#Lancer Tactics

1 messages · Page 2 of 1

livid fractal
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Hey! I’m extremely stoked for this game! The demo was a ton of fun - wanted to check though: does the demo currently have Core Powers working sans the Everest? I can only seem to figure out how to trigger that one 🤔

alpine sorrel
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Everest and Monarch are the only two!

balmy sparrow
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just tested it, that was nice, i wish we get some procedural map and fight because its only 2 missions, and i want more xd

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also there is something i dont get, do you get more point to edit a mech loadout? dont seems to save when you quit the game so didnt tested much this part

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((monarch+swallowtail with missile rack = OP, just the berserker that are annoying but nelson is here for that))

severe otter
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I believe as of right now it's just a demo so there probably isn't any crazy stuff going on beyond the basics

raw thunder
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Tried the game today

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I cannot thank the team enough for asking something I've only dreamed about happen

livid fractal
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I’m having so much fun with the demo. I’m hoping I can figure out how to mod it for the final release to further customize whatever.

flint idol
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Thank you all for checking it out, I'm glad everyone is enjoying it so much!

alpine sorrel
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Haha, "that was great, I want more" is about the best thing to hear in the wake of a kickstarter demo. Thanks for being understanding about the rough edges 🙏 😁

tepid temple
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1500 backers!

balmy sparrow
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its not 78K/20K, its actually 78$/20$ 🐒

alpine sorrel
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we're getting so tantalizingly close to $80k 👁️

nova nebula
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I do love the ¢.69 that's been there for a while

alpine sorrel
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Nice, someone else mentioned that too — where are you seeing it? I don't see cents reported anywhere

tepid temple
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I'd also be surprised if that survived currency conversions with people donating what're flat rates in their money but not in USD

radiant spade
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goblin reactive code seems to softlock the game in the demo

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also please tell me BB is gonna get the range 5 grapple in the full release 🥺

shut horizon
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iirc, the softlock is known, and mentioned right below the demo

radiant spade
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the goblin is meta and simply crashes the game itself when you try to hack it

frigid shale
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[it was in this way I taught the world not to touch hack me]

untold prairie
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Chiming in to say thank you to the itch.io demo for teaching me the joy of puppeting a Berserker next to its friend and then popping its aggro.

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It is sweet as wine.

fickle pecan
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The softlock is fixed in the download version :)

alpine sorrel
nova nebula
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Right there

alpine sorrel
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Ah I see!

livid fractal
alpine sorrel
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Hell yea boiiiiii let's go

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This number has not started being real to me yet, it's a figment of spreadsheets

tepid temple
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That's better than a case of the Number Go Up disease

final onyx
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Think of it like this, once split up the number is never larger than 9

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Although maybe tell your bank or something

sweet zinc
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and get ready to file a 1098

alpine sorrel
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yeah I've talked to an accountant, we're ready. gonna pay contractors so much this year to have it be business expenses

glossy pawn
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found this today and let me tell you, it's much nicer than opening foundry vtt alone and just running games by myself. absolutely loving this

alpine sorrel
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yay! I'm glad

glossy pawn
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I hope you both reach 150k to get that final stretch goal and also I hope you get to nap and not work yourself into the dirt trying to deliver on this lololollolol

alpine sorrel
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"you can be healthy and happy and still do everything" has always been a line that I keep coming back to during kickstarters in an attempt to remind myself to touch grass, I've gotten OK at it

glossy pawn
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o7 godspeed you have a self control i could never know

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playing the demo of this game I want to jailbreak a crystal gba it and put it on it

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I know it wouldn't run that's not how games work

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but the asthetics just speak to me

alpine sorrel
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I've come to appreciate how economical the gameboy fire emblem UI is. Small lists of actions aren't much to look at but they fit on small screens, unlike the big fancy action ring

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mark and I are in the process of trying to weigh the utility of throwing everything you could possibly do in a single filterable list vs. being a lil fancy by breaking them out into categories like the ring does

glossy pawn
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I do like the ring, I think legibility wise it makes sense. It also makes it feel more modern? But I think that's just a by product of mobile game design instead of handheld design

sweet zinc
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I prefer the ring, b/c it seperates everything in a neat way so you don't overload

fickle pecan
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the ring is very fun

flat steppe
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I would prefer a square where every possible action is arranged as a cell in a grid, or even better a three dimension cube made of those grids, but otherwise I think the ring is preferable

worldly mountain
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Ui that is a movement optimization puzzle

flat steppe
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rotate upwards, 2 down 1 right, press space

little jetty
flint idol
glad lotus
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Someone up the thread said they played it on a Steam Deck and it just worked. 😉

flint idol
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Yeah there are plenty of linux-based retro handhelds, so if controller support gets added I could definitely see that happening!

pastel flax
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Much easier with controller support i suppose

next rock
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it already has controller/support, Goblin is right there

little juniper
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I am so stoked for Lancer Tactics!

alpine sorrel
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Oh man I just had a meeting with mark and I am so excited for the direction of the next iteration of UI & aesthetics of the game

tepid temple
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Anything to tantalize us with? 👀

alpine sorrel
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color-wise, we're looking to base things off of our favorite image in the book

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ui-wise, mark found a way to clean up some of the problems with the current ring (it can get in the way of seeing what's going on, hard to fit very many options into)

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I'm hoping that we'll be able to put together a devlog update about it before the end of the campaign

crisp pelican
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So it's always going to be late afternoon? Sick

crisp pelican
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(what's going on with the perspective of the dudes on the right? Is that a guy in a size 1/2 suit?)

final onyx
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Probably

ripe radish
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Nah, size 1 human

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Raised in low Gs. Very weak bones

flat steppe
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that suit is a just a person shaped pool

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they're like a whale, if you take them out of the water their body will start to collapse.

alpine sorrel
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alright, friends, help sanity-check me here. Is this shitpost of a design something that's worth putting up as one of the stickers? or is it too obscure a meme?

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i could not stop giggling as we were making it, but that could just be me

tepid temple
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Hmmmmm

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Well it's not too obscure of a meme, I can tell you that!

orchid pendant
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I feel like it's definitely a... to taste thing. Because I can speak for myself that it's admittedly a bit of an uncomfy meme to focus on, given how... weird people can get with it.

alpine sorrel
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mm mmhmm, is that the vibe I want to send out into the world

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I'm running into a similar problem with a "stress is a resource" design; when out of context, it sounds like some kind of weird hustle culture thing

frigid shale
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“Your reactor is a resource” could work maybe

flint portal
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"heat is a ressource" maybe ?

alpine sorrel
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oh namedropping reactor is good

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"reactor stress is a resource" maybe

flint portal
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yeah !

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that works

mild jay
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Captures the mechanics and flavor

copper tangle
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STICKER:STICKER

frigid shale
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That or you can make it clearer like:

Your Reactor
[ example unstable reactor image ]
Is Just Another Resource

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To convey the intent

radiant spade
alpine sorrel
radiant spade
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there needs to be a sticker for each manufacturer imo

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we've got the trans dabbing gobbo, we've got SSC toes

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now we need HA and IPS-N

alpine sorrel
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The vibe I've picked up is that I should probably tweak or find something else for the toes one

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stress is a resource could be HA

radiant spade
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absolutely

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putting the HA logo instead of the stress symbol would be awesome

flint idol
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Comp/Con is my copilot

radiant spade
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my other ride is your monarch

alpine sorrel
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my current potential sticker list

tepid temple
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There could be one calling out SSC clients for being weebs

alpine sorrel
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I might make a google sheet for ideas

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to gather

narrow crest
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Also if there's a Lancaster, Mechs are a resource

nova nebula
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I will say, I personally want the toes one as a sticker. But I can firmly understand why it wouldn't be a top pick lol.

shut horizon
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The toes one is hilarious, but do not want as a sticker...

That said half my Lancer group now wants me to add it as a discord emote.

void hearth
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The way my table usually phrases "stress is a resource" is "that reactor was ablative"

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Which may work slightly better out of context

crisp pelican
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Reactor stress is a resource should absolutely be the HA thing

ripe radish
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I think the SSC one should just be “dodge this [insert Reliable 2 copied strait from the CRB]”

glad lotus
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Could also do a "parry this" variation with Terashima

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"Keep Calm and Castigate On"? Much as I think the castigate meme is a little overdone, Manticore is fun and iconic. 😉

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Or "drink deep and descend" as an alternate Horus idea.

void hearth
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Always Be Castigating

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also there should be a sticker for the SSC Complimentary Coffee Machine

prisma dust
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How would NHPs be handled in Game?

tepid temple
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What about them would be difficult to implement? Cascading?

sweet zinc
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for the IPS-N I'm just thinking "it's only piracy if you get caught" tho

alpine sorrel
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a problem we're running into is that there are too many good H0RUS ideas

little jetty
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"Built different" for HA?

alpine sorrel
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I think I just finished a solid design for the HA // reactor stress is a resource, I'll post an update tomorrow morning. a teaser:

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Here's a spreadsheet if anyone wants to drop their ideas in // vote on ones you like. I can't promise to do any of them, this is just an organizational tool / gauge of interest

alpine sorrel
void hearth
severe otter
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Very trusting

void hearth
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not even that, I just find that comments make it easier to keep track of over raw edits

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like if I have a suggestion do I just slap it in there?

alpine sorrel
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Yep!

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I have a bunch backed up to an external notepad so if it went bad, nothing lost

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I did something similar to gather full repair messages for witchdice once and it worked fine

sand goblet
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because I would probably slap stickers on a laptop I vote for "INSTINCT inside" like the old Intel logo

void hearth
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oh that's a good one

prisma dust
void hearth
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The real reason I went for the coin:

tepid temple
alpine sorrel
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I hadn't thought about it too much yet but yeah that's exactly my first impulse too

void hearth
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it's a pity the actual table in dustgrave lost the funny little names for each possible option

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like "Higher vantage point spotted!" for the one that makes you climb the nearest building

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those seem like they would be cute to have the NHP say in the game

alpine sorrel
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Another idea: cascading hooks it up to a forever-running twitch stream and it becomes twitch plays lancer

magic cave
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oh god

void hearth
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that would be funny

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probably not a great idea for the poor back end people tho

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have mercy on Olive, Olive!

alpine sorrel
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Yeah it's not realistic, I would have done that cross out text format thing if I knew how

void hearth
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~~

magic cave
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you do it like this ~~words~~

void hearth
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spoilers are ||words|| ftr

alpine sorrel
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Ah there we go, thx

void hearth
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👍

magic cave
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I don't actually like the Dustgrave Cascade Table™️ because it feels like it misrepresents what cascade like... is? But that's besides the point.

flat steppe
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W.W.RA.D.? What would RA do?

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The answer is castigate.

magic cave
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I don't think RA
I don't know if it'd do that

flat steppe
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It's good

alpine sorrel
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Yeah the other option I can think of is have each nhp have a ai routine where it picks an objective and then pursues it

tepid temple
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~~This is indeed how you do crossout text~~

alpine sorrel
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I wonder if Legionnaire will have any resources on this front...?

magic cave
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Probably. Legionnaire goes hard (I don't think it's out yet though)

flat steppe
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Soon

sand goblet
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It will, there's a whole chapter on GMing cascade

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but it may not translate easily into a digital format in the same way as Ralf's random table would

alpine sorrel
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Sweet! If I end up doing some kind of custom AI thing I bet I'll draw heavily on that.

radiant spade
unreal hatch
timid karma
unreal hatch
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ah shit i gotta look at the Dustgrave PDF, then

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only ever payed attention to the LCP lol

timid karma
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I've honestly not given it a very good look myself

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kinda just waiting on the official release

void hearth
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I mostly remember seeing an early version in one of the (many) dustgrave discussion threads, then seeing the mostly-final version in the PDF and being saddened that the funny quotes were gone

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like I get it, it makes it feel more professional and such, but it lost some personality

flat steppe
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@alpine sorrel just wondering, but for the sake of asking, would an abandoned nuclear reactor be valid? What about home made?

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Also for any federal agents of any kind, I am not currently constructing nor have I constructed a nuclear reactor functional or otherwise as of the time of posting this discord message.

alpine sorrel
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and it's more likely than you might think, the college I went to had an operational reactor so like Tom from down the dormroom hall would have been able to take me up on that

void hearth
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valid for what?

alpine sorrel
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(for context, I just announced this next sticker and offered to give a pack of them for free to anyone who works in a nuclear reactor and wants to put them on something)

void hearth
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ooooh

alpine sorrel
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flat steppe
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Like, legally and physically you probably aren't able to put it on the actual reactor, but those buildings are huge and you could probably hide it away somewhere.

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Abandoned ones though

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That's totally viable.

alpine sorrel
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I'd even accept "put it on a laptop that I use in the control room and post a picture of that"

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don't know if it's legal to post pictures of control rooms now that I think about it actually

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or anything else in there

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hmm

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oops

flat steppe
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Ehhhhhhhhhh

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It's finnnnne

tepid temple
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This offer does not expire (until I run out, I guess).
Missed opportunity to say "Offer valid while supplies last"

radiant spade
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oh I've got one for IPS-N

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"why can't I hold all of these repairs?"

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wait were there 2 votes for "it's only piracy if you get caught" already?

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I wanted to add one but ended up deleting it by accident

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so I retyped and added one for myself

alpine sorrel
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someone on the kickstarter suggested replacing the number greebles with names of the HA frames, which I love. I then started putting nhps as the center four (they happen to line up with their nearest frame! very satisfying) but don't have anything solid for the lower-right.

Options: TBLK for trueblack, HATT for harrison armory think tank, OLIV to be vain and sign it. Thoughts?

tepid temple
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NKDU for Enkidu?

alpine sorrel
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oh heck I forgot about enkidu lol

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wait no that's just toku

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hm

tepid temple
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A frame's a frame! Right next to Lucifer too

radiant spade
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What about GNGS

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Nvm

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Didn't see it

tepid temple
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They have to share

radiant spade
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Where's JCH3

alpine sorrel
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oh that's a thought

unreal hatch
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why not just put ASRA for bottom right one

alpine sorrel
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...........

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I completely forgot about asura

unreal hatch
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BRUJ HOW

alpine sorrel
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does HA have four nhps????

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that's so many!!

radiant spade
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Because NHPs are cool

tepid temple
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Boy I really hope somebody got fired for that blunder

unreal hatch
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you'd expect HORUS to have the most, but nop.

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(although HA probably stole one of those from HORUS, knowing them)

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...wait it gets worse. HORUS only has 4 if you count Long Rim. So in the base game HA has the most NHPs

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crazy

alpine sorrel
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I think I have asura so strongly associated with everest I forget that it actually comes from the sherman license. Cool cool, that's a wrap. Four center NHPs. Perfect.

alpine sky
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SKDR?

alpine sorrel
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iskander

alpine sky
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ah

unreal hatch
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||BRBR is YOU||
||BRBR have APOC||
||APOC is KILL||

crisp pelican
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Can you put like, JCH for John Creighton Harrison?

neat wolf
alpine sorrel
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with the 8 frames and 4 nhps, we're outta slots

livid fractal
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Sticker meme ideas:
I originally posted this in the spreadsheet and realized that might not be a place for brainstorming ideas (vs here) but two ISPN concepts:

The infinity drill is obvious ISPN meme potential - unsure if better to make a TTGL reference, or just keep it Lancer specific with something like "Infinite damage, Infinite heat" or something like that

As for the second, please excuse the absolute slapdash visual aid, but I have no photoshop shrug This may be too specific but I would love like... a circle with the words "Sekhmet Approved" around it (the words are straight in my example but they'd probably look better written along the outside circle or whatever) with a pip-boy style cartoony thrumbs up, but the tip of the thumb should be black as a reference to the Black Thumb Rodeo - as the Sekhmet Black Thumb Rodeo gambit is truly hilarious

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The latter may be too... specific. I don't know if it would have broad appel

void hearth
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SSC is the tricky one

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Most of the SSC memes I know are uh... Not suited to stickers

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Also all the really killer quotes for SSC are too long

frigid shale
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I thought of the "no catgirls" meme for SSC but there's no need to bring that negativity to a sticker imo

alpine sorrel
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Lol that one crossed my mind too

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I think I've narrowed in on a good one for ipsn. I spent like five hours on it yesterday but realized this morning it gets some pretty big lore details that the design depends on wrong.

neat wolf
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perhaps "SSC Exotic Materials Division" with a picture of something like a black hole or ferrofluid

alpine sorrel
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👍 yeah could just be like a cool design instead of a meme

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DNA and moths have potential

pastel flax
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SCC - Evolved Design.

alpine sorrel
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I guess we also don't have to 100% the manufacturers. If we can't find a worthwhile ssc design, c'est la vie, maybe next time.

neat wolf
pastel flax
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oh! oh!

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what about a tourist sticker for your planet?

glad lotus
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Could do the SSC Lux logo from that Monarch cutaway in the core book?

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It's not memey, but it's very SSC, haha.

void hearth
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SSC: Cat Ears Sold Separately

alpine sorrel
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I'm trying hard not to lean on art from the book too much because I don't want to commercialize other people's work without express permission. And I have a lot of anxiety about asking for help/permission 😅

glad lotus
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That's very fair, haha. (I would too, tbh.)

nova nebula
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For SSC I would imagine something resembling a university slogan

little jetty
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Why not the manufacturer taglines? I think SSC one was something like "you only need one"

crisp pelican
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“You already contain perfection. Welcome to the future
of humanity: You, by Smith-Shimano.”
– SSC background copy, subaural broadcast loop
from the core book. Idk if this works. IMO SSC is weird since in-universe their mechs are just a side-business, with their main focus being stuff outside the scope of the game

little jetty
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Or maybe some very anime quote but lancerfied, which is not entirely accurate representation of ssc but that's the ssc memes

crisp pelican
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still think you should do the toes one

little jetty
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While you were firing HMG
I studied the blade

crisp pelican
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oh DUH, put a SSC anime mech-girl. I forget the source but that canonically exists, right?

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or wait, is it Harrison Armory who does that?

livid fractal
alpine sorrel
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funny number

narrow crest
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Noice

shrewd anvil
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Nice

rain cipher
alpine sorrel
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Ohh I knew I'd seen a table like this somewhere! Rad, yeah, exactly something like that!

alpine sorrel
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YOOOOOO

fickle pecan
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!!!!!!!

alpine sorrel
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I'm like is this real? did somebody pledge it as a troll and won't follow through? who is this????

ripe radish
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It was Tom lancer himself

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His homebrew frame is the ISP-N tortuga

mild jay
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The main way I’ve heard of troll backing happening is things that are barely getting to their base goal having a big-ticket pledge withdrawn within hours before the campaign ends

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You’re well past the base goal though

alpine sorrel
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I think it might be real??

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Awestruck

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current mood: aaaaaaaaaaaaaaaaaaaaaaaaa

worldly mountain
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!!!

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Lets hope their license choice has already been balanced

alpine sky
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the HA Big Spider

weak hemlock
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Amazing

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Congrats on getting that tier taken! I wouldn't even be able to have the words

alpine sorrel
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I'll post more after I've spoken to them!

severe otter
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Wait hold crap it was actually backed!!

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Impressive! That's exciting

torn kite
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oh, wow.

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That's incredible

livid fractal
ripe radish
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But think of it this way, what if it actually is Tom and this is how he announces the next playtest

alpine sorrel
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I'll say right now that it's not

ripe radish
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Dang it lol

tepid temple
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Miguel circumventing his anti-compete and showing he too has design chops

ripe radish
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Miguel actually coverts a battlegroup ship into a mech

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It is size 50

flat steppe
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100% fatality rate against both enemy and ally

final onyx
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I hope it's legit, exciting 🙂

pastel flax
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Holy moly

naive yacht
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its mr beast

livid fractal
# naive yacht its mr beast

I’m not sure what’s funnier: the implication that the secret donator is Mr Beast or that the home brew mech will be Mr. Beast.

naive yacht
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Excellent addition lol

ripe radish
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“I bought the highest tier of every game on kickstarter. Now I need to figure out what a lancer is so I can make a mech for it”

severe otter
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🤣

flat steppe
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9000 years in the future MRBEAST is a monist entity

little jetty
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Next MrBeast video: I give $3333 to an indie game development team!

alpine sorrel
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Ok gonna be honest I have no idea who that is

ripe radish
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YouTuber who does a bunch of expensive stunts and charity things

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He recently cured like 10,000 people of blindness

smoky glacier
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(I.e. he paid for a bunch of peoples' corrective eye surgeries)

alpine sorrel
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Ah rich youtube Jesus, I see

ripe radish
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Which to me at least shows just how bad American healthcare is that 10,000 people had to smile in front of the camera to get a relatively easy and medically necessary procedure done, but that’s not really a problem with him

ancient karma
flat steppe
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People unironically think he's the anti-Christ.

crisp pelican
flat steppe
crisp pelican
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Based

little jetty
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Damn it would be cool as fuck if the antichrist wanted to make a mech
Can you imagine the antichrist going in like "yes I will corrupt the youth by making lucifer look cool in this game" and LUCIFER-class NHP is already cool

flat steppe
crisp pelican
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and a sex worker from Iraq

alpine sorrel
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ok so if the next 4 people pledge exactly $384.25 each, we'll get the numbers to line up perfectly

pine anchor
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Also: if y'all need like dedicated Testers, I am a QA Engineer by profession (I worked at Blizzard, Bethesda, BioWare, and now a VR company), I'm happy to volunteer some time.

severe otter
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wait that's sick

pine anchor
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Ahhh, thank you! I am kind of an accidental big deal in the Industry because I helped lead the Activision-Blizzard unionization, converted their contractors to FTE, and testified against them for the DEFH in the current lawsuit.

It's been a weird rollercoaster.

alpine sorrel
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o7 absolutely incredible. I'll send you a DM!

alpine sorrel
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(alas, the curse is not lifted, looks like we will be cast back into the cycle of death and rebirth for another ten thousand years 😔)

flint idol
flat steppe
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I think samsara is poggers actually.

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We should wander through a cyclical existence more.

fathom saffron
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Wait hold up

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If Lancer Tactics was able to be hosted on your own PC, and you could invite friends to the game… you could run a whole Lancer session with the game, 0 bother with the rules excepting homebrew

sweet zinc
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no multiplayer planned at this time

fathom saffron
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I don’t think it should even be a thought until the full thing is completed and cleaned of bugs and whatnot

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Just noting the idea

alpine sorrel
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Yeah that would be rad! It's on the maybe-someday list. 👍

fathom saffron
little jetty
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like including NPCs?

fathom saffron
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Correct

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With that 1 function, you could simply livestream the game or put it onto a display screen

little jetty
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idk since the game is gonna do automatic dice rolling for you, and I feel like that's a pretty important part of RPG experience, even if it's fully virtual on things like roll20 or foundry

fathom saffron
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ah, fair point

alpine sorrel
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that's... not a bad idea though. I think it would be almost trivial to do, I've already hacked together a mode for the opposite where the AI controls everything as part of our work putting together the trailer (to get a shot of stuff fighting without having to click things)

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definitely worth looking into as a cheat code // accessibility option // dev tool if nothing else

fathom saffron
alpine sorrel
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the npc equipment might look funky since we're not gonna polish up their (absent) player-facing descriptions

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I'll add this to the list of things to think about

little jetty
fathom saffron
little jetty
fathom saffron
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yes, thats my idea

#

I should back this game and get some stickers

worldly mountain
#

Even if multiplayer doesnt get added i know me and my friends will be adapting "xcommunicationless" for this, each controlling a character and not telling the rest of the team what we are going to be doing on our turn

final onyx
#

I am less of a big deal but also have game QA experience

#

So happy to help out testing some stuff

alpine sorrel
#

Ace! I've put you on a list (I love lists) and will lyk 🙂

#

In other news eyyyyy we passed $100k last night, absolutely bonkers.

frigid shale
#

Come so far in 15 days haha

void hearth
#

I have no idea how one even gets into QC for video games

final onyx
#

But nah there's often positions for it going

#

I wouldn't recommend it much thou

#

Especially depending on your countries employee protection laws

pine anchor
#

QA in gaming over all is treated very poorly, despite being essential to game production.

final onyx
#

Fun fact, we couldn't get our pensions because the pay cut it would of taken would of put us under the national minimum wage

pine anchor
#

Most are kept as contractors, with zero job protection, benefits, or HR. Often go through intense crunch periods where 12-16 hour days are encouraged, and then laid off after production.

Then they go into a cool down period of 30 days to a year, to prevent them from being able to claimed Full Employee benefits.

#

They aren't allowed to work for the company again until that period is up.

final onyx
#

That's how EA does it in the USA for sure

void hearth
#

Ouch

pine anchor
#

And Blizzard had been doing this to some people for over ten years. He was an essential employee, but not enough to pay a living wage or benefits to.

naive yacht
#

its common practice to have all your QA be contractors, and run RIGHT UP against hte 11 month mark so that the company is never obligated to provide benefits

pine anchor
#

Most are also criminally underpaid.

Bethesda Is still 11$ an hour in Austin. Blizzard was 13$ until the lawsuit broke out.
Arenanet is also 11$ an hour in one of the most expensive cities in the country.

final onyx
#

It's a little better here in the UK, I've had work with codies for 2 years + now with no interrupts but I've never had my contract renewed until right before the deadline, one time it was hours away

pine anchor
#

I went from Games to the Tech Industry, and was making 105k in the same position

narrow crest
#

Wow that is criminally low

naive yacht
#

Its not good at all

#

I think all the big tech's do it. My big bro worked for Microsoft and they essentially did that; he's now third party working for Verizon i think

narrow crest
#

As a software engineer, qa is important for larger projects

pine anchor
#

It is incredibly important. We're your first line of defense.

naive yacht
#

My bro is senior on his team and apparently spends most of his time fixing the write ups for test cases that come in now

pine anchor
#

Yep.

final onyx
#

If QA taught me anything it's that everyone is bad at their jobs except for us (slight /s)

pine anchor
#

I live in test cases

#

I am a Sr Analyst at my company.

#

So I mostly correct tickets, help our Associates, and collaborate on Testing Plans and Accessibility features.

narrow crest
#

I don't have time to make it good

final onyx
#

Yup

pine anchor
#

I had to teach our engineers how to write Tickets for our testers. That was a fun afternoon

#

Like please, testing notes, for the love of all that is unholy

naive yacht
final onyx
#

I love when they give us a bunch of automated crash reports and no ones bother to translate them into a repo

naive yacht
#

rn hes thinking he'll try to get hired directly by one of the companies he tests for

#

instead of through an agency

#

oh, sry, im realizing this is no longer lancer tactics talk

#

but its very interesting

final onyx
#

Ye we should probs move elsewhere

narrow crest
glad lotus
pine anchor
glad lotus
#

(Slight /s, but getting detailed troubleshooting info can be like pulling teeth)

pine anchor
#

My rule is: write like you're teaching someone on their first day.

#

Most indie projects aren't made by folks that have had the benefit of AAA corporate machine training. It is really good, and I teach people to do it as part of my job.

narrow crest
pine anchor
#

Yep. It's super common.

pastel flax
#

I applied for a position with the sunless sea guys

#

The lady in charge is apparantly a real good qa boss

little jetty
#

I just got a Facebook ad for Lancer Tactics!

alpine sorrel
#

The targeting, it's working! I don't like engaging with that analytics ecosystem BUT I think it's also helping to protect me by not serving the ads to chuds who will just cause problems

#

I'm trying to write a devlog update about it

little jetty
#

I think having a giant trans flag in the ad would probably keep the chuds away haha

#

And a baller mech choice too

#

Well that part isn't related to chuds

naive yacht
#

ive been getting them too

#

i forgot that i should be sharing

#

them

#

i did the social media thing and just kept scrolling after going "neat"

weak hemlock
#

I’ve shared both ads, and I love that you used the 🏳️‍⚧️ for one of the ads

little jetty
#

Ooh what does the other one look like? I've only seen the trans flag baller

alpine sorrel
#

There's ten total I think, trans balor is doing the best

#

nope just seven, here they are ordered by pledges they've garnered

frigid shale
#

Oh boy, Zoids mech??

ripe radish
#

nah, the hint is clearly the blue sky background

#

the mechs are a distraction

frigid shale
#

The update was heavy on the “Z” alliteration haha

ripe radish
#

exactly. Blue Zky

stuck falcon
#

clearly they are Zords

weak hemlock
#

I wonder if its the doggo mech on retrograde i cant spell of the top of my head

#

Mataphos or something like that

ripe radish
#

The Mat Pat mech

weak hemlock
#

Dis one

tepid temple
#

Matapocos? You'd hope a war machine would mata mucho!

frigid shale
#

I for one welcome a potential zoid-like mech; not a lot of those in official Lancer!

alpine sorrel
#

It's funny, they didn't make it into the pitch but robodogs have been an element of our world building for Viridian for forever.

#

Just has lined up very nicely.

deft ingot
#

why did sharanga damage go from 3 to 2?

alpine sorrel
#

Because the one time I've used sharangas in an irl game it was against an enemy with armor so I made a typo

#

It'll be fixed once we do them properly

deft ingot
#

Ah hahah, makes sense.

#

I must say, I thought the aux implementation was very clever, given that's it an early build.

#

(the demo was very fun, thank you for making this)

alpine sorrel
#

Tangent from general, but I'm looking forward to doing a devlog at some point about how LT handles reactions. Everything that occurs on the game board goes through an event system, and every event checks every piece of gear for reactions before it starts or ends (things like OW are hidden gear that all mechs have).

mild jay
#

That’d be really cool to get some insight on

neat wolf
#

last i played they were straight up worse than missile rack, being 2 vs 1d3+1

worldly mountain
#

I mean extra range and being able to attack two targets within it, 3 damage, and no loading is definitely a powerful trade for less aoe and potentially less damage

narrow crest
#

6 damage on 2 hits without any talents or bonuses is pretty nice for a main weapon that has no restrictions, good range, and arcing

little jetty
#

While I mostly agree, I think having to split damage and potentially getting the damage reduced twice from armor is a restriction in itself.
But overall I'd say it's a sidegrade, since it's especially good against grunts

alpine sorrel
#

It also pairs so so nicely with walking armory

worldly mountain
#

Its definitely not just bad is the big thing

pastel flax
fathom saffron
#

Signals?

alpine sorrel
#

Oh we do! Signals rule as a solution for children not having to know things higher-up

#

And we use them to queue up the events in the first place, but once an event is queued it's handled by an events manager that has enough information to go through the units/gear as it processes the next event.

#

I am considering using groups instead of having that events manager do that scan, but so far it's a cheap enough scan that it's fine to do it the thorough way

#

Plus groups wig me out because they're basically institutionalized globals

pastel flax
#

Wait

#

So you have an event and then the manager scans all equipment on the board?

#

Am i getting that right?

alpine sorrel
#

yeah, and equipment can have reactions attached to them so if a reaction exists, it checks if the event is something that it cares about

#

if so, it usually queues up its own event

pastel flax
#

could you attach that information to the event?

alpine sorrel
#

oh yeah loads, there's a whole data structure for event context

#

So it might look like "EventTakeDamage" with the source unit and affected unit passed along as context. A gorgon's reaction would be listening for EventTakeDamage and then when it sees one also check to make sure the involved units are allied/enemies appropriately (and if the gorgon has a rxn available). If so, then it might activate and asks the user if they want to use that reaction and queue up its own event before or after the TakeDamage event as appropriate

pastel flax
#

I see

alpine sorrel
#

Anything that reacts to other things uses this system, even if it's not a reaction in game terms; mines are units with equipment that have a reaction that listens for movement events

pastel flax
#

hah

mild jay
#

This is where we take a moment to appreciate how good brains are at understanding ttrpg rules. Computers need every little thing spelled out

#

If you have trouble, you’re still doing way better than computers

pastel flax
#

Worlds smartest idiots

alpine sorrel
#

When I've dipped my toes into tabletop design, I had such a trip: "you mean I can just say what the new rule is and that's all it takes for it to exist??"

mild jay
#

It’s wild

final onyx
#

You have the power of gods

#

You speak reality into existence

flat steppe
#

Well I mean the basic problem is that for all the abstraction of high level languages you aren't actually teaching a computer how to make a game, you're defining how to move bits so that a person interacting with the computer experiences a game.

naive yacht
gaunt shuttle
#

holy shit over 100k

void hornet
flat steppe
#

I am currently doing so actually

#

Lesser men will say that you can't sweat molten metal with that level of precision, or that you can't sweat molten metal at all.

#

I am going to hit sick drifts upon the graves of these men.

alpine sorrel
#

Ooo I wonder if that would work for ssc. They're the ones all worked up about terishima print codes.

neat wolf
#

"If lost, pilots must submit an apology and request in writing explaining the circumstances of the loss in order to receive another code." - shock knife fluff text, my beloved

flint idol
#

ok we need exactly $122 to make the number 111,111 😄

pastel flax
#

Thanks for sharing the results there olive

alpine sorrel
#

I was about to say, I feel like I just published a minature paper

pastel flax
#

You kinda did

alpine sorrel
#
pastel flax
#

I hadn't seen that sealion comic

alpine sorrel
#

it's wild how a random comic like that can become shorthand for a bad-faith common pattern across the whole internet

tepid temple
#

"± [our entire initial goal]" is kinda funny ngl

pastel flax
#

Milkshake Duck

tepid temple
#

'Yeah our margin of error is only all the money you ever asked for and were afraid you weren't even gonna reach'

alpine sorrel
#

I was never really worried about hitting 100%, $20k is well within the bounds of other people's lancer-related kickstarters

#

but as you can tell from how the stretch goals were spaced, I wasn't sure about anything past that

pastel flax
#

Zoom

final onyx
#

Really great post Olive

forest obsidian
#

Is there somewhere I can see the balor be gay do giant robot crimes image? I actually have not seen any advertisements for this game at all, probably because I don't do social media.

alpine sorrel
forest obsidian
#

That's rad

#

Thank you

alpine sorrel
#

Blobertson's art is so rad here

neat wolf
# alpine sorrel

could do a version with gobby or kobold that says "do tiny robot crimes" instead

forest obsidian
#

Twice the robot crimes, in half size packages!

alpine sorrel
#

I might actually try that, that's very funny

radiant spade
#

Balor in game confirmed?

ripe radish
#

I mean, it should be easy to program (I think I don’t know how to program)

frigid shale
#

I’ll let Olive be the judge of that

ripe radish
#

But “heal 1/4 of your hp” should be easy if they implement other ways to regain HP, and “deal damage to characters in a certain area (adjacent to you)” is used in a bunch of things

frigid shale
#

Sometimes something that sounds easy is actually stupid hard

#

For reasons that only the devs know

#

Because they’re in the trenches haha

#

< Source: is software dev by day

alpine sorrel
#

I think the main difficulty there would be adding the "...unless you've been structured within the last turn"; then you gotta have state and memory and reset it appropriately

ripe radish
#

Ah yea, that part would be difficult

alpine sorrel
#

And more widely, lots of the individual mechanics might be relatively straightforward, but they ALL have little variations and difficulties like that

#

so we need to build a system that's flexible enough to allow for those

ripe radish
#

just get rid of it and give it 8 hp instead of 12

alpine sorrel
#

and also is not a nightmare to maintain and update everything when we change stuff

#

like even adding the GMS weapons, just stuff with different numbers, made other things harder in the current demo because I could no longer change what a weapon looked like without updating ~20 different files

tepid temple
#

Adapting a ttrpg into a crpg honestly seems like a good way of gaining an appreciation for the human mind

alpine sorrel
#

which incidentally is part of the reason I haven't updated the demo since the campaign started, it's kind of in this situation

#

"alright folks, we learned a lot from that, let's get a new ship that'll be a lot better than the last one"

flat steppe
#

Holy shit you're at 111k already

nova nebula
#

Re: the update:: ❤️

pine anchor
#

Yaaaaas! Congrats

livid fractal
#

That update was truly great. Thank you, Olive, for being so open not just about your team’s progress, but also your team’s limitations and the guts that make up the entirety of this project. If all the kickstarters I’ve backed, you easily one of the top hosts I’ve experienced 🙌

alpine sorrel
#

❤️ thanks, that is really affirming to hear. We'll work hard to keep it up & not disappoint.

obtuse aurora
#

are NHPs being considered?

#

giving Granny a Sekhmet would be metal as hell

alpine sorrel
#

working on some new ads this morning

crisp pelican
#

So is this ad meant to be served to people whose metadata shows they already know about Lancer?

#

As opposed to the other ads which are “it’s queer” and “it’s a tactical game?”

#

Thanks for posting about the advertising and marketing strats btw it’s really interesting

little jetty
#

This gives cryptocurrency vibes which may or may not be what you're going for

ripe radish
#

“Lancer tactics, not a crypto game”

alpine sorrel
#

Oh no, I didn't consider that D:

pine anchor
#

HM.

sand goblet
#

the stickers are cool though

mild jay
#

Could just swap the stickers in the ad with other sticker designs that have a different vibe than the techy look

alpine sorrel
#

yeah, here's the other one

#

the thought with these is that we've already shown the last set of ads to most people in our fb+insta audience, so these are more about bringing more of those people in than introducing the game from scratch

next shale
#

Hi all! I saw an ad for this and backed it within 30 seconds, this looks RIGHT up my alley! So nice to meet you all 💕

pine anchor
#

Please. The SSC would have done it first. For the clout.

little jetty
#

SSC licenses are basically NFTs

pine anchor
#

YEP

little jetty
#

"value of Terashima Blades, unlike Manna, is static, and that's why it's more valuable"
-some weeb nerd, probably

void hearth
#

Shock blades are literally NFTs

#

Not even joking

pine anchor
#

As someone who played three successive pilots that all mained SSC.. XD

little jetty
#

actually an important LT questions: will we be able to read flavor texts of equipment

sand goblet
next shale
flat steppe
#

Crypto currency but when you try to transfer it it causes your computer to set itself on fire.

obtuse aurora
#

if the last stretch goal is met, is it just going to be the core rulebook?

#

I ask since Kobold is Long Rim

shut horizon
#

Just Core Book, but other things may get included if they're easy enough to implement

obtuse aurora
#

nods

#

no hope for lich v.v

shut horizon
#

Yeah Lich is almost certainly not making it

obtuse aurora
#

doesn't play lich

#

I just hope we get Balor

shut horizon
#

I'm hopeful for Balor too. It seems like it should be easy enough, but there was talk the other day about it losing Regen for a turn after structuring might be a bit of work

obtuse aurora
#

I don't know how godot works but that should be as simple as setting an if/then boolean

shut horizon
#

I could be misremembering, not something I know anything about.

obtuse aurora
#

Like... I dunno, the most I can think of is if it's like, you structure off burn or something

#

just, whenever balor gets structured, hasStructured = true, then just have an if/else at the end of his turn that checks if that's true or not. If it is, set it to false, if not, heal 1/4th

#

I guess since it also happens on stress, maybe canHeal is a better name

little jetty
#

It's probably easier to keep track of regenerationEnabled and set it to false when it gets structured/stressed, and set it to true at every round end after healing

#

Are there any other effects that care about whether you got structured/stressed recently?

obtuse aurora
#

not in the crb I don't think

#

honestly probably not even in any of the dlc either

#

just homebrew comes to mind

sand goblet
#

this is kind of the issue with trying to codify Lancer's ruleset though, most mechs have one, sometimes multiple unique mechanics that hook deeply into the flow of the game and have lots of edge-case interactions

obtuse aurora
#

I think Balor's healing is probably one of the easier things to codify here. What isn't, though, is probably going to be something like Sekhmet

sand goblet
#

when I was writing something similar I fully gave up once I realised how complicated it would be to implement everything

forest obsidian
#

Hell, I started working on a battlegroup discord bot and then ran into all the special rules and gave up.

obtuse aurora
#

I have a game soon so I can't sketch some visual aids, but one thing with sekhmet is like, does he look at absolute distance (literally the number of tiles away, terrain be damned), or how much distance he actually has to move

forest obsidian
#

Like, yea base system is fairly easy and straight forward. But there's a bunch of specials that only apply to one frame

sand goblet
obtuse aurora
#

That's why I wanted to draw a visual aid because like, it's not too hard to put Sekhmet in a situation where he'll decide to not attack at all under that interpretation when he could attack someone

#

my gm I know cares more about what allows Sekhmet to commit more violence sooner, rather than what enemy is technically the closest if you can't actually reach that enemy

#

but RAW or other gms might disagree with that

#

and that's one of the parts I can see being just throw your hands up in frustration

little jetty
#

Oh yeah that sounds difficult to code

obtuse aurora
#

ok people are late so I'll try to draw an example

#

I'm using a square grid, sue me

little jetty
#

pshh LT uses square grid anyway

sand goblet
#

honestly the smart way to handle that is probably just to take control away from the player and have a specific AI that handles Sekhmet, it's not RAW but it'd be about fifty billion times easier than having to implement player control restricted to the flowchart

obtuse aurora
#

While yes, that still means it falls to olive to actually code the flowchart

sand goblet
#

Yeah, it's not ideal

#

though presumably you could use it to pull double duty for Sekhmet's AI if she cascades

obtuse aurora
#

so like, in a situation like this, Sekhmet would waste his turn moving around the wall to reach the "closer" enemy to the right, rather than go after the enemy he could hit to the north. Just, assume the black line isn't somewhere you can stand but you can look through/over, and sekhmet is only using threat 1

alpine sorrel
#

We're also 100% willing to change mechanics if it makes things easier to implement and they're stylistically or functionally similar

obtuse aurora
#

understandable

little jetty
#

RAW sekhmet should attempt to attack the one on the right I think, but also as we all agree (I think?) that is a bit silly

alpine sorrel
#

so just throwing control over to an AI probably with a melee-only restriction would probably be the way we'd do it

sand goblet
#

I wouldn't agree, personally, but that's just because I run Sekhmet and I'm used to how she works

little jetty
#

Also, I'm pretty sure the pathfinding code is already written for NPCs, who probably behaves similarly

ripe radish
#

Sekhmet should definitely have some player control so you can turn it off

sand goblet
#

right but that's just a protocol so you only need to ask the player at the start of the turn

obtuse aurora
#

There's also the equidistant case. Technically RAW doesn't say what happens if enemies are equidistant, but everyone I've ever spoken to about it says player gets to decide

ripe radish
#

No. Tom gets to decide

obtuse aurora
#

oh

little jetty
#

"You retain enough control to Overcharge as usual" idk how to handle this

ripe radish
#

However it is rude to DM him, so we just use ouija board

obtuse aurora
#

The way I'd handle it, personally, is you still get to select actions as normal, but you have limited, if any control over movement. Like you can only select tiles the pathfinding AI would want to move to

little jetty
#

what about when activating the sekhmet protocol, you can target an enemy then let sekhmet take action towards it? You can only target closest enemy, and if equidistant you can pick any of the closest ones

ripe radish
#

There’s also the question of things like blade master dice and when you use them

obtuse aurora
#

last I checked that is, and will always be, an ongoing debate

sand goblet
#

blademaster dice is a good point tbf

obtuse aurora
#

some people say you can't spend a blade master dice because spending a blade master dice isn't an attack. Others say you have to because spending it results in an attack, and others still treat it like overcharge and you just do it if you want

little jetty
#

there's so many choices even while limited to small pool of actions huh

sand goblet
#

I feel like both of those people are wrong for different reasons

obtuse aurora
#

I listed 3 people

#

and they're all wrong for different reasons

#

that's how wonderfully badly written sekhmet is raw

little jetty
#

if you go by flavor text, you can feed your actions to a ML algorithm and let that handle it

obtuse aurora
#

the ways I can think of you can handle duelist sekhmet:

  1. You can't do it. Spending a blademaster die is not an attack
    2: You HAVE to spend it as soon as possible, as it results in an attack
    3: You can only spend it after you have used all available weapon attacks, meaning it can only be used if your last attack hits
    4: Just treat it like OC, you can use it whenever if you want, or just bank the die
ripe radish
#

There’s also the fact that grapple builds will prefer using main weapons for blade master dice, while damage dealers will prefer your heavy weapon. An AI can not accommodate both playstyles without making at least two separate AIs

obtuse aurora
#

That goes into the issue of "Sekhmet doesn't say what weapon it has to use"

sand goblet
#

1 is wrong, Sekhmet doesn't restrict you from taking actions (aside from any action that includes a ranged attack)
2 is wrong, since it's not an available action until you spend the die
3 is wrong per 1
4 is the only interpretation that works given the context of the rules as written

obtuse aurora
#

I always do chain axe > nanocarbon because of duelist, but an AI might do Nanocarbon > chain axe

little jetty
#

implementing sisyphus raw sounds not difficult, but super annoying to play with

obtuse aurora
#

that's just sisyphus normally

little jetty
#

true lol

alpine sorrel
#

Hey let's move nitty gritty rules discussion to the rules channel please. Like I said, we're not bound to simulating it RAW so it's kind of a moot point.

#

I think I need to figure out where my line is for backseat programming/design. I deffo want to hear people's thoughts (we had a good discussion about how to do brace in general the other day) but I'm not interested in hearing pseudocode or rules lawyering

obtuse aurora
#

fair enough

shrewd anvil
#

Something to consider is the HBS Battletech video game compared to the Battletech tabletop. The video game changed the rules somewhat to account to the different format while preserving the feel of the tabletop

#

The rules are less important than the feel

naive yacht
#

Just conversationally,
From a design principles perspective I feel like that's actually always true. The rules are a mechanism to try and generate a feel rather than the other way around. Feels are always, of course, difficult to pin down with any specificity; but the target is always rules in service of the a goal feel rather than a feel in service to the rules.

little jetty
#

Any medium that gets adapted to a different medium needs to decide in what ways it'll try to be faithful to the original, and it what ways it won't. I think LT has a good direction in regards to this

pine anchor
#

So I think my favorite transfer from TTRPG to game is Baldur's Gate 3. Still fundamentally a video game, but with subsystems that call back to DND.

naive yacht
#

Same people who made Divinity 2 right?

alpine sorrel
# naive yacht Just conversationally, From a design principles perspective I feel like that's a...

I've been thinking about the marriage of fantasy and mechanic in rules heavy ttrpgs recently. It often goes from fantasy (the idea of something) > mechanic (how to represent that idea in game). As I've done more and more game design though I think it's a way more mutual process

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naive yacht
#

I think, ultimately, my perspective is informed from design principles through the lens of graphic and advertisement design; in that you often are looking to illicit an intangible in order to get a tangible result. An extreme version of this being, say, perfume/cologne advertisement; where the design goal is to appeal to the life-style that is tied to the product rather than to appeal the product itself. You use design convention, ad psychology, artisitc license etc (the Rules) towards creating a response from the end-consumer of your product (the Feeling), if that makes sense

#

so ironically, I think my thoughts might be in line with the thread?

pine anchor
frigid shale
#

(that thread makes me wonder if Tom has been keeping up with MCDM's recent TTRPG design work)

naive yacht
#

mcdm?

frigid shale
final onyx
sand goblet
#

It's nice that more mainstream game designers are paying attention to ludonarrative dissonance/harmony and it's not just getting stuck in academia

#

though I get the impression Tom got there independently

#

I definitely share his frustration with the cargo cult attitude to design in certain parts of the indie tabletop scene

alpine sorrel
#

A scary thought is that sometimes, even as a designer, you don't really even have enough control to not cargo-cult something; the audience and their expectations have a momentum that can't always be ignored. I was listening to a podcast last week and they called how the huge list of inventory items in 5e are a holdover from dungeon-delving in early editions. They tried dropping it in 4e but that fed into the "this isn't dnd anymore" cries so they had to backpedal and add it back in to 5e.

#

I've seen something similar almost happening with Andor where people are like "where are the jedi and lightsabers? this doesn't feel like star wars to me"

livid fractal
#

OH I have a whole rant about 4e, my beloved. The TL;DR is they had a beautiful engine with the 4 class types and should have just had those 4 types as the four classes and then built a bunch of interesting class abilities and let players pick and choose what they decided made "a paladin" or "a wizard." Instead, they had a check list of classes they had to have, so you ended up with a bunch of different classes that all feel the same with very minor, pointless differences, but removing "fighters" and "wizards" from D&D and replacing it with "Defender" and "controller" etc would have made everyone riot even more shrug

alpine sorrel
#

Yes, exactly!

#

And it's easy in these examples to poo-poo the audience expectations because they're causing the system to cling to outdated baggage, but they can also be a really powerful tool. Imo the hardest problem in any game design is teaching people how to play your game, and leaning on people's expectations + previous experience can be one of your most powerful tools to solve that problem.

#

Like we all know what hit points do, we all know that the A button jumps

sand goblet
#

tutorialising will forever be the hardest part of game design

alpine sorrel
#

forever

naive yacht
#

Ironically on the subject of Andor, I walked away from it feeling like it was one of the most "star wars" shows to come out of the franchise in forever lol. A lot comes down to the layers of expectations around what defines an existing IP to people I suppose

little jetty
# alpine sorrel Like we all know what hit points do, we all know that the A button jumps

This is so real
I'm struggling to read gubat banwa because it tries to rename almost everything. There's certainly benefits, but it's a trade off and a pretty important decision imo.

On a related note, I think a lot of new lancer players play really cautiously because they only have 10 hp and 4 heat cap (more or less), which in many other games, normally means you're out of the fight once that bar goes down.

I actually really like the sniper in the second mission in LT demo that instantly structures something at round 1, because it teaches players that it's okay to lose all your HP! You have more HP bars.

tepid temple
#

I like how there's game design discussions going on in here and #icon-general that have circled around to gubat banwa

alpine sorrel
#

I've heard great things, I should really check it out

little jetty
#

it's part of the florida trans itch.io bundle 👀

sand goblet
#

speaking of gubat banwa and wording, this thread was interesting:
https://twitter.com/makapatag/status/1636964733122379777

gubat banwa is filled with nonconventional wording, and it's a common sticking point for many people. "why not just use turns and rounds?" instead of "fulminations" and "strikes?" and that's perfectly valid: it's a layer of learning, but its one i consciously took

Likes

384

naive yacht
#

theres always a level maximalism vs minimalism and the artistic/utilitarian benefits of either or

pine anchor
#

Because being able to write steps to use in a game for bug reproduction is almost exactly the same as guiding a new player through an introduction.

#

And one of the rules of writing successful Bugs/Testing Plans: treat the document like you're writing for a user that has never touched the product before.

naive yacht
#

Only tangentially related, but i feel like that touches on the split between coders between those who utilize good line breaks and code notes vs indecipherable code goblins

pine anchor
#

I work with so many code goblins

mild jay
#

Gotta make code look pretty cause it’s just a matter of time before you’re looking at it again

livid fractal
# pine anchor And one of the rules of writing successful Bugs/Testing Plans: treat the docume...

As a fellow QA TAE, I’m not sure I 100% agree. I do a lot of training on my company’s software as well and the info I give a developer on how to reproduce a step and the info I give when onboarding a new user arent the same - the former has one purpose: clearly and concisely explain the exact steps that cause an issue. The latter has to play double duty of how to do something, but also why to do something, otherwise the user is likely to forget it.

I do agree QA needs to be in the room, but describing tutorials as simply “steps to perform a process* looses some artistry of tutorials. It’s how we can tutorials that are clear and instructive, while being bland and forgettable - and lead to bad practices such as skipping tutorials whole-cloth.

alpine sorrel
#

oo that's a good point

livid fractal
#

In one of my previous jobs I was voluntold to revamp the entire training material so I basically constructed how I would teach someone to beat a raid boss:
We want to kick this guys butt. We do that by breaking his shields. We do that by doing these two or three things. We do one of those three things by doing xyz.

So at any point someone is like "but like... why am I pressing this swtich" I can backtrack them to how it means butt kicking~ I find by contextually why were doing this (and more importantly, why it's exciting for the end user) it helps drive the user through learning.

It makes me think of the difference between in-game tool tips and when games used to come with thick, well themed manuals that immerse you in the world as much as it does teach you how to equip potions to your belt.

I'm getting way off track at this point, but bringing it back - it's how I learned the complications of Lancer: how do I hit a dude with the biggest sword possible as many times as possible? And then dissecting each mechanic around that exciting thing.

forest obsidian
pine anchor
#

It also depends on how you're testing: if you're in a small team working directly with developers, it wouldn't need to be as simplistic as a new user experience.

#

But I've been in teams where I've been the ONLY QA Engineer, to being on a team of over 300.

Where most were associates that had never touched the game before, and needed us to have very clear and easy instruction.

livid fractal
pine anchor
#

But even with small teams; you need to have New Hire friendly processes, because not all QA experience is equal.

For example, my studio hired a Data QA Analyst. He's never worked on anything Games related. I had to rewrite all our documents for him.

#

I feel you on business software QA. I used to do it for Medicare

nova nebula
pine anchor
#

Look, I originally went to college to be a forensic specialist. Half the class failed a procedure exam because they didn't have "take the body to morgue" in their steps.

It's a universal problem.

alpine sorrel
#

I could use some eyes on the wip IPSN sticker design, I've been staring at it too long. It's based on the guidestone from Homeworld and is supposed to be a spiral galaxy that evokes a whirlpool/ocean with nautical map on top. The logo is positioned at space-north to reinforce its Northstar theme. I originally was thinking it could represent blinkgates, but then realized that the universe is entirely contained in the Orion arm and we can't have a galaxy-spanning subway, so I guess it's just a navigational aid.

The rightside design is the original; it has the IPSN tagline in a vaguely NASA font (worm edition). I'm second-guessing whether or not to include the text because it doesn't make, like a lot of sense out of context? I ask myself: which one of these would I be more likely to put on my laptop? I think the design is strong enough to stand on its own; the text is a distraction. But the other two stickers have text! Weird that this one would be the odd one out.

So I could use some public feedback as to which you'd prefer to see as a sticker design! Left or right? (emoji vote-react)

frigid shale
#

I like the slogan a lot

shrewd anvil
#

I feel like the slogan adds a lot

void hearth
#

Definitely the one with text

forest obsidian
#

I like the non-text one better

weak hemlock
#

I do like the colors tho

alpine sorrel
#

ha, you're right! I wonder how it got tilted. thx for catching that

pine anchor
#

Yeah, the text is good

little jetty
#

I also want to add it's so cool how it feels both galactic and nautical at the same time

pine anchor
#

It does.

pastel flax
#

I like it with text

#

but i think perhaps i dislike the positioning of the logo in it

alpine sorrel
#

I had an older version that had the logo centered, but it felt unbalanced with that much empty space up top

pastel flax
#

I was thinking you blow it up and make it a little transparent behind the text

#

but is that backseating

alpine sorrel
#

Thx for asking 🙂 I'm specifically looking for input on this one right now so you're good!

pine anchor
#

I do like it centered better, honestly.

#

Things don't need to be symmetrical to be good!

#

(looking at you, Benedict Cucumbatch)

alpine sorrel
pine anchor
#

Okay, I REALLY dig that.

alpine sorrel
#

I'm getting hung up on the awkward lack of an up direction from the lollipop stick

pine anchor
#

Something you can do to make the text pop a little better, if using Photoshop, is the blend option to add a 'Stroke' to the text. It is a small outline. Can do a thin black one or complimentary color (blue) to make it a bit readable for some folks

alpine sorrel
#

Oh yeah, it'd definitely need a legibility pass (using affinity designer, can do something similar here)

#

haha I was so sure those two were close to finals, but the drawing board now beckons once again

pine anchor
#

Hey, at least you have an honest test group?

pastel flax
#

it might just be that your focus isn't being drawn right olive

#

"your"

#

the viewer

alpine sorrel
#

oh?

pastel flax
#

I think the nodes on the lines might be dragging the eye funny - but i have no idea how to prove or backup this claim

weak hemlock
#

There's also 3 lines gpung right

#

And only two left

livid fractal
#

For what it’s worth, I agree with the crowed: this is an excellent design if the details can be shaken into place.

#

I’d hate for it to be lost. (Also prefer with-text)

weak hemlock
#

Thus it has heavy balance to the right

#

Is there any reason why the lines need to be in the 2/3 balance?

sweet zinc
#

I prefered the textless version more, but the current edition has all the right bits, it just needs some adjusting

weak hemlock
#

Honestly if i wanted to keep the lines, I'd definitely try to blow up the star logo to fill the background, have the center point in the center with the double line centered through the south point of the star and have 4 lines radianting out of the NE, NW, SE, SW of the logo

#

I wish i was at home to mock it up but I'm not 😦

#

Itd balance the main points of the sticker and you can keep the subtle background as a nod to a 'real' star map

alpine sorrel
#

The asymmetry is important for giving it

#

a map-like feel, I think

#

The heavens aren't always symmetrical, and the current cross-shape is some designer at ipsn trying to map their logo onto the heavens by emphasizing certain relationships between stars

#

it also places Cradle at the center of the "galaxy" because everything is in relation to it, subtle cultural warfare

#

KTB does not approve

weak hemlock
#

Hm perhaps making the background star map a touch lighter so it pops as a map a little more?

#

Took me a couple looks to realize its maping out on top of stars

pine anchor
#

I think maybe giving the Nodes a Star shape might help imply that more?

weak hemlock
#

Ohh yes that would definitely help

#

Rather than looking like a metro map it like 'this is an important star!'

#

Also gove a small callback to the ipsn logo as well

#

'We reach everyone!' Vibes

pine anchor
#

Yep

forest obsidian
flint idol
#

I'm in the minority in that I prefer the non-text version 😛

What if you put the dotted lines and faded circles across the entire background? That might help with the empty/off balance feeling you're getting. May be busy though

alpine sorrel
#

ok........ I think I'm finally done with this bugbear of a design. I'm gonna resist the urge to ask for more opinions on it because then people will give me opinions and I'll have to work on it more. it's good enough!! gonna try and get an update post together for it tomorrow!

#

(I'm saying this here to get myself to put it down)

little jetty
#

Good enough is good enough! Seeking perfection is the enemy of actually getting shit done

little jetty
#

More cool stuff on my timeline

alpine sorrel
#

Dang someone suggested doing sew/iron-on patches for the sticker designs and now the idea is stuck in my head.

#

Like I know the right answer is "that's too complicated for us to do bc it makes shipping harder" but I love the idea of like putting the ipsn logo on work overalls

final onyx
#

Nothing stopping you from making and selling them later on

frigid shale
#

Could be a neat add on for a future KS if Lancer still runs in your veins after this one haha

livid fractal
#

The patch idea is very exciting excitedpaissa

#

but also yes - you've done well with maintaining your scope. A post-release could be really awesome if you decide it's not within the current project outline.

ripe radish
#

If you don't meet the $150,000 goal, sell them to make up for it

crisp pelican
#

I already have like, 2 Twin Peaks patches on my patch jacket, so a Drink Deep And Descend one would go nicely

alpine sorrel
#

Final IPSN design!

frigid shale
#

Looks fantastic haha

#

I do like how the IPSN logo is the “North Star” here

#

As I’m sure others have noted

torn kite
#

me want

frigid shale
#

And the mix of blues is just lovely and rich

alpine sorrel
#

here's what my design file ended up looking like lol

frigid shale
#

Moving the motto to the bottom rim was inspired haha

alpine sorrel
livid fractal
#

I was just about to post how wonderful the final design is~ I can’t wait to sport it

alpine sorrel
#

thank youuu I'm proud of it

mild jay
#

I thought that was a board game for a second before I remembered what channel I was in

pine anchor
#

It does look 100% better. LIKE NOW I WANT IT AS A IRON ON PATCH

#

Text on the border was also a good compositional call

torn kite
#

again: me wanty

forest obsidian
#

That's rad

little jetty
#

Are the positions of the stars a certain constellation? Just curious

flint idol
#

there was a hiccup as fb finally took issue with us encouraging people to do crime
Incredible

alpine sorrel
#

I was planning on having the bottom-left be the dawnline shore and the dotted lines through the dark bits be the long rim, but it all being in the Orion belt scuppered that. Top-right off-line medium star was gonna be the Aun.

#

Other than that the only real positions is Sol in the orion arm in the center and the ipsn logo hanging out on the center-of-galaxy supermassive black hole.

#

everything else is for visual interest and balance, since any constellations that we're familiar with would look different from this perspective

pastel flax
#

Looks lovely

#

and you took it in a great direction

shrewd anvil
tepid temple
livid fractal
#

Me: I’m just so impressed by not just her talent and dedication to the project, but also just the level of thought put in the stickers!
My husband: especially the toes!

little jetty
#

Tfw no toe meme stickers
(Totally understandable why not, of course)

alpine sorrel
#

Daww, thanks. I spent most of today too exhausted to do much more than lay on the carpet and watch youtube, but there are better days.

tepid temple
#

Hope you're doing good!

worldly mountain
#

sometimes you just need a break thats completely fair

little jetty
#

Full Repair time

severe otter
#

Oh shoot we're at 120k! That's pretty cool

#

I didn't realize it had been 22 days already, time flies

minor trench
#

Damn, 30k to go huh.

#

I want that to happen so badly. 😔

little jetty
#

Actual Goblin, taking blackbeard 1 for the chain axe with system +4 ❤️

feral holly
#

Just backed! I was interested when I first saw indie pixel art Battletech, but I became invested when I found out that it's trans-inclusive anti-colonial pixel art Battletech. lol

flint idol
#

I may have just missed us hitting 123456 if someone pledged $20 😅

alpine sorrel
#

Aw so close lol

flint idol
#

Hey if you're here, thanks whoever was posting about this on Reddit today 😁

sweet zinc
topaz agate
#

Hi! I found out about Lancer Tactics a while ago while browsing Kickstarter. I'm a massive sucker for pixel art and giant mechs, so this sucked me right in. This may very well end up being my gateway drug to the TTRPG 😄

It's also great to see that the game will effectively be DRM-free on itch.io!

#

(also nice to see the creator active on Mastodon)

frigid shale
#

1 day and 8 hours later, up by another $6k:

wanton willow
#

Gettin’ there! I think we’ll hit it if we keep up this pace

alpine sorrel
#

Yo I legit have no idea how the pace suddenly tripled.

#

Was it the reddit posts that someone did?

#

Was it that article? (They reached out two weeks ago for an interview but it ended up in spam, I discovered last night 😬)

wanton willow
#

I mean, it’s closing in on the end of the kickstarter, so that usually involves a bit of a bump

frigid shale
#

It looks like Backerkit’s estimations will be accurate (even if they weren’t very “precise” i.e. smaller window of uncertainty)

void hearth
#

Lancer combat is practically zippy by D&D standards

#

article is otherwise cool, but that bit makes me all >:|

forest obsidian
#

I mean...i've only played lancer so far. But it takes about 3 hours to do a 6 or 8 round mission in my playing group.

I've dmd dnd for decades and i've never seen a dnd round take nearly that long. Like not even close.

worldly mountain
#

Still new so maybe itll speed up but lancer has been taking longer than d&d when ive played, didbt feel as long because combat felt a lot more meaningful and impactful, but still long

void hearth
#

(it really depends on what edition of D&D you're playing)

alpine sorrel
#

I feel like whenever I see someone give an estimate of how long turns take in their games, someone else is always surprised at how dramatically different it is from their own experience

#

*lancer games

#

It can go v fast if you know the rules, have good crosstalk management, and philosophically are down with not being optimal

#

If you're missing any of those the length can spiral out very quickly

#

Ime at least

mild jay
#

Most lancer combats I’ve played fall around two hours, which is fast to me

flint portal
#

Time to run games can be very different yeah

#

I think its one of those things where the reason its longer for new people is actually because the initiative system causes people to get tripped up a fair bit

#

if you know exactly when you go in a round, its not a decision you need to take, but in lancer even deciding who goes and when is a decision in itself

#

which can take time to get adjusted to

flint idol
#

I'd be interested in seeing some examples of faster combat, ours our about 3ish hours? But there is a lot of back chatter and we try to make the most optimal turn possible (I think partly because it takes so long for a turn to come around)

alpine sorrel
#

getting closer

final onyx
minor trench
#

It's going to be nailbiter.

frigid shale
#

I hope that it exceeds expectations and hits at least $170k so you all recoup your ad costs and can breathe more easily

tepid temple
#

Wouldn't be a nailbiter if we all did our part and donated $3,000

flint portal
#

I think the kickstarter can make it

frigid shale
pine anchor
#

Look I almost got the top tier.

#

Only my partner held me back

#

ROFL

alpine sorrel
#

Ooo what homebrew frame would you have chosen?

weak hemlock
pine anchor
nova nebula
#

God now I'm thinking of a mech's rocket fist, holding a saber

flint idol
#

ohhh giving me thoughts too. Foil/Epee build with explosive charges in the tip of the weapon? Specialized boosters for lunging and quick parries? sounds dope

#

@alpine sorrel I could totally see Leo (and Giordan) piloting that thing 😄

little jetty
#

that is such a cool idea for a main/aux mount

alpine sorrel
#

I mean ngl that sounds identical a refluffed nelson

mild jay
#

Sounds a lot like a mourning cloak build I used once. Explosive charge variable sword with power knuckles on the aux slot and a ramjet

little juniper
#

If we can get mod support, I'm gonna have to learn to make sprites in lancer tactics style AND of course, make suldani mechs

pine anchor
alpine sorrel
#

oh rad! Tom tweeted the project again!

#

Last time this happened at the start of the campaign, we got like $45k in 24 hours, the power of tweets from big accounts is mind-boggling

#

I'm so thankful he's supportive of this

final onyx
#

😄

mild jay
#

“Just five days left to send jovialthunder to hell”

alpine sorrel
#

or as I like to call it, operation Code Six Billion Edge-Cases

mild jay
#

Gotta say though, compared to some other ttrpgs I’ve seen, tom games seem less hellish to adapt

alpine sorrel
#

that's true

#

there's like a semblance of structure

#

as compared to the free-for-all of like 5e spells

mild jay
#

Or pf1e and it’s many, many conditional bonuses

alpine sorrel
#

I think I mentioned it before but I keep having this experience of having a problem with organizing the UI, checking other tactics games to see how they handle it, and the answer being "...oh, they just don't have to handle as many potential action options."

#

easy to make a little 2x2 attack/item/switch/run menu when that's all you can do

forest obsidian
#

I was stoked to see the demo had a similar esque action UI to nebulous: fleet command

alpine sorrel
#

oo I haven't seen that, will take a look

#

love collecting references

#

oh sicccck, its style is incredible

#

readable and unique

tepid temple
#

Lancer pcs have much more options because they're meant to be played by one person, instead of one person managing multiple pcs!

alpine sorrel
#

another milestone

willow lava
#

😌

alpine sorrel
#

ngl I'm pretty proud that our model's projections for backer count vs total funding (which we made back in the first week) are still pretty close to the mark even though it misses the xiaoli tier

#

according to it, we need about 400 more backers to hit $150k.

little jetty
#

Found another ad!
From Facebook reels, cropped like that so y'all have some context on what it actually looks like on screen

#

It's not totally illegible but it's kinda hard to read

alpine sorrel
#

Haha weird. I don't know how it decides what to show where

lone cliff
#

im very excite for this

#

only ~11k left to 150k!

worldly violet
#

Did my part!

mild jay
#

Oh wow, that’s 6k in less than 24 hours. And theres a multiple of 24 hours left

alpine sorrel
#

Yeah I'm feeling pretty good about it!!

void hornet
#

ye i think its pretty likely youre making it over 150k

#

hopefully more so it gives you a more comfortable budget for a full port

alpine sorrel
#

That's exactly my primary concern at this point, but it'll work out no matter where we end up! My brain just doesn't know how to sustain emotions other than anxiety over a long period of time, so that's what's winning the marathon.

radiant spade
#

every time I check it's gone up by a thousand or so

#

wow

#

either lancer fans are suspiciously wealthy or lancer is more popular than I thought

subtle sandal
#

Lancer good

frigid shale
#

tactics games also good, which could be pulling more eyes

forest obsidian
#

Everyone mashing refresh on advance wars reboot desperate for tactics games. 😄

worldly violet
alpine sorrel
#

nice

crisp pelican
#

How many days are there left when Kickstarter alerts everyone who requested to be reminded?

alpine sorrel
#

final 48 hours

#

then again at 8 hours

final onyx
#

We'll be pushing on the discord 24 hours before final to I think?

#

Least we normally do that

radiant spade
#

the big number just keeps going up

#

happy to have beta access :3

void hornet
void hornet
sullen berry
#

aaah I gotta get my mons today

weak hemlock
#

Ive been liking and sharing every ad i see. I love them all so much!

minor trench
#

So close already to the core complete

#

All those edge cases are going to be fun, alright.

worldly violet
#

At least 3k since this morning US est and not done yet

neon swift
#

teehee

gaunt shuttle
#

Goddamn 142k

#

with enough push it just might make it all the way

radiant spade
#

nearly 143k

radiant spade
#

If I can play the Tortuga in lancer tactics I can die happy

torn kite
#

Well if it makes it to 150k it will be!

alpine sorrel
#

I'd like to do a stream or something for the campaign close on Friday. Anyone have ideas for what they'd like to see?

#

Thoughts:

  • I could stream the game itself (twitch plays style somehow?)
  • I could stream a normal lancer game
#
  • could just hang out on stream and chat
weak hemlock
#

A streamed lancer game would be cool if you can swing it

#

But chilling and chatting. Occasionally plugging the Kickstarter for any last minute donors would be nice too

alpine sorrel
#

That sounds the least stressful tbh

#

It could be an AMA format?

sullen berry
#

AMA would be super neat 🙂

#

also backed just in time

weak hemlock
#

Ama with a chill game in the background!

#

Love myself a chill game

final onyx
#

I think stream of lancer tactics but chill would be good

#

Would allow you to discuss parts of the game as well

#

How you did certain things, design considerations etc

sullen berry
final onyx
#

I meant more like game design wise :p

#

But sure

sullen berry
#

who said I didn't mean game design wise XD

#

listen, I'm just being a joker today, i apologize if I offend anyone lol. But they help pull me away from darker thoughts I gotta deal with 🙂

#

like how this game demo alone brings me joy and how I've played it probably 50 times

lone cliff
#

So having recognizable stuff is important but will there be options to have different variations of the player mech icons for customization?

#

Like for example a barbarossa orcu (from retrograde minis) as a different barby icon

radiant spade
alpine sorrel
#

We're still figuring out how to handle the mech sprites! They'll be recolorable at minimum.

lone cliff
#

Oh yeah what engine is this running on again?

worldly mountain
#

Godot 4 i believe was the plan?

radiant spade
#

Close to 144k...

#

Hitting that final stretch goal is becoming more and more plausible

smoky glacier
weak hemlock
#

Me just absolutely spamming interactions on every ad to show the love

flint idol
#

AMA sounds good though 🙂

neon swift
#

I just watched 200 get added holy moly

#

Inshallah it will hit the goal

feral holly
#

I came here from the Facebook ad campaign, essentially. I had heard of the ttrpg a little bit in the past - but I don't often have time to join in on ttrpgs outside of D&D with some old friends, but Lancer Tactics itself drew me in - and my only exposure for a while were the ads in my Facebook reel.

I hope they don't go away for a while, because they're occupying the space of ads for things I normally hate and never click. 😅

That 150k is coming EASY!

little jetty
tepid temple
#

My mind did a little double take realizing it's just ~$5000 from the goal

lone cliff
weak hemlock
#

Welcome!

weak hemlock
alpine sorrel
alpine sorrel
lone cliff
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gotcha!

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im very excited for the gameplay stuff and also for the world yall are making!

alpine sorrel
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Me toooooo

little jetty
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wait, there's a chance that LT is gonna be in hexes?

lone cliff
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hexes are what feel like lancer more but iirc Tom intended for lancer to be squares, all the hex stuff in the book is just to help people visualize some of the shapes required

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lol

ripe radish
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I think they should use pentagons with some hexagons thrown in like a soccer ball

fickle pecan
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or is it the other way around

nova nebula
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Just triangle all the things

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Get real Sierpiński with it

fickle pecan
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1/2 size mechs should be one triangle big

ripe radish
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Nah, non standard tiles are the way to go

little jetty
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that pikachu shape is just modified hexes isn't it

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like, not in a pedantic way, but like functionally it's the same as hexes

nova nebula
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(I may or may not have had my players step into a metafold vault(I think???). As an exploration of extra dimensional stuff with some of my fractal art as the backdrop. It was kinda fun)

flint idol
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Whole map just turns into an escher drawing

radiant spade
sullen berry
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Aaaah

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My friend just backed at the squad level as a gift

shrewd anvil
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Squares are probably easier than hexes, plus the game is already reminiscent of fire emblem in a good way. If I had a vote I'd say squares

tepid temple
forest obsidian
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Here, use the smith-myers-kaplan-goodman-strauss tile that is tesselating but also aperiodic.

sullen berry
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I would vote squares for ease as well, but, I wouldnt hate hexes if it was rules accurate. Might even convince me to try and finally learn foundry enough to do hex

alpine sorrel
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Enough people have asked about hexes that I think it's worth considering, but that's a choice we need to make up top and then close the issue.

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Love fractal grids for metavaults

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I bet pattern attacks get weird

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Do you overlay a cone, or do you try to calculate it by width of tiles at the end?

minor trench
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I prefer squares, especially for the Super Robot game vibe.

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Hexes is pretty meh for me, don't get the love people has for it as an aesthetic