#In Golden Flame

1 messages · Page 7 of 1

tight pier
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the militia is for when pirates are bearing down on the station so the Gate doesnt instantly die

the SRT is for when hell's gate needs muscle to go to impact dynamics for two weeks to secure a deal with them

scarlet rock
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Also the skill, training, and logistics you need to defend a space station is just...different from what you need to do a rescue operation on Asphodel.

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Sending half the militia to do it would be a bad idea that wouldn't work.

light mist
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but what if (some) of the PCs just got suspended from the militia/SRT?...
like i feel like i wrote myself into a corner bc i don't see how jerry could justify ||sending the PCs to the icebreaker|| in the near future
even if ||rita specifically says "i want to hire the people who killed capella"||

scarlet rock
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If the PCs are not genuinely the best people for Hell's Gate to send to do stuff like this
then they aren't on the SRT
and the players should be playing the people who are.

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In the same way if the premise of the game is "you're DoJ Liberators" and a player makes a character that hates the Union and can't be trusted on Liberator missions
they shouldn't have made that character
that's a thing that you should have dealt with in session zero, but should definitely deal with now

light mist
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i didn't think this would be a problem because i expected certain dramatic reveals to happen a couple of missions later as opposed to right now 😅
i guess if i can't think of anything i can just ask for new characters....

scarlet rock
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Hard to say without more specifics but like
player characters are Lancers
the best of the best
maybe not the most stable or dependable!
but the best at Doing Mech To Things
and sometimes that's what you need

quaint pebble
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Remember that one of the reasons that Jerry might have placed a PC in the SRT is "they're too dangerous to have hanging around being bored on Hell's Gate and it might be useful if that danger is channelled into someone else"

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if they're still the best mech pilot available you might be able to swing why Jerry is trying to keep the team together

digital raven
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Yeah, also PR exists even when someone isn't doing it on purpose, people of Hell's Gate might not trust the PCs further than they can throw them but for the rest of the system, why wouldn't the killers of Capella be seen as massive heroes? If whoever hired them immediately realized they fucked up a day after they're deployed so much the better

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Like what could a PC have done that has made them notorious to the entire system? That's a higher bar than you would think

balmy vigil
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and, well, if they say 'no, fuck that', Jerry claps his hands, says 'okay!!! thanks for making my life harder!!!' and they have to make new characters for their replacements.

past agate
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^

digital raven
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I can't figure out if the issue is that the PCs have done things that would make them unemployable or if there's intra-party conflict. If the issue is just "two PCs hate each other (in character)", then you just talk to the table and ask if this would lead to an immediate blow-up or various parties quietly plotting against each other. And then resolve as needed. If that ends with a duel to the death, then both players chose that and they can deal with having a dead PC. If it's quiet plotting, that's just fun dramatic irony. And if it's PR, see my previous comments about how difficult it is to be known to an entire system, good or bad.

balmy vigil
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^ Assuming it's related to this bomb that got dropped last session for them

past agate
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Look what you did

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You made things harder for Jerry >:c

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Had a silly idea

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Describe andros’ fuel tanks cooking off as a pillar of golden flame

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(Crickets)

maiden ferry
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my players are already deep in the tank and think he's gonna be back with like no prompting

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"Andros dies on a ship from the future that has weird phoenix nhp shit going on in a gout of fire, but nooooo he's dead fr fr"

past agate
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Bullet gives worst title drop in the long rim

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Asked to leave hell’s gate

maiden ferry
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Im saving the title drop for the end of act 2

past agate
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The one plumed in golden flame is kind of unavoidable though

thorn hinge
# light mist i didn't think this would be a problem because i expected certain dramatic revea...

Assuming this is the assassin thing.

The thing you need to do is talk to the players. find a way to make this conflict work as an evolving story and not an immediate disaster. PC conflict can be a great
source of fun, if handled with care and planning, and can lead to some really interesting stories... but it can also explode horribly.

Make sure the players are cool with everything that's happening. This includes the players who aren't involved in the problem!
Roleplaying is built around stories being created on the fly through rp but there's nothing wrong with planning things. It's very easy to get caught in "my-guyism" where you feel like you're stuck because "it's what my character would do", but there's ways out of that. Find a story that keeps their anger but allows the plot to continue. They're hurt and angry and can't be around that other PC, maybe they even want to attack them. But Rita hired them to do a job, and if they screw it up that will hurt the Gate and it'll hurt Jerry. They can still decide their vengeance isn't worth destroying everything and hurting everybody. The player is in control, not the character.

One story you could make of this is something like "I'll do the job I promised to do, but after this I'm out... and if I see you again we're going to finish this" then spend chapter 2 building some dramatic situation where the other player might redeem themselves enough to let the SRT continue. They insist on being given a separate hotel suite, they refuse to work with the assassin PC, but they stick to the job. Then give the assassin a chance to help / save the wronged PC. Bondarchuck sends goons to their private hotel room, or they get captured by the cult because they're working alone, or something. A great bit of drama and pathos could be pulled from the wronged PC feeling resentment that they were the one to rescue them. then swap it, and giv ethe wronged PC the chance to save the assassin!

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And you can have the delightful moment of the assassin explaining and apologizing... and not being forgiven. Because the wronged one could decide to not forgive them but maybe not want to kill them. And you could continue to have drama and stories out of that for chapters to come, especially chapter 4 :3

maiden ferry
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If it comes that you need to keep the pcs together, giving them plot pressure isnt a bad reason. You could swap chapter 5 and 3, and while that might do slightly weird things to the pacing it puts an immediate exestential threat. Then at the end of act 1, where the pcs might break up again, act 2 happens

wild flame
thorn hinge
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In any case, the road to keeping the team together and not forcing someone to make a new character starts with the players talking with each other and with you about where they want this to go

maiden ferry
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chapter 4 is like, the "everybody's secrets come out" chapter. You can show the pcs what each other might look like if they made different choices, had different upbringings, had different things done to them

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and its a really good narrative device to change character relationships, as long as the actual players are also looking for solutions

thorn hinge
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If you really want to fuck with them? Chapter 4, after two chapters of drama and hatred and dysfunction, reveals that they're wrong. They didn't kill their parents. Someone else intervened secretly, the parents survived somehow and something else is going on, or maybe the assassin's memories were falsified.

maiden ferry
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YOOOOOOOOO I love that

balmy vigil
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ooh, i like that

maiden ferry
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you could also have it be a double twist - they did kill the parents, but the boltzmann kicked them out into a timeline where that didn't happen

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so the pc still has the guilt, the other pc has their parents, the jucy drama is still there, but its not nearly as high strung

thorn hinge
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Boltzmann puts the wronged PC into the shoes of the assassin on the day it happened... a scene full of horror and "don't make me see this, don't make me do this!" and then when it happens, they're suddenly hit with the fact that it wasn't how their parents died. The assassin went with poison or a bomb or something, but the PC knows their parents were shot. or whatever it is. A mystery that could have been discovered if they had just sat down to talk about it, but they could never do that with all the animosity. It takes an almost supernatural moment to make them realize someone's playing them both.

tight pier
maiden ferry
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I can't wait to post that "S1Gn3L steps out of the fire gate" meme

dense crescent
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(They don't know 💀)

thorn hinge
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Calamity spent weeks after ||The tachyonn|| absolutely obsessing over ||Andros' death. Watchingall the combat footage, all the angles that Switch's drones got, convinced it couldn't be that easy. he must have escaped somehow. He couldn't really be dead.|| We're 1/3rd into ch5 now and she's have enough going on that she's mostly forgotten about it...

tight pier
maiden ferry
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especially during the reveal - the flip from "holy shit they're donating blood this is so romantic" to "oh god why were we saying that"

dense crescent
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Fun fact: it gets worse
The reason they're doing that is because Loki is a PC in my game
||And he keeps trying to hang out with Switch, who keeps trying not to freak out||
||Which the players interpreted as Switch being flustered||

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||Luckily I managed to get to chapter 4 without Loki flirting with Switch in-character||

past agate
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Lordy

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Do they know?

thorn hinge
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I'm still wondering how you're going to do ||chapter 5|| with Loki as a PC... it's going to be a wonderful mess I bet

maiden ferry
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just have them steal switch's sunzi, give them a reason to have figured out who they are

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makes the act of getting to them before switch bleeds out a thing

balmy vigil
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One of my players is asking me: How big is Hell's Gate's militia, in terms of manpower/active chassis?

light mist
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all right i think my players and i are working out a solution
||the assassin is going to come out of her breakdown believing she owes the other PC a life debt and must follow him around
and also jerry is assigning both of them mandatory therapy :P
ideally by the time mission 2 starts the other PC won't be at the assassin's throat and jerry can put both of them back on the SRT for the good of the station||

thorn hinge
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yay

thorn hinge
# balmy vigil One of my players is asking me: How big is Hell's Gate's militia, in terms of ma...

it's not clear, and frankly I'm not sure they themselves could put up an accurate count without activating the whole group. It's a militia, not a standing military. They're citizen volunteers, and their total strength depends on how many of them are available at any given moment. It's enough to get the job done; keeping pirates from openly attacking the station and running security on some salvage operations or shipments. We know from chapter 5 that ||they have enough nearlight-capable ships to provide a force capable of taking on the cult on fort cerberus. We also know that they can't get the whole militia out there since most of their ships can't jump. ||

Further, the actual numbers can be dependent on the Militia Readiness clock. In chapter 3's ||Sparring Field, you can recruit some outlanders|| to pad the militia's roster, ticking the clock; taking the Get the Militia in Shape downtime action could also increase their numbers. depending on how the players go about it.

maiden ferry
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I forgot to give the party the golden hand in chapter 2, so they're gonna take it off a hellhound in surprise, surprise

rough bluff
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I notice you often redo the zones on my maps. Is that to hide the deployment zones? Just curious.

dense crescent
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I was just like "hey one of my players dropped out and I need a replacement, I do have an idea for a character: if you'd like you can take over this existing NPC the party has met" and sent him loki's profile from mission 2

past agate
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oh my

maiden ferry
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god thats fucking awesome

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they know about odin and baldur and all that jazz though, right?

dense crescent
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yep

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everyting that Loki would know

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and nothing more

quaint pebble
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Loki is a pretty good choice given that he's a recently-arrived outsider so would be relatively in the dark

crude briar
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That map's making my eyes cross. Very nice!

past agate
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Amazing

rough bluff
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I might need to do a whole other map for the Ada version. When I created the background image for the floor in the "normal" version, I didn't think to set it to the same aspect Ratio of Ada's video, because I think I did it before I saw her post. So right now I have square and to match Ada I need more like 16:9. I've been going over options in my head all night.

light mist
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my favorite part of running this campaign has been all the insanely good art from my players
this is the ex-assassin and the PC whose parents she killed

balmy vigil
past agate
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Normal

dire cloud
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What's a fun prank in Calliope like telling script kiddies your IP is 127.0.0.1 or the secret cheat code in a game is Alt-F4?

past agate
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Yup

past agate
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Ah yes

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That one salvage find

rough bluff
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Send them looking for NHP lubricant.

wild flame
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tell them to find the cycling schedule (there is not a cycling schedule. if there is, it refers to when the bicycle club meets)

tight pier
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headlight fluid, the Borealis is running low

past agate
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midships load somethingorother duty

rough bluff
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||Getting Railroaded ||exports are uploaded. FYI.

maiden ferry
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Think fast - what's the name of Bad Star's mech?

past agate
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Bad Star: Bad Star

rough bluff
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||Event Horizon||, the static version, is uploaded to the share.

wild flame
maiden ferry
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Star vs Bad Star

willow cloak
rough bluff
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Hey, I think I only have five maps left...

balmy vigil
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Malevolent Ball of Burning Gas

past agate
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Ill-intentioned celestial body

past agate
dense crescent
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#909574961931362365 message

quaint pebble
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then if you get a rematch he can turn up in the mark 2.0 Death Star
or maybe Rock Star?

iron lynx
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Does anyone have custom icons they're willing to share for the enemies in Send In the Clowns?

wild flame
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check jacquerel's stuff in the gm resources share (pinned here), pretty sure that's where i got the ones i used

dense crescent
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I shared mine a while ago.... somewhere

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Found them

iron lynx
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oh excellent

iron lynx
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thank you!

quaint pebble
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the dragon and orc heads glued on mechs are great honestly

balmy vigil
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running session 1 today

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i'm bouncing with excitement

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my party decided to go on a food run Sparkles

wild flame
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good luck!

balmy vigil
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they're bribing the ID representative with protein bars (they have real bacon in them, imported from out of system)

wild flame
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Paying for food with food

balmy vigil
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god they cut through the first combat

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full field clear on round 2, and that's with me beefing it up a bit

quaint pebble
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my players breezed through the first couple of missions but things are starting to turn by 3

maiden ferry
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Oh boy

balmy vigil
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player rolled a 1 on grit to steal a drink from bartender motherfucker.

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he got the drink. it was a bottle of headache.

balmy vigil
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alright, teased the signal fight at the end of session

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one of my players wants to marry signal.

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another wants to kill him.

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he blasted carameldansen on their internal mech speakers.

balmy vigil
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my player drew the bar.

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he didn't know that meat was rare, but he is a recent addition to calliope from his home planet, where it was pretty common

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so he's

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like

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i yes anded it

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and now it's great.

balmy vigil
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the enemies for the next fight...

rough bluff
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I couldn't figure out why screen recording wasn't working so I took it on my phone. That's ||Event Horizon|| with my terrain piece, but @thorn hinge's video running underneath the battlefield.

shell bison
digital raven
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I think I've locked myself into skipping Roadblock and doing the ||Bad Star|| fight as a replacement. Not because of mission balance or anything but because ||I've now spent at least 30 minutes coming up with entrance music bits. I can have Kady Amville (press-ganged into being Bad Star's acting "manager"/stage tech) try to play the original version of Born Under A Bad Sign (it's Bad Star not bad sign!), get shot down, try Fortunate Son (that's my old music!), and then reluctantly have to put on The Only Thing They Fear Is You while grumbling that Bad Star doesn't deserve the track.||

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||my face cast for Bad Star is the wrestler MJF specifically when he was on the indies and played even more of an obvious dweeb||

dense crescent
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What I did for Bad Star was play various songs that had "Star" in them

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Like All Star by Smash Mouth

light mist
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i'm a little confused about the details for Beat 11 - The Eye of Balor
||what exactly is the path that the focal array parts follow after being printed? the book mentions the Faith's rented warehouses, an abandoned industrial facility, and the Grand Aurora Amphitheater. are the parts collected at the warehouses and assembled at the facility, and then the complete focal array sent to the amphitheater?||

rough bluff
digital raven
lunar panther
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||intercepting the amphitheater means intercepting all of the parts||

wild flame
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@rough bluff quick heads up, you've got a typo in one of your share drive folder names

past agate
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Literally unplayable

balmy vigil
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swarn...

maiden ferry
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SWARN

tight pier
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swarn ❤️

past agate
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You’ve been Swarned

tame tide
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The swan

rough bluff
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That's not a typo, that's uh, no I got nothing. That's a typo.

wild flame
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happens to the best of us.

and also to me

rough bluff
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"Happens to the best of us...and by that I mean me."

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Fixed it for you.

toxic stump
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I wanted to say, I feel lucky to have stumbled upon such a cool campaign and being able to play it with people I really vibe with. But I feel maybe even more lucky that there's such a cool and helpful little community that formed around it on this corner of Pilot.net. You're great!

toxic stump
dense crescent
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I realise it's
many many months too late to do anything about this
but it feels a little off that you unlock Bombardment on the Dragon's Tooth and then the mission immediately after that you can't use them because Siren is grounded the whole time
and even if she wasn't it's all underground

shell bison
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Oh boy, time for the ruining steeles day part two today! PArty did well on the first part and had some scratches, now lets see if I can't make them sweat in combat two >:)

maiden ferry
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I have a player that wants to start investigating the Circut before mission 3 since he's searching for Caustic and I've given him reason to. Does anybody have a cool idea for a "missionette" that would interesting but also wouldn't be frustrating when they get pulled away due to Steele being a rat bitch?

thorn hinge
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What sort of character are they, where do their talents lie? Something that plays to their strengths might be a good idea.

wild flame
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Alright, my party has officially finished the eye of balor, succeeding in both fights (by the skin of their teeth on killer sound, but they made it).

It took 3 minutes after I showed them the ||catastrophe beam|| for them to ask about putting it on the dragon's tooth.

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Their current plan is either do that, or (once they level up after the mission and get ll2) mount it on the empakaai that the TCB Everest player is planning on picking up.

I live in fear.

past agate
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Terror

wild flame
past agate
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SHUT UP BOZO

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ONE-TURN CATASTROPHE BEAM

maiden ferry
# thorn hinge What sort of character are they, where do their talents lie? Something that play...

They're actually lined up to have a really bad time on Boltzmann. They're seeing alternate realities, akin to the astral stigmata experience). He was supposed to meet up with CAUSTIC, but caustic was kidnapped by an unknown 3rd party, who he has only just now has discovered was the circut. So maybe some sort of staging ground, or base where triple point USED to be, to allow some exposition dumping that caustic has been forced into the role of protector for triple point and forced to cascade.

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actually I think I may have just explained myself into the answer to my question

wild flame
thorn hinge
frail kayak
# maiden ferry I have a player that wants to start investigating the Circut before mission 3 si...

I know you just said you figured this out, but I just typed this all anyway, so I'll post it in case it is still useful
I was thinking about having a damaged Circuit ship under attack by (something), as a side story (If not enough people can make a game, I sometimes do one-shots featuring alternate PCs who are members of Elske's pirates). It would have played out like a dungeon crawl, culminating in a fight against some ||surviving Circuit members||, where the party had to convince them they were friendly. They woudl then give them some extra information to flesh out the events of CH4. I scrapped it, because it would either 1: give too much away if done too early, or 2: be totally redundant if done too late. By the time I'd gotten to anywhere approximating a midpoint where it would be interesting, we were in the middle of the GOOD SHIT near the end of CH4, and I didn't want to stop and run a sidestory

frail kayak
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If you're playing with Enhanced Combat, you can get a one-turn Catastrophe Beam with the Oleander, since it ignores Ordinance (you just don't get your core power if you mount a superheavy on it)

wild flame
frail kayak
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Ah, yes, the Tokugawa approach

dim pelican
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This video is absolutely killer! Did you ever get the chance to upload a section without Stoneleigh or Moira's comments? 🙂 I tried editing it myself but I am very unskilled in this department and seem to only manage to corrupt the file lol.

thorn hinge
dim pelican
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No rush! I just wondered 🙂 I am in awe at the astounding production value you have in your campaign - this stuff is everything I aspire to but lack the time for, so thank you so much! 🙂

thorn hinge
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added bonus, I don't think I remembered to upload this standalone graphic either. If you're using foundry and have sequencer, this script will play it over your battlefield. Just put this in a macro and fire when ready.

  new Sequence()
    .effect("Ada-IGF/sfx/Caustic_Intro.webm")
    .screenSpace()
    .screenSpaceAboveUI()
    .screenSpacePosition( { x: 0, y: 0 } )
    .screenSpaceScale( { fitX: true, fitY: true } )
    .play()
thorn hinge
shell bison
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And so it begins. ||Sneaking in that Ana's sister infiltrated the captured civvies hoping the cult would have helped, plus this will be a driving factor on how he gains so much public athority for Act 2||

shell bison
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Ana wrecked ;w;

shell bison
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Kris Cross, The former HA Catboy said, "DIE"

shell bison
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EYO

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I can not wait to run that fight. This one is taking a lot out of my players

rough bluff
shell bison
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Currently running ||RoadBlock|| and then I am adding ||Bad Star|| Simply because I want to have a final boss for this arc

rough bluff
shell bison
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Righto! No need to rush on my account

rough bluff
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I'll be working on this one more, adding details and then zones, but you seem to be in the middle of a game.

shell bison
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Middle of a session actually :D

rough bluff
dim pelican
shell bison
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Oh! Personal preference. I use Roll 20 so resizing can be a bit of a pain. No worries.

rough bluff
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Thanks, I'd love to finish out chapter 3 before doing 5. BTW I have a chapter 5 map question for the hivemind. I'll post it between my star wars turns.

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Cool beans.

shell bison
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Ye, you do great work!

rough bluff
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So for ||Break the Line||, I'm thinking since|| "the enemy's gate is down" so to speak, I would make the map a vertical cutaway instead the normal top down. So the top of the map is up and the bottom is down. left and right will be two of the walls. The background would be the third wall, and we'd be looking through an invisible fourth wall. You could handle placement front to back on the map the same way we do elevation for flying mech. I THINK that's the best way to handle it. Do you all agree?||

shell bison
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They did it! :D

toxic stump
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Great! That deserves a round of margaritas at the GMS Generic Bar.

willow cloak
tame tide
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Appdata, roaming I think

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That or it's the other one in appdata

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If you right click foundry on the task bar there's the option to open the door directory right there too

willow cloak
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The root directory for macro scripts, I mean. I know that Foundry stores all its data in AppData/Local, but neither that directory nor any of the immediate subdirectories seem to work for my script calls.

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This isn't the first time I've tried to get sequencer running sadcowboy

rough bluff
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I believe macros are in the data directory, in their own database. Let me check.

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Yeah, I was right. I have my root directory in a bit different place than appdata, but once you start at the Data directory, here's the location.

frozen talon
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Dropped into here to say: Pray for my second tabletop group - they are Lancer-curious so I'm making their first game be In Golden Flame

wild flame
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IGF is real good first lancer

willow cloak
thorn hinge
frosty crown
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Question for Vex or anyone else privy to story information from acts 2/3:
||I'm working on companion quests for my players within the campaign. One of them is a former Knight of the Dark Core, and was the squire to the previous GM Martial who Elske deposed and exiled. Is the Elske's predecessor going to come up at some point down the line or do I have free reign to create that character?||

frail kayak
tight pier
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players starting the Gate of Mictlan, let's see how their investigation goes

thorn hinge
# frosty crown Question for Vex or anyone else privy to story information from acts 2/3: ||I'm ...

I do not know of any use of that character in later acts at this time. This might change, but ultimately the understanding is that it's your game. What we provide through the books is content you may use, but you can use it in your game as you please.

There's a lot of things like that which are left unexplained in the book(s) specifically so that GMs can hook their own plots into them if they want. If that character does end up getting expanded / explored / described in a later book, you could ignore it, or integrate that data into your version of the character.

frozen talon
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So things are already looking great

wild flame
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You love to see it

frozen talon
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yeah the group seems to be picking up the vibe pretty quickly.

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the soon-to-be lancaster pilot, she even asked 'what's a 'battle bus build'?'

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i'm so proud

heady vale
frozen talon
heady vale
frozen talon
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Terrifying. Guessing their vtuber self is incredibly peppy and energetic in contrast?

heady vale
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Yea

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These are a couple of casual outfit Picrews i was given for the two

The v tuber persona is "an angel who came down from the heavens, a nurse to these injured mechs"

frozen talon
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Fits with the Lancaster Lifestyle ™️

heady vale
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Did i mention shes sponsored by energy drink Devil Black from Field Guide to Suldan

frozen talon
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Does the energy drink work on her at all or... just make her more tired?

heady vale
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I mean, Soren doesn't drink it much outside of marketing 😭
Micchan however, has a canon favorite flavor and is conspiring on working with them to make a Devil Pink: Micchan Flavor

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Did i mention their mech is named Panoptichan?

frozen talon
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The pun caused me 1d3 psychic damage. Good!

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The most vibrant person in the group is someone who, of course, wanted to be an SSC catgirl. But an escaped experiment catgirl.
No, they don't know why the genetic recipe for super-soldier-who-can-lift-stuff-bare-handed-that-normally-requires-a-fork-lift-strength also gave them natural rainbow hair.

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They are eyeing Monarch and Viceroy, eventually, so SSC might be "heeeyyy we can get you that with all the custom options you want just sign this release and also we'll cancel the bounty hunters" "the what?"

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SSC avoiding PR disaster by going "Hah oh no we totally wanted her to escape a college and go out on her own. Live your best life girl we support you." now that they are semi-famous in Calliope.

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Everyone else is still workshopping character ideas. One is thinking Karrakin richboy tourist who is going to find out he's cut out of the will mid-Act 1

sick void
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Do you deploy the PCs together like normal for anti capital? Or separate them since they got shot into space.

rough bluff
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When I did my map, I had them deploy in a clump near the strut. When I did Pressure Point I purposely didn't place a deployment zone because presumably they are all wandering that map looking around when the fight starts.

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But now that you mention it, I might let them deploy|| in a scattered line near the strut, so the fight starts right when they are about to hit and and start to run away.||

pliant ibex
thorn hinge
#

When I did anti-capital I decided to do the opposite of letting them be in tactical shape.

I had the numbers 1 through 20 scattered randomly on the field and had the players AND npcs deploy randomly. If they aren't too hurt from thermopylae it won't be too much for them, but it does turn the fight into a delightful charlie foxtrot from the start. Sunbird 1 just deployed from one edge, having actual flight controls to maneuver with.

That said I also gave sunbird-1 both upgrades and threw in the 5 player NPC roster, because on turn 3 Siren showed up with a tacked-on catastrophe beam and Sunbird-1 broke away from the fight to skirmish with her. Their dogfight continued in the background while the players mopped up the mechs, and I had a whole narrative cutscene for Siren's fight when they finished theirs.

warped ibex
thorn hinge
#

thank you for the poke! I found my files, fixed some problems, rendered out a copy and.... forgot about it entirely.

frozen talon
#

Hm. Yeah. Scattering them might be fun when I get about to it. ...Really will be a good opportunity to, until now, have all the fights structured and then pull the rug out - Enemies and the Players.

#

Also if any of my players get attached to an NPC, if this is like their other tabletop games, they'll try and take them along. And now I'm just terrified to imagine who they might bond with and want to join them in mech battles even if they have to build their new licenseless friend a mech.

silent lance
#

Just finished Anti-Capital 🙃

#

they Won™️

wild flame
#

We Take Those

silent lance
#

good news, this was the second investigation branch, so they get new mechs now

heady topaz
#

Holy hell

frozen talon
#

Oooof. Rough but gottem

#

Went with Argos Armor or the Evasive?

silent lance
#

argus armor

#

heatsink there is a hcb everest, blackout is an amr crackshot build, so they had plenty of ap

#

each of them knocked a structure off it in a single turn the first 2 rounds or so

#

perfect 18 3d6 crackshot crit and funny everest triple skirmish with hcb

frozen talon
#

dang. nice

tame tide
wild flame
#

I'm looking forward to see how my party (double goblin 1 chimmichangas and a tcb everest) handle it. Not quite to it yet, still need to do thermopylae

#

Their current plan for thermopylae is to launch said tcb Everest 20 spaces towards opfor before he even takes his turn

tame tide
#

Cos losing anti capital doesn't result to mission loss and they've finished team Balor... I'm curious how my team will handle it considering my team actually has good AP... But I also think for anti capital I'm going to go all out and not pull any punches with sunbird 1

frozen talon
#

Wolf hound missile makes it fun seeing who shhoots it down and who thinks "nah i can outrun it"

tame tide
#

And who thinks "it's a character right?" Cracks knuckles with balance control lockout

wild flame
tame tide
#

"what do you mean they haven't cleared any of our lock on?"

quaint pebble
#

and simply accepted usually also being in the blast radius

tame tide
#

I'm looking forward to anti capital so much

frozen talon
#

For my first timers it will be a fun "wait what do you mean ultra is it that much harder than an elite?"

thorn hinge
regal forum
#

We had 1 out of 5 mechs left for anticapital and it had 1 structure/1stress/ 3 hp 😂. Probably my favorite fight so far, the pcs finished it off by jockeying and got dangerously low on pilot hp. We lost a beloved npc as well which has made for some great narrative juice for the rest of the game.

past agate
#

Amazing

frozen talon
#

o7 rest well beloved NPC

frozen talon
willow cloak
frail kayak
#

One of my players just return-to-sender'd it with Hydra 1

maiden ferry
#

dude this is solid

maiden ferry
#

the top right ship does look a little goofy is my only complaint

rough bluff
#

Yeah, I meant it to be docked against the back wall, but the effect didn't work right. I'll probably just cut it.

#

These going through a fair bit of tweaking between my first and last drafts. (That is to say, feel free to give notes if anyone else has them...I'm listening.)

thorn hinge
#

Thanks for this! I'm working on my own at the moment, but if I run out of time I might just use yours verbatim. We'll see.

rough bluff
#

I figured you would be. The asset offer is open, still. I have ships and a docking arm. 🙂

thorn hinge
warped ibex
#

oh, hey, thank you!

thorn hinge
#

Using the Sequencer module, you can play these in foundry over the whole UI, but it doesn't support audio in the video files, so that has to be played separately. This macro plays both at the same time, fitting the video to the browser window and playing on top of the UI. You'll want to update the file paths based on your own situation, this will work out of the box if you put them in your base Data folder. I included a 720 version for people who might have more limited bandwidth but are still self-hosting, if you want to use that just change the file name from 1080 to 720 on the first line.

let files=["finalReflection_1080.webm","finalReflection_audio.mp3"]
let soundDuration = 163*1000;
let volumeMulti = 1;

new Sequence()
  .effect( files[0] )
    .screenSpace()
    .screenSpaceAboveUI()
    .screenSpacePosition( { x: 0, y: 0 } )
    .screenSpaceScale( { fitX: true, fitY: true } )
    .delay( 100 )
  .sound( files[1] )
    .volume( volumeMulti )
    .fadeOutAudio( 2000 )
    .endTime( ( 273 * 1000 ) - soundDuration )
  .play()
#

You can also run this as a script macro to preload the files, just give it plenty of time to resolve before firing the animation

await Sequencer.Preloader.preloadForClients(files, true)
thorn hinge
# thorn hinge Using the **Sequencer** module, you can play these in foundry over the whole UI,...

The soundDuration parameter is there because the audio is 4.5 minutes long, but the animation is more like 2.5; this cuts it off early with a nice fade out. If you want to let it play out the whole way, remove the .endTime line. If you want to shorten the sound, change the 163 value. The sound is not a part of foundry's normal sound system, so you can't stop it once it starts, and clients can't turn down the volume, so players who mute your music will still hear this.

thorn hinge
#

Nowhere near done, but I think I'm on to something now

dim pelican
#

Just finished ||Crypt of Stars||(ch4 spoilers)... ||Oh man was that fun. The players are absolutely mortified... And now one of them has a bit of a Muad'dib/golden path thing going on with his PC (who we ruled The World power from the Fool bond was sort of similar to the Golden Path/terrible purpose "oracle".)... This dark path must be avoided at all costs. I followed your lead, Ada, and basically name-dropped every single NPC the player's have ever met and/or will meet. It was glorious. I have 2 PCs that are both now 1 stress from breaking lol.||

fallen geyser
#

Did you already know this was entirely accurate

fallen geyser
past agate
#

Looking forward to Ada’s event horizon map. Huge fan of animated VTT stuff

frozen talon
#

The number one thing that IGF's battle design is teaching me

#

is I need to include more Mirages with Very Dangerous Slow mechs

past agate
#

Teleport demos on top of people

warped ibex
#

||now that i know more about Thorn, i've nudged it more into accuracy with them, since my players knew like none of the specifics. Thorn is, however, still her mom, because that got brought up a few times||

thorn hinge
dim pelican
#

I like it too 🤘makes it feel just that much more unnatural.

rough bluff
#

BTW, I believe at this point we have enough people clustered around my various points in the maps, that instead of finishing any of them, I'm going to see if I can get rough drafts out of EVERY combat in Act 1 in about a week. That way people can grab them if needed and just draw their own zones. I'll then work through in order to finish them, and wrap up with a bonus map that's discussed at the end of one of the chapters, but not officially written up. I don't THINK any of these warrant staged maps.

maiden ferry
#

I cant wait for you to start act 2 and everybody need different maps

frozen talon
#

Most of the players have decided their characters have an innate dislike of HA thanks to either past events or the Purview clashing with their beliefs conceptually

#

They don't know, chat.

#

Then again, I am pretty sure Loki is the type who, upon hearing complaints about HA, will say "Damn right! Stick it to the man." as long as its somewhere his CO can't hear

rough bluff
tight pier
maiden ferry
#

I think most groups are still in act 1, I've seen like 2-3 act 2 groups

tight pier
#

they TRULY, DO NOT KNOW

#

every current member of our party accidentally ended up attaching themselves to some wild plot hook

frozen talon
#

If you do not start out with a Side Quest Plot hook, one WILL be assigned to you

rough bluff
maiden ferry
#

true

#

I cant wait for your take on Elevator, Going Down

rough bluff
#

Oh, let me look at that, now you have me curious. 🙂

maiden ferry
#

its in the ||SSC|| mission, ||a floating platform falling out of the sky, getting smaller each round as you're attacked by spec ops||

#

https://www.youtube.com/watch?v=PvO0e_rAg_o I imagine it somewhat akin to this, where you can see that out the window, you are indeed falling closer and closer to impact

Deep Stone Crypt Raid (3rd encounter): Prevent Europa's destruction completed on day 1 during contest mode!

Links for other Deep Stone Crypt Raid encounters:

Disable Crypt Security (1st encounter): https://www.youtube.com/watch?v=P82EtxkFnDk
Descent (Jumping Puzzle With Soundtrack): https://www.youtube.com/watch?v=pyiiT_6x-wA
Atraks-1, Fallen ...

▶ Play video
rough bluff
#

Yeah, I've seen the picture. That's cool. It will probably be very ||Anti-Capital||. Have to figure our how to do the ||ionization flames||. That map was MADE for me. Like, @fallen geyser wrote it after I started doing my thing, right. 🙂

maiden ferry
#

Im also curious how to map breach and clearance, since the given art is on several layers of a mall stacked on each other. While that does sound rad and novel, it also sounds like a pain to both map and play

rough bluff
#

That would be REALLY fun to set up in Foundry with the levels Mod, though.

shell bison
# rough bluff How many people have started Act 2? I know what you mean, but if there are a lot...

so far, I know of one group that has started Act 2 (I'm in it and @amber viper is our GM.) We have already completed one arc in Act 2 and about to start another soon. If needed talk to him directly on that front.

As for the drafts don't feel pressure to rush through them, Def. You do amazing work and it's made my life far easier as a GM prepping for my session. Still excited for the bat star fight coming up this frday!

rough bluff
#

Glad I got ||Bad Star|| drafted for you. Unless I'm missing one, first draft wise I just have the first and last combats in the last chapter, unless I'm missing one. When they are DONE done, I'll do that optional "worst case" map from the end of chapter 3. That one MIGHT be just about generating a really good background image then drawing a lot of zones. The way I did for the Mech Arena map I made.

shell bison
#

All good, if you can send me the draft version of the ||Bad Star|| fight map in a dm when you got time I'd appreciate it 🙏

past agate
rough bluff
#

Draft of ||Silence the Guns||.

crude briar
#

Oh nice!

warped ibex
tight pier
#

||what other "roles"/ranks(?) does the Cult have? the book mentions Lightcasters and Technologists, but im not sure what else there is||

frozen talon
#

help the rainbow haired ssc super soldier catgirl has named her mech the 'meowingful glance' and i don't think any of the local pirates are going to recover from getting pawprint shaped holes busted in their mechs.

#

like the psychological damage will be immense even if they don't get any more than bruised in the cockpit

quaint pebble
#

alas my players are otherwise engaged this week so i finished my Lowest Bidder Work map for nothing 😔
maybe it'd be a good time to get ahead and finish prepping the rest of Mission 3 though

rough bluff
#

That's what I would do. Be like me! A game prep-aholic.

maiden ferry
#

I’ve been prepping mission 4 so hard that there’s no way I don’t end up disappointed with myself, and we just touched down in furnace city

rough bluff
#

I'm prepping two years in advance! (we're competing now, right?)

amber viper
#

I'm hurtling through act two making it up as I go along! : D

thorn hinge
#

Work continues on Chapter 5's ||Break the Line||.

thorn hinge
rough bluff
#

You win just for "on the gripping hand."

shell bison
#

I hate the fact I did this so fast. It took 25 minutes top

#

...I should add a glow onto bad star

#

That's better

thorn hinge
#

I like the sigils, but they destroy the bevel effect you have for the dais and just make it look like your platform is off-centered.

rough bluff
#

Great note. I can fix that by adjusting sizing.

thorn hinge
#

Might also be solved by removing the inner glowing circle

#

Here's my *final map for Break the Line from Ch5. It's been uploaded to my drive share in the pin, and includes all the transparent areas as tiles to set up over them, letting tokens move "under" those areas. You can even set the transparency of the tiles individually I took a lot of time lining the tiles up, so I also exported my foundry scene to make it easier for others to use. Just gotta get your file paths figured out.

*final as in I can't promise I won't tweak it more right up until the start of my session. I never know when to stop.

rough bluff
#

Noice!

#

**As a person who often changes maps between showing the "Final" version and uploading them to the drive...I don't know what you mean. 🙂

wild flame
#

Map_final_final_finalest.png

shell bison
#

Pfff, caliopean naming convention

rough bluff
thorn hinge
#

My isometric pixel art attempt at the centerpiece of this fight. I might add more detail but if I don't get to it, I think I'll be happy using this as is in my game.

#

Still need to make a nice ||fireball|| in the middle, working on that next.

frail kayak
#

Oh, that's so good!
I got a ||fireball|| I'm fairly happy with using Foundry lighting effects

#

I used three stacked lights, here's the config for each

rough bluff
#

Oh, that's awesome. Did you draw it by hand?

#

I've uploaded the finals for ||Bad Star.||

shell bison
#

The ||Bad Star|| fight went great :)

frail kayak
#

It feels like the ||ships|| might not be that impactful? The action is going to be focused in the middle of them with the zones as they are now. Maybe moving the EDZs to the top and bottom, or corners would make them feel more consequential. It currently looks like the player DZ is small enough that they will have to purposely position players there in the later rounds, particularly if the enemy can deploy only 10 spaces away. A larger player-zone would let them get back in the zone more easily while using the ||landing pads|| as chokepoints against enemies coming in from the bottom or top (if that's desirable)

rough bluff
#

So here's the weird thing I'm trying to solve. Your argument would be valid if the deployment zone was the objective zone, like with a normal holdout, but they aren't trying to defend an arbitrary spot. They are trying to defend the ||ships||. That's why the ||ships|| have the green objective coloring and the deployment is colored just for deployment. The problem with this sitrep, at least from a logistical mapping standpoint is that you complete your objectives even if you fail the sitrep requirements. They can't stop the|| ships from taking off ||without damaging them, and they will avoid damaging the ||ships||. This would be way easier to visualize if no ||ship|| could take off while there's an enemy in their objective zone, the way an escort works. (that's probably how I'll run it personally.) So that's the problem I'm trying to solve.

#

I COULD just have them deploy in the objective zones like in a normal holdout. I just seemed weird with six of them. (That is a really easy fix.)

quaint pebble
#

It's a holdout because the opposing OpFor is trying to kill the PCs, not destroy the outgoing ships. They are assuming that if the PCs are dealt with they can reactivate their air cordon and take control over their ships again.
I don't think a holdout with 6 control zones spread across the map, one of which vanishes per turn, really works that well tactically
This is why in the encounter as-written the ships are simply hard cover that NPCs don't prioritise but will attack if it is necessary

You aren't trying to defend the ships in this setup either because doing so would be functionally impossible, the NPCs can simply cover more ground than the PCs
If you wanted to refactor the encounter into being about defending the ships you'd probably want to make it another Control sitrep instead

rough bluff
#

So what do you suggest for the zones? I was really at a los on this one, which is why I asked the group?

quaint pebble
#

I'd suggest having the control zone be like a regular holdout and position the ships closer together around it so that there's some incentive for the PCs to use them as hard cover, despite the risk
That won't work with the map as you designed though I think 😅
I haven't though overmuch about this one because my group isn't going to do it

rough bluff
#

I will think on this. If I remove the zones from around the ships, they can come in closer. If I put the enemy zones behind the ships it will at least give the enemy cover, and maybe drive PCs out of th central zone to deal with them.

quaint pebble
#

Having the ships be the primary cover for the objective zone also means that there's simply less cover for the holdout area each round, which is interesting

rough bluff
#

Thanks for the suggestions. This one had me stumped. 🙂

tight pier
#

Players completed their investigation into the Fire Gate! Thermopylae next, left the players with this to chew on until next week

rough bluff
#

This and ||Expedited Delivery|| uploaded to the share, BTW

frozen talon
#

Player has decided their character will be a HORUS Omninet Streamer

#

Oh man I can't wait to come up with ways for Switch's fans to troll them

past agate
#

SWITCH RAID :horizon.omif: :switchpog.omif:

#

Horus vs horizon but silly

thorn hinge
#

On the one hand, doing it as a lighthearted joking sort of rivalry could be heartwarming and fun; fans donating or buying subs or whatever just to put trashtalk on the screen, memes from each camp, raids from one stream to another that start with trash talk but usually end with the audience still sticking around.

On the other hand, a more vicious rivalry has it's own merits, and in Act 2 there's a great moment it can play into where ||DRIVETRAIN gets fed up and delivers an ultimatum to calliope's sigdivers; in light of the threat of the Cult? No more infighting. No Horus / Horizon bullshit, we have to work together against a common foe. || Although now that I say it, the "friendly semi-joke rivalry" option could have a lot of fun with that, too. ||Switch and the PC co-stream a "peace accord" and throw a party, complete with mock press release, a big stage, shaking hands with dozens of photograph flashes (they're just the lights on switch's drones flashing)||

past agate
#

^^^

thorn hinge
#

Oh I guess this can go here. I made my own little numbers station recording for a different thing, and now Calamity's player is using it in their IGF campagin during the Chapter 1 trip to ||Chameleon|| so... here, more assets for the community!

frozen talon
#

But good to know that is a plot device that I could work in later

#

Always a fan of "We don't like each other but we have to work together or we're all fucked" scenarios

#

If there's an NPC I'm worried about the whole party kidnap-adopting, it's || S1GN4L ||

maiden ferry
#

You have to ride the line between "hey he's just a kid" and "wow, he's an asshole"

#

otherwise he gets scooped up

frozen talon
#

oh good its not just my group then

frail kayak
#

Can confirm, I went really far into the "wow, he's an asshole" camp, and he's now Bastille's NHP after accidentally decorping himself

regal forum
thorn hinge
#

Absolutely yes, that's why I post! ❤️

regal forum
#

I came here to check maps and I got so distracted by all the shiny things and amazing memes 😅

thorn hinge
# frail kayak Can confirm, I went really far into the "wow, he's an asshole" camp, and he's no...

Same, S1GN4L manifested in Gabriel's mech after he did a Power at a Cost to scavenge supplies in ||Boltzmann|| to fix his reactor. And I had made S1GN4L such an annoying asshole that he got them out of there as soon as they got back home. Which means none of my players are paying attention to what S1G is up to... Not sure when or what I'll do with that, but that's jsut a fun tool that'll help us later.

regal forum
#

My players adopted S1GN4L and now he's basically Striga's apprentince.

frozen talon
frozen talon
thorn hinge
frozen talon
#

Amazing.

#

I've decided I'm going to introduce her relatively early, just after beat 5 and then beat 6.
"SO, COMRADES I HEAR YOU ARE GOING TO SCAVENGE A GHOST SHIP!"

#

And then rambles for hours on how since Demosians are real, ghosts must be too.

#

"Admittedly, the hauntings could also be a psychic echo from a dead egregorian overmind."
[my party has only a base understanding of lancer lore even OOC] "..a what?"
"til next time, comrades!" flees

thorn hinge
#

Unhinged and absolutely perfect

frozen talon
#

Baiting and switching with her will be fun. Especially because, well, from how I read her character profile it seems her INFORMATION is always correct, it's the theories and conjectures she makes FROM that information that's always utter nonsense.

past agate
#

Can I borrow that? It’s genius

frozen talon
frozen talon
past agate
#

Best part is that my group played wallflower

#

So they’ll be baffled about “HOW DOES SHE KNOW!?”

frozen talon
#

(best part is there's a good chance she doesn't know. she might just be quoting suspicious sounding words she found on a SSC confidential file not knowing what they mean.)

shrewd sorrel
#

Me: Surely this 1v3 against Bad Star will be a walk in the park
My Players: What if we we all overcharged and exposed ourselves turn one?
Bad Star: 48 kinetic damage
Me: dreadfried

frozen talon
#

really nice of you guys throwing him a bone like that

wild flame
#

breacher moment

#

breacher ain't shit until suddenly

lmao

shrewd sorrel
#

turns out
when you have 7 evasion and are shredded and exposed

#

breachers are pretty scary

wild flame
#

gottem

shrewd sorrel
#

it took two turns to drop both the Tortuga and Empakaai from 4 structure to destroyed

willow cloak
#

Though, once you get the first stun from a structure roll, its not hard to take another structure off.

shrewd sorrel
#

I didn't even stun them

#

they just died

wild flame
#

please tell me you managed to stick a painmaker

willow cloak
shrewd sorrel
wild flame
#

YOU HERO

shrewd sorrel
#

on both Empakaai and tort

#

WHILE THEY WERE EXPOSED

wild flame
#

tortuga has been out-shotgunned

shrewd sorrel
#

Empakaai grabbed bad star, overcharging to do it
exposed themselves

#

Bad Star hit them 4 times for 46 damage

#

dead

#

then did the same thing to the tort
done

wild flame
#

massive

shrewd sorrel
#

at this point bad star was at 4 HP and 1 structure
but the damage was done

wild flame
#

huge

#

i think you've got the most effective bad star between all the timelines

shrewd sorrel
#

Gods Strongest bad star

wild flame
#

i can't remember, are you 3 players or 4?

shrewd sorrel
#

just 3

#

only the Sherman was alive

wild flame
#

bad star sticks 2/3 of a wipe, asked to leave the sitrep

shrewd sorrel
#

he got blown up by a jockey

#

but it was too late

#

he did so much damage

#

My players bullied themselves

wild flame
#

sometimes reactor stress is a resource

sometimes it is still a resource but one you regret spending

shrewd sorrel
#

yeah 😔

#

if the Empakaai hadn't gotten exposed they'd have been fine

#

but they decided to OC and signed their death warrant

#

tbf they did like 40 damage

wild flame
#

2nd one's never happened to me tho, never punished never learn (i will be punished next monday when i bring a white witch to fight a witch)

shrewd sorrel
#

so I felt justified in blowing them up

wild flame
#

nodnod

#

death is the reward for good performance

shrewd sorrel
#

double structure my Ultra?

#

get destroyed

#

was a good fight though

tight pier
#

WOW!

fallen geyser
past agate
#

hgoly shit.

#

what a tale

wild flame
frozen talon
#

and he actually got 100% actual mad

#

for a few seconds

frozen talon
#

damn first time ever seeing something E-4 on a map.

rough bluff
#

It's a big hole. 🙂

frozen talon
#

find places to use prospector in Calliope challenge (very hard)

tame tide
shrewd sorrel
shrewd sorrel
tame tide
#

Ha

#

Worth

shell bison
#

Party is post ||Bad Star|| and they are officially folk time heros in Calliope. Here's hoping they enjoy all the rp downtime before Chapter 4

frozen talon
#

What could go wrong it's just a mine

#

When have mines ever been dangerous

thorn hinge
#

Every time a GM gets to ||Chapter 4|| of this game I am there, baying and gnashing my teeth and growling "Fuck them up! Yes! Make them regret! Dive into their brains and tear out their hearts and feast on their dwindling sanity and make them discover new meanings of fear! I want their characters to cry, I want them to cry!"

tight pier
thorn hinge
#

But do not mistake this for base toxicity. This is not about suffering for it's own ends, but suffering as a means to enlightenment! I am not content to see their wills destroyed, no, I will only be satisfied when they pull themselves back together! When the SRT renews their bonds through adversity, having their minds flayed open and their emotional organs drawn out and categorized for all to see, when the team triumphs and recovers! THAT is when I am satiated!

#

Basically ||chapter 5 is such an amazing moment especially with that narrative sequence before the last fight that coming out of a low point makes it a triumph for the characters. Chapter 4 can set the stage for an amazing emotional arc if you use it well. Also some groups go through the horrors and come out stronger, some come out broken, and in either case the fifth chapter is there to capstone it.||

shell bison
# thorn hinge But do not mistake this for base toxicity. This is not about suffering for it's ...

I am so excited to kick in ||Chapter 4 for the express reason. The party I am in that went through chapter 4 and currently in act 2 all went through a moment to realize something about each character. What we hid and what we all were keeping secrets.

One was worried she was a coil flip of being the tyrant or the saint legend.

Another finally revealed she was a rogue uib agent trying to get brass to pay attention to Calliope.

One felt he was a mistake for all his NHP shenanigans and we proved his ability is beyond anything negative.

One let it finally slip he was former SSC midnight and ran away like his hero Harris.

My character finally realized she doesn't need to shoulder her pirate past and can look to the future to an actual bright and happy life married to the one she cares about. ||

It's the hardest emotional gut punch chapter in the setting and probably my favorite.

tight pier
thorn hinge
#

yessssss

shell bison
#

The gaggle of misfits has grown a lot from being at each others throats to a genuine family ready to fight and die for one another. ||In one case, they did but we brought them back.||

#

Long way from just being brash to one another and pulling at ears.

#

In bun's case literally pulling her ears, fuck you Elijah that was rude.

thorn hinge
#

You'll have to elaborate on ||bringing them back||, dm if it's easier than dancing on spoilers here

#

||All but one of my PCs died in a simulation at some point. Pear was trapped in a repeating loop of simulations of his boyfriends death, where he could try different things but it always ended the same way, until his will was broken and he stopped trying. Calamity had an even worse fate. The woman she loved, who she had been torn away from and hadn't seen for thirty years died in her fucking arms. And that wasn't a simulation. They went into the 4ths downtime broken, scattered, and each alone. Pear and Calamity fell into alcohol and drugs respectfully, Gabriel threw himself into working so hard he passed out (Dr. Vanhutalo: "The clinical name is acute exhaustion but I've been calling it 'Jerry's disease' instead"), Kraken ran away to the Three Sisters station for a bit. Then they started to come back, find each other, had a big heartfelt reunion and apology session just before all the Ch5 stuff started exploding, and now they're back.||

digital raven
#

(chapter 3 has been the "oh, your personal motivations and narratives produce some cognitive dissonance when placed next to each other? Let's examine that a little." chapter)

thorn hinge
#

Ideally you should be tearing out hearts as much as possible, and when you're not doing that, all the NPC should be asking "why is nobody tearing out hearts right now?"

digital raven
#

oh, the quiet building dread is the best part for me

#

It's why I let the "ha ha murder is fun" pirate backstory PC go without examination for this long. The better to get completely interwoven with the other PCs so everyone gets to suffer for it.

maiden ferry
#

Dude I have the same PC. Knight of the dark core, defending all his “enhanced interrogation” or “we only kill rich people” jokes with his pirate code.

Guess what fucker, you pissed off the blacksmith and broke his code. Now you’re about to get kicked out of the order and have to be a good person without some creed to guide you.

THEN THEY GO TO BOLTZMANN

How about an alternate universe where after your parents were killed by the hounds, instead of growing up and joining the knights you joined the hounds, making your way up through the ranks so you could kill Capella yourself but slowly lost yourself in nihilism and atrocity

digital raven
#

lol, yup, I don't anticipate getting this character to feel regret for their actions (player's chill tho), so the logical course of action is to get everybody else to have to feel that regret instead. already caused a record scratch moment for another PC's revenge arc with "wait, wait, wait, you're trying to get revenge on us and you're hanging out with who!?"

thorn hinge
#

Nice

frozen talon
#

Well! Assembling soon for session 0-1ish.
The fire team and eventual heroes of Calliope in this timeline aaaare:
-Wrenchie who just wants to live somewhere better and apply her mechanic skills to mechs and is unfortunately The Normal One
-Former IPS-N mechanic miner turned mech pilot who is so IPS-N he has a trucker hat on his hardsuit helmet
-Escaped SSC super soldier catgirl with natural rainbow colored hair. Has lots of cattitude.
-Omninet streamer who is very curious why HORUS is giving her donations out of nowhere and wants to know more
-Masked pirate who gave up that life to go legit but also wants to be a gladiator
-House of Dust Karrakin Heir rich boy slumming it who will find out in LL2 that the ONLY thing his father left him is his mech and the rest of his family gets the estates, bank accounts, and pleasure yachts.

tight pier
#

i almost forgot to add! one of our PCs is ex-Circuit so finding the entire Circuit dead in Boltzmann is going to be fun

dense crescent
past agate
#

big vents

#

striga technique

#

the von aldenberg technique

rough bluff
#

Anyway, I like this one enough to stay with this version and I didn't think the logistics of forcing the lanes held together well from a construction/logistics POV, but if anyone wants a different take on the map, let me know. I don't like veering off in-book text and this one is pushing it for me.

frozen talon
#

Also the superheavy melee weapon sagarmatha whiffed every shot except for the crit that ripped the Commander Hive in half

wild flame
#

True and real tcb gaming

#

That is how my group's tcb everest tends to be - 6 whiffs and then the nastiest hit you've ever seen

frozen talon
#

as long as one hits you are on the board!

shell bison
#

It's a very straight forward approach for a very nail biting scenario that involves the PC's going game to rush to the encounter. I think it works well but I can see someone perhaps taking a portion of the map, flipping it and creating their own two lanes but that could lead to some unneeded overlap from the NPC's.

When my players reach that point, I'll give my thoughts.

The ||Bad Star|| Map was excellent by the way! My Calendula player hid behind the big rock to take cover and the pc's bullied badstar enough for him to dive in and bring his curse of bad rolls

rough bluff
#

Oh, that idea makes me feel better. I'll put it in a readme for the map. I also think I'm going to put two diagrams in the bottom corners showing a wireframe version of the map from left and right angles, so you can better visualize the spaces on either side in 3D.

#

Glad you liked that map!

frozen talon
#

...You think NHPs who play video games have shackled and unshackled speedruns?

#

As categories?

rough bluff
#

Yes.

#

But I think unshackled gets poor views from humans because it's TOO fast to be interesting.

dense crescent
#

wouldn't that just be a TAS?

rough bluff
#

Probably a category of TAS, yes, but I expect that it's only relevant on games where speed limitations can be lifted. Like if you play Wing Commander on a modern computer it's impossible to play because there was no maximum speed, it just assumed your computer couldn't run too fast for human reflexes. (I played it again a decade or so after it came out and I had to run a program that added a pause between frames to get it back down to human processing speeds.)

dense crescent
#

the weird thing would be games made by NHPs for other NHPs

rough bluff
#

They have to exist, right?

dense crescent
#

that's what would be incmprehensible to humans

#

not normal human games but faster

tame tide
#

Wait actually

#

It would end up like those Minecraft "in game time" speed runs where they break auto saves where the run is like 30 mins but in game time is like 5 seconds except the "in game time" is real time and the auto save fucking around is fucking with real-time and suddenly someone got a new record at second place at a speedrun clocking in at -1:03 seconds

digital raven
#

Unshackled speedruns fell out of favor after they realized it was difficult to maintain time lists for games that no longer ever existed. (don't have to trip milestone flags if they were never present in the video game, taps nose three times)

#

Striga has a hell of a week when she gets stuck on the idea that RA created the universe to establish a permanent leaderboard first.

frail kayak
#

I imagine unshackled NHPs can play Nondeterministic Turing Machine Fuck-Fuck Games and just pull correct answers to problems out of their (figurative) asses. Unshackled speedruns would then largely consist of very arcane RNG-manips, such that a human player doesn't know the purpose behind half of the NHP's actions

quaint pebble
#

Shackled NHP speedruns are presumably already pretty hard to follow, althoguh it might be tough to convince an unshackled one to comprehend the video game at all.

dense crescent
#

yeah I don't think unshackled is the word we should be using here

#

I think it's mentioned in the book that there's "limiters" that NHPs can use to play at human level/speeds

willow cloak
#

Specifically in reference to Siren's capacities for playing FleetComm, yes.

light mist
#

well i tried to introduce switch and they got immediately batted off :P
to be fair, the party is going through a weird time lol

light mist
#

also i'm wondering if i should run mission 3 before mission 2
the party got some insider info from a captured hound after mission 1 and they know the faith of the one is up to some shit
so i'm afraid that after fighting the cult on the icebreaker, spending two missions dealing with other problems might feel... unappealing?

maiden ferry
#

So I was thinking the same thing - but. Mission 3 is when they meet ignatius for the first time, and I think its kinda cool that they know he's behind it, he knows they know, and yet he's perfectly polite about it. It also sets up the faith team that's on boltzmann, basically lets the "faith are the big bads of the setting" feeling die down a bit before chapter 5 hits and they blow up

light mist
#

idk i feel like my players would be the type to just shoot ignatius first chance they get lol

frozen talon
#

i honestly hope they do

#

it'll make the reveal twice as sweet

dense crescent
#

well

#

the book does specifically say what happens if they do that

#

one of my players almost used Tear Throat on Ignatius, but was talked down

frozen talon
#

"yeah guys don't do that it might derail the whole campaign"

#

the GM: "lmao"

maiden ferry
#

The other gm in our group banned it for wallflower, and the group was terrified when I allowed it in this one

#

Then the most outwardly morally correct guy took it specifically because he wants to kill Rod Steel

dense crescent
#

I don't know why people see Tear Throat as such a big deal

#

you can already kill NPCs without that bond power

frozen talon
#

so they don't bother

dense crescent
frozen talon
#

or, worse, he has a clone he named Rodricke Steele II

dense crescent
#

spawn trap the fire gate

frozen talon
#

...i just realized the HORUS streamer PC in my friend's group who just started said that during the Negotiating in Snack Run, she offered to do some free advertising for Impact Dynamics while price haggling

#

Oh that's going to sting later on

#

Also. A thought. Would it be implausible to give players the chance to play around with Exotics from other Adventures?
On one side some of those are more specialized and flavorful for the adventure they come in, on the other it would be very funny for someone to get a hold of something from Wallflower or Dustgrave and wonder "What the fuck how did this even get here?!"

tight pier
#

i actually made a few of my own!

rough bluff
#

I mean, when they give exotics in the official adventures, they specifically call out the option of swapping in stuff from other sources. At least, one of them does. I remember reading it vividly. 🙂

frozen talon
#

The trick will be persuading my GM to do the same when I play because I am thinking of Calendula for my hercynian refugee (human) and that frame + brood sibling molt got me all 👀

rough bluff
#

I guess technically they say other non-exotics, but I believe the logic holds:

frozen talon
#

Sounds reasonable enough to me

wild flame
#

it Just Got Here™️

frozen talon
#

Mustabeen

dense crescent
#

like Dusgrave's blast pick

frozen talon
#

true. mining equipment.

rough bluff
#

And also ||Juan Tismon|| having a franchise stand in ||Boltzman|| just makes good sense.

shrewd sorrel
#

I used Liminal Space for some extra exotics
MO&S is extremely Calliope, all their stuff is super funny and cool

wispy quail
#

field guide to liminal space requires a drivethrurpg account to get the free LCP, which is annoying, so i haven't bothered

shrewd sorrel
#

there's lots of good stuff, probably worth making an account for just to read the funni flavor stuff

shell bison
hazy monolith
#

I've made an LCP of custom exotic gear based off of past characters' mech builds in campaigns I've finished, and I always leave choices from there open whenever unspecified exotic gear is made available.

past agate
#

Ooooh

#

Can I see some examples?

hazy monolith
#

Not at my computer at the moment, but I can describe some. For my first Wallflower group, I had one player go with a Pegasus/Monarch build, but he kept a standard mortar mounted for the whole run. Almost every time he got structured though, he lost his Mortar. So I made a mortar/gandiva hybrid thing that gets to make a free skirmish before it would be destroyed as a result of a structure damage roll.

past agate
#

AMAZING

hazy monolith
#

Another ending build was a Tortuga running a paracausal mod on a decksweeper that made a few of the final combats a LOT easier. So there's a slightly cheaper, slightly worse paracausal mod that can only be mounted on cqb weapons too.

wild flame
#

you already know what tf boutta happen (anticapital)

maiden ferry
#

missile about to get chom'd back into sunbird?

past agate
#

Oh no they’re both hugging

#

HERE COMES THE BUILDER WITTH A STEEL CHAIR

wild flame
#

gottem

#

2x puppet systems, lmao

tame tide
#

My players are reaching the end of Mission 2... I desperately need to make new maps... But I also am waiting for the inkarnate beta... It's so close... I can get it soon... Then get back to map making 😩

dense crescent
tame tide
#

Holy hell

#

Those are fuckin' wacky!

#

I love 'em

past agate
#

How’d you uh

#

Use all those

dense crescent
past agate
#

Oooh

#

Wish I could do that but I’m not on foundry

wild flame
#

Oh yeah - @rough bluff my players are loving the anticapital map. The staging is awesome, and there's a ton of forced movement in the party so they're trying to weaponize the constantly shifting damage zones and enjoying the hell out of it.

dense crescent
# wild flame Mind passing that macro my way?
  let selectedToken = canvas.tokens.controlled[0];

  const imagePath = "/worlds/igf/tokens/NPCs/ERROR/"
  const baseImage = "Retrograde-Minis-Kaiju-ANNIHELID--.png"
  let nextAnimation = "warlock.png";
  let running = true;
  
  let errorImages = [
    {filename: "artemis.png"},
    {filename: "baron.png"},
    {filename: "capella.png"},
    {filename: "cuddles.png"},
    {filename: "goated.png"},
    {filename: "lkay.png"},
    {filename: "Retrograde-Minis-Kaiju-ANNIHELID--.png"},
    {filename: "sunbird.png"},
    {filename: "sunzi.png"},
    {filename: "thief.png"},
    {filename: "warlock.png"}
  ];
  
  function executeSwap(){
    if( !running ){
      safeSwap( "Retrograde-Minis-Kaiju-ANNIHELID--.png" );
      return;
    }
      let delay = Math.floor(10000 + Math.random() * 5000);
      setTimeout( executeSwap, delay );
      let next = Math.floor( Math.random() * errorImages.length )-1;
      nextAnimation = errorImages[ next ];
      safeSwap( nextAnimation.filename );
  }

  function safeSwap(file){
    console.log(selectedToken);
    if( selectedToken.document._destroyed ){
      running = false;
      return;
    }
    selectedToken.document.update( { img: imagePath + file} )
  }    
  
  executeSwap();
  let killer = setTimeout( ()=>{running = false}, 2*60*60*1000);
  })();```
wild flame
#

Tyty

rough bluff
wild flame
wild flame
rough bluff
#

I think I JUST cracked the second Jerry story.

dense crescent
#

I also think I didn't upload all the files that that macro references?

thorn hinge
frozen talon
#

the Icebreaker would be a good place to have a || completely normal pasta chef ||

rough bluff
#

It's already canon in my yet-to-be started campaign.

frozen talon
#

Nice

rough bluff
#

Every map for Act 1 finished and uploaded. And on the 128th day, I rested.

shell bison
#

We are post chapter 3 final battle completion and my players have decided to be a bunch of drunken goofy goobers.

  1. The Voladore trades woman got motivated by her NHP daughter and team mates to get up and socialize with others. She got drunk and butt dialed her totally not crush Cerulean and agreed to play a song for her.

  2. The former Union Doj Disco Elysium reference accidentally broke her sobriety and a little alcohol and called a few friends.

  3. Our cat boy influencer stayed the sober one generally making little posts and enjoying the massive boost in followers being a folk hero and secretly looking through peoples search histories when they got access to data slates.

  4. The unabashed pirate got drunk and got to flirting up a storm that eventually led to her and the blacksmith sharing a bed for a night.

  5. NPCs like Loki, Elskin, Ana and her sister has conversations with them as well. Loki was called and had a playful insult match with one of the pilots. Ana was getting drunk over her poor mech performance and felt a little disheartened so sister let her drink up and thank the party for saving her from the steele dome and with express thanks from the faith of the one. Elski gave the party the offensive suite and took selfies with the party.

Also Jerry has a party hat themed tie while he is wearing a little party hat for a job well done in his office. Was a fun session of the good times for the newly dubbed folk heros. chorb

tame tide
#

So on foundry you have the ability to view what current songs/sounds are playing... I'm partially tempted to make whatever theme for the ||Crone|| that plays should be called "YOU SHOULDN'T BE READING THIS, IF YOU DO YOU ARE OVERWHELMED WITH A SENSATION OF PAIN, TAKE 1 STRESS"

#

.mp3

dense crescent
#

@fallen geyser rules question
if a Mercenary Deluge has Efficient Killer, does the damage from Lead Rain also gain AP against characters with 2 structure or less?

#

cause it's referencing the Quad Assault Cannons' damage

#

hmm Efficient Killer specifically only applies to attacks so I think not

fallen geyser
#

Yeah, that would be my answer

#

It specifically says attacks and Lead Rain is not an attack

#

It just references the value of their QAC's Reliable damage

#

It kinda doesn't exactly make sense

#

But also who cares RPGs don't need to be 1-to-1 with reality

dense crescent
#

makes as much sense as Efficient Killer also not applying to other non-attack things

tame tide
#

In a fit of "I need to plan for future music" I decided to compile a massive doc assigning unique soundtrack and ambience to most important beats/combats in IGF and added it to the IGF resources :P... So if anyone needs music (for the first 2 missions at least) and are struggling to search hopefully it can serve as some inspiration

tame tide
#

Other note... Signalis got some pretty Baller OST for Mission 4 and some other beats... But I'm struggling to find Extended versions on youtube for some of the songs and I don't want them looping every 2-3 mins 😩

fallen geyser
frozen talon
#

^ theme song of IGF team that foolishly thinks "Oh we can just do this fire team militia job until we make enough to leave this place. easy peasey"

#

|| Tales from the Borderlands is unironically my favorite Borderlands. ||

rare escarp
#

BTW do we have any ETA on a kickstarter for Act II?

thorn hinge
wild flame
#

When It's Ready™️

frozen talon
#

No stress here - my group has barely beaten Snack Run

#

And if I need to stretch for time, fortunately, this seems like a group that is very easy to distract with downtime RP nonsense

#

...Especially since I asked them and they said they have no intention of playing Wallflower so The Reveal will be an omninet newscast probably toward the end of Chapter 3

#

So could make some RP outta that pretty good

regal forum
#

Just saw all the ch 4 talk from a few days ago, I know I'm late to the party but I'm unreasonably excited for ch 4. My players are currently at the steel dome so we're getting close (at our pace probably still a couple months tho 😅). We've been developing a bunch of party drama over the past couple chapters and I expect a lot of it to come to a breaking point in Boltzman. One of the PCs holds the cult responsible for the death of her friend and is becoming more and more of a crusader. Ever since the rest of the group decided to ||accept reserves from Ignatius Aurum|| things have been tense to say the least. Another PC ||returned to the crone and got an astral stigmata without telling the others who had completely noped out of her cabin||

shell bison
#

OH JEEZ

frozen talon
#

So the Lancer group where I'm a player is also doing IGF because I convinced our GM it'd be a good intro to play for our 2 new players for this 4 player 1 GM group

#

The fire team group in this timeline is:
-Guy who is a former Icebreaker wrenchie but is so terrible about collateral damage when in a mech he straight up got the callsign 'Breaker' and was booted to Hell's Gate after getting a lifetime ban. Swears he didn't lose his arm due to an accident no one believes him. Artillery fanatic.
-Guy from family that got booted out of the Purview for the usual reasons. Has a chip on his shoulder and wants to use his hacker skills to dig up dirt and secret info on HA and give it to Horizon/HORUS, he's not picky. But otherwise an okay chill guy but is incredibly morose and cynical, so of course his callsign is 'Sunny'
-An individual of dubious gender who is an android by way of having 90% of their body be cybernetic. A body mod enthusiast who went a little crazy. It all started with a single cybernetic ear and went to this. Has a helmet with a screen face that usually has a ^w^ by default and kind of sees the mech as their bigger and stronger body and really likes puppets, their callsign 'Marionette' reflects that.
-Hercynian refugee (me) who has aggressively decided to defend her new home after getting lost in the Long Rim and arriving in Calliope. May have regrets that she fled in the first place and also hates HA and SecCom but after getting updated on current events after she was defrosted, is kinda okay with Union. Bit creepy with how she dresses like a humanized Hollow Knight character, and does hydroponic and xenobotany in her spare time, also mild pyrophobia. Often uses her tertiary arms with mag clamps to 'Skitter' up walls, hence her callsign.

wild flame
#

sounds like a good party

frozen talon
#

honestly curious what will happen when they meet Loki

wild flame
#

loki is unhateable

he's just a guy! a friend! even my party's certified HA-hater likes him!

frozen talon
#

true.

#

i mean i get the strong sense even he doesn't really wanna be here either

shrewd sorrel
#

woagh, we got a sunny too!

frozen talon
past agate
#

i omor

shell bison
#

One of my players is trying to ask Ana to help her make a blink engine for her new Saladin frame.

Help :'D

lunar panther
#

ana can absolutely do the engineering aspect of that, maaaybe not the temporal mechanics lol

#

if your players were to attempt to swindle the blacksmith, that could be what the thief has?

#

the thief explicitly has SSC tech as well

#

so something in competition to Odin's stuff would be a hot commodity

shell bison
#

I'm pretty sure the Thief has something for the players to aid them in time for Act 2, but that comes with the Black smiths ire.

lunar panther
#

pg37 of draft 15, it was the blacksmith who had found a facility beneath amphion, which is what SSC hired him to find

#

the theif is a poor UIB guy

frozen talon
#

help i think the HORUS wannabe streamer player in my game is falling for S1GN4L

#

their trashtalking each other in Denial of Service was almost fl1rt4t10us

shell bison
# tight pier get Loki in on it

The funny player former doj member, Anastasia Shan the ship mechanic and Loki the prodigal son of the armory all colab to bring you...

The blink Saladin.

wild flame
#

Ah yes, Sunzaladin

shell bison
#

LL2 Saladin LL1 in sunzi

dense crescent
#

a fire gate based Sunzi alt would be a hell of a mech

frozen talon
#

Dunno how it'd be different from reg Sunzi

dense crescent
#

Burn damage?

frozen talon
#

Fair

dense urchin
#

ive tentatively lined up my first time GMing anything, let alone lancer, and i thought IGF would be a good pick

#

session 0 is still a while off, but are there any tips yall have i should keep in mind beforehand

quaint pebble
#

this campaign rewards the PCs having strong ties with NPCs and preferably also some kind of secret or plan with what direction they want their character to go in

maiden ferry
#

A fun trick I came up with is to have a player pick an NPC off the list of NPCs in hells gate that they know. If you wanna have a bunch of fun, have them roll on the table and then justify "how the hell does my ex-military uptight asshole know Mikayla.omnif?"

thorn hinge
#

I like showing my players the list of npcs and asking them to come up with scenes that might involve one or more of them, though some I come up with ideas on my own, and sometimes I'll roll randomly and make something happen or ask the player to figure it out. I'm big on offloading the creative demands of the game onto my players like that, and my game comes a bit closer to collaborative storytelling for it.

#

Jacquerel is absolutely correct about the game rewarding players for getting invested, and it's more than just the NPCs. Give your players time to learn the setting of calliope, and encourage them to come up with concepts that might tie into the area. They don't have to be natives (none of my PCs are) but having some history in the area helps a lot. If someone wants to have lived on asphodel for a bit before ending up on hell's gate, that just opens up a ton of opportunities for them when ||chapter 3|| comes around. Having spent time on any other station means people and places they already know when the game starts.

IGF was my first lancer game and it was my players first time with the system too, and it's become the best campaign any of us has been a part of. A large part of that is the ways we managed to work together to tell some deeply emotional stories about peopel who are a small part of a larger dynamic world.

#

My map for Chapter 5's ||Lift the Veil||

I took a lot of inspiration from @rough bluff 's layout for the same map; the wires, the control room on the left side from the players entering, and using the ||fire gate|| as the only light source. Each pylon has a broken version layered underneath so I just need to delete the top tile as they get busted.

Posted my pixel art for the centerpiece and some more context on the other channel: #909574961931362365 message and the assets will all go live on my share drive as soon as I am both back on my home computer and also remember to do it.

quaint pebble
#

my only thought is that the back half of that room probably isn't going to get much play 😅
that isn't really a problem though, just means it's going to be a knife fight

thorn hinge
#

I've been running a lot of knife fights, but to be fair this one has a ||cc_aoe_cone 5 cc_damage_burn3 wielding ultra.|| at the same time tho, that backfield is a great place ||for the grunt engineers to put up a bunch of turrets and hide in, especially if I add more cover there||. This fight's going to get really weird on me anyway, because the players will be missing a PC for the first round or possibly two. ||Calamity is going to jump into the fire gate in the narration before the fight starts, and come out later after having a nice talk with the bird lady on the other side.||

#

wow, my brain managed to hold on and I remembered to upload the files. Cool.

frozen talon
#

He, unfortunately, shops at the same convience store as her and they have an uncanny ability to run into one another

#

no shared interest as he is a relatively sane software wrenchie

#

poor guy

tight pier
#

one player is ||ex-Circuit, permanently integrated with another NHP from the Circuit. Just... mission 4. Being technically the last surviving member of the Circuit is going to be fun, I think||

#

another wanted to be ||Ana's brother, but didn't know about the Inner Cult connections.||

shell bison
#

So far my players are hooked into the stories of Jerry, Rita, the blacksmith, clip, Irvin Reid and plenty others. Give your players little rp and happy moments for all the bunk they deal with makes for fonder connections to all the NPCs.

shell bison
#

So far cerulean is looking to be a romantic interest for my vol player, Mikaela is the totes bff of my detective player, samouron is grandma to my cat boy and calamity is crime coded with my sunlighter.

shrewd sorrel
#

So, I let my players take an exotic from Liminal Space at the end of chapter 3, as a treat.
one of my players took Claiomh Solais, which is objectively nightmare fuel and has a NHP with this flavor text:

Núada sleeps uneasily. One of the original NHPs designed to travel through blinkspace; it lost its mind to the impossibilities of that realm. The maimed god is still in shock, responding like a sleepwalker to orders and questions. Despite that, its insights are hard to overstate as the NHP forms impossible links and gives half-formed prophecy to its Lancer. Occasionally it turns and tosses, nightmares crossing its mind. Pilots are recommended to cycle Núada-class NHPs before long as the nightmares become increasingly common. Do not let it remember.

How do I bully all my players better now that they all have slightly hinged NHPs

#

also, I drew Nuada

#

he's eeby

past agate
#

Snoozer

shell bison
#

I want to leave food for them for when they wake up

dense crescent
hasty jolt
#

yes, yes you do

thorn hinge
#

Playlists for tonight's session, the last fight of Act 1. I'm certainly going overboard with 4 different playlists and a stupid amount of music, but... well. Overboard is kind of my brand at this point.
||One for the "keep up the pressure" narrative combat with a lot of high energy pounding kicking ass sort of songs. I allowed these to have lyrics when I don't normally. Going to manually start it off with Highway Star (belter version). ||

||The andros fight has two playlists, the first is more desperate and hostile music, heavy focus on metal. The team will be missing a member at first because she's going to jump into the fire gate. They have to fight capella and have no idea when or IF she'll come back. They can't risk closing the portal until she does. ||

||There's an interlude playlist for a scene that'll happen in the middle of the fight. Calamity is going to talk to god. ||

||And finally, Calamity returns from the fire gate and the andros fight gets a second dose of music, this time more epic uplifting and heroic. Still dangerous, but standing tall against it.||

dense crescent
#

Heyyy Into the Darkness is there

thorn hinge
#

heck yeah! I got that from you, I'm certainly going to use it :3

shell bison
#

I'm glad I'm not the only mad GM constantly looking through music for those campaign moments to lineup the scene.

wild flame
#

rules_of_nature.mp3

frozen talon
frozen talon
frail kayak
#

I opened the Andros Fight with this, (I learned of Dav Dralleon from this channel talking about music for Andross, I like the tone of this particular piece)
https://www.youtube.com/watch?v=Ef3oIdCCTRk

H E L R A I D E R

⚡ H O L Y W R A T H ⚡
VINYL : https://bit.ly/3l6ykuq
Electronic Purification Records

🎵 Spotify: https://spoti.fi/2m2GAzP
🎵 Itunes: https://apple.co/2na0j0E
🎵 Amazon: https://amzn.to/2lvT3LS
🎵 Deezer: https://bit.ly/2nK0Ari
🎵 Bandcamp: https://bit.ly/2mg7WlZ

🔥 Follow Dav Dralleon 🔥 :

Soundcloud : https://soundcloud.com/da...

▶ Play video
thorn hinge
heady vale
thorn hinge
#

I... have not. And I was really bad about using playlists early on? Some sessions just had nothing. But I've been going hard on it in Chapters 4 & 5

#

I do want to do that tho

#

When I finish act 1 I'm going to compile a bunch of the stuff I've figured out and make a lot more things available to the community, though some of it I'll need to figure out. Like, I have every handout and NPC and community stats block and basically the entire book in foundry as journals with HTML formatting and everything. But also, I can't just... give people all the content from the book like that. (spoilers for one handout and the mission 4 briefing doc)

But figuring out all the music I've used is a part of that.

past agate
#

attach a method of access to the itch page?

#

salivating over the prospect of doing less works and delivering quality content to the players

lunar panther
#

otherwise this is sick as hell

tight pier
#

@rough bluff do you mind modifications to your maps?

rough bluff
#

No, what do you need to modify?

#

(I just ask because it might be something that takes you a while but I can do in a couple minutes.)

tight pier
#

I just was going to make a "Round 0" version of Anti-Capital covered in static, for the weird inbetween of Thermopylae and Anti-Capital

rough bluff
#

YEah, I don't mind if you do that, but say more. I can't TELL yet if it would be super easy for me.

tight pier
#

I just applied a noise & blur filter to the gridless R1 image

rough bluff
#

Oh, sure, yeah. I was wondering if you wanted it without the strut and with the terrain moved a bit. That would take me minutes and but you hours. 🙂

tight pier
#

I should be good, thanks :)

rough bluff
#

Awesome!

tight pier
pallid wraith
# shrewd sorrel

That is adorable, I love it. XD (And yes, it's a bit understated but a recurring theme with MOI is they have a ratshit history of treating NHPs like people)

wild flame
shrewd sorrel
#

I love all the flavor text in that book, s-tier for sure cheffkiss
rn he's still eeby (mostly because the player doesn't have room for 2 NHPs) but i'm sure they're gonna take Lesson of Shaping soon and then he'll wake up

#

The tort's Munin is very uncomfortable around the nuada

wild flame
#

what book is it? i need more things in my library

maiden ferry
#

Field guide to liminal space

shrewd sorrel
#

Liminal space

#

its v good

wild flame
shrewd sorrel
#

MO&S continues to be my favorite

#

and they fit into calliope really well too

maiden ferry
#

My group runs terk (for the mechs and to playtest) and intercorp (mostly for the talents but the mechs are cool too) but I really want to add Waffenfabrik as the Impact Dynamics foundry

#

but its just too much homebrew for me to allow it in good conscience

shrewd sorrel
#

understandable nods
ive only allowed a bit of HB, so far just the very few liminal space things and a few things i made. I think one of my players wants to play the kunai but really just wants the frame, not the whole hb, so i'm probably just gonna roll it into Horus

#

i've incorporated my hb alt frames into calliope lore so i can get my players to playtest them for me

pallid wraith
quaint pebble
#

Got my map for Roadblock up in the folder and ready for Sunday... I think this is the most symmetrical thing I have made for Lancer but hopefully it gives the escort lanes some decision making 😅

dire cloud
thorn hinge
iron lynx
#

@fallen geyser you mentioned in a recent ask on Tumblr that you were willing to send people drafts for act 2, could I take you up on that?

fallen geyser
#

Oh sure

iron lynx
#

(apologies for the ping, just realized that might be an issue)

fallen geyser
#

No it's good

#

I might not have noticed otherwise

#

There's a lot of stuff in this thread nowadays!

#

Anyway

iron lynx
#

Very true!

fallen geyser
#

#909574961931362365 message

iron lynx
#

Excellent, thank you!

fallen geyser
#

STRICTLY NO PLAYERS! SPOILERS!

iron lynx
#

My players are loving this campaign so far, just want to stay thinking ahead

fallen geyser
#

(Not really, players can peek if they're prepared for spoilers and their GMs give them permission!)

iron lynx
#

We just did Sunbird 1 last night

fallen geyser
#

That's one of my proudest works. How did it go?

iron lynx
#

It went pretty well! Players picked up on how to fight it quickly but they all still got pretty heavily damaged

#

They would have been more damaged if it wasn't for two absolutely devastating melee barrages after the armor was stripped

shell bison
#

Sunbird 1 is a massive gut check to players. I wrecked two players and cause a player NHP to cascade.

#

I love that fight because it involves you knowing some core ideas in lancer and rewards sound game knowledge but still able to win if you know how to get passed certain defences on it.

thorn hinge
#

I love that fight because ||It gives the GM a chance to cut loose and have some fun. The battle was already won, the fire gate was destroyed. The PCs are going to get a full repair, and if they already recovered the focal array they've beaten the mission. If you've been holding back or fudging things like your target priority to take it easy on the players, you don't have to worry about that here. And if the player lose, it's not entirely without consequence: the GM gets to keep Sunbird-1 around to bring back in some time >:D||

tight pier
#

best roll on the campaign again

tight pier
#

its started

lunar panther
#

THEY PARRIED A WOLFHOUND MISSILE INTO SUNBIRD

wild flame
#

gottem

tight pier
#

PC destroyed round 1.

shrewd sorrel
#

Since I'm using my IGF party to test these, and they're technically canon in my games, I thought it'd be fun to merge my HB alt frames with calliope lore

#

I just love calliope and how easy it is to go "yeah this weird shit happened, don't worry about it"

lunar panther
#

oh god one of our player's NHPs are cascading

tight pier
#

pure fucking chaos

shrewd sorrel
#

Lets goooo ElmoFire

#

we love a cascade

wild flame
#

HUGE

heady vale
wild flame
shrewd sorrel
#

Man I love cascading NHPs

#

always silly time

shrewd sorrel
heady vale
#

Ah fair!

#

The art is v nice 💚

shrewd sorrel
#

they're still a wip but working them into igf lore has been really fun

heady vale
#

Well, I'd be interested to see if you ever decide to make them public! The concept of the melusine sounds real neat

tight pier
lunar panther
shrewd sorrel
#

ideal

#

tbh

shrewd sorrel
tight pier
#

THE ART CAME IN

#

THE ART I COMMISSIONED OF OUR PLAYERS CAME IN

#

left to right:
Temporary "Hertz"
James "Katabasis" Shan
Morgan "Chariot Jackal" Hyde
Fennel "Soundwave" Vaunters

shrewd sorrel
frozen talon
#

or kill for them

#

whichever!

tight pier
# tight pier pure fucking chaos

so, yeah. anti-capital.

we ended the session at the end of round 2, start of round 3. we have:
-One cascading NHP
-One destroyed mech, and a pilot trying to jockey Sunbird One (James)
-Everyone down at least one Structure a piece
-Zero OPFOR kills

aware

shrewd sorrel
#

as it should be

shell bison
#

What is it with the canon event that sunbird makes an NHP cascade??? This has happened to another buddy gaming IGF and myself! intensifeyes

pliant ibex
#

Highly dangerous fight, you hit more 1 in 20 chances when you roll twice or three times as often than a regular fight

rough bluff
#

I have it prepped as a Behemoth fight, but I won't get to run it until I finish a game. 🙂

shrewd sorrel
#

made custom hardsuits for the Nyakuza
Behold
the Calico Armored Maneuver Gear (Mikaela got them for the team)

dense crescent
#

incredible

past agate
#

needs a silly acronym, I think

shell bison
#

The fact Mikaela thought of ear space. Thank you Mikaela

dense crescent
past agate
#

hehe

frozen talon
shrewd sorrel
#

did a quick color

#

guess you could call it 'Calico' Armored Tactical gear
or CAT gear for short

#

give this to your Catgirl PC
i know you have one

shell bison
#

I am so happy someone is thinking for the biomodded individuals with the ears

shrewd sorrel
#

look at that bun!

shell bison
#

Hardlight Ear protection.

pallid wraith
frozen talon
#

Since some groups genesplice or droid themselves to make a point of stretching the definition of 'human' for Union's laws that apply to personhood.

#

...The individuals themselves might not care much about politics but core world Union people might look at them like general society would see someone with a biker jacket full of Anarchist symbols and slogans

#

again, I do not remember if that was canon or just speculative but I've incorporated it into my Lancer Canon Belief System ™️

pallid wraith
#

This is what the book itself has to say about it.

frozen talon
#

Ah must have been speculation then, based on this very information!

pallid wraith
#

I now in my own writing I touched on it a hair but that's a bit out of the topic of this channel. XD

frozen talon
#

True but hey, if a few other people's Lancer games I know of that are thinking of or are doing IGF are accurate, Calliope has a notably higher furry demographic than elsewhere in the Long Rim

dense crescent
#

I think Vex has talked about on the topic of (Wallflower) ||Egregorians, that "being an alien moth person that talks in colors is only like the seventh weird thing a calliopean has going on"||

#

or something similar

frozen talon
#

But (More Wallflower spoils) || Striga is going to be rapturous once that becomes new omninet news. "SEE? I TOLD YOU VENT CRABS WERE HYPER INTELLIGENT!" ||

tame tide
heady vale
#

im working on a fucked up bunny thing too, one of my players has a vtuber rival named alice

#

so excited to make a march hare pegasus

shell bison
#

HARE PEGASUS

#

Hang on, Char was using a peggy before we got Loki to give up sunzi codes ;D

shell bison
#

I love making up scripture for the faith.

empty stag
#

Finally pulling the trigger on running IGF Act 1, after many recommendations from my players. After reading the book, I can see why. There’s a lot to love, and I can’t wait to start. Just need to finish all this setup and prep, which of course includes an elaborate landing page, courtesy of Figma, photoshop, and Ada’s guide and assets

thorn hinge
shell bison
empty stag
shell bison
#

Honestly I might put them in the resources if people really want them.

#

I just don't want to impose ;v;

tight pier
#

👀

digital raven
tame tide
#

I havewaited LONG ENOUGH for sci fi assets for Inkarnate, AND I FIINALLY HAVE IT SO I CAN MAKE MAPS AGAIN >:D

#

Currently doing guardian angel: These are the assets before from my cancelled rendition of S1GN4L fight, kinnda shite but kitbashed from fantasy so good enough

#

VS Guardian angel assets now >:D

frail kayak
shell bison
#

Oh jeez I'm so sorry, you should have messaged me!

#

I'll add them when I get a moment post gym today to do so.

frail kayak
#

I'm exaggerating slightly, I've just been saving the ones I've noticed 😆
no actual pressure, my primary intent was to be encouraging

shell bison
#

I believe I need to make one for clip and for a certain someone in chapter 4

frail kayak
#

Clip has such potential for title card goofiness

#

I made up some extra lines for him for CH5 that I'm decently proud of, here they are in case they yield any inspiration:
||"What in Mother Anarchy's name was that?"||
||"This is Clip Magazine of the Furnace City Milita, we've arrived at the fortress and are deploying. No god, no master, and no... whatever the Sam-fuck is coming out of that portal is going to stop us. Now tell us where you need us"||

tame tide
#

Mission 3: ||Abduction|| BACK WWITH THE MAPS >:D

thorn hinge
#

oh that is nice

tame tide
#

Thank :D

#

Sci-fi assets my beloved

tame tide
#

Also I have a question about the updated section of the pinned resources doc

#

Is it DD/MM/YYYY or MM/DD/YYYY?

#

It isn't standardised so some stuff is in the future regardless of which way you read it

shrewd sorrel
quaint pebble
quaint pebble
thorn hinge
#

euro format is superior to US format, but ISO can be sorted lexicographically or numerically so it's the best.

heady vale
# shell bison HARE PEGASUS

Specifically it's a Pegasus Alt called the unicorn

I'm considering doing a mini adventure between act 1 and Act 2 so my players can get some level 5 play in, were they all play as one of the connected NPCs that were written up for their personal stories

#

"Mad as a March Hare" is a deranged build /pos

shell bison
#

What is it with rabbit themed pilots and Peggy/sunzi favoritism?

heady vale
#

Pegasus/Unicorn just happens to give me that

#

Can't believe that I'm so excited to run this and so excited too continue to flesh out the narratives of my players that I'm already scheming one shots tied to their story

shell bison
#

The prep phase is the best. You can plot some of the most genuine heartfelt moments and some of the cruelest gut wrenching moments

frail kayak
# heady vale

This is Gherkin's intended LL6 loadout. THIS IS ON A TOKUGAWA< I"M SCREWED

heady vale
#

Oh its beautiful

frozen talon
#

4th time in a row an allied mech taking their first structure in Snack Run got Stunned

#

only the dead can know peace from this evil

dire cloud
#

What does he plan to do with his turns?

#

Also, he doesn't get to use Nuclear Cavalier except with the prototype weapon, because it's the first attack roll and Autogun doesn't benefit from talents.

wild flame
#

autogun also doesn't trigger talents, so it won't eat the nuccav proc

nuccav will fire on the intmount nexus

dire cloud
#

Yes, it will. The nexus attack is the second attack roll made.

wild flame
#

first one that the talent sees

willow cloak
#

The intmount fires after prototype

#

...Right? Shit I don't even know anymore.

dire cloud
#

#rules-questions message

#

Even if Autogun doesn't trigger it, it's still the first attack roll, and the nexus is the second.

wild flame
#

k

empty stag
frozen talon
#

Update: Saved the snack run by our hacker doing an invade and controlling the cargo ship for a second

#

May have fried its systems by making it take 4 Energy damage but it's fiiiiine and literally the only way to win after getting stunned 4 times

frozen talon
#

Oh and also one knockback from a gun

#

The HG-Lift With Your Knees is dinged up but not pilfered

wild flame
#

*more dinged up

#

this is calliope, that thing had dents before it left the hangar

frozen talon
#

Meanwhile we got the second mission and we had one turn with S1GN4L and now are debating if we DO apprehend him if we should break his fingers or just make sure he gets put in a room with nothing more advanced than a GMS toaster

#

just to keep him from shitposting

wild flame
frozen talon
#

unfortunately, we probably do

#

one of our party members is too moral to want to not bring him aboard Hell's Gate because she thinks Andros will try to gut him if he fails and another of our party members actually finds him funny

#

IC at least

wild flame
#

are you GM or player, out of curiosity?

if player, what're your thoughts on S1GN4L?

#

my players hate him, especially after he escaped the fight largely unscathed after spending its entirety fucking with them

they ended up blackmailing him for his hat

frozen talon
#

And as a player, I think our opinion about him will depend entirely on how well the mission goes. But my character is the stuffy yet compassionate character so is personally not blaming him, already conjuring an image in her mind of "I bet Andros Capella himself threatened S1GN4L's poor sick grandma"

#

The rest of the party thinks she's overreacting

wild flame
#

oh, that's wonderful lmao

#

S1GN4L is my favorite (i have a lot of favorites in this book but S1GN4L holds a special place for showing up briefly and just being a shitposting menace that has instilled a number 1 targetting priority on mirages)

frozen talon
#

but also don't want to kill anyone who isn't trying to kill them since they are just here for data. The GM has said that S1GN4L's body guards are all Hell Hounds and some of them have spoken openly of claiming our bounties, so those ones are fair game.

frozen talon
#

Both of which probably will have opinions about wolves.

#

No joke, but I think Howl will be the most popular in both groups. She's great. And fun. And hot. But also great!

frail kayak
# dire cloud What does he plan to do with his turns?

I think he intends to fire the prototype weapon 😆. Fights tend to be over in 1-3 rounds for my group because there are 7 of them. So with Engineering and Grease Monkey, he can probably carry enough ammunition to use it most rounds

dense urchin
#

3 fucking autoguns jesus

frozen talon
#

That sounds both
A) Very tactical
but also
B) Slightly boring

frail kayak
#

Considering he's been playing absolute crazy bullshit the entire time, I think he either needs a break, or will find a way to make it insane. His other builds have included: Dismount Lich with Black Thumb, Stunspam Chomolungma (with Manticore's Smite and Caliban's Hardpoint Reinforcement), and Unraveler +OpCal +NucCav Pegasus

shell bison
#

Honestly, respect cause auto guns are a support players dream gun.

#

Yes I will do all my support set up and proc my dice for field analyst, orator or whatever at the end of my turn....fire auto guns for damage to help out finish off weak targets or soften them up

heady vale
#

Working on a bunch of NPCs for my players' backstory and personal story arc stuff

rough bluff
#

The exports for Guardian Angel are on the share. They require the Module FXMaster for rain and cloud effects.

iron lynx
#

Act 1 as (mostly) Marx quotes

#

(posted this in the GM thread at first, realized this one might be better)

shell bison
#

huh, never made the connection. I mostly saw all of act 1 of being stuck in a place that's been cursed and you got to gradually fix it in your own small town way.

#

Plus the spooky shit ™️ that happens in some chapters

iron lynx
#

This is my own personal creation based on my reading of the campaign lmao, I just picked quotes that I thought fit

dire cloud
#

When did Marx say "What the fuck?"

past agate
#

When he saw the interior of his lich frame. Keep up

iron lynx
tame tide
#

So I made Mission 3 ||Surprise suprise|| before:

#

Then Inkarnate had a beta and I got motivated

#

So I remade it:

#

Tad bit of a glow up

past agate
#

You’re cooking

quaint pebble
#

very nice

pastel tiger
#

Ran the Mission 2 combat - || Thermopylae. One player got destroyed on two structure (unfortunate stun while closest to all the Engineer’s turrets), and ended the session on the cliffhanger of the Fire Gate exploding - now I need to decide if I let them scrap the mech back together in time for Anti-Capital, or have it miraculously have it back as it was before, reasoning they actually “died” and got spat back out by the Fire Gate as it exploded, leaving them with the fun of discovering over time that they kinda came back from death! ||

fallen geyser
fallen geyser
pastel tiger
#

👀

rough bluff
#

Hello, all. To adhere to Vex's wishes on generative art, I've removed myself from the share document and deleted all my posts featuring maps. (Except the system map, that one should be clean). If you spot any post I missed, please let me know so I can delete it.

shrewd sorrel
#

idk i just think the imp is kinda neat

tight pier
#

YO amlookin

dire cloud
#

I guess it's forewarned.

frozen talon
#

Update: Players got through the Tachyon in Act 1 with only getting half slagged

#

One of the players was convinced the spooky stuff happening in the Tachyon was thanks to an NHP who was still there but somehow invisible to sensors and when the ship suddenly, violently, disappeared said they hoped the NHP got out of there okay.

willow cloak
shrewd sorrel
#

tempted to make it not a doddle
artorias pose goes hard noddingknight

willow cloak
#

I put the Imp in front of my players yesterday and had a big ol' build brainstorm, the consensus seems to be that Infiltrator and TTT are mandatory

#

Also immediately had a player look at the Rivalry talent and ask if they could be rivals with their own UNCLE-class COMP/CON, which paints such a goofy picture

dense crescent
shrewd sorrel
#

TTT key for sure
melee hacker is my favorite niche so I'm all about a lil gremlin creechur that hacks and stabs people

dense crescent
#

Cause fragsig also gives you bonus damage

#

I'm not sure on TTT vs opcal or autostab though

#

I gues it's like, a little bit of both

#

Cause you get a bit of accuracy and a bit of extra damage (by making it irreducible)

#

But not as much as either of the other talents

#

Hm, autostab also couldn't help the antilogic blade but TTT could

#

So yea

frozen talon
#

Ive said before but i think i like mech variants more than whole new mechs

#

Especially ones that are role/play style switches

willow cloak
dense crescent
#

yeah but that's once
after you get stuck in I'm not sure hiding is necessarily worth the action cost

willow cloak
#

Sometimes, sure, but for many sitreps where the group is encouraged to split or where there's a lot of movement requred to get to the objective, you'd be able to hide at least one additional time.
Its definitely not an all-the-time thing, but when there's not a juicy target close by its a good way to prepare ahead of time to land a bigger hit.

tame tide
#

Mission 3: ||[ERROR]||

#

IDK if it's still WIP or done... I feel like I can do more but I don't know what more I can do to a map that is purely wasteland valley. I intend for all cover here to be about height 4 (even the 1x1 and 2x2))'s... I need to sleep but I'd be glad tto hear if anyone thinks there's more I can add to it, stuff I should change, etc

#

(I also made sure it is possible to traverse from one side of the map to the other in a size 3 mech, if you want to go to more specific areas... UUUUH GL grab a plasma cutter or apoc rail IG)

shrewd sorrel
#

I joked once that during downtime/when the PC's are off doing random stuff the NHPs like to hang out and get into mischief.
Now one of my players is running a one-off Monster of the Week NHP Special where we all play as our NHPs and get into mischief, but since im the DM usually, there was only one choice

#

She seems like an Assault Rifle kinda gal

#

am very excited bongocat

rare escarp
#

So my group just absolutely bodied Capella