#Field Guide To Liminal Space

1 messages · Page 14 of 1

empty kraken
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DFG engineers like mission accomplished

wide pier
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But what if... Justice

Oh right, and for white phosphorous krakatoa with threat 3, see this build:

[ LICENSES ]
  DOWNFALL WRATH 2, HA GENGHIS 1, DOWNFALL ACEDIA 2, IPS-N CALIBAN 1
[ CORE BONUSES ]
  Additional Device Rails, AUTO-STABILIZING HARDPOINTS
[ TALENTS ]
  VANGUARD 3, EXEMPLAR 2, SKIRMISHER 2, COMBINED ARMS 2
[ STATS ]
  HULL:6 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:25 ARMOR:2
  STRESS:4 HEATCAP:7 REPAIR:8
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:6 EDEF:10 SENSE:8 SAVE:13
[ WEAPONS ]
  Flex Mount: Sunrise
  Main Mount: Firebrand
  Heavy Mount: KRAKATOA THERMOBARIC FLAMETHROWER (White Phosphorous Rounds), (SUPERMASSIVE MOD) // AUTO-STABILIZING HARDPOINTS, Additional Device Rails
[ SYSTEMS ]
  EXPLOSIVE VENTS, TYPE-3 PROJECTED SHIELD, CHESS System```
(Liminal Space)
halcyon thorn
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I love the WP mod 😌
Anything that lets my gun shoot heat is A+
Theres just something naughty about it, like I'm breaking a rule

zenith niche
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Yes, let’s give the Total Biome Kill weapon some white phosphorus AND the ability to charge up to Superheavy. That’ll end well for everyone involved 🤣

lime comet
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not sure if this is just me, but the harrier seems to be missing some 1/round and recharge tags in the lcp

river jetty
#

-- DOWNFALL ACEDIA @ LL6 --
[ LICENSES ]
DOWNFALL ACEDIA 3, SSC Black Witch 3
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Neurolink Targeting
[ TALENTS ]
House Guard 3, Heavy Gunner 3, Skirmisher 2, Siege Specialist 1
[ STATS ]
HULL:2 AGI:4 SYS:0 ENGI:2
STRUCTURE:4 HP:18 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:6
TECH ATK:-2 LIMITED:+1
SPD:5 EVA:13 EDEF:9 SENSE:15 SAVE:13
[ WEAPONS ]
AUX/AUX MOUNT: Bracketing Bomblets / Bracketing Bomblets
FLEX MOUNT: Tactical Melee Weapon
HEAVY MOUNT: Heavy Machine Gun (Overwhelm Inhibitors) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Magnetic Shield, Black ICE Module, Personalizations

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The Bunker

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Tech Attacks? Ranged Attacks? Moving towards me?

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Nah

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It will not happen

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Range 19 HMG

lapis sphinx
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Whenever I see Bracketing Bomblets, I always want either Integrated Weapon or the Downfall core bonus with them.

river jetty
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I sort of just ran them because I didn't have much more to add

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Integrated weapon seems very strong

sly onyx
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Do Overwhelm Inhibs work with HG? Since it would mean the HMG can only be fired as part of a Barrage, and therefore not with Heavy Gunner?

lapis sphinx
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Overwhelm Inhibitors has to be activated. The rest of the time, it acts like a normal Heavy.

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I just realized that Bracketing Bomblets is a free action, so they don't work well on Viceroy.

barren pendant
somber blade
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Hello. Is there an equivalent (enough) NPC mech of the Nimue player mech, in liminal space?

sly onyx
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You're probably not gonna get there without a lot of stretching, but if what matters is the flavor, the Specter can do a good impression of a Nimue going in and out of tangibility while using a really strong sword

somber blade
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Yeah, the specter is already on the opfor list

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Gonna make a lot of use from that nasty bugger

sly onyx
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Another immediate option coming to mind would be the Assassin, since it can be size 1/2 and is very quick

somber blade
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Fair

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And then just describe some flavor

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Thanks

sly onyx
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You could also cross-class or use things from templates to add things you think are core to what a Nimue is

steady halo
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Ronin's always a good one for the swordmasters

sturdy anchor
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If I terrorize a character with Jack. And then use monomania after hitting them...will that character gain lock-on?

barren pendant
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Yep!

lavish rivet
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Was told by Gyrtop to post here. Proud to say that through the power of Amakusa, managed to turn a demolisher meltdown dealing 3 structure (and likely vaporizing a player) into a 0 structure triple kill, catching a near full health wingman and termite in the blast radius 8ROjustright

sturdy anchor
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If I use Nimue's lock-on attack with a line 10 weapons, does it become a line 15 or does it just gain 5 range

lapis sphinx
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Neither. If it doesn't have range, that range can't be increased.

sturdy anchor
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the passive doesn't increase range though, it says "you may attack them as if they were in your range"

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The wording here

lapis sphinx
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I think that means you only attack them.

fossil kernel
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Figure this idle curiosity would be easiest answered asking here. Was curious about the precise theme naming for MO & S. MOI is all magicians, DG is the Sins and Virtues, but MO & S I think is mostly named for immortal beings? Or at least hard to kill ones? But mechs like Donner and Celeste kinda throw it a little for me so I just want to be sure

barren pendant
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The Celeste is a famous ghost ship.

#
 The Canadian brigantine Dei Gratia found her in a dishevelled but seaworthy condition under partial sail and with her lifeboat missing. The last entry in her log was dated ten days earlier. She had left New York City for Genoa on November 7 and was still amply provisioned when found. Her cargo of alcohol was intact, and the captain's and crew's personal belongings were undisturbed. None of those who had been on board were ever seen or heard from again.
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And the Donner is named after the Donner Party, a group who repeatedly had constant ways to survive their circumstances are had to actively make Every Single Choice Wrong to end up dying.

fossil kernel
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I knew the references for both, Mary Celeste and Donner Party. They just didn't line up as smoothly in my head as things like Rasputin and Carmilla

fossil kernel
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Thanks for the quick repsonse, by the way

empty kraken
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Mary Celeste was roped in not just for surviving losing all hands but because she was sailed after

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Her career was...

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Remarkably cursed

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Eventually being scuttled because no one wanted to deal with her

zenith niche
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There are few groups as superstitious as sailors… but sometimes you look at the facts of things and realize they may have a point

charred trail
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the USS Nautilius is notorious as well

lapis ravine
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d

river jetty
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Can the justice just not attack outside of sensors?

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Becaue it only grants soft cover

sly onyx
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Yeah, that's one of the balancing factors of the frame

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Granted, it does also open up play patterns with things like the Sharanga missiles from Monarch 1, where you can do damage and grant soft cover in one action

river jetty
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hmm

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I can work with that

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It's fine, its a Close-quarters frame anyways

barren pendant
river jetty
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I see

sturdy anchor
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Does Claiomh give heat when you use the full action or do you take heat from skirmishing?

nimble finch
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both attacking & the beam, i asked a similar question a while ago

sturdy anchor
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got it

wide pier
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in the PDF it's only for attacking, not the sword of rainbow light? 🤔

nimble finch
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bleh, i was told (possibly incorrectly, i don't remember by who! but i asked in here at least) that it applied to all resulting actions from the sword 😔

obtuse willow
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god I love the medea

DC1 to move a sheep next to a grunt ronin. move, boost. deploy spartoi as a free. OC skirmish a demolisher with an AR for 6, eating lock on. DC2 hits three people for 6 damage, killing the grunt ronin. greater good the spartoi, for 3 AP auto-damage plus 8 AP explosive save-for-half, killing a support and structuring the demolisher, stunning it.

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no notes, mech's perfect

outer pelican
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Medea keeps winning

barren pendant
karmic gull
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he then got exposed and then hit with a demo hammer so hard he exploded

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not lethally

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but he did take more than an entire structure in one blow

barren pendant
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That feels like an important follow up to the 'I did everything cool and it worked out well' story 😛

karmic gull
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this robot's a real pain in my ass iki :p

barren pendant
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(More seriously: I hope not too much)

karmic gull
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it's a hard balance to strike on how hard to punish it, since medea is able to spring back from a decent amount of attrition but will absolutely crumple if i focus it too hard

barren pendant
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nods

karmic gull
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i don't think aeos drones needed to be invisible though

barren pendant
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Yeah, that's fair

karmic gull
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ultimately, what's published is published, and i will survive

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it just means i have to make my peace with

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checks notes

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total annihilation

barren pendant
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;-;

karmic gull
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:p

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we're not running the hardest content in the world and i'm playing a bit of calvinball balancing things

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i'm sure it's not the end of the world by any means

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oh a quick repair check and the medea cannot entire the next fight with full stress, structure, and health

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i think she's been sufficiently punished

barren pendant
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Just ate the entire repair budget

karmic gull
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i'm sure she's fine.

obtuse willow
barren pendant
obtuse willow
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the other players basically did not get targeted at all that whole fight lmao

barren pendant
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Hahahah

little wadi
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Any suggestions for a hacktuga build?

empty kraken
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Obligatory Carm suggestion

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'tuga has a big fat ass, Razzie might be worth looking at

little wadi
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Pardon ?

zenith niche
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Rasputin

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Otherwise known as:

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E G G

lapis sphinx
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I figured out a way to make Nelson work with Oz/Silver Shuffle.

-- IPS-N Nelson @ LL6 --
[ LICENSES ]
  IPS-N Nelson 3, MO & S HOLIDAY 3
[ CORE BONUSES ]
  Integrated Weapon, Overpower Caliber
[ TALENTS ]
  Hunter 3, Combined Arms 3, Duelist 2, Vanguard 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:21 ARMOR:0
  STRESS:4 HEATCAP:10 REPAIR:7
  TECH ATK:0 LIMITED:+2
  SPD:5 EVA:11 EDEF:7 SENSE:5 SAVE:13
[ WEAPONS ]
  INTEGRATED WEAPON: Power Knuckles
  FLEX MOUNT: Power Knuckles / Pistol
  MAIN/AUX MOUNT: “Silvernoose” Lasso (Thermal Charge) / Wristgun // Overpower Caliber
[ SYSTEMS ]
  Oz/Silver Shuffle, BELLRINGER, Bulwark Mods, Personalizations, Armament Redundancy
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The LCP still says that Bellringer is a full action though.

nimble finch
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it says a quick action for me

steady halo
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latest LCP isn't synced to Drive Thru we don't think

lapis sphinx
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Yeah, I got it off Drive Thru.

barren pendant
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Did you download the .zip file? That has the most recent version

lapis sphinx
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I did. It doesn't.

barren pendant
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...odd, it should have the latest version.

steady halo
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The LCP we got off of there was also outdated, We had to get the latest edition here, if that sounds at all familiar.

coral mountain
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Question because it was kinda answered last time, but can a nimue hide while sharing a space with an enemy mech if under feth fiada?

barren pendant
vivid oak
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Hi, poking my head back into lancer a bit:
what are the main differences between the 1.0.0 and 1.0.3 releases? Is there a changelog somewhere?

barren pendant
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No changes relative to the pdf

vivid oak
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Ah alright

somber blade
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Eyo, just checking in here. I've got Liminal Space (I'm GM), and my players are interested in some of the mechs. Are they relatively balanced compared to core lancer, or are there big outliers that mess things up? Player is looking at a Solomon, don't exactly know how much that would disrupt a normal game, so to say.

barren pendant
#

Basicly: If a mech has a weakness, be willing to punish that weakness.

somber blade
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I've already fallen in love with Lancer's big (relative) combat and "everyone is a viable target" idea

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With the different enemies and roles they fill to pick off players

barren pendant
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The Solomon has 2 major weaknesses:

  1. For a defender, it's not actually personally very durable.
  2. It can only protect one of its drones at a time.

If they overcommit to drones to control more space, the non-shielded drones are more vulnerable to attack than a Hydra's drones. Likewise if they push the drones out long-distance to help protect allies, the Solomon itself is vulnerable.

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The Solomon wants you to play its game of 'attack the drone with the regenning shield' and has a big drone flamethrower to try and make NPCs not run away from said drone but if you don't play its game it's more vulnerable than like...a Drake Defender as it's got more moving parts.

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I hope that makes sense?

somber blade
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Awesome, thanks

outer pelican
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The reward for using Liminal Space PC gear of course is now they get to be hounded by Liminal Space NPCs in addition to Core and Wallflower and SSMR NPCs

barren pendant
#

To put cards on the table: I'm one of the writers for it, so I'm likely a biased source but that also means I can definitively say as the writer of it - Liminal Space stuff is designed based around the idea that people will try to hit other people where they are weak.

The NPCs for example are very prone to 'I am a genius...oh no!' depending on if the players can mess back with their gimmick.

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A Sorceress you ignore and just let build up her rapid fire will shred the team.

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But if you've got a hacker or knockback guy to bully her each turn with some crowd control, she drops a lot in overall scariness.

somber blade
karmic jewel
somber blade
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From what I have seen so far I'm really enjoying the NPCs

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Especially the Pistolero, with their "Hey, I liked that!" reaction

barren pendant
somber blade
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👌

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I basically went like: "Well then, I shall be playing the Lancer game. Let's buy a 100 euro of stuff for it total, and then never need anything again!"

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And, well, so I did.

barren pendant
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I'm actually working on a second book, though a little smaller scale (Since it's one person, not three making it) right now, based on my love of Celtic Mythology.

somber blade
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🫲

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🤛

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N E E D

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This will allow me to greatly convince my pagan norse/celtic friend

barren pendant
somber blade
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Awesome

somber blade
barren pendant
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And me making the Ptolemy to go 'Welcome to an arty with no defence'

somber blade
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Awesome. Will let you know when the players have taken levels and are enjoying (or not) their license

barren pendant
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Thanks, I do love feedback! If you have any questions on 'how do I fuck with this mech', I'm always happy to help there too.

somber blade
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I already love the Sorceress, and threatened with a 2 activation one some time as a joke, which had the players (missing the easy knockdown) scrambling for safety

barren pendant
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Something I will say with the LS mechs and NPCs is they're a little more Experimental than the corebook stuff. That's not a knock to the corebook stuff, more 'You need to establish the baselines before you can mess with them'.

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I would never recommend an encounter that's all LS NPCs for example as they can be a little on the 'moving parts' end. They make a good spice among corebook NPCs.

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This was done in part because it lets me play with some interesting areas but more importantly because a lot of the corebook NPCs are just really damn good at what they do.

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I was never going to make 'Guy With A Rifle' better than the corebook Assault.

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That is a the platonic idea of 'Basic Machine Gun Dude'

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So the area to work in had to go a little further afield.

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The Star and Melody NPCs have some stuff that gets a little odder role-wise but are mostly on that same level of oddity.

somber blade
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Yeah

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Nice

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My players are going to enter a Metavault of Time and Space (Lich/Minotaur) at LL3, so there will be lots of weird mechs all around

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Within reason to handle, of course

barren pendant
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The Weirdest NPC is ironically one of the Simplest Fluffwise. The Maelstrom. Which is a flying scout with air manipulation. Mostly because it wants to ruin the players day by remembering 'Hey, lancer battles generally have objectives, not just slugfests'

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And focusing on being Really Good At Objectives/Really Good At Stopping You Doing Them.

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What if you wanted to do objectives and the NPC said:

Aeroshot
Main CQB, +2/4/6, Knockback 3
Range 5, Threat 3
5/7/9 Kinetic Damage
On Hit: If this attack consumed Lock On, it increases its Knockback by 3.
somber blade
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Oh hell yeah

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My NPCs looooooove just doing a quick Lock On, when nothing else is important

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Players didn't mind so much. Until they met the Scouts

barren pendant
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(The Maelstrom was inspired by both Malifaux's concept of 'Objective Runners' for teams and TF2 Pyros entirely stuffing Ubers by bouncing the ubered guy into the air until it runs out)

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As you can sorta tell but I should likely warn you: If you get me talking about the actual Design Process behind making RPG stuff, it's hard to shut me up 😛

lapis sphinx
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I love hearing people infodump. :3

barren pendant
#

If anyone ever has any questions about what inspired/what was the design plans behind various things, feel free to toss stuff my way and I'll happily ramble about it.

somber blade
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I have the same talking about mechanical interactions between subsystems and how they can be used in different systems

karmic jewel
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"Horizon radiation-spewing flying saucer" is pretty specific

empty kraken
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I cast a curse on Iki but he was too Australian to die

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Thus: Archon

barren pendant
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I got the idea of 'A halo that's a nuclear warning symbol' rattling about my head.

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And it kinda built off that 'nuclear angel' idea.

karmic jewel
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one of my players asked if Memetic Propaganda from the Security template is a reference to Propaganda in mtg

barren pendant
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Yep!

karmic jewel
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the party has decided this opfor would be Esper colors

barren pendant
#
Water Slips Away
Active(1 CP), Reaction
Trigger: A character in Range 50’s turn would start.
Effect: End The Round. Any number of characters of your choice in Range 50 clear burn and all effects that would end at the end of their next turn not caused by their own traits, systems etc. You can nominate the first character to take a turn next round.

You can take this reaction even if you could not otherwise take reactions.

A few things I've designed are inspired by MTG cards.

karmic jewel
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I started this year with OTJ, which one is that?

barren pendant
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Active: Overrule
Reaction, Efficient
Trigger: A hostile character in Range 50 takes an action or reaction.
Effect: The triggering action or reaction fails and has no effect, even if it could not normally fail.

(or this core power that is literally just Counterspell)

karmic jewel
#

maybe I should grab more MTG things for Lancer

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...

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how closely do you think I could recreate Ravnica as a core world before my players notice

karmic gull
#

A homebrew mech of mine wound up with a core inspired by chaos orb and Inscryption oops

barren pendant
#

A general design philosophy that I really believe in is 'don't just be inspired by other RPGs'.

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A lot of games of various sorts, movies and even just random 'I want this sorta feel' inspire a lot of the stuff I do.

karmic gull
karmic jewel
karmic gull
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Orb, not confetti :p

karmic jewel
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is there anything in the rules that says you can't

karmic gull
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No but there's no benefit to it either

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Since the power has specific aoe targeting rules

bitter niche
karmic jewel
#

plus just tie guilds to existing factions in Lancer, the not!Simic Combine is an SSC subsidiary, not!Boros is a HA subsidiary, and so on
cause you can get away with a lot of shit in Union if you have enough resoucres CentComm votes it would not be productive to deal with you

karmic jewel
bitter niche
#

He’d be the worst fucking administrator ever Ong 0/10 do not trust that man with an inch of your life, let alone an entire world

dire totem
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yes

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which means overcharge is graveyard tech

fading jewel
#

Ok in the extremely specific scenario of Temperance using Le Fey System Refinement's Daemonology to punch two Invade mines into an adjacent target, one of those being a movement invade like Puppet Systems, am I allowed to hit them with both, Puppet Systems them away, then resolve the second Invade, or do I not get the second Invade/mine off if I Puppet Systems them away with the first

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Oh and speaking of Temperance, does Meditation work like Raleigh's FMJ for the purposes of Autogun shenanigans

karmic jewel
#

Ultra Harrier token

somber blade
barren pendant
#

(that and it's hard to represent 'draw' effects in Lancer)

somber blade
#

My immediate thought is something along cumulative upkeep as well. For every attack you need to "pay" 1 heat, which can get worse one way or another. But that's probably more MtG winning combo than "fair enemy mech" design

bitter niche
#

Mmm what’s a good build for Zahaak? Kinda feels like it wants one specific thing but can’t figure out what

barren pendant
#

The Zahaak really likes also grabbing the Frankie's licence for Meat Shield.

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As if you've got a Special Friend, also getting resistance for having them makes them have a hard time doing much

karmic jewel
somber blade
barren pendant
#

The Sorceress's mechanics are inspired by || Touhou ||

somber blade
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Touché

bitter niche
#

I ended up making this monstrosity, 16 save target zahaak lesgo

[ LICENSES ]
  MO & S ZAHHAK 3, HORUS Balor 2, HORUS Kobold 1
[ CORE BONUSES ]
  The Lesson of the Open Door, Reinforced Backup Systems
[ TALENTS ]
  Prospector 3, Exemplar 3, Combined Arms 1, Crack Shot 1, Orator 1
[ STATS ]
  HULL:6 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:29 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:8
  TECH ATK:-2 LIMITED:+1
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:16
[ WEAPONS ]
  MAIN MOUNT: MANTLE Rifle System
  MAIN/AUX MOUNT: Viper-Class Mech Taser / Segment Knife
[ SYSTEMS ]
  Constriction Stabilizers, Forge Clamps, Swarm Body, Personalizations, PANDORA Intercept Targeting```
edgy kraken
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I mean to me at least with the Zahaak you do a grab shenanigans build. Especially with that core power. You just start grabbing people and burying them.

bitter niche
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Does the core power take a quick to activate before being able to bury people, or is that quick activation just a part of the initial bury action?

mighty magnet
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By my reading it's a Quick to gain the "for the rest of the scene..." benefits, and then you can Burrow afterwards as another Quick.

bitter niche
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I was afraid it was gonna be like that, that’s unfortunate

severe spoke
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can I ask where the acedia is from?

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I checked the latest field guide I cant find the stat sheet

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nevermind, found it

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silly me

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I need to make a campaign in liminal space

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its so cool LC_Nod

barren pendant
mighty magnet
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  • Does the Warden need LoS to its Principal in order to take the reaction to reload its blade?
  • Can it take the reload reaction if one of the two is Intangible?
  • It "can start a scene with a Principal chosen", does this include if it's arriving from reinforcements (e.g. the Warden and its already-chosen Principal arrive at the start of Round 2)?
barren pendant
#

Yes, No, Yes

mighty magnet
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Thanks. Good to know the PCs have at least some counterplay to the very rude combo I'm going to throw at them.

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Wait, does Righteous Fury also require LoS, or does it just happen since it's not a reaction?

barren pendant
#

All abilities in lancer require los unless otherwise stated

karmic jewel
#

what's the intended playtsyle for the Acedia?
just, fire big gun while providing a cover bubble?

barren pendant
sturdy anchor
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Would this from Munin NHP be able to stop gaining conditions/statuses from a hit that structured/stressed? Or like would it be able to stop system trauma?

karmic gull
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Those aren't effects of the attack but of losing hp

sturdy anchor
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the attack is the one causing you to lose HP though, ergo those are the effects of the attack

nimble finch
#

clearly the attack can't structure you, since that would be an effect /s

shy osprey
#

So do I have this right:
Morgana, Exposed with NuCav and Hacker 3
You use Last Argument of Kings, applying 2 heat from invade, 3 heat from Novahot, and 2 heat from NuCav 1, for a total of 7 heat
That'd then become 7 AP energy damage
And then finally 7 burn damage from Last Argument?

nimble finch
#

that math sounds right. it gets fun when you realize you don't even need LAOK. if you get them to overheat you can stress them before you damage them, probably applying exposed and turning the 7 into 14 AP energy

mighty magnet
#

speaking of Morgana, how does Meteoroid Translocation interact with its core power? Or does the CP only work with tech actions that require a target?

karmic gull
nimble finch
mighty magnet
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heat cost?

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is my LCP out of date or something

nimble finch
#

wait, meteoroid is the one that drops the meteor right? is it not a heat cost?

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like it's a blast 3 end of round bomb or smth correct

mighty magnet
nimble finch
#

yeah you have an old version

mighty magnet
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ah

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anyway, still worth

karmic gull
#

Just melt down

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Heat is free then

barren pendant
shy osprey
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I feel like the bomb is a very risky one. It's nice if you want to force overwatch, but Puppet Systems also does that. And if the enemy just leaves, that was your whole turn.

barren pendant
#

Yeah, the bomb one is a relatively situational toy.

mighty magnet
#

you must simply take the Jagganoth approach

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leave no space that is not a meteor

river jetty
#

Also neurolink

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Get on point

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Sit on point

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Become invincible

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And it works with heavy gunner

barren pendant
steady halo
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oh hell to the yeah

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the fact Sturm attacks like a JRPG boss is amusing we think

zenith niche
#

Ooooo, Retrograde put out the Acedia!

carmine nymph
#

Am I allowed to make Absolute Unit jokes about mechs I wrote? Because the dude absolutely is one.

steady halo
#

you're allowed to make any jokes about mechs you wrote we think

shy osprey
#

I had Sturm on the brain when running BEGGAR_ONE as a foe

violet island
#

I remember askign this before, but are drones meant ot be counted as deployables for hydromanteia?

nimble finch
#

presumably not, since Drone & Deployable are two separate tags and Drones get a separate bonus

violet island
#

thats what i was thinking as well

barren pendant
#

Yeah each gets a seperate bonus

carmine basalt
#

I miss my Celeste

empty kraken
#

What happened

lapis ravine
#

the woke

carmine basalt
#

The game finished and thus I am celesteless

valid terrace
#

Ran a oneshot with a ultra harvester, it was pretty neat.

mighty magnet
#

harvester is fun, factory walker is one of my fave optionals

barren pendant
#

Glad you like it!

mighty magnet
#

Actually, come to think of it, does Factory Walker trigger the Lurker's "when they arrive as reinforcements" Shroud zone? If so, would it just be when a living Lurker is pulled from reinforcements, or also include resurrecting destroyed Lurker Grunts?

valid terrace
empty kraken
karmic jewel
#

What are some good Heavy weapons to put on a Justice, besides the Krakatoa?

carmine basalt
#

Hmmmm... eyeing the carm now

#

I do wonder how I might best use it

#

It's kinda tempting to be an autopod/lock on machine and just use my allies to trigger lock ons for free successful invades

#

That plus the multitask module would turn the entire field into your domain

karmic jewel
#

How does grappling work with the Sloth's Warp Local Space trait?

river galleon
#

Howdy ^^ I’m also currently playing in a campaign with the Downfall Group’s Sloth and I was wondering what licenses from IPS-N might be good to mix with it (really want those Core Bonuses). I was thinking maybe the Nelson or Zheng, but I’m not quite sure.

karmic jewel
#

dd sloth...

barren pendant
river galleon
#

Ohhh ^^ excellent point. The Drake was another one that I had been considering.

karmic jewel
#

and hey, no downside to spinning up

barren pendant
#

That too

#

The sloth already is slowed

karmic jewel
#

hmm... saladin sloth

barren pendant
#

Something minor but funny: Being immune to immobilized from other people, you can't really grapple a sloth worth a damn.

#

As it will just walk away from an equal size/bigger grappler

#

It also likes the cannons from Drake because it makes it faster.

#

It's immune to knockback from other characters.

#

Impact from Siege Spec 1 can still help you move.

river galleon
karmic jewel
#

Like can you grapple someone 2 away (3 with core up) and... do they get moved adjacent to you? Do they stay where they are and keep their relative position to you if you drag them?

river galleon
#

I’d also be interested to hear that.

barren pendant
#

A smaller guy without threat has Basicly No Options if you can grab them an dhold them in place at 2.

karmic jewel
#

Damn

#

So you can't ram people at threat 2 either?

karmic jewel
#

Also like... no? They can try to escape the grapple

#

Or get moved away by an allied character

river galleon
steep hazel
lapis sphinx
#

It counts as one space for stuff that cares about distance, like the Barricade's Drag Down.

steep hazel
#

Yea

nimble finch
#

sloth just cares about voluntary vs involuntary. perma slow means all non-standard means of movement that are voluntary cant be used. if the teleport is voluntary and not part of its standard move its illegal

karmic jewel
#

How do you do, fellow Legionnaires

barren pendant
#

This looks like a trustworthy mech

karmic jewel
#

Yes I can be trusted
please come within 6 spaces of me

karmic jewel
#

how's this Sloth build?

[ LICENSES ]
  DOWNFALL SLOTH 2, SSC White Witch 2
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Executioner 3, Exemplar 2, Pankrati 1, Duelist 1
[ STATS ]
  HULL:2 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:17 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:7
  TECH ATK:0 LIMITED:+2
  SPD:3 EVA:6 EDEF:8 SENSE:8 SAVE:12
[ WEAPONS ]
  MAIN MOUNT: Nanite Focus
  MAIN MOUNT: Tactical Melee Weapon
  HEAVY MOUNT: Heavy Charged Blade // Overpower Caliber
[ SYSTEMS ]
  Personalizations, Guardian Impulse, Camus’s Razor, Pinning Spire, Sympathetic Shield x5```
barren pendant
#

Seems solid, though like most sloths it likely wants an ally that can help it move up.

karmic jewel
#

...are there allies that can help move a sloth up?

#

ooooh its only knockback

barren pendant
karmic jewel
#

so puppet systems and stuff still works

#

well there's an Iskander with Sunzi 1 and Goblin 1 so

barren pendant
#

The classic ferrous lash, being a pull/push effect also works on it.

#

As does teleporting with a houdini or sunzi

#

The important rule with the sloth: He doesn't want to move. He's entirely fine with you doing the hard work for him 😛

river jetty
#

If all else fails, skirmisher 2, hunter 3, pankrati, and ace 2

karmic jewel
#

I don't think skirmisher 2 works while permaslowed?

#

or hunter 1
or... anything in ace

lapis sphinx
karmic jewel
#

pankrati 1 is just unironically good though so i wasn't sure

#

unless they just
forgot that pankrati didn't immediately give you the charge

sly onyx
#

Just wanted to say, got out of a session vs an Elite Sorceress among others, she's real strong when you don't disrupt her at all

barren pendant
sly onyx
#

Yeah, it was a pretty tough time for our health bars

#

Luckily, we were doing a nexus defense (basically a holdout), and we had a temperance who could get close enough after popping core to DPS it down after a bit

#

Oh yeah also, we got lucky because there was also a Setting Sun Timekeeper in the fight that got up to the zone, but the Ushabti bypasses Immunity

barren pendant
sly onyx
#

It was perfect because it went Unraveler to proc Setting Sun, then Ushabti after we looked up the ruling

#

To quote the joke at the table, Nothing Happened, Violently

barren pendant
#

Nice

mighty magnet
#

though mine is a vet instead of an elite because my PCs have never seen one before and i did not want to spring the double arsenal scaling on them right away

sly onyx
#

That makes sense, this combat specifically was tuned pretty far up because all of us had cores

mighty magnet
#

i'll definitely run an elite one later but i gotta ease them into some of the more bespoke 3pp NPCs

carmine basalt
#

What's a funky little tried combo from this book? I don't feel intelligent enough to understand what some of these do

obtuse willow
#

the funniest combo in the book, though I wouldn't say it's 'little tried', is the amakusa's servo gauntlet on the nimue letting you kidnap people from across the map

#

unless you meant 'funky little' 'tried' and not 'funky' 'little tried'

outer pelican
#

I still laugh every time at that one

mighty magnet
#

funny little mech

lapis sphinx
barren pendant
#

Hahaha

zenith niche
#

“Frankenstein’s Unstable Girlfriend” is freaking GOLD

carmine basalt
#

I love MO&S. I can and will die for them

empty kraken
#

They would prefer funding

#

Jane Silver has been drinking her own blood to cut costs

steady halo
#

they don't call it the Tepes for no reason...

rancid forge
#

god dammit i didnt realize someone beat me to the wizard name scheme

barren pendant
#

Mwahaha. It's not really an issue, homebrew can share ideas.

#

The hardest part of naming MOI stuff was looking through the Wikipedia pages of various occultists for an 'Antisemitism' section and knocking them off the list.

That cut the list of names a lot.

rancid forge
#

so far i have uhh

#

Gandalf, Copperfield, Houdini, Rasputin, and Le Fay

#

yes i know licensed names and all that

barren pendant
#

All fun/ good names

rancid forge
#

gandalf goes hard as a mech name tho im yoinkin it

barren pendant
#

Stage magicians are great because they actively go for cool sounding names

rancid forge
#

theme wise im using loading and heat costs as a resource rather then a limitation

heat like mana while loading is like a cooldown, stabilizing is refocusing magic

#

actually magic to magic, how far do you think i should lean into the arcane side of it

#

the copperfield has a "Divine Lightning" Tesla Staff, superheavy integrated line 15 cannon

#

its whole thing thing is nullifying/absorbing shots, and also removing reactions

lapis sphinx
#

Could there be an MOI Rasputin as well as the MO&S one?

#

He was a magician as well as being hard to kill.

zenith niche
#

I mean, they probably avoided it so that they didn’t have two frames with the same name in the same book

karmic gull
#

it's the DFG Rasputin you really need to look out for

empty kraken
#

I might suggest, mostly if you intend to publish, that you avoid Gandalf

#

The Tolkein Estate is notoriously litigious

#

I may have failed to upscroll properly

#

Disregard me xD

carmine basalt
#

"Yeah my build is the Rasputin/Rasputin build, I don't know what it does but it does it very well"

#

The thing about naming stuff is I always feel weird that the cultural references end at the writer's time frame, because of course they do. But it's sad because there's all this history that just isn't referenced because it would be kinda weird to have four real dudes and two people who are made up

barren pendant
#

The Creighton is a HA ship.

#

And it's named after JCH himself

carmine basalt
#

That is a good exception

#

I do wish there was a stage magician tho

lapis sphinx
#

Does the Flamel giving the pilot an Omnihook work if the pilot is wearing Madrigal armor, which says you can only equip weapons and gear with Madrigal in the name?

karmic jewel
#

Had some peak Sloth gameplay yesterday
Event Horizon'd a pyro into a wolfhound missile, then finished it off with a heavy charged blade
Next turn went towards a monstrosity, it got Blipped away by a mirage, but I just Event Horizon'd it back again. Killed it with a charged blade crit, and finished off another monstrosity with the nanite focus.

barren pendant
#

Nice

#

'Hey, stop this movement stuff. Not allowed'

zenith niche
#

That’s amazing. Straight up paddle ball gameplay

somber blade
#

Hey so the Celeste's Seaworthy "clear one point of structure damage and return to full HP"

#

Does that mean you lose 1 structure (without rolling a structure check) and get full hp, or you regain a structure and heal to full?

barren pendant
#

Regain

#

It's a Big Heal

lilac willow
#

Yep, it's a big boon to survivability for a frame that otherwise can get real squishy

humble scarab
#

Stormcaller's Inundation and a Meltdown on that same stormcaller - does that negate a successful save's halving of the damage or not?

#

have had an extraordinarily funny turn

lilac willow
barren pendant
#

If it's energy damage and it's reducing it 😛

#

Then Inundation will fuck it over.

humble scarab
barren pendant
humble scarab
#

When you land a chains of prometheus and 100 to 0 the elite’s stress:

when you’re fighting the solipsistic technozealots instead of the two mission options against normal people:

steep hazel
#

@barren pendant you wrote MOI, right?
how would they feel about/would they should interest in [wallflower spoilers] || Egregorians and Witness as another aspect of research/exploration/peace, as well as another aspect of blink to learn upon||? Also, how would they feel about each major corpro?

barren pendant
steep hazel
#

i mean, every major corpro played a part, so that doesnt surprise me, but fascinating to know

barren pendant
#

MOI is small but they're pretty old by Union Standards. XD

#

So MOI would really be divided among two groups in terms of the spoilered thing.

  1. We have to make amends for our past.
  2. Nope, we did nothing wrong. That was all seccom and we're good people now. If you suggest we have any responsibility and should take action to fix things, we will sue you and trash you in the media.
steep hazel
#

good to konw

#

this helps a LOT

#

may i dm you on this to show you some of my ideas here with what im trying to scheme?

barren pendant
#

Of course!

#

Though I can't promice the speed of my replies.

#

It is sunday morning and I have slept very little.

steep hazel
#

oh fair, haha

#

OH, i did have one more question thats more of a here relevant one

barren pendant
#

Oh?

steep hazel
#

Houdini, Solomon, and Morgana have alts
if you were to give the alts a 1 sentence description compared to the original, what would they be

barren pendant
#

Houdini Mk1: Much more of a dedicated assassin that wants to pick off fragile/injured targets.
Flamel: All about the Sigil drone, melting enemy armour and zapping allies.
Ozymandius: Spellknight to the Morgana's Sorceress, mixing brawling and hacking together to protect allies

steep hazel
#

ty!!

empty kraken
#

Ozzy be like

steep hazel
#

so is this entirely flavor or are there any mechanics in game this comes up w other than say, lich

opal forum
#

entirely flavor

barren pendant
# steep hazel

It's 99% fluff as the Nimue was getting a bit unwieldy with abilities/stats.

steep hazel
barren pendant
#

"I know what you did."

lapis sphinx
#

Merlin's Bane should work even if the Nimue pilot is dismounted.

lilac willow
# steep hazel

It's flavor but I managed to run a game where this came up in a really important way by complete accident

steep hazel
#

You know i find it quite funny that the carmilla and the tepes both have a sword and their art despite the fact that their license has no melee weapon

barren pendant
#

Nimue brought enough for everyone 😛

empty kraken
#

GMS sells swords

steep hazel
zenith niche
#

I kind of think of the one on Tepes as a combination antenna and drama kid accessory. Because let’s face it, if you’re driving something called the Tepes, you probably have a cloak on a hangar in the cockpit to put on in case you need to make dramatic exits

steep hazel
#

i joked to my partner that actually, the gun the carmilla gets is actually a energy gun thats shaped like a blade

#

and honestly now im kinda loving the idea

empty kraken
#

Yeah xD

shut furnace
#

Small question regarding the Medea (Or the frame with the small Drones)

The system that turns Drones into bombs, those are tech actions right? And the clause about the 2d6 from Last Dance Module can apply to Drones made from frame traits?

Mostly asking for Synergy with certain weapons/systems

barren pendant
#

You can blow up the sheep for full damage

shut furnace
#

Neat, thank ye!

#

I'm guessing it'd be 1d6 if it were to blow up a Legion Nexus drone though, right?

shut furnace
#

Aighty then, thank ye!

wide pier
#

Ahhh... I so want to use Suldan's Saboteur Drone on a Solomon 😔

wide pier
#

New alt frames, wonder what breaks for liminal space with them :p

steep hazel
wide pier
#

I am not a big fan of the Heca's statline. Seems way too vulnerable for what it does 🤔

lapis sphinx
#

What happens if you destroy a Heca Razor Swarm with Medea systems?

lapis sphinx
#

Meditation means you can't attack on your turn. However...

-- DOWNFALL TEMPERANCE @ LL6 --
[ LICENSES ]
  HORUS Gorgon 3, HA Saladin 1, DOWNFALL AVARICE 2
[ CORE BONUSES ]
  Overpower Caliber, The Lesson of the Open Door
[ TALENTS ]
  Exemplar 3, Orator 3, Stormbringer 2, Field Analyst 1
[ STATS ]
  HULL:6 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:7
  TECH ATK:-2 LIMITED:+1
  SPD:5 EVA:9 EDEF:9 SENSE:8 SAVE:17
[ WEAPONS ]
  FLEX MOUNT: Shatterhead Colony Missiles // Overpower Caliber
[ SYSTEMS ]
  SCYLLA-Class NHP, Type-3 Projected Shield, Impulse Charge x4, Pattern-B HEX Charges x4, Armament Redundancy
barren pendant
lapis sphinx
#

Also, if you have a Phoenix with Nuclear Cavalier in the Danger Zone + 1 and you attack with a Kinetic weapon, can you use Reactor-Fed Shells to add extra damage before Nuclear Cavalier turns it to Energy?

empty kraken
#

IIRC Lancer lets you pick your order of operations, so yes

#

But don't quote me in a court of law

obtuse willow
#

you can, yeah

lapis sphinx
#

Jason's Love still works with the Razor Swarm, right?

barren pendant
#

Your friend is immune to being destroyed but they're still there

lapis sphinx
#

Nice.

#

Attract from Golden Fleece works, and is a fun way to pull people into the fire. Enthrall... would that work, since characters can't target it?

barren pendant
#

I'm gunna say if you can't shoot it, you can't enthral with it.

#

As it's supposed to be 'no good choice', not 'unavoidable penalty'

lapis sphinx
#

A simple Wrath.

-- DOWNFALL WRATH @ LL6 --
[ LICENSES ]
  IPS-N Raleigh 3, DOWNFALL WRATH 3
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Integrated Weapon
[ TALENTS ]
  Technophile 3, Vanguard 2, Siege Specialist 2, Black Thumb 2
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:20 ARMOR:0
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:0 LIMITED:+2
  SPD:5 EVA:10 EDEF:6 SENSE:5 SAVE:13
[ WEAPONS ]
  Integrated: Aggression
  Integrated: All The Guns
  INTEGRATED WEAPON: Hand Cannon
  MAIN MOUNT: Mortar
  MAIN MOUNT: Firebrand
  HEAVY MOUNT: Shockwave Cannon (UNCLE-Class Comp/Con) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Enlightenment-Class NHP, “Roland” Chamber, Expansion/Inclusion Module, Armament Redundancy
#

Though maybe I should put the Uncle on the Mortar.

#

OC loop.

#

Yeah, I'm going to Uncle the Mortar and put OpCal on the Shockwave Cannon.

lapis sphinx
#

I also made a Sloth.

-- DOWNFALL SLOTH @ LL6 --
[ LICENSES ]
  IPS-N Raleigh 3, HA Sunzi 1, DOWNFALL SLOTH 2
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Gyges Frame
[ TALENTS ]
  Executioner 3, House Guard 3, Siege Specialist 2, Combined Arms 1
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:20 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:8
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:8 EDEF:8 SENSE:8 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  MAIN MOUNT: Mortar (UNCLE-Class Comp/Con)
  HEAVY MOUNT: Tempest Charged Blade // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Accelerate, Armament Redundancy, Guardian Impulse
barren pendant
#

Yay, a sloth

#

Sloth + House Guard is very nice

lapis sphinx
#

Does Sloth gaining Guardian mean a smaller ally can gain hard cover even when they aren't actually adjacent?

barren pendant
#

If the sloth is between the target and the attacker and you're in Warp Local Space range?

#

You've got cover!

lapis sphinx
#

Here's what I'd play if I wanted an Acedia.

-- DOWNFALL ACEDIA @ LL6 --
[ LICENSES ]
  SSC Monarch 2, DOWNFALL ACEDIA 2, DOWNFALL WRATH 2
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Narrowband Targeting
[ TALENTS ]
  Nuclear Cavalier 3, Tactician 2, Siege Specialist 2, Gunslinger 2
[ STATS ]
  HULL:3 AGI:2 SYS:0 ENGI:3
  STRUCTURE:4 HP:18 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:6
  TECH ATK:-2 LIMITED:+1
  SPD:4 EVA:11 EDEF:9 SENSE:15 SAVE:13
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  AUX/AUX MOUNT: Bracketing Bomblets / Bracketing Bomblets // Narrowband Targeting
  FLEX MOUNT: SUPERHEAVY WEAPON BRACING
  HEAVY MOUNT: Hurricane Cluster Projector (Stabilizer Mod) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  CHESS System, Expansion/Inclusion Module, Armament Redundancy, Rapid Burst Jump Jet System
#

You've got a range 18 HCP, Expansion/Inclusion to hit even more targets, I'm pretty sure Narrowband Bomblets is a classic Downfall combo, and Jump Jets to get on top of terrain.

wide pier
#

Hmm, isn't bracketing bomblets a free action to use, so wouldn't work with gunslinger 2 outside of your own turn? 🤔

#

Looks neat though

lapis sphinx
#

I know it doesn't work off your turn, but it still deals more damage if you didn't fire on your turn, and guarantees the lock on if you skirmish.

lapis sphinx
#

Hmm, what would you do if every player took a Justice so they could bring their mechs into situations they wouldn't normally be able to?

#

I'd probably let them have it once, maybe twice, and then have their reputation precede them.

zenith niche
#

Yeah, I agree. Then again, with Miniaturization in the expansion, there are an AWFUL LOT of frames that can be worn as hardsuits until it’s time to mess stuff up

lapis sphinx
#

True, but no one wears mech hardsuits in polite company.

jolly creek
steep hazel
empty kraken
#

I did not cause nor endorse this I am merely reporting it :V

wide pier
carmine nymph
wide pier
#

There's still so much confusion about the exact mechanics for me, I remember having a convo about it in DMs with you xD

#

Something something armor 2, improvised attacks and rams, heat/tech attack immunity and related questions :p

violet island
#

quick question, does sibyl analysis suite mean that the soft cover you have counts against melee attacks too?

obtuse willow
#

If it's the core I'm thinking of, yes

Tech attacks too

violet island
#

sick

#

helping a friend test build a hecatoncheires

#

and sibyl combos super well

barren pendant
#

everything

violet island
#

horus and magnum opus shaking hands

#

or i guess technically DoJ/HR and magnum opus

barren pendant
#

It's a pretty popular core bonus, as well as the 'get armour when you have cover' one (As it helps avoid one of the weaknesses of that one)

#

But by the same token it is competing with +2 Evasion or +5 HP

#

So it's got serious defensive competition, so it needs to be pretty beefy.

violet island
#

def, just like the idea of living inside the angry cloud with permanent hard cover effectively

#

-- HORUS Hecatoncheires @ LL10 --
[ LICENSES ]
HORUS Balor 3, MOI SOLOMON 2, MOI MEDEA 1, HORUS Hydra 1, SSC Dusk Wing 2, SSC MYRMIDON 1, SSC Black Witch 1
[ CORE BONUSES ]
The Lesson of Thinking-Tomorrow’s-Thought, Sibyl Analysis Suite, Auto-Stabilizing Hardpoints
[ TALENTS ]
Technophile 3, Executioner 3, Artificer 2, Infiltrator 2, Scrounger 2, Drone Commander 1
[ STATS ]
HULL:2 AGI:4 SYS:4 ENGI:2
STRUCTURE:4 HP:15 ARMOR:0
STRESS:4 HEATCAP:7 REPAIR:4
TECH ATK:+5 LIMITED:+1
SPD:7 EVA:14 EDEF:14 SENSE:10 SAVE:15
[ WEAPONS ]
MAIN MOUNT: Magnetic Cannon
HEAVY MOUNT: Nanobot Whip (Nanocomposite Adaptation) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Enlightenment-Class NHP, Flicker Field Projector, Hive Drone, SUZUKAZE Thermoregulation, Swarm Body, EVA Module

Test build at LL10, main idea is just to drag things into death clouds and hide a lot

lapis sphinx
#

If you repair NAPTIME and other things during rest, do you spend 1 less repair?

lapis sphinx
#

Can you use Seaworthy during a Rest?

barren pendant
#

Sure

vast nimbus
#

got to play a bit of Zahhak and this is my general experience with it

empty kraken
#

Oh my god xD

#

Having fun?

vast nimbus
#

yeah!

#

ended up helping to lock down an ultra via some lucky grappling... I took a crapload of structure in the process but it helped everyone else not get obliterated

#

between this and the Rasputin I'm really finding MO&S mechs to be a personal fave

barren pendant
#

They're durable bastards?

vast nimbus
#

yeah and I love it

vale ether
#

mo&s is my favorite too

#

morgan you would really like the kelly i think

vast nimbus
#

which one is the kelly

vale ether
#

holiday alt

#

the Big Chunk

karmic gull
#

it's a size 2 speed 5...? defender

#

it grapples and ruins line of sight

vale ether
#

size 2 speed 5 3 armor

karmic gull
#

and also throngles people

vast nimbus
#

nice

barren pendant
#

It's very inspired by 4e's open hand fighter.

vast nimbus
#

it looks very fun

#

frankenstein and tepes are also on my 'to-play' list

#

but man, Kelly does look really fun

vale ether
#

tepes is so neat conceptually

barren pendant
#

We all did 1 alt frame for each other's companies to help show we got the themes

lapis sphinx
#

Yeah, I kinda want to run a Spotter Autopod Ozymandias.

#

Adding injury to injury.

empty kraken
#

XD

zenith niche
#

Tepes is my personal favorite frame in the book, but I’m biased. Ran it alongside a Vlad and there was a running joke for four hours of oneshot that nobody knew which was which until we were on the battle map.

vast nimbus
#

I wanna try Frankenstein but not 100% sure what the game plan is

steep hazel
#

@gusty arrow is one of my in Golden flame players.
-# The way I'm running in Golden flame is that everyone has access to 1 third party company — which they can unlock by engaging with the proper NPC for their character. Everyone is also starting with 2 bonus LLs in one canon company mech.

She also has the express permission (at my "hey if this is broken i will tell you to tear it down" warning) to combine The IPS-N Pharos from #1057789763341516913 message with Marley Oz and Silver

And I know there's already a couple of things that she is planning and scheming with

steep hazel
steep hazel
#

So yea, Mario has Schemes

vast nimbus
#

Concept: dekotora Frankenstien

barren pendant
sly onyx
#

And if you hurt it, it also beats the everloving shit out of you!

vast nimbus
#

what are fun and/or good licenses to pair with a Frank?

#

my instincts are blackbeard (grappling, sekhmet) or nelson (power knuckles for the aux in main aux, the system that ignores difficult terrain)

empty kraken
#

In-house Frankie gets on well with Celeste and Holiday

vast nimbus
#
[ LICENSES ]
  MO & S FRANKENSTEIN 3, MO & S HOLIDAY 3
[ CORE BONUSES ]
  Reinforced Backup Systems, MALICE Override
[ TALENTS ]
  Vanguard 3, Duelist 3, Exemplar 2, Brawler 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:25 ARMOR:1
  STRESS:4 HEATCAP:11 REPAIR:8
  TECH ATK:-1 LIMITED:+2
  SPD:4 EVA:8 EDEF:6 SENSE:10 SAVE:14
[ WEAPONS ]
  MAIN MOUNT: Huckleberry Revolver-Carbine
  MAIN MOUNT: Threaded Climbing Axe
  MAIN/AUX MOUNT: Exacerbator Gauntlet / Wristgun
[ SYSTEMS ]
  Meatshield Protocol, RIPPER Reflex, Persecution Drive, Oz/Silver Shuffle, Personalizations```
how's this?
empty kraken
#

^_^

lapis sphinx
#

OSS doesn't work well with Frankenstein, I feel, because you're wasting your bonus damage.

vast nimbus
#

what pairs well with a Kelly?

#

I wanna say Zahhak has some potential?

barren pendant
# vast nimbus what pairs well with a Kelly?

In the same build or for allies? As the Kelly is great setup for an ally with a Drill. As long as it's winning the grapple the other guy is Immobilized and thus vulnerable to the combat drill's damage boost.

vast nimbus
#

a different build, I'm just kinda testbuilding different rames

#

oh uh

karmic gull
#

Kelly plays really well with cqb weapons because vanguard makes the grapplewatch a vacuum

vast nimbus
#

licenses to take alongside kelly for a kelly

karmic gull
#

Suck dudes in from threat 3

vast nimbus
#

should I get SMN from blackbeard?

barren pendant
#

It's not needed due to your innate size but it does help with Bigger Guys.

vast nimbus
#

wonder if chain axe is also good or if I should keep to CQB

barren pendant
#

Well you've got 3 mounts. If you're already going that way, no reason you can't have both.

#

Something of note with the Kelly: It's big and a bad hacker but the save target isn't actually bad.

#

So it can make use of systems that ask for saves pretty well

lapis sphinx
#

Standard IPS-N stuff works well for Kelly.

#
-- MO & S KELLY @ LL6 --
[ LICENSES ]
  IPS-N Blackbeard 1, IPS-N Nelson 1, IPS-N Tortuga 1, MO & S HOLIDAY 3
[ CORE BONUSES ]
  Integrated Weapon, Overpower Caliber
[ TALENTS ]
  Duelist 3, Hunter 3, Skirmisher 2, Vanguard 1
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:3
  STRESS:4 HEATCAP:8 REPAIR:8
  TECH ATK:-1 LIMITED:+1
  SPD:6 EVA:8 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
  INTEGRATED WEAPON: Tactical Knife
  AUX/AUX MOUNT: Tactical Knife / Tactical Knife
  MAIN MOUNT: War Pike // Overpower Caliber
  FLEX MOUNT: Pistol / Wristgun
[ SYSTEMS ]
  Oz/Silver Shuffle, BELLRINGER, Synthetic Muscle Netting, Bulwark Mods, Personalizations, Armament Redundancy
#

Actually, Titanomachy Mesh works over Overpower Caliber.

#

And Pankrati over Skirmisher.

#

Yeah, that works. You activate Bellringer, then stab someone with the War Pike, lunge with the integrated Tac Knife, Grapple, Ram, and then they're screwed six ways from Sunday.

#

The Pistol/Wristgun combo, in addition to giving options for boosting, lets you OW at threat 3, deal 1 reliable with the Pistol, and then a full 3 with the Wristgun.

#

Bellringer, Boost, OSS, Lunge, Disdainful is a hot movement combo too.

vast nimbus
#

ah, I went a slightly different direction , with less aux emphasis

[ LICENSES ]
  MO & S HOLIDAY 3, IPS-N Blackbeard 1, IPS-N Tortuga 1, IPS-N Nelson 1
[ CORE BONUSES ]
  Reinforced Backup Systems, Titanomachy Mesh
[ TALENTS ]
  Vanguard 3, Technophile 3, Juggernaut 2, Brawler 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:23 ARMOR:3
  STRESS:4 HEATCAP:10 REPAIR:9
  TECH ATK:-1 LIMITED:+2
  SPD:5 EVA:6 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
  AUX/AUX MOUNT: Wristgun / Pistol
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  FLEX MOUNT: Chain Axe
[ SYSTEMS ]
  Synthetic Muscle Netting, Personalizations, Enlightenment-Class NHP, Bulwark Mods, BELLRINGER, Oz/Silver Shuffle, BACKOFF Propellant Additive```
lapis sphinx
#

I'd honestly get Duelist 3 rather than Jugg 2 Brawler 1.

#

The value of free grapple on a skirmish cannot be overstated.

vast nimbus
#

good point, swapped

lapis sphinx
#

What's Technophile for?

vast nimbus
#

mostly just cause I like having NHP buddies

#

also I wasn't sure what to take

lapis sphinx
#

Also, I put two points in Agility because I forgot the Kelly had Speed 5.

#

Fuck, I might just put in points in Lancaster. It's size 2 and pretty fast.

vast nimbus
#
[ LICENSES ]
  MO & S CARMILLA 3, MO & S RASPUTIN 3
[ CORE BONUSES ]
  Reinforced Backup Systems, Improved Armament
[ TALENTS ]
  Spotter 3, Technophile 3, Hacker 2, Skirmisher 1
[ STATS ]
  HULL:2 AGI:0 SYS:4 ENGI:2
  STRUCTURE:4 HP:17 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:+6 LIMITED:+1
  SPD:4 EVA:9 EDEF:13 SENSE:8 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Match-Grade Gauss Rifle
  FLEX MOUNT: Grandmother Autogun / Nexus (Light)
[ SYSTEMS ]
  ADVISOR Suite, Mircalla-Class Multitask Module, Renfield Disruption Algorithms, GENERAL WINTER```
attempted a tepes with some rasputin thrown in
vast nimbus
#

I can’t remember which systems but I think two combo nicely (give enemy weapon loading, unloads it)

vast nimbus
#

any advice for a tepes build like above?

empty kraken
#

More tech honestly? TEPES plays like a more traditional tech attacker

#

Don't mind me all sad that people prefer it to Carm

#

Find three levels in HORUS somewhere and call it a day

karmic gull
#

Instructions unclear went Pegasus 3

barren pendant
#

Pegasus Carmilla is actually really good.

#

Autogun Hack

vast nimbus
#

May have to play around with both Tepes and Carm

#

Which uses bats warm better

humble scarab
# empty kraken ~~Don't mind me all sad that people prefer it to Carm~~

Pledging myself to play a funny little Carm next chance I get at Lim Space stuff.-- ZERO-DAY | MO & S CARMILLA @ LL6 -- [ LICENSES ] MO & S CARMILLA 3, HORUS KOBOLD 3 [ CORE BONUSES ] Reinforced Backup Systems, Auto-Stabilizing Hardpoints [ TALENTS ] Tactician 3, Infiltrator 3, Skirmisher 2, Hacker 1 [ STATS ] HULL:2 AGI:2 SYS:4 ENGI:0 STRUCTURE:4 HP:17 ARMOR:1 STRESS:4 HEATCAP:6 REPAIR:7 TECH ATK:+2 LIMITED:+0 SPD:6 EVA:11 EDEF:11 SENSE:8 SAVE:14 [ WEAPONS ] MAIN MOUNT: Match-Grade Gauss Rifle MAIN MOUNT: Mortar // Auto-Stabilizing Hardpoints [ SYSTEMS ] IMMOLATE, Purifying Code, BatSwarm Overload Directives, Mircalla-Class Multitask Module, Safety Overrides, Arithmomania Protocols

empty kraken
#

wheeze

humble scarab
#

Flank is a very funny reaction when you don't use attacks for damage.

#

honestly if you don't want the kobold hacks for extremely annoying forced damage, I think the way to go is Swallowtail so you do this in a cloaking field with arcing rifles

#

best case scenario is a buddy with hive drones

steep hazel
#

Hey would I be able to borrow a bit of the potentia cane wording and mechanic (if this destroys or structures, gain a benefit) for a Wa.Zal fan alt

#

I know y'all dont have copyright on it or anything but I thought I would ask for blessing since it's inspired by it

barren pendant
#

Sure, seems reasonable

rancid forge
#

morgana

#

that is all

rain tinsel
# rancid forge morgana

The most terrifying thing i have ever seen/heard was a party member i was with snapping hard due to pirates being ahead of us and wiping out a village we had been helping. it was described as the sky cracking open as they fired ofF Meteoroid Translocation using their core power while screaming through their speakers "IF HELL DOESN'T EXIST THEN I'LL MAKE ONE FOR EACH AND EVERYONE OF YOU!!"

rancid forge
#

:)

opal timber
#

Currently running an Eclipse ultra, holy hell this is cool

#

Tho I do agree with some of my players who are not fans of the abilities ignoring abilities that ignore line of sight

barren pendant
#

Fair. It was sorta done that way because seeking/arcing was a bit too easy a way to ignore its blinds.

#

But I can understand it being a bit frustrating.

#

To peek behind the curtain - The Eclipse was designed to be very 'Ancient Aliens', with the Reddish-Gold Metal being how Plato described Orichalcum in his story about Atlantis. XD

#

But I'm glad you're finding it fun. Sorry if I don't reply to any future messages btw: Prepping for a Cyclone to hit my home.

barren pendant
#

Alright. All sorted for the cyclone.

#

Got the last of the water bottles filled up.

opal timber
#

I think it's more fine with silence the choir since it's a sort of 1/off, really dramatic move

#

The guy I was running had 2 phases, the first was a templateless demolisher who scared the shit out of my characters cause they were expecting an ultra, and I ended up popping silence the choir as a phase transition when they knocked him out

#

shit rocked

barren pendant
opal timber
#

I did it in tandem with six little grunts who had no abilities whatsoever, but had a 50% chance each round to be allied with the characters (they're in a metavault, shit's weird), which meant that the ultra had 3 turns until they took them out

barren pendant
#

As Elite Mimimum means you generally don't need to worry about a GM bringing like 5 grunts of them. XD

opal timber
#

that and phoenix made it scary as hell

#

tho I clued them into the phoenix thing at the end, since it was getting late

opal timber
#

I'm running a ferryman next session as the, quote, "Grand Marshal of the Dead Bastards' Parade"

#

it'll be interesting

#

I mean the name's not the weirdest bit ig, the Eclipse was named "Quintessential Gunsmoke Devil-Knight Ser Lucifer Redcrosse Morningstar"

barren pendant
opal timber
#

Bc goofy naming conventions

opal timber
#

but it did end up pivoting the fight towards taking the grunts out which was nice

barren pendant
#

If that makes sense?

opal timber
#

Yeah I was expecting it to maybe proc once

#

Esp. bc running an eclipse ultra, I wasn't really grouping him with enemies who are actually a problem

#

I might try to run one in the future as a base, since I think it would really let the Dark Mode shine

#

cause you don't really want to kill the guy, but you're taking burn whenever you don't

barren pendant
#

So the Ferryman gets Obols when grunts die, he can help with reliable if they stay close and with an optional he can even respawn grunts

opal timber
#

Oh yeah I've got him playing with a group of little goobers who are gonna lurk around intangible and eat those who get shunted into intangibility

barren pendant
#

Hah, fun!

#

...I'm also realizing that both NPCs I made that are about Intangible are defenders. I should likely find another role for any future ones. XD

opal timber
#

The centrepiece of the fight is gonna be a megafauna who the puppeteer ferryman keeps bringing back into the fight, bc 30 HP wreck is hellish

barren pendant
#

The Exorcist is less Elite than the Ferryman but is just as much of a 'Go to the shadow realm bully. XD

opal timber
#

exorcist? I don't recall that one

barren pendant
#

From my current project!

opal timber
#

ahh

barren pendant
#

It's an anti-tech defender

#

As that's another area defenders often don't help much with.

#
Optional Modules

Witchbane Talisman
System, Quick Action, Recharge 6+
Talisman (SIZE 1, HP 10/12/14, Evasion 5, E-Defense 12/14/16, Tags: Deployable)
The Exorcist deploys a Talisman to a free space within Range 5, that drains heat in a Burst 2 area around itself. It absorbs any heat taken by characters at least partially within the affected area from any source (before reductions, including resistance). 

Once the Talisman has absorbed 4 Heat, it bursts into a molten lance against the last character to cause the device to take heat, dealing 6/8/10 Kinetic Damage, ignoring line of sight. A successful agility save halves the damage. Any excess heat absorbed by the Talisman as part of the same action or effect that caused it to explode disperses with no effect.

Reach Heaven Through Violence
System, Quick Action, Recharge 6+
One character within Range 2 and Line of Sight must pass a hull save or be knocked back 5 spaces. Also they must pass an agility save or become Intangible until the end of their next turn.

It sends people to the shadow realm and makes Anti-Hacker Wards.

opal timber
#

Appreciate the ksbd ref lol

#

Punch your ass to the shadow realm

barren pendant
#

I like NPCs, so my current project has...Quite A Few More that were not in Liminal Space.

opal timber
#

yeah, I really like the vibes of a lot of the liminal space npcs

#

I don't really make use of the mechs so much but I have been making extremely liberal use of the npcs and templates

barren pendant
#

I try to give NPCs...PC mechs need to have some amount of generalist because players will do their own customization. NPCs can have much more specific playstyles.

opal timber
#

as it turns out a swarm of puppeteers is really fucking hard to deal with

#

speaking of, actually, the dead bastards' parade includes a blackguard (mostly for flavor reasons than actualy combos)

#

and I was wondering about some of the intended use cases of the blackguard

#

cause it's def not a usual npc

barren pendant
#

Also: NPCs give me a chance to get more art.

opal timber
#

I get the idea that it's maybe meant to use the grenade in tandem with the whip, and maybe pair the missiles with a high-armor friendly and just smack 'em

#

priming lash is funny as fuck when paired with grunts tho

barren pendant
#

The Black Guard is designed with Bulky Melee Allies in mind. Since it can get the Micromissiles a Double Tap on someone if they're next to an ally.

#

And Crack The Whip helps melee allies get into position and pulls people into bad positions

opal timber
#

ok yeah, that's what I thought

#

she's a bit of an odd duck, figured I'd check with word of god lol

#

anyhow, I've gotta get to sleep, cheers and good whatever time it is!

barren pendant
#

If you put the Blackguard next to an Engineer's Turrets, they can go 'This guy is more expendable than me' with heartless or blow them up as a bomb with priming whip.

opal timber
#

ohohohoho

barren pendant
#

Likewise, Priming Lash turns enemy drones into bombs.

opal timber
#

useful...

barren pendant
#

Concussion Grenades are also there to disrupt reaction-heavy people.

#

Like chucking one in the face of a Gorgon before it fires.

barren pendant
#

'Now I'll just push Mr Berserker into melee with an enemy, then I'll fire the missile pods.'

#

Berserker takes damage but has resistance to that damage and aggression makes it hit the person it just was pushed into melee with

barren pendant
opal timber
opal timber
#

also as a side note - I am so tempted to run a sorceress ultra that can overcharge, that stuff sounds terrifying

barren pendant
nimble finch
#

can you chess system grant/vanish some heat while stunned?

#

it's not an action, so i think RAW it works but it definitely doesn't seem intended. just checking if it is intended

opal timber
#

With a tax of like 6 damage on the ally with energy res

#

Plus that let me pull off priming lash and do another 12

barren pendant
#

Ooof

#

Someone got hit hard.

royal shell
#

Uhhhh, I love Blackguards, I once used it in combination with Grunt Aces with the Self Erasure trait from the Operator

barren pendant
#

Woo, glad you like them!

#

They were a very experimental NPC

royal shell
#

I shot myself in the foot with them once because I initally wanted to combine one with a Demolisher and realized too late that the one can't move the other, but combinging them with Self Erasure Grunts to make explode twice was just beautiful, fireworks all sitrep long

rapid igloo
#

Where might one find the up-to-date lcp files? Today I was made aware I have an outdated version (Tepes is missing its Mindbite Invade), but the version I bought off DTRPG hasn't been updated since 2022.

barren pendant
rapid igloo
#

Doesn't seem to?

#

I just redownloaded it.

#

It's listed as 1.0.0

#

But I don't see Mindbite.

barren pendant
#

Let me double check as it should be 1.0.3 iirc

#

Ah, there it is.

#

There is the old one for historical purposes and the .rar with the most recently one

rapid igloo
#

It's the rar file.

barren pendant
#

My apologies

rapid igloo
#

All good.

barren pendant
#

And for now: I sleep, as it's 2am and I was only awake to get a glass of water. XD

rapid igloo
#

Lucky! :D

stuck kestrel
#

can timekeepers become ultras?

barren pendant
stuck kestrel
#

makes sense, thanks!

teal pelican
#

anyone here recently run a game with Liminal space, and how did it go?

barren pendant
#

I'm a bit too biased to comment there, as I wrote it. XD

teal pelican
#

fair enough

barren pendant
#

'Iki: The thing I wrote turned out to be great, I am a trustworthy source' 😛

opal forum
#

so true

sly onyx
#

I was in a campaign that just recently ended that involved a lot of Liminal Space stuff, honestly, but I'm not sure we played all of it 100% correctly

I can say that DFG parts on a Tortuga can make it really beefy and useful

valid terrace
#

I interject Liminal space NPCs semifrequently as a GM, they are good fun.

#

I do have a player who finds random new frames on ocasion as well, and most aren't a problem. There are certainly some frames in Liminal Space I would ask a player not to pick though 😂

barren pendant
#

Oh?

valid terrace
#

Mostly just the Morgana is a murderer. Solomon also, with it's drone buffs can be pretty over the top. But I haven't had issues.

barren pendant
#

The Morgana is one that's on my 'If I could go back in time, i'd make some adjustments'

#

Less for Reducing General Power and more for 'evening out the power spikes'

#

Basicly: The main change I'd have made to it was changing it from AP Energy to Burn. So it's less about MUST RACE TO EXPOSED AS QUICK AS POSSIBLE.

valid terrace
#

Yeah, it's got* neat ideas, and I can see why players like it. Particularly players love the "I can hack living things brains I'm so good" which.. in practice isn't a ton because monstrousities just aren't that common lol.

But yeah, it is powerful. The Solomon is just dealing with drones that have like, 20+ HP and 3 armor and overshield if you want and just never die.

barren pendant
#

A little better when doing General Bullying but not quite as good at 'hey, I exposed you and am now going to keep hammering.'

#

Entertainingly, people kept telling me the Solomon was underpowered in development because they kept running it like the Hydra and going 'Shit, why do my drones keep dying?' because they'd ignore 'You can only have one drone out at a time that's protected, the hydra is +5 drone HP to all of them'.

valid terrace
#

But I'll be honest, a player could have a GMS Everest with HMG and make a GM cry by LL4-6, like, you can just stay winning in general as you ramp up in power in Lancer.

#

NPCs just have a hard time surviving against anything.

barren pendant
#

I liked making the Solomon but the Medea really is my baby among the Drone Mechs.

valid terrace
# barren pendant Entertainingly, people kept telling me the Solomon was underpowered in developme...

Drones are fiddily, since they are like.. super deterministic against NPCs, damage being flat means you know ahead of time either a drone dies in two hits or not at all, or whatever.

It seems easy to pump their HP to numbers that are just out of range of a kill easily for NPCs. But all the same, if all an NPC does is kill a drone before it's destroyed, that drone did work, but it still feels bad for the drone player to just lose stuff.

#

granted you can repair systems easier than structure lol.

barren pendant
valid terrace
#

Haven't had a player try the Medea yet, but I enjoy it's retrograde mini

barren pendant
#

Behold, the two inspirations mechanically for the Medea:

valid terrace
#

Ah, nice

#

I'm probably way too kind to players drones, on average to be fair. I don't tend to just ruthlessly eliminate them before they do anything.

barren pendant
#

It's a tricky area. As while shooting their pet is likely nicer than shooting them, people get kinda protective of them.

karmic gull
#

if you kill the drone mech then all the drones die too thinkaboutit

valid terrace
#

I know very few players who actually try to conserve resources

tacit heath
#

(Resources are meant to be used~)

valid terrace
#

Oh sure, just, hopefully not all of them during every combat

empty kraken
#

Also biased on my end

That said I had to go bother a fkn NASA engineer for the repair math on RASPUTIN so the egg damn well better be okay

subtle venture
#

Hey question was there ever an errata or such for Liminal Space? Cause the Phenex drone...feels like someone forgot to finish it? or something?

barren pendant
# subtle venture Hey question was there ever an errata or such for Liminal Space? Cause the Phene...

Hey, so I wrote that drone! Entertainingly: No, that's exactly what it's supposed to be. Hence the fluff that it's a remarkably simple drone.

Phenex Drone
A remarkably uncomplicated drone, a Phenex is nothing but plating and thrusters built around a heavy shield generator. A Phenex is designed as mobile cover, allowing allies the protection of a defensive emplacement even as they push forward under fire.

The Phenex's thing is basicly that it's Mobile Cover that Blocks Movement.

#

Drones are characters, so they cause engagement.

#

This thing is size 2.

#

So most enemies, when they run up to the Phenex have their movement halted

#

So it Blocks Space, Engages Characters and Provides Cover.

#

It's basicly 'Jericho's bigger, meaner brother'

#

I will say - A lot of what makes it do work isn't immediately on the tin. Like the 'drones are characters, so they cause engagement'

outer pelican
#

It's Jericho cover you can give overshield to

barren pendant
#

It's also kinda disgustingly hard to kill with that 'constant resistance to everything'

#

If you've got drone controller, even a Scourer's Melt can't remove it from the battlefield in one hit

#

I hope that helps at all @subtle venture?

subtle venture
#

That does thanks! it just the descriptive text about projecting a energy barrier was throwing me off...as was the Shield tag lol

barren pendant
#

'Drone small, energy barrier big'

subtle venture
#

Sounds good thanks for clearing that up!~

lapis sphinx
#

I'm imagining a Napoleon somehow deploying it through its trueblack.

wanton owl
#

So I have a question about the MO&S Celeste. The active has you roll a bunch of attacks, and then roll damage at the end; how does that interact with Loading? I'm assuming it would unload after the first target, but there are some systems that specifically don't do that, and in the license itself one of the two options is Limited 3, which really wouldn't be enough to cover a good activation of that core. My gut reading as a GM is that it unloads, but I really don't have a good feel for the balance of Core actives yet.

carmine basalt
#

I believe it would unload yes

#

Also hell I am glad you've given the Celeste a look after I mentioned it earlier

#

The active already gives massive movement and free skirmish attacks with high damage to chunk the enemy, giving infinite uses of loading systems would be a bit too much

barren pendant
#

@empty kraken

empty kraken
#

It indeed unloads

carmine basalt
#

I've been singing the song of the Celeste again in Lancer General Vox

wanton owl
#

It's true, I've put together an Impaler Nailgun Celeste for extra bullying tactical utility

carmine basalt
#

Ohh, mean, I like it. My build was Celeste/Frankenstein that used the exacerbator gauntlet to do horrific damage and switching between melee and ranged damage for combined arms skirmish bonuses

wanton owl
#

Yeah, that Terror structure bonus combos super well

#

I've got the Impact lance on the other mount from the nailgun so I can take advantage of Gyges frame for 4 threat, just to really lock down the area around me

#

And weirdly, the aux weapons are Thermal Pistols, because I realized I can punish everything close to me if even one of them moves

carmine basalt
#

One thing I've been very tempted to combo the Celeste with is the Pegasus.

#

Death arriving on a weird fucked up horse

#

Get the Hunter lock and little damage bonuses and death by a thousand cuts some poor bastard

wanton owl
#

Also since I'm here, I adore the MO&S flavor text. The text on the silvernoose lasso is especially good, but there's brilliant bits everywhere. "A shining example of weaponized bad decisions", "An accident waiting for someone to happen to", almost everything on the Zahhak license; brilliant.

wanton owl
barren pendant
carmine basalt
#

They are the person held together by ductape and a sheer belief that they cannot die compared to the esoterica of the other groups

#

My character in the mech was a pretty zealous priest of a cult of clone karma, where they cloned themselves over and over to go out into the universe and enact karmic balance. It rather suits a mech that spends half it's time blowing holes in people and the other half trying to strap the arm that fell off back on

barren pendant
#

Very fun

empty kraken
royal shell
wanton owl
carmine basalt
empty kraken
#

As one does with a target-rich environment

carmine basalt
#

The thing I fall a little short on is figuring out where I would go for licenses after getting celeste and frankie. If it moved beyond ll6

#

Certainly anything to make my build more survivable would help but I'm not sure what really does that. I'm too used to playing glass cannons

empty kraken
#

In-house she gets on well enough with HOLIDAY

#

Though admittedly HOLIDAY usually gets the better of that exchange

#

The boy does love the Terror

#

DONNER is also a potential friend if you like throwing your lack of weight around

carmine basalt
#

I do enjoy throwing my lack of weight around

#

Being the tiny terror is great

#

I was considering a one license dip into pegasus for hunter lock to stack that single person

empty kraken
#

Can't hurt, but it's not exactly helping you live xD

wanton owl
#

Is that the retrograde minis Donner sprite?

barren pendant
#

Yeah

empty kraken
#

It is indeed. They cooked with it

carmine basalt
#

One of the problems I had, and this might be more a thing about the campaign we played in vs the actual mech, I couldn't activate assault/battery disengagement routines very easily, because nothing would approach me out of fear.

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Needing the enemy to run into effectively a running blender in engagement range meant they were either trying to turn the corner I had just gone around, or they were that ronin thing and could reflect my hits back on myself.

lapis sphinx
#

Does the Timekeeper's Res Gestaecide prevent Vanguard 3?

barren pendant
#

Yep! As the reaction is an action granted by a talent

ionic river
#

does morgana have a way to expose itself?

barren pendant
#

It does, it's got the protocol Unleash Vitriol (If your .lcp doesn't have that, you might have the old one. We corrected that in the update)

ionic river
#

ah okay yeah I have the old one

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thanks for letting me know

barren pendant
#

dtrpg has both of them there (Deleting things from dtrpg is a fucking pain so we left it there for historical purposes).

shy osprey
#

For those who've played the Morgana, how is the play experience? What does your average turn look like?

barren pendant
#

I'm biased since I wrote it but 90% of the play experience with it in the testing games I ran in was:

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As the difference between 'self-exposed' and 'not exposed' survivability is stark and doing it at the wrong time can result in you going 'pop' as unlike a Tokugawa, you can't get Indirect Weapons to strike from safety

outer pelican
#

Yeah the Morgana still needs LOS so it stays honest

grim wasp
#

Immrama Lakeburst
"Allied characters starting their turn on this Lakeburst or moving onto it can choose to become Intangible until the end of the current turn"

there a benefit to end of current turn or is that a mistype?

barren pendant
#

It means that people can't react to your movement/engage you/objects won't block you.

#

As you're now ghostly phasing until the end of the current turn.

grim wasp
#

thankee~

rancid forge
#

hayeeee so forgive me if this stuff has already been clarified/fixed but i have a few notes/questions about dis

barren pendant
#

hmm?

rancid forge
#

1: Is the Acedia core protocol supposed to generate heat? Core power says that it no longer does but the protocol doesnt mention it.
2: I think the sunrise cannon might be a direct upgrade to the sol pattern laser rifle-
3: For the Annihilator Cannon, does the self destruction trigger before or after its fired, since it says "on attack"
4: With the Nanite Focus, I assume it refers to the individual instance of the weapon gaining more accuracy/damage, so if I use two then they dont both increase eachother, they scale separately
5: With the Warp Local Space of the Sloth, does this allow all non-superheavy weapons to overwatch within the area?
6: daisy cuter gluttony, this isnt really a note/question i just wanted to put that out there
7: How does the Overwhelm Inhibitors mod interact with weapons that can be fired as superheavies such as the Reaper Assault Cannon?
8: Sloth Naptime thingy, i think it makes lancaster latch drones free

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sorry that took so long

barren pendant
#

@carmine nymph these are mostly about your babies, being DFG.

rancid forge
#

are you magnum opus?

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cuz I also have a few there lol

barren pendant
#

I designed Magnum Opus, yeah

rancid forge
#

first of all

#

wizard mechs, me like

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buuut a few thingys that bug me a smidge, im reopening comp/con rn but immediately is the potentia cane on houdini

#

im still a lil lost on why its not just a frame integrated

barren pendant
#

It's just not in compcon because compcon didn't handle that well

#

Sadly since we didn't make compcon, we have to work around it's specifics.

rancid forge
#

i do also mean with comp/con yeh

#

I understand its intended use but it just feels weird, especially since the license doesnt have any mods in it

#

Precision Plasma Channel: I assume the roll-to-hit bit is intended for invisible, but does it apply to stuff like intangible, full cover, and hidden?

barren pendant
#

Yep! Zap the ghost. It also applies against stuff like an Ace's Barrel roll, which forces an attack to auto-miss.

rancid forge
#

funkyyyy

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i will say that Shadow Game from LL3 in PTOLEMY is uh

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its a bit goofy

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you're either intangible, with access to a weapon that can let you still attack while unable to be affected by anything

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or you stun an enemy

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no cost from da looks

barren pendant
#

The PPC only can zap out on crit, so while it's theoretically possible, ti's a massive drop in average effect if you're trying that.

#

It's designed to be Potent but a Bit Risky (As it can backfire on you).

rancid forge
#

im prolly misreading but it looks like it still gets to target and attack, therefore dealing damage on hit?

barren pendant
#

Nah, it's 'If an effect would stop you rolling to hit - Roll anyway. If you get a crit: ignore the thing that would have stopped the attack'

#

The wording is a bit odd because a lot of 'no attack allowed' effects stop the attack before the roll is made so there needed to be clarification an attack is still made.

rancid forge
#

I can see that yeah

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I cant think of any other way to phrase it so all good there

#

some complements tho oh my lord Claíomh Solais is probably my favorite melee ever

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fuckin paladin fire sword with HOLY BEAM

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is it a bit much? probably
is it amazing? absolutely

#

morgana, oh my god morgana

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morgana is so fuckin fun

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hacker toku can hurt you, and she has black holes

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back to goofy stuff, im horrified that Binding Rings and Gluttony exist in the same LCP

empty kraken
#

Hehe

lapis sphinx
rancid forge
#

tru

carmine nymph
carmine nymph
# rancid forge 1: Is the Acedia core protocol supposed to generate heat? Core power says that i...

1: The Inertial Structure protocol has 1 self heat in my PDF and Physical book copies.
2: IIRC, it is, but this is due to realizing it was undertuned otherwise. Been a while, though, so I'm not 100% sure on it.
3: Intent was for it to fire successfully, and leave behind a smoking stump where the mount used to be. Basically eats itself to fuel the shot.
4: Correct. Each only boosts itself.
5: That is the intent, yes
6: Oh, yeah. That's the... I want to say third?... most common build we saw.
7: It wasn't written with Reaper in mind, unfortunately. Tread carefully. Rules as Written probably indicates they can be combined, and I don't think it'll break things, but it might be wise to keep the two separate SH modes separate.
8: NAPTIME specifies "to a minimum of one" in order to prevent abuses like that. Originally, the issue was with people having infinite Stabilize-Repairs so they were keeping one foe alive and healing to full every combat.

rancid forge
#

gotcha gotcha!

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also very cool thingy, the uhhhh greed? the backpack alt of lust is kinda weird to me

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i dont quite see its use case as a player but everythin else is very unique!

carmine nymph
#

The CHARITY is a support/control kind of setup. It boosts allies and Slows enemies left and right... and check the mounts. 2x Main/Aux plays WAY differently from Flex/Main/AA. It's also really, REALLY good at its avowed mission of VIP extraction, making it awesome to print for specialized missions.

#

A couple of players did it that way when they did a build intended for another frame that used the license equipment from this one

#

(like putting Scramble and Monomania on a Goblin or Morgana)

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(Vox wrote that alt frame as part of our Trade Alts exercise to make sure we all understood each other)

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(much like I wrote Flamel and Tepes)

shy osprey
#

Ok, played the Timekeeper for the first time and it was... incredibly frustrating for players, since they were able to use it 2/round and keep 2 players from playing Lancer.

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They were able to reliably slow/impair/disable players even when impaired, and had good hp for a controller

sly onyx
#

What tier, and was it allowed to do its thing unopposed?

#

It is meant as a fight centerpiece, aiui

shy osprey
#

Tier 2, and there was a lot of difficult terrain

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It was able to just keep retreating and putting Slow on anyone who tried to get close. Because it had 2 turns, it was reliably getting back its recharge abilities.

barren pendant
#

I'll admit, I'm surprised it was full 'keep 2 players from playing'. As most of the actual effects it puts on people are relatively gentle, though pretty reliable.

shy osprey
#

You lose access to protocols, actions/reactions given by talents, invades

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Since it bars any action given by a trait, frame or system

The player most affected had duelist, protocols and tech actions, the other player was more damaged by the impair/slow trait

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Perhaps "turn their play experience to LL0" would be more fitting, they were reduced to just using skirmish, missing due to impair, and ending turn, because they were hit by the impair/slow and "disable talents/frame traits/systems" in tandem

mighty magnet
#

Dev intent check on Acedia's White Phosphorous rounds @carmine nymph (apologies if the ping bothers you) - is this a valid play, or something that shouldn't work?

  1. Shoot someone near heatcap with an Andromeda with WP mod.
  2. triggered QA on hit to add WP effect, this is a simultaneous effect with damage and the user can choose order (Shock Wreath also works like this AFAICT)
  3. Deal 3 burn from Andromeda
  4. Deal (target's burn, e.g. 3) heat from WP round, target Stresses and becomes Exposed
  5. Deal 2d6 Energy from Andromeda, doubled from Exposed?
#

I think it works RAW but is completely irrelevant to any vanilla scenario, so I'm just bringing it here to ask whether this was designed around/fine or unforeseen/unintentional.

lapis sphinx
#

No, the 2d6 energy and 3 burn are simultaneous.

zenith niche
#

Pretty sure that’s not right, but I’ll wait for intent as well

carmine nymph
mighty magnet
#

someone in rules-questions suggested that you could resolve the damage/burn separately in the simultaneous effects stack, but it not being designer intent is the more important part than any technicality either way to me, so TY for the response!

karmic gull
#

Burn is still weapon damage, all damage is applied at once

tacit heath
#

@carmine nymph what traits does Jealousy Lockout Code Set apply to, of the Envy 2?

#

I presume it doesn't remove their structure and such

#

Of elites

carmine nymph
tacit heath
#

Does it disable actives only?

karmic gull
#

structure and stress are template features, not traits

#

or at least they are for commanders

#

idk why elite has them as traits

barren pendant
#

Yeah, they're supposed to be template features.

#

Rather than traits

karmic gull
#

regardless: probably shouldn't disable any npc features that modify base number changes, just for bookkeeping ease

#

(since. technically, the ultra trait that gives +evasion -1 structure is a trait, but i doubt you want ping-ponging structure values)

twilit ferry
#

Gonna throw an Ultra Warden and Elite Avenger duo at my players later this month

Wish them luck

pine fable
#

talent

signal vapor
#

Questions regarding Narrowband Targeting (Core Bonus):

  • Q1: The 1/Turn Auto-Hit secondary Aux can deal bonus damage (such as from Gunslinger 3) because the secondary Aux is fired with Narrowband Targeting, not the usual Skirmish rule so That weapon doesn’t deal bonus damage. does not apply here. Is this correct?

  • Q2: Is the 1/Turn Auto-Hit secondary Aux considered used for Limited X tag? To **use** the system, the user expends a charge. (a.k.a. Does Narrowband Targeting expend a limited charge?)

  • Q3: Is the 1/Turn Auto-Hit secondary Aux considered used for Loading tag? This weapon must be reloaded after each **use**. (a.k.a. Does Narrowband Targeting unload the secondary Missile Rack?)

  • Q4: Burst, Blast, Cone, or Line weapons fired this way only affect that target. Does this mean the Missile Rack will only hit that target, and all other characters in the Blast are unaffected? (Basically the pattern weapons become normal single-target weapon?) Or does it mean auto-hit the same target, and also roll normally for other characters in the Blast?

  • Q5: Let say the chosen weapon is Blast so it can attack Hidden characters, as long as the chosen weapon hits, the secondary Aux can 1/Turn auto-hit even if the target is Invisible or Hidden because it skips the attack roll against that target (a.k.a. the secondary Aux follows suit with the chosen weapon). Is this correct?

  • Q6: The 1/Turn auto-hit secondary Aux can still crit for "On Crit" effect but I have to roll to check for that. Although the attack roll result is under the Evasion/E-Def, it is still an auto hit. Same as the Core rule that the Autopod can crit. Correct?

#

Questions regarding Reconnaissance (Core Bonus):

  • Q1 At the start of any scene, does it requires Line of Sight to those hostile characters in Range 50?

  • Q2 Does Broad-Sweep Reconnaissance Reaction requires Line of Sight to the entering character?

barren pendant
#

@carmine nymph these ones are for your toys.

carmine nymph
# signal vapor Questions regarding Narrowband Targeting (Core Bonus): - Q1: The 1/Turn Auto-Hit...

Sorry the response took so long, work's been nutty:
Narrowband Targeting

  1. The intent was for it to be like a normal attack, but looking back the way I worded it would permit the bonus damage as you say.
  2. Yes, it absolutely expends a charge. It would be badly overpowered if it didn't, especially with the Gluttony
  3. Yes. Just like firing normally
  4. Only affect the target, not even rolls for others in the area.
  5. You are the first person to mention one of the two very-much-intended use cases I wrote that with. Yes, you skip the roll, so it can hit the hidden.
  6. Yes.

Reconnaisance

  1. When written, I think I intended for it to not matter, but I did not write that into the rule. You should probably play it as requiring LOS but ignoring Invisibility, Cover, or Hidden otherwise
  2. Same as question 1.
dusky idol
#

i think there's a Warden feature that's improperly configured -- it doesn't seem to have a name

mighty magnet
dusky idol
barren pendant
#

Drivethru has both as removing things from Drivethru is a massive pain.

dusky idol
#

yeah i have not enjoyed my time using their ui

past shore
#

@barren pendant couple of Ozymandias questions.
Q1: Would these count for Kingly Rebuke?
(sorta just “what counts as an attack”, but wanted dev intent)
Auto-pod
Assassin Drone
Stasis Bolt (I assume not but am curious)

Q2: How does Blink Barrels interact with:
Vanguard 1
Is the attack range-from-ally used for the talent etc, or do you also measure from yourself? (I.e. attacking a target at Range 4+ from yourself but <=3 from an ally; no Vanguard bonus)
Engagement:
i.e. your chosen ally is engaged but you are not; no engagement penalty (and vice-versa)

Q3: Are Daemonology Mines affected by Demolitionist 2&3?

barren pendant
#

You are only engaged by people actually adjacent to you.

#

But you can measure range from allies so vanguard 3 works just fine ;P

#

Autopod and Asassin Drone would (I kinda wish drone wouldn't but it's clearly you making the attack, not the drone and I try to be consistent. XD)

#

Demolitionist was done up after Daemonology mines were but they should work fine with it.

#

Demolitionist 2 lets you put them all over the place

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And 3 lets you do Cool Things with them.

lapis sphinx
#

Yeah, Spottermandias is pretty neat.

past shore
#

Awesome, thanks for the clarifications! I promise to Flood the River of Time responsibly.

barren pendant
past shore
#

That was what it looked like to me, but I wanted to check.

ionic river
#

when the flamel makes the drone the origin of an attack or tech, if it has a heat cost does it deal that heat cost to the drone or to the flamel?

barren pendant
#

It's just where it comes from.

#

You still use the save target and grit of the flamel for example.

wide pier
jolly creek
#

Phrases you can say in Pilotnet that make perfect sense in-character...

lapis sphinx
#

Nimue question. If it's hiding behind hard cover, and an enemy uses its standard movement to get within line of sight of it and break its Hidden, does that enemy take the damage and Lock On from Shattered Mirror Surface? Movement isn't an action.

lapis sphinx
#

I just got the joke in the Wrath's statblock. "Passive: Aggression".

obtuse willow
#

@barren pendantcan aries drones stand up if they get knocked prone? they can't 'take any action other than movement' but my understanding was standing up was a replacement of movement, not its own discrete action

barren pendant
#

Knocking them prone will delay their movement but they'll wobble upright after a bit

obtuse willow
#

thank you

barren pendant
karmic gull
#

iki i love your content but this medea,

barren pendant
karmic gull
#

Medea Things

barren pendant
#

They killed the enemies and like 8 of their own drones in the process? XD

karmic gull
#

aeos drones deployed adjacent to enemy reinforcements and a minefield of size 2 engagement causing sheep

#

also currently blocking a holdout entrance with a drone factory

barren pendant
#

...you got housewalled by the 'I want to turn this into an RTS' mech.

karmic gull
#

yeah lmao

barren pendant
#

Hahahahah

karmic gull
#

dawn's pretty terrifying

vale ether
#

to be fair i feel like this sort of thing happens no matter what mech dawn plays

#

(affectionate)

karmic gull
barren pendant
#

If your game is haunted by a terrifying creature, have you considered an exorcist? 😛

obtuse willow
frank trout
#

Apologies if this question is being asked, but a player of mine is wondering if the Zahhak's Burrow is usable while using systems like the Pandora Intercept Targeting or Swarm Body. Does Burrow count as movement for the purposes of the Immobilize condition and systems like the two above?

barren pendant
#

Otherwise it's just Messing About In Your Space

frank trout
#

Thank you very much!

subtle venture
#

was just wondering was the Morgana core supposed to be line of sight ignore or do you have to have LOS to everything for it??

barren pendant
#

It's supposed to affect everything, yeah

lapis sphinx
#

Do the Carmilla's Invitation Rounds replace all effects of hitting the target, including stuff from talents, mods, systems, etc?

barren pendant
#

Just those from the weapon itself. So a melee hit would still generate a duelist die etc.

past shore
#

Weird question, but does Blink Barrels let you target yourself? The wording seems to override normal "you're not within range of yourself".
(Seems like it wouldn't be intended but idk)

it can target any character within 3 of an allied character that is at least partially in sensors, measuring Line of Sight and Range from that allied character.

barren pendant
#

I'd say no. As the no targeting yourself is a bit of a different thing.

past shore
#

got it, thanks