

#

like, one of my dudes just said "bob, I was supposed to protect you..." and exploded

#

he was bob

flint portal
#

i mean is that wrong

#

/s

alpine sorrel
#

haha

#

ah, looks like I didn't filter out the unit being destroyed when looking for the nearest ally

alpine sorrel
#

Hey chat: Raleigh Breaching charges: do we think it'd be better to have one quick action detonate ALL charges, or have separate quick actions for each deployed & armed charge?

lilac anchor
#

I feel like I’d rather blow em all at once, or have the option to pick which charges I blow?

#

But if I had to choose, blow em all at once like demoman tf2

stable smelt
#

RAW, I think the answer is separate actions

#

you don't get to explode all of them at once, unlike(for example) Spike Charges or the corebook seeder's Grav and Det Spikes

#

however I do think 'explode all of them' would be more interesting

#

(but possibly worse.)

#

(also grounding charges work the same way and would definitely be worse if they all went off at once I think)

hollow oracle
#

imo, stick to raw

#

seems like the simplest thing to pick, even if it might be more complex to code

#

also yeah definitely gonna be times you want one to boom but not the other

alpine sorrel
#

aight

gritty spire
flint portal
#

Raw is more fun if you put in more effort into laying down a weird minefield

#

Also pretty sure it’s intended to he seperate actions yeah

proud dirge
#

im pretty sure that the second attack on arc projector is using up my second quick action? after i fire it and chain it once i have no actions left
edit: nvm i fucking braced

proud dirge
#

ok REAL bug now: lesson of the held image reaction doesnt let me use my buddy's sensors even though im metahooked

gritty spire
#

one minor thing that would make me very happy would be the ability to organize the pilots order on the roster

#

I like building squads, not being able to group them together on the list really messes with my autism lol

#

but it is a very small nitpicky feedback, sorry

flint portal
#

Actually would like to echo this

#

A way to folder them or give them tags to quickly sort would rule

alpine sorrel
#

Fool I am to have underestimated the capacity of lancer players to create enormous pilot libraries, lol

tidal tulip
#

hides away my 354 Orchis pilots

lilac anchor
#

We outta pilots.
Suspiciously pilot shaped neck

stable smelt
#

and I suspect I'm restrained compared to some people!

cedar hill
#

I think I had around 115, 120 before The Purge

shrewd fulcrum
#

X3

weak willow
#

Im out here making different 4 different versions of the same Pegasus build trying to figure out whether I like one gun or talent over another

gritty spire
shrewd fulcrum
#

yuuuuup <.<

lilac anchor
#

I struggle making that many pilots because going through the process of making a new pilot is a bit tedious and I’m a lazy mf

weak willow
#

Randomize > edit is your friend

I've gotten a bunch of unique pilots I wouldn't have made on my own that way

#

Give me some variety in what I'm looking at

lilac anchor
#

I jolt up hey wait a second when did they add my 2fort to the game

alpine sorrel
#

Oh sorry, last month's update I think? I thought I confirmed that with you as a community map

lilac anchor
#

I may have forgotten

#

tbh

#

(also can we get more pilot visual options? Knight stuff? Perhaps?

alpine sorrel
#

Yep we have a good amount of more hours from martina for pilot assets. I know another batch is on its way but don't know what's in it

weak willow
#

one of the pilots I'm most proud of the name/design lol

teal sundial
odd whale
#

Forgive the stupid question here but how do I go through updating Lancer Tactics?

#

do i just download the new version off of Itch?

turbid elbow
#

Not sure about the official way, but I just did a redownload and merge.

teal flame
#

just delete the old one and reinstall

#

you should keep pilot data

alpine sorrel
#

The itch app is able to automatically do the update & I think is able to just patch instead of a full redownload, if you want something a little more convenient

weak willow
gritty spire
#

I LOVE the to the death cardiac line effect

#

looks so intense

odd whale
#

just booted up Lancer Tactics but uh

#

The combat doesnt let me deploy

#

it just deploys one enemy then after two rounds i immediately lose :<

lilac anchor
#

What game mode?

odd whale
#

changed maps and we good

odd whale
lilac anchor
#

Hm alright weird

odd whale
#

It worked now

#

but it's a shame Rapid Burst Jump Jets dont work with Ace 2 in this game

#

not a single structure or stress. ll3 builds :>

odd whale
#

It's very hard to move around with a Gorgon in this game

alpine sorrel
#

How so?

odd whale
#

So i had to just sit it there helping the Deaths Head

alpine sorrel
#

Which map? The mental note I'm taking is something along the lines of "ensure there's more flat areas on maps where size 2+ units can stand".

final mesa
#

You know, lancer tactics might be the only way it is ethical to play a Gorgon, since the computer does not have feelings and won't be sad when you bully the NPCs.

odd whale
#

ALSO WHY DID MY GOBLIN FUCKING WOLOLO

#

it's big dam heroes i remember now

storm halo
#

The wololo gets me every time

#

It's so silly but so perfect for 4th gate

final mesa
weak willow
# odd whale it's big dam heroes i remember now

That map is generally hard for sizes over 1 unfortunately. I recall a game where a Drake spent all his turns boosting and never fired a single shot, just couldn't get in range in time to keep up with the Everest, Sherman, and Minotaur

teal flame
odd whale
teal flame
#

right

elfin peak
proud dirge
#

assault just used hunker down while he was shredded? how does that work

weak willow
#

doesn't hunker down just halve the overall damage? it's a reaction so he should be able to use it even with shred

alpine sorrel
#

it halves via resistance, so yeah it shouldn't work

#

looks like I just didn't take into account if it's shredded when deciding whether to hunker down — the damage still probably was not halved

weak willow
#

roger

glad lotus
#

Scylla lets you attack with the Vorpal Gun, which it shouldn't:

heady iris
#

the interface doesn't show the size of the mech i'm putting down during deployment

#

this was made in compatibility mode since foward+ doesn't work for me
i can't see the models or deplayment zones at all with it

heady iris
#

i had the feeling that swarm body wasn't doing anything in my games and in fact it's not activating
even if i stayed still last two rounds and activated the swarm body.
no message of activation appears at the end turn of when i used SB nor at the start of enemy's turn adjacent
only scouring swarms activates properly

#

lession of the held image activated on my gorgon twice in the same round despite the 1/round limit

heady iris
#

aren't the flying units 3 spaces high? if so shouldn't scouring swarm from a size 2 balor hit them?

#

gorgon works great xD
the satisfaction of seeing a bombard roll a 2 against gorgon and on the 3rd round failing the save against gorgon's core power is so good xD

heady iris
#

tried using ferrous lash on my ally gorgon while on the bridge but for some reason something counted as obstruction and made gorgon fall prone immediately

teal sundial
#

railings?

heady iris
#

maybe yeah i thought so as well
but of course they shouldn't since i was trying to move across the bridge

#

i wonder if there's a check for colliding rather than adjacency in the code

#

started turn on charge 4 with manticore, my lightning generator brought me to 5
but when i used smite on the demolisher, the 1 energy didn't charge me to 6
had to use a heatself weapon to get to 6 and activate the explosion

#

felt great btw 👍

alpine sorrel
#

Hell yes amazing tests, ty 🙏

heady iris
#

the bad news is that it activated right after i locked on manually on my turn XDXDXD

heady iris
#

mag field works differently than i expected i'll test it some more
but in this instance i got both theese hornets immobilised yet they didn't get dragged in the middle of the zone

alpine sorrel
#

hm that is odd

proud dirge
#

i think annihilator isnt firing the secondary attack if it misses?

#

i have it mounted on a manticore and it doesnt do it sometimes

smoky glacier
#

by the book the annihilator's burst effect is on-hit, meaning it shouldn't happen if it misses

small panther
proud dirge
#

another thing: witch used blind on... perimiter command plate?

heady iris
#

i wanted to have some fun with the arch projector but i didn't expect it to crash my game on the first hit xD
it seemed to work well in instant action

#

also everytime i restart the game it doesn't save my setting choice for compatibility mode
so i have to always restart the game 2 times

#

weird
if i attack a debree it works ok but if i attack an ally balor it crashes

#

if the balor is an enemy it crashes as well

#

yeah and every time it archs on a balor it crashes

proud dirge
#

ya that was happening to me, i think olive said it gets stuck in an infinite loop if it attacks a size 2+ character

heady iris
#

i just arrived to the same conclusion

#

in that case i'll drop it since it's been reported

#

can't taget duskwing with beckon
though they are both flying so it should apply

heady iris
lethal leaf
heady iris
#

i noticed that if i move my flying monarch using ferrous lash above other landed characters it's considered obstruction
trying to move my duskwing over my allies resulted in the same issue

lilac anchor
shrewd fulcrum
#

@alpine sorrel just an update but as of the latest version I actually got the prompts for Bracing against enemy attacks ❤️

proud dirge
#

yaaaaa i love the brace prompt now

heady iris
#

agreed

glad lotus
#

Yeah same, I saw brace prompts for I believe both intended cases. Damage > half max hp, and if damage would structure

#

I did miss how to attach & move an objective at first. Maybe those extra buttons above the action need some extra contrast/attention? A contrasting border, or maybe something like a shimmer animation to draw attention?

#

Mimic Mesh's tooltip doesn't show the trigger for the reaction

glad lotus
#

I don't think there's anywhere to view the current value of talent dice (e.g. gunslinger) outside of the combat log. Am I missing something?

alpine sorrel
#

I don't think there is either. Any ideas where you might look for it? Maybe a tooltip on one of your active effect icons?

#

(a little time this weekend spent on adding folders to the pilot roster)

heady iris
#

you're the best🧡

#

i can finally separate my testing pilots from my legit builds xD

#

i had to do that for the longest time by keeping test pilots around level 3 or 4 so they showed up ordered by level

glad lotus
heady iris
#

minotaur's core isn't stunning anybody now??

lilac anchor
#

New update today for that or is it gonna come with the next one?

alpine sorrel
#

With the next one, there's a biiig load of bugs that came in with the last build

heady iris
#

i think that's all i could find with the new licences
i'm checking old bugs to see if they still happen now
i'm happy to say everest doesn't get the extra action when stunned xD

glad lotus
#

Another general point of feedback: integrated weapon CB I found a little unintuitive to get started with. I kept looking for the free action in my action bar. Once I realized it automatically triggers, though, I quickly got used to it.

#

Hmm, I should check and make sure it still pops if you don't use it on your first attack of the turn. 🤔

#

Also, RAW csn you use free actions like that one outside of your turn? E.g. after an overwatch?

tidal tulip
#

you cannot do free actions outside your turn

alpine sorrel
#

Sounds like a bug then

glad lotus
#

I didn't test whether you can, so don't worry about it yet. 😉

glad lotus
#

Plasma thrower seems to let you place the fire tokens in the AOE from previous attacks as well. Green is cone from previous round, purple is line from this round.

#

I'm not sure why the Witch is using predatory logic on its ally, but I probably shouldn't be prompted to give them a reroll on it. 😉

glad lotus
glad lotus
#

Living the good life, triple kill plasma thrower

weak willow
glad lotus
#

Cone 7 is absurd(ly fun)

#

Also living the good life - goblin killed an assault with double puppet systems

#

First one provokes a nanocarbon blade overwatch and walks it up a hill, 2nd one walks it off the hill and kills it with fall damage. yeehaw

lilac anchor
#

2fort devlog

  • Added Herobrine back
  • Removed Ra
  • Added staircases to spawns (enemy and PC)
  • Skipped time by 2 hours
  • Sacrificed a Goblin Pilot
  • Considered adding more pipes to the underwater area
  • didnt
#

2 fort has been updated, to be peak

gritty spire
lilac anchor
#

correct me if im wrong but this seems... incorrect?

lilac anchor
storm halo
stable smelt
gritty spire
#

for some reason, the game freezes for some time whenever the demolisher tries to do something

lilac anchor
smoky glacier
#

gotcha gotcha

#

weapon talents are either limited on Size or Type, but not both, with Melee being the exception

weak willow
heady iris
#

i got Neurolink Targeting as core upgrade but instead of 23
it says i have 22 range on my pinaka

#

peak sniper gaming rivevil

#

yet another case where a range 2 burst effect didn't reach the flying hornet

#

sadly

#

it pulled out the sans move
"it'll never be your turn" xD

slender kindle
#

Will the demo of lancer tactic updated in the future? I love it so far but after mission completed for albatross they lag

gritty spire
#

magnetic cannon isn't pulling, they both failed the save and none of them moved

alpine sorrel
slender kindle
#

fair, good work so far mate, plaaying the game do make me get a better feel of the LANCER combat

#

also I am trying out Godot 4 as well and maybe can lend you a hand if possible, ask me if you need some help

alpine sorrel
#

We've got it pretty covered but thanks for the offer!

slender kindle
#

hell yeah lad

alpine sorrel
#

Just spent five minutes troubleshooting a new automated test to make sure Mag Parry only works against kinetic damage (it was working against all attacks), not able to figure out why it continued to keep working against Vijaya Rockets. Turns out I'd also accidentally left Vijaya Rockets dealing kinetic instead of explosive too. 😅

#

And all this was discovered while I was just trying to repro Tear Down working against Iceout'd targets. It was a bug inception.

teal flame
#

oh yeah that reminds me

#

update on the “NPCs shouldn’t be able to fragsys twice”

#

i did find it, and in base lancer it mentions that NPCs can do a full tech for two invades, but they have to be different

#

obviously NPCs that can overcharge can do it twice

#

(this also means a witch can’t Tear Down twice)

small panther
alpine sorrel
#

making the battle log replace the message's unit name with "…and" if it was the same unit as the last line in order to make it more readable.

small panther
#

oooh that's nice

#

that's an insane readability upgrade for sure

tepid temple
#

That... is a lot more readable yeah

shrewd fulcrum
#

really cool, awesome idea! 😄

alpine sorrel
#

Hey @weak willow! A few questions:

  1. can I include the maps you've posted here (construction_zone, flooded_complex, and secret_volcano_base) in the next build as community maps?
  2. did I miss any? // do you have any others you'd like to share?
  3. how would you like to be listed as the author?
#

And ditto for you @lilac anchor, can I add your mountain_pass map?

teal flame
#

i forget, was there any decision on whether to go with rebake NPCs?

teal flame
#

good to know

#

i think the most notable change to me would be assaults not having reliable

lilac anchor
#

huh?

#

Yeah! Lemme give it a quick touch up!

weak willow
#
  1. however is best for you, I don't need any special credit but I'm just grateful to contribute
alpine sorrel
#

I just need a name to put here. Venator_IV work?

weak willow
#

perfect

lilac anchor
alpine sorrel
#

o7 ty!

lilac anchor
#

o7

#

i will have many more maps for you in the future

alpine sorrel
#

somebody on bsky recommended that we set up some sort of integration with https://mod.io/... it'll be nice when I'm not the bottleneck for sharing maps