#Waffenfabrik Zalewski

1 messages · Page 3 of 1

robust granite
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if I had a dime for every time someone said "what about Brown Goose/Madrigal" I'd have too many fucking dimes

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If your GM lets you go right ahead, but the Brown Goose was not balancer around a single mission Exotic.

granite island
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Ahh.

rocky plover
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Exotics are funny pieces of equipment where whether or not their okay is entirely up to GM discretion.

dim fern
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I'm still trying to find the mechanical balance, but I had an idea for a Red Yoke alt.frame inspired by the art on the tarot card "The Tower"

https://docs.google.com/document/d/19CsWMq6xasw71uTxEVVrLK5OT3p-c7VH9LzDfkSsVIg/edit?usp=sharing

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I think I need to dial everything back still

robust granite
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Is basalt a color?

dim fern
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its a type of stone/grey tone

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though I see what you mean

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hm

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this is Basalt Grey, for example

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which just perfectly mimics the "The image hasn't loaded yet" shade of grey XD

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but that's the color

lavish depot
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had me confused there for a sec xD

dim fern
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yeah...XD

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its a very inconvenient color

buoyant crow
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Very affordable, though

plush perch
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it has the size and speed of a massive, tanky defender, but the traits of a little tiny hacker

dim fern
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I see, hm..

plush perch
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it really lacks the defender sice of its roles tbh

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i say since red yoke has abilities to make enemy weapons and systems become unusable, focus on that

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go absolutely nutty with low sensors but overwatch hacks >:3

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if allies get attacked, you can use an invade against the attacker

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also with the energy completely eliminating its armor, i think it can get 3 armor instead of just 1

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pair that with heavy frame and i think it might be rockin

near dew
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Whenever the Basalt Tower takes Energy damage on its turn,
does this have any reason to ever come up outside of like. a scourer overwatching you

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or i guess drag down?

ivory blade
dim fern
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with that in mind, first round of changes. thoughts?

plush perch
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im vibin with it hehe

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cell tower mech

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pLEASE give it a big radar dish shield

plush perch
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@robust granite

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i might have cooked

robust granite
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My immediate question would be, how do you track the damage type of TURF between rounds?

robust granite
dim fern
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I had an idea for like, something to mess with Lock On in an aoe, but I haven't figured out how to make it work yet

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maybe a Contagious Lock On effect, where it jumps from target to target

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*Shrugs

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I'm still working on it

plush perch
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like mines

plush perch
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im kinda proud of the lore stuff tho hehe

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also thr italicized text below the trait names are just for readability

robust granite
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It's some funky text effects, no doubt- would they work in Compconn?

plush perch
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if you know how to go that glitch text tho then thatll definately do it

ivory blade
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I'm pretty sure you can put HTML into comp/con descriptions so

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You could probably make it work

dim fern
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I am still struggling with how to make this core power work

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I just don't know how to design the effect in a way that's balanced

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I think I need to remove Lock on

plush perch
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1 heat on everything in range 6 as a core power isnt great

dim fern
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hm...

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in that case what if it did both?

robust granite
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The mass Lock-On as an Efficient power might work

dim fern
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alrighty!

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so somethig like this?

robust granite
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16th reading as an integrated also isn't blowing me away

dim fern
dim fern
robust granite
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just trying to make it synergize better with your other traits

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what if it did something like;
On Hit: the target is treated as always being in Sensor Range of your Mech until the start of your next turn.

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also, I'd give 16th reading the same range as the mech's Sensors

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possibly with a rider that its range is always equal to your mech's Sensors?

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that way you've got the loop of

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an enemy gains Lock-on -> you react to attack them with 16th reading -> they get "tagged" for your sensors - > it becomes easier to use Sensory Shielding

plush perch
robust granite
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yeh

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lil but important erm

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gotta keep that wording consistent

plush perch
# dim fern

could also make it a normal core that lets you overwatch with invades o-o

dim fern
buoyant crow
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Equal to sensors is one of those things that is hard to code for compcon, just a heads up

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If the sensor range for the Basalt Tower is going to be 6, you might as well set that as a 6

robust granite
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...I guess there's not much in core that increases Sensor range

buoyant crow
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Tbh you might be better off turning the 16th reading into a tech system. Remove an extra step from the process.

Something like

“Once per turn, when an enemy within sensors has lock on applied, you may attack that enemy with a Main or Aux nexus as a reaction.

On hit: you treat the enemy as the origination point for your sensors until the start of your next turn.“

Then for burning eyes of god, you could either remove the once per turn restriction, or allow it to attack with all equipped nexuses on 16th reading instead

dim fern
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what about this?

plush perch
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SSC core bonus, seige stabilizers

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external batteries

dim fern
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wait

plush perch
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its not the worst thing but yknow

dim fern
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I need to remove a piece of text

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there we go

plush perch
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lockon as a reaction to any turn starting

dim fern
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?

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oh, Lesson of the Held Image

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hm....

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shoot

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that really does break this doens't it

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though the Held Image Core Bonus can only do Lock on as a reaction itself, and only once per round

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so its not like its on all the time, but rather only a once-per round thing you could synergize with

plush perch
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wait no

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2 reactions in a turn

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its fine

dim fern
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alright then

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^
Thoughts on the full thing?

rocky plover
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Other than like, small incremental changes it's one of those bedrock things that all tech systems and frame stats are balanced around.

plush perch
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increasing sensors is like increasing the range of someone's melee

sick prism
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well, there's a Core Bonus that does that

plush perch
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wait was i awake at 1:30am-

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i prolly said this in the wrong channel/server

plush perch
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yes i know gyges exists

sick prism
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melee range

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wdk we just find the comparison a little odd since the reason there's nothing that specifically increases Sensors range is for, like, frame design reasons, to make low-Sensors tech attackers more distinct since, if you wanted to play a tech attacker Balor you'd just, take the Sensors increaser and go up to like, 8 or 10 and it'd be a significant boost compared to Jane Goblin who would probably not care about going from 20 to 25.

plush perch
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yeh i dontt even know what i was referencing

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again it was like 1:30am for me, my ass was NOT thinking

robust granite
plush perch
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augh

robust granite
plush perch
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hehe ish fine

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i do think the orange worm as a concept is kinda funny though

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we want as little moving parts as possible, simplicity

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so we went with AOE airburst mech scale gyrojet ramjet HESH wire guided rockets

toxic seal
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Did I start a trend of Wa-Zal alt frames being nightmare

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Cause I come back and see "Burning Eyes Of The Gods" as a core power

upbeat belfry
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I mean it makes a weird sense

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Nobody's really looking after these frames anymore in a megacorp level

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So they're ripe for weird modifications

dry kayak
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I like to headcannon that after getting kicked out of WaZal Mr. Zalewski joined HORUS and helped design the Dungeonmaster in field guide to Odeon.

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He was messing with paracausal nonsense and multiple WaZal mechs are about terrain control

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Makes sense to me

robust granite
rocky plover
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It's true, the creator of WaZal did have a hand in the creation of the Dungeon master of Odeon.

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The refinement and mechanics of the Dungeon master on the other hand. . . . .

robust granite
rocky plover
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It's a pretty great system honestly.

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Very happy with the workflow.

dry kayak
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I meant in-universe, but the main reason I consider it at all is because I'm aware of the creator overlap.

buoyant crow
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Perhaps the Yellow Hypothesis was always the plan and Zalewski Roko Basilisk’d himself into creating it

granite island
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I love the Golden Axiom, but I feel it has enough downsides that it could be Efficient.

wise imp
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So I like the whole flavor of WaZal and all the mechs are pretty cool. I'm looking at the Yellow Hypothesis though and I am a little confused. What is its gameplan and what is it supposed to do?

robust granite
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It's made for speedrunning sitreps. What you do is face the intersection of two Size 2 pieces of cover, deploy a Paracausal Form, and, no more than 3 frames before the animation completes, rapidly pause and unpause the game. This triggers a frame buffer overflow where LANCER will start dumping character positional data in order to attempt to resolve where the attack will land without crashing.

You'll know it's happening when you see your mech's limbs no longer correctly interacting with the ground-it's easiest to do this with a two-legged chassis but any legged configuration will do.

Next, execute a series of running backhops while continuing to spam out your paracausal forms- the attack won't go through but it will force the game to continue to attempt to process that you are attacking. Because your positional data isn't being properly tracked here, hopping backwards causes a negative underflow fault in the vector calculations of your mech's movement. It's tricky, but if you can bhop fast enough your velocity becomes so high that, combined with the way Lancer renders maps, you can theoretically end up occupying every space in the map's grid simultaneously.

Now, a vital caveat here; you have to stop both the bhop and the attacking on exactly the frame the "Sitrep Complete" cutscene starts to play, otherwise your Mech might lose alignment with the grid and hit the kill barrier at the bottom of the worldspace, killing it instantly (this can also sometimes occur if the terrain has been manipulated too many times in one mission, hence why it's not recommended to pull this strat with a Kobold in your party)

Also your GM might hit you over the head with the rulebook, and no one wants that.
Does that answer your question?

wise imp
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Uhh It probably did but I don’t understand it.

wide creek
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Did anyone attempt to create Retrograde tokens for WaZal mechs?

lavish depot
harsh tundra
toxic seal
prisma orbit
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Can someone explain the smolj guy to me?
The... Purble flytrap?

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Nevermind I reread it again and I no longer have the question I was gonna ask sorry lmao

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Squads being unbolsterable ruins my fun once more

steady snow
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hey there y'all! I arrive here to offer a silly gift! I decidedto make a quick kitbash of the purple flytrap :3
Of course it's very much still not done yet, but I do think I nailed most of the important details down so far!

prisma orbit
steady snow
prisma orbit
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Heh my question became accidentally topical

steady snow
prisma orbit
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Yeah but the bolster linked stuff won't work on the serjeant squad which saddens me slightly

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:p

steady snow
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also, personally I find it funny how the mech itself was supposed to be a riot control frame before they basically did a 180 mid-design-

mild topaz
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I once traced a purple flytrap and drew a suit on him

prisma orbit
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Trying to decide whether I'm putting the character in the Flytrap or the Goose...
Mainly cause I'm taking serjeant 100% so the goose itself would benefit the little guys more, but I think KS-3 is more helpful to the team as a whole.

robust granite
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Coming when it's done ™️

prisma orbit
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Nice :3

steady snow
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also, I'm almost finished up with the purple flytrap paintjob! :3

sick prism
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blue..

prisma orbit
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Pink Disk and Jade Clipper are my favourites by far and I lament every time I look at Wazal that there isn't a good way to mix em :p

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CQB specialist and the Artillery with capital A.
The demon and angle on my shoulderses

sick prism
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doesn't the Jade have something to convert a gun into CQB?

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not,
that that would necessarily allow for mixing, that combo is a bit of a hard sell

prisma orbit
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There isn't a good way for those to mix in general :p

raven nymph
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🥳 🥳 🥳

raven nymph
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Hmm... at first I want to homebrew an IPS-N license for a playable Cataphract mech, but the more I read WAZAL the more I think I should have just turn the idea into an Indigo Dream alt.

north hatch
raven nymph
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Hmm... that is an interesting idea. I could just name it the Indigo Knight, slap some allusion to Don Quixote on it and give it an integrated heavy lance and impale-esque trait.

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As for the drawback, I'm thinking of making it always go at FULL SPEED when boosting and can't stop if it's about to collide. It's basically Ramjet but worse. It's Failjet lol

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It's Nelson at home lmao

steady snow
north hatch
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Ok ok but consider

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Captain Samuel Bellamy (c. 23 February 1689 – 26 April 1717), later known as "Black Sam" Bellamy, was an English sailor turned pirate during the early 18th century. He is best known as the wealthiest pirate in recorded history, and one of the faces of the Golden Age of Piracy. Though his known career as a pirate captain lasted little more than a...

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"The Black Sam"

raven nymph
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Did this dude have a hobby of ramming other ships while pirating?

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Benjamin Hornigold
wut...?

prisma orbit
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I love surnames.

north hatch
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Oh he's also just notably known as "Black Bellamy" which I think sounds cooler than Black Sam

north hatch
# raven nymph Did this dude have a hobby of ramming other ships while pirating?

"Though his known career as a pirate captain lasted little more than a year, he and his crew captured at least 53 ships."

"Captain Bellamy was also a good tactician. Usually, he had two ships under his control. His flagship was powerful with many cannons and the second one was light but fast, which made a good balance. With coordinated attacks, they managed to capture ships easily without harming them. "

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Fast, efficient, effect, and to the point

raven nymph
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It's a bit of shame to put his name into a mech that I imagine crashing into walls and other mech a lot of the times, but sure that sounds funny. 😂

north hatch
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But I mean it doesn't need to be a perfect one to one, Captain kidd didn't have an orbital strike

raven nymph
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👍

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Thanks for the cool name.

north hatch
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"The IPS-N Black Bellamy"

raven nymph
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This mech production line has been discontinued after numerous cases of civil lawsuit about collateral damage. Any future incident caused by this mech is unrelated to IPS-N.

steady snow
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also, I decided to make an insurgent variant of the purple flytrap! :3

raven nymph
raven nymph
steady snow
raven nymph
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You fix the shitty camo too much on the flytrap. 😂

steady snow
north hatch
# steady snow actually, why not make it a nelson "alt frame"

I am a major proprietor and defender of the Shell (creator of New Wild West and DPOK) style alt frames that are for one company but flavored for another, and thematically (and even play feel) serve as a bridge between the two

The HORUS Archon (a blackbeard alt) from DPOK is sooo cool. I think seeing that kinda stuff for Wa-Zal would not only rock, but would make so much sense for a discontinued company whose designs are being both legitimately and illegitimately distributed across the Omni net and galaxy

steady snow
steady snow
north hatch
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But yea. IPS-N themed Indigo Dream alt dounds like it could go wild

steady snow
steady snow
robust granite
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squad of Definitely the Good Guys

steady snow
raven nymph
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This is my first iteration of the playable Cataphract mech, IPS-N Black Bellamy, an alt for TR-10 "Indigo Dream". It has three traits (two positive, one negative), an integrated weapon and a core ability that is "inspired" by the Limit Break of Demon Slayer from ICON. I haven't playtested this at all, tho.

Horsepower: The first trait. It's Cataphract's Impale at home and the bread and butter of this mech. It basically allows you to drag an enemy OR ally that is one size larger than you or smaller that you can grab along your path whenever you boost. I give it the ability to drag an ally as well to give it more utility, but if it's too much, I can remove it.

Mobile Ram: The second trait. It gives the BB the ability to ram as a free action at the end of a boost. It greatly synergizes with Horsepower and the Indigo Dream's Torque Converters. Ramming has nothing to do with Cataphract, but it just feel right for a mech that is all about charging and jousting.

Failjet: The fun third trait. It's basically a Ramjet as an always active passive to cover up the low speed of BB and can't stop if you would collide with other character or a wall large enough to stop you. The outcome of crashing depends on what the BB is crashing into. Crashing into a wall causes it to take 1d3 AP Kinetic dmg and become impaired for a turn while crashing into other characters causes it to slip and be knocked prone. I did have an idea of making a table for "fun" things that would happen if you crash into stuff, but it would make the already wordy trait to wordy I think, so I shelve it.

This drawback is meant to be ameliorated as its player levels up, tho. Indigo Dream's Stosstaktik would solve the crashing into other character issue and the Juggernaut's Unstoppable Force would solve the crashing into the wall issue. It's to represent BB's pilots mastering it in gameplay.

https://docs.google.com/document/d/1kn7aew5nyr7FGgZrDSU0pEn_3ip14JAwuXJrYTr2n64/edit?usp=drive_link

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Giantsbane Heavy Charged Lance: The integrated weapon and the leftover when this mech is meant to be TR-10A "indigo Knight" (I dunno a more piratey weapon to replace the knight's jousting lance, tho. Feel free to give me an idea for this) This weapon is meant to tell the players what BB's role is in case Horsepower and Mobile Ram are too subtle.

It's a heavy melee with 2 threat that deals 1d6+3 Kinetic dmg that seems underpowered for a heavy melee, but it gains the AP tag for a turn after you boost and deal X additional damage where X is the number of spaces where you move continuously in a straight line. It's made with the Horsepower trait in mind.

To Reach the Unreachable Star: The core ability. Another remnant when this mech is meant to be Indigo Knight. Mechanically, I cribbed the Limit Break of Demon Slayer for ease of use and clarity. I think it's better than me opening thesaurus and changing words just to make it different. Its effect is different, of course.

Instead of unleashing god-cutting shockwave blade, you rev up to unleash a super hyper mega charge that deals the same damage as the maximum level Barbarossa's Apocalypse Rail. The longer you rev it doesn't change the damage you deal, tho. It just change how long your charge is. If you rev it long enough until you charge out of the battlefield, you disappear from the battlefield Mourning Cloak-style, but you are free to change the outcome to something else that make more sense or be more hilarious. However, if you have a better idea or more piratey core ability that still fit the theme of BB being a playable Cataphract, feel free to give me an idea.

I hope this mech is a fun one since BB is meant to be a "fun" mech, after all. Don't be afraid to tell me what to change and fix with it.

north hatch
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File > Share > Share with Others > Change "Restricted" to "anyone with the link"

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then send a new one

raven nymph
# north hatch you need to turn on the file sharing
north hatch
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naah you good

steady snow
robust granite
lavish depot
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Tech Attack -5...Your mech explodes when you log into your Wifi

granite island
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"indigenous idea"?

zenith geode
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ingenious?

granite island
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Also, I believe it should have traits that don't start with "when you boost".

raven nymph
raven nymph
robust granite
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TO FIGHT THE UNBEATABLE FOE

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TO STRIVE WITH YOUR LAST OUNCE OF COURAGE

raven nymph
robust granite
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TO GO WHERE THE BRAVE DARE NOT GOOOOOOOOOOOOOO

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THAT IS MY QUEEEEEEEEEEEEEEST-

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ahem

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sorry

raven nymph
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No prob. That song is just so chivalrous~~

robust granite
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to dream the impossible, reach the unreachable

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row row fight the powah

raven nymph
raven nymph
robust granite
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Gurren Lagann and Macross 7 were some of the first anime I ever watched and did lasting psychological damage

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a mech without a DORILLU is hardly a mech at all

raven nymph
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My first mech anime is Gundam Wing, but Gurren Lagaan still left a lasting... mental impression on me lol

raven nymph
# lavish depot Tech Attack -5...Your mech explodes when you log into your Wifi

That part is something I copied directly from the OG Indigo Dream because this mech is an all-analog frame. I have been thinking on making Bellamy to be Indigo Dream and give it a better tech capabilities and even a built-in NHP as a trait, but that would make it more like a HORUS than IPS-N and doesn't fit its charging linebacker/cavalry playstyle.

Now, that you mentioned it, I forgot to put the analog core trait into Bellamy. 😆

steady snow
raven nymph
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The Failjet™️ trait is already there and I think that is enough to convey the idea that the mech is designed only to go in a straight line when you put the pedal to the metal.

Is this about how Bellamy has no trait where you have to roll dice for random effects like Indigo Dream? If it's, I do have an idea on modifying the Failjet™️ by having its players roll dice whenever they crash into something to determine how hilarious the result is going to be. I am currently pondering what I should put in that list. Btw, there isn't going to be a safe result there. There are just going to be bad result, worse result, worst result and less bad result lol

north hatch
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Can I just say "on boost" In the weapon description pushes the envelope so much in such a cool way

raven nymph
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Yup, it's weird that no weapon in the core book or official expansion (at least as far as I remember) try to capitalize on boosting, especially when there are so many traits and talents that are all about "when you boost"

At the moment, I'm trying to find the right word to make sure that the drill jousting lance's "dealing additional damage based on how far you charge forward" part works perfectly as intended. I'm usually not that strict about rules as I prioritize fun and narrative, but no wiggling shenanigans shall be accepted here. I have changed the description to "the number of spaces you continuously move in a straight line in the same direction before that attack"

It's a tad wordy, but I hope it's enough to cover all the ground. I want players who managed to find the perfect position and stack their standard movement, boost and overcharged boost to deal MASSIVE damage, after all.

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I also changed the Failjet™️ trait a bit. Now, whenever you boost, you also move +1d6 spaces which I think fit the shoddy quality of the Failjet™️ and make me the speed freak happy.

However, the randomness also make calculating movement to avoid collision much harder, so I added a new paragraph where you roll a 1d6 right before collision to determine whether you can pull the brake right on time.

Basically on 5-6: You managed to pull the brake and avoid collision.
On 2-4: You crash and burn as usual.
On 1: You crash and burn harder than usual, and you get stunned until the end of your next turn.

This should also make the analog driving part of this mech more apparent than before. I hope this new addendum can make the Mean Bean happy.

steady snow
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10,000+ HORSEPOWER Takes Off How FAST?!? Drag Race Car Insane LAUNCH
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▶ Play video
raven nymph
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So, I just use the d6 to determine the additional speed when boosting and to determine whether you manage to pull the brake before the crash or not.

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You can check the google link for a more detailed description.

prisma orbit
raven nymph
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Hmm... I see. Adding a mechanic that can bypass the downside of a flaw inherent in said flaw without some sort of punishment if you fail doesn't seem right and without that assistance, the random 1d6 speed bonus when boosting of this trait is too much of a liability since you can't accurately assess your boosting range. I guess I'll revert that trait to its previous version later. Thanks for the advice. 👍

daring thicket
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So, quick question.

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for teh Ikonoklasta, is the bonus damage from characters Allied to the Wielder, ot allied to the Target?

steady snow
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so I decided to ty and make the green praise frame! Sure it's still a heavy WIP but I do like where it's going so far!

steady snow
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lil' update so far! More so my idea is possibly that this is a police variant of the frame! where it can launch multiple wires all around it for area denial that are much less potent than the original one! c:

neon kettle
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rules question about Jade Clipper. Narrow Spectrum Scanners says that for all attacks within 3 it gives "a further +1 bonus to all damage or heat inflicted". I want to clarify if both the +1 damage and +1 heat could happen at the same time, or if you choose one. For example if a Jade clipper attacked with a plasma torch from lancaster 3, you can ONLY buff damage OR heat on the attack, but not both. Is this correct or could you buff both?

steady snow
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hello! I return from the pits of retrograde to bring you a gift! :D

steady snow
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I have finally finished it! :D

robust granite
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if you do a version where the cables spell out "poo butt" I will happily pin it forever

robust granite
steady snow
lavish depot
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that's so fucking stupid, I love it

robust granite
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I don't know which mod to ping to ask them to pin this

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but it must be pinned

steady snow
steady snow
toxic seal
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Also holy crap the alt license community is booming

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What the hell did I start

sick prism
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A revolution...

toxic seal
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I must make moar alt frames

sick prism
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maybe we'll try our hand at it. with @robust granite's permission, of course

robust granite
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By all means

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I make no promises about when stuff will make it into the .lcp

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but I'd like it to eventually

toxic seal
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Hell I might try my hand at making a whole license like an absolute idiot

steady snow
steady snow
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so here's what I got so far with the orange worm! :3

sick prism
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Oooo

robust granite
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Wicked sick

lofty apex
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very cool

steady snow
# robust granite Wicked sick

ayyyyyyy! :D

Of course I did take a few creative liberties here and there, mainly on the head and pauldrons considering there was abrely anything that matched the bulkiness of the actual orange worm c:

robust granite
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Wa.Zal mentioned (in the server where I do most of my 40k RPG writing)

steady snow
# robust granite

LOL-
Honestly I do like the frames considering that they're unironically perfect for the lineup of insurgent themed NPC's I'm making :3

robust granite
steady snow
robust granite
steady snow
toxic seal
#

Ever want the black sun described as a song?

Well I found it

{Come and see what glorious havoc we can wreak together, my friend.}

https://youtu.be/_g1_3CilhSs

Provided to YouTube by Atlantic Records

Cut the Cord · Shinedown

Threat to Survival

℗ 2015 Atlantic Recording Corporation

Drums: Barry Kerch
Backing Vocals: Barry Kerch
Lead Vocals: Brent Smith
Mixing Engineer: Chris Lord-Alge
Additional Guitar: Dave Bassett
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prisma orbit
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Black Sun looks really cool but the fact that it doesn't have the repair thing geniuelly terrifies me what the hell

toxic seal
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That's because it is designed to ride or die on your heat and overcharge

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And it gains more damage per destroyed system

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So the more destroyed, expendable systems, the more damage, the more ability to kill, the power becoming more effective yada yada

prisma orbit
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I am aware but it's still spooky as hel

prisma orbit
#

Indigo Dream's weird things that add to the movement bypass Slow, don't they?

robust granite
#

Yes, IIRC

prisma orbit
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Kk. Thank you

robust granite
#

ahem

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Waffenfabrik Zalewski 2.1.1 SOON

toxic seal
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totally not me thinking of making a violet courage alt soon, because good gravy im getting competition

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either that or making the alt for yellow hypothesis

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What horror awaits the unprepared delver?
Like Xanthium, it sticks to thee, 
A Blizzard, bitter and cold.```
buoyant maple
#

@robust granite A quick question about the wording of the SVEJK-CLASS NHP. It says that you get knocked prone and take no damage from an trigger attack but it removes the AI tag from all source till the end of your next turn. I'd presume that means Black Thumb won't work as well since the NHP's can't take the reins of your mech. But does it also prevent you from using actions granted by NHPS? Like would I not be able to reroll Checks/Saves with the Enlightenment-Class NHP? Or UNCLE not being able to fire your weapons?

toxic seal
buoyant maple
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@robust granite I feel like you could word it to completely disable all AI/NHP actions, but that feels way too restrictive. You'd never want to use it, only to escape certain death sometimes. Maybe allow it not restrict actions, but is limited, If you want to clarify/balance. Because as it stands, you could abuse it, since all it does is knock you prone (Spaceborn FTW) and disable AI tag (which I think only effect Black Thumb)

robust granite
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It doesn't remove the actions or effects of NHP-related systems, no.

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just the effects of the NHP

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Disabling all AI effetcs would freakin' suck

buoyant maple
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OK cool

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I was asking because I was putting together a Yellow Hypothesis/Pegasus build and was concerned that using Svejik would completely shutdown all my actions (It's a Icon/Techno build)

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Wait, just though of something really funny. Could you use Svejik to prevent a different NHP from cascading and taking control of you mech? It does remove the AI tag after all. I'm just imagining Svejik as Wheatley from Portal 2 saving your mech.

buoyant maple
#

@robust granite Sorry to bother you but I had another question, this time regarding the wording of the Fluxion Bit. It says you can resolve attacks as if you were the targets space. Does this include all forms of attack like tech attacks and invades, or just hitting someone with a weapon?

acoustic sky
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Tech attacks are still attacks

robust granite
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Correct!

buoyant maple
#

Oh nice! Was thinking of putting it on a Red Yoke to give it more range

cloud acorn
#

A player sent me this, does this.. work?

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I think it does

plush perch
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limited system

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thats a yes from what i can tell

robust granite
robust granite
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I'm working on something.

robust granite
#

(If you'd like to contribute a community alt-frame to Wa.Zal, post it here and it might well make it in to a future update.)

ivory blade
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Wooooo!

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Go check out the cool new stuff!

crystal epoch
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look gary there I am!

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btw, if anybody's got feedback on the TR-10S lemme know.

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btw if anybody asks "hey did both me and Arachne decide together to have our alts stick a S on the end" the answer's no lol

robust granite
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For the record; there is no formal numbering scheme for Wa.Zal alts. Just pick something that feels like it wouldn't be out of place on the Wikipedia page for an Eastern Block military vehicle

crystal epoch
#

I didn't even know that was the theming, I just saw the black sun stick a single letter on and change the original's name slightly and went "ok that's how you do it? gotcha."

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TR-10S: S stands for Sandman, the guy who made the fork
Navy Projection: Blue -> Navy, Dream -> Projection (kind of a stretch but also you "project" your tech abilities onto your pilot instead of it all being from the mech)

ivory blade
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I think the S stands for Subaltern on the Grey Goose

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But also yeah, likewise on the feedback for the goose

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I am sure this thing is broken in some horrible way I haven't even conceived of yet

crystal epoch
#

I mean looking at it it seems fine apart from the no limit on goslings which are just free damage with pretty damn good range. as far as I'm concerned they're just turret+ with no reaction or "ally hits enemy" requirement

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also imo alts should have some stat changes from the original but that's just me

crystal epoch
ivory blade
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You do still need to roll to hit, yeah

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It specifically makes an attack roll

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And since they're allies you can react to them with say, the turret drone or the Babka

crystal epoch
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you could also do the jankest thing imaginable and spawn a gosling in order to get free accuracy on a melee attack with Tactician 1

ivory blade
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I love that

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That's the exact kind of funny interaction I live to see

crystal epoch
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it's the one talent out of the official books + wazal that works with that interaction tho sadly

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y'know what I got a build idea gimmie a 5 minutes and imma put it in mech hangar

ivory blade
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Grey Goose Melee Build?

crystal epoch
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yeah

ivory blade
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Incredible I can't wait

steady snow
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after a long moment of silence, I return with more sillies! this time it's the jade clipper! :D

Of course I still need to do the camo for it, but I think it's going along well! :3

crystal epoch
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aw hell yeah

steady snow
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of course there's maybe a few personal interpretations, but I think it's looking good! :D

crystal epoch
ivory blade
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I need to sit with it for a bit and think about it

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At a time when I am less tired than I am now

crystal epoch
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fair fair lol

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forgot that not everyone's in my timezone

buoyant maple
#

Same here, Trying to puzzle a build together with my remaining braincells after work. I feel like its traits might work against it. Analog Core + 13 E Defense give good protection though it reduces the actions you can do to aid your team, but with Redline just seems like its encouraged to stay as far from the frontline as possible.

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Maybe taking Swallowtail 3 for LB/OC for hiding while Parked? but then if you get too hot say goodbye to half of your HP

crystal epoch
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y'know what yeah just realized how "can't use bolster lock on or scan" shoots itself in the foot

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also I noticed that the flavor text on the mech has both "analog" and "analogue" which is gonna bug me to no end

granite island
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Someone suggested a melee Pink Disk, and I came up with this fucking thing.

-- WAZAL KS-2 PINK DISK @ LL6 --
[ LICENSES ]
  IPS-N Raleigh 2, IPS-N Tortuga 2, WAZAL KS-2 PINK DISK 2
[ CORE BONUSES ]
  Overpower Caliber, Mount Retrofitting
[ TALENTS ]
  Duelist 3, Skirmisher 2, Pankrati 2, Hunter 2
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:19 ARMOR:1
  STRESS:4 HEATCAP:9 REPAIR:7
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:9 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  Integrated: VISTULA VOLLEY HOWITZER
  RETROFITTED MOUNT: Catalytic Hammer / Tactical Knife // Overpower Caliber, Mount Retrofitting
  HEAVY MOUNT: Daisy Cutter
[ SYSTEMS ]
  “Roland” Chamber, Siege Ram, Personalizations, Armament Redundancy, Manipulators
buoyant maple
#

Maybe replacing Analog Core with something similar, but allows those restricted options, but only while parked would be good

crystal epoch
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probably just gonna tack on "Analog Core is turned off while outside the mech" to the passive

granite island
#

Skirmish with the Cat Hammer every turn, and fire the Daisy Cutter only when you need it.

crystal epoch
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a-la lycan

calm salmon
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reposting this question here incase its been answered in here (discord does not allow search in threads wtf)

buoyant maple
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Yeah, that seems fair enough

calm salmon
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can the ks7 core let you use mods on mimic gun?

#
This horrifying weapon has no basic form; it constantly contorts itself into different shapes, mimicking the weapons of other combatants. It counts as all ranged weapon types simultaneously (e.g., CQB, Rifle, etc.), but it can’t take Mods or benefit from core bonuses, although it still benefits from talents as normal.
For the remainder of the scene, all weapons equipped on your Mech may count as having all the effects of all the applicable Mods from the Wa.Zal KS-7, regardless of whether you possess the relevant license levels
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it seems like it can

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as you arent equipping the mods to the mimic gun, it just has the effects of all of them

crystal epoch
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y'know what you have an argument there, "can't take" RAW is different from "can't benefit from"

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RAI probably not tho

calm salmon
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thats why im asking

buoyant maple
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If it does, the mental image is funny. A Orange Worm trying to jam a weapon mod into a clearly paracasual (and unwilling) gun and it somehow works. Percusive maintainance FTW

crystal epoch
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it goes in the square hole

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"corporal, how in the sam fuck did you turn a geometric fractal into a sawed-off!?"

south shell
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Hey, not sure if this is the spot to ask about errors with this lcp, i have been trying to import the lcp into foundry and ive been getting errors when it tries to transfer the Traits and Reactions into the game, looking at the JSON it seems some of the trait labels are not capitalized, along with the reactions, would this be causing the import error?

buoyant maple
#

@south shell You might want to @ Konnigstein about that

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@crystal epoch Also, not sure how to put this into words properly but it feels like it doesn't use the other parts from Indigo Dream well. The ID had the Gearbox passive that can make become very agile (on good rolls) and had the hp and armor to take hits. NP has good hp but low armor and speed, and while its passive can could be great for tech actions the base mech gets none on leveling up.

crystal epoch
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it's a mech that's made to be specced into at higher LLs with systems from other licenses. You swap from it being a striker to it being a hacker and vise versa with the tools from other mechs.

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also just yeah it's a bit of a weakpoint to it

buoyant maple
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Trying to think of talents that'd work with this. Spotter maybe? would the pilot moving but not the mech interrupt it? Would adjacently apply to you, the mech or both?

crystal epoch
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I feel like spotter would apply to both adjacency wise but the pilot moving would interrupt it still sadly

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imo both the ID and the NP are begging for black thumb

buoyant maple
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NP I can see needing BT but why ID? You're already Immune to Jammed and to an extent Slowed

crystal epoch
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...it's late and I misremembered what black thumb does ok yeah ID doesn't really need it

buoyant maple
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I wonder if Retractable profile would work with Navy Projection. If you're going to park it somewhere to act as a antenna, might as well make it harder to find and hit

crystal epoch
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which one is that from?

buoyant maple
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Swallowtail 2

crystal epoch
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honestly yeah that'd work with it

buoyant maple
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It does say you cant make any kinds of attacks though. wonder how'd that work with the whole Projection passive

crystal epoch
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hmm yeah we'd need some loopholes to make that work

buoyant maple
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Maybe because the computer is with you and not in the mech it'd work?

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I mean, the mech isnt doing the attacks, its the portable computer on your back

crystal epoch
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with the current wording that's not how it'd work. it's not the pilot making the tech attack it's technically the mech making it with LoS drawn from you

buoyant maple
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true, but technically a Charged Stake (Vlad 3) isnt an attack, but you still shoot a stake at someone to Immobilize them

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at least, last i checked

crystal epoch
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which aint a tech action it's an equipment action which means once again nuh-uh sadly

buoyant maple
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hmm, theres another funny combo into the bin.

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There is one that'd work, but you'd to be LL7. LB/OC + Autocooler. Indigo Dream 2, Ghengis 2, Swallowtail 3

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Maybe take the Core bonus to remove Analog Core so you can mount a NHP. Pilot can hack while Mech Shoots?

crystal epoch
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that'd work

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don't really like that core bonus but it works

buoyant maple
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Really trying to come up with some viable ideas, love the idea of this mech but my brain is failing me right now

crystal epoch
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ngl I'm trying to think of ways to make the NP more idea-compatible rn

buoyant maple
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Maybe combo with Sunzi? Final Secret or Blinkspace Tunnler might work

crystal epoch
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my initial thought process with this mech was
"flavor text says the ID is mostly analog, not entirely analog. How do we make that work?"
"Well just take out the computers entirely"
"we still need to be able to be tech-attacked"
"have the computer be a laptop the pilot fiddles with in the mech"
"oh maybe it can be weaker in the mech due to all the metal and stronger outside the mech"
"so it can swap between a striker and a hacker!"

buoyant maple
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Ah, that video is a classic

crystal epoch
crystal epoch
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accelerate and realspace breach also work

buoyant maple
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Oh man, Tunnler would of been soo funny. Could teleport the entire then onto your pilot. Imagine the look on a mercs face when their about to stomp a lone pilot, only for the entire guys mech squad to teleport right behind him

crystal epoch
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isn't tunnel just lich jar but instead of you go to jar it's just anybody that touches the jar goes to you

buoyant maple
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heres the the actual info "You open a blink tear in a free, adjacent space. It lasts until the end of your next turn. As part of any movement, characters other than you (hostile or allied) that enter the space at least partially may teleport to a free space adjacent to you. You may only open one tear at a time, and if you create a new tear it replaces the previous one."

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My idea was that if you could word it that the pilot and the mech count as "you" then you could make a tunnel between pilot and mech

crystal epoch
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RAI if it's not a tech action "you" means the mech

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actually nah moreso RAW bc you struggling here is making a case but imma have some thinks on it and maybe to some talks with konig bc I definitely presented a flawed mech

buoyant maple
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Yeah, gonna have to sleep on this, theres probably other idea that could work. Maybe other things and specific wording to think on. But this is a pretty great idea for a mech

crystal epoch
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why thank you

crystal epoch
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actually moreso this is just a blanket "screw you drone builds with compact placements" trait now that I think of it

steady snow
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finally made the camo! :D

ivory blade
robust granite
south shell
robust granite
robust granite
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I think I'd honestly leave it up to the individual GM

buoyant crow
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I’ll look into the error

granite island
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If you use Roland Chamber with Paracausal Form Projector, then it doesn't deal bonus damage, but do characters that end their turn in the blast fall prone if they fail a Systems save and then a Hull save?

crystal epoch
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I think Roland only applies to the initial attack and the blasts effect is just kind of an "systems save or you basically land a separate auto-hit attack with this weapon at half damage"

granite island
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It says they take its On-Hit effect. Roland Chamber adds an On-Hit effect.

crystal epoch
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But it’s also “your next attack gains this effect”

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I feel like RAI Konig means the “1d6 an effect happens” effect

steady snow
granite island
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Shame. It'd be nice.

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But yeah, we need a clarification.

crystal epoch
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I mean agreed it’d be nice. But that’s just my ruling on it. I’m just a girl who submitted a mech Konig liked. I don’t have any more authority on this than you do

robust granite
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I would rule that Roland indeed just applies to the initial blast, not the lingering effect

granite island
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Shame.

steady snow
#

so here's the finished mech! Gave it some lighting through laigter to make it pop out more! :3

cloud acorn
#

Just wanted to say I've been using the npcs in my game for a couple combats now exclusively, and I love how they play together, how they work together, and how in general they just feel so fun to use. I admit I got turned off by how the names showed up in my compcon, but now that I'm using them I'm beating myself up for not doing so earlier.

After this arc my pcs get to use the mechs. They're LL8 and I'm terrified.

robust granite
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And thank you!

cloud acorn
# robust granite Oooh, tell me more! Any particularly meaty synergies?

I've been using the Dzwon, Glas, Exploder, and Boarder. I think the boarder/glas combo has been the backbone of the enemy so far. Exploders and Dzwons aren't much in the way of cool synergy, but they do damage and thats good enough. Pull together on the exploders has been really cool and enjoyable.

I ran an ultra trucker and he was quite fun to use before he got blown up. I dont have too much feedback, but I imagine multiple of them with the boarders/glas can be a nuciance.

So far the shining stuff has all been close combat, reactive synergy that makes the players have to sequence their turns carefully.

SPOILERS FOR MY GAME: ||Next combat is going to be a fight against a fully kitted out lancer team, so 3-4 structure spec ops on everything. I'm putting a Ruiner (caliban npc from In Golden Flame) inside a Zelva, and I'm running multiple Zelvas and Bankas in that encounter so I should hopefully have some feedback for you. They both look like quite fun NPCs, and I kind of regret not running them so far.

After that, I'm going to run a Contradictor as a raid boss, but its going to be a crazy destiny 2 raid mechanic fight and the contradictor is just there to make doing the mechanics harder, and wont be changing sides. ||

robust granite
#

||Calibans in a Zelva is a terrifying thought||

cloud acorn
# robust granite ||Calibans in a Zelva is a terrifying thought||

I'm using wal.zal mechs to represent Impact Dynamics, a long rim agricultural company that used to be a core weapons manufacturer during seccom. They're from In Golden Flame and quite frankly it works too well to not use wal.zal for it. In lore their flagship mech is the Raptor-4, a little shitbox I've been using the Legionnaire from advanced combat to represent. ||Putting a caliban as the final boss seems only appropriate - only the best pilots get to graduate out of wal.zal lol||

robust granite
#

Appropriate!

north hatch
cloud acorn
#

To elaborate more on each npc I've used:
Dzwon: This is kind of a sleeper, since it does not directly synergize with the rest of the mechs on this list, but its reliable AOE damage is phenomenal, since those other mechs incentivize the PCs to group up to challenge their reaction action economies.

Glas: This thing is so fucking fun. Ive taken to spawning 2-4 of them at a time and having them try and rush a PC that then must be defended. Their kit plays very well with Legionnaires, since that NPC is groups of four 5-hp goons that have an AP melee. It works with heat hammer for the extra burn, it works with Arm Yourselves! for extra damage on the legionnaires, and it makes a nice juicy aoe target for the PC that has such tools. I havent had much luck with the addons I've used, and honestly just running these guys with no upgrades is solid.

Boarder: These guys have the Sauce. Deck gun is a scary chunk of damage that doesn't really have recourse, and 20 hp 1 armor is great staying power. What really makes these guys shine is the Klatte/Flexframe/Verlorene combos. Being able to eat reactions and free up movement for your glas and get other squishies out of combat makes these guys a solid defender/controller. Again, I havent even had to really use optionals to make these guys feel unique, though I can imagine stuff like Scale Armor or Aggressor would be amazing against PC groups with more combo'y builds.

#

Exploder: There honestly isn't much to say about this guy. He does damage and he's scary as fuck. Knit together usually means he'll be able to barrage once or twice, though at that point I've had players just ignore him, take the damage, and then once he's blown his load he's not that much of a threat comparatively. I was using ablative plating and magnetic bolts, often on elite exploders, and it felt cute more than anything, a touch of flavor for the core.

Trucker: This guy is probably also part of that CC core with the Glas and Boarder, though I've only used one as an ultra and my group had no tech actions. I might be cautious bringing boarders and truckers since that sounds like an absurd reaction chain, as with the Banka, but maybe thats kinda the point. I just worry about the complexity of the encounter from both an GM upkeep and a PC decision making standpoint

toxic seal
#

tries to put wazal 2.1.1 into cc v3
cant
wtf
manage to install everythign except omdi (which is also impossible to install for some reason)
checks the directory
ffs end me

robust granite
#

wait which directory

toxic seal
#

v3 compcon lcp directory

robust granite
#

...I do think I forgot to update the metadata on CC, though

#

also, sorry, there's an .lcp directory outside of compcon?

toxic seal
#

no

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compcon v3's demo is out so methinks

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that it no like lcps not in the directory

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idk why

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apparently wazal isnt updated to have compatibility with compcon v3

#

i guess

robust granite
#

I did not know there was a compcon V3, so, uh

#

yeah

#

@buoyant crow I need more code help, I beg you

buoyant crow
#

What

#

Compcon V3???

#

Yeah sorry I have no idea

#

I did not know a v3 even existed

#

Thanks for letting me know

#

I have no idea where to even begin to check for V3 compatibility

#

There will be plans for v3 support in like, a month or two

#

@toxic seal Thanks for bringing this to our attention I will start looking at compatibility when there is more documentation on what will no longer be compatible

toxic seal
#

here ya go

near dew
#

compcon v3 is not real yet and does not have full documentation

#

i would definitely not worry about trying to do compatibility until the v3 release is actually fully out. i'm still talking to beeftime about the changes he's made to LCPs and i'll try to get a full v3-compatible writeup of "this is the current state of LCPs" to coincide with the release but it probably won't come out until then

near dew
# toxic seal https://cc-dev-preview.netlify.app/

i just want to make that clear, since this page doesn't say it very clearly (because it's a test build that's supposed to be "as close to the final state as is functional rn"). but hopefully the URL + beeftime's stream of progress updates on patreon makes it clear "this is not a functional test build and should not be used to store data"

#

(if only because every single time there's an new update, any and all data on v3 is unceremoniously wiped without warning)

buoyant crow
#

Thanks for the heads up

#

Much appreciated for the run down

toxic seal
#

i now feel but a piece of the UNFATHOMABLE AGONY of any kind of scripter or software engineer

near dew
#

yeah i just want to be clear that there's a reason why its called the dev "preview", lol

toxic seal
#

that hasnt ended the agony its just slightly less, thank you much riker

bleak swallow
#

Hey, I'm planning on running a Pink Disk build at some point, what are the usual ways for determining the scatter on the Pulkowski superheavy?

sick prism
#

if we're wrong on that uh,

#

oops sorry

bleak swallow
#

Sorry, 1.6.2

#

Ok, no, looks like the Pulkowski is still slightly scatter-y

#

This is what I'm seeing, let me know if you've got something different

robust granite
#

d8 works well on a square grid

#

d6 on a hex

north hatch
#

I need to come back to the idea of making a red yoke alt

#

I have to think of a good idea for its design first, I know Konigstein you also like drawing them, but I also usually don't make a mech design unless I know I can have a art concept for it too

north hatch
robust granite
#

You needn't preserve the colour scheme if you want

north hatch
#

Yeah but I think it's fun to do so

north hatch
north hatch
north hatch
# north hatch I have the idea for 4 of them __Albatross Designed__ • Red Yoke - Red Mage and i...

Separately, some flavor text concepts for the purple pitcher

> When the Purple Flytrap's schematics were leaked on the OmniNet, it did not take long for Karrakis to steal and change designs from the short lived innovators that Mr. Zalewski VI overworked into the ground.
> They weaponized it against us Ungratefuls of Sanjak, finding it was easy to create, modify, and improve upon. 
> They thought they were safe. 
> They thought their multiplying militias were our downfall.

> But they simply shipped us new weaponry. 
> The Flytrap was gifted upon us by our own oppressors, a blank canvas of war to modify, to further evolve with all of the other tools they have left behind with every skirmish.  
> With a perfect understanding of how the barons were using this Flytrap — we crafted a pitfall they could never escape from.

> The "Purple Pitcher" will ensure anyone who comes for war will never see a day off of Sanjak again.
#

-# Idk why discord mobile is like messing up the coding box whenever i edit I miss when this app used to work right

robust granite
#

Neato

north hatch
robust granite
#

To quote Nathan Explosion

lavish depot
#

it stands for "cool sounding abbreviation that might imply a deeper meaning and thus gives passive worldbuilding"

neon kettle
#

2 questions about the Orange worm.

  1. Uncle class comp-con is a mod, so it should work with its traits fine, albeit with the +1 SP. However, when you use your core-power, it seems that all your weapons then get the effect of Uncle, and ignore the difficulty from uncle on all those attacks. So you could fire all your weapons as free actions and full your whole turn to do other stuff
    Does this work?

  2. Normally inttegrated weapons can't have mods, but the wording of Orange worm core power is "all weapons equipped on your Mech may count as having all the effects of all the applicable Mods from the Wa.Zal KS-7". So you aren't equipping the mods, your weapons count as having tthem. Does this mean inttegrated weapons could get mods through this?

robust granite
toxic seal
bleak swallow
#

Yup. There's a very good reason it's paired with the BMFC at LL3

halcyon shard
#

Small question regarding Fluxion Bit and Melee weapons: Can I hit the target of the Fluxion Bit with a Melee weapon? I'm a little confused on the wording for it

#

By this I mean I hit them as a protocol with the Bit, then Barrage them with a threat 3 melee and stack Executioner on top of that?

halcyon shard
#

Something complicated comes with this because of Nanobot Whip

robust granite
#

I would say no, you can't melee attack your Fluxion Bit target, since that would effectively involve melee attacking your own position, which doesn't make sense

#

that said, you could use it and the Nanobot Whip to pull another character adjacent to the character you are currently "occupying" with the F-Bit

halcyon shard
#

Ahk, just needed to know cause Fluxion Bit combined with certain mods just turns you into Doctor Strange with a Machine Gun

#

Range 17 CQB Artillery

#

Out of curiosity though, has there been any Fluxion Bit builds people sent in here? Sort of wanna see how everyone else uses the thing

jagged bridge
#

Was the latest release designed with the gilgamesh in mind (or I guess out of mind?)

#

given iirc it was released after this got going

robust granite
#

Out of mind

north hatch
#

Heres the pitcher and guillotine flavor concepts

north hatch
# north hatch Heres the pitcher and guillotine flavor concepts

KS-3FS Purple Pitcher

> When the Purple Flytrap's schematics were leaked on the OmniNet, it did not take long for Karrakis to steal and change designs from the short lived innovators that Mr. Zalewski VI overworked into the ground.
> They weaponized it against us Ungratefuls of Sanjak, finding it was easy to create, modify, and improve upon. 
> They thought they were safe. 
> They thought their multiplying militias were our downfall.

> But they simply shipped us new weaponry. 
> The Flytrap was gifted upon us by our own oppressors, a blank canvas of war to modify, and engineer all of the other luxurious tools they have left behind with every skirmish.  
> With a perfect understanding of how the barons were using this Flytrap — we crafted a pitfall they could never escape from.

> The "Purple Pitcher" will ensure anyone who comes for war will never see a day off of Sanjak again. 
> — Vespera Finalis

TR-11FS Jade Guillotine

-- WARNING. WARNING. THE ORIGINAL PROPRIETOR HAS ONLY AUTHORIZED BARONIC AUTHORITIES TO MODIFY THIS TR-11 OF THE NOW DEFUNCT WA.ZAL MECH LINE UP. CONTINUED TAMPERING WITHOUT INPUT OF LICENCE CODE WILL RESULT IN-- 

> We only had to hear that damned warning thrice before we figured out how to shut it up. Supposedly this was comissioned by some rich pirates or some shit out in the long rim? Some outlaws have no fucking honor :( 
> The original design was a sick grappler, so we decided to say "OFF WITH THEIR HEADS" once we got them in arms length". The Cruelty was their point, right? I say we take it back to them. 
> Karrakis will regret ever making a deal to get licences to TR-11 when I'm done. 
> Bro said we "gotta" have some cool statement. Something about sending a message. He gave me this:

> "We have taken their cruel clippers, which they have attempted to use to snip our wings, and sharpened it into a Jade guillotine for their crimes against our people. " - Aurora Novus and Vespera Finalis
wide creek
#

GMs running the Pink Disk, how did you randomise the blast zone?

robust granite
#

I'd use a d6 or d8 to decide direction, and then a d3 or a coin flip to decide distance

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or just pick whatever is funniest/most inconventient for the player

robust granite
#

Show me the ruuuuuuuules

north hatch
#

I haven't made them yet!

Something I do before making an alt, is writing down in my game design notebook everything that a license gives a mech other than it's frame, and breaking down and analyzing the synergies and what the license wants to do. I've been really busy with work and college so I haven't gotten to do that for Purple yet — I just read clipper with my spouse two nights ago and I have the ideas floating

robust granite
#

Reasonable

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And impressive

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No rush!

crystal epoch
crystal epoch
#

it’s fun talking about how people do different takes doing alternates on the same design

robust granite
#

I might someday do multiple mechs per person, but I'd like to give a lot of people a chance to contribute first

crystal epoch
#

And if someone else submits a red yoke alt then that’s that

robust granite
#

I don't mind multiple alts of the same mech

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I just want to spread the looooove

crystal epoch
#

“We need to go further, 12 ALTS FOR EACH OF THE 12 MECHS”

crystal epoch
north hatch
#

Oh I mean I'm going to design at minimum these 2, Id probably wait a bit to get them added cause ib my eyes, they go hand in hand

crystal epoch
#

I mean if nobody’s taken alts of the base mechs yet might be good to submit them asap konig might get em in

north hatch
#

I mean I also don't need mine in the document

crystal epoch
#

Fair

calm salmon
#

Two alt ideas for future reference

#

Orange worm alt: one weapon benefits from all mods equipped on all thr other weapons (if it could benefit from them) and those mods only work for that one weapon

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Indigo dream alt: it has a d6 that it tracks. Whenever it takes damage it reduces it by one and ticks up the die, it reduces any knockback taken by its size and ticks up the die, and it can expend the die to increase the damage of a melee attack or increase the knockback

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The lore behind this one would be that it has instead gone with having impact absorbing flywheels that steal the energy of said impacts to spin up

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And can use the energy in the flywheels to cause a sudden massive impact

crystal epoch
crystal epoch
#

Fun idea

crystal epoch
# crystal epoch Honestly in the middle of making the TR10S I had the idea of shooting Konig an o...
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Zalewskified

robust granite
#

The KS-4 is the one with the sandstorms

crystal epoch
#

Damnit, forgot the number my bad

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Fixed

toxic seal
#

yknow

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i wanna try and rehash the original black knight

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but instead of the black knight

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it is the Amber Knight :)

#

Time to actually start making funny shooty mech into a tech nightmare

plush perch
#

heyyy has there been any major changes yet

#

perhaps new alts

robust granite
#

You gotta understand, I'm writing three different Lancer homebrews at the moment, plus small updates for give or take 5 other TTRPG splatbooks, and I have a job.

#

Stuff happens slowly.

plush perch
#

oh poggers

lavish depot
#

ditch the job? I don't see the issue here /j

robust granite
lavish depot
#

You heard him boys, let's make it happen

robust granite
#

@plush perch if you want to see new content, I'm working on yet another overhaul on the KS-7 mainly to address its problems with the Uncle mod, and how previous overhauls have kind of overtuned it into the ground.
https://docs.google.com/document/d/196_0O2OGN7BhvwMjgHXJgWri87mX_PvNEwk20O6bE2g/edit?usp=sharing

buoyant crow
#

Yay?

plush perch
#

uncle tho, its ai

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you only get 1

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"if you apply a mod to a mount, mods applied to other weapons on the mount have a cost of 0sp

crystal epoch
#

Isn’t uncle the one that lets superheavies swing with quick actions

rocky plover
rocky plover
inner shard
crystal epoch
#

Ahhh

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Yeah I see why that’d be a problem

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And the way I’d do it requires uncle itself being changed

plush perch
#

oh thor from mech and tech

crystal epoch
steady snow
#

@robust granite heya there! if I may ask, in your opinion, what NPC class do you think the purple flytrap would be? :3

swift heath
robust granite
steady snow
robust granite
#

oooh, fun

steady snow
#

more so as a support that boosts their fellow mechs and such :3

robust granite
#

Ssssort of

#

The Flytrap is like the Priest if it was also heavily melee-focused and incentivized to be a glass cannon

#

it's also dramatically less about keeping allies alive than the Priest is

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in that all its buffs are based around extra movement, extra damage, or extra attacks

steady snow
robust granite
#

HONK HONK HONK

#

Also I've a fairly good idea what's coming in the next update; another overhaul to the KS-7 (this one is good, I promise!) Plus art for the Grey Goose, plus the addition of the BASALT TOWER alt for the KS-6 and SEAFOAM PAINTER alt for the TR-12, plus art for both of those!

#

Wwwwwew!

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Oh and likely some rules tweaks to the NAVY PROJECTION

robust granite
#

The most threatening of all birds

ivory blade
#

HONK HONK HONK HONK

zenith geode
#

hey!.. that's my native bird you are talking about, be nice :(... lolll

lavish depot
#

and the only nice bird down there too

zenith geode
#

we have lots of lovely birds

lavish depot
#

yeah, among the ones that are bulletproof and will kick you headfirst into the afterlife

daring thicket
#

Hey, just to let you know, there's some missing capitalization in the NPC LCP that causes the latest version of foundry to throw a fit trying to import it

buoyant crow
#

Thanks for the heads up

robust granite
#

Coming soon to a homebrew near you!

#

(an alt by @dim fern)

prisma orbit
#

intensifeyes The Bass Pro Shop Emperor Titan...

lavish depot
sick prism
#

we mean
tell us she's wrong, y'know

lavish depot
#

I can't, which is the worst part

robust granite
steady snow
lavish depot
#

Question regarding the Black Sun, Nanoburst states that it can only be used on equipped weapons, does that mean, integrated ones are excluded?

robust granite
#

I believe so, yes

lavish depot
#

-- WAZAL TR-8A BLACK SUN @ LL12 --
[ LICENSES ]
WAZAL TR-8 BLACK AMBASSADOR 3, HA Sherman 3, IPS-N Tortuga 2, HA Iskander 3
[ CORE BONUSES ]
Heatfall Coolant System, Improved Armament, Explosive Reactive Armour, Integrated Ammo Feeds
[ TALENTS ]
Engineer 3, Nuclear Cavalier 3, Grease Monkey 3, Walking Armory 3, Vanguard 3
[ STATS ]
HULL:6 AGI:0 SYS:2 ENGI:6
STRUCTURE:4 HP:24 ARMOR:1
STRESS:4 HEATCAP:13 REPAIR:6
TECH ATK:+2 LIMITED:+5
SPD:6 EVA:12 EDEF:8 SENSE:8 SAVE:16
[ WEAPONS ]
Integrated: PULSAR-CLASS ENERGY PROJECTOR
Integrated: Prototype Weapon III
Integrated: Fuel Rod Gun
FLEX MOUNT: Stub Cannon / Stub Cannon
HEAVY MOUNT: Daisy Cutter
[ SYSTEMS ]
ASURA-Class NHP x6, COLLAPSIBLE MAGAZINE, VAPORIZER ENGINE, CERAMIC MICROCAPACITOR x4, MAGNETIC ARC PLATING x2, ERA x5

#

A player of mine will likely build towards this combo and I am scared

#

Hearing him talk about it feels a lot like "by sending this system to the Graveyard, I activate the following effect"

robust granite
#

Yeah that sounds about right

lavish depot
#

Just for clarifications sake, the ERA System does not gain Bonus Limited from Engineering but it does still get them from Integrated Ammo Feed (or Gilgamash trait, for that matter)?

raven nymph
#

Hmm... I have run some tests for my not-cataphract mech and I think I have to rework how the failjet™️ works because the way it's written rn means I can't satiate my fantasy of ramming enemy mech and smash them to the wall or through multiple walls if I have L3 Juggernaut.

lavish depot
#

ty

lavish depot
robust granite
#

bless you

#

In return, here's the first YELLOW HYPOTHESIS alt by @plush perch

plush perch
#

THATS MY BOYYY

lavish depot
#

Hey, quick question...what the fuck?

robust granite
#

perfectly safe

plush perch
#

splatoon + dungrons and dragons portable holes

robust granite
#

you're a mech now
you're a squid now
you're i̵͚̊ṇ̷̓ ̵̬̊ḓ̸̈́a̸̘͒n̴͎͊g̷̤̀e̴͊r

obtuse pilot
limpid compass
#

i would like to say that this is probably my favorite third party manufacturer that ive seen

robust granite
#

It's one of my faves too.

limpid compass
#

it would be your fave wouldnt it

robust granite
#

well, it and AZAI

#

and Guntype

#

the other manufacturers I wrote/am working on

#

both of which are somewhat less playtested and balanced

limpid compass
#

oh i havent eard of those ones

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*heard

robust granite
#

(not playtested or balanced in the case of Guntype

robust granite
#

this concludes the self-promotion

robust granite
# lavish depot

I want you to know that more people have downloaded Wa.Zal in the past 12 hours than in the entirety of last week

#

so thank you

limpid compass
#

based

lavish depot
limpid compass
#

The Ws in Waffenfabrik Zalewski are supposed to be pronounced like a V right? Like in German?

#

thats how ive been pronouncing it

#

"Vaffenfabrik Zalevski"

prisma orbit
#

Yes. Like in "Very"

limpid compass
#

yeah

robust granite
#

Correct!

sick prism
#

we have been pronouncing it 🧇 😔

lavish depot
#

Waffel fabrik Zalewski?

sick prism
#

well, waffenfabrik but lik

#

with a W

lavish depot
#

mhhhmm, tasty artillery shells

robust granite
#

Built Breakfast, Built Zalewski

rocky plover
robust granite
lavish depot
rugged python
#

Rip ping my b

calm salmon
lavish depot
#

Told you I'd do it

robust granite
robust granite
limpid compass
#

cant wait for the official release of basalt tower

plush perch
#

waffle brick zalewhiskey

#

bottom text

rugged python
#

The mech in question

limpid compass
#

me: i need a omninet phone
WAZAL: i gotchu
me: you wouldnt happen to know where i can get a 20 ton military mech would you?
WAZAL: youre not gonna believe this

buoyant crow
#

It's included as part of the welcome package

limpid compass
#

clipper alt when?

#

i love the jade clipper it looks so sick

robust granite
#

I mean, whenever someone writes one and sends it to me

#

that's the whole point of community-submitted alts

#

you get your alt in an .lcp, and I have an excuse to do more art

limpid compass
#

oh thats what they are? i thought the alts were your creation!

robust granite
#

The art for them is

#

But they're all community-submitted

granite island
#

Does Arm the Mob work on tech attacks?

granite island
#

This feels like a pretty good Purple Flytrap.

-- WAZAL KS-3 PURPLE FLYTRAP @ LL6 --
[ LICENSES ]
  IPS-N Blackbeard 1, IPS-N Nelson 2, WAZAL KS-3 PURPLE FLYTRAP 2, SSC Mourning Cloak 1
[ CORE BONUSES ]
  Overpower Caliber, Integrated Weapon
[ TALENTS ]
  Duelist 3, Sysop 3, Skirmisher 2, Hunter 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:21 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:7
  TECH ATK:0 LIMITED:+2
  SPD:6 EVA:9 EDEF:8 SENSE:6 SAVE:13
[ WEAPONS ]
  INTEGRATED WEAPON: Fold Knife
  MAIN/AUX MOUNT: War Pike (Thermal Charge) / Fold Knife // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Synthetic Muscle Netting, Bulwark Mods, UPRISING CIRCUITS, Manipulators
#

It solves the problem of "how do I get accuracy on Rams" quite elegantly, and gives four shots at a free Bolster every Skirmish. Uprising Circuit is not 1/round, so you can toss a regular Bolster as your other action, or just do whatever else.

granite island
#

But yeah, I wonder if this was what you had in mind.

robust granite
granite island
#

It is energy damage, so it makes sense.

daring thicket
#

With how it's written now, it does

robust granite
#

meaning that my original wording, while vague, was technically correct

north hatch
#

i gotta actually

#

make it

#

Jade Guillotine

limpid compass
#

damn... i kinda wanted to make one
but i still havent actually played yet so im holding off on homebrew because someone chastised me for trying to homebrew without having played

plush perch
#

OH HOW DID I FORGET ABOUT THE PURPLE FLYTRAP

#

shits probably my fav mech

robust granite
#

PEACE THROUGH POWER!

granite island
#

Arm the Mob should say "melee or ranged" so you aren't wasting it if you make a tech attack first.

drifting ridge
#

hello there

#

Black Ambassador for @strangercult!

robust granite
#

NICE LEGS

#

damn

#

very well done

ivory blade
#

Hey, that's one of my players!

plush perch
#

this channel got hidden for some reason

daring thicket
#

They get hidden after a certain amount of inactivity

sick prism
#

it's just an automatic discord thing

robust granite
#

oh noooooooo

#

I promise the next update is underway

#

Quick! Post your favorite Wa.Zal mech!

#

Lend me your strength!

vague prism
#

I still say indigo dream on paper at least

upbeat belfry
#

Red Yoke!

#

Blast JPOP and SCOTTISH METAL

plush perch
#

purble flyteap grahhh

inner shard
#

pink disk 💥

dull bear
#

brown goose had made the last month fun and cute

robust granite
dull bear
#

My squad has been building up our abandoned union base post casket breach but this month we needed to get into the capital military base to find out where that lawyer fucko stores his clone printing services so we can stop meeting so often

my friend had the genius idea of only doing half size mechs for infiltration, and I had been hungry to get into homebrew after patiently waiting for a year and a bit.
downside, I was stuck with houseguard prospector leader as we couldn't change talents
after 8 months of saladin gameplay, which in retrospect, depressingly, was 3 combat missions

I got to have a blast as a flytrap goose combo for a bite size squad, a non-saladin armor boosting fiend with a lick of party damage bonus and blast reduction

#

I did have to argue to let me use my heavy a/c flamesword through the ostensibly ranged firing port in the middle of a duel on the motherbrain chandelier, but being size half made the argument remarkably simple

#

not much could be done regarding size 1/2 prospector, but I got some narrative foxholes out of it, at least

robust granite
#

That

#

sounds

#

rad

#

And I'm delighted you had a good time with Brown Goose and Purple Flytrap

#

I don't pick favorites, but the Flytrap is in at least my top 12 of Wa.Zal mechs

shy obsidian
#

I woke up in cold sweat in the middle of the night, a single cursed sentence filling my head

"what if 'the missile knows where it is because it knows where it isn't' meme, but a wa.zal mech"

I

I don't know what to do with this information

#

Thinking it has to be some kinda rocket conversion of the Pink Disk

#

the Fuchsia Puck

robust granite
shy obsidian
#

You're right, systems-wise. But in my head the Orange Worm will always be the "all this empty space inside isn't us saving up on costs, it's a feature!" mech primarily

plush perch
#

OMG I JUST FIGURED OUT THE DESIGN OF THE BROWN GOOSE

#

AAAAAAA ITS SO CUTE

#

@robust granite i hombly offer mech idea

lich-adjacent frame that instead of focusing on repairs, it shatters when taking significant damage and flashprints a duplicate of itself

robust granite
#

Sounds rad

#

I dunno if it first the Wa.Zal vibe, but it sounds rad

plush perch
#

walking self-printer

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"stop using our fucking commercial/military grade mech forges for your goofy ass mech waifus you keep blowing up, just do it yourself "

#

in a more lore serious note tho

#

could be a purple flytrap alt designed for diasporan revolutionaries since if their chassis went down, they would struggle to find replacement parts without full size printers

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the alt solves that by constantly rebuilding itself after its destroyed

plush perch
#

oh i also noticed that every wa.zal mech has a disk head

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hockey puck coded

robust granite
#

Wa.Zal does clearly know a thing or to about portable printers and mechs with self-repair capabilities...

robust granite
lavish depot
#

A player of mine just pointed out to me that the Beam Drones are Limited, but also can be recalled, do you regain charges when you do so? Because otherwise it feels somewhat redundant 🤔 (My version isn't the most up to date, so maybe that's not an issue anymore, but I thought I'd ask anyway)

robust granite
#

I would say yes, you regain charges when you do so.

#

The Limited is there more so you can't spam too many of them

#

But it might make sense to remove that and just impose a hard limit

prisma orbit
#

If it doesn't change to a hard limit, and can be recalled this way, it would be good to make them auto-recall at the end of scene, so people don't have to make puppy eyes at the GM, or artificially extend the strep to pick em all up I thinkses

robust granite
#

I'm leaning towards a hard limit

lavish depot
lavish depot
#

Turns out, I misunderstood my player, and it's a bit more complicated. So the Drone tag by default states that you can recall your drones, but essentially all Limited Drones state that they expire at the end of the scene separately.

The Beam Drone states once again explicitly that you can recall them in its text (although I'd suggest that they replenish charges when you do so), whereas the Fence Drone is also Limited, but doesn't explicitly state if they can be recalled (it's merely implied by the base wording of the Drone tag), so an additional sentence of clarification might be helpful

robust granite
#

The drones are losing Limited

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Permanently

#

And imminently

#

As in "the next update, which fixes this problem, should be live within a week"

lavish depot
robust granite
granite island
#

I wasn't the one who originally posted it, but I saw it and figured you'd like it.

lavish depot
lavish depot
#

Fencedrone gaming (what the hell is this, is this supposed to work like that?)

robust granite
#

WEEEEEEEW!

ivory blade
#

Wide area code pulse trip fuses goes absolutely crazy

#

1cp: Switch off the opfor for a round.

#

Good lord

daring thicket
#

same with Wide Area Code Pulse: Eject Power Cores

lavish depot
robust granite
#

but it's being worked on

#

just waiting on the final revision of the new .lcp

lavish depot
#

noice
If you don't mind me asking, what exactly did you mean by "The Drones are loosing 'Limited'", my players and I are somewhat stumped on how to run it now

robust granite
# lavish depot noice If you don't mind me asking, what exactly did you mean by "The Drones are ...
Fence Drones
2 SP, Unique, Quick Action, Drone
Drone (SIZE 1/2, 5 HP, 10 E- DEFENSE, 10 EVASION, TAGS : DRONE )
Expend a charge to deploy a laser fence drone that attaches to any object or surface within Sensors and line of sight. You may use this action twice in a turn. Each time you deploy any drone after the first, draw a line between it and all other Fence Drones on the field. You redraw these lines each time you move, redeploy or lose a Fence Drone.

Any enemy who ends their turn in a space along a line between two Fence Drones, or passes through such a space, takes 1 AP Energy damage. A character may only take a maximum of 5 hits from fences per round, and you may deploy a maximum of 4 Fence Drones in a scene at the same time.
lavish depot
#

Awesome!

prisma orbit
shadow goblet
#

@robust granite just wanted to say that wa.zal is probably one of the funnest third party mech brews for lancer I have seen to date, they actual look and feel of the mechs is absolutely great.

I also really enjoy the lore, now I genuinely hope that the in the lore the mech business for the company picks up again because I love my silly wa.zal mechs.

robust granite
robust granite
shadow goblet
robust granite
#

MEANWHILE IN THE WA.ZAL DEVELOPMENT LAB

#

@buoyant crow AND I ENGAGE IN HIGH-LEVEL DEV MEETINGS

buoyant crow
#

Bwuh

sick prism
#

"bwuh"

robust granite
#

Bwuh

shadow goblet
#

Bwuh

rocky plover
#

Bwuh

rocky plover
robust granite
#

Wa.Zal 2.2.1 will be launched in the next 48 hours!

#

(I hope!)

shadow goblet
robust granite
shadow goblet
calm salmon
dim fern
#

so excited for the Basalt Tower to finally be out there, I had a blast writing it up

robust granite
#

ahem

#

It's up.

buoyant crow
#

He did the thing

robust granite
#

@buoyant crow honestly, you did the thing

#

And @dim fern and @plush perch and everyone else who contributed

#

I rewrote one mech and fixed a couple typos

buoyant crow
#

The true gamers were inside us this whole time

dim fern
#

😃

shadow goblet
daring thicket
#

Huh. I'm not exactly sure how the core passive of the Navy Projection is supposed to work.

crystal epoch
#

Also tried wording it so that you can black thumb rodeo it but idk how useful that is

daring thicket
#

But that core power isn't efficient, so you only can do the thing once per mission. So if you load any hacking gear, you can only use it it in one battle per mission

crystal epoch
#

Too powerful for efficient, you still have the option to get out of your mech at any time

daring thicket
#

Yeah, but your mech isn't taking actions if you aren't in it, unless your spending a Core bonus to get rid of Analog Core, which seems sort of self defeating .

#

Like, I feel like I'm missing something here

crystal epoch
#

It’s specifically acting on its own without a compcon or anything

daring thicket
#

Yeah, the core power I get

crystal epoch
#

It’s a sidegrade to that, instead of having your mech need to be ordered and with shite rolls it’s a preset action that doesn’t take from yours and has normal rolls

robust granite
#

just, like

#

Ram the entire enemy team

#

forever

calm salmon
#

the seafoam printer

#

hows that work with slowed

#

the we get in, get out, home before sundown

#

in the lcp, the explosive effect for turf nanites doesnt mention what kind of save it is

#

also minor nitpick, heat isnt a damage type and none of them give burn

daring thicket
#

Oh wow, the KS-7 lost it's heavy mount. I think that makes it and the Enkidu the only Strike Frames without a bonus damage trait or a heavy mount

prisma orbit
#

It's also knocked impaired

#

(Which I presume is an error)

#

I hate finding stuff like that because I feel bad about pointing it out lmao

robust granite
robust granite
#

plus, the addition of a Heavy meant builds were more likely to focus on one big weapon, instead of swapping mods between a lot of medium and small weapons like I'd kind of envisioned

plush perch
plush perch
plush perch
daring thicket
crystal epoch
#

Passive allows pilot to tech action

#

There’s a lot of “it just works” in the navy projection because I wrote it in a FOMO fueled frenzy with the first idea that had fuel being “how do we make the indigo dream more analog? Have 0 computer built into it with the computer on a backpack”

prisma orbit
#

Wait am I reading it right that you can mount an AI but it only works when you are out of the mech or am I being a noron

crystal epoch
#

Like the Redline Exhaust trait, if you get hacked and overheat from it how does the main mech take damage? It just works

crystal epoch
daring thicket
#

??? No it doesn't ????

crystal epoch
#

It’s already wordy enough but I’ll write that into the next update if there is one, genuinely good catch

crystal epoch
# prisma orbit Bweh

Look I’m sorry it’s part of the gimmick, also it’s so the core power isn’t redundant. Core Power’s a sidegrade to having an NHP pilot it

crystal epoch
crystal epoch
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Which was why I added the Armored Viewport Shutters trait in the latest edition

prisma orbit
buoyant maple
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A quick question regrading the Basalt Tower, How does Kinetic Deadlock interact with systems that retarget enemy attack or make it so you take damage instead of an ally? Something like Sympathetic Shield or Argonaut Shield

crystal epoch
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Just added a “can be made by the pilot” thing to paragraph 1

daring thicket
# crystal epoch Would this fix the issue or are there still problems with it?

How I would Phrase it.

While dismounted, the Pilot of the NAVY PROJECTION can use the Full Tech and Quick Tech actions as if they were still mounted, drawing range and line of site from the pilot. Additionally, the pilot can be targeted by tech actions as if they did not have the biological tag, but those actions resolve as if they were targeting the NAVY PROJECTION instead.

While no one is Piloting the NAVY PROJECTION, it loses it's ANALOG CORE Trait, and it gains +5 to it's Tech Attack, +4 to it's Sensor Range, and -3 to it's E-DEF

crystal epoch
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Already have been advised against phrasing it like “+5 to tech attack” but the rest I’ll take into consideration

limpid elk
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So when it comes to the basalt monolith, how do you all go about working around it's low speed? i'm looking at skirmisher 2 plus a funny dip in blue lake to piledrive myself 5 spaces away from the ground behind me with a skirmish, that or looking at prospector 3, because the image of a size 3 pyramid tunneling is funny.

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i know that taking a sunzi dip for accelerate is probably the best option here, but when you're going for the wazal core bonus with only 3 levels, you gotta make do

daring thicket
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Id look up Barbarrosa builds for inspiration.

Ace 2 + RBJN, a friendly Sunzi, ect.

limpid elk
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Thing about barb is that it's absolutely a backline mech, with a power that punishes mobility while Basalt is a mid-frontline, so it's mobility needs are very different

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but yeah, ace-rbj seems practical compared to the silly piledrive skikrmisher setup i thought of

granite island
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As a Barbarossa player, I use Skirmisher and Siege Specialist.

plush perch
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ngl for basalt particularly, Gorgon stuff works exceptionally well

lyric kindle
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hi @robust granite . may i steal your idea of a mech/armored personnel carrier for my own car little mech

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ill like. credit u and stuff

robust granite
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If you want to use some of the rules from Wa.Zal give me credit but conceptually, whatever you like

granite island
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I just realized some really nice synergy.

-- WAZAL KS-5 BLUE LAKE @ LL6 --
[ LICENSES ]
  SSC Death’s Head 3, WAZAL KS-7 ORANGE WORM 1, WAZAL KS-5 BLUE LAKE 2
[ CORE BONUSES ]
  Aftermarket Upgrades, Overpower Caliber
[ TALENTS ]
  Technophile 3, Nuclear Cavalier 2, Skirmisher 2, Black Thumb 2
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:27 ARMOR:0
  STRESS:4 HEATCAP:10 REPAIR:5
  TECH ATK:0 LIMITED:+2
  SPD:4 EVA:6 EDEF:8 SENSE:8 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: Vulture DMR (DUAL-CHARGE WARHEADS)
  HEAVY MOUNT: Railgun (Wire-Guide Systems) // Overpower Caliber
[ SYSTEMS ]
  Enlightenment-Class NHP, Armament Redundancy, Personalizations, High-Stress Mag Clamps, Kinetic Compensator
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"Stretchy" allows some very interesting trick shots, and Wire Guide is free accuracy and Seeking.

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And all it costs is Ordnance, which the Railgun already has.

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Does the line you make with Stretchy have to go out from you, or can it go in any direction?

granite island
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Also, how does UNCLE work on the Orange Worm when it's on, say, the Main/Aux? Do you get one free action attack, or one per weapon on the mount?

lavish depot
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Uncle is a Weapon mod, so it only works on the weapon its applied to

lavish depot
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ah, right

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username checks out

granite island
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Shame.

robust granite
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But I appreciate a good search for synergy

worthy raft
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Is blinkspace chain rotor able to make melee attacks or does it make ranged attack while counting as a main melee weapon?

robust granite
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Yes, it can do both melee and ranged attacks, this is an editing error- it's listed in the statblock for the .pdf but didn't make its way into the .lcp

buoyant crow
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You can’t program a weapon to be both a melee and ranged weapon in Compcon, so that was the compromise

worthy raft
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Ok so if I’m understanding it would make ranged attack with the range and melee attacks with the threat? Or is allowed to do either (a.k.a. melee attacks at range 8)

worthy raft
robust granite
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either!

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it can do either melee attacks or ranged attacks

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so you can make melee attacks at range 8

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or ranged attacks at range 8

worthy raft
robust granite
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no worries!

worthy raft
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Also really cool weapon idea

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And supplement as a whole

robust granite
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thank you thank you!

worthy raft
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Now I have to go make a new build for the rotor with this information

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Have a good day and thanks again

cloud kelp
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Hi hi, pnet mod here, figured it would be worth it to follow up on this here now that Konig has been banned from here, for folks to know what they think about their pnet userbase/clients, not gonna tell you what to do, but worth knowing what they think of people here, beyond the other stuff they've done

near dew
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well look at that. somehow, against all odds, a screenshot floated there after all

cloud kelp
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tends to happen when your server is public

haughty grove
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Yeah the description of Pnet fans of even their own work as "whales" is low-key Feels Bad I'll admit.

Like "wow ain't this a sure way to piss away good will of people when they find out".

limpid elk
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well that's awquard

crystal epoch
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If u like it u like it, if u don’t u don’t, and if the guy who made it is a factor in that then that’s your prerogative

cloud kelp
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you probably landed on the worst person to try and make this point to, i also know a fair bit of about the LISA fancommunity

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so like if your frame of reference is being able to look past people being accused of having "unfortunate relationships" with minors (not konig, talking about the lisa fangame devs here), and you don't care for this, I guess this looks relatively normal to you

crystal epoch
crystal epoch
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I’m not excusing shit (hell, Konig’s said a few times that he hates furries, I’m a furry), I’m just saying that he has a product here that people can get the most important part of (player mechs) for free. You aren’t supporting him by looking at cool mechs.

upbeat belfry
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God fucking damnit not again

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First terk now konig wth

lyric kindle
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Another one bites the dust

noble locust
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"Man look at all these nice people enjoying my work and giving me money for it, what a bunch of fucking assholes"

Kind of a crazy mindset icl. At least its not plagiarism again so I can still use it guilt-free lmao

formal folio
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Prolly talking about TerkMC Mech and Tech, which has a lot a plagarism in it

south bear
little moss
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yea what was up with that? i had heard there were accusations, but i didnt hear or see anything to imply they had any weight to them

calm salmon
cloud kelp
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"There was some nuanced takes about it" and the nuanced takes are "pnet didn’t share the evidence that publicly implicates other users to avoid them having a target on their backs"

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That’s the main reason we’re not sharing a big ol call out doc about that specific topic, and framing this like we’re trying to call for a witch hunt is kinda wild tbh

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The proof of plagiarism we got also went back further than just rules text and also had tracing examples from previous communities terk was in, so it was mechanics and art

cloud kelp
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But like, just to clarify, the reason we didn't post a list of examples is also due to the fact that:

  1. We don't want the folks involved to get harassed, considering there's a fairly big difference in reach between Terk and them
  2. Terk had been a problem here before for OTHER reasons than plagiarism, this was just the final straw after a few incidents
  3. We specifically did our best to avoid calls for witch hunts over this over and over here.
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To expand on 1, we have proof, the problem with sharing it comes with the fact that sharing it immediately opens them up to be known and thus can paint a target on their back, either for harassment from people who decided they're in the wrong but also from people who would ask them questions about said accusations a lot, a lot of folks just kinda wanna move on

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so we take the brunt of this when people have questions, and we've been more than open for our reasons in the past as well

noble locust
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Yeah this was the situation i was talking bout (sorry for starting another conversation ik its been talked about to death). ngl i think yall handled the terk situation really well. Not sure of his previous drama but yeah

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Its a shame shit like this happens but, alas, we move on

little moss
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so what that reddit post basically boils down to, is people who trust pnet mods believe that terk is a plaigarizing bastard, and people who dont trust pnet mods have no issue with him? due ofc to pnet mods not providing their evidence to the general community

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(which, to be clear, i believe protecting people from harrasment is the best option, but i can see where some people could assume its powertripping mods manufacturing a scandal to ban terk with minimal blowback)

cloud kelp
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I mean, lets be clear, the plagiarism was a bunch of things, but we had to talk to that user before for other things like being weird about a newly released frame and doing a bit "meme post" about how upset he was about it, among other things

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We don't really benefit from lying about plagiarism tbh, like it does nothing but put us under scrutiny, and its not like we didn't keep an eye on him before that.
These reddit comments kinda fail to explain why we would even want to do this

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Like, we don't ban people with minimal blowback reasons to be clear, we have actually often banned people even when we knew it wouldn't "look good" or put us under a lot of scrutiny

vague prism
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I knew about terk plagarising mechanics, but not tracing. Guess I'll just keep my comm money for other artists jeez

north hatch
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I think it sucks that no other pieces of evidence were able to be shared, but I also don't think you guys fucking owe us anything. Maybe you guys and the people who were victims of it don't owe us jack shit.

mild topaz
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Never mind

prisma mantle
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If you have a squad inside of a brown goose with fireports. Can you use it to have the squad fire its weapons as a free action?

sick prism
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we think yes but only one of them

lavish depot
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given there also is the talent for your personal squad, it seems to be intended that way

jade lotus
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hello, wanting to know about brown goose's passive "wide stance"

does it effect squads? it says they cant beifit from heavy cover, but the wording suggests it overrides that?

"wide stance"
Dismounted Characters or Pilots adjacent to this Mech may always treat it as Hard Cover.

buoyant maple
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Adding on to questions regarding the Goose, does anyone one know if the Goslings produced by the Grey Goose are effected by talents, systems, etc that effect drones? If so, Goslings could get 6HP and a huge 4 armor (SCHURZEN + HEAVY DRONE FRAMES) Also, here's a hopefully viable build