#Field Guide To Liminal Space
1 messages · Page 14 of 1
But what if... Justice
Oh right, and for white phosphorous krakatoa with threat 3, see this build:
[ LICENSES ]
DOWNFALL WRATH 2, HA GENGHIS 1, DOWNFALL ACEDIA 2, IPS-N CALIBAN 1
[ CORE BONUSES ]
Additional Device Rails, AUTO-STABILIZING HARDPOINTS
[ TALENTS ]
VANGUARD 3, EXEMPLAR 2, SKIRMISHER 2, COMBINED ARMS 2
[ STATS ]
HULL:6 AGI:0 SYS:0 ENGI:2
STRUCTURE:4 HP:25 ARMOR:2
STRESS:4 HEATCAP:7 REPAIR:8
TECH ATK:0 LIMITED:+1
SPD:4 EVA:6 EDEF:10 SENSE:8 SAVE:13
[ WEAPONS ]
Flex Mount: Sunrise
Main Mount: Firebrand
Heavy Mount: KRAKATOA THERMOBARIC FLAMETHROWER (White Phosphorous Rounds), (SUPERMASSIVE MOD) // AUTO-STABILIZING HARDPOINTS, Additional Device Rails
[ SYSTEMS ]
EXPLOSIVE VENTS, TYPE-3 PROJECTED SHIELD, CHESS System```
(Liminal Space)
I love the WP mod 😌
Anything that lets my gun shoot heat is A+
Theres just something naughty about it, like I'm breaking a rule
Yes, let’s give the Total Biome Kill weapon some white phosphorus AND the ability to charge up to Superheavy. That’ll end well for everyone involved 🤣
not sure if this is just me, but the harrier seems to be missing some 1/round and recharge tags in the lcp
-- DOWNFALL ACEDIA @ LL6 --
[ LICENSES ]
DOWNFALL ACEDIA 3, SSC Black Witch 3
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Neurolink Targeting
[ TALENTS ]
House Guard 3, Heavy Gunner 3, Skirmisher 2, Siege Specialist 1
[ STATS ]
HULL:2 AGI:4 SYS:0 ENGI:2
STRUCTURE:4 HP:18 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:6
TECH ATK:-2 LIMITED:+1
SPD:5 EVA:13 EDEF:9 SENSE:15 SAVE:13
[ WEAPONS ]
AUX/AUX MOUNT: Bracketing Bomblets / Bracketing Bomblets
FLEX MOUNT: Tactical Melee Weapon
HEAVY MOUNT: Heavy Machine Gun (Overwhelm Inhibitors) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Magnetic Shield, Black ICE Module, Personalizations
The Bunker
Tech Attacks? Ranged Attacks? Moving towards me?
Nah
It will not happen
Range 19 HMG
Whenever I see Bracketing Bomblets, I always want either Integrated Weapon or the Downfall core bonus with them.
I sort of just ran them because I didn't have much more to add
Integrated weapon seems very strong
Do Overwhelm Inhibs work with HG? Since it would mean the HMG can only be fired as part of a Barrage, and therefore not with Heavy Gunner?
Overwhelm Inhibitors has to be activated. The rest of the time, it acts like a normal Heavy.
I just realized that Bracketing Bomblets is a free action, so they don't work well on Viceroy.
In our defence, the Viceroy didn't exist back then 😛
Hello. Is there an equivalent (enough) NPC mech of the Nimue player mech, in liminal space?
You're probably not gonna get there without a lot of stretching, but if what matters is the flavor, the Specter can do a good impression of a Nimue going in and out of tangibility while using a really strong sword
Yeah, the specter is already on the opfor list
Gonna make a lot of use from that nasty bugger
Another immediate option coming to mind would be the Assassin, since it can be size 1/2 and is very quick
You could also cross-class or use things from templates to add things you think are core to what a Nimue is
Ronin's always a good one for the swordmasters
If I terrorize a character with Jack. And then use monomania after hitting them...will that character gain lock-on?
Yep!
Was told by Gyrtop to post here. Proud to say that through the power of Amakusa, managed to turn a demolisher meltdown dealing 3 structure (and likely vaporizing a player) into a 0 structure triple kill, catching a near full health wingman and termite in the blast radius 
Nice!
If I use Nimue's lock-on attack with a line 10 weapons, does it become a line 15 or does it just gain 5 range
Neither. If it doesn't have range, that range can't be increased.
the passive doesn't increase range though, it says "you may attack them as if they were in your range"
The wording here
I think that means you only attack them.
Figure this idle curiosity would be easiest answered asking here. Was curious about the precise theme naming for MO & S. MOI is all magicians, DG is the Sins and Virtues, but MO & S I think is mostly named for immortal beings? Or at least hard to kill ones? But mechs like Donner and Celeste kinda throw it a little for me so I just want to be sure
Yep, things that either can't or shouldn't die.
The Celeste is a famous ghost ship.
The Canadian brigantine Dei Gratia found her in a dishevelled but seaworthy condition under partial sail and with her lifeboat missing. The last entry in her log was dated ten days earlier. She had left New York City for Genoa on November 7 and was still amply provisioned when found. Her cargo of alcohol was intact, and the captain's and crew's personal belongings were undisturbed. None of those who had been on board were ever seen or heard from again.
And the Donner is named after the Donner Party, a group who repeatedly had constant ways to survive their circumstances are had to actively make Every Single Choice Wrong to end up dying.
I knew the references for both, Mary Celeste and Donner Party. They just didn't line up as smoothly in my head as things like Rasputin and Carmilla
Thanks for the quick repsonse, by the way
Mary Celeste was roped in not just for surviving losing all hands but because she was sailed after
Her career was...
Remarkably cursed
Eventually being scuttled because no one wanted to deal with her
There are few groups as superstitious as sailors… but sometimes you look at the facts of things and realize they may have a point
the USS Nautilius is notorious as well
d
Can the justice just not attack outside of sensors?
Becaue it only grants soft cover
Yeah, that's one of the balancing factors of the frame
Granted, it does also open up play patterns with things like the Sharanga missiles from Monarch 1, where you can do damage and grant soft cover in one action
Basicly, yeah. The intent design-wise was to push it more towards using Short Range AOE over Long-Range AOE. XD
I see
Does Claiomh give heat when you use the full action or do you take heat from skirmishing?
both attacking & the beam, i asked a similar question a while ago
got it
in the PDF it's only for attacking, not the sword of rainbow light? 🤔
bleh, i was told (possibly incorrectly, i don't remember by who! but i asked in here at least) that it applied to all resulting actions from the sword 😔
god I love the medea
DC1 to move a sheep next to a grunt ronin. move, boost. deploy spartoi as a free. OC skirmish a demolisher with an AR for 6, eating lock on. DC2 hits three people for 6 damage, killing the grunt ronin. greater good the spartoi, for 3 AP auto-damage plus 8 AP explosive save-for-half, killing a support and structuring the demolisher, stunning it.
no notes, mech's perfect
Medea keeps winning
'I killed 4 people, 2 of them enemies!'
he then got exposed and then hit with a demo hammer so hard he exploded
not lethally
but he did take more than an entire structure in one blow
That feels like an important follow up to the 'I did everything cool and it worked out well' story 😛
this robot's a real pain in my ass iki :p
Good 😛
(More seriously: I hope not too much)
it's a hard balance to strike on how hard to punish it, since medea is able to spring back from a decent amount of attrition but will absolutely crumple if i focus it too hard
nods
i don't think aeos drones needed to be invisible though
Yeah, that's fair
ultimately, what's published is published, and i will survive
it just means i have to make my peace with
checks notes
total annihilation
;-;
:p
we're not running the hardest content in the world and i'm playing a bit of calvinball balancing things
i'm sure it's not the end of the world by any means
oh a quick repair check and the medea cannot entire the next fight with full stress, structure, and health
i think she's been sufficiently punished
Just ate the entire repair budget
i'm sure she's fine.
to be fair that happened after I posted it
Oh, blaming your lack of precognition?!
the other players basically did not get targeted at all that whole fight lmao
Hahahah
Any suggestions for a hacktuga build?
Obligatory Carm suggestion
'tuga has a big fat ass, Razzie might be worth looking at
Pardon ?
I figured out a way to make Nelson work with Oz/Silver Shuffle.
-- IPS-N Nelson @ LL6 --
[ LICENSES ]
IPS-N Nelson 3, MO & S HOLIDAY 3
[ CORE BONUSES ]
Integrated Weapon, Overpower Caliber
[ TALENTS ]
Hunter 3, Combined Arms 3, Duelist 2, Vanguard 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:21 ARMOR:0
STRESS:4 HEATCAP:10 REPAIR:7
TECH ATK:0 LIMITED:+2
SPD:5 EVA:11 EDEF:7 SENSE:5 SAVE:13
[ WEAPONS ]
INTEGRATED WEAPON: Power Knuckles
FLEX MOUNT: Power Knuckles / Pistol
MAIN/AUX MOUNT: “Silvernoose” Lasso (Thermal Charge) / Wristgun // Overpower Caliber
[ SYSTEMS ]
Oz/Silver Shuffle, BELLRINGER, Bulwark Mods, Personalizations, Armament Redundancy
The LCP still says that Bellringer is a full action though.
it says a quick action for me
latest LCP isn't synced to Drive Thru we don't think
Yeah, I got it off Drive Thru.
Did you download the .zip file? That has the most recent version
I did. It doesn't.
...odd, it should have the latest version.
The LCP we got off of there was also outdated, We had to get the latest edition here, if that sounds at all familiar.
Question because it was kinda answered last time, but can a nimue hide while sharing a space with an enemy mech if under feth fiada?
...huh, that's an odd one. You can't hide when engaged but the Atlas and Nimue ignore engagement...yeah, I guess either an Atlas or Nimue could hide under it the same way they could hide in a person's space while invisible.
Hi, poking my head back into lancer a bit:
what are the main differences between the 1.0.0 and 1.0.3 releases? Is there a changelog somewhere?
It was just bugfixes to the .lcp
No changes relative to the pdf
Ah alright
Eyo, just checking in here. I've got Liminal Space (I'm GM), and my players are interested in some of the mechs. Are they relatively balanced compared to core lancer, or are there big outliers that mess things up? Player is looking at a Solomon, don't exactly know how much that would disrupt a normal game, so to say.
Generally yes, though in some cases you need to know when to be mean. The Ptolemy for example is incredibly offensive and if the GM isn't willing to apply pressure to fragile rearline units, it can run away with the battle.
Basicly: If a mech has a weakness, be willing to punish that weakness.

I've already fallen in love with Lancer's big (relative) combat and "everyone is a viable target" idea
With the different enemies and roles they fill to pick off players
The Solomon has 2 major weaknesses:
- For a defender, it's not actually personally very durable.
- It can only protect one of its drones at a time.
If they overcommit to drones to control more space, the non-shielded drones are more vulnerable to attack than a Hydra's drones. Likewise if they push the drones out long-distance to help protect allies, the Solomon itself is vulnerable.
The Solomon wants you to play its game of 'attack the drone with the regenning shield' and has a big drone flamethrower to try and make NPCs not run away from said drone but if you don't play its game it's more vulnerable than like...a Drake Defender as it's got more moving parts.
I hope that makes sense?
They'll be just fine
Awesome, thanks
The reward for using Liminal Space PC gear of course is now they get to be hounded by Liminal Space NPCs in addition to Core and Wallflower and SSMR NPCs
To put cards on the table: I'm one of the writers for it, so I'm likely a biased source but that also means I can definitively say as the writer of it - Liminal Space stuff is designed based around the idea that people will try to hit other people where they are weak.
The NPCs for example are very prone to 'I am a genius...oh no!' depending on if the players can mess back with their gimmick.
A Sorceress you ignore and just let build up her rapid fire will shred the team.
But if you've got a hacker or knockback guy to bully her each turn with some crowd control, she drops a lot in overall scariness.
Heheheh
Awesome. Thanks man. Already used a Sorceress in 2 battles, and in the second battle when they saw how far away it was it was an immediate concern for the Chomo player to start moving them around.
I think the Hound is in By Star and Melody actually /j
From what I have seen so far I'm really enjoying the NPCs
Especially the Pistolero, with their "Hey, I liked that!" reaction
I'm so glad you like it. It's turned out to be a bit of a fan favorite, which I can't say I'm unhappy about. XD
👌
I basically went like: "Well then, I shall be playing the Lancer game. Let's buy a 100 euro of stuff for it total, and then never need anything again!"
And, well, so I did.
I'm actually working on a second book, though a little smaller scale (Since it's one person, not three making it) right now, based on my love of Celtic Mythology.
🫲
🤛
N E E D
This will allow me to greatly convince my pagan norse/celtic friend
https://discord.com/channels/426286410496999425/1233277997742690314 There's a thread for it here.
Awesome
This also goes for PC mechs, I presume? The "Genius/Oh No" switches when hitting strengths/weakpoints?
Yeah. To peek behind the design curtain a bit, one of the mechs was based like 80% on people going 'Hey, the Barberossa is an arty with all this defence, why does it need that?'
And me making the Ptolemy to go 'Welcome to an arty with no defence'
Awesome. Will let you know when the players have taken levels and are enjoying (or not) their license
Thanks, I do love feedback! If you have any questions on 'how do I fuck with this mech', I'm always happy to help there too.
I already love the Sorceress, and threatened with a 2 activation one some time as a joke, which had the players (missing the easy knockdown) scrambling for safety
Lovely. Cheers mate.
Something I will say with the LS mechs and NPCs is they're a little more Experimental than the corebook stuff. That's not a knock to the corebook stuff, more 'You need to establish the baselines before you can mess with them'.
I would never recommend an encounter that's all LS NPCs for example as they can be a little on the 'moving parts' end. They make a good spice among corebook NPCs.
This was done in part because it lets me play with some interesting areas but more importantly because a lot of the corebook NPCs are just really damn good at what they do.
I was never going to make 'Guy With A Rifle' better than the corebook Assault.
That is a the platonic idea of 'Basic Machine Gun Dude'
So the area to work in had to go a little further afield.
The Star and Melody NPCs have some stuff that gets a little odder role-wise but are mostly on that same level of oddity.
Yeah
Nice
My players are going to enter a Metavault of Time and Space (Lich/Minotaur) at LL3, so there will be lots of weird mechs all around
Within reason to handle, of course
The Weirdest NPC is ironically one of the Simplest Fluffwise. The Maelstrom. Which is a flying scout with air manipulation. Mostly because it wants to ruin the players day by remembering 'Hey, lancer battles generally have objectives, not just slugfests'
And focusing on being Really Good At Objectives/Really Good At Stopping You Doing Them.
What if you wanted to do objectives and the NPC said:
Aeroshot
Main CQB, +2/4/6, Knockback 3
Range 5, Threat 3
5/7/9 Kinetic Damage
On Hit: If this attack consumed Lock On, it increases its Knockback by 3.
Oh hell yeah
My NPCs looooooove just doing a quick Lock On, when nothing else is important
Players didn't mind so much. Until they met the Scouts
(The Maelstrom was inspired by both Malifaux's concept of 'Objective Runners' for teams and TF2 Pyros entirely stuffing Ubers by bouncing the ubered guy into the air until it runs out)
As you can sorta tell but I should likely warn you: If you get me talking about the actual Design Process behind making RPG stuff, it's hard to shut me up 😛
I love hearing people infodump. :3
If anyone ever has any questions about what inspired/what was the design plans behind various things, feel free to toss stuff my way and I'll happily ramble about it.
I have the same talking about mechanical interactions between subsystems and how they can be used in different systems
How'd the Archon happen?
"Horizon radiation-spewing flying saucer" is pretty specific
So, this comes a bit from part of the art!
I got the idea of 'A halo that's a nuclear warning symbol' rattling about my head.
And it kinda built off that 'nuclear angel' idea.
one of my players asked if Memetic Propaganda from the Security template is a reference to Propaganda in mtg
Yep!
the party has decided this opfor would be Esper colors
Water Slips Away
Active(1 CP), Reaction
Trigger: A character in Range 50’s turn would start.
Effect: End The Round. Any number of characters of your choice in Range 50 clear burn and all effects that would end at the end of their next turn not caused by their own traits, systems etc. You can nominate the first character to take a turn next round.
You can take this reaction even if you could not otherwise take reactions.
A few things I've designed are inspired by MTG cards.
I started this year with OTJ, which one is that?
Active: Overrule
Reaction, Efficient
Trigger: A hostile character in Range 50 takes an action or reaction.
Effect: The triggering action or reaction fails and has no effect, even if it could not normally fail.
(or this core power that is literally just Counterspell)
maybe I should grab more MTG things for Lancer
...
how closely do you think I could recreate Ravnica as a core world before my players notice
A homebrew mech of mine wound up with a core inspired by chaos orb and Inscryption oops
A general design philosophy that I really believe in is 'don't just be inspired by other RPGs'.
A lot of games of various sorts, movies and even just random 'I want this sorta feel' inspire a lot of the stuff I do.
And the necessary corollary, You Need A Western In Here Somewhere
...well if it's a 3d printed token I guess you can tear it up
Orb, not confetti :p
is there anything in the rules that says you can't
No but there's no benefit to it either
Since the power has specific aoe targeting rules
how on earth would Ravnica as a core world get away with a fraction of what it causes
it'd be more the vibes/premise than any of the actual events, or like... Ravnica before Current Story Events starting happening there
plus just tie guilds to existing factions in Lancer, the not!Simic Combine is an SSC subsidiary, not!Boros is a HA subsidiary, and so on
cause you can get away with a lot of shit in Union if you have enough resoucres CentComm votes it would not be productive to deal with you
Imagine if Jace was an Administrator. How fucked would that be.
He’d be the worst fucking administrator ever Ong 0/10 do not trust that man with an inch of your life, let alone an entire world
...
Is heatgunning mill?
Ok in the extremely specific scenario of Temperance using Le Fey System Refinement's Daemonology to punch two Invade mines into an adjacent target, one of those being a movement invade like Puppet Systems, am I allowed to hit them with both, Puppet Systems them away, then resolve the second Invade, or do I not get the second Invade/mine off if I Puppet Systems them away with the first
Oh and speaking of Temperance, does Meditation work like Raleigh's FMJ for the purposes of Autogun shenanigans
Ultra Harrier token
So any NPC mech inspired by Rhystic Studies or Smothering Tithe?
I'm not that evil 😛
(that and it's hard to represent 'draw' effects in Lancer)
My immediate thought is something along cumulative upkeep as well. For every attack you need to "pay" 1 heat, which can get worse one way or another. But that's probably more MtG winning combo than "fair enemy mech" design
Mmm what’s a good build for Zahaak? Kinda feels like it wants one specific thing but can’t figure out what
The Zahaak really likes also grabbing the Frankie's licence for Meat Shield.
As if you've got a Special Friend, also getting resistance for having them makes them have a hard time doing much
...they describe reactions like a hand of cards dont they
Wait, isn't the Sorceress just Grapeshot?
The Sorceress's mechanics are inspired by || Touhou ||
Original: 魔符「ミルキーウェイ」
Touhou 8 Imperishable Night
BGM: Love-coloured Master Spark
Touché
I ended up making this monstrosity, 16 save target zahaak lesgo
[ LICENSES ]
MO & S ZAHHAK 3, HORUS Balor 2, HORUS Kobold 1
[ CORE BONUSES ]
The Lesson of the Open Door, Reinforced Backup Systems
[ TALENTS ]
Prospector 3, Exemplar 3, Combined Arms 1, Crack Shot 1, Orator 1
[ STATS ]
HULL:6 AGI:0 SYS:0 ENGI:2
STRUCTURE:4 HP:29 ARMOR:0
STRESS:4 HEATCAP:8 REPAIR:8
TECH ATK:-2 LIMITED:+1
SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:16
[ WEAPONS ]
MAIN MOUNT: MANTLE Rifle System
MAIN/AUX MOUNT: Viper-Class Mech Taser / Segment Knife
[ SYSTEMS ]
Constriction Stabilizers, Forge Clamps, Swarm Body, Personalizations, PANDORA Intercept Targeting```
I mean to me at least with the Zahaak you do a grab shenanigans build. Especially with that core power. You just start grabbing people and burying them.
Does the core power take a quick to activate before being able to bury people, or is that quick activation just a part of the initial bury action?
By my reading it's a Quick to gain the "for the rest of the scene..." benefits, and then you can Burrow afterwards as another Quick.
I was afraid it was gonna be like that, that’s unfortunate
can I ask where the acedia is from?
I checked the latest field guide I cant find the stat sheet

nevermind, found it
silly me
I need to make a campaign in liminal space
its so cool 
I'm glad you like it! If you ever have questions or thoughts, we're always happy to hear them!
- Does the Warden need LoS to its Principal in order to take the reaction to reload its blade?
- Can it take the reload reaction if one of the two is Intangible?
- It "can start a scene with a Principal chosen", does this include if it's arriving from reinforcements (e.g. the Warden and its already-chosen Principal arrive at the start of Round 2)?
Yes, No, Yes
Thanks. Good to know the PCs have at least some counterplay to the very rude combo I'm going to throw at them.
Wait, does Righteous Fury also require LoS, or does it just happen since it's not a reaction?
All abilities in lancer require los unless otherwise stated
what's the intended playtsyle for the Acedia?
just, fire big gun while providing a cover bubble?
Basicly, yeah. It's a brick shithouse that doesn't want to go places but can stretch it's protective area a bit more than most.
Would this from Munin NHP be able to stop gaining conditions/statuses from a hit that structured/stressed? Or like would it be able to stop system trauma?
Those aren't effects of the attack but of losing hp
the attack is the one causing you to lose HP though, ergo those are the effects of the attack
clearly the attack can't structure you, since that would be an effect /s
So do I have this right:
Morgana, Exposed with NuCav and Hacker 3
You use Last Argument of Kings, applying 2 heat from invade, 3 heat from Novahot, and 2 heat from NuCav 1, for a total of 7 heat
That'd then become 7 AP energy damage
And then finally 7 burn damage from Last Argument?
that math sounds right. it gets fun when you realize you don't even need LAOK. if you get them to overheat you can stress them before you damage them, probably applying exposed and turning the 7 into 14 AP energy
speaking of Morgana, how does Meteoroid Translocation interact with its core power? Or does the CP only work with tech actions that require a target?
Munin turns off riders on the attack, not every consequence of the attack. Otherwise you could argue that it ends the campaign, as your actions in response to the attack at also an effect of the attack, and all that descends from it as well is prevented
iirc you're just allowed to drop as many meteors as you want. watch the heat cost :)
wait, meteoroid is the one that drops the meteor right? is it not a heat cost?
like it's a blast 3 end of round bomb or smth correct
yes
yeah you have an old version
Look, you can only melt down once, no matter how many you drop!
I feel like the bomb is a very risky one. It's nice if you want to force overwatch, but Puppet Systems also does that. And if the enemy just leaves, that was your whole turn.
Yeah, the bomb one is a relatively situational toy.
Did a horrifying build by slapping HMG with the superheavy mod from Acedia LL3 and Black Witch Mag Shield for ultrabunker
Also neurolink
Get on point
Sit on point
Become invincible
And it works with heavy gunner
https://www.youtube.com/watch?v=Ekj0kJn2afA&ab_channel=PokeLily_ Average Morgana Player.
I couldn't find a video that was just the meteor strike so here it is
Sorry about the audio delay that's OBS doing OBS things, probably could re-upload it with some settings tweaked around though
Ooooo, Retrograde put out the Acedia!
Am I allowed to make Absolute Unit jokes about mechs I wrote? Because the dude absolutely is one.
you're allowed to make any jokes about mechs you wrote we think
I had Sturm on the brain when running BEGGAR_ONE as a foe
I remember askign this before, but are drones meant ot be counted as deployables for hydromanteia?
presumably not, since Drone & Deployable are two separate tags and Drones get a separate bonus
thats what i was thinking as well
Yeah each gets a seperate bonus
I miss my Celeste
What happened
the woke
The game finished and thus I am celesteless
Ran a oneshot with a ultra harvester, it was pretty neat.
harvester is fun, factory walker is one of my fave optionals
Glad you like it!
Actually, come to think of it, does Factory Walker trigger the Lurker's "when they arrive as reinforcements" Shroud zone? If so, would it just be when a living Lurker is pulled from reinforcements, or also include resurrecting destroyed Lurker Grunts?
I think you could play it by ear if the PCs are already being trounced maybe not, but normally I'd say yes, spawn a shroud.
Ahhhh, I see
Carm next, clearly
What are some good Heavy weapons to put on a Justice, besides the Krakatoa?
Hmmmm... eyeing the carm now
I do wonder how I might best use it
It's kinda tempting to be an autopod/lock on machine and just use my allies to trigger lock ons for free successful invades
That plus the multitask module would turn the entire field into your domain
How does grappling work with the Sloth's Warp Local Space trait?
Howdy ^^ I’m also currently playing in a campaign with the Downfall Group’s Sloth and I was wondering what licenses from IPS-N might be good to mix with it (really want those Core Bonuses). I was thinking maybe the Nelson or Zheng, but I’m not quite sure.
dd sloth...
The sloth likes systems that care about 'adjacent'. It can do nice things with the Argonaut Shield from the Drake with it's own solid durability/being able to stretch it further.
Ohhh ^^ excellent point. The Drake was another one that I had been considering.
and hey, no downside to spinning up
hmm... saladin sloth
Something minor but funny: Being immune to immobilized from other people, you can't really grapple a sloth worth a damn.
As it will just walk away from an equal size/bigger grappler
It also likes the cannons from Drake because it makes it faster.
It's immune to knockback from other characters.
Impact from Siege Spec 1 can still help you move.
Oh, speaking of movement, I was also wondering if “Teleporting” technically counts as a form of movement for the purposes of Sloth. Cause if not, well, that opens up some new possibilities with other licenses.
Speaking of, how does the Sloth grappling other people work with Warp Local Space?
Like can you grapple someone 2 away (3 with core up) and... do they get moved adjacent to you? Do they stay where they are and keep their relative position to you if you drag them?
I’d also be interested to hear that.
Sadly grapple is neither 'weapon' nor 'system'.
This was a bit of a balance thing.
A smaller guy without threat has Basicly No Options if you can grab them an dhold them in place at 2.
Teleporting is entirely legit!
Okay but consider: that would be very funny
Also like... no? They can try to escape the grapple
Or get moved away by an allied character
Seems like a reasonable balance to me ^^
Teleporting is legit but if I remember correctly teleporting counts as one space of movement
It counts as one space for stuff that cares about distance, like the Barricade's Drag Down.
Yea
sloth just cares about voluntary vs involuntary. perma slow means all non-standard means of movement that are voluntary cant be used. if the teleport is voluntary and not part of its standard move its illegal
How do you do, fellow Legionnaires
This looks like a trustworthy mech
Yes I can be trusted
please come within 6 spaces of me
how's this Sloth build?
[ LICENSES ]
DOWNFALL SLOTH 2, SSC White Witch 2
[ CORE BONUSES ]
Overpower Caliber
[ TALENTS ]
Executioner 3, Exemplar 2, Pankrati 1, Duelist 1
[ STATS ]
HULL:2 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:17 ARMOR:2
STRESS:4 HEATCAP:10 REPAIR:7
TECH ATK:0 LIMITED:+2
SPD:3 EVA:6 EDEF:8 SENSE:8 SAVE:12
[ WEAPONS ]
MAIN MOUNT: Nanite Focus
MAIN MOUNT: Tactical Melee Weapon
HEAVY MOUNT: Heavy Charged Blade // Overpower Caliber
[ SYSTEMS ]
Personalizations, Guardian Impulse, Camus’s Razor, Pinning Spire, Sympathetic Shield x5```
Seems solid, though like most sloths it likely wants an ally that can help it move up.
The sloth is actually not immune to that much ally movement.
so puppet systems and stuff still works
well there's an Iskander with Sunzi 1 and Goblin 1 so
The classic ferrous lash, being a pull/push effect also works on it.
As does teleporting with a houdini or sunzi
The important rule with the sloth: He doesn't want to move. He's entirely fine with you doing the hard work for him 😛
If all else fails, skirmisher 2, hunter 3, pankrati, and ace 2
I don't think skirmisher 2 works while permaslowed?
or hunter 1
or... anything in ace

pankrati 1 is just unironically good though so i wasn't sure
unless they just
forgot that pankrati didn't immediately give you the charge
Just wanted to say, got out of a session vs an Elite Sorceress among others, she's real strong when you don't disrupt her at all
Oh god, yeah, that'll happen. She's expressly an NPC that scales up if you don't disrupt her. XD
Yeah, it was a pretty tough time for our health bars
Luckily, we were doing a nexus defense (basically a holdout), and we had a temperance who could get close enough after popping core to DPS it down after a bit
Oh yeah also, we got lucky because there was also a Setting Sun Timekeeper in the fight that got up to the zone, but the Ushabti bypasses Immunity
Yep, working as intended! Timekeepr does not like Ushabti
It was perfect because it went Unraveler to proc Setting Sun, then Ushabti after we looked up the ruling
To quote the joke at the table, Nothing Happened, Violently
Nice
i'm a GM running a nexus defense with a sorceress in the opfor, weird coincidence!
though mine is a vet instead of an elite because my PCs have never seen one before and i did not want to spring the double arsenal scaling on them right away
That makes sense, this combat specifically was tuned pretty far up because all of us had cores
i'll definitely run an elite one later but i gotta ease them into some of the more bespoke 3pp NPCs
What's a funky little tried combo from this book? I don't feel intelligent enough to understand what some of these do
the funniest combo in the book, though I wouldn't say it's 'little tried', is the amakusa's servo gauntlet on the nimue letting you kidnap people from across the map
unless you meant 'funky little' 'tried' and not 'funky' 'little tried'
I still laugh every time at that one
i have a build i experimented with that combos that with the Donner's combat piton, Jackal targeting and feth fiada + infiltrator 3, so if you start a turn hidden (and can theoretically hide anywhere) and you can hit everything/target fails all saves, they'll end up:
- pulled up to 15
- prone
- shredded
- locked on
- slowed
- impaired
- can't take reactions
- blinded
funny little mech
Hahaha
“Frankenstein’s Unstable Girlfriend” is freaking GOLD
I love MO&S. I can and will die for them
they don't call it the Tepes for no reason...
god dammit i didnt realize someone beat me to the wizard name scheme
Mwahaha. It's not really an issue, homebrew can share ideas.
The hardest part of naming MOI stuff was looking through the Wikipedia pages of various occultists for an 'Antisemitism' section and knocking them off the list.
That cut the list of names a lot.
so far i have uhh
Gandalf, Copperfield, Houdini, Rasputin, and Le Fay
yes i know licensed names and all that
All fun/ good names
gandalf goes hard as a mech name tho im yoinkin it
Stage magicians are great because they actively go for cool sounding names
theme wise im using loading and heat costs as a resource rather then a limitation
heat like mana while loading is like a cooldown, stabilizing is refocusing magic
actually magic to magic, how far do you think i should lean into the arcane side of it
the copperfield has a "Divine Lightning" Tesla Staff, superheavy integrated line 15 cannon
its whole thing thing is nullifying/absorbing shots, and also removing reactions
Could there be an MOI Rasputin as well as the MO&S one?
He was a magician as well as being hard to kill.
I mean, they probably avoided it so that they didn’t have two frames with the same name in the same book
it's the DFG Rasputin you really need to look out for
I might suggest, mostly if you intend to publish, that you avoid Gandalf
The Tolkein Estate is notoriously litigious
I may have failed to upscroll properly
Disregard me xD
"Yeah my build is the Rasputin/Rasputin build, I don't know what it does but it does it very well"
The thing about naming stuff is I always feel weird that the cultural references end at the writer's time frame, because of course they do. But it's sad because there's all this history that just isn't referenced because it would be kinda weird to have four real dudes and two people who are made up
We do have an exception to that!
The Creighton is a HA ship.
And it's named after JCH himself
Does the Flamel giving the pilot an Omnihook work if the pilot is wearing Madrigal armor, which says you can only equip weapons and gear with Madrigal in the name?
Had some peak Sloth gameplay yesterday
Event Horizon'd a pyro into a wolfhound missile, then finished it off with a heavy charged blade
Next turn went towards a monstrosity, it got Blipped away by a mirage, but I just Event Horizon'd it back again. Killed it with a charged blade crit, and finished off another monstrosity with the nanite focus.
That’s amazing. Straight up paddle ball gameplay
Hey so the Celeste's Seaworthy "clear one point of structure damage and return to full HP"
Does that mean you lose 1 structure (without rolling a structure check) and get full hp, or you regain a structure and heal to full?
Yep, it's a big boon to survivability for a frame that otherwise can get real squishy
Stormcaller's Inundation and a Meltdown on that same stormcaller - does that negate a successful save's halving of the damage or not?
have had an extraordinarily funny turn
I don't know the answer but I'm just happy to see more Stormcalling happen to you
Yes
If it's energy damage and it's reducing it 😛
Then Inundation will fuck it over.
I had one half of me figuring that and another leaning more conservatively given monarch doesn't cheat past half-damage attacks etc
Feel free to either way but also: Fuck players. You managed to get your enemy to explode next to you while you had the 'anti-energy resisting' ability on you. XD
When you land a chains of prometheus and 100 to 0 the elite’s stress:
when you’re fighting the solipsistic technozealots instead of the two mission options against normal people:
@barren pendant you wrote MOI, right?
how would they feel about/would they should interest in [wallflower spoilers] || Egregorians and Witness as another aspect of research/exploration/peace, as well as another aspect of blink to learn upon||? Also, how would they feel about each major corpro?
So, here is one of the things: MOI is at least partially complicit in what happened. MOI existed in Seccom. They were smaller but they happily toed the line and developed tech during that time period. Now, did they have boots on the ground? Almost certainly not. Were they some of the people helping transport Genghis Mk1 frames to engage in a Total Biome Kill? Almost Certainly
i mean, every major corpro played a part, so that doesnt surprise me, but fascinating to know
MOI is small but they're pretty old by Union Standards. XD
So MOI would really be divided among two groups in terms of the spoilered thing.
- We have to make amends for our past.
- Nope, we did nothing wrong. That was all seccom and we're good people now. If you suggest we have any responsibility and should take action to fix things, we will sue you and trash you in the media.
INTERESTTTINGGGGGGGG
good to konw
this helps a LOT
may i dm you on this to show you some of my ideas here with what im trying to scheme?
Of course!
Though I can't promice the speed of my replies.
It is sunday morning and I have slept very little.
Oh?
Houdini, Solomon, and Morgana have alts
if you were to give the alts a 1 sentence description compared to the original, what would they be
Houdini Mk1: Much more of a dedicated assassin that wants to pick off fragile/injured targets.
Flamel: All about the Sigil drone, melting enemy armour and zapping allies.
Ozymandius: Spellknight to the Morgana's Sorceress, mixing brawling and hacking together to protect allies
ty!!
Ozzy be like
so is this entirely flavor or are there any mechanics in game this comes up w other than say, lich
entirely flavor
It's 99% fluff as the Nimue was getting a bit unwieldy with abilities/stats.
itll be SOOOO funny if one of my players takes it cause another one wants to do lich and scheherezade from grimm and sons, 2 chronologic mech
Then yes, the Nimue gets to just stare at them during frozen or rewritten time.
"I know what you did."
Merlin's Bane should work even if the Nimue pilot is dismounted.
It's flavor but I managed to run a game where this came up in a really important way by complete accident
You know i find it quite funny that the carmilla and the tepes both have a sword and their art despite the fact that their license has no melee weapon
Nimue brought enough for everyone 😛
GMS sells swords
True!! I just think its a charming bit in a way
I kind of think of the one on Tepes as a combination antenna and drama kid accessory. Because let’s face it, if you’re driving something called the Tepes, you probably have a cloak on a hangar in the cockpit to put on in case you need to make dramatic exits
i joked to my partner that actually, the gun the carmilla gets is actually a energy gun thats shaped like a blade
and honestly now im kinda loving the idea
Yeah xD
Small question regarding the Medea (Or the frame with the small Drones)
The system that turns Drones into bombs, those are tech actions right? And the clause about the 2d6 from Last Dance Module can apply to Drones made from frame traits?
Mostly asking for Synergy with certain weapons/systems
Yes
You can blow up the sheep for full damage
Neat, thank ye!
I'm guessing it'd be 1d6 if it were to blow up a Legion Nexus drone though, right?
Yeah
As that's limited
Aighty then, thank ye!
Ahhh... I so want to use Suldan's Saboteur Drone on a Solomon 😔
New alt frames, wonder what breaks for liminal space with them :p
There's gotta be some sick drones in MOI for Hecatontcheries (since it likes drones for its core system)
I'm sure there's some disgusting guns to turn into rifles for tagetes
I am not a big fan of the Heca's statline. Seems way too vulnerable for what it does 🤔
What happens if you destroy a Heca Razor Swarm with Medea systems?
Meditation means you can't attack on your turn. However...
-- DOWNFALL TEMPERANCE @ LL6 --
[ LICENSES ]
HORUS Gorgon 3, HA Saladin 1, DOWNFALL AVARICE 2
[ CORE BONUSES ]
Overpower Caliber, The Lesson of the Open Door
[ TALENTS ]
Exemplar 3, Orator 3, Stormbringer 2, Field Analyst 1
[ STATS ]
HULL:6 AGI:0 SYS:0 ENGI:2
STRUCTURE:4 HP:21 ARMOR:2
STRESS:4 HEATCAP:8 REPAIR:7
TECH ATK:-2 LIMITED:+1
SPD:5 EVA:9 EDEF:9 SENSE:8 SAVE:17
[ WEAPONS ]
FLEX MOUNT: Shatterhead Colony Missiles // Overpower Caliber
[ SYSTEMS ]
SCYLLA-Class NHP, Type-3 Projected Shield, Impulse Charge x4, Pattern-B HEX Charges x4, Armament Redundancy
I think I'd generally say it can't be blown up since it's indestructible normally.
Also, if you have a Phoenix with Nuclear Cavalier in the Danger Zone + 1 and you attack with a Kinetic weapon, can you use Reactor-Fed Shells to add extra damage before Nuclear Cavalier turns it to Energy?
IIRC Lancer lets you pick your order of operations, so yes
But don't quote me in a court of law
you can, yeah
Jason's Love still works with the Razor Swarm, right?
...I guess it would, yeah.
Your friend is immune to being destroyed but they're still there
Nice.
Attract from Golden Fleece works, and is a fun way to pull people into the fire. Enthrall... would that work, since characters can't target it?
I'm gunna say if you can't shoot it, you can't enthral with it.
As it's supposed to be 'no good choice', not 'unavoidable penalty'
A simple Wrath.
-- DOWNFALL WRATH @ LL6 --
[ LICENSES ]
IPS-N Raleigh 3, DOWNFALL WRATH 3
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Integrated Weapon
[ TALENTS ]
Technophile 3, Vanguard 2, Siege Specialist 2, Black Thumb 2
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:20 ARMOR:0
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:0 LIMITED:+2
SPD:5 EVA:10 EDEF:6 SENSE:5 SAVE:13
[ WEAPONS ]
Integrated: Aggression
Integrated: All The Guns
INTEGRATED WEAPON: Hand Cannon
MAIN MOUNT: Mortar
MAIN MOUNT: Firebrand
HEAVY MOUNT: Shockwave Cannon (UNCLE-Class Comp/Con) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Enlightenment-Class NHP, “Roland” Chamber, Expansion/Inclusion Module, Armament Redundancy
Though maybe I should put the Uncle on the Mortar.
OC loop.
Yeah, I'm going to Uncle the Mortar and put OpCal on the Shockwave Cannon.
I also made a Sloth.
-- DOWNFALL SLOTH @ LL6 --
[ LICENSES ]
IPS-N Raleigh 3, HA Sunzi 1, DOWNFALL SLOTH 2
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Gyges Frame
[ TALENTS ]
Executioner 3, House Guard 3, Siege Specialist 2, Combined Arms 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:20 ARMOR:2
STRESS:4 HEATCAP:8 REPAIR:8
TECH ATK:0 LIMITED:+1
SPD:4 EVA:8 EDEF:8 SENSE:8 SAVE:13
[ WEAPONS ]
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
MAIN MOUNT: Mortar (UNCLE-Class Comp/Con)
HEAVY MOUNT: Tempest Charged Blade // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Accelerate, Armament Redundancy, Guardian Impulse
Does Sloth gaining Guardian mean a smaller ally can gain hard cover even when they aren't actually adjacent?
Yep
If the sloth is between the target and the attacker and you're in Warp Local Space range?
You've got cover!
Here's what I'd play if I wanted an Acedia.
-- DOWNFALL ACEDIA @ LL6 --
[ LICENSES ]
SSC Monarch 2, DOWNFALL ACEDIA 2, DOWNFALL WRATH 2
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Narrowband Targeting
[ TALENTS ]
Nuclear Cavalier 3, Tactician 2, Siege Specialist 2, Gunslinger 2
[ STATS ]
HULL:3 AGI:2 SYS:0 ENGI:3
STRUCTURE:4 HP:18 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:6
TECH ATK:-2 LIMITED:+1
SPD:4 EVA:11 EDEF:9 SENSE:15 SAVE:13
[ WEAPONS ]
Integrated: Fuel Rod Gun
AUX/AUX MOUNT: Bracketing Bomblets / Bracketing Bomblets // Narrowband Targeting
FLEX MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: Hurricane Cluster Projector (Stabilizer Mod) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
CHESS System, Expansion/Inclusion Module, Armament Redundancy, Rapid Burst Jump Jet System
You've got a range 18 HCP, Expansion/Inclusion to hit even more targets, I'm pretty sure Narrowband Bomblets is a classic Downfall combo, and Jump Jets to get on top of terrain.
Hmm, isn't bracketing bomblets a free action to use, so wouldn't work with gunslinger 2 outside of your own turn? 🤔
Looks neat though
I know it doesn't work off your turn, but it still deals more damage if you didn't fire on your turn, and guarantees the lock on if you skirmish.
Hmm, what would you do if every player took a Justice so they could bring their mechs into situations they wouldn't normally be able to?
I'd probably let them have it once, maybe twice, and then have their reputation precede them.
Yeah, I agree. Then again, with Miniaturization in the expansion, there are an AWFUL LOT of frames that can be worn as hardsuits until it’s time to mess stuff up
True, but no one wears mech hardsuits in polite company.
brb designing a mech that resembles a cross between a hardsuit and a cocktail dress
DFG LUST (Miniaturization)
Isn't lust already size 1/2
Y'all motherfuckers (general group pronoun) have done nothing but teleport bread add Miniaturization to Size 1/2 mechs since we dropped this book
I did not cause nor endorse this I am merely reporting it :V
That's why it has the hardsuit option with the core bonus ;)
I literally added that line JUST for this. I wrote Miniaturization with the "wear size 1/2 frames like a bulky tux" in mind
There's still so much confusion about the exact mechanics for me, I remember having a convo about it in DMs with you xD
Something something armor 2, improvised attacks and rams, heat/tech attack immunity and related questions :p
quick question, does sibyl analysis suite mean that the soft cover you have counts against melee attacks too?
If it's the core I'm thinking of, yes
Tech attacks too
Yes, it means it applies against everything.
everything
It's a pretty popular core bonus, as well as the 'get armour when you have cover' one (As it helps avoid one of the weaknesses of that one)
But by the same token it is competing with +2 Evasion or +5 HP
So it's got serious defensive competition, so it needs to be pretty beefy.
def, just like the idea of living inside the angry cloud with permanent hard cover effectively
-- HORUS Hecatoncheires @ LL10 --
[ LICENSES ]
HORUS Balor 3, MOI SOLOMON 2, MOI MEDEA 1, HORUS Hydra 1, SSC Dusk Wing 2, SSC MYRMIDON 1, SSC Black Witch 1
[ CORE BONUSES ]
The Lesson of Thinking-Tomorrow’s-Thought, Sibyl Analysis Suite, Auto-Stabilizing Hardpoints
[ TALENTS ]
Technophile 3, Executioner 3, Artificer 2, Infiltrator 2, Scrounger 2, Drone Commander 1
[ STATS ]
HULL:2 AGI:4 SYS:4 ENGI:2
STRUCTURE:4 HP:15 ARMOR:0
STRESS:4 HEATCAP:7 REPAIR:4
TECH ATK:+5 LIMITED:+1
SPD:7 EVA:14 EDEF:14 SENSE:10 SAVE:15
[ WEAPONS ]
MAIN MOUNT: Magnetic Cannon
HEAVY MOUNT: Nanobot Whip (Nanocomposite Adaptation) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Enlightenment-Class NHP, Flicker Field Projector, Hive Drone, SUZUKAZE Thermoregulation, Swarm Body, EVA Module
Test build at LL10, main idea is just to drag things into death clouds and hide a lot
If you repair NAPTIME and other things during rest, do you spend 1 less repair?
Can you use Seaworthy during a Rest?
Sure
got to play a bit of Zahhak and this is my general experience with it
yeah!
ended up helping to lock down an ultra via some lucky grappling... I took a crapload of structure in the process but it helped everyone else not get obliterated
between this and the Rasputin I'm really finding MO&S mechs to be a personal fave
They're durable bastards?
yeah and I love it
which one is the kelly
size 2 speed 5 3 armor
and also throngles people
nice
It's very inspired by 4e's open hand fighter.
it looks very fun
frankenstein and tepes are also on my 'to-play' list
but man, Kelly does look really fun
tepes is so neat conceptually
Glad you like it, it was my contribution to MO&S
We all did 1 alt frame for each other's companies to help show we got the themes
XD
Tepes is my personal favorite frame in the book, but I’m biased. Ran it alongside a Vlad and there was a running joke for four hours of oneshot that nobody knew which was which until we were on the battle map.
I wanna try Frankenstein but not 100% sure what the game plan is
@gusty arrow is one of my in Golden flame players.
-# The way I'm running in Golden flame is that everyone has access to 1 third party company — which they can unlock by engaging with the proper NPC for their character. Everyone is also starting with 2 bonus LLs in one canon company mech.
She also has the express permission (at my "hey if this is broken i will tell you to tear it down" warning) to combine The IPS-N Pharos from #1057789763341516913 message with Marley Oz and Silver
And I know there's already a couple of things that she is planning and scheming with
Carmilla Levels, Holiday Levels, Phoenix Levels if he can get his heat cap up, and potentially a single Celeste Level were all floated i think?
Here's what the Pharos does for context (agreed upon with creator input — if payload is too strong set it to 1/turn)
So yea, Mario has Schemes
Concept: dekotora Frankenstien
The Frankie defends via punishment rather than mitigation. If you hurt its friends, it beats the ever loving shit out of you.
And if you hurt it, it also beats the everloving shit out of you!
what are fun and/or good licenses to pair with a Frank?
my instincts are blackbeard (grappling, sekhmet) or nelson (power knuckles for the aux in main aux, the system that ignores difficult terrain)
In-house Frankie gets on well with Celeste and Holiday
[ LICENSES ]
MO & S FRANKENSTEIN 3, MO & S HOLIDAY 3
[ CORE BONUSES ]
Reinforced Backup Systems, MALICE Override
[ TALENTS ]
Vanguard 3, Duelist 3, Exemplar 2, Brawler 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:25 ARMOR:1
STRESS:4 HEATCAP:11 REPAIR:8
TECH ATK:-1 LIMITED:+2
SPD:4 EVA:8 EDEF:6 SENSE:10 SAVE:14
[ WEAPONS ]
MAIN MOUNT: Huckleberry Revolver-Carbine
MAIN MOUNT: Threaded Climbing Axe
MAIN/AUX MOUNT: Exacerbator Gauntlet / Wristgun
[ SYSTEMS ]
Meatshield Protocol, RIPPER Reflex, Persecution Drive, Oz/Silver Shuffle, Personalizations```
how's this?
^_^
OSS doesn't work well with Frankenstein, I feel, because you're wasting your bonus damage.
In the same build or for allies? As the Kelly is great setup for an ally with a Drill. As long as it's winning the grapple the other guy is Immobilized and thus vulnerable to the combat drill's damage boost.
Kelly plays really well with cqb weapons because vanguard makes the grapplewatch a vacuum
licenses to take alongside kelly for a kelly
Suck dudes in from threat 3
should I get SMN from blackbeard?
It's not needed due to your innate size but it does help with Bigger Guys.
wonder if chain axe is also good or if I should keep to CQB
Well you've got 3 mounts. If you're already going that way, no reason you can't have both.
Something of note with the Kelly: It's big and a bad hacker but the save target isn't actually bad.
So it can make use of systems that ask for saves pretty well
Standard IPS-N stuff works well for Kelly.
-- MO & S KELLY @ LL6 --
[ LICENSES ]
IPS-N Blackbeard 1, IPS-N Nelson 1, IPS-N Tortuga 1, MO & S HOLIDAY 3
[ CORE BONUSES ]
Integrated Weapon, Overpower Caliber
[ TALENTS ]
Duelist 3, Hunter 3, Skirmisher 2, Vanguard 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:21 ARMOR:3
STRESS:4 HEATCAP:8 REPAIR:8
TECH ATK:-1 LIMITED:+1
SPD:6 EVA:8 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
INTEGRATED WEAPON: Tactical Knife
AUX/AUX MOUNT: Tactical Knife / Tactical Knife
MAIN MOUNT: War Pike // Overpower Caliber
FLEX MOUNT: Pistol / Wristgun
[ SYSTEMS ]
Oz/Silver Shuffle, BELLRINGER, Synthetic Muscle Netting, Bulwark Mods, Personalizations, Armament Redundancy
Actually, Titanomachy Mesh works over Overpower Caliber.
And Pankrati over Skirmisher.
Yeah, that works. You activate Bellringer, then stab someone with the War Pike, lunge with the integrated Tac Knife, Grapple, Ram, and then they're screwed six ways from Sunday.
The Pistol/Wristgun combo, in addition to giving options for boosting, lets you OW at threat 3, deal 1 reliable with the Pistol, and then a full 3 with the Wristgun.
Bellringer, Boost, OSS, Lunge, Disdainful is a hot movement combo too.
ah, I went a slightly different direction , with less aux emphasis
[ LICENSES ]
MO & S HOLIDAY 3, IPS-N Blackbeard 1, IPS-N Tortuga 1, IPS-N Nelson 1
[ CORE BONUSES ]
Reinforced Backup Systems, Titanomachy Mesh
[ TALENTS ]
Vanguard 3, Technophile 3, Juggernaut 2, Brawler 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:23 ARMOR:3
STRESS:4 HEATCAP:10 REPAIR:9
TECH ATK:-1 LIMITED:+2
SPD:5 EVA:6 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
AUX/AUX MOUNT: Wristgun / Pistol
MAIN MOUNT: Deck-Sweeper Automatic Shotgun
FLEX MOUNT: Chain Axe
[ SYSTEMS ]
Synthetic Muscle Netting, Personalizations, Enlightenment-Class NHP, Bulwark Mods, BELLRINGER, Oz/Silver Shuffle, BACKOFF Propellant Additive```
I'd honestly get Duelist 3 rather than Jugg 2 Brawler 1.
The value of free grapple on a skirmish cannot be overstated.
good point, swapped
What's Technophile for?
Also, I put two points in Agility because I forgot the Kelly had Speed 5.
Fuck, I might just put in points in Lancaster. It's size 2 and pretty fast.
[ LICENSES ]
MO & S CARMILLA 3, MO & S RASPUTIN 3
[ CORE BONUSES ]
Reinforced Backup Systems, Improved Armament
[ TALENTS ]
Spotter 3, Technophile 3, Hacker 2, Skirmisher 1
[ STATS ]
HULL:2 AGI:0 SYS:4 ENGI:2
STRUCTURE:4 HP:17 ARMOR:2
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:+6 LIMITED:+1
SPD:4 EVA:9 EDEF:13 SENSE:8 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Match-Grade Gauss Rifle
FLEX MOUNT: Grandmother Autogun / Nexus (Light)
[ SYSTEMS ]
ADVISOR Suite, Mircalla-Class Multitask Module, Renfield Disruption Algorithms, GENERAL WINTER```
attempted a tepes with some rasputin thrown in
I can’t remember which systems but I think two combo nicely (give enemy weapon loading, unloads it)
any advice for a tepes build like above?
More tech honestly? TEPES plays like a more traditional tech attacker
Don't mind me all sad that people prefer it to Carm
Find three levels in HORUS somewhere and call it a day
Instructions unclear went Pegasus 3
Pledging myself to play a funny little Carm next chance I get at Lim Space stuff.-- ZERO-DAY | MO & S CARMILLA @ LL6 -- [ LICENSES ] MO & S CARMILLA 3, HORUS KOBOLD 3 [ CORE BONUSES ] Reinforced Backup Systems, Auto-Stabilizing Hardpoints [ TALENTS ] Tactician 3, Infiltrator 3, Skirmisher 2, Hacker 1 [ STATS ] HULL:2 AGI:2 SYS:4 ENGI:0 STRUCTURE:4 HP:17 ARMOR:1 STRESS:4 HEATCAP:6 REPAIR:7 TECH ATK:+2 LIMITED:+0 SPD:6 EVA:11 EDEF:11 SENSE:8 SAVE:14 [ WEAPONS ] MAIN MOUNT: Match-Grade Gauss Rifle MAIN MOUNT: Mortar // Auto-Stabilizing Hardpoints [ SYSTEMS ] IMMOLATE, Purifying Code, BatSwarm Overload Directives, Mircalla-Class Multitask Module, Safety Overrides, Arithmomania Protocols
wheeze
Flank is a very funny reaction when you don't use attacks for damage.
honestly if you don't want the kobold hacks for extremely annoying forced damage, I think the way to go is Swallowtail so you do this in a cloaking field with arcing rifles
best case scenario is a buddy with hive drones
Hey would I be able to borrow a bit of the potentia cane wording and mechanic (if this destroys or structures, gain a benefit) for a Wa.Zal fan alt
I know y'all dont have copyright on it or anything but I thought I would ask for blessing since it's inspired by it
Sure, seems reasonable
The most terrifying thing i have ever seen/heard was a party member i was with snapping hard due to pirates being ahead of us and wiping out a village we had been helping. it was described as the sky cracking open as they fired ofF Meteoroid Translocation using their core power while screaming through their speakers "IF HELL DOESN'T EXIST THEN I'LL MAKE ONE FOR EACH AND EVERYONE OF YOU!!"
:)
Currently running an Eclipse ultra, holy hell this is cool
Tho I do agree with some of my players who are not fans of the abilities ignoring abilities that ignore line of sight
Fair. It was sorta done that way because seeking/arcing was a bit too easy a way to ignore its blinds.
But I can understand it being a bit frustrating.
To peek behind the curtain - The Eclipse was designed to be very 'Ancient Aliens', with the Reddish-Gold Metal being how Plato described Orichalcum in his story about Atlantis. XD
But I'm glad you're finding it fun. Sorry if I don't reply to any future messages btw: Prepping for a Cyclone to hit my home.
Alright. All sorted for the cyclone.
Got the last of the water bottles filled up.
I mean, swallow the sun doesn't really worry abt that since it only extends to 3 spaces away from the eclipse. I can see the logic with silence the choir, at the very least.
I think it's more fine with silence the choir since it's a sort of 1/off, really dramatic move
The guy I was running had 2 phases, the first was a templateless demolisher who scared the shit out of my characters cause they were expecting an ultra, and I ended up popping silence the choir as a phase transition when they knocked him out
shit rocked
Yeah, each of the 'Elite Minimum' NPCs got a Limited 1 'Oh fuck, he did what?' optional to let them be kinda a...setpiece.
I did it in tandem with six little grunts who had no abilities whatsoever, but had a 50% chance each round to be allied with the characters (they're in a metavault, shit's weird), which meant that the ultra had 3 turns until they took them out
As Elite Mimimum means you generally don't need to worry about a GM bringing like 5 grunts of them. XD
that and phoenix made it scary as hell
tho I clued them into the phoenix thing at the end, since it was getting late
yeah, the vibes are on point
I'm running a ferryman next session as the, quote, "Grand Marshal of the Dead Bastards' Parade"
it'll be interesting
I mean the name's not the weirdest bit ig, the Eclipse was named "Quintessential Gunsmoke Devil-Knight Ser Lucifer Redcrosse Morningstar"
I'm glad Phoenix proved good. It was a bit experimental and also a bit of 'Look, I know you fuckers save all your core powers for the Last Fight to nuke a boss off the map'. XD
Bc goofy naming conventions
I didn't end up actually getting to use it unfortunately
but it did end up pivoting the fight towards taking the grunts out which was nice
Honestly, then it did its job fine. It's designed to be more of a 'soft' effect than 'I'm actually expecting them to Constantly Come Back'.
If that makes sense?
Yeah I was expecting it to maybe proc once
Esp. bc running an eclipse ultra, I wasn't really grouping him with enemies who are actually a problem
I might try to run one in the future as a base, since I think it would really let the Dark Mode shine
cause you don't really want to kill the guy, but you're taking burn whenever you don't
That is a fantastic name. As a bit of a minor thing with the Ferryman and the general design intent - The Ferryman was designed to work with Grunts. As a lot of defenders don't really do much with grunts. Resistance won't help much vs for grunts and even granting difficulty falters in the face of 'Well reliable says he still dies'. XD
So the Ferryman gets Obols when grunts die, he can help with reliable if they stay close and with an optional he can even respawn grunts
Oh yeah I've got him playing with a group of little goobers who are gonna lurk around intangible and eat those who get shunted into intangibility
Hah, fun!
...I'm also realizing that both NPCs I made that are about Intangible are defenders. I should likely find another role for any future ones. XD
The centrepiece of the fight is gonna be a megafauna who the puppeteer ferryman keeps bringing back into the fight, bc 30 HP wreck is hellish
The Exorcist is less Elite than the Ferryman but is just as much of a 'Go to the shadow realm bully. XD
exorcist? I don't recall that one
From my current project!
ahh
It's an anti-tech defender
As that's another area defenders often don't help much with.
Optional Modules
Witchbane Talisman
System, Quick Action, Recharge 6+
Talisman (SIZE 1, HP 10/12/14, Evasion 5, E-Defense 12/14/16, Tags: Deployable)
The Exorcist deploys a Talisman to a free space within Range 5, that drains heat in a Burst 2 area around itself. It absorbs any heat taken by characters at least partially within the affected area from any source (before reductions, including resistance).
Once the Talisman has absorbed 4 Heat, it bursts into a molten lance against the last character to cause the device to take heat, dealing 6/8/10 Kinetic Damage, ignoring line of sight. A successful agility save halves the damage. Any excess heat absorbed by the Talisman as part of the same action or effect that caused it to explode disperses with no effect.
Reach Heaven Through Violence
System, Quick Action, Recharge 6+
One character within Range 2 and Line of Sight must pass a hull save or be knocked back 5 spaces. Also they must pass an agility save or become Intangible until the end of their next turn.
It sends people to the shadow realm and makes Anti-Hacker Wards.
I like NPCs, so my current project has...Quite A Few More that were not in Liminal Space.
yeah, I really like the vibes of a lot of the liminal space npcs
I don't really make use of the mechs so much but I have been making extremely liberal use of the npcs and templates
I try to give NPCs...PC mechs need to have some amount of generalist because players will do their own customization. NPCs can have much more specific playstyles.
as it turns out a swarm of puppeteers is really fucking hard to deal with
speaking of, actually, the dead bastards' parade includes a blackguard (mostly for flavor reasons than actualy combos)
and I was wondering about some of the intended use cases of the blackguard
cause it's def not a usual npc
Also: NPCs give me a chance to get more art.
I get the idea that it's maybe meant to use the grenade in tandem with the whip, and maybe pair the missiles with a high-armor friendly and just smack 'em
priming lash is funny as fuck when paired with grunts tho
The Black Guard is designed with Bulky Melee Allies in mind. Since it can get the Micromissiles a Double Tap on someone if they're next to an ally.
And Crack The Whip helps melee allies get into position and pulls people into bad positions
ok yeah, that's what I thought
she's a bit of an odd duck, figured I'd check with word of god lol
anyhow, I've gotta get to sleep, cheers and good whatever time it is!
That is also part of the intent but also: Remember that drones are characters.
If you put the Blackguard next to an Engineer's Turrets, they can go 'This guy is more expendable than me' with heartless or blow them up as a bomb with priming whip.
ohohohoho
Likewise, Priming Lash turns enemy drones into bombs.
useful...
Concussion Grenades are also there to disrupt reaction-heavy people.
Like chucking one in the face of a Gorgon before it fires.
Oh and an important NPC combo: Mr Berserker.
'Now I'll just push Mr Berserker into melee with an enemy, then I'll fire the missile pods.'
Berserker takes damage but has resistance to that damage and aggression makes it hit the person it just was pushed into melee with
Night mate, glad to hear your thoughts! If you've got any others at any point, I'd love to hear them.
oh... yes...
I'll see if I can't get back to you after the latest round of nightmares!
also as a side note - I am so tempted to run a sorceress ultra that can overcharge, that stuff sounds terrifying
It is but it's also very feast or famine. Either it murders or it gets murdered, as the Sorceress has a big 'If this gets interupted, I'm in trouble' button.
can you chess system grant/vanish some heat while stunned?
it's not an action, so i think RAW it works but it definitely doesn't seem intended. just checking if it is intended
Pulled the blackguard off today, brother dealt like 20 damage/turn as a spec ops taking 2 turns
With a tax of like 6 damage on the ally with energy res
Plus that let me pull off priming lash and do another 12
Uhhhh, I love Blackguards, I once used it in combination with Grunt Aces with the Self Erasure trait from the Operator
I shot myself in the foot with them once because I initally wanted to combine one with a Demolisher and realized too late that the one can't move the other, but combinging them with Self Erasure Grunts to make explode twice was just beautiful, fireworks all sitrep long
Where might one find the up-to-date lcp files? Today I was made aware I have an outdated version (Tepes is missing its Mindbite Invade), but the version I bought off DTRPG hasn't been updated since 2022.
The zip file on DTRPG should have the most recent version.
Doesn't seem to?
I just redownloaded it.
It's listed as 1.0.0
But I don't see Mindbite.
Let me double check as it should be 1.0.3 iirc
Ah, there it is.
There is the old one for historical purposes and the .rar with the most recently one
It's the rar file.
My apologies
All good.
And for now: I sleep, as it's 2am and I was only awake to get a glass of water. XD
Lucky! :D
can timekeepers become ultras?
Yes but if they do they get the normal ultra number of activations, not ultra + the timekeeper default ones.
makes sense, thanks!
anyone here recently run a game with Liminal space, and how did it go?
I'm a bit too biased to comment there, as I wrote it. XD
'Iki: The thing I wrote turned out to be great, I am a trustworthy source' 😛
so true
I was in a campaign that just recently ended that involved a lot of Liminal Space stuff, honestly, but I'm not sure we played all of it 100% correctly
I can say that DFG parts on a Tortuga can make it really beefy and useful
I interject Liminal space NPCs semifrequently as a GM, they are good fun.
I do have a player who finds random new frames on ocasion as well, and most aren't a problem. There are certainly some frames in Liminal Space I would ask a player not to pick though 😂
Oh?
Mostly just the Morgana is a murderer. Solomon also, with it's drone buffs can be pretty over the top. But I haven't had issues.
The Morgana is one that's on my 'If I could go back in time, i'd make some adjustments'
Less for Reducing General Power and more for 'evening out the power spikes'
Basicly: The main change I'd have made to it was changing it from AP Energy to Burn. So it's less about MUST RACE TO EXPOSED AS QUICK AS POSSIBLE.
Yeah, it's got* neat ideas, and I can see why players like it. Particularly players love the "I can hack living things brains I'm so good" which.. in practice isn't a ton because monstrousities just aren't that common lol.
But yeah, it is powerful. The Solomon is just dealing with drones that have like, 20+ HP and 3 armor and overshield if you want and just never die.
A little better when doing General Bullying but not quite as good at 'hey, I exposed you and am now going to keep hammering.'
Entertainingly, people kept telling me the Solomon was underpowered in development because they kept running it like the Hydra and going 'Shit, why do my drones keep dying?' because they'd ignore 'You can only have one drone out at a time that's protected, the hydra is +5 drone HP to all of them'.
But I'll be honest, a player could have a GMS Everest with HMG and make a GM cry by LL4-6, like, you can just stay winning in general as you ramp up in power in Lancer.
NPCs just have a hard time surviving against anything.
I liked making the Solomon but the Medea really is my baby among the Drone Mechs.
Drones are fiddily, since they are like.. super deterministic against NPCs, damage being flat means you know ahead of time either a drone dies in two hits or not at all, or whatever.
It seems easy to pump their HP to numbers that are just out of range of a kill easily for NPCs. But all the same, if all an NPC does is kill a drone before it's destroyed, that drone did work, but it still feels bad for the drone player to just lose stuff.
granted you can repair systems easier than structure lol.
This was sorta the design idea behind the medea. To sorta harness that 'aww, my stuff blew up' in a way that isn't 'making it harder to blow up'. XD
Haven't had a player try the Medea yet, but I enjoy it's retrograde mini
Ah, nice
I'm probably way too kind to players drones, on average to be fair. I don't tend to just ruthlessly eliminate them before they do anything.
It's a tricky area. As while shooting their pet is likely nicer than shooting them, people get kinda protective of them.
if you kill the drone mech then all the drones die too 
I mean, frankly, that's normally what I aim for, it's way easier most of the time 😂
I know very few players who actually try to conserve resources
(Resources are meant to be used~)
Oh sure, just, hopefully not all of them during every combat
Also biased on my end
That said I had to go bother a fkn NASA engineer for the repair math on RASPUTIN so the egg damn well better be okay
Hey question was there ever an errata or such for Liminal Space? Cause the Phenex drone...feels like someone forgot to finish it? or something?
Hey, so I wrote that drone! Entertainingly: No, that's exactly what it's supposed to be. Hence the fluff that it's a remarkably simple drone.
Phenex Drone
A remarkably uncomplicated drone, a Phenex is nothing but plating and thrusters built around a heavy shield generator. A Phenex is designed as mobile cover, allowing allies the protection of a defensive emplacement even as they push forward under fire.
The Phenex's thing is basicly that it's Mobile Cover that Blocks Movement.
Drones are characters, so they cause engagement.
This thing is size 2.
So most enemies, when they run up to the Phenex have their movement halted
So it Blocks Space, Engages Characters and Provides Cover.
It's basicly 'Jericho's bigger, meaner brother'
I will say - A lot of what makes it do work isn't immediately on the tin. Like the 'drones are characters, so they cause engagement'
It's Jericho cover you can give overshield to
It's also kinda disgustingly hard to kill with that 'constant resistance to everything'
If you've got drone controller, even a Scourer's Melt can't remove it from the battlefield in one hit
I hope that helps at all @subtle venture?
That does thanks! it just the descriptive text about projecting a energy barrier was throwing me off...as was the Shield tag lol
Yeah, sorry. The energy barrier is basicly a justification for why a size 1/2 goblin or something can deploy a drone several times its own size XD
'Drone small, energy barrier big'
Sounds good thanks for clearing that up!~
I'm imagining a Napoleon somehow deploying it through its trueblack.
So I have a question about the MO&S Celeste. The active has you roll a bunch of attacks, and then roll damage at the end; how does that interact with Loading? I'm assuming it would unload after the first target, but there are some systems that specifically don't do that, and in the license itself one of the two options is Limited 3, which really wouldn't be enough to cover a good activation of that core. My gut reading as a GM is that it unloads, but I really don't have a good feel for the balance of Core actives yet.
I believe it would unload yes
Also hell I am glad you've given the Celeste a look after I mentioned it earlier
The active already gives massive movement and free skirmish attacks with high damage to chunk the enemy, giving infinite uses of loading systems would be a bit too much
@empty kraken
It indeed unloads
I've been singing the song of the Celeste again in Lancer General Vox
It's true, I've put together an Impaler Nailgun Celeste for extra bullying tactical utility
Ohh, mean, I like it. My build was Celeste/Frankenstein that used the exacerbator gauntlet to do horrific damage and switching between melee and ranged damage for combined arms skirmish bonuses
Yeah, that Terror structure bonus combos super well
I've got the Impact lance on the other mount from the nailgun so I can take advantage of Gyges frame for 4 threat, just to really lock down the area around me
And weirdly, the aux weapons are Thermal Pistols, because I realized I can punish everything close to me if even one of them moves
One thing I've been very tempted to combo the Celeste with is the Pegasus.
Death arriving on a weird fucked up horse
Get the Hunter lock and little damage bonuses and death by a thousand cuts some poor bastard
Also since I'm here, I adore the MO&S flavor text. The text on the silvernoose lasso is especially good, but there's brilliant bits everywhere. "A shining example of weaponized bad decisions", "An accident waiting for someone to happen to", almost everything on the Zahhak license; brilliant.
As is the custom with fast small mechs. As it should be.
Vox will be happy to hear that. They're our 'grounded' corp and his baby. They make a good counterpart to the Weirder Two Groups
They are the person held together by ductape and a sheer belief that they cannot die compared to the esoterica of the other groups
My character in the mech was a pretty zealous priest of a cult of clone karma, where they cloned themselves over and over to go out into the universe and enact karmic balance. It rather suits a mech that spends half it's time blowing holes in people and the other half trying to strap the arm that fell off back on
Very fun
Wheeeeeeeeere
Yaaaaaaaaaay ^_^ I worked hard on that and not many folks comment on it
"Donner Pilots don't even like Donner Pilots"
Yup, checks out
*horrible metal screeching noises*
Distant, faint yell from the Donner pilot: “sorry about the—” *opfor pilot ejects, screaming in terror* “—about the noise!”
Just in lancer general, talking about the big splat I left across the entire arena with the core power
As one does with a target-rich environment
The thing I fall a little short on is figuring out where I would go for licenses after getting celeste and frankie. If it moved beyond ll6
Certainly anything to make my build more survivable would help but I'm not sure what really does that. I'm too used to playing glass cannons
In-house she gets on well enough with HOLIDAY
Though admittedly HOLIDAY usually gets the better of that exchange
The boy does love the Terror
DONNER is also a potential friend if you like throwing your lack of weight around
I do enjoy throwing my lack of weight around
Being the tiny terror is great
I was considering a one license dip into pegasus for hunter lock to stack that single person
Can't hurt, but it's not exactly helping you live xD
Is that the retrograde minis Donner sprite?
Yeah
It is indeed. They cooked with it
One of the problems I had, and this might be more a thing about the campaign we played in vs the actual mech, I couldn't activate assault/battery disengagement routines very easily, because nothing would approach me out of fear.
Needing the enemy to run into effectively a running blender in engagement range meant they were either trying to turn the corner I had just gone around, or they were that ronin thing and could reflect my hits back on myself.
Does the Timekeeper's Res Gestaecide prevent Vanguard 3?
Yep! As the reaction is an action granted by a talent
does morgana have a way to expose itself?
It does, it's got the protocol Unleash Vitriol (If your .lcp doesn't have that, you might have the old one. We corrected that in the update)
dtrpg has both of them there (Deleting things from dtrpg is a fucking pain so we left it there for historical purposes).
For those who've played the Morgana, how is the play experience? What does your average turn look like?
I'm biased since I wrote it but 90% of the play experience with it in the testing games I ran in was:
As the difference between 'self-exposed' and 'not exposed' survivability is stark and doing it at the wrong time can result in you going 'pop' as unlike a Tokugawa, you can't get Indirect Weapons to strike from safety
Yeah the Morgana still needs LOS so it stays honest
Immrama Lakeburst
"Allied characters starting their turn on this Lakeburst or moving onto it can choose to become Intangible until the end of the current turn"
there a benefit to end of current turn or is that a mistype?
If you step into it, you can keep moving and go through walls.
It means that people can't react to your movement/engage you/objects won't block you.
As you're now ghostly phasing until the end of the current turn.
thankee~
hayeeee so forgive me if this stuff has already been clarified/fixed but i have a few notes/questions about dis
hmm?
1: Is the Acedia core protocol supposed to generate heat? Core power says that it no longer does but the protocol doesnt mention it.
2: I think the sunrise cannon might be a direct upgrade to the sol pattern laser rifle-
3: For the Annihilator Cannon, does the self destruction trigger before or after its fired, since it says "on attack"
4: With the Nanite Focus, I assume it refers to the individual instance of the weapon gaining more accuracy/damage, so if I use two then they dont both increase eachother, they scale separately
5: With the Warp Local Space of the Sloth, does this allow all non-superheavy weapons to overwatch within the area?
6: daisy cuter gluttony, this isnt really a note/question i just wanted to put that out there
7: How does the Overwhelm Inhibitors mod interact with weapons that can be fired as superheavies such as the Reaper Assault Cannon?
8: Sloth Naptime thingy, i think it makes lancaster latch drones free
sorry that took so long
@carmine nymph these are mostly about your babies, being DFG.
I designed Magnum Opus, yeah
first of all
wizard mechs, me like
buuut a few thingys that bug me a smidge, im reopening comp/con rn but immediately is the potentia cane on houdini
im still a lil lost on why its not just a frame integrated
It is in the book!
It's just not in compcon because compcon didn't handle that well
Sadly since we didn't make compcon, we have to work around it's specifics.
i do also mean with comp/con yeh
I understand its intended use but it just feels weird, especially since the license doesnt have any mods in it
Precision Plasma Channel: I assume the roll-to-hit bit is intended for invisible, but does it apply to stuff like intangible, full cover, and hidden?
Yep! Zap the ghost. It also applies against stuff like an Ace's Barrel roll, which forces an attack to auto-miss.
funkyyyy
i will say that Shadow Game from LL3 in PTOLEMY is uh
its a bit goofy
you're either intangible, with access to a weapon that can let you still attack while unable to be affected by anything
or you stun an enemy
no cost from da looks
The PPC only can zap out on crit, so while it's theoretically possible, ti's a massive drop in average effect if you're trying that.
It's designed to be Potent but a Bit Risky (As it can backfire on you).
im prolly misreading but it looks like it still gets to target and attack, therefore dealing damage on hit?
Nah, it's 'If an effect would stop you rolling to hit - Roll anyway. If you get a crit: ignore the thing that would have stopped the attack'
The wording is a bit odd because a lot of 'no attack allowed' effects stop the attack before the roll is made so there needed to be clarification an attack is still made.
I can see that yeah
I cant think of any other way to phrase it so all good there
some complements tho oh my lord Claíomh Solais is probably my favorite melee ever
fuckin paladin fire sword with HOLY BEAM
is it a bit much? probably
is it amazing? absolutely
morgana, oh my god morgana
morgana is so fuckin fun
hacker toku can hurt you, and she has black holes
back to goofy stuff, im horrified that Binding Rings and Gluttony exist in the same LCP
Hehe
The Sol Rifle is extremely undertuned.
tru
I will answer these shortly, just have to get set up for something before I do
1: The Inertial Structure protocol has 1 self heat in my PDF and Physical book copies.
2: IIRC, it is, but this is due to realizing it was undertuned otherwise. Been a while, though, so I'm not 100% sure on it.
3: Intent was for it to fire successfully, and leave behind a smoking stump where the mount used to be. Basically eats itself to fuel the shot.
4: Correct. Each only boosts itself.
5: That is the intent, yes
6: Oh, yeah. That's the... I want to say third?... most common build we saw.
7: It wasn't written with Reaper in mind, unfortunately. Tread carefully. Rules as Written probably indicates they can be combined, and I don't think it'll break things, but it might be wise to keep the two separate SH modes separate.
8: NAPTIME specifies "to a minimum of one" in order to prevent abuses like that. Originally, the issue was with people having infinite Stabilize-Repairs so they were keeping one foe alive and healing to full every combat.
gotcha gotcha!
also very cool thingy, the uhhhh greed? the backpack alt of lust is kinda weird to me
i dont quite see its use case as a player but everythin else is very unique!
The CHARITY is a support/control kind of setup. It boosts allies and Slows enemies left and right... and check the mounts. 2x Main/Aux plays WAY differently from Flex/Main/AA. It's also really, REALLY good at its avowed mission of VIP extraction, making it awesome to print for specialized missions.
A couple of players did it that way when they did a build intended for another frame that used the license equipment from this one
(like putting Scramble and Monomania on a Goblin or Morgana)
(Vox wrote that alt frame as part of our Trade Alts exercise to make sure we all understood each other)
(much like I wrote Flamel and Tepes)
Ok, played the Timekeeper for the first time and it was... incredibly frustrating for players, since they were able to use it 2/round and keep 2 players from playing Lancer.
They were able to reliably slow/impair/disable players even when impaired, and had good hp for a controller
What tier, and was it allowed to do its thing unopposed?
It is meant as a fight centerpiece, aiui
Tier 2, and there was a lot of difficult terrain
It was able to just keep retreating and putting Slow on anyone who tried to get close. Because it had 2 turns, it was reliably getting back its recharge abilities.
I'll admit, I'm surprised it was full 'keep 2 players from playing'. As most of the actual effects it puts on people are relatively gentle, though pretty reliable.
You lose access to protocols, actions/reactions given by talents, invades
Since it bars any action given by a trait, frame or system
The player most affected had duelist, protocols and tech actions, the other player was more damaged by the impair/slow trait
Perhaps "turn their play experience to LL0" would be more fitting, they were reduced to just using skirmish, missing due to impair, and ending turn, because they were hit by the impair/slow and "disable talents/frame traits/systems" in tandem
Dev intent check on Acedia's White Phosphorous rounds @carmine nymph (apologies if the ping bothers you) - is this a valid play, or something that shouldn't work?
- Shoot someone near heatcap with an Andromeda with WP mod.
- triggered QA on hit to add WP effect, this is a simultaneous effect with damage and the user can choose order (Shock Wreath also works like this AFAICT)
- Deal 3 burn from Andromeda
- Deal (target's burn, e.g. 3) heat from WP round, target Stresses and becomes Exposed
- Deal 2d6 Energy from Andromeda, doubled from Exposed?
I think it works RAW but is completely irrelevant to any vanilla scenario, so I'm just bringing it here to ask whether this was designed around/fine or unforeseen/unintentional.
No, the 2d6 energy and 3 burn are simultaneous.
Pretty sure that’s not right, but I’ll wait for intent as well
I’m pingable, don’t worry about that… but Zemyla was right. The damages are simultaneous.
someone in rules-questions suggested that you could resolve the damage/burn separately in the simultaneous effects stack, but it not being designer intent is the more important part than any technicality either way to me, so TY for the response!
Burn is still weapon damage, all damage is applied at once
@carmine nymph what traits does Jealousy Lockout Code Set apply to, of the Envy 2?
I presume it doesn't remove their structure and such
Of elites
It is not intended to, but I seem to have worded it poorly.
Does it disable actives only?
structure and stress are template features, not traits
or at least they are for commanders
idk why elite has them as traits
answer: because elite only has template features intrinsic to it, so theyre all template features, even if theyre labeled as traits
regardless: probably shouldn't disable any npc features that modify base number changes, just for bookkeeping ease
(since. technically, the ultra trait that gives +evasion -1 structure is a trait, but i doubt you want ping-ponging structure values)
Gonna throw an Ultra Warden and Elite Avenger duo at my players later this month
Wish them luck
talent
Questions regarding Narrowband Targeting (Core Bonus):
-
Q1: The 1/Turn Auto-Hit secondary Aux can deal bonus damage (such as from Gunslinger 3) because the secondary Aux is fired with Narrowband Targeting, not the usual Skirmish rule so
That weapon doesn’t deal bonus damage.does not apply here. Is this correct? -
Q2: Is the 1/Turn Auto-Hit secondary Aux considered
usedfor Limited X tag?To **use** the system, the user expends a charge.(a.k.a. Does Narrowband Targeting expend a limited charge?) -
Q3: Is the 1/Turn Auto-Hit secondary Aux considered
usedfor Loading tag?This weapon must be reloaded after each **use**.(a.k.a. Does Narrowband Targeting unload the secondary Missile Rack?) -
Q4:
Burst, Blast, Cone, or Line weapons fired this way only affect that target.Does this mean the Missile Rack will only hit that target, and all other characters in the Blast are unaffected? (Basically the pattern weapons become normal single-target weapon?) Or does it mean auto-hit the same target, and also roll normally for other characters in the Blast? -
Q5: Let say the chosen weapon is Blast so it can attack Hidden characters, as long as the chosen weapon hits, the secondary Aux can 1/Turn auto-hit even if the target is Invisible or Hidden because it skips the attack roll against that target (a.k.a. the secondary Aux follows suit with the chosen weapon). Is this correct?
-
Q6: The 1/Turn auto-hit secondary Aux can still crit for "On Crit" effect but I have to roll to check for that. Although the attack roll result is under the Evasion/E-Def, it is still an auto hit. Same as the Core rule that the Autopod can crit. Correct?
Questions regarding Reconnaissance (Core Bonus):
-
Q1 At the start of any scene, does it requires Line of Sight to those hostile characters in Range 50?
-
Q2 Does Broad-Sweep Reconnaissance Reaction requires Line of Sight to the entering character?
@carmine nymph these ones are for your toys.
Sorry the response took so long, work's been nutty:
Narrowband Targeting
- The intent was for it to be like a normal attack, but looking back the way I worded it would permit the bonus damage as you say.
- Yes, it absolutely expends a charge. It would be badly overpowered if it didn't, especially with the Gluttony
- Yes. Just like firing normally
- Only affect the target, not even rolls for others in the area.
- You are the first person to mention one of the two very-much-intended use cases I wrote that with. Yes, you skip the roll, so it can hit the hidden.
- Yes.
Reconnaisance
- When written, I think I intended for it to not matter, but I did not write that into the rule. You should probably play it as requiring LOS but ignoring Invisibility, Cover, or Hidden otherwise
- Same as question 1.
Thank you very much!
i think there's a Warden feature that's improperly configured -- it doesn't seem to have a name
works on my machine - my LCP is 1.0.3 for reference, idk if yours is too but check that perhaps?
ah yeah i have 1.0.0, which is weird cause i just downloaded it off drivethru a few days ago
Drivethru has both as removing things from Drivethru is a massive pain.
yeah i have not enjoyed my time using their ui
@barren pendant couple of Ozymandias questions.
Q1: Would these count for Kingly Rebuke?
(sorta just “what counts as an attack”, but wanted dev intent)
Auto-pod
Assassin Drone
Stasis Bolt (I assume not but am curious)
Q2: How does Blink Barrels interact with:
Vanguard 1
Is the attack range-from-ally used for the talent etc, or do you also measure from yourself? (I.e. attacking a target at Range 4+ from yourself but <=3 from an ally; no Vanguard bonus)
Engagement:
i.e. your chosen ally is engaged but you are not; no engagement penalty (and vice-versa)
Q3: Are Daemonology Mines affected by Demolitionist 2&3?
Hey, sorry for slowness. Work has been kicking my ass.
You are only engaged by people actually adjacent to you.
But you can measure range from allies so vanguard 3 works just fine ;P
Autopod and Asassin Drone would (I kinda wish drone wouldn't but it's clearly you making the attack, not the drone and I try to be consistent. XD)
Demolitionist was done up after Daemonology mines were but they should work fine with it.
Demolitionist 2 lets you put them all over the place
And 3 lets you do Cool Things with them.
Yeah, Spottermandias is pretty neat.
Awesome, thanks for the clarifications! I promise to Flood the River of Time responsibly.
To be honest, as a Full Action, Daemonology mines don't really break anything letting them get Demolitionist buffs. I played super careful with them as they're not limited in number of uses mines. XD
That was what it looked like to me, but I wanted to check.
when the flamel makes the drone the origin of an attack or tech, if it has a heat cost does it deal that heat cost to the drone or to the flamel?
The Flamel. They're still doing it.
It's just where it comes from.
You still use the save target and grit of the flamel for example.
Out of context this sounds much funnier
Phrases you can say in Pilotnet that make perfect sense in-character...
Nimue question. If it's hiding behind hard cover, and an enemy uses its standard movement to get within line of sight of it and break its Hidden, does that enemy take the damage and Lock On from Shattered Mirror Surface? Movement isn't an action.
I just got the joke in the Wrath's statblock. "Passive: Aggression".
@barren pendantcan aries drones stand up if they get knocked prone? they can't 'take any action other than movement' but my understanding was standing up was a replacement of movement, not its own discrete action
Yeah, that's valid.
Knocking them prone will delay their movement but they'll wobble upright after a bit
thank you
It would yes. Shattered Mirror makes chasing it down rather risky for grunts if the Nimue is hidden.
iki i love your content but this medea,
What did they do? 😛
Medea Things
They killed the enemies and like 8 of their own drones in the process? XD
aeos drones deployed adjacent to enemy reinforcements and a minefield of size 2 engagement causing sheep
also currently blocking a holdout entrance with a drone factory
...you got housewalled by the 'I want to turn this into an RTS' mech.
yeah lmao
Hahahahah
dawn's pretty terrifying
to be fair i feel like this sort of thing happens no matter what mech dawn plays
(affectionate)

If your game is haunted by a terrifying creature, have you considered an exorcist? 😛

Apologies if this question is being asked, but a player of mine is wondering if the Zahhak's Burrow is usable while using systems like the Pandora Intercept Targeting or Swarm Body. Does Burrow count as movement for the purposes of the Immobilize condition and systems like the two above?
It's only a movement if you leave the space.
Otherwise it's just Messing About In Your Space
Thank you very much!
was just wondering was the Morgana core supposed to be line of sight ignore or do you have to have LOS to everything for it??
It's supposed to affect everything, yeah
Do the Carmilla's Invitation Rounds replace all effects of hitting the target, including stuff from talents, mods, systems, etc?
Just those from the weapon itself. So a melee hit would still generate a duelist die etc.
Weird question, but does Blink Barrels let you target yourself? The wording seems to override normal "you're not within range of yourself".
(Seems like it wouldn't be intended but idk)
it can target any character within 3 of an allied character that is at least partially in sensors, measuring Line of Sight and Range from that allied character.
I'd say no. As the no targeting yourself is a bit of a different thing.
got it, thanks
