#Field Guide To Liminal Space
1 messages · Page 11 of 1
because tech actions are unironically a really good thing to do on your off tunrs, probably
sysop from OSR actually has some cool synergy with raleigh
Wait does height affect overwatch
Height is distance, yeah.
ohh thats what it meant
Yeah, the clover can basicly Punch People High Up.
a recurring theme in liminal space is ikiryo saying "ace combat needed more fistfighting"
Look, if those fliers didn't want to get punched, they wouldn't be out there in the open!
Hey, looks like this thread's passed 10k posts. Y'all really like this book, it seems. ;P
doesn't hurt that iki also jacked it for his other homebrew :p

Bah, humbug 😛
Oh, a funny thing from behind the scenes:
So everyone can guess that the Rowan is inspired by Bridget
But it's actually inspired by a couple of other things.
Attacks of Huckebein 30 Piloted by Az Sainklaus, A Banpresto Original
Attacks:
00:00 - Beam Saber
00:20 - Photon Rifle
00:36 - Leap Slasher
01:02 - Double Graviton Rifle
Other Versions:
SRW DD Ver. :https://youtu.be/Jye2OiTWAQ8
SRW 30 Ver. (Edge):https://youtu.be/6rGouoIzGfk
Playlist:https://youtube.com/playlist?list=PLbOdHuJvoUZUF8FEm1w1-vt...
Yoyos are kinda a recurring mech theme
Yeah that was one of the things that attracted me to it
CHOU DENJI STRINGGGGGG
Lancer had Insufficent Mech Yoyos.
That's why I created a mech yoyo for my homebrew.
I finally got around to trying to build a clover
[ LICENSES ]
IF Clover 2, IF Rose 2, DOWNFALL LUST 2
[ CORE BONUSES ]
Iron Crown, Universal Compatibility
[ TALENTS ]
[ STATS ]
HULL:4 AGI:2 SYS:2 ENGI:0
STRUCTURE:4 HP:21 ARMOR:2
STRESS:4 HEATCAP:8 REPAIR:7
TECH ATK:+1 LIMITED:+0
SPD:5 EVA:10 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Kinetic Driver
MAIN MOUNT: Cŵn Annwn
AUX/AUX MOUNT: Silver Hand / Silver Hand
[ SYSTEMS ]
Monomania, Rope-A-Dope, Dancing Shadow Module, Personalizations, Iron Will, Armament Redundancy
Is this usually what people do
Cwn is good for keeping people from running. Overall, looks solid.
just wanna check, if I fail the dancing shadow module does rope a dope still work?
It used to work that way but got adjusted to not work that way because it ended up a bit too good if you still got all the 'when I brace' stuff.
So sadly it's got a hair of anti-synergy with other bracing toys
ahh
Wonder what other bracing stuff I can stack on
I kinda like the idea of turtling
I dont mind the anti synergy with dsm a bit cause thematically it feels cool
I drop my guard stance to be more mobile and risk it to dodge

I feel like Ali
Reative Weave is a big one I'd look into.
OH YEA THATS A THING
Armor-Lock Plating is another good one
Armor Lock has a bit of particular synergy
It lets you brace when grappled.
So you can Kinetic Driver while Grappled
And just evaporate some poor bastard who thought he'd turned off your reactions
Nelson would also get you War Pike on top of Armor Lock, which is a Thrown Melee Weapon.
So you can do your Melee Tricks at Range 5
You could say I'm a fan
oh wait lmao I forgot about the talents
Iki's persistent issue writing Ironleaf Foundry characters: Remembering that Lancer is supposed to be Real Robots, not Super 😛
Who knows? XD
Nah, some are definitely super and super weird
But yeah, Lancer tends towards Mud and Blood at times but my Iki's brain is constantly full of JAM Project.
The King of Braves GaoGaiGar is an anime television series series which began in 1997, created by Sunrise's internal "Studio 7" under the direction of Yoshitomo Yonetani, and was the eighth and final in the Yusha metaseries funded by Takara and produced by Sunrise. All rights go to the owners
This has come up becasue I'm getting some art of Ironleaf Foundry people and they're going to be...a lot...
Honestly it's only really real robot in terms of like, having a focus on small unit tactics over several big robots slugging it out
But tbh even real robot tends to dip into the fantastical like UC Gundam has literal psychics that get stronger and more relevant as the timeline goes on (up till a certain point) and two series in and Macross added soul energy and literal psychic vampires to the missile circus mix
The distinction has always been arbitrary, give us more One Punch Clover
I am really resisting doing something silly for an Exotic Toy letting you core power spend.
Hope
Active (Requires Core Power), Free Action
One allied character in Range 50 clears all conditions not caused by their own systems, traits etc and gains 1 Core Power.
I'm a huge sucker for 'hot blood/spirit/hope drives you onwards'
Local Man Too Angry To Die
Does sound like a great way to turn a shit core into someone else's great one
Why yes I would like to turn my death's head core into a second isk core for the mission
it doesn't have efficient
the way efficient works is if you spend your core power on an efficient core, it refunds at the end of the scene
you spend it on this non-efficient thing boom, you're out
it does mean they could run their efficient core for 2/3 of the mission and then pop this in the last scene for DOUBLE MONARCHY or something
yee
I mean... there's no reason you can't do that sort of thing. I did a whole weird world, let alone character art, and people liked it. I really think you'll be fine, no matter what you do. 😛
True but you can already do that with the Big Laser alt core. XD
I am not saying this as a bad thing
meh, conventional 'real robots' tend to not be so 'real' anyway.
Distinction's kind of muddy anyway
It's become mostly a 'fast' or 'slow' distinction.
Gundams sure as hell aren't grounded, they got wizard ghost magic happening in them all the time.
Yeah. It's mostly 'Is it Stompy or Agile' distinction
Like you could make a very solid argument for battlemechs from Battletech being Super Robots.
Themeatically it's very real, but they're slow and stompy generally.
They're big, heavy, slow machines who mostly Take Punishment instead of Avoiding Hits etc
Yeah.
Battletech in Super Robot Wars game when? 😛
gosh, I wish, probably never.
If we're never getting Megas XLR we're not getting Battlemech.
'So the Clans turned up to earth and got in a pissing contest with Char about who could have the most parental issues.'
'we have an entire caste of genetically engineered being with issues with our parents, char'
'you have one clone'.
'Answer our Batchall, Char, your one red mech versus our entire battalion?'
ah yes
urban mech, my good friend
the difference is that Urbie actually can be very dangerous!
even an assault sweats a bit at an urbie with an AC20 in close range in urban environment.
Catch me running a Scylla that's """technically""" a mech by making it visually built like this:
Last thing anyone sees before my Scylla wipes them off the face of the earth
Hahahah
And like
I know the scyllas Alt has art
...have I not put that in the document yet?
No no its there
I picture if I used one, I'd probs draw inspiration from Shagahod from metal gear with treads, or some halo tanks
Kinda have 4 tread-legs instead of just, 2 treads like a typical tank?
There we go my message sent
Hahahah
Yea, something like this
Makes sense
I like my Tonk.
It and the Scilla are sorta there to help play into the 'IF ended up on a different tech base than Union generally is'
Urg, back to writing Setting Details. I know what I want to write but words hard to make hit page.
Didn't you argue against alt Core Actives because of this though?
Like that was one of the arguments against the Devoted Exotics getting a CP spend clause
Char when clanners field an entire battalion of peregrines
ok I'm done now lol
Elixir of immortality on the new EMI exotic from sirens song lol
Time to be awful and use a Harvester for this Hold Out mission.
AC6 ship design
The Mairnéalach
To call the Mairnéalach a Túath would be technically incorrect and very politically tense. An ancient treaty upon Milesia, the Piston Treaty, prevents any single Túath from controlling orbital facilities and instead treats them as common ground for all. This worked for some time after colonization, as a return to space was seen more as a dream for the general population, with only specialists making short trips to maintain the ships of Milseia. This did not last however.
As more permanent orbital facilities and habitation was made, it however soon led to issues. Milesia’s global policies are decided upon democratically by the Túatha, rather than allowing greed from one to drag down the standards for all. What then, of those born in space? All Túatha consider those born in space to belong to their parents Túath but as more and more were born among the stars, they started to realize that the policies of the Túatha were weighed down by gravity. They cared for space as a frontier but the people who lived and worked in space could not collectively argue for themselves, split up among the various lands of their parents instead of among those they lived.
Increasingly, those who live orbitally have taken to calling themselves part of the Mairnéalach, setting aside the citizenship that others would put on them and arguing for their own ability to stand and argue for the place of spacers among the Túatha of the world. Those who oppose this point out that if ‘Space’ was to be classed as a Túath, it would violate the Piston Treaty, whose purpose was to make sure that no Túath could leverage power over the others by controlling the single most valuable resource: Access to the Universe.
How this changes in the future is unknown before, with both sides increasingly unwilling to back down and tensions rising over if a treaty designed to prevent oppression and consolidation of power has instead created a new class of people with less voice.
Another Tuath! (Sorta. Calling it one might start a fight on planet)
Do you think under mount the Celeste for gunslinger is a viable idea ?
Ohhhh neat
I had the dumbest idea. When the Morgana calls in the meteor, have a 1 in 20 chance the crew from the hit movie Armageddon is on it, and they blow it up with a nuke dramatically before it can drop
with the caveat that i have to play the aerosmith song when it happens
Sorry, but may I please ask?
I'd like to purchase this , but I'm not sure what the difference is between Watermarked PDF and Hardcover, Standard Color Book.
(Sorry use google translate

Alright, so the PDF is a digital file and the Hardcover book is a Physical Book.
Both have all of the information.
The difference is just if you want a file for your computer or a book to hold in your hands.
https://docs.google.com/document/d/1gwBY1zO-ATd6ArgGwsrtgEgF4KCsS21W-ITF8W4GCmA/edit?usp=sharing I'm working on something pilot-side instead of mech-side. It's not technically new rules but more a document on how Custom Triggers can be used well to provide character.
Custom Triggers When making a character, Custom Triggers are often ignored. The core triggers cover a majority of basic options and there is always the concern of creating ‘do anything’ triggers that vastly increase character versatility. However, despite that there are many ways in which a custo...
So, question about a particular NPC interaction: Warden chooses a Ferryman as their charge at the start of a combat. At some point, Ferryman uses Cthtonic Journey to become Intangible. The Warden would still have the Ferryman as their charge, right? Intangible wouldn't break that effect, I would think, but I want to be sure
Yeah, they would
Cool cool
just got done running a sitrep where I used a sorceress as a boss. Might be one of my favorite NPC classes ever 👍 super cool.
Glad you like it!
Deluge: Hello, Sorceress from Liminal Space.
Sorceress: Hello, Deluge from In Golden Flame.
Deluge: *dakka dakka*
Sorceress: *dakka dakka*
Hahahaha
I'm glad that an NPC that literally started with me being up at 3am playing touhou games is one people like.
sorceress is deadass my favorite npc in limspace
Nice. I hope some of the IF stuff grabs people too. There's a lot less NPCs for IF (But it's also a solo project) but a few.
Yeah, the big NPCs for the IF stuff is likely the Subordinates + The Tempered (A Leader of Subordinates)
Bark Orders
Trait, Quick Action, 1/Turn
The Tempered bellows tactical analysis and foul-mouthed motivation in Burst 3 area, providing one of the following effects:
-Move, Move, Move! - The Tempered and allied Subordinates in the affected area can immediately move up to their speed in any direction as a reaction.
-Five Rounds Rapid! - The Tempered and allied Subordinates in the affected area gains +1 Accuracy with attacks until the start of the Tempered’s next turn.
-Walk It Off! - Return one destroyed allied Subordinate to full HP and function in a free space in the affected area.
Tip Of The Spear
Quick Action, Recharge 5+
The Tempered directs its unit to drive back foes in a burst 2 area around it with grenades, withering fire and reckless charges. Hostile characters in the affected area must pass a hull save or be knocked back 3 spaces, plus an additional 2 spaces for each allied Subordinate within Range 5, to a maximum of 7 spaces.
For Clover and Scilla with traits that ignore Height when attacking, does that apply to Overwatch triggers too?
And does it mean they cannot take advantage of Tactician 2 talents because of the trait?
That's going to get reworded
But it's intended that you can overwatch
And use Tactician 2
Okay, thanks!
Def making some ridiculous builds with Scilla
What are some of your funniest ideas with Scilla personally?
The intent (And what it will reworded to be similar to is basicly):
The Scilla can affect and be affected by characters regardless of height.
So that applies to other systems too?
Yeah.
Cool.
The funniest thing I've seen so far is an Executioner + Tactician 2 Scilla labeled 'Beyblade'
That's what I was thinking with Whirlwind Blade
god I haven't thought about beyblade in years
and now I'm getting flashbacks to beyblade moses, an actual thing that happened, apparently
Beyblade Moses?
In beyblade lore, Moses parted the red sea with a beyblade
https://www.youtube.com/watch?v=ZsfJJpwXTXw
the beyblade anime basically said 'moses parted the red sea with a beyblade'
From The Beyblade Metal Fusion Episode 13 L-Drago Awakens. Beyblade Moses.
yeah
Would this apply to engagement too?
Yeh
Though I must admit, I'm debating removing the 'anyone you're over has +1 difficult on attacks' as it was written when engagement didn't apply to it in that area 😛
Just to be safe with Seal of Orichalcum from Critias System Upgrade, it is just sensors and no line of sight needed?
That one requires LOS because it's an attack (And not arcing). Sorry.
Gotcha, the wording on it made it seem like it didn't need LoS
Sorry. An area I likely could have cleared up the wording.
All good!
Hum, what goes well with a:
Stock IF Lily
Stock Swallowtail
Stock Calendula
Stock White Witch
Sounds like you might want some Long Range. The Lily is more of an infighter and the Swallowtail likely really wants another Gun Mech to support. What books do you have available? Liminal Space has a good number of solid Artillery for some heavier ranged punch.
Suldan and IF and all first party
Alright, in that case I'm going to toot by own horn and gesture towards the Poppy.
The Poppy lays down a lot of fire but doesn't have much in-licence that is AP innately.
So it likes the help a swallowtail can provide.
On the corebook front, the Raleigh works well. It's got Hand Cannons and Hand Cannons + Swallowtail Shredding gets a lot of oomph through.
Another area that wouldn't be terrible would be a gunslinger mech that can do some Support.
Perhaps look at the Dusk Wing? Dusk Wing can run 4x GMS pistol (Or other pistols if you've got the licences to pick them up), which works well with Grammiton Law/Swallowtail Shredding.
Stuncrown is great for crowd control and the Lily loves More Impaired being tossed about to make its grenades really shine.
based on Ikiryo mentioning long range, and the list youve provided
if not looking at base game
Suldan has the Saggiatarius, and The Death Head Alt Reaper Dart
and IF has Poppy and Scylla/Laurel, which make for v fun ranged combantants
then as Ikiryo mentioned, Dusk Wing, Raleigh....
Thanks for the suggestions, I was also looking at Rowan because bunching people up in prone immobile land using the power of town seemed like it could mesh well with the Lily's grenade fetish
Also very valid and the Rowan isn't short range, being a solid mid-range mech
rowan is fun
i know suldan also has a few solid midranges that it would mix well with too 🤔
https://vxtwitter.com/Ikiry0/status/1715992370419024191 @kind widget did some Lancer Art for me! A Lancer Arms Fair.
Yes
maybe there's inspiration here
Yooo
https://docs.google.com/document/d/1gR4-ZDM41H55U12MvjW9HFZ508U_v1CXdy3mGmBS734/edit?usp=sharing If it's okay, would people mind looking over this (Even just in part) and telling me what people think? The idea is to add a lot of Interesting Places/Things players could see on-world for Milesia, as I don't want the planet to come across as a Single Location.
Conchobar The Túath of Conchobar is one of the oldest upon milesia and the one that claims it has the most true connection to the Union Space Program ideals. A militaristic society, Conchobar believes that conflict is not only inevitable, it is necessary. To strip humanity of conflict is simply a...
I'm 90% done (One Tuath and one City left to write up)
As always, Zhjake never misses.
This is so good because no joke, Ironleaf Foundry literally gave me the idea of running a lancer game on a newly cosmopolitanized/union-joined planet that takes place at a world's Fair sorta deal, That is for smaller mech/ship/tech design companies from across the galaxy
This only drives that inspiration home
There's actually a thing about that in the Tuatha document!
Amalgad Exhibition
With reconnection to Union came integration into a universe far bigger than a single system and the various Tuatha of Milesia have been forced to adapt to being rather small fish in the deep ocean that is space. Conchobar has however managed to carve out a unique place for itself among the planets of Union with the Amalgad Exhibition, a massive interplanetary military trade show. The Amalgad Exhibition leverages both Milesia’s proximity to a blink gate and Conchobar’s direct link to the history of the Union Space Program to add additional prestige to what is at its core a marketplace of military equipment.
While the Omninet does allow for experiencing the latest equipment in scenarios almost as real as being there, there is still no replacement to personal experience. More importantly, there is the certainty that what is being seen is not overselling the truth of the product, as was demonstrated with the failure of the HA Bradley upon its field trials. For that personal touch, representatives of militaries and mercenaries find themselves at the large compound that makes up the location of the Amalgad Exhibition.
Surrounded by kilometers of open land for weapon demonstrations, the Amalgad Exhibition is one of the few places in the universe where one can claim to have seen an orbital bombardment in person, demonstration cities quickly formed from whitewash before their devastation by conventional and unconventional arms alike, again and again.
Inside the Amalgad is a garish but effective display, booths and shops surrounded by advertising and attractive salespeople. In recent years there has been an increase of social groups to the Exhibition, seeking to discuss their favorite equipment or show off home-made recreations of uniforms both current and historical. Conchobar is entirely happy with this, manna from people buying missiles and buying figurines spends just as well as each other.
This is on the verge of being a general rules question, but it involves two liminal space systems so:
Ten Moves Ahead doesn't mention any kind of attack bonus, but Judge does. I know the basic NPC invade adds Systems on like PC mechs do with Tech Attack, but is that also the case for Ten Moves? In Judge's case, does the +2 stack alongside Systems, or is that the only bonus the roll gets?
I ask because I'm really hoping the chessmaster isn't just rolling a raw d20 around for its stuff
Odd, that should say +2/4/6. It does so in the book.
Oh huh, another one for @obtuse willow then
The +2/4/6 is instead of systems for NPCs.
Yeah, I know that NPC invades usually come with their own bonus
The basic basic Invade that does 2 heat and impair has Systems instead of a default bonus tho
So I got confused
Yeah, I'll bring it up for Lim Space.
Shit, sorry about that then Johnny
Does the other chess master base invade also do 2/4/6? Espionage?
Yeh
...though, honestly it works just fine as is. As if it doesn't state a value, you do just use systems
And the mech already has 4 systems at that rank XD
ive been showing @gusty arrow Ironleaf >:3
Yay
I've been searching for nonsense and you're safe so far
its his favorite pass time
I do apprecaite feedback XD
I have a fond memory of the time that Mario got his hands on a third party D&D class and spotted a break in it that was available for years that just no one noticed
So I'm sure if he spots anything, we'll know /lh
Now I’m curious which class. Both @empty kraken and I have done significant amounts of third-party writing for d20 system games
Mage Hand Press's Alchemist
Had a subclass feature with like, delayed time bombs where you set how many turns from now they went off
He realized that you could set them all to go off at the same time put them onto a familiar and have the familiar prepped to do that as the first turn of combat
It was. Very funny
I remember there was some small discussion of giving the Belladonna a minor buff
Have we leaned one way or another on that?
Not currently, mostly just being vaguely pondered.
Nodnodnod
the napoleon and saga get ever stronger
the more brace triggered abilities that exist
its like the infinity stones
Just to clarify btw
If I proc'ed dancing module
Like the dodge on a 4+ when I brace
Do I still only have 1 quick action next turn?
If you successfully dodge, yeah
Oh so if I dodge I still keep regular brace positives like the res til next turn?

NEED MOAR ON BRACE SYSTEMS
ALL OF THEM
Everything i can fit in this 1/2 sized menace
a heads up, it looks like the version of the rowan's "arrowstorm" variable charges in the LCP differs from the one in the ironleaf foundry doc
damnit iki did you buff the arrowstorms without telling me
@tepid summitwhat version of the lcp do you have? they look the same on my end
oh, nevermind
I think the problem is the GM's lcp on foundry is out of date
my bad
can't blame them for that one tbh, updating lcps on foundry is a headache
all good though, this prompted me to get off my ass and fix the exotic discrepancy
Have you checked out Iridia per chance?
ooo not yet, anything interesting in there?
Oh are there
It also has a Napoleon alt called the Jeane with the following trait, which might count for something
Oh oops there's also this, almost forgot
(Anywho I probably shouldn't be taking up too much space talking about another homebrew in this channel, here)
zou yan is such an insane playmaker of a mech
the situation: extraction sitrep, an ally has the extraction target near the extraction zone, but was intercepted by a barricade who placed two giant chunks of hard cover to entrench itself and not be able to be moved away easily from the ally
the solution: environmental reformatting to move away one of the chunks of hard cover stopping the barricade from being moved, followed by a leigong rifle shot to make the barricade break adjacency with the objective, freeing up the ally to walk away and extract
every single turn I do with this stupid robot and its weird elf shoes feels so strong
Hey @barren pendant could I ask for some Lily build advice post LL3? @next shell is playing one and he's a little new to lancer stuffs

Hey. So as a small mech with a really good heat cap, the Lily loves JÄGER KUNST I from the Atlas for improved mobility.
As even with the rocket jumps, base speed 3 can be limiting at times
Do the throwing stars count as grenades?
Sadly I don't think they do.
Hopd up ive got something useful for this. I've done this before in the past, for Iskander and an alt mech of mine
A list of LL0 Grenade Systems
• GMS Pattern A Hex Charges
• GMS Pattern B Hex Charges
A list of LL1 Grenade Systems
• IPSN Raleigh BB Breach-Blast Charges
• SSC Metalmark Flash Charges
• HORUS Minotaur Mesmer Charges
• HA Barbarossa Roller Charges
• HA Iskander Grounding Charges
• HA Sunzi Blink Charges (Long Rim)
• IF Lily Sonic Spall Charges
• IF Rowan Arrowstorm Variable Charges
A list of LL 2 Grenade Systems
• HA Ghengis Havok Charges
• IPSN Caliban Spike Charges (Long Rim)
• IF Lily Shockwave Charges
A list of LL 3 Grenades
• IF Lily Bunker Buster
ooooh, thanks @next shell
Updated to now also include Ironleaf
Which is to say, lily lily lily Rowan
Also now updated to include companies
Turns out the Lily has a lot of grenades 😛
There is a theoretical build where you could take three levels in Lily, take one level in every single other mech that is in the one level grenade category, and then have two more levels to either go Genghis or caliban
It is a doable build, to have access to every grenade except for one of Genghis or caliban
Whether you'll have enough SP or not for that is a different story
You know what, also gonna update to include Lily Costs
Cohesive List of all grenades systems Ironleaf Lily/IF Lily can take in official and Ironleaf Foundry
(Lily 1sp cheaper System costs are included in cost calculations)
All LL0 Grenade Systems
• 1sp - GMS Pattern A Hex Charges
• 1sp - GMS Pattern B Smoke Charges
A list of LL1 Grenade Systems
• 1sp - IPSN Raleigh BB Breach-Blast Charges
• 1sp - SSC Metalmark Flash Charges
• 1sp - HORUS Minotaur Mesmer Charges
• 1sp - HA Barbarossa Roller Charges
• 1sp - HA Iskander Grounding Charges
• 1sp - IF Lily Sonic Spall Charges
• 1sp - IF Rowan Arrowstorm Variable Charges
• 2sp - HA Sunzi Blink Charges (Long Rim)
A list of LL 2 Grenade Systems
• 1sp - HA Ghengis Havok Charges
• 1sp - IPSN Caliban Spike Charges (Long Rim)
• 1sp - IF Lily Shockwave Charges
A list of LL 3 Grenades
• 2sp - IF Lily Bunker Buster
Liminal Space Grenade/Mine Options for Ironleaf Lily / IF Lily
(Lily 1sp cheaper System costs are included in cost calculations)
LL1 Grenade/Mine Options
• 1sp - MOI Zou Yan Tainted Elixers
• 1sp - MOI Ptolemy Akashic Charges
• 2sp - DFG Avarice Claymore Mine
• 2sp - MOI Houdini Illusion Charges
LL2 Grenade Options
• 1sp - DFG Avarice Impulse Charge
• 1sp - MOI Zou Yan Waidan Repair Hives
• 2sp - DFG Pride Chromite CORE detonators
I know there's been a lot of talk about if the Lily should instead just have More SP instead of reduced cost but the intent was to let you have a lot of variety in them.
Its really just blink and bunker buster that cost 2
I personally prefer reduced costs
Giving the Lily more SP could just let you build for other stuff
Personally if I saw the lily get more SP: I would rather it get more SP, keep the grenade system ability, and lose it's main mount
That'd necessitate figuring out what to replace its main melee with though
But also much appreciated
Hopefully this list helps a lot!
I think if Lily lost a mount, I would do the heavy and flex mount, drop the main, which would still be able to run both it's main melee and heavy cqb
Oh right it has more than two mounts
Yea, its got 3 hahaha
Honestly I like it as is
Having more SP is a bit generic and also idt it actually like, helps you get more grenade systems as much as just having 1 SP for most grenades
Nodnod
I don't think it needs changes, but I think that would be the change That would best keep its identity as a mech that collects up grenades
Bonus
If your table allows cross third party, "Field Guide to Suldan" has a GMS core bonus that gives +2 sp among other things, and "Terk Mech+Tech" has a mech that has a LL1 weapon that fires in a line and detonates mines in that line
And I think those are both good picks on Lily theyre both good on iskander
(But also it's entirely reasonable to not allow cross third party)
The only things that are likely to see any tinkering is a couple of things on the Scilla Wording-wise and maybe the Belladonna getting a bit more 'general function'
Yeah which both makes sense
The scilla's 'affecting stuff from the air' is going to likely get redone as:
The Scilla can affect and be affected by characters regardless of height.
With it also losing the +1 difficulty if you're over the target (As you'll now engage them from above so it won't change things for most ranged weapons)
Ohhhhh good change
The Belladonna on the other hand is in a state of 'Hmm...might need a hair more but not certain'
What would you give it? I assume it would be a change on the weapon
Makes sense
Also because I was curious, ran some quick SP maths on lily
Lets say you build an LL4-5 Lily Build. In this situation you've built a character that has put nothing in systems, and you want to put on Buckler (2sp).
You still has 5 SP left after (5 plus grit). Assuming you have no weapons that cost SP, you have enough for all of Lily's grenades (1sp+1sp+2sp) and one more 1sp grenade system, Or taking Gloriosa (1 sp)
Even a LL3 lily can afford to put on everything from its licence that costs SP except for Gloriosa (1sp), when building for putting nothing in System.
And if you're playing Lily you're most likely going to build for some systems and some engineering. So many Lily builds can probably afford everything it's license gives it by LL3, and then some, by LL3.
I think it getting cheaper grenades/mines in the long run is a lot more efficient than just giving it more SP, and is more interesting and engaging for building it.
A very fun way for Lily to get extra mobility is to have a friend running a Krakatoa Justice or a Zhou Yan
I wonder if the Zheng's exploding fists things would trigger the movement.....
Oh that's another good point I didn't take liminal space into account (which id assume to be compatibility friendly with ironleaf all things considered)
it's not explicitly designed to be IF friendly
or like. the two were not designed for cross compatibility
but it's fiiiine
Well YEA but like,,,,
You know, there's a level of assumption that its fine to use works involving the same persob together
Updated the original message to include the liminal space grenades
Waiden Repair Hives on Lily is HUGE
"My 3 mount, grenade tossing, striker can now vampire damage to let allies repair, and set mines to let allies spend a repair"
Oh my goddd
I think it needs minimum level 8, needs minimum 8 SP for just the following
IF lily (minimum two into Lily) with houdini illusion charges, Zou Yan Tainted Elixer, Zou Yan Waiden Repair, Pattern A Smoke Charges, Metalmark Flash Grenades, Minotaur Mesmer Mines, Iskander Grounding Charges
And you're playing mostly Support and Debuff, with massive guns in tow
Throw in 2 more sp and 1 more level for sunzi's grenades too
Throw in 2 more sp and 1 more level for sunzis grenqdes too
The versatility of grenades both in official and in liminal space it's just so fun
Worth noting that the Avarice has a cone that does the same thing in LS
OHHHH DAMN I FORGOT AVARICE HAS THAT
You so rivht
Only cone 3, but Knockback too!
You pointing that out allowed me to also notice that I missed writing down the claymore mine because it doesn't follow the traditional writing structure for grenade-mines
That one is incapable of Grenading, IIRC, so it makes sense
Love the ptolemy, more insect mechs please! haha, great work, definately my fave new artillery frame.
I'm glad you like it. Being a super fragile arty has led to a lot of 'I am a genius/Oh no!' moments in testing for it. XD
i got a suggestion if you're open to them, not that i don't like how it is right now and its got a lot of traits but maybe since its a slow to the ground mech maybe letting it use smaller cover than its size would normally allow might help with its survivability without overpowering it?
just stick its tail over to shoot at folks as a size 2
Hahah, would be fun if we ever revisit liminal space/do an alt for it. Sadly the book is already printed so changes are a bit beyond us.
Still, it's a very cool idea and one I've actually used before on a different mech!
nice! great minds and so forth! though that might be more me self aggrandizing
ELEVATE!
The Wells ignores difficult terrain and is treated as Size 4 for the purpose of Engagement and Line of Sight, though it can still use cover as its normal size.
downfall corp core bonus might help there maybe 🤔
is there any DFG stuff that would be good for ptolmey anyway?
It's a very standard option but I'm a big fan of the Recon core bonus.
As it lets you get some Free Scans.
And the Ptolemy's Scalpel means it likes knowing what it can remove
PsyBomb was talking about a build for Ptolemy that went three deep on Gluttony. Annihilator Cannon and Heartburn on it is a bit nutty. I forget which Core he used
Pondering real stupid applications of Additional Device Rails to Suldan's Advanced Combat Rifle
Very cool !
Trying for 'Inspired by Irish History/Mythology' without it being 'Thor: The Fey World'.
Yep, they're elves alright
I could also see some golden army hellboy vibes
Ooh, noice.
I was bout to say, very elf feeling, but in a good way!
So, a Q:
Would you say a Warden would proc its mag blade reload and righteous fury if its Principal is Intangible when it gets damaged?
We're wondering this as a group, since its really only 'affecting' itself, the Principal is just the trigger
For now I'm ruling in the players' favor with 'yeah the Warden doesn't get its Principal revenge buffs'
Oh I got a replica steel sword based on the gallowglass
Cool to see them mentioned
Sorceresses (South) are earning the touhou inspiration
I'm glad you like it.
Well, LimSpace oneshot is done!
We had a lot of fun, though my players did find the limspace NPCs kind of overtuned compared to the Core stuff
The Landship (with Veteran, Flight, Acrobat, and Slippery, mind), and the Wingmen got the bulk of the attention there
I can see the Landship being more manageable with just the basic 4 speed straight lines only, but HP 20, Armor 1, 14 Evasion, and 12 E-Def is quite a basic stat spread for the T2 Wingman
Along with quick action unlimited range teleports + OS, Vanguard 3 with a gun that only does 1 point of damage less than the Sentinels with Reliable 3, and an Optional that outright steals attacks to make them target the Wingman, they definitely feel kind of crazy compared to core defenders
The intent (Though I've no promises I always hit the mark) was that the Liminal Space NPCs tended to be a bit more on the Puzzle End. Where they suffer really hard if you can exploit weaknesses but are really mean if you try to engage them in their area of strength.
Like the Landship really wanting you in a Very Specific Rangeband.
With the Wingman really wanting to avoid being Slowed (As they can't teleport + overshield allies if slowed)
I feel like the very specific rangeband stuff might be better if some of the systems have Ordnance.
so there's more interactivity to a Landship moving around.
How did that play out for you, if you've tried it already?
Perhaps. The guns being Superheavy was intended to limit it a bit. Where they can move but they can't move that much.
but yeah honestly the thing having flying and acrobat probably didn't help
Originally they were Ordnance + Heavy but that ended up being a bit unfun as there was basicly zero ability for landships to catch people unless the person went 'Oh, I'm in perfect range, I will stand here'
oh, the weapon doesn't have to be ordnance, something like MIssion Kill can be?
We were chatting on that front, my assumption was, yeah, that LimSpace was expecting more optimization and hardcore strategy than most core NPCs (with stuff like the Spite being an exception)
But we were left feeling the Wingman's weak spot wasn't quite weak enough
Its got good speed so Slowed doesn't keep it from just rolling up and shooting people + bullying with its Threat, and 12 edef isn't Wild Crazy but its still above average (especially for a mech stated to have 'mediocre' edef in its tactics blurb)
Maybe. But yeah, Acrobat I can 100% see Really Fucking With The Landship.
As it's adding a lot of mobility to a mech that's designed to be well...hampered by limited mobility/specific rangeband requirements.
I do wonder how Wingman would have been had it had a lower Speed
and had to teleport around to get near teammates.
But it was still fun, and I understand that LimSpace is kind of Done, I figured I'd just share my thoughts while they were on the mind
That was a thought I had myself, too
If it had to heavily rely on On Your Six to get around that would be quite interesting
btw, if you ever want to mess about with something that is still in a place for edits, I've got a couple of NPCs on that front.
sure
Damned “Enveloped in hungry swarms of corpsesmoke greywash that pit the dark metal of their plating and scour any hint of humanity from them, Damned frames have become emblematic of the darkest and most cruel governments. Fundamentally repurposed combat engineering frames, Damned have been redesi...
Maelstrom Skirmishers have an extensive history in military deployments, forces who can strike and fade to break formations and shatter morale. The Maelstrom is a bleeding edge update on that design, a multi-purpose scout and skirmishing frame that combines high personal maneuverability with pow...
Bandit Frames described as Bandit-Class are skilled skirmishers designed around making use of superior agility to harry and disrupt foes before the battlelines clash. Increasingly popular among the personal guards of Milisea’s Túatha, Bandit frames excel both as raiders and in counter-raiding ac...
I'm not sure when I'll next be running Lancer (my next project is PF2e), but I'll give them a look and see if I can't use them some time down the line
oh yeah I can throw them into the Suldan campaign
The Bandit's thing is that it doesn't want to get in a fight and stay in that fight.
Paired Sabers
Main Melee, +2/4/6
Threat 1
6/8/10 Kinetic Damage
On Attack: If the target did not start this turn within Threat, this weapon makes a second attack against the target.
So it get 2 attacks but only if the target entered threat this turn.
So the worst thing you can do it Try To Run Away
My first thought, and this is a wording thing that may be exacerbated by it being Kind Of Late, is that the bandits Lightfoot Module makes me wonder if its just supposed to be able to walk on water and through diff terrain, or if it can zoop over/atop objects by treating them as 'flat open ground' like Icon Flight or something
The latter. It can Run Up Walls but it can't Run In Empty Air.
It's basicly got the same climbing system as the Death's Head.
Does that mean it spends movement to go up walls? I assumed it just uhhhhh
Moved from square 1 at the foot of the building to square 2 atop it without climbing
It spends going up, yeah.
Could stand to tidy up the wording, I think?
Or just like, clarify what all that effect entails
Yeah, that's fair
Advertising to me directly I see
(it's a running joke in my friend group that I have an affinity for playing cute white haired girls)
Hahahahah
They're a pair of NPCs from a game I ran, because 'fuck it, I'm commissionng art, I can use any character of mine as a face'
You're so real for that
The damned is incredibly fucked up and I deeply appreciate that
Also nothing makes people panic faster than burn ticks
I'm glad you like it. Are you talking more the fluff or the rules?
How does Amakusa's Martyr Systems work with NAPTIME if you decide to spend a repair to heal yourself too?
A bot of both, actually. It fills a sort of niche both fluffwise - a tragic monster- and in the rules - an unignorable fire based threat- that makes it pretty unforgettable
Huh, does the Threaded Climbing Axe only automatically return to you if you end it as a protocol rather than another character? Does it just drop to the floor?
I guess I should ping @empty kraken for this
Ah gotcha, so it's also supposed to return at the end of your turn if any other character rips it free?
I'll uh, take that as an affirmative then
Thanks for the quick answer
Oh apparently this question has been answered before in the old #gm-corner thread
And it returns to you at the end of their turn....interesting
I assume the Ferryman's Debt of the Departed only works on characters with a wreck/corpse still around, right?
idk if anyone has mentioned already and I missed it, but: https://www.youtube.com/watch?v=PQq7V7TifdU
confirmation that Ptolemy fires a beam
Yep, in Ascesion levels 1/2 (one being shown here is 3), he fires it off as a chest beam.
Shiny
When the Morgana is Exposed, its successful tech actions deal AP Energy damage to the target equal to the heat the action inflicts.
Does this work with Treachery? Does it mean that the action itself inflicts, or that the actual tech action? The wording is throwing me and my friend off.
At the end of each of the target's turns, they gain 2 Heat.
For the ability Now You See It in the Devant System Upgrade, is the effect lasting in the blast 1 area for multiple rounds, or is it an instantaneous effect?
As a follow-up, does the effect persist if a mech leaves the original zone
The clear is instantaneous, those in the area are immune until the end of their next turn.
Even if they leave the original area.
Imagine it as like...an anti-tech fireball.
It's an AOE but once affected they can move out of the area
I used it for the first time tonight just a bit ago in our session and there was some confusion
Thanks! The quick reply is much appriciated!
I switched to a hacking build for an underwater fight chain adventure and there have been growing pains but I'm really enjoying it and I am using the Houdini.
I hope you have fun with it!
Never got a response for this question, sorry if I'm being overly persistent.
I'm inclined to say that it's just all the heat that the tech action would inflict, including effects that linger like Treachery, but my friend isn't
Yes but only as long as the morgana remains exposed.
Basicly: For player sanity, the morgana only cares if you're exposed now when the heat happens.
So you don't need to go 'fuck, was I exposed 2 turns ago when I used that tech action?'
I understand, thank you
One of my big worries and focuses in design is 'Does this cause too much player time trying to remember previous turns. If so, that's a problem'
It's why despite me making a few attempts at Time Manipulation mechs, I've never had one reverse things to the start of a round for a redo or something.
As while that would work mechanically, it wouldn't be good for player or GM sanity
Hi, I’m curious unlike the siege canon it seems RAW the sticky charges always have the loading tag
They just don’t unload when you don’t throw them
Does that mean if you just bonk someone they benefit from Roland
They do but Roland only works once, not forever 😛
You still need to Do The Load to get it again
Haha yeah, I meant let’s say I attack with another loading weapon RSU stabilize reload and OC bonk someone with them it will have Roland
Yeh
Dope
Oh btw Iki, about Amakusa's Martyr Systems, how does that work with NAPTIME?
You'd get to heal yourself + 1 other person for 1 total repair (1 for the self-heal, 1 for the ally heal, reduced to 1 by NAPTIME)
Now, to try and finally finish off the IF fluff stuff.
BIG doggies
The planet does have Megafauna!
Would this be at all related to the hounds from the death-tale of Celtchar? 'Cause there were two different large hounds that menaced Ulster in that tale
More a reference to the Cu Sidhe.
Fair, that's the more known one
The goal was to have some Irish History inspired looks, while still remaining sci-fi.
How do Illusion Charges work with Temperance?
Warden is kinda nutty, reloading the blade every single time the charge takes damage from any hostile source makes it viable for an Ultra charge to deliberately trip hostile controller punishment effects to reload the Warden's blade on demand.
(Though to be fair in this specific instance, the encounter the Warden was in ended being overturned to the point of basically being a resounding defeat for the party, so that does skew the results a bit - this also isn't a complaint, just an observation)
Interesting. What was the charge in this case/what punishment kept triggering it?
Does Avarice's Persistent Possession prevent you from restoring a Mine charge from Demolitionist 1 if the mine goes off, but still remains on the map?
This came up when Demolitionist was released and we freaked out over 'god damn, will this break everything?' but the wording luckily works out okay: Demolitionist only gets you regain ones that didn't explode. Avarice doesn't stop them exploding, it just lets them explode multiple times.
So they can re-up on ones that never triggered but 1 or more triggers mean 'that's used up'
The charge was an Ultra Ferryman, and the effect that kept triggering it was primarily the Iskander's core power
Oh, that will do it.
I was trying to work out what punishment effect would be there that you couldn't optionally go 'No, I will not overwatch you, I know your tricks' but Iskander core is both non-optional and map-wide. XD
I'm sorry you ran into basicly the Ultimate Warden Situation.
Whenever you use a system with the Mine tag, it changes in the following ways:
Any Burst becomes a Blast of the same amount.
What does this do, functionally?
Okay, so when combined with the rest:
Whenever you use a system with the Mine tag, it changes in the following ways:
-Any Burst becomes a Blast of the same amount.
-You do not emplace a mine onto the field. The explosion happens immediately, it does not need to arm nor be set off by a character.
-You may place the area in any way you want, as long as you are adjacent to or within at least one affected space.
-If the mine would affect only a single target instead of a space or an area, that target must be adjacent to you.
-You may choose any affected character to be the one who counts as triggering the mine
Ye
It basicly turns it into a D&D 4e Close Blast.
Have an image
This is how Blast 1 would look
I hope that helps?
I understand that much, just don't see why it's functionally any different for it to be a blast vs a burst
Oh, basicly: It's where it originates from. A burst originates from a character/object, a blast is in empty space.
If it kept them bursts, you would personally detonate
does the mine not technically appear on the map, then?
How it would look with a Burst.
And yeah, the mine doesn't turn up on the map. You've turned the mine into an Immediate Boom.
I see, thank you
Sorry if I'm not great at explaining XD
Roth Neamh
A gently spinning wheel circling just beyond the planet’s moon, Roth Neamh stands in defiance of the laws of Milesia, if not violently. Not long after its crafting the crew of the station voted on something that, legally, they were not allowed to do. To declare themselves the first station that is purely the realm of the Mairnéalach, instead of a collective work of the entire world. When the Túath of Milesia did not accept this vote, the workers declared a strike, ceasing all material deliveries to the world below.
The strike stretched on for months, neither side unwilling to back down, until the planetary forum gave unprecedented power to Conchobar: They could break this strike through any means necessary. Unwilling to unleash hellfire upon unarmed workers, the commander of Conchobar’s forces used this power to break the strike his preferred way: He accepted their terms in full, granting Roth Neamh a unique position on Milesia despite the anger of the planet’s forum.
To live upon the station is to dismiss your connection to any Túath, to declare that you belong to the space of Milesia instead of the land. Where most stations in Milesian space bear a cacophony of various symbols to show their neutrality in accepting all Túath, Roth Neamh’s walls bear no Túath decoration and instead cover themselves with images of space programs and storied ships from all across known space.
Space is forever at a premium on Roth Neamh, with communal living for many. The station has a very devoted community, strong bonds forged through the eternal danger of living just a small breach away from the hungry void. Despite their arguments with the Túath of the world, they are always the first to send help whenever a ship or station suffers an accident.
Wrote up another of the Tuath capitals for Ironleaf Foundry.
Amakusa and Stortebeker seem like they would be really interesting together
Only really needs 1-2 levels in Amakusa though
bloodborne samurai
I've been trying to download the Field Guide to Liminal Space lcp but DriveThruRPG seems to be having problems with creating an account for me. Does anyone here know an alternate site I could download it at, or would someone be able to send the file directly?
Does a Morgana care all that much about being slo, wondering if I should shift some resources into getting ace 2 or something
Morgana is mostly an artillery/controller, and tech attacks ignore cover, so mobility is less important.
Hacker 3 is also more valuable than normal because Last Argument of Kings synergizes well with the +3 Heat you can generate 1/round
They don't ignore LoS, though, so that may require a baseline of mobility, and especially because the Morgana will sometimes Expose itself to get extra heat on a target
Not sure if it means that Ace is all that important. I'd just take the jump jets and not invest talents into mobility
If we're really wanting to fly as the morgana, anyhow
Yeah, I wouldn't call that specifically a priority, but mobility in general can definitely get you out of binds you otherwise normally wouldn't
Also, unrelated, but I'm looking at the Envy and it seems pretty unimpressive
The big thing is you get to do the Bastion trick of picking an enemy and going "Me and my friend here don't take damage from you for a while"
At least iirc, there's other really good stuff wrt enhancing scans and increasing survivability on the license too
It's a support, so it's almost by definition going to look less exciting than all the great hackers and strikers that core and LS have to offer, but if you've ever played at or against a Swallowtail, Saladin or Dusk Wing, you know how good support can be in practice
no idea what you're talking about, its core passive is absolutely fucking ludicrous
especially now that orator is a talent that exists
It seems fine? But not like amazing. And scanning doesn't really seem like something I want to be doing that much even with this mech focused on it
Mechs that give free scans in other 3pp seem a lot more appealing than having to burn my action on something that doesn't really do much.
you are massively undervaluing how ridiculous "no save, no roll, me and my buddy have complete resistance to everything the nastiest npc on the field wants to do" is
Again, core passive turns that into "choose target character to gain Resistance to until your next turn"
and then orator also makes them impaired
Which in a game with limited options for outright damage mitigation, one that doesn't require a ton of positioning and no rolls is very good
like, jager dodge is considered one of the best defensive traits in the game
this is better than that
It's kind of latent if you haven't seen it in practice- another example of something looking not great but actually being busted is the Swallowtail lock-on
I mean that's a reaction, and this is a quick action.
It doesn't seem as good as just playing an Emperor and spamming shields on my allies? IDK it just seems really circumstantial.
Nah I immediately saw how stronk the Swallowtail was
Alright imma level with you bro
This is to scan what Swallowtail's passive is to lock on
Like almost a mirror, it trades offensive for defensive and the actions are different but everything else is really close together
Swallowtail says "you don't get damage reduction period", Envy says "you don't deal damage to me or my son ever again, if we choose to"
arguably even better because swallowtail shred can be cleared but very little gets rid of envy scan resistance
Ironically it's basically only shredded, right?
yeah
and npc shred is not that common
I think there's a few "cannot be reduced" things kicking around but that's even rarer
meanwhile ST shred counterplay is "I activate the guy you shredded next"
Wish I'd have known that when I was GMing for one, cause it was a menace (especially because they paired up w/ a Monarch and used Mule harness to have Spotter and Bonded 3 active always)
In my defence, I didn't know orator was going to exist when I wrote it 😛
How dare you not be psychic.
Yeah, that's the eternal issue with homebrew/new content in general
See Supermassive Plasma Thrower basically getting Second OpCal
envy with field analyst and orator sounds fun
Part of it is Envy is brutal against short range mechs without much ability to re-target. It's at its weakest against seeking/arcing mechs with long range but if you can control the range, you can make it very difficult to hit someone not having resistance.
I guess that does make more sense
The Envy for example can tell Berserkers and other Melee Mechs to basicly Fuck Off And Come Back When They're A Real Mech.
Another thing with the Envy is that is really loves Damage Redirection.
Bonded going 'I take a hit for my friend' for example lets the 'I have resistance' friend move in to shield an un-resistanced ally.
writes this down
Or can make Argonaught Shield move from 'I take half the damage you take' to 'I take 1/4 of the damage you take and 1/4 of it just vanishes into the aether'
Sorry for rambling a bit.
The other thing I'd add is that the Envy loves anything that gives overshield.
As overshield combos well with any other defensive effect.
would the liminal space core bonus that lets you scan for free once per turn be good too?
Been a while, this looks very fun. 👀
Ovate
Talent
There are many who spend drones like money, purchasing the path to victory over crushed metal. You instead work with your machines as a partner, keeping each other safe. Under your guidance, your partner can be more than just another machine, almost seeming to have a spirit and a personality. Watching you in action can make the idea that only NHPs are truly sapient a lot more questionable to those who see you working back to back with your friend.
Familiar (Rank I): You gain a Prototype drone with the following profile. It requires no SP to install.
Quick Action, Drone (Size 1/2, HP 10+Grit, 10 E-defense/Evasion, Hover)
You unleash your prototype drone to an empty space within sensor range. The drone has can hover, emits a Burst 2 aura and makes saves using your Grit. You can move the drone to a new space in your sensor range or recall it as a quick action.
During a Full Repair, you can adjust the configuration of the drone, choosing one of the following:
-Technician Drone: Allied characters within your Prototype Drone's Aura have +1 accuracy on checks and saves.
-Hunter Drone: Hostile characters within your Prototype Drone's Aura are Impaired.
-Pathfinder Drone: Allied characters starting their turn within your Prototype Drone's Aura can ignore difficult and dangerous terrain until end of turn.
If destroyed, you can spend 1 repair during a rest to restore the prototype drone to full HP and function.
Cat Sí (Rank II): On a full repair, you can modify and tweak essential components of your system in order to increase the effectiveness of your prototype drone. Choose one of the following:
-Camouflage Systems: The prototype drone is Invisible. Allied characters within your Prototype Drone's Aura have Soft Cover.
-Laser Array: When a hostile character with Lock On ends their turn or makes an attack within the Prototype Drone's Aura, they suffer 3 Energy Damage.
-Whitewash Repair Module: The Prototype Drone is automatically repaired at the start of each scene without spending repairs. When an allied character Stabilizes within the Prototype Drone's Aura, they can choose an additional option from either list.
In addition, the prototype drone gains 4 Speed and can move independently on your turn.
Cath Palug (Rank III): Your drone has been updated with heavy weapons and reinforcements to allow it to punch through anything it cannot blast apart.
1/Scene, as a Quick Action, you can direct your drone to blitz across a Line 8 area from itself so fast it counts as teleporting.
All characters in the affected area suffer 6 AP kinetic, energy or explosive damage (Chosen when the action is taken) and are shredded until the end of their next turn. A successful hull save halves the damage. The prototype drone then reappears in any space within or adjacent to the line.
The most recent iteration of it.
just a question for the alt frame jack does this require any accuracy rolls for saves and checks or is it just an instant "u are the victim"
but that sounds insanely good
So if he goes 'Wow, fuck you' and just runs away you might have issues.
Oh, it is. It's very much a strength of the mech. It's very, very good at Picking One Guy To Fuck Up.
The downside is that it's kinda wasted against mooks and if the other guy has the mobility to just Not Be Stabbed, you've got trouble.
It's as striker who's hard counter is 'Cool, I run into cover and Hide. Have fun without your primary feature until you pull me out'
im currently trying it with mourning cloak to make it move closer while still being in theme with the mech
Ohhhhhh 👀
Most excellent. I especially appreciate that you don't need to take Drone Commander alongside this
I also like the rework a lot more. Paricularly rank 3 which is no longer a spammable ability, and just a powerful burst
Rank 2 with whitewash seems like a lot of fun too with stabilize builds
Hmm... I think it'd be kinda neat if you could pick two options total from either list, instead of 1 from R1 and 1 from R2
That's mostly just for Laser + camouflage to give it the offense and durability, come to think of it
Maybe. I did kinda want you to pick a More Supportive Ability, then a More Shiny Ability.
man I finally have a good scenario to use the Security in, but I can't because it's supposed to be playtesting for the new first party mechs and can't probably shouldn't use third party stuff for that 😔
Marine might work, capture spike is a bastard optional aiui
Actually speaking of new mechanics, I remember you saying something about an alt CP spend ability? Or at least considering it
It's something I've played about with a few times but ended up cutting from IF.
In favour of the Devoted keyword on their exotic gear
Ah yeah gotcha
Oh yeah I remember now it was this
Ah, yes that. I ended up mostly going 'Spinning enough plates already' with it.
Fair enough
But, counterpoint: what if more plates?
First time trying to build a Nimue, how bad is it ?
-- MOI NIMUE @ LL6 --
[ LICENSES ]
MOI NIMUE 3, HA Tokugawa 1, HA Genghis 2
[ CORE BONUSES ]
Environmental Analysis Module, Integrated Ammo Feeds
[ TALENTS ]
Infiltrator 3, Technophile 3, Duelist 3
[ STATS ]
HULL:2 AGI:4 SYS:2 ENGI:0
STRUCTURE:4 HP:13 ARMOR:1
STRESS:4 HEATCAP:6 REPAIR:4
TECH ATK:+3 LIMITED:+2
SPD:7 EVA:14 EDEF:12 SENSE:5 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Paragon Blade / Paragon Blade
MAIN/AUX MOUNT: Charged Blade / Paragon Blade
MAIN/AUX MOUNT: Claíomh Solais / Paragon Blade
[ SYSTEMS ]
Enlightenment-Class NHP, Auto-Cooler, Féth Fíada, External Batteries, “Kip-Up” Gyro Enhancements
Oh, is ironleaf on DTRPG? I vaguely remember the drafts of them from years ago
nope, the drafts/lcps live here
@barren pendant Does the Belial Shard Done get it's own set of actions on their turn, or does the Solomon have to spend their own actions?
Yeah, it gets its own turn.
That's why it's a Full On Core Power.
Cool thanks
Here you go. Sorry about not spotting that until now.
Oh, thanks but I just got a friend to send it to me today lol
Does Liminal have more NPCs with the AI tag inherently than core or something?
Technically but core also has 0 so it's not a high bar to overcome. XD
Liminal Space has 1 by default, the Archon.
Since it's not got a human pilot, being a vehicle entirely for an NHP.
Core does have a veteran optional that
Doesn't really do much without a different optional
Is there a mechanical benefit to Unknown Actor besides being able to move and hide on your first turn? If your Caliban is disguised as a Goblin, should enemies treat you differently?
That bit is mostly a ribbon. It's mostly the +2 quick actions first turn.
I personally do think that its somewhat on you, as a GM, to decide to sell that narrative moment back to the party to reward the choice; In that your enemies can absolutely initially treat them as whatever they are disguised as, but you have kind of an open book on what that actually means
at the end of the day, they'll probably try to shoto a goblin the same as they would a caliban, if shooting stuff is what they do
They might not try to tech attack it though
yeah absolutely, that i do agree with
which may is a behavioral defense layer rathe than a mechanical one
How final is the IC Rose at this point?
Ironleaf foundry is in a testing state. Might change if people break anything but won't see serious revisions unless there's a reason for it. Why?
Oh just curious. Been interested since I saw the dragonkid vid
Cool. Yeah it's all good to use but not SO locked down issues can't be fixed if found.
Oooh the new SPEAR charges looks spicy on Avarice
You know what fuck you Cancels one of your movements/actions every single round
Im cookin something really special for the Nimue, always wanted to make this since I saw the frame
Thought you guys would like it :>
Now that its on retrograde I can start bashin
You have my attention!
Hahahaha. Fantastic
That's Saber isn't it
is there anything i should be looking for when making an amakusa build? and is it possible to make the build lean towards a striker support?
striker support amakusa is very easy, you just go amakusa 2 raleigh 2 for roland + flare naginata and oc loop it, using your giant repcap to heal people if they need it
ooooohh icic, thanks!
Personally I'm also a fan of Caliban
Cannibal Shotgun so you can do damage while using your stabilize to help your pals, and RMJ so you get Overshield when you use your teleport boost
Person: How do I support?
Two others: END BLOODLINES, oh and heal a bit while you reload
I love this channel
The question was 'how do I build towards striker support'
I think an Amakusa that has an opportunity to use Martyr Systems every other turn is doing that quite nicely
whenever there is healing there must also be a little bit of hurting
Thanks to @kind widget, Ironleaf Foundry has some art of people from the world, now complete!
Green dog??? Green dog!!!
Nice. Jake's stuff is always great.
oh hes a huge dog :0
Glifford the Big Green Dog
Freiren lookin as cutie :0
I was about to say lol
Hahahah. Those two are actually NPCs from a game I ran. Because if I'm commissioning things I can put old characters of mine in art 😛
i have a question that i'd rather ask here than in the general gm channel
how mean would a ultra warden be?
Special Nimue update 
Hahahah, fantastic.
Very, with a provision - Having enough allies on the battlefield to actually have anything to protect. Ultra eats up a lot of the budget/tends to get focused on by players. So you might end up with 'The warden has no one left to be protected' quickly. XD
An Elite or otherwise templated Warden, meanwhile, can be a very nasty addition to an Ultra encounter of any kind (as I learned from experience)
i kinda want to do a cool pirate adventure and add a fast defender mech for the pirate captain
but yeah, warden may be a bit rough
The Warden is an odd defender in that it scales with how tough the defensive target already is.
It's at it's strongest when protecting a Tanky Support or acting as bash brothers with another badass.
the idea would be to use it to defend like
a commander scout/priest
what could be another cool mech from this batch to use for a flashy if a bit dumb pirate captain that's not a striker?
i've read a bunch of liminal space npcs but not everything, so i'd appreciate the help
Since most pirates act in space, Wingman is a solid option for a guy in a high mobility space suit
And is very flashy
that's a flashy thing
i like it
what could be a cool controller, just to have the option?
and i'd appreciate help with some ultra optional for the wingman
first time i've ever even read the thing
Yknow, I don't think enough attention is put on the fact that the Solomon is heavily implied to be summoning Eidolon shards with its core power.
I really like that fluff.
Hahahaha. Look, Pokemon told me that putting beings that warp time and space in a ball is a good thing.
Very true. Though I fluff my Solomon pilot as using a blinkgate like thing that's a ring with thrusters to drop their drones.
i think the comedy has won
and i've decided to try a pistolero ultra for the fancy captain guy i was talking about earlier
May not be practical for a pistolero but volley module for a "fan the hammer" moment
i was thinking of givving volley module to a ultra wingman
with the funny sherman gun optional
that could be fun
im thinking ultra pistolero, elite sorceress and a third defender/support mech vet
holding the objective in a holdout as well as possible
sounds fun
Sounds like a rather scary team for 'you have to come to us'.
Pog
Yep!
Sweet
If I’m running an all9 amakusa what do what after rsu and Roland ?
Also can I afford anything else lol
Not sure what to combo with Scylla
But that’s cool
NOAH, don’t really want to be slower sadly
What about nap time ?
So, given the established narrative reasons why a particular mech manufacturer might grant a character a license officially or unofficially (which IIRC are established in random tables in Wallflower), what might be some particular, interesting ways Downfall, MOI or MO&S get their mechs in people's hands?
MO&S: Your character is transferring out of MIRRORSMOKE's bad company after a prior career piloting something else & you're stuck flying the junkers as part of your Legally Not Parole.
You're actually a local in your first mech & MO&S wants information from on the ground bc Hycernia has a tradition of being exploited; your handler is an overworked accountant slash secretary working off their debts
A man in the middle attack by an unrelated party stole your license for another mech and an MO&S one showed up instead with a mocking email by the hacker
The egregorians are buying MO&S mechs while posing legally as humans; they have zero dollars but hey, the price is right
Your PHOENIX is built out of the wreck of a GHENGIS MK1; the shitty computer is fucking haunted
ironically im mentally mapping an AU where my MSMC character gets to retire and heal from a lifetime of war; and i was braining that he'd use a mo&s mech prolly when he has to get behind the controls one last time
haven't picked which one yet, but holiday is high on the list
quick question, for the potentia cane on houdini 2, when it says:
This weapon can only be installed in the MK1 Houdini's first Main slot, and is not available for the standard HOUDINI frame.
does it also mean it cant be equipped by other frames?
The potentia cane is iirc coded that way because it's a moddable integrated weapon, and that was the only way to make that work
So to answer your question, yes, only Houdini mk i can use it
Basicly: It's a workaround to make things play nice in Compcon.
As compcon doesn't let you mod integrated weapons normally.
We can write rules but we can't affect the backend code of the program 😛
Downfall either utilized a back-channel on IPSN normal distribution, planted an operative on the team (or recruited an informant there), and/or be looking to sabotage Major Manufacturers who are there (particularly HA and SSC)
Vague pondering: Is there anything people would like to see in NPCs, either thematically or role-wise that isn't there already?
I know you can always reflavor NPCs to be PC mech equivalents, but I wouldn't mind if there was a formalized way to have NPC-Mourning Cloak or NPC-Sunzi or what have you - that's probably niche, though
I never mind having more templates, I will say that
More boss type NPCs I think would be great
I know it’s harder to do but it makes such a difference to have that instead of just another ultra
https://docs.google.com/document/d/1dAaECU5vm_yKp-fSpHw9wAsBM2oJb63C95fosa3yIgs/edit?usp=sharing Still working on this on and off.
Leviathan Superboss NPC It is well understood conventional wisdom that superweapons are the realm of fools and the desperate, with the resources that can be spent on such a thing much more efficiently used in the creation of an entire plethora of more conventional equipment. Despite this, however...
Which is designed to be a Full Encounter itself
Yup that’s exactly it lol
I'm always hungry for more NPC classes that are explictly doing some magic stuff, and especially firmament stuff, though mechanically that can mean anything lol
Good news!
Digger When war comes, it is not those in power who pay the price. They call upon the young, telling them that it’s time to put aside their hopes and dreams and to serve. They give them weapons built by the lowest bidder and march them out to fight the young the enemy has drummed up in the sam...
Wow, thats geniunely kinda tragic
Then working as intended!
The digger is named after a slang term for Australian soldiers and very inspired by Australia's history of conscription for other nation's wars.
Oh I know, I'm Australian lol, kinda why it hit me as hard as it did
Hahahah, fair enough!
its hard to put into words, but id actually like to see a more... dedicated shotgun using striker if that makes sense
or shotgun artillery, though i do feel like the assassin with the devil's cough fits thatt
...Isn't caliban that?
question was about NPCs
...Isn't breacher that?
Is there not a "moddable" flag you can just set to true?
I could have sworn there was
there is not
you can set no mods to true
for things like mimic gun
but you can't make an integrated weapon moddable
integrated weapons being unmoddable is sadly hardcoded
Honestly, more tech-type NPCs are good to have.
Can I get a reminder on who was the lead designer / idea person for each company in the middle space?
If I remember it was divided a bit like that
MOI: Me!
MO&S: @empty kraken
Downfall Group: @carmine nymph
Thank you! I'm thinking about my ideas for alt mechs again And I wanted to make sure I was tagging the right person if I had questions
I do keep an eye on the thread, even if I don’t speak up often these days. More than happy to provide thoughts and intent behind any of the DFG mechs, along with the Tepes, Temperance, and Flamel alt frames
bet
I am saddened that both MOI drone frames can't take Sheavy Mounting Legion Nexus 😔
How did Ikiryo plan ahead 1 year in advance? How did he know??
MWAHAHAHAH
I do have someone piloting a Tepes in a game i'm in. I'll relay anything they've got to say
I still don't know if I want a Jack or a Clover
didn't see the responses, but in my eyes the breacher feels less like a CQB specialist and more like a battering ram that comes with shotguns, if that makes sense
decided to try my hand at making a constrictor build out of the zahhak
-- MO & S ZAHHAK @ LL9 --
[ LICENSES ]
MO & S ZAHHAK 3, IPS-N Zheng 2, HORUS Balor 2, HA Genghis 1, IPS-N Blackbeard 1
[ CORE BONUSES ]
MALICE Override, Titanomachy Mesh, Overpower Caliber
[ TALENTS ]
Brawler 3, Grease Monkey 3, Prospector 3, Pankrati 2, Combined Arms 1
[ STATS ]
HULL:6 AGI:2 SYS:0 ENGI:3
STRUCTURE:4 HP:27 ARMOR:0
STRESS:4 HEATCAP:9 REPAIR:7
TECH ATK:-2 LIMITED:+1
SPD:5 EVA:10 EDEF:8 SENSE:10 SAVE:16
[ WEAPONS ]
MAIN MOUNT: MANTLE Rifle System
MAIN/AUX MOUNT: Chain Axe (Molten Wreathe) / Tactical Knife // Overpower Caliber
[ SYSTEMS ]
Total Strength Suite II, Constriction Stabilizers, Explosive Vents, Swarm Body
Oooh, explosive vents and swarm body
the idea is to pick a guy, hopefully a big tough guy, wrap around him
then whittle him down with stacking instances of non attack damage
and potentially use him as a battery to molten wreath out to their friends
the chain axe is also regularly swinging accurately so my hope is that the shred can help jump the curb on more armored targets
stacking the frame trait with TS2 and swarm body seem fun
and if enemies try and heat me up and i stress, well thats more heat and more damage for my unlucky target
then ican use a combination of burrow and tunneling from prospector to move on to more targets
and the regen keeps me very healthy
Very interesting
its also very on flavor to titanomachy to ram into grapple for free to start the whole train
giant snake emerging from the ground to push you over and then wrap ya up like a christmas present
Danger hugs!
i figure its biggest weakpoint at T3 is it's lackluster heat cap and no armor, but its got plenty of HP, its reasonably fast and has multiple movement options
i guess its also like... a one trick pony, so if my enemy can play keep away well, id be in trouble
yeah the problem is Sentinels are a bad NPC
I've tried to make Sentinels work a few times and they're honestly just kind of, there, most of the time
Bodyguard helps but overall they tend to just be chaff, which gets in the way of filling a "weapon specialist" role
I just ran a LL0 control sitrep with 2x each of Pistoleros and Sentinels and I do have to say, the double threat of Showdown and Eye of Midnight was a lot more potent than I expected
Part of that might just be LL0, but it felt pretty threatening even with me forgetting basically every reaction the Pistoleros had
Two Pistoleros Showdowning a single PC while a Sentinel stands nearby is not a good situation to be in
Oh yeah, Showdown is designed as a 'Move, Or Else'
Combining that with 'If you fucking move, I will fuck you up' it forces people to do the thing they never want to do: Remember that Disengage Exists.
I do always forget about Disengage
It's okay, I've got an PC frame I'm working on for a company just for you.
Terminally Online: The Gibson cannot Disengage.
Hell yeah
Flatline: When a hostile character makes a tech action targeting the Gibson or an adjacent allied character, they suffer 1 AP Energy Damage before the action is resolved.
Guardian: You know what Guardian Does.
Terminally Online: The Gibson cannot Disengage.
Turing Overide
Reaction, 1/round
Trigger: A hostile character starts any movement (including boost and other actions) in Range 3.
Effect: Expend your overwatch to immediately make a Quick Tech against that character as a reaction, before they move.
Active (Requires Core Power): Prison of the Self
Full Action
Choose any number of characters in Range 50. For the rest of the scene those characters lose Line of Sight beyond Range 8 and cannot target any character with any effect outside of this area.
Also found an Old Talent of Mine that was designed to make people Care About Disengage.
Rank 1: Parkour - You are immune to falling damage and when you move, you treat all solid and liquid surfaces as flat ground. When you Disengage, you can move your speed as a free action.
Rank 2: Light Step - You do not trigger or set off Mine or other proximity-based systems unless you choose to do so. When you Disengage, you clear Burn as well as Immobilized, Slowed conditions that weren’t caused by your own systems, talents, etc.
Rank 3: Ultra Instinct - When you Disengage, you focus all your attention on avoiding harm until the start of your next turn. During this time, whenever you are targeted by an attack or must pass a save, roll 1d6. On a 4+ the attack automatically misses or you automatically pass the save. This does not stack with invisible.
Disagree. They’re a fast npc inherently able to barrage and capable of some nasty lockdown effects depending on the optionals you give them.
The main problem with them is that their barrage is kinda hard to make solid use of.
But if you get clever with their positioning (and have Punisher Ammo) then you can make some nasty plays to stop people from moving around.
But even outside that, they're kind of like.
An Assault alt.
They're not flashy, but they do work.
I think my critique of them, both based on observation and anecdotal experience, is that they so often do not function within the boundaries of utilizing their overwatch gimmick much at all on their own merit. In most cases where eye of midnight is flipped on, the PC mech would rather just destroy them or use an alternative movement than trigger the effect; I think to really get them to do their own shtick, they need to be paired with another npc that demand a choice to move away from or towards. I don't necessarily think they're bad NPCs, but they certainly don't fit the bill for what I was imagining out of a CQB specialist striker. (Which I think calls for more than just "has shotgun" in a number of ways)
My experiences around the Sentinel have largely been that they are just a guy who is around, and sometimes attacks; and doesn't really feed into that idea of an overwatch alpha threat very much
they absolutely have some nasty optionals though
and the flexibility in load out makes them a good generalist, but thats entirely agnostic with the eye of midnight identity
the other week i ran a cataphract elite and veteran sentinel with bodyguard combo right
at the end of it all, bodyguard being a protocol only let me use it once, and even when i did, the thing didn't make a single overwatch attack
it was weird indeed
wonder if hive would help
Hives are generally the most threatening thing on the field to most parties if they know what they’re doing.
I ignore Ultras to pound Hives into scrap, and this is usually objectively the right choice
I find mirages and scouts to be my top priority normally
We're happy to announce that we're partnering with DirkMcThermot(https://dirkmcthermot.itch.io/) @feral comet to produce a set of Voice Lines for use with VTTs for Field Guide: Liminal Space's catalogue of NPCs.
While we'll have more news regarding that in the future, right now we're offering a free to join raffle to lend your voice to one of the NPCs in the Package. The Drawing for the Raffle will be held on December 15th at 6:00PM EST
Give your contact info here in order to enter our raffle for the opportunity to lend your voice to our Liminal Space NPC voice line package. The winner of the raffle will also receive a copy of the final product for free. The Raffle Drawing will be held Friday December 15th at 6:00PM EST
Quick question regarding the Solomon: would it be able to use talents with both the Goetia Heavy Nexus and the Infernal Strength Heavy Melee? As far as I can tell Goetia should work fine, but I'm not sure if, specifically, Executioner would work since the Belial is considered a separate entity.
You can't, no. The Belial is It's Own Thing. Which means it can't use your talents but if you get stunned the Belial will just keep going fine
Gotcha. Though now I gotta ask if you can put the Goetia on Belial, just to make sure.
You can!
Okay after thinking and reading I think I figured out what I want each of my alts to be
M&P—Downfall Hubris
Wrath Alt
M&P—Magnum Opus Pythia
Morgana Alt
M&P—MO&S Orpheus
Rasputin Alt
Hubris plans to be a ruthless commander, leading their team into a victory, even if it means the loss of everything they have. Victory by any cost, but victory, every time.
Pythia plans to take the morgana's hacking heavy systems, and add dice prerolls, prophecy placement, and omen enforcement. The oracle of delphi, shows no bias.
And Orpheus, plans to be an agile support who starts tiny, and creates beautiful music areas of effect, buffing multiple allies at a time through melody
Eggshell, right?
I THINK i have an idea for it
And the cover one
Am i reading this wrong? Doesn't it just give hard cover?
Yeah but they still gotta be smaller than you
True
Doesn't change that
Current idea is like, an aoe that counts as its size
Oooooooooo
Something like
Ballade to Thank the Beyond
The Orpheus does not make structure damage checks when it takes structure damage. Each time the Orpheus marks structure, it may choose to count as 1 size larger (up to size 3), whenever it would be advantageous to you or allies (such as determining or providing Cover, or its traits and systems). Regardless, it's still occupies the same space as a 1/2 mech.
Serenade for a Safe Trip Home
The Orpheus generates a range ? area of system altering music around it. All attacks made against allies within range, are made with +1 difficulty.
Soliloquy to Secure Survival
1/round, when the Orpheus targets an ally with a system, they may choose to target an additional ally that is within sensors or both orpheus and the original target, as part of the same action.
Unsure what but i want the core power to be, but i want it to be called
Requiem for Those Behind Us
Requiem to Those Behind Me
Core Power, Reaction, Efficient
Trigger: An ally within sensors takes structure or stress damage.
Reaction: before they roll a structure check or overheating check, Reduce the structure or stress damage they take to 0, then mark 1 structure damage on the Orpheus.
🤔
This is the general vibe I think the rasputin alt would have
Somewhat deranged question, can Belial use the MULE Harness?
The actions Belial can take is pretty clearly laid out, but also MULE Harness sort of gives adjacent allies an action? Kind of?
@empty kraken @carmine nymph
Mixed question for the two of you. How does a size 3 miniturization player know which direction their size 2 leans
This is being asked in regards to both miniturization and rasputin
I suppose so!
In terms of Miniaturization, there should not be a “Lean.” You occupy space as a Size 2 and have threat as appropriate.
For Razzie’s shrink effect, I think you choose which spaces within it you end up in, but I’ll defer to Vox for this
got it! that makes sense
Aye, he's got the right of it
how does the dfg wrath's core power weapon interact with hunter 2? since it counts as all sizes and all types including auxiliary melee, could it gain thrown 5 and be "thrown" at range 5?
I can honestly say that this is the first time I've seen this brought up, and I have NO IDEA how a Burst works when not centered on the actor. While I know how the weapon's description and imagery SHOULD work (you're just firing indiscriminately into your own general vicinity, so you can't throw it), I would need to defer to someone with better rules knowledge than I for how the thing should work within Lancer.
I feel as though once thrown, it'd translate into a burst 5 at a single point; think like using Throughbolt Rounds on the Blackbeard's Bristlecrown
so it'd be a burst 5/blast 5 on a single hex/square
up to 5 space away
Burst without a center is just centered around one space, functionally becoming a blast
This has come up with regards to throughbolts bristlecrowns previously which is the only way I know, yeah
would this also make it so you attack yourself with the attack? the core’s burst also has a range of 5
I forget, what's the text for burst templates again
Iirc it excepts the source character or the source space
Hmm the way I'd read it then is what the user is still exempt from the attack
Pondering if something is Too Silly for Lancer for Ironleaf Foundry.
It is a commonly understood fact that evolution is a complicated and ongoing process. Evolution does not have a purpose. It does not have levels. It does not inherently move towards progress. Individuals cannot evolve over the course of a single lifetime.
Therefore, what is happening with the Megafauna of Milisea cannot be called Evolution.
Not sure what the fuck this means, but deeply intrigued
its pokemon
No!
You can't prove anything!
shifty eyes
But more seriously: The idea is that the Megafauna of Milisea are very much a persistent problem because they're adaptive. If you bring a new tool to try to deal with them, they will very rapidly have a way to deal with that problem.
||It's actually inspired by Sid Meyer's Alpha Centauri||
It is a commonly understood fact that evolution is a complicated and ongoing process. Evolution does not have a purpose. It does not have levels. It does not inherently move towards progress. Individuals cannot evolve over the course of a single lifetime.
Therefore, what is happening with the Megafauna of Milisea cannot be called Evolution.
On many worlds colonized, the timeline is much the same: The first few generations are those most threatened by local dangers but as time and local production increased, those dangers are tamed and pushed back. New suits are designed to resist environmental threats and the weaknesses of local dangerous creatures are categorized, allowing for equipment to be tailored to fight them most effectively. Assumptions that it would be much the same with Milisea's Megafauna quickly found themselves being torn apart by the adaptive creatures.
This was first noticed within the first few years of colonization, as prototype Union Space Program exosuits were fabricated to endure local megafauna, only for within a few months for them to be encountering examples with bite force enough to shatter solid metal. Expanding bullets likewise encountered creatures that demanded armour piercing rounds not long after their creation. A risky project by Conchobar to attempt to expand their territory into local dens with TBK weaponry has resulted in encountering new strains of Megafauna that drink up heat like a sponge does water and can even eject flame to attack.
It is very fortunate for the locals that Milisea's megafauna are merely territorial and not actively hostile to humanity. It has left Milisea with significant green spaces that cannot truly be claimed to be entirely safe but can be traversed by small groups that show respect to the local creatures. Drummond's naturalists in particular are fascinated by this rapid adaptivity, cataloguing each new change as it is located and befriending local creatures to better understand the process and how it might be used to aid in many areas.
And written!
In the new year, I'm hoping to run some test games of Ironleaf Foundry stuff.
Poppy my beloved
👀
The tricky thing with getting testing done is asking people to run non-IF things so there's some baseline comparisons XD
As from my experiance with LS testing, weirdly enough everyone wants to be the people playing the New Toys.
I'll have to get the spirit back together in 2024 of the 2021 AU Homebrew Wrecking Crew for all the new IF goodies, exciting times for brewmasters
also weirdly enough I'm one of those folks who allow a bunch of 3pp but would never play 3rd party unless it's a one off talent or something.
Does reconnaissance require LOS?
Everything does unless it says it doesn't.
to this day, even if the game is a lot of things but balanced is not one of them, it remains in my mind.
Our new voice line pack for Field Guide: liminal Space is out now!
we've partnered with @feral comet to provide over 100 unique voicelines representing the roster of NPCs found in Liminal Space.
Get it now for use with VTTs or Soundboards.
Sneak peak fo some of the Ferryman's lines
This was a great collab! And also shout out to the lucky raffle winner @jolly creek who provided the voice (and writing) for the Sorceress!
fun!
Today I learned that 4x Strikebreakers + an Elite Blackguard may be too much for a LL1 Extraction sitrep
(not the full opfor, those five just proved shockingly oppressive)
Hahahah, oh god. That'll do it.
Yeah, 4x Controller is just 'Time for No Fun Allowed'
There's a reason that lancer generally goes for 'give a nice mix'
Don't listen to Iki. The ideal Lancer composition is Oops, All Controllers. 😛
i will make a sit rep of all supports.
all marching to the players and grappling them.
then lug them to height 9 holes.
robot wars like in the 20th century
Fuck, I actually need to do that sometimes, for a low LL-game lesson of 'hey, engagement exist, so does grapple, please enjoy this fondly.'
Ok final time I'm asking this question to be 100% sure, does functionally nothing else of Demolitionist apart from the final rank of extra damage interact with Temperance?
Does the second Rank not give like range 3 to mines or something
Does not
The adjacency requirement for detonation overrides the range
You still get all the grenade benefits which, considering blink grenades are like one of the best systems on Temperance, is really nice
And doming someone for 4d6 on a quick is extremely, extremely strong
Using Grenades? On the Temperance? Blasphemy! (thanks for the answer)
Blink nade, claymore, OC claymore is an encounter ending turn haha
The new Exotic Mines are amazing on Temp tho
Quickfoam Charges
No save too so you keep that +1 Armor and Speed
just a single Spite and a Lurker has made some of my players want to quit.
just played in a mission with an ultra wingman. Awful, awful creature, kudos to the writers for creating such fun set piece enemies.
Thank you! Entertainingly the wingman wasn't part of the original plan.
But someone bought the 'We'll make an NPC for you' tier and wanted a plane
And I wracked my brain for Plane Themes that were not just the Ace.
the defender dashing around handing out shields approach was really clever (and horrible, but the good kind)
I'm glad to hear that. The worst thing an NPC can be is BORING.
One thing I've noticed so far is that the Liminal Space NPCs tend to trend harder than the base game NPCs - we might need more play experience with them, but I've used one or more in every encounter I've run so far and they almost always end up punching above the weight you think they would, especially at LL0-LL1
I had an Elite Scrapper Wingman (as in the Scrapper template from Suldan) and hoo boy did he make an impact - fun, though
The intent is they're very much 'Spice' NPCs. As they tend to be a bit weirder than some of the codebook NPCs
So, how does Temperance work with Illusion Charges again?
Like, can you place a Blast 1 Area then target an allied character in Range 10 of that or does the single target clause mean that the Allied character needs to be Adjacent to you
this has been my experience too. For the most part, liminal space NPCs make really god centerpieces or addendums to an encounter, but I'm not sure i'd want to like, throw three archons into a fight as filler in the same way I might do with sentinels (not a complaint though that's what I like about them)
Oh god yeah. That's sorta why I call them 'Spice' NPCs
I think 4x Strikebreaker in my last encounter was a wake-up call for how to treat the Liminal Space guys - until I've gotten more experience with em, I think I'll err towards 1x-2x of a particular LS NPC per encounter. I think the existence of the Elite classes tripped me up there (as well as my own relative inexperience GMing) - Ferryman and Timekeeper and the like are very clear "centerpiece" encounters and subsequently made me look at the rest as probably fine to use like any other NPC, when that was perhaps a mistake
||Gonna see how Grunt Pistoleros shake out next encounter, though||
Merry Christmas everyone. Santa pilots a Charity 😁
Sitrep: SPECIAL DELIVERY
One player is given control of a CHARITY for this mission. Your passenger is a subaltern controlled by the NHP S4N-T4. An additional escort to the party is a DONNER, piloted by a drunkard (with a blotchy red nose) named Rudolph. He will be guiding your slay tonight.
Your mission is to insert into the enemy base (via the exhaust chimney) to give their commander a lump of highly-radioactive “coal,” which will detonate ten minutes later
isnt there a Noel?
the mission is Noel, Charity, and Donner
noel is from g&s
Rudolph the red-nosed ripper
oh you right
sorry, i was still waking up when i said that
is the wrath 'all the guns' core power intended to be a ranged attack or melee attack? specifically for cover purposes
though that probably also matters for a couple features/traits out there too
I read it as a ranged attack that counts as a melee weapon for talents etc. but is still a ranged attack, but it's not as clear cut as just 'burst' vs 'threat' or something, since there are melee attacks (from the same license even) that use burst
I think i'll probably end up ruling it as a ranged attack but let it ignore cover anyway, just to make sure it's cool but also consistently ruled for things like ronin deflect etc.
Ranged that counts as melee for talents.
thanks. it should probably clarify that somewhere if there's ever an errata update
"Ho ho, I cannot stress this enough, ho"
"Here, have some of my elves"
just wanted to say that i really really REALLY like the wrath's whole license design!! i haven't looked closely at it before today since dps in general is my least favorite role in ttrpgs, but riker's question yesterday got me curious so i read it a lot more closely. all the gear from it is super cohesive with both it and its alt frame, and it looks like it'd genuinely be really cool and fun to play and allow for some sick plays running around the map and aoeing things to death. imo its definitely one of the more tightly/well designed homebrew licenses i've seen, where everything about it works really well together for the frame(s) itself while also being general enough to be useful on other frames (chess system is hands down one of my favorite homebrew systems for example!). so huge props for that!!
I appreciate it. Wrath is the frame of mine that went through the greatest number of “versions,” so I’m really happy that everything worked out in the end. I think it was the second one I made, the first after assembling Downfall Group as a concept (the first was PRIDE, and originally it was a HA frame called the MACARTHUR)
Fun fact, originally the Aggression would automatically fire at the end of the WRATH’s turn at the closest target, itself if none were in range. Vox is the one who convinced me to take that (and a couple of other really bad ideas) out back with a shotgun.
Ikiryo wrote the Justice alt, though. Running that frame is a TRIP.
Krakatoa justice my beloved
We Love Threat 3
Oh hey Psybomb
I have a question actually
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Santa Claus Has Had Enough Of Christmas · Dominic Lewis
Violent Night (Original Motion Picture Soundtrack)
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Auto-generat...
It's been ten thousand years and somehow I'm still the guy on Old Yeller duty
The things we're good at, eh?
I’m at work, will be tricky to look up texts today, but will try to get back to you on that
You made every last one of my frames better by doing so, so it worked
Oh hold on actually I'll just send em
This Mine does not activate on its own or when a character fails to disarm it. Instead, when any friendly character in Range 10 makes a standard move or Boost, they may choose to instead teleport to any space within a Burst 1 of the Recall Beacon. This teleportation destroys the Recall Beacon.
Any Burst becomes a Blast of the same amount.
You do not emplace a mine onto the field. The explosion happens immediately, it does not need to arm nor be set off by a character.
You may place the area in any way you want, as long as you are adjacent to or within at least one affected space.
If the mine would affect only a single target instead of a space or an area, that target must be adjacent to you.
You may choose any affected character to be the one who counts as triggering the Mine.```
Query: Is the Stormcloud option from Exogenesis Contract sufficient to Hide in?
Yep!
It's an environmental area that provides cover
📝 noted, noted
-- MOI NIMUE @ LL6 --
[ LICENSES ]
MOI NIMUE 3, MO & S DONNER 1, MO & S CARMILLA 1, MO & S HOLIDAY 1
[ CORE BONUSES ]
Sibyl Analysis Suite, Reinforced Backup Systems
[ TALENTS ]
Hunter 3, Infiltrator 3, Skirmisher 2, Duelist 1
[ STATS ]
HULL:2 AGI:4 SYS:2 ENGI:0
STRUCTURE:4 HP:15 ARMOR:1
STRESS:4 HEATCAP:6 REPAIR:5
TECH ATK:+3 LIMITED:+0
SPD:7 EVA:14 EDEF:12 SENSE:5 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Match-Grade Gauss Rifle
MAIN/AUX MOUNT: Claíomh Solais / Paragon Blade
MAIN/AUX MOUNT: Precognitive Scimitar / Helsing-Class Combat Piton
[ SYSTEMS ]
Féth Fíada, JACKAL Targeting Suite, Renfield Disruption Algorithms, BACKOFF Propellant Additive```
Liminal Spaces build for one of our characters.
We did not end up using Exogenesis, but perhaps when we inevitably come back and rework the build we'll do that instead of Sibyl.
Oooh, that's a fun combo Very sneaky version with some mean weapons.
With those weapons it ruins people with armour. XD
Burn, Shred, and a mean gun if anything gets too bold with the armor.
We were admittedly designing the build with fighting a Vlad in mind, so that might have bent things a bit but....
Doesn't mean having on-demand Shred and Burn is ever bad. Enemies have plenty of Resistance to share around.
Renfield and BACKOFF are also nasty back pocket tools to have when "Hit Guy With Fire Sword" fails, and JACKAL means you can keep the Lock Ons which the Nimue loves so going for longer.
Only problem is Heat, but Backoff and Helsing are both Loading, meaning Stabilizing doesn't hurt too bad when you inevitably have to.
(Shred is also very good with the Paragon Blade. Shame we couldn't stack that many on. If we were bolder, we might remove Reinforced Backup Systems to add a Paragon Blade along the Match-Grade but. Cripes is that HP necessary.)
Ooooooo
How legit is Blast Plating + House Guard 3? It seems real good if it works
We would assume real good, though Liminal Spaces was made in a pre-House Guard world.
Oh, noted
playing a poppy in another campaign
first gyrostorm shot of the campaign did 11 AP damage to a seeder, blowing it the fuck up
I love Gun Girl
I'm guessing with Nuke Cav?
yep
funnily enough the damage dice on the penetrator maxed, but nuke cav rolled a 1 lol
additionally shot the rook twice at a monstrosity and missed twice
doing 3 attacks in one turn, missing two of them, but still doing 19 damage total feels pretty good
manna game but this is at ll1 equivalent, I dumped my first $1000 into licenses for poppy 2 immediately lmao
Hey, can any GMs that have had an Amakusa in their group give me their opinions/experiences with it?
One of my players is interested in playing it, but while the flavor/playstyle is very cool we both think it's a little pushed compared to first-party frames. Although it's more defense/support oriented so it's probably not blowing people up for a bajillion damage or anything, I'm curious if it's particularly stood out in people's games - it seems like it has a lot of really strong tools (party healing, slowed immunity, speed 7+ teleport, heavy mount, arguably better Guardian, and that's all before any actual license gear), so any accounts of how it's performed in actual play would be appreciated.
Hey, I'd give my thoughts but I'm kinda based as you know 'person who made it' 😛
lol fair
I've both played with an Amakusa and built quite a few of them
Mech's fine, it's strong but not breaking the game in half. I wouldn't even call it pushed when mechs like the Monarch, Tortuga, Everest, Gorgon and Genghis exist in the core book
It's just a solid all around defender
Generally speaking the teleport on boost exists to make up for its dog shit mobility otherwise, and it makes you mobility really dependant on your allies and their own positioning being good

ok,thank you for your answer
