#Field Guide To Liminal Space

1 messages · Page 11 of 1

torpid viper
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Still can’t tech. But why does your Raleigh have a tech.

obtuse willow
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because tech actions are unironically a really good thing to do on your off tunrs, probably

karmic gull
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jokes on you all i'm running ghostweave

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boosts and hides

violet island
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sysop from OSR actually has some cool synergy with raleigh

steel patrol
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Wait does height affect overwatch

barren pendant
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Height is distance, yeah.

steel patrol
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ohh thats what it meant

barren pendant
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Yeah, the clover can basicly Punch People High Up.

karmic gull
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a recurring theme in liminal space is ikiryo saying "ace combat needed more fistfighting"

barren pendant
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Look, if those fliers didn't want to get punched, they wouldn't be out there in the open!

mossy lotus
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Hey, looks like this thread's passed 10k posts. Y'all really like this book, it seems. ;P

karmic gull
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doesn't hurt that iki also jacked it for his other homebrew :p

steel patrol
barren pendant
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Bah, humbug 😛

barren pendant
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Oh, a funny thing from behind the scenes:

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So everyone can guess that the Rowan is inspired by Bridget

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But it's actually inspired by a couple of other things.

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Yoyos are kinda a recurring mech theme

steel patrol
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ooof

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managing action econ is tough

stoic gulch
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CHOU DENJI STRINGGGGGG

barren pendant
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Lancer had Insufficent Mech Yoyos.

lapis sphinx
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That's why I created a mech yoyo for my homebrew.

steel patrol
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I finally got around to trying to build a clover

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[ LICENSES ]
  IF Clover 2, IF Rose 2, DOWNFALL LUST 2
[ CORE BONUSES ]
  Iron Crown, Universal Compatibility
[ TALENTS ]
  
[ STATS ]
  HULL:4 AGI:2 SYS:2 ENGI:0
  STRUCTURE:4 HP:21 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:7
  TECH ATK:+1 LIMITED:+0
  SPD:5 EVA:10 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Kinetic Driver
  MAIN MOUNT: Cŵn Annwn
  AUX/AUX MOUNT: Silver Hand / Silver Hand
[ SYSTEMS ]
  Monomania, Rope-A-Dope, Dancing Shadow Module, Personalizations, Iron Will, Armament Redundancy

Is this usually what people do

barren pendant
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Cwn is good for keeping people from running. Overall, looks solid.

steel patrol
barren pendant
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It used to work that way but got adjusted to not work that way because it ended up a bit too good if you still got all the 'when I brace' stuff.

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So sadly it's got a hair of anti-synergy with other bracing toys

steel patrol
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ahh

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Wonder what other bracing stuff I can stack on

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I kinda like the idea of turtling

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I dont mind the anti synergy with dsm a bit cause thematically it feels cool

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I drop my guard stance to be more mobile and risk it to dodge

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I feel like Ali

barren pendant
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Reative Weave is a big one I'd look into.

steel patrol
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OH YEA THATS A THING

barren pendant
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Armor-Lock Plating is another good one

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Armor Lock has a bit of particular synergy

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It lets you brace when grappled.

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So you can Kinetic Driver while Grappled

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And just evaporate some poor bastard who thought he'd turned off your reactions

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Nelson would also get you War Pike on top of Armor Lock, which is a Thrown Melee Weapon.

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So you can do your Melee Tricks at Range 5

steel patrol
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oh wait lmao I forgot about the talents

barren pendant
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Iki's persistent issue writing Ironleaf Foundry characters: Remembering that Lancer is supposed to be Real Robots, not Super 😛

steel patrol
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What is real at this point

barren pendant
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Who knows? XD

little wadi
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Nah, some are definitely super and super weird

barren pendant
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But yeah, Lancer tends towards Mud and Blood at times but my Iki's brain is constantly full of JAM Project.

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This has come up becasue I'm getting some art of Ironleaf Foundry people and they're going to be...a lot...

little wadi
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Make it weird

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They will come

stoic gulch
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Honestly it's only really real robot in terms of like, having a focus on small unit tactics over several big robots slugging it out

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But tbh even real robot tends to dip into the fantastical like UC Gundam has literal psychics that get stronger and more relevant as the timeline goes on (up till a certain point) and two series in and Macross added soul energy and literal psychic vampires to the missile circus mix

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The distinction has always been arbitrary, give us more One Punch Clover

barren pendant
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I am really resisting doing something silly for an Exotic Toy letting you core power spend.

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Hope
Active (Requires Core Power), Free Action
One allied character in Range 50 clears all conditions not caused by their own systems, traits etc and gains 1 Core Power.
barren pendant
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I'm a huge sucker for 'hot blood/spirit/hope drives you onwards'

rustic root
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Local Man Too Angry To Die

karmic gull
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Does sound like a great way to turn a shit core into someone else's great one

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Why yes I would like to turn my death's head core into a second isk core for the mission

fleet steppe
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would that need a 1/mission limit?

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asking because efficient core powers

rustic root
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it doesn't have efficient

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the way efficient works is if you spend your core power on an efficient core, it refunds at the end of the scene

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you spend it on this non-efficient thing boom, you're out

fleet steppe
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oh, nice

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thanks for pointing that out

rustic root
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it does mean they could run their efficient core for 2/3 of the mission and then pop this in the last scene for DOUBLE MONARCHY or something

fleet steppe
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yee

mossy lotus
barren pendant
rustic root
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I am not saying this as a bad thing

graceful kayak
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meh, conventional 'real robots' tend to not be so 'real' anyway.

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Distinction's kind of muddy anyway

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It's become mostly a 'fast' or 'slow' distinction.

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Gundams sure as hell aren't grounded, they got wizard ghost magic happening in them all the time.

barren pendant
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Yeah. It's mostly 'Is it Stompy or Agile' distinction

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Like you could make a very solid argument for battlemechs from Battletech being Super Robots.

graceful kayak
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Themeatically it's very real, but they're slow and stompy generally.

barren pendant
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They're big, heavy, slow machines who mostly Take Punishment instead of Avoiding Hits etc

graceful kayak
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Yeah.

barren pendant
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Battletech in Super Robot Wars game when? 😛

graceful kayak
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gosh, I wish, probably never.

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If we're never getting Megas XLR we're not getting Battlemech.

barren pendant
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'So the Clans turned up to earth and got in a pissing contest with Char about who could have the most parental issues.'

graceful kayak
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'we have an entire caste of genetically engineered being with issues with our parents, char'

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'you have one clone'.

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'Answer our Batchall, Char, your one red mech versus our entire battalion?'

graceful kayak
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ah yes

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urban mech, my good friend

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the difference is that Urbie actually can be very dangerous!

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even an assault sweats a bit at an urbie with an AC20 in close range in urban environment.

steep hazel
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Catch me running a Scylla that's """technically""" a mech by making it visually built like this:

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Last thing anyone sees before my Scylla wipes them off the face of the earth

barren pendant
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Hahahah

steep hazel
barren pendant
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...have I not put that in the document yet?

steep hazel
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No no its there

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I picture if I used one, I'd probs draw inspiration from Shagahod from metal gear with treads, or some halo tanks

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Kinda have 4 tread-legs instead of just, 2 treads like a typical tank?

steep hazel
barren pendant
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Hahahah

barren pendant
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Makes sense

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I like my Tonk.

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It and the Scilla are sorta there to help play into the 'IF ended up on a different tech base than Union generally is'

barren pendant
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Urg, back to writing Setting Details. I know what I want to write but words hard to make hit page.

fading jewel
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Like that was one of the arguments against the Devoted Exotics getting a CP spend clause

fleet steppe
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ok I'm done now lol

little wadi
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Elixir of immortality on the new EMI exotic from sirens song lol

graceful kayak
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Time to be awful and use a Harvester for this Hold Out mission.

barren pendant
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The Mairnéalach
To call the Mairnéalach a Túath would be technically incorrect and very politically tense. An ancient treaty upon Milesia, the Piston Treaty, prevents any single Túath from controlling orbital facilities and instead treats them as common ground for all. This worked for some time after colonization, as a return to space was seen more as a dream for the general population, with only specialists making short trips to maintain the ships of Milseia. This did not last however.

As more permanent orbital facilities and habitation was made, it however soon led to issues. Milesia’s global policies are decided upon democratically by the Túatha, rather than allowing greed from one to drag down the standards for all. What then, of those born in space? All Túatha consider those born in space to belong to their parents Túath but as more and more were born among the stars, they started to realize that the policies of the Túatha were weighed down by gravity. They cared for space as a frontier but the people who lived and worked in space could not collectively argue for themselves, split up among the various lands of their parents instead of among those they lived.

Increasingly, those who live orbitally have taken to calling themselves part of the Mairnéalach, setting aside the citizenship that others would put on them and arguing for their own ability to stand and argue for the place of spacers among the Túatha of the world. Those who oppose this point out that if ‘Space’ was to be classed as a Túath, it would violate the Piston Treaty, whose purpose was to make sure that no Túath could leverage power over the others by controlling the single most valuable resource: Access to the Universe.

How this changes in the future is unknown before, with both sides increasingly unwilling to back down and tensions rising over if a treaty designed to prevent oppression and consolidation of power has instead created a new class of people with less voice.

Another Tuath! (Sorta. Calling it one might start a fight on planet)

little wadi
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Do you think under mount the Celeste for gunslinger is a viable idea ?

violet island
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I had the dumbest idea. When the Morgana calls in the meteor, have a 1 in 20 chance the crew from the hit movie Armageddon is on it, and they blow it up with a nuke dramatically before it can drop

violet island
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with the caveat that i have to play the aerosmith song when it happens

jade epoch
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Sorry, but may I please ask?
I'd like to purchase this , but I'm not sure what the difference is between Watermarked PDF and Hardcover, Standard Color Book.
(Sorry use google translate

barren pendant
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Both have all of the information.

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The difference is just if you want a file for your computer or a book to hold in your hands.

jade epoch
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rin ok,thank you for your answer

barren pendant
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https://docs.google.com/document/d/1gwBY1zO-ATd6ArgGwsrtgEgF4KCsS21W-ITF8W4GCmA/edit?usp=sharing I'm working on something pilot-side instead of mech-side. It's not technically new rules but more a document on how Custom Triggers can be used well to provide character.

lilac willow
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So, question about a particular NPC interaction: Warden chooses a Ferryman as their charge at the start of a combat. At some point, Ferryman uses Cthtonic Journey to become Intangible. The Warden would still have the Ferryman as their charge, right? Intangible wouldn't break that effect, I would think, but I want to be sure

barren pendant
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Yeah, they would

lilac willow
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Cool cool

urban oasis
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just got done running a sitrep where I used a sorceress as a boss. Might be one of my favorite NPC classes ever 👍 super cool.

barren pendant
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Glad you like it!

lapis sphinx
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Deluge: Hello, Sorceress from Liminal Space.
Sorceress: Hello, Deluge from In Golden Flame.
Deluge: *dakka dakka*
Sorceress: *dakka dakka*

barren pendant
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Hahahaha

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I'm glad that an NPC that literally started with me being up at 3am playing touhou games is one people like.

obtuse willow
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sorceress is deadass my favorite npc in limspace

barren pendant
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Nice. I hope some of the IF stuff grabs people too. There's a lot less NPCs for IF (But it's also a solo project) but a few.

karmic gull
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I'm looking forward to the IF mooks

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But I do gotta agree that sorc fucks

barren pendant
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Yeah, the big NPCs for the IF stuff is likely the Subordinates + The Tempered (A Leader of Subordinates)

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Bark Orders
Trait, Quick Action, 1/Turn
The Tempered bellows tactical analysis and foul-mouthed motivation in Burst 3 area, providing one of the following effects:
-Move, Move, Move! - The Tempered and allied Subordinates in the affected area can immediately move up to their speed in any direction as a reaction.
-Five Rounds Rapid! - The Tempered and allied Subordinates in the affected area gains +1 Accuracy with attacks until the start of the Tempered’s next turn.
-Walk It Off! - Return one destroyed allied Subordinate to full HP and function in a free space in the affected area.
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Tip Of The Spear
Quick Action, Recharge 5+
The Tempered directs its unit to drive back foes in a burst 2 area around it with grenades, withering fire and reckless charges. Hostile characters in the affected area must pass a hull save or be knocked back 3 spaces, plus an additional 2 spaces for each allied Subordinate within Range 5, to a maximum of 7 spaces.
honest meteor
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For Clover and Scilla with traits that ignore Height when attacking, does that apply to Overwatch triggers too?

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And does it mean they cannot take advantage of Tactician 2 talents because of the trait?

barren pendant
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That's going to get reworded

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But it's intended that you can overwatch

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And use Tactician 2

honest meteor
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Okay, thanks!

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Def making some ridiculous builds with Scilla

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What are some of your funniest ideas with Scilla personally?

barren pendant
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The intent (And what it will reworded to be similar to is basicly):

The Scilla can affect and be affected by characters regardless of height.
honest meteor
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So that applies to other systems too?

barren pendant
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Yeah.

honest meteor
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Cool.

barren pendant
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The funniest thing I've seen so far is an Executioner + Tactician 2 Scilla labeled 'Beyblade'

honest meteor
obtuse willow
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god I haven't thought about beyblade in years

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and now I'm getting flashbacks to beyblade moses, an actual thing that happened, apparently

honest meteor
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Beyblade Moses?

karmic gull
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In beyblade lore, Moses parted the red sea with a beyblade

obtuse willow
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yeah

honest meteor
barren pendant
honest meteor
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So anyone I'm over counts as engaged with me?

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Kk just checking, thanks

barren pendant
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Though I must admit, I'm debating removing the 'anyone you're over has +1 difficult on attacks' as it was written when engagement didn't apply to it in that area 😛

old pendant
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Just to be safe with Seal of Orichalcum from Critias System Upgrade, it is just sensors and no line of sight needed?

barren pendant
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That one requires LOS because it's an attack (And not arcing). Sorry.

old pendant
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Gotcha, the wording on it made it seem like it didn't need LoS

barren pendant
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Sorry. An area I likely could have cleared up the wording.

old pendant
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All good!

graceful kayak
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I hunger for more NPC classes.

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I'm gonna be using an Harvester tonight.

stoic gulch
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Hum, what goes well with a:
Stock IF Lily
Stock Swallowtail
Stock Calendula
Stock White Witch

barren pendant
stoic gulch
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Suldan and IF and all first party

barren pendant
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Alright, in that case I'm going to toot by own horn and gesture towards the Poppy.

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The Poppy lays down a lot of fire but doesn't have much in-licence that is AP innately.

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So it likes the help a swallowtail can provide.

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On the corebook front, the Raleigh works well. It's got Hand Cannons and Hand Cannons + Swallowtail Shredding gets a lot of oomph through.

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Another area that wouldn't be terrible would be a gunslinger mech that can do some Support.

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Perhaps look at the Dusk Wing? Dusk Wing can run 4x GMS pistol (Or other pistols if you've got the licences to pick them up), which works well with Grammiton Law/Swallowtail Shredding.

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Stuncrown is great for crowd control and the Lily loves More Impaired being tossed about to make its grenades really shine.

steep hazel
# stoic gulch Suldan and IF and all first party

based on Ikiryo mentioning long range, and the list youve provided
if not looking at base game

Suldan has the Saggiatarius, and The Death Head Alt Reaper Dart
and IF has Poppy and Scylla/Laurel, which make for v fun ranged combantants

then as Ikiryo mentioned, Dusk Wing, Raleigh....

stoic gulch
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Thanks for the suggestions, I was also looking at Rowan because bunching people up in prone immobile land using the power of town seemed like it could mesh well with the Lily's grenade fetish

barren pendant
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Also very valid and the Rowan isn't short range, being a solid mid-range mech

steep hazel
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rowan is fun

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i know suldan also has a few solid midranges that it would mix well with too 🤔

barren pendant
opal forum
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Barbarossa cosply 👀

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@tawdry pollen you said you were thinking about cosplay right

tawdry pollen
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Yes

opal forum
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maybe there's inspiration here

fading jewel
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Ah yes, LancerCon

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LanCon?

vapid fossil
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Yooo

barren pendant
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https://docs.google.com/document/d/1gR4-ZDM41H55U12MvjW9HFZ508U_v1CXdy3mGmBS734/edit?usp=sharing If it's okay, would people mind looking over this (Even just in part) and telling me what people think? The idea is to add a lot of Interesting Places/Things players could see on-world for Milesia, as I don't want the planet to come across as a Single Location.

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I'm 90% done (One Tuath and one City left to write up)

steep hazel
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This only drives that inspiration home

barren pendant
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There's actually a thing about that in the Tuatha document!

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Amalgad Exhibition
With reconnection to Union came integration into a universe far bigger than a single system and the various Tuatha of Milesia have been forced to adapt to being rather small fish in the deep ocean that is space. Conchobar has however managed to carve out a unique place for itself among the planets of Union with the Amalgad Exhibition, a massive interplanetary military trade show. The Amalgad Exhibition leverages both Milesia’s proximity to a blink gate and Conchobar’s direct link to the history of the Union Space Program to add additional prestige to what is at its core a marketplace of military equipment.

While the Omninet does allow for experiencing the latest equipment in scenarios almost as real as being there, there is still no replacement to personal experience. More importantly, there is the certainty that what is being seen is not overselling the truth of the product, as was demonstrated with the failure of the HA Bradley upon its field trials. For that personal touch, representatives of militaries and mercenaries find themselves at the large compound that makes up the location of the Amalgad Exhibition.

Surrounded by kilometers of open land for weapon demonstrations, the Amalgad Exhibition is one of the few places in the universe where one can claim to have seen an orbital bombardment in person, demonstration cities quickly formed from whitewash before their devastation by conventional and unconventional arms alike, again and again. 

Inside the Amalgad is a garish but effective display, booths and shops surrounded by advertising and attractive salespeople. In recent years there has been an increase of social groups to the Exhibition, seeking to discuss their favorite equipment or show off home-made recreations of uniforms both current and historical. Conchobar is entirely happy with this, manna from people buying missiles and buying figurines spends just as well as each other.
halcyon thorn
#

This is on the verge of being a general rules question, but it involves two liminal space systems so:
Ten Moves Ahead doesn't mention any kind of attack bonus, but Judge does. I know the basic NPC invade adds Systems on like PC mechs do with Tech Attack, but is that also the case for Ten Moves? In Judge's case, does the +2 stack alongside Systems, or is that the only bonus the roll gets?
I ask because I'm really hoping the chessmaster isn't just rolling a raw d20 around for its stuff

barren pendant
halcyon thorn
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Oh huh, another one for @obtuse willow then

barren pendant
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The +2/4/6 is instead of systems for NPCs.

halcyon thorn
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Yeah, I know that NPC invades usually come with their own bonus
The basic basic Invade that does 2 heat and impair has Systems instead of a default bonus tho
So I got confused

obtuse willow
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I'm not the limspace lcp guy

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I just do IF

barren pendant
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Yeah, I'll bring it up for Lim Space.

halcyon thorn
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Shit, sorry about that then Johnny

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Does the other chess master base invade also do 2/4/6? Espionage?

barren pendant
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Yeh

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...though, honestly it works just fine as is. As if it doesn't state a value, you do just use systems

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And the mech already has 4 systems at that rank XD

steep hazel
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ive been showing @gusty arrow Ironleaf >:3

barren pendant
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Yay

gusty arrow
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I've been searching for nonsense and you're safe so far

steep hazel
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its his favorite pass time

barren pendant
steep hazel
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So I'm sure if he spots anything, we'll know /lh

carmine nymph
steep hazel
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Had a subclass feature with like, delayed time bombs where you set how many turns from now they went off

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He realized that you could set them all to go off at the same time put them onto a familiar and have the familiar prepped to do that as the first turn of combat

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It was. Very funny

steep hazel
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I remember there was some small discussion of giving the Belladonna a minor buff

Have we leaned one way or another on that?

barren pendant
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Not currently, mostly just being vaguely pondered.

steep hazel
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Nodnodnod

steel patrol
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all these brace systems make me feel like I have 2 turns

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LMAO

violet island
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the napoleon and saga get ever stronger

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the more brace triggered abilities that exist

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its like the infinity stones

steel patrol
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Just to clarify btw

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If I proc'ed dancing module

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Like the dodge on a 4+ when I brace

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Do I still only have 1 quick action next turn?

barren pendant
#

If you successfully dodge, yeah

steel patrol
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Oh so if I dodge I still keep regular brace positives like the res til next turn?

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NEED MOAR ON BRACE SYSTEMS

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ALL OF THEM

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Everything i can fit in this 1/2 sized menace

tepid summit
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a heads up, it looks like the version of the rowan's "arrowstorm" variable charges in the LCP differs from the one in the ironleaf foundry doc

obtuse willow
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damnit iki did you buff the arrowstorms without telling me

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@tepid summitwhat version of the lcp do you have? they look the same on my end

tepid summit
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oh, nevermind

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I think the problem is the GM's lcp on foundry is out of date

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my bad

obtuse willow
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can't blame them for that one tbh, updating lcps on foundry is a headache

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all good though, this prompted me to get off my ass and fix the exotic discrepancy

fading jewel
steel patrol
fading jewel
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Oh are there

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It also has a Napoleon alt called the Jeane with the following trait, which might count for something

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Oh oops there's also this, almost forgot

fading jewel
steel patrol
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oh yea true but yes thanks anyways

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I will check these out

obtuse willow
#

zou yan is such an insane playmaker of a mech

the situation: extraction sitrep, an ally has the extraction target near the extraction zone, but was intercepted by a barricade who placed two giant chunks of hard cover to entrench itself and not be able to be moved away easily from the ally

the solution: environmental reformatting to move away one of the chunks of hard cover stopping the barricade from being moved, followed by a leigong rifle shot to make the barricade break adjacency with the objective, freeing up the ally to walk away and extract

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every single turn I do with this stupid robot and its weird elf shoes feels so strong

stoic gulch
#

Hey @barren pendant could I ask for some Lily build advice post LL3? @next shell is playing one and he's a little new to lancer stuffs

next shell
barren pendant
#

Hey. So as a small mech with a really good heat cap, the Lily loves JÄGER KUNST I from the Atlas for improved mobility.

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As even with the rocket jumps, base speed 3 can be limiting at times

stoic gulch
#

Do the throwing stars count as grenades?

barren pendant
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Sadly I don't think they do.

steep hazel
# stoic gulch Do the throwing stars count as grenades?

Hopd up ive got something useful for this. I've done this before in the past, for Iskander and an alt mech of mine

A list of LL0 Grenade Systems
• GMS Pattern A Hex Charges
• GMS Pattern B Hex Charges

A list of LL1 Grenade Systems
• IPSN Raleigh BB Breach-Blast Charges
• SSC Metalmark Flash Charges
• HORUS Minotaur Mesmer Charges
• HA Barbarossa Roller Charges
• HA Iskander Grounding Charges
• HA Sunzi Blink Charges (Long Rim)
• IF Lily Sonic Spall Charges
• IF Rowan Arrowstorm Variable Charges

A list of LL 2 Grenade Systems
• HA Ghengis Havok Charges
• IPSN Caliban Spike Charges (Long Rim)
• IF Lily Shockwave Charges

A list of LL 3 Grenades
• IF Lily Bunker Buster

stoic gulch
#

ooooh, thanks @next shell

steep hazel
#

Which is to say, lily lily lily Rowan

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Also now updated to include companies

barren pendant
#

Turns out the Lily has a lot of grenades 😛

steep hazel
# barren pendant Turns out the Lily has a lot of grenades 😛

There is a theoretical build where you could take three levels in Lily, take one level in every single other mech that is in the one level grenade category, and then have two more levels to either go Genghis or caliban

It is a doable build, to have access to every grenade except for one of Genghis or caliban

#

Whether you'll have enough SP or not for that is a different story

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You know what, also gonna update to include Lily Costs

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Cohesive List of all grenades systems Ironleaf Lily/IF Lily can take in official and Ironleaf Foundry

(Lily 1sp cheaper System costs are included in cost calculations)

All LL0 Grenade Systems
• 1sp - GMS Pattern A Hex Charges
• 1sp - GMS Pattern B Smoke Charges

A list of LL1 Grenade Systems
• 1sp - IPSN Raleigh BB Breach-Blast Charges
• 1sp - SSC Metalmark Flash Charges
• 1sp - HORUS Minotaur Mesmer Charges
• 1sp - HA Barbarossa Roller Charges
• 1sp - HA Iskander Grounding Charges
• 1sp - IF Lily Sonic Spall Charges
• 1sp - IF Rowan Arrowstorm Variable Charges
• 2sp - HA Sunzi Blink Charges (Long Rim)

A list of LL 2 Grenade Systems
• 1sp - HA Ghengis Havok Charges
• 1sp - IPSN Caliban Spike Charges (Long Rim)
• 1sp - IF Lily Shockwave Charges

A list of LL 3 Grenades
• 2sp - IF Lily Bunker Buster

Liminal Space Grenade/Mine Options for Ironleaf Lily / IF Lily

(Lily 1sp cheaper System costs are included in cost calculations)

LL1 Grenade/Mine Options
• 1sp - MOI Zou Yan Tainted Elixers
• 1sp - MOI Ptolemy Akashic Charges
• 2sp - DFG Avarice Claymore Mine
• 2sp - MOI Houdini Illusion Charges

LL2 Grenade Options
• 1sp - DFG Avarice Impulse Charge
• 1sp - MOI Zou Yan Waidan Repair Hives
• 2sp - DFG Pride Chromite CORE detonators

barren pendant
#

I know there's been a lot of talk about if the Lily should instead just have More SP instead of reduced cost but the intent was to let you have a lot of variety in them.

steep hazel
#

Its really just blink and bunker buster that cost 2

steep hazel
#

Giving the Lily more SP could just let you build for other stuff

steep hazel
stoic gulch
#

That'd necessitate figuring out what to replace its main melee with though

#

But also much appreciated

steep hazel
#

Hopefully this list helps a lot!

steep hazel
stoic gulch
#

Oh right it has more than two mounts

steep hazel
#

Yea, its got 3 hahaha

stoic gulch
#

Honestly I like it as is

#

Having more SP is a bit generic and also idt it actually like, helps you get more grenade systems as much as just having 1 SP for most grenades

steep hazel
#

Nodnod
I don't think it needs changes, but I think that would be the change That would best keep its identity as a mech that collects up grenades

steep hazel
barren pendant
#

The only things that are likely to see any tinkering is a couple of things on the Scilla Wording-wise and maybe the Belladonna getting a bit more 'general function'

steep hazel
#

Yeah which both makes sense

barren pendant
#

The scilla's 'affecting stuff from the air' is going to likely get redone as:

#
The Scilla can affect and be affected by characters regardless of height.
#

With it also losing the +1 difficulty if you're over the target (As you'll now engage them from above so it won't change things for most ranged weapons)

steep hazel
#

Ohhhhh good change

barren pendant
#

The Belladonna on the other hand is in a state of 'Hmm...might need a hair more but not certain'

steep hazel
#

What would you give it? I assume it would be a change on the weapon

barren pendant
#

Yeah, likely a hair more damage on the Scythe.

#

Maybe +1 base damage

steep hazel
#

Makes sense

steep hazel
# barren pendant I know there's been a lot of talk about if the Lily should instead just have Mor...

Also because I was curious, ran some quick SP maths on lily

Lets say you build an LL4-5 Lily Build. In this situation you've built a character that has put nothing in systems, and you want to put on Buckler (2sp).
You still has 5 SP left after (5 plus grit). Assuming you have no weapons that cost SP, you have enough for all of Lily's grenades (1sp+1sp+2sp) and one more 1sp grenade system, Or taking Gloriosa (1 sp)

Even a LL3 lily can afford to put on everything from its licence that costs SP except for Gloriosa (1sp), when building for putting nothing in System.

#

And if you're playing Lily you're most likely going to build for some systems and some engineering. So many Lily builds can probably afford everything it's license gives it by LL3, and then some, by LL3.

#

I think it getting cheaper grenades/mines in the long run is a lot more efficient than just giving it more SP, and is more interesting and engaging for building it.

karmic gull
#

A very fun way for Lily to get extra mobility is to have a friend running a Krakatoa Justice or a Zhou Yan

stoic gulch
#

I wonder if the Zheng's exploding fists things would trigger the movement.....

steep hazel
karmic gull
#

it's not explicitly designed to be IF friendly

#

or like. the two were not designed for cross compatibility

#

but it's fiiiine

steep hazel
#

Well YEA but like,,,,
You know, there's a level of assumption that its fine to use works involving the same persob together

steep hazel
#

Waiden Repair Hives on Lily is HUGE

#

"My 3 mount, grenade tossing, striker can now vampire damage to let allies repair, and set mines to let allies spend a repair"

steep hazel
# steep hazel "My 3 mount, grenade tossing, striker can now vampire damage to let allies repai...

Oh my goddd

I think it needs minimum level 8, needs minimum 8 SP for just the following

IF lily (minimum two into Lily) with houdini illusion charges, Zou Yan Tainted Elixer, Zou Yan Waiden Repair, Pattern A Smoke Charges, Metalmark Flash Grenades, Minotaur Mesmer Mines, Iskander Grounding Charges

And you're playing mostly Support and Debuff, with massive guns in tow

Throw in 2 more sp and 1 more level for sunzi's grenades too

steep hazel
#

The versatility of grenades both in official and in liminal space it's just so fun

zenith niche
steep hazel
#

You so rivht

zenith niche
#

Only cone 3, but Knockback too!

steep hazel
#

You pointing that out allowed me to also notice that I missed writing down the claymore mine because it doesn't follow the traditional writing structure for grenade-mines

zenith niche
#

That one is incapable of Grenading, IIRC, so it makes sense

snow basalt
#

Love the ptolemy, more insect mechs please! haha, great work, definately my fave new artillery frame.

barren pendant
snow basalt
#

i got a suggestion if you're open to them, not that i don't like how it is right now and its got a lot of traits but maybe since its a slow to the ground mech maybe letting it use smaller cover than its size would normally allow might help with its survivability without overpowering it?

#

just stick its tail over to shoot at folks as a size 2

barren pendant
#

Hahah, would be fun if we ever revisit liminal space/do an alt for it. Sadly the book is already printed so changes are a bit beyond us.

#

Still, it's a very cool idea and one I've actually used before on a different mech!

snow basalt
#

nice! great minds and so forth! though that might be more me self aggrandizing

barren pendant
#
ELEVATE!
The Wells ignores difficult terrain and is treated as Size 4 for the purpose of Engagement and Line of Sight, though it can still use cover as its normal size.
steep hazel
#

is there any DFG stuff that would be good for ptolmey anyway?

barren pendant
#

It's a very standard option but I'm a big fan of the Recon core bonus.

#

As it lets you get some Free Scans.

#

And the Ptolemy's Scalpel means it likes knowing what it can remove

zenith niche
steep hazel
#

ohhh ye ye

#

that sounds fun

fading jewel
#

Pondering real stupid applications of Additional Device Rails to Suldan's Advanced Combat Rifle

little wadi
#

Very cool !

barren pendant
#

Trying for 'Inspired by Irish History/Mythology' without it being 'Thor: The Fey World'.

fading jewel
#

Yep, they're elves alright

little wadi
#

I could also see some golden army hellboy vibes

barren pendant
#

The looks were inspired by Gallowglass, Irish Mercenaries.

mossy lotus
#

Ooh, noice.

mossy vector
#

I was bout to say, very elf feeling, but in a good way!

halcyon thorn
#

So, a Q:
Would you say a Warden would proc its mag blade reload and righteous fury if its Principal is Intangible when it gets damaged?
We're wondering this as a group, since its really only 'affecting' itself, the Principal is just the trigger

#

For now I'm ruling in the players' favor with 'yeah the Warden doesn't get its Principal revenge buffs'

violet island
#

Oh I got a replica steel sword based on the gallowglass

#

Cool to see them mentioned

halcyon thorn
#

Sorceresses (South) are earning the touhou inspiration

barren pendant
#

Hahahah

#

fantastic

obtuse willow
#

sorceress my beloved

#

genuinely my favorite npc

barren pendant
#

I'm glad you like it.

halcyon thorn
#

Well, LimSpace oneshot is done!
We had a lot of fun, though my players did find the limspace NPCs kind of overtuned compared to the Core stuff
The Landship (with Veteran, Flight, Acrobat, and Slippery, mind), and the Wingmen got the bulk of the attention there
I can see the Landship being more manageable with just the basic 4 speed straight lines only, but HP 20, Armor 1, 14 Evasion, and 12 E-Def is quite a basic stat spread for the T2 Wingman
Along with quick action unlimited range teleports + OS, Vanguard 3 with a gun that only does 1 point of damage less than the Sentinels with Reliable 3, and an Optional that outright steals attacks to make them target the Wingman, they definitely feel kind of crazy compared to core defenders

barren pendant
#

The intent (Though I've no promises I always hit the mark) was that the Liminal Space NPCs tended to be a bit more on the Puzzle End. Where they suffer really hard if you can exploit weaknesses but are really mean if you try to engage them in their area of strength.

#

Like the Landship really wanting you in a Very Specific Rangeband.

#

With the Wingman really wanting to avoid being Slowed (As they can't teleport + overshield allies if slowed)

honest meteor
#

I feel like the very specific rangeband stuff might be better if some of the systems have Ordnance.

#

so there's more interactivity to a Landship moving around.

#

How did that play out for you, if you've tried it already?

barren pendant
#

Perhaps. The guns being Superheavy was intended to limit it a bit. Where they can move but they can't move that much.

honest meteor
#

but yeah honestly the thing having flying and acrobat probably didn't help

barren pendant
#

Originally they were Ordnance + Heavy but that ended up being a bit unfun as there was basicly zero ability for landships to catch people unless the person went 'Oh, I'm in perfect range, I will stand here'

honest meteor
halcyon thorn
# barren pendant The *intent* (Though I've no promises I always hit the mark) was that the Limina...

We were chatting on that front, my assumption was, yeah, that LimSpace was expecting more optimization and hardcore strategy than most core NPCs (with stuff like the Spite being an exception)
But we were left feeling the Wingman's weak spot wasn't quite weak enough
Its got good speed so Slowed doesn't keep it from just rolling up and shooting people + bullying with its Threat, and 12 edef isn't Wild Crazy but its still above average (especially for a mech stated to have 'mediocre' edef in its tactics blurb)

barren pendant
#

Maybe. But yeah, Acrobat I can 100% see Really Fucking With The Landship.

#

As it's adding a lot of mobility to a mech that's designed to be well...hampered by limited mobility/specific rangeband requirements.

honest meteor
#

and had to teleport around to get near teammates.

halcyon thorn
#

But it was still fun, and I understand that LimSpace is kind of Done, I figured I'd just share my thoughts while they were on the mind

barren pendant
#

Nah, that's fair.

#

And I'll make note of it going foward.

halcyon thorn
barren pendant
#

btw, if you ever want to mess about with something that is still in a place for edits, I've got a couple of NPCs on that front.

honest meteor
#

sure

barren pendant
halcyon thorn
#

I'm not sure when I'll next be running Lancer (my next project is PF2e), but I'll give them a look and see if I can't use them some time down the line

honest meteor
#

oh yeah I can throw them into the Suldan campaign

barren pendant
#

The Bandit's thing is that it doesn't want to get in a fight and stay in that fight.

#
Paired Sabers
Main Melee, +2/4/6
Threat 1
6/8/10 Kinetic Damage
On Attack: If the target did not start this turn within Threat, this weapon makes a second attack against the target.
#

So it get 2 attacks but only if the target entered threat this turn.

#

So the worst thing you can do it Try To Run Away

halcyon thorn
#

My first thought, and this is a wording thing that may be exacerbated by it being Kind Of Late, is that the bandits Lightfoot Module makes me wonder if its just supposed to be able to walk on water and through diff terrain, or if it can zoop over/atop objects by treating them as 'flat open ground' like Icon Flight or something

barren pendant
#

The latter. It can Run Up Walls but it can't Run In Empty Air.

#

It's basicly got the same climbing system as the Death's Head.

halcyon thorn
#

Does that mean it spends movement to go up walls? I assumed it just uhhhhh
Moved from square 1 at the foot of the building to square 2 atop it without climbing

barren pendant
#

It spends going up, yeah.

halcyon thorn
#

Could stand to tidy up the wording, I think?

#

Or just like, clarify what all that effect entails

barren pendant
#

Yeah, that's fair

obtuse willow
#

(it's a running joke in my friend group that I have an affinity for playing cute white haired girls)

barren pendant
#

Hahahahah

#

They're a pair of NPCs from a game I ran, because 'fuck it, I'm commissionng art, I can use any character of mine as a face'

obtuse willow
#

You're so real for that

glossy plinth
#

The damned is incredibly fucked up and I deeply appreciate that

Also nothing makes people panic faster than burn ticks

barren pendant
fading jewel
#

How does Amakusa's Martyr Systems work with NAPTIME if you decide to spend a repair to heal yourself too?

glossy plinth
#

A bot of both, actually. It fills a sort of niche both fluffwise - a tragic monster- and in the rules - an unignorable fire based threat- that makes it pretty unforgettable

fading jewel
#

Huh, does the Threaded Climbing Axe only automatically return to you if you end it as a protocol rather than another character? Does it just drop to the floor?

#

I guess I should ping @empty kraken for this

empty kraken
#

It's supposed to come back if ripped out too T_T

#

yeets self into shame hole

fading jewel
#

Ah gotcha, so it's also supposed to return at the end of your turn if any other character rips it free?

#

I'll uh, take that as an affirmative then

#

Thanks for the quick answer

#

Oh apparently this question has been answered before in the old #gm-corner thread

#

And it returns to you at the end of their turn....interesting

lilac willow
#

I assume the Ferryman's Debt of the Departed only works on characters with a wreck/corpse still around, right?

rustic root
#

confirmation that Ptolemy fires a beam

mossy vector
#

Yep, in Ascesion levels 1/2 (one being shown here is 3), he fires it off as a chest beam.

karmic gull
barren pendant
#

Shiny

vivid oak
#

When the Morgana is Exposed, its successful tech actions deal AP Energy damage to the target equal to the heat the action inflicts.
Does this work with Treachery? Does it mean that the action itself inflicts, or that the actual tech action? The wording is throwing me and my friend off.
At the end of each of the target's turns, they gain 2 Heat.

autumn yacht
#

@mild marsh this is the thread

#

@scenic pendant ^

scenic pendant
#

For the ability Now You See It in the Devant System Upgrade, is the effect lasting in the blast 1 area for multiple rounds, or is it an instantaneous effect?

mild marsh
#

As a follow-up, does the effect persist if a mech leaves the original zone

barren pendant
#

Even if they leave the original area.

#

Imagine it as like...an anti-tech fireball.

#

It's an AOE but once affected they can move out of the area

mild marsh
#

I used it for the first time tonight just a bit ago in our session and there was some confusion

scenic pendant
#

Thanks! The quick reply is much appriciated!

mild marsh
#

I switched to a hacking build for an underwater fight chain adventure and there have been growing pains but I'm really enjoying it and I am using the Houdini.

barren pendant
#

I hope you have fun with it!

vivid oak
barren pendant
#

Basicly: For player sanity, the morgana only cares if you're exposed now when the heat happens.

#

So you don't need to go 'fuck, was I exposed 2 turns ago when I used that tech action?'

vivid oak
#

I understand, thank you

barren pendant
#

One of my big worries and focuses in design is 'Does this cause too much player time trying to remember previous turns. If so, that's a problem'

#

It's why despite me making a few attempts at Time Manipulation mechs, I've never had one reverse things to the start of a round for a redo or something.

#

As while that would work mechanically, it wouldn't be good for player or GM sanity

little wadi
#

Hi, I’m curious unlike the siege canon it seems RAW the sticky charges always have the loading tag

#

They just don’t unload when you don’t throw them

#

Does that mean if you just bonk someone they benefit from Roland

barren pendant
#

They do but Roland only works once, not forever 😛

#

You still need to Do The Load to get it again

little wadi
#

Haha yeah, I meant let’s say I attack with another loading weapon RSU stabilize reload and OC bonk someone with them it will have Roland

barren pendant
#

Yeh

little wadi
#

Dope

fading jewel
#

Oh btw Iki, about Amakusa's Martyr Systems, how does that work with NAPTIME?

barren pendant
fading jewel
#

Oh sweeeeet

#

Thanks, that's really good to know

barren pendant
#

Now, to try and finally finish off the IF fluff stuff.

sly onyx
#

BIG doggies

barren pendant
#

The planet does have Megafauna!

sly onyx
#

Would this be at all related to the hounds from the death-tale of Celtchar? 'Cause there were two different large hounds that menaced Ulster in that tale

barren pendant
#

More a reference to the Cu Sidhe.

sly onyx
#

Fair, that's the more known one

barren pendant
#

The goal was to have some Irish History inspired looks, while still remaining sci-fi.

fading jewel
#

How do Illusion Charges work with Temperance?

lilac willow
#

Warden is kinda nutty, reloading the blade every single time the charge takes damage from any hostile source makes it viable for an Ultra charge to deliberately trip hostile controller punishment effects to reload the Warden's blade on demand.

(Though to be fair in this specific instance, the encounter the Warden was in ended being overturned to the point of basically being a resounding defeat for the party, so that does skew the results a bit - this also isn't a complaint, just an observation)

barren pendant
#

Interesting. What was the charge in this case/what punishment kept triggering it?

vivid oak
#

Does Avarice's Persistent Possession prevent you from restoring a Mine charge from Demolitionist 1 if the mine goes off, but still remains on the map?

barren pendant
#

So they can re-up on ones that never triggered but 1 or more triggers mean 'that's used up'

lilac willow
barren pendant
#

Oh, that will do it.

#

I was trying to work out what punishment effect would be there that you couldn't optionally go 'No, I will not overwatch you, I know your tricks' but Iskander core is both non-optional and map-wide. XD

#

I'm sorry you ran into basicly the Ultimate Warden Situation.

vivid oak
#

Whenever you use a system with the Mine tag, it changes in the following ways:

Any Burst becomes a Blast of the same amount.
What does this do, functionally?

barren pendant
#
Whenever you use a system with the Mine tag, it changes in the following ways:
-Any Burst becomes a Blast of the same amount.
-You do not emplace a mine onto the field. The explosion happens immediately, it does not need to arm nor be set off by a character.
-You may place the area in any way you want, as long as you are adjacent to or within at least one affected space.
-If the mine would affect only a single target instead of a space or an area, that target must be adjacent to you.
-You may choose any affected character to be the one who counts as triggering the mine
vivid oak
#

Ye

barren pendant
#

It basicly turns it into a D&D 4e Close Blast.

#

Have an image

#

This is how Blast 1 would look

#

I hope that helps?

vivid oak
#

I understand that much, just don't see why it's functionally any different for it to be a blast vs a burst

barren pendant
#

Oh, basicly: It's where it originates from. A burst originates from a character/object, a blast is in empty space.

#

If it kept them bursts, you would personally detonate

vivid oak
#

does the mine not technically appear on the map, then?

barren pendant
#

How it would look with a Burst.

#

And yeah, the mine doesn't turn up on the map. You've turned the mine into an Immediate Boom.

vivid oak
#

I see, thank you

barren pendant
#

Sorry if I'm not great at explaining XD

#
Roth Neamh
A gently spinning wheel circling just beyond the planet’s moon, Roth Neamh stands in defiance of the laws of Milesia, if not violently. Not long after its crafting the crew of the station voted on something that, legally, they were not allowed to do. To declare themselves the first station that is purely the realm of the Mairnéalach, instead of a collective work of the entire world. When the Túath of Milesia did not accept this vote, the workers declared a strike, ceasing all material deliveries to the world below. 

The strike stretched on for months, neither side unwilling to back down, until the planetary forum gave unprecedented power to Conchobar: They could break this strike through any means necessary. Unwilling to unleash hellfire upon unarmed workers, the commander of Conchobar’s forces used this power to break the strike his preferred way: He accepted their terms in full, granting Roth Neamh a unique position on Milesia despite the anger of the planet’s forum.

To live upon the station is to dismiss your connection to any Túath, to declare that you belong to the space of Milesia instead of the land. Where most stations in Milesian space bear a cacophony of various symbols to show their neutrality in accepting all Túath, Roth Neamh’s walls bear no Túath decoration and instead cover themselves with images of space programs and storied ships from all across known space.

Space is forever at a premium on Roth Neamh, with communal living for many. The station has a very devoted community, strong bonds forged through the eternal danger of living just a small breach away from the hungry void. Despite their arguments with the Túath of the world, they are always the first to send help whenever a ship or station suffers an accident.

Wrote up another of the Tuath capitals for Ironleaf Foundry.

tranquil comet
#

Amakusa and Stortebeker seem like they would be really interesting together

#

Only really needs 1-2 levels in Amakusa though

violet island
#

bloodborne samurai

wheat zenith
#

I've been trying to download the Field Guide to Liminal Space lcp but DriveThruRPG seems to be having problems with creating an account for me. Does anyone here know an alternate site I could download it at, or would someone be able to send the file directly?

vapid fossil
#

nimue token

#

with reflection!!

graceful kayak
#

oh damn

#

nimue rocks

stoic gulch
#

Does a Morgana care all that much about being slo, wondering if I should shift some resources into getting ace 2 or something

vivid oak
#

Morgana is mostly an artillery/controller, and tech attacks ignore cover, so mobility is less important.

#

Hacker 3 is also more valuable than normal because Last Argument of Kings synergizes well with the +3 Heat you can generate 1/round

sly onyx
vivid oak
#

If we're really wanting to fly as the morgana, anyhow

sly onyx
#

Yeah, I wouldn't call that specifically a priority, but mobility in general can definitely get you out of binds you otherwise normally wouldn't

vivid oak
#

Also, unrelated, but I'm looking at the Envy and it seems pretty unimpressive

sly onyx
#

The big thing is you get to do the Bastion trick of picking an enemy and going "Me and my friend here don't take damage from you for a while"

#

At least iirc, there's other really good stuff wrt enhancing scans and increasing survivability on the license too

#

It's a support, so it's almost by definition going to look less exciting than all the great hackers and strikers that core and LS have to offer, but if you've ever played at or against a Swallowtail, Saladin or Dusk Wing, you know how good support can be in practice

obtuse willow
#

especially now that orator is a talent that exists

vivid oak
#

It seems fine? But not like amazing. And scanning doesn't really seem like something I want to be doing that much even with this mech focused on it

Mechs that give free scans in other 3pp seem a lot more appealing than having to burn my action on something that doesn't really do much.

obtuse willow
#

you are massively undervaluing how ridiculous "no save, no roll, me and my buddy have complete resistance to everything the nastiest npc on the field wants to do" is

sly onyx
#

Again, core passive turns that into "choose target character to gain Resistance to until your next turn"

obtuse willow
#

and then orator also makes them impaired

sly onyx
#

Which in a game with limited options for outright damage mitigation, one that doesn't require a ton of positioning and no rolls is very good

obtuse willow
#

like, jager dodge is considered one of the best defensive traits in the game

this is better than that

sly onyx
#

It's kind of latent if you haven't seen it in practice- another example of something looking not great but actually being busted is the Swallowtail lock-on

vivid oak
#

I mean that's a reaction, and this is a quick action.

It doesn't seem as good as just playing an Emperor and spamming shields on my allies? IDK it just seems really circumstantial.

vivid oak
obtuse willow
#

it is really not circumstantial lol

#

source: I have playtested envy

sly onyx
#

Alright imma level with you bro

#

This is to scan what Swallowtail's passive is to lock on

#

Like almost a mirror, it trades offensive for defensive and the actions are different but everything else is really close together

#

Swallowtail says "you don't get damage reduction period", Envy says "you don't deal damage to me or my son ever again, if we choose to"

obtuse willow
#

arguably even better because swallowtail shred can be cleared but very little gets rid of envy scan resistance

sly onyx
#

Ironically it's basically only shredded, right?

obtuse willow
#

yeah

#

and npc shred is not that common

#

I think there's a few "cannot be reduced" things kicking around but that's even rarer

#

meanwhile ST shred counterplay is "I activate the guy you shredded next"

sly onyx
#

Wish I'd have known that when I was GMing for one, cause it was a menace (especially because they paired up w/ a Monarch and used Mule harness to have Spotter and Bonded 3 active always)

barren pendant
mossy lotus
#

How dare you not be psychic.

halcyon thorn
#

Yeah, that's the eternal issue with homebrew/new content in general
See Supermassive Plasma Thrower basically getting Second OpCal

fleet steppe
#

envy with field analyst and orator sounds fun

barren pendant
vivid oak
#

I guess that does make more sense

barren pendant
#

The Envy for example can tell Berserkers and other Melee Mechs to basicly Fuck Off And Come Back When They're A Real Mech.

#

Another thing with the Envy is that is really loves Damage Redirection.

#

Bonded going 'I take a hit for my friend' for example lets the 'I have resistance' friend move in to shield an un-resistanced ally.

fleet steppe
#

writes this down

barren pendant
#

Or can make Argonaught Shield move from 'I take half the damage you take' to 'I take 1/4 of the damage you take and 1/4 of it just vanishes into the aether'

#

Sorry for rambling a bit.

#

The other thing I'd add is that the Envy loves anything that gives overshield.

#

As overshield combos well with any other defensive effect.

fleet steppe
#

would the liminal space core bonus that lets you scan for free once per turn be good too?

wide pier
#

Been a while, this looks very fun. 👀

barren pendant
# wide pier Been a while, this looks very fun. 👀
Ovate
Talent
There are many who spend drones like money, purchasing the path to victory over crushed metal. You instead work with your machines as a partner, keeping each other safe. Under your guidance, your partner can be more than just another machine, almost seeming to have a spirit and a personality. Watching you in action can make the idea that only NHPs are truly sapient a lot more questionable to those who see you working back to back with your friend.

Familiar (Rank I): You gain a Prototype drone with the following profile. It requires no SP to install.
    Quick Action, Drone (Size 1/2, HP 10+Grit, 10 E-defense/Evasion, Hover)
    You unleash your prototype drone to an empty space within sensor range. The drone has can hover, emits a Burst 2 aura and makes saves using your Grit. You can move the drone to a new space in your sensor range or recall it as a quick action. 

During a Full Repair, you can adjust the configuration of the drone, choosing one of the following:
    -Technician Drone: Allied characters within your Prototype Drone's Aura have +1 accuracy on checks and saves.
    -Hunter Drone: Hostile characters within your Prototype Drone's Aura are Impaired.
    -Pathfinder Drone: Allied characters starting their turn within your Prototype Drone's Aura can ignore difficult and dangerous terrain until end of turn.

If destroyed, you can spend 1 repair during a rest to restore the prototype drone to full HP and function.

Cat Sí (Rank II): On a full repair, you can modify and tweak essential components of your system in order to increase the effectiveness of your prototype drone. Choose one of the following:
    -Camouflage Systems: The prototype drone is Invisible. Allied characters within your Prototype Drone's Aura have Soft Cover.
    -Laser Array: When a hostile character with Lock On ends their turn or makes an attack within the Prototype Drone's Aura, they suffer 3 Energy Damage.
    -Whitewash Repair Module: The Prototype Drone is automatically repaired at the start of each scene without spending repairs. When an allied character Stabilizes within the Prototype Drone's Aura, they can choose an additional option from either list.

In addition, the prototype drone gains 4 Speed and can move independently on your turn.

Cath Palug (Rank III): Your drone has been updated with heavy weapons and reinforcements to allow it to punch through anything it cannot blast apart. 

1/Scene, as a Quick Action, you can direct your drone to blitz across a Line 8 area from itself so fast it counts as teleporting. 

All characters in the affected area suffer 6 AP kinetic, energy or explosive damage (Chosen when the action is taken) and are shredded until the end of their next turn. A successful hull save halves the damage. The prototype drone then reappears in any space within or adjacent to the line.

The most recent iteration of it.

twin void
#

just a question for the alt frame jack does this require any accuracy rolls for saves and checks or is it just an instant "u are the victim"

barren pendant
#

Instantly happens.

#

Though until you Kill The Fucker, you can't do it again.

twin void
#

but that sounds insanely good

barren pendant
#

So if he goes 'Wow, fuck you' and just runs away you might have issues.

barren pendant
#

The downside is that it's kinda wasted against mooks and if the other guy has the mobility to just Not Be Stabbed, you've got trouble.

#

It's as striker who's hard counter is 'Cool, I run into cover and Hide. Have fun without your primary feature until you pull me out'

twin void
#

im currently trying it with mourning cloak to make it move closer while still being in theme with the mech

wide pier
#

Most excellent. I especially appreciate that you don't need to take Drone Commander alongside this

#

I also like the rework a lot more. Paricularly rank 3 which is no longer a spammable ability, and just a powerful burst

#

Rank 2 with whitewash seems like a lot of fun too with stabilize builds

#

Hmm... I think it'd be kinda neat if you could pick two options total from either list, instead of 1 from R1 and 1 from R2

#

That's mostly just for Laser + camouflage to give it the offense and durability, come to think of it

barren pendant
#

Maybe. I did kinda want you to pick a More Supportive Ability, then a More Shiny Ability.

rustic root
#

man I finally have a good scenario to use the Security in, but I can't because it's supposed to be playtesting for the new first party mechs and can't probably shouldn't use third party stuff for that 😔

sly onyx
#

Marine might work, capture spike is a bastard optional aiui

fading jewel
barren pendant
#

In favour of the Devoted keyword on their exotic gear

fading jewel
#

Ah yeah gotcha

fading jewel
barren pendant
#

Ah, yes that. I ended up mostly going 'Spinning enough plates already' with it.

fading jewel
#

Fair enough

mossy lotus
winged night
#

First time trying to build a Nimue, how bad is it ?

-- MOI NIMUE @ LL6 --
[ LICENSES ]
  MOI NIMUE 3, HA Tokugawa 1, HA Genghis 2
[ CORE BONUSES ]
  Environmental Analysis Module, Integrated Ammo Feeds
[ TALENTS ]
  Infiltrator 3, Technophile 3, Duelist 3
[ STATS ]
  HULL:2 AGI:4 SYS:2 ENGI:0
  STRUCTURE:4 HP:13 ARMOR:1
  STRESS:4 HEATCAP:6 REPAIR:4
  TECH ATK:+3 LIMITED:+2
  SPD:7 EVA:14 EDEF:12 SENSE:5 SAVE:14
[ WEAPONS ]
  FLEX MOUNT: Paragon Blade / Paragon Blade
  MAIN/AUX MOUNT: Charged Blade / Paragon Blade
  MAIN/AUX MOUNT: Claíomh Solais / Paragon Blade
[ SYSTEMS ]
  Enlightenment-Class NHP, Auto-Cooler, Féth Fíada, External Batteries, “Kip-Up” Gyro Enhancements
glossy plinth
#

Oh, is ironleaf on DTRPG? I vaguely remember the drafts of them from years ago

opal forum
#

nope, the drafts/lcps live here

coral mountain
#

@barren pendant Does the Belial Shard Done get it's own set of actions on their turn, or does the Solomon have to spend their own actions?

barren pendant
#

That's why it's a Full On Core Power.

coral mountain
#

Cool thanks

barren pendant
wheat zenith
#

Oh, thanks but I just got a friend to send it to me today lol

stoic gulch
#

Does Liminal have more NPCs with the AI tag inherently than core or something?

barren pendant
#

Liminal Space has 1 by default, the Archon.

#

Since it's not got a human pilot, being a vehicle entirely for an NHP.

karmic gull
#

Core does have a veteran optional that

#

Doesn't really do much without a different optional

lapis sphinx
#

Is there a mechanical benefit to Unknown Actor besides being able to move and hide on your first turn? If your Caliban is disguised as a Goblin, should enemies treat you differently?

barren pendant
#

That bit is mostly a ribbon. It's mostly the +2 quick actions first turn.

violet island
#

I personally do think that its somewhat on you, as a GM, to decide to sell that narrative moment back to the party to reward the choice; In that your enemies can absolutely initially treat them as whatever they are disguised as, but you have kind of an open book on what that actually means

#

at the end of the day, they'll probably try to shoto a goblin the same as they would a caliban, if shooting stuff is what they do

rustic root
#

They might not try to tech attack it though

violet island
#

yeah absolutely, that i do agree with

#

which may is a behavioral defense layer rathe than a mechanical one

coral mountain
#

How final is the IC Rose at this point?

barren pendant
coral mountain
#

Oh just curious. Been interested since I saw the dragonkid vid

barren pendant
#

Cool. Yeah it's all good to use but not SO locked down issues can't be fixed if found.

fading jewel
#

Oooh the new SPEAR charges looks spicy on Avarice

#

You know what fuck you Cancels one of your movements/actions every single round

severe spoke
#

Im cookin something really special for the Nimue, always wanted to make this since I saw the frame

#

Thought you guys would like it :>

#

Now that its on retrograde I can start bashin

zenith niche
#

You have my attention!

barren pendant
#

Hahahaha. Fantastic

graceful kayak
#

yes, good, paying attention to this

#

shape of that tells me yes

severe spoke
#

cape and no cape version

twin void
#

is there anything i should be looking for when making an amakusa build? and is it possible to make the build lean towards a striker support?

obtuse willow
#

striker support amakusa is very easy, you just go amakusa 2 raleigh 2 for roland + flare naginata and oc loop it, using your giant repcap to heal people if they need it

twin void
#

ooooohh icic, thanks!

halcyon thorn
#

Personally I'm also a fan of Caliban
Cannibal Shotgun so you can do damage while using your stabilize to help your pals, and RMJ so you get Overshield when you use your teleport boost

zenith niche
#

Person: How do I support?
Two others: END BLOODLINES, oh and heal a bit while you reload

#

I love this channel

halcyon thorn
zenith niche
#

Oh, definitely agreed.

#

Still laughing

barren pendant
#

Thanks to @kind widget, Ironleaf Foundry has some art of people from the world, now complete!

opal forum
#

Green dog??? Green dog!!!

mossy lotus
#

Nice. Jake's stuff is always great.

steep hazel
#

oh hes a huge dog :0

halcyon thorn
#

Glifford the Big Green Dog

severe spoke
#

Freiren lookin as cutie :0

fading jewel
#

I was about to say lol

barren pendant
#

Hahahah. Those two are actually NPCs from a game I ran. Because if I'm commissioning things I can put old characters of mine in art 😛

ebon rampart
#

i have a question that i'd rather ask here than in the general gm channel

#

how mean would a ultra warden be?

severe spoke
#

Special Nimue update Wiggle

barren pendant
#

Hahahah, fantastic.

barren pendant
# ebon rampart how mean would a ultra warden be?

Very, with a provision - Having enough allies on the battlefield to actually have anything to protect. Ultra eats up a lot of the budget/tends to get focused on by players. So you might end up with 'The warden has no one left to be protected' quickly. XD

lilac willow
#

An Elite or otherwise templated Warden, meanwhile, can be a very nasty addition to an Ultra encounter of any kind (as I learned from experience)

ebon rampart
#

i kinda want to do a cool pirate adventure and add a fast defender mech for the pirate captain

#

but yeah, warden may be a bit rough

barren pendant
#

The Warden is an odd defender in that it scales with how tough the defensive target already is.

#

It's at it's strongest when protecting a Tanky Support or acting as bash brothers with another badass.

ebon rampart
#

the idea would be to use it to defend like

#

a commander scout/priest

#

what could be another cool mech from this batch to use for a flashy if a bit dumb pirate captain that's not a striker?

#

i've read a bunch of liminal space npcs but not everything, so i'd appreciate the help

barren pendant
#

And is very flashy

ebon rampart
#

that's a flashy thing

#

i like it

#

what could be a cool controller, just to have the option?

#

and i'd appreciate help with some ultra optional for the wingman

#

first time i've ever even read the thing

torpid viper
#

Yknow, I don't think enough attention is put on the fact that the Solomon is heavily implied to be summoning Eidolon shards with its core power.

#

I really like that fluff.

barren pendant
#

Hahahaha. Look, Pokemon told me that putting beings that warp time and space in a ball is a good thing.

torpid viper
#

Very true. Though I fluff my Solomon pilot as using a blinkgate like thing that's a ring with thrusters to drop their drones.

ebon rampart
#

i think the comedy has won

#

and i've decided to try a pistolero ultra for the fancy captain guy i was talking about earlier

barren pendant
#

Nice

#

Very nice hat

ebon rampart
#

that's going to be funky

#

what are some fun ultra features that could be fun?

tranquil comet
ebon rampart
#

i was thinking of givving volley module to a ultra wingman

#

with the funny sherman gun optional

ebon rampart
#

that could be fun

ebon rampart
#

im thinking ultra pistolero, elite sorceress and a third defender/support mech vet

#

holding the objective in a holdout as well as possible

#

sounds fun

barren pendant
fading jewel
#

Woa

#

Solar Sails

#

At least I assume those are spacecrafts

vapid fossil
#

Pog

barren pendant
fading jewel
#

Sweet

little wadi
#

If I’m running an all9 amakusa what do what after rsu and Roland ?

#

Also can I afford anything else lol

mild estuary
#

Noah

#

Or Scylla

little wadi
#

Not sure what to combo with Scylla

#

But that’s cool

#

NOAH, don’t really want to be slower sadly

little wadi
#

What about nap time ?

lilac willow
#

So, given the established narrative reasons why a particular mech manufacturer might grant a character a license officially or unofficially (which IIRC are established in random tables in Wallflower), what might be some particular, interesting ways Downfall, MOI or MO&S get their mechs in people's hands?

empty kraken
# lilac willow So, given the established narrative reasons why a particular mech manufacturer m...

MO&S: Your character is transferring out of MIRRORSMOKE's bad company after a prior career piloting something else & you're stuck flying the junkers as part of your Legally Not Parole.

You're actually a local in your first mech & MO&S wants information from on the ground bc Hycernia has a tradition of being exploited; your handler is an overworked accountant slash secretary working off their debts

A man in the middle attack by an unrelated party stole your license for another mech and an MO&S one showed up instead with a mocking email by the hacker

The egregorians are buying MO&S mechs while posing legally as humans; they have zero dollars but hey, the price is right

Your PHOENIX is built out of the wreck of a GHENGIS MK1; the shitty computer is fucking haunted

violet island
#

ironically im mentally mapping an AU where my MSMC character gets to retire and heal from a lifetime of war; and i was braining that he'd use a mo&s mech prolly when he has to get behind the controls one last time

#

haven't picked which one yet, but holiday is high on the list

twin void
#

quick question, for the potentia cane on houdini 2, when it says:
This weapon can only be installed in the MK1 Houdini's first Main slot, and is not available for the standard HOUDINI frame.

does it also mean it cant be equipped by other frames?

karmic gull
#

The potentia cane is iirc coded that way because it's a moddable integrated weapon, and that was the only way to make that work

#

So to answer your question, yes, only Houdini mk i can use it

barren pendant
#

As compcon doesn't let you mod integrated weapons normally.

#

We can write rules but we can't affect the backend code of the program 😛

carmine nymph
barren pendant
#

Vague pondering: Is there anything people would like to see in NPCs, either thematically or role-wise that isn't there already?

lilac willow
#

I know you can always reflavor NPCs to be PC mech equivalents, but I wouldn't mind if there was a formalized way to have NPC-Mourning Cloak or NPC-Sunzi or what have you - that's probably niche, though

#

I never mind having more templates, I will say that

little wadi
#

More boss type NPCs I think would be great

#

I know it’s harder to do but it makes such a difference to have that instead of just another ultra

barren pendant
#

Which is designed to be a Full Encounter itself

little wadi
#

Yup that’s exactly it lol

last pagoda
#

I'm always hungry for more NPC classes that are explictly doing some magic stuff, and especially firmament stuff, though mechanically that can mean anything lol

karmic gull
#

I'd love an NPC that's basically a Technical

#

Just some shitty car with a shitty gun

barren pendant
last pagoda
#

Wow, thats geniunely kinda tragic

barren pendant
#

The digger is named after a slang term for Australian soldiers and very inspired by Australia's history of conscription for other nation's wars.

last pagoda
#

Oh I know, I'm Australian lol, kinda why it hit me as hard as it did

barren pendant
#

Hahahah, fair enough!

violet island
#

its hard to put into words, but id actually like to see a more... dedicated shotgun using striker if that makes sense

#

or shotgun artillery, though i do feel like the assassin with the devil's cough fits thatt

mossy vector
#

...Isn't caliban that?

opal forum
#

question was about NPCs

halcyon thorn
#

...Isn't breacher that?

rustic root
#

I could have sworn there was

obtuse willow
#

there is not

#

you can set no mods to true

#

for things like mimic gun

#

but you can't make an integrated weapon moddable

#

integrated weapons being unmoddable is sadly hardcoded

graceful kayak
#

Honestly, more tech-type NPCs are good to have.

steep hazel
#

Can I get a reminder on who was the lead designer / idea person for each company in the middle space?

If I remember it was divided a bit like that

barren pendant
steep hazel
#

Thank you! I'm thinking about my ideas for alt mechs again And I wanted to make sure I was tagging the right person if I had questions

carmine nymph
#

I do keep an eye on the thread, even if I don’t speak up often these days. More than happy to provide thoughts and intent behind any of the DFG mechs, along with the Tepes, Temperance, and Flamel alt frames

steep hazel
#

bet

fading jewel
#

I am saddened that both MOI drone frames can't take Sheavy Mounting Legion Nexus 😔

#

How did Ikiryo plan ahead 1 year in advance? How did he know??

barren pendant
#

MWAHAHAHAH

glossy plinth
#

I do have someone piloting a Tepes in a game i'm in. I'll relay anything they've got to say

#

I still don't know if I want a Jack or a Clover

violet island
# halcyon thorn ...Isn't breacher that?

didn't see the responses, but in my eyes the breacher feels less like a CQB specialist and more like a battering ram that comes with shotguns, if that makes sense

karmic gull
#

Sentinel is the cqb specialist imo

#

Given it is Overwatch: The NPC

violet island
#

decided to try my hand at making a constrictor build out of the zahhak

#
-- MO & S ZAHHAK @ LL9 --
[ LICENSES ]
  MO & S ZAHHAK 3, IPS-N Zheng 2, HORUS Balor 2, HA Genghis 1, IPS-N Blackbeard 1
[ CORE BONUSES ]
  MALICE Override, Titanomachy Mesh, Overpower Caliber
[ TALENTS ]
  Brawler 3, Grease Monkey 3, Prospector 3, Pankrati 2, Combined Arms 1
[ STATS ]
  HULL:6 AGI:2 SYS:0 ENGI:3
  STRUCTURE:4 HP:27 ARMOR:0
  STRESS:4 HEATCAP:9 REPAIR:7
  TECH ATK:-2 LIMITED:+1
  SPD:5 EVA:10 EDEF:8 SENSE:10 SAVE:16
[ WEAPONS ]
  MAIN MOUNT: MANTLE Rifle System
  MAIN/AUX MOUNT: Chain Axe (Molten Wreathe) / Tactical Knife // Overpower Caliber
[ SYSTEMS ]
  Total Strength Suite II, Constriction Stabilizers, Explosive Vents, Swarm Body
barren pendant
#

Oooh, explosive vents and swarm body

violet island
#

the idea is to pick a guy, hopefully a big tough guy, wrap around him

#

then whittle him down with stacking instances of non attack damage

#

and potentially use him as a battery to molten wreath out to their friends

#

the chain axe is also regularly swinging accurately so my hope is that the shred can help jump the curb on more armored targets

#

stacking the frame trait with TS2 and swarm body seem fun

#

and if enemies try and heat me up and i stress, well thats more heat and more damage for my unlucky target

#

then ican use a combination of burrow and tunneling from prospector to move on to more targets

#

and the regen keeps me very healthy

barren pendant
#

Very interesting

violet island
#

its also very on flavor to titanomachy to ram into grapple for free to start the whole train

#

giant snake emerging from the ground to push you over and then wrap ya up like a christmas present

zenith niche
#

Danger hugs!

violet island
#

i figure its biggest weakpoint at T3 is it's lackluster heat cap and no armor, but its got plenty of HP, its reasonably fast and has multiple movement options

#

i guess its also like... a one trick pony, so if my enemy can play keep away well, id be in trouble

rustic root
#

I've tried to make Sentinels work a few times and they're honestly just kind of, there, most of the time

#

Bodyguard helps but overall they tend to just be chaff, which gets in the way of filling a "weapon specialist" role

lilac willow
#

I just ran a LL0 control sitrep with 2x each of Pistoleros and Sentinels and I do have to say, the double threat of Showdown and Eye of Midnight was a lot more potent than I expected

#

Part of that might just be LL0, but it felt pretty threatening even with me forgetting basically every reaction the Pistoleros had

#

Two Pistoleros Showdowning a single PC while a Sentinel stands nearby is not a good situation to be in

barren pendant
#

Combining that with 'If you fucking move, I will fuck you up' it forces people to do the thing they never want to do: Remember that Disengage Exists.

lilac willow
#

I do always forget about Disengage

barren pendant
#

It's okay, I've got an PC frame I'm working on for a company just for you.

#
Terminally Online: The Gibson cannot Disengage.
lilac willow
#

Hell yeah

barren pendant
#
Flatline: When a hostile character makes a tech action targeting the Gibson or an adjacent allied character, they suffer 1 AP Energy Damage before the action is resolved.
Guardian: You know what Guardian Does.
Terminally Online: The Gibson cannot Disengage.

Turing Overide
Reaction, 1/round  
Trigger: A hostile character starts any movement (including boost and other actions) in Range 3.
Effect: Expend your overwatch to immediately make a Quick Tech against that character as a reaction, before they move.

Active (Requires Core Power): Prison of the Self
Full Action
Choose any number of characters in Range 50. For the rest of the scene those characters lose Line of Sight beyond Range 8 and cannot target any character with any effect outside of this area.
ebon rampart
#

The core power sounds like a nightmare

#

Nice

barren pendant
#

Also found an Old Talent of Mine that was designed to make people Care About Disengage.

#
Rank 1: Parkour - You are immune to falling damage and when you move, you treat all solid and liquid surfaces as flat ground. When you Disengage, you can move your speed as a free action.

Rank 2: Light Step - You do not trigger or set off Mine or other proximity-based systems unless you choose to do so. When you Disengage, you clear Burn as well as Immobilized, Slowed conditions that weren’t caused by your own systems, talents, etc.

Rank 3: Ultra Instinct - When you Disengage, you focus all your attention on avoiding harm until the start of your next turn. During this time, whenever you are targeted by an attack or must pass a save, roll 1d6. On a 4+ the attack automatically misses or you automatically pass the save. This does not stack with invisible.
karmic gull
steady halo
#

The main problem with them is that their barrage is kinda hard to make solid use of.
But if you get clever with their positioning (and have Punisher Ammo) then you can make some nasty plays to stop people from moving around.

#

But even outside that, they're kind of like.
An Assault alt.

#

They're not flashy, but they do work.

violet island
#

I think my critique of them, both based on observation and anecdotal experience, is that they so often do not function within the boundaries of utilizing their overwatch gimmick much at all on their own merit. In most cases where eye of midnight is flipped on, the PC mech would rather just destroy them or use an alternative movement than trigger the effect; I think to really get them to do their own shtick, they need to be paired with another npc that demand a choice to move away from or towards. I don't necessarily think they're bad NPCs, but they certainly don't fit the bill for what I was imagining out of a CQB specialist striker. (Which I think calls for more than just "has shotgun" in a number of ways)

#

My experiences around the Sentinel have largely been that they are just a guy who is around, and sometimes attacks; and doesn't really feed into that idea of an overwatch alpha threat very much

#

they absolutely have some nasty optionals though

#

and the flexibility in load out makes them a good generalist, but thats entirely agnostic with the eye of midnight identity

ebon rampart
#

the other week i ran a cataphract elite and veteran sentinel with bodyguard combo right

#

at the end of it all, bodyguard being a protocol only let me use it once, and even when i did, the thing didn't make a single overwatch attack

#

it was weird indeed

fleet steppe
#

wonder if hive would help

zenith niche
#

Hives are generally the most threatening thing on the field to most parties if they know what they’re doing.

#

I ignore Ultras to pound Hives into scrap, and this is usually objectively the right choice

karmic gull
#

I find mirages and scouts to be my top priority normally

native wasp
#

We're happy to announce that we're partnering with DirkMcThermot(https://dirkmcthermot.itch.io/) @feral comet to produce a set of Voice Lines for use with VTTs for Field Guide: Liminal Space's catalogue of NPCs.
While we'll have more news regarding that in the future, right now we're offering a free to join raffle to lend your voice to one of the NPCs in the Package. The Drawing for the Raffle will be held on December 15th at 6:00PM EST

https://forms.gle/xdbkXY4J8CtoHCiG9

itch.io
halcyon thorn
#

Quick question regarding the Solomon: would it be able to use talents with both the Goetia Heavy Nexus and the Infernal Strength Heavy Melee? As far as I can tell Goetia should work fine, but I'm not sure if, specifically, Executioner would work since the Belial is considered a separate entity.

barren pendant
halcyon thorn
#

Gotcha. Though now I gotta ask if you can put the Goetia on Belial, just to make sure.

barren pendant
#

You can!

steep hazel
steep hazel
# steep hazel Okay after thinking and reading I think I figured out what I want each of my alt...

Hubris plans to be a ruthless commander, leading their team into a victory, even if it means the loss of everything they have. Victory by any cost, but victory, every time.

Pythia plans to take the morgana's hacking heavy systems, and add dice prerolls, prophecy placement, and omen enforcement. The oracle of delphi, shows no bias.

And Orpheus, plans to be an agile support who starts tiny, and creates beautiful music areas of effect, buffing multiple allies at a time through melody

empty kraken
#

Sm0ll egg

#

But how's he going to mount the "size matters" tech on Razzie's license?

steep hazel
#

I THINK i have an idea for it

empty kraken
steep hazel
empty kraken
#

Yeah but they still gotta be smaller than you

steep hazel
#

True

empty kraken
#

Doesn't change that

steep hazel
#

Current idea is like, an aoe that counts as its size

empty kraken
#

Oooooooooo

steep hazel
# empty kraken Oooooooooo

Something like

Ballade to Thank the Beyond
The Orpheus does not make structure damage checks when it takes structure damage. Each time the Orpheus marks structure, it may choose to count as 1 size larger (up to size 3), whenever it would be advantageous to you or allies (such as determining or providing Cover, or its traits and systems). Regardless, it's still occupies the same space as a 1/2 mech.

Serenade for a Safe Trip Home
The Orpheus generates a range ? area of system altering music around it. All attacks made against allies within range, are made with +1 difficulty.

Soliloquy to Secure Survival
1/round, when the Orpheus targets an ally with a system, they may choose to target an additional ally that is within sensors or both orpheus and the original target, as part of the same action.

steep hazel
steep hazel
#

🤔

#

This is the general vibe I think the rasputin alt would have

steady halo
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Somewhat deranged question, can Belial use the MULE Harness?

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The actions Belial can take is pretty clearly laid out, but also MULE Harness sort of gives adjacent allies an action? Kind of?

steep hazel
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@empty kraken @carmine nymph

Mixed question for the two of you. How does a size 3 miniturization player know which direction their size 2 leans

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This is being asked in regards to both miniturization and rasputin

carmine nymph
steep hazel
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got it! that makes sense

empty kraken
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Aye, he's got the right of it

chrome bloom
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how does the dfg wrath's core power weapon interact with hunter 2? since it counts as all sizes and all types including auxiliary melee, could it gain thrown 5 and be "thrown" at range 5?

carmine nymph
# chrome bloom how does the dfg wrath's core power weapon interact with hunter 2? since it coun...

I can honestly say that this is the first time I've seen this brought up, and I have NO IDEA how a Burst works when not centered on the actor. While I know how the weapon's description and imagery SHOULD work (you're just firing indiscriminately into your own general vicinity, so you can't throw it), I would need to defer to someone with better rules knowledge than I for how the thing should work within Lancer.

violet island
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I feel as though once thrown, it'd translate into a burst 5 at a single point; think like using Throughbolt Rounds on the Blackbeard's Bristlecrown

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so it'd be a burst 5/blast 5 on a single hex/square

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up to 5 space away

karmic gull
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Burst without a center is just centered around one space, functionally becoming a blast

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This has come up with regards to throughbolts bristlecrowns previously which is the only way I know, yeah

chrome bloom
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would this also make it so you attack yourself with the attack? the core’s burst also has a range of 5

violet island
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I forget, what's the text for burst templates again

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Iirc it excepts the source character or the source space

chrome bloom
violet island
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Hmm the way I'd read it then is what the user is still exempt from the attack

barren pendant
#

Pondering if something is Too Silly for Lancer for Ironleaf Foundry.

barren pendant
#
It is a commonly understood fact that evolution is a complicated and ongoing process. Evolution does not have a purpose. It does not have levels. It does not inherently move towards progress. Individuals cannot evolve over the course of a single lifetime.

Therefore, what is happening with the Megafauna of Milisea cannot be called Evolution.
steady halo
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Not sure what the fuck this means, but deeply intrigued

karmic gull
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Iki

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Iki are you making pokemon.

violet island
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its pokemon

steep hazel
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Hey hey hey

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It could be digimon 🙂

graceful kayak
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could be monster rancher

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use them CDs!

barren pendant
#

But more seriously: The idea is that the Megafauna of Milisea are very much a persistent problem because they're adaptive. If you bring a new tool to try to deal with them, they will very rapidly have a way to deal with that problem.

barren pendant
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||It's actually inspired by Sid Meyer's Alpha Centauri||

barren pendant
#
It is a commonly understood fact that evolution is a complicated and ongoing process. Evolution does not have a purpose. It does not have levels. It does not inherently move towards progress. Individuals cannot evolve over the course of a single lifetime.

Therefore, what is happening with the Megafauna of Milisea cannot be called Evolution.

On many worlds colonized, the timeline is much the same: The first few generations are those most threatened by local dangers but as time and local production increased, those dangers are tamed and pushed back. New suits are designed to resist environmental threats and the weaknesses of local dangerous creatures are categorized, allowing for equipment to be tailored to fight them most effectively. Assumptions that it would be much the same with Milisea's Megafauna quickly found themselves being torn apart by the adaptive creatures.

This was first noticed within the first few years of colonization, as prototype Union Space Program exosuits were fabricated to endure local megafauna, only for within a few months for them to be encountering examples with bite force enough to shatter solid metal. Expanding bullets likewise encountered creatures that demanded armour piercing rounds not long after their creation. A risky project by Conchobar to attempt to expand their territory into local dens with TBK weaponry has resulted in encountering new strains of Megafauna that drink up heat like a sponge does water and can even eject flame to attack.

It is very fortunate for the locals that Milisea's megafauna are merely territorial and not actively hostile to humanity. It has left Milisea with significant green spaces that cannot truly be claimed to be entirely safe but can be traversed by small groups that show respect to the local creatures. Drummond's naturalists in particular are fascinated by this rapid adaptivity, cataloguing each new change as it is located and befriending local creatures to better understand the process and how it might be used to aid in many areas.
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And written!

barren pendant
#

In the new year, I'm hoping to run some test games of Ironleaf Foundry stuff.

obtuse willow
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Poppy my beloved

steep hazel
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👀

barren pendant
#

The tricky thing with getting testing done is asking people to run non-IF things so there's some baseline comparisons XD

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As from my experiance with LS testing, weirdly enough everyone wants to be the people playing the New Toys.

outer pelican
#

I'll have to get the spirit back together in 2024 of the 2021 AU Homebrew Wrecking Crew for all the new IF goodies, exciting times for brewmasters

granite idol
coral mountain
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Does reconnaissance require LOS?

lapis sphinx
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Everything does unless it says it doesn't.

glossy plinth
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Ah, SMAC

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Everyone's favourite narrative horror 4x game

graceful kayak
#

to this day, even if the game is a lot of things but balanced is not one of them, it remains in my mind.

native wasp
#

https://www.drivethrurpg.com/product/464544/Field-Guide-Liminal-Space-VTT-Voice-Line-Pack?affiliate_id=3028400

Our new voice line pack for Field Guide: liminal Space is out now!

we've partnered with @feral comet to provide over 100 unique voicelines representing the roster of NPCs found in Liminal Space.
Get it now for use with VTTs or Soundboards.

This product is intended for use with the LANCER Roleplaying game and its expansion Field Guide:Liminal Space. This voi

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Sneak peak fo some of the Ferryman's lines

feral comet
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This was a great collab! And also shout out to the lucky raffle winner @jolly creek who provided the voice (and writing) for the Sorceress!

granite idol
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fun!

lilac willow
#

Today I learned that 4x Strikebreakers + an Elite Blackguard may be too much for a LL1 Extraction sitrep

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(not the full opfor, those five just proved shockingly oppressive)

barren pendant
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Hahahah, oh god. That'll do it.

#

Yeah, 4x Controller is just 'Time for No Fun Allowed'

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There's a reason that lancer generally goes for 'give a nice mix'

mossy lotus
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Don't listen to Iki. The ideal Lancer composition is Oops, All Controllers. 😛

graceful kayak
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i will make a sit rep of all supports.

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all marching to the players and grappling them.

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then lug them to height 9 holes.

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robot wars like in the 20th century

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Fuck, I actually need to do that sometimes, for a low LL-game lesson of 'hey, engagement exist, so does grapple, please enjoy this fondly.'

fading jewel
#

Ok final time I'm asking this question to be 100% sure, does functionally nothing else of Demolitionist apart from the final rank of extra damage interact with Temperance?

#

Does the second Rank not give like range 3 to mines or something

obtuse willow
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Does not

The adjacency requirement for detonation overrides the range

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You still get all the grenade benefits which, considering blink grenades are like one of the best systems on Temperance, is really nice

#

And doming someone for 4d6 on a quick is extremely, extremely strong

fading jewel
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Using Grenades? On the Temperance? Blasphemy! (thanks for the answer)

obtuse willow
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Blink nade, claymore, OC claymore is an encounter ending turn haha

fading jewel
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The new Exotic Mines are amazing on Temp tho

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Quickfoam Charges

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No save too so you keep that +1 Armor and Speed

mild estuary
urban oasis
#

just played in a mission with an ultra wingman. Awful, awful creature, kudos to the writers for creating such fun set piece enemies.

barren pendant
#

But someone bought the 'We'll make an NPC for you' tier and wanted a plane

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And I wracked my brain for Plane Themes that were not just the Ace.

urban oasis
#

the defender dashing around handing out shields approach was really clever (and horrible, but the good kind)

barren pendant
lilac willow
#

One thing I've noticed so far is that the Liminal Space NPCs tend to trend harder than the base game NPCs - we might need more play experience with them, but I've used one or more in every encounter I've run so far and they almost always end up punching above the weight you think they would, especially at LL0-LL1

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I had an Elite Scrapper Wingman (as in the Scrapper template from Suldan) and hoo boy did he make an impact - fun, though

barren pendant
#

The intent is they're very much 'Spice' NPCs. As they tend to be a bit weirder than some of the codebook NPCs

fading jewel
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So, how does Temperance work with Illusion Charges again?

#

Like, can you place a Blast 1 Area then target an allied character in Range 10 of that or does the single target clause mean that the Allied character needs to be Adjacent to you

urban oasis
barren pendant
#

Oh god yeah. That's sorta why I call them 'Spice' NPCs

lilac willow
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I think 4x Strikebreaker in my last encounter was a wake-up call for how to treat the Liminal Space guys - until I've gotten more experience with em, I think I'll err towards 1x-2x of a particular LS NPC per encounter. I think the existence of the Elite classes tripped me up there (as well as my own relative inexperience GMing) - Ferryman and Timekeeper and the like are very clear "centerpiece" encounters and subsequently made me look at the rest as probably fine to use like any other NPC, when that was perhaps a mistake

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||Gonna see how Grunt Pistoleros shake out next encounter, though||

zenith niche
#

Merry Christmas everyone. Santa pilots a Charity 😁

zenith niche
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Sitrep: SPECIAL DELIVERY

One player is given control of a CHARITY for this mission. Your passenger is a subaltern controlled by the NHP S4N-T4. An additional escort to the party is a DONNER, piloted by a drunkard (with a blotchy red nose) named Rudolph. He will be guiding your slay tonight.

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Your mission is to insert into the enemy base (via the exhaust chimney) to give their commander a lump of highly-radioactive “coal,” which will detonate ten minutes later

steep hazel
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the mission is Noel, Charity, and Donner

obtuse willow
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noel is from g&s

steep hazel
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sorry, i was still waking up when i said that

nimble finch
#

is the wrath 'all the guns' core power intended to be a ranged attack or melee attack? specifically for cover purposes

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though that probably also matters for a couple features/traits out there too

#

I read it as a ranged attack that counts as a melee weapon for talents etc. but is still a ranged attack, but it's not as clear cut as just 'burst' vs 'threat' or something, since there are melee attacks (from the same license even) that use burst

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I think i'll probably end up ruling it as a ranged attack but let it ignore cover anyway, just to make sure it's cool but also consistently ruled for things like ronin deflect etc.

barren pendant
nimble finch
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thanks. it should probably clarify that somewhere if there's ever an errata update

tacit heath
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"Ho ho, I cannot stress this enough, ho"

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"Here, have some of my elves"

vale ether
#

just wanted to say that i really really REALLY like the wrath's whole license design!! i haven't looked closely at it before today since dps in general is my least favorite role in ttrpgs, but riker's question yesterday got me curious so i read it a lot more closely. all the gear from it is super cohesive with both it and its alt frame, and it looks like it'd genuinely be really cool and fun to play and allow for some sick plays running around the map and aoeing things to death. imo its definitely one of the more tightly/well designed homebrew licenses i've seen, where everything about it works really well together for the frame(s) itself while also being general enough to be useful on other frames (chess system is hands down one of my favorite homebrew systems for example!). so huge props for that!!

carmine nymph
# vale ether just wanted to say that i really really REALLY like the wrath's whole license de...

I appreciate it. Wrath is the frame of mine that went through the greatest number of “versions,” so I’m really happy that everything worked out in the end. I think it was the second one I made, the first after assembling Downfall Group as a concept (the first was PRIDE, and originally it was a HA frame called the MACARTHUR)

Fun fact, originally the Aggression would automatically fire at the end of the WRATH’s turn at the closest target, itself if none were in range. Vox is the one who convinced me to take that (and a couple of other really bad ideas) out back with a shotgun.

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Ikiryo wrote the Justice alt, though. Running that frame is a TRIP.

wide pier
steady halo
#

We Love Threat 3

fading jewel
empty kraken
empty kraken
tacit heath
#

The things we're good at, eh?

carmine nymph
carmine nymph
fading jewel
#

This Mine does not activate on its own or when a character fails to disarm it. Instead, when any friendly character in Range 10 makes a standard move or Boost, they may choose to instead teleport to any space within a Burst 1 of the Recall Beacon. This teleportation destroys the Recall Beacon.

Any Burst becomes a Blast of the same amount.
You do not emplace a mine onto the field. The explosion happens immediately, it does not need to arm nor be set off by a character.
You may place the area in any way you want, as long as you are adjacent to or within at least one affected space.
If the mine would affect only a single target instead of a space or an area, that target must be adjacent to you.
You may choose any affected character to be the one who counts as triggering the Mine.```
steady halo
#

Query: Is the Stormcloud option from Exogenesis Contract sufficient to Hide in?

barren pendant
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It's an environmental area that provides cover

steady halo
#

📝 noted, noted

#
-- MOI NIMUE @ LL6 --
[ LICENSES ]
  MOI NIMUE 3, MO & S DONNER 1, MO & S CARMILLA 1, MO & S HOLIDAY 1
[ CORE BONUSES ]
  Sibyl Analysis Suite, Reinforced Backup Systems
[ TALENTS ]
  Hunter 3, Infiltrator 3, Skirmisher 2, Duelist 1
[ STATS ]
  HULL:2 AGI:4 SYS:2 ENGI:0
  STRUCTURE:4 HP:15 ARMOR:1
  STRESS:4 HEATCAP:6 REPAIR:5
  TECH ATK:+3 LIMITED:+0
  SPD:7 EVA:14 EDEF:12 SENSE:5 SAVE:14
[ WEAPONS ]
  FLEX MOUNT: Match-Grade Gauss Rifle
  MAIN/AUX MOUNT: Claíomh Solais / Paragon Blade
  MAIN/AUX MOUNT: Precognitive Scimitar / Helsing-Class Combat Piton
[ SYSTEMS ]
  Féth Fíada, JACKAL Targeting Suite, Renfield Disruption Algorithms, BACKOFF Propellant Additive```
Liminal Spaces build for one of our characters.
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We did not end up using Exogenesis, but perhaps when we inevitably come back and rework the build we'll do that instead of Sibyl.

barren pendant
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With those weapons it ruins people with armour. XD

steady halo
#

Burn, Shred, and a mean gun if anything gets too bold with the armor.
We were admittedly designing the build with fighting a Vlad in mind, so that might have bent things a bit but....

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Doesn't mean having on-demand Shred and Burn is ever bad. Enemies have plenty of Resistance to share around.

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Renfield and BACKOFF are also nasty back pocket tools to have when "Hit Guy With Fire Sword" fails, and JACKAL means you can keep the Lock Ons which the Nimue loves so going for longer.

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Only problem is Heat, but Backoff and Helsing are both Loading, meaning Stabilizing doesn't hurt too bad when you inevitably have to.

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(Shred is also very good with the Paragon Blade. Shame we couldn't stack that many on. If we were bolder, we might remove Reinforced Backup Systems to add a Paragon Blade along the Match-Grade but. Cripes is that HP necessary.)

empty kraken
#

Ooooooo

sick hinge
#

How legit is Blast Plating + House Guard 3? It seems real good if it works

steady halo
#

We would assume real good, though Liminal Spaces was made in a pre-House Guard world.

sick hinge
#

Oh, noted

obtuse willow
#

playing a poppy in another campaign

first gyrostorm shot of the campaign did 11 AP damage to a seeder, blowing it the fuck up

barren pendant
#

Hahahah

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That'll do it.

obtuse willow
#

I love Gun Girl

barren pendant
#

I'm guessing with Nuke Cav?

obtuse willow
#

yep

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funnily enough the damage dice on the penetrator maxed, but nuke cav rolled a 1 lol

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additionally shot the rook twice at a monstrosity and missed twice

doing 3 attacks in one turn, missing two of them, but still doing 19 damage total feels pretty good

#

manna game but this is at ll1 equivalent, I dumped my first $1000 into licenses for poppy 2 immediately lmao

mighty magnet
#

Hey, can any GMs that have had an Amakusa in their group give me their opinions/experiences with it?

One of my players is interested in playing it, but while the flavor/playstyle is very cool we both think it's a little pushed compared to first-party frames. Although it's more defense/support oriented so it's probably not blowing people up for a bajillion damage or anything, I'm curious if it's particularly stood out in people's games - it seems like it has a lot of really strong tools (party healing, slowed immunity, speed 7+ teleport, heavy mount, arguably better Guardian, and that's all before any actual license gear), so any accounts of how it's performed in actual play would be appreciated.

barren pendant
#

Hey, I'd give my thoughts but I'm kinda based as you know 'person who made it' 😛

mighty magnet
#

lol fair

obtuse willow
#

I've both played with an Amakusa and built quite a few of them

Mech's fine, it's strong but not breaking the game in half. I wouldn't even call it pushed when mechs like the Monarch, Tortuga, Everest, Gorgon and Genghis exist in the core book

It's just a solid all around defender

Generally speaking the teleport on boost exists to make up for its dog shit mobility otherwise, and it makes you mobility really dependant on your allies and their own positioning being good