#Waffenfabrik Zalewski
1 messages · Page 3 of 1
If your GM lets you go right ahead, but the Brown Goose was not balancer around a single mission Exotic.
Ahh.
Exotics are funny pieces of equipment where whether or not their okay is entirely up to GM discretion.
I'm still trying to find the mechanical balance, but I had an idea for a Red Yoke alt.frame inspired by the art on the tarot card "The Tower"
https://docs.google.com/document/d/19CsWMq6xasw71uTxEVVrLK5OT3p-c7VH9LzDfkSsVIg/edit?usp=sharing
By Hornettecco WaZal Red Yoke Alt. Frame: KS-6.4 Basalt Tower “.” WaZal “Basalt Tower” Size 3 – Defender/Controller CORE STATS Size: 3 Armor: 1 HULL HP: 8 Repair Cap: 3 AGILITY Evasion: 6 Speed: 2 Save Target: 10 Sensors: 12 SYSTEMS E-Defense: 10 Tech Attack: +2 SP: 5 ENGINEERING Heat Cap...
I think I need to dial everything back still
Is basalt a color?
its a type of stone/grey tone
though I see what you mean
hm
this is Basalt Grey, for example
which just perfectly mimics the "The image hasn't loaded yet" shade of grey XD
but that's the color
had me confused there for a sec xD
Very affordable, though
i feel like this is a bit undertuned actually
it has the size and speed of a massive, tanky defender, but the traits of a little tiny hacker
I see, hm..
it really lacks the defender sice of its roles tbh
i say since red yoke has abilities to make enemy weapons and systems become unusable, focus on that
go absolutely nutty with low sensors but overwatch hacks >:3
if allies get attacked, you can use an invade against the attacker
also with the energy completely eliminating its armor, i think it can get 3 armor instead of just 1
pair that with heavy frame and i think it might be rockin
Whenever the Basalt Tower takes Energy damage on its turn,
does this have any reason to ever come up outside of like. a scourer overwatching you
or i guess drag down?
I guess it's relevant if you have levels in Manticore?
I didn't realize I'd put the On Your Own Turn clause in there, that should be activating at all times...
with that in mind, first round of changes. thoughts?
WA-ZALSS-12 SEAFOAM PAINTER Striker/Controller The Seafoam Painter has a strange history, with its only real connection to Wa.Zal being the reason why it was created. While many other manufacturers have at least dabbled in paracausal tech, with far fewer daring to investigate metavaults, the dis...
@robust granite
i might have cooked
Intriguing
My immediate question would be, how do you track the damage type of TURF between rounds?
Looking better! What did you have in mind for a Core Power?
I had an idea for like, something to mess with Lock On in an aoe, but I haven't figured out how to make it work yet
maybe a Contagious Lock On effect, where it jumps from target to target
*Shrugs
I'm still working on it
color of the terrain i suppose
like mines
im kinda proud of the lore stuff tho hehe
also thr italicized text below the trait names are just for readability
It's some funky text effects, no doubt- would they work in Compconn?
i dunno if the font works but it doesnt hafta
if you know how to go that glitch text tho then thatll definately do it
I'm pretty sure you can put HTML into comp/con descriptions so
You could probably make it work
I am still struggling with how to make this core power work
I just don't know how to design the effect in a way that's balanced
I think I need to remove Lock on
the core is actually really underwhelming tbh
1 heat on everything in range 6 as a core power isnt great
The mass Lock-On as an Efficient power might work
needs the Efficient tag and the standard block of text stating what efficient is and does
16th reading as an integrated also isn't blowing me away
you think it should work some other way? or should I just scrap it?
just trying to make it synergize better with your other traits
what if it did something like;
On Hit: the target is treated as always being in Sensor Range of your Mech until the start of your next turn.
also, I'd give 16th reading the same range as the mech's Sensors
possibly with a rider that its range is always equal to your mech's Sensors?
that way you've got the loop of
an enemy gains Lock-on -> you react to attack them with 16th reading -> they get "tagged" for your sensors - > it becomes easier to use Sensory Shielding
lil erm actually here it "applies" lockon or "inflicts" lockon
?
Equal to sensors is one of those things that is hard to code for compcon, just a heads up
If the sensor range for the Basalt Tower is going to be 6, you might as well set that as a 6
...I guess there's not much in core that increases Sensor range
Tbh you might be better off turning the 16th reading into a tech system. Remove an extra step from the process.
Something like
“Once per turn, when an enemy within sensors has lock on applied, you may attack that enemy with a Main or Aux nexus as a reaction.
On hit: you treat the enemy as the origination point for your sensors until the start of your next turn.“
Then for burning eyes of god, you could either remove the once per turn restriction, or allow it to attack with all equipped nexuses on 16th reading instead
wait so what would hte difference between integrated weapon and a tech system be?
what about this?
range buffs
SSC core bonus, seige stabilizers
external batteries
wait
its not the worst thing but yknow
i will say that the open door thing exists
lockon as a reaction to any turn starting
?
oh, Lesson of the Held Image
hm....
shoot
that really does break this doens't it
though the Held Image Core Bonus can only do Lock on as a reaction itself, and only once per round
so its not like its on all the time, but rather only a once-per round thing you could synergize with
alright then
By Hornettecco WaZal Red Yoke Alt. Frame: KS-6.V Basalt Tower “Following WaZal’s closure, the rarity of the KS-6 license led to a number of ‘Lookalikes’, mechs which didn’t use the print data as their base, but all the same were hobbyist reinventions attempting to replicate the niche but novel de...
^
Thoughts on the full thing?
For good reason honestly.
Other than like, small incremental changes it's one of those bedrock things that all tech systems and frame stats are balanced around.
increasing sensors is like increasing the range of someone's melee
well, there's a Core Bonus that does that
increases melee range or sensors
yes i know gyges exists
melee range
wdk we just find the comparison a little odd since the reason there's nothing that specifically increases Sensors range is for, like, frame design reasons, to make low-Sensors tech attackers more distinct since, if you wanted to play a tech attacker Balor you'd just, take the Sensors increaser and go up to like, 8 or 10 and it'd be a significant boost compared to Jane Goblin who would probably not care about going from 20 to 25.
yeh i dontt even know what i was referencing
again it was like 1:30am for me, my ass was NOT thinking
Working on maaaaaybe an overhaul to the KS-7
https://docs.google.com/document/d/196_0O2OGN7BhvwMjgHXJgWri87mX_PvNEwk20O6bE2g/edit?usp=sharing
Waffenfabrik ZalewskiKS-7 “ORANGE WORM” V2 Artillery/Striker “Electronic warfare has, increasingly, come to dominate the modern battlefield. Too often, the assumption is that a war can be won only with computing power, disregarding the very real tactical considerations on the ground itself. Bu...
paint warheads on an AOE weapon
augh
it's... it's a work in progress
hehe ish fine
i do think the orange worm as a concept is kinda funny though
we want as little moving parts as possible, simplicity
so we went with AOE airburst mech scale gyrojet ramjet HESH wire guided rockets
Did I start a trend of Wa-Zal alt frames being nightmare
Cause I come back and see "Burning Eyes Of The Gods" as a core power
I mean it makes a weird sense
Nobody's really looking after these frames anymore in a megacorp level
So they're ripe for weird modifications
I like to headcannon that after getting kicked out of WaZal Mr. Zalewski joined HORUS and helped design the Dungeonmaster in field guide to Odeon.
He was messing with paracausal nonsense and multiple WaZal mechs are about terrain control
Makes sense to me
It's true, the creator of WaZal did have a hand in the creation of the Dungeon master of Odeon.
The refinement and mechanics of the Dungeon master on the other hand. . . . .
This is true, the current iteration of the DM is basically 100% Hooked taking my chicken scratchings and making a mech
I meant in-universe, but the main reason I consider it at all is because I'm aware of the creator overlap.
Perhaps the Yellow Hypothesis was always the plan and Zalewski Roko Basilisk’d himself into creating it
I love the Golden Axiom, but I feel it has enough downsides that it could be Efficient.
So I like the whole flavor of WaZal and all the mechs are pretty cool. I'm looking at the Yellow Hypothesis though and I am a little confused. What is its gameplan and what is it supposed to do?
Excellent question, one I've had before
It's made for speedrunning sitreps. What you do is face the intersection of two Size 2 pieces of cover, deploy a Paracausal Form, and, no more than 3 frames before the animation completes, rapidly pause and unpause the game. This triggers a frame buffer overflow where LANCER will start dumping character positional data in order to attempt to resolve where the attack will land without crashing.
You'll know it's happening when you see your mech's limbs no longer correctly interacting with the ground-it's easiest to do this with a two-legged chassis but any legged configuration will do.
Next, execute a series of running backhops while continuing to spam out your paracausal forms- the attack won't go through but it will force the game to continue to attempt to process that you are attacking. Because your positional data isn't being properly tracked here, hopping backwards causes a negative underflow fault in the vector calculations of your mech's movement. It's tricky, but if you can bhop fast enough your velocity becomes so high that, combined with the way Lancer renders maps, you can theoretically end up occupying every space in the map's grid simultaneously.
Now, a vital caveat here; you have to stop both the bhop and the attacking on exactly the frame the "Sitrep Complete" cutscene starts to play, otherwise your Mech might lose alignment with the grid and hit the kill barrier at the bottom of the worldspace, killing it instantly (this can also sometimes occur if the terrain has been manipulated too many times in one mission, hence why it's not recommended to pull this strat with a Kobold in your party)
Also your GM might hit you over the head with the rulebook, and no one wants that.
Does that answer your question?
Uhh It probably did but I don’t understand it.
Did anyone attempt to create Retrograde tokens for WaZal mechs?
This is simultaneously incomprehensible and really easy to grasp
Cant find it right now but I have seen attempts. If you look for "Pink Disk" in the Retrograde discord you will find attempts. Havent checked every frame but I have seen at least 2 or 3.
Or you can speed run sitreps using the black sun strat and just blitz the shit out of it, but uh
Watch out for any hackers
Can someone explain the smolj guy to me?
The... Purble flytrap?
Nevermind I reread it again and I no longer have the question I was gonna ask sorry lmao
Squads being unbolsterable ruins my fun once more
hey there y'all! I arrive here to offer a silly gift! I decidedto make a quick kitbash of the purple flytrap :3
Of course it's very much still not done yet, but I do think I nailed most of the important details down so far!
I yearn for a screaming woman to lead a literal mob but sadly like half of the stuff only works on mechs 😔
it may not be muchm bu it's still something :3
Heh my question became accidentally topical
I mean, the purple flytrap does kinda do that considering it's essencially a walking propaganda platform-
Yeah but the bolster linked stuff won't work on the serjeant squad which saddens me slightly
:p
aye, fair point.
also, personally I find it funny how the mech itself was supposed to be a riot control frame before they basically did a 180 mid-design-
I once traced a purple flytrap and drew a suit on him
Trying to decide whether I'm putting the character in the Flytrap or the Goose...
Mainly cause I'm taking serjeant 100% so the goose itself would benefit the little guys more, but I think KS-3 is more helpful to the team as a whole.
This is getting fixed in the next update
Coming when it's done ™️
Nice :3
also, I'm almost finished up with the purple flytrap paintjob! :3
blue..
Pink Disk and Jade Clipper are my favourites by far and I lament every time I look at Wazal that there isn't a good way to mix em :p
CQB specialist and the Artillery with capital A.
The demon and angle on my shoulderses
doesn't the Jade have something to convert a gun into CQB?
not,
that that would necessarily allow for mixing, that combo is a bit of a hard sell
There isn't a good way for those to mix in general :p
🥳 🥳 🥳
Looking good there.
Hmm... at first I want to homebrew an IPS-N license for a playable Cataphract mech, but the more I read WAZAL the more I think I should have just turn the idea into an Indigo Dream alt.
Could make an IPSN flavored indigo dream Alt
IPS-N bought up the design/scooped up an early versikn of it as the company was dying and made a fork
Hmm... that is an interesting idea. I could just name it the Indigo Knight, slap some allusion to Don Quixote on it and give it an integrated heavy lance and impale-esque trait.
As for the drawback, I'm thinking of making it always go at FULL SPEED when boosting and can't stop if it's about to collide. It's basically Ramjet but worse. It's Failjet lol
It's Nelson at home lmao
I mean, it would make sense! I mean alot of wazal's designs do have alot of potential, as completely batshit crazy as they may be! I mean a fully mechanical mech for racing does sound quite great! And I mean, making simple and rugged designs is basically IPS-N's whole M.O :3
"a rare license that honestly find itself more popular among the Wa-Zal Cult Following than IPS-N loyalists, it finds itself In an odd space where (flavor text that supports its gameplay style).
Ok ok but consider
Captain Samuel Bellamy (c. 23 February 1689 – 26 April 1717), later known as "Black Sam" Bellamy, was an English sailor turned pirate during the early 18th century. He is best known as the wealthiest pirate in recorded history, and one of the faces of the Golden Age of Piracy. Though his known career as a pirate captain lasted little more than a...
"The Black Sam"
Did this dude have a hobby of ramming other ships while pirating?
Benjamin Hornigold
wut...?
I love surnames.
Oh he's also just notably known as "Black Bellamy" which I think sounds cooler than Black Sam
"Though his known career as a pirate captain lasted little more than a year, he and his crew captured at least 53 ships."
"Captain Bellamy was also a good tactician. Usually, he had two ships under his control. His flagship was powerful with many cannons and the second one was light but fast, which made a good balance. With coordinated attacks, they managed to capture ships easily without harming them. "
Fast, efficient, effect, and to the point
It's a bit of shame to put his name into a mech that I imagine crashing into walls and other mech a lot of the times, but sure that sounds funny. 😂
But I mean it doesn't need to be a perfect one to one, Captain kidd didn't have an orbital strike
"The IPS-N Black Bellamy"
This mech production line has been discontinued after numerous cases of civil lawsuit about collateral damage. Any future incident caused by this mech is unrelated to IPS-N.
actually, why not make it a nelson "alt frame"
also, I decided to make an insurgent variant of the purple flytrap! :3
Nelson is more of a hit-and-run speedster type. I need a more hit-and-ram-through heavier type that Indigo Dream provide.
The camo reminded me of Metal Gear Solid.
if ima be real, I was trying to mimic the shitty sprayed on camo often found on technicals c:
You fix the shitty camo too much on the flytrap. 😂
LOL what do ya mean by that c:
I am a major proprietor and defender of the Shell (creator of New Wild West and DPOK) style alt frames that are for one company but flavored for another, and thematically (and even play feel) serve as a bridge between the two
The HORUS Archon (a blackbeard alt) from DPOK is sooo cool. I think seeing that kinda stuff for Wa-Zal would not only rock, but would make so much sense for a discontinued company whose designs are being both legitimately and illegitimately distributed across the Omni net and galaxy
Honestly, I absolutely agree there! Frankly ib many ways it encourages people to make completely wacky and crazy designs! I mean hell, mine had a few modifications to it as well!
Plus, it does make sense for IPS-N to possibly take such a frame for their own racing team, as yes the Nelson is fast, it's more so combat oriented than racing c:
Plus it wouldn't be the first time they did something like that, look at tge stortebeker!
But yea. IPS-N themed Indigo Dream alt dounds like it could go wild
Oh I agree, hell I'm maybe a little tempted to try it out-
GLA/10
Oh yeah naw I'm more so doing alot of supplement mechs along to make up a terror squad :3
squad of Definitely the Good Guys
the ""freedom fighters"" ;3
This is my first iteration of the playable Cataphract mech, IPS-N Black Bellamy, an alt for TR-10 "Indigo Dream". It has three traits (two positive, one negative), an integrated weapon and a core ability that is "inspired" by the Limit Break of Demon Slayer from ICON. I haven't playtested this at all, tho.
Horsepower: The first trait. It's Cataphract's Impale at home and the bread and butter of this mech. It basically allows you to drag an enemy OR ally that is one size larger than you or smaller that you can grab along your path whenever you boost. I give it the ability to drag an ally as well to give it more utility, but if it's too much, I can remove it.
Mobile Ram: The second trait. It gives the BB the ability to ram as a free action at the end of a boost. It greatly synergizes with Horsepower and the Indigo Dream's Torque Converters. Ramming has nothing to do with Cataphract, but it just feel right for a mech that is all about charging and jousting.
Failjet: The fun third trait. It's basically a Ramjet as an always active passive to cover up the low speed of BB and can't stop if you would collide with other character or a wall large enough to stop you. The outcome of crashing depends on what the BB is crashing into. Crashing into a wall causes it to take 1d3 AP Kinetic dmg and become impaired for a turn while crashing into other characters causes it to slip and be knocked prone. I did have an idea of making a table for "fun" things that would happen if you crash into stuff, but it would make the already wordy trait to wordy I think, so I shelve it.
This drawback is meant to be ameliorated as its player levels up, tho. Indigo Dream's Stosstaktik would solve the crashing into other character issue and the Juggernaut's Unstoppable Force would solve the crashing into the wall issue. It's to represent BB's pilots mastering it in gameplay.
https://docs.google.com/document/d/1kn7aew5nyr7FGgZrDSU0pEn_3ip14JAwuXJrYTr2n64/edit?usp=drive_link
Giantsbane Heavy Charged Lance: The integrated weapon and the leftover when this mech is meant to be TR-10A "indigo Knight" (I dunno a more piratey weapon to replace the knight's jousting lance, tho. Feel free to give me an idea for this) This weapon is meant to tell the players what BB's role is in case Horsepower and Mobile Ram are too subtle.
It's a heavy melee with 2 threat that deals 1d6+3 Kinetic dmg that seems underpowered for a heavy melee, but it gains the AP tag for a turn after you boost and deal X additional damage where X is the number of spaces where you move continuously in a straight line. It's made with the Horsepower trait in mind.
To Reach the Unreachable Star: The core ability. Another remnant when this mech is meant to be Indigo Knight. Mechanically, I cribbed the Limit Break of Demon Slayer for ease of use and clarity. I think it's better than me opening thesaurus and changing words just to make it different. Its effect is different, of course.
Instead of unleashing god-cutting shockwave blade, you rev up to unleash a super hyper mega charge that deals the same damage as the maximum level Barbarossa's Apocalypse Rail. The longer you rev it doesn't change the damage you deal, tho. It just change how long your charge is. If you rev it long enough until you charge out of the battlefield, you disappear from the battlefield Mourning Cloak-style, but you are free to change the outcome to something else that make more sense or be more hilarious. However, if you have a better idea or more piratey core ability that still fit the theme of BB being a playable Cataphract, feel free to give me an idea.
I hope this mech is a fun one since BB is meant to be a "fun" mech, after all. Don't be afraid to tell me what to change and fix with it.
you need to turn on the file sharing
File > Share > Share with Others > Change "Restricted" to "anyone with the link"
then send a new one
Done. Sorry about that. I thought I have turned it on. https://docs.google.com/document/d/1kn7aew5nyr7FGgZrDSU0pEn_3ip14JAwuXJrYTr2n64/edit?usp=drive_link
IPS-N BLACK BELLAMY (A mech formerly known as WAZAL TR-10A “Indigo Knight” lol) TR-10 “Indigo Dream” altStriker Either IPS-N hijacked the TR-10 from WAZAL to make a mech for raiding operations against other corps for breaching the opponents’ defenses, disrupting and disorienting hostiles, lea...
naah you good
honestly, may I possibly suggest that perhaps the albatross who modified their nelson basically used alot of the indigo dream's analog controls to basically create a much harsher and responsive break or something akin to a gearbox system, allowing them to change the mechs speed on the go for better control over the sheer speed it's going at c:
absolutely digging the name of that Core Power
Tech Attack -5...Your mech explodes when you log into your Wifi
"indigenous idea"?
ingenious?
Also, I believe it should have traits that don't start with "when you boost".
Hmm... I feel that is just going to make it too similar to good old Indigo Dream and Bellamy being a hard-to-control charging mech is one of its main identities. Can I assume this mean you prefer the second origin fluff story btw?
Thanks! I can't take credit for that, tho, since I just took a line from a lyric of a song from a musical for the name.
Ooops! That is a typo. Thanks for the heads-up. 👍
TO GO WHERE THE BRAVE DARE NOT GOOOOOOOOOOOOOO
THAT IS MY QUEEEEEEEEEEEEEEST-
ahem
sorry
No prob. That song is just so chivalrous~~
Hmm... yeah, that is a good idea, but I can't think of a good trait that has no "when you boost" in it for Bellamy and I think the current three traits are already a good fit for the mech, so can't think of replacing it as well. If you have a good idea, tho, don't be afraid to tell me. 👍
The mech having a drill lance is unavoidable, huh? 😂
Gurren Lagann and Macross 7 were some of the first anime I ever watched and did lasting psychological damage
a mech without a DORILLU is hardly a mech at all
My first mech anime is Gundam Wing, but Gurren Lagaan still left a lasting... mental impression on me lol
That part is something I copied directly from the OG Indigo Dream because this mech is an all-analog frame. I have been thinking on making Bellamy to be Indigo Dream and give it a better tech capabilities and even a built-in NHP as a trait, but that would make it more like a HORUS than IPS-N and doesn't fit its charging linebacker/cavalry playstyle.
Now, that you mentioned it, I forgot to put the analog core trait into Bellamy. 😆
Well then I may have another idea, after all regular racing isn't the only type there is! Perhaps that frame could be for drag racing, explaining how it's uncontrollable unless you go in a straight line because it's literally designed to go in a straight line! c:
The Failjet™️ trait is already there and I think that is enough to convey the idea that the mech is designed only to go in a straight line when you put the pedal to the metal.
Is this about how Bellamy has no trait where you have to roll dice for random effects like Indigo Dream? If it's, I do have an idea on modifying the Failjet™️ by having its players roll dice whenever they crash into something to determine how hilarious the result is going to be. I am currently pondering what I should put in that list. Btw, there isn't going to be a safe result there. There are just going to be bad result, worse result, worst result and less bad result lol
Ok lemme finally look at that this now that I'm not busy
Can I just say "on boost" In the weapon description pushes the envelope so much in such a cool way
Yup, it's weird that no weapon in the core book or official expansion (at least as far as I remember) try to capitalize on boosting, especially when there are so many traits and talents that are all about "when you boost"
At the moment, I'm trying to find the right word to make sure that the drill jousting lance's "dealing additional damage based on how far you charge forward" part works perfectly as intended. I'm usually not that strict about rules as I prioritize fun and narrative, but no wiggling shenanigans shall be accepted here. I have changed the description to "the number of spaces you continuously move in a straight line in the same direction before that attack"
It's a tad wordy, but I hope it's enough to cover all the ground. I want players who managed to find the perfect position and stack their standard movement, boost and overcharged boost to deal MASSIVE damage, after all.
I also changed the Failjet™️ trait a bit. Now, whenever you boost, you also move +1d6 spaces which I think fit the shoddy quality of the Failjet™️ and make me the speed freak happy.
However, the randomness also make calculating movement to avoid collision much harder, so I added a new paragraph where you roll a 1d6 right before collision to determine whether you can pull the brake right on time.
Basically on 5-6: You managed to pull the brake and avoid collision.
On 2-4: You crash and burn as usual.
On 1: You crash and burn harder than usual, and you get stunned until the end of your next turn.
This should also make the analog driving part of this mech more apparent than before. I hope this new addendum can make the Mean Bean happy.
so yeah! I say making it a drag racing mech would be legitimately the perfect excuse! Mainly cause ina drag race, you literally just go in a straight line-
10,000+ HORSEPOWER Takes Off How FAST?!? Drag Race Car Insane LAUNCH
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@steady snow I have changed the Failjet™️ trait a bit there, how about now? I want to implement the random collision aftermath, but it ended up too wordy and I can’t think of a good enough variation of what would happen if you crash your mech into a wall.
So, I just use the d6 to determine the additional speed when boosting and to determine whether you manage to pull the brake before the crash or not.
You can check the google link for a more detailed description.
NGL. Stun is an absolutely awful choice. People hate stun already as it is. Nobody will want to roll on the stun.
Hmm... I see. Adding a mechanic that can bypass the downside of a flaw inherent in said flaw without some sort of punishment if you fail doesn't seem right and without that assistance, the random 1d6 speed bonus when boosting of this trait is too much of a liability since you can't accurately assess your boosting range. I guess I'll revert that trait to its previous version later. Thanks for the advice. 👍
So, quick question.
for teh Ikonoklasta, is the bonus damage from characters Allied to the Wielder, ot allied to the Target?
so I decided to ty and make the green praise frame! Sure it's still a heavy WIP but I do like where it's going so far!
wielder
lil' update so far! More so my idea is possibly that this is a police variant of the frame! where it can launch multiple wires all around it for area denial that are much less potent than the original one! c:
rules question about Jade Clipper. Narrow Spectrum Scanners says that for all attacks within 3 it gives "a further +1 bonus to all damage or heat inflicted". I want to clarify if both the +1 damage and +1 heat could happen at the same time, or if you choose one. For example if a Jade clipper attacked with a plasma torch from lancaster 3, you can ONLY buff damage OR heat on the attack, but not both. Is this correct or could you buff both?
hello! I return from the pits of retrograde to bring you a gift! :D
I have finally finished it! :D
widdle scorpion boy
if you do a version where the cables spell out "poo butt" I will happily pin it forever
Choosing damage OR heat is correct, yes
hmmmm.... I could try! :3
ask and thou shalt recieve :3
that's so fucking stupid, I love it
LMAO I bloody agree there-
so! ya found a mod yet? :3
That is the thing about Wa-Zal unfortunately.
Niche builds for the niche pilot
Also holy crap the alt license community is booming
What the hell did I start
A revolution...
maybe we'll try our hand at it. with @robust granite's permission, of course
By all means
I make no promises about when stuff will make it into the .lcp
but I'd like it to eventually
Hell I might try my hand at making a whole license like an absolute idiot
so here's what I got so far with the orange worm! :3
Oooo
Wicked sick
very cool
ayyyyyyy! :D
Of course I did take a few creative liberties here and there, mainly on the head and pauldrons considering there was abrely anything that matched the bulkiness of the actual orange worm c:
LOL-
Honestly I do like the frames considering that they're unironically perfect for the lineup of insurgent themed NPC's I'm making :3
Excellent. Can I interest you in extremely granular rules for radiation effects written for an equally extremely granular Warhammer 40k RPG that's been out of print for more than a decade?!?
Although I know well about 40k, I'm honestly perhaps curious to hear-
🎵 WEEEEEELL- 🎶
ooooooohhh! Quite neat! :D
Ever want the black sun described as a song?
Well I found it
{Come and see what glorious havoc we can wreak together, my friend.}
Provided to YouTube by Atlantic Records
Cut the Cord · Shinedown
Threat to Survival
℗ 2015 Atlantic Recording Corporation
Drums: Barry Kerch
Backing Vocals: Barry Kerch
Lead Vocals: Brent Smith
Mixing Engineer: Chris Lord-Alge
Additional Guitar: Dave Bassett
Programmer, Synthesizer: Dave Bassett
Additional Vocals: Delaney McLernon
Audio...
Black Sun looks really cool but the fact that it doesn't have the repair thing geniuelly terrifies me what the hell
That's because it is designed to ride or die on your heat and overcharge
And it gains more damage per destroyed system
So the more destroyed, expendable systems, the more damage, the more ability to kill, the power becoming more effective yada yada
I am aware but it's still spooky as hel
Indigo Dream's weird things that add to the movement bypass Slow, don't they?
Yes, IIRC
Kk. Thank you
totally not me thinking of making a violet courage alt soon, because good gravy im getting competition
either that or making the alt for yellow hypothesis
What horror awaits the unprepared delver?
Like Xanthium, it sticks to thee,
A Blizzard, bitter and cold.```
@robust granite A quick question about the wording of the SVEJK-CLASS NHP. It says that you get knocked prone and take no damage from an trigger attack but it removes the AI tag from all source till the end of your next turn. I'd presume that means Black Thumb won't work as well since the NHP's can't take the reins of your mech. But does it also prevent you from using actions granted by NHPS? Like would I not be able to reroll Checks/Saves with the Enlightenment-Class NHP? Or UNCLE not being able to fire your weapons?
this... is a frighteningly good question
@robust granite I feel like you could word it to completely disable all AI/NHP actions, but that feels way too restrictive. You'd never want to use it, only to escape certain death sometimes. Maybe allow it not restrict actions, but is limited, If you want to clarify/balance. Because as it stands, you could abuse it, since all it does is knock you prone (Spaceborn FTW) and disable AI tag (which I think only effect Black Thumb)
It doesn't remove the actions or effects of NHP-related systems, no.
just the effects of the NHP
Disabling all AI effetcs would freakin' suck
OK cool
I was asking because I was putting together a Yellow Hypothesis/Pegasus build and was concerned that using Svejik would completely shutdown all my actions (It's a Icon/Techno build)
Wait, just though of something really funny. Could you use Svejik to prevent a different NHP from cascading and taking control of you mech? It does remove the AI tag after all. I'm just imagining Svejik as Wheatley from Portal 2 saving your mech.
@robust granite Sorry to bother you but I had another question, this time regarding the wording of the Fluxion Bit. It says you can resolve attacks as if you were the targets space. Does this include all forms of attack like tech attacks and invades, or just hitting someone with a weapon?
Tech attacks are still attacks
Correct!
Oh nice! Was thinking of putting it on a Red Yoke to give it more range
Yes it does
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I'm working on something.
WAFFENFABRIK ZALEWSKI 2.1.1 IS LIVE! This update includes further balance fixes and rules clarifications for nearly every mech in the lineup, plus the KS-1S GREY GOOSE alt-frame by @ivory blade and the TR-10S NAVY PROJECTION alt-frame by @crystal epoch!
https://konigstein.itch.io/waffenfabrik-zalewski
(If you'd like to contribute a community alt-frame to Wa.Zal, post it here and it might well make it in to a future update.)
look gary there I am!
btw, if anybody's got feedback on the TR-10S lemme know.
btw if anybody asks "hey did both me and Arachne decide together to have our alts stick a S on the end" the answer's no lol
For the record; there is no formal numbering scheme for Wa.Zal alts. Just pick something that feels like it wouldn't be out of place on the Wikipedia page for an Eastern Block military vehicle
I didn't even know that was the theming, I just saw the black sun stick a single letter on and change the original's name slightly and went "ok that's how you do it? gotcha."
TR-10S: S stands for Sandman, the guy who made the fork
Navy Projection: Blue -> Navy, Dream -> Projection (kind of a stretch but also you "project" your tech abilities onto your pilot instead of it all being from the mech)
I think the S stands for Subaltern on the Grey Goose
But also yeah, likewise on the feedback for the goose
I am sure this thing is broken in some horrible way I haven't even conceived of yet
I mean looking at it it seems fine apart from the no limit on goslings which are just free damage with pretty damn good range. as far as I'm concerned they're just turret+ with no reaction or "ally hits enemy" requirement
also imo alts should have some stat changes from the original but that's just me
downside is I'm guessing you still need to roll to hit but it's not well communicated if it is the case
You do still need to roll to hit, yeah
It specifically makes an attack roll
And since they're allies you can react to them with say, the turret drone or the Babka
you could also do the jankest thing imaginable and spawn a gosling in order to get free accuracy on a melee attack with Tactician 1
it's the one talent out of the official books + wazal that works with that interaction tho sadly
y'know what I got a build idea gimmie a 5 minutes and imma put it in mech hangar
Grey Goose Melee Build?
yeah
Incredible I can't wait
after a long moment of silence, I return with more sillies! this time it's the jade clipper! :D
Of course I still need to do the camo for it, but I think it's going along well! :3
aw hell yeah
of course there's maybe a few personal interpretations, but I think it's looking good! :D
any onions on the projection btw?
I need to sit with it for a bit and think about it
At a time when I am less tired than I am now
Same here, Trying to puzzle a build together with my remaining braincells after work. I feel like its traits might work against it. Analog Core + 13 E Defense give good protection though it reduces the actions you can do to aid your team, but with Redline just seems like its encouraged to stay as far from the frontline as possible.
Maybe taking Swallowtail 3 for LB/OC for hiding while Parked? but then if you get too hot say goodbye to half of your HP
y'know what yeah just realized how "can't use bolster lock on or scan" shoots itself in the foot
also I noticed that the flavor text on the mech has both "analog" and "analogue" which is gonna bug me to no end
Someone suggested a melee Pink Disk, and I came up with this fucking thing.
-- WAZAL KS-2 PINK DISK @ LL6 --
[ LICENSES ]
IPS-N Raleigh 2, IPS-N Tortuga 2, WAZAL KS-2 PINK DISK 2
[ CORE BONUSES ]
Overpower Caliber, Mount Retrofitting
[ TALENTS ]
Duelist 3, Skirmisher 2, Pankrati 2, Hunter 2
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:9 REPAIR:7
TECH ATK:0 LIMITED:+1
SPD:4 EVA:9 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: VISTULA VOLLEY HOWITZER
RETROFITTED MOUNT: Catalytic Hammer / Tactical Knife // Overpower Caliber, Mount Retrofitting
HEAVY MOUNT: Daisy Cutter
[ SYSTEMS ]
“Roland” Chamber, Siege Ram, Personalizations, Armament Redundancy, Manipulators
Maybe replacing Analog Core with something similar, but allows those restricted options, but only while parked would be good
probably just gonna tack on "Analog Core is turned off while outside the mech" to the passive
Skirmish with the Cat Hammer every turn, and fire the Daisy Cutter only when you need it.
a-la lycan
reposting this question here incase its been answered in here (discord does not allow search in threads wtf)
Yeah, that seems fair enough
can the ks7 core let you use mods on mimic gun?
This horrifying weapon has no basic form; it constantly contorts itself into different shapes, mimicking the weapons of other combatants. It counts as all ranged weapon types simultaneously (e.g., CQB, Rifle, etc.), but it can’t take Mods or benefit from core bonuses, although it still benefits from talents as normal.
For the remainder of the scene, all weapons equipped on your Mech may count as having all the effects of all the applicable Mods from the Wa.Zal KS-7, regardless of whether you possess the relevant license levels
it seems like it can
as you arent equipping the mods to the mimic gun, it just has the effects of all of them
y'know what you have an argument there, "can't take" RAW is different from "can't benefit from"
RAI probably not tho
thats why im asking
If it does, the mental image is funny. A Orange Worm trying to jam a weapon mod into a clearly paracasual (and unwilling) gun and it somehow works. Percusive maintainance FTW
it goes in the square hole
"corporal, how in the sam fuck did you turn a geometric fractal into a sawed-off!?"
Hey, not sure if this is the spot to ask about errors with this lcp, i have been trying to import the lcp into foundry and ive been getting errors when it tries to transfer the Traits and Reactions into the game, looking at the JSON it seems some of the trait labels are not capitalized, along with the reactions, would this be causing the import error?
@south shell You might want to @ Konnigstein about that
@crystal epoch Also, not sure how to put this into words properly but it feels like it doesn't use the other parts from Indigo Dream well. The ID had the Gearbox passive that can make become very agile (on good rolls) and had the hp and armor to take hits. NP has good hp but low armor and speed, and while its passive can could be great for tech actions the base mech gets none on leveling up.
it's a mech that's made to be specced into at higher LLs with systems from other licenses. You swap from it being a striker to it being a hacker and vise versa with the tools from other mechs.
also just yeah it's a bit of a weakpoint to it
Trying to think of talents that'd work with this. Spotter maybe? would the pilot moving but not the mech interrupt it? Would adjacently apply to you, the mech or both?
I feel like spotter would apply to both adjacency wise but the pilot moving would interrupt it still sadly
imo both the ID and the NP are begging for black thumb
NP I can see needing BT but why ID? You're already Immune to Jammed and to an extent Slowed
...it's late and I misremembered what black thumb does ok yeah ID doesn't really need it
I wonder if Retractable profile would work with Navy Projection. If you're going to park it somewhere to act as a antenna, might as well make it harder to find and hit
which one is that from?
Swallowtail 2
honestly yeah that'd work with it
It does say you cant make any kinds of attacks though. wonder how'd that work with the whole Projection passive
hmm yeah we'd need some loopholes to make that work
Maybe because the computer is with you and not in the mech it'd work?
I mean, the mech isnt doing the attacks, its the portable computer on your back
with the current wording that's not how it'd work. it's not the pilot making the tech attack it's technically the mech making it with LoS drawn from you
true, but technically a Charged Stake (Vlad 3) isnt an attack, but you still shoot a stake at someone to Immobilize them
at least, last i checked
which aint a tech action it's an equipment action which means once again nuh-uh sadly
hmm, theres another funny combo into the bin.
There is one that'd work, but you'd to be LL7. LB/OC + Autocooler. Indigo Dream 2, Ghengis 2, Swallowtail 3
Maybe take the Core bonus to remove Analog Core so you can mount a NHP. Pilot can hack while Mech Shoots?
Really trying to come up with some viable ideas, love the idea of this mech but my brain is failing me right now
ngl I'm trying to think of ways to make the NP more idea-compatible rn
Maybe combo with Sunzi? Final Secret or Blinkspace Tunnler might work
my initial thought process with this mech was
"flavor text says the ID is mostly analog, not entirely analog. How do we make that work?"
"Well just take out the computers entirely"
"we still need to be able to be tech-attacked"
"have the computer be a laptop the pilot fiddles with in the mech"
"oh maybe it can be weaker in the mech due to all the metal and stronger outside the mech"
"so it can swap between a striker and a hacker!"
it was kinda just this meme lol
https://www.youtube.com/watch?v=YMEuy0G5n34
ALL CREDIT GOES TO POTENTIAL HISTORY.
Original: https://youtu.be/TFJ_YqnlElY
Potential History made the meme, I just cut down the footage to only the meme part. I'm willing to take it down if Potential History doesn't want me to post it. I just figured his meme was especially funny and decided to cut it down.
Ah, that video is a classic
tunneler, no. final secret, yes.
truly
accelerate and realspace breach also work
Oh man, Tunnler would of been soo funny. Could teleport the entire then onto your pilot. Imagine the look on a mercs face when their about to stomp a lone pilot, only for the entire guys mech squad to teleport right behind him
isn't tunnel just lich jar but instead of you go to jar it's just anybody that touches the jar goes to you
heres the the actual info "You open a blink tear in a free, adjacent space. It lasts until the end of your next turn. As part of any movement, characters other than you (hostile or allied) that enter the space at least partially may teleport to a free space adjacent to you. You may only open one tear at a time, and if you create a new tear it replaces the previous one."
My idea was that if you could word it that the pilot and the mech count as "you" then you could make a tunnel between pilot and mech
RAI if it's not a tech action "you" means the mech
actually nah moreso RAW bc you struggling here is making a case but imma have some thinks on it and maybe to some talks with konig bc I definitely presented a flawed mech
Yeah, gonna have to sleep on this, theres probably other idea that could work. Maybe other things and specific wording to think on. But this is a pretty great idea for a mech
why thank you
just realized a big weakness of the grey goose, bombard gameing
actually moreso this is just a blanket "screw you drone builds with compact placements" trait now that I think of it
finally made the camo! :D
The systems on the brown goose license are pretty good at helping deal with that but yeah, that's an intended drawback
Hell yeah, looks great!
@robust granite just checking on this possible error, should've @ed you back when I sent it
@buoyant crow thoughts on this? I don't use Foundry so can't speak to that side of things.
My first instinct would be no, though you're right that I accidentally included a very clever rules loophole
I think I'd honestly leave it up to the individual GM
I’ll look into the error
If you use Roland Chamber with Paracausal Form Projector, then it doesn't deal bonus damage, but do characters that end their turn in the blast fall prone if they fail a Systems save and then a Hull save?
I think Roland only applies to the initial attack and the blasts effect is just kind of an "systems save or you basically land a separate auto-hit attack with this weapon at half damage"
It says they take its On-Hit effect. Roland Chamber adds an On-Hit effect.
But it’s also “your next attack gains this effect”
I feel like RAI Konig means the “1d6 an effect happens” effect
Ayyyyyyyyy! Thanks mate, seriously! :D honestly I do think this could be interpreted as a slightly altered version after the initial one had gone off sale! :3
I mean agreed it’d be nice. But that’s just my ruling on it. I’m just a girl who submitted a mech Konig liked. I don’t have any more authority on this than you do
I would rule that Roland indeed just applies to the initial blast, not the lingering effect
Shame.
so here's the finished mech! Gave it some lighting through laigter to make it pop out more! :3
Just wanted to say I've been using the npcs in my game for a couple combats now exclusively, and I love how they play together, how they work together, and how in general they just feel so fun to use. I admit I got turned off by how the names showed up in my compcon, but now that I'm using them I'm beating myself up for not doing so earlier.
After this arc my pcs get to use the mechs. They're LL8 and I'm terrified.
Oooh, tell me more! Any particularly meaty synergies?
And thank you!
I've been using the Dzwon, Glas, Exploder, and Boarder. I think the boarder/glas combo has been the backbone of the enemy so far. Exploders and Dzwons aren't much in the way of cool synergy, but they do damage and thats good enough. Pull together on the exploders has been really cool and enjoyable.
I ran an ultra trucker and he was quite fun to use before he got blown up. I dont have too much feedback, but I imagine multiple of them with the boarders/glas can be a nuciance.
So far the shining stuff has all been close combat, reactive synergy that makes the players have to sequence their turns carefully.
SPOILERS FOR MY GAME: ||Next combat is going to be a fight against a fully kitted out lancer team, so 3-4 structure spec ops on everything. I'm putting a Ruiner (caliban npc from In Golden Flame) inside a Zelva, and I'm running multiple Zelvas and Bankas in that encounter so I should hopefully have some feedback for you. They both look like quite fun NPCs, and I kind of regret not running them so far.
After that, I'm going to run a Contradictor as a raid boss, but its going to be a crazy destiny 2 raid mechanic fight and the contradictor is just there to make doing the mechanics harder, and wont be changing sides. ||
hell yeah, motherfucker
||Calibans in a Zelva is a terrifying thought||
I'm using wal.zal mechs to represent Impact Dynamics, a long rim agricultural company that used to be a core weapons manufacturer during seccom. They're from In Golden Flame and quite frankly it works too well to not use wal.zal for it. In lore their flagship mech is the Raptor-4, a little shitbox I've been using the Legionnaire from advanced combat to represent. ||Putting a caliban as the final boss seems only appropriate - only the best pilots get to graduate out of wal.zal lol||
Appropriate!
i may actually ask if we could chat in DMs for what things you swapped out and where for this?
Sure 🙂
To elaborate more on each npc I've used:
Dzwon: This is kind of a sleeper, since it does not directly synergize with the rest of the mechs on this list, but its reliable AOE damage is phenomenal, since those other mechs incentivize the PCs to group up to challenge their reaction action economies.
Glas: This thing is so fucking fun. Ive taken to spawning 2-4 of them at a time and having them try and rush a PC that then must be defended. Their kit plays very well with Legionnaires, since that NPC is groups of four 5-hp goons that have an AP melee. It works with heat hammer for the extra burn, it works with Arm Yourselves! for extra damage on the legionnaires, and it makes a nice juicy aoe target for the PC that has such tools. I havent had much luck with the addons I've used, and honestly just running these guys with no upgrades is solid.
Boarder: These guys have the Sauce. Deck gun is a scary chunk of damage that doesn't really have recourse, and 20 hp 1 armor is great staying power. What really makes these guys shine is the Klatte/Flexframe/Verlorene combos. Being able to eat reactions and free up movement for your glas and get other squishies out of combat makes these guys a solid defender/controller. Again, I havent even had to really use optionals to make these guys feel unique, though I can imagine stuff like Scale Armor or Aggressor would be amazing against PC groups with more combo'y builds.
Exploder: There honestly isn't much to say about this guy. He does damage and he's scary as fuck. Knit together usually means he'll be able to barrage once or twice, though at that point I've had players just ignore him, take the damage, and then once he's blown his load he's not that much of a threat comparatively. I was using ablative plating and magnetic bolts, often on elite exploders, and it felt cute more than anything, a touch of flavor for the core.
Trucker: This guy is probably also part of that CC core with the Glas and Boarder, though I've only used one as an ultra and my group had no tech actions. I might be cautious bringing boarders and truckers since that sounds like an absurd reaction chain, as with the Banka, but maybe thats kinda the point. I just worry about the complexity of the encounter from both an GM upkeep and a PC decision making standpoint
tries to put wazal 2.1.1 into cc v3
cant
wtf
manage to install everythign except omdi (which is also impossible to install for some reason)
checks the directory
ffs end me
wait which directory
v3 compcon lcp directory
...I do think I forgot to update the metadata on CC, though
also, sorry, there's an .lcp directory outside of compcon?
no
compcon v3's demo is out so methinks
that it no like lcps not in the directory
idk why
apparently wazal isnt updated to have compatibility with compcon v3
i guess
I did not know there was a compcon V3, so, uh
yeah
@buoyant crow I need more code help, I beg you
What
Compcon V3???
Yeah sorry I have no idea
I did not know a v3 even existed
Thanks for letting me know
I have no idea where to even begin to check for V3 compatibility
There will be plans for v3 support in like, a month or two
@toxic seal Thanks for bringing this to our attention I will start looking at compatibility when there is more documentation on what will no longer be compatible
compcon v3 is not real yet and does not have full documentation
i would definitely not worry about trying to do compatibility until the v3 release is actually fully out. i'm still talking to beeftime about the changes he's made to LCPs and i'll try to get a full v3-compatible writeup of "this is the current state of LCPs" to coincide with the release but it probably won't come out until then
i just want to make that clear, since this page doesn't say it very clearly (because it's a test build that's supposed to be "as close to the final state as is functional rn"). but hopefully the URL + beeftime's stream of progress updates on patreon makes it clear "this is not a functional test build and should not be used to store data"
(if only because every single time there's an new update, any and all data on v3 is unceremoniously wiped without warning)
i now feel but a piece of the UNFATHOMABLE AGONY of any kind of scripter or software engineer
yeah i just want to be clear that there's a reason why its called the dev "preview", lol
that hasnt ended the agony its just slightly less, thank you much riker
Hey, I'm planning on running a Pink Disk build at some point, what are the usual ways for determining the scatter on the Pulkowski superheavy?
we think your version's outdated since, iwrc, that was changed to not be random
if we're wrong on that uh,
oops sorry
I'm sure it's not that bad-
1.6.7 to 2.1.1
Oh good lord.
Sorry, 1.6.2
Ok, no, looks like the Pulkowski is still slightly scatter-y
This is what I'm seeing, let me know if you've got something different
Depends on the type of grid/map you're using, honestly
d8 works well on a square grid
d6 on a hex
I need to come back to the idea of making a red yoke alt
I have to think of a good idea for its design first, I know Konigstein you also like drawing them, but I also usually don't make a mech design unless I know I can have a art concept for it too
I have the idea for 4 of them
Albatross Designed
• Red Yoke - Red Mage and its pilots are called Red Kites
• Green Praise - Green Garote and its pilots are called Green Herons
Karrakin Ungrateful Designed
• Purple Flytrap - Purple Pitcher
• Jade Clipper - Jade Guillotine
You needn't preserve the colour scheme if you want
Yeah but I think it's fun to do so
Anyway here's the current working design for the Red Mage
Renaming green geomancer to Green Garote, realizing I don't need to stick with the FF theme here
Separately, some flavor text concepts for the purple pitcher
> When the Purple Flytrap's schematics were leaked on the OmniNet, it did not take long for Karrakis to steal and change designs from the short lived innovators that Mr. Zalewski VI overworked into the ground.
> They weaponized it against us Ungratefuls of Sanjak, finding it was easy to create, modify, and improve upon.
> They thought they were safe.
> They thought their multiplying militias were our downfall.
> But they simply shipped us new weaponry.
> The Flytrap was gifted upon us by our own oppressors, a blank canvas of war to modify, to further evolve with all of the other tools they have left behind with every skirmish.
> With a perfect understanding of how the barons were using this Flytrap — we crafted a pitfall they could never escape from.
> The "Purple Pitcher" will ensure anyone who comes for war will never see a day off of Sanjak again.
-# Idk why discord mobile is like messing up the coding box whenever i edit I miss when this app used to work right
Neato
What do KS and TR stand for?
it stands for "cool sounding abbreviation that might imply a deeper meaning and thus gives passive worldbuilding"
2 questions about the Orange worm.
-
Uncle class comp-con is a mod, so it should work with its traits fine, albeit with the +1 SP. However, when you use your core-power, it seems that all your weapons then get the effect of Uncle, and ignore the difficulty from uncle on all those attacks. So you could fire all your weapons as free actions and full your whole turn to do other stuff
Does this work? -
Normally inttegrated weapons can't have mods, but the wording of Orange worm core power is "all weapons equipped on your Mech may count as having all the effects of all the applicable Mods from the Wa.Zal KS-7". So you aren't equipping the mods, your weapons count as having tthem. Does this mean inttegrated weapons could get mods through this?
The real answer here is "KS-7 has been kind of overturned into the ground" and I want to rewrite most of it.
See, I enjoy this because you are still guaranteed to hit the main target, but the fate of everything else is left to chance
Yup. There's a very good reason it's paired with the BMFC at LL3
Small question regarding Fluxion Bit and Melee weapons: Can I hit the target of the Fluxion Bit with a Melee weapon? I'm a little confused on the wording for it
By this I mean I hit them as a protocol with the Bit, then Barrage them with a threat 3 melee and stack Executioner on top of that?
Something complicated comes with this because of Nanobot Whip
I would say no, you can't melee attack your Fluxion Bit target, since that would effectively involve melee attacking your own position, which doesn't make sense
that said, you could use it and the Nanobot Whip to pull another character adjacent to the character you are currently "occupying" with the F-Bit
Ahk, just needed to know cause Fluxion Bit combined with certain mods just turns you into Doctor Strange with a Machine Gun
Range 17 CQB Artillery
Out of curiosity though, has there been any Fluxion Bit builds people sent in here? Sort of wanna see how everyone else uses the thing
Was the latest release designed with the gilgamesh in mind (or I guess out of mind?)
given iirc it was released after this got going
Out of mind
Heres the pitcher and guillotine flavor concepts
KS-3FS Purple Pitcher
> When the Purple Flytrap's schematics were leaked on the OmniNet, it did not take long for Karrakis to steal and change designs from the short lived innovators that Mr. Zalewski VI overworked into the ground.
> They weaponized it against us Ungratefuls of Sanjak, finding it was easy to create, modify, and improve upon.
> They thought they were safe.
> They thought their multiplying militias were our downfall.
> But they simply shipped us new weaponry.
> The Flytrap was gifted upon us by our own oppressors, a blank canvas of war to modify, and engineer all of the other luxurious tools they have left behind with every skirmish.
> With a perfect understanding of how the barons were using this Flytrap — we crafted a pitfall they could never escape from.
> The "Purple Pitcher" will ensure anyone who comes for war will never see a day off of Sanjak again.
> — Vespera Finalis
TR-11FS Jade Guillotine
-- WARNING. WARNING. THE ORIGINAL PROPRIETOR HAS ONLY AUTHORIZED BARONIC AUTHORITIES TO MODIFY THIS TR-11 OF THE NOW DEFUNCT WA.ZAL MECH LINE UP. CONTINUED TAMPERING WITHOUT INPUT OF LICENCE CODE WILL RESULT IN--
> We only had to hear that damned warning thrice before we figured out how to shut it up. Supposedly this was comissioned by some rich pirates or some shit out in the long rim? Some outlaws have no fucking honor :(
> The original design was a sick grappler, so we decided to say "OFF WITH THEIR HEADS" once we got them in arms length". The Cruelty was their point, right? I say we take it back to them.
> Karrakis will regret ever making a deal to get licences to TR-11 when I'm done.
> Bro said we "gotta" have some cool statement. Something about sending a message. He gave me this:
> "We have taken their cruel clippers, which they have attempted to use to snip our wings, and sharpened it into a Jade guillotine for their crimes against our people. " - Aurora Novus and Vespera Finalis
GMs running the Pink Disk, how did you randomise the blast zone?
Depends on whether or not you're using a grid
I'd use a d6 or d8 to decide direction, and then a d3 or a coin flip to decide distance
or just pick whatever is funniest/most inconventient for the player
also, these are neat!
Show me the ruuuuuuuules
I haven't made them yet!
Something I do before making an alt, is writing down in my game design notebook everything that a license gives a mech other than it's frame, and breaking down and analyzing the synergies and what the license wants to do. I've been really busy with work and college so I haven't gotten to do that for Purple yet — I just read clipper with my spouse two nights ago and I have the ideas floating
Honestly this is some good writing, can’t wait to see what comes out of it
Honestly in the middle of making the TR10S I had the idea of shooting Konig an old mech idea I had hanging around for a Red Yoke alt based around censorship bc telecomms company. But Konig responded “1 mech per person” and I decided “yeah nah I wanna make a mech for my favorite truck”
it’s fun talking about how people do different takes doing alternates on the same design
I might someday do multiple mechs per person, but I'd like to give a lot of people a chance to contribute first
And if someone else submits a red yoke alt then that’s that
“We need to go further, 12 ALTS FOR EACH OF THE 12 MECHS”
Hell I found the old writeup of it lemme just zalewskify it
Oh I mean I'm going to design at minimum these 2, Id probably wait a bit to get them added cause ib my eyes, they go hand in hand
I mean if nobody’s taken alts of the base mechs yet might be good to submit them asap konig might get em in
I mean I also don't need mine in the document
Fair
Two alt ideas for future reference
Orange worm alt: one weapon benefits from all mods equipped on all thr other weapons (if it could benefit from them) and those mods only work for that one weapon
Indigo dream alt: it has a d6 that it tracks. Whenever it takes damage it reduces it by one and ticks up the die, it reduces any knockback taken by its size and ticks up the die, and it can expend the die to increase the damage of a melee attack or increase the knockback
The lore behind this one would be that it has instead gone with having impact absorbing flywheels that steal the energy of said impacts to spin up
And can use the energy in the flywheels to cause a sudden massive impact
Isn’t that just orange worm core power at home? Or do you mean “since there’s a limit to weapon mods per weapon, choose one weapon, all the mods across the whole mech only affect that one”
Ya
Fun idea
WAFFENFABRIK ZALEWSKIKS-6T RED LETTER Controller/Support look this is just an old concept mech I’m not gonna rewrite the whole flavor text for it. CORE STATS Size: 1 Armor: 1 HULL HP: 7 Repair Cap: 5 AGILITY Evasion: 8 Speed: 4 Save Target: 12 Sensors: 15 SYSTEMS E-Defense: 14 Tech Atta...
Zalewskified
shouldn't this be a KS-6 alt?
The KS-4 is the one with the sandstorms
yknow
i wanna try and rehash the original black knight
but instead of the black knight
it is the Amber Knight :)
Time to actually start making funny shooty mech into a tech nightmare
Uhhh, I released 2.1.1 two weeks ago
You gotta understand, I'm writing three different Lancer homebrews at the moment, plus small updates for give or take 5 other TTRPG splatbooks, and I have a job.
Stuff happens slowly.
oh poggers
ditch the job? I don't see the issue here /j
I would need slightly more supporters on my Patreon to manage that.
You heard him boys, let's make it happen
@plush perch if you want to see new content, I'm working on yet another overhaul on the KS-7 mainly to address its problems with the Uncle mod, and how previous overhauls have kind of overtuned it into the ground.
https://docs.google.com/document/d/196_0O2OGN7BhvwMjgHXJgWri87mX_PvNEwk20O6bE2g/edit?usp=sharing
Yay?
ok so im thinkin instead of removing limited, give all limited mods Loading
uncle tho, its ai
you only get 1
"if you apply a mod to a mount, mods applied to other weapons on the mount have a cost of 0sp
Isn’t uncle the one that lets superheavies swing with quick actions
Writing? Actively writing? Checks change log of Odeon adventure module.
nah uncle gives you a free action attack w/ difficulty
Ahhh
Yeah I see why that’d be a problem
And the way I’d do it requires uncle itself being changed
what gives that
oh thor from mech and tech
I misremembered uncle as “limited charges, swing a superheavy as a quick action with +2 Difficulty”
@robust granite heya there! if I may ask, in your opinion, what NPC class do you think the purple flytrap would be? :3
iirc, the paid version of the wazal book has NPC versions of all twelve main frames
It would be the KS-3K Glas, as featured in the Wa.Zal NPC document, as mentioned by @swift heath
Ah! got it, got it! more so I'm asking this since I'm doing an NPC pack in retrograde minis for anybody to use c:
oooh, fun
more so I think the priest should be close enough to the purple flytrap in general c:
more so as a support that boosts their fellow mechs and such :3
Ssssort of
The Flytrap is like the Priest if it was also heavily melee-focused and incentivized to be a glass cannon
it's also dramatically less about keeping allies alive than the Priest is
in that all its buffs are based around extra movement, extra damage, or extra attacks
bah! it works well enough for me, then! :3
HONK HONK HONK
Also I've a fairly good idea what's coming in the next update; another overhaul to the KS-7 (this one is good, I promise!) Plus art for the Grey Goose, plus the addition of the BASALT TOWER alt for the KS-6 and SEAFOAM PAINTER alt for the TR-12, plus art for both of those!
Wwwwwew!
Oh and likely some rules tweaks to the NAVY PROJECTION
The most threatening of all birds
HONK HONK HONK HONK
hey!.. that's my native bird you are talking about, be nice :(... lolll
and the only nice bird down there too
we have lots of lovely birds
yeah, among the ones that are bulletproof and will kick you headfirst into the afterlife
Hey, just to let you know, there's some missing capitalization in the NPC LCP that causes the latest version of foundry to throw a fit trying to import it
Thanks for the heads up
The Bass Pro Shop Emperor Titan...
This combination of words is so fucking cursed, holy hell
we mean
tell us she's wrong, y'know
I can't, which is the worst part
blessèd, you mean
necron monolith? is that you!? :o /j
Question regarding the Black Sun, Nanoburst states that it can only be used on equipped weapons, does that mean, integrated ones are excluded?
I believe so, yes
-- WAZAL TR-8A BLACK SUN @ LL12 --
[ LICENSES ]
WAZAL TR-8 BLACK AMBASSADOR 3, HA Sherman 3, IPS-N Tortuga 2, HA Iskander 3
[ CORE BONUSES ]
Heatfall Coolant System, Improved Armament, Explosive Reactive Armour, Integrated Ammo Feeds
[ TALENTS ]
Engineer 3, Nuclear Cavalier 3, Grease Monkey 3, Walking Armory 3, Vanguard 3
[ STATS ]
HULL:6 AGI:0 SYS:2 ENGI:6
STRUCTURE:4 HP:24 ARMOR:1
STRESS:4 HEATCAP:13 REPAIR:6
TECH ATK:+2 LIMITED:+5
SPD:6 EVA:12 EDEF:8 SENSE:8 SAVE:16
[ WEAPONS ]
Integrated: PULSAR-CLASS ENERGY PROJECTOR
Integrated: Prototype Weapon III
Integrated: Fuel Rod Gun
FLEX MOUNT: Stub Cannon / Stub Cannon
HEAVY MOUNT: Daisy Cutter
[ SYSTEMS ]
ASURA-Class NHP x6, COLLAPSIBLE MAGAZINE, VAPORIZER ENGINE, CERAMIC MICROCAPACITOR x4, MAGNETIC ARC PLATING x2, ERA x5
A player of mine will likely build towards this combo and I am scared
Hearing him talk about it feels a lot like "by sending this system to the Graveyard, I activate the following effect"
Yeah that sounds about right
Just for clarifications sake, the ERA System does not gain Bonus Limited from Engineering but it does still get them from Integrated Ammo Feed (or Gilgamash trait, for that matter)?
Hmm... I have run some tests for my not-cataphract mech and I think I have to rework how the failjet™️ works because the way it's written rn means I can't satiate my fantasy of ramming enemy mech and smash them to the wall or through multiple walls if I have L3 Juggernaut.
Correct!
ty
THATS MY BOYYY
Hey, quick question...what the fuck?
just a mech hauling around tanks full of paracausal nanites
perfectly safe
splatoon + dungrons and dragons portable holes
you're a mech now
you're a squid now
you're i̵͚̊ṇ̷̓ ̵̬̊ḓ̸̈́a̸̘͒n̴͎͊g̷̤̀e̴͊r
This reminds me of the rot from rain world
i would like to say that this is probably my favorite third party manufacturer that ive seen
Well thank you!
It's one of my faves too.
well, it and AZAI
and Guntype
the other manufacturers I wrote/am working on
both of which are somewhat less playtested and balanced
(not playtested or balanced in the case of Guntype
AZAI is "your mech is a 20-foot-tall J-pop idol with weapons powered by singing", found in the Field Guide to Odeon:
https://konigstein.itch.io/the-field-guide-to-odeon
and Guntype is "your mech is ludicrously customizable and huge and Konigstein indulged all his love of anime bullshit with this one", and can be found here;
https://drive.google.com/drive/folders/1leOdnj1oa9G6wxevc6dnRHuh78oBMAcL?usp=sharing
this concludes the self-promotion
oh okay ive seen those ones!
I want you to know that more people have downloaded Wa.Zal in the past 12 hours than in the entirety of last week
so thank you
based
I think that happened the last time I made a WaZal meme too ^^
The Ws in Waffenfabrik Zalewski are supposed to be pronounced like a V right? Like in German?
thats how ive been pronouncing it
"Vaffenfabrik Zalevski"
Yes. Like in "Very"
yeah
Correct!
we have been pronouncing it 🧇 😔
Waffel fabrik Zalewski?
Built Breakfast, Built Zalewski
Playtesting you say? Of AZAI you say???
Bru, now I feel like I have to make an edit of that too, curse you
Any LCP or is it time for me to take a break and do some recreational cooking?
Rip ping my b
hmmm
Told you I'd do it
None at all, you're more than welcome to try converting my complex-ass custom tags into something Compconn can handle!
PERFECT
cant wait for the official release of basalt tower
The mech in question
me: i need a omninet phone
WAZAL: i gotchu
me: you wouldnt happen to know where i can get a 20 ton military mech would you?
WAZAL: youre not gonna believe this
It's included as part of the welcome package
sven.... its such an honor
I mean, whenever someone writes one and sends it to me
that's the whole point of community-submitted alts
you get your alt in an .lcp, and I have an excuse to do more art
oh thats what they are? i thought the alts were your creation!
Does Arm the Mob work on tech attacks?
This feels like a pretty good Purple Flytrap.
-- WAZAL KS-3 PURPLE FLYTRAP @ LL6 --
[ LICENSES ]
IPS-N Blackbeard 1, IPS-N Nelson 2, WAZAL KS-3 PURPLE FLYTRAP 2, SSC Mourning Cloak 1
[ CORE BONUSES ]
Overpower Caliber, Integrated Weapon
[ TALENTS ]
Duelist 3, Sysop 3, Skirmisher 2, Hunter 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:7
TECH ATK:0 LIMITED:+2
SPD:6 EVA:9 EDEF:8 SENSE:6 SAVE:13
[ WEAPONS ]
INTEGRATED WEAPON: Fold Knife
MAIN/AUX MOUNT: War Pike (Thermal Charge) / Fold Knife // Overpower Caliber
[ SYSTEMS ]
Armament Redundancy, Personalizations, Synthetic Muscle Netting, Bulwark Mods, UPRISING CIRCUITS, Manipulators
It solves the problem of "how do I get accuracy on Rams" quite elegantly, and gives four shots at a free Bolster every Skirmish. Uprising Circuit is not 1/round, so you can toss a regular Bolster as your other action, or just do whatever else.
But yeah, I wonder if this was what you had in mind.
The intent was just regular attacks but now you've got me pondering...
It is energy damage, so it makes sense.
With how it's written now, it does
So, I have been reminded that Tech Attacks cannot benefit from bonus damage
meaning that my original wording, while vague, was technically correct
i have flavor for one written up
i gotta actually
make it
Jade Guillotine
damn... i kinda wanted to make one
but i still havent actually played yet so im holding off on homebrew because someone chastised me for trying to homebrew without having played
PEACE THROUGH POWER!
Arm the Mob should say "melee or ranged" so you aren't wasting it if you make a tech attack first.
Hey, that's one of my players!
this channel got hidden for some reason
They get hidden after a certain amount of inactivity
it's just an automatic discord thing
oh noooooooo
I promise the next update is underway
Quick! Post your favorite Wa.Zal mech!
Lend me your strength!
I still say indigo dream on paper at least
purble flyteap grahhh
pink disk 💥
brown goose had made the last month fun and cute
Tell me more
My squad has been building up our abandoned union base post casket breach but this month we needed to get into the capital military base to find out where that lawyer fucko stores his clone printing services so we can stop meeting so often
my friend had the genius idea of only doing half size mechs for infiltration, and I had been hungry to get into homebrew after patiently waiting for a year and a bit.
downside, I was stuck with houseguard prospector leader as we couldn't change talents
after 8 months of saladin gameplay, which in retrospect, depressingly, was 3 combat missions
I got to have a blast as a flytrap goose combo for a bite size squad, a non-saladin armor boosting fiend with a lick of party damage bonus and blast reduction
I did have to argue to let me use my heavy a/c flamesword through the ostensibly ranged firing port in the middle of a duel on the motherbrain chandelier, but being size half made the argument remarkably simple
not much could be done regarding size 1/2 prospector, but I got some narrative foxholes out of it, at least
That
sounds
rad
And I'm delighted you had a good time with Brown Goose and Purple Flytrap
I don't pick favorites, but the Flytrap is in at least my top 12 of Wa.Zal mechs
I woke up in cold sweat in the middle of the night, a single cursed sentence filling my head
"what if 'the missile knows where it is because it knows where it isn't' meme, but a wa.zal mech"
I
I don't know what to do with this information
Thinking it has to be some kinda rocket conversion of the Pink Disk
the Fuchsia Puck
I mean, the KS-7 is the missile mech...
You're right, systems-wise. But in my head the Orange Worm will always be the "all this empty space inside isn't us saving up on costs, it's a feature!" mech primarily
OMG I JUST FIGURED OUT THE DESIGN OF THE BROWN GOOSE
AAAAAAA ITS SO CUTE
@robust granite i hombly offer mech idea
lich-adjacent frame that instead of focusing on repairs, it shatters when taking significant damage and flashprints a duplicate of itself
walking self-printer
"stop using our fucking commercial/military grade mech forges for your goofy ass mech waifus you keep blowing up, just do it yourself "
in a more lore serious note tho
could be a purple flytrap alt designed for diasporan revolutionaries since if their chassis went down, they would struggle to find replacement parts without full size printers
the alt solves that by constantly rebuilding itself after its destroyed
Hmm, I suppose it is all a matter of fluff
Wa.Zal does clearly know a thing or to about portable printers and mechs with self-repair capabilities...
In the very first art they were dome-shaped, 'cause I was trying to do that funky Soviet "bulbous yet mechanical" space probe look, they've since evolved a way from that a little bit
A player of mine just pointed out to me that the Beam Drones are Limited, but also can be recalled, do you regain charges when you do so? Because otherwise it feels somewhat redundant 🤔 (My version isn't the most up to date, so maybe that's not an issue anymore, but I thought I'd ask anyway)
I would say yes, you regain charges when you do so.
The Limited is there more so you can't spam too many of them
But it might make sense to remove that and just impose a hard limit
If it doesn't change to a hard limit, and can be recalled this way, it would be good to make them auto-recall at the end of scene, so people don't have to make puppy eyes at the GM, or artificially extend the strep to pick em all up I thinkses
I'm leaning towards a hard limit
"I would say yes"
My brother in Christ, you wrote the damn thing /j
thank you ^^
Turns out, I misunderstood my player, and it's a bit more complicated. So the Drone tag by default states that you can recall your drones, but essentially all Limited Drones state that they expire at the end of the scene separately.
The Beam Drone states once again explicitly that you can recall them in its text (although I'd suggest that they replenish charges when you do so), whereas the Fence Drone is also Limited, but doesn't explicitly state if they can be recalled (it's merely implied by the base wording of the Drone tag), so an additional sentence of clarification might be helpful
The drones are losing Limited
Permanently
And imminently
As in "the next update, which fixes this problem, should be live within a week"
holy shit that is intensely Wa.Zal
I wasn't the one who originally posted it, but I saw it and figured you'd like it.
Indigo Dream gaming
Fencedrone gaming (what the hell is this, is this supposed to work like that?)
that is EXACTLY how it's supposed to work!
WEEEEEEEW!
Wide area code pulse trip fuses goes absolutely crazy
1cp: Switch off the opfor for a round.
Good lord
same with Wide Area Code Pulse: Eject Power Cores
any updates on that part?
Both my coder and I are swamped with work right now
but it's being worked on
just waiting on the final revision of the new .lcp
noice
If you don't mind me asking, what exactly did you mean by "The Drones are loosing 'Limited'", my players and I are somewhat stumped on how to run it now
Fence Drones
2 SP, Unique, Quick Action, Drone
Drone (SIZE 1/2, 5 HP, 10 E- DEFENSE, 10 EVASION, TAGS : DRONE )
Expend a charge to deploy a laser fence drone that attaches to any object or surface within Sensors and line of sight. You may use this action twice in a turn. Each time you deploy any drone after the first, draw a line between it and all other Fence Drones on the field. You redraw these lines each time you move, redeploy or lose a Fence Drone.
Any enemy who ends their turn in a space along a line between two Fence Drones, or passes through such a space, takes 1 AP Energy damage. A character may only take a maximum of 5 hits from fences per round, and you may deploy a maximum of 4 Fence Drones in a scene at the same time.
Awesome!
You missed the "expend a charge to..."
https://cc-lcp-editor.netlify.app/#/
this exiusts
if you havent already
@robust granite just wanted to say that wa.zal is probably one of the funnest third party mech brews for lancer I have seen to date, they actual look and feel of the mechs is absolutely great.
I also really enjoy the lore, now I genuinely hope that the in the lore the mech business for the company picks up again because I love my silly wa.zal mechs.
We've both tried it, there's a lot in Wa.Zal that is just... not compatible with what's coded into Compcon
Thank you very much! Glad you've enjoyed it. If you've used any of the mechs or NPCs in a campaign, tell me your stories!
Oh I definitely will, it's a real steep race between this and khepri but i really want to Try the jade clipper out.
MEANWHILE IN THE WA.ZAL DEVELOPMENT LAB
@buoyant crow AND I ENGAGE IN HIGH-LEVEL DEV MEETINGS
Bwuh
"bwuh"
Bwuh
Bwuh
Bwuh
beeeeeeeeeeer
Sweet! What can we expect from that content wise?
Alt-frames for the KS-6 RED YOKE and TR-12 YELLOW HYPOTHESIS, art for the GREY GOOSE, and a from-the-ground-up overhaul of the KS-7 ORANGE WORM!
Sounds absolutely sick, can't wait then man, thanks for all your hard work konig, highly, highly appreciated.
not if i have anything to say about it
so excited for the Basalt Tower to finally be out there, I had a blast writing it up
He did the thing
@buoyant crow honestly, you did the thing
And @dim fern and @plush perch and everyone else who contributed
I rewrote one mech and fixed a couple typos
The true gamers were inside us this whole time
😃
Absolute cinema.
Huh. I'm not exactly sure how the core passive of the Navy Projection is supposed to work.
@crystal epoch ?
Set an action, the mech will automatically do that action every turn while you go and do whatever (likely hacking)
Also tried wording it so that you can black thumb rodeo it but idk how useful that is
But that core power isn't efficient, so you only can do the thing once per mission. So if you load any hacking gear, you can only use it it in one battle per mission
Too powerful for efficient, you still have the option to get out of your mech at any time
Yeah, but your mech isn't taking actions if you aren't in it, unless your spending a Core bonus to get rid of Analog Core, which seems sort of self defeating .
Like, I feel like I'm missing something here
It’s specifically acting on its own without a compcon or anything
Yeah, the core power I get
It’s a sidegrade to that, instead of having your mech need to be ordered and with shite rolls it’s a preset action that doesn’t take from yours and has normal rolls
the seafoam printer
hows that work with slowed
the we get in, get out, home before sundown
in the lcp, the explosive effect for turf nanites doesnt mention what kind of save it is
also minor nitpick, heat isnt a damage type and none of them give burn
Oh wow, the KS-7 lost it's heavy mount. I think that makes it and the Enkidu the only Strike Frames without a bonus damage trait or a heavy mount
It's also knocked impaired
(Which I presume is an error)
I hate finding stuff like that because I feel bad about pointing it out lmao
@plush perch thoughts on this?
In discussion it was generally agreed that the KS-7 had a good enough trait and stat spread, plus enough ways to cheaply boost its damage from Mods, that it didn't also need a damage booster
plus, the addition of a Heavy meant builds were more likely to focus on one big weapon, instead of swapping mods between a lot of medium and small weapons like I'd kind of envisioned
oh gibby a sec gotta look at it again
home,before sundown is affected by slowed
explosive effect is meant to be an agility save
i think when simplifying the effects from my 0.6 version I just copy pasted "the character takes X damage and must make an Y save or be knocked Z"
Pilots can't take the quick tech or full tech action (CRB 74), and the Navy Projection can't take Tech actions with its core power or Mount an NHP, so where are the hacking actions coming from?
Passive allows pilot to tech action
There’s a lot of “it just works” in the navy projection because I wrote it in a FOMO fueled frenzy with the first idea that had fuel being “how do we make the indigo dream more analog? Have 0 computer built into it with the computer on a backpack”
Wait am I reading it right that you can mount an AI but it only works when you are out of the mech or am I being a noron
Like the Redline Exhaust trait, if you get hacked and overheat from it how does the main mech take damage? It just works
Rules say mounting, so you can’t plug it in
??? No it doesn't ????
It’s already wordy enough but I’ll write that into the next update if there is one, genuinely good catch
Bweh
Look I’m sorry it’s part of the gimmick, also it’s so the core power isn’t redundant. Core Power’s a sidegrade to having an NHP pilot it
Might ground-up rework it bc it has near 0 synergy with the license
Intension was it’s a striker while you’re driving it and a hacker while you were outside of it
Which was why I added the Armored Viewport Shutters trait in the latest edition
Bweh was about misreading, not about not being able to do it :v I was kinda wondering why even bother with the "downside" if it can be so easily circumvented
A quick question regrading the Basalt Tower, How does Kinetic Deadlock interact with systems that retarget enemy attack or make it so you take damage instead of an ally? Something like Sympathetic Shield or Argonaut Shield
Would this fix the issue or are there still problems with it?
Just added a “can be made by the pilot” thing to paragraph 1
How I would Phrase it.
While dismounted, the Pilot of the NAVY PROJECTION can use the Full Tech and Quick Tech actions as if they were still mounted, drawing range and line of site from the pilot. Additionally, the pilot can be targeted by tech actions as if they did not have the biological tag, but those actions resolve as if they were targeting the NAVY PROJECTION instead.
While no one is Piloting the NAVY PROJECTION, it loses it's ANALOG CORE Trait, and it gains +5 to it's Tech Attack, +4 to it's Sensor Range, and -3 to it's E-DEF
Already have been advised against phrasing it like “+5 to tech attack” but the rest I’ll take into consideration
So when it comes to the basalt monolith, how do you all go about working around it's low speed? i'm looking at skirmisher 2 plus a funny dip in blue lake to piledrive myself 5 spaces away from the ground behind me with a skirmish, that or looking at prospector 3, because the image of a size 3 pyramid tunneling is funny.
i know that taking a sunzi dip for accelerate is probably the best option here, but when you're going for the wazal core bonus with only 3 levels, you gotta make do
Id look up Barbarrosa builds for inspiration.
Ace 2 + RBJN, a friendly Sunzi, ect.
Thing about barb is that it's absolutely a backline mech, with a power that punishes mobility while Basalt is a mid-frontline, so it's mobility needs are very different
but yeah, ace-rbj seems practical compared to the silly piledrive skikrmisher setup i thought of
As a Barbarossa player, I use Skirmisher and Siege Specialist.
ngl for basalt particularly, Gorgon stuff works exceptionally well
hi @robust granite . may i steal your idea of a mech/armored personnel carrier for my own car little mech
ill like. credit u and stuff
I certainly don't have the monopoly on APC mechs, go for it
If you want to use some of the rules from Wa.Zal give me credit but conceptually, whatever you like
I just realized some really nice synergy.
-- WAZAL KS-5 BLUE LAKE @ LL6 --
[ LICENSES ]
SSC Death’s Head 3, WAZAL KS-7 ORANGE WORM 1, WAZAL KS-5 BLUE LAKE 2
[ CORE BONUSES ]
Aftermarket Upgrades, Overpower Caliber
[ TALENTS ]
Technophile 3, Nuclear Cavalier 2, Skirmisher 2, Black Thumb 2
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:27 ARMOR:0
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:4 EVA:6 EDEF:8 SENSE:8 SAVE:13
[ WEAPONS ]
MAIN MOUNT: Vulture DMR (DUAL-CHARGE WARHEADS)
HEAVY MOUNT: Railgun (Wire-Guide Systems) // Overpower Caliber
[ SYSTEMS ]
Enlightenment-Class NHP, Armament Redundancy, Personalizations, High-Stress Mag Clamps, Kinetic Compensator
"Stretchy" allows some very interesting trick shots, and Wire Guide is free accuracy and Seeking.
And all it costs is Ordnance, which the Railgun already has.
Does the line you make with Stretchy have to go out from you, or can it go in any direction?
Also, how does UNCLE work on the Orange Worm when it's on, say, the Main/Aux? Do you get one free action attack, or one per weapon on the mount?
Uncle is a Weapon mod, so it only works on the weapon its applied to
Go out from your mech
Shame.
For the sake of balance, I'd say one free action attack
But I appreciate a good search for synergy
Is blinkspace chain rotor able to make melee attacks or does it make ranged attack while counting as a main melee weapon?
Your call is very important to us. Please hold while I connect you to a customer service representative.
Yes, it can do both melee and ranged attacks, this is an editing error- it's listed in the statblock for the .pdf but didn't make its way into the .lcp
You can’t program a weapon to be both a melee and ranged weapon in Compcon, so that was the compromise
Ok so if I’m understanding it would make ranged attack with the range and melee attacks with the threat? Or is allowed to do either (a.k.a. melee attacks at range 8)
Also funny
correct!
Sorry for editing the message just wanted to condense do you mean the first or second part?
either!
it can do either melee attacks or ranged attacks
so you can make melee attacks at range 8
or ranged attacks at range 8
Got it sorry to ask so many questions but I just really wanted to make sure I understood
no worries!
thank you thank you!
Now I have to go make a new build for the rotor with this information
Have a good day and thanks again
Hi hi, pnet mod here, figured it would be worth it to follow up on this here now that Konig has been banned from here, for folks to know what they think about their pnet userbase/clients, not gonna tell you what to do, but worth knowing what they think of people here, beyond the other stuff they've done
well look at that. somehow, against all odds, a screenshot floated there after all
tends to happen when your server is public
Yeah the description of Pnet fans of even their own work as "whales" is low-key Feels Bad I'll admit.
Like "wow ain't this a sure way to piss away good will of people when they find out".
well that's awquard
I’ve spent long enough in the LISA community to separate art from artist, especially when the artist is a complete pos (not saying that konig is). I like the mechanics, I like the art, none of the above is stolen. That makes WaZal still a good homebrew in my book. But yeah, not gonna tell anybody looking in here what to do.
If u like it u like it, if u don’t u don’t, and if the guy who made it is a factor in that then that’s your prerogative
you probably landed on the worst person to try and make this point to, i also know a fair bit of about the LISA fancommunity
so like if your frame of reference is being able to look past people being accused of having "unfortunate relationships" with minors (not konig, talking about the lisa fangame devs here), and you don't care for this, I guess this looks relatively normal to you
Wasn’t trying to make the case to you, just replying so that people know what the message is in reference to.
A few times now I’ve had the situation of “I find a good fangame/mod, horrible shit comes out about the dev, I still have a good fangame/mod infront of me.” That’s what I meant by that.
I’m not excusing shit (hell, Konig’s said a few times that he hates furries, I’m a furry), I’m just saying that he has a product here that people can get the most important part of (player mechs) for free. You aren’t supporting him by looking at cool mechs.
Another one bites the dust
"Man look at all these nice people enjoying my work and giving me money for it, what a bunch of fucking assholes"
Kind of a crazy mindset icl. At least its not plagiarism again so I can still use it guilt-free lmao
What was plagiarism?
Prolly talking about TerkMC Mech and Tech, which has a lot a plagarism in it
I always wanted to know more about that, since every time I asked they didn't tell me anything, really when I saw the Lcp I liked many of their concepts and I used them to make things for my campaigns.
yea what was up with that? i had heard there were accusations, but i didnt hear or see anything to imply they had any weight to them
there were some pretty nuanced takes in the comments of a recent reddit post that happened to mention it actually
"There was some nuanced takes about it" and the nuanced takes are "pnet didn’t share the evidence that publicly implicates other users to avoid them having a target on their backs"
That’s the main reason we’re not sharing a big ol call out doc about that specific topic, and framing this like we’re trying to call for a witch hunt is kinda wild tbh
The proof of plagiarism we got also went back further than just rules text and also had tracing examples from previous communities terk was in, so it was mechanics and art
But like, just to clarify, the reason we didn't post a list of examples is also due to the fact that:
- We don't want the folks involved to get harassed, considering there's a fairly big difference in reach between Terk and them
- Terk had been a problem here before for OTHER reasons than plagiarism, this was just the final straw after a few incidents
- We specifically did our best to avoid calls for witch hunts over this over and over here.
To expand on 1, we have proof, the problem with sharing it comes with the fact that sharing it immediately opens them up to be known and thus can paint a target on their back, either for harassment from people who decided they're in the wrong but also from people who would ask them questions about said accusations a lot, a lot of folks just kinda wanna move on
so we take the brunt of this when people have questions, and we've been more than open for our reasons in the past as well
Yeah this was the situation i was talking bout (sorry for starting another conversation ik its been talked about to death). ngl i think yall handled the terk situation really well. Not sure of his previous drama but yeah
Its a shame shit like this happens but, alas, we move on
so what that reddit post basically boils down to, is people who trust pnet mods believe that terk is a plaigarizing bastard, and people who dont trust pnet mods have no issue with him? due ofc to pnet mods not providing their evidence to the general community
(which, to be clear, i believe protecting people from harrasment is the best option, but i can see where some people could assume its powertripping mods manufacturing a scandal to ban terk with minimal blowback)
I mean, lets be clear, the plagiarism was a bunch of things, but we had to talk to that user before for other things like being weird about a newly released frame and doing a bit "meme post" about how upset he was about it, among other things
We don't really benefit from lying about plagiarism tbh, like it does nothing but put us under scrutiny, and its not like we didn't keep an eye on him before that.
These reddit comments kinda fail to explain why we would even want to do this
Like, we don't ban people with minimal blowback reasons to be clear, we have actually often banned people even when we knew it wouldn't "look good" or put us under a lot of scrutiny
I knew about terk plagarising mechanics, but not tracing. Guess I'll just keep my comm money for other artists jeez
I mean I will also just speak as the person who was speaking in that post (quiggles1 is my old username and im not making a new reddit lol) I also was just trying to use as neutral tone as I could because I was getting actively harassed and messaged because of my previous comments before my last comment
Like DMs and shit
I think it sucks that no other pieces of evidence were able to be shared, but I also don't think you guys fucking owe us anything. Maybe you guys and the people who were victims of it don't owe us jack shit.
Never mind
If you have a squad inside of a brown goose with fireports. Can you use it to have the squad fire its weapons as a free action?
we think yes but only one of them
given there also is the talent for your personal squad, it seems to be intended that way
hello, wanting to know about brown goose's passive "wide stance"
does it effect squads? it says they cant beifit from heavy cover, but the wording suggests it overrides that?
"wide stance"
Dismounted Characters or Pilots adjacent to this Mech may always treat it as Hard Cover.
Adding on to questions regarding the Goose, does anyone one know if the Goslings produced by the Grey Goose are effected by talents, systems, etc that effect drones? If so, Goslings could get 6HP and a huge 4 armor (SCHURZEN + HEAVY DRONE FRAMES) Also, here's a hopefully viable build

