#Field Guide to Suldan

1 messages · Page 7 of 1

slim lodge
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basically reduce a full tech to quick

swift barn
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Emperor + ESU does seem like a good combo since it lets you run a pretty competent controller and support loop each round, but we're not sure why those combos are strong on the Emperor in particular.

drowsy coyote
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Because smite and sear aren’t meant to be used each round

dusk arch
drowsy coyote
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Exactly

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Sorry I’m doing a poor job of explaining

dusk arch
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the emperor gains equal overshield itself every time it gives overshield

swift barn
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We know how the Emperor works 😔

dusk arch
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like you could probably do the same sort of thing on a balor too, it's just that the emperor has a higher sensor range

drowsy coyote
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Also you essentially take no damage right

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You ping yourself and reset it right away

swift barn
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The Emperor's Overshield tricks are either
a) limited in the sense that they supply low Overshield values or must be used with care
or
b) Limited in the sense that they have the Limited tag
It seems effective, but tactically tricky, which seems more like a pro than a con in our mind.

drowsy coyote
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Well the bow can recharge it all very quick

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Again, this was like the craziest thing I’ve done

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Which is still not so bad

dusk arch
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the two quick action overshield techs probably give you enough charges between them to get through the average mission if you're really committed to the bit, the bow is an option as well though it's a bit less reliable since it's basically either "+2 or +4"

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that's assuming a single target

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honestly it sounds like a pretty fun build

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I have to ask: did the +2 SP push anything in a particular direction you feel it shouldn't have?

drowsy coyote
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Hmm, it helped since smite and emperor systems are pricy

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The bow generally only needs to hit two allies most of the time to undo sear or smite or beckoner

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Oh also beckoner on demand is hilarious

granite radish
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would chomolungma w/ enhanced system upgrade, open door & hacker 2 be a decent idea

granite radish
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thinking disable life support + other invade + system that forces a save could be neat

south narwhal
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It also works with FragSig.

granite radish
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oh true

swift barn
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Disable Life Support + FragSig does seem effective

wicked tangle
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What is fragsig?

swift mesa
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Fragment Signal, the most basic invade

granite radish
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2 heat, slowed and impaired

dusk arch
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hacker 2 is always a bit of a niche thing comparatively, but the chomolungma has a built in invade system so it always has an ESU combo ready to go

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as noted, fragment signal plus balance control lockout alone is a hefty debuff, prone, slowed, and impaired is extremely mean

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prone eats your standard move, slowed means you can't do anything BUT your standard move, it's functionally an immobilize in a can

granite radish
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👍

quaint beacon
#
  Trunk Security Boarding Party, LL6
[ SKILL TRIGGERS ]
  ASSAULT (+6), SPOT (+4),
  SURVIVE (+6), TAKE SOMEONE OUT (+4)
[ GEAR ]
  Tarantula Climb-Assist Hardsuit, Light Signature,
  Heavy Signature, Thermite Charge,
  Stims, Devil! Black
[ BOND ]
  THE WOLF
  Powers: DON’T TELL ME THE ODDS, BLOOD SCENT,
  TEAR THROAT
***
[ TALENTS ]
  SCROUNGER 3, HACKER 3,
  SPOTTER 2, NUCLEAR CAVALIER 1
[ LICENSES ]
  C&H PESILAT 3, HORUS GOBLIN 1,
  HORUS MINOTAUR 2
[ CORE BONUSES ]
  ENHANCED SYSTEMS UPGRADE, THE LESSON OF THE HELD IMAGE
[ MECH ]
  « DOWN PAYMENT »
  GMS CHOMOLUNGMA
  H:2 A:0 S:4 E:2 SIZE:1
  STRUCTURE:4/4 HP:19/19 ARMOR:0
  STRESS:4/4 HEAT:0/8 REPAIR:5/5
  ATK BONUS:3 TECH ATK:5 LTD BONUS:1
  SPD:4 EVA:8 EDEF:14 SENS:15 SAVE:14
[ WEAPONS ]
  Main/Aux Mount: Assault Rifle / Nexus (Light)
  Flex Mount: Autopod
[ SYSTEMS ]
  //HEARTSHATTER V. 5.palm, //serpent_FANG,
  H0R_OS System Upgrade I, Viral Logic Suite,
  //shadowfist, Aggressive System Sync,
  Personalizations```
this was his specific build, if it helps
slim lodge
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wanna ask.

let's say an engineer is riding on a titan via launch decks. can it deploy its turrets atop the launching platform?

dusk arch
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no for several reasons:
1). the titan's Launch Decks specifies mechs, turrets aren't mechs, they're drones
2). no, because the titan is not a "free space," being able to climb onto someone doesn't make them one for that purpose. You also can't climb onto a PC mech with a MULE Harness and deploy turret drones onto them and have them run around with a turret

slim lodge
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alright, making sure

granite radish
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does this look decent?

#
-- GMS Chomolungma @ LL7 --
[ LICENSES ]
  HORUS Goblin 1, HORUS Minotaur 2, HORUS LOGOS 1, HORUS BUNRAKU 1
[ CORE BONUSES ]
  Enhanced Systems Upgrade, The Lesson of the Open Door
[ TALENTS ]
  Hacker 3, Leader 3, Spotter 2, House Guard 1, Nuclear Cavalier 1
[ STATS ]
  HULL:2 AGI:0 SYS:5 ENGI:2
  STRUCTURE:4 HP:20 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+6 LIMITED:+1
  SPD:4 EVA:8 EDEF:15 SENSE:15 SAVE:17
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Rifle / Nexus (Light)
  FLEX MOUNT: Autopod
[ SYSTEMS ]
  Aggressive System Sync, AVERSION/REFLEX, H0R_OS System Upgrade I, Ontological Metatactical Pulse x2, Personalizations, Tatzelwurm, Viral Logic Suite
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not sure about bunraku 1 but aversion/reflex & tatzelwurm from logos of suldan is cool imo

dusk arch
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Bunraku is a license I don't think I've gotten a lot of direct feedback on, so I'd be interested to get your impressions on it once/if you use it

granite radish
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grabbed it because uh

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ontological metatactical pulse looks

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fun

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at least to me anyways :)

slim lodge
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thinking of putting some conscripts up on the titan. since the players will have to destroy it for mission completion, will be funny for the consript to jump in the way of the PC's sniper NPC

ionic badger
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Bunraku is pretty strong IMO

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both the systems are pretty good

granite radish
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honestly ego bridge would be perfect in the group I'm with

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we have an enkidu w/ nuccav 2

granite radish
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oh

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question

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for enhanced systems upgrade, if you chose the second invasion option
do you roll a tech attack for it?

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just curious about the wording

dusk arch
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it's an on hit effect

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same as getting bonus damage for overpower caliber etc

granite radish
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thanks

south narwhal
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I'm thinking of playing with Ego Bridge. My party has a variety of accurate heavy weapons.

swift barn
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Question: Is it possible to invest LL1 into a manufacturer's first Specialty license, LL2 into a manufacturer's second Specialty license, and then LL3 into a manufacturer's third Specialty license?

south narwhal
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Yes.

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You could go up to LL12 just by those.

rotund axle
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Ok now that seems like a really funny build idea

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LL12 Everest with nothing but Specialty Licenses from the Big 4

swift barn
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We were thinking more along the lines of Chomolungma with 3 Horus Specialties but

broken hill
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The top specialty license requires "a license at rank 2 or above" which you couldn't achieve by picking up the prior two specialties as those are one rank each.

dusk arch
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What you're seeing is a product of compcon's coding limitations, the actual pdf is much clearer and should always be used as a primary source over the lcp

broken hill
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I was looking at the book, but maybe I missed a parenthetical or something.

dusk arch
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Specialty licenses have ranks and corresponding corporations just like regular licenses. In order to qualify for a specialty license you must follow the same rules for license advancement as normal, with the difference being that specialty licenses can use any other license from within that particular manufacturer as an appropriate prerequisite, including other specialty licenses, following the usual pattern of moving from rank I to rank II to rank III. For example, you'd need at least one rank II Harrison Armory license of any kind (Barbarossa, Genghis, a level II HA specialty license, etc) to take a rank III Harrison Armory specialty license. Rank I specialty licenses can be freely taken without any prerequisites, though they don't count as a prerequisite themselves for taking other non-specialty licenses.

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compcon isn't capable of correctly handling specialty licenses of this progression scheme so you have to finagle things, but it is perfectly viable to take specialty licenses one after the other using themselves as prerequisites for unlocking higher tiers of them

rotund axle
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Tbh the fact that specialty licenses can even be somewhat emulated into C/C is already pretty impressive

broken hill
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So literally just a sentence fragment parenthetical mid paragraph is all I missed in an entire page of text. Maybe that should be a full sentence at least.

dusk arch
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well also "with the difference being that specialty licenses can use any other license from within that particular manufacturer as an appropriate prerequisite, including other specialty licenses, following the usual pattern of moving from rank I to rank II to rank III."

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like no offense but I did not just slip a little detail into a parenthetical here

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also the book gives several examples of this even, in entire paragraphs of text

rotund axle
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Though, it's interesting how it only specifies Rank 1 as not counting as a prerequisite for non-specialty Licenses?

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I feel like the intent is that it applies to specialty licenses in general?

dusk arch
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Meanwhile, David thinks that a high-speed low-drag operator is more his style, and he's considering the IPS-N Pointman specialty license to help him breach and clear close quarters more effectively. This specialty license is rank I, which means that he doesn't need any prerequisite licenses to take it, but doing so won't allow him to then jump straight to a rank II Tortuga license without taking the rank I Tortuga license first. He could, if he wanted, go from the Pointman to the Vigil specialty license without having to take any other IPS-N licenses in between, since Pointman does count as a suitable prerequisite for the higher-rank specialty license.

broken hill
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Your example uses a rank 1 to qualify for a rank 2, which in my misunderstanding already works.

dusk arch
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and I fail to see why this suggests you can't then use a rank 2 to qualify for a rank 3

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which is literally how every license in lancer works

broken hill
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Look, I immediately admitted I missed something so there is no need for you to keep coming at me repeatedly. My misunderstanding is not a personal attack.

swift mesa
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Alright, this is getting more than a bit hostile. I think I might need to step in as a moderator.

RGCrab — Today at 7:37 PM
So literally just a sentence fragment parenthetical mid paragraph is all I missed in an entire page of text.  Maybe that should be a full sentence at least.

And I think it's less 'personal attack' and more 'this started rather hostile in the first place and hasn't really calmed down'.

rotund axle
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Uhuh

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So I'm guessing the "can't be used as a prerequisite for regular licenses" also covers Rank 2 Specialty Licenses

dusk arch
rotund axle
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Right, just making sure since it kind of reads like the "don't count as a prerequisite themselves for taking other non-specialty licenses" only covered Rank 1 Specialty Licenses

wicked tangle
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Kangto and Dart is a pretty setup to grab that reliable

slim lodge
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just wanna check

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so when you deploy a conscript, there's 2 of them. They each have movement and actions and do it on the same turn.

ionic badger
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correct

slim lodge
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alright, cool

dusk arch
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yep, "a conscript" is a two for one bargain

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they act one after the other in turn order, but take independent turns, actions, etc

nova slate
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i guess the important thing is they casnt both move then shoot in tandem then do another thing. theyu go one till done then the next

dusk arch
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correct

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they don't take one big joint turn, it's two turns back to back

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this is offset by the fact that they both kind of suck

compact marten
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They pretty much exist to bog people down and die for someone more important.

nova slate
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unlesss they got that sweet sweet panzerfaust

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then all of a sudden they get spicy

south narwhal
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I've said this before, but I want to try an Ultra Conscript despite the fact that it's not allowed RAW.

nova slate
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i was actually wondering, if you grunt hte conscript, would you get like 6-8 grunts ?

south narwhal
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Conscripts are already kind of mega grunts.

dusk arch
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also you can't give them the grunt template

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conscripts are pretty template-proofed by default

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Trait
Conscripts are deployed in pairs. Each has identical stats and systems, and they both act together on the same turn, one after the other, when activated during combat. Conscripts cannot take the Grunt, Elite, Ultra, or Veteran templates, and can never gain structure.```
south narwhal
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Like I said, I know it doesn't work RAW, but the GM bending rules is fine.

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Even if it fucks up, it only affects one combat.

dusk arch
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that was more directed at "what happens if you apply the grunt template to them"

slim lodge
dusk arch
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correct

main plinth
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commander conscripts be funni

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though I mostly used quick march as a "get down mr president" style ability

slim lodge
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my current plan for quick march is to essentially be "go run them over" via Titan and Cataphract

nova slate
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oh Kai, my OSR titan fight is in full swing, though they've effectively killed everything else around the titan

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next week's session will largely be them dogpiling it

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but i got some grunt reinforcements incoming

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grunt and conscripts

final forum
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ok quick question

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any stuff in suldan's 4 new core 4 mechs (agrippa, efreet, worden, comet) that is good on a caliban?

slim lodge
# final forum any stuff in suldan's 4 new core 4 mechs (agrippa, efreet, worden, comet) that i...

Worden: Sticky and Spiked combo, or get an MK 12 and become a blackbeard's portable gun friend for being so tiny
Comet: speed problems? just move 10 spaces as a protocol
Efreet: Pack people up with slipgun to make your spiked charges more devastating, or use ibeji because now there's two funny little mechs
Agrippa: Onager shotgun for barrages and knockback but it is loading, but Parvati because it's really funny. make your own pinball map.

final forum
slim lodge
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parvati caliban. Short sensors, but that just means you have a very funny burn zone to knock people into

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also curious, for purposes of caliban's following knockback trait, does it activate if you utilise the micro lance emitter?

dusk arch
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@fringe sierra access in what way, specifically?

fringe sierra
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well do I need to take them as a license?

dusk arch
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well they're specialty licenses, so yes

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specifically you can take them as licenses when gaining levels, abiding by the guidelines set out in the field guide, or they can be awarded by the GM as extra bonuses on top of everything like secondary rewards

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there's a whole explanation of how you go about taking them in the field guide, was there a particular thing you weren't sure about?

fringe sierra
dusk arch
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their implementation in compcon is kind of whatever because it's not set up to use the specific leveling scheme that they use so it's kind of a kludge, but I believe what people do is just take them on the honor system so to speak, doing manual overrides as necessary

dusk arch
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it's not a ranged or melee attack so wrecking ball doesn't apply

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slam is agnostic, it just triggers when the caliban knocks someone back into an obstruction

rotund axle
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The Micro Lance Emitter? Don't recall that name in Suldan

dusk arch
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it's a component of Parvati's Shining City

rotund axle
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Ah that

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Yeah I see

drowsy coyote
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The current ruling for shining city is that you take the damage once even if you go through multiple structures right ?

dusk arch
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yeah

drowsy coyote
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Ping pong Caliban hopes are dashed

rotund axle
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It's all coming together

quaint beacon
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most hinged everest player

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I like all of the specialty licenses a lot but honestly foundry in particular has become one of my favorite pieces of tech in suldan

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the ACR-M and the mod you get along with it are just so good

drowsy coyote
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I made a toku with it and oh my

quaint beacon
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as did I

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let me see if I can find it

#
[ LICENSES ]
  HA TOKUGAWA 2, HA FOUNDRY 1, IPS-N RALEIGH 3
[ CORE BONUSES ]
  Integrated Weapon, Overpower Caliber
[ TALENTS ]
  Grease Monkey 3, Crack Shot 2, Nuclear Cavalier 2, Walking Armory 2
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:-1 LIMITED:+1
  SPD:5 EVA:10 EDEF:6 SENSE:10 SAVE:14
[ WEAPONS ]
  INTEGRATED WEAPON: Missile Rack
  FLEX MOUNT: Rocket-Propelled Grenade
  MAIN MOUNT: Advanced Combat Rifle, Modular (Optimized Engineering) // Overpower Caliber
  MAIN MOUNT: Advanced Combat Rifle, Modular (UNCLE-Class Comp/Con)
[ SYSTEMS ]
  “Roland” Chamber, Personalizations, External Batteries```
yeah that's the bitch
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normal things

swift mesa
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Many Dice

drowsy coyote
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I also had one on a Sherman

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Which was cool

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I think it was howitzer Sherman

burnt jungle
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Is there any art of the Kangto lmao

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Even something as a referent

main plinth
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my table just uses the image of a kit-bashed caliban with the doomguy helmet and with the hydraulics cut off

rotund axle
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It's whatever the hell you want it to look like

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Just take your hardsuit and slap a reactor to the back

slim lodge
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the party having a fun time with the secondary damage titan

compact marten
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Man. You make me miss making maps like that.

slim lodge
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quick, is launch deck still usable after secondary damage?

slim lodge
# dusk arch yeah

if they were shot with the lance emitter, receive burn that way, and then knocked into an area, does it activate burn there?

dusk arch
dusk arch
slim lodge
slim lodge
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ngl, Nelson Flight Type looks lowkey appealing and fun with Pesilat systems

dire wasp
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I got a question about the Kangto Endochassis.

It's entry says that it's systems and weapons are independent from the original mech.

Does that mean that you can equip the same unique gear to both the original mech and the Kangto as they are counted as seperate mechs?

For Example, could you equip both the original mech and the Kangto with the Artemis-Class NHP?

viral wave
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I believe so

dusk arch
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The Kangto in many respects is basically treated as just "you are now in a different mech," and Unique really means "you can't have two of these on the same mech"

granite radish
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I like putting the same NHP on both frames

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so that flavorwise they eject with you when first mech goes boom

dire wasp
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Thats part of why I was asking honestly. No one gets left behind if I can help it.

dusk arch
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I will say that you can just assume your NHP casket is taken with you when you use Kangto even if you don't equip it

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It's just not actually integrated into your mech, their casket has been pulled or something

languid cosmos
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the kangto is running around with the casket tucked under one arm

rotund axle
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NHP Casket(Main Melee, 1d6+2 kinetic damage)

viral wave
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On hit: Reduce NHP Affinity by half the damage dealt

main plinth
south narwhal
#
-- HORUS Goblin @ LL6 --
[ LICENSES ]
  HORUS Goblin 2, HORUS BUNRAKU 1, HA Sherman 3
[ CORE BONUSES ]
  The Lesson of the Held Image, Heatfall Coolant System
[ TALENTS ]
  Grease Monkey 3, House Guard 3, Spotter 3
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:19 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:4
  TECH ATK:+2 LIMITED:+2
  SPD:5 EVA:10 EDEF:12 SENSE:20 SAVE:14
[ WEAPONS ]
  FLEX MOUNT: Autopod
[ SYSTEMS ]
  Ego Bridge, Redundant Systems Upgrade x3, ASURA-Class NHP x3, Personalizations
south narwhal
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I really only need House Guard 1. I can take Nuclear Cavalier 2.

south narwhal
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What happens if you use Entanglement Leash to grapple someone?

uncut bluff
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adding to that question, what about if you used the Retiarius' Blast Chain with Entanglement Leash?

dusk arch
swift barn
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potential Blackbeard Entanglement Leash shenanigans

dusk arch
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If a melee weapon pulls a target close to you on hit/crit, such as a nanobot whip, then the entanglement leash can allow you to yank someone from across the map that way, but the blast chain only lets you do that as a separate (free) action, and therefore you don't really have an opportunity to do so before the grapple automatically breaks due to being outside of its effective maintainable area

calm river
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I saw some really neat art of the Nelson Flight Type, is it official art for this supplement or is it a completely unrelated thing?

zenith mesa
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Gonna to run a short campaign from ll0 to ll1 for new players based on Suldan.Would it be too soon for them to defeat the Emir at the final battle?

dusk arch
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like I'm not really invested in policing anyone's suldan campaign and telling them they're "doing it wrong"

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on a broader scale the emir isn't, like, someone who's meant to be easily gotten to because if he was then a lot of the problems happening on suldan wouldn't be happening, but if your plan with suldan is to essentially have the equivalent of a small, self-contained couple of missions and then it's off to somewhere else then the broader scale isn't something you have to care about

dusk arch
calm river
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Ah that makes sense! Thanks for the response

languid cosmos
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crashes in through an open window

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Barrel Insulation is a goated trait

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it just saved me from stressing on a CSSW barrage that did 27 damage

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update: turns out that one shot also destroyed both weapons a scrapper gladiator had on it

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so, yknow

quaint beacon
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literally too blessed to be stressed

rotund axle
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Once tried to make a Combat Drill knight Worden, then realized I didn't use the Cannon trait and I would literally rather die than make a build with a useless trait so I scrapped it

drowsy coyote
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Spatial threader orchis

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Is that as good as I think

south narwhal
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It's basically a Ferrous Lash but for your speed.

drowsy coyote
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If I’m using ego bridge, and I have combined arms, does my accuracy from attacks help my ally when they do the skirmish

dusk arch
drowsy coyote
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Yeah, so if I attack with a melee weapon, they could get accuracy on their next ranged attack

rotund axle
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Spend all your talent points on weapon talents so your allies can spend theirs on utility/support talents 😌(probably not a good idea)

drowsy coyote
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I’m making a “Paladin” orchis so the idea would be to skirmish ram prone and make an ally attack

south narwhal
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They already get accuracy from the prone.

drowsy coyote
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Yeah but the ability gives one difficulty so another source of accuracy would be good

sinful steeple
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hey do the specialty licenses follow any sort of naming scheme

slim lodge
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imagining a mimic gun ego bridge

get all the shooty talents in one go

dusk arch
#

with specialty licenses I didn't cleave to the mech naming conventions of the manufacturers because I felt that it would better differentiate them from their counterparts, nor did I stick to any sort of internal specialty license naming convention because the specialty licenses aren't related to each other outside of manufacturer

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each specialty license is, essentially, an island

sinful steeple
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gotcha

slim lodge
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does the reactor core bonus for C&H stack benefits? as in, let's say I got the +1d6 damage from an overstress, if I overstress again before making an attack (eg overcharge) does it stack if I get another +1d6?

dusk arch
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As written currently, nothing stops it from stacking

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I'm not currently clear if I need to write in a clause preventing it from doing so given that you have to A). take multiple reactor stress and B). manage to achieve that particular result twice off of two rolls of 1d6 and 2d6kL, not an impossible feat but not one that you can actively rely upon

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if you somehow roll Power Rerouting into Hyperspec Meltdown then I definitely don't mind it stacking

south narwhal
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Bunraku is apparently a form of Japanese puppet play? Fitting.

nova slate
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I really do think that if you are willing to lose 2 or even 3 stress to get +3d6 damage, you should be allowed to commit to that folly

zenith mesa
slim lodge
rotund axle
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Does Hangar Queen not apply to repairing weapons?

quaint beacon
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no, systems only

rotund axle
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Nice thanks

quaint beacon
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striker charioteer with many guns is pretty funny

rotund axle
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Guns are cheaper to repair but losing a mount is usually rougher mid-combat than losing a system

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Or I could take Superior Logistics...

quaint beacon
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striker charioteer got a pretty big W from armament redundancy tbh

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just helps out your razor-thin repair economy a bit

gleaming hare
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So I’m curious, Sagi 3 is all teleports- how can one abuse them to do some really wild things?

languid cosmos
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The quickest way to fuck around with teleporting is sunzi, natch

gleaming hare
#

Other than Sunzi

granite radish
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would pestilat pair well with chomolungma?

#

trying out enhanced systems upgrade

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this is what I have if that helps any

#

-- GMS Chomolungma @ LL8 --
[ LICENSES ]
HORUS Goblin 1, HORUS Minotaur 2, HORUS LOGOS 1, HORUS BUNRAKU 1, C&H PESILAT 3
[ CORE BONUSES ]
Enhanced Systems Upgrade, The Lesson of the Open Door
[ TALENTS ]
Hacker 3, Leader 3, Spotter 2, House Guard 1, Nuclear Cavalier 1
[ STATS ]
HULL:2 AGI:0 SYS:6 ENGI:2
STRUCTURE:4 HP:18 ARMOR:0
STRESS:4 HEATCAP:8 REPAIR:5
TECH ATK:+7 LIMITED:+1
SPD:4 EVA:8 EDEF:16 SENSE:15 SAVE:17
[ WEAPONS ]
MAIN/AUX MOUNT: Assault Rifle cc_range10 cc_damage_kinetic1d6 / Nexus (Light) cc_range10 cc_damage_kinetic1d3
FLEX MOUNT: Autopod cc_range15 cc_damage_kinetic3
[ SYSTEMS ]
Aggressive System Sync, AVERSION/REFLEX, H0R_OS System Upgrade I, Ontological Metatactical Pulse x2, //serpent_FANG, Tatzelwurm, Viral Logic Suite

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am open to advice

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not sure how I feel about mino after learning aggressive system sync is just a full tech and not an invade

grand hemlock
#

Question about the Sabreur

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nvm it's pretty clear how reaction enhancer works, guess I'm still eating reliable and smart weapons normally

dusk arch
#

Strictly speaking, as written, Reaction Enhancer doesn't care whether the attack was Smart or not, only that:
1). it's a ranged or melee attack, and
2). the result lands squarely on the Sabreur's Evasion stat

rotund axle
#

Yeah I was about to ask

#

If a Smart attack lands a 20 on your 6 E-def 20 Evasion ass does it just

#

Miss?

#

So it does

dusk arch
#

if you have the reaction to spend on it yeah, keep in mind it DOES take a reaction to do it so you can't use Reaction Enhancer if you're jammed, stunned, grappled, or otherwise in a situation where you're unable to utilize reactions

swift mesa
#

Or like, if they don't make that 5% 'I got the exact right number' XD

dusk arch
#

yeah, as defensive traits go it's a bit of a lagniappe, in MOST cases when dealing with vs-evasion attacks it basically acts as "you win ties rather than the reverse"

swift mesa
#

I'd put it in an area of 'cute'. Like, it helps and it's nice but 'also working on smart' won't be changing the world.

#

And to be fair: There's a lot of room for 'nice and cute' traits

drowsy coyote
#

Could someone help with a level 9 efreet

#

I’m not sure which direction to take it

#

I’m thinking to avoid hacking though

#

Side note, can I split my Pankrati 2 movement between my ibeji and I or one of us takes all of it

crimson hollow
#

Out of curiosity- has the Gajasura gotten art? Or the other alt frames? I've seen the Reaper Dart's and was curious if I missed any further alt art

viral wave
#

Chimera got some

dusk arch
# crimson hollow Out of curiosity- has the Gajasura gotten art? Or the other alt frames? I've see...

HORUS Chimera, an Alt frame of the Hydra.

It boasts 2 heavy offensive drones instead of the more generalist array of the original frame for a more aggressive setup.

This frame is available in the Field Guide to Suldan by Kai Tave. Check it out !

#LancerRPG #mecha #scifiArt

crimson hollow
#

Oh, very nice! Little murder triceratops

viral sinew
#

I'm almost afraid to ask but

#

What happens if you pop this and then fly straight up

#

Can you make a pancake build with flight

ionic badger
#

still can't move anyone into spaces they can't enter normally

#

you can only move them upwards if they can also fly

dusk arch
#

correct

#

"what happens if you puppet systems someone and make them move straight up" well you can't, same thing here

dusk arch
#

Per some feedback and discussion with eld regarding the Efreet's IBEJI-Class NHP, given that magnus (a player in his game) has been using a sunzi/efreet hybrid for a lot of it and has generated a significant amount of feedback over the course of their campaign on his own, I'm going to be provisionally experimenting with moving its activation cost from a protocol to a quick action, the reasons for this being:
1). to desynch it from other protocols such as Blinkspace Tunneler
2). to make repeatedly using it while defraying the heat cost with something like black thumb a bit more of a meaningful consideration, the same as being more cavalier about the survival/sustainability of the echoes when created
3). to make certain combos like using an echo to lock enemies down in a blinkshield (itself a full action) something that can't be as easily done on demand without overcharging

So if anyone is interested in trying this out if you happen to be using IBEJI in games of your own, I wouldn't mind getting your own feedback on it

swift mesa
#

Yeah, I can see shoving people in the Time Out Box without even a save being a problem.

south narwhal
#

Honestly, I'd rule that Blinkshield can't be used with an echo as the source, and it destroys any echos caught outside.

#

Because if nothing can penetrate, then you can't continue to generate the echo.

main plinth
#

Alright, so Enhanced System Upgrade from a GMs perspective on a LL 8 Chomolungma.

Now there are of course a few caveats:
1: I generally allow pilots to even equip systems for free if that's what they want to roll for in Downtime.
2: Our current party is 6 members with 2 melee strikers, an artillery, a control that focuses on manipulating terrain, and a very support focused Lancaster.
3: I'm better at vibes than hard numbers.

The opfor was Redeye from the wallflower act 2 draft with Argus Armor, superhot, ravager turret, explosive jets, and the grunt assassins with spinning kick. It was also upped to tier 3.

To add to general tankiness and difficulty I had a hombrewed addition that any shots through the firebreak shield were resisted on top of the chance to fail. I bring up this fight to explain a unique aspect of the ESU and chomolungma i liked.

#

So, I'm used to dedicated strikers wrecking things without resistance of some kind, which usually means hacking feels "weak" to many of my players despite me trying to balance things so everyone is useful. It's a culture/table bias I try to fight. Usually I'll have one player go into tech attacks but many times the things they apply to the enemy aren't relevant because enemies get destroyed.

But in the case of the hyper specialized chomolungma it was able to effectively apply so many status effects in one turn that the ultra couldn't just shake it off, removing something like jammed only to remain impaired and slowed. Also, on the turns the player overcharged was able to heat gun a full stress.

#

I feel like this is strong, but not insane, and took what is essentially min maxing to pay off. So it's the hacking equivalent of the hmg asura everest. Which leads me to believe that the bonus is probably fine at a normal table and at lower lls. It's as potent as a core power should be.

#

I do wish I could give more technical feedback, but as a gm these days I even have "quantum hit points" unless an enemy is scanned. My players usually don't notice if I take that assault off the board if it had 3hp left

granite radish
#

the highest heat I got for a single invade was 10

4 from system crusher, 2 from Enhanced System Upgrade, 2 from nuccav 1 & 2 from hacker 1 (in this specific case the npc chose to take it because I would’ve moved them out of the control zone & followed up with either fragment signal or puppet systems as my second quick action)

granted system crusher is 1/scene per character, nuccav can be risky when facing other tech attackers and hacker 1 isn’t reliable for proccing heat

#

more like 6 heat for average invade when heat gunning (2 base, 2 from nuccav and 2 from enhanced systems upgrades)

#

also found the option to apply a second invade to be rather versatile

#

ended up using it to apply as many status conditions as possible to an ultra so they had to chose what to remove

#

chomolungma was my choice of frame because I felt the ability to scan targets while making tech attacks & alternate tech attack options synergized very well with enhanced system upgrades

#

(not to mention brilliance)

#

as the only tech attacker of the group I felt it was important to know the e-defense & heat cap of a target

and it contributed to knowing whether to heat gun or debuff the aforementioned target

#

I managed to get 2 npcs w/ Tatzelwurm & lesson of the open door

#

inflicted 1 heat on an ace & 3 heat on a sentinel and let my next tech attack against 'em deal an additional 2 heat :)
admittedly I think I only pulled it off because the npcs were trying to take the control zone (range 3 is a bit at odds with sensor range 15 so I assume it is intended for frames with faster speed & lower sensor range)
but it allowed me to follow up with system crusher to stress & burn the sentinel

#

also

#

I had an opportunity to use Ontological Metatactical Pulse and I regret not taking it

#

as mentioned before, the mission was control zones
so everyone (including npcs) were incentivized to gather in them

#

and I had everyone on the map in sensor range

#

I think I shied away from using it because of the stunned condition lasting until end of next turn & being limited 1 ("saving it for later")
but it would've been extremely powerful had I used it

#

with the group I'm in
I suspect they would have chosen

  • move 3 spaces ignoring engagement & reactions (unless prone)
  • +1 accuracy to next attack (the group I'm end tends to prefer attacking every turn and we at most have one PC that uses loading weapons)
  • 4 pcs would remove a condition on themselves while the 5th would set their heat cap to half since they run nuccav 2
#

I think I would've reliably gotten most, if not all of, the npcs to fail their saves w/ a save target of 17

#

I will use ontological metatactical pulse next session

#

hope that was helpful feedback on my behalf

final forum
#

Its not inherently busted, but like, its another chain in a combo that would have worked well anyway

grave locust
#

Originally asked this in general but this seems a better place for it. After some discussion of 4e's swordmage i was pointed toward the Efreet and...i don't get how it works? Like, I get the individual pieces but the punishment effects don't seem like it'd be that punitive so I'm not sure how well it does the Defender thing. Is it mostly just setting them up for future takedown by others or is this a 'works best with other equipment' deal. What am I missing?

gleaming hare
#

Based on a quick look, it’s mostly it’s high armor + co-location that allows it to do that defender role, and it can teleport allies out of dangerous spaces with foldstep is what I’m seeing?

dusk arch
#

and as noted, foldstep allows you to use the boost action not simply for extra movement but to reposition allies

#

the most basic, 101 "how do I play an efreet as a defender" is to pick an ally, give them co-location marks, use whichever reaction you feel is appropriate to the situation, use foldstep to pull allies out of bad situations or set them up for beneficial ones, done

#

for comparison the drake's argonaut shield is another "take half the damage from an ally" thing, except it requires a quick action to enable and works only so long as the two of you are adjacent (and the effect immediately breaks and has to be reapplied as another quick action if you ever wind up not adjacent) in exchange for being an ongoing effect, while the effect of the co-location mark is a one time thing since it's consumed upon use, but applying the mark is a protocol (a free action at the start of your turn) and requires no adjacency or even line of sight to the marked character when they're attacked in order to use it

quaint beacon
#

as for how it works on a power scale, I've gmed for multiple efreets and they've all been devastatingly effective

#

it's just a really fucking good frame and a very cohesive package

#

there's also a bunch of total horseshit you can do with Unbounded, most notably with sunzi's blinkspace tunneler

grave locust
#

Its probably the 'take damage for them' part thats throwing me as the swordmage was just outright reduction and I usually played that variant. I suppose this is going to be one of those 'works better in action' then it initially reads to me.

quaint beacon
#

the self-damage for interdiction is super negligible IME

#

you take half of what they'd take, but that half is then subject to your own armor etc

#

and efreet is bulky as hell

dusk arch
#

I felt, when designing it, that between having access to both options on demand as well as an unlimited range on the effect (the swordmage has to be within range 10 to trigger its reaction effects, and the shielding aegis doesn't even get the teleport option in the first place) that it could stand to be a little less of a no-brainer

grave locust
#

probably just overconcentrating on damage numbers on my part too.

quaint beacon
#

like, say, a T2 assault shoots someone. they do 8 kinetic a shot

you give your pal resistance, but you take 4. efreet has 2 armor baseline, so you're taking 2 damage after all of that

take 2 damage to shave 4 off a more fragile bud is pretty damn nice as far as 'actionless', infinite-range defender toys go

grave locust
#

I suppose I could always toss on a decksweeper if I want a 'do it, I dare you' weapon.

dusk arch
#

yeah the game doesn't lack for punchy main weapons

dusk arch
#

Coming back to this, being a defender in lancer is usually much more on the "mix of control type effects crossed with choice punishment" angle, so it's not too dissimiliar from 4E D&D in that regard, the efreet has a handful of effects it can leverage so it's a bit less punchy than something like the enkidu which focuses exclusively on punishment attacks to the exclusion of anything else

#

or the white witch which is more focused on damage absortpion and redirection without any inherent punishment beyond "shoot someone on your turn"

rotund axle
#

Oh god Counterfire Suite Swallowtail seems painful

proud tapir
#

Is the Reaper Dart's Sharpshooter trait intended to be a reroll of a single ranged attack roll, in the case of an AoE covering multiple targets? That seems to be the intention, just making sure.

dusk arch
#

yes, it's the same for the Death's Head's Neurolink as well

#

tom has confirmed that generally when something is talking about "an attack" like this it should be taken as "one attack roll" and not an entire AoE

proud tapir
#

Yeah I remember reading about that, but I also knew there were a few notable exceptions so my group just wanted to be sure. Thanks!

dusk arch
#

the biggest exception is basically the Nelson and its "move after attacking" thing which is one per customer

#

i.e. you get 1 space of movement when loosing a mortar, not 1xAttack Rolls, if that makes sense

proud tapir
#

Right

obsidian seal
#

I have questions about the Mithra Protocol from MITHRA-Class NHP.

  1. Is it once per round/turn?
  2. Do the effects continue to be present on the selected allies, or do they fade away at the end of their turns?
#

@dusk arch

dusk arch
obsidian seal
#

Ah, I had other game mechanics stuck in the head and forgot the "actions cannot be repeated" thing. Thank you for the swift response.

pearl helm
#

-- IPS-N Störtebeker @ LL6 -- [ LICENSES ] IPS-N Raleigh 2, IPS-N Blackbeard 1, C&H RETIARIUS 3 [ CORE BONUSES ] Gyges Frame, Emergency Reactor Override [ TALENTS ] Executioner 3, Combined Arms 3, Skirmisher 2, Brawler 1 [ STATS ] HULL:2 AGI:4 SYS:0 ENGI:2 STRUCTURE:4 HP:15 ARMOR:1 STRESS:4 HEATCAP:7 REPAIR:6 TECH ATK:0 LIMITED:+1 SPD:7 EVA:14 EDEF:7 SENSE:8 SAVE:13 [ WEAPONS ] FLEX MOUNT: Hand Cannon / Segment Knife FLEX MOUNT: Hand Cannon / Segment Knife HEAVY MOUNT: Blast Chain [ SYSTEMS ] Temblor Pulse-Field Generator, Synthetic Muscle Netting, “Roland” Chamber

south narwhal
#

You can't reload the blast chain with a knife crit.

drowsy coyote
#

Blast chain stort is cool

#

A little action intensive sadly

main plinth
#

I am bad at picking up on things, what's a good routine or combo for a Seargent?

dusk arch
#

nothing in particular as far as like a single sort of defined loop, the sergeant is basically just a force multiplier

#

they give bonuses to-hit and damage, they give beneficial movement

#

the sergeant is intended to be a "generalist support" in that they can do a little bit of everything, with a 4E Warlord kind of vibe, compared to the other supports which have a more specialized focus like the Mirage's teleport movement or the Priest's single-target protection

quaint beacon
#

a good combo for sergeant is taking that one optional and dunking a bunch of grunt pyros on your players, as a joke

dusk arch
#

things like five rounds rapid will obviously benefit from having punchy strikers on hand, coordinated maneuvers helps slower mechs, etc

main plinth
swift mesa
#

The Warlord is a very fun class.

dusk arch
#

The warlord is basically a support that uses other peoples' characters as weapons

#

your job (and this is reflected somewhat in the sergeant) is to pick buddies and go "let's you and him fight"

swift mesa
#

It also had perhaps my favorite variant in the Bravado warlord, who's thing was going 'Wow, that sounds risky. Fantastic!'. It got heftier bonuses but also tended to suffer penalties if it fucked up the risky thing.

dusk arch
#

the corebook correctly doesn't really have "generalist" supports because it kinda doesn't have generalist anythings, but the sergeant is intended to fill what I believe is a notable composition gap in that it's a support that can sort of work wherever

#

most NPC forces will appreciate having SOME movement, SOME additional offensive enabling power, a BIT of extra longevity, etc

#

I find that sometimes I struggle a bit to decide which of the more focused supports I prefer for a given composition

#

I suppose you could consider them something of an "offensive support" in that they have a good amount of abilities that translate to improved accuracy, additional damage, cumulative attacks, etc

main plinth
#

Nods

languid cosmos
#

where you refused to roll dice at all and just told your friends to do violence instead

rotund axle
#

So Swallowtail?

ionic badger
#

kind of

#

Lazylord is basically just handing extra actions and buffs to all your teammates

dusk arch
#

the key component of lazy warlord playstyle was essentially giving your allies extra attacks

quaint beacon
#

taclord superiority

#

and yeah

#

everyone has at-will attacks that they can do whenever they want

dusk arch
#

that's something lancer doesn't REALLY do a lot of

quaint beacon
#

the trademark ones of lazylords are "you point to an ally and they make an attack instead"

#

the common joke is that a barbarian htis you with his axe, a warlord hits you with his barbarian

dusk arch
#

imagine if instead of a swallowtail spotter giving rerolls or something instead it could go "I use a quick action to skirmish with someone else's heavy weapon"

languid cosmos
#

some would argue that's bentham/foucault i imagine

dusk arch
#

it's the closest the game gets but it's not as flexible or permissive as the warlord was

#

the adjacency, the additional action cost on top of however you had to apply the lock, etc

rotund axle
#

How does Gravity Gun interact with Reaper Dart again?

dusk arch
#

it's in a weird place where you use it as an attack but it fundamentally just immediately goes "okay, now it's a save or"

#

so it isn't affected by additional Reliable in any way

rotund axle
#

Fair enough

swift mesa
#

Yeah, the Gravity Gun is borderline a system that can only be put on Heavy Mount Mechs.

#

It doesn't play with a lot of stuff weapons play with

dusk arch
#

it comes down to, essentially, how literally you want to take the reliable tag talking about "the weapon's damage" because strictly speaking the gravity gun does not have damage

#

I'm sure some people would be inclined to argue that point but since additive Reliable isn't a thing that exists anywhere in first party content, I get to decide how the ins and outs of it work, and my take is that the gravity gun is a weapon that itself deals no damage directly, only secondarily on a save-or and even then that isn't guaranteed, and it can't hit or miss anyone, so I find myself inclined to simply say that +reliable doesn't interact with it

granite radish
#

does this look half decent?

-- GMS Chomolungma @ LL8 --
[ LICENSES ]
HORUS Goblin 1, HORUS Minotaur 2, HORUS LOGOS 1, HORUS BUNRAKU 1, C&H PESILAT 3
[ CORE BONUSES ]
Enhanced Systems Upgrade, The Lesson of the Open Door
[ TALENTS ]
Hacker 3, Leader 3, Spotter 2, House Guard 1, Nuclear Cavalier 1
[ STATS ]
HULL:2 AGI:0 SYS:6 ENGI:2
STRUCTURE:4 HP:20 ARMOR:0
STRESS:4 HEATCAP:8 REPAIR:5
TECH ATK:+7 LIMITED:+1
SPD:4 EVA:8 EDEF:16 SENSE:15 SAVE:17
[ WEAPONS ]
MAIN/AUX MOUNT: Assault Rifle cc_range10 cc_damage_kinetic1d6 / MC-LMG Light Machine Gun cc_range10 cc_damage_kinetic2
FLEX MOUNT: Autopod cc_range15 cc_damage_kinetic3
[ SYSTEMS ]
H0R_OS System Upgrade I, Ontological Metatactical Pulse x2, Patience, Personalizations, //serpent_FANG, Tatzelwurm, Viral Logic Suite

thinking of picking up //HEARTSHATTER V. 5.palm & the lesson of the held image (unsure what horus license to take tbh)

missing 1 talent (don't know what to pick up for next ll either?)

any advice or suggestions?

south narwhal
#

Go up to Spotter 3.

#

Or, since you have Pesilat 3, fit Brawler 2 in and get Dipping Swallow Module to punch when you brace.

south narwhal
#

It works even better with Metalmark 1.

slim lodge
drowsy coyote
#

For ibeji, if I use a burst does it come off both of us or I gotta pick one ?

#

I can never remember

quaint beacon
#

my understanding is that you choose one of them to center the effect on

regal rose
#

Fearkiller question.
The ally has to be in sensors for me to create a shield around him. Does he have to be in sensors for the shield to continue to work?

dusk arch
# regal rose Fearkiller question. The ally has to be in sensors for me to create a shield aro...

The linking effect remains persistent even if someone moves out of your sensor range, as noted by "otherwise it lasts until the end of the scene," but you generally won't be able to make use of any of the effects that specify the character must be within sensors to use them, i.e.:
You may take a second reaction each turn, but that reaction may only be used if the trigger is a hostile action or effect made against a linked character within Sensors.

Reaction, 2/round
Trigger: You or a linked character within Sensors are targeted by an attack.```
```Active (Requires 1 Core Power): Tachyon Surge
Reaction, Efficient
Trigger: A linked character within Sensors is hit by an attack and damage has been rolled.```
 The exception to this is this effect, which does not require them to be in sensors:
```Each time you Activate a system with the Shield tag or take a reaction triggered by a hostile action or effect made against a linked character, you may have the link pull you 2 spaces towards that character by the most direct route possible as part of that action. If you are already adjacent to that character, you may be pulled 2 spaces into another free space adjacent to them instead.```
regal rose
#

Thanks!

golden sonnet
#

The text on Ibeji seems to indicate that, if I install it on a Calendula and sequence my protocols such that it activates before I go Intangible with Grammaton Mantle, I'd simultaneously have one Intangible mech and one tangible proxy through which to attack, force saves, etc.

Now of course this feels a little too much like having my cake and eating it too, so I have to ask, am I reading this right?

drowsy coyote
#

Nah, when you go intangible you’ll both go

#

Same as if you pinning spire someone you’re both immobilized

golden sonnet
#

Ah, I thought I'd done something terrible for a second there. Thanks for the clarification.

dusk arch
#

"Conditions and statuses are not shared between you and the echo except for those caused by your own systems, talents, etc, but other ongoing effects are."

#

you and the echo can have asynchronous conditions/statuses if someone else applies them, that is to say if an enemy immobilizes your mech the echo does not become simultaneously immobilized, if someone knocks your echo prone then your main mech does not go prone along with them

#

however, stuff that you yourself do which applies statuses or conditions (or other sorts of self-appointed effects) ARE shared

#

your IBEJI metalmark doesn't have to worry about whether their echo will emerge invisible if they create one after using their core power, for example, they just will

#

likewise, if you turn yourself intangible then the echo will follow suit

nova slate
#

Question, Spotter 3 requires the action lock on or any time you apply lock on?

#

primarily curious about charioteer trait combod with spotter

dusk arch
#

my understanding is spotter 3 isn't particular the way spotter 2 is

nova slate
#

ok cool

#

have a player in the charioteer asking

#

tyty

thorny onyx
#

First time checking out stuff here

#

is a brawler napoleon with pesilat stuff any good

swift mesa
#

Brawler Napoleon is a ball.

thorny onyx
#
[ LICENSES ]
  HA Napoleon 2, C&H PESILAT 3, SSC Metalmark 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Duelist 3, Brawler 3, Skirmisher 2, Bruiser 1
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:19 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:5
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:10 EDEF:8 SENSE:5 SAVE:14
[ WEAPONS ]
  MAIN/AUX MOUNT: Tactical Melee Weapon / Tactical Knife // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Crashing Avalanche Module, Dipping Swallow Module, Falling Star Module, Reactive Weave, Stasis Bolt, Stasis Generator, Personalizations```
How does this look, this kinda looks fun?
#

Im not really sure what to get for the second core

dusk arch
#

the big thing to note will be the heat costs, Dipping Swallow isn't inexpensive to use, so you can't just spam it

#

even with pesilat gear, I don't think a "brace build" really exists as such, HOWEVER Dipping Swallow can add substantial value to a brace when leveraged correctly

drowsy coyote
#

I’ve seen a brace focused build but only at ll9

granite radish
#

convince your gm to let you use suldan, mfcane and iridia to create the ultimate brace build!

#

the real difficulty lies in convincing your gm to let you use three separate homebrew

nova slate
#

(i already do lol)

#

just makes me stay vigilant

#

though the ones i currently have in play are suldan, liminal space, legionnaire, castor and pollux, and grimm and sons

slim lodge
#

just wanna check for the hack part of pesilat's improvised attack

if my attack hits, is it immediately hack and its effects first then the damage, or the damage/knockback then the hack effects?

#

since imma bout to play

dusk arch
#

"on hit/crit" stuff resolves in the order of the attacker's choice

slim lodge
#

btw, if chimera has both talons out, can it barrage with two drones?

#

since a player asked

dusk arch
abstract lintel
granite radish
#

Got to use ontological meta tactical pulse

#

frequently finding myself able to to cover majority of the map & npcs with sensor range 15

#

used it to remove immobilized from a melee based ally, move everyone towards the objective & give everyone accuracy on their next attack

#

only two npcs succeeded against save while everyone else failed & got impaired and slowed :)

#

I am running the lesson of the open door (along with enhanced systems upgrade)

#

heat gunned an ace into reactor meltdown :)

#

used brilliance, overcharge & a quick tech to system crusher w/ enhanced systems upgrade to add on as many status conditions as possible before using ontological metatactical pulse (ace failed that save too & got hit with open door too lol)

slim lodge
#

sear pilot weapon can still be used after using the limiteds, right? just now it's only 2 kinetic damage?'

dusk arch
#

yes

slim lodge
#

also, for unassailable: let's say the champion grapples a marked character. if the champion uses it to pass the contested check, is it treated as being higher than what the marked character rolled?

dusk arch
#

yep

dreamy peak
# dusk arch yep

Mr. Kai Tave sir, I have a question.

The Gladiator talent says it can be used when you Skirmish at the first rank. The second rank allows you to use it, immediately as a reaction to getting structured, but does not say you skirmish.

My question is, then, can you use the second rank's reaction with a Super Heavy Melee weapon? It's doesnt say to make a skirmish as a reaction, using your signature move, but it is also not a barrage, but the signature move also doesnt say a superheavy COULDNT apply the move in the case of something like the D/D that CAN skirmish, but still not be fired as a reaction.

dusk arch
#

in all respects, the Signature Move is "a Skirmish" except it uses its own rules

dreamy peak
#

Goootcha

#

This is a sad day for tetsubo enjoyers everywhere, but thank you.

OH! Does that mean you can use it on any skirmish you can make so long as it's not spent before hand? Like, a Gorgon enabling a Skirmish as a reaction?

#

WAIT NO nvm i read the thing, it says ON YOUR TURN

dusk arch
#

Correct

#

By default, it works on your turn only

#

Rank 2 opens up a specific reaction to allow you to use it off-turn

#

this is why you can't, for example, overwatch with it

dreamy peak
#

Gotcha gotcha gotcha

dusk arch
#

The reason it's a skirmish replacement is because if it wasn't you could Skirmish + Signature Technique with a heavy melee weapon back to back, which isn't the intent

#

It's done like that to prevent it from essentially being a heat-less overcharge

dreamy peak
#

Oh! Ya know, I didn't even think that's something you could do if it were different.

rotund axle
#

Well I guess that brings up another question, does Gladiator proc Skirmisher 2?

dusk arch
#

Yep

rotund axle
#

Nice

nova slate
#

was scrolling by channels with the white dot, see talk about the gladiator talent. Only comment, great flavor, cool ability, great for personalizing a character's fighting style

surreal sable
#

For the combat, non initiative rules of dueling, you don't add triggers to any rolls you make, right?

dusk arch
#

Triggers aren't used during duels simply so it's open equally to everyone and not just whoever bought the appropriate trigger

surreal sable
#

Thank you!

rotund axle
#

Does Agrav Vane allow you to make actions that don't directly cause saves but can, like planting Mines?

dusk arch
#

yes

rotund axle
#

Nice

opaque berry
#

Hmm. Is it all right if I ask - does the Titan NPC's Unstoppable Force trait work only on 1 hostile target at all per round, or does it work once, per hostile target, per round?

opaque berry
#

Thank you! I couldn't find it via search.

dusk arch
#

It's essentially similar to the cataphrat's trample ability

lapis whale
#

Can your talon drones trigger your own turret drones when they hit?

dusk arch
# lapis whale Can your talon drones trigger your own turret drones when they hit?

No. Turret drones trigger off of your allies making attacks, and while Talon Drones are "allied characters" in the drone sense of the term, you the pilot are still making attacks using them. It's similar to the Ghast Nexus which likewise places a deployable drone whose function is essentially to act as a remote relay point for attacks you make using a nexus

lapis whale
#

Ahh. That makes sense.

slim lodge
#

retribution is only a 1 time use right? for the champion system

dusk arch
#

limited 1, yes

eager cedar
#

oh I have a question; when you 'use the bomblet dispenser as part of a boost', does the current area immediately disappear(before you move) or does it disappear after you move and place a new area?

#

(since you can be friendly fired by your own bomblets if you move into them, when it disappears is important)
that's not true past me-

slim lodge
#

Titan with assimilation maw do be looking hungry tho

slim lodge
#

btw, with the Nightmare's Liberation, if it wants them to shoot with an ordnance weapon they must stay still, right?

slim lodge
#

also, fugue state doesn't provoke reactions, right?

dusk arch
# slim lodge also, fugue state doesn't provoke reactions, right?
Fugue State
Quick Tech
+2/4/6
The Nightmare makes a tech attack against a character within Sensors. On a success, the target takes 2/3/4 heat and the Nightmare can immediately cause the target to move up to its speed in a direction of the Nightmare's choice. This movement ignores engagement and does not provoke reactions.```
slim lodge
#

cool

slim lodge
#

funny titan

slim lodge
dusk arch
#

no, just that specific one

slim lodge
#

alright, noted

dusk arch
#

same as how snipers can't share sniper marks or scourers can't double-proc each others' guns for extra damage etc

#

the only NPC that can share things like that among multiples of itself is the lurker with its shrouds

slim lodge
#

does liberation trigger talents eg executioner?

dusk arch
slim lodge
#

alright, noted

eager cloak
#

Question:
Regarding the Turret Mount from the Worden - if I have Technophile 3 and the Enlightenment-class NHP in my mech, can I climb out and mount the Turret Mount while my mech attacks?

dusk arch
#

yeah nothing prevents it, you'll just be hanging out where you can be attacked by other people

#

you could do it with a non technophile NHP too

main plinth
#

Hell my players have done it with a Comp/Con for particularly dramatic moments. (they put an unconscious soldier in their pilot seat to save their life)

slim lodge
#

made it so that when my horror template titan destroys someone or a wreck with the assimilation maw, it reloads their lance

rotund axle
#

If the Fearkiller's linked Character is riding them through MULE Harness(or Goblin etc.) does that mean they can move 2 spaces anywhere they want?

dusk arch
#

no, it just won't work

#

there isn't an "other free space" for them to move into at that point

rotund axle
#

Ah, I was thinking since it says "If you are already adjacent to that character, you may be pulled 2 spaces into another free space adjacent to them instead." and all spaces adjacent to you are also adjacent to them

#

So

#

No adjacent spaces?

dusk arch
#

I suppose I can see the argument, but I'm not really interested in it being a mule conveyance facilitator

rotund axle
#

Fair enough

quaint beacon
#

how's reaper dart work with the LBR? if I blow three charges for reliable 6 does the +1 clause kick in and boost that to reliable 7

dusk arch
quaint beacon
#

nice

#

lbr with baseline reliable 3 with the ability to supercharge that if need be seems pretty damn good

#

does make it slightly funny that spending 1 charge for reliable 2 -> 3 does functionally nothing, but who cares honestly

#

if you're stuck with 1 charge you can just blow it on an accuracy

slim lodge
#

played with the horrifying titan, was great. the players took down two of its structures (it being a tier 2 means it wasn't easy)

a few players decided wrongly to run down the straight empty road that's 20 blocks long on the retreat. titan repeatedly structured them, but they still managed to complete the mission

eager cedar
#

admittedly the Slowed would probably do that

dusk arch
eager cedar
#

okay thanks! these are both good to know so me and my GM can play around it properly

#

oh right I had a third question, uh - does the space you started in count as valid for bomblet placement

dusk arch
#

so if the triggering character A). moves into the area during their turn and fails the save, and B). does so with movement that ignores engagement, then they won't be affected by the Engaged-equivalent but will still take all the other effects, and if that movement of theirs happens to be something that isn't standard movement then as far as I'm aware becoming Slowed mid-move like that shuts it off

dusk arch
eager cedar
#

that's kind of what I thought but had to make sure, thank you!

slim lodge
#

if through Scrounger I get some inductive talons for my mech, then as long as I don't use it I get the benefits of the increased accuracy on adjacent hacks, right?

next wasp
#

New to using Suldan in my games, are there any official npc art to use?

onyx oxide
#

Not that I'm aware of - I mostly just look at Retrograde for suitable substitutes

#

Also I just used the Scrapper template and the Piledriver on an Elite Wingman (from Liminal Space) and oh my gooood that thing was a menace in a holdout surrounded by dense size 2 cover

somber garden
#

Heyo! The Kalista's Retrograde sprite dropped today!

dawn sedge
#

That's dope!

dusk arch
#

very cool

slim lodge
#

yo sick

hasty pulsar
#

does one of those variants just have a human face?

dawn sedge
#

top-right does, it's a bearded man

hasty pulsar
#

idk why but that was just the last thing I ever expected to see on a size 2 mech

rotund axle
#

Well, the Kalista is pretty Man shaped

#

Like, just a person

hasty pulsar
#

yeah it makes sense in hindsight, it just was unexpected y'know?

rotund axle
#

One of the mech design decisions of all time

granite radish
#

question about enhanced systems upgrade

#

would this be possible to pull off?

#

puppet systems on grunt, have it move towards another grunt, enhanced systems upgrade to choose logic bomb as a second invade option, logic bomb forces everyone w/in burst 2 of the grunt to make a systems save, lesson of the open door to cause another grunt that fails the save to take 2 heat

eager cedar
#

that sounds entirely valid to me, as I understand it.

dusk arch
dusk arch
#

It is exactly as it sounds: it's a collection of voice clips you can play when NPCs use various abilities

#

for use with soundboards, VTTs, etc

swift mesa
#

Oh yeah he spoke to me about it for Liminal Space too. He's cool.

dusk arch
#

You should be able to download the updated pdf (with the Chimera art) and the 2.2.6 lcp direct from the itch page

#

I need to go mess with the comp/con back-end to update the version number

dusk arch
#

There, corrected some errors in the changelog of all things

rotund axle
#

Oh FK core now works with UniComp? Sweet

main hornet
#

Could I ask why the chimera art is not in the lcp?

dusk arch
#

there's always one thing I forget to do and it looks like this is the one

#

I'll get it incorporated later and post an update to that effect

main hornet
#

Dope

zealous rivet
#

When the Worden uses its Core free barrage in exchange for Stress is this a case of simply marking Stress or do you roll like you would if you overheated?

swift mesa
#

You still roll, as I understand it.

dusk arch
#

yeah

#

same as a sniper death mark dealing 1 structure damage instead of interfacing with HP

#

any time you take structure damage or stress, you always roll on the table

zealous rivet
#

Cool just checking 👍
Adds a little more risk to free barrage > barrage > RSU Stabilize with Adaptive Reactor

dusk arch
#

Yeah you can absolutely do the RSU/Adaptive Reactor trick and I know that a number of people have done this, though it does burn through your repair cap pretty fast so it tends to work better if you know you aren't going to need those repairs later

swift mesa
#

It's great for 'last battle of the mission...hey why is the GM starting a clock for the technicians breaking my knees with a pipe?'

zealous rivet
#

Ironically the player I'm asking this for is a professional engineer and mech tech

nova slate
#

Worden burn resource strats feel like such a devils bargain for the layman player xD and I mean that in a good way

#

"My damage can damage more!"
Me: sure can kid, don't worry about your stress cap, you're not gonna need that

rotund axle
#

"Ignores Loading" you say?...

#

Listen if you go into a meltdown that just means you've got unlimited Overcharges now

nova slate
#

its interesting as an ability that fluctuates in full tilt applicability depending on number of encounters in a mission

#

if you only got 1 or 2, there's plenty of incentive to turn em and burn em, but on longer missions? Much more considered approach

languid cosmos
#

I play a Worden in a friend's game, and it's mostly a matter of figuring out which fight is the last and then dumping an obscene amount of firepower downrange

#

Basically if I see a boss, I'm the countdown clock

rotund axle
#

If there are more scenes after that that's your allies' problem

nova slate
#

thats pretty much

#

I figure as a GM, my counterplay tactics against wordens include heat gunning, small target saturation, armor, stacked difficulty sources (cover, impairs, etc), hiding my NPCs, and melee

languid cosmos
#

IME the best counterplay to my core has been there just not being a big enough guy on the field tbh

#

i'm running a phase-ready CSSW and have a pretty dedicated spotter buddy so i don't worry about invis much

#

but if there's nobody who can soak at least two shots, there's no point to popping

nova slate
#

oh i was just thinking in broad terms, of things to use to appreciably challenge a damage riding worden

#

i imagine also sending in the boss fight or a high challenge fight earlier on to attempt to bait out the core power early in a mission might be a solid move too

dusk arch
#

provoke your worden's bloodlust

nova slate
#

my players have recently started calling me out on my end of turn "That was all your available actions. Did you want to overcharge?"

#

i feel like its a great one for the worden too if i ever get one

#

I want to run a mixed drake/worden tbh

#

LMG drake seems cool

#

so does big minigun or multi minigun worden

languid cosmos
#

Leviathan Worden is great

#

Specially if you have someone else on your team who can move you around like a fomorian Lancaster

dusk arch
#

Leviathan Worden is very funny to me because it's putting the gun you kinda want to be using on something that can take a hit on a mech that, by IPS-N standards, is pretty mid at

languid cosmos
#

The best defense is an overwhelming offense.

#

Personally though I think the final shape of Worden optimization is going to be the combat drill worden,

nova slate
#

hahaha

#

"fire support drill on station"

#

"Providing covering fire" literally charging in

dusk arch
#

This is reminding me of the days when +threat was more readily available to builds and you could make a combat drill barbarossa back when its core power was "you can double-tap superheavies for a scene"

nova slate
#

lol i didn't know that was a thing but i do so often love off building the barb for melee

#

threat 4 looks crazy on a size 3 mech

dusk arch
#

yeah it was basically just "you can crank threat universally up to 4-5 so fuck it, why not, make a giant scorpion barbarossa with a drill tail"

nova slate
#

my favorite like... non optimal way to play it is get supermassive on a like... nelson pike, then get the big hardlight shield. Smack people back out through the shield, make em come back in

#

welcome to the thunder dome

dusk arch
#

oh and if suldan is in play, keep in mind that the Reaver has Cannibalize

#

Reavers are slow as shit like a lot of other point defenders, but if you can get a mirage to pop one into a Worden's face and eat a repair, I'm pretty sure that in some states this counts as a crime

languid cosmos
#

Why would you do this to normal innocent worden pilots

dusk arch
#

ALSO

#

did you know that Cannibalize works on targets within the Reaver's nanite AoE zone, and ALSO did you know that Focused Dispersal which turns that zone into a Cone 5 is now a protocol

#

guess what you can now do

languid cosmos
#

Catch hands?

nova slate
#

i actually had a reaver in play a mission or two ago, and it was recognized as enough of a threat that the players just manhandled it the whole time

#

i don't think they killed it

#

but it was a lot of knockbacks, prones, immobilizes, etc

#

i was laughing but also crying

#

they scanned it and went "No sir, not today"

dusk arch
#

the reaver might genuinely be the NPC I've made which freaks people out the most despite the fact that they rarely seem to, like, kill a lot of people

languid cosmos
#

Gonna run a combat with a reaver, a tick, a sergeant, a titan, an mbt, and a bunch of grunt goliaths.

nova slate
#

well ok no what is the allstar squad of NPCs that concern™️ players

#

gotta have a Witch, a Reaver, a Titan, a Ronin... uh

languid cosmos
#

Bombard

#

I stand by MBT there too

nova slate
#

ahh havent run it actually

#

though ironically, i know this is more winter scar/solstice rain; but i threw in liminal spaces Landship AS an MBT in the clear the air engagement specifically to have Vestan heavy armor present. I found it both cool and a bit funny to see the MBT drop like the same week xD

dusk arch
#

there was a brief window when Armored Core 6 hype was at its peak where I was strongly tempted to have a Ship Ace or something as a helicopter gunship somewhere in there

nova slate
#

i meaaaaaan

#

would it surprise you to know that i was considering throwing in a rainmaker ship into the next scene? I haven't decided yet because the sniper is enough of a threat

#

ship ace actually sounds hilarious because a vtol barrel rolling is very AC

dusk arch
#

it just does that thing combine gunships did in Half Life 2 where they'd juke the rocket unless you lased it around on an indirect course

nova slate
#

hmm, at T3 maybe id be justified in diversifying the threats

#

sniper AND big hovering death threat

#

but maybe i shouldnt beat the hell out of them prior to the fight right after

#

oh you'll be pleased to know one of my players is in the C&H charioteer

#

they're turns are filled with math about trying to hit 12 moved spaces

#

i think they're enjoying it

#

only thing they regret is taking the legionnaire legionspace shadow talent with it, purely because she takes too many hostile actions to stay protected by it

zealous rivet
trim berry
#

Question for the Sagittarius, is it considered a Rifle for the Crack Shot talent?

dusk arch
#

The bow? Yeah, it counts as both a Rifle and a Launcher

trim berry
#

Weird, on COMP/CON it's not considering the bow as a rifle

dusk arch
#

it's a thing I know people have brought up for a while, but I don't think it's been implemented

trim berry
#

Ah, but at least I know it is considered a rifle and it's on COMP/CON for the jank.

#

I'd probably keep track of it myself to add the bonuses if ever

dusk arch
#

there's a few things like that, like specialty licenses don't have their unique sort of prerequisite scheme properly implemented either, same deal

trim berry
#

But thank you for the response! Hoping that my experimental build would be alright enough.

drowsy coyote
#

Hi, I keep trying to install the most up to date lcp but a few things are a tad funky, the tetsubo is the first level still 4 bonus damage ?

rotund axle
#

Was that changed?

drowsy coyote
#

I know something was changed a while back on it

#

Can’t recall what

dusk arch
#

so it goes +damage, +damage and immediate shred, then +damage and shredded EonT

drowsy coyote
#

Thanks Kai

rotund axle
#

Speaking of, while I'm here, on the Chainsword,when it says "or if the damage is maximized again" does that mean you only get the max 3d6 bonus damage if you somehow get 3 sources of maximized damage?(without counting just rolling 6s of course)

dusk arch
#

the chainsword doesn't apply its bonus damage all at once, it does so one die at a time

#

so what it is saying is "each added bonus damage die, if it's a six then keep going"

rotund axle
#

Oh so on a 20 you get all bonus damage, it's just worded weird due to how it works

#

Gotcha thanks

dusk arch
#

if you brutal max damage crit, then you just go "okay add a die, add another, add a third" and they all get maxed each time

rotund axle
#

That's, pretty darn good actually

clever sage
#

So I just finished running a Suldan campaign. Figured I'd give you a little after action report. They all loved it, "the best tabletop experience I've had" was one comment. Another was "Why are all the people here SO HOT." after seeing art of Jun and the Racers and Mattias etc.

We ended up running just under a year of weekly sessions. Probably 8-9 months worth realistically with missed days, from LL0-6. We had 3-4 players(one dropped out early and was replaced) with the main three being a Hacker in a Chomolunga, a missile striker in a Monarch and a melee monster in a Vlad/White Witch, joined later by a Lich player.

The Scrapper and Champion templates were great. The NPC classes were all very thematic, the Termites filling a niche the main book doesn't. The Ogre made a good Janissary mini-boss NPC. And the Titan fight was a great boss fight, though the Vlad player managed to Immobilize it, which took out a lot of its threat. I was using an older version which had the "suggested NPC types for each faction" and I really liked that, it helped give each faction character

They loved the flavor of Suldan, and the details like the description of Shaarmi. Two of the players ended up exploring the Step Into The Ring option, though once one maxed out on Fame I had to think of interesting gladiatorial themed reserves or RP benefits to give them

As for factions they very early on decided that they HATED Arclight as much as the Emir and so ended up working mostly for the Provisional Government and the SIF/Cheshire Cats. They did a few undercity side missions, and information-wise I would have liked to have had the a little bit about the gangs in the actual Undercity explanation section instead of scattered about.

They ended up interacting with the politics of Suldan a lot, and just a little bit more about that might be good to have. Making a foil to Jun/Mattias on the council was necessary, and I ended up fleshing out the aristocrats as well.

#

As a GM I would have liked some ideas for few appropriately themed reserves to give them for the smaller side missions. Especially since one character picked Scrounger(which we tended to forget about occasionally). I'd keep talking but don't want to entirely flood the channel with this. But still, just wanted to say excellent job.

slim lodge
#

can a carrier move an immobilised ally?

dusk arch
slim lodge
#

neat

bright olive
#

does the mk12 cssw have loading in both profiles? the unstabilized profile doesn't have loading on cc

rotund axle
#

Nope it doesn't

#

You can spam the unstabilized profile as much as you want like Direct Fire Siege Cannon

slim lodge
#

The Nightmare's liberation doesn't proc superheaavy use, right?

brisk plover
#

just to be clear the spaces that are covered by Bomblet Disppencer or the spaces you move through during the boost correct?

brisk plover
dusk arch
#

Same as predatory logic et al

dark aurora
#

What's the naming convention behind C&H frames?

rotund axle
#

Types of warriors/gladiators

#

I.E., Kalistas are people who practice the martial art of Kali

dark aurora
#

Oooh

#

Yeah that tracks thematically

#

Thank you

slim lodge
#

a typical pesilat with nuccav can, theoretically, if it lands both its improv and free hack:
4d6+2 Energy, 4 Burn (Hearthatter), 4 Heat

#

btw, does the C&H stress core bonus stack? As in, if I somehow manage to get stressed twice in a round (eg through overcharge) and rolled for bonus damages, do I then have 2d6 bonus damage?

round basalt
#

Gladiator says when you would skirmish instead make a signature attack with a weapon.

So this is not considered a skirmish for anything that triggers off skirmish rules?

How does that interact with Skirmisher 2?

Or Superheavy weapons? I think specific talents overule general rules, no?

Skirmisher:

Move two before you skirmish. Then gladiator triggers and you make a non skirmish attack?

But you can't move 2 after a skirmish cuz a skirmish never happened?

Or just not applicable?

Heavy weapons:

can only be fired as part of a barrage overrides all?

Gladiator "make a signature attack with a melee weapon" overrides superheavy rules?

I thiiink the skirmish one is more grey area than superheavy. Superheavy probably just cant be fired with gladiator but skirmisher and gladiator.. you can move 2 before skirmish, then "if you would skirmish" triggers gladiator..?

dusk arch
# round basalt Gladiator says when you would skirmish ***instead*** make a signature attack wit...

1). specifically it says "1/scene, when you take the Skirmish action on your turn you can perform a special Signature Attack with a melee weapon instead." You are taking the Skirmish action, anything that triggers off taking the Skirmish action triggers off of this, it is simply a different thing that you can do via the Skirmish action.

2). Superheavy weapons require a Barrage to use, and the Skirmish action is not a Barrage.

quaint beacon
#

the one relevant exception being the uncharged d/d which, yeah, works with gladiator just fine if you really want to

dusk arch
#

The reason Gladiator is written this way instead of it simply being its own bespoke separate action is because if it was so, you could Skirmish + Gladiator using the same heavy weapon in the same turn

#

and I am uninterested in the purpose of Gladiator being boiled down to "no-heat-cost heavy weapon skirmish overcharge equivalent"

quaint beacon
#

yeahhhh for the best that we can't kinham/demon's fang twice heatless

round basalt
rotund axle
#

Huh Apex Nexus got a rename? Didn't notice that

thorny onyx
#

I just discovered ESU

#

What are some good combinations to use with this

#

I havent used much hacking til now but I wanna try with it

dusk arch
#

Fragment Signal (for the Impair) followed by Smite (which forces the target to make a save or be stunned, and Impaired makes it harder for them to pass saves)

#

any sort of invade that involves proximal effects (Summon, Logic Bomb, Flaw_Plus/Minus, etc) can be prefaced with Puppet Systems to move the target beforehand

thorny onyx
#

Oh awesome

#

If puppet triggers OW am I allowed to get the second invade to work after the skirmish

#

or should it happen immediately after the movement

dusk arch
#

reactions occur after the triggering cause by default and the trigger for overwatch is "someone starting a movement within one of your weapons' threat" so my understanding is that if you do puppet systems to proc overwatch, the overwatch has to happen immediately following that attempted movement

#

so you would use puppet systems, they'd start moving, overwatch would be triggered, and then any other effects would resolve after that point

thorny onyx
#

Ahh I see

#

Definitely gonna try that

dusk arch
#

all reactions are "when X happens, do Y" and you don't generally get to keep triggered things on hold until other stuff resolves first

#

that doesn't mean you LOSE any further effects, just that you can't decide to bank triggered stuff until you have other things happen ahead of them

thorny onyx
#

Yes that makes sense

#

Thankss

#

Gonna read up more on suldan invades

#

Havent checked them out as much

languid cosmos
#

Balance Control Lockout on a Chomolungma paired with the kobold’s “move your ass” invades works well too

nova slate
#

i was thinking about pesilat/chomo mixes

still stump
#

Question on Shroud Missiles- does 'the area' that grants soft cover refer to the blast only, or the line + the blast?

dusk arch
#

The cloud is the only thing that grants cover

still stump
#

Gotcha

south narwhal
#

If you want a main melee on a Pesilat, is it better to take Improved Armament or Mount Retrofitting?

gray thistle
south narwhal
#

Probably a war pike.

#
-- C&H PESILAT @ LL6 --
[ LICENSES ]
  C&H PESILAT 2, HORUS Goblin 1, IPS-N Nelson 1, IPS-N Tortuga 1, IPS-N Blackbeard 1
[ CORE BONUSES ]
  Overpower Caliber, Mount Retrofitting
[ TALENTS ]
  Duelist 3, Hunter 3, Brawler 2, Pankrati 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:7
  TECH ATK:+4 LIMITED:+1
  SPD:5 EVA:10 EDEF:12 SENSE:5 SAVE:14
[ WEAPONS ]
  RETROFITTED MOUNT: War Pike / Tactical Knife // Mount Retrofitting, Overpower Caliber
[ SYSTEMS ]
  H0R_OS System Upgrade I, Synthetic Muscle Netting, Siege Ram, Personalizations, Armament Redundancy, //serpent_FANG, //shadowfist
gray thistle
#

You can only really use Hunter 3 if you skirmish in melee, so I'd consider switching the 3rd rank to something else. Other than that it should all work together, I think. Neat build

rotund axle
#

Oh huh, noticed something minor

#

On Efreet's Core System flavor text

slim lodge
#

thenwe

slim lodge
#

imagining a core power napoleon getting grappled by a pesilat and used as a club

tame nexus
slim lodge
#

if a leech grapples a pesilat and the pesilat braces against its attack and has dipping swallow module, it can just move once anywhere, right?

similarly, if it has the efreet metafold shunt, can it teleport to an adjacent space?

dusk arch
# slim lodge if a leech grapples a pesilat and the pesilat braces against its attack and has ...

1). yes, the movement isn't coded in a particular direction, you could even move a space in any direction against any attack, it just may not allow you to make the followup attack
2). yes because it's two effects occuring simultaneously and therefore you choose the order of their resolution, you could also combo it with reactive weave to move your speed/go invisible, then have Dipping Swallow take effect

quick aurora
#

apologies if this has already been reported, but i wanted to mention some potential errors with ibeji still referencing it as a protocol:

  • ibeji's equipment effect says "Your mech gains the AI tag and the IBEJI Protocol" in both the pdf and 2.2.6 lcp
  • the ibeji instantiation text says "You may take any actions you wish through this echo, except for this protocol" in both the pdf and 2.2.6 lcp
edgy fox
#

I've also noticed a couple issues with the GMS weapons - they're visible in the weapon compendium but not selectable on a mech.
They just need to be swapped as I have here

dusk arch
edgy fox
#

Yea. I referred to Dustgrave for the order

#

So like, if you try to build any mech without that change, you won't see all (I think even any) of the GMS weapons from Suldan as options. I had specifically been looking for the Anti-Cav Melee Weapon

dusk arch
#

well I have no idea why that in particular could be causing issues but I'll go ahead and change that up

#

give me a minute to compile things and then I'd like to ask you to test it out if that's okay

edgy fox
#

Sure

#

And, if you want I could show you the issue in call

dusk arch
edgy fox
#

I'm seeing 6 GMS weapons from Suldan LCP on my LL0 everest

#

with that new patch

dusk arch
#

So that should do it then?

edgy fox
#

Looks like it

dusk arch
#

All right cool, chalk it up to another thing I don't understand about comp/con

#

I'll go ahead and post this as an update to the itch site, people will have to redownload the lcp for the fix

#

And it's uploaded

rotund axle
#

This is the non-updated version

#

Might be a system-dependent thing or something?

#

Or wait maybe it's because I don't have the version that actually has the Chimera art

dusk arch
rotund axle
#

Yeah this is the mech hangar

#

On a flex mount

dusk arch
#

I can confirm that they WERE showing up in the compendium, but I don't have time to do independent build tests

rotund axle
#

Comp/Con code might just be like that

#

Coding's hard after all

dusk arch
#

as long as this new version didn't secretly break something

edgy fox
#

My compcon could've been out of date? But that was the same order they were in on the Dustgrave lcp, and the same order as at least some of the non gms weapons in Suldan, I didn't check everything

final forum
# edgy fox

@tranquil kelp
Can you confirm for me if these six weapons are viewable in our current CompCon collection?

If not could you download the above file and upload it to drive for me, and then tag the others in the discord and let them know Suldans been updated (but also to ignore the New mech provider, and specialty liscences for the first arc)

#

(Im out rn doing chores or i would)

tranquil kelp
#

Lemme take a look!

final forum
#

Ty 💚

tranquil kelp
#

Assuming that “MC-DA Apex Nexus” and “MC-Downburst Apex Nexus” are the same thing everything is there

tranquil kelp
#

Hm, wait, the 2.2.6 update log says it has Chimera art, but I don't see any... Just the usual "No data" image

dawn sedge
#

I believe the chimera's art is only in the .pdf atm

tranquil kelp
#

Ahhh, I see

rotund axle
#

No no there was another updated LCP with the Chimera art in it

rotund axle
dusk arch
#

yeah I'm going to wait on that

golden sonnet
#

Can I use Ibeji and then use Didymos on myself to create 4 paradoxes?

dusk arch
# golden sonnet Can I use Ibeji and then use Didymos on myself to create 4 paradoxes?

-So there are two outcomes here, depending on whether you use Time Split on your main mech or the echo. If you use it on the main mech, then the Time Split happens and replaces your mech with the two new characters that Time Split creates. At the end of your turn, since the echo is now no longer within 5 spaces of your main mech (because your main mech doesn't even exist presently) then it disappears.

If you use it on the echo, then Time Split happens as normal, replacing the echo with the two new anomalies. These anomalies are as described in the Time Split ability, completely new characters that act on your turn. As such, they no longer count as the echo and can no longer be used for anything the echo could be used for. In fact, they no longer share any of your traits, abilities, etc, at all, as normal. They act during your turn under your control, taking their own actions, but all they can do is move, boost, or disperse. As they are no longer the echo, they can end your turn further than 5 spaces away from you without disappearing. When the time anomalies disperse (either because one is destroyed or because you choose to) then the echo reappears as per the rules of Time Split.```
#

In theory you can do it on both your echo and your main mech, though the time clones won't be fully interchangeable

soft kindle
#

What does the space that the Agrippa's Deployable Bridge takes up look like on a hex grid?

compact mauve
#

@forest heart look at this beauty

tepid thicket
#

Do the Comet's Retransmission Protocols also project Threat in a way that lets me make overwatch shots from, say, a targeted friendly?

dusk arch
tepid thicket
#

Dang! i guess that makes sense. Thank you! I adore Suldan btw it has so many interesting ideas in it!!

calm river
#

Not sure if this has been asked before, but how is Pesilat pronounced?

#

May have spurred an hour long discussion with my players

#

quite loud

dusk arch
calm river
#

Like, Pes-Ill-Aht

#

?

dusk arch
#

peSILat

#

@kindred crypt might actually know for certain

slim lodge
calm river
#

Thank you! That clears up a lot

dusk arch
slim lodge
#

sorry

#

si like yes
pe like purple

dusk arch
slim lodge
dusk arch
#

interesting!

slim lodge
dusk arch
#

yeah that sounds about right from my (admittedly limited and western world) experience

kindred crypt
#

yeah emphasis is the laht part from how we pronounce it as well (late but i got tagged so might as well lmaooo)

dusk arch
#

I want to make sure I'm not butchering things

proud tapir
#

Something happened in my game that warranted a reward for a specific PC. This PC is currently a Union pilot but hails from Suldan, specifically as a former member of the SIF. I established the reward as: learn a piece of lore/a narrative detail from Field Guide to Suldan that the PC wouldn’t normally know in-character, and then they learn it.

Opinions/suggestions are most certainly welcome.

surreal sable
#

For the Scrapper's IED system:

"Detecting an IED requires a successful Systems check, and disarming it requires a successful Systems check from an adjacent space or it immediately detonates."

When do the players make this check? Is it a quick action on their turn? A non-action check at the start or end of their turn?

dusk arch
surreal sable
#

Thanks!

slim lodge
#

can a titan walk over a hound missile?

#

also, making a mission where players have to extract ||something from an Titan||

||to do so they must either:||
||- structure the Titan||
||- make a successful contested hull check against it as a full action||

||since I aim to it have more than one activation and strucure, which one is the best but not too challenging:||
||- Titan Commander Elite with horror for a close range superheavy and protocol movement||
||- Titan Ultra||

#

T2 at LL7

dusk arch
# slim lodge can a titan walk over a hound missile?

So allied characters can normally pass through other allied characters, they just can't stop in their same space, which the titan specifically allows as an exception to the general rule. However, hound and wolfhound missiles to explode when they collide with allied units instead of just passing through them in general, and so the titan's particular exception doesn't exclude this from happening

slim lodge
#

alright, noted

slim lodge
#

if a nightmare tells an efreet with its teleport gun to attack its allies, is the teleport location decided by the nightmare or the efreet?

dusk arch
slim lodge
#

noted

slim lodge
dusk arch
#

yes, it's a weapon in all respects

final forum
#

my friend in my long rim/golden flame campaign is playing a mech repair vtuber, who is sponsored by C&H Devil Black

#

and BOY the running memes are all so good

#

idk how devil black became so memeable for the group 😭

swift barn
#

Devil![color] is a very good bit tbh

final forum
# swift barn Devil![color] is a very good bit tbh

The player determined if his character gets a brand-sponsor special edition, it would be "Devil!Pink" which is marketed as Raspberry Marshmallow. It is noticeably the sweetest one produced.

Also said this 😭:

dusk arch
swift barn
#

Please do not give Devil! beverages to adults tbh those things crash you hard

slim lodge
#

so, a titan and an Accelerator

#

if a titan steps on it and there's a character in the way, does that character get run over since it can just do that normally?

#

if it has the crush terrain ability, if there is a size 2obstruction,is that also just flattened?

slim lodge
#

can an intangible phantom enter a napoleon's blinkyshield?

slim lodge
#

can i just absolutely fuck his day up?

outer ibex
#

I remember something about that from yesterday. Intangible is a hard maybe, but probably

slim lodge
#

gonna gm a little mission racr in suldan

#

race

#

4 PCs will go against 4 NPCs in a checkpoint race across a criss-crossing track. Characters must move on or adjacent to all checkpoints before finishing a lap. Characters who destroy another mech via structure (not stress) will be disqualified from the race and security will attempt to escort them out. Violently.

rotund axle
#

Oh my god Blast Chain's secondary explosion has no save, it works with Raleigh's FMJ, this is amazing

rotund axle
#

Oh and speaking of

#

The character in control of Blast Chain's grapple still moves the other character with them even if they aren't adjacent yes?

ionic badger
#

yes, all the usual rules of Grapples still apply, except for needing to be adjacent to maintain it

rotund axle
#

Nice

rotund axle
#

How do you reequip Sentry Drone's weapon after being destroyed? Just, run over it?

dusk arch
rotund axle
#

Dang, alrighty thanks

tropic field
#

hello quick question is there any official art for the GAJASURA

dusk arch
#

nope, not as of yet

tropic field
#

ok thank sorry for the late reply

slim lodge
#

Yosef Malef, a racer NPC for the racing mission i'm hosting friday

slim lodge
#

the charioteer is immune to slowed, but is it immune to grapple's no boosting effect?

swift barn
#

Well
if it doesn't say it is, it isn't

slim lodge
#

cool, noted

leaden orbit
#

Is there an insignia to represent the C&H company by chance?

rotund axle
#

Huh damn Echo Cloak requires LoS?

#

So you can't start your turn hiding behind solid objects then since it's also a protocol, hmm

rotund axle
#

If you have both Artemis and Sekhmet, does Sekhmet force you to use the higher roll or can you still choose to use the lower one?

granite marsh
#

i don't see anything in sekhmet about maximizing damage, it just prioritizes making attacks?

rotund axle
#

Fair enough

granite marsh
#

i'm pretty sure you could already choose to use "weaker" weapons instead of the heavier hitters when appropriate with sekhmet, if that's a situation you find yourself in

rotund axle
#

Oh yeah that's true

dusk arch
#

yeah sekhmet won't force any sort of choice like that

#

it's entirely at your discretion provided you're abiding by the rest of sekhmet's restrictions

#

same as how sekhmet will never require you to use thermal charge mods on any given attack

rotund axle
#

Mhm fair enough

slim lodge
#

yo

#

the race went well

#

it was hectic

granite radish
#

I tried making this and it is going well so far

-- GMS Chomolungma @ LL9 --
[ LICENSES ]
  HORUS Goblin 1, HORUS Minotaur 3, HORUS LOGOS 1, HORUS BUNRAKU 1, C&H PESILAT 3
[ CORE BONUSES ]
  Enhanced Systems Upgrade, The Lesson of the Held Image, The Lesson of the Open Door
[ TALENTS ]
  Hacker 3, Leader 3, Spotter 2, Sysop 2, House Guard 1, Nuclear Cavalier 1
[ STATS ]
  HULL:3 AGI:0 SYS:6 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+7 LIMITED:+1
  SPD:4 EVA:8 EDEF:16 SENSE:15 SAVE:18
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Rifle / MC-LMG Light Machine Gun
  FLEX MOUNT: Autopod
[ SYSTEMS ]
  //HEARTSHATTER V. 5.palm, H0R_OS System Upgrade I, Ontological Metatactical Pulse x2, Patience, //serpent_FANG, Tatzelwurm, Viral Logic Suite
granite radish
#

may need some refinement but I dunno where to start tbh

slim lodge
#

does scrapper reactor explosion trigger a horror's abhorrent redundancies? or not because it's structure and ot HP?

dusk arch
outer ibex
#

Chance to revive when reduced to 0 HP I’m pretty sure

dusk arch
#

That being the case, the "take 1 structure damage" explosion wouldn't trigger it because "taking structure damage" and "being reduced to 0 HP" aren't concepts that are fundamentally linked as far as I can tell, that is to say that if you are at, say, 10 HP and a Sniper hits you with their "lose 1 structure" thing (or you get nailed by a Short-Cycle Lance etc) the process is not "you take 1 structure damage via having your HP reduced to 0" you simply lose 1 structure, and if that happens to be your last then you are destroyed

#

to put it another way, being reduced to 0 HP generally means taking structure damage, but taking structure damage does not necessarily mean you have to be reduced to 0 HP first

swift mesa
#

So yeah, seems like 'things that do 1 structure' would bypass 'when reduced to 0 HP' effects

#

Just Too Dead

dusk arch
#

now if the horror's trait says something like "when this character is destroyed" and just leaves it at that, that's a different story, but that also opens up the question of "what happens if this guy uses veteran self-destruct" etc

#

and I'm assuming the 0 HP clause is present to prevent that

slim lodge
#

alright, noted

slim lodge
#

man, ronin champion with the conscript's take the hit ability

granite marsh
#

"i refuse to be hit, and if i do, you're taking it too"

outer ibex
#

brilliant

languid cosmos
#

if a player triggers Executioner 2 with an Auto-Adjusting Weight weapon, does the AoE hit the extended threat, or the base threat?

#

similarly, does AAW carry through on Backswing Cut?

dusk arch
languid cosmos
#

cool beans, that's what i figured would be the case and wanted to check

slim lodge
rotund axle
#

Yup, same attack

#

So in short it works for Exe3, but not Exe1 or 2

dusk arch
#

Rerolls never count as "separate attacks" really as far as I'm aware

#

there's the bit where a missed attack that rerolls gets to cash in on reliable damage which is basically tom going "yeah I didn't account for that but it seems cool so w/e" but an attack and a reroll followup do not count as Two Attacks

rotund axle
#

Would Sekhmet allow you to use Instinct Edge to move to a character that isn't the one you're currently closest to?

dusk arch
rotund axle
#

Gotcha, thanks

rotund axle
#

For Mobius Anchor, do you lose the benefit after announcing the action but before resolving it, or after resolving the entire action?

#

I guess this also ties into other "You Immediately lose this benefit if you attack or force saves" huh

dusk arch
#

I tend to use "immediately" to mean right then and there, it doesn't wait until after it's resolved, so yeah it would happen basically right after going "I make an attack"

rotund axle
#

Ah I see, thank you

#

Guess that means it's the same case for things like Skirmisher 1?

dusk arch
#

I'm pretty sure that's how the timing works on that yeah

rotund axle
#

Gotcha

vagrant shell
#

so, something i've wondered for ages at this point

#

how does blade dancer 3 work with skirmisher 3

#

i'd imagine it would mean the attack misses, by default, and youre allowed to make another attack

#

but that's just. straight up a free skirmish

granite marsh
#

i'm pretty sure you don't get a free skirmish, only a free single attack with a main or aux weapon

#

mostly, you don't get to move any farther with skirmisher 2, and you can only get the free attack back if you triggered blade dancer 3 via critting. moving away normally and juking via skirmisher 3 wouldn't allow one

#

seems like good synergy but it's only really skirmisher 3 and blade dancer 3, rather than any of the other levels?

dusk arch
#

otherwise yes, it works like you imagine it would, the reaction attack forced against you misses, proccing the additional attack off of blade dancer 3

slim lodge
#

monarch consumes lock on and fires at unit. can that unit utilise a conscript or no?

dusk arch
rotund axle
#

The Charioteer's free Scan doesn't trigger Orator 1 right? Since it's not a quick tech action?

dusk arch
#

correct

#

at least I think so, I need to double check how I worded it

rotund axle
#

Gotcha, thanks

abstract lintel
#

I feel like I'm missing something with how the Comet is supposed to work. What's a good LL6 build for that bad boy?

ionic badger
#

get nexus weapons, apply nexus to enemies
it also has some great support hacks

abstract lintel
#

I guess what I mean is that I can't figure out if it's supposed to be close or long range. It seems like I should load up on Colony Nexus and then go "punch people in the face" with them, since they're so close range.

#

I think my main idea is to take a Level in Kidd so I can get Blackspot Targeting Laser, then use that to try and hit Crits with my Nexus weapons and apply Centimane effects.

dusk arch
#

Unhelpfully, the comet doesn't have a "default build"

#

Its nexus weapons (and other nexus weapons outside of its kit) pull it in different directions so my advice is to pick something you want to focus on and go for it

dusk arch
#

I will say that using colony nexus weapons (or the wasp nexus) on the comet does come with some tradeoffs, namely the short range means that the benefits of flight (being able to exist outside of some NPCs' weapon ranges) becomes compromised, and the comet itself is fairly fragile as far as it goes, so that should be taken into consideration

abstract lintel
#

That helps a lot. I just finished my campaign that had me running a mostly Pesilat build, and that is a VERY focused frame.

dusk arch
#

Yeah, some frames are definitely more focused than others, but the Comet is somewhat less of one...it has areas of specialty (as noted, it's good with nexus weapons, it's a decent hacker, it has some lock on/support options) but while not really a "generalist" it's much more of a "build it how you like it" sort of thing

languid cosmos
#

For example, you can make it a gruntsweeper with the... what are they, the hornet nexuses that are ap auxes

dusk arch
#

Wasp Nexus, yeah

languid cosmos
#

wasps! that's the one

final forum
#

yea, once you pick a direction you wanna go with its nexuses, you can sorta decide where else you wanna go

#

i think a big problem is base lancer just, DOESNT utilize its nexuses well

#

Scavanger nexus from Kallarani is probably huge on it
overkill, terrain damage, and an emergency quick heal option for allies

#

if you have at least one rank in horus, anywhere, you could go for Thirdeye to get the Seeker Catapault

rotund axle
#

That's a Heavy

#

Amazing OCLoop weapon on Death's Head/Reaper Dart though

final forum
#

ohhh yea it needs a heavy slot im a dumbass lmao

final forum
dusk arch
#

the comet also works fine if you don't even want to care about nexus weapons tbh, double main/aux mounts give you a lot of flexible options for building stuff

final forum
#

fair!

#

mourning cloak is probs a real fun dip

dusk arch
#

I've always been a fan of double sharanga spam paired with some auxes of your choice (light nexus does work great here for range parity) or like double assault rifle plus something else

toxic gulch
#

Does Guerilla 2 work with things like Shield of Blades from Combined Arms 1 or does it have to be actual, out on the field, capital C Cover

toxic gulch
#

Mhm gotcha

rotund axle
#

Oh huh, I mean yeah I guess that makes sense

dusk arch
#

it's in the same ballpark as how you can't hide in cover that isn't actual cover

slim lodge
#

the conscript's take damage for an adjacent target ability. Does that reaction count as the conscript's reaction or the targeted character's?

granite marsh
#

Whenever an allied character adjacent to a Conscript is hit by a ranged or melee attack, as a reaction that character may force the attack to hit the Conscript instead. Each non-Conscript character can use this reaction 1/round.
i think it's pretty clearly listed as the targeted character's reaction in the text?

#

especially because otherwise, the 1/round restriction would be pointless

quaint beacon
#

yes, it's the original target who uses the reaction

#

the conscript does not want to get shot

wicked tangle
#

How much does the interim government support the Suldan Independence Front?

dusk arch
# wicked tangle How much does the interim government support the Suldan Independence Front?

So broadly the answer is it's a bit of a mixed bag. Nobody within the provisional government is actively opposed to the SIF, but open support for them varies between the different factions. Jun Chandrasekhar materially supports them in plausibly deniable fashion through C&H, which Arclight TransColonial is aware of and unhappy about but lacks direct evidence thereof, and Arclight also lacks the influence to go toe to toe with a revolutionary hero, so for now they're stuck lodging formal protests. Other members of the provisional government, on the other hand, are actively courting Arclight and/or Union to varying degrees, and the SIF are a wrench being thrown into any plans along those lines, so their attitude towards the SIF is one part "well our hands are tied with other things and we can't really deal with this right now" and waiting to see which way the wind blows. There are concerns among some members that the SIF may eventually radicalize further if they begin to more strongly disagree with the way the provisional government starts shaping up, but that's also in a "wait and see" holding pattern for the moment.

wicked tangle
dusk arch
#

It's extremely subjective, especially because the SIF's own goals aren't necessarily specifically bound to one set of outcomes

#

In the immediate, they want Arclight to fuck off, that's largely non-negotiable. After that, some within the group wouldn't mind extending that to Union as well. Then there's the question of what relationship they want to have with the provisional government of Hadiqa, i.e. do they want to establish closer ties, do they want to distance themselves, etc

#

The conflict with Arclight is currently taking up the lion's share of their attention at the moment, it's their most pressing and immediate concern given that hostilities are continuing to escalate as Rylana Bosman faces mounting pressure to get results, once that situation is resolved then it's going to be more open to interpretation

wicked tangle
#

That sounds about to what i figured! I am really excited because I am running Suldan with my group soon

dusk arch
#

I'd love to hear about it if you feel like it

wicked tangle
#

Yes!

Three players who are coming in as mercenaries. Starting them at LL3 though we agreed to not have any of the new mechs until they get planetside

rotund axle
#

Triange Stim, Emergency Field Kit, and Devil! Black should probably use the new Equipment Effect option in a future update right?

nova slate
#

any tips for a player looking at the chimera?

dusk arch
# nova slate any tips for a player looking at the chimera?

You're slightly more fragile than a base hydra, so put your talon drones in danger rather than yourself, the frame works well with hacks, drones, or nexus weapons depending on how you want to build it, lock on gives you Pack Guidance procs and isn't restricted to just the quick tech action, use preystalker as a get out of jail free card but keep in mind you need to be positioning your talon drones so you have a place you want to escape to beforehand

nova slate
#

Tyty

#

Much appreciated, I'll pass that along

dusk arch
#

otherwise it's basically a more nexus-forward hydra, centimane is a natural talent pick to fish for the accuracy to nexus attacks when someone's near one of your drones (which counts for making talon attacks when someone is near the talon drone itself)

rotund axle
#

The pilot armor and pilot weapons already seem to be using em, it's only the pilot gear that aren't

rotund axle
#

I guess I should also point out that the Pilot Armor in C/C have their effects listed both in the Equipment Effect area and the equipment description still

#

If that hasn't been caught yet

granite marsh
#

gladiators can still trigger their ground & pound reaction (the optional system) on a pesilat standing from prone, right?

dusk arch
#

Yeah

bright olive
wicked tangle
#

@dusk arch

Had first session and it went really well. We have a Worden, Monarch and Swallowtail.

The players really like the worldbuilding and environments.

languid cosmos
#

Hell yeah, Worden gang

outer ibex
#

Shut up bozo 6 weapon attack technique

#

💥

rotund axle
#

Oh right

#

Polaris-Pattern Multifunction Laser should probably also get a "This effect does not stack" clause on the +1 Accuracy to skill checks

naive cypress
#

Hey so we all know you can't use Kangto Endochassis to cheat Castigation.
But can you use its Inheritance trait to take Castigation and blow up even harder?
It feels like it shouldn't work due to you having to deploy the chassis in order to have the trait take effect.
but I wanna make sure
cuz that sounds really funny

dusk arch
#

There's basically no way to "cheese" the manticore's castigation explosion

#

If you explode while still within the manticore then you don't have a chance to eject because castigation instantly destroys the mech, kangto endochassis lets you eject as a reaction, but reactions take place AFTER the thing that triggers them unless specified otherwise, which means by the time your eject-as-a-reaction comes around you would already be dead

#

if you set the manticore on a self-destruct timer while castigate is active and then preemptively eject, then you are no longer within the manticore, and being inside it is a prerequisite for castigate to work

#

(just clarifying this for people who may not be familiar)

#

SO

#

with that all sort of laid out groundwork wise, the question is "can you put Castigate the Enemies of the Godhead on a Kangto Endochassis when it emerges from the other mech as its inherited trait"

#

And as far as I can see there's nothing that would really prevent you from doing it, castigate isn't inherently linked to Unstable System the way some other traits are reliant on a separate trait to function, it's fairly standalone

#

This still won't allow you to "double castigate" for many of the aforementioned reasons, though you could set the manticore off in a normal self-destruct and then leave it and then, I guess, blow up via Castigate, but all the usual qualifiers apply...you have to be physically in the kangto, and if/when you detonate you will instantly die

covert tartan
#

ok but can somebody else castigate the Kangto for you

naive cypress
#

I was just trying to see if I could get a single explosion to do 16d6 in one big boom.

#

It was something one of my players brought up and I was like “No. Wait a minute, I better ask…”

dusk arch
dusk arch
#

In this case the answer is no for the reason you correctly surmised: Inheritance doesn't get selected until the Kangto is activated

#

The Kangto, as a mech, doesn't "exist" until you activate it and shed your primary mech

gentle forge
abstract lintel
#

Question about the Comet:

#

It says you can Fly when you move or Boost. Do you have end your movement on solid ground?

#

Alternate question: Hunter/Seeker Network says that Nexus systems get reliable based on size, and says 3 for Heavy or larger. Is there a way to give the Comet a Heavy mount, or is that just there for Hydra's Annihilation Nexus?

dusk arch