#Field Guide to Suldan
1 messages · Page 5 of 1
so when the fight actually starts you reverse kangto in
start from the beginning in the proper mech
prior to that its style points and skill checks
You say kangto isn't a damage core bonus, but it can be. It gives a Lich another self-destruct chance (another 4d6)
Even if kangto isn't hyper optimal it is flavorful and can impact play style and risk assessment which is a good place for a core to be.
I wonder if the Intercorp Cloning Vat would though, 'cause you could Clone yourself and swap the driver seat with the Clone, 'cause your clone is you.
Nope
What a meme.
Castigate is basically: "Can I avoid it by doing-" "No."
There's even a whole FAQ about it built into the bot. 😛
Basically just means it's never a trait to me, I suppose. At least the rest of the traits and stats are good.
You see the solution is to be one in a long line of identical twins
Castigate explodes you, leaving nothin but a scorch mark and a slightly singed hat, then an indistinguishable character enters stage right, picks up the hat and dusts it off, then puts it on and the scene continues
With that description I unfortunately have the mental image of Harrison Ford castigating and Shia dusting off the hat to be the next Indiana Jones and the temple of RA.
Or just run Legionnaire content and be a NHP, because First Contact Accords don't apply to you
Fucking RA.
still gotta be a touch mentally scarring to blow yourself up repeatedly
no what are you talking about I am extremely mentally stable
...tbh, the direction this conversation's going feels a little uncomfy.
noted, shan't continue
The real kangto play is the superheavy cb and going with a comet... then using annihilation nexus with reliable 3 while in the kangto
spicy
Sure you won't be able to use the core bonus while in the comet, but that's what SABR self-destruct is for
Yeah, and it allows for some build gremlin shenanigans, though not too much
I think the thing about castigating is that, the bottom line is that there is no weaseling out clause, you don't get to castigate for benefit/no cost. That's an element only abridged by your GM, not by belaboring every semantic interpretation available
Regular self-destruct is still on the table 😌
Could you use Entanglement Leash from the Efreet to attack with the impact lance and basically make a melee line weapon, but without the halved bonus damage?
It would still have halved bonus damage, you're targeting more than one character, I think?
eh, it already has an inbuilt limiter by gaining you heat
Nanobot Whip is where it's at
skill issue/attitude problem
basically Impact Lance is already a variable length Line by default, Leash doesn't change that too much beyond potentially increasing your range
Yank them from across the map to you
Bonus damage being halved is solely a quality of targeting 2+ targets at once
that happens with the impact lance even if you aren't using something like the entanglement leash to extend its range
you are absolutely allowed to to that combo sure, the most likely outcome is you've created a rail rifle with more heat and extra steps
LL0 with the apex nexus is going great
genuinely amazing weapon for ll0
update: the elite sniper died on his first structure lmao
the joys of having your own pocket AC-130 on call
I've actually been wondering about the Apex Nexus, since with Dustgrave out now there seems to be a broader naming pattern of GMS superheavy weapons having storm-aligned names, with the Cyclone being joined by the Hurricane and Tempest, and I'm wondering if I should consider following suit instead of sticking with the predator/hunter theme that are found throughout the GMS nexus offerings
"Deluge"
Simoon, Monsoon, Sandstorm etc.
I think Apex works well with the nexus theme, but the storm theme would be neat too for the superheavies
I like this one as an allusion to Typhon (mythological giant monster), which can work with the predator thing, kinda
Oooouuu, I agree.
Ruling question! Does Synchronicity mean if you fly, that your ally flies as well?
Probably if they can fly too.
a pair of conscripts in a game i'm in have eaten six misses in two turns
and taken a grand total of two damage to one of them.
these little shitters are shockingly evasive apparently.
The elite cannon fodder
Oh Khetaka actually stops characters from just ramming you off while grappling them
Well, it doesn't stop it if you're moved more than 1 space, but that's still plenty good
characters can't be made to move in directions they can't legally do so
this is why you can't use knockback to put someone 3 spaces "up" for example
if they can fly, then yes, they'll mirror flying movement
if they can't, then no
Thanks!
quick question, the Scavenger Nexus doesn't need to have attacked or done anything in particular to provide the Patch Job quick tech right?
you just have to have the scavenger nexus equipped
and now you can Patch Job
?
correct, just having it in your mount lets you patch job
very neat
its on one of my players top lists
for their like junker drone queen vibe
follow up flavor question for the sabateur drone
it wouldn't be wildly out of pocket to flavor the breach option as nonlethal via specific modifications made by the pilot right?
i.e. it still penetrates into the cockpit, but the our character would have modified it to play horrifying death noises over comms, while like tasing or otherwise incapacitating the pilot
mechanically the only change being that the pilot doesn't die horribly
but instead is made to seem like they have
I don't really see anything wrong with that since it doesn't really change the mechanics of it
the player in question who wanted to do this was like "Hmm, I feel like we're running into an ethical line i didn't know my pilot had..." and then we brainstormed how we might, in-universe, workshop modify it to leave a confused, maybe traumatized, but still very much alive pilot in the mech
covered in like fake gore, spirit halloween level entrails and effects
maybe a cheeky taunting note from the player included in the whole protocol
yeah that works
the saboteur drone is basically player-facing coreworms but it's not a thing I think is beyond reflavoring in that capacity
I initially thought of it as a red alert 2 terror drone, but those coreworms are nasty too
i can see why the scary effect exists lol
Yeah those things look much cooler
very scary, makes me love the saboteur drone even more
(and it's one of my favorite systems in the game)
the ol terror drones
lots of nostalgia for me (and I imagined them to be cooler when I was young, the pixels let me :V)
i enjoyed them lol, i spent a lot of time in red alert 2
slap an arc projector on a mech and give it a saboteur drone. Bam, playing RA2
Sooo I just noticed something that may or may not be kinda funny
[ LICENSES ]
HA Iskander 2, HA Tokugawa 1, SSC Death’S Head 3
[ CORE BONUSES ]
Heatfall Coolant System, Integrated Weapon
[ TALENTS ]
Heavy Gunner 3, Vanguard 3, Nuclear Cavalier 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:21 ARMOR:0
STRESS:4 HEATCAP:9 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:5 EVA:8 EDEF:8 SENSE:20 SAVE:13
[ WEAPONS ]
INTEGRATED WEAPON: MC-LMG Light Machine Gun
MAIN/AUX MOUNT: Assault Rifle / MC-LMG Light Machine Gun
HEAVY MOUNT: Gravity Gun
[ SYSTEMS ]
Armament Redundancy, Custom Paint Job, High-Stress Mag Clamps, Kinetic Compensator, Manipulators, Personalizations, Rapid Burst Jump Jet System```
Gravity Gun is a Rifle, so it gets the bonus from Reaper Dart. This would basically turn it into a d6+3 weapon if I'm not mistaken
I dunno if it's something that'd cause problems, I just think it's funny. Especially for grunt murder.
reliable triggers on missed attacks
gravity gun does not make attacks, and thus never triggers reliable
does it not make attacks?
welp there goes my mischevious plan
for similar reasons, it will never trigger the immobilize part of heavy gunner, because that's on hit and gravity gun by definition cannot hit
It would work with Displacer, although that is much less convenient
Given the 10 heat cost of firing it
There's a few rifles that hit a Line area, but that's not as good
yeah there's only 2 that'd be relevant
With Walking Armory you can give them AP too occasionally against high armor grunts
I'd say it's quite good to have
Oh yeah. Juicy grunt killing, yum yum
Dunno if Veil or Rail Rifle would be better for that
Veil does less peak damage but it's ally friendly and has no heat cost
given you're using it to meme with Reliable, I think the peak damage is less meaningful?
yeah, plus the veil ignoring allies is probably overall better
man I love Walking Armory. What a good trait.
errr, talent
The Gravity Gun is used as an attack, so being Jammed will prevent it for example, but it neither makes attack rolls, hits, or misses...in all practical respects, it's functionally a save-or on a mount
It's a bit of a weird one
it bypasses Invisible without needing a 50/50 check for example, but at the same time this means no part of it interacts with Reliable
I was curious about how the Gravity Gun functioned, so I am glad that I was here for this. xD
yeah, thought I had something funny for a moment, but alas. I'll just do funny AP Reliable lines with the Veil Rifle
My friends been planning their mexh build ideas for wallflower, and the build it seems they want to do is Lich with Efreet
Basically tricking the lich out with the licenses of efreet
Lich crimes les gooo
Oh Gajasura actually makes Briareos Frame usable
Not much better than say, Kangto or UniComp, but y'know, usable
I know the rules say Conscripts can't be Ultras, but I'm going to ignore that.
Survival Instincts also triggers when its partner takes Structure or Stress.
A pair of dudes in shitty mechs who have somehow survived every battle they've been in.
Why haven't they been promoted yet?
They aren't related to anyone in the general's family.
Actually, I should have the first sitrep have a pair of Conscripts, and then a few missions later a pair of Veteran Conscripts, and then at the end a pair of Ultra Conscripts.
Can the comet make balor shwarmhive nanites deal reliable burn
unless kai's stance has changed in the past 8 months or so (which is entirely possible) the answer is yes
ty!
Perhaps they have
If the rules are being broken anyway then why not the conventions?
A pair of lancers behind enemy lines, using improvised weapons to get the job done through any means necessary
Question regarding the titan, noting it has its own restrictions in it's profile, does it budget like a normal NPC
or in a normal composition should I overvalue it?
Titans and sergeants and their like still budget as normal NPCs, I just believe they have composition restrictions because the overlap multiple can have is undesirable
Multiple titans can make the map uninhabitable, etc
yup!
for context im doing a uptiering of solsitce rain and replacing the rainmaker on that one mission with a titan
and wanted to know if i should still be trying to keep the same number of NPC's budgeted or remove one on account of hte titan itself
to confirm, my stance remains unchanged
Oh! For some reason I always just assumed than Auto-Adjusting Weight had a clause about "this reliable can never be burn"
That might be a memory from a different homebrew though
Honeastly the brain just kinda uses the bonus damage type rules for Reliable
even though Reliable never specifies and isn't bonus damage, they just kinda conflate like that
Oh yeah that's true
(TBH I suspect that that would probably be in line with the intent of core, based on the general vibes I get from all the other FAQs)
Does the overshield from repair paste capillaries also get removed at the end of the next turn like the save bonus
no, it follows all the usual rules for overshield
ty
Does a Kangto from an Enkidu get Plasma Talons?
No, because Plasma Talons are Core Equipment, not a trait
Yes, but the Primal Fury trait says it grants Plasma Talons.
Nope
Plasma Talons are an Integrated Mount
And the trait doesn't grant the talons
The first bit is pure fluff
Sure you can take primal fury, when in the danger zone it lets you extend your plasma talons, which you do not have because the kangto doesn't carry them over
taking a trait with Inheritance will not give you anything beyond that trait, even if it renders the trait useless or non-functional, you get literally Just That Trait and nothing else
Ah well.
well you still get to enter a state of primal fury between your turns
just with nothing to do with it
(one very angry kangto)
Kangto! Has been burning with the need to [Primal Fury] since 5000u!
Kangto! Has absolutely no [Plasma Talons] whatsoever!
Kangto! Oh, you cannot imagine how annoyed it is.
hmmmmmmm
size 1/2 plasma talon frame
hmmmmmmm
This is actually possible in my group since we hacked to pieces the Loki frame and gave the size reduction out as an exotic system.
Oh wait. Can only do size one.
How does a Kangto fit inside an Atlas?
Carefully
Once
The Kangto is the same mech as the Atlas but just sheds the shoulder pads and reactor
(The hardsuit is also the Kangto but just sheds the second, smaller, reactor)
Zero Suit Atlas.
Nanomachines?
Like that one iron man suit
If I hit someone with a Qublade while slowed does the switch fail or it acts like a one way pull ?
I believe it would fail, as making it work better when slowed would be rather a weird change.
That makes the most sense
On a more technical level, I believe that since both people moving is part of the same effect anything that stops either of them, stops both of them.
As it's not 'Move X to Y, then move Y to X'
If I'm remotely coherant?
Yeah very much so, both conditions need to be met
I was thinking about a Qublade on the sloth actually lol
Though it's not voluntary on the enemy, so they still teleport when slowed
Oh yeah, I meant more if they had some sort of 'Can't be teleported' like the Sunzi's Anchor.
Ah yeah
call of duty gaming at its finest
(he had an unlucky three rounds before then with it)
that's also call of duty gaming
Someone else commissioned one for their own use but I haven't done so
ahh ok
my player
is hit
with massive indecision
and chimera came up
as she was once a hydra pilot
kai sell me on hte charioteer, my friend is looking at it intently
they like the possible cheeky gameplay
You can boost even with Hyperdense Armor on
hows its lethality?
Or literally any other system that slows you
current party is guaranteed a saladin, possible liminal space houdini, and then third player is looking at the charioteer
Mmm, if you build for it and maybe take Improved Armament, it could work
Really easy to move 12 spaces in a turn with a few points in Agility + Skirmisher 2 + Hunter 1
Actually you don't even need any points of Agility with those talents lmao
Oh whoops actually 2 points in agility
7 Speed + 2 Skirmisher + 3 Hunter and now all attacks against you have +1 difficulty
You could also consume your own Lock-On
yeah she likes the idea of taunting enemies as she zooms past, and pulling their attention while her teammates clean up using the things she does
It's not a very kill-y frame
It's mostly about doing support and being very fast
It's lethality kind of fucking sucks unless you do wacky meme builds with it
like you can use superheavy mounting and put a leviathan on it and continue to boost while slowed and you'll be the fastest, most up-gunned wreck on the battlefield
It's lethality is actually pretty high since you die instantly the moment you get hit while piloting one
though
Smartblade Charioteer maybe...
Oh that's an idea
saladin + liminal space Houdini or Morgana + Charioteer atm; if they go morgana damage wont be an issue
It's definitely more of a support/controller type of frame, you can get free lock ons and scans with it, it has an area-denial system, a "give everyone arcing" gun, and the COURSER-class comp/con is a lot of party-wide movement
It can be a decent striker if you build for it, but that's true for all frames
with glide rollers and no points in agility, you can cover 18 spaces with a move + boost
which can be a thing that sometimes matters for sitreps
you also have 15 sensors and +1 tech attack
That idea of Hyperdense Charioteer is sticking to me now....
so at the absolute very least if strapped for anything else you can dip goblin 1 or something
she HAS been a bit of a hacker this campaign
Dual DSAS Hyperdense Charioteer......
the extra sensors is very appealing to her
but yeah, johnny's made some funny charioteer leviathan builds but it's definitely more a case of "look at this goofy thing you can do"
Lmao
if firepower is the party concern, it's probably not the frame I'd look for
Houdini + Charioteer is a lot of movement Nonsense. XD
But neither is a super killy frame
just playing it "straight," you can take the deployable reconnaissance carbine to give you something you can barrage with using your one other mount
carbine + GMS assault rifle is, I mean, it's something
If you want speed and damage would you consider Atla- gets hit by thunder
dont worry i dont go out of my way to punish a specific mech or build, so id accomodate an atlas pick lol
yeah I guess if you wanted to do the most damage in the smallest package you could grab a decksweeper
you DO want to be close to snag the free lock + scan
so your gameplan is basically going to be doing drive-bys
yeah thats the fantasy that really appeals to her
Oh I was just joking about the fact that I'm an Atlas shill lol
you 100% do not want to be caught in the open if you can help it
Lock-on into DSAS with Acc is pretty good yeah
decksweeper, I'd probably look at taking the bomblet dispenser to set up no-go zones
the saladin player plans on bringing engineer and some cqb gear, so they'll have some firepower, just not a LOT
if she uses glide rollers a lot heat might be a concern
hull and engineering will PROBABLY be the safe picks
Pray for me friends. She is incredibly indecisive
Session is on Tuesday but combat won't start till the following session. She'll have a week to pick
I've built some wacky striker charioteers, yeah
Went to the doctor and said I needed more damage, the doctor said "the solution is simple, just use gajasura"
[ LICENSES ]
C&H CHARIOTEER 3, C&H SABREUR 3
[ CORE BONUSES ]
Overpower Caliber, Improved Armament
[ TALENTS ]
Nuclear Cavalier 3, Duelist 2, Skirmisher 2, Drone Commander 2
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:17 ARMOR:0
STRESS:4 HEATCAP:7 REPAIR:4
TECH ATK:+1 LIMITED:+1
SPD:7 EVA:14 EDEF:8 SENSE:15 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Assault Rifle
FLEX MOUNT: Smartblade (Auto-Adjusting Weight) // Overpower Caliber
[ SYSTEMS ]
ARTEMIS-Class NHP, Type-3 Projected Shield, Glide Rollers, Shield Array Drone```
this one's probably my favorite
protocol artemis someone
move 7
boost 7 (optionally 14 instead, with glide rollers)
free action lock on + scan
skirmish smartblade, consuming lock. 1d6+3 AP base damage, +1d6 opcal, +1d6 nuke cav, +1d6 on crit from artemis.
trigger drone commander 2 pulse for 1d6 energy damage from your shield drone
move 2 from skirmisher
have hard cover from shield array drone and an extra +1 difficulty on all incoming attacks from hyperion reactor, on top of 14 eva```
you can do some real crimes with a free action lockon
Johnny maybe you can help. If I through like a build theme at you would that be chill to see what you got? We gotta Lotta homebrew active because I'm insane
Threw*
I'm only really familiar with limspace and suldan but sure
So ok those are both active so this works
Gajasura's Demon's Fang is based as hell
unironically though, big fan of this approach
agrippa will always be my darling my beloved but gajasura is probably my current favorite just Mech To Build in all of suldan
Me when Reliable 4 on main melee
like if you just need something to kick shit in, the kalista or gajasura will do you
Also Ablative Plating my beloved, means you actually get to experience all those 4 structures now
And also fuck Stunned
All my homies hate Stunned
Her character is a junker/roboticist/ minor internet celeb. Historically she's played drone mechs and hacker mechs. (Hydra, Goblin, Flamel)
she's got 3 avenues rn. Avenue one is the speedy/cheeky support that evades abs taunts the enemy.
Looking at charioteer, dusk wing, etc.
Next is the brutal melee support/ defender
Looking at Donner, Enkidu
Finally she's looking at some kind of long range support.
Reaper Dart, Phoenix
Stunned is fine once your homies get skilled enough to Stabilize it off you
There's a lot of mechs she likes and is interested but is a bit overwhelmed in terms of pinning down what she actually wants to do while staying true to the character
Stabilize? What ancient magic is this?
the value is still limited unless they wanted to Stabilize anyway
you basically trade Full for Full, so the gain is mostly that they don't get their defense dumpstered and get to move and OC
I still need to get some feedback on the new crash bars to see if it does much
She's also got her eyes on maybe staying flamel/going Chimera
We know her teammate will be a Saladin built around CQB, but teammate 3 is a bit up in the air
Right now I got her building a test charioteer and test donner
Just to like... narrow things down
Looking at charioteer, dusk wing, etc.```
charioteer and dusk wing are great picks here, I'd also look at the MOI houdini and the IF rowan for a more controllery/prankstery bent (if IF is on the table, anyway)
```Next is the brutal melee support/ defender
Looking at Donner, Enkidu```
kalista/gajasura. it supports by killing the enemy (but if you want a more supporty/controllery defender, efreet owns. amakusa from MOI is very support-leaning)
```Finally she's looking at some kind of long range support.
Reaper Dart, Phoenix```
traditional long range support in my experience is swallowtail but reaper dart/phoenix implies to me that she wants to deal damage so I'd probably say comet or moi ptolemy would be ones to check out. alternatively one of my favorite suldan builds was an agrippa with a tricked out HA Foundry mod gun, she might like that one too because it also has a little built-in drone buddy
long range damage you say 
izaak about to try to convert another poor soul to the church of worden
worden's fun is why
Worden go brrrrr
gets you good IPSN cores, gives Cannons some more type support which is nice
worden can in fact actually do some supporting via stickies and counterfire suite
lets you shoot 100% more gun than everyone else
and yeah! counterfire suite is great because you dont wanna be using your overwatch anyway most of the time
and you can turn the final mission into a ticking time bomb where oyu're the bomb, every mission
MASS Pack Sharangas my beloved
Counterfire Suite is also very based
Really damn useful
overlooked long range support pick: monarch
do your opcal nuke cav gandiva skirmish and then your other quick action usually doesn't matter so you can like. hack someone or ferrous lash or whatever
if you really need to bypass someone's resists you always have the option of selfishly eating a lock
idk about long range specifically but you can PROBABLY make some damage//support-ish abomination out of a chimera with annihilation nexus and then just drones
though the full action to attack eats into your action econ a lot
Monarch can do whatever it wants, including support 😛
from what I vaguely recall monarch's TA bonus is a holdover from when locking on was a tech attack and it just got to keep it
monarch can in fact do whatever it wants
it was yeah
Yeah
total battlefield dominance
lock on had to be rolled for and stormbringer uses lock ons, plus at one point gandivas were a Guided weapon
Just mourning the fact that Mourning Cloak(ha get it-) doesn't get to be in the +1 club 😔
This... this may be a thing actually for her. She's never used the annihilatio nnexus yet despite playing hydra
Rowan gets a heavy mount so if you want offensive support she's a good one.
anni nex chimera does sound horrifying
And she struggles with choice paralysis, i find that a superheavy can go far for simplifying a turn
the chimera is also pretty fun just to plunk down a couple of shotguns on the map somewhere
she loves her flamel but lacks the attention span to track all of her reactions
Appears from the void to shill Ironleaf I see u chief I see u
if she has choice paralysis she'd really like anninex because out of all the superheavies it's the one that by far most rewards spamming it every single turn
to be fair
I shilled it first
or just build one myself for her and see what she things
one thing to note too, pack guidance does not require the drones you move to be within sensors
i figure if we can drill down a couple builds it may help her with figuring out what exactly she wants to be doing
especially since teammate 3 is undecided
between a controller/striker and a full on hacking striker
another good one for her, incidentally, that shes been very into but never played is the MC, but she's convinced her dice curse will mean she'll get the triple six and vanish
just don't use the core passive
kinda yeah
but she has SO MANY things shes interested in but not a specific playstile she knows she wants
im confident we'll find away
it can be hard to hone down onto a build when you got a lot of options you think you might be interested in, yeah
my plan is to get her to just pick something and test build
to see if like a clearer play style emerges
or turn goal
she's got competing themes of like mino omni celebrity, DIY drone builder/scrapper, and expert hacker
so she wants to engage with the technical narrative aspect, but also bring out that cheeky/charismatic personality
im also gonna try and build some of the mechs she's interested in and see if pitching like a gameplan with a full build will help out
Houdini makes sense yeah. It's techie but it's techie with a Flourish. I can see why she was looking at it.
would honestly be cool to have both a houdini and houdini mk 1 in the same team
[ LICENSES ]
HORUS Hydra 3, IPS-N KIDD 1, IPS-N OVERLORD 1, IPS-N VIGIL 1
[ CORE BONUSES ]
Improved Armament, The Lesson of the Open Door
[ TALENTS ]
Drone Commander 3, Brutal 3, Nuclear Cavalier 2, Centimane 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:19 ARMOR:0
STRESS:4 HEATCAP:9 REPAIR:6
TECH ATK:+1 LIMITED:+2
SPD:5 EVA:7 EDEF:10 SENSE:8 SAVE:16
[ WEAPONS ]
Integrated: TALON Drone
FLEX MOUNT: Assault Rifle
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: Annihilation Nexus
[ SYSTEMS ]
Tempest Drone, Tempest Drone, Assassin Drone, Sentry Drone, PUPPETMASTER```
hello I am a very reliable individual
between talon drones, tempests, and a sentry drone with an AR there's a lot of damage here that Just Happens
What's the Chimera's deal?
(also I honestly just wanted to make a build with the sentry drone because I think it's underused)
oh, big boom
chimera's a hydra alt that gets two little ghast nexus boys basically
Ah, cute
It's an aggressor hydra alt-frame that gets bonuses to nexus attacks against targets in proximity to your drones, and instead of the orochi gang it gets a pair of TALON drones
the chimera feels a bit more predatory than the hydra yeah
two integrated threat 3 range 3 nexi that act like deployable ghasts (and also have reliable 2)
hydra is a swiss army knife, the chimera is a killer
Your mech is accompanied by a pair of armed companion drones. Your TALON drones share your Evasion, E-Defense, Armor, and Speed. They can move independently on your turn, but can’t take any other actions. If you can fly or teleport, they can too. If your TALON drones are within Sensors, you may recall one or both of them as a quick action, integrating them into your mech’s body where they cannot be targeted. You may redeploy one or both of them to a space within Sensors as a quick action. When you rest or perform a Full Repair, your drones regain all HP and are automatically repaired if they were destroyed.
Each TALON drone is capable of being used to attack as though they were weapons with the following profile:
Main Nexus
Reliable 2, Smart
Range 3, Threat 3
1d6 energy damage
Measure Range, Threat, engagement, and line of sight from the corresponding TALON drone whenever it is used to make attacks and for Overwatch. These weapons count as integrated mounts. While integrated into your mech's body after being recalled, you may use these weapons as though they were equipped to your mech.
At the start of each scene, you may choose to have one or both TALON drones deployed or integrated into your mech.```
notes down a silly idea for a hydra alt later
I love the hydra
but I'll also be real
er
I love the chimera
but I'll be real, all it had to do to win me over was have a positive save target 
I know hydra has easy access to open door but it being so heavily save-focused in-license but only having ST10 always rubbed me the wrong way
I've had some players remark that the loss of the armor makes it feel more fragile so there's that to consider, you're definitely not a brawler
oh totally
your gameplan is to use range
it's way more offensively oriented
its drones are also way more fragile than hydra's
which is a notable downside
the chimera was honestly a pretty easy alt to make from the perspective of "what if the hydra was way more about nexuses"
it is way more about nexuses but honestly I also feel like it makes a better DC3 spammer as well
you get an extra body for lining things up for free
though I find that spending all your free time trying to line up perfect DC3 chains every turn is an exercise in pain and mental burnout lmao
not the build path I'd recommend for chimera, though honestly you can just run ghast on it really well and just do DC3 kind of incidentally
I'm now pondering a Hydra Alt that integrates drones into itself (So you give yourself their auras). XD
I shove a tempest into myself and take open door and am now immune to melee. suck it berserkers
eating my own drones to own the ronins
just put an apex nexus on it and call it a day
hey it's worked for me so far
mostly
this build is going into the IF poppy after this mission so I'm milking as much out of the ac-130 as I can
it's been nice to have an LL0 build that isn't initiative overcharge spam the HMG all day
(minus the one time I did that same thing with the thermal lance, for spice)
ICEOUT time
if you a witch you a bitch. do not interact
witch hunter gang rise up
I do love the Apex a lot, it's probably one of my favorite LL0 weapons now
oh same
I've been singing its praises as an LL0 weapon in here for a little bit
I adore the interaction of a line weapon with a range
also I always love range Lines
You're not factoring in OC tho
Which stunned folks cannot do
yes I did say the gain is that they are able to OC
who works at 11 PM? some kind of australian?
Yeag :(
speaking of witch hunting, based on some feedback I'm probably going to be adjusting the matador's core power slightly to the following:
Protocol
Create a Burst 4 suppression zone around you. While this ability is active you become Slowed, but characters in the area cannot use any AI, Drone, or Smart weapons or systems. Any such systems deployed within the area are rendered inert, AI systems become mute and non-functional, and all communication systems are rendered inoperable. These effects immediately end whenever a character or deployed system leaves the area. Any character in the area who attempts a tech action, and any character who attempts a tech action against targets within the area, must first roll 1d6. On a 4+, they take 1d6 heat and the tech action automatically fails with no effect. This does not stack with Invisible.
This effect lasts until the end of your next turn, or you may extend the duration of the area for an additional round by taking heat during the start of your turn as a protocol; the first time you take 1d3 heat, then 1d6 heat, then 1d6+4 heat each round thereafter. The jammer also deactivates at the end of the scene.```
The changes are:
1). the suppression zone no longer disables Seeking weapons, for better compatibility with Banderillas. There aren't many Seeking NPC weapons which aren't also Smart so this isn't a big loss on that end
2). the suppression zone now forces the 1d6 roll against anyone in the area who attempts tech actions AND anyone who attempts tech actions against targets within the area, to make it a more broadly useful defensive power
3). boilerplate "does not stack with Invisible" language
big fan of this
Very fun
this won't CLEAR ongoing tech effects mind you, no free pebcac
hey, free sekhmet deactivation button
put the cat back in her travel cage
Suppressed Sekhmet
Oh, before i properly vanish, thanks for all your input guys!
I did this with tempest charged blade
hmm stil on topic, but what would be like... the quintessential charioteer build?
i figure you want mobility, lock on synergy, and good evade?
was thinking about potentiall her running a scavenger nexus from the kallarani to vibe both "drones" and the cheeky dodgy annoyance zipping all over
I would say the most basic build is you dash past someone and set mines and the bomblet dispenser, then use the courser to pull the enemy into the mines and bomblets.
charioteer with demolitionist seems like it could be funny
I mean the mine doesn't detonate on your turn of course, but it does make them have to choose between detonating it and being effectively immobilized, which is the sort of cheeky noise that a Charioteer would want to do.
demo gives you more deployment angles and if you max it out grenades turn into nice little clusters of forced movement, and then the bomblet dispenser is on top of that
dip for a caltrop launcher while you're at it
Autopod Lucifer with spotter is absolutely hilarious on one
I want to like this, but save target of 10 😔
you win some, you lose some
I can see it being an issue, though the demolitionist 3 explosive shrapnel doesn't really care
I think I'd throw on some grenades/mines that don't rely on a save too much, or try to get open door.
Funnily enough, Scanner Charges would allow for both; horus for open door and non-save grenade/mine
My idea is Charioteer 3/Nelson 1/Raleigh 2, with All Terrain and OpCal.
That sounds dope, what weapon?
The Charioteer gun. That's the reason for Raleigh 2.
Ahhh, ok
-- C&H CHARIOTEER @ LL6 --
[ LICENSES ]
IPS-N Nelson 1, IPS-N Raleigh 2, C&H CHARIOTEER 2, C&H SHEPHERD 1
[ CORE BONUSES ]
All-Environment Adaptation, Overpower Caliber
[ TALENTS ]
Spotter 3, Vanguard 3, Skirmisher 2, HOUSE GUARD 1
[ STATS ]
HULL:2 AGI:2 SYS:2 ENGI:2
STRUCTURE:4 HP:15 ARMOR:0
STRESS:4 HEATCAP:7 REPAIR:3
TECH ATK:+3 LIMITED:+1
SPD:7 EVA:14 EDEF:10 SENSE:15 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Remote Targeting Relay // Overpower Caliber
[ SYSTEMS ]
Glide Rollers, Weapon Pod, Bulwark Mods, “Roland” Chamber, Armament Redundancy, Personalizations, Deployable Reconnaissance Carbine
Okay, going 4/0/2/2 makes me feel better.
I'll only have 6 Speed and 12 Evasion. However will I survive?
Apparently the Carbine used to be limited but isn't anymore?
Not for a long while now
this is sort of like. an inversion of a question that has been asked before, but if someone else reloads the cssw of a mech with roland chamber, does that qualify as the mech with roland chamber reloading for the purposes of the bonus damage?
i ask because the wording of the answer to the previous question seemed to suggest that the person reloading would proc their own roland on doing it, which suggests they are mechanically the ones reloading it, and thus the cssw user wouldn't benefit from roland
so i guess the question i'm asking is, for the purposes of roland bonus damage, does it matter that the mech reloads its own weapon, or is the effect more "if a weapon on this mech becomes loaded"
i'm sure this has been asked before but does a friend reloading a stabilized CSSW trigger roland for you?
or if i have roland and reload someone else's CSSW, does that trigger it for me? i'm fully aware this latter reading is rather bad faith but i'm checking anyway to be sure due to wording of Roland specifically.
Kai Tave, Killswitch Gremlin
— 03/22/2023 11:44 PM
Assume that Roland Chamber is entirely self-contained within a mech's own weapons, basically
The wording, taken strictly as written, doesn't specify as such but the intent of the system is fairly clearly supposed to be applying the bonus to your own weapons and not someone else's
or to proc it for your own weapons when you reload a CSSW belonging to someone else, etc```
To get the bonus from roland chamber, you yourself have to be the one who reloads your weapons
Someone reloading the CSSW for you will not proc it, nor will they proc it for their own weapons (the wording on roland says "when you reload any weapon" yes, but I think the intent for it to be self-contained is reasonable to assume)
That's how I tend to see it
This is the greatest tragedy since I had a sneeze fail to launch.
idk if I've made different answers elsewhere, I might have
like I guess I could arguably say "if the CSSW mech has roland then the side-loader can proc it" and that would probably be more "sensible" for people to come to grips with
it does ultimately feel like a weird edge case that roland was never designed to consider
but it can't cross streams and that is 100% set in stone: the loader cannot proc roland on their own stuff
suldan.txt
Probably since it would be anti-synergistic, I will say this
If a CSSW mech equips roland chamber and a buddy loads for them: okay fine
If the loader has roland chamber: doesn't matter, it won't affect the CSSW gunner OR the loader in any way
it does feel a little sad for CSSW to not benefit from, like, the main piece of loading synergy, so I'll probably run it that way in my own games, yeah
that sounds like a fair reading of it, yeah
That way the CSSW gunner doesn't get weird edge-case screwed, but I think the intent for roland to be self-contained to your own stuff should stand
so there you go izaak
I agree
Finally, the sneeze is freed
Thank you Kai! I am going to use this knowledge for evil
And obliterate npcs
(the evil is against me)
Yeah so it's okay

time to take ESU on your worden

ESU worden would be the fucking greatest thing
look you have that long sensor range for a reason
just 2 points of sys investment to get to a positive tech attack modifier!
God.
Fuckin
Esu worden with pesilat hacks
So when you core barrage you can try and expose them too
KAI: ok, you can barrage and get one extra action, but no skirmishing, just to make the damage kind of sane
WORDEN WITH RUPTURE: bet
The Invade Tech Action: I didn't hear no bell
actually hold on, hack worden seems like it could be onto something
genuinely yeah I don't think it's a super bad plan
optimal? nah, probably not, but, like, it's got 15 sensors and during its core it gets a free quick every turn it can't use on shooting guns
It even reduces the power of horos 1 slightly because you can't use it for an on turn overwatch in core
This is not a bad thing
[ LICENSES ]
IPS-N WORDEN 2, C&H PESILAT 3, IPS-N Tortuga 1
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Enhanced Systems Upgrade
[ TALENTS ]
Vanguard 3, Combined Arms 2, Skirmisher 2, Nuclear Cavalier 2
[ STATS ]
HULL:4 AGI:0 SYS:4 ENGI:0
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:5 REPAIR:8
TECH ATK:+3 LIMITED:+0
SPD:3 EVA:7 EDEF:12 SENSE:15 SAVE:13
[ WEAPONS ]
HEAVY MOUNT: Warthog GPMG // Auto-Stabilizing Hardpoints
MAIN MOUNT: Deck-Sweeper Automatic Shotgun
FLEX MOUNT: Deck-Sweeper Automatic Shotgun
[ SYSTEMS ]
//HEARTSHATTER V. 5.palm, Personalizations, Armament Redundancy, //serpent_FANG, //shadowfist, Dipping Swallow Module, Custom Paint Job, Turret Mount```
this is pretty funny
decksweeper is definitely not ideal here but I just wanted the funny 6d6 barrage
I think Goblin 1 for both autopod and horos1 would be great, since you get access to mass pack to work with autopod already too
@remote horizon here's the thread!
How does panic fire from the Conscript work? Does it just do its thing?
Oh sorry! I do see the thread, but the search wont let me select In: Field Guide
I was able to find my asnwer too, its incorrectly flagged in Foundry as nothing but its a full action
Yep. Mass Pack Autopod is hilarious.
-- C&H CHARIOTEER @ LL9 --
[ LICENSES ]
C&H CHARIOTEER 2, C&H KALLARANI 1, SSC Dusk Wing 2, HORUS LOGOS 1, SSC Mourning Cloak 1, C&H SABREUR 3
[ CORE BONUSES ]
Hypertuned Interface, Full Subjectivity Sync, Improved Armament
[ TALENTS ]
Blade Dancer 3, Skirmisher 3, Hunter 2, Gladiator 2, Technophile 2
[ STATS ]
HULL:0 AGI:5 SYS:6 ENGI:0
STRUCTURE:4 HP:13 ARMOR:0
STRESS:4 HEATCAP:5 REPAIR:2
TECH ATK:+7 LIMITED:+0
SPD:8 EVA:19 EDEF:14 SENSE:15 SAVE:15
[ WEAPONS ]
FLEX MOUNT: Scavenger Nexus
FLEX MOUNT: Peregrine Seeker Glaive / Fold Knife
[ SYSTEMS ]
Student-Class NHP, Flicker Field Projector, Evasive Vernier Array, Bomblet Dispenser, Shield Array Drone, Armament Redundancy, Custom Paint Job, Personalizations, Type-3 Projected Shield, AVERSION/REFLEX
Question for yall, Looking to refine this idea of an aggressively skirmishy charioteer. It's a little scattered admittedly, but the thematics of it dance around the idea rapidly traversing the field, using bomblets and a combo of hunter/skirmisher/gladiator/blade dancer to in-fight using knives.
I figure i might want to take tiger claws or the viral knife instead of the fold knife to get ride on effects
or more damage
So the Pensilat is really awesome, yeah? Cause it LOOKS really awesome.
the scavenger nexus is take or leave, oriented around the player preference/ character theme they like
mainly the idea is to be a constant presence amongst the enemy, tagging them with free lock ons, laying down bombs they have to walk into, and stabbing them with knives that double into unpleasant effects at a whim, but otherwise using the stabbing to squeeze out large amounts of additional movement
Quick question. Does Pantopicon (Second Level of Spotter) interact with the Comet?
Specifically in reference to the Whitestar Signal Interceptor
Spotter 2 requires you to take the Lock On tech action specifically
Though I think you still benefit from knowing their health and stuff
I see.
@quaint beacon had a pesilat player in their games and they probably have some actual feedback to give
also yes, Spotter 2 is worded the way it is to prevent it from being quite so easily obtained with various things that produce lock on as a side benefit (like the Kidd's Blackspot Targeting Laser)
you can proc Spotter 2 with the actual action, which means you CAN get it via overcharging for a free action (because overcharging is "take the quick action in question, just as a free action") but not with anything just just makes someone get locked on as a side benefit
and as pyro says, the pseudo-scan quality of spotter 2 works with ANY application of lock on, action or otherwise
having gmed for a pesilat many times, yes, pesilat owns; the main difficulty you'll face as a pesipilot is you really need things to do if you can't get in to do your big hit
boost + grapple works, boost + skirmish your shitty little auxes (probably light nexi) works, you just need to have Something useful to do if you can't rip a guy in half with your improvised attack each turn
pesilat is genuinely very strong though and my pesiplayer loves it
actually I'll just ping him
@simple patrol tell us your pesithoughts
Pestilat issues: The guy is over there, I am over here
genuinely yes that is its most pressing issue a lot of the time
but it's a problem that is very very solvable
I imagine they really don't like Flying-Heavy Compositions
SABR Engines 😌
It does have base 5 speed too
I feel like Entanglement Leash from Efreet is going to dona lot of heavy lifting helping me get those attacks in.
the frame is generally pretty solid in terms of stats, you have two high base defenses, good speed, honestly not terrible heat and repair caps
Leash doesn't work with IA, because they don't have threat
and high base tech attack with some save target for good measure
unless you are in core
actually this isn't quite the case
or rather, you're correct but entanglement leash's wording was adjusted
ah okay, mb then
it DID used to say "within threat"
Sweet
I changed it so it can work with IA and rams
pesilat is so cool, i wish it was my girlfriend
it still only technically works with grapple because the grapple immediately breaks
I've also been playing around with the idea of going 2 Caliban for hardpoint reinforcement, and then 1 Manticore to teleport into the pack of bad guys, but the sensor range doesn't quite support that.
I'm gonna suggest looking at the pankrati talent
Pankrati 2 gives you a 1/scene base 10 spaces of movement
when i first played lancer in a "for realsies" game i was initially suggested to play saladin because i liked playing tanks in MMOs and i really bounced off it and didn't like it as a new player. pesilat gave me a lot of fun toys and different options for each turn depending on what needs to be done and unironically i think i probably wouldn't be sticking with lancer if i hadn't been handed a toy that really activated my almonds in terms of having a lot of choices to do
i can do big damage, i can crowd control, i can do both in one turn, etc. it's even better with the core bonus added with the additional invade once per round because you basically become "if you live, you will wish you didn't because i get two invades on you"
i also wholeheartedly recommend pankrati for a pesilat
Pankrati 1 will also synergize with the slow Pankrati 2 provides
+accuracy to melee attacks is, it turns out, super useful for the pesilat
Pankrati 1 also works with Grapple
pankrati 2 is basically the priority #2 talent for pesilat
yeah
(no prizes for guessing #1)
For +2 Accuracy on targets with Brawler 1
brawler + pankrati is basically going to be your bread and butter
Combine that with a bit of Scanner Swarm and you got +2 Acc on most of your attacks now
[ LICENSES ]
C&H PESILAT 3, HORUS Minotaur 1, HORUS Goblin 1
[ CORE BONUSES ]
Enhanced Systems Upgrade
[ TALENTS ]
Brawler 2, Nuclear Cavalier 2, PANKRATI 2, Tactician 1, Hacker 1
[ STATS ]
HULL:3 AGI:0 SYS:4 ENGI:0
STRUCTURE:4 HP:19 ARMOR:0
STRESS:4 HEATCAP:6 REPAIR:6
TECH ATK:+6 LIMITED:+0
SPD:5 EVA:10 EDEF:14 SENSE:5 SAVE:14
[ WEAPONS ]
AUX/AUX MOUNT: Pistol / Pistol
[ SYSTEMS ]
Dipping Swallow Module, //HEARTSHATTER V. 5.palm, //shadowfist, //serpent_FANG, Personalizations, Viral Logic Suite, H0R_OS System Upgrade I, Singularity Motivator```
this is my pesilat (singularity motivator is rented gear)
tactician, brawler, and pankrati are sources for accuracy, viral logic suite can help you put up your own slows if you've already used pankrati's once per scene charge
i plan on taking the shield array drone from the sabreur in suldan to get free accuracy from tactician when i can't have a melee buddy with me
i have really liked singularity motivator, though we also have a lich in the party so i also have haste on demand
I bet you could build a pretty sick as hell pesilat kobold hybrid, tbh
kind of a late license thing, the seismic ripper and the two invade techs are the big draws
yeah, pesilat really makes me want every invade just to have a ton of fun toys in the toolbox for the right moment, but even early game pesilats feel impactful because its in-license invades are so fun
Yeah base Pesilat invades fuck
rupture has killed many of nasajin's big elites when i am able to roll 3d6+2 damage and then toss in 4 burn in case i rolled low on the damage, and if they somehow survived that, too bad, no weapon for you
(3d6+2 is the 2d6+2 from brawler and then 1d6 from nuclear cavalier)
you've been shorting yourself some damage then, because pesilat gets +1d6 on improvised attacks (and grapples/rams) as just a base thing, it should be 4d6+2 with nuke cav
oh sorry no i missed it because i don't have the sheet open, it is 4d6+2
i roll it properly when i have the stuff in front of me, don't worry
I was like "motherfucker have you been accidentally killing my poor npcs less hard?"
to be fair some of them deserve it
I definitely have, just need to wait one more level for that charge.
but pesilat is basically the good kush where you have a superheavy weapon and great tech for crowd control and you can do whatever the situation needs most
I'm also waiting for the moment I can growl "it's nothing personell kid" at the sniper who shot at me, comboing Dipping Swallow Module into Metafold Shunt
i had an amazing dipping swallow moment that ensured i would never give it up
there was an NPC who hit me with a reaction, so i said "can i brace and react to his reaction" and we had a big anime clash where i killed him faster than he could kill me
technically the wording was adjusted to be "non-weapon melee attacks" for the sole and express purpose of working with falling star module now
so you can get the +1d6 bonus damage for hitting a guy with another guy
Just for context, I have been running full goblin Hacking build this whole game, so being about to do actual damage is a new and exciting thing lol
welcome to the wild world of pesilat
crowd control is not mutually exclusive with damage here
I told my DM that If I had know this existed, I'd have been doing this the whole game.
That said...being a wizard does feel very good and cool
i always look at the pesilat as a monk and the hacks are like mech chakra disruption lol
ah true I forgot it works with falling star now
also to be fair goblin can definitely contribute some real damage
opcal autopod real
pesilat definitely murders people real good tho
Lore-wise, my pesilat pilot is my current Pilot's NHP...copilot? Daughter? Friend, we'll go with friend, who is bored riding shotgun and then got her hands on a bunch of Old Earth media we found in a cache.
So now she's got an Ultraman bot.
OpCalPod is real and it can hurt you
overpower caliber core bonus on an autopod
1d6+3 no-roll just-damage once a round for free whenever a buddy eats a lock
goblins have autopod which can put out a shocking amount of damage for basically nothing in terms of action economy
even your most barrage-loving of teammates can be convinced "you'll do more damage if you lockon and skirmish because I'll also shoot him, trust"
unless they're using a superheavy I guess
I think i would like autopod more if my group didn't use PBP to play.
goblin 1's hacks are, of course, super fun for pesilat, because you can punch out someone so hard you force them to walk away or get jammed (sure, it deals a little damage to you, but you know)
I just miss the trigger too often.
reactions are definitely hard in pbp (source: GM of and player in several pbp games). how we usually do it is we verbally tell the GM "if X, then ask me if i'd like to Y" as a reminder and the GM is generally willing to let us do a decent "take-backsies" within reason if there was a reasonable course of action we'd like to do and had the actions for, we were just at work
I did have a pretty fun time with Autopod and Lesson of the Held image.
i hope you enjoy pesilat, it probably saved lancer as a game for me and i am constantly trying to get my friends to play it when they ask what they want to play
Heck yeah, Pesilat pulls some serious weight at high LL. They make the sole striker of my campaign's final three players and did a large amount of work.
i am also heavily biased in favor of my pesilat in particular because nasajin gave it very cool lore in his game
we basically unearthed it as this ancient sealed away evil and its very presence warps other mechs and alters their pilots' perceptions of reality (explanation of the punch -> hack loop)
perks of running a lancer game based on a weirdass and mostly-terrible ps1 game nobody's ever played
Which game?
question, if you aux spammed viral knife, does the outcome against tech attackers stack?
like concievably could you force 4/5 hull saves, and then force that many system saves for 3 ap energy each?
no
they either have the mark-equivalent or they don't
vanguard bandits lmfao
it's not good but I played it a lot in my childhood so now I'm redeeming it
the source material may be dodgy but the lancer game based on it has been great
finally got to play pesilat on sunday, had a great time. I had the dipping swallow module+metafold shunt combo do numbers for me
just zoop up to anyone that hits me, halve the damage, and wallop them good and proper
it felt a little like I was doing very little cause so many of my turns were post-brace, but in reality I was getting something like the equivalent of a full turn on top of bracing every round
How was the, uh, 4 Heat
it's 6 heat, and I overcharged like maybe twice for the whole combat as I was braced so often, plus the one witch of the combat didn't target me
oh wait a minute I think I fucked up
Wait 6?
I wasn't taking the heat 
Oh
I thought you meant my heatcap
Nope, Dipping Swallow + Metafold Shunt is 4 heat per use
brb apologising to my GM lol
Lmfao
Taking heat? Hit da bricks! You can just not!
The forbidden technique of "forgetting the rules to your benefit"
I have seen the argument that the heat generated is a negative effect of bracing so dipping swallow generates no heat on kill. It is wrong but I have seen it.
yeah that is extremely incorrect
the heat tax is the cost you pay to use the system
you do not suffer the negative effects of bracing (you may continue to use reactions normally and you may move and take actions normally next turn).
there's even a parenthetical that explains exactly what "negative effects of bracing" are being referred to
Yeah, it was pretty clear they stopped reading halfway.
You could use Reactive Weave instead, which is free.
yep yep
...Wait were you Invading with the Improvised Attacks made by Dipping Swallow
Oh yeah the invade trait is a free action so you can only do it on your turn, can't dipping swallow invade.
no, I at least knew I couldn't do that lol. Plus everything I hit either died in one shot (conscripts) or was an organic
It is free, yes.
Entirety of Suldan is free yes
Do remember that's still 3rd party
Though it's considered by most to be among the highest quality 3rd party
Er, let me rephrase that, it's the most well known and among the most used 3rd party supplements
Question about Pesilat's Demon Tiger Overdrive...
Using that doesn't allow me to Overwatch with my Improvised attacks, correct?
OW is a Skirmish, so you can't use your IA for it, even with the core
It just helpfully increases the range at which I can kick a MFer
correct
It does give the IA a threat, but as noted it still doesn't make it a skirmish
I'm not sure if there's a meaningful interaction beyond that, but Threat 2 seemed more sensible than "within range 2" or whatever
withing range 8, minus 6
it makes it work with Exec 3, I think that's the only thing it really enables
and it's not really something worth building around
If a Carrier has dudes inside it already, does it drop them off too after using Rapid Deployment?
And, if it's already got people in transport, can it take more for Rapid Deployment
the carrier has a hard cap on how many people it can transport period, which doesn't change regardless of how they got there
thanks
less than its own``` that's the configuration you have to run with regardless
TECHNICALLY the carrier has no way for people to get aboard it other than using Rapid Deployment, though I know a lot of people houserule in a "quick action to board a vehicle that can transport" thing ala MULE harness
I suppose if you employ something like that it would be fine to say "at the end of rapid deployment everyone has to get out"
They could start inside it
Ship has a similar clause and doesn't state how that's relevant
If you make two attacks with Demon Tiger Overdrive, you have to target two different things, yes?
since its "can attack two targets at a time" instead of "makes two attacks at once" or something similar
Yeah
FYI, got a chance to play with my Pesilat build. It is SUPER fun.
I have BRUTAL and I won us a fight by rolling a 20 on my hit after activating Dipping Swallow Module. I think the DM was rather sad, lol
My build.
-- C&H PESILAT @ LL8 --
[ LICENSES ]
IPS-N Blackbeard 1, C&H PESILAT 3, G&S Max 1, HORUS EFREET 2, HORUS COUATL 1
[ CORE BONUSES ]
Enhanced Systems Upgrade, The Lesson of Thinking-Tomorrow’s-Thought
[ TALENTS ]
Brutal 3, Brawler 3, Juggernaut 2, PANKRATI 1, CYBORG 1, Combined Arms 1
[ STATS ]
HULL:5 AGI:2 SYS:2 ENGI:1
STRUCTURE:4 HP:22 ARMOR:0
STRESS:4 HEATCAP:7 REPAIR:7
TECH ATK:+4 LIMITED:+0
SPD:6 EVA:12 EDEF:12 SENSE:5 SAVE:15
[ WEAPONS ]
AUX/AUX MOUNT: Tactical Knife / Tactical Knife
[ SYSTEMS ]
Synthetic Muscle Netting, Brawler Caging, Dipping Swallow Module, Metafold Shunt, Scanner Swarm, Crashing Avalanche Module, //serpent_FANG, //shadowfist, Entanglement Leash
G&S max is from a different Homebrew, but I get it for Brawler Caging, which let's me Ram when I overwatch.
Couatl is from Castor & Pollux. Not doing anything for me right now, but at LL2 I get a thing that gives me 3 overshield whenever I hit with an Invade.
hey @dusk arch a lil while ago you said that you'd be interested to hear if Carriers got any use in my game. And they did, tonight! Performed excellently, real playmakers in the first couple of rounds (though once the fighting got to very close quarters they became markedly less useful.)
Highlight was when one just schwooped around the party's neglected flank and caught the chomolungma with his pants down
Nice, glad to hear it
Was there anything in particular that stuck out at you?
"not great at close-in fighting" seems about right
Yeah, though they got some good attacks in with RMG
The Impaired wasn’t doing much because there was just so much floating around
yeah impaired can get a little redundant at times
Performed as expected, honestly. Transport slow peeps to the front, do a little damage up there, soak some hits
awesome
gonna try pairing them with Pyros more often
By taking a page from Perijove and painting tokens based on their role I've arrived with a weird question: what secondary roles do the Ogre & Valkyrie take up? (I.e. The Spectre is a Striker but is part Controller due to punishing spread, the Bombard is part Controller because it punishes clumps, etc.)
well that's a good question though I'll say I think some NPCs don't really have a secondary role per se
the archer, for example, pulls double duty as controller and striker, but an assault is kinda just a striker through and through
I guess arguably you could say the ogre has a slight sideline in control, they have a number of force movement abilities in their kit, prones, and impair
the valkyrie, as weird as it sounds, I would say could be classified as "melee artillery" though I don't think I'd put that in a guide
it basically wants to move in, hit, and move back out at speed
it's a melee unit that doesn't want to stay in melee if it can help it
and flight lets it hang out in places where it can't be as easily counterattacked by other melee/cqb builds
That and entertainingly: Compcon can't handle NPCs with a second role.
Considering the fear it induced when I deployed some templateless I think I'll dub it an attention controller lol
Which is why you'll rarely see NPCs listed with one.
Blue accents nicely with red anyway
Yea this is just me fussing about minor details and expelling them to get them out of my way
Oh, I used Carriers a few months back, modified them to be Size 4 and slapped on an optional from Liminal Space's Wingman that let them spawn in a fight 8 squares away from a PC, then unloaded a bunch of size 1/2 and 1 units.
Oh and on that topic, how would the stereotypical mech Carrier look like
"Lancaster with big legs" is probably fine but I wanna see other angles
you know the bit in cloverfield where the monster shakes itself and a bunch of little isopods fall down and start killing
that but it's a robot
this with legs
That is mean. You are mean. 😛
I regret nothing!
Tom Carroll did this for kojima a while back
like these basically do all the same things
you literally just have to take Smart off the gun and bam. Perfect match
Support and transport infantry, main weapon locks targets down to prevent movement, big n chunky
Alrighty idea is down, ty guys
I use Retrograde's Biomecha Hive for Carriers
Hmm, would Briareos be actually worth it on Gajasura?
Since you can actually consistently get down to 1 Structure thanks to Ablative Plating, and you want to stay at low structure anyways for the damage trait
And, well, if you really want to you can start spending Repairs each time you get hit by an attack to turn it into a Glancing Blow which, is probably not worth most of the time
It's a functional combo if you want to make it work, yeah
Just weighing it against the other CBs like Reinforced Frame
...Though on that note Gajasura is immune to Shredded which also helps with Briareos' Resistance, hmm...
I would say it's something to look at if your gameplan is to really try and lean hard into staying within nearfail capacitors range as often as possible
I'll still probably take it since it's like the only chance to actually use Briareos lol
you don't HAVE to do that, it's not a mandatory ask of the frame
True true
but if it's what you want to focus on then it gives you more ability to hang out there without complete failure
the gajasura can be built to focus on a couple different sorts of playstyles, one of which is hanging out at half structure, then you also have focusing on like heavy weapon/demon's fang barrages, you can do some funky skirmisher type stuff, etc
Mhm mhm
briareos is just very nicely oriented towards drama
Asking here since it's the only example I know: how common is the ontological bridge Admin Miranda has with Oberon
Hm, what do you actually put on a Kangto?
Whatever you can cobble up from your licenses that at least somewhat synergizes with your Talents and other Core Bonuses
Like, hopefully it'll be somewhat close to what you had on your main mech, but if your main mech had a s/heavy weapon or relied on multiple systems that cost a high amount of SP that your Kangto just doesn't have you just have to make do with what you got
Superheavy Mounting Kangto
Superheavy mounting charioteer into kangto is the only choice.
Howdy, I'm looking for suggestions for my Gajasura.
I'm 3 in Kallista and 3 in Zheng for D/D, but I'm not sure where to go after. I'm focusing on a tanky, hard to kill mech that feels like a boss fight with stages.
I've taken Universal Comp and Briareos so far, and I'm gonna be taking Kangto next. Any suggestions for a system to work towards next?
If Kallarani barrages with a Mimic Gun, that triggers Multirole Armament right?
A strict reading is two or more weapons of different types, and since the mimic gun is all types, it is the same type as any other weapon you fire, stopping multirole. That is probably unintended anti-synergy though and I would just shrug and let it work.
True but I was leaning more into the interpretation that "different" meant "another" rather than "not the same", but since Mimic Gun both counts as different and not different at the same time depending on how you interpret it I had to ask
I think strictly it wouldn't work but I'd let it as a GM as a bit of a 'it's still working in spirit, if not in text'
It's not like the Mimic Gun is some Powerhouse Weapon unless you're using it for Type Shenanigans, after all XD
I guess this also counts for other multitype weapons like Seeker Catapult
The wording specifically is "two or more weapons of different types" so your barrage does have to consist of that. If you had a multi-type superheavy weapon for example it wouldn't proc the trait because that's one weapon. Weapons with multiple types count as all of those types, and I believe my ruling on this in the past (though I can't search it up at the moment) is that these count provided at least one of those types is different from the other weapon(s) being used
Would the integrated armament core bonus allow a multitype superheavy to benefit? Or is the timing on integrated armament insufficient
the timing doesn't work, it's an independent free action and not part of the barrage itself
same with the free action fire version of the kallarani's integrated weapon
👍 cool beans.
Sick thanks, that was basically what my read on it was
okay HERE'S the place to ask this: I swear Field Guide to Suldan had sections that talked about what the different factions tended to use in terms of Classes, Templates, etc. but I can't find it in my version of the PDF, which I think is the most recent one. Was I imagining all that, or am I not looking hard enough? I am strongly suspsecting the latter
They did used to exist but I removed them in the more recent versions, with the excised bits clipped out and stuffed in my workbench
The reason behind this is basically that I felt that "here are these factions, here are the NPCs associated with them" was putting forth a message which I increasingly didn't agree with, having seen a lot of GMs get hard stuck on "I'm trying to build an NPC comp but everything has to be thematic first" and causing themselves a lot of issues that way
it's a thing I started out thinking "this is cool and helpful" but more and more I began to see it as being actually unhelpful
ahhhhh okay, makes sense!
I've been thinking about whether or not I want to reincorporate them in some fashion or not, but for the moment I've chosen to leave it out
Could reimagine it in the future, like suggesting a few frankenpcs for that might be centerpieces, specific characters, or just to establish a vibe?
Creative thought would be not to give them an npc compositional guideline, but to give snap shots of an "npc aesthetic" perhaps?
What happens if Kangto inherits Imperial Vestment from Emperor?
0 Overshield granted by Storm Shield, so it does nothing
It does worse than nothing. It means you can't get overshield from any source.
@dusk arch this is a regular reminder that the Pesilat is more fun to play than should be legally allowed.
I constantly feel like I'm cheating when I punch someone into a wall for 4d6+2 AP kinetic.
And then make them go blind
I liked it, as a little assist for giving the factions character it was helpful.
can artemis-class Nhp protocol be used each turn if you target the same target? asking for iconoclast purposes
You cannot reapply hunter's mark on the same character since the mark doesn't expire. You can only use Artemis to apply a new mark if the previous target left the fight (one way or another). The 1/round bonus damage isn't an action so it doesn't trigger transmutation.
You're out of luck 😕
Do Vishpala Augmetic weapons stack
As in, do you now receive +2 Accuracy?
It takes 2 whole gear slots but damn if that isn't a bonus
I'm gonna say nah on that one, I think
Damn, oh well
Yo, what happens if IBEJI takes heat, does it instantly dissappear?
It has 5 HP but no heat cap, when things without a heat cap take heat they instead take an equal amount of energy damage
much appreciated
Hey friends, continued update on my Pesilat: she's a beast.
Interesting thought, though: is there any way to give my Improvised Attacks overkill?
(He says after rolling two 1's and a 2 on his last attack)
I find the solution to rolling 1s is to just roll better
(there's not a way to give improvised attacks overkill afaik)
Hm.
I wonder if it could be possible to give the Pesilat a trait that it can attach a mod it's Improvised Attacks.
molten wreath lets go
Fucking Paracausal Improvised Attacks.
Auto-adjusting weight improvised attacks
I will say that it would be cool to be able to skirmish with an improvised attack in some way. It gets weird with Brawler 2, but figuring out a way to give the "monk" robot Flurry of Blows as an option instead of ONE PUUUUUUUNCH would be neat.
Like perhaps a unique aux weapon that is just your fists and counts for Combat Induction Chassis
My current load out has two Knives in my Aux slots, but I have yet to have a reason to use them. If they did the same damage, but counted as improvised for muscle-tracer haptics, Combat induction chassis, and Demon Tiger Overdrive, it would IMO help the class feel a bit more mobile and Monk-like.
I find myself overcharging to boost a LOT.
if you're willing to mix Homebrew, the Reactor Criminal talent from Interpoint has a Rank 2 effect that's a 1d3 heat protocol that gives all your attacks for that turn Overkill.
If I had to do the Pesilat over again from first principles I probably would have given it an integrated punch weapon instead of tying it to improvised attack, my excuse is basically that the pesilat was made before the zheng even existed, and now that it exists this way I'm frankly too lazy to bother redoing it along those lines
IA as a quick action is the immediate thought everyone has but there are a lot of reasons why it always comes out kind of janky and so I have tended to steer clear of it
the pesilat's IA-hack combo is kind of front-loaded that way, but it does at least have some reliable damage these days as a consolation
That is neat, but my tables tend to rule that you only get one (1) homebrew source, because mixing can cause unexpected interactions
The exception is typically when a book adds exotics or gms weapons, since gms weapons are usually designed to be just, yknow. Generic weapons that don’t break shit, and exotics are gm purview anyway
Pesilalt
speaking of messing with things
Create a Burst 3 suppression zone around you. While this ability is active, characters in the area cannot use any AI, Drone, or Smart weapons or systems. Any such systems deployed within the area are rendered inert, AI systems become mute and non-functional, and all communication systems are rendered inoperable. These effects immediately end whenever a character or deployed system leaves the area. Any character in the area who attempts a tech action, and any character who attempts a tech action against targets within the area, must roll 1d6. On a 4+, they take 1d6 heat and the tech action automatically fails with no effect. This effect does not stack with Invisible.
I'm making some further adjustments to the matador core power, it no longer self-slows but the burst size has been reduced from 4 to 3
I'm also going to be juicing the fearkiller's core power a bit somewhat as well, I think
Reaction, Efficient
Trigger: A linked character within Sensors is hit by an attack and damage has been rolled.
Effect: That character gains Resistance to all damage, heat, and burn from the triggering attack, and all other attacks against them are made at +1 Difficulty until the end of their next turn. You may also pull them adjacent to you by the most direct route possible as part of this effect. Then choose either that character or yourself to become empowered by absorbed energy. The chosen character's next ranged or melee attack cannot have its damage reduced in any way. Any effects triggered from spending CP can be used as well as a part of this reaction, even if they could normally only be taken during your own turn.```
Two adjustments:
1). the effect now gives the protected character a +1 difficulty on incoming attack buffs similar to brace
2). a clause has been appended to the end which allows this to proc and benefit from universal compatibility despite the usual timing restrictions (unicomp being a free action, this being a reaction likely to be used off-turn)
I may also expand the movement effect portion to allow you to move them or yourself to be moved to them, your choice
An integrated 'unarmed attack systems' or something for Pesilat would be pretty good, yeah.
@dusk arch How does this interact with brutal crits?
it doesn't, because it's not specifically modifying the d20
"a roll of 18+" is including accuracy and difficulty and so on
nah, it's basically "if your overall roll was 18 or 19, you can push it to 20"
you can use it to get crits, but brutal has to specifically be "you rolled a natural 20"
No 33% chance of max damage combined with reroll(from Spotter or Artemis) 😔
d a m n
and when it comes to that, it wouldn't really be a natural 20 at that point if you rolled an 18-19 and modified it afterwards anyway
fair!
Fair
also 13 speed 28 evasion is terrifying what the hell did you do-
Put all 14 points into Agility

In this house we don't have HASE we have A
"I can't die if they can't touch me."
I might try to homebrew something simple, and if it works I'd be happy to just let you use it.
Someone understands me
So I was back reading this, and at least at my table I'm bad at coming with a cost for having a new mech myself
It's pretty rough to have to keep doing it!
That's one of the reasons I figured the kangto could comfortably exist, "what if the GM didn't have to keep doing this and players who hate losing mechs have a definitive tool they can employ to mitigate that"
Yeah, it's to the point uh... in some tables, the Kangto is a surprise gift from Castor/Vonna
My favorite one eternally is 'You'll owe someone a favor'. The military brass who you called in favours to get a new ride hotdropped, the engineers who worked overtime and cut every corner to emergency fab parts etc.
But then, my players also exist in a perpetual state of 'Oh boy, I wonder how I can make Bad Decisions Today!'
And will respond to basicly any 'oh, this is a bad person to owe a favour to' with 'Yessss'
I feel bad doing that to my perpetually exploding table. Their brand of neurodivergence affects memory and focus and no one can remember npcs at all even if they meet them 15 times, I've tried voices, images, mannerisms, nope. I had a wallflower group not remember who castor was despite bringing him up every session
Blatantly asked "does the uh, colony have a mech maintenence guy?" 15 sessions in lol
if it's a case of "gameplay costs" common ones I've seen are "you lose your core power, if unspent" or "your overcharge meter maxes out and is at 1d6+4"
Those and "you start with one less structure and stress due to the rush print" are my usual go tos
though in some cases, giving up a core power for a new mech isn't even always that costly of a tradeoff
With the statement that it's a permanent loss till end of mission.
But narrative reasons always stump me.
And if power at a cost is predictable, then is it really power at a cost, or power at an inconvenience lol
The one time I had to do the "emergency backup frame" thing I locked it to GMS frames only
Cause like, Everest? Yeah you can get an Everest on short notice
A custom tooled Monarch with hand-sewn upholstery, integrated cappuccino machine, and the designers name signed in gold? Not so much
I feel like you should deny cpj and personalizations too in that case :p
last time i did it, it was their everest but with no core battery and half repairs
(I let em have the core battery because it was the last boss of the mission and the squad accidentally fumbled their team comp hard.)
imagining the Kangto popping out of a Duskwing or Caliban, or god forbid Atlas
get structured, the thing falls apart, revealing a slightly slimmer mech underneath
The pauldrons get blown off
kangto/overcharge spam toku strats!
turns out the atlas bits was just painted or stuck on above it
i forget what game im thinking of, but its just like... your armor plates sloughing off
Anyone know any other options for making Brace not so punishing?
You got Reactive weave on the metalmark, armor lock on the nelson
Reactive Weave is good with Dipping Swallow.
wondering if reactive weave or synthetic muscles would be better for a PEsilat
depends on your gameplan
Yeah
if you brace then, do you just immidiately stop moving where you started?
or does it finish fully then immobolise?
Not sure actually
Check with #rules-questions
brawler talent would no doubt be really good for pesilat
Wdym?
The action restrictions of Brace only apply during your next turn, except for not being able to take other reactions
ah, so I'm free to do stuff on the turn I brace then, even if it is my turn?
Yes
Just no reactions
But you won't lose actions if you Brace during your turn, that happens on your next turn
neat
then prob the synthetic muscle netting is the most useful then, imo
so that i can keep control of the grapple
Depends on how much you care about being in control of Grapples and/or Ramming size 2+
for the falling star module, is the grapple released after you swing them, or are they still grappled?
they stay grappled
it would say if they got released from it
neat
and it's not a weapon attack, so the one getting bonked also get the +1d6 bonus from pesilat
on here, when it says "that turn", does it mean the turn it is currently in, or the one that's gonna come up
it means the turn they procced the uncertainty trap
Just finished a VERY fun mission where the party had a morals off, guilt free reason to do PvP.
The Pesilat came out on top.
if I put on the swallow module and reactive weave, which one activates first?
If two effects trigger on the same thing from the same character, the player decides the order they occur in.
neat. so i can essentially go invisible, move the amount of spaces for reactive weave, then the one space for swallow before trying to improvised, huh
'Stacking Brace Upgrades' is often slept on but can get very silly.
with the swallow module and the active core power, am I able then to make two consecutive improv attack?
The core says that your improvised attacks can be used to attack two targets at a time. So the answer is "you can attack two targets, one of which is the one who triggered the brace, and you only reap the additional benefits of Dipping Swallow Module if you destroy THAT guy, not anyone else"
neato
For Interpolate, does that work with grappling?
Technically yes, but the Grapple also breaks immediately after because they are not adjacent to you
i see
is it advisable to throw a spider grenade to attach to an ally's face so that they can go elsewhere and activate it near an enemy?
Metafold Shunt gang rise up
for the grappling protocol on pesilat, do i have to be the one controlling it, or is it just when I'm the original attacker?
You neither have to be in control or the original attacker to use it
See the Zheng's Total Strength Suite II system
Wait does this include the Grapple attack system?
the latter part of the protocol obviously won't come into play if they have no reason to be breaking free or taking control
thinking which reaction would be better for a LL6 build of pesilat, metafold shunt or armor lock
Nice
lancer does not meaningfully distinguish between "guy who started it" and "guy who was on the receiving end" or even "person who is in control" when it talks about "a character you are grappling"
i see i see
again, the zheng's TSS2 lets you just give a character you're grappling 1d6 damage as a protocol
that can be a goliath who has you in a grapple that they initiated while you are in a size 1/2 mech with no hope of ever taking control
but if you have TSS2 then you can just click the protocol button and do 1d6 damage to them anyway
does TTS1 count as non-weapon attack for pesilat's bonus damage?
i see, alright
I'm not actually sure if there's anything in the game (counting only 1st party stuff plus suldan) which counts as a "non weapon melee attack" outside of the big three (rams, grapples, improvised attacks) and Falling Star Module
the revised clause for the trait is nonspecific wording that basically covers a very specific interaction
And TSS3 works as well no matter who started it. Even a 0 Hull Goblin grabbed by a Demolisher can end the grapple that way.
Huh it can? I thought "Ending a Grapple" refers to the specific option the one controlling the grapple can do
Like the free action
Nope, ending a grapple doesn't care who controls it - it's who starts it. It's the one specific thing that cares about who started the thing.
Total Strength Suite 3 starts with "You end a Grapple".
You automatically do it, no matter who started it.
Or, rather, the person who starts it can end it for free. And the person who didn't needs to make a check.
But, yeah, things that just declare the grapple is ended bypass that need.
So, turns out that the answer to my mobility problems was not Homebrew, but shifing my focus.
Core bonus to make my Aux/Aux mount a Main/Aux, then some Zheng for Tiger-Hunter combat Sheathe, and then Duelist 3
Now I can boost across the field, punch with the sheathe, and Duelist directly into a grapple, and then start IA'g them into the dirt.
My Build, if anyone is interested.
-- C&H PESILAT @ LL9 --
[ LICENSES ]
IPS-N Blackbeard 1, C&H PESILAT 3, HORUS EFREET 2, HORUS Balor 1, IPS-N ZHENG 2
[ CORE BONUSES ]
Enhanced Systems Upgrade, Mount Retrofitting, Sloped Plating
[ TALENTS ]
Brutal 3, Brawler 3, Duelist 3, CYBORG 2, PANKRATI 1
[ STATS ]
HULL:4 AGI:4 SYS:2 ENGI:1
STRUCTURE:4 HP:23 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:7
TECH ATK:+4 LIMITED:+0
SPD:7 EVA:14 EDEF:12 SENSE:5 SAVE:16
[ WEAPONS ]
AUX/AUX MOUNT: TIGER-HUNTER COMBAT SHEATHE / Segment Knife // Mount Retrofitting
[ SYSTEMS ]
Synthetic Muscle Netting, Dipping Swallow Module, Metafold Shunt, Scanner Swarm, Crashing Avalanche Module, //serpent_FANG, //HEARTSHATTER V. 5.palm, TOTAL STRENGTH SUITE I, TOTAL STRENGTH SUITE II, Personalizations
Sloped Plating is a better core bonus the more armor you already have. Reinforced Frame will absorb more damage if that's something you're interested in.
Also, in general, you're going to want Tactical Knife over Segment Knife except in rare occasions.
Why don't you at least have Hunter 1 for mobility?
I have yet to make a single attack with an aux weapon as I have been playing this character, so I really haven't looked at it.
You make a good point about Reinforced Frame, though.
Attacking with your Main/Aux mount attacks with both the THCS and Knife
Hunter is just free mobilty each time you skirmish here
(Well, 1/round, but you get the idea)
See, this is why I use these boards lol
Cause I forget things like Skirmish let's you attack with both weapons on a mount.
I really wish Power Knuckles on Nelson wasn't rank 3
Same
...Wait Flight Nelson's Jet Lancer triggers on any movement? So if you move 6 spaces in a straight line on different turns by chaining Reactive Verniers and Ace 1 the damage trait is activated?
in another server this was asked before and my answer at the time was:
So I think what I'm going to say here is that my verdict is that you can do this but every part of that has to be straight line in the same direction, no corner rounding or otherwise juking in some different direction, even if you could circle 6 spaces and say a "well this bit was straight," it's not meant to be flexible```
Nice! Thanks chief
U-Shape Indoor Corridor
Flight Nelson: Terrified Sounds
It's like telling a dragster to navigate an F1 racetrack
Can’t believe Kai is forcing straightness on pilots smh /j
not sure if this was answered, but spider mine can be thrown onto allies, right?
If you mean the Sentry Grenade option of Spider Charges, yes
You can turn your allies into mobile explosives
neat
so, worden turret
it just says a character can mount it
if the worden is controlled by an nhp, is it possible to dismount via black thumb talent then wield the gun?
you can't man the turret if you do do a Black Thumb Rodeo
but you can Dismount normally and then man it yes
yes
curious, i saw that there is art for the reaper dart frame.
will there be any planned ones for the other variants?
shield array drone, does it have hp and evasion?
or is it like a hive npc's razor swarm
Shield Array Drone (Size 2, HP 5, Evasion 10, E-Defense 10, Tags: Drone, Hard Cover)```
it lists the HP and evasion in comp/con as well
ahh ok
ty
it wasn't showing in foundry and i don't think she had the most up to date version
ty
Oh btw, Scanner Charges' Echo Mine doesn't mention how big the area is because for some reason mines in C/C don't list AoEs
@round basalt It depends on what you mean by "does ibeji work with hall of mirrors." The answer, broadly, is sure. Every unique movement you start creates a hologram, but splitting movement between yourself and the echo is still just "one unique movement" and you will place the echo in the spot of whichever body began the movement. You can teleport to any hologram within range 50, but that will only teleport your main body or the echo, and then all the other holograms will detonate.
I was thinking of Mimic Mesh in combination with that too. You can designate your clone or your clone can designate you, any time an attack happens your clone can move to you or you can move to your clone, dropping more hall of mirrors shenanigans.
You can't do that unfortunately
so, let's say a pesilat is adjacent to two characters, one of which is a grappled wolfhound missile.
i use the protocol that moves a character i grappled. can that be used to detonate the missile against the adjacent enemy?
There's one broad overriding thing with Ibeji which is that both you and your echo count as "you"
and what this means is that anything which is used "on allies" can't be used for your own benefit that way
Yeah my bad I was looking at
mimic mesh, the bonded talent, etc, they won't work to let you be your own bodyguard


