#Field Guide to Iridia
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The Parafauna left up and started eating the fridge (close to other capture points)
The fiend. Those lunches were labeled.
Symbiote get Swapped with Ibeji.
'
It was up there, with the Lodestone.
It's in danger. π
also it's jammed
Symbiote surrenders.
It options were: move and die, do nothing and die, or improvise attack and die.
Wait, but it dying helps things.
a thing i learned as a dm, improvise!
Alas. RIP Chameleon. You lasted longer than the entire previous NPC Class you stole your name from. π
Party attempts Parafauna diplomacy now that the actual human mech enemies are down.
NORMALLY there'd be more reinforcements, but a player spent a Reserve to prevent a lot of them.
Is that diplomacy food? π
Given it seems to have stolen everyone else's lunch already.
He did a good roll so it's placated so far.
CHameleon feed back: Rude, in a good way.
"I was hit with a mildly frustrating but certainly turnchanging way!"
It put pressure a lot on the Solomon and the Railegh and they liked it.
THey basically locked on the Chameleon and let the guy with the smart weapon(Monarch, Teen baan missiles) to slam the chameleon
COnsidering they were wedged in a corner because of a Sentinel and a Caliban Ruiner, it worked well.
They wouldn't really change it, just general 'GM keep an eye on how well it does for it's RNG' things.
'I wouldn't change it at all, honestly.
It's one of those things where I squint at it and might as a GM moderate how all-out I go on using it but it's... very discretionary 'keep an eye out for how much the rng goes in its favor''
Nice. I was afraid its stuff would end up a bit too rude.
It seems to be just rude /enough/.
Eeeeeexcellent.
Hackers are really hard to hit that sweet spot, and a lot more difficult to tune.
'I generally think that "Close range Tech Idiot" is a very good angle for a threat, because it really pressures the players positionally if they're not careful. I would probably add, or change certain traits for them - maybe make them either size 2, or be a size 1 that engages as a size 3 just to mire up people it chooses to, and also be a shitty person while unstealthed too - the 'presence of' the unit being a very controlling thing felt strong
It basically made us stack up and turtle down and I still didn't want to attack it
We had like Literally the countermove NHP for it and it still felt annoying, and it felt annoying for its presence
(Athena for the Anti-Invis)'
Hmm, making it Size 2 is an interesting consideration, but I think I don't want to mess with its Size because Ram is the counter (however difficult - between invisible and evasion) that anyone can try to do to shut off its invisibility.
Adding engaging as if Size 3 could be interesting to add to Cyber Snare, though.
They were about to suggest the 'add a smart wepaon to it for threat' before I said, nah, it can do tech attack as an overwatch
'rude'
Wait, did they manage to not trigger that?
Ahhhhhh.
'It being a size 1 but engaging as size 3 is a very neat trick because it's still rammable and other cool gimmicks but
It is an absolute quagmire and 'stops' people with its Tech Feeling rather than actually being that size
Honestly more things should deal with engagement but they don't :TakoPensive:'
So yeah they liked it.
Yeah, that makes a lot of sense.
Appreciate the feedback! Of all the NPCs, that one was definitely the one I was most unsure of when it came to gamefeel.
Any thoughts on the other ones? Or did they not get enough real screentime?
They didn't do real much, but they liked the Parafauna, it was neat.
Symbiote didn't do much either.
Parafauna is just a collection of "how weird can I get" things, so I'm glad it was neat.
Oh yeah, also, this was when you were going to give out CuteBugβ’οΈ as a thing, wasn't it? π
Yep!
Teaser for people following this thread. Getting some illustrations done (courtesy of @opaque onyx) for the start-of-chapter pages, and adding a bit of prose(?) to fill the space.
(Idk writing terms. This is why I do game design. π )
The secret to language is to just make terms up and hope that people understand them
Yeay! π
Remember, if you don't know the word for something, just say a different word with enough confidence that people believe that word means what you want it to mean
so
how much is this module gonna cost?
because i'm planning on getting it sometime whenever it comes out
As I've mentioned to you before, it's not a module - there are plot hooks, but please, please don't go in expecting for there to be any pre-statted adventures.
I am currently aiming at around $20 for the full version, as I am looking at a final page count of 265.
I've been getting some early drafts back of the cover, and I can't wait for when I can share it with y'all. It's really making me feel like this is really almost done.
Also! Got a very wicked Wrathborn fight image, from Indonesian Gentleman.
Looked wicked! Very Warhammer (Postive)
No, the War Hammer is with the standard Frame. ;P
I always support gigantic hammers on mecha
Turns out "use a bigger hammer" is a solution to a lot of problems!
Demolishers are my beloved children and I always try to engineer situations where they shine.
A Tinkaton with two N-Zaps.
I do feel a little bad for the Enyo, because in the Early Days, her hammer alone was pretty much taller than any other mech in the range. π
And then more Size 2+ Mechs showed up.
As they do. Those pesky Size 2+'s
I have just laid down what is - in theory - the last of the text needed for this project. All that's needed now is the last illustration and the cover.
...and then painstakingly adding in all the table of contents links, because Scribus has no way to automatically do that.
yipee!
mostly
It feels weird to know now that I'm not actually going to be adding any more content to this project. XD
ah yes, the endless 'but what if I add THIS' for several months
that's good to have a cut off call.
It was mostly all good before, there were just a few areas where it felt like there could probably be a bit more content.
Mech Building! Another comm from Indonesian Gentleman.
With this, the last image I need (for this book) is the cover.
Hell yeah!!!
Update on the cover: It's looking extremely snazzy from the preview I got, and may possibly be done within the next week.
So there is a small chance things may be able to be uploaded as early as next weekend. No promises, though, because I still need to fight Scribus and all that.
Not Iridia stuff, but a preview of new content that'll be for the next project.
(Which brings things up to 8 New CBs.)
Oh, didn't you see the other ones from the document I've linked a few times?
Oh no I've seen those yeah, just saying even more CBs is very cool
Very excited to get my grubby hands on these in the future
Ah, okay, gotcha. π
I needs them
Glad that people like them! I was worried some of them might not land.
Also, more Exotic gear to add to that project's pile.
I'm going Weird Techβ’οΈ for a lot of this stuff.
as you should
these are all sick

Glad people are enjoying them. I'm going to see how many I can manage to come up with for this thing.
Though, with 8 CBs and 8 Alt Frames, I'm already pretty happy. π
(Reposting the main draft for anyone who hasn't had a chance to see it and is curious - it doesn't have the stuff I wrote up yesterday, though.) https://docs.google.com/document/d/1lrI06iJq2vcJnnFQzw4eZLMx72Q_pBYds3EZUNNLTew/edit
Stellar Curiosities This gear can be given out to players as part of campaign rewards, and are not part of any License. Perhaps it comes from the Voladores, or has been developed from some past or present human society. Chronoton Projector 1 SP, Unique, Exotic 1/scene, at the start of a...
I'd post some feedback but uh, I'm eepy and on my phone so, tomorrow it is
Eh, no rush. I still haven't got Iridia done, so this is a long way off. π
Fair!
So, while feedback is always welcome, there's no real time crunch.
Yooo hypercooled is so nice with ace 2 aswell
Entity looks great with Gobbo 1.
That's definitely the most concerning combination, yes. π
Does Fractal Shatter work even on a Saladin?
funnily enough itβs also just an extra use of its trait then, but at a lower range
Yeah.
also, boy, I love when players give me the opportunity to reuse old NPCs because they think it's the same guy.
It's not every day I get to use Arnold Rimmer for suck up really annoying persistant bureaucrats.
"Y-yep, totally planned."
I was just going to make them go through space border by having a bond scene, but no, this petulant asshole is trying to gotcha-them by interrupting the actual border officer.
(success here prevents a fight at the docks, they are still going to be surprised by weird semi-Eidolon layer as they leave.)
THAT thing nobody expected, not even the inspectors.
Hah.
Y'know. This thing.
...yeah, I can't see anyone expecting that. π
Hmm, the only feedback I got on this would be a rewording of Infinite Gaze to something like "You may target a character with Lock On with a tech attack, ignoring Sensor range and line of sight, but must consume Lock On during the attack." or something similar
Makes it clearer and more in line with something like Monarch's Seeking Payload
Not exactly sure how powerful the other CBs are without actual play first
Eh, wording is something I'm still playing around with. I'm fiddling around with Breaching Mods wording right now, to make the effect the most lclear it can be.
Fair!
I must be doing good at this if that's all the feedback the document gets. π
Tbf I suck at judging balance since I have zero play experience lol, but yeah! These all seem like CBs I'd actually love to equip
Ah, you were just talking about feedbacking the CBs, and not the Document. π
A
Whoops, yup
Unfortunately I'm not someone who's really good at giving feedback apart from "Wow this looks cool" lol so.
That being said, wow this looks cool
I mean, "looks cool" and "looks not that cool" are still useful metrics for seeing what people are and are not enthused by!
Let's GOOOO
Excellent, take my money πΈ
Congrats!
Why do you torment me with more LCPs to acquire?
Tbf, you have these LCPs already. π
not the alts like Jeanne?
Oh, right. Technically there's one frame and 4 alts that you wouldn't have.
should I delete the old lcps then and use this one?
Yes - though you should be able to just download these new ones and they'll overwrite automatically?
Oh it did automatically!
OH! You launched??
On one hand, yes, I do technically have all the LCPs.
On the other: TAKE MY SUPPORT.
I did in fact launch, yes. π
ker-buyed
Got the cover illustration back today, which meant just needing to fight with Scribus to create the hyperlinked table of contents.
Yeah, that cover is gorgeous.
@sick valley did a masterful job on it, and deserves all of the accolades.
Either way, congrats on releasing!
Congrats on the launch!
Thanks, y'all. 
I've spread the word.
Well, glad I could help with that.
Huh, does Mindrazor count as a Tech Attack for effects that require you to hit with a tech attack? I.E. Lesson of TTT
Oh and also Remixed Frequencies
Oh wait RF doesn't require it to hit
Yes, it's a tech attack, so it enables those things.
Oh sweet
So basically it counts as both a Tech attack and Ranged attack for all effects?
Pretty much, yes. It may end up needing to be tweaked if that proves too problematic a combo, but currently that's how it is.
You just can't use it via Quick/Full Tech or whatever.
Yup yup
It's... definitely the funkiest rules interacting thing that I've ended up making, so the most likely to break things. π
Ok so I noticed something was being funny when I searched up Aphrodite in C/C and it didn't show all systems and I just found out it's because of this lmao
It's really minor I just find it silly
Also huh Metaframe Siphon has the Shield tag, that's interesting
What exactly is the issue that you're pointing out here? I don't really have context.
Some of the licensed items are APHROTITE with a T instead of D
Random question, are you using the license_id field in your LCP? Itβs not mandatory, but it may help in cases like this (the typo may still be there, but the systems should populate the license correctly)
Yes.
They showed up when I was testing them out in Comp/Con, which was why I didn't catch it. But it may interfere with the compendium search, I guess?
Ah, the issue is that the search feature can't find them.
Since I guess "from license" uses the license name field, rather than license ID.
....I wonder if that'd cause problems with 2 Frames of the same name from different packs.
Ah, compendium might still be bugged then, crud. I know I tried my best to address βsame name different packsβ
Ah ok for the search feature
Yeah. Which was why I didn't notice it - the ID stuff worked fine.
Oh hey, they're increasing the #lancer-news shoutout budget to 3, wonder if you'll ever use that to make another announcement for Iridia in the future
the shoutout budget?
Ah, that's what the budget is.
Yes, that was the plan. I was actually the one who caused that discussion, because the current budget of 2 when combined with the necessities of Kickstarters (an announcement and a last 24 or 48 hours post) made things a bit awkward.
Oh damn really? Nice
I mean, I didn't expect it when I asked, but I'm glad it ended up how it did.
Yeah
As they said, channel's not really getting clogged or anything
Also getting some more build ideas and, UNCLEd Truestrike Gladius on Raleigh seems pretty good
I wish great success on Iridia sales
My personal goal is mostly just to break even on the art. π
(And then anything more will be funneled into the next project.)
Everything's appreciated - even if it's just saying what stuff you do (or don't) like.
well
erm
I guess the curse has struck again because I was about to release intro video on Field Guide to Iridia on my Patreaon
anyway congrat
OH SHIT WHA
I DIDN'T KNOW ABOUT THIS BUT NICE!
I didn't know about this, or I would have given a warning. π
Also yeah this like what, the 3rd time you've made a video on something right before it had an update? Yeesh that's unfortunate
But good luck on the vid! Very excited to see it
Sorry about that! Feeling really awkward about now. π
Sweet!
so, I won't have the funds for a copy for a while, but what's the top-down gist of Living Battlefield? I don't want actual stats, cause I wanna pay for thing, but what's the like vibe.
Basically, it has four immobile nodes that exist on the battlefield that it originates effects from. This can range from basic stuff like damage, to creating temporary Ingress Zones or allowing allies to teleport between its nodes, or even temporarily being able to assume direct control of an ally - buffing them while treating them as a mobile node.
Well, always take care of yourself first. I'm certainly not offended by that.
It's a case of I really want the neat sounding gm stuff but we gotta buy a new microwave tomorrow
Somehow... lightning flew and there's a hole through the back of it
Mhm, Zeus hates microwaves I guess
Ah, geez.
But, like I keep reiterating, this isn't a time-limited offer. I'm not working on this for two years only to have it disappear after a week. π
And I'm going to repeat clearly that I'm a greedy gremlin of a gm who needs moar. Moar sitreps, npcs, stuffs. Lol. I'm mostly pining for my own inability to wait for toyses.
That's fair enough. I do feel a bit bad for paywalling the GM toys, since I know - as a near-perpetual Lancer GM - the desire for toys to shake things up with.
The evils of capitalism. π
Meh. It's all good. Better I spend my entertainment budget on people who could use it rather than some faceless triple AAA whatever who can't even be bothered to pay 15$ an hour
I have not looked into the book, but I have to say that the cover art work is fucking gorgeous
It's so good. I haven't been able to stop periodically looking at it. Zhjake did an amazing job.
I didn't know this released until literally just this second.
Congrats Datamoth, so glad to see this project come out at last! I'll buy this once I get my next pay cheque.
Thanks, y'all!
Haven't even had a chance to look through everything yet, but everything I've seen so far is delicious.
One thing though: the lcp for the NPCs seems to be bugged. When I upload it to Comp/Con I get a big error message. It looks like everything is loaded fine and I can view the NPCs/templates, but the next time I load Comp/Con, the NPCs lcp isn't there, like it doesn't get saved (if saved is the right word for what's normally the case with lcps).
Any idea what's going on? I'd love to cook up a scene with these guys, but I don't know what'll happen if I put them in an encounter and then they're gone next time I load up that encounter.
...that's weird. I can't seem to replicate that. Huh.
It might be worth asking in #comp-con to see if anyone else has experienced something like that happening. Because it's possible it's something on your end - I haven't heard anyone else having this issue.
I'll take a look, see if anyone can help. Thanks.
Sorry that I don't have a better answer for you. :/
(Oh, incidentally, the issue was found. The problem, for anyone who might run into the same situation, was too much homebrew at once.)
oh dear
Too much homebrew is a problem. XD
Depends on your computer specs.
There is a point where comp con will scream for mercy yes.
Hah, your new PfP goes perfectly with that statement.
Oh yeh lol
Depends on your browser's local memory, from the sounds of it.
(Oneshot was such a good game)
If C/C has a warning message I've certainly never gotten it
Geez, y'all are ridiculous. Managing to put this thing in the top 5 for top selling physical games on itch right now.
You did that good of a job. You earned it.
Oh shit congrats!
damn nice
hell yeah
I hit the browser storage limit for compcon at around 420 frames
...that's a lot of homebrew.
By RA
How is your PC alive
I takes a full 20 seconds when my NPC list was fully on Comp/con to load up the NPC list.
Now it's on Foundry so.
...yeah, I remember when I tried to make my own Eidolon layer lcp on comp/con. Doing the "allow putting anything on any NPC" crashed it from sheer number of stuff.
Full numbers!
The number was 35 homebrews installed, 429 frames, 769 weapons, 1367 systems (combined with core cause I dont wanna count sepreate)
Yeesh.
Wow
I was confused why a new brew did not get installed and was then told I hit the browser storage limit

I've only got 140 frames and I already feel like my PC will gain sentience and murder me if I try to put any more lol
"Only."
I felt really bad deleting all the brew :c
(It's also only 3 homebrew packs so arguably it's not that much)
I don't have a ton of PC-side homebrews so.
I mean, it's not gone forever. You can reinstall as needed.
Yeye
Just feelsbad in the moment cause by having it installed I feel like it's a (if small) acknowledgement of the work a person did to deliver something cool
And deleting it felt a bit wrong to me
I getcha.
Alright this is highly subjective question now that I has book
I as a gm have found ways through crossclassing and picking "mean options" long ago that I can in fact run solo ultra fights for my party. And I've been doing it so long I've forgotten how to budget an ultra with anything except maybe a 4-pack of grunts or like, 2 npcs with no optionals or templates.
So how do I budget allies for a living battlefield?
So, that one's always going to be a lot more subjective depending on the composition, but it's intended to be roughly two activations worth of budget (plus or minus depending on how favourable the terrain is, and how maneuverable players are).
So, enough activations to make 1.5-2 per player, for a standard sitrep, I guess. Though you'll definitely want to hold some in Reinforcements because of its ability to make Ingress Zones.
Nods
Sadly, the LB hasn't has as much testing as other things in the guide, being literally the final NPC added, so it's currently more wibbly on budget, since I don't have a ton of data.
Also like, as a tangent.
My scariest ultra was a bombard with the aegis shield, the firewall ability that burns hostiles in the shield, ravager turret, silver shielding for perm invisibility, cluster munitions, and the ability to pop out "targeting drones" which were data veiled scout grunts.
Yes, I am in fact an evil gm sometimes
Whoof.
I'll let you know how the battlefield goes as i plan on running one in the next 2 or 3 weeks as the final battle of a mission
Cool, I'll be happy to hear feedback. One of the best parts of not having a physical version if that if something's broken, then it's possible to push an update.
(I've noticed already that one of the Living Battlefield's effect boxes is accidentally one line too large, so I'm half-hoping there needs to be an update at some point so I can excuse pushing another version for reasons that aren't just that. π )
Fair enough lol
Just cause I wanna talk about it, I plan on using it in a wallflower act 2 draft game. ||there is a beat where Endeavour and Terror tell the pcs they feel something wrong, and when they investigate its weird seccom biological horrors. I'm totally not going to have the seccom bunker itself be the living battlefield and back it up with horrors from dustgrave or exotics from core.||
Unfortunately, I've not read through the wallflower plot stuff, so I can't really comment. π
Fair.
I just felt it was more appropriate now that I have it
Probably throw a compcon in that's so old it gained sentience
Nah, all good. Others might have read through and be able to appreciate things.
Though 500 year old seccom bunker ran by a crazed compcon at least feels like living battlefield material
Yep, that's absolutely the sort of thing that it was intended to evoke.
Hecate is fun
I am hugging a berserker and they no longer have an axe to hit me with
It's the Frame that I always worry a bit about being very... binary, given self-Jam shuts off a lot of options. But the playtesting with it seemed to be enjoyable, so I'm glad it's been working out.
Hah, excellent.
Hecate Hug seems like the ideal gameplan.

(Manticore Techs are also an option for non-Jammed turns.)
now that I think about it tho, iirc grenades/mines work while jammed
haha nice
It's a very unconventional gameplan, but she's got the tools for the job.
wonder how well armor-lock plating from nelson and hecate's ionic feedback would work out
Super armour!
yes, unless your player COUGH Ko the Bold Company crits on getting a reserve of "Ammunitation and upgrades for weapons so we can still use them while jammed."
...oh.
for the whole party mind you, but he still did it XD
That's, uh, definitely gonna skew things, if more than the Zheng's fists can be used while Jammed. XD
lol. I mean I'm a fair GM. i asked "what reserves do you want to try for this downtime" and of course he gets a 32 to get weapons that don't jam XD
(nat 20 + 6 + 6 on an accuracy from a bond power)
Though the weapon he used the most WAS the Zheng's fist. So it didn't skew it that much.
That's a large number, yes. π
i wouldn't trade Ko's hijinks for the world.
he's always willing to run new third party for me π
while my BORING (just kidding, they're all great) players just stick to core
Well, glad nothing seems to have exploded so far. π
pfft I ASKED him to break it by combining Hecate with the liminal space Zahak XD. but he showed me mercy (and refused me my GM Masochism)
...you, uh, you do know that that stuff's not balanced around combination, right? XD
Okay, good. I wasn't sure if I needed to make it in bigger letters. π
when in doubt bigger letters
there are several really scary combinations that happen when you start bolting other homebrew to Loza
but I'm also the GM who adds spicy custom abilities to npcs sometimes. So it all works out. But more commonly I'm good at PLAYING UP the threat of NPCs narratively, so that the players are counting every HP like I gave the 10 HP scout 100 HP secretly and then they get surprised (but releived) when the NPCs crumple
and Rakshasa is terrifying if you can get out-of-license specials on it sometimes
the combats may only take 2-4 rounds, but the are TENSE (for the players) rounds
I'm one of those GMs who want my party to win, but I put on the fake villain mustache and make them think I want to murder π
Well, I have plenty of NPC nonsense to use. π
a good example is my super scary Bombard i talked about a few days ago? When one player scanned it, they also saw... a physical power cable running into a generator disguised as a dumpster.
so, new target aqcuired
it turned off the ultra features and the aegis shield stuff
Ah, gotcha.
It still had 20 hp, but was way easier to hit
https://youtu.be/FgG_XdYkQjw?si=BOnM5Nca3wi49pyW Intro to Field Guide to Iridia is out!
Field Guide to Iridia by Miss Dataninja is a third-party Lancer supplement set on the world of Iridia, a world that fell through the crack and its people found themselves struggling to find their place on both their own world and the newly rediscovered interstellar community.
You can get it now on itch io! ( https://missdataninja.itch.io/field-...
Of all the legacies to have, I suppose "there are so many mechs" isn't the worst one. π
Some of them, at least. Pretty sure Liminal Space has more. π
I'm curious now
Pretty close actually!
Liminal Space is at 33.
Iridia's at 30 with the alt core 4 more frames.
Yep, that has me beat. And a lot more of those are full licenses, not just alts.
About equal, actually.
9 alts in Liminal.
Actually so that's more in Liminal.
Oh, plus for from the core 4 alts.
Yeah about equal.
No, 11 Alts- yeah.
I have more alts, and they still have a few other Licenses on me in general.
but yeah, glad to see a video!
There's so many cool massive supplements for third party Lancer and it rocks.
The problem is using more than one. π
Maybe, but yours adds pets
No contest here
Pfft, fair enough, I guess. π
Datamoth frantically shoving mechs in a barrel and jumping on top
"I CAN FIT IN ANOTHER MECH HONEST!"
Look, 30 is a nice, round number!
I'm sad that my NPC count is at 21, but I can excuse it because really it's 20 + the Living battlefield. π
many, many npcs
WOOOOOOOO
Nice nice
To be fair 3 people made that supplement
The fact that you can even contest it is a feat in and of itself
Well, y'know what they say, quantity over quality, when you've got one person making so much nonsense. π
your stuff is good !!!!!!
i deeply appreciate the space-bus endeavor, it is exactly what i need for something
and in general a lot of very nice things in here
I'm glad it's helpful for others, because - purely selfishly - it's based off my own stymied attempts of making a jump jet bus as my first character.
it'll spare me the choice between spending an SSC core bonus or committing reactor crimes, for sure, lol
I recommended it to my lancaster fren π
It is now accessible on community content!
Woohoo!!!
Thankfully I noticed the problem with my Kobold-alt not displaying before this, so could fix it. π
(I'd forgotten to reformat the Big 4 alts with the new variant frame system, since they were in a different testing lcp. The other 3 were fine, since they were alts of core frames, so I didn't even notice!)
Worst case, you can ping the creator-facing API to update the latest LCP version yeah?
But thatβs good then!
Yeah, but I'd rather have caught the nonfunctionality before it's even more out there. π
In any case: Congrats!
Hurray!
congrats!
Yooooo! Nice!
Apologies if this has been gone over before, but I just downloaded the Iridia LCP for the first time - on the Sanctuary Drone, the description under equipment effect says that allied characters may Disengage as a quick action. However, in equipment deployables, it instead states that they are immune to all damage, heat and burn from allied effects. Is it intended that both effects apply or is this an error?
Ah, that's definitely an older version of text. I'm really bad at catching updates for those doubled texts.
The disengage is the correct effect. Will update that now.
Cool cool - that's what I thought when I noticed the Disengage trait on the Epione, thanks for the clarification!
And, LCP should be updated.
Funnily enough, the Disengage trait was on it long before the Sanctuary Drone was a thing. In fact, I think the Sanctuary Drone change was the very last thing done in the game.
...actually, no, the Hera got Olympus Protocols and the Guidance Drone as replacements for stuff that was too similar to existing gear. Those were the actual last changes.
Looks like it's fixed π
Was slightly confused when it still said 1.0.0, but is all good
Yeah, that's the annoying bit - since I want it to match the PDF version, and there's not actually a PDF update.
Understandable - gotta say, I'm already wishing I was in a game to play with these mechs
Glad you're liking them!
(If you do have any other questions/comments/concerns, always happy to answer them!)
Will do π
oh haha
when we read the effects, we thought it was both π΅βπ«
Ah, whoopsies, sorry.
This is a big reason why I made sure to have a player-side PDF. So there's always one authoritative source.
It doesn't seem entirely unreasonable for it to be both, we suppose? Unless we're missing something.
And also so that people actually noticed the Big 4 alt frames.
Too much of the Epione's stuff ended up revolving around mitigating damage to allies, so it got... same-y.
Fair enough!
It was tricky making a support artillery. Took a while to get out of the rut I was in on it.
yup yup
...we can't actually recall if we have a Support/Artillery in our catalogue.
It ended up with 3 weapons and 3 ways to mitigate damage on allies, basically. Thankfully I was able to redesign it so things are a bit more diverse. I kept the most interesting (and balanced) no-damage thing with the Recall Gate, the drone that did half damage from allies became the Sanctuary Drone (letting the disengage trait have more use), and the absolutely busted Mod that let you make one ally Immune to each attack became the Glacis Payload, being able to stop things like Razor Swarms, Micromissiles, or Titan-Snare Drones. Which felt way more interesting.
(This has been Mech Design with Dataβ’οΈ.)
Just noticed the lil' pride flag/rainbow on the Endeavour :D
endeavour is great
saw it and immediately recommended it to my fren who is playing lancaster
Yep! And the Jeanne has a trans flag token/ribbon on her weapon.
(Also, I have now added a sheet linked on the itch page giving a summary of all the classes and templates - and also a preview before one buys.) https://drive.google.com/file/d/1YENtCMwJ6LEcxKI-vaNUo4ncnp4xp8NA/view?usp=sharing
@lusty tartan right here.
ah wonderful thank you!
Ah, I saw there was a question in rules, so, to confirm: Yes, the Artemis is basically, you fire one weapon, and then it buffs the next weapon you fire based on the first weapon's damage type.
It's worded not the greatest because Lancer doesn't actually have a clear term for "one weapon's worth of attacks." Because "attack" is strictly speaking "one attack roll." Which means that AoE weapons would self-buff and be awkward. And then Skirmish/Barrage encompasses too many attack rolls.
Tbh. Iβm tempted to offer this to characters for a game if I ever run it.
Mostly because itβs more magic feel works great for a setting setup, where Iβm basically shoving Lancer into a dnd setting.
When itβs the dnd setting at a point where everyone is running power armor and starships.
I would hesitate to call Iridia a "dnd setting"
because it isn't
But the more fantasy vibes might help new players settle in a bit easier, yeah
I think they're saying that's what their setting is, so magic mechs fit in.
iridia has like
reignited my like
semi constantly low sijmmering lancer hyper fixaion/brain rot
but it snow hyper focused on iridia
in other news i will be getting the gm version ofthe book next month
Also some people will refluff Lancer to even fit other settings. Like, Eberron, seen that once.
The Iridia content will be a wonderful match for all manner of high fantasy angle stuff.
by the way does the gm version of the iridia book have any new backgrounds? i figure not but i was just wondering for character reasons
I'm glad that the setting's inspired you! Good my plan to inflict the hyperfixation on others after suffering it for two years myself is working. π
No, I thought about it, but there wasn't really anything that I could come up with that really felt distinct enough for core book things. Especially since anyone can just... make their own background.
listenb like, i was a mythology kid, i had a book of greek mythologythat has three orbs on the front, and now im a mythology adult with a special intest in mechs, lancer, and a weird fasciantion wth like, rainbows , light and prisms
I ended up basically feeling like I was just repeating parts of the faction list.
iridia hits like. every one of my little autismo brains checklists for a hyperfixation
Mood. I give most of that credit to the artists, who have made some very evocative art. They really helped crystalize the aesthetic that was floating around in my brain.
The talents and Iridia worldbuilding are fertile grounds for custom backgrounds, at least.
yeaaah
its like
i dont know alot of the lorecus aain i dont have like
the gm bookyet
but if iridia is like integrating into the union that makes me go WILD with charcter ideas
That's one possible direction that it could go in. There's several different factions who all have varying degrees of desire to integrate.
Having people make art is a great way to get ideas.
(It doesn't help that several of them lump Union and IPS-N as really the same entity. "Oh, yeah, all offworlders are like that.")
currently cackling like deranged witch in the woods while reading the astrea alt frame
Enough fire for you? π
have i mentioned my favourite frame is the sherman
and that i am a heat and burn addict :p
The Persephone will give you a more traditional heat and burn experience.
Right. I should look over the mechs more for inspiration to make a literally a dragon mech.
i never said i particuarly wanted anything tradional
but i am alwyas happy for more heat and burn
Hecate.
Fair!
Yes.
But my dnd side says it needs wings, and a breath weapon. And a frightening presence of some sort.
Admittedly everything could be a dragon mech, but yeah, the art is really evocative for some concepts.
I just need to figure out the howβs.
That or just shove it into a heavily extra feature heavy NPC class.
As almost everyone whose tried to homebrew a Horus mech can tell you, trying to represent an entire D&D monster in one mech is going to end up poorly. π
Yeah I gathered.
Yeah. It's honestly why the Hecate is a dragon. Its mechanics could be fluffed as anything, so... screw it, dragon!
Line weapons. SSC All-Theatre Manoeuvring Suite core bonus. Mourning Cloak's Hunter Logic Suite.
This would need to be complex as shit which is part of why I mostly was working on it on both ends as an idea.
Because I can always just convert it to either side if I feel like Iβm getting together a good idea but itβs not working out for that side.
Hell, that could work even on a Chomolungma.
Hell, it could make for a decent template possibly.
The world can always use more templates. π
i love that the astraea can throw its fucking weapons lmao
I've got 10 in here, plus another 8 I'm in the process of working on for my next project.
its giving "a spear is the first weapon a spartan learns"
The combo everyone used is to put that mod on the Hemera's weapon.
HAHA excellence
It was strong, but not game-breaking, so I didn't take steps to stop it.
I donβt think the world wants red dragons immune to burn who throw out burn cones/lines as they strafe maps.
Anyways, I unfortunately must away to capitalism for many hours, but I will read any questions/comments/concerns when I get back!
i love the magic as tech feel of iridia so much
sighs, opens character builder for new lancer character ill never play
Fair. I haveβ¦ β¦Oh god I donβt even recall how many dnd characters Iβll never play.
β¦Careful not to swallow?
theres some cluster fucker cursed build with the ersa and hydra i just dont know what yet
add the kobold in there too
Understandable.
I have about 140
Just bought the book, I don't think it mentions which ring Iridia is located in. Is there one you had in mind, maybe something mentioned earlier (you can't search forum threads)
i love that the herema is ljust like
"idfk why but tht hting is fucked up lookin and i dun like it"
the hera has one of the most like
beast core powers ivever seen
the fucking thing just walks forward
"what would you like to do on your turn?"
"i would like to walk. forward."
There is no specific celestial position that I had in mind, nope. It could be placed wherever's most convenient for your needs.
Oh, also, the funniest use for it I've seen? Using it to ignore zero-g.
"I'm not Slowed anymore. Boost time."
Thanks!
i was showing my friend the hera and she brought up an intresting question
how come the hera is called the hera spefically, im curious the symbolism
Most frames didn't have any specific theming behind the names - just something that sounded cool, though vague theming was a happy coincidence - but ironically the Hera does have a direct mythological connection.
A friend mentioned that a Hera mech could be peacock inspired, and that right away made me think of a rainbow damage shield.
So, of all the mechs, it is the only one that had the name come before the mechanics.
For future-project stuff: More templates! https://docs.google.com/document/d/1oJovMBN7hvzhQeNOtPa25ssxpZLa5VXAikc_qSn12Gs/edit
Template: Immortal A near-invincible superweapon, constantly reknitting itself. A spirit of vengeance, refusing to relinquish its hold on the world. Or perhaps someone whoβs merely incredibly adept at getting out of sticky situations. These are the Immortals, and they have only one thing in comm...
It used to be a feature in the Aunic template, but I decided it was too versatile to be locked to them specifically.
Ah, Stellar Wing is perfect, that's basically great for having people drop in fast like that.
A simple template to add to someone to make them fly. And bigger.
It's not a complicated template, but it knows what it wants to do.
That's a lot of funky optionals for Paradox, I approve.
Including the inversion of evasion and e-def.
It was admittedly a bit tricky to do stuff that was different Weirdβ’οΈ than the Parafauna.
So, between these and the factional templates, I now have 8 of those. And 8 alt frames. And 8 CBs. So... just need to get to work on 8 NPCs to keep the pattern going. π
Hm. Ikinda wanna use the Stellar Wings to make normal units fly while the party are going up a high-speed elevator and being harrassed by things around them. And big.
Shoot their first structure away while they're still in the air.
yes, actually.
Because it's rad to have big units come harrass players for strafing runs then they go down in pillars of flame as you lift past them at insane speed.
Tbf, you could probably get the same effect with Ships, but there's just something about mechs. π
Plus these ones aren't immune to a bunch of conditions, and can use melee.
Yeah, also Stellar Wings very much is reminicent of giving them gigantic rockets frame thrusters and that's just cool on a mech.
I mean, that's exactly what Chassis Mounts are. π
Just "Chassis Mount" or "Chassis Mounted" just didn't feel good as a Template name.
i'm going to make a goliath with it so I can have a size 5 to briefly freak my players out
Hah.
(I'm still not 100% satisfied with Stellar Wing, because it's two words, but I haven't thought of anything better at the moment.)
Better than Super Robot War's, which are Tesla Drives.
Stellar Wings actually is descriptive.
I'd suggest Archwings but that's Warframe.
It's descriptive, and I like it, but all templates are one word. I won't lose sleep over it, though.
Yeah, not the biggest issue, heh.
If it ever becomes too much and the urge to have ONE WORD becomes overwhelming, go German!
SternenflΓΌgel
(this is not a helpful name to non german and a small selections of french people)
That feels like cheating. π
Hahaha a little bit.
Or Japanese
If I have a brainwave of a name I'll share it, otherwise, Stellar Wings is nice.
Hoshi no Tsubasa
But that's not one word!
I have been proven wrong!
I agree that Stellar Wings is cool
Well, the good news is it's sticking around for the forseeable future. π
first uh attempt at building something with the iridia stuff
[ LICENSES ]
IRIDIA Hera 3, IRIDIA Enyo 3, IRIDIA Artemis 3, HA Napoleon 3
[ CORE BONUSES ]
Angelic Intercession, Divine Fury, Resonant Armaments, Improved Armament
[ TALENTS ]
Heavy Gunner 3, Devout 3, Walking Armory 3, HOUSE GUARD 3, Blade Dancer 3
[ STATS ]
HULL:4 AGI:3 SYS:2 ENGI:5
STRUCTURE:4 HP:26 ARMOR:0
STRESS:4 HEATCAP:11 REPAIR:7
TECH ATK:0 LIMITED:+2
SPD:6 EVA:9 EDEF:8 SENSE:5 SAVE:17
[ WEAPONS ]
FLEX MOUNT: Huntress Bow
MAIN MOUNT: Displacer
HEAVY MOUNT: Chromatic Blade
[ SYSTEMS ]
Olympus Protocols, Feedback Shield, Illuminant Charges x4, Inexorable Presence, Neural Loop```
is it good? hell no
but its my first attempt
Displacer Hera's sure an interesting choice. XD
honestly i was orignally planning on putting naploen systems on this thing but i kinda
forgot
...where's Blade Dancer from?
oh thats from another homebrew thing i have
Hazard of LL12 play.
There's a reason you really end up stopping around LL6-9. Because that's when you stop being able to fit meaningfully more stuff on a build. π
ill probably actually build this well later
"Oh, guess I'll take 3 levels of a license for exactly one thing."
I did run Artemis stuff when doing testing for the Jeanne. So, can definitely work to combine the two. I just didn't have the levels to put anything else in there. π
iirc it is a talent from field guide to suldan
Ah, gotcha.
Eternal disclaimer that I cannot guarantee balance when working with other third-party stuff. π
ive noticed alot of the irida weapons do flat damage instead of a dice amount, im curious how come
Is it really that many? That's not really intentional if so. Each of them was designed independently.
Let's see... Vambrace Projector, Swarm Projector, Truestrike Gladius, Plasma Sabre, Cryo Lance, Devouring Blade.
- Vambrace Projector was mostly arbitrary, but was also just to normalize the value of an AP Aux.
- Swarm Projector: The flat damage is to make the +1d6 for the augmented mode stand out more, just gamefeel wise.
- Truestrike Gladius: So that hit and miss are both the same damage. The only change is if it needs to be reloaded.
- Plasma Sabre: The only way to get its weird damaging mechanics to work.
- Cryo Lance: Rolled Burn isn't really a thing, and the 1 Energy is a formality.
- Devouring Blade: To distinguish it a bit more from the Torch. Though, in retrospect, it may have been better to make it a rolled value in some way, to take advantage of the mod and Overkill from the core.
So, of those, really only the Truestrike Gladius, Plasma Sabre, and Cryo Lance needed to be flat damage. But it just made the others work better for what I was going for design-wise.
But, don't worry, there's still 41 other weapons in the pack that aren't flat damage. π
Hopefully that helps answer your questions behind the design intent.
Dunno if you want player feedback but got to do a session with the Dragon Astraea
Feels really nice to play, mightβve helped given the scene but got two really good uses out of dragonβs breath, ones was to an enemy crawling on our size 3 lancaster, got to fuck with the fact theyβre insulated to kill it, the other was when using the core power I basically had set this bit of forest cover completely ablaze before burning an ace down to the ground, I wanna really throw a sword on it but it feels a lil hard too (might be my build though, shotgun works great admittedly)
Overall I love its style tons but admittedly this is my first campaign so take it with a heavy grain of salt
I will always take feedback! Player feedback and gamefeel stuff is incredibly valid. I'm glad it felt good. Especially since the Dragons' one of the frames I worried about feeling good in play.
If I might offer one idea to possible improve it just a tiny bit?
(But I am always happy to... well, really see anything about this supplement. Feedback from anyone on mechanics or fluff, any characters anyone makes, questions people have about the world, etc.)
Sure!
Perhaps add a proper threat to the flamethrower? It would give it great synergy for anything that needs a threat check (IE vanguard)
Ah, that's very deliberate. Heavy AOE CQB weapons can get really oppressive with high Threat.
Between Heavy Gunner and Vanguard.
Fair enough! Didnβt realize it could, like said first session so I donβt know the ins and outs
(It's the reason that the Genghis' Krakatoa doesn't have the usual CQB extended threat.)
Nah, all good! It's one of those things that requires more game experience to see, so it was a very valid question.
Still itβll be funny with vanguard 3 to have someone rush me and just bam puff of flame, assuming they get right up close
Oh, absolutely. Homebrew is an eternal war between "oh, this is a rad image" and "...I do need to balance it properly." π
Yeah, I getcha, thanks for explaining it though
Np! Appreciate the feedback.
As it stands Iβm just trying to figure out what weapons to run with it, right now itβs the decksweeper, vambrace, and standard GMS pistol
Shotgun seems to be really effective, so just getting a meatier one
Yeah, they all have tradeoffs.
But yeah, loved it for my first time playing with a non GMS lancer, helps that Iβm getting a lot of hull so sitting at a nice 20 hp due to personalizations
Yeah, that's a good call for a Dragon. She wants to be beefy.
Aye, thinking of putting some points in agility when I can to maybe make some hits miss but I donβt know, itβs felt better to just take the hit and shrug it off
Actually something I was curious about, why the high heat? I donβt mind it at all and really like it, but is it for better defenses against heat causing stuff?
It's partially to differentiate it more from the base astraea, partially because of the Overcharge ribbon, and partially to make better use of the Vambraces.
Because being hit charges your integrated, while misses don't?
Fair, especially with a Lancaster itβs just better to take the hits yeah
And extra fair on the heat thing! I had a feeling it had something to do with the vambrace and Zelos
Thanks for the answers, you definitely have a very avid lover of the current version of the dragon
Glad you're enjoying it! It seems to be a popular one, which will make the person that it was originally made for very happy.
They certainly have good tastes then
(He's also probably the one most responsible for the amount of content in the book, as he's incredibly good at pushing me to make more stuff even after I told myself I was cut off. π )
Good to have a friend that likes your work that much atleast eh?
Yeah. As much as I get on their case about them getting on my case, it's all in good fun and is appreciated.
I like the concept of IPS-N's paracausal research being the equivalent of Todd Howard's Bethesda.
'It just works.'
"We're just going to kludge these things together until they stop exploding. Or, at least, explode in the correct direction."
The Silver was very much the hardest mech in the book to conceptualize. This is actually the second version of it. The first version was more of a salvage mech, but it didn't work out. Several concepts from that first draft ended up being cannibalized, though - mostly in NPCs.
(And it was also the hardest mech in the book to figure out what it would look like.)
The outcome is really good though!
Yeah. And having played AC6 now, I can very much see the Armoured Core influences (which is a good thing).
'621, we've got a job request from Iridia Demonworks.'
Gotta take out this IPS-N AC. π
One last thing before I go to sleep.
FG to Iridia/FG to OMDI crossover, The Death of Hestia, declassified:
Hah.
I did my best to keep the details vague, to let people decide for themselves what happened. (As opposed to spelling out exactly what happened in the finale to the original Iridia campaign. π )
hey! hope I'm in the right place. but I wanted to ask like... this may be a bit too broad of a question but I wanted to know like, what is the core gameplay loop for the Hecate? because I really like the idea of self jamming to punish enemies, but it doesn't really seem like it does a lot of punishing besides just shoving people around?
Yep, this is the right place. The frame itself is definitely a bit of a weird one, but it basically exists as a zone of "do not be here", which can be combined to great effect with grapples saying "I am forcing you to be here."
Unavoidable impaired is a nasty thing for enemies to be forced to deal with, speaking from experience running as a GM for one.
I came up with a weird Hecate that avoids many of its disadvantages.
-- IRIDIA Hecate @ LL6 --
[ LICENSES ]
IPS-N Blackbeard 1, IPS-N Zheng 1, IRIDIA Hecate 3, IRIDIA Ersa 1
[ CORE BONUSES ]
Overpower Caliber, Universal Compatibility
[ TALENTS ]
Duelist 3, Skirmisher 3, Spaceborn 3
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:19 ARMOR:2
STRESS:4 HEATCAP:8 REPAIR:8
TECH ATK:+1 LIMITED:+1
SPD:5 EVA:8 EDEF:10 SENSE:5 SAVE:14
[ WEAPONS ]
MAIN MOUNT: Tiger-Hunter Combat Sheathe // Overpower Caliber
HEAVY MOUNT: Whisperstone Launcher
[ SYSTEMS ]
Synthetic Muscle Netting, Total Strength Suite I, Ionic Feedback, Charged Lodestone x3, Protective Matrix
You can attack and throw rocks while jammed.
I should check over if Hecleigh is a valid buildβ¦
Using systems while jammed is 100% intended (and often combos well with impaired to any saves you're causing). Tiger Hunter is the obvious dip, yes, but then you're just at Main level damage.
That's why I picked Whisperstone, because it's a limited Heavy.
I brought up Raleigh for a reason. FMJ and all.
Hm. Darn. Hecate's only non-frame self jam is the Lodestone.
Yep, there's a reason that the Hecate's stuff tends to have pacers.
I mean, I get why it's unable to setup a Raleigh Self-Jamming setup. That would be... slightly terrifying with the right setup.
It's frame-locked specifically because self-jam stuff becomes not really punishing when it comes to the Raleigh, so it's hard to cost. π
Yeah.
Yeah.
...Damn it. I love the idea of some Horus/Paracausal Raleigh, Static ringing in your ears, non real ammunition falling from it as it approaches.
It's just like I had to frame-lock the one self-Lock On due to the Selene existing.
Aphrodite, yeah.
I should work on that raleigh idea for some terrifying boss setup.
Some more Exotics for my next project.
And another one. Just need one more, and I'll hit a multiple of 8. Which is what this project seems to be about. (8 frames, 8 CBs, 8 NPC Templates...)
Hell yeah
Though my only question is, what about critical hits? Can this weapon just not crit unless the target doesn't already have a recursion mark, or is the not critting on purpose
It should probably be properly worded as cannot miss, I suppose.
Or something like "On Attack: If this weapon misses, it becomes a hit."
But yeah, pretty cool weapon
Felt the need to add a Melee weapon, since both existing weapons were Ranged. The only thing Melee got was ENTITY.
Oh hey you were the one doing the thing.
...which thing are you talking about?
The recursion Blade. My mind didn't connect it as you.
Now now, I stumbled on you twice over courtesy of a friend deciding to run a pokemon game.
I'm just very very dumb about recognizing anything but homebrew designs.
Well, see, that doesn't exist. π
So it's like rapid jump jets, but with some bonuses.
Which sounds about right for an exotic. It's just slightly better.
Sure sure.
Still find it weird I somehow found two things you've done at some point or something.
That is, in fact, exactly what it is, yes.
Small world, yes. π
Where is iridia on the galactic map? I know we only have an unofficial one, but I'm trying to figure out where might be best to place it in terms of how far away it is from Cradle and so on.
Could be literally anywhere. It's never had a defined position, beyond an assumption of a certain number of years away from the nearest blink gate to excuse the established timeframe.
Fair enough, I can work with that. Thanks for the prompt response.
It's a very self-contained setting that's designed to easily slot in wherever you might need it.
I figured we much. Works in well with the themes of the planet to.
Figures the only setting question that keeps getting asked is the one where there's deliberately no concrete answer. π
it's a testament to the fact that you answer most other questions within the book itself, which only proves it is a quality product.
I mean, a lot of stuff is pretty open ended.
True, but good TTRPG world building is like that most of the time. Even the most in depth and detailed settings tend to have their fair share of open ended lore bits.
Look at Golarion, it's incredibly fleshed out, but there is so much left open to interpretation, which results in everyone's golarion feeling a little different, and that's just beautiful.
I just put it wherever on my map
Clearly just put the label in multiple places on the map.
Iridia is everywhere and nowhere all at once
That planet? Iridia. That other planet? Also Iridia
Cradle? Nah, it was iridia the whole time.
ISPN is just gaslighting people in it into thinking they aren't the inheritors of earth.
...I don't think that's how it works.
You need 50 Power Stars to access Iridia and you need to find the painting hidden in the mirror room and jump into the corresponding painting on the actual wall
"Wait, it's all Iridia?"
"Always has been."
backwards.
Pffft.
So... the draft for the Stellar Codex is all pulled together. 16 Exotics, 8 alt-frames, 8 CBs, and 8 Templates. Got them all in lpcs now, too (though I still need to test those to make sure nothing's broken with them - mostly the NPCs). https://docs.google.com/document/d/1lrI06iJq2vcJnnFQzw4eZLMx72Q_pBYds3EZUNNLTew/edit
Stellar Curiosities This gear can be given out to players as part of campaign rewards, and are not part of any License. Perhaps it comes from the Voladores, or has been developed from some past or present human society. Chronoton Projector 1 SP, Unique, Exotic 1/scene, at the start of a...
I may add some GMS weapons, mostly to give the Unicorn a bit more to choose from at lower levels. And then we'll see if I can come up with enough terrain to make it worth putting in. But, currently, I'd call this Technically Feature Complete.
...it will eventually get PDF'd, though.
Well, there are many of them! Even if the Recursion Weapon definitely needs some playtesting.
(Okay, admittedly, I do want to figure out more evocative fluff for HANDSHAKE, because it really doesn't give a sense of what it is, unlike the rest of the collection. There's no hinting of a story or design. Which, always hard with hacks, so it's a minimally-good-enough placeholder value, really.)
I know this might be a bit of a taboo question, but how did the original Iridia campaign end in regards to what happened to Hestia?
I singlehandedly saved the day and killed god, then I devoured her corpse with nanotech swarms and unleashed them on a world that I had deemed hollow and despair-sodden, and all was consumed. It was very cool and edgy. I'm definitely a reliable narrator
ah, hey, the Reckoning, would you look at that
(For the most part, the important parts are what's spelled out - Hestia had some chosen heroes and they rebelled against and helped take her out, that's what ended the war and now it's kind of an awkward spot for all involved)
Knowing you, I'd buy that
(The specifics aren't all that relevant save for to the people personally involved - unless you want one of the heroes to show up, that's more or less the core of it. And if you do want one of the heroes to show up, try making your own interpretation of them based on what limited information is there, that'd be pretty cool tbh)
(Sadly, another player was very dedicated to forcing me through character development. But that was what I wanted to happen, at least!)
If that were to occur, I'd most likely homegrow the heroes, but no, the saviours of the sanctified world will not be making a their debut.
It was mainly in regards to Hestias core/casket, since I was thinking of what could be so valuable as to be transferred in an ISP-N black ops ship from that planet around 100-ish years ago.
Then again, there's a lot on Iridia that'd warrant that kind of transportation.
Regardless, thanks for the wisdom, Ru, as always.
Why do I have the feeling that the Iris Locus is your fault Ru
Or is it another frame, all I know is that the ones with alts are the player frames with the alts based on character development, and the fact that all of the alts are "The original, but more violent and angry" tells me almost all I need to know about the character development that occured really
Yes, and I'm tilted about it
Data made cool frames for everyone else with like flamethrowers and gratuitous violence
And she gave me a tech support/scan setup
This injustice shall not stand! I shall have my elaborate revenge! Maybe!
If it's any consolation the Locus is my fav frame conceptually and visually
(It's a cool mech, I'm just very Striker/Defenderbrained in playstyle)
(And it was a running gag in that campaign how staunchly I refused to scan)
(So I got owned and I am too proud to admit it)
ReMEmbEr tO sCAn
"Canonically" in the original timeline, Hestia was actually killed - though a shard that briefly survived surfaced for the sequel campaign - but... well, there's a reason it was left ambiguous and just as one of many possibilities.
Because it ended up being the one that would enable the story I wanted to tell, but certainly wasn't for every game.
Hey, the Iris is a Defender.
Itβs just also very scan oriented.
Hm. Lock-on ConsommΓ©.
Oh, also, going back to this (now that I don't have other things pulling for my attention), the Selene is a Demonworks alt not based on a player. Only the other 6 were. The Nyx was just me having an idea for a drone frame, and the Selene was me having an idea for a twist on the Limited drone formula.
also the sad realities of having to share a godhead with the party, thus forging it into three pieces: a cocoon, a crown, and a keychain seed, with the final piece cast into the void
(oh wait that's not what happened either, just a prediction that I latched on to before the end came)
Hahahaha. Hi Mori. Wasn't expecting you to come around these parts.
I lurk occasionally
(This is the Enyo player. For those who enjoy all the fine smashing in life.)
And the Collaborative Practical Tactics faction.
the two are, of course, completely unrelated. CPT was formed for the betterment of all, definitely not as an excuse to do more smashing
I'm sad I never actually ended up exploring that whole thing more during the game. But, I'm glad they were at least able to sneak into the Guide.
yeah, they ended up in a nice place
but I never used the reserves they gave me for the last fight, so who knows what might still be out there... (not sure if you want this out there, Data)
I mean, it's not like it matters. π
true. always good to have more potential problems out in the world
Granted, there's mountains of problems already.
(Including the problem in the mountain.)
the complex unstable equilibrium of Problems. more makes it more stable because that way one problem doesn't dominate
that's how it works, right?
...sure. Let's go with that.
Literally Mr. Burns style logic
exactly! that scene was in my head as I typed
Really, rather than a house of cards, it's a house of matches. Half of which are lit.
Iβm terrified thatβs not how this works.
Beyond all the problems literally sabotaging each other and everyone else hoping no problem goes unsabotaged long enough to get an edge great enough to start plowing through the others.
No, no, only some of the problems are sabotaging each other. Some of them are sabotaging themselves. Like IPS-N trying to do things like poke holes in the metavault. Then you get a whole new freshly-baked batch of problems, probably. π
(Though, who knows, they could be successful in a way that causes them to become the biggest problem! Your call!)
Okay thatβs more the standard issue problem of metavaults.
Itβs like saying that raiding a dragonβs horde is dangerous.
Though, admittedly, if nothing significant changes, the most likely "winners" of anything are one of the offworld factions. Just by virtue of sheer logistics and coordination. (On the plus side, it also means that IPS-N has literally a million other things that are probably more important to deal with.)
Outside of metavault poking.
Yes, outside of that. Because probably nobody wins there. π
(And also because that's the one thing Union is keeping a very close eye on anyone trying to mess with.)
"Hey, we can't exactly throw this one into a star, so we're going to have to ask you to not poke it with a stick, thanks."
oooh kinda want to put the immortal template on my recurring paracausal flamethrower guy
π
'not hard enough.'
Pfft.
Been tempted to grab it for some ontological entity stored within say a crown.
Mostly for a shitty joke character idea.
Or perhaps a plucky rival who keeps showing up.
All of those are valid choices. Let me know if you want the lcp, I can toss it over when I get home from work.
Okay, I'm back home now. I'll toss that over at you, and anyone else who'd like to try them out.
Heya. I'm a bit unsure if I'm understanding the Unrequited Requiem mod correctly. Am I reading it right that it applies an invasion option, e.g. fragment signal or another effect from a system with the invade tag, on the target of the weapon's attack with no further roll necessary? So the tech attack bonus on any other effects relating to the invade tech action aren't involved in the process at all? And in turn it wouldn't for example trigger Snow_Crash from hacker 1 even if the weapon attack consumed lock on because it's not a tech attack?
Correct. It basically just gives the Invade's effects - no heat (since that's the effect of the quick tech), and no need to roll.
And, yeah, it's not a seperate tech attack, s no snow crash.
Aight, thank you.
And no Lesson of TTT π
question about the Shimmering Barrier core bonus
You may Overcharge to gain Grit + 4 Overshield as a free action instead of taking a quick action as a free action.
does this still incur the heat cost and ramps up the overcharge counter as normal?
gotcha gotcha
I assumed as much, thanks!
[ LICENSES ]
IRIDIA Hecate 3, IPS-N Blackbeard 1, IPS-N Zheng 2
[ CORE BONUSES ]
Sloped Plating, Improved Armament
[ TALENTS ]
Devout 3, Spaceborn 3, Empath 2, Duelist 1
[ STATS ]
HULL:6 AGI:0 SYS:2 ENGI:0
STRUCTURE:4 HP:25 ARMOR:3
STRESS:4 HEATCAP:6 REPAIR:9
TECH ATK:+3 LIMITED:+0
SPD:4 EVA:6 EDEF:12 SENSE:5 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Chain Axe
MAIN MOUNT: Tiger-Hunter Combat Sheathe
HEAVY MOUNT: Heavy Charged Blade
[ SYSTEMS ]
Protective Matrix, Total Strength Suite II, Synthetic Muscle Netting, Expanded Compartment, Personalizations, Armament Redundancy```
I drafted a weird sort of support-defender-controller mishmash Hecate. I was really squabbling over this for a while because the Hecate is so strange, but I found it's _really_ versatile once I started digging through it
I'm uncertain about improved armament: I think if this is going to attack with a weapon it's almost going to exclusively be with the tiger-hunter sheathe... maybe overpower caliber would be a better option
Emperors: π
The dream of unkillable Emperor team comp gets better each day
I'm a little bit surprised at how popular the Hecate's ended up being.
is friend shaped
It's true, everyone likes a dragon.
If it isn't dragon, it's the weird but neat mechanical space it can occupy.
Or, ΒΏpor que no los dos?
See, I always felt that was going to end up being more niche. Because it's turning off your ability to make attacks and tech. But, hey, if people have fun playing around with that, I won't complain. π
We personally are a Raleigh main, turning off our ability to make attacks and most tech happens every other turn
That's fair enough!
I think I'll do a shitpost with a Cache as the end of the campaign for all the caches horribly murdered and give it a Short Cycle Lance (that kills it when used). Or a Ravager Turret.
β¦Oh thatβs a beautiful idea.
or something short cycle lancer-ish.
would it be a bad idea to go kobold 2/raleigh 3
for the alt kobold frame, slag cannon w/ uncle & seismic ripper?
Seems a little wasteful if you aren't gonna be using anything else from Raleigh, but it doesn't seem like. A bad combo or anything.
Hahaha.
How has the Cache been doing as an enemy? Since it seems like more than one's been murdered?
It sounds like theyβve been treating it as a treasure box.
Well
It is the Cache.
"Is it fun?" is really the most important question. Given it's definitely the most... unconventional NPC.
I'd say even more than the Living Battlefield.
I mean. I see it like most enemies with a design of βSee how the party responds to a piΓ±ata on the field.β
Only iirc, itβs got built in βIf you donβt break the piΓ±ata, it will break for the enemy.β
Sure, but that's not really a thing Lancer has, typically.
True true. But itβs a lot less stressful than most Iβve seen, since thatβs in coop video games, and you canβt pause to go βOh shit thatβs a walking treasure chest. What do we do?β
You can at least plan and try to account for it and what to do.
Oh it's been fun
they've murdered it often with prejudice.
again, look at this, it desires death.
It's so goofy and I love it.
I'm glad it's been fun for them. I've definitely worried that "shoot the metal slime" wouldn't feel engaging or rewarding. Does the durability feel like it's in a good spot? Or might it need to be tweaked up/down further?
Hmmm, a bit hard to say, I think there's been one time they couldn't kill it out of... three, four maybe?
Honestly, that's a ratio I'm happy with.
It being not a guaranteed kill if you don't play things right is good, but also if you try I'd rather you get it more often than not.
So, good to know it's working, thanks!
Coming from #resource-hub-archive (direct link: #resource-hub-archive message), I've created a set of tokens for Field Guide to Iridia using Retrograde Mini's asset picker. No kitbashing, so you can reconstruct these easily from the image and recolor as you need. I've named them to the same scheme as the Foundry VTT defaults.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
In case you're interested in what's coming next (and haven't already seen it - my memory's bad), I've got a document that pretty much previews everything so far: https://docs.google.com/document/d/1lrI06iJq2vcJnnFQzw4eZLMx72Q_pBYds3EZUNNLTew/edit
Exotic Gear This gear can be given out to players as part of campaign rewards, and are not part of any License. Perhaps it comes from the Voladores, or has been developed from some past or present human society. Chronoton Projector 1 SP, Unique, Exotic 1/scene, at the start of a round, ...
(Didn't want to take resource hub off topic. π )
No more NPCs, unfortunately (I just ran out of spoons when trying to develop the concepts). So, really, it's a 'modifier' supplement. Modify builds with Exotics, CBs, and alt-frames, modify battlefields with terrain (yet to get past the 'vague post it note stage'), and modify NPCs with Templates.
@prisma cargo Oh nice! I'll be using some of them -- I made some Kitbashes of some of the classes if you're interested.
Luminary Mod Reality Cutter seems very funny
I am, actually! I would love to see your versions.
It is - definitely the most obvious combo in the book, given how often it showed up during testing. It was strong, but didn't seem to be too strong.
and the Cache above.
Wow, those look amazing!
Thanks!
The Cache is still my favorite. Just a gremlin Zoidberging along.
it wobbles around, making things for it's lovely friends and protect them and make them cookies, but the EVIL LANCERS wanna squish it to get at it's GOOEY GOODY CORE.
What meanies. Don't they like people having cookies? π
would anyone perchance have advice on building a ll5 selene?
it looks like a fun alt frame :)
The funny thing to do is grab the Annihilation Nexus, since you can deploy your drones from friends, or have them move it about. Unfortunately, it does mean you can't use the damage absorb ability.
So it's not really ideal.
And, unfortunately, the only feedback I've gotten from playtests so far was that it needed an Integrated Drone (which it now has). So... not the most helpful advice there. π
fair enough
At base, though, it definitely does want a decent stock of expendable drones (Grav or GMS Turrets, probably), since they'll be taking damage for allies. Though, some of the bigger drones like ICEOUT or Autoloader are definitely funny to have being able to follow allies around on their turn.
@wintry trellis if you wanna do this you could mention the autoloader to zarth
true but to be fair I think zarth gets access to that by virtue of going barbarossa
I'll ask tho just in case
also grav drone looks good for atlas friend
[ LICENSES ]
SSC Metalmark 3, HA Castilla 2, HA Tokugawa 2
[ CORE BONUSES ]
Heatfall Coolant System, Overpower Caliber
[ TALENTS ]
Hunter 3, Duelist 2, Nuclear Cavalier 2, Skirmisher 2, Pankrati 1
[ STATS ]
HULL:5 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:24 ARMOR:1
STRESS:4 HEATCAP:12 REPAIR:7
TECH ATK:-2 LIMITED:+2
SPD:3 EVA:8 EDEF:8 SENSE:5 SAVE:14
[ WEAPONS ]
Integrated: Plasma Talons
FLEX MOUNT: Shock Knife / Shock Knife
FLEX MOUNT: Devouring Blade (Shock Wreath) // Overpower Caliber
[ SYSTEMS ]
External Batteries, Armament Redundancy, Reactive Weave, Active Camouflage```
somehow Iridia was one of two homebrews I could find that could meet the needs of this Shock Wreathe build
What need was that?
Ahhh. That is a specific set of requirements, yeah.
Devouring Blade π
does this look half decent so far?
as of the moment am just missing 1 SP, 4 talents, core bonus & weapons
-- IRIDIA Selene @ LL5 --
[ LICENSES ]
IRIDIA Nyx 2, SSC Black Witch 2, HORUS Hydra 1
[ CORE BONUSES ]
N/A
[ TALENTS ]
Grease Monkey 3, Drone Commander 1
[ STATS ]
HULL:3 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:9 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:5 EVA:8 EDEF:9 SENSE:5 SAVE:14
[ WEAPONS ]
FLEX MOUNT:
HEAVY MOUNT:
[ SYSTEMS ]
Grav Drone x6, ICEOUT Drone x4, Turret Drones x5, Personalizations, PITCH BLACK, PUPPETMASTER
maybe drone commander 3?
thinking iridia's tactical insertion core bonus could pair well with the active core power
unsure about weapons (have access to GMS, horus ghoul nexus, ssc magnetic cannon & iridia's phase nexus)
Because I could, I made a GOLD CACHE
added with BLING SHININESS.
the rare, elusive, ultra shiny cache.
it might or might not have a short cycle lance.
Very much all the drones. The big thing I see here, is that you're currently very specialized in active options - though weapon choices will help there. Since right now, all your drones are pretty defensive/support oriented, and your tech actions are entirely drone/deployable based. Especially with Grease Monkey to replentish, I could see trading out one set of drones for something more offensive, like grenades (especially since that benefits from the Limited bonuses).
Hah! I love it. Gotta give it a crown, obviously. King metal slime.
you know, you're right
Also, give it Monstrosity burrow and replace it with a giant red X while it's burrowed.
You're right, it'd need to be a Pirate for that to properly work. π
Yeah, that's what I was meaning. It's more "oh, what was I thinking suggesting a treasure spot without also suggesting Pirate." π
I approved the use of iridia in my campaign.
They only care about the fact they can buy pets now π
I kinda hope they invest in some of the cool frames considering that the group is fairly striker brained and I wanna see the eryo or something in action.
Hey, if pets is all they end up using, so be it. π
we're sorry π
we'd probably pick something up for alacrity's build if we weren't already planning on taking metalmark 3 for its active camo (and kai bioplating to boot)
I know some people who seem to be enjoying the frames.
And I think are planning to spec mostly into Iridia frames.
active camo on a size 3 tortuga 
Good god, if you take infiltrator as well, we're gonna recreate the "YOU DO NOT SEE TYBERUS OF THE RED WAKE" meme XD
Why would you go size 3 tor- nvm I figured out why.
No, he has lightning claws. Tortuga has a shotgun.
Unless theyβre running charged blades or something. Or a torch.
Nah, classic tort build, with HMG instead of daisy cutter.
It's uh...really fucking scary seeing it move 10 spaces each turn.
I mean. Boost do do that.
god I love that meme
Also, I've made a fairly evil NPC for my next sitrep for my group.
||combining cataphracts 'capacitor discharge' with the weaponsmaster templates 'coreburn' mod means that I am cooking people faster than a witch with each attack.||
Hey, don't apologize. If nothing grabs you, that's perfectly a-ok.
It just means I didn't do my job well enough, clearly. ;P
Oh boy.
Alternatively, double down on the pets
Make people exclusively come to you for all the pets
That requires me to make more pets, though. π
I was attempting to outsource some of that for the Kickstarter, but, didn't work out. π
Zhjake did give us some additional Creachuresβ’οΈ for the Cover, though. Can always make stuff up based on those!
more coolioes
Update on solace voyage
got all the types of skill checks down (woohoo)
Currently doing advantage/difficulty
SHIT
WRONG CHANNEL π
All good. Happens to everyone. π
Hey DataMoth, are the Stellar Codex Exotics in an LCP somewhere?
Yep! I can toss 'em atcha.
I'd like that! I've tossed the Stellar Codex exotic doc and one player is picking one.
Sent it over. I'm quite happy to toss these lcps at people, I just don't tend to do a public link due to the frequency that tweaks happen.
Oh, nice. Interested in seeing how that turns out, because it's a lot of different levers than I normally play with.
Will do!
would anyone happen to know a good talent or two to pick up for the Selene frame?
I have already selected drone commander 3 & grease monkey 3 for an ll5 char but didnβt know where to go from there
I mean... what role are you wanting to pick up? Because you can never go wrong with a general-purpose support talent like Leader, Devout or Empath.
There's no real clear-cut answer on "take this every time." π
Tempted to take devout because I always take empath and leader π€£
and my other character has both field analyst and orator
thanks for bringing up devout
Well, I'd be remiss if I didn't suggest stuff that's in the book, eh? π
yeah lol
also Selene's Radiant Pilgrimage core power + Iridia's Tactical Insertion core bonus seems like fun
It's a lot of mobility 1/mission, yeah.
yee
So I made the CACHE KING an Ultra. It's just gonna be a custom enemy that do Cache things than being a real cache.
but I'll keep the thing about it not gaining stress of structure.
instead I'll just add the HP it would get per structure on it.
I'm debating between the BIG BEAM or the King Tonberry angle, hahaha
Oh boy. Why not both?
The SCL's save target is equal to 10+1 for every Supply Token that was still on a Cache when you destroyed it.
It'll appear on the other half of this map: It'll have some agile NPCs as well, but the KING CACHE will start from the right end and move one row at a time.
"Okay, we killed it, what's the treasure?"
"Isn't the real treasure the frien-"
Pffft.
AH, perfect idea, it'll do the King Tonberry gimmick and when it dies, big line blast.
(i'm not worried about being a bit mean and unusual for the last mission, they got like, THREE RESERVES each.)
And LL12.
Ah.
They took the hard path for the previous mission and they succeeded.
Hey y'all, what do folks think of having an Angel with Shieldbearer as a legendary albatross hero to come back them up? The plan is for it to appear from the heavens, slam into the opposing force, and use Barrier Projection to shield up the PCs
Personally, I think the main thing you'll run into with that is it might be a bit hard to make things tactically interesting - since NPCs have very little involuntary movement, it'll be difficult to shift the PCs or NPCs away without... I guess mostly grapples. Which, if you're okay with that, that's fine, just something to keep in mind when building the encounter.
(Also I sometimes worry that allied multiattack Strikers may overshadow PCs if you're at T2+, since that's their entire job: to do lots of damage very quickly.)
It's a very fun concept, though, as long as the PCs don't feel like the NPC's hogging the narrative spotlight.
So I've had this happen before, where a T2 striker aids the party through some interaction, and... what usually happens goes something like this.
Party gets an allied "Assault Vehicle" npc that I'm flavoring as three marines in a jeep.
The assault manages to just body an enemy scout
The assault gets hit hard by the enemy operator
The Part of Actual Players "WHAT ARE WE DOING!? EVERYONE BODY BLOCK FOR THE ASSAULT! THEY'RE THE TRUE PROTAGONISTS OF THE STORY"
and now, whatever the sitrep WAS, the new sitrep is support, protect, and ensure the npc assault gets enough kills to get like, narrative medals and promotions. "The real sitrep was the Marines we escorted along the way!" the more you know rainbow memes "The marines are the true Lancers of this story, we are merely backup characters!" and then like, I am not kidding they will want me to epiloge a whole ass adventure for these npcs for AFTER they interact with the party, like, what would these random marines be piloting at LL 12 and what grand adventures they'd go on. My players are... weird simps sometimes.
and this is done without sarcasm. This is genuine enthusiasm I do not understand.
There's a reason why I normally go for Supports (most often Priests) - they're enablers for letting the players do cool stuff.
I have done a Sniper as support when the party was lacking in armourbusting before, though. Mostly because they can act at most once every other round, and only get one shot. So the players got to point at who they wanted evaporated, but it was infrequent enough they were still doing the bulk of the work.
Players like latching onto NPCs and never letting go. π
Yeah, yeah... I've tried that. "Okay but how many repair cap do I need to spend to give the Scout my Anti-Material Rifle?"
the answer is you can't, it doesn't have a heavy mount
or "Hey you know those bombardment reserves? I'm giving them to the Support. I want to see them blow stuff up."
my players are just adorable weirdos who for some reason, if I give them allied npc, want to somehow see the allied npc become the protagonist in an action movie.
I .. narratively had them rescue an NHP once... and they put the casket narratively in one of their mechs... and during a fight said "You know what, you be the hero! I BELEIVE IN YOU!" and ejected their pilot in round 1 of the combat to throw grenades as a pilot because "I wanna see the NHP win!"
this... wasn't a military nhp. It was... a ship's navigator...
Yep, sounds like typical player behaviour.
they love blorbos more than their own OCs XD
It sounds like you're having a good time but also
oh we are
a possibly troublesome time
but it's definetly work, yeah XD
slowed and impaired because the NHP doesn't have the licenses to pilot the mech π
I have (lovingly) said to them, "GMing this game for you, is like wrangling a tribe of hyperactive goblin children who just snorted a full pound of pixie-stix each"
most of them just replied with "mood"
one of them replied with "awww, I didn't know you cared"
and that was my evening
Sounds like you're all having a good time just. Do feel free to uh. wrangle them, so to speak.
I have learned, I have no power here. Only explosions.
I may or may not have additional Aunic alts that I've been working on. https://docs.google.com/document/d/1N2ztcEEksNsPVjGAaAj2FCJWHFF3n_-8gQgDLIy_eeY/edit
ADYCERULEAN Controller/Defender Drake Variant Cerulean frames have an unparalleled ability to control the battlefield, the Firmament warping around their constructs to hinder hostile forces. The common joke is there are two types of Cerulean pilots: one that will funnel all the foes away from th...
Lich alt 
Yee. Much like the Emperor, it's one that's often seen as awkward to do, so... I figured I'd try.
π€
i wanna look at the lich alt so bad but im not allowed to till i make mine
Tbf, absolutely nothing in it says 'Lich' specifically. It could easily be any support License. π
well yea, but i dont wanna be influenced!
Fairy 'nuff.
My ideas are for like. a size 2-3 defender lich alt that is inspired by Hades. like. The god of the underworld.
so i IMAGINE i probs wont be stepping on toes
but i wanna make sure lol
Yep, no defender here.
Cerberus?
What about it? :0
I dunno, just sounds like a name for that alt lich frame idea lol