#Field Guide To Liminal Space
1 messages · Page 12 of 1
Having played and playtested Limspace quite a bit the only mech in it that you really need to be cautious of is Morgana imo
Morgana doesn't play well with other homebrew ;-;
Morgana and the Merlin...
Look, Merlin doesn't exist any more. I killed it 😛
Merlin was written at the end of time and had been getting nerfed in reverse up until then
I wouldn't even call it pushed when mechs like the Monarch, Tortuga, Everest, Gorgon and Genghis exist in the core book
This is actually part of what made me feel it was kind of pushed, because if you don't care about hacking then its statline is basically "tortuga but -1 heatcap +2 repcap", and then trades Sentinel (great trait, don't get me wrong, but accuracy on CQBs/melee is not super hard to come by) for like 3-4 other really solid features.
The big thing with Sentinel is more the fact it's +1 accuracy on all reactions, not just shotguns.
Heavy Gunner, for example. Or the 'oppose an attack with one of my own' system from the Napoleon.
Sentinel with prepared eject power cores is one of the most abusive things in lancer
I mean, again, true, but trading "conditional +1 accuracy" for "immunity to a condition, 1/round teleport 7ish on a quick, free action that gives unflankable heavy cover, extra flex mount" feels like a very good deal.
I definitely don't think it's crazy OP or anything, but it just seems like it gets a very expansive and useful toolbox of defensive/support options prior to any system investment.
Slow is the easiest condition to become immune to, there's literally a reserve that does it and it's also not a super frequent condition for enemies to inflict
The teleport is heavily restricted in where you can actually go with it and it will very rarely actually be a teleport 7 in practice because you want to be near your allies already anyway
The flex mount is honestly kind of whatever
Merlin was caught unaware by a Nimue and sent to the Shadow Realm ( or imprisoned in an infinite space, depending on wether you give it the same lore as the core system or the one of the blinkspace inundators )
You're also not taking into account the +3 sensors and +3 TA the Tuga has over Amakusa, which is, like
A huge reason of why it's so good
Amakusa not being able to viably invade people is actually a huge downside statistically
Yeah Tort is really a take-all-comers mech
Monarch has the same benefit
-2 TA means the Ama functionally can't hack, don't bother
Agreed, as one of the creators of Liminal Spaces, you are indeed 'based' as the kids say
Dammit, that should have been biased.
heheheh we know
One person's biased is another person's based
Speaking from personal experience, yes the Morgana is the one you need to be a f****** terrified of. I mean it's a good frame, a horrifyingly good frame. But just with how everything works, it's heavy duty is all
I've got a Morgana in my game currently, only thing I've had to do, really, is not allow them to take the suldan core bonus for extra hacking iirc
Otherwise, take is a mid optimization table so he has not been tearing it up at all
They have however, been incredibly resilient lol
They don't go power mode every scene, so they're actually pretty tough
They are, I think, enjoying it though
+2 Heat on Morg is that strong huh
it's +2 damage which is frequently more like +4 damage because it makes it hit a lot more expose breakpoints
and things get even worse if you also add in pesilat's heartshatter
like with suldan mixing allowed morgana can do 9 heat, 9 energy (frequently doubled to 18 energy because NPCs rarely have 9+ heat cap), 4 burn, and disable a weapon on a single quick action
Base 2 Heat + 2 NucCav + 2 ESU, what else?
Morgana is +3.
morg adds +3 just by itself, yes
nope
Hmm, ok yeah I understand
morg's balance is basically on a razor edge and any additional heat sources really fuck it up
Oh hey I missed the Amakusa talk.
It's a solid mech, but compared to the tort it's even more reactive in its gameplan. With tort you can focus on some of its offensive strengths, but the Ama is basically pure defense. If it didn't have the teleport it'd be twiddling its thumbs a lot.
And Morgana is great, but when combined with some systems or core bonuses from other homebrew it can get crazy.
The only noteworthy one I can think of right now is the ESU core bonus from Suldan which pushes it a biiiit too much.
Love the Morgana though, works great as a controller/supporter until you need to waste people and flip the switch.
Is the Megafauna supposed to roll on the Monstrosity Structure table? That would be my assumption, but it's not stated anywhere in the Megafauna's entry that I can see and I want to be sure if that's intentional or not
Monstrosities have a different structure table?
They have a unique one in their NPC type, yep!
It basically replaces weapon/system destroyed stuff, because... well, for one, all their features are Traits.
Huh, neat
out of curiosity, do you think ESU did 2 invasion options, instead of the 4 heat, it would be more balanced?
it's obviously still very strong, and you can definitely combo that into some nasty heat (dim emblems + puppet) but is less directly useful for heatgunning at least?
Basically, ESU is ~57% of the damage of OPcal for the Morgana, on top of the 2 SP and flexibility of the extra invade. Except that you also still get the heat. You're double-dipping on any heat bonus, and because it's energy AP damage you get to more easily push Exposed to double that too.
Any additional Heat options that you introduce can increase its power fairly significantly if it can easily stack it on top of its base kit.
There's one change in particular that would help mitigate the worst issues the Morgana runs into if you focus on heat; which is to change the Energy AP to Burn. This makes it so Exposed doesn't benefit the Morgana itself, and so more heat doesn't translate into even further increasing the damage it does. Iirc this was something Ikiryo thought of, just a bit too late.
(also, ESU on its own is actually just fine. It's less powerful than OPcal but more flexible)
I mean yeah, I get what makes it strong here - I'm more referring to what if ESU said "2 invasion options" instead of "an additional invasion option OR +2 heat", do you think that would be reasonable?
Too weak for others imo, and has the issue of not working unless you get an invade system which GMS doesn't have.
Oh, how to you pronounce "Cloich Tabaill"?
'clough towel' (american english), loosely. but the ough is like a throat clearing noise
https://www.focloir.ie/en/dictionary/ei/stone see the entry here under physical rocks
(i don't know much about old irish pronounciation, but that's assuming it's pronounced similarly to how modern irish would say the same words)
Thank you kindly
It's a term for Sling Stones basically.
Dakka!
actual feedback: I really like the design of the gyrostorms as a 1/scene toy with a lot of options
unless you're in core power, it makes for a lot of interesting decision making not only re: when to use it, but also which profile
nods
That's good to hear. Obviously too much choice paralysis is bad but I wanted some amount of 'Oooh, which mode do I want to use?'
I've mostly been getting a lot of use out of the turbopenetrator but I mean, that's kind of the default option
sometimes you just need to make one guy die really fast
and being able to do Reliable 9 on a barrage is sick as fuck, especially when 5 of it is ap
Yeah. The Turbo is designed as 'I don't havea better option'
With the others being 'That's a lot of mooks' and 'I really need to bring down a Tricky Fucker'
the 'Artoria' Nimue frame update
finally did the skirt in a way im happy
messing with the back of the helmet now
its 95% done tho 
poppy inquiry: does patch kit work with metafold armory? or does it still take 1 repair to fix a broken weapon
It does!
so on a poppy it's quick action, 2 heat, spend no repairs to fix a broken weapon, 1 repair to fix a broken system, or 1 repair to heal?
Yeah
dope
Oh its goin there
Good!
Looking at Earthshaker Module closely for the first time, multiple size 1 terrain is usually the enemy for size 3 mechs in terms of movement right?
99% done, need to finish the mane and then do some lighting stuff
Very, very fun!
It's done! Kavalier Altria Pendragon of the House of Duty, Minor House under the House of Order.
-- MOI NIMUE @ LL6 --
[ LICENSES ]
MOI NIMUE 3, SSC Atlas 3
[ CORE BONUSES ]
Sibyl Analysis Suite, Universal Compatibility
[ TALENTS ]
Leader 3, Exemplar 3, Duelist 2, Hunter 1
[ STATS ]
HULL:4 AGI:0 SYS:4 ENGI:0
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:6 REPAIR:5
TECH ATK:+5 LIMITED:+0
SPD:5 EVA:10 EDEF:14 SENSE:5 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Thermal Pistol / Pistol
MAIN/AUX MOUNT: Terashima Blade / Paragon Blade
MAIN/AUX MOUNT: Claíomh Solais / Paragon Blade
[ SYSTEMS ]
Jäger Kunst II x3, Féth Fíada, Jäger Kunst I
current statsheet for her thing
more a leader as well as a fighter
I had an idea to have Excalibur be both a Terashima and Claiomh Solais in one blade.
All about leadership, honorable duels and all that cool agility stuff
not sure if hull 4 or hull 2 agi 2 is better
Tempted to run Hunter 2 but not sure cutting leader or exemplar is worth
maybe Leader 2 for Hunter 2
what do u guys think
Be careful with ucomp, it only works with lady of the lakes if you activate the latter as a reaction to the start or end of your own turn
Ohhhh
Thats a shame
Might change it, but im not sure what core power would be good instead
Unlike the Iridia mechs, there is no text allowing you to use ucomp outside your turn
Wanted something to replicate Avalon's regeneration
Personally, I would homebrew the homebrew to include such a line, but that's not something guaranteed
Up to the GM's perogative
This is a character I gonna keep on the shelf until I one day get to be a player
Forever GM woes 
It's a shame that it harder to do with the mech as it is, because activating ucomp on an arondight blitz is epic
I get you
Maybe Ikiryo could update it one day ;0
Iridia is awesome too, and ironleaf
So many good mechs.
Maybe I might see if there are stuff there that works with Nimue too
(Honestly, I've zero issue with ucomp working with Lady of the Lake)
Opforce : "We've got you surrounded and on low health, you can't do anything"
Artoria : "All I'm surrounded by is fear. And dead men"
In a flash of light, they are destroyed, and you are repaired
Any suggestions for frames that mesh well with Nimue?
dunno what other stuff you have on, but if you're going for a 'leader' theme maybe look at the winter scar playtest core bonus. it's from an in-campaign thing, so spoilers if you're planning on playing etc. but seems fitting enough :) (alternatively, next time you're a player convince your gm to run winter scar or something)
Theres already the leader talent
So thats covered mostly
*'other stuff you have on' -> 'other content you have available' is what i meant there
Im mainly thinking on like playstyle, being a mobile striker that leads from the front kinda character
Oh, I gonna be using liminal space and massif press modules for the most part.
Tempted to add on ironleaf and iridia
But those 3 homebrews then the rest is canon. Limited to LL6 as well
You may want to look at Iridia's Nemesis license, it fits the mobile leader striker theme
depending on your action plans, maybe DFG LUST 2 / MO&S DONNER 1 for playing around lock ons? something like
-- MOI NIMUE @ LL6 --
[ LICENSES ]
MOI NIMUE 3, MO & S DONNER 1, DOWNFALL LUST 2
[ CORE BONUSES ]
Universal Compatibility, Environmental Analysis Module
[ TALENTS ]
[ STATS ]
HULL:4 AGI:2 SYS:2 ENGI:0
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:6 REPAIR:5
TECH ATK:+3 LIMITED:+0
SPD:6 EVA:12 EDEF:12 SENSE:5 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Trace Pistol / Trace Pistol
MAIN/AUX MOUNT: Claíomh Solais / Paragon Blade
MAIN/AUX MOUNT: Precognitive Scimitar / Helsing-Class Combat Piton
[ SYSTEMS ]
Monomania, JACKAL Targeting Suite, Féth Fíada, “Kip-Up” Gyro Enhancements```
having both is probably overkill (though it technically enables looping double melee barrages at range 15, i think), but just throwing them out there
Ohh lock on support seems fun, works with being a Leader too
this is more dependent on somebody on the field being locked on to though, so depends on your game plan. with sensors 5 you're not very good at doing it yourself, but maybe you could try forcing people to reveal you to use your trait. alternatively, depending on the party comp it's very possible you can get a teammate to do that, but it might be tricky to set up
i could see a game plan like feth fiada -> hide or something, forcing yourself to be either be ignored or revealed (giving lock on), and running enviro analysis module to get 3 (1 base+2) armor on any attacks while you're in the empowered mists (which last until the end of your next turn)

Its an interesting route
Tho I like the more, take the spearhead, lead the team and challenge the biggest baddie to a duel
yeah, this doesn't really fit as well with exemplar etc.
the nimue's traits kinda make it so that you do'nt have to get up close, and both exemplar & hunter encourage that/make it easier. unless the idea is to slowly advance while continuing to attack until you're actually there
For once im trying to build a character based off character instead of minmaxing 
Saber's fighting style in Fate is typically Mana Burst in, blend the person in a fight, then Mana Burst to the next opponent
Mana Burst being like, an intense burst of movement and force
Sonic boom, suddenly in front of you with a glowing sword.
The Nimue isnt quite perfect for that, but cmon, Exaclibur beam.
Arondight Blitz.
Yeah, a more accurate one would be an energy sword Nelson, but the Nimue isn't the worst
Nelson doesnt have blitz, which is a travesty
Also walking on water and intangible damage ignoring stuff.
Yeah, to peek behind the curtain the Nimue is based off...well, the namesake figure. The Lady of the Lake, Person Who Gave Excalibur to Arthur and Adopted Mother to Lancelot. There's a chunk of Fate Atoria to it, 100% but it's designed to feel very 'master of many arts' Fey.
Indeed
With it being a very Jack of All Trades mech
Its my favourite mech by far
It seems like it has a thing for hiding but that can also be useful for frontline stuff
Yeah, the hiding is a small extra bit, not super the focus.
i'm a big fan of mechs with random traits that serve no combat purpose but raise fun/weird lore questions
like this has such fun rp potential
GM has to remember this tho
I once got a message out of nowhere from a user going 'I GOT TO USE MERLIN'S BANE!' once and I was stunned.
its me, fgo artoria with the full knowledge of all of mankind in my head
As that ability is like 99.99% designed to just a 'cool fluff/wait, what does that imply?' more than a common thing that matters.
Artoria needs her mana burst, but idk what can make someone like, burst across the battlefield in 1 second
ive always thought it'd be a funny one-off joke to have a nimue pilot remember a record scratch fight that the pcs lost badly enough to get rewound
like, if i'm ever in a campaign with a nimue and we get annihilated so badly the gm decides next session is just running it back
Ironleaf Foundry is going even harder into the Fey aspect, with what is in-universe the original basis behind the Nimue's blade.
silversword core power is a banger
New Gear Trait
Devoted
This gear reveals its greatest potential when things are at their most tested. If you have one or more Devoted systems, you gain a Devotion Die, 1d6 starting at 1. Each time you or an allied character marks structure or stress, increase the die by 1, to a maximum of 6. The value of your Devotion Die persists between scenes but resets to 1 when you perform a Full Repair.
Champion's Blade
When the Airgead Barrow was first opened, within its halls a quartet of swords were found. These barrowblades at first seemed to be nothing but a hilt and would be too large for an unaugmented human to hope to wield comfortably even if otherwise. However, during the attack by a hunting megafauna, a young defender in an exoskeleton grasped the handle of one of the swords when her own rifle was knocked from her hand. In this moment of danger, a dancing blade of shimmering rainbow light was revealed as thin as the gap between life and death itself.
Attempts to store the swords for long have proven rarely successful, the weapons being found again and again when the desperate and the hopeful need something to turn the tide. The one exception to this is a single sword, locked behind powerful metastatic barriers and sealed with chains of hereticode in the vaults of Magnum Opus Interstellar, stolen during the creation of the Blink Gate near Milisea. Attempts to reclaim the weapon legally are stymied in Union courts by the Corpostate's lawyers but the people of Milisea believe that one day even that blade will once more be free to defend those in need.
Main Melee
Smart, 2SP, AP, Exotic, Devoted, Unique
Threat 1
4 Kinetic Damage + 1 Burn.
You gain the Heroes Grace Full action.
Heroes Grace
Full Action
You bring your blade down on a hostile character in Range 3, dealing 4 Kinetic Damage times your Devotion die and granting yourself or one allied character in line of sight Overshield equal to 3 times your Devotion die. The hostile character can pass a systems save to halve the damage. Then reset your Devotion die to 1.
The precursor, in-universe, to that blade the Nimue has.
Less Offensive, More Supportive than its follow up.
oh neat, i remember reading those but didn't realize it was supposed to be the precursor
This is a bit of a joke about Mythological Basis. Excalibur is theorized to be based on the Irish Sword of Light, one of the Four Treasures of the Tuatha De Dannan.
i did notice that a lot of the IF stuff definitely seemed a lot stronger in larger parties
Whats this from? License or exotic gear?
not in a bad way, just that you'll get more chances to use a lot of it
IF exotic gear
adds that + 2 other devoted items (the new trait at the top of the text box) iirc?
Dang wheres that? I only have the lcps
So the Legally Not Excalibur is based off Legally Not The Sword Of Light. XD
it should be in it? search systems
But it should be in the .lcp, yeah
oh is it not even on compcon, i've never noticed
Nah, it should be there if you've got the latest .lcp
Thanks!
oh i bet it's what it is - exotic gear is in that section under pilot gear
so it shows up there, but not in the mech weapons page
90% sure this is the latest.
Champions blade is pilot gear? :0
It's not supposed to be, no. It's exotic mech gear.
no, it's a mech melee - but all exotic items by default don't show up in the mech weapons/systems compendium entry on compcon iirc
so you don't see it normally attached to any license, and it doesn't poke out in those pages
But yeah, there is 4 exotics that are based off the 4 Treasures of the Tuatha De Dannan.
4 big notable artifacts in Irish Mythology
i think theres a way to get them to appear, i think i remember doing it once, but otherwise its viewable (but not very sortable) in the exotic gear section on any pilot's tactical profile
Entirely possible
hm, another goofy nimue setup that might be fun - donner 3
Cuz devoted has no AI, Caliburn plus excalibur
When the Lich pilot goes "what do you mean, where does this mech come from, it has always been my mech" and you just know it's false
jackal targeting suite for lock on, distraction for granting allies soft cover against the dude you're brawling, and fenris for a war cry kinda thing that also grants some lock on - but limited and 2 heat unfortunately
For the Terashima Nimue I have, I was thinking of having both the Terashima and Solais be in 1 blade and its just a REALLY scary blade.
Yeah, a bit of a minor thing there as a general fluff thing: Milisea's actually kinda bad at NHP stuff. They have a few in-licence but by most union planets they're not actually great at it. XD
Same. Fell in love with it as soon as I heard dragonkid's short description of it in their liminal spaces video
people always forget about clarent :(
And using either statblock is just igniting the blade or keeping it raw
Terk didnt
as a sword, at least. i htink morgana has it as the meteor drop
yeah, i saw terk's arthur/mordred
Arthur is also another awesome leader mech with bolster
Milisean NHPs and AI
Milisea's long time spent apart from Union resulted in first contact also being their first encounter with NHPs. While certainly shocked by such beings, a mythology heavy in various spirits in the world around them and a dedication to the Three Pillars that had lasted since long before NHPs were known has led to rapid acceptance upon the world, with many serving in authoritative roles in both politics and Gardaí.
Milisea affords NHPs with all rights of a citizen, regardless of contract or origin of the NHP. This gives local NHPs vastly more personal freedom than those within Union itself, able to quit their current role as any other person would quit a job and to chart their own court through society. While Milisea does not have the vivisected knowledge of NHP creation that the Union Science Bureau and the Corpostates can boast to allow for easy creation of homemade NHP lines, this freedom has allowed for lines that would have been scrapped by the Corpostates to be obtained for a song by the planet, many finding a role in which they can excel, regardless of planned purpose.
One area in which Milisea can however claim expertise is in non-NHP artificial intelligence. Their significant time away from Union, working with what was once the pride of the Union Space Program has given them significant experience with the coding and creation of what Union calls Comp/Con units. Milisean Comp/Cons are often faster to react to novel situations than their competition, with those designed for animalistic subaltern security and hunting partners being particularly well respected across the galaxy.
Basicly: Milisea was founded by people from the Union Space Program, which was the end of Firstcomm, just before Seccom.
...NHPs didn't turn up until Seccom
And the very funny Barrage + Skirmish turns
So they kinda went for ages without NHPs as a thing they knew until they got back in contact with Union.
but its probably the least represented sword out of caliburn, excalibur, clarent, which is funny because it's also the one with the sword n the stone thing (from most stories) that people remember the best
is it even an NHP?
The rarest is Carwennan
The invis dagger
it does not cascade and AI != NHP technicaly
Im pretty sure I read it in the flavor text
It's basicly MOI trying to reverse engineer a Weird Blade and going 'Fuck it, we'll shove an NHP in it to make it work'. XD
Weird blade in question. Yeah?
Yep!
Merlin is built different

Jk
lmao, i have the full collection of weird fantasy swords in my head from other games. i don't count that as a big 3 sword tho unless we're extending this also to like, the lance of longinus as an arthurian thing
Some of the Milisean tech is designed as 'Okay, is this just Weird Advanced Tech or Literal Magic? The line is really thin with Paracausal shit and Iki isn't giving a concrete answer to let GMs decide for themselves'
or rhon
Fusion Interdiction Module
2 SP, Unique
Gain the Revoke The Gift Of Flame reaction.
“You have the power of a sun at your command and you use it to strike down the defenseless. You have taken the sacred and turned it into little more than a bloodied knife. You are not worthy of it. Choke on the fumes of hate, death and iron.” -Dr Ashryn Ironleaf
Like the Scilla just going 'No, I think I'm turning off a chemical reaction for you.'
Nah, Rhongomyniad is the Arthur thing more than Longinus
it is, but its also not nearly as iconic
and i think longinus is more iconic even if its parzival instead
fate is doing its best on that front tho
The Scilla is doing a bit of a joke as well. Like 50% of my work is 'dumb joke' or 'dumb mythological reference'
In the Book of Invasions, the Tuatha de Dannan turned up (Depending on your translation) in Flying Boats.
So I based one of the IF frames off Flying Saucers as a joke to that.
the scilla to me is a 50/50 between 'we are in the beam' alien abduction jokes n the motherships from stargate
i am unable to read it as anything else
To be fair, that's not wrong. Those are also inspirations.
Protoss mothership
Also: Nearly complete art from the foundational myth for the planet
Not really designed to be 'this literally happened' art, as it's for a myth but it was also nearly 2000 years between this story and the modern era so people are not 100% sure what's true and what's not.
lmao, for carnwennan memes + another ssc alternative to the atlas for kiyo - metalmark 3
shock wreath on your lightsaber and turn invisible to close the distance
only when bracing tho
nah, i'm talking about active camo
[ LICENSES ]
MOI NIMUE 3, SSC Metalmark 3
[ CORE BONUSES ]
Universal Compatibility, Environmental Analysis Module
[ TALENTS ]
Leader 3, Exemplar 3, Duelist 2, Hunter 1
[ STATS ]
HULL:4 AGI:4 SYS:0 ENGI:0
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:6 REPAIR:5
TECH ATK:+1 LIMITED:+0
SPD:7 EVA:14 EDEF:10 SENSE:5 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Paragon Blade / Paragon Blade
MAIN/AUX MOUNT: Claíomh Solais (Shock Wreath) / Paragon Blade
MAIN/AUX MOUNT: Precognitive Scimitar / Paragon Blade
[ SYSTEMS ]
Active Camouflage, Féth Fíada```
something like this - not particularly complicated, but allows you to lock people into 1v1s even better via shock wreath (if you spend a qa to activate it to deal an extra 1d6 burn, after hitting with excal, they also can't draw LoS except to adjacents)
active camo is heat 2 but makes it pretty doable to get up close safely with this. it also combos well with feth fiada due to the latter blocking reliable (which otherwise breaks your invisibility), so you can invis -> move -> summon mist -> boost or attack or something, remaining invis for as long as possible and thoroughly disincentivizing hitting such a small target. then your goal is to stand inside somebody for soft cover + 2 armor, mark them for death, and challenge if you see fit
works well i think as rp'ing the 'i will blade whirlwind you hard enough you can't see straight enough to target anywhere else'
heat cap of 6 means you don't really need engi investment to make this work, unless you're an overcharge enjoyer, or want to run shock knives over paragon blades for the more damage. probably not ideal for either rp or ll6
does feth fiada allow you to stay hidden, or just hide? wording isn't super clear though I assume stay hidden is intended. active camo would make this a moot point and maybe open up swapping duelist for infiltrator, but that's even more gimmicky
As long as you've got the cover, you can remain hidden.
It's basicly worded to avoid the 'hey, systems that grant cover don't allow hiding' limitation
makes sense
I would definitely recommend 2 engineering for this at least. Active camo + claiomh solais will run very hot.
wait, is using lightsaber 1 heat per hit? i (probably mistakenly) assumed that applied to the full actoin beam
that seems fine though. another charge of the supremo beam is not a waste at all
It applies to both attacking and the beam
The only tag attacking ignores is limited
yeah, i mean it's obvious now I just never realizedi t
It only applies to the blade, not the beam. The PDF shows this much clearer though
So I have a player who is wanting to use the Nimue, Atlas, and the Nemesis from Iridia any thoughts?
Wanna try and help em figure it out
Homebrew mixing can get pretty wild
Nimue and Atlas definitely work well together, in either combination.
We're not as familiar with the Nemesis.
Cookin up a STORM
Nemesis systems on a Nimue or Atlas don't seem that overpowered
It's a fast striker with a few support systems, so nothing egregious
Its most powerful system is a unique 1/scene full action that allows two allies of your choice to take a quick action as a reaction
Anyway, come the next few weeks I'm looking to start doing some Ironleaf Foundry Tests, on the saterdays (Aussie-wise, at least) when my usual game doesn't run.
I may or may not be available for those (timezones, job hunting) but let me know if/when they happen
Will do
does the belladonna virulent toxins (paracasual on all non-weapon damage) apply to terashima lord's stance deflections?
the wording is "any ranged attack against you that misses deflects off your sword, dealing 2 damage (same type as the attack) to a character of your choice in range 3 and line of sight from you", and i'm not sure whether that should count as a 'non-weapon source' or not - it's sorta not even yours, but the trait also doesn't even say 'its own non-weapon sources' so dunno
also, for the setanta-class nhp, the wording maybe could be clarified - or the intent - behind the voluntary movement lock. what happens if I designate somebody as my prey outside range 3, and they teleport away ~10-12 squares or so? I'm unable to make any voluntary movements that include moving more than 3 squares away, but I can't physically get there, and this doesn't end until my prey or I die
i assume the intent is to prevent you from running away from them, maybe the wording about 'moving beyond' could be clarified to only apply if you're already within range 3?
It would not, as the source is the sword.
additional feedback: I am adoring how much literally everything on the poppy is reliable
I've missed so many goddamn shots this combat due to being perma-impaired (invades + stress), I've landed literally a single nuke cav shot
but being able to consistently put out reliable with a cored turbopenetrator and the rook has meant that I've been able to actually contribute consistent damage despite dogshit rolls
Nice. That's sorta designed to be the 'role' of the Poppy among damage mechs.
It's not fancy but it's reliable
I just killed three enemies in one barrage 
turbopenetrator to finish off a chessmaster, split rook to finish off a wingman and splat a grunt
completely deterministically
poppy my beloved
Hahahah
Forgot to tag @gusty arrow in this, local playtester and gamebreaker
I finally am not the GM. Gonna try out Ms brrrrrt that is the poppy
Wanted to build a Nimue with a bit of the Nemesis' licence ( Iridia ). All names come from Comp/Con's random name generator
» Arisa Raring // PULSAR «
Noble, LL6
[ SKILL TRIGGERS ]
Act Unseen or Unheard (+6), Get Somewhere Quickly (+2),
Investigate (+6), Lead or Inspire (+2),
Stay Cool (+2), Take Control (+2)
[ GEAR ]
Stealth Hardsuit, Medium A/C,
Light Signature, Dataplating,
Mag-Clamps, Sound System
***
[ TALENTS ]
Duelist 3, Infiltrator 3,
Combined Arms 1, Tactician 1,
Pankrati 1
[ LICENSES ]
MOI NIMUE 3, IRIDIA Nemesis 2,
IPS-N Nelson 1
[ CORE BONUSES ]
Universal Compatibility, Environmental Analysis Module
[ MECH ]
« THE RELUCTANT HEIR »
MOI NIMUE
H:4 A:0 S:2 E:2 SIZE:0.5
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEAT:0 REPAIR:5
ATK BONUS:3 TECH ATK:3 LTD BONUS:1
SPD:5 EVA:10 EDEF:12 SENS:5 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Precognitive Scimitar
MAIN/AUX MOUNT: Precognitive Scimitar / Paragon Blade
MAIN/AUX MOUNT: Claíomh Solais (Targeting Uplink) / Wingblade
[ SYSTEMS ]
Féth Fíada, “Kip-Up” Gyro Enhancements,
Bulwark Mods, Personalizations
Here are the non-Liminal spaces weapons and systems :
I didn't have particular synergies in mind when I built this, other than a slight "let's make everything prone"
And it's a quite quick 30-minutes build
oh sorry to pop back in but since i did do a lot of art for this and iki gave me his blessing (thanks iki)
Moid is great and well, where would people be if they didn't help each other?
look, these bootstraps are gonna lift me any day now.
Do empty spaces count as "missing all of the attack's targets" for the purposes of Blink Mirror Rebound
Yes
You can 'bend' a shot by missing one space and then shooting it from that space next turn.
See: Mirror
Does Sloth core ignore line of sight? We ran it as such, just want to confirm if that's RAW/RAI or not
Generally if it doesn't say, it does need los
The specific text, for reference
@carmine nymph would need to confirm but I believe it ignores LOS.
[ LICENSES ]
MOI MORGANA 2, SSC Dusk Wing 1, HORUS Pegasus 3, MO & S CARMILLA 3
[ CORE BONUSES ]
The Lesson of the Open Door, MALICE Override, Universal Compatibility
[ TALENTS ]
Orator 3, Field Analyst 3, SYSOP 3, Empath 2, Exemplar 1
[ STATS ]
HULL:3 AGI:6 SYS:0 ENGI:2
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:6
TECH ATK:-2 LIMITED:+1
SPD:8 EVA:15 EDEF:7 SENSE:8 SAVE:18
[ WEAPONS ]
MAIN MOUNT: Autogun
MAIN MOUNT: Autogun
[ SYSTEMS ]
Neurospike, Safety Overrides, Vulgate Virus Vault, SISYPHUS-Class NHP, Mircalla-Class Multitask Module```
I think I’ve mad a weird monster lol
What fresh hell is this xD
Auto guns for hacks and scans so orator and field analyst work
And unicomp for Sisyphus and getting two hacks off one auto gun each scene
Okay so: This weekend, Australian Sunday Morning I'm planning on doing a test of Ironleaf Foundry stuff. Would anyone be interested in taking part?
@gusty arrow idk if it would work for you cause youre in EST, but I remember you being interested
Australian Sunday mornings are New York Saturday nights, and I don’t get out of work till Australian noon 😔
Oooof
Well, any time Sunday works. I'm flexible.
I just need to get enough lab rats noble testers in place
I am free Saturday night
Let's see if I can hammertime it. I'm free something like <t:1706396400:F> to <t:1706416200:f>
I might be, these times are doable for me too
One big thing for the testing: I would like SOME testers to not use Ironleaf Foundry stuff, for the purpose of getting a comparison with the baseline corebook stuff
I was gonna ask about that lmao
oh dang ty
I'm also free saturday night
i'm free after around <t:1706400000:f> (I get off work at an hour earlier than that), and i'm down for either IF or non-IF builds
Alright I'll organise some stuff. Are people cool with hearing my terrible Australian voice to speed things up playing? 😛
i'm fine with a discord call/similar and would prefer that to a text based session, but i'm fine with either or a hybrid if some people would rather not speak
Ye and I'd also prefer it for a playtest
Good with a discord call
Cool. So looking over this I'm going to see if I can start around this time as that seems to align with a few people.
i have been grabbed and can be there
depending on what has been decided on already, i am happy to be the core baseline control test group
I've already played a fuckton of poppy so I'm also good to be control if needed
i know our resident bignumbers would love to be in an ironleaf frame
Yay
RAW, no idea offhand, but RAI it ignores it. You're just a gravity sink, objects can stop the motion but you will be pulled
RAW, it would probably need to specify that it ignores line of sight, but that RAI works
For anyone who's done it yet, what's been the general ruling for how the Le Fay System Refinement's Daemonology option interacts with an Iskander's Assault Launcher trait if you choose to use it for one of the digital mines? Do you just use the Assault Launcher's Range, or does Daemonology's innate range 3 add to that?
Assault Launcher replaces.
Thank you for the prompt reply. A friend of mine is planning an Iskander build on my recommendation for an upcoming Lancer game with Liminal Space approved for use, so figured I'd ask.
Happy to help, hope they have fun. The Le Fay System Refinement is often a very 'Yes, I love this' or 'I never use this' system because it's a pretty high buy in. But an Iskander should get good use out of it.
Should we make builds for this beforehand - whats the LL, and whos in?
LL6 and 'the first 4 people who say they can make the time' XD
LL6, Core + Ironleaf Foundry only.
kk
Also: Do people have tabletop simulator?
pencil and I do, though I've never played lancer over it
I can make the time and I know @dense monolith can as well
i had to call out of work (got a cold) so I can now do tomorrow, but slightly earlier if need be lol
i do not own tabletop simulator, though I probably wouldn't mind buying it if necessary. i typically use foundry
I can definitely make the time
i have either a belladonna build focusing on rams, or an enkidu/vlad combat drill setup. i don't mind playing either one, depending on what builds other people have
Should I make a specific place to discuss this?
could just make a group dm
yes i am good
looks like on the latest version of the LCP the core passive of Morgana doesn't come up
"passive_actions": [{
"name": "Unleash Vitriol",
"activation": "Protocol",
"detail": "You cause your mech to become Exposed until the end of your next turn."```
checking the LCP i found this , so i assume it's a glitch?
Wow, that makes a lot of sense
I wonder if any of the other frames in the LCP are similarly bugged?
what version of the lcp are you using? this was fixed and works fine in 1.0.3
1.0.3 rn actually
I downloaded recently
O_o did you have the previous version installed before?
Lemme check
Seems like it’s the drivethroughrpg version being outdated
The 7Z is fine (I think)
But the other version (zip) is 1.0.0
oh yeah, you have to get the one from the .rar file
its packaged a little strangely still
Hey I got a question about the Temperance. Does the Daemonology mine from Le Fey System Refinements on the Morgana count as a mine for Temperance's core passive?
Yes, though it's spending a full action for basicly a Melee Hack.
I see, thank you
Soooooo * claps hands * now that I finally got Liminal Space Proper... anybody here got some juicy **Gluttony **Builds for me? Love that mech!
Kinda curious of what to do with Solomon, too.
Yeah, I mean, it's pretty easy to make a version of the gluttony that just deletes one enemy a round
Put on it's superheavy, pump up engineering and take sherman to get lntegrated ammo feeds
I drafted my first one and it just ended up using... barely any of its additional LLs.
Oh yeah, that's definitely possible
The artillery/striker version is just also very easy to make
Annihilator Cannon with nuke cav and opcal is like 6d4+4 a round
-- DOWNFALL GLUTTONY @ LL6 --
[ LICENSES ]
DOWNFALL GLUTTONY 3, HA Sunzi 1, HA Barbarossa 1, HA Iskander 1
[ CORE BONUSES ]
Integrated Ammo Feeds, Auto-Stabilizing Hardpoints
[ TALENTS ]
Engineer 3, Walking Armory 3, Siege Specialist 2, Grease Monkey 1
[ STATS ]
HULL:0 AGI:0 SYS:2 ENGI:6
STRUCTURE:4 HP:13 ARMOR:1
STRESS:4 HEATCAP:12 REPAIR:4
TECH ATK:+1 LIMITED:+5
SPD:5 EVA:8 EDEF:10 SENSE:8 SAVE:13
[ WEAPONS ]
Integrated: Prototype Weapon III
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
FLEX MOUNT: Heartburn Cannon
HEAVY MOUNT: Annihilator Cannon // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
CARRION System, Blast Plating x11, Blink Charges x8, Pattern-B HEX Charges x8, Expanded Compartment
First draft
Let me see if I can find mine
[ LICENSES ]
DOWNFALL GLUTTONY 3, HA Sherman 3
[ CORE BONUSES ]
Overpower Caliber, Integrated Ammo Feeds
[ TALENTS ]
Engineer 3, Nuclear Cavalier 3, Grease Monkey 2, Walking Armory 1
[ STATS ]
HULL:2 AGI:0 SYS:0 ENGI:6
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:12 REPAIR:5
TECH ATK:-1 LIMITED:+5
SPD:5 EVA:8 EDEF:8 SENSE:8 SAVE:13
[ WEAPONS ]
Integrated: Prototype Weapon III
Integrated: Fuel Rod Gun
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
FLEX MOUNT: SOL-Pattern Laser Rifle
HEAVY MOUNT: Annihilator Cannon // Overpower Caliber
[ SYSTEMS ]
Blast Plating x11, ASURA-Class NHP x6, Redundant Systems Upgrade x6, Armament Redundancy```
It is extremely weak to any grunts. My GM hates grunts though, so not an issue
XD Asura NHP x6
Hey, you aren't using most of them, so throw them into the more accuracy pile
This build has about 43ish charges, assuming average roll on Prototype Weapon
Which is 14 shots of the annihilator cannon, assuming you feed it for accuracy every time
Using Flash Printers and Grease Monkey, we can usually squeeze out a couple more
hm yea, right, I kind of didn't think of the accuracy pumping... that makes Autostab a bit redundant. Sheesh.
There's probably very clever builds you can do with the Glutton, especially considering it's reuptake chamber and carrion systems
Did you use your Engineer weapon as ranged or melee? Having a backup, burst 1 melee seemed nice. But just another gun for all the Asura shooting would make sense as well
This is just the most "big boom blast" build
I don't think I ever even set what it was
It was literally grist for the mill
looks like a chunky boy
what book is Armament Redundancy in again? I must have grabbed an old LCP. Again.
-- MO & S FRANKENSTEIN @ LL9 --
[ LICENSES ]
IPS-N Tortuga 3, MO & S FRANKENSTEIN 2, MO & S PHOENIX 1, HA SPITFIRE 1, C&H KALISTA 2
[ CORE BONUSES ]
Fomorian Frame, MALICE Override, Integrated Weapon
[ TALENTS ]
Brutal 3, Juggernaut 3, Walking Armory 2, Nuclear Cavalier 2, Exemplar 2
[ STATS ]
HULL:6 AGI:0 SYS:0 ENGI:5
STRUCTURE:4 HP:27 ARMOR:1
STRESS:4 HEATCAP:12 REPAIR:8
TECH ATK:-1 LIMITED:+2
SPD:4 EVA:8 EDEF:6 SENSE:10 SAVE:16
[ WEAPONS ]
INTEGRATED WEAPON: ORION-Pattern "Hotshot" Laser
MAIN MOUNT: Exacerbator Gauntlet
MAIN MOUNT: POLARIS-Pattern Multifunction Laser
MAIN/AUX MOUNT: Helen-Class Rail Cannon / MC-LMG Light Machine Gun
[ SYSTEMS ]
Repair Paste Capillaries x4, Siege Ram, Persecution Drive, HyperDense Armor, Custom Paint Job
I tried to emulate an Atlas out of Battletech at the request of a friend
(combo'd a bit with FG:Suldan)
dustgrave
these frigging LCPs
Thanks!
np. didnt look like you ever got a response so
I think I’m the blasphemer whose favorite “Gluttony” build is to do Gluttony 3, Wrath 1, Ptolemy 2 and shove Heartburn/Annihilator/CHESS onto the scorpion
Then pump Engineering like the others say to give it ammo. I find that if you’re able to fire it at least a dozen times, that’s PLENTY for most mission sets
That's interesting. What does Ptolemy give you that the base glutton frame doesn't you find?
presumably blink mirror rebounds on missed annihilator cannon shots. you lose some spammability from flash printers + gluttony core - less limited charges overall, but the trade off is you don't need to manage your limited charges as carefully
and then chess + heartburn to float a close to 12 heat as is safe (heatcap 14 with eng 6, i think?), i guess
What riker said. Basically, with even minimal care, you can basically guarantee that nearly every Annihilator shot will hit, and those hits tend to transmute targets into craters. Heartburn deals a shocking amount of damage pretty quickly when you’re hovering near cap (between waste heat and chess) plus NucCav
Plus the Core Power just cracks open targets you don’t have the mojo for, which are few and far between
I missed the Ptolemy passive. And yeah, Chess system is so good half the mechs in our current game are running, and none are running wrath
-- MOI PTOLEMY @ LL6 --
[ LICENSES ]
MOI PTOLEMY 2, DOWNFALL GLUTTONY 3, DOWNFALL WRATH 1
[ CORE BONUSES ]
Overpower Caliber, Auto-Stabilizing Hardpoints
[ TALENTS ]
Nuclear Cavalier 3, Siege Specialist 3, Walking Armory 2
[ STATS ]
HULL:2 AGI:0 SYS:0 ENGI:6
STRUCTURE:4 HP:15 ARMOR:0
STRESS:4 HEATCAP:14 REPAIR:4
TECH ATK:+1 LIMITED:+3
SPD:5 EVA:6 EDEF:12 SENSE:20 SAVE:14
[ WEAPONS ]
Integrated: Fuel Rod Gun
FLEX MOUNT: Heartburn Cannon
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: Annihilator Cannon // Auto-Stabilizing Hardpoints, Overpower Caliber
[ SYSTEMS ]
Blast Plating x9, CHESS System, CARRION System, Timaeus System Refinement, Armament Redundancy
``` something like this? that's fuel rod x6 for reference, total of 24 charges. i guess if you throw akashic charges over timaeous with your +1 tech attack you get +7 from that
Late to the party but a daisy cutter gluttony I ran was bonkers
You could also grab emperor stuff
It’s also a nuts HMG platform
Daisy Cutter dual DSAS Gluttony seems lethal
Having made the build and never played it, Daisy Cutter seems like a very fun build.
I'm a bit late, but I have the "Kirby" build that combines the two of them xD
#mech-hangar message
The Solomon and Medea have their drones/weapons with the addage "A Spartoi Blade that is integrated or otherwise unable to be destroyed cannot be used for the rest of the scene but will be available again for free when you next complete a rest."
Does that mean that once I deploy it, I cannot use it again if I actually recall it?
Nah, nah. That's only if it gets blown up in drone form.
Since weapon + drone combos are destroyed in both aspects if blown up in drone form.
Okay. Thanks ^^ Because then I can go with a Hydra that just sheds all of its weapons all over the battlefield
Whoops. That was in the wrong chat. That being said. Anyone have an idea for a Solomon build?
Oh boy do i
I made a ton of Solomon builds in the past
should be able to find them with Solomon @ LL6 in the searchbar in #mech-hangar
btw am i missing anything or is the technothumb + chess system combo intended?
Good question, what's the combo?
chess system lets you clear 2 heat end of turn
technophile lets your mech pilot without you with all talents
black thumb 2 lets you leave the mech with a shield
one of the options while out is to clear 2 heat
so total 4 heat clear/turn and if you attack the pilot the shield pops and the pilot re-enters the mech unharmed
We know what technothumb is lmao, we're just not sure what wouldn't seem intended?
But yeah, that works as intended. It's a lot of talent investment but gives you a very solid Sustained Heat.
Like, if there was some obscure crazy interaction between the two, as opposed to the obvious crazy interaction between the two.
fair, just wanted to know if it was intended
For the pistolero's "Bad Luck, Pardner," is the intent of the redirected attack that the new target is within Range 5 of the pistolero? Or within Range 5 of the attacker?
(I found an older message from Ikiryo saying it would be the former, just not sure if that still holds true post-playtesting.)
The former
It's a 'oh fuck, I shot Marvin the face'
Not 'You, go shoot an entirely different direction'
is the flavor a sort of like "i shot their gun or their wrist rigth as they shot, spoiling their aim and causing it to hit someone else"?
The intent is a very black hat gunslinger 'I grabbed a guy and threw him in front of the attack going my way'
ahhh ok
nice
I had a named npc riding against and then for my party while i ran dustgrave. Bounty hunter named Orange
they stole his hat
as part of the deal to get his hat back, he joined their party briefly
hey, is there an updated lcp somewhere? I can't find any version besides the 1.0.0
assuming there is an updated version, 'cause uh
nevermind, just realized it was the .rar
What if i drew art of the downfall group mechs .... But with huge influence from the digimon deadly sins.....
3 virtue alts... 3 digimon archangels
Hey important question
Shoot!
For the Archon is the "any space below" of Mobile Radflux supposed to be map-wide or like directly below?
Directly underneath
Basicly: This.
If the Archon is Directly Over You, you're affected
Makes sense makes sense I see thanks
Hey, so I'll be doing an Ironleaf Foundry test this weekend.
<t:1708214400:f>
If anyone is interested in taking part in that.
this doesn't account for Acedia
Truly im crafting such a difficult challenge for myself
Choosing GrandDracmon for my Acedia since its noted as the only digimon in the dark area that rivals them in power, that they straight up won't mess with
Surprisingly i think these will translate real well.... Gluttony and Envy will probs be the hardest
What ll?
6 was the plan.
ironleaf?
see pinned message with a google doc, its a WIP
Whole additional setting and company being made by Ikiryo
oh riiight this is the one with the really small dueling mechs because of the megafauna
And the giant moving psychic statue, and the tank, and an entire fucking UFO yes
Oh yeah
Golden Fleece is really good on Heca it turns out, Attract even works great with its CP
Do these get affected by Demolitionist?
Yep, they're grenades!
Got it, thanks!
tainted elixer lily....
@carmine nymph heya chief quick question, if you take Miniaturization on a size 1/2 frame and Shut Down, do you use pilot gear and pilot actions or mech gear and actions(at least, the ones you can still use while shut down)
That is the intent, yes.
yes to which, the pilot stuff or the mech stuff?
Pilot things… but also anything you can do in or on a shut down mech.
Apologies for the response delay
The Flamel has line of sight to itself through the Sigil Drone? Does that mean it can target itself with actions/attacks/etc. that normally cant?
Yeh
quick question I don't understand the design of temperance and justice from the downfall group
Temperance is a Short Range AOE mech, using mines at point blank to do big but limited hits.
Justice is an Zone Defender, turning AOE CQB weapons into something that works with Vanguard, letting them hold the line with a flamethrower or sonic cannon or such
Thank you for explaining. one more question though what about Solomon. I understand that he is a drone mech but after that I get confused
Okay so basicly the Solomon is Quality end of Quality/Quantity with drones. Rather than helping all his drones a tonne, he makes one drone really good (With both overshield and weapon)
It's sorta:
Medea (All Quantity, no Quality) --- Hydra (Good in both) --- Solomon (All Quality, no Quantity)
With it's core power doubling down on that by giving you the Best Drone as your ally for a bit.
Ok thank for answering my question so late at night
ok make sense
btw the pictures on the LCP for iron leaf are not showing images
I think its something with comp/con though a lot of lcp images are falling to upload
hmm...odd
Actually, how does Ozymandias's Blink Barrels work with AoE weapons?
Do they just get cut off after range 3?
Yeah, it can't target past that.
Alrighty, thanks
i think there are issues with imgur sourced pics, dunno if liminal uses it
Wait does Justice's Ninth Plague only work with AoE weapons? Does it not work with single target ones?
it sounds like it should work with single target weapons, but you'd have to shoot them directly? i'd consider "the target" as "within the area of an attack" for all weapons no matter their targeting rules
Yeah that's a fair reading
i think there's also something to be said for "it's soft cover that doesn't count as a zone of soft cover, it can't be that broken to make it work"
So, extremely jank idea. Can you, with Carmilla, hit someone with an AoE weapon, inflict Summon on them dragging more people into the AoE, and resolve the attack against all the newly pulled in targets?
It works fine on single target.
Shoot your friend in the face! Iki told you to!
Hell yeah
Basicly: It's because there's a weapon that is Big AOE and doesn't attack in a conventional way.
Gravity Gun
So since my Sloth player ran headfirst into issues with a Gauntlet sitrep such that he basically didn't get to do anything - what are people's recommended ways of getting a Sloth around a map quicker?
Agility investment
Also friendly forced movement options, things like accelerate, blink grenades, and ferrous lash
yeah that's basically it. sloth's perma-slow turns off a lot of the easy "solve movement" solutions (ace 2 + JJs, skirmisher 2, literally just boosting)
the easiest solution is to just put points in agi or have someone else take movement-enhancing stuff like horos and the like
I'll look into solutions for this over the week
I just came off of a big road trip + move so I don't really have brainpower right now
(thank you izaak for helping me move)
MULE Harness :)
👉👉
Sloth riding horse(Lancaster)
ultimately slow motion is a MASSIVELY impactful and rough drawback and you need to plan hard around it otherwise you are going to be actual dead weight on sitreps
The most esoteric sloth movement solution: didymos
sloth has a LOT of things going for it that make working around it worth, but
it's a conscious thing you have to do
yeah this is a funny one. also works on a cored up drake
and an apocalypse rail charging barbarossa
the design of temperance is that it's the second best mech in limspace and I love it to bits
getting instant detonations on mines is just... extremely strong
at ll2 with no investment the temperance's got
-2 charges of quick action 3d6 in a cone 3
-3 charges of quick action 1d6 + push 3 in a burst 1, and if they collide into anything they're prone
-3 charges of quick action 2d6 in a burst 1
the secret sauce to temperance is that it's a striker that doesn't actually ever really make attack rolls which means it bypasses a LOT of nasty NPC tricks, like invisible and cover and difficulty and reactions
temperance's offense is in some ways even harder to stop than monarch's, and monarch has a "all my damage is paracausal" button
and it can do ridiculous nova damage turns if you're willing to burn through charges
with demolitionist 3, claymore overcharge claymore is 6d6 in a cone 3, +1d6 on one guy from demolitionist
which is overcharge daisy cutter numbers, you just pay for being a save by making your cone shorter
Le Fay System Temperance....
works and is fine
the main constraint of temperance builds is basically just the iskander problem but even moreso because you're not a HA license
Requires a full action each turn, but hey, no Sys investment hacker mech
you really, really need both open door and integrated ammo feeds
but yeah I've dismantled entire encounters with a temperance using the truly outrageous combo of blink nades + claymores
mech's great
basically nothing with a 12 save target in lancer is going to be weak, to be honest
How does Illusion Charges work with it though?
presumably you make a burst 1 adjacent to you and an ally within 10 of the center of that can teleport to it
that or it just doesn't work
Hell yeah
Aw
temperance has nonbos with its own license so it's not too big of a stretch for illusion charges to just be nonfunctional on it
Wouldn't teamwork make the dream work if people use black witches magnet whip?
For sloth?
Weird Question but... where is Ironleaf Stuff?
AHHH Yeah I saw that but didn't think it was the same thing- should have read
Yeah, sorry. The company is Ironleaf Foundry but the book will be By Star and Melody
(It's a line from a song about the Fey)
Yay. The mechanics are mostly sorted, there's just a little more fluff to write up.
Which I'll admit is the bit I'm least confident about, getting feedback on fluff is a lot harder than on rules. XD
nods makes sense- lotta people on here are more for the robot action and stats, not reading about why the robot/fluff, if that makes sense
Yeah. Especially when the books about a planet in Union space (With Ironleaf Foundry being the planetary mech stuff)
Also does ironleaf have images, or is it just my comp con not liking that it has 300+ mechs on it.
It has images, Comp Con is having some technical issues right now
And not loading some images from some .lcps
Oh right yeah I read about that
Oh nice!
nods nods
I sorta wanted something to show off Union's ability to do Mega-Scale Projects. As Blink Gates can't be the only ones.
...Part of me is wondering why there's only like two rings that both parellel with each other, if it's supposed to be a fortress- Space is 3d after all. (Sorry)
But yeah Mega Structures are cool
The inner ring is Flight Decks, the outer rings is the weapon platforms.
But on a more serious level: Because it looked nicer in the art. I imagine they can be repositioned if needed 😛
Ah okay, makes sense to me 😛
It also shows off some of the characters from the 'Milesia character art' that Zhjake did too.
Oh yeah think I remember those images
If people do ever want to look over any of the fluff sections and give thoughts, I would appreciate that.
(sorry for bothering people about it, just as said: Area I'm least confident about)
I definitely had this team up in one game I was in (I was the Sloth). Whenever we’d do that, our Carmilla would play “I CAME IN LIKE A WRECKING BALL!”
Yes, I had the hammer. No, it probably wasn’t optimal, but it was freaking hilarious
any tips on talents and play styles for justice from the down fall group
any advice really would be good
The Justice really likes AOE or multi-target weapons.
As it makes them Ally-Safe.
A Flamehtrower or the multi-target missiles are its friends.
As you can include an ally in the targets and go 'nah, they just got cover intead'
yeah you basically just put aoe weapons on it
krakatoa justice is incredibly strong
Ok and beside vanguard any good talents I should look into
Ok I've got a question about the Justice. Ninth plague specifies if the character is an ally OR outside of sensors. Does that mean enemies hit by AoE outside of sensors can't get attacked and are instead given soft cover?
Also, a question about the Wrath's Red Horse trait. Does it have to end explicitly in Engagement to a hostile, or just as close as it can get?
Yes, that's what that means, IIRC it can't deal damage outside its Sensors
Yeah, it can only hurt people inside sensors
aight cool
what about how Red Horse on Wrath works? I'm still confused about that one
@carmine nymph is the one behind Wrath.
i always interpreted that as "boosts have +2 speed, but if that boost could allow you to end up engaged with people, you must do so", not "you may only boost if you can end up engaged"
in practice it didn't end up mattering too much, since the wrath in the campaign had combined arms 2 so they pretty much always wanted to be engaged anyway
Anything section in particular you would like comments on? I may have some time soon and I wanted to catch up on ironleaf stuff anyway and read through it!
https://docs.google.com/document/d/1kRmacWvJnzdxtQQYe_0LxOa9O9aX_BTuDrU_4UPSmG4/edit?usp=sharing I'm worried about various parts but this is the most experimental. It's me trying to tell a Myth more than a Certain History.
It might take a day or two but I will ping you once I have read and compiled the feedback!
Thanks!
So the idea of acedia is that is a artillery Mech that gives cover to ally’s?
Yep and a big part of it is that it's omnidirectional cover.
If the Acedia is next to Hard Cover, anyone adjacent to them gets hard cover regardless of direction.
So enemies can't flank it/use AOE to blast around it
Ok thank you
The other big thing is that while it's got a bad heat cap, it's very condition-resistant
It's not fast but it's nearly impossible to stop
If you jam it? It just clears the jam.
If you immobilize it? It just keeps moving.
It works really well with effects that let you take hits for allies when you're watching for attacks that do conditions.
I will keep it in mind
But yeah, generally the Acedia's thing is being a brick shithouse that protects friends and is nearly impossible to stop it doing what it wants.
You'll note the statline is...actually pretty damn good.
Good HP, armour, good e-defence, good evasion.
It's just slow with a bad heat cap.
Sorry for the response delay. Red Horse is “if it can, it must.” Nothing stops you from Boosting with the +2 at any time, even if you can’t get to be adjacent to an enemy, but if that dude is within range for you to engage that’s the only direction your frame will let you go.
And, since your Boost is further than your Move, it means that you essentially can’t run away from a fight barring odd circumstances (had one playtester Boost to engage a Grunt in the opposite direction, slay it, then move further from the fight)
And Iki is correct about Acedia (and Sloth by extension). Its biggest weakness is that glaring heat cap, along with the fact that it is dependent on using it for its condition clear.
Will have time tomorrow to journey through ironleaf lore yay
Yay
Hm. Looking at Tepes 2, Wrath 1 as the base of a hacking build. Debating going into Harrison Armory for the next three LLs to try to go for Heatfall. Flips side, I’m uncertain there is anything worthwhile there to grab for those three levels
the biggest downside i found running a tepes was sensors 8 + the tepes invades themselves being not super immediately impactful on their own
renfield is super expensive (3 sp on a frame with 6 base), with famine overrides still letting somebody get a full attack off immediately, and kinslayer is as good as the enemy lineup is - not bad, but requires them to be really bunch up a lot of the time (or be like, breachers or something with threat 3)
safety overrides is more splashable but also less effective, since anything without or even with less than 3 armor probably doesn't care about being shredded for 2 turns that much, and practically useless on anybody else who doesn't care about resistance/shredded. reactor override is fun to build into with heatgunning but still not super immediately impactful
i found that my best setup was going carmilla 3 for the really great batswarm/mircalla pair, to basically get a free impair+slow and a free lock on or bolster. tepes works really well with sysop 3 or spotter 3 if you can stay near allies, since you can get a free bolster/lock on, and then use your second action to fire a gun or maybe invade again
you also really want the mircalla to get the free allied tech action bolsters, since that's the best way to get good mileage out of mindbite - you can't really rely on eating every condition yourself otherwise
with that in mind you might want to consider sunzi for your other 3 HA levels, if you want to an OC build with chess system and mindbite or something. might be sp-hungry but you can double down on 'utility' with accelerate etc. perhaps
Makes sense
It's taking a bit but I am reading and working through. Am enjoying tho
is it ok to ask questions about and discuss iron leaf here?
Yep
Nice
just blew up two ronins with a single aries drone
medea good
total of 26 damage between the greater good boom and the all for one auto-damage, though one of the ronins saved (but still died)
Yay, Expendable Drones
Please do. Happy to field any questions on it.
Ok
so far with iron leaf, my favorites mechs are Poppy and Clover
the idea of being a miniature arsenal and a boxer that decks you until next week is really appealing
We get a lot of 'I do fancy martial arts' mechs but I wanted one that felt like a 'I have good basics and a lot of anger' boxer, yeah
The Poppy's inspiration was a bit odd but I'm glad it's worked out overall/ended up a pretty popular mech
I just love the idea of a person just popping a bunch of weapons out of nowhere like the mask
And now to reveal just how much of a dork I am by revealing the Poppy was inspired by Chris in Symphogear and her 'Hello, I am a magical girl and my power is Weapons'. XD
🔥🔥🔥🔥
Nice
My design process is like '1/3 Weird Mythological Deep Dives, 1/3 Trying To Replicate a Gamefeel I Really Want and 1/3 Being A Fucking Dork'
Nice
Holy shit that’s popping off
Zhjake (I assume, at least, based on the art style) never misses with that sort of stuff.
Yep, Zhjake! Moid did the company's mechs and Zhake's done a couple of the setpierce arts.
Yeah, both do stellar work.
yea i was about to say, they both do such good work
Meanwhile Iki worries when they commission one as they're not commissioning the other. Stupid causality, only allowing one result of an action XD
Yeah. They're different artists but both really strong/good at getting specific aspects down.
Yeah, that's a mood. There's so many good artists around. I want to see all their takes on my mechs or whatever. 😛
Like Moid getting across the vibe of the Lily so quickly and easily.
(It's why I ended up getting different artists to do a bunch of my alt frames for Iridia, since they were really close in aesthetics to the original.)
to be fair, i also think they just do V different types of art! dont stress too much over it 💚
As opposed to "hey, Joe, please do this frame twice and try and make it look different, thanks." 😛
But, yeah, the Lancer art community is stupid strong, and I wish I could get art from, like, a majority of it.
ill never get over how good and dynamic that explosion and the flames moving with the lily is
Yeah, Moid is great at getting like...stylized 'things flow around for a particular feel'. Like the feeling of Zoom the Laurel has. XD
So, how does Invitation Rounds work with rider effects like Talents, On Attack/Hit/Crit effects, and Mods?
I'm trying to think of a good interpretation but I just can't find one that doesn't have any edge-cases
Like, I'm sure On Attack effects still happen since they happen before you hit, and things that directly add Bonus Damage probably don't, but what about stuff like Centimane or Crack Shot 3? Or Molten Wreathe?
@empty kraken what's your take on this
I assumed it entirely replaces any hit effects with the effects that come from your invade
so anything that says like "hit with nexus" can no longer trigger, that was "replaced" by the invade and any effects that might key off it (mircalla etc.)
I guess that's fair, so no Molten Wreathe or Shock Wreath then?
i wouldn't count it, personally, but i can understand why people would. not my supplement though.
Well I guess nothin else to do but wait for the Word of God
Hmm, well, while I wait for that, would passive effects on Justice still occur while the pilot is dismounted and it's removed from the field? Basically would CHESS System still clear heat even while the Justice isn't on the board
I'm leaning on yes but want some confirmation
And does Expansion/Inclusion Module work with Gravity Gun?
@carmine nymph apologies for the ping but I got some questions
With invocations of liturgicode Núada can be awakened to full consciousness for a moment and this blade will cleave a chasm through the fabric of existence.
Now I'm picturing some Etrigan-type rhyme to activate the Line 8
https://www.youtube.com/watch?v=oK2oTr2PE-Q
@EarthsMightiestHeroes.
Etrigan the Demon is a superhero appearing in American comic books published by DC Comics. Created by Jack Kirby, Etrigan is a demon from Hell who, despite his violent tendencies, usually finds himself allied with the forces of good, mainly because of the alliance between the heroic characters of the DC Universe and Jason...
Nice
I'm so glad the space has a lot of colour to it.
hey i know it's like two years late but ain't no reason aeos drones gotta be invisible
c'mon now
They
Aren't?
Huh, so it appears this is a mistake that slipped?
Ah, it's been caught but is just waiting for more corrections before updating
yeah, this is the pdf
Are there other errors that were spotted after the 1.0.3 release that haven't been updated yet?
they're just very frustrating to deal with as a gm
it's kind of a combination of that plus medea's 15 sensors and 12 ST that are bullying izaak
I dropped an aeos drone next to a sniper turn 1 and that just turned the npc off
Sorry. XD
(I think if I was to redo it these days I'd drop the LOS drop to like range 3 instead of adjacent)
Is the Aeos Drone Invisibility the only error not yet updated?
Uh chief?
I mean how far it drops the LOS
So 'can see things within range 3'
No I mean this
Oh, that's it I believe.
Ah alrighty, thanks
I've got a document on my home PC but it's real short
Gotcha
Sorry for slowness, at work and replying on quick breaks
All good!
Huh, the Sloth is only immune to Knockback, does that mean all other types of forced movement still take effect on it?
People have been talking about Magnet Lash wrecking ball Sloths around here, so I assume so
Oh true, thanks
On that subject I've been looking at the Sloth and wondering how to play it. You guys got any tips?
I run max agility on it, to be honest. Offsets the speed, and the Evasion does wonders for its durability. I’ve done Grand Hammer builds, haven’t gotten to run ranged
Have someone else run puppet systems
Or Ferrous Lash
Or Accelerate
Alternatively if you're feeling funky, take Miniaturization(or have a size 2 ally take Fomorian) and use MULE Harness
Do Ghoul Nexi work with Phoenix/Conduction Rounds as long as you pick Kinetic or do they have to be base Kinetic
Ghoul would be fine if they're kinetic
https://twitter.com/Ikiry0/status/1770291207190798698 And now with title!
Can the hard cover from the Yojimbo trait from Amakusa be used to allow the ally to hide?
Can a morgana with its core use chains of Prometheus on multiple characters
Technically, yes! I'd not intended it but yeah, it works and it's likely fine.
Nah, attacks do still happen one after another.
So you can only do one at a time.
Makes sense
Right but can you hit them, deal 4 heat + energy damage, target another character, repeat until everyone's taken heat and damage, regardless of the passive effect?
Nimue synergy 👀
Hmm...doing Star and Melody writing but wondering if it makes them too 'Oh no, Clanners!' XD
minor silversword feedback that only really came up in hindsight:
The Silversword cannot have its line of sight reduced by environmental effects or hostile characters and is always aware of the HP, Evasion, E-Defense, and current Heat of characters within its sensors.
it might be better to just remove the sensor restriction on this? maybe cut out the eva/edef if that proves too strong
as-is this plays very poorly on VTTs and especially play by post (which is where basically all of my lancer games are these days), where the GM has to constantly hide or show HP/heat gauges depending on if they're in the silversword's sensors or not and it just kind of adds a lot of overhead
or the bar-less alternative of just constantly asking the GM "how much heath does that guy have? how close to overheating is this guy?" which also sucks
Well, once someone enters sensors you can just leave it permanently revealed, no? Once you learn those once you always know it
Because if they had 3/5 heat then took 2 heat, they have 5/5 heat
RAW, not how that works, even if it makes sense to do it that way
and it still involves fiddling with hiding/revealing bars instead of just setting a default (and honestly if anything that's more of an argument for just making it battlefield-wide in the first place)
That's fair. I'll be pushing an update this evening most likely.

Oh, if you don't mind, do you have thoughts?
Oh ye sorry. Will get it to ya today once I am home. Sorry It's been some long days 😔
It's fine mate, no need to rush. Just curious.
Live keeps getting in my waay
But I have been enjoying it a lot!
I am a big fan of the overall mythos and history.
Yay
Changes not all in the document yet but planned Ironleaf Foundry Updates:
Orbital Drop: Getting 'Or any Ingress Zone' added as a drop option, not just 9 spaces from an enemy.
Freya is getting a 'within range 5' added to make it able to be put a little more widely than just on where the target was.
Hound (Most Provisional): Going to get a little more support on the base attack, as right now it can't do much when enemies are not moving about. It now is 'Lock On' but gets *upgraded* to 'Lock On + Shredded until EONT' if the target is in melee with another ally of it. So it has something for when allies are already stuck in, rather than being kinda 'I guess I'm here' after lines clash.
Scilla: The Heavy is not losing any heat cost or gaining any damage but is gaining +1 line. Making it Line 4 instead of Line 3.
Engram: HAHAHAHAHAH, FUCKING ENGRAM. Testers showed me how bullshit it can be. Engram has dropped to +2 and now only affects Ranged and Tech, *not* melee. Since melee people have the least ability to actually engage with the Scilla during that turn, it was proving just a constant debuff for them rather than a 'Hey, Target Me!'
Silversword's ability to tell people's HP/Evasion/Etc is just becoming 'anywhere on the map'.
hello, today I decieded to be stupid
oh?
[ LICENSES ]
HORUS Balor 3, SSC Swallowtail 3, DOWNFALL ENVY 3, MOI NIMUE 2, MOI MEDEA 1
[ CORE BONUSES ]
The Lesson of Disbelief, Full Subjectivity Sync, Partial Phase Occultation, Unknown Actor
[ TALENTS ]
Technophile 3, Infiltrator 3, Executioner 3, Black Thumb 2, PEN TESTING 2, Drone Commander 1, Hacker 1
[ STATS ]
HULL:2 AGI:6 SYS:6 ENGI:0
STRUCTURE:4 HP:18 ARMOR:0
STRESS:4 HEATCAP:6 REPAIR:4
TECH ATK:+7 LIMITED:+0
SPD:8 EVA:18 EDEF:18 SENSE:10 SAVE:16
[ WEAPONS ]
MAIN MOUNT: Swarm/Hive Nanites
HEAVY MOUNT: Nanobot Whip
[ SYSTEMS ]
Enlightenment-Class NHP, ATHENA-Class NHP, Retractable Profile, LB/OC Cloaking Field, Personalizations, Féth Fíada, IFF Overrides```
o.O
No HP, but I have enough evasion and e defense to evade god, Heca with unknown actor, retractable profile and partial phase to hide from anyone
Feth fiada to just hide infront of someone to assert dominance, IFF overrides to make EVERYONE hidden from a poor sap
the classic infiltrator 3 with exectutioner to make someone's day awful, and a combiation of hacker talents to scan someone while hacking them, and also just add on more heat
cloaking field, for obvious reasons, and Athena so that while you don't know where I am, I know where you are
and personalizations to not only get just a bit more health, but also be able to somehow add EVEN MORE STEALTH
I don't exist anymore
the only reason Houdini isn't here is because the server I use liminal in banned the Houdini License, frames included
Too Hide-Focused?
yep
cause with said frames, you don't even have to interact anymore, you can just go do the objecteve and no one would be the wiser
anyone else have any thoughts on the non present frame?
Yeah, I don't like 6 Heatcap on a mech with a 2 heat action.
yeah, though cloaking field on this frame won't really be used too often,
plus with the black thumb technophile option, I can just cool of said heat for free
I did not know Carmilla was this based
How do you play Carmilla?
sorry for the ping but THERE'S A ROCKET JUMPING FRAME IN LIMINAL!?
Hahahah, not in Liminal Space but my upcoming project, By Star And Melody.
awwwwww
but also nice that such a awesome idea for a frame is going in your upcoming project!
[ LICENSES ]
MO & S CARMILLA 2, HORUS Goblin 1, SSC Emperor 1
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints
[ TALENTS ]
Centimane 3, Hacker 2, PEN TESTING 1, Crack Shot 1
[ STATS ]
HULL:2 AGI:0 SYS:2 ENGI:2
STRUCTURE:4 HP:14 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:6
TECH ATK:0 LIMITED:+1
SPD:5 EVA:9 EDEF:9 SENSE:8 SAVE:13
[ WEAPONS ]
MAIN MOUNT: Match-Grade Gauss Rifle
MAIN MOUNT: Bolt Nexus // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
H0R_OS System Upgrade I, Arithmomania Protocols, Safety Overrides, Armament Redundancy, Rapid Burst Jump Jet System, Pattern-A Smoke Charges x4```
probably should replace crack shot with infiltrator
pen testing is dpok, right? be prepared for gms to deny mixing liminal space hacker mechs that or other invade buffs
i don't think pen testing 1 (the free scan?) is anything busted, but from personal experience w the morgana & tepes at least i can say that the balance line on invasions is pretty thin. the liminal spaces ones are really fun to play, but it gets out of hand if you start combining something like suldan invades let alone the heatgunning or cc that dpok can open up (erebus suite, pt 3)
also, i'd strongly recommend taking carmilla 3 over emperor 1 - the power jump from having the free lock on/scan/bolster plus a free frag sig/damage is pretty insane, since you're only invading once per round anyway
I don't think centimane 3 bolt nexus is bad, but I'm pretty sure as-written you can't get centimane bonuses if you're trying to turn that bolt nexus into a tech attack
the wording of the trait is pretty clear that it replaces the effects of the weapon attack, which i believe would necessarily include the talent crit benefits
another really goofy thing you can do is pick up autopod - guaranteed its if you can stick lock-ons, comes free with goblin 1 which is obviously a great pick up, and you can basically trade it for another lock on every time with mircalla
other really fun contenders with carmilla setups is morgana 1 for blazer smg (vanguard for accuracy, which DOES benefit, since the vanguard accuracy is not an effect of the weapon hitting) or veil rifle (i had it as exotic in a campaign, so ymmv) for catching allies in it too for cover
I'll admit, I don't know Pen Testing personally.
for reference if you're curious
but yeah it's pretty easy to crit with tech attacks, since you don't often have difficulty and often have pretty good modifiers, and null choice is really good i think
ikiryo, i think iv'e asked this before, but do you have a wog answer on "does carmilla invades get things like centimane effects"
what about on-hit effects?
not weapon attack things, but on-hit effects from the attack?
Not from the weapon no. But it would get like 'Next attack gets a bonus' from Combined Arms for example.
yeah, i'm mostly asking about 'does it get on-crit centimane effects from nexus', etc.
The weapon/anything that boosts the weapon itself (Like bonus damage) gets scrapped
since the wording says
normal effects of the attack (including the weapon's damage)
But other on-hit/on-crit affects happen
oh, interesting
that could really be more clear in the core passive text lol
Yeah, we learned a lot about Lancer Text Clarity from that project. XD
Sorry about that.
On that topic: If anyone finds any text lack of clarity in Ironleaf Foundry, do tell me as that's still in a 'can fix it before published' state.
oh yeah ikiryo i saw the pathc notes and i just wanted to say that engram thing is unclear. i tried running it in a oneshot session and suddenly it felt like the engram was useless now and should be buffed
oh?
can u consider making it something like -3 diff for all attacks, not just -2 and not on melee? i think hat woudl be healthier
i think berserkers would enjoy it more like this and it would be a healthy change
...oh, I'm being messed with XD
(Is that right? Sorry, dealing with a cold so my brain is a little fuzzy)
Any actual thoughts on the potential changes? The intent outside of the Engram (Which is getting hit with a fucking mallet) is to mostly bring up things that are 'decent but a bit fiddly/not quite shiny enough' up to par.
the only one i don't strongly agree with is scilla line 4, just because i have no particular opinion on it
oh and hound because idk man in the playtest we kinda fucked up the hounds before they flexed a ton of their chops. the dragging people out was super nice though and bought an npc archer a full extra turn
That's fair. The Hound is something I'm pondering it needing something more but I might look instead into maybe a Special Action.
As right now it's got moving, boosting and skirmishing but not much in the way of 'This is an action' vs 'this boosts a basic action'.
But that will require some brainstorming.
Maybe a 'slam someone about' move? For moving allies and enemies?
With the on hit aspect of Centimaine clear now, would you say to still switch out bolt Nexus and Carmilla 3?
The main reason I choose bolt Nexus in the first place was for it's range and seeking
Cause normally hacking needs line of sight
Hey Ikiryo! Love the work with Liminal Space but I'm not just here to say you're praises. Just curious about wording with Precision Plasma Channel and how it works with armor.
"ON ATTACK
This weapon rolls to hit, even if an effect would cause it to miss without an attack or cause the target to be unable to be targeted. On a critical hit, this attack ignores such effects and its damage can't be reduced by any means."
There was a bit of an arguement on how it worked between myself and another; I claimed it worked exactly like Monarch's Seeking Payload with the caveat that it needs to crit so that on a crit it is not reduced by armor, can't miss, and ignores all forms of resistance and immunity. The other claimed that the On Crit effect was only attached to the On-Attack portion meaning that it was reduced by armor, but targets couldn't take actions to force it to miss (like an Ace) or to reduce it's damage in any way.
Note: I would have normally put this question in the homebrew design, I just figured it was a better to keep this question limited to the subject matter forum 
my understanding is that they're two separate clauses
-if you wouldn't be able to attack normally, you can try it anyway, but you only actually do anything on-crit, because
-on-crit you ignore everything that would prevent you from being able to attack and deal paracausal
Same.
I read it as three seperate effects with two tied together. "The weapon rolls to hit, even if an effect would cuase it to miss an attack or cause the target to be unable to be targeted."
"On critical hit, this attack ignores such effects" (connected to first effect) "and its damage can't be reduced by any means."
"or" gives the first effect another trigger.
"and" gives the second effect another standalone bonus, and since it doesn't mention the first effect, I can only assume that it is meant to be a seperate effect.
oh absolutely lol
carmilla 3 is amazing for what it is
it effectively triples the effectiveness of your invades
bolt nexus is good then for when you have it set up, but im not convinced it's better than another nexus - you dont actually care about being range 20 away very much, especially not with mircalla when you get carmilla 3, and it also more or less requires you to tech attack the same guy twice in a row
which, how often do you do that with a normal tech attacker? let alone one that's basically hard limited to 1/round
in addition with seeking 20 it's also like. what else are you doing with your turn?
you probably want to be shooting something else anyway, right?? so you don't actually gain a ton from being able to disengage 10 spaces
fair, I mostly wanted a way around cover since that's usually the major limiting factor with hacking, Line of sight and sensor range'
yeah, tha'ts reasonable, i guess it's just a matter of 'how often will the seeking bit actually come into play'
id strongly encourage you to also mess around with autopod setups if you want to guarantee a hack per round, though it requires ally coordination
makes sense, its just I don't really have too much to do with my talents other than Centimane, but having a signifigantly improved invade would be helpful
I guess the other thing is that mircalla/batswarm are deterministic vs requiring crits for centimane
which does make a big difference
yeah thats fair, I was mostly looking for things that boosted my range with invade while Mircalla/batswarm are left to the wayside
Johnny's Reading is correct. The wording is a bit awkward because Invisible is rolled before attack rolls.
And I wanted it to have a chance to blast through invisible, among other defensive tricks.
The intent is basicly On Crit: Yes I Fucking Did.
lmao, thats good
also, the discussion regarding whether the reading meant that the crit effect of damage being paracausal happened anyways even if there was no intangibility or invisibility involved anyway
Yeah on a crit it punches through armour and resistance just fine
Nice!
Hello I have made a small horrible creature please tell me if this works at all
[ TALENTS ]
Combined Arms 3, Vanguard 2,
Walking Armory 2, Devout 2
[ LICENSES ]
MO & S CELESTE 3, MO & S FRANKENSTEIN 3
[ CORE BONUSES ]
SLASHER Sustainability Suite, Curst-Class Fail-Forward Targeting
[ MECH ]
« RUN »
MO & S CELESTE
H:0 A:4 S:2 E:2 SIZE:0.5
STRUCTURE:4 HP:9 ARMOR:0
STRESS:4 HEAT:0 REPAIR:4
ATK BONUS:3 TECH ATK:2 LTD BONUS:1
SPD:8 EVA:14 EDEF:12 SENS:10 SAVE:14
[ WEAPONS ]
MAIN/AUX MOUNT: Terror-Class Scattergun (Hydrostatic Induction Mod) / Thermal Pistol
MAIN/AUX MOUNT: Exacerbator Gauntlet / Segment Knife
[ SYSTEMS ]
Ammo Case II, Meatshield Protocol,
METEOR Jump Jets, Assault/Battery Disengagement Routines,
MUTINY Targeting System
It's just been ages since I've made a mech so I want to check it works.
What's Devout?
Talent from Iridia, focused around providing buffs to teammates in a Leader-like fashion
(I'm the one running this game, we are deliberately going ham on crossing the homebrew streams)
if you're going to use main/aux with combined arms 3, you migth get more out of swapping the auxes - and going ranged/melee and melee/ranged?
so that you can try to fish for more combined arms accuracy per skirmish, more or less
also, 9 hp seems REALLY low, even with the free structure once per full repair
i'm not sure 14 evasion is enough to save you from getting structured (turned into stress, I guess?) after getting breathed on twice
like i see the idea here, using curst + slsaher to try to trade off structure for stress etc. but i'm just not sure that works very well with a grand total of 9 hp. you are two-shot by almost everything?
Mmmm... I'm worried that if I do the melee/ranged on each main/aux is that if I'm using overwatch with my shotgun I'm basically never going to have the melee weapon come into play. Say I have a knife, I can overwatch skirmish to shoot a dude but that would only land the shotgun, meanwhile if I have knife and pistol I would shoot the shotgun and the pistol at the guy. And I have a lot of overwatch options.
The only reason I feel comfortable doing around with 9hp is that we have a LOT of support/defender/controller on the team already.
There's a high chance I'd just pop the moment someone looks at me but I have no idea what I'd replace to deal with that. Maybe remove the engineering? But then my heat would be super low.
oh jesus I just read over the Avarice frame
I now understand why you made the claymores deal 3d6 damage
I've been playing this support monster, and I love it
[ LICENSES ]
MOI NIMUE 3, MOI AMAKUSA 3
[ CORE BONUSES ]
Sibyl Analysis Suite, Environmental Analysis Module
[ TALENTS ]
Devout 3, Ubuntu 3, Field Analyst 2, House Guard 1
[ STATS ]
HULL:6 AGI:0 SYS:2 ENGI:0
STRUCTURE:4 HP:23 ARMOR:2
STRESS:4 HEATCAP:5 REPAIR:11
TECH ATK:0 LIMITED:+0
SPD:3 EVA:6 EDEF:12 SENSE:12 SAVE:13
[ WEAPONS ]
MAIN MOUNT: Claíomh Solais
FLEX MOUNT: Servo Gauntlet
HEAVY MOUNT: ANTI-SHIP MISSILE
[ SYSTEMS ]
Hypostasis Banner, Féth Fíada```
This is mixing Lim space as the core, but with talents from dustgrave, ktb, mfecane, and iridia
Also not on here, but I'm renting unhinged chronology from Lich
i mean dustgrave n ktb are base so it better be reasonable with those lol
Yeah, I mean lim space is pre dustgrave though
Stuff like the Tempest Charged Blade being mostly a strict upgrade over the grand hammer from sloth is something that gets my goat
fair enough
I think ikiryo has talked about like, changing Star and Melody mechs to accommodate for the superheavy mounting cb from dustgrave for example
But I don't know if they went backwards and adjusted lim space for it
Lim Space is pre-KTB too actually
And they didn't go back and change things after that released we're 98% sure
Hey so question, with this, does it mean you would have multiple overwatch reactions a turn if multiple mechs leaves your range or would it still only be the one regular reaction?
No, just one. It just has extra conditions it can trigger off of
Specifically, any enemy whose movement says "no this doesn't trigger reactions" would trigger off this trait
Easy example is Ace's Barrel Roll
But I do get other reactions from other things that would be their own thing, like this, right?
I'm guessing Queen Anne's revenge also counts as FORCED movement too?
Because that is said to be movement that doesn't usually get a overwatch reaction.
Involuntary movement is movement that "would normally not provoke reactions" and has been confirmed to work we think
so you can't overwatch multiple times, but you can overwatch + assault/battery in the same round (but not on the same turn)
So I take my turn, an enemy runs up to me, I overwatch with Vanguard 3, I cannot do anything if they then get in engagement with me on their turn. They hit me.
Then it's another enemy's turn, then get in engagement with me, I use Assault/Battery to move away from them shoot at them.
Another enemy moves up to me, hits me and structures me, I activate fail forward and immediately skirmish and blast them too.
That works?
yep
as long as you're only triggering one reaction/turn, and no individual reaction more than once per round, yes
(some reasons can be used more than 1/round, but none of those 3 i believe)
As you can see my entire plan is "that dude panic firing a shotgun into the horde when the base is getting over run."
i wish you the best of luck shooting a lot of dudes repeatedly
:)
if you want more mobility, you can pick up skirmisher 2, since all 3 of those reactoins are full skirmishes i believe
Mmmmmm that is very tempting
skipping through the daisies (various corpses)
Just not sure what to get rid of to get that though
I'm going to want Vanguard 3, I also have combined arms 3, Walking Armory 2, and Devout
I suppose I could always skip out on walking armoury, since that's a one a turn thing where Skirmisher 2 would let me bounce around like a lunatic
Uh... question
Does North-West Passage skirmishes trigger skirmisher 2?
Move, someone gets in threat, skirmish, extra two movement, keep on moving, new person, skirmish, extra two movement...
it should?
so whats a good way to build a stealthy LL4 Carmilla frame?
y'know, I didn't think medea's core power was super impactful
and then I used it and it was "full action: create a size 4 movement blocker on this gauntlet map, and also deploy six total drones, and generate 4 repairs worth of value"
seems deece
oh?
Hahaha. Yeah, it's a situational toy but when it does apply it's potent.
I bullied izaak too hard and now he's murdering me
We're having a rough go of it because of it just reducing things to 0 damage and then being able to just pick up the hat with a quick action to do it again. I think if it had like, a roll to reduce damage like a +4 on a d6 or something would feel a bit easier
Managed to reliable it to death at least
picking it up is a free action
Oh that's worse
but also, the person who knocked the hat off gets to place it
I'll admit, I'm surprised that nobody has put the hat in a place the guy finds hard to reach, yeah.
so the idea is you put it somewhere where it's inconvenient or dangerous for the pistolero to retrieve
Like up on a cliff or building
Noted for the next time for sure thank you
or behind someone who can overwatch it
couldn't do that this time because the player dealing with it was fairly seperated for us because of objectives
I'm guessing they were also a ranged focused guy?
It does say "within its line of sight," so that does close off certain options that might have kept it from picking the hat up, I would think (like on top of the nearby height 4 roof)
A bit but also a smart weapon hacker
so a not good matchup in particular this time
As the Pistolero is a monster vs people who are On Their Own + Not Good At Pushing The Other Guy About.
this isn't our first rumble with the pistolero though
it would have LoS to the edge of the height 4 roof so that would be a valid place to put it
It's amusing, as the pistolero has often gotten just wrecked in the test games it was in as people went 'Hey, you lost your hat. I DECLARE PUPPET SYSTEMS, NO HAT FOR YOU'.
I'd potentially consider making it limited in my game probably if I used it, considering what y'all mentioned about it (i'm not in their game but we talk about it)
Good point - I think it just wasn't a natural instinct to put it there for my players
That's also good to note!
completely fair
(anyway I gotta get back to running, will check back in later)
Best of luck!
Freaky is making sure I become a horrible powergamer by the end of this
I think what really pushes it is the reduction of damage on an npc that's not all that fragile to start with
My mech's destroyed that's why I have time to chat about this
lmao
gotta get my lumps in where i can
I'm glad I said something at least so that I can learn better ways to deal with the guy
thank y'all very much
To put my cards on the table as the designer, the PIstolero was designed to be a disruptive Anti-Artillery.
If your plan is 'Shoot a Big Gun At Him', he can soak a lot of shots.
But if you run up, grapple him and then knock his hat off he can't ever get it back unless he escapes
(unless you're an Ironleaf Poppy and then you ignore its defensive gimmick. tee hee)
I can definitely see the value in doing that, it couldn't be done in this instance specifically but hopefully in future ones if we deal with the guy again
ye
i've had some liminal space NPCs thrown my way by one of my GMs, the Strikerbreaker was a bit much on lockdown (which, intended i think), but it was funny in my case since i got slapped with the Cruel and Unusual optional, but hard countered it with the crack shot self-immobilize
in the most recent encounter we saw a sorceress. it had one turn and then exploded to 15 damage.
but it looked cool.
OH FUCK
WE FORGOT BULLET CURTAIN
wait no

