#Field Guide to Iridia
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Similar to how an Invisibility-induced automatic miss still requires rolling on the Gorgon trait and such like
Though since it only stops attacks, does that mean other effects inactive weapons have still apply? Stuff like Terashima Blade
That.. Doesn't feel RAI to me?
Yeah, basically just asking to see if some clarification text was needed
I forget what has passive effects other than Terashima
Yeah, that's fair, that's not intended.
Gotcha
There, newest wording. π
Ah yeah thanks
Crystal clear now
I'd ask about charging D/D 288 but that feels pedantic, the RAI is pretty clear
...Actually tacking on "non-integrated" into "non-Heavy mounts" might be a good idea
Fair enough.
oooh this looks cool
do you have to switch two at once when you do the protocol, or is it 1 or 2?
One or two - you're free to mix and match freely.
I'll reword that to "change" instead of "swap".
Does that mean that all integrated mounts (like the FRG) will always be active?
[Reply to:](#1057844754550886511 message) ...Actually tacking on "non-integrated" into "non-Heavy mounts" might be a good idea
Presumably yes
It'd be pretty bad if you have to allot one of two mounts on Integrateds that should always be active anyways
Yes. Your heavy and any integrateds can always be used.
Oh can Mechs have more than three mounts in compcon I thought that was a hard limit outside of integrateds ???
Seems to me like it works just fine.
Ohhhh nice
Thats useful to know
Also can I just say the unicorn is extremely cool
Basically having two different loadouts that you can switch between is really cool and this way of handling it is extremely nice
It feels satisfying to use
I really look forward to the hypothetical time when I get to try it out
As I understand it, Luminary Mod only works with Exe1 and 3 if it's the second attack, and doesn't work at all with Exe2(if you threw it and crit) yes?
You mean like, because you won't have the weapon back in hand until the end of the turn when you throw it?
Yes, if you threw it, then you can't make further attacks with it, as with other Thrown. And Wide Arc Cleave should still apply, but only within Threat, not with Thrown.
Ah so if you throw it and crit characters within threat still take the damage?
But I'm guessing if you throw it and miss you can't reroll the attack with No Escape? Or can you?
It's the same attack, so you could reroll it.
Neato, thanks
Worth noting that No Escape (and Backswing Cut) specify that the alternate target must be within Threat.
I'm just gonna ask in #rules-questions about how throwing Brutus Wrecker works with Exe for more confirmation
Yeah, this just works like any other Thrown weapon would.
I have a question regarding Soulwarden's soulbind feature. If I, a Calenduela, banish a target affected by soulbind and make it intangible, how does that affect the other character linked by soulbind
Per Intangible: "...but effects that require an ongoing interaction between two characters or objects (like traps or force fields) end."
So, it'd end, because it requires an ongoing interaction.
gotcha, thanks!
Actually, while we're speaking of Stellar Codex, how are you feeling about Viridian?
It's been getting a bit of minor stat changes after playtesting. A sensors increase to 8, with a few stat drops to compensate.
5 turned out to be a bit too limiting, it felt.
I see I see, I assume the playstyle is supposed to be just walking to the densest enemy crowds not carring about reactions with Flux Shielding and hoping one of them triggers Overwatch outside of your turn?
No crowd necessary. Just need someone you don't want to move.
Though I guess you could forcefully trigger it with H0r_OS 1, which is probably the intended synergy now that I think about it
How often has it triggered in playtesting?
Not a huge amount, but that was in part due to the playstyle, as well as just the threat of "if you move, I will likely knock you Prone."
Being able to inflict tech stuff on opponent turns basically doubles efficiency.
Fair enough then, I guess I'm just asking because I don't seem to "get it", the frame I mean
Oh yeah that's true
It's a close-range techer with a massive sword of damocles if people want to try and actually reposition.
Free teleport has been useful, too. Especially with Unicomp.
Yeah never thought about how Tech attacks are probably more lethal on someone's turn compared to just a weapon
Also Manticore system stonks holy cow
Are the exotics being changed up too currently?
(Sorry for the barrage of questions lol, just kinda excited)
Oh wait 2 new exotics have been added I didn't even realize that
Exotics for what? Nothing's changed for either set of exotics.
Stellar Codex, and ah, alrighty then
Ah, I guess you mean the Exotics that were added a while back because of changing the Sable and repurposing the stuff that worked from it.
Ye
Hmm, should Breaching Mods allow you to overlap with characters? Currently it just says objects and terrain
No, it doesn't change being able to move past characters.
Ah alrighty
hey, for the purposes of gaining power tokens for Runecaster 3, do different invade options count as separate Quick Techs?
(the wording on the talent is. very unclear about this)
It's felt like there's been no good way to specify "yes, each invade option ticks it up" without confusing people. Been through more wording iterations than Mindrazor.
What about this?
The first time you use each unique Quick Tech, Full Tech or Invade option each scene, gain a Power Token. When you gain 3 Power Tokens, clear them, then your Rune Collection regains X charges. X is equal to the number of times you've cleared Power Tokens in this scene. All Power Tokens vanish at the end of a scene.
I did do a callout in the PDF, but I've been learning that apparently nobody reads it even if it's free. π
I might just have to do it directly in the text if I do a further update.
In other news, @frail mountain has once again graced us with mech art: The Azure, an Emperor-alt that shapes gravity and light.

Oh goodness me, that is quite the frame!
Something something gaze of justice.
Are these going into Iridia or a new LCP?
These're going to be going into the Stellar Codex. https://docs.google.com/document/d/1lrI06iJq2vcJnnFQzw4eZLMx72Q_pBYds3EZUNNLTew/edit
My next project - I'm just using this thread for it while it's still in drafting phase.
(And these're the other frames for it that currently have art. 7 down, 5 to go.)
Well goddamn
Joe does such a bang up job, despite the lore restrictions of "every Aunic Frame needs to have a white chassis base."
ohhhh bonny is nice (may be biased, i have an iskander with a superheavy that you strap grenades and mines to)
Bonny is, by far, the most popular Frame of the bunch (both in art and mechanics). π
Sable looks great, art and mechanics wise
And the hypercooled thrusters core bonus is calling my name
Sable doesn't have art yet, I'm afraid.
It's not the ferrofluid one up there?
From left to right: Bonny, Hummingbird, Unicorn, Tomyris, Cerise, Carmine.
Nah, Ferrofluid one is the Metalmark Alt.
Ah, gotcha
White Witch doesn't get to have all the fun. π
Fair π
There we go, finally got the Unicorn updated in the main document.
Overwatch Invades is so cool
looking over these, I think my only question/concern area is Carmine's core? I'm a big proponent for efficient because I know I suffer pretty hard from elixir problem, specifically when it comes to using core powers (but what if I need it next combat,) but a no-questions-asked free action "I take one structure" every scene seems really strong to me? what was the decision made there if I may ask
It's not a free action. It's a protocol. Which means you cannot grapple someone and deal the Structure on the same turn, no matter what.
So you have to have held onto someone for a turn, giving them a chance to escape, or for you to be forced away, or whatever.
Believe me, that was the thing that I made sure one of my players tried out in testing, and it turned out to... not actually be such a huge deal.
technically it would take whatever action cost is used to get them into the grapple, too, wouldnt it
"Killing one standard enemy after they get a chance to do something already" isn't actually that much of a problem, I've found.
Yep.
It's one of those things that makes you go "wait, what?" but hasn't actually proved to be too egregious. I'll happily take testing feedback that says it's too much, though.
that makes sense!
Huh, didn't it also use to knock the target Prone if they survived? When did that get patched out?
It did, but it was frankly unnecessary (since if someone survived, that meant you got full effect from it), so it got removed during testing.
Ah I see
The Azure looks so cool! Why's it an Emperor alt frame, though, if it doesn't maintain any Emperor Traits nor have new ones that also interact with Overshield, the hallmark of the Emperor LLs? The only interaction I see is between Perception Veil and the Emperor LL's Tech Action Systems (e.g., Dominion's Bredath, Walk of Kings, etc.). And while Perception Veil is a nice add-on, often you *want *your targets to get hit b/c there's a trigger when the Overshield is lost. Not saying its a bad alt build, but just curious about its design as an Alt to the Emperor.
"doesn't retain any traits of the original frame" is standard for Alts
yea, if a frame were to follow too close to the original, why make an alt?
Cuz why not? It's not like the new Amber Phantom really plays much with its License
certain mechs get less alt ideas than ideas because of that niche, but like! sometimes really niche mechs imo dont always play around with its actual systems
And while yes it does have effects when you lower the OS, you also want your allies to not die as fast, plus it lets them keep the passive effects of the OS for longer
i was designing my lich alt (of which the alt in here also is a banger) and realized. huh. the lich is so focused on its frame playstyle it doesnt have much synergy with its liscences (like its a hacker and those things are hacker support, but theres not much synergy, its kinda easy to build a lich however you want)
Yep, that was also one of the reasons the Cerise is a Lich alt, the Lich is weird and funky, but its License is just generally good support gear
The main thing I see is that the Azure wants to be with the mechs it's supporting (Sensors 8, flight for nearby allies, active brings an ally to it), whereas the Emperor is heavily aimed at being fifteen spaces back and Overshielding with its integrated and its sensors. Storm Shield, in particular, ropes the Emperor into Overshield instead of giving it 8 HP (which the Azure has).
if the Selene deploys an Assassin Drone as if it were in the space of another character, when choosing its targeted area, do you draw line of sight from the Selene or from the Assassin Drone?
Something else about the azure is that it gets big benefits from doing quick tech actions on its allies
Which the.... Emperor license get so many of
I didn't make the Azure and assign it to the Emperor. I looked at the Emperor Frame and thought "hmm, what other things can I do with this license?" So, yes, it could fit as alts for other things, I wanted to see what I could do just playing around with Techs in general rather than just being The Overshield Frame.
(Similar as to why the Cerise is a Big Tanky support frame - it's a different way to use the Lich's tools.)
Also, frankly, not every frame interacts specifically with its license gear. The Drake? Just has several generically good traits, but nothing about it specifically interacts with its license.
You'd choose the area as if you were in the location of the allied character - so draw line of sight (and use your sensors) from them.
I will say, there's definitely room for alts that play closer to the original style (hi, Worldkiller). But generally I find that less interesting to choose for designing.
So I vaguely remember a question on if Sympathetic Twinning should work with Emperor, what was your take on it again Data?
No, it probably shouldn't. It's just too much actionless OS refilling your HP.
Gotcha, thanks
(Plus, it's not really you directly giving the OS, it's just an effect.)
Fair enough
I believe the plan was still once I can take sympathetic twinning in my current game I was gonna test how op it is if the Emperor gets that OS when one of the players you put it on does?
Might have to see if I can power at a cost that license level just to get it sooner
Ah well Data already answered above
I feel like it'll probably be too much, but I won't stop people from collecting info. π
(I'm mostly interested on if it ends up being fundamentally problematic. Because, if so... gonna have to start figuring out some new techs.)
I feel like it will be too on top of not being even necessary? The Emperor is pretty hard to hit as long as you keep doing OS stuff
Let me talk to my gm and see what he says
Like, my gut (and intention) is definitely not to have Emp be able to use it for extra OS.
I do think based on the wording of both the frame trait and Twinning, it shouldn't count
cuz it says when it grants OS it gains it. But for Twinning, its the other character getting hit that grants the OS
Yeah.
So, I think the Sympathetic Twinning interaction with Emperor's Imperial Vestment (which is itself capped by Storm Shield at 6+GRIT OS), depends on the context.
If the Emperor targets themselves and someone else with Twinning Vestment, and the other target takes damage, then I think Imperial Vestment clearly triggers ("If the Emperor gains OVERSHIELD from any source... it increases its current OVERSHIELD by that amount instead of replacing it."), though still capped at 6+GRIT, so still only tops them off, not increasing their max, which I think is reasonable.
As for Sympathetic Twinning's phrasing regarding "...the other character **gains **4 Overshield" vs. the Emperor's Imperial Vestment's "Whenever the Emperor **grants **OVERSHIELD to another character, it gains the same amount of OVERSHIELD" up to the 6+GRIT cap, I think we have to look at the Emperor's OS-'granting' abilities to compare.
- *Marathon Arc Bow: *"Allied characters... **have any OS supercharged, increasing it **by +4... If they have no OS, they instead **gain **OS 2."
- All of the Emperor's LL Systems (Dominion's Breadth, Shahnameh, Walk of Kings): "A[n allied] mech character within Sensors and LoS **gains **OS 1."
(cont.)
So, Sympathetic Twinning uses the same "gains" verbage. I guess the question is how the Emperor's "grants" verbage interacts with those "gains." For the Emperor's Systems, the Emperor uses a Quick Tech Action to I suppose 'grant' OS to others actively.
I certainly see a strong case *against *Sympathetic Twinning triggering Imperial Vestments when one of two targets chosen by the Emperor other than itself if we interpret that the term "grants" refers to a mech's Action or Reaction, and not a passive effect separate from the mech, even if the passive effect was itself 'granted' by a mech. I think this would also be the same if the Emperor chose itself and another target for Sympathetic Twinning, and the Emperor takes damage, the other target gaining OS similarly *wouldn't *trigger Imperial Vestments as the OS isn't directly or actively 'granted' by the Emperor, but by a passive effect they created.
I think these conversations are similar to those around 'preventing damage' for things like House Guard III. Hopefully, with the new core book print, we'll get some clearer wording and rules addenda to help use as guidelines. As far as balance, I think ruling that Sympathetic Twinning only triggers Imperial Vestments in the case that 1) the Emperor is one of the targets and 2) the other target takes damage, not the Emperor, is both in keeping with interpretations for similar situations/interactions and reasonably balanced.
What do y'all think?
i think that makes sense? with the way everything is currently worded, it doesn't sound like the Emperor would gain the OS from Sympathetic Twinning if its not one of the 2 targets.
and if it is one of the targets, i feel like it would get the OS as if it was any other mech getting Twinning
but since it was a question brought up, it makes sense to at least test it.
but i do think you are correct overall
Hopefully, with the new core book print, we'll get some clearer wording and rules addenda to help use as guidelines.
Don't hold your breath on that. The new printing has been confirmed to be the same as the existing one. Any errata doc would be separate.
(Also, I have been working on sketching up some different techs to replace the Psyche's problem children with. So, look forwards to those being tossed in here in the coming... idk. Just as possibilities.)
been experimenting with NPCs and templates again. While it's technically against the rules, putting the knight template on a basic human should lead to some interesting effects.
I intend to have a good few of these 'knights' running around the battlefield, alongside some standard squads and, bombards and seeders for that classic 'war game army' feel.
Oh, yes, sorry, to clarify, unlike other mechs where the OS from Twinning would *replace *any current, lesser OS, for the Emperor it would *increase *its OS by 4 due to Imperial Vestment so long as that doesn't go past it's 6+GRIT max.
The Aphrodite's AoE weapons have Seeking as long as at least one of the targets is the farthest from it right?
The intention is, it'll only affect the one character, even with AoEs. So you could ignore LOS/cover for them only - everyone else would be blocked as normal.
Ah damn, so it'll only attack that one single character?
Yeah.
On that subject I've been looking at the Sloth and wondering how to play it. You guys got any tips?
Well I can tell you that one of the other players in a game I'm in has been using the sloth and uh, it's not been really useful?
He spent and entire combat doing nothing, literally nothing because the map was long and couldn't get to any of the enemies
Not an expert on it by any means, just from what I've seen you'd want to either have something that moves enemies closer or someone on your team who can
Yeah I was looking at it and the first thought I had was either an immovable arty build of one form or another or go full in on it with a teammate and womb combo
Perchance was this supposed to go in a different channel? π
Hahaha, all good.
Just, I don't think you'll be getting very many applicable answers on it here.
Ope totally didn't think about that not being Iridia π
The true hazard of mixing homebrew.
Gotta love potato wifi.
That also being said I got someone looking at the Castilla any thoughts?
My thoughts are that I would very much appreciate data on the new version, because it hasn't actually been tested as-is. π
You mean the one with the monster cone of super burn yeah?
I mean.....it becomes exposed but blasts out a huge amount of burn yeah?
Yeah. That's the big thing, but also just if the frame itself feels decent to play with the stats and traits that it has.
(Also, it can be a burst instead of a Cone!)
Hmmmm.....now that you mention that tidbit I think it'll be fun to see as the person trying it normal pilots a manticore. I'll let you know what they think
Well, I've drafted up a potential Psyche tech rework that... simplifies a lot of things. https://docs.google.com/document/d/1V8OhUtIH3jx4vGMckLcL6BZB0tAWuoRWebLOGXiXBdU/edit
Are you getting rid of Sympathetic Twinning then?
If I go through with this, yeah. It's just been a headache the entire time I've tried to make it work. All of the techs, really, are a little too complex for their own good.
Mm I can understand that. It's clear on its own, but when used with some mechs it brings up issues
(And this is after having tweaked the techs, like, a dozen times between the three of them. Half of those just being Twinning.)
Oof
It's too bad tho, that Twinning would have been really useful in my current game
Not a lot of systems give 4 OS. Most of it is like 2
I mean, most OS-giving systems are 4+Grit.
But, yeah, it could be... a lot. And I think the amount of times I had to kneecap it to try and keep from being too much was just... indicative of it being fundamentally flawed.
That's totally fair
I will say, it's good to know you're planning on getting rid of it before I try to get it with a power at a cost π
Noooo Structural Entabglement π
Sorry to disappoint y'all.
Panacea seems fun though
not sure if you've updated/corrected it since then data, but the mariner template's non-breaching shotgun is missing its accuracy bonus in the LCP
Ah, thanks. I'll make a note to fix that.
Oh phew. Changing the Psyche stuff in the PDF does not make it all fit on one page now. Still two. That'll make updating way quicker - I don't need to delete all the page numbers and put them back in on the correct side, or change the table of contents and the manual hyperlinks there.
question, is there a google doc for all of the frames added in Field Guide to Iridia?
Like the pdf on the Itch page?
yeah
im mostly just asking so I could view it without having to download something
ive already downloaded a lot of LCPs
There's a PDF for all the playerside content, but I'm afraid that there's no google doc anymore. It was getting too big to handle, and it would mean maintaining a lot of other stuff.
But, yes, the PDF was made specifically because I hate having to use comp/con to look through stuff - I want it solely to make my building easier, not have to look through menus to find what's added.
Alright, 1.2 update is pushed. It's... basically just the Runecaster clarification and the Psyche update. https://missdataninja.itch.io/field-guide-to-iridia/devlog/703341/update-12
Now hopefully that's everything, and I don't need to worry about touching this finnicky file ever again. π
Don't jinx it!
Hey Data, you got a clean image of Iris Locus?
Thank ye
Token?
Points at purple name role
I'm planning on drawing it haha
Keyword, planning, though I don't think anything's gonna come up, but still
Ah, gotcha.
I was originally planning on drawing the Hecate, what with its dimension shifting abilities being good opportunities to do funky stuff with lighting/perspective/etc. but I had too many different ideas on how to do it so I just went "Ah fuck it I'll draw the gun crab"
Oh no, too many ideas. What a shame. π
Literally lol, I had to stop myself because I was being pulled in too many directions all at once, ideas of the Hecate standing out of frame, breaking the fourth wall, changing art styles, etc.
Just do multiple Hecates, obviously. /s
(Though, I think you may be thinking of a different mech? Ananke, perhaps? Or Hemera? Since Hecate is just EMP, the mech.)
Gotcha. π
Tbf to me the name of the goddess of magic fits the dimension bending mech haha
That's fair. The Hemera was named back when I was trying to use more minor names, as opposed to just always going for the super recognizable ones. Whereas the Hecate was almost the last one named.
(I think only Hera and Aphrodite were afterwards? Oh, and Selene.)
Ohhh I see I see
Yep. Behind the scenes on my arcane naming preferences. π
It was interesting scouring for names that a) were girls, 2) felt like they at least vaguely fit, and iii) weren't part of, like, a grouping (such as seasons or muses).
Yeah I can tell, that was like, what? 15 mechs worth of names?
Also like how you used 3 completely different listing methods there lmao
Yeah, more or less.
It makes me giggle whenever I do it, so I take every opportunity to.
Panacea is wickedly powerful on a loader ally! makes me wanna whip out the AMR again lmao
oh, also: pilot gear/weapons/armor also had tags added for them in the most recent comp/con update (specifically tg_gear, tg_pilot_weapon, and tg_personal_armor) and had an effect field added so its possible to separate mechanical stuff from description
all of these changes are moreso organizational, and also optional to my knowledge? but figured i would mention in case you hadn't seen that they were added, since i notice they're not in 1.2.0 (and sorry if this is inappropriate to mention... i only see things about the lcp because my playgroup has an uncle-ish bot that also does player-side homebrew)
Note: it can only be used 1/scene per allied character
Oh, neat. I'll keep that in mind. Might end up with a 1.2.1 lcp or something, then.
Also, glad that there's at least some people excited about the Psyche changes. π
You do great work, so yes
I meant because it's definitely a lot less... experimental than the original techs.
While I'm a bit sad I never got to try out Sympathetic Twinning, I do like what it got replaced with
Sorry to disappoint. It was my white whale. π
Ultra Angels are Pretty Nasty, it turns out - proccing Deadly off multiple hits of a Wingblades + Stormblade barrage can really add up
Yeah, I heard that from Spicy. π
I plead innocent to the decision to put a 3rd attack on something with Deadly, though!
The players came in already very worn down, so they weren't in the best position to start with - if the fight hadn't ended by unrelated narrative decision before then, I do think they had a decent shot at destroying the Angel by the end, if cutting it very close and with the Angel poised to potentially take down their last striker
Yeah, the Stormblade was probably the big source of there being so much damage - barraging Ultras are nasty, it turns out
I do admit that I overlooked the potentially doubling up on deadly at T1, though. Since - unlike the Breacher - it has an actual chance to crit with its double-attack weapon.
Yeeeeah, being able to use 4 weapons per round is... a lot, I've found.
Especially because Melee attackers have a harder time spreading out damage.
Yeah, I do wonder if the Accuracy at T1 might be a bit much? It's not, like, utterly overwhelming, I think, but it definitely made the Ultra Angel into a crit machine at several points
Didn't help he recharged Swoop like three times in a row
The big problem is that the accuracy has been fine... when it's not doubling up on deadly. Because it's about the same damage as a Ronin (though falling more prey to armour), with the same accuracy... but it always keeps the same chance for 2 crits, as opposed to 1/2/3.
It's a conundrum. I'll need to ponder on if there's a solution to this that doesn't nerf a non-Deadly or higher-tier version too much, or if it'll just be one of those slightly problematic early LL Ultras.
That's incredibly funny, but also, ouch. At least it wasn't a Short Cycle Lance? π
Yeah, it's tricky - like I said, I do think the main reason it ended up being as brutal as it was came down to the PCs both being worn down from three previous combats, and being unable to take a proper rest due to losing the previous combat (instead having to take a partial rest where they could only pick one thing to repair)
In more ideal circumstances, it would have been deadly, but the PCs would have had more opportunity to take it down
It's a very fun NPC, don't regret using it at all - it's a great striker
I'll admit that it took a bit to feel like it was in a decently balanced space - had to variously nerf damage and movement capabilities.
(Less tweaking needing than the Fusillade, though. Man, was that one a pain to actually make correctly threatening.)
I do want to say, incidentally, that I really do appreciate the comments on things. There's only so many iterations of stuff that I was able to test in my own games, and Lancer thrives on the potential combining stuff enables.
Also, particularly selfishly, it just warms a creator's heart to know that something they've made is seeing use.
I'm happy to use it! It's good stuff
Just make something you like, you'll be fine!
Well, I'm trying. π
I've got next week off, so I'm hoping to get some more work on the non-mech stuff for the Stellar Codex while I have free time. I have... like three different tables half-started, and also have another 20% or so left on Terrain effects.
...also maybe I'll come up with some additional effects for the Paradox template. I've been feeling like 10 isn't quite enough. Like, Veterans have about 20 options, and this is kinda intended to be in that sort of modular space. We'll see if I can come up with more Weirdβ’οΈ effects. (Alas, the Parafauna ate a bunch of them.)
Besides, I still have, like, half a page empty in the template section of the PDF. Why not fill that?
So I've started drawing the Locus and, let me tell ya, trying to draw an extremely complex design in a funky perspective(because I hate myself) is painful π
This alone took me 3 and a half hours, hopefully I'll be able to finish it tomorrow
Ok version with way better perspective now, made the upper body way too small
Oh, that's super cool!
Thank you!
It's just the default art pose but with a looking-up perspective instead
Any, y'know, critiques? comments? etc?
I'm not really an art critic, sorry. Most of my thoughts can be boiled down to "that's cool!" π
I mean... I really don't know what I can say, besides that it all looks really cool. And that you've done a good job with it. I'm sorry that I don't really know any other thing to say that may be helpful in this regard.
Ah it's fine it's fine!
Hopefully I'll be able to finish it tomorrow though
This is Ru's mech right?
(Oh and also thank you, that really means a lot)
Yes, as much as she complained to me about being the Scan mech. π
(Which it is now, admittedly, a lot less. But I don't think she forgives me, regardless.)
Isn't that right, @grim pasture?
I make it a policy to not forgive people
But even if I didn't, I wouldn't forgive this
Everyone else got cool mechs that perfectly suited their character and playstyle, but noooooo
Oh hey Ru haha
...Ru, I had no idea what I was doing with the Muse/Ersa. If that was perfectly suiting, it was entirely by accident. π
Oh yeah just making sure, you saw this yeah?
Look, I'm sorry, I was trying to evoke characters instead of playstyles. And Eloise's character was still, fundamentally, information-based. Even if that information was wrong. π
But also, it was funny to give you the scan mech. 
π’

Also, I'll have you know all of her information was 100% correct, blood magic does solve all problems
(I did, yeah - but, alas, I am also not much of an art person)
(If thou'rt looking for advice/critiques, #the-gallery might have more)
Though it also causes twice as many. π
I mean yeah but y'know, what do you think? You're the owner of this thing after all
I'm afraid my thoughts about visuals tend to begin and end at "oh, neat! well, anyway"
I don't think she would want to be called the owner of a scan mech. π
Which blood magic can then proceed to solve! It's a perfect system
(And it's not like it was visually based off of any of her mechs, anyways. Not enough fractal blood magic nanite drones. π )
An "oh neat" would do wonders to my ego
Then, there ya go
My thoughts are "oh, neat!", and that's about it
Yay!
It makes it very hard to gush at you about new mech commissions.
Yeah lol
Listen! My default state is forgetting that physical form and appearance are, like, things that exist
I float through a realm of concept and bitterness
I blame needing glasses at a young age
Ah, another one in the young glasses club.
Throwing around more Paradox Traits.
Aaaaand more. That rounds things up to 20 traits.
Which is a number I'm a lot happier with.
Total Inversion is a fun one
It's really a continuation of the Inverted Presence base feature.
(But, yes, it's something I really do like, conceptually. I also used it for the metalmark alt.)
I've done it, I cooked
That's amazing, nicely done!
Thank you!
I guess I should also
Heya @grim pasture this your ride?
Oh, that looks amazing!
I live on the west coast of North America, so it's not even 9am for me yet. π
Huh, really? I usually see you online like most of the day on my part
This is actually early for me to be up on a Saturday.
Do you just wake up super early most days
I wake up around 6 on workdays.
(For reference, I live in South-East Asia)
That's....ok I'm too lazy to do the math right now
But huh, interesting, I really thought you were closer than the literal other side of the world lmao
Yeah, nope. I live at the edge of things. Besides, like, Alaska and Hawaii and whatnot. π
Ah, much happier with the Paradox. It now takes up two pages in the PDF, which feels appropriate. Don't have that awkward extra half-page+ of empty space.
Just making sure, @grim pasture?
I saw
Damn, got left on read π
She mentioned before, she's not really an art person (or a mech person). π
I mean, yeah true, but it still doesn't feel all that great to show something off to someone and not even get a response π
Especially if it's also partially a gift to them
As I said, and as Data said I said, I'm really not someone to go to for that sort of thing
I mean, I'm not looking for art advice, I just want to know if you at least like it
Right. As I said. I'm not really much for visual art
I do not have any particular thoughts or reactions to it
I am not someone to go to for this sort of thing
Please stop pushing me about this
Alright, fair enough, sorry
Boop

On a first read it feels like the mech is just a support mech that has artillery stuff in its licenses and not a mech that focuses on support and artillery
even in the core book it's a rare mech that focuses on artillery in a way other than its licenses
Artillery/Support is, unfortunately, a difficult line to tread. Especially because the Emperor already took the easiest way to do it.
But I wanted to try.
But also, yeah, Artillery mechs usually end up being "I have a heavy slot and long-range guns in my license."
Ohh I see
Yeah, it's a bit of a weird quirk of design.
I'm gonna try to make a character w this
Always happy to see those!
-- IRIDIA Epione @ LL6 --
[ LICENSES ]
IRIDIA Epione 3, SSC Black Witch 1, SSC Emperor 2
[ CORE BONUSES ]
Resonant Armaments, Neurolink Targeting
[ TALENTS ]
Walking Armory 3, Crack Shot 3, Nuclear Cavalier 2, Devout 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:-1 LIMITED:+2
SPD:3 EVA:7 EDEF:8 SENSE:15 SAVE:13
[ WEAPONS ]
MAIN MOUNT: Magnetic Cannon
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: Prism Refractor (Glacis Payload)
[ SYSTEMS ]
The Imperial Eye, Recall Gate x4, Dominion's Breadth
Wait
Actually
Magnetic cannon isn't a rifle oops
Oh right I just have no better options
Yeah this is the final build
Walking armory to supplement ranged, took magnetic cannon instead of the main launcher cuz I dislike ordnance lol, also cuz line can be used for the mechs support stuff
Crack shot for the superheavy
Also took emperor for the overshield
Ah, the good 'ol Emp synergy.
Yeah I saw that but wanted to use something else alongside it to not be basic lol
So I honed into the rifle and tried to make it funnier
I will say that Resonant Armaments is probably not a great combo to use with Crack Shot.
Why?
Crack shot immobilizes. Resonant Armaments moves.
So you can only take advantage of it on non-crack shot turns.
Crack shot doesn't only immobilize right?
I was looking at it for body shot
Honestly I didn't have many options for ranged lol
Crack Shot immobilizes you.
To use any of the further ranks, you need to use the protocol from Rank 1, which immobilizes you.
It's powerful, but at a heavy cost.
-- IRIDIA Epione @ LL6 --
[ LICENSES ]
IRIDIA Epione 3, SSC Emperor 1, SSC Metalmark 2
[ CORE BONUSES ]
Neurolink Targeting, Auto-Stabilizing Hardpoints
[ TALENTS ]
Walking Armory 3, Crack Shot 3, Nuclear Cavalier 2, Devout 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:-1 LIMITED:+2
SPD:3 EVA:7 EDEF:8 SENSE:15 SAVE:13
[ WEAPONS ]
MAIN MOUNT: Rail Rifle
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: Prism Refractor (Glacis Payload) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Recall Gate x4, Sanctuary Drone, Dominion's Breadth
Moved stuff around
I'm surprised about combining AutoStabs with Crack Shot. I guess that does negate the difficulty on the one shot, but it feels a bit... pointless on any other target. Especially on the Prism Refractor, which is Seeking - so you don't need to worry about cover (the most common form of external difficulty).
Oh, yeah, I missed that was still in. Because.. yeah, both weapons are lines.
And Line doesn't benefit from +Range, since it's Line, not Range.
Oh right, this is like the only Line weapon that can self-target
Yeah, because you could bend it back on yourself if you wanted to. For some reason. I guess if a bunch of guys were behind you, too? Idk.
Certainly a choice if you want to do it haha
But it was just a funny visual that made me giggle.
Wait what
Yep.
(Page 64 of core.)
Unfortunate
Can I just say
This superheavy
Was the most frustrating thing to draw
LOL
I reset like 7 times before going "ah fuck it" and simplified to hell and it doesn't look right but idc π
I speedrqn everything else in 10 mins
...is that a fist at the end of the laser?
I really hope so.
Oh, wait, I see how it is now. Gotcha. Second dude in front, getting the arm zorched off.
I am bad at visual comprehension sometimes. π
No that's just a skill issue from me
I will do better but my setup is zonked rn lmao
I'm dedicating myself to keep on drawing tho cuz I do wanna improve and if j have to do it in the most scuffed of setups so be it
I mean, it's way better than I could do. Any of my drawings would just be literal stick figures. π
THAT'S THE SPIRIT
Indomitable human spirit vs 3 inch drawing area
One must imagine Sisyphus making art
Sisyphus??? Lancer reference???
"Look at this cool drawing I made, ha ha.
"I know what happens when you CTRL+Z...
How does Dispel Protection and Huntress Bow interact with Eye of Horus or Iris when targetting an already Hidden character? They're already Hidden so, do they just continue being Hidden?
Correct, if you have some way to target a Hidden character, it doesn't clear Hidden.
Darn, alrighty, thanks
I mean, look at how many people get confused at Last Argument of Kings having the heat clause. What do you think would happen if any of those things had a clear hidden clause? π
Ok fair lol
FUCK
rules question: if a firebug is under the effects of Reverie (from phane's Temporal Memoria system), since a majority of their techs say they target "a character", does that mean they can still use them on hostiles? my reading of this is yes but i want to make sure that's the intention
(specifically wondering about using Manipulate Flames to move burn from an ally to an enemy, in this case)
Yes, things that just say a character aren't affected.
It's for things like razor swarms, or seeder mines, or whatever.
ah, so it does trigger on things that are technically controlled by a character but their own thing? since i think razor swarms are a drone, aren't they?
if you invade the hive, meaning
(There's a reason it's only a 1 SP system.)
Razor swarms should count. They're not a character by any reasonable metric, and literally just have the Drone tag so Hydra can do Hydra things to it.
You can't interact with them in any meaningful way, they're part of the Hive. π
gotcha! just to clarify a little more since there's also a barricade with a titan-snare drone down; would it work for that if they target the barricade, since it can be attacked/etc on its own?
Personally I'd say it'd count for all a target's stuff, including Drones (since it's pretty situational of a tech), but I can see a GM ruling otherwise.
hell yeah
thank you for the clarification!
(also, yes, i'm in the midst of running that combat i mentioned a while back. we're going to start round 4 once i finish these npc turns
)
Np, happy to help.
(I do see the Phane continues to be the breakout Frame for the Field Guide. π )
Yeah, I think I blew all of my "this is the coolest" budget on the timeshifting rock frame. π
yes!! I love it
Always glad to hear that!
Uh, is Fate's Arrow supposed to count allied characters
Cuz as currently worded if an allied character is farther than any hostile character the Seeking applies to attacks against them instead
Ah, no, it should be hostile characters. I'll make a note to add that to the Listβ’οΈ.
Well, this week was more productive than I'd hoped. Managed to get 80 things added to various random tables for SC.
very nice!
Still have a couple more sections to get through (finishing up the Terrain section, plus writing a selection of Hooks), but I'm a lot happier with the amount of content that I'm looking to have so far, on the GM-side.
nice!
(There are some things that are just extremely silly.)
...I now choose to believe restock drones store their raw materials in the shape of toast, playing into the "mech snack" angle. One step further along the endeavor to bring the MechMuffin into the universe, making "mechfast" refer to something on the Lancaster other than its speed.
Hah.
(This is also an in-joke based on the current Wyrdwood Wand game I'm playing in, where we have a magic toaster that can toast anything. And therefore have attempted to toast everything. Including things like seawater, canned wine, and fire.)
More groups need to be able to have the utter distraction of "but what if we put this in the toaster???"
Including the can or just the wine
Including the can.
I don't know if that makes it better or worse
It does. Which, I'm not sure.
It's a bunch of college-age wizards. So you get the sense (or, rather, lack thereof) of both college students and wizards.
Also hold on people put wine in cans??
Sure. People also put milk in bags.
Touche
But yes. The most important part is now Lancer parties can now toast all sort of weird things too. π
Truly essential to the plot of all kinds of stories
Wtf. Not even cardboard boxes, like here, just plastic bags ?
How much microplastic does that create ?
No idea. It's an eastern Canada thing. There was a practical reason for it, I just can never remember it.
Yep, Canadian thing so I've heard
hey, I'm trying to write my own iridian frame, because I saw an art that gave me a mech idea, and Demonworks was the manufacturer that felt most likely to make it and I was really sick of writing horus mechs.
I hit a little snag in that the player-facing pdf doesn't actually name a single iridian character, so I have no idea what sort of naming conventions to use for the hapless engineer that made it? what kinda cultural vibe am I looking for here? :)
Iridian names are... well, it could really be any kind of first names, but I went entirely with Greek-originating first names to fit the pattern that I apparently went with.
And then last names lean heavily into that fantasy stereotype, using natural things (sometimes modified by other verbs) - some of the canonical ones in the book are Snow, Mistflower, and Eclipse.
Or for the Noble Houses, the last names are their House name, like Panacea, Decorum, or Verity. (I've even specifically said in the creating your own house section, that the more pretentious sounding the word is, the better.)
(I will admit that it does feel a bit weird to have homebrew made for my homebrew.)
cool, thank you!
I hope its not a bad weird. it's a really cool supplement, with basically no issues, I love it? no hesitation in adding it to my personal lancer canon
I'm glad! Always nice to learn people like the stuff I've wrote. Just remember, if you get the full book, you get something like 60 extra pages of lore and short fluff stories and stuff like that. Plus GM content.
Doing a personal homebrew is fine, just... don't add a Demonworks frame to something you're planning to put on itch or something like that. π
(I'd like to think there's some fun stuff for players in the full version, too. Like a chart of trinkets, or a list of ways you might obtain a Demonworks mech. That table was one of the most fun ones because of how weird it could be.)
I would Love to buy the full version as soon as I have spare money. :)
(that's just a very load bearing "as soon as".)
obv I wouldn't try to sell it, that wouldn't be fair to you.
would you want me to send you a link to look at it when it's done? no's fine but it'd feel weird not to offer
Yeah, no worries on that - I never want anyone to get something they can't afford. (In an ideal world, I'd be able to just release it for free, but unfortunately, it's not an ideal world. :/ )
And, yeah, feel free to drop it in the thread here!
:)
When the Gorgon pilot somehow prints an Aphrodite instead.
Despite the Aphrodite usually not being made by printing.
Anything is possible if you put your mind to it.
Another Aunic frame from @frail mountain: The Onyx, a supportive Sherman-alt.

Guns of all sizes for all occasions.
YOOOOOOOO
Hmm, the scale of the mechs so far doesn't really hit as much without any of the 1/2s in the mix. π
still extremely rad tho
It has been a struggle to try and make sure every frame's colours tells a reasonable story.
(The colours of the frame glow are cheating, and are just matching the name to give diversity.)
Oh I did not realize the Cerise and Azure were size 2
I'm excited to see what an Ofanim "officer and gentleman's" mech would be.
No guarantee every colour will be used. π
I might take that idea and run with it, we'll have to see how flittish my flame is.
I know I've tried to hold back on asking for too much gold or silver, because the mechs in Iridia used a lot. So the Azure is probably going to be the only one that ends up with gold.
Yep. Cerulean, Sable, Viridian and Ochre.
(So, Drake, White Witch, Goblin, and Iskander.)
Heck yeah, very excited
Today i work on truly pushing the limit on what is an okay amount of weapons, and an okay amount of cross third party content
Unicorn + New Wild West + Legionnaire allows for. A mech with 8 mounts.
(There's also a bit of suldan in there but is not required for the 3 integrateds, thats just a couple of the weapons)
Really, no Fuel Rod Gun? π
OH I FORGOT ABOUT FUEL ROD GUN
Okay so, if someone wanted to also slap on fuel rod gun
A bit of context behind this build:
This lancer would be built with the same starting benefits I gave the players, and is assuming Pilot level 5 (Meaning its a level 5 lancer with 2 bonus liscence levels)
At level 6, LL8, the build could choose to drop the 2 talent levels in walking armory, and put 3 levels in nuclear cavalier
Or you could i guess, at this level, do 1 less level engineer, drop the 2 in armory , for 3 in nuclear
Is the Core Bonus the integrated Aux?
Nope! The core bonus is the integrated junk launcher from new wild west by @wild sun and others
Ahhhh, that's a CB, not a talent. Got it. (And there's never a need to ping me in this chat specifically, I check it frequently. π )
Oops! Forgot to unping, sorry
Yea, it's a superheavy that does burst 1, 8 ap damage, limited 3, and 1/mission can spend one of its limited ?which are also used to fire it) to do a structure damage to a prone target as a barrage
Which felt. Very very pegasus/unicorn fitting
oh, a question that came up earlier in my game: for hemera's Emergency Shunt system, is the effect all or nothing? IE can you teleport 0-2 spaces and still become invisible until the end of your next turn, you are you required to teleport exactly 3 spaces in order to be able to use it?
It requires exactly 3 spaces.
(There are some things that specify an exact distance, rather than 'up to'.)
gotcha! thank you!
From a design standpoint, I find it an interesting mechanical space to explore - it often requires you to weigh choices a bit more (and can get a bit more budget out of the constraint).
first time running a living battlefield fight soon, any advice for core npcs to run with it? would be part of a 3 phrase final boss fight so want a sufficently epic fight
Not really anything in particular - it especially depends on what optionals it has for what can benefit most. Probably a good idea to have some at least semi-mobile DPS around, though, to be able to put pressure on the PCs even while out of reach of the nodes.
optionals i have are...Ley Lines, Fey Realm, Chain Lightning, Resurrection
Ley Lines/Fey Realm feels like it could get really mean with something like a Demolisher hanging around the Nodes.
And then resurrect it when destroyed.
this plays into my campaign i think
might be a bit too dmg heavy but fuck it
demolisher, witch, and ronin
Is the Chameleon's Data Bomb supposed to have no Recharge, Limited or 1/x restrictions? It doesn't list any of those tags in the LCP, just Mine and Quick Action, so I just want to make sure if this is intentional or not.
Correct, it's something it can do every turn. (Or, I suppose, twice a turn with Overcharge.)
It's basically just... delaying a quick tech with it.
Cool cool, just confirming
I get it, there's really not a lot of other mines to compare to.
another rules clarification question -- does the firebug's Conflagration Reactor optional also prevent clearing burn via stabilize? or is it solely for the check at the end of the turn?
The intent is you cannot clear it in any way - the clarification is just there for how the EoT check works.
got it! thanks!
It took over a week, but hey, I got out the other side! Won't post it here unless DataMoth says I can, since it's not my channel.
[Reply to:](#1057844754550886511 message) I might take that idea and run with it, we'll have to see how flittish my flame is.
Sorry, what did you make?
I made an "officer" frame, inspired by the Ofanim's Gold frame maybe existing.
Ah, gotcha. Yeah, that would probably be best for in the homebrew channel.
Yeah. Just also wanted to give an update on that. Always loving Iridia! :D

my balance check friend got really busy all of a sudden, thus the delay, but my lancer hyperfocus is puttering out so I better link before I forget
the Iridia Arachne; it was designed around the art, but I tried really hard to make it live up to the incredible lore of Iridia, I hope you like it
link should go to the right tab
Interesting! I will note, though, that there is already a spider frame in the Persephone. I always have a soft spot for spidermechs, but it's not entirely unique. π
oooh, interesting! I'd been reading the persephone as more of a scorpion or a beetle or some such, my bad :O
I mean, it's just as valid to read it as a beetle! It was mostly just poking fun at the fact that there're already multi-legged frames that exist. (And in a more spider-y form than the dragon-shaped one.)
I decided to give the faction primer/synopsis/thing another shot, to see how wrong I still am.
I mean, that seems at least plausibly accurate. A lot of the factions are left a little bit more ambiguous. (For instance, Iridia isn't - strictly speaking - part of Union at the moment. In all likelihood it will be eventually, but it's in a very volatile state right now.)
Ooh, excuse to use the term de jure....
I am currently doing a review and revamp of all the Demonworks Core Bonuses, because... honestly, a lot of them are pretty underwhelming.
Most of the reactive ones (that require something bad to happen to you) are getting axed, the 3 that I'm keeping are getting buffed to varying degrees, and I'm working on drafting some entirely new ones.
ohh, is angelic intercession changing/getting removed? that's the one my hemera player is running right now
i like the looks of holy warden a lot!
How has Intercession been working out? I haven't really heard any feedback on it.
I'll admit, that's one I was on the edge about (since allies structuring does happen decently often), but it felt like it ended up a bit in a similar place to the Devout talent-line.
That one seems to be the standout, I've noticed. π
one sec, it's come up twice so far, let me look to remember (game's been pretty sporadic because of irl stuff)
Reactive stuff is always hard, because it needs to compete with things you can actively pull off on each turn (hi OpCal), or that just... passively boost your stats and stuff.
yeah, i understand x_x
looking things over, 3 other PCs have taken structure, but angelic intercession has only been used once. which i genuinely believe to be 90% due to just not remembering it (oops, i've actually been forgetting npc stuff that happens on player turns too...). the time it Has been used, it's protected the party's sunzi from two hits from a berserker because of there being a new target in the way to hit instead. and the other berserker that's grappling the sunzi and originally structured her hasn't gone yet this round, so they'll be taking the difficulty from hemera's presence to attack the sunzi
that being said, in my opinion as the GM it feels a little underwhelming. the movement utility is genuinely great (teleport up to 10!), and the little bit of overshield is a nice bonus, but just from the perspective of the impact that core bonuses can have it feels like it would have to proc consistently every combat to feel worth it in comparison to others
Yeah, that was pretty much my thinking.
Wait which ones are you keeping?
The Hemera is pretty much the one who can make the most use out of it because of its aura, so it feels like it's be a lot less useful on anything else.
yeah, that makes sense
Gift of Healing, Shimmering Barrier, and Unity of Purpose.
(They're all getting a bit of a buff, though.)
Oh, GMS ones are staying. This is only the Demonworks ones.
Gotcha
The GMS ones were a lot more cohesive because... well, they came from ideas I thought could be neat, rather than trying to fill an obligation.
(And I didn't feel like I had to try and make them fit thematically or anything.)
I'm definitely a lot happier with the cohesion of this new set. (Plus, it let me pseudo-bring back the absolutely broken Epione mod that let you not target an ally with your AoE!)
God, that one was an absolute nightmare when combined with Annihilation Nexus.
"Effectively Friendly Annihilation Nexus attacks? I don't see the problem here!"
(Fortunately that led to a massive revamp of that license.)
Cohesion as in theming right?
Yeah.
I guess the theming is more support-orriented CBs?
There's a much larger theme now of tactical positioning and ally support.
Ah yeah
And then there's Shimmering Barrier but all corps deserve an outlier or two :P
Oh right, Shimmering Barrier knocks characters back
I forgot about that part
Gift of Healing is getting a boost to let it heal allies within 3, Shimmering Barrier is letting you not trigger reactions this turn in addition to the push, and and Unity of Purpose is getting a 1/scene free action Bolster.
I mean, they have to compete with some frankly bonkers CB options. ...and if any of them end up becoming too build centralizing, well, I'll eat my hat and then give any necessary nerfs. π
I'm glad that people seem to like some of these. I definitely felt that most of the past ones were just kinda there.
(Unfortunately, I'll probably be cutting the number of CBs down from 8 to 6, unless I can come up with any additional ideas that spark me, but I'd rather have 6 decent ones than 8 meh ones.)
Ah that's a shame, but yeah it makes sense
Because, I mean, as-is, there's probably not even 6 that were even considered for builds, let alone chosen. π
I mean, the only ones I've personally never thought about were Angelic Intercession and Resonant Armaments, the first one I wasn't sure how to use effectively and the second was 2 spaces of teleportation per round so
The others I had a pretty good idea of how to use
Fair enough.
Sacred Armaments sounds neat!
"So if I fire this howitzer into the middle of your melee, that makes it a melee weapon, right?"
"...I don't think I like your rhetorical tone."
"You'll be fine. Observe."
"Must I?"
"Yes."
It is neat, it was just way too broken when the cost was mere SP (and it could be used every round). π
i didn't realize how much i needed comparable alternatives for the commander and elite npc templates until last week
i don't think I've run into much like that elsewhere, but it makes it much easier to spice up important npcs (beyond being veterans) without busting the action economy
(and without, like, homebrewing each one half to death)
I'm glad! I've received comments like that before, and I'm a bit surprised there hasn't really been much else in that space.
...well, Commander-space, at least. Elite is a lot harder, since it's so simple.
Oh, I do have a few more Templates in my next project, if you haven't seen those. Most are along the lines of Pirate or whatnot, but there's one that's a temporary durability/mobility boost, and one that's basically Veteran Exotic. I'm always willing to toss the lcp over for playtesting, if you're interested, @dull mist!
https://docs.google.com/document/d/1lrI06iJq2vcJnnFQzw4eZLMx72Q_pBYds3EZUNNLTew/edit
oh my!
i doubt i can do a lot of playtesting (b/c i don't run games nearly often enough), but i will definitely take a solid look at this
Yeah, no worries! I figured I'd just put it out there as an option.
all good, and thanks
I'm just glad people like the Templates. I like Templates, and always think the game needs more. π
I'm starting to learn the value of templating
i need to give them a more complete look later (and not on my phone), but they look very applicable
Does Resonant Shroud from Akashic Warding allow characters to Hide?
No, it's not intended to. It's like you can't hide via the Guardian cover.
Ah alright thanks
On Bonny's Catapult, does the deployment happen before or after the attack roll is resolved?
Also, how does Crystalline Infection work with irregularly shaped objects like Ice Barrier?
Like anything else that doesn't specify an order, you choose the resolution order.
Like any other burst 1 - anyone in adjacent spaces to the object.
Oh hell yeah, thanks
On Azure's Splendor, allied characters can count all movement as flying, but must end all of them on solid ground?
Or are they only supposed to end their turn on solid ground
It basically lets them jump jet - the movement has to end on solid ground.
(Though, obviously without the Boost requirement.)
It is funny, but also not OP due to the restrictions on how the Drone works.
True true
(That's one interaction we *did * make sure to test specifically because of it bypassing the normal deployment restrictions.)
Ha, I see I'm not original :P
Just checking, Jeanne's trait only makes it adjacent for the purposes of Jeanne's effects, but not the other ally, right?
So the Jeanne can use Bonded 2 from range 5, but the targetted ally can't?
Correct.
Gotcha, thanks
I wasn't really that happy with my Iskander alt, so I've been playing around with a new version. Bring some of the background themes I had to the fore.
https://docs.google.com/document/d/1hJVFijfM7HbUHRcOQwPS1sim3cgpNsl5sUWAi82hP6U/edit
Ooh, nifty. Definitely more interactive than "two mines anywhere and they can crawl". Also clever start-of-turn timing on Stunned to use its side effects.
Notably, 4/6 of Iskander's saves are Hull or Agility, so...
And to a lesser extent than always-failing-the-save, someone is bound to appreciate the forced Evasion 5.
Yep. As well as turning off reactions.
Wait Subspace now gives up to two charges? On ANY Limited Systems? Now that's spicy
I'm guessing the Daisy Cutter is the reason it only applies to Systems?
Daisy cutter mostly, yeah.
And it's 2 charges now because... well, Gilgamesh just gives a flat +1 to every limited.
And has a bunch of other stuff besides.
I'm a bit sad I wasn't able to make a Mine mech work, but, eh, what can you do.
What was the reason it didn't work anyways? Just kind of a boring playstyle?
It was too one-note, and frankly felt like it overlapped too much with the existing Iskander playstyle. Plus relied on things that didn't exist in the license (if you didn't want the integrated mines to just be Fragment Signal).
Fair fair
I just wanted to say that the pets are adorable and I love them
I'm glad. They're just Funny Little Creachures, and I wanted to make sure I had some pictures of them. π
for some reason the Phane looks really good when scaled down in paint.net
like it just pixelated really well
Probably because of how chunky it is. It's already deliberately rough.
Hmmm
Trying to think of a clever design for a HESTIA-classβs avatar
Shield with halo?
Or actually, if I can pull it off, dove with halo
The running joke back when I ran the first Iridia campaign was that Hestia was A Moth. (Despite her epithet being butterfly.)
Honestly, that works too I suppose
Actually, butterfly made of triangles with a halo sounds pretty good
wait thatβs just that one character from super paper Mario
Hah. Tippi is definitely an aesthetic.
suspiciously looks up at your name No bias there, eh?
Anyways, new frame time! The Viridian, with @frail mountain outdoing himself once again for this Goblin-alt.
Funnily enough, this was prior to me really hitting my moth obsession.
I wonder if itβs part of the cause?
Oh, yeah, @unborn pawn, since I know you missed some of the previous arts.
That rift looks so good
Funnily enough, not at all. The truth is I can lay the entirely of the blame on Squishable's moth plushes.
I know, right?!?
Iβm not sure why but it just does
Again, why do these frames look so good
Must be the hand bracing against it
Because Joe is very talented at making things just work.
I love that it has a MangaAngemon style wrist blade
Also side note: is the Anankeβs kit supposed to be stuff the HESTIA is using?
Since the frame and NHP seem to be pretty heavily tied together
What's stellar codex at? I have version 0.0.1. I'd be down to run a session sometime for these frames
Nah, it's separate - whatever the frame entity is, it's not a HESTIA.
Funnily enough, the HESTIA-Class was originally with the Nemesis, entirely for thematics (since the Nemesis was based off of the commander of the Iridian forces). ...and also because only the original six frames existed. It got moved over once I realized "oh, a striker frame is a stupid place for a control NHP." π
Wait itβs sentient too?
Oh boy
The current update is 0.0.4, but I still need to push the Ochre update - probably will get to that this weekend.
Ambiguously.
Love it
I guess itβs like the Minotaur in that
Also Iβm not sure what I should have expected after how it came to be in the first place
As the last paragraph says: Given the Anankeβs ability to teleport via legionspace, a talent that concerns Union greatly, itβs not a surprise that itβs spread beyond the Demonworks - despite the best efforts of the corporation in question to keep it locked down. There have been reports of it spreading beyond Iridia, too, possibly at the behest of another, possibly with an agenda all its own.
Okay, I'll wait till the patch 0.0.5 update is Ochre, then I'll look at it
I will make a note to send it to you then.
Just don't work ochre time
I'm not dignifying any of these with a response. π
SICK
Wait shoot I still need to make that meme for the ananke
before I get lost again playing HW3
Vampire Capacitors work with Dispersion Plating right?
Yep, that is correct. 3 or less heat would be reduced to 1.
It's still only 1/round.
I mean yeah but still
Actually on that note
Say the Onyx had DWHS, would the reduction happen before or after the resistance?
I should probably clarify this is intended to be before resistance. I forgot about that.
Gotcha
Well, there's all the small updates pushed to the document. And I guess also, less importantly, the Ochre revamp. π
Nice nice
Wait hang on
if the ananke didnβt use to have the HESTIA-class NHP, what did it have before then?
It didn't exist.
I realized that it fit better with the Ananke while in the process of making it.
Right, makes sense
The original frames were... well, all the Demonworks frames with alts, minus the Selene. (That one got added in because I had a second Drone frame idea.)
The fact that the Mk 2 frames represent their associated characters post character development should tell you something.
βAll the demonworks frames with altsβ
Yeah thatβs so little frames
(It would be enough for a normal supplement)
Also side note, have you looked outside?
Based on the timezone, i think you might be at the right lattitude to see the auroras that are happening
The project initially started as me just doing Licenses as a surprise for my players, based on their characters. (Plus the mechanic-priest attached to their squad, and their overall commander. The relevant NPCs.) It kinda... snowballed from there. π
And yep, I just came inside from staring at them for the last hour or so.
(The alts came from representing said characters *post-*campaign. Well, except for the Nemesis-alt. That's a pre-campaign representation.)
Fair enough, same
Honestly, really cool
Ah yes, βpost-training montageβ
More like post-trauma montage.
fair
If I'm honest, the field guide has a lot of peculiarities that originate from the fact that the setting was a campaign first, and a setting guide afterwards.
The Iridian conflict was a war nobody won
It only snowballed because people kept prodding me to do more with it. π
"You should write a field guide to go with these mechs." "Well, maybe I will!"
265 pages later "...oh no."
More like 30 frames later
I mean, it was more than the frames. All the setting stuff, and the NPCs... and the talents. Those were definitely something that only came in at the end.
Well, there's a lot. π
And, spoilers, I'm working on a rewrite for the Eidolon layer, since I'm really not happy with it.
Ah, that would explain why the cloud cover has a slight glow.
Damn y'all getting auroras? All I'm getting is 41Β°c weather π
Well, there is purportedly an aurora on the horizon I can't see behind the cloud cover diffusion from here. Not sure if that counts, though I can tell it's a touch brighter than usual for this time of night.
I'm 'enjoying' 21c at 60% humidity.
If anyone's interested, I can run a stellar codex game next weekend.
Oh geez, that was fast. π
Well, it's a week off :p I'm just putting it out there
I meant from you saying "huh, I could run a test."
Apparently, I've hit the terminal stage of being a Lancer player, where instead of playing games you just start running games all the time xD
Hah.
I basically started there. π
Same
Although Iβm working on seeing if I can get a character in anyhow
Well technically said characterβs been there all along
I'll throw out this time for the folk here if anyone wants to do a Stellar codex test <t:1716170400:F>
Oh, nice. I will be frank, though, that that one is definitely going to be getting a complete overhaul of some sort. It's... imo, easily the lowest-quality thing in the book by far.
If I'm being perfectly honest, I was mostly hesitant to do anything with it because people seemed to like the novelty of having a homebrew Eidolon layer. But I've been getting less and less happy with it as time goes on.
(Always happy to hear comments on what parts of fluff/mechanics/art people do and don't like, though!)
Yeah!
Also I just had the most cursed idea
Living battlefield with the swarmhost template
The trees are made of nanites
It can't actually take templates, but you can just... flavour it that way by default. (Or break the rules.)
glances at ace with aegis laser
this was before i found out about that liminal space Wingman NPC that has a laser optional by default
this thing
Geez, can't believe you come in here peddling other homebrew. π
That looks like something out of.. Oh, Project Wingman. I love it.
I mean
Look at the first sentence
Thatβs a more or less word for word reference to AC
Yβknow own you say that I kinda want to make a swarmhost variant
Oh no. Template stuff... can sometimes cause some issues between 3rd party stuff. So, hope it doesn't blow up. π
Doubt itβd be the biggest homebrew issue in our campaign
Okay, touchΓ©.
Hmm, you think Lesson of the Infinite Gaze should inherit Monarch's wording? Like "You can make tech attacks against characters with Lock On, regardless of Sensors or Line of Sight, but must consume the Lock On during the attack"?
The intent is pretty clear, so this is more just for RAW and consistency
Maybe if I have enough space when I change things into PDF form.
Gotcha
You'll note that I had to shrink the font to get them all on one page there. π
There is now, but that doesn't mean it'll transfer over to the PDF.
Since I'm not going to shrink fonts there.
Oh you have a separate doc and PDF, gotcha
Yes. The PDF is all done manually.
Oof, sounds rough
So, I assume Adaptive Algorithms is like FSS but for mechs with low base evasion?
It's more swingy, and can be gamed by lower accuracy attacks - but also works against Smart attacks.
Aw man. Amber Phantom art means I no longer have exclusive purview of Metalmark Ribbon Alts. π
Well, y'know what they say, great minds think alike
Yeah. I'm not actually upset, it's just very funny. π
@vocal ridge
Oh, god, non 1/round Legionspace Transit would be ridiculous.
You will take your speed 2 and like it.
i mean that even with 1/round, it's pretty silly
Oh, that. π
I love it dearly, but just the shenanigans
Well, the big thing is that if you want your squishy body to not be next to hostile characters, it's heavily incentivizing ally-tech.
I did have a player try out Enyo-claws Ananke, which was... passable. π
it occurs to me that the way to run an ananke as an NPC is to do it as an operator with weird behaviour for using step
and maybe some tech stuff off a witch
have you considered the possibility of someone putting a tempest on it?
Look at the Chameleon NPC. It's got an optional to that effect.
oooh right ok
No. Because, as noted, it's not compatible with Dustgrave. It was made before those modules were released, and I have no intention of rewriting things to not break with things like Prospector, Iconoclast, or Superheavy Mounting.
right whoops
fair point
the thought of a superheavy on it is hilarious though
and actually
not bad
So if that breaks things, that's entirely on a GM. π
because you'd have to overcharge, wouldn't you?
Yep, if you wanted to teleport and attack.
Hah, yeah, no, sorry.
yeah that would be stupid
Heavy mounts are extremely carefully distributed. π
Another mech done by @frail mountain - the Cerulean, an alt-Drake frame.
blue!!!
It is called the Cerulean, after all. π
(But, yes, double-whammy with the hardlight things that'd already be blue.)
Wait speaking of the Cerulian
How does it work with Quickprint Fabricator, since it has the Deployable tag
Also the Sable is next huh...A color close to black, with the ability to turn incoming energy into light....very excited to see what it looks like
I'm not sure what you're asking. The cubes cause engagement based on their Size, because they're deployables. Is there something beyond that that you're unclear about?
No it's just that normally player-generated terrain dont count as deployables so don't count for Cerulean
Same thing for stuff like Ice Barrier
I was just wondering if that was intentional or not
It's not Terrain, it's a Deployable. Where was the indication it was intended to be terrain? It has the deployable tag, after all. And is on the mech that deals with Deployables.
I'm just a bit confused where the impression that it's terrain came from?
......Fuck
I swear I thought the flavor text said it was used to create terrain or something
I somehow made that up apparently, welp
Thanks anyhow
Flavourwise, sure, the Ersa may be manipulating terrain for things, but mechanically it's a Deployable. Since it has the Deployable tag.
Yeah I thought it was another case of Slag Cannon, my bad
Ah.
Terrain Formatter is right after it in the same column; your mind might've been trying to fit "terrain" into the flavor text because of how close it is spatially.
...I really need to stop scope-creeping my work. π
I'm currently in the process of searching for a new computer, so I can't work on PDFs right now... so, oops, looks like I'm working to flesh out some factions you can drop into any campaign to spice up a planet. Because a Planetary Features table wasn't enough.
Scope creep is real, but at the same time I do like both faction detailing and random planetary tables.
GreerG
Hmm?
@vocal ridge sorry for the ping, but is there anywhere i could find the existing Stellar Codex mech arts?
Oh, they've been scattered here and there. I can do a collection of them.
thanks!
(i did have a go at editing the LCP to add them but it doesn't really like discord links, turns out)
Oh, if you're going to be uploading them elsewhere to link as part of an LCP, I'd rather that not happen, sorry. Especially since there are a couple that I'm going to see about getting some edits on, I'd rather not have another version of things floating around.
fair enough
but yeah no, just asking so i can use them as token art for an impromptu playtest today
Ah, well, I can collect them for if you need the token stuff.
Big 4 alts:
And then Aunic ones:
nice!
Got another cool new mech courtesy of @frail mountain: the Sable, a White Witch alt that projects its armour.
...except that he managed to make a scheme that convinced me that it looked really, really good in orange, so it and the Ochre are probably swapping names next update to keep that colour consistency. π
Of course, the *most *important thing is that Joe was able to give me the "mech in a dress" brainworm that had been bouncing around in my head for too long.
Completely logical progression from the Astraea's cape; I believe it.
Hey, look, the Selene had a full body cloak. It was the logical progression from there. π
Oh yeah, I forgot the Selene has a cloak; was distracted by the Astraea having receipts to show the SP cost....I'd have guessed the cloak would have been the logical progression from the dress, rather than the other way around; but I'm not an expert on mechtile textiles.
Cloak just goes over the mech, dress is actually worn. π
And it's fine. Nobody notices the Selene has a cloak, because they're too busy being distracted by its legs.
Huh. I'd have thought it was the arm position subtly conveying a closer connection to the drone than the more typical bird-on-forearm type pose would have. ...and now I can't unsee the half-safety-scissor legs.
Psh, it's not because of that, it's because it apparently causes gender envy. π
I have been told multiple times that the Selene is Maximum Genderβ’οΈ. So, y'know, good job on Joe for evoking that. π
Really...? Huh. Well I'll take your (their?) word for it; I can certainly believe I'd miss something like that....
It's usually been in #lancer-general, not here.
RAAAHHHHH
Joe continues to be awesome
mechs are already gender for many
but the gospel can be spread to more
Very much so. He absolutely goes above and beyond for every project.
Look, I only relay what I've been told. π
I forgot that fully half of the Aunic stuff was Size 2. (Poor Viridian, all alone right now in being small.)
Yep. Just the Iskander alt. Though don't expect that to mean the book itself'll be done anytime soon.
I've been having computer issues making doing things in the PDF editor rough, plus still have a bunch of things to work on for the GM-side stuff.
Ah that's a shame, godspeed sis π«‘
C'est la vie. Who knows, maybe I'll take the time to expand the random tables I've been working on. Can never have too many tables. π
At a certain point you're gonna need more chairs
The trinket table probably has one of those.
Ah of course
@limber radish If you're wanting to see frame art, I've got... well, all but one frame commissioned. (In order: Bonny, Hummingbird, Unicorn, Tomyris.)
oH HECK YEah
And for the Aunic frames: Azure, Carmine, Cerise, Cerulean
Onyx, Sable (or, well, probably Ochre now because of the colour scheme), and Viridian.
So, almost done with the frames. ...still got a bunch of stuff to do on the GM-side of the book, though, that isn't in the preview doc. Finishing up the terrain effects, doing up a couple of factions and plot hooks...
Glad that it's exciting, at least! I'm looking forwards to when I can finally get out a full version.
when the full version comes out we'll abso be making space to play around with this!
(heck we may end up doing some playtesting here soon for it if we can manage to squeeze around some schedules)
Always happy to have more tests around! Feel free to hit me up for either of the lcps.
Finally gotten around to poking at some possible Iridia updates that've been on my To Updateβ’οΈ list for longer than I'd like: https://docs.google.com/document/d/1jUQbfj-2EMNV2FUYSbeyhodvWll1ro9GU9bHWlcYAaE/edit
Hemera 3: Old: Emergency Shunt 2 SP, Unique Whenever you take Structure Damage or Stress, you may, immediately after rolling on the Structure Damage or Overheating table but before resolving the result, teleport 3 spaces and become Invisible until the start of your next turn. βIt actually ...
Everything's still provisional currently, but here's the sort of thing that's being looked at.
I'm hoping that between this and the punching up of the CB selection, this can be the last update.
It's one bit punching up some underperforming stuff the last update missed, one part changing things to combo with the revamped Castilla frame from last update, and one part just making things more interesting.
Oh the Coldstorm Charges change is interestingggggg
Yeah it's very much Experimentalβ’οΈ right now. Subject to change if I don't like it after poking at it.
Just an idea that's been rattling around in my head, though, so wanted to get it on paper.
No better way to stop a bad idea than try and put it on paper and wait a few days. π
Putting ideas on paper lets you think about them more with the new freed up space in the brain after all :P
Well, yeah, that's obviously where the next batch of alt frames goes.
Oh no the homebrew mines got to her again! She's making even more!
That stuff's not going to be for a while, don't get your hopes up. If nothing else, 12 frames already takes a chunk out of the wallet. π
Oh god I fully expected you to be joking
Well damn, take your time then, that's quite a lot on your plate
I mean, there are vague ideas bouncing around.
It feels impossible to fully use up every idea in a nice convenient package. There's always at least one left. π
So, it is a joke, but also not, because... I mean, you've seen how I do stuff.
Aye
Creation is fun after all
Just pace yourself n all that
Especially in the funds department, art is pricey as you've said
The thing about ideas is that they're insubstantial before/without doing the work to reify them, so an idea that hasn't been pursued can fit into any package because it has no substance to take up space.
Ooh, nice. What build?
It's one of my favorite frames conceptually, just because of the whole "yeah, I'm just going to turn this wall into a gun and shoot you." So glad to see it getting some love.
it does use a bit of other homebrew at ll9 so
notably suldan and legionnaire
[ LICENSES ]
IRIDIA Ersa 3, HORUS Kobold 3, IPS-N Drake 3
[ CORE BONUSES ]
Reinforced Frame, Overpower Caliber, Shimmering Barrier
[ TALENTS ]
LEGIONNAIRE 3, Gunslinger 3, Hacker 2, Skirmisher 2, Empath 2
[ STATS ]
HULL:6 AGI:0 SYS:0 ENGI:5
STRUCTURE:4 HP:28 ARMOR:1
STRESS:4 HEATCAP:11 REPAIR:6
TECH ATK:+1 LIMITED:+2
SPD:5 EVA:8 EDEF:8 SENSE:5 SAVE:15
[ WEAPONS ]
Integrated: Data Dart
AUX/AUX MOUNT: MC-LMG Light Machine Gun / MC-LMG Light Machine Gun
FLEX MOUNT: Assault Cannon // Overpower Caliber
MAIN MOUNT: Slag Cannon
[ SYSTEMS ]
Inertia Pylon x4, Terrain Formatter, Quickprint Fabricator, Emergency Fabrication Reserves, Seismic Ripper, Purifying Code```
Can't believe you took Drake but aren't towing around a Bunker. π
(The eternal joke in development was using a bunker to stab someone with a sword.)
But Kobold and Drake stuff do make perfect sense.
it was more for the CB and the assault cannon
i CAN switch stuff around with the bunker
The bunker in all likelihood isn't actually practical - it's just really, really funny.
It's like the Bonny. "I will drop a anvil bunker on peoples' heads." Practical? Absolutely not. Hilarious image? Yes.
aye i would rather be able to have a bunch of slag everywhere before i let loose seismic ripper
Alright, Jammed was a bit too powerful (and there was already enough "save or Immobilized" in the Frame), so settled on this for Coldstorm Charges.
Sounds like it'd combo quite well with Zero-Point Pulse.
That is, indeed, a combo.
The last of my Aunic Alts is done, thanks to the wonderful @frail mountain. The Ochre: for when you need an endless source of pocketspace mines.
yessssssss
(I've decided that I am probably going to keep the Sable and Ochre's names the same, glow colour be damned, because I've just gotten too used to them being called that. π )
Nice!
Maybe throw in some sort of throwaway line in the descriptions?
Or just say that glow colors can depend on the wielder
Meh, I'm just not going to acknowledge it. It was a background detail anyways. π
Never misses
Oh "colour", that reminds me....I noticed the other day that the Endeavor's entry goes back and forth between "Endeavor" and "Endeavo__u__r"; notably Astral Maneuvering Thrusters uses a different form in each of its two sentences. My first thought was that this was an implied metacomment on the uncanny valley that is US-vs-UK English spelling; and while that would amuse me greatly, my entertainment is a poor mediocre basis for an assumption.
Oh, drat. I thought I caught all the Endeavors. It's annoying, because my autocorrect refused to accept with a u as the correct spelling.
It's named after the space shuttle british sailing ship.
Ah, the "U" version then. I do understand the pain; with a name like "autocorrect" it might be expected to be self-correct, but not so much....
I wasn't joking. https://docs.google.com/document/d/1AkQYKtuZaXHYgkOIVmMX8IDOiTW47FkwoEmo6VAjdXc/edit
INDEXASIMOV Defender Vlad Variant Forged by technology stolen from a dozen different cultures, the Asimov was designed to serve as the guardians of INDEXβs data caches. Over time, it proved itself versatile enough to be seen during field operations - providing muscle when subtlety has failed....
(These've just been some vague spitballing for alt-frames based off of worlds that went down different technology branches than Union did.)
....Oh my god
Don't expect them to actually be playable or anything anytime soon, though.
This has just been a side project occupying my brain (mostly during downtime at work).
Heavy Mount Gorgon alt.......
Look, gotta get the reaction weapon talent in there. π
But, look, you gotta give people a reason to ditch the All The Stuns. π
Of course, these have recieved no testing (and probably won't for a while, tbh), so, couldn't say if it's balanced!
The hardest part was figuring out names that blatantly evoked a theme for each manufacturer while only having a single datapoint to work off of.
A little bit of a redraw of the Unicorn, courtesy once again of Spiral_Joe. Since terrain never ended up being included in any of the subsequent art, this just makes it a bit more unified with the rest of the frames.
Cannot wait for that to release
(Or get an updated LCP)
Stellar Codex is a while off yet. Still got some GM stuff to write (finishing off the terrain, factions, plot hooks...), and gotta fix my computer woes. But I am at least hoping to force myself to get most or all of the Iridia update this weekend, get that weight off of me.
Because, man, has that taken way longer than I wanted. 
Oooooh I love this one
Especially the updated head
Yeah, it all spells out Predatorβ’οΈ a lot better.
It reminds me of a like.. Iridian Pegasus? And I love it for it.
Yeah, I can see that. It has the same glows, even if it's a tad more geometric than Iridian frames tend to be (It's funny, it wasn't intentionally similar colours to the Persephone, while also being spider/insectlike, it just happened.)
It's a Service Weaponβ’οΈ Pegasus alt. I can't unsee it now that it's been described that way. π
I've been mulling on that description. What do you mean by that?
Ah, sorry, that is probably incredibly unhelpfully generic if you don't know the reference. The Service Weapon from Control is a very geometric gun that often has parts floating around and can reshape itself.
Which very much describes what the Unicorn is to a T.
I see!