#Waffenfabrik Zalewski
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Now time to have a look at black ambassador and start buildcrafting to begin thinking up an alt frame!!!!!
I gotta do art of the Golden Fleece and figure out the lore tie in
I just had a horrific idea
black ambassador is evasion based with a sort of insurance policy against getting hit
how about we...
flip that idea for the alt
make it heavy and tough
but instead of an insurance policy
it make your enemies file a claim as it were
none of the black ambassador's systems really have anything relating to yknow
I did something like this for my white witch alt, evil, i love it
Hacking
which is good
because the TR 8 is agility and engineering focused
benefitting from the highest amount of limited systems possible as well as a large amount of non unique, disposable systems that can be discarded
and it is ZOOMING at a 5 speed
and 10 evasion
this thing has SSC evasion levels
so
we levereage the toughness of havingso much disposable CRAP on the mech to make it not speedier,
but tankier
and of course, give it a little tech action synergy and better sensors and better systems stats with less engineering and voila
i just need a way to implement it
This was what i generally did for the white witch one
- Perhaps a feature relating to getting more defensive when you destroy mounts
- perhaps an integrated weapon that does better and better with destroyed systems
- mutual destruction perhaps? When an enemy caused you to destroy something reaction cause them to destroy something on a fail, 1/enemy ?
Thats what comes to my mind based on your idea
the thought i have is that it kinda reverses the use of the repair nanocore
Huhhhh
just commit to shredding and killing the enemy through systems and physical force
This sounds rad, carry on
I'm trying to think of any weird alternate stuff I pondered when writing it
the melee hacker is an overdone trope in homebrew but not the "hacker that just shoots you with a gun"
there's only one frame to my knowledge that does that and its the Pegasus. But there are no hackers that fully commit to the tanky vanguard hacker and really run with it fully
not even the iconic Hortuga fits that bill fully
IIRC something I had floating around was "exchange Armor for Limited charges"
But that might not fit your theme
Do you think giving it some built-in in integrated invade/tech options could help?
Would further incentivize picking up more hacking options later down
And would give you built-in synergy since the license itself doesn't give you
yes yes
i was actually thinking something of the like
armor is great, but armor only goes so far
Now, what I need to do is write up stats
What's it caaaaalled?
Well given Wa.Zal is based off rainbow codes
TR-8A "Black Knight"
@robust granite
Which was an actual rainbow code btw
But I think for our purposes a warrior is a nice foil for the name of the more evasion and engineering based ambassador
The Golden Fleece
Alt for the Red Yoke
Named for the golden fleece of Greek mythology, meant to be kept in both the naming scheme of WaZal, and keeping the greek mythology naming scheme of my field guide setting lore
Sensors 10 or 15
Heavy
-------------
Traits
Closed Frequency Transmitters
The Golden Fleece can still use their comms to communicate to and from allies, even if they or their allies are jammed. Additionally, once per round, when the Golden Fleece becomes jammed, It may scan a target within sensors as a free action, ignoring the restrictions of jammed for this scan action.
------------
Patented Decisive Strike Software
1/round When you roll 20+ on a tech attack: Apply Lock-On
------------
Fleet_Bomb_Final .zip
When you install a ranged weapon on the Golden Fleece (or for each weapon when you perform a FULL
REPAIR), you may have it gain the Smart Trait.
The Golden Fleece can choose to have ranged weapon attacks made with Smart weapons count as a Tech Attack for systems, abilities and Talents, instead of counting as a weapon attack. All Kinetic and Energy becomes Explosive if you do so.
``` ```Core System
Commanding the Airwaves
You gain the following quick tech option and reaction tech option. You can not use one in the same round you used the other.
Airwave Disruption
1/Round Quick Tech Action
Remove the Lock On Condition from the target.
Airwave Override
1/round Tech Reaction
When a hostile mech within sensors with the lock on condition would make a tech attack against an ally within sensors, you can consume that lock on to give them +1 Difficulty on their roll.
``` ```
Core Power
To Speak Above All the Rest
Protocol, 1CP
For the rest of the scene, Patented Decisive Strike Software, Airwave Disruption, and Airwave Overide are all no longer 1/round.
Additionally, Airwave Disruption and Airwave Overide can be used during the same round.
Core Power's not entirely making sense to me
Oh wait lemme see it may need a reword
Is "Patented Decisive Strike Software" the same as "Decisive Strike Tracker Software"?
Oh lmao I've changed the names on everything at least three times let me fix that
And gaining Airwave Disruption twice per round isn't that useful, especially if it prevents you from using Airwave Override
aye it should remove the once per round restriction
just remove restriciton entirely cause its a cp
That was intended and I forgot to add it after adding the restriction
This should be fixed now
nonono
any cp that just says hey you can use these actions more now is useful BECAUSE those action are powerful and restricted to once per round
Okay yeah that should be more clear now
now im gonna write up the stats for the TR-8A
I have a habit of over balancing things because I'm so used to dealing with dnd5e people just labelling all things as op, haha
yeah 5e people are rules lawyers by heart and find ways to break shit
my friend hates how everything has to be overexplained in minute detail because of that
for the TR-8A im thinking a really chunky size 2 with a decently high repair cap, pretty low heat cap, high edef and +1 tech attack as well as slower to average speed and CRAPPY evasion
you arent using your bog standard (if there is such a thing) build you used on the base TR-8
because the HASE priorities for the frame are flipped
now because of what the TR-8A is i would imagine it has Flex, main, and heavy mounting because of what it is
and what the license has
(looks at that arc projector)
like bujesus that thing has a lot of damage
worth even for just magdumping and tossing it for a heavy and main
Ohhh fun
because it even allows you to do that
like just allows you to hotswap to anythign that fits those mounts that you have the SP for that you have the license for
its cool
Working As Intended ā¢ļø
soo far this looks alright for the base states ye?
oop forgor the 8 sp
is meant to shove a bunch of systems on it so
and unlike the black ambassador the black knight doesnt have a distributed grid
but i am thinking that it still needs that whole explode yourself flavor
My question would be, does a high Repcap interact too well with Grease Monkey and the Ambassador's systems
hmmmm
you are right ill lower the repcap
it synergizes too well
as a result it would have way too much capacity to keep trucking
it may be a tanky hacker but it is just that
a tanky hacker
it isnt designed to constantly be able to keep repairing, it's too chunky for that kinda heat
It's why the Black Ambassador has a wholly average repcap
actualyl iirc 5 is average, its the everest repcap
but i will lower the repcap to be below the Black ambassador at 3 because lore wise the black ambassador can actually cope with that heat for the repairing
plus you arent meant to be refilling limited charges on this thing, you are supposed to be dumping limited charges to have empty systems to use as armo-
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
EPIPHANYYYYYYYYYYYYYYYYYYYYYYYYYYYyyy
...I can be trusted to balance homebrew
So you know how black ambassador basically says explode yourself
the black knight says FORTIFY YOURSELF
its literally "FORTIFY!" "SIEGE!" "FORTIFY!" "SIEGE!" "FORTIFY!" "SIEGE!" "FORTIFY!" "SIEGE!" "FORTIFY!" "SIEGE!"
im a fucking GENIUS
Blow up limited systems to deploy cover?
not quite what i was thinking
but your got the ball rolling a bit
now i need to figure out the signature Wa.zal massive drawback traitā¢ļø
im thinking of having a derivative of exposed reactor
i took the fortify and siege thing very literally
boom
classic WaZal massive drawback trait
now....
what is a good and unique invade option for somethign big and bulky that obviously intends to shoot you next turn
this feels perfect for a vanguard who wants to be within range 2-5
what do you think
in retrospect i should make each option 1/round
there
i think that works yea?
WAFFENFABRIK-ZALEWSKITR-8A BLACK KNIGHT Role Fluff Blurb goes here. To use this template, copy-paste the blocks you want around, delete any extra ones. For cool icons to include, hereās a folder full of them: Lancer Class Icons CORE STATS Size: 2 Armor: 1 HULL HP: 10 Repair Cap: 3 AGILITY...
there we go
so far the names and stuff arent done
but yknow
lmao that first invade is genuinely insane
even frame locked unless the frame has awful sensors. but it's amazing even then
I don't think exposed on invade can even live through a first draft, esp not with a heavy mount
that is understandable
probably going to make it impaired or immobilized instead
Edit number 1:
//ASHES_TO_ASHES now inflicts Impaired instead of Exposed
What if, in the proud tradition of "Explode Yourself", it makes both your mech and the target Exposed
That thing is nutty in the best way! Is it meant to be an alt or a full frame?
Y'know....
I love that
Also, reading the file again, Direct Hardware Access needs clearer rules for how exactly it works with Skirmish/Barrage
does it happen in addition to a weapon attack? Instead of a weapon attack?
It acts as a weapon attack but deals no damage and applies an invade
@robust granite :)
Multiple edits made
Reworded Direct Hardware Access, & Regicide Targeting Systems
Additionally streamlined the wording of Spaced Armor
Reworked >>//ASHES_TO_ASHES to expose yourself and the target
Explode yourself
Is this based off of that one battletech mech?
Nope
OH
Completely original design
Though there is an obscure Limbus company reference in there
Slowly crunching away at the final two NPCs
@toxic seal @north hatch any news on your respective projects?
None yet past my original premises
I've been taking a little bit of a break so I don't burn out
Reasonable
I will probably have to do a full overhaul of stats and traits and what not
Firstly due to it being monstrously powerful without much downside
Balance is just a word
I mean yeah but at the same time I would rather it be at least somewhat balanced
Will it be fun? Oh yeah. For the player
Granted, as I was thinking about it:
Why not just go whole hog into the "speedy mech with limited systems that is going to probably blow your face off?"
And make it a size 1/2?!
I'll be keeping the spaced armor trait
Because extra armor is the one thing every small mech needs
And I can finally have the fantasy of a literal powered hardsuit mech
That isn't so niche like the atlas
Or as.... Bulky as the Napoleon
"There are heavy beasts of burden, cavalry mechs weighing in at the hundreds of tons. But this? Your heavy armor slows you down. Your mech needs to be as light and as small as possible. They cannot hit a person moving at mech speeds so easily. And when you get close...?
Unleash the full fury and force of a burning heart, use any and all systems at your disposal. Unload and be strong. Fuel the burning fire of your tactical revolution, and become a knight of death itself."
I will try and link this thing to Horus somehow but I think that after the rather unpopular unveiling of the black ambassador, a smaller, """cheaper""" model would be made
Anyway this has rekindled my creativity so
RRRRRAAAAAHH LETS FUCKIN GOOOOOOOOO
Happy to help, hahahaha!
while the Black ambassador can be a little tanky with yknow
that whole core passive
lets just
literally throw caution to the wind and make a glass cannon
You heard of the Red Sun, now get ready for the Black Sun!
MANIACAL LAUGHTER
Excellent.
now im wondering if i should get rid of spaced armor as a trait because it feels useless, like its just... there
like its more features being tacked on to an already complex frame
ill get rid of it because with the integrated weapon im going to be using itll be perfect
oh
oho
HAHA
HAHAHAHAHAH
WAH HA HA HAAAAAAA
the base black ambassador gave me an awful idea
@robust granite idk the color of core passives in the core book so this is what we get for color for now but hehehehehehe
For everyone else, no peeekies!~ ;)
I can literally peeksies right now
no arms raised against me shall find me, entombed as I am within my panopticon
WAFFENFABRIK-ZALEWSKITR-8A BLACK SUN Striker CRIMSON_PERDITION: Grudge.igota_G_R_U_D_G_E: Yo, perds, whatās up?CRIMSON_PERDITION: [TR8BLACKAMBASSADOR.chs]igota_G_R_U_D_G_E: ...Itās a wazal frame, what about it?CRIMSON_PERDITION: Read between the lines of that code. They hid something in the...
tentatively done
That is rrrrrisky
Blow up your systems to get Limited, blow up your Limited to go fasssst
the entire point is risk
and isnt the entire point of black ambassador to just say "explode yourself"?
It is good
PHEW
ill be honest iwas inspired by this are by STtheo (Theo Stylianides) on artstation when thinking of the Black sun and how it would kinda feel
unfortunately is grainy because fuck you pintrest
wait found the source image
Now just jank it up further and make it explode, and you're golden
Indeed
After all it does have a full on nanocore on it, so the backpack type thing could definitely be having some balorlike definitely not fireā¢ļø
If I have the time/energy in the next few days I might just take a crack at it
:0
Always nice to have an excuse to draw a mech
Can't let Naruga do all the Wa.Zal art
i mean you did all the wazal art before naruga did
also changed a big of the core passive's wording so it couldnt be abused by Daisy cutter
because @plush pond pointed out that Daisy Cutter could easily abuse that shit
so i heartily thank you for reminding me it exists lmaooo
š
What is this sweet monster of insanity lol
Something that needs playtesting lmao
@toxic seal Rereading this, the big thing with Last Testament is that it makes Limited systems with 0 charges eligible for destruction, and makes all your limited systems count as having zero charges for the sake of the Pulsar, yeah?
Wouldn't it be simpler to just phrase it as "Limited systems with no charges are eligible for destruction by Dying Star, and the Pulsar gains its bonus damage for each Limited system on your mech"?
Take the world's shittiest Fallout power armor, and make the top half explode into Balor
what's weird is i envisioned the Pulsar as almost a kind of traditionalish looking arm mounted gun with fucked upā¢ļø workings.
ya feel me?
Also oough i love how angular it is
its so vibes
also Konig you are an absolute king i never thought id be making lancer homebrew period and now i have an alt frame that's getting legitimate art
honestly never thought id ever make it this far
anyway changelog for the black sun:
Simplified the wording of the core power protocol
Very quick mockup of T-12 for a player
Scopedog/10!
I might as well try and make a funny build for the Black Sun given y'know, it's all written down, it's approved, it has art and now....
It just needs to be put in and play tested
A funny thing:
Alt frames might actually be something seen more often in this as I think about each license so there... There may be more
DEW IT
Just wanna say I love this! My table calls this the āWaffle Houseā supplement.
Now, I'm not saying your GM is morally obligated to have a sitrep inside a Zalewski Telecomms Food Services Breakfast Canteen, buuuuuuut-
Now does it include attempted robbery, a shoot out, and/or things just getting weird
Entirely up to the GM
The Police (HA) are planned to show up to stop the fun (Stealing hazardous materials).
Look, Zalewski Telecomms has a lot of very lonely omninet relay stations in the middle of bumfuck nowhere so a waffle house on one of those stations makes sense
Ah, the frame-perfect chair parry
The Squad
Horrible Goose-Brown Goose
Gorilla-Green Praise
TYPSI-Green Praise
Mistmaker-Pink Disk
They beat the banditās collective ass. The bandits were lead by a Szem and Banka
So, as I am creatively bankrupt ATM I might see if I can find a way to make an alt of a certain robot car and make it into a motorcycle
Or maybe something else idk I am currently wondering if.... Hmmm.... I have a lot of ideas and the ideas thrum in my head like the rumbling of an engine, the screaming of a piston powered hotcore....
Oh yes this will be a hotcore
Since I had two Green Praises are beam drones supposed to be at the end of every turn? The wording kinda suggested that it is. We changed it to just end of green praise cause of bloat.
I do like Pink Disk, they did their job and made mince meat of all the Legionaries (enhanced combat npc); while still being threatened by the single Legoinarie that got close and almost structured them.
The Jade Clipper was decent and was very much a threat to the Banka and the Szem. Structured the Banka and Oneshot the Szem who got 12 from a deck sweeper and rolled a one on structure.
The Brown Goose player couldnāt make it; but they literallay were a Minotaur with all the systems and hacking they had
(Overall; I quite liked it)
(Sadly they have to wait till next combat to fight the Ultra Exploder with a Zelva battlebusing two Glas)
It was funny, so much difficult/dangerous terrain. Also, The JadeClipper is scary on how simple it seems and than proceeds to rip through shit.
Absolutely not the end of every turn, no
At the end of the controlling player's turn
Hacking on a Brown Goose?
Yep, the player decided to focus on tech. Didnāt see how it turned out but I couldāve been funny.
Intriguing
This is the Ultra Exploder that is the first "boss" they fight
supported by 2x Zelva and 4x Glas
Ultra Exploder's gonna be reeeeeal tough to kill
but if they can outlast it
take advantage of that high action economy
It will get easier to hit cause of the optional that has it lose evasion for speed
But yeah, heāll be hard
Iām also āafraidā of the Glasās whoāll have oversheild from the Zelva
The first two rounds are gonna be scary with the burn 7 gun but after that itās only energy; they also all saved their cores for this so they should be able to lock him down
Heya, so I am considering commissioning Retrograde Minis to make a custom base for the brown goose (mostly because my own skills with pixel art are not up to the task) I was advised to seek out the creators blessing prior on the off chance youāre not okay with them hosting it.
Love the work btw, using the brown goose in an upcoming campaign.
You have my blessing, just keep me posted at every step of the process 'cause that's rad
hell yes! Shall begin the process.
I just found this and I think I'm in love with the Indigo Dream and brown goose designs
I dunno if I'll get to use it any time soon but I am workshopping a Dream build
Thanks so much! Enjoy your workshopping!
Hi read this. Some real interesting designs. Purple Flytrap is fun. Was wondering what the "remove ai" thing from the Svejk NHP do? Disable all ai systems?
Crunch-wise, none of your NHPs or systems with the AI tag work for that turn
Lore-wise the Svejk is too busy babbling incoherently or making grand, sweeping megalomaniacal speeches about how everything is going exactly as planned
The world's smartest stupidest nhp
Was reading through the frames and noticed on YELLOW HYPOTHESIS in the core power, seems to be a bit of misplaced text "The SVEJK's sudden intelligence lasts for as long as the GM deems plot-appropriate; this NHP is exactly as idiotic or as brilliant as the story demands."
Could you talk a little bit about Yellow Hypothesis and how you intendt to be used. Just some odd things mixed in yhere yhat I font fully understand
I see nothing misplaced about this. The NHP is dumb, or brilliant, or both. It depends on the tone and circumstances of your campaign.
It's made for speedrunning sitreps. What you do is face the intersection of two Size 2 pieces of cover, deploy a Paracausal Form, and, no more than 3 frames before the animation completes, rapidly pause and unpause the game. This triggers a frame buffer overflow where LANCER will start dumping character positional data in order to attempt to resolve where the attack will land without crashing.
You'll know it's happening when you see your mech's limbs no longer correctly interacting with the ground-it's easiest to do this with a two-legged chassis but any legged configuration will do.
Next, execute a series of running backhops while continuing to spam out your paracausal forms- the attack won't go through but it will force the game to continue to attempt to process that you are attacking. Because your positional data isn't being properly tracked here, hopping backwards causes a negative underflow fault in the vector calculations of your mech's movement. It's tricky, but if you can bhop fast enough your velocity becomes so high that, combined with the way Lancer renders maps, you can theoretically end up occupying every space in the map's grid simultaneously.
Now, a vital caveat here; you have to stop both the bhop and the attacking on exactly the frame the "Sitrep Complete" cutscene starts to play, otherwise your Mech might lose alignment with the grid and hit the kill barrier at the bottom of the worldspace, killing it instantly (this can also sometimes occur if the terrain has been manipulated too many times in one mission, hence why it's not recommended to pull this strat with a Kobold in your party)
Also your GM might hit you over the head with the rulebook, and no one wants that.
Does that answer your question?
no they mean misplaced in the cp for yellow hypo lol
like the last line here is mistakenly included in the frame's cp text in addition to being on the NHP license item
Thank you J the BOSS for telling the anime name.
My bad
I'll add that to the Big List of Typos
lmao ur good
I made a LL3 and a LL5 Dream so far, but I do want to ask about the + armor roll systems:
do the Torque Converters actually raise its armor to 5 temporarily on a 2-4? I am rather new to lancer and thought the cap was 4.
This is basically a case of "ask your GM", honestly
The armour cap of 4 isn't hard-imposed anywhere in the system, it's just what basically nothing goes above
I'd allow 5 armour Dream on my table
aaaah. okie
Strictly speaking, it's imposed in the Armor introduction, it's just that stuff tends to either reiterate that limit or explicitly break it.
White Witch, right?
Also Kidd's Armor Pack.
And Ultra Argus
So could the brown goose work as an apc still without taking the Squad talent from WaZal?
yes, if you have allied squads of some kind or size 1/2 mechs in your group
oh rad
Put Babka in charge while the rest of the gang sits in the back, shooting out the fireports
In the vein of
In light of this discussion regarding the Brown Goose, I give you the Brown Goose Build I have been wanting to play forever.
Ā» Jacoba Hererra // BRICK Ā«
Mercenary, LL6
[ TALENTS ]
Serjeant 3, Ace 2,
Crack Shot 2, Leader 2
[ LICENSES ]
WAZAL KS-1 BROWN GOOSE 3, SSC Swallowtail 2,
SSC Deathās Head 1
[ CORE BONUSES ]
All-Theater Movement Suite, Improved Armament
[ MECH ]
Ā« THE FLYING GOOSE Ā»
WAZAL KS-1 BROWN GOOSE
H:3 A:2 S:2 E:1 SIZE:2
STRUCTURE:4/4 HP:17/17 ARMOR:2
STRESS:4/4 HEAT:0/7 REPAIR:6/6
ATK BONUS:3 TECH ATK:2 LTD BONUS:0
SPD:5 EVA:8 EDEF:10 SENS:12 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Mortar
MAIN/AUX MOUNT: Assault Rifle / Oracle LMG-I
[ SYSTEMS ]
High-Stress Mag Clamps, Markerlight,
FIREPORTS, BABKA CLASS COMP/CON,
SCHURZEN, Pattern-A Smoke Charges
The Flying Goose, Complete with a Rapid Insertion Drop Squad.
bless this goose

Argh I can't make lcps for shit but every time I think about the Black Sun being put into an LCP I feel my body make massive happy chemicals
How's the writing/balancing of it coming along?
So far I think it is pretty balanced but I might remove the 1 armor and add +1 difficulty on systems saves and checks as well
I might decide to add a tech attack penalty but not sure if I should
And I might decide to cap the bonus damage of the pulsar to +4
So it only deals a fixed six damage because knowing what you can do with that and walking Armory... Shudder
I think I took a rather close sort of design philosophy to the Atlas in many ways. Also debating removing the main mount because you can add a flex mount as a cb so
It's already a monster
As it is right now, and having sat on it, it is
Perhaps too good but there are only minor tweaks necessary
After all you can overcharge this thing with impunity if you have enough limited systems
Because all you need is walking Armory 2 and a bunch of destroyed systems to make the pulsar deal far more burn than a main weapon has any right to deal
Might turn it into a heavy as a result and remove the heavy mount instead tbh
Unless I want to y'know
Keep the whole "commit grievous acts of horrific burn related violence" and keep the bonus damage uncapped and turn it into a superheavy
And if I do that, then I'll have to scrap the heavy mount and turn the main into a flex
Because y'know
Flex mounts are better
And iirc the Szabla does 5d6 energy with range 3
The Pulsar would, with enough systems, have the potential to outpace a lot of things with bonus damage alone (though slow to get going) and burn is terrifying
Walking Armory just turns it into an unmitigated monster and that was unintentionally the point
Cause I wanted walking Armory synergy
So if I want walking Armory synergy I have to cap the damage
And Maybe up the capped damage with the core power cause it's a core power
So in its current state I would need play testing to confirm or deny
But I'm kind of bad at being a GM
So for now the Black Sun is in a bit of a play test limbo
I am aware that a Tokugawa can potentially deal far more burn but the Tokugawa has to be exposed for that + in danger zone
That is VERY dangerous
So the Black Sun in balance terms as of now, although very slow to get going can feasibly, once per round, overcharge for free by blowing a system, gain bonus damage, and burn a couple charges from Walking Armory for an instant 4 energy + 4 burn across two attacks
Just round 1
That is round 1
So I think it needs play testing, tweaking, play testing, and so on
That is flat damage
FLAT
so for now
It uh
It needs some play testing from experienced build crafters and GMs to determine actual balance
Granted
If something breathes on it wrong it is going to fucking fold like wet toilet paper so there is that
Plus you are getting up close
Where things can grapple you
And you have difficulty on hull saves
Does uh
This all answer your questions @robust granite? /gen
I just want to say a pair of of Glasās is one of the scariest NPCs when the PCs are busy dealing with other threats
Tell me more!
It was the fact that when paired together that they were consistently buffed by each other and were doing a decent amount of burn while being mostly hard to hit
Than the skirmish at the end of a players turn was put on this Drake dealing with a Ultra Exploder and wouldāve gotten structured instantly if the other PCs didnāt come down and help take down one of the Glasās
Oh the Glasās were battlebused by Zelvas and also got oversheild from them
As they should be
Also I love how scary a exploder is the first three attacks, but than becomes a fucking wet cat
Itās fun and gives breathing room to the players
Ngl every time I look over WaZal I find something new I wanna give a spin. i have not played a single game of LANCER yet
Your time will come, not to worry.
yellow hypothesis and green praise both seem interesting to slam into someone's game
speaking of new i wanna give a spin i need to work on Ivory Spear
click "download now"
click "no thanks just take me"
click each download link
for the NPC info + NPC lcp, you need to pay. those are not free, but the player facing stuff is
I would also recommend giving what you can to support the creator
ooooooooooh thanks so much
What @near dew said, but also what @buoyant crow said
Will their eventually be NPCs for the ones that dont have them?
That is something that is being actively worked on
Currently working on that, yes; the next update will include the NPC versions of the Jade Clipper and the Yellow Hypothesis
Letās go!!!
is orange worm core supposed to ignore self heat from mods?
specifically, it gives all weapons (withotu a "may", so i think you can't choose to not have that happen) the ramjet rounds, which are loading+heat self 3 for the bonus damage
and the cp doesn't seem to block that part š so now every rifle/launcher/cannon shot is 3 heat?
hmmmm, excellent point
I'm leaning towards a "may" clause in there
I love how the Pink Disk can be summed up as:
āSo, who are you attacking this turn?ā
āYes.ā
Yeah pretty much
There is no care nor regard for any structures, towns, homes, or mechs in the way
It will become similar to the surface of the moon when it ends.
Working as intended
Yellow Hypothesis is funny and Iām excited for the NPC ver!
(Not much to say, but loving the work being done!)
Thank you thank you!
Putting together the changelog for the Wa.Zal 2.0 update
if you have any balance changes to suggest, now is the time
Uhh wordings on the Green praises drones should probably be put to 1/Round
It's fixed to be tied off of "once per your turn"
instead of "once per turn"
You should make the Brown Goose be able to fly by default.
I think that'd be cool plus, I feel it has just enough budget to fit that in.
Not to mention, it'd be thematically appropriate!
Also another mount mebe? Pwetty Please handsome homebrew man???
Mauve Duck
In pondering this I do not want to make the Brown Goose a flier
It's too different than the "lowest possible budget" mech concept I was going for
@rocky plover write me a Brown Goose helicopter alt-frame and I'll put it in the .lcp
Yeah I just noticed that an LL3 Orange Worm can bake itself after 1 shot provided you don't take any engineering
Which I personally find hilarious.
Cooling systems are expensive
Missiles are cheap
I'm now making the Brave Little Toaster that is designed to pair up with a Lycan, obliterate it's stress and allow someone to go apeshit
i think the core power should reduce or eliminate the heat cost
it is a core power after all
YES
ADD THE BLACK SUN FOR PLAYTESTING DO IT
DO IT
crying
Is it done and ready?
It should be ready for play testing yes
@toxic seal okay, @buoyant crow has a copy for .lcp-ing
@north hatch is the Golden Fleece ready to be coded up?
Oh let me put that into a proper document sometime within the next week
I'll also have to write up the lore
Technically speaking it's a lore-crossover between the field guide I'm slowly writing up and Wa-Zal
Aaaaaaaaaaashfjfjsjfjfndjdjjkk
You can start doing stuff without me, and add it later
I want to do some last minute polishing, make up a concept art, write up the lore
Absolutely, no rush!
I may rather just have it as a separate available document, than added as some sort of update to the official one, gaha
Your call, really
but standing offer, if I have multiple people making their own alt-frames, why not add 'em?
aye they can be tweaked through playtesting
if anything becomes busted beyond reason (like first iteration of the dying star passive for the Black Sun + daisy cutter) it can be nerfed/tweaked/reworded
god
like that shit the first time you took heat for any reason you could just get daisy cutter back
shudder
is it funny? yes
is it busted beyond belief? yes
did I fix it so it doesn't affect limited weapons anymore? also yes
speaking of the black sun i just finished futzing with it and we have the fully ready playtest version
(anxiety got the better of me)
basically just made its negative frame trait a bit more Wa.Zal and also axed the flex mount
so now it has the integrated and the single heavy
yes you CAN put the Szabla on it if you use the yknow core bonus, OR you can put on the HHS-155 Cannibal and commit to horrible acts against god
also i love the fact that i somehow singlehandedly tried to draw more attention to the Black Ambassador and then realized that it has so much synergy with the Gilgamesh
May I have a peak at it?
hold on ill grab it
WAFFENFABRIK-ZALEWSKITR-8A BLACK SUN Striker CRIMSON_PERDITION: Grudge.igota_G_R_U_D_G_E: Yo, perds, whatās up?CRIMSON_PERDITION: [TR8BLACKAMBASSADOR.chs]igota_G_R_U_D_G_E: ...Itās a wazal frame, what about it?CRIMSON_PERDITION: Read between the lines of that code. They hid something in the...
I saw 1 person mention this, but couldn't find a definitive answer. Concerning orange worm, if a weapon has ramjet rounds and you fire it so its unloaded, does it stay unloaded if you hotswap ramjet rounds off the weapon?
i'm pretty sure RAW on unloaded things is that they can't be fired even if they are no longer loading - i think there's some loading/unloading dual profiles in core exotics where it comes up
but also like, siege cannon i guess - if it's unloaded it's unloaded even if the weapon suddenly doesn't have it
š
A rewording of Hotswap to address exactly this issue is going in the next update
Just wanted to come in here and say i absolutely love the designs!
My favorites are yellow h, green p, and red y
tho I had a question forthe yellow H, is it's spatial anchor able to move?
Nope!
It's an anchor!
It's fixed in place
I do love allthe weird lil disky-heads
idk what to say outside of that the black amby is peak
Indeed, just peak design there.
Peambassador
Real
Peakbassador
Ugh I want to find a game and just pilot a red yoke as a mad radio dj
Do it
Run a mix of Wa.Zal and AZAI and then we're talking
Be the Space DJ you were always meant to be
Azai?
Music/idol-themed manufacturer (that I wrote) in #1058092068381139034
Now imagining a Nobilis Imperator (of a homebrew type) with this as a rough visual guide
What is a Nobilis Imperator?
Nobilis is a tabletop rpg about playing gods. The usual set up is the player characters being former mortals charged with safeguarding one specific facet of reality such as the wind, fish, friendship or carrots.
They receive these Estates from beings known as Imperators whose existence creates several estates in the world
Someone homebrewed a type of non-earth-based Imperator. Described something like warmachines dressed in finery or a compound harvester in a trench coat
Waffenfabrik Zalewski 2.0
SOOOOOOOOOOOOON
The changelog is very long
But the update includes Wa.Zal's first alt-frame, and two new NPCs, as well as a lot of balance fixes and rules clarifications
every single mech in the lineup gets at least minor tweaks to its rules
some, like the Indigo Dream, have had almost everything changed slightly
also, this changelog is long enough, and I've had enough playtester feedback, that almost immediately after version 2.0 is out I'll be starting on version 2.1
Purple Flytrap. In a suit. (Traced the outline then messed around with colored pencils)
Erry noice.
peam
I realise this is a very cheeky ask, but because I'm playing a wazal build in a campaign atm, how soon is soon?
||Probably tomorrow||
i just found this content and id like to say it looks very cool
I wrote this content, and I'd like to say it is very cool (and thank you)
No probablo!
soonā¢ļø
Hype
Has anyone in here had much experience with Jade Clipper? I keep looking at it thinking there must be some hilarious/abuseable speed grapple combo this thing can do but I just cannot see it
You can slide-grapple really far with the Klatte device if you get a lucky setup.
You need the Klatte device and the Fluxion bit from Yellow Hypothesis
You fire the fluxiom bit at a target within range of another mech, then fire the Klatte device at the other mech using the Flux bit mechanic.
This lets you slide over to the enemy to grapple it, regardless of the actual distance between you two.
I was looking at an all-in-movement build with power knuckles, hunter/skirmisher, and KLATTE
Basically move 7 -> boost 7 -> skirmisher to move 2 -> hunter to leap 3 -> hit 'em
Flux bit also deals energy.
So you get... 17 range with exbatt.
Then +3 from klatte device.
So you can theoretically grapple an enemy at a max range of 20 spaces with the klatte device.
If you get lucky and have another hostile 3 spaces closer to you.
But you will deal 0 damage with flux bit and lowered damage with the klatte device in the process.
And you do get the negative accuracy.
Unless you remove the trait with a core bonus.
You can also do that, but I think it's less hilarious than magic man extendo handing to grab someone 20 spaces away from you :p
Very true
You can mitigate the fluxion penalty with Gunslinger:1
working as intended
Mm... it is a flat one.
Ngl Klatte was my first thought when I saw Fluxion bit.
Wait it's actually bigger reach.
I forgot about the core power.
The Jade clipper wants to talk to you about your mechs extended warranty
JC and the Pink disk are my favs.
Currently looking at Black amby, but it is... difficult for me.
The Jade Clipper wants you to have to claim on your mech's extended warranty
I'm a big fan of Orange Worm. It's simple, yet effective.
Currently running Sherman3/Worm2/Gilgamesh1 in the game I play in
Wire-Guide Systems on the Andromeda laser is proving hilarious
Last night I was blinded by a Witch so could only see adjacent spaces, but technically, Wire-Guide means I don't actually need line of sight
Just don't ask how you wire-guide a laser and we're all good
Yeah, that is true for arcing and seeking. :p
Simple, launch wire then energize it.
The energy no longer has to pass through the beam, as it has a physical conduit.
I don't know Blacl Ambassador I want to like but losing systems feels bad
But yeah might put Daisy cutter on it and fill it with exclusively ceramic microcapacitors.
immediately overheats
just, like, lose more systems
embrace being a self-destructive engine of chaos
Black Ambassador is very easy to build powerfully imo
If nothing else, collapsible magazine is a fantastic splash on any limited systems build
Especially becuase it itself is not a limited system and can just be used once per scene to top up other systems
Lowkey excited about the indigo dream (minor?) rework cause I'm putting one of my blorbos in it.
2.0 hype intensifies

Now with 17% more Zalewski
-Added the TR-8A BLACK SUN alt frame, by Professor Ukelele
-Serjeant squads can now benefit from Bolster
-ERA no longer scales off Engineering
-KS-1's Firing Solution Plotted now explicitly works only with ranged weapons.
-KS-2 now no longer gains infinite reloads from Drum Autoloader if it replaces its Heavy Mount.
-Clarified rules for KS-2's core power and Bruchmuller Fire Control.
-KS-3's Melee Suite no longer does impossible bonus Burn.
-Substantially buffed the other two options on the Integrated Ammo Printer.
-Clarified the wording of the KS-5's Core Power.
-Clarified the duration of the KS-6's Distributed Processor Tap, and that it only works on Mechs.
-KS-6's Jam Mechanical invade now scales off spaces moved, not actions taken.
-KS-7 is now substantially less likely to die of fall damage.
-KS-7's Hotswap now interacts clearly with Limited systems.
-Allowed the Maximize Firepower core power to pick and choose applicable mods, and reduced self-heat caused by it to avoid nasty reactor accidents.
-Added a clause to the Wire-Guide System to it can no longer be used to illegally stack AOEs
-Added better compatibility between the Ramjet Rounds and weapons that have special Loading effects.
Just as a heads up
-Rewoded the TR-8's Core Passive and Active so that you can't use it an excessive number of times per round, and so that it doesn't give you semi-unlimited Limited charges.
-TR-8's Ceramic Microcapacitors now properly activate on the player's turn, instead of every turn.
-Vaporizer Engine now properly activates once per round, instead of every round.
-TR-9's Beam Drones no longer completely break the action economy due to slightly funky wording.
-TR-10's Flywheels trait now properly overrides Bracing action limitations.
-TR-10's Manual Transmission can no longer be used to inexplicably accelerate while falling.
-TR-10's Shift Gears now explicitly breaks the 4-armor limit.
-TR-10's Torque Converters now works as a Reaction, not a Free Action.
-TR-10's NKM Autocannon now works better with mods that grant AOEs.
-TR-10's V8 Interceptor reaction now has clearer movement rules.
-TR-11's Extend Drone Cloud has had its wording clarified slightly.
-TR-11's Spineless Construction now works once per round, instead of once per turn.
-TR-11's Countermeasure Analytics no longer allows you to copy reactions you cannot perform.
-Fixed a longstanding typo in the TR-12's core power
-TR-12: *you*, the player, get to pick what Spatial Anchor changes.
-TR-12's Demented at Sunset reaction now has clearer wording on what effects it can ignore, and shuts down all your AI systems.
-Added the JC-11 BOARDER and YH-12 CONTRADICTOR NPCs.
-Updated the KS-4U's Tactics.
-KS-7-2's HVAP-R is now slightly less inaccurate. Yes I know dumbfire rockets don't go in straight lines. Screw you, it's cool.
-GP-9's Saturation ability now has a heat cost.
There's something about the LCP that causes it to install alongside the 1.6.2 version
Rather than overwriting it
I would also like to give a heads-up that @toxic seal contributed the new TR-8A BLACK SUN to this update, and if you have a concept for a Wa.Zal alt-frame it could absolutely end up in a future update!
I updated a big chunk of the code and it was causing issues when doing the update for some reason I didnāt have time to triage. Solution was to delete the pre-2.0 version
Technology is a fuck
Invest in cork
Ah, I see how TR-12 has changed, though we misread it when I played it in a one-shot and were doing it the new way anyway
Pretty significant balance changes to a bunch of them as well as a lot of rules clarification
Aw, I kinda liked the inexplicable in-flight acceleration. :p /hj
I'm already working on the 2.1 update thanks to the madlads at Interpoint
I am open to clown-themed alt suggestions
Standard response to WAZAL actors joining the combat theater.
Good change to ERA.
thank you
Is there any chance we could also get a text document of the change log for downloading w the lcp?
It's on the downloads page
It is indeed
Art for the Black Sun will be in the 2.1 update
if and when I get it done
But thanks for contributing!
Miss what? I posted the update like a half-hour ago
Incredibly Squam
@robust granite not sure if I'm misunderstanding a joke or if it has been reported already, but the NPC pdf has this.
It does seem to be a joke IMO, considering the weapon also being a "code line"
Weird that wasnāt there
i already went and downloaded the update, from wording i thought the text file was on the downloads page, and was saying "how did i miss the text file"
You're right, that is a weird formatting error
Maybe try switching PDF readers?
That's from my phone's default reader. I'll check it on PC later.
I- i think there's a bit going on here
I'm not getting it if there is. š¤·
It looks like to me Konigstein sent an edited screenshot of your message and image with the "comment this out" system, removed out
Joking that its a weird formatting error that there's nothing there in the screenshot
So the bit is that my legitimate confusion and trying to be helpful is made fun of. Cool I guess.
[breaking kayfabe: ||The bit is that contradictorās traits and abilities are full of dumb funny programming errors that repeatedly broke Compcon during the coding of the lcp]||
||[we are deeply committed to a joke about software development shenanigans]||
||what he said||
My wretched child.
[ LICENSES ]
WAZAL TR-8 BLACK AMBASSADOR 3, HA Iskander 1, HA Barbarossa 1, HA Tokugawa 1
[ CORE BONUSES ]
Integrated Ammo Feeds, EXPLOSIVE REACTIVE ARMOUR
[ TALENTS ]
Engineer 3, Grease Monkey 3, Walking Armory 2, Vanguard 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:18 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:6
TECH ATK:-1 LIMITED:+4
SPD:6 EVA:10 EDEF:8 SENSE:6 SAVE:13
[ WEAPONS ]
Integrated: Prototype Weapon III
AUX/AUX MOUNT: SUPERHEAVY WEAPON BRACING
MAIN MOUNT: SZABLA ELECTROLASER
HEAVY MOUNT: FLAMMENSHWERT ARC DISCHARGER
[ SYSTEMS ]
VAPORIZER ENGINE, COLLAPSIBLE MAGAZINE, CERAMIC MICROCAPACITOR, CERAMIC MICROCAPACITOR, External Batteries, āRollerā Directed Payload Charges x7```
((The iskander is here purely to drop in a Stub cannon (probably just one) when the Arc Discharger goes poof
Why roller charges specifically?
Tbh, They were just an easily accessed 1 ll grenade system, that also deal decent damage
I could grab grounding charges, but that would eat into my SP budget more IIRC
Wait nvm I already have access to GCharges
But yeah, Roller charges are a 1ll HA license grenade that costs 2 SP, and that is all that went into selecting them.
I could also drop Exbatt and go 2 LL's into genghis for havocs.
Hey, what is Mag Arc Plating really for?
I mean it seems like it is really good for indigo dream :p
Also! Torque converters seems weird.
They say you ram as a reaction, and then can "repeat as many times as you roll 5 or 6"
But you only have one reaction per turn.
Aaaaand Personally I'd change "Black Sun" to "Black Star" or something along those lines.
I might just be weird about it but yk. Shwarze Sonne and all that.
I am so sad that Black amby's passive specifies enemy attack.
Reducing self-damage, terrain damage, or reducing the impact of taking overwatch on your turn, among other things
In an earlier, less playtested version of Wa.Zal it was basically just "SP for damage reduction" and now it is not
I had envisioned that as all being part of the same Reaction
Nevermind I read it further and it would have not worked anyways.
(Unless a thing could still function if it was triggered, and destroyed as part of the same action)
I do feel like it is a very enticing system to stack for access to over-shield ngl.
Exactly! On a mech that destroys systems, you want systems you are incentivized to destroy
How so?
I forgot the passive specifies enemy attacks, and thought I could shoot myself with a blast limited (engineer weapon)
This would trigger Vapor-Engine, and at the same time I could reaction-break Vapor engine, to essentially boost twice, but the longer I looked at it the more I realised it simply doesn't work on multiple evels.
Firstly, both the passive and the Vaporiser "break" take a reaction... (which generally doesn't feel good to me, since you can't activate that off of Selective overload anyways, sad.)
Secondly the Vaporiser activates after the action resolves, so one could argue one can no-longer benefit from its "passive" effect, as it is destroyed.
And lastly, you cannot Selective overload your own attack.
So... there is a lot in the way of linitations that had slipped my mind.
Thanks for the answers!
Especially the one for indigo, since I was worried I was missing something.
Ahhhh, no worries!
@robust granite just letting you know Top attack targeting has the rules text for wire guide system
Tabernaque
AAAAAAAH
frehcnh
hey we're going through the lcp rn and noticed a pretty big error
wait nvm tank pointed out the exact same thing we spotted as well
to fixing it soon š„
difficle de faire du coding quand on est bourrƩ de dinde style maison
Aaaaand fixed
@gaunt spruce @drifting ridge aaaaaand fixed.
Stellar, thanks
Thanks
No hablo frances, solo hablo espanol (y inglès y alemÔn)
The three "f"s in Waffenfabrik all stand for Francais
Solo he aprendido espanol desde julio. Duolingo ha secuestrado mi familia
Necesito practicar mi español. Y. Us.... Duolingo mas. ¿Cual forma de verbo uso aqui? ¿El futuro? Oh no. Olvido como cambiar verbos en el preterito, el imperfecto, y en el futuro.
Ich mag deine lustigen Worte, magischer Mann
I keep calling purple flytrap orange worm
Trying to practice drawing using purple flytrap because his visual design I have borrowed for a Nobilis Imperator
Specifically a member of a homebrew type
people really don't like the idea of the nonsense Indigo Dream does (its been shot down as a mech to field in a few games)
Who are these people?
Tell them to-
to-
to-
they see the bracing changes and 16 base edef and go "nah"
send me detailed feedback
bc I would imagine the pilot of one would just have this rolling at all times. https://www.youtube.com/watch?v=0LwcvjNJTuM
Official Audio for "Free Bird" performed by Lynyrd Skynyrd, from the album (Pronounced 'LÄh-'nĆ©rd 'Skin-'nĆ©rd).
Follow Lynyrd Skynyrd:
https://facebook.com/LynyrdSkynyrd
https://instagram.com/skynyrd
https://twitter.com/skynyrd
https://lynyrdskynyrd.com
#LynyrdSkynyrd #FreeBird
(and then tell them it's been playtested to heck and back by Interpoint and their conclusion was that it was actually slightly underpowered)
though part of the issue is trying to pick it in a LL2 game, which is where the edef stat comes into play
wait really?
yes, really
I wonder how it underperformed
easy 2 shoot
Oh I just realized it only has 6 evasion heck
Odd question. Which of the four mech skills would you Purple Flytrap vibes the most with?
Not necessarily the best stat for them. But the one that feels right
Agility, since you need to be up close and extra Evasion goes a long way, I think
It's an auxiliary weapon that deals burn
... Ok I somehow always were under the misconception that it's a main that explains why It looked underpowered to me.
Slightly related,
[Indecipherable crowd noises]
āIncendiary ammunition⦠FOR EVERYONE!ā
[Hysterical cheering, gunfire]
is still one of my favorite flavortexts from Wazal
No war crime jokes
Sorry
I made a silly alt frame for the Brown Goose inspired by the Engineer NPC. I make no promises as to how balanced it is, but it was fun to make. https://docs.google.com/document/d/1pp2fvOxiN8LylCtyylxSR5v-TaEVeC9wsX5qGO92fZo/edit?tab=t.0
WAFFENFABRIK-ZALEWSKIKS-1S GREY GOOSE Striker/Defender The KS-1 Brown Goose occupies a strange place in the mechanised chassis market. Most mechs are tightly engineered affairs, system dense and built to seat a single pilot. The KS-1 however is first and foremost an armoured personnel carrier, c...
Yay!
...wanna put it in a future patch?
Hell yes
(I guess Main/Aux only is the downside trait for the Geese)
It is absolutely not playtested though
A Facebook post from 2015 has reminded me that "Vermilion Duet" is a cool name for something that just happens to fit the Wa.Zal naming scheme.
Just gonna put that out there.
Hmm. The. Purple Flytrap as god thing. If he has indomitable agility it is funny mental image
@robust granite Based on feedback from the homebrew channel, how does this look?
Is the drawback Wa.Zal enough?
Perfect
Catch me taking Grey Goose 2, Green Praise 1, Drone Commander 1 and vomitting out an army of unkillable 4 armor 10hp drones with blast resistance
Genuinely tempted to make the GOSLINGs 1hp default because of that
Making them very fragile would incentivize keeping them under the Goose's protection
and to a degree mitigate the infinite drone printing problem
...yeah, I think I'll do that
Mmmm
Okay, they're 1hp default now
Which in practice means that they'll be 6hp for anybody who's actually running the frame
...is there even a way to turn off the Schurzen once activated?
It doesn't have a stated duration
Protocols can be deactivated as a Free Action usually, unless stated otherwise
uh. i don't think the core book says that?
the closest is the tag saying "another action may be needed to deactivate", but that's a may
this is what i found in core book
Aye protocols are flexible and simultaneously inflexible at the same time
Which reminds me I need to work on that indigo dream alt
uuuurrrrgh
Anyway
I think Wa-Zal will be the biggest community alt frame project ngl
Or just community frame project
Because I'm sure someone might just end up making a full on license (def not me, prommy)
Also totally not biased because this is my favorite manufacturer because of how zany it is
But uh
Teaser of the Indigo Blazer:
A hotcore. A behemoth that forces a radioactive isotope to go prompt critical in small bursts. Not enough to detonate, but enough to push the boundaries of what a reactor can do. Typically overlooked due to occupational hazards and sheer size, hotcores are a beast, a relic of their time, considered obsolete in comparison to their comparatively safer, and simpler counterpart.
But if you want power... Open the throttle. Go critical. And raise irradiated hell.```
You're planning another one, huh?
The next update is likely gonna include @crystal epoch's TR-10 alt the NAVY PROJECTION, so you should probably compare notes
Oooooo I'll take a look
yeah! should I put a link to what I have here or should we take this to DMs?
Up to you, really!
I'll take it to DMs if @toxic seal's willing, keep the folks thinking on what it's gonna be lol
idrc
heeeeeeeeeeeeeeeyo! quick qestion :D
the purple flytrap seems SUPER cool, and I had a quick question about it
what type of weapon is the torpedo thingy from the weapon printer?
also, can the squad from the serjent talent use it?
The Spar Torpedo is a CQB
And as for the second question
...hmmm
@plush perch let me ponder this
im cookin a build with it, 2 purple flytrap 1 black sun
COLLAPSIBLE MAGAZINE seems super good for this
(he name is Potion Seller and it has a bigass printer on its back to make a metric fuckton of ammo)
Zalewski's potions are too strong for you, Serjeant
Your Squad would be utterly destroyed
You need someone to sell you GMS potions
oh thats a no i assume lol
so maybe set it to "allied mech characters"
HOWEVER its whole thing is mobs
this is a core bonus in the license
for a mob
rowdy boys
i say let it work :>
No I was just doing a potion seller bit, honest
@plush perch All right, I just double-checked my wording, and yes allied Squads can use Spar Torpedoes
any allied character can
theoretically allied Pilots could, if you wanted to
Huh! That's neat
That means if you have an objective to escort a VIP they can use it too
Y E S S S S
āHereās your rocket tube Mr Prime Ministerā
can i offer you a toku torch gun in these trying times
giving politicians toku torch guns is how you end up with the Purview knocking at your door
This is why you invest in Wa.Zal
They'll lift-and-shift your telecoms networks and toss in the mechs as added value
im currently fuckin adoring the black ambassador license
The Funny +8 Heat daisy cutter
Black Ambassador, much to my surprise, is the clear Wa.Zal standout
I don't play favorites
...but Pink Disk is my favorite
(The Pink Disk is also one of our favourites)
There's just something about overwhelming slightly janky firepower
i mixed terk with wafflebrick and put the pink disk mortar on subutai, blast 4 shit
im still in love with purple flytrap
the uhh, violet dream?
the car one
that shit funny
Red Yoke pilots using their mechs comms array to reheat field rations, 5012u, colorised
God can't remember the name for the life of me but I love the walking sandblaster lol.
Absolutely an important bit of out-of-combat lore for the Red Yoke
you can and should be using it to reheat your field rations
v-v-v-violet courage!
(Darude Sandmech)
Thank you! But God it's funny. " Oh hey is that soft cover you're in? SUFFER!!!!" it's great.
Also God the pink disk is just jank as hell and I love it. Also whoever stuffed its hardware onto a Subatai you are INSANE. And I applaud you.
The fact that the pink disk is just a fuckin brown goose with a ridiculous fucking spinning drum autoloader in it is absolutely hilarious
And also one of my inspirations for the grey goose
I'm looking for ward to takin out. The red yoke. Just absolutely nuking people like microwaved burritos, and flooding the airwaves with j-rock
I know my partner has come back to pink dish a few times
Red yoke is my favorite
Someday I'll make a KS-2 alt that's just "autoloading AA gun with legs"
the waffentrager to the KS-2's Stug, if that makes sense
Taking the Red Yoke along with Pink Disk 2 to optimise Lock-On potential
Taking Red Yoke with Kobold to make a mech called "Everything but the Kitchen Sink"(lovingly called Sink) and its cooking everyone
me when the rando we picked up for our sitrep starts airdropping cradle era brainrot (my neurolink is weakening because my mech doesnt wanna put up with this shit)
L + ratio + rotating you in front of my macrowave (KS-6 Red Yoke)
@robust granite https://docs.google.com/document/d/1pp2fvOxiN8LylCtyylxSR5v-TaEVeC9wsX5qGO92fZo/edit?tab=t.0 I touched up some of the wording on the Grey Goose and made an LCP for it
WAFFENFABRIK-ZALEWSKIKS-1S GREY GOOSE Striker/Defender The KS-1 Brown Goose occupies a strange place in the mechanised chassis market. Most mechs are tightly engineered affairs, system dense and built to seat a single pilot. The KS-1 however is first and foremost an armoured personnel carrier, c...
Erry noice
š
Do you think the Ryan Gosling printer is utopian pillars compliant?
Ryan Gosling is not pillars compliant, printer or not
It's not necessarily my favorite but it's the only Wazal mech so far I have used in a meme, so there's that
@lavish depot please keep memeing Wa.Zal
Every time someone posts a meme about it I get a noticeable uptick in hits on my Itch, lol
it is good
Hi! I recently stumbled across the Waveguide Nexus in #mech-hangar , and it seemed very similar to Burst Launcher while also being a lot more potent as a control tool in comparison. That, and the fact that the heat gain is optional and you may attack twice with it feels a bit much.
Now I havenāt looked at Waffenfabric thoroughly (but it is on my list now), so take my opinion with a pinch of salt, but I was curious about if this was an issue that cropped up in playtesting the license that includes the Waveguide Nexus, and am curious if thereās a balancing mechanism I did not notice that balances it out.
can you post the Waveguide real quick?
Sure, here it is
and also what is the burst launcher in this instance?
Burst Launcher is the Dusk Wingās LL2 weapon
mh
Ah. Iāll just screenshot it
No worries, found it
But yeah it's the range and Accurate the Burst Launcher gets
Waveguide is seeking, smart, can attack twice, is an AOE, and only needs to hit rather than crit in order to impair. However it does require the target to fail a save, which is a component I didnāt consider. I suppose that balances things out. Thanks!
smart's a sidegrade and we die on this hill
that said, yeah, crit w/ accurate and on hit save seems fairly equivalent
and they scale pretty evenly too which is nice
i gotchu maybe
i have dubious meme experience with google drawings hehe
oh howdy you :D
i think it might be balanced by the fact that it lacks built in accuracy, and its impair is save based
now comparing that to concussion missiles which are probably a bit more similar, yeah its stronk
Well then you kinda just have the issue of concussion missiles being weak next to the burst launcher, which is a different problem.
Wa.Zal confirmed for SO BALANCED it makes core content look less balanced by comparison
CAMPEĆO DO MUNDO
Glorious
I think a friend of mine always wanted to put some on the Viceroy but yeah, everytime I see them I am like, hm, this is the same mount I could put a big fucking gattling gun on instead
well you could put an average sized gatling gun on it
or half a big fucking gaggling gun
weapons pay some pretty steep prices for Knockback
the Concussion Missiles are just an example of that
that's why everyone dips for Supermassive
A pancake and a brick?
Wafflefabrick houseā¦
i unironically refer to it as waffle fabric
same here, and I need to refill my medication xD
I blame my comment section for that one, I am sorry
baymax...
I need to set the record straight
I have never seen Big Hero Six
The Blue Lake is NOT Baymax
The Blue Lake is the BEAM
https://en.m.wikipedia.org/wiki/Bigelow_Expandable_Activity_Module
The Bigelow Expandable Activity Module (BEAM) is an experimental expandable space station module developed by Bigelow Aerospace, under contract to NASA, for testing as a temporary module on the International Space Station (ISS) from 2016 to at most 2028, when the contract can not be further extended. It arrived at the ISS on 10 April 2016, was b...
Couple things on the Jade Clipper's core power and Klatte Device:
- Does "Succeeds on a Reaction" in
Extend Drone Cloudmean makes a Reaction, or is it intended to cover a successful attack/failed enemy save/successful contest triggered by the Reaction - If you don't move to be adjacent with a target of the
Klatte Device, the grapple just immediately ends, right? I assume that's a bit of intentional jank to synergize withConcussion Hydraulics?
ITS NOT?
For the former, should read "makes a Reaction"- that's a change that is already in the patch notes for Wa.Zal 2.1
For the latter, no, the grapple doesn't immediately end because it never started- you may only declare the free grapple after moving adjacent
Nope.
It is wild to me that Iāve never heard of BEAM. Like, itās up there right now, part of the ISS is a very fancy balloon. Not only did it work, it worked well.
WOAG
It reads a bit ambiguously at the moment because the movement is described second and separately optional, so it seems like you could resolve the grapple and then choose to move or not, which I know isn't what you mean. Not quite sure how to re-word that without it being a bit clunky though.
Maybe
On Hit: Once per turn, you may take 1 Heat to immediately move adjacent to and Grapple the first target you hit with this attack as a Free Action, ignoring Engagement and Reactions.
It's getting a rework in the next patch!
Narugaa's version of it is Baymax
the original was a BEAM
so are people making Alt Frames of WalZal mechs?
I wasn't aware that was a thing people could do
Yes and if you do they might get pulled into the main LCP as well
Yes, I'm accepting submissions for Wa.Zal alt frames for future patches
As far as I'm concerned the mainline manufacturer is done and feature-complete beyond balance stuff, but people seem pretty keen to make alt-frames and I am more than happy to indulge them
The latest update has the TR-8A BLACK SUN, alt for the BLACK AMBASSADOR, and subsequent updates will get the TR-10S NAVY PROJECTION for the Indigo Dream and eventually, prrrrobably @ivory blade's KS-1S GREY GOOSE
Do I reserve the right to turn alt-frames down? Yes. If your alt-frame is neat, well thought-out and fits the manufacturer, will I include it? Probably.
(it also forces me to do more art)
Woooo
that's super cool!
yea i still gotta figure out the Golden Fleece, my lore tie in yoke alt
"KS-6Js Golden Fleece"
ah, I started tinkering with a Yoke Alt as well
its such a fascinating frame to work with
p a r d o n?
oh i have some WORK to do
hey @robust granite whats the naming theme for the wafflefabric mechs
color and wuh
i assume they reference something, like yellow hypothesis being purely experimental, brown goose being protective of little dudes, indigo dream is a car thing
violet courage looks kinda likea lion
They reference me hitting "go" on a random word selector until I found a combo that sounded cool
The colors were inspired by, but do not follow, British Rainbow Codes
https://en.m.wikipedia.org/wiki/Rainbow_Code#:~:text=The Rainbow Codes were a,functions distributed among the forces.
The Rainbow Codes were a series of code names used to disguise the nature of various British military research projects. They were mainly used by the Ministry of Supply from the end of the Second World War until 1958, when the ministry was broken up and its functions distributed among the forces. The codes were replaced by an alphanumeric code s...
ok so i currently have uhh
Saffron Wizard: Yellow Hypothesis alt, more focused on the magical side of it
Carmine Shepherd: Green somethin alt i forgot the name but this fella is more built around its dronrs
Pink Cargo: Orange Worm alt, lets you give your equipped mods to allies when they attack, and is overall more built around support
@robust granite
Transmutation Projectors
1/Scene, when you hit a character with an attack, you create a Cauldron Rift in a Blast 2 centered on the target. The riftās form is based on the damage type of the attack. If the weapon has multiple damage types, choose one. The listed effects trigger at the start of a characters turn, or the first time they enter it in a round. If the character succeeds a save of the type listed in the effect, they take half heat/damage/burn, and don't suffer the secondary effect.
Kinetic: The character takes 4 kinetic damage and becomes Shredded on a failed Hull save.
Explosive: The character takes 4 explosive damage and is knocked Prone on a failed Agility save.
Energy: The character takes 4 energy damage and is Impaired on a failed Engineering save.
Burn: The character takes 2 burn and becomes Slowed on a failed Engineering save.
Heat: The character takes 2 heat and must move involuntarily 3 spaces in a direction of your choice on a failed Systems save.
The Cauldron Rift lasts until the end of the scene. If an effect that deals damage would draw line of sight through or target a space that is occupied by the rift, you may change either the effects damage type match the riftās, or change the rift to match one damage type of the effect.
how does this look for a core passive on the new Saffron Philosopher (yellow hypothesis alt)
mite b cool? I'm curious to see how one would fluff Wa.Zal making a wizard
:)
specially designed "Arcane" reconfiguration reactor
this is for the thought expwriment, super expensive end
theming is just because the creator is a massive nerd
totally not cuz i want to see a wizard mech in your sickass art style...
the carmine shepard tho, the green praise alt, i think itll be neat
im thinking on it being a defender built around fortifying and locking down areas using drones like movine barricades
Someone higher up thought that they needed a wizard - as in a walkthrough wizard - to explain how the YH worked, and someone else took that literally
Corporate miscommunication makes the budgets bloat
WA-ZALSAFFRON PHILOSOPHER Striker/Controller Fluff Blurb goes here. To use this template, copy-paste the blocks you want around, delete any extra ones. For cool icons to include, hereās a folder full of them: Lancer Class Icons CORE STATS Size: 1/2 Armor: 1 HULL HP: 6 Repair Cap: 4 AGILIT...
heres waht i got so far for saffron philosopher
Magiban (made by Grima Black)
aight, fuck it, it'll go in a future update
you sold me with that third Trait
frame's got strong "they asked me if I have a degree in theoretical physics, so I told them I have a theoretical degree in physics" vibes
magic is just science we dont understand yet
i need a core active tho
yes you do
any ideas
im considering just saying "fuck it, more cauldron rifts"
make it 1/round instead of 1/scene, but only 3 at a time
Waffle Brick has me thinking of a KS-3 Alternative that is about brick throwing and potentially frog-being
does it have a long and complex backstory about rival construction firms
Of course
hey @robust granite question with wire guide
the weapon mod
one:
if the weapon has inaccurate then does accurate replace it?
or do they cancel?
I would say they cancel
also does this mean you can basically attack everyone within range if no characters are equidistant from you?
thats horrifying
wait does the second attack require the weapon to be reloaded?
can i not do this with a howitzer or somethin
No, not at all. You get one attack and one reroll against a more distant target if the first attack fails. No valid second target, no reroll.
And no, the whole reroll is treated as one continuous attack action since you're just redirecting the projectile, so no need to reload
also vroom
vrommmm
interesting
so the weapon im throwing this on has range 30 and now has seeking
it makes me take 6 heat, so my current idea is the following
yes, very much not a good idea hehe
the weapon itself is straightforeward
we have like, 5 permitted LCPs in a home game, waffle is one of em
orange worm is gonna be very funny to use
but to keep it first party, lets say i put this on an anti material rifle
first: it already has accurate so it doesnt stack right?
second: i missed my first target 5 spaces away, i now get to reroll against someone else thats 6 or more spaces away by taking 1 heat right?
third: can i do it again
flying a mortar shell like a kite seems funny
giant robot car.........
Grey Goose alternate frame with subaltern bird drones inside it
Crimson Turkey
Aka
"Turducken"
write it up and make it good
I'm thinking about the Firing Ports with Madrigal armor and weapons.
@granite island gonna copy-paste a comment I made on Interpoint here.