#GMS Crisis Core Catalog Debut....2!

1 messages · Page 2 of 1

rain flint
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The complaints has persisted since the program started bit he freaked out when they produced a malfunctioning one who had tricked itself into believing it was it's own customer after one of the cognito-locks wore away

radiant herald
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That's... yeah

rain flint
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And what they had left was

A) capable of experiencing existential dread
B) intended to be human
C) could modify itself according to the whims of its customer
D) is it's own customer

Story has a happy ending though!

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In 5016 after violating the safety manual for them (repeatedly engaging in behavior that stresses the trust-customer safety-cognito lock protocols) a bunch of his other personal model homunculi panicked at one of his jokes and punched him to death in his limo and then tried to weekend at bernies his body to the horizon because someone had told them to go there

radiant herald
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Incredible

rain flint
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Yeah we do love a poetic death

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Oh and there's bikes

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You can get a bike as gear

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Or a pet

radiant herald
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A pet?

rain flint
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Yeah as pilot gear

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There's a little alien bat

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A long.bodied fuzzy isopod krait

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And an exotic gear that's a companion who can understand human languages (kind of) and is fairly intelligent

radiant herald
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Oooooo

rain flint
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The iguanito

radiant herald
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Very cool!

rain flint
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Yeah! They are my favorite

rain flint
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oh also for those who didn't see, my other project, mpal,has its own post now #1157786098093789194

tropic tendon
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-- SSC Atlas @ LL6 --
[ LICENSES ]
  SSC Atlas 3, HORUS Goblin 2, HORUS Pegasus 1
[ CORE BONUSES ]
  Mount Retrofitting, The Lesson of the Open Door
[ TALENTS ]
  Combined Arms 3, Duelist 2, Siege Specialist 2, Gunslinger 2
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:19 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:4
  TECH ATK:-2 LIMITED:+2
  SPD:6 EVA:12 EDEF:6 SENSE:3 SAVE:15
[ WEAPONS ]
  FLEX MOUNT: Tactical Knife / GRENADE LAUNCHER
  RETROFITTED MOUNT: Terashima Blade / GRENADE LAUNCHER // Mount Retrofitting
[ SYSTEMS ]
  H0R_OS System Upgrade II, Hunter Lock, Personalizations, Armament Redundancy
violet sigil
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Oo, Siege Specialist with Grenade Launcher for getting an action-economic Prone? that's clever

tropic tendon
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It also randomly deals heat.

violet sigil
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Getting a lucky Exposed sounds welcome

rain flint
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Hell yeah

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Oh that's a beefy repair cap

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Heat cap*

rain flint
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Alright its time for big stretching time

rain flint
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God i wish it wasn't so hard to find forum posts sometimes

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anyways, big hot new post over in MPAL #1157786098093789194 message

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(lcp update before it goes up on the itch store)

rain flint
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Think i have achieved a breakthrough on Squadrons 👀

rain flint
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okay bingo time

storm dock
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a question regarding the Micro-Maintenance Suite: when it says two allied mechs gain 3 Overshield - do they each gain 3 or is it 3 Overshield divided between them?

storm dock
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And it's not limited?

rancid solstice
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The only limit is yourself

storm dock
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Namaste

rain flint
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Yup!

mighty pier
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Oooh, new squads type?

rain flint
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sqadron!

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npc that s a bunch of little guys,

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aka a new grunt alternative

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the aim for them was simplicity, mainly

rain flint
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story of the future, soon

rancid solstice
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Does Killzone also double the Reliable?

rain flint
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yes!

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doubles Everything :)

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dont stand in the killzone, kids!

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also i didnt post stats but it has demolisher speed, golaith evasion and bastion armor for freference

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bation/pyro

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im still spitballing the last optional or two but then i think it should be ready for some field trots

rain flint
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remind me to post the palisade tomorrow we forgot lol

charred coral
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Are Final Lesson and The Seventh Lesson supposed to be showing up in the standard system list on Comp/Con? They seem to be exotic gear, but are showing up by default like they're standard GMS gear

rain flint
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They shouldn't, they are exotic adventure gear, yeah. I'll be fixing those soon

rain flint
rain flint
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funky walking castle wall basically will numbers test it out a bit later,

wicked copper
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hiya i got recommended here due to the thingy thing about alternative structure/stress roles, and one question

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just so im not DUMB

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does Direct Hit mean that an veteran/elite/yadda yadda can keep fighting until they run out of valid systems and weapons to break?

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or am i just being dumb and if you have 1 structure and take structure damage, go down to 0 structure means the mech is insta destroyed?

wicked copper
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This may be true I may just be dummy

violet sigil
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The tables just replace the table results but not change the base rules of “you run out of structure you die”

wicked copper
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Yeah lol sorry

violet sigil
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Or “you run out of stress you explode”

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All good!

wicked copper
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ill show this to my players and see about it

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then figure out how to change the text inside of foundry lol

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probs easy to do but alas

rain flint
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mhmm

mighty pier
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I dream of being able to place alternative tables in foundry

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Because Maria's are great

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Probably possible with a script now I think about it

wicked copper
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How come?

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I mean iw as thinking of just going to the files and rewriting it

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It's just the chat message in the end

mighty pier
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It's true, I recall hearing the stress structure table was deeply coded but don't quote me on that

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If you do rewrite tell me good fellow

wicked copper
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My players are in agreement of the rules, so I'm gonna later check if I can change the text within foundry

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Will report back later

mighty pier
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Good luck

wicked copper
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i've done it

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idk how to pass it, but in the end it's just an edit to the lancer.js file

mighty pier
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miraculous 😮

rain flint
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Oh dope

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I think if that works out it might be good to share that around somewhere

rain flint
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oh some exciting news i suppose but, been weighing the options and thinking of doing a few fixes/clean ups on existing adventures/lcps for the catalog, and then working up/going ahead forwards with the next few adventure ideas we had floating around

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admitedly right now that "ideas" is

A) sketch for a mission series dealing with a low-orbit combat dive/operation,

B) medieval mechs,

rain flint
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now in google doc form

feral beacon
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i frogt

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forget

rain flint
rancid solstice
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When I use the tables I just cut and paste them into a Foundry or roll20 journal entry

wicked copper
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Yeah I don't know how to make it a module, I just directly replaced the system files

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When the new update comes, it'll definitely be overrides, but they mentioned that v11 lancer will have support for custom structure/stress tables

wicked copper
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Yee

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Though the file replacement is easy

charred coral
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Denali's Optimizer - does "immune to conditions from outside sources" include taking Stunned from a structure check, or is it specifically when a hostile character inflicts Stunned via wholly their own means?

rain flint
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it does, yeah

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basically if it wasnt caused by you voluntarily activating something that gives you that effect like plasma gaunt or antilinear tiem, then optimizer blocks it

charred coral
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Okay thanks, we weren't sure how to rule that

rain flint
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mhmm!

slender needle
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Hello, I would like to report a bug I found on the .lcp (I think it's the Catalogue one). A GM try to import a build without any third-party supplements but COMP/CON notifies that the players was using GMS Crisis Catalogue while in fact they don't.

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It's @hallow cedar 's pilot.

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Problems solved, nevermind.

rain flint
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Oh glad it worked out

rain flint
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the inspiration is going fairly well but damn sometimes you just sit down and stare at the document block four a few too many hours

zenith ledge
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yeah.....

rain flint
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source: okay its 7pm ill take a break from the gunship

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"okay i did some reading what time is it? 2am? oh."

rain flint
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this gunship will be done soon, veventually/ and then, I think, LCP time maybe

mighty pier
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i hunger for this

rain flint
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decided ot give the gunship a recoilless howitzer because no one can stop me

mighty pier
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Nobody's the boss of you

rain flint
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https://docs.google.com/document/d/1Uytv_fTQ7oW4xwujzbKCf47JLpTtEolbTZNv4g_W2q8/edit?usp=sharing

so its been a while but here's a little initial draft of our Gunship idea: (i am not concerned about Balancing thoughts or suggestions at this time.)

Right now, i think its mostly done with a pre-alpha stage, but, primarily, we are wondering, if it feels like there is room for other potential ideas or things to cover within the general umbrella of "flying fire support and utility vehicle) as far as optionals or potential optionals, if the initial build concept idea seems to make sense or be interesting, etc, if there might be room for some other weird little details etc. but either way, here's a first draft of that!

rain flint
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Okay who's ready for Gunship and squadron npc's!!!

charred coral
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Me!!!!!

rain flint
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the Squadron and gunship, which ive decided to take in a more modular : build your own" style of gameplay

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the gunship is fairly experimental but thats what playtesting and what not is for, and i think i've got a vague template to laydown for how to make their deal work maybe in Comp-con

rain flint
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actually i need to make a quick revision of the above~!!!!

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emergency balance and errata patch, we'll say

rain flint
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i need to rename these two weapons actually

rain flint
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names resolved

rain flint
rain flint
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i have a present for you all uwu

rare girder
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The Ripjaw Shotgun on the Pointman doesn't have a functional ability. The weapon doesn't have any threat.

rain flint
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incredible!

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actually its working just fine on mine

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check your comp-con again?

rare girder
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Oh I was looking at the PDF from itch

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So 3 threat? Gotcha. So long as the LCP works, lol

rain flint
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wait what

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ahh so the pdf has just been like that! interesting

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bene months and no one pointed that out, well,

rare girder
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I prefer the books to browse, which apparently makes me unusual lol

rain flint
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yeah it was rough doing those up but at least now its ncie to know that's done!

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im updating the notes to include all the new npc's

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oh i guess i'll put this out there but the sentry got a bit of an overheaul as well

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new optionals, shuffled some stuff around its not updateds on the pdfs yet but is on the google doc and lcp

rare girder
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Neat!

rain flint
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and ill have to reformat how the sentry and enforcer work because the tables got obliterated

rain flint
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okay! more spicy news!

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now i might actually upload all these badboys tomorrow but nice and lovely christmas present for all

rare girder
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Woo! Updated PDFs!

rain flint
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Love catching typing errors

deep crest
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Hey I've got a few questions about the alternate stress/structure damage table and I'm hoping this is the place to ask:
When rolling stress or structure for the second or third time in a mission, do you still roll multiple dice and take the lowest, with the possibility of rolling multiple 1s and suffering a crushing hit? I assume so but was unsure e_embarrassed

Also, when an elite npc with 2 structure takes their first structure or stress check and rolls a 1, do they still need to use the "1 stress/structure remaining" result or are they meant to use a higher one? 🤔
Lastly, if a hostile npc overheats their last stress, the result reads "... [your mech] Suffers a reactor meltdown at the end of your next turn. You can end this effect by stabilizing, or by passing an ENGINEERING check as a quick action." is this intended to mean an npc could stabilize and be alive at 0 stress? Or should they automatically be destroyed upon taking their last point of reactor stress? :0

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Oh wait one more sweat
When a pc takes their first stress and gets a 1, the result tells them to roll an engineering check, becoming slowed and dealing half damage for a turn on success, and becoming exposed on a failure. Is a character permitted to voluntarily fail this save if they would rather be exposed than deal half damage? Or is failing the save meant to have the mech suffer all those effects? Or is the save just compulsory :0

rain flint
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Overheating and structure work the same as the base rules,

For the last question: it is either or. Success means you are slowed and deal half damage on attacks, checks, and saves, failure means you are instead exposed

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Mechs reduced to 0 stress always melt down at the end of their next turn

deep crest
rain flint
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same as any other save or check, yeah!

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if you wanna take double damage, that is your perogative

deep crest
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Got it, thank you for all the quick and informative answers!! aislove
I can think of a few players who would just think "well if I'm not slowed and dealing half damage then I can just boost in and kill the enemy before I get hit while exposed, and I can just stabilize next turn genius"
And then we'll see how that goes if they end up missing their one TCB attack or what have you 🤣

rain flint
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mhmm! a well wishing and merry snipermas to all those exposed players out there

cloud radish
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Ok I accidentally made a thread for this instead of asking the question here, but anyway, why are the Autocannon and Recoilless Rifle named that way when the former is a Rifle and the latter is a Cannon? I get equipment tags/types not exactly corresponding to their names (read: Latch Drone), but this feels especially confusing

rain flint
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To mimic real life where recoilless rifles also aren't cannons and automatons are usually rifled, thus making them rifles, technically

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If I were to make it truly accurate recoilless rifle would probably be a launcher but there are some cannon-type recoilless rifles in real life

cloud radish
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That feels... unnecessarily confusing and bound to IRL norms. I feel like me personally would consistently keep getting confused on what types of weapons those are

rain flint
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But also they are the way they are because I designed them thst way

cloud radish
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But I haven't playtested so... ya know

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I only have so little ground to stand on

cloud radish
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The names just... seems unnecessarily confusing

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Apart from staying accurate to real life, is there any reason not to call them "Autorifle" and "Recoilless Cannon" instead? It would make them less confusing to track both when building a character and in the midst of combat

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... ok actually reading more of the weapons and thinking back to base Lancer weapons... I'm starting to feel like "old man yelling at cloud"

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Think I'm just complaining about a nonissue at this point

rain flint
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yeah i just went with names i liked that are kind of already real names

cloud radish
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Base Lancer is guilty of confusing naming plenty, I really shouldn't be so harsh

rain flint
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the HMG and oracles are also technically autocannons its all good

cloud radish
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Also off topic I think I found a typo in the current PDF on the Sample Team page

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The rest of the team are all called Steel Hounds X, and on the next page a Steel Hound 5 is described

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But this stat block seems to be in its place

rain flint
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oh!

cloud radish
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Also I don't think that little bit of Text that says "Text" is supposed to be there

rain flint
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what version is that

cloud radish
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1.2, I just got it off the itch page like 10 minutes ago

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Also the PDF credits cover art, but I can't seem to see it on both the Itch page and the actual PDF

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While we're at it, it seems spaces after the colons on the "what is this" page seem to be missing

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Just letting you know because if you'll have to edit the pdf, might as well get everything

rain flint
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Thanks for catching that!

cloud radish
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Did a scan through once more, didn't find any other punctuation or grammatical errors, so these seem to be the only ones

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Oh actually, there are a few double spaces in the Steel Hounds breakdown page

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Specifically here between "Demolitionist" and "allows"

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Here between "friend" and "Tit" (I don't think that's supposed to say that)

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And just those two

rain flint
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if i had a nickel for every boob-related typo,

cloud radish
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Also I think you know this but the order of the Steel Hound descriptions is 1, then 3, then 2, then 4 and 5. Unsure why that is but I assume it's intentional because the descriptions check out and match their titles

rain flint
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yeah they're paired together as a "this is who works closely with who" type deal

cloud radish
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Yeah fair enough

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Why not just number them differently though?

rain flint
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i call it "horn style" because Horns in orchestra also do that

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oh because I like it that way!

cloud radish
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Fair enough

rain flint
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also the number order covers the fact that they show up in columns

cloud radish
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Ah that makes sense

rain flint
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while also still being next to their assigned friend

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and the higher up the column, the more front line they are

cloud radish
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Yeah I get that

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Oh another thing I found (though this reads to me less like an accidental error and more an unfixable error), under the Denali stats these two parentheses are sized differently

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Also with Field Supply, do your allies get to choose what benefit they recieve on a character by character basis, or does the Denali choose one effect to apply to everyone?

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You know I picked up another error too, and funnily enough it has to do with weapon names:

Both of these weapons have the same name, and that doesn't read as intentional to me

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Yeah checked the LCP, the latter one is supposed to be the Deluge Missiles

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I knew something seemed off about a cone weapon that only fired 1 missile

rain flint
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they get to choose

cloud radish
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Gotcha

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Wait who's They?

rain flint
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and yeah thats been documented for that one i think someone cdaught that

cloud radish
rain flint
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allies,

cloud radish
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Gotcha

rain flint
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although ultimately it kinda doesnt matter since either way, the nbeneficiaries get what works best for them

cloud radish
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It kinda does

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With the allies choosing, one ally can reload while the other can clear burn

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With the Denali pilot choosing one option for everyone, everyone might reload even though one ally who has no reloading weapons really needs to clear their 8 burn

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The latter is a bit weaker, while the former is much easier to work with

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That's the distinction I was confused about

rain flint
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the denali choosing would still pick individually

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but also the wording does just say "allied characters may"

cloud radish
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Right, I was moreso confused if the same choice applied to everyone or if everyone could pick different options

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Yeah gotcha that's my b

tiny ibexBOT
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What happens if you combine the Ultraheavy Combat Maul with Systems Override? Stop: Hammer Time!

tiny ibexBOT
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it's true yeah

small oak
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Love this LCP. All the options feel so fresh but balanced. It's the perfect expansion: Lancer, but more!

rain flint
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thank you :D

rain flint
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dont remember if i ever posted the updated npc doc but here it is

edit: just found this draft hanging, lmao

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ill post what im currently working on, (these are all drafts) ans well a bit of a virew into long term npc goals:

1: touching up squadron to a better spot, with a goal for simplification, and after later testing, we've been thinking of creating a bespoke npc that echos' the squadron's modularity into a single npc character, and pushing the squadron more towards that specialized, mass produced role

we are also planning on touching up the Gunship and splitting it into 2 new types, the Gunship (striker artillery focused,) and the Lifter (Utility focused)

rain flint
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HEY HEY HEY BIG UPDATE INCOMING

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we have the Squadron (updated) a collection of customizeable, weaker foes collaborating together to function as a threat on the battlefield!

The Gunship has since been divided into two to cut down on complexity a bit:

The gunship is now a fully offensively focused attacker that is very fast, nimble, and packs overwhelming firepower. Taking it down will require versatility and cunning!

spawning from the support end of the Gunship, we have the Lifter, a Combat Shuttle that can deliver foes to the battlefield and stick around to support them throughout the fight!

Lastly, we have the Cavalier, a regular npc who's whole claim to fame is versatility, carrying a vast wealth of archetypes to choose from to allow you to fill out your npc rosters with whatever you need!

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LCP i will probably finish in like a day or two or something i dunno

sterile wedge
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oooo thats exciting

rain flint
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But yeah if it's at all interesting go ahead and go for the pdf the lcp is going to take a while I'm waiting on a few reviews first to make sure I didn't leave any major errors or anything in

rain flint
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okay i'll have to make a few updated to the pdf but the lcp is doing very nicely

rain flint
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NEW STUFF forget that old junk up there!

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devlog explaining what's up

zenith ledge
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wowie zowie new NPCs

rain flint
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the gunship will probably kill someone, but im okay with that, i think

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@sly crow here!

sly crow
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!!!!!!!!

rain flint
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yeah! (make sure to remove the old sampler gunship lcp for this one which is the update)

sly crow
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exciting

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ill check it out later, i gotta prepare for my pathfinder game which is

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oh

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its now

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uh oh

rain flint
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uh oh

rain flint
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oh wait uh oh

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okay we fixed the mistake ohn the postrino lance so you can download the 2.1 version

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look at her shes so good

rain flint
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shit i caught another one 😔

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okay hopefully thats all of them, its uploaded to the itch.io page

coral void
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Oh shit update nice

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I assume apart from the NPCs the weapons themselves got a bit of cleaning up? Like the uhh, Superheavy Launcher with the wrong name iirc?

rain flint
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that was a long time ago yeh

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months maybe?

coral void
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Oh huh if it was I could not find the updated LCP before the 2.7 update

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Probably just suck at checking though

rain flint
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i think after a bit of ????? and some other end adjustments I might go ahead and make, like, uhhhh

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we might go forward with some of the other player-side stuff ideas we had,

coral void
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Oh? 👀

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The homebrew mines do not cease their call haha

rain flint
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we get a few ideas per day but tis not much

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was probably thinking of HASE talents

coral void
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Woah

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Sounds sick as hell

rain flint
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i dont remember the full idea vault but i think the hull one would involve maknig a hull check during ur standard move to pass through and destroys objects your size

coral void
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Ooh so it incorporates the appropriate skill check/save in the talent?

rain flint
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systems one something abotu hacknig projectiles out the air, itsbeen a while since i checked my notes

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the essense of it, yeah

coral void
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Rad

rain flint
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its likely to, do so but that was a secondary concern over lik

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esomething thats acrtualyl interesting and not shoe-horned or hamfisted shoving skill checks for the sake of it

coral void
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Mhm, tis fair aye

rain flint
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had a lot of funny Eng ideas with shit like tattempting to juggernaut off conditions or maybe overload an adjacent hostile to force a shutdown or something

coral void
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Huh, so it seems ||Magga Ferrum, The Seventh Lesson, and Final Lesson|| still don't have Exotic tags, meaning they don't appear in the Exotic Gear section or the mech hangar, but do appear in the Compendium(even without selecting Show Exotic Gear) and the mech hangar if you enable Unlicensed Equipment

rain flint
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doesnt do that for me

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but also magna ferrum is explictly not "exotic" gear, it is just treated as such

coral void
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Eh?

rain flint
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it can still only be earned in one way, i just did not put the exotic tag on it brecause each one would eat up 1 of oyur two pieces of exotic gear

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and i didnt feel like adding disclaimer text to the weapon

coral void
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Ah

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So what about the other two

rain flint
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same deal

coral void
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So technically-not-exotic exotic gear?

rain flint
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yes

coral void
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Gotcha

rain flint
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that being said they do not appear for me unless i look for exotic gear because they both have their source as "Exotic"

coral void
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Huh, that's odd then, this is what the compendium looks like with Show Exotic Items disabled

rain flint
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oh that

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probably a side effect ogf not having the exotic tag itself,

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but either way it is what it is, ultimately

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comp-con doesn't play nice with a lot of things

coral void
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Fair enough then

rain flint
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i learne drecently that it can create a "balanced" category for npc,s but that doesnt play perfectly well either

polar lodge
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Yeah, it can create whatever category you want... unfortunately you can't assign colours to them, so it ends up not being particularly legible. Which sucks.

rain flint
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on our version it still works sicne the default is like

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black

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(everything but msmc is either literalyl unreadable for us or way, way, way, too bright)

polar lodge
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Ah, okay. I was using the union basic. In which case it's, like, light grey, IIRC? It was effectively unreadable without highlighting.

rain flint
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oh union basic is unreadable to me for all layouts by default

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wait unio basic as in the gms one?

polar lodge
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Yeah, I can never remember the actual name.

woeful wren
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@rain flint idk if its just on my end

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but pointing it out nonetheless

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idk if it was already pointed out as well, sorry if it was redundant

violet sigil
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Hm I thought that bug was addressed, odd

woeful wren
violet sigil
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Yeah no I thought that the default here was changed from white

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This has been reported in the past

woeful wren
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oh ok. sorry for double post them

violet sigil
rain flint
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yeah thats just a known deal, wont show up, same for there being no symbol for "balance" npc's

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i personally use the msmc terminal for comp con because the horus and gms cause me eye strain and the community ones i cant read

feral beacon
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there are community ones huh

rain flint
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yeah

coral void
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If, somehow, Magna Ferrum(or any Heavyweight weapon for that matter) is the only weapon you have left, can you still Heavy Fire it?

rain flint
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Haven't thought about that

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Uhhh sure yeah

coral void
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Nice, hell yeah

rain flint
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Some typo fixes coming out today and a little bit of clarification on some npc interactions

rain flint
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lot of hot new templates coming down the pipeline (maybe, i dunno if i will include these with crisis core or not.)

charred coral
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Templates rule, I await with great interest

rain flint
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a snapshot of them

rain flint
buoyant canopy
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Oh damn nice!

#

This is really cool

rain flint
#

Thank you!!

rain flint
#

reviving this to make the note that i am considering adding a new rule to teh alternative structure and stress table!!!

#

Heat from Overcharge is not gained until after the action resolves.

ruby chasm
#

oh what's the thinking for it?

rain flint
#

Oh on mobile, Will post the reasoning soon!

woeful wren
#

any news on the hase templates and minibosses? I think they are quite fun

rain flint
woeful wren
#

yeeeeeeees

rain flint
#

The Dynamo is proving much tougher than anticipated...

woeful wren
#

i can wait! tho the hype is real

rain flint
#

there is this little sampling, to indicate the direction ive decided to take the hase boss templates, in particular.

rain flint
#

1 optional and some editing left....

#

what creature cna stop me. (none)

rain flint
#

Once I'm done air frying the nine should be good to go (may have typos)

zenith ledge
rain flint
#

https://docs.google.com/document/d/1Uytv_fTQ7oW4xwujzbKCf47JLpTtEolbTZNv4g_W2q8/edit?usp=sharing

Merry christmas, it is done, and we only added 2 extra templates. so just ten total, i think.

#

Behold! Hase templates (and also flyer and mountaineer)

woeful wren
#

lcp sooon? ❤️

rain flint
#

Uhh probably but no promises

#

Probably not until I personally test the boss templates but I could theoretically conceive of a solid testing ground for it

rain flint
#

LCP work delayed because i made another template

#

so 12 now

rain flint
#

lcp 1/3rd done

rain flint
#

forgot to announce hour or two ago but lcp 2/3 done

rain flint
#

theoretically, this should be done! After fixing a few errors (i know about the weird scaling text thing, not sure if there are/what others are) but i think all things are where they should be and it seems the stat boosts are working properly so i'll put this up on the pagge # soon

rain flint
#

Hmmm. Didn't check weapons other than to see if they showed up.

#

I should probably do that later

rain flint
#

fixing a few more errors

#

so interesting fact!

#

comp con will not allow a HASE stat for npc's to exceed 10

ruby chasm
#

huh

violet sigil
rain flint
#

i tested it out to confirm ands yeah, it only goes up to 9,

#

if i can figfure out how to feature request, i might

#

i only noticed this because with the new templates, its possible for certain enemies to exceed 10 in a HASE stat

#

it will allow heat caps to exceed 20 though, so there's that

#

ok so

violet sigil
rain flint
#

Power fucking cut out mid typing

#

But I did this to the squad and the squad can apparently have 10 engineering????

#

Have to go figure out if my math was just fucked, or ???

rain flint
#

ok i am unleashing the cleaned up version now

mighty pier
#

Ooh!

rain flint
#

I think I'm going to make two more templates and two more npc's

#

oh @sullen fern heres the doc and the lcp is just above, havent added the new boys yet

sullen fern
#

it's in the queue slightgrin 👍

rain flint
#

lmfao

#

i cant laugh we have i think 1450+ tabs across three windows

sullen fern
#

Dear god

rain flint
#

oh wait i meant 145

tight ermine
#

i have 32gb of ram, im gonna use 32gb of ram

sullen fern
#

We can only get smarter

tight ermine
#

Force feed my brain 10 tabs of information at a time

woeful wren
#

Few questions. So to heavyfire you basically treat the weapon as a superheavy, in that case for the lux Cantus rifle, I need to EITHER "heavy fire AND lock on" or "crit" for the effect to proc or did I understand it wrong. Also since the base range is 10 it doesn't benefit from heavyweight or does it become 20?

Next question: what does the spool tag do? No idea. Plz help. This is killing me. What is it spooling. Why. How. For what?

desert onyx
#

charge the weapon as a quick/full action (for super heavy) for extra damage by the amount next to the tag, but you can't attack with it that turn and instead immediately attack at the start of your next turn as a protocol.

rain flint
#

you need to heavy fire it either way

#

the effect can activate via heavy fire and consume lock on, or heavy fire and critical hit,

#

heavy fire X increases the range by X (in this case, 10) so it will become range 20

#

and gain 1 accuracy due to how heavy fire works

wise pendant
#

Is this also the place to talk about MPAL?

#

I noticed the LCP has this mistake for the Enki micro-chassis

#

The last one should be “engineer kit”

rain flint
#

#1157786098093789194 this is the place, ande thank you for catching that!

rain flint
#

You'll never guess who got ideas for like 4 more npc's

zenith ledge
#

is it you

slender needle
violet sigil
#

Reminding me about my own NPC ideas I should bring to fruition lol

rain flint
#

It's me :]

#

Have a little notes chart of things we intend to make

zenith ledge
#

notes charts! very good, we should make more spreadsheets

rain flint
#

Yeah, I have one for house rule changed and one for things we get a little idea for

#

It is, admittedly, in discord

junior sparrow
#

So, I had a player asking to use rhe heavy slug shotgun out of here, and while I'm hesitant to dismiss anything out of hand, it's Stat-line seems OP.

It's a heavy charge blade that managed to pick up Range 7 and reliable 2?

Am I missing some sort of limiting factor on it?

rain flint
#

It's a different class of weapon entirely, has low range and threat for a heavy weapon, it's reliable is the amount expected to see on a main weapon, it's damage ceiling is rather low, and the charged blade is an entirely different kind of weapon

#

Testing has not highlighted as some particularly overpowering or centralizing weapon, nor has it overwhelmed encounters it's been used in

violet sigil
#

I honestly think the better question to ask here is “is the heavy charged blade worth its heavy Mount compared to other heavy options?”

rancid solstice
#

Heavy melees get Executioner for easy double taps and that bumps their throughput considerably more than raw numbers imply

rain flint
#

yeah

woeful wren
#

also speaking on balancing, isnt the micromaintanence suite a bit overtuned? or did i miss something

violet sigil
#

I've found it to be a good action filler, but it doesn't give enough Overshield to negate a hit from an Assault and doesn't do much more to win the objective

woeful wren
violet sigil
#

well, iirc the OS doesn't scale with grit? So it may wind up falling off

woeful wren
#

the railegh gets another thing to reload, the emperor heals a lot AND has orator, sunzi gets a thing to do when gun needs a reload or tp is up and the balor is just a balor (to clarify, everyone except the balor picked it up)

woeful wren
rain flint
#

Gms crisis catalog explicitly states it doesn't take anything past solstice rain into account in terms of consideration

#

Also three overshield is not breaking the bank

woeful wren
#

most of those things could be fixed if it had a limited or heat cost (my suggestion) something that could bother a low level player or just stop the mindless spamming

rain flint
woeful wren
#

and now knowing this, ill punish my players accordingly ❤️

rain flint
#

If you wanna use them with whatever, go ahead!

#

I just note that I didn't test or design with orator in mind or anything else post OSR

woeful wren
#

its alright, just gotta do some psycological damage with the OL reliable emperor killer

rain flint
#

That's a weird weapon

#

Incredibly niche, I'm not not sure I'd recommend mixing other homebrews together, but have fun!

woeful wren
#

its from the horror template

#

and yeah! fun be the most important! ❤️

rain flint
#

Ohh

zenith ledge
#

snrk

woeful wren
#

if a weapon has spool, it becomes unloaded only if i use the spool or if i fire it at all?

slender needle
#

Hi, quick question, is is normal that the NPCs' lcp on itch.io is still at the 2.3 version ? I have a 2.5 version on my computer I have no idea where does it come from.

rain flint
slender needle
#

Hi question about the Gunship NPC : can Gun Run be used outside of its turn (for example as part of a Reaction that allow it to move) ?

#

If yes, how do you handle the fact that the system requires the GM to spend a Quick Action to activate it ?

rare girder
#

I'm not authority, but if the Gunship can't use a Quick Action to activate the ability then it can't activate the ability.

#

And as you don't have Quick Actions unless it's your turn, it effectively can't be used barring maybe preparing for it ahead of time?

slender needle
#

If you Prepare a Quick Action, then you can't use the Reaction to move, so in the end Preparing it is useless (unless the Gunship can take 2 Reactions per turn but I am not aware it can).

rare girder
#

Not naturally.

#

But it can be moved outside of its turn, say through an ally. And then it would meet the criteria. Extremely niche, technically possible.

slender needle
#

I'm asking the question because I've made an Ultra Gunship (yes I hate people) and gave it the Lead the Charge the reaction. I was wondering if I can make "Ace" shenanigans.

slender needle
rain flint
#

It can't take gun run as a reaction, no

#

Needs to happen on turn

slender needle
#

Thanks for clarification !

rain flint
#

update day today 🥳

rain flint
#

lcp preview, changes were made to the the dynamo template, as well as some minor fixes to jaugar, and a couple of new things for warlock, sorceror, and sentry

#

i think if it all looks solid and we have checked the document we will post the update on the itch page too

rain flint
#

I'm assuming no one found any major errors then!

woeful wren
#

oh yeah. sorry! nothing on my part, keep it up!

nocturne elm
#

wanna ask

#

for the lifter

#

this means the cargo is still targetable right?

rain flint
#

uh yeah!!!

nocturne elm
nocturne elm
# rain flint uh yeah!!!

wanna check one more thing: is it only limited to one thing being craned, or can it crane multiples?

also if it is carrying terrain, can it places the terrain into where a mech is already standing, or must it do so in a free space?\

rain flint
#

Free space. And one thing only

nocturne elm
#

while carrying hostiles are they immobilised?

rain flint
#

oh you knowe, i dont think i ever properly defined that fort hostiles, so i will!

#

official ruling: hostile characters ae considered immobilized while held this way, and it would take a hull save as a quick action to break out once held.

nocturne elm
rain flint
#

bag of rocks

nocturne elm
#

cool

rain flint
#

i think the lcp is finalyl finalized/done for now™️

rain flint
nocturne elm
rain flint
#

Yeah

nocturne elm
nocturne elm
#

on the Bruiser template Hyperion Lance

#

clears all Heat and Exposed at the end of its turn. When it does, the Dynamo gains Overshield equal to half the amount cleared.

In the Dynamic trait of the Dynamo template, does it mean at the end of its turn (so if the Dynamo exposes itself during its own turn, it clears the exposed there) or at the end of its next turn (so if it exposes itself in its turn, it has until end of next turn to be exposed?)

woeful wren
#

disabling a few .lcps weirdly fixed it

rain flint
#

Oh interesting. I'll look into it after recovering

nocturne elm
rain flint
#

Oh was just feeling sick earlier

rain flint
rain flint
nocturne elm
nocturne elm
#

with the spearhead's little infantries, do they count as drones for the purposes of Avenger?

nocturne elm
#

also, for Superior Mimicry on the sorcerer, does it count the talents used as well? (eg using a Gandiva and activating stormbringer)

rain flint
#

only if it provides a mod to the weapon somehow

#

so no it won'y copy stormbringger

nocturne elm
#

but it will copy opcal damage

#

and i assume not nuccav damage

rain flint
#

it will copy overpower caliber yeah

nocturne elm
#

and with smart lock, it only affects those locked on by it, right? and not by ithers?

rain flint
#

doesn't matter who did the lock on

nocturne elm
#

oh i see, alright

#

for superior mimicry, it still require the hostile to be in range 5 to be copied, right? and if they go further than range 5, then it no longer has the weapon?

rain flint
#

as of right now yeah

sinful bramble
#

Been using the Denali frame for a while, but i kept feeling like I was the CPR autoloader for a few combat, no longer ll0 so it's more interesting now though

nocturne elm
#

for the Heliopause effects, is that additive (2 heat and impaired + 1 heat from anything else + burn from heat)?

#

or is it replaced, as in only one of those taking effects?

verbal compass
#

This might have been answered, but what is a GAMS? as in the gunship thunderhead gams.

verbal compass
rain flint
#

That was the inspiration for the acronym yeah

verbal compass
#

😛

nocturne elm
#

for the sorcerer, can it only copy ranged weapon with its mimic gun trait, or can it copy melee weapons as well?

#

also, if an everest popped its core and the sorcerer mimic guns one of its weapons, does it also benefit from the accuracy?

nocturne elm
#

error on this one too

woeful wren
#

spool tag

#

try disabling some lcps and chekcing

#

worked for me

nocturne elm
#

houghhhhh

#

spooolllll

woeful wren
#

NO SORRY

#

THIS ONE ISNT SPOOL

#

its heavy fire

#

howerver the fix is the same

#

there appears to be somehting funky, my guess is that tag ids are conflicting or something like that

#

it fixed itseld when i did what i suggested, disabling some lcps. as someone with npc addiction its a good detox

rain flint
#

Yeah I have no idea what would cause that

rain flint
nocturne elm
rain flint
#

then any weapon works

nocturne elm
#

xool

nocturne elm
rain flint
#

yeah, the tags for spool and etc are in the other lcp

nocturne elm
#

oh i seeeeeee

woeful wren
#

question about the dynamo, wouldnt it be stronger if the npc had actually just on stress?

nocturne elm
#

hmmm, for an ultra sorcerer, would Argus Rmour or the Apophis Armour be better?

rain flint
#

that's up to you

nocturne elm
#

can the engineering stat (or any stat really) exceed from 6 for units given the one-per-scenes templates?

#

also, does the impossible power trait make it take heat before or after the action is taken?

rain flint
#

itcan exceed 6, yes

#

after

nocturne elm
#

hmmm, the wording of Echo Venom is a bit confusing

#

and for shroud shriek, when does the NPC actually reappear?

rain flint
#

oh didnt see this, hold on!

rain flint
nocturne elm
#

thanks for clarifying!

rain flint
#

oh echo venom should clarifiy it requires an adjacent allied character

#

but otherwise echo venom is "they het hit, gain counter. Difficulty on saves for each counter, end of turn take Damage equal to counters, then pass a save or gain another one."

fossil marten
#

As written, the Jaguar’s Slaughter Prey will bring a mech with 1 hp and 4 Structure down to 2 Structure, but probably not do that to a mech with full HP and 3 Structure

#

that feels weird

rain flint
#

it is what it is! it is meant to be far worse the lower your actual hp is, versus just straight up "okay you died that's it."

nocturne elm
#

an ultra sorcerer can't clear its own immobilised from smart lock, right?

rain flint
#

yeah probably

#

im pretty sure juggernaught dissalows it

nocturne elm
#

wanna ask

#

an NPC uses a pattern weapon

#

the NPC has the bombardier mod on said weapon

#

does that mean every enemy gonna release a burst 2?

rain flint
#

yeah!

slender needle
#

@tacit current Maybe you want to complain about how Dynamo template feels unfair here.

#

Context : I was testing a new NPC class from Prototype Pattern Group from Valk, so I deployed an Ultra Dynamo "Kind-of-Pyro-Bombard-thing" and I received negative feedback concerning the Heliopause mechanic.

tacit current
#

Uuugh
I mean I do, but the thing is I have a problem with the core concept of it, so it's neither productive nor useful

#

The only thing I could say that isn't useless complaining is that my main problem with it is it being a template. If it was a standalone NPC class (and made as such) I wouldn't have a problem with it.

#

Like, the base idea of it is pretty interesting actually

#

(It wasn't heliopause btw, just the general way the dynamo works)

#

(I also should read the whole thing before saying anything else)

feral beacon
#

Wouldn't this be for the channel for prototype, not crisis core

violet sigil
#

My take was basically “maybe don’t cross the streams”

feral beacon
#

Oh is this combining something from crisis with something from prototype

violet sigil
#

And the feedback here appears to be focused on the Dynamo template itself anyway

slender needle
#

Sorry for the confusion, yeah it was more a feedback on Dynamo template.

tacit current
#

Mostly from me yeah

#

I haven't taken a look at the full thing yet, and I won't say anything until I manage to make it constructive (if at all).

rain flint
#

oh i didnt get any notifs fro that. is there any context on like, what happened, exactly?

slender needle
#

So it was a Smash and Grab sitrep, a sitrep where PCs need to destroy NPCs to recover payload and bring them in the center of the map.

#

The Ultra was a heavy-armored Artillery that deals AoE Burn and Heat damage while doing a lot of self heat with its Superheavy Cannon.

#

The Ultra sets the center zone on fire, so WaterDragon here playing a Blackbeard Melee Striker decided that to save his allies he went to take care of the Ultra.

#

The Ultra has a lot of defensive traits, so first, it has Superhot reaction (upon melee damage, Resistance and deals Burn on failed save) and the infamous Heliopause Burst.

#

The Heliopause deals Heat and Impaired on the Blackbeard, which slows the damage on the Dynamo.

#

The problem (I took advantage of) is that the Ultra+Dynamo makes the NPC's Heat Cap at 20.

#

Which is

#

a lot

#

That helps it to deal a large amount of Heat (Self) without risking it to get Exposed.

#

(but I think it can't get Exposed if I understood Nuclear Pulse correctly, but tbh I'm so bad at reading NPC traits I might get that wrong)

#

So I think the complaint from WaterDragon is that the template felt too much on the NPC : deals a lot of burn damage and heat before overheating, deals a detonation due to overheating, a lot of defensive skills, etc.

#

I also used Atomic Lance on the NPC.

#

And obviously : transforms the Heat mechanic (which is supposed to be a risking ressource) to a no-inconvenience mechanic for a Ultra that deals itself 4 Heat each turn.

tacit current
#

Yeah that's it right there

rain flint
#

oh you made it an ultra, interesting!

#

what artillery was it

#

like can i get specific details

#

the builds in question, number of npc's etc

#

also how big was the map

#

what tier was it,

#

also jus tot be clear, the dynamo (and the reaper and the shade and the behemoth) are all supposed to be centralizing, their mechanics are supposed to make them the star of the show,

#

that's whycan you also show me what specificalyl the npcs's had?

#

via copy paste or something

slender needle
#

I'll send you all the info tonight.

rain flint
#

how much stress did the ultra end up droppingg

#

did anyone ever attempt to heat gun it while it was running hot?

slender needle
#

Alive woth 3 stress out of 4 (the Heat Cap of 20 helps a lot)

rain flint
#

It can get exposed, it just clears early

#

heat cap of 3p?

slender needle
#

Typo sry

rain flint
#

oh

#

and how many players was it?

slender needle
#

I meant 20

#

4

rain flint
#

and to ask, was the dynamo being put on the new prototype pattern group thing you mentioned earlier? is there a document or a screenshot where I can see what that is

slender needle
#

I'll write a whole document on the sitrep with everything you need to know and I'll send the link.

violet sigil
rain flint
#

okay i see, it has 2 superheavies

#

okay looking this over!

#

i 10000% agree with Valk on the "do not mix homebrews for testing"

#

so i think that given that the ultra is itself already a boss template, and the dynamo is also a template that says "use this to make a unique and centralizing boss" what you wind up making is something that supposed to be the entire point of the fight, x2, but that putting the template that puts out heat and burn out in a close area with an increased heat cap, and applying that to someone else's HB npc who's reliant on spreading burn for harsh control effects and normally lacks close in defensive options leads to a scenario where you've made something where the artillery part covers the dynamo's weaknesses and the dynamo covers the artillery weaknesses while also iadvertantly creating an unplanned explosively dangerous synergy that neither myself or Valk could have ever planned for

#

base game doesn't have an npc that uses Burn for condition effects or a template that blasts out burn in an area around itself as a boos-threat, and adding ultra to the mix, i think compounds the issue

violet sigil
#

Yeah; I remember a past iteration of the Napalm also had a superheavy burst weapon as an optional “get off me” tool, but I removed it on feedback that it would be “too mean” and seal up the “artillery weaknesses” too much. Hell, I’m even debating getting rid of Superhot in its optionals.

So if the Dynamo has a burst superheavy, it sounds like Dynamo Napalm inadvertently stumbled into the situation I was trying to avoid lol

rain flint
#

nah the superheavy is thisd```Atomic Lance
Superheavy Cannon, Ordnance, Stressful, 4 Heat (Self), +2/4/6
20 Range 8/10/12 Energy
When you attack with this weapon, choose one of the following effects. You cannot move or take other (attacks/actions) on the same turn that you use this ability.

-The attack gains +10 Range and creates a Blast 1 explosion centered on the target. All targets in the explosion take 2 Energy damage and 2 Heat and must pass a Hull save or be pushed 2 spaces directly away from the center and be knocked Prone; objects in this area are destroyed. If the Dynamo is in the Danger Zone, the blast area increases by 1, and affected targets instead take 4 Energy damage, 4 Heat, and are pushed twice as far by the blast.

-the Dynamo attacks all characters in a Line 10 area in any direction within Range. The line and all spaces adjacent to it become a hideous erupting scar that explodes at the end of the Dynamo’s next turn. The Scar is difficult terrain, and any character caught in the scar’s explosion must pass a Hull save or be pushed 2 spaces directly away from the center and be knocked Prone; objects in this area are destroyed. If the Dynamo is in the Danger Zone, characters are Slowed while in the zone, and characters that start their turn in the scar or enter it for the first time on their turn take 5 AP Energy damage and 3 Heat.

#

but it does emit a harmful burst aoe arounditself as a base level effect, with an optional that gives it another

#

but yeah

violet sigil
#

Okay gotcha

rain flint
#

yeah

#
Trait
The Dynamo emits a superheated corona around itself in a burst 1 area. Characters that enter or start their turn in the area for the first time in a round must pass an Engineering save or take 2 heat and become Impaired until the end of their next turn. When the Dynamo is in the Danger Zone, this aura becomes burst 3 and characters at least partially in the area take 1 additional heat whenever they take heat from any source other than this effect. While Exposed, the Heliopause becomes Burst 4, and other characters take an equal amount of Burn whenever they take Heat.``````Dynamic 
Trait
 While in the Danger Zone, the Dynamo is Slowed and has Resistance to all Heat. While Exposed, the Dynamo gains Immunity to Burn, takes half Kinetic, Energy, and Explosive damage, instead of Double, and clears all Heat and Exposed at the end of its turn. When it does, the Dynamo gains Overshield equal to half the amount cleared.

The Dynamo cannot benefit from Hidden or Invisible, and it cannot take any template that increases its Agility or Systems.``````Nuclear Pulse
Trait
At the start of its turn, the Dynamo takes Heat equal to half its current heat. If this would cause it to overheat or the Dynamo is Exposed at the start of its turn, the Dynamo detonates, dealing 8/10/12 AP Energy damage to all other characters in or adjacent to its Heliopause (Half damage on a successful Engineering save.) The Dynamo then clears all heat and Exposed, and for the rest of the Scene, it takes 1 additional heat from this trait each time a detonation triggers.``` these are the mentioned effects, and you can see immediately where the stream crossing kind of comes into effect (nuclear pulse is an optional)
violet sigil
#

Yeah makes sense

#

Legit I think combining them sounds cool for a huge centerpiece enemy, but maybe not ideal for the sitrep at hand

rain flint
#

yeah

#

and probably not also alongside ultra,

#

sounds like final fantasy raidboss territory

slender needle
rain flint
#

can someone tell me what the spec op template does, is that equivalent to veteran in terms of balance

#

does it give structure or stress

violet sigil
#

Spec Ops from Dustgrave doesn't add struct/stress, it only adds +1 turn/round to any NPC that has the Spec Ops template in the fight

#

it also gets an Invis and damage trait at baseline

rain flint
#

okay i think that

#

even wtih a conservative estimate looking at the npc list

#

this is like

violet sigil
#

(Spec Ops is free with the Dustgrave demo LCP)

rain flint
#

a 12 players worth of budget

#

ultra + elite + 3 templated brigandes (i dont know what that does or the budget on it) and 2 commanders

#

and everything here has at least 2 templates on it

violet sigil
rain flint
#

ahhh okay

#

but yeah this budget seems extremely high, before even getting into the requirements for the sitrep itself

slender needle
#

I'm sincerely sorry for all the mixing stuff, I was not ready to deliver a feedback for Dynamo at first.

#

Deep apologies.

rain flint
#

no its fine yeah its just that i think the combo of both cross mixxing templates and npc's on things that werent designed for them with an npc budget thats like i think either triple or 1.5 times the reccomended busget (i ddon't know smash and grab budget balance) + adding a very complex and movement motivated sitrep i think kind of creates a perfect storm

slender needle
#

It is supposed to be a hell of a storm yeah ^^'

#

But yeah I went a bit too much this.

#

I wanted to make a mix of all my favourite 3rd-party but I guess it backfired at the end.

rain flint
#

i think just the "burn on slow" alone combined with all the extra sources of burn on this might lead to a "yeah this is rough" moment

slender needle
#

I think I'm done with most fo the info, if you hane any question don't hesitate to ping me.

tacit current
# rain flint did anyone ever attempt to heat gun it while it was running hot?

Coming back to this, a quick question : Why the hell would we have done that ? Like genuine question. If we do, all it gets are benefits and even if we manage to expose it it gets to take even less damage and also deal more to us becaus it'll explode over half the map.
Seeing all this, my thinking was "okay, so we don't want to get this thing any heat", but that's impossible since it deals it to itself and PCs can't clear NPC's heat.

#

Like what am I missing to get why heatgunning is supposed to be the way to go ?

#

(I don't mean to sound rude, so sorry if I do)

rain flint
#

the question was made before i knew what a napalm was or any other contesxt around the fight

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and because it was an ultra, it can actually die from heat gunning, making it possible to throw off its gameplan,

#

I didn't know what a napalm did or that there was 12 players worth of budget or the other rest of the task there

tacit current
#

Oh ok

#

But just generally then, what is the intended gameplan when faced with a Dynamo ?

#

Like what's the intended way to go about beating one ?

#

You can't give it heat to much, otherwise you risk making it resistant to everything and also explode, but you also can't let it do anything otherwise it'll self-heat itself and risk it becoming resistant + exploding anyways

rain flint
#

heating it usualyl comes with knock on affects generally and it also slows it while its in the danger zone,

#

alos you arent meant to be fighting one as part of a 12 player budget

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it's a boss template by itself

#

its not supposed to just roll over and die

tacit current
#

It's mainly just "stay away, remember how much heat it's on and shoot it dead" then ?

rain flint
#

like ultimately when i ran it, it went to be about as expected, the player's cooked it a bit to slow it down and then poured fire into it to wipe it out

#

but i think the context of it would be much more different if it wasnt on the napalm or as part of this combat op in general

tacit current
#

Yeah, got that part

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(In the end, we still absolutely crushed it this combat, and I only got my mech destroyed 'cause I asked for it, so I can't really complain too much)

cloud radish
#

Hey has it ever been brought up that the Magna Ferrum, Seventh Lesson, and Final Lesson show up in Comp/CON even if you disable exotic gear from showing up? Is that an unfixable glitch or…?

rain flint
#

Yeah I'm aware of that. They have a a strange deal with them and it's been a long time since I've looked at them

warm lotus
#

Its this re: the exotics

feral beacon
#

@rain flint What level exactly is the module that comes with this for?

#

Specifically last train to Paradise

rain flint
#

any level you would like, but i tested it at 0

rancid solstice
#

I've run LTTP at Tiers 1 and 2 and it's good clean fun

feral beacon
#

I..... Am confused, how does it work for any level?

#

/gen

cloud radish
#

Tier scaling, you just use higher tier NPCs when your players are past level 5

rain flint
#

^

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it is intentionally designed not to have a level

nocturne elm
#

so

#

here's the weapon i used in wallflower

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it wa sa potent distraction

#

// [The_Weapon] //
SORCERER ULTRA CHAMPION SCRAPPER, Custom Mech
[ STATS ]
H: 1 | A: 1 | S: 1 | E: 1
STRUCT: 5/5 | ARMOR: 6 | HP: 21/21
STRESS: 5/5 | HEATCAP: 0/6 | SPD: 4
SAVE: 12 | EVADE: 8 | EDEF: 12
SENS: 15 | SIZE: 2 | ACT: 2
[ FEATURES ]
//>“Distance Is No Measure Of Protection” (II), //>“A Greater Weapon” (II),
//>“DESTRUCTION, YES. BUT ALSO CHANGE.” (II), MARKSMAN MORPHOGUN (II),
RANGER MORPHOGUN (II), SPEARHEAD MORPHOGUN (II),
//>Divine_Metals (II), SHOCK AND AWE (II),
DEADLY (II), JUGGERNAUT (II),
REINFORCED (II), LEGENDARY (II),
RESILIENT (II), REFLEX (II),
SUPERIORITY (II), CHALLENGER (II),
CHAMPION'S RAIMENT (II), PERSONAL TOUCH (II),
//>"Pure Rage" (II), //>“EVEN CRUEL TEACHERS IMPART LESSONS.” (II),
SMART LOCK (II), CHAOS ACCELERANT (II),
SUPERIOR MIMICRY (II), //>Fragment_Of_Beggar_One (II),
GLORY SEEKER (II), //>Parabellum (II),
ENTROPIC ARMOR (I), ARGUS ARMOR (I)

rain flint
#

im not sure where champion or scrapper are from

nocturne elm
rain flint
#

Ahh

tropic tendon
#

> Buy Autocannon
> Look inside
> Rifle

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It wouldn't be Lancer without an incorrectly named weapon.

tropic tendon
#

Systems Override has the Full Tech tag twice.

rain flint
#

Yeah, I noticed that. I'll go in and take a look when I finish up a few other things. Thank you for pointing that out!

vital escarp
#

Heya, just poppin our heads in to say we love this expansion so much and have probably recommended it to five friends in the past month

rain flint
#

oh thank you so much!!!

nocturne elm
#

wanna check something

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let's say an RPV Dynamo, which means it has impaired

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i assume you can't clear the impaired for some heat, even if it comes back?

rain flint
#

it would be permanent, yeah

#

but yeah i would say "you cannot clear this for heat"

real grotto
#

Question

Is there gonna be an update to the lcp where the exotic gear is hidden?

rain flint
#

uhh probably yeah down the line but rn i have other priorities im working on atm

frail dagger
#

(Bruiser Template was from Crisis Core, right?)

rain flint
#

yes

frail dagger
#

Gotta say, it's really satisfying having that fucker spool up while still on the far side on the battlefield and then fire it on a second turn when the players came a little closer. Spec Ops Bruiser Ronin with this weapon is one hell of a good time

rain flint
#

🫡

frail dagger
#

Are there Hull-coded and Systems-coded equivalents to the Reaper and Dynamo templates?

nocturne elm
rain flint
#

^

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Also I'll probably make a bigger announcement later when I sit down for it but I will likely be making a few changes to npc and player side stuff in the next month or so. Have plans to sit down and address a few of the things we wanted to hit with the templates and some of the older npc designs.

frail dagger
nocturne elm
#

@rain flint wanna ask regarding the Viper Blade/Crimson Moth

since it specifically asks for HP, does that mean if I hit an emperor who has 8 overshield and 2 HP, even if the damage itself is absorbed by the overshield, they must still go to 0 HP?

If so that's rad

rain flint
#

no because overshield is HP

nocturne elm
#

aoughhh, alright

#

noted then

rain flint
#

now if their combined Overshield + HP total was at or below threshold, then it would reduce them to 0

#

yeh

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that has sparked me considering the idea of having such an effect ignore overshield, but i'd have to look at some math first befre i decide if i want to commit to that and run a few test thoughts

twilit vigil
#

@rain flint
Question, about System Override, it says it deals 4 heat, is that on top of the regular 2 heat from invade, or just does that 4?

rain flint
#

no, as it is not an invade,

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invade is a apsecific kind of tech attack action, and not all tech attacks are invades

frail dagger
#

'squares and rectangles'-situation

twilit vigil
#

Ooh I see, thanks

lament berry
#

What does "Stressful" mean/refer to?

rain flint
#

npc tag that means it can't be used on consecutive turns,

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ie if the npc useed that stressful ability last turn, it can't use it again the turn after

rain flint
#

let it be known i am a supporter of nepotism and favoriatism i am buffing the jaguar again (did some important math and came to a decision)

lament berry
rare elk
#

I feel like that activation and turns are mostly synonymous and the use of the word "turn" is almost always for the purposes of effect tracking - ie: at the end of your next turn

lament berry
#

I am aware of this

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My question was as follows:

  • The "Stressful" tag says an NPC cannot use an ability on consecutive turns. Does that mean it cannot use the ability on its next turn the following round, or on its next turn if it has multiple (which would mean the tag's effect is inapplicable if the NPC lacks multiple turns)?
rain flint
#

yes

#

if the npc uses a stressful ability, it cannot use that ability until at least one of its own turns has passed

lament berry
#

Apologies if I'm overstepping but I feel like that should be a proper tag in compcon, like Smart or Seeking is

rain flint
#

It is

quasi lark
#

can anyone talk about their experience running Rampages before? I'm specifically thinking of a Rampage Ultra Jaguar and that seems like it would be extremely oppressive, especially since i only have one size 2 player.

rain flint
#

i have in fact been running a few rampages, specifically as ultras (as well as non-ultra set ups) and once ran an upsided size three jaguar,

as far as general notes and the likes have gone:

I am currently doing a pass on the gms CC npc's rn that are in the making, and addressing a few of the things about (among other templates) the rampage that i felt like addressing,

-adding a bit of clarification to Immovable such that it is known the trait doesnt work if the rampage is prone

  • making the Stagger based on player count rather than flat scaling numbers, which are, overall, a little lower,

A little clarification and streamlining of its optionals, and toning down behemoth, which was the one i found most displeasing when i used it,

#

As for its nature as being opressive on the ultra rampage jaguar:

Yes! it should be oppressive if you make it an Ultra Rampage Jaguar. the Rampage, (and shade and reaper and dynamo) are all Boss templates, placed in the boss template section. they aren't quite necessariyl equal to ultra, but they are very much meant to be the Big kid on campus, as it were.

if you are placing Ultra on a Rampage, that is you deciding as the Gm you want your players to remember that shit

quasi lark
#

Thank you! Adjusting stagger based on player count seems like a good idea. I'm not using Behemoth on this build so that's not an issue this time around.

My concern specifically mixing Rampage with Ultra is that it seems like unless you play a bit cheesy with baited reaction attacks or something, the natural order of operations is going to be:
PC hits with an attack, knocking the Rampage prone, and then maybe has one more attack, and then the Rampage just takes its next turn and gets up.

I had a similar experience with a Berserker Ultra, it felt like I as the GM was incentivised to optimise turn order to clear conditions, rather than to coordinate NPC actions, which doesn't feel entirely right to me.

I might tip the scales slightly in their favour by adding a few limited environmental objects into the arena that inflict 2-3 stagger on it or something

rain flint
#

I would say that the Scenario you described above is very much meant to be that "yeah you onyl get 1 strong attack on me before i get up"

#

notable, the current version has them having Stagger equal to player count in the current version fo rthe roginal change

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but the intendended flow is that you can, with everyone focusing, knock it prone, assuming all size 1 charactes, and then you only get maybe 1 attack off on it before it stands back up, unless it spams stabilize (Which isnt useful for it) or you coordinate it such that you get multiple opportunities

quasi lark
#

sorry, stagger = player count? So if it was facing 4 characters it would fall prone on 4 stagger rather than 8?

rain flint
#

its very much meant to not be something you canknock down once and then immediately nuke it do death

quasi lark
#

that's a pretty significant nerf, i would be very comfortable running that without tipping the scales then

#

because then it becomes something you can semi-reliably knock down once per round rather than once per 2 rounds

rain flint
#

ill have to test it out a bit first but my general opinion is that it should feel hard to kill the damn thing

quasi lark
#

well, this combat i'm thinking of isn't going to be for a month or two at least, so if the feedback with the reduced stagger is still useful at that point i'll be sure to share it!

rain flint
#

probably yeah! takes a long while to do all this, look at things, make the lcp, etc

nocturne elm
#

3 so far:

  • Brutus
  • Regret
  • a custom VSAF boss
#

only 2 of those was ever destroyed, and that's mainly because the player's main goal was to destroy said ultra and it was their first battles in the mission so they have resource to spare

rain flint
#

duly noted! I am actualyl curious if anyone had ever tried running the template without extra structure, as well, if that is a thing that's ewver come up.

quasi lark
#

wrong thread, ignore lol

slate ferry
tiny crow
#

Hello i was playing on Owlbear today and noticed the damage dice roll in Witch Dice for the Anti Tank Guided Missile would always be a 2 even though it technically shouldn't be able to roll less than a 3 as it is a d3+2 so minimum would be 3

#

not sure if it is a witch dice issue or an issue with the lcp for crisis core?

rain flint
#

that's weird but I don't know how witch dice works or what's going on there with that one

tiny crow
tiny crow
woeful wren
#

so, if I read this right, any dynamo with more then 1 stress would eventually just kill itsef?

rain flint
#

if it only has 1 stress it doesnt meltdown when it overheats

manic grotto
#

Something I noticed when I downloaded this is that one of the Exotic weapons appears in the regular weapon selection menu

ornate furnace
rain flint
#

that is correct

zenith ledge
woeful wren
#

so is this burst 5?

#

like, burst 5 on its "shadow"

#

or is it its shadow and threat 5 to itself?

rain flint
#

if you are within range five of-

-the gunship
or
-the space directly beneath it

then you are in the blind spot

woeful wren
#

Ic

slate ferry
#

what is the "Stressful" tag again?

rain flint
slate ferry
#

Aah ok makes sense

rain flint
#

hey here's a fun little notice! working on a new bit of Player side content for the catalog, for once, and I'm doing a major overhaul of a few older npc's. favorites like the Sorcerer and warlock, the Jumper, the templates, and both the Lifter and Gunship.

as for player side, while I can't give a final confirmation on everything, I think the defenders might find something to enjoy

slate ferry
#

Ooo

rain flint
#

realized hadn't shared, haha

#

i'll have to see how it goes

slate ferry
#

I'm a bit confused about blood pumpin's phrasing

rain flint
#

whats confusing?

sinful bramble
rain flint
#

^

sinful bramble
#

Blood pumping might need a 1/round limiter too btw

#

Get hit 3 times and now you have +3 Accuracy on your next check or save before the end of your next turn

rain flint
#

if you structure or stress 3 times in one round you deserve it

#

oh sorry that part

#

yeah no im fine with that stacking

#

it already has a 1/round limiter in that talent rank on condition clear and the same ability doesn't need 2 1/round triggers,

polar lodge
# rain flint realized hadn't shared, haha

One thing I will note - by the rules, NPCs can't perform critical hits by default, unless they have an ability that gives them something when they crit. So, if the intention is to give on any roll of 20+, not just those specific NPCs, I'd suggest wording it that way to avoid confusion. (It's the eternal awkwardness with trying to proc things that rely on NPCs critting).

rain flint
#

yeah, part of it was that in an older version of the rank 1, attacks that hit you were also considered to be auto crits while you had that overshield, but we never changed the wording after that.

rain flint
#

Hi everyone, providing a generalized update!

I'm pretty close to finishing the big PDF Updates for player and GM Side (lot of npc changes, haha)
a lot of things we wanted to touch up on for both the newer and older npcs (i buffed the jaguar again)

one of the things i will note however, is that i will be publishing this pdf update without an lcp update as it stands right now, I don't have the mental bandwitch to handle both the general updates and the lcp updates,.

rare elk
#

Without any pressure whatsoever, is a revision of the LCP for C/C v3 down the road out of the question? I know the data model for NPC deployables and stuff has changed in V3 as well as reactions and template features, curious to know if we might get a revision

rain flint
#

I don't even know if im on v3 rn itself i havent begun to look at any of that

rare elk
#

its still in its development stages - its the dev site. so if you arent actively going there, you may not have even seen it

rain flint
#

gotcha

rain flint
#

im doing good things, i swear

slender needle
#

Thanks, my players already hated it.

rancid solstice
#

Fragment Signal keeps winning

rain flint
#

the Lifter revamp is going along much better than expected

low sapphire
#

Ooh, gnarly

rain flint
#

i went back and forth on the innate difficulty before deciding "nah i can just fudge the number a little"

cosmic berry
#

A bit of an odd question: I'm working on a GMS semi-overhaul and was considering using some of the content from this pack in it

#

Would that be okay with credit?

#

Or would you prefer that not be the case

#

(@rain flint )

rain flint
#

what is the nature and intent for the content pack

cosmic berry
#

Exapdning options for low-LL GMS builds

#

Especially for non-strikers

#

But also more as something to do when I'm bored

#

But I do admit this si coming form a place of someone wit limited Lancer experience

#

It feels difficult to make builds that aren't just some sort of offensive thing without using alt frames

#

And sometimes there's a limited amoutn of options for weapons of a certain "archetype"

#

Chomo and Sarg do absolutely help remedy the issue but it still is nice to have those options so you can run hybrids and such

#

Like an Everest with good hacking, etc.

#

Let new players learn the ins and outs of different playstyles at a low LL by giving them some more options to toy with, like alternate drones and deployables. Help new players get accustomed to different playstyles and core mechanics by providing them more means to interact with those elements of the game.

#

Tbh it's mostly just a thought exercise too

#

Plus some talents for hackers too

rain flint
#

I will say no, then. I wish you the best of luck!

cosmic berry
#

Understood, tysm!

rain flint
#

a lot co changes coming, its turning out quite fun.

cosmic berry
#

OH MAN

#

Do you hate oc loop hmg everests?

#

Undertandable

rain flint
#

if someone relies on overcharging to make their nuclear cavalier build work or whatever thats on them, but no, i dont really think about the hmg or overcharge looping all that often.

cosmic berry
#

ah I see

#

(sorry partly sarcasm)

rain flint
#

and now we arrive to the home stretch

lament berry
#

👀

twilit vigil
#

👀

proper vessel
#

does anyone know about GMS Crisis Catalog and its frame the denali? One of my players wants to use it as their starter fram and I'm not familiar enough with lancer to tell the balance

rancid solstice
#

I've driven one and they'll be all right, it doesn't even have a heavy mount

proper vessel
#

Ok, it seems like a lot to me but I'll believe it

low sapphire
#

Yeah, the Denali's good
v solid starter support frame

#

lotta fun synergies

hazy igloo
#

I had one in my game and it was fine. They hung out with the artillery Everest

rain flint
#

touching up on old favorites

twilit root
#

Dear lord

cosmic berry
#

zyoom

rain flint
#

but yeah I'm expecting the pdf to be done by this week and the lcp to be ???

rain flint
#

lcp might come sooner than i thought actually

rain flint
#

final stretch just gotta finish up the templates

rain flint
#

final stretch got hands

#

Uh so yeah final stretch got hands, but anyway uhhh this is probably okay/decent, big changes made since whenever the hell the last npc thing was haven't checked in a while but your fave probably got a face lift or two
Templates

#

havent put templates in a pdf yet but its there

#

itch page has not been updated

#

random shit i remember off the top of the head

#
  • jaguar changes/buffs
#
  • sorcerer facelift
#
  • gunship lifter and cavalier face lift
#
  • uhh enforcerer also new. pointman, all the templates
#
  • Jumper is striker artillery now.
#

y'all ever look at the stats for an lcp and see the phrase (218 npc features)

#

no im sorry 238 mb

gilded ferry
#

will the issue of the exotic gear for the plugnplay missions showing up even if you dont have show exotics enabled be fixed?

rain flint
#

eventually

#

realistically speaking its really low on the brain radar in comparison to other things, so probably whenever the play-side lcp gets an update if that happens/i dont just decide to remove those

gilded ferry
#

ok

rain flint
#

oh let me know if there's any weird typos or errors in the lcp

#

i already know that the mountaineer has Ruggedized engineering mis-named as Acclimated

#

but otherwise if there's anything not working lmk

gilded ferry
#

will do

#

squadron and cavalier are not fully capitalised

#

also the sentry has no gun

rain flint
#

where

gilded ferry
rain flint
#

oh I don't care about that

#

I see the gum issue, looking into it

gilded ferry
#

also an error poped up when i went to the squadron

rain flint
#

yeah that probably happens

gilded ferry
#

also is the cavalier meant to have only 4 archetipes i defenitiley remember that it had 10, 2 for all the roles striker,defender etc

rain flint
#

yes it only has four now

gilded ferry
#

darn

#

also love the fact that lifter now has multiple weapons

#

i <3 the specialty npc in this pack in general(cavalier,squadron,gunship and lifter)

rain flint
#

yeah, I disliked the old layout for it and decided to fold in support and control elements for versatilitys sake and I found the old base weapon rather inelegant

rain flint
#

more designers notes thoughts:
-I i didnt see any particularly compelling reason to keep the full cavalier block, and hadnt gotten any feedback about all the versatility being desirable or liked, and did get feedback on the overabudnance so, just made sense to cut them down, imo

gilded ferry
#

i like that the specialty npcs are an middle ground of just using the base npcs and homebrewing your own

rain flint
#

almost done error hunting

gilded ferry
#

also did you remove the smoke grenades from the squadron?

rain flint
#

no, that's an error being fixed

gilded ferry
#

oh ok,thanks!

rain flint
twilit vigil
#

Oh hell yeah

#

Here I was thinking to see what new spice I could add to my players

slate ferry
#

Me to my overloaded compcon nearing the 5 mb storage limit seeing this:

frail dagger
#

I have been culling so many lcps and I am still barely above it :( shit's sad, man

rain flint
#

i didnt even know you could have that many lcp's loaded

slate ferry
#

I mean most of the storage space is also stuff I have downloaded for my players (suldan and iridia)

frail dagger
#

(I have a crippling homebrew addiction)

rain flint
#

ahh

rain flint
#

Btw do look at the pdf as well, I can't catch 100% of things that go on and some things go by and get missed , and i can't know to fix them unless i stumble onto them in the midd of something else (Curtain Call Coil Cannon, for example, is missing its on critical effect in the lcp)

rain flint
steady gate
#

Am I permitted to use Crisis Core content in a free PWYW Lancer mission on Itch.io?

steady gate
#

I am making my own Lancer mission containing GMS Crisis Core content (which I will properly attribute to you)

Am I allowed to put this on itch io as a PWYW game?

sacred solar
violet sigil
#

I mean, is GMS Crisis Catalog still licensed under Creative Commons? I remember asking about that being intentional a while back and was unsure if Maria changed that on later versions

rain flint
steady gate
#

The primary intention is to utilize NPCs from the GMS Crisis Core in combats. I would attribute the specific NPCs used to the Crisis Core.
Attribution would be in the intro of the book and the itch io page

rain flint
#

okay. Include my name in the attribution o7

steady gate
#

Will so

fathom oracle
#

Am enjoying playing with the templates Crisis Core has

specifically making a Rampage Cataphract

fathom oracle
#

also, minor error with the Lifter class

#

Anti-Signal Missiles reference the GUnship instead of Lifter

rain flint
#

oh, thank you for that

fathom oracle
#

Question

#

How would Enforcer (Bully) with Overshield interact against a Blackbeard/Empaakai with Synthetic Muscle Netting

fathom oracle
#

Also,

RE: our favourite laser pointer-

Does Lifter's Eclipse Laser Projector need to search/system check for mines/mines are revealed before it can target them

Or can it just point at the mine and detonate it?

"or an attack that targets E-Defense" also implies that it is the target, when they fire a smart weapon or make a tech attack"

rather than the target being hit by smart/tech

(Ignore the funny name i renamed it)

twilit root
#

I would read "it can target deployed mines" as an absolute statement. Like it just bypasses the "otherwise they are HIDDEN and can’t be targeted." passage in the CRB.

#

Rereading, I wonder if that was meant to be "automatically detecting them" rather than "automatically destroying them". Otherwise the last sentence is restating.

rain flint
#

"and it can target deployed mines, automatically destroying them, no roll required"

#

there is no dice involved it just happens

#

lifter points at something and explodes it

fathom oracle
#

Sorry, the second half was meant to be it's own question, apologies if wording made it sound tgt

#

"target takes 2 burn/2 heat when they make a Systems check or save, or an attack that targets e-def"

#

So if let's say you poop this at a using PC

If they try to tech attack, they get burn and heat

If they try to make smart weapon attack rolls, they get burn/heat

Is this correct?

rain flint
#

yes

fathom oracle
#

Another thing ig

#

For some reason Spooled isn't showing up as a tag

rain flint
#

hmm strange

#

yeah im not having that problem on my end

fathom oracle
#

What exactly does spooled do?

#

for the Hyperion Lance

rain flint
#

it's spool 8

#

but your tag is broken or something

slate ferry
fathom oracle
slate ferry
#

that'd do it

fathom oracle
violet sigil
slate ferry
#

the GMS Crisis Catalog also works

Because I actually had this same issue earlier today while I was checking something on a different computer and only had the Crisis Catalog NPCs lcp installed on it

rain flint
#

the GMS CC catalog has the spool and HW tags yeah

nocturne elm
rain flint
#

i have no idea what spec-ops does but i hope it turns out well for you!

nocturne elm
#

byt overheating it

fathom oracle
#
// "Buff" Bryant //
GOLIATH ULTRA RAMPAGE, Tier 2 Mech
[ STATS ]
  H: 8 | A: -2 | S: 1 | E: 0
  STRUCT: 4/4 | ARMOR: 1 | HP: 40/40
  STRESS: 4/4 | HEATCAP: 0/10 | SPD: 3
  SAVE: 13 | EVADE: 6 | EDEF: 6
  SENS: 10 | SIZE: 3 | ACT: 2
[ FEATURES ]
  DRUM SHOTGUN (II), CRUSH TARGETING (II),
  HEAVY FRAME (II), GUARDIAN (II),
  SIEGE ARMOR (II), POWER KNUCKLE (II),
  PIN (II), CRUSHING EMBRACE (II),
  RETRIBUTION (II), BEST OF THE BEST (II),
  SHOCK AND AWE (II), DEADLY (II),
  JUGGERNAUT (II), REINFORCED (II),
  LEGENDARY (II), ADVANCED KIT (II),
  RESILIENT (II), REFLEX (II),
  ULTRA SYSTEMS AND TRAITS (II), RAVAGER TURRET (II), WOLFHOUND   MISSILE (II), SUPREME MELEE (II)
  COLOSSAL (II), IMMOVABLE (II),
  TITAN (II), RAMPAGE TRAITS AND SYSTEMS (II),
  SMASH (II), HEAVE (II)

I love GMS Crisis Core

rain flint
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oh it took me a while to see the tech there,

fathom oracle
rain flint
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also since im well and here, im considering/thinking up potential big final changes for apair of npc's,

fathom oracle
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Ooh

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Which NPCs?

rain flint
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oh, gunship and lifter, mostly, if the ideas coalesce

fathom oracle
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I like the Gunship as an obnoxious 'looming' threat and for 'oh shit' factir, from the time I ran an Elite one as a persistent enemy across the mission (damage carries over, heat is removed at end of a scene)

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just staying at the side, opening fire with the BRRRRRT Monsoon

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and then if need be firing the ATGM

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GUNSHIP ELITE SPEARHEAD, Tier 2 Vehicle
[ STATS ]
  H: 0 | A: 3 | S: 3 | E: 2
  STRUCT: 2/2 | ARMOR: 1 | HP: 21/21
  STRESS: 2/2 | HEATCAP: 0/8 | SPD: 8
  SAVE: 14 | EVADE: 15 | EDEF: 15
  SENS: 15 | SIZE: 2 | ACT: 2
[ FEATURES ]
  CLOSE AIR SUPPORT (II), AIRBORNE (II),
  BLINDSPOT (II), COMBAT CREW (II),
  SKYFALL (II), REINFORCED (II),
  READY AND WAITING (II), CAREER SOLDIER (II),
  SPECIALIST KIT (II), MONSOON ROTARY CANNON (II),
  PANOPTICON RADAR (II), GUN RUN (II),
  SIREN FLARES (II), COMBINED ARMS (II),
  COMMAND (II), SPEARHEAD TRAITS AND SYSTEMS (II),
  COMBAT DRONES (II), DEVIL DOGS (II),
  ARMORED HULL (II), VENATOR AGM (II)

Here was the setup

rancid solstice
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Other guns put more damage on the board and at longer ranges so in practice it's reliable but risky to counter fire

frail dagger
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I do have several questions about the Shade, ngl. (the big token is just the GM putting 17 Imagos at the same time on the board, X+1 does go overboard pretty fast)

rain flint
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if you dont mind me asking, what happened during the fight? in my times running the shade with extra turns, i'd never seen it get to all that high a number of imago

frail dagger
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The Shade was starting at the far end of the field and was just sitting there for a while until we could get to it. Since we had never encountered the template before, we didn't know how to disable the Imagos. It took a while before we got around to scan it

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The Shade didn't even have any extra turns, it was just a regular Shade Operator

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I need to mention, the encounter itself was fine, we simply ignored the Shade after a certain point, but it was moreso about if the Imagos are obstructions or not, if they count as objects or not, stuff like that

rain flint
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your gm should have told you how to get rid of them the moment its placed down, how they are removed is part of the their text for spawning them

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did the gm not show you the ability in full?

frail dagger
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only after we scanned

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but I suppose that info might have been helpful beforehand 😅

tacit current
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That's like not telling people about searching for mines against a CRB Seeder. Bad etiquette, and really unsatisfying for a tactical game

rain flint
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yeah you should have known like the moment the shade appeared how to get rid of them via damage or passing the checks

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also how far away was the shade placed from the start

frail dagger
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roundabout 30 spaces, but the top half of the map was inaccessable turn 1 and 2

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the second picture was basically the full map

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As mentioned, the problem was moreso us getting back from the snowballing, because even with the free check at the start of the turn, + quick action, that's between 1 and 3 imagos taken down per activation, but the free one might not even trigger since the 3/4 people had a sensor range of 10/8/5
But in the end, it only rotates back to the initial confusion of how the Imagos interact with the environment, are they objects, or can you just walk through them, and how do they interact with saves

rain flint
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tbh I think also starting it thirty spaces away also contributes to this, from what it sounds like, esp if the whole section it was on was completely inaccessible, that's basically two free turns of set up it gets

uncut quiver
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For The Seventh Lesson system, it doesn't have an exotic tag on compcon, but is listed as an exotic. Was this an intentional choice or just an equipment tag you missed?

I ask because Final Lesson also doesn't have it and I wondered if this was an explicit mechanical intention to not have these take up the 2 exotic limit for mech construction.

rain flint
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i think you probably have an out of date version of the lcp, that item was moved to the MPAL lcp and is exotic in the tag

rain flint
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alright, hey, wasnt expecting to be in this sort of place, but as a general peak behind the curtain, as it were, I'm actually in the middle of both writing out and testing some notable major changes to the templates and npc's in GMS 'CC right now, with the aim of these probably very well being the final changes for this end, things like incorporating more interesting mechanics for some of the special NPC's, adjusting some old stinkers and bugbears in the roster, and doing a bit of inventiive simplification. Following these changes (and some playtesting) i will probably be considering these done, forreal, and will probably move onto revisting the original mission adventure paired with GMS CC. Any further npc's i produce will now go towards newer projects I'm working on.

Here's a couple little peeks inside what we are thinking

  • some changes to warlock optionals and the hex field to make it a little more interesting to interact with it. Did you know? you could temporarily turn it off,
  • Giving the Lifter a Face lift and a more focused identity, and im making the coil cannon a little more respectable.
  • Decided to slightly relax my Anti-recharge policy.
  • Big old Sorcerer Adjustment
  • Got rid of brusier bite from the jaguar because i realized it was not gas. I have been replacing it with the think the jaguar has obviously been missing this entire time, and its genuinely amazing that it took this long
  • Seriously there's a lot to look out for, I might talk about it here for those with questions.
violet sigil
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Hi @rain flint pardon the second ping, first one was in the wrong thread. Was reading Pointman’s ability to get 3 or more Overshield every round as a Protocol, and was curious how you feel about that rate and how you settled on it? I’m designing my own defender NPC that grants itself OS and I’m looking for insights on how at-will OS numbers feel in play

violet sigil
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Sorry, yes that one

rain flint
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oh yeah just a sec, jump starting the brain

rain flint
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OKAY! so:
the overshield is meant to serve as a non-defeatable ultimate form of defense for the enforcer, which is something i decided was okay because it lacks any kind of defense besides decent hp for a close range npc and 2 armor. It serves as both a way to ensure a specific desired play mechanic of players, and to make the enforcer resistant/immune to nickel and diming it to death while also making it surprisingly resillient to a lot of "deals a lot of damage" thresholds, even to Paracausal damage effects

overshield and armor ofc famously go together, and i felt that overshield in general wasa an underexplored mechanic for npc's, and saw the potential for it here. As for why i made it activate on turn's start, the answer was fairly simple, because i just wanted this thing to brawl and be rewarded for being jumped by (or diving into) multiple players, and it always refreshing at start of turn also means that if it gets too much overshield, then players can simply back away from it (and thus, cede territory to it) in order to lower its overshield amount.

prior to my decision to treat it this way, when it could not grant itself overshield at all unless players were nearby when it started, i found it had a tendency to die rather easily for a defender, and knew that it needed some sustain to it. so it existing as it does now has felt very good in its ability to survive most situations but still feeling fair in the sense that it still goes down easiest to the thing it was designed to fall to and is generally effective in its role. It's an npc that demands heavy focus, in terms of actions, resources, firepower, etc, or you'll never get rid of it, and thus does a fairly effective job of soaking up damage for someone else and blocking areas off.

As for the number value, i went for the conservative step to it to see how its bulk feels/plays out, and settled out on that being a good number, given that it has actually competitive evasion and e defense stats, but i might consider some slight hp adjustments in the future

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@violet sigil for you

violet sigil
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Okay nice thanks so much! This is really helpful

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The “cede territory” motivation is incredibly clever and I dig it a lot as someone who’s tried exploring ways to encourage players to back off from an NPC

rain flint
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yeah! turns out the way to get players to back off from them is to make the npc get jacked/scary if someone is too close

violet sigil
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So have you found that keeping the OS per turn at a Flat 3 + 3 per hostile at all tiers works relatively evenly, then?

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When dealing with Overshield I always fear I should make it scale with tier

rain flint
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I considered it, and might revise it, but i decided against it for now since it has 8/10/12 eva and actually good e defense, and the 2 armor serves to enhance how strong the OS feels. If i get feedback on it ultimately feeling rather anemic from other sources i might be tempted to change it, but for now, i've found that 3 +3x overshield feels right in this instance, (pending high dmg superheavy melee build)

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i have considered both a generic HP buff and a light OS scaling as possible updates to the enforcer, though