#Field Guide To Liminal Space
1 messages · Page 10 of 1
I believe one area
Which is why vanguard 3 specifies spaces within threat, rather than just "threat"
There are wordings that could be used to indicate 'if they move inside your threat at all', and they weren't used, which inclines me to say that leaving threat entirely is the intent
Also tbh triggering when they leave threat has a bit of weirdness with weapons who's range is the same as their threat where by the time they trigger the reaction they aren't a valid target
I had assumed that it resolves before the triggering movement like most overwatches
Hence why it says a movement which 'would' leave threat
The thing is that regular overwatch triggers off someone starting a movement
Where they go with it doesn't matter because the trigger is "they start to move at all"
So the sequencing where a reaction happens after the trigger still lets you hit them before they have moved out of range
I would say that in almost every scenario you can see if a movement would leave threat and then retcon a lil bit to just before that do the blast if so
I’ve been having fun with avarice, empath + field analyst + leader talents, illusion charges (recall beacon) & ye olde pattern a smoke charges
also took additional mines for utility and demolitionist 3!
Um. Rereading the abilities, I actually think so. This is not a take I ever expected to see, but the reading arguably works. Even better, it's HILARIOUS. Sure, you get to punch the mech in the soul.
Beat me to it, I visualized that exact scene
Temperance using them doesn't have an attack roll, does it?
Hmm...I keep being tempted by that Celestial Orrery/Omninet Uplink I was going to write about but if it's not interesting...will need to ponder.
the why of it i think is the question to ask
why build art around this piece of infrastructure? or, why build the infrastructure in the art?
The Piston Treaty
For a space-faring world descended from the astronauts of the Union Space Program, the militarization of space is no strange realm for Milisea and its Túatha. The orbital production bays of the world hold some of the few remaining needleships, still functional for generation after generation of crew. In the sky above the world floats the Orbtial Fortress Dún Sciatháin, equipped with batteries of lances and dozens of flight decks to protect the world from invasion. However, despite that, Milisea has almost never seen combat in the void.
The primary reason for this is one of oldest treaties on Milisea, signed by the original founders of the world before there were multiple Túatha. These founders had seen how casually life could be consigned to oblivion by space-born weapons, a shining civilization returning to the brutality of throwing rocks at each other among the stars. Thus, they crafted a treaty that so far, no Túath has dared to break.
It dictated that even if the people of Milisea would fight among themselves, none would level orbital bombardment against each other or clash with each other in space. With no Túath willing to take the risk that their own breaking of this treaty would result in being obliterated in turn, space has remained one of the primary areas of cooperation and Unity on Milisea.
The orbital spaceports of the world are crewed by people from every single Túath and the Naval vessels that patrol the system owe allegiance to the world as a whole instead of any single leader. This has often led to political arguments and division over the precise ratios of crew and if one Túath sees excessive representation but it also leaves Milisea appearing much more united on an intergalactic front than it is in terrestrial matters.
Unknown Paths Research
One of the many subsections of the scientific juggernaut that is Ironleaf Foundry, Unknown Paths Research is the primary laboratory on Milesia dealing with faster than light communication and travel. Even before the Deimos Event, humanity had theories of ways to travel between stars that would not cost lifetimes. Wormholes, Distance Bending and Higher Dimensional Space, all were planned and tested, to little practical effect. Heir to vast databanks of the Union Space Program and cut off from Union's developments of Blink Travel and the Omninet for much of its existance, Milesia never stopped this research.
A titanic structure, Unknown Paths is built around Milesia's primary Omninet uplink, monitoring the endless streams of information from across the lightyears, planning and improving upon the protocols used by the planet. However, another reason for the location of this uplink is a lack of trust. Union holds both the Omninet and Blink Technology in an iron grip, dictating who may access to it and who is barred from it. Milesia benefits from them currently but there is fear there may come a day when Union does not agree that Milesia should have it any more, making them prisoners upon their own world.
Thus, research not only into Blink Travel but other purely theoretical forms of travel is a priority for Unknown Paths, undeterred by failure after failure. If it should take a million failures to achieve a single success, it will be worth it. A symbol of this goal is a massive holographic celestial orrery that fills the middle of the cylindrical research labs. From here flows the music of the spheres, buoying hope that one day there might be ways to journey beyond what even Union can imagine.
Took a shot at putting pen to paper/trying to get across Milesea's friendly but also slightly tense relationship with Union as a part of it.
yeah that helps explain why this is Something Of Note
I hope it's an interesting something of note.
"We wants it."
||I'll admit, part of my worry with IF is making them too special, since I've got that fey aspect to it.||
tbh IF has been a big insparation for one of my personal projects as like, precedent for Weird Stuff™️ that isn't specifically like, Ra/Eidolons/Metavaults doing a thing
YAY more IF lore!!!
Hmm...for the orbital stuff, would people rather I write about the main production space station or the planet's defensive space station?
Production
Fair enough!
I mean both IMO
Samildánach Orbital Factory
In many systems, it is not uncommon for there to be dozens of small space-based production facilities, each carrying the tools for artisianal work and powerful printer systems. Corps large and small will have carved our their own part of the heavens, competing for resources and space with each other. However, in Milesian space, that is not the case. One major effect of the Piston Treaty forcing more cooperation between the Túatha in orbital matters has resulted in significant centralization of productional facilities, resulting in the creation of one of Milesia's two artificial moons.
Samildánach Orbital Factory is a titanic resource processing and production facility that dwarfs even the largest of battleships, carrying high schedule printers and skilled workmen who can craft creations as large as the massive plating for colony ships or as small and precise as semi-sapient nanomachines. Owned by no single Túath and with open to all, Samildánach truly belongs to the people of Milesia.
The most valuable and precious secret of Samildánach's halls is however some of the few remaining Needleships in Union space, remnants of the Union Space Program forces that came to Milesia. The artificers who maintain these vessels treat it more as a holy duty than a mere occupation, tending to the blessed ghosts of the past and living symbols of Milesian pride. It is common for Milesians to make a pilgrimage at least once in their lifetimes to walk the halls of these ancient vessels, to rest ones hand upon the plating and imagine what ancestors would think of today.
question, someone talk to me about the Acedia
i gather its a fire platform that is a bit ponderous but also says no to being debuffed
follow up question, is there a way to make additional device rails work in comp con
That’s… pretty much it. Acedia parks next to a partially hard man-sized rock, kills anything in sight, and provides shelter to any of its buddies
It takes some kludging
I add it on another weapon and rename the mod to 'mod name (actually on (the weapon its on))'
And yeah its basically an artillery that just waddles between bits of size 1 cover and blasts things
Or rather, blast things then waddles
Though, the fact that only its ranged weapons get Ordnance let you do some Bad Things
Like White Phophorus Rounds Claoihm Solais
If I might commit a random bout of self-indulgence, I'm kinda curious as to how y'all end up building
He
i enjoy comboing donner and enkidu in either direction tbh
making enkidu do a feral howl is awesome
Finnley Scarborough
CRIMINAL, LL6
GRIT:3 // H:4 A:0 S:0 E:4
[ SKILL TRIGGERS ]
PATCH (+4), STAY COOL (+4)
SURVIVE (+2), TAKE SOMEONE OUT (+6)
THREATEN (+4)
[ TALENTS ]
HOUSE GUARD 3, HUNTER 3
GREASE MONKEY 3
[ LICENSES ]
MO & S DONNER 3, DOWNFALL GLUTTONY 1
SSC WHITE WITCH 2
[ CORE BONUSES ]
UNIVERSAL COMPATIBILITY, MALICE Override
[ GEAR ]
LIGHT A/C
LIGHT SIGNATURE, ANTIPHOTON VISOR
PATCH, STIMS
----------
« PIRANHA »
[ MO & S DONNER ]
STRUCTURE:4/4 HP:19/19 ARMOR:1
STRESS:4/4 HEAT:0/10 REPAIR:8/8
ATK BONUS:3 TECH ATK:0 LTD BONUS:2
SPD:4 EVA:9 EDEF:8 SENS:8 SAVE:13
[ WEAPONS ]
INTEGRATED MOUNT: Carrion/Chirurgeon Articulated Claws
Flex Mount: SEGMENT KNIFE / Helsing-Class Combat Piton
[ SYSTEMS ]
Distraction/Interdiction Engagement Directives, Blast Plating
SYMPATHETIC SHIELD, CAMUS’S RAZOR
PINNING SPIRE, FENRIS Signal Burst```
i did this for a tank-ish support donner at one point for a 3 combat oneshot a while back! was pretty fun, malice override is one of my favorite core bonuses ever, igor cloud saved our nimue a structure at a critical moment, and i even got to use harvest the unplowed fields during it. overall i had a lot of fun with it!
I've had a real hard time building Donner, which is a shame cuz I'm big on the combat medic niche
So I'm interested in ideas too
sarah's build is a good one, I played a temperance in that same game
ideally you want allies who use limited systems for maximum use out of the core, other than that honestly just leverage the integrated because it's real nice
Working on the Orbital 'Tuath' and sorta working out it's major thematic situation/issue.
Basicly: To avoid anyone militarizing space against others on the planet, it was decided that orbital stuff is the realm of the planet as a whole and that no tuath has any authority there.
Issue: There's increasing numbers of people born in space who hold no association with any terrestial Tuatha (They might be technically a member but they've rarely been/have no real conneciton to it) and are pushing for recognizing some of the orbital stuff as a Tuath so they can collectively speak for their own stuff. Doing that, however, would cause serious issues with the 'no tuath is to have orbital power' treaty however, as it either becomes 'One tuath holds power over the others as orbital is that key' or 'Spaceborn people have no one to represent them, which is a bit of a human rights issue'.
Solution: Every Tuatha born in space is assigned to a random terrestrial tuath and has to visit it for a year between the ages of 10 and 18.
They're assigned randomly to prevent gerrymandering.
Question, NPC Timekeeper Unwind ability:
Can this be used to revive dead characters?
Question, NPC Wingman On your Six ability:
Is there a range to this ability or can the Wingman teleport to any ally within line of sight?
Anyone in LOS!
The Wingman very fast.
It cannot. It can heal but it can't revive since it need to target characters, not wrecks
Thank-you for the clarifications!
Happy to help!
What's nasty is using it on a Feign Death Veteran.
O.o
omg yess
Make a cool symmetric ship with entrances with different difficulties and benefits!
Player: Hold on
I can deploy my lakeburst and we can just walk straight through the walls
GM: WELP
That feeling when your plan encounters the enemy, eh?
Walls are an entrance!
As long as the first player to do so yells “OH YEAH!”
Walls are just doors that require a heavy duty lockpick.
same player: We also can't actually lose this encounter, we can only lose the tactical goal
the midpoint of this ship is exactly 8 tiles wide
I can, very literally, crack the ship in half
correct
I was looking at it and I was like 'hmmmmm'
'but i don't WANT that'
because excalibur
Dáire
One of the primary breadbaskets of Milesea, Dáire is an endless wave of fields, hydroponic bays and buzzing agricultural drones flying across the landscape. While few Túatha are without agricultural programs of their own, none has quite pushed it as far as Dáire, their growth feeding a significant percentage of the world’s population.
The backbone of Dáire’s success is not pastoralist spirit but a rigorous and ever expanding biological and terraforming research program. Every new season is a new modification to existing plants and animals; making them hardier, healthier and better adapted to their roles. Soil is turned again and again, infused with carefully designed nutrients tailored for the growth of Dáire’s agricultural needs. University teams take part in many programs funded by the Túath, competing for new and impressive innovations upon existing species and plant genus and many colonial programs buy the production rights to species suited to the world they shall one day reach.
This love of biological manipulation is not only limited to plants and non-sapient animals, however. Where many core worlds have a bioessentialist edge that looks askance at more overt modifications, Milisea embraces them as forms of expression. Unnatural hair colours, modifications based on tales of local spirits and many exotic modifications are produced in the medical bays of Dáire.
Beyond their actions directly in agriculture, Dáire is famous on the planet for providing the equipment and training to one of Milesea’s most effective hazardous materials teams, the Deamhna Aerig. Masters of nanotoxin mists and tailored plagues, they act as first responders to reports of serious infectious diseases and blackwash outbreaks, providing on-the-fly development of antidotes and countermeasures. Some rumours abound however that they have also seen work as boarding teams, spreading horror as easily as they cure it.
Another of the Tuath for the IF book written up!
Curious would Bastion's Deathcounter still be affected by the crit effect of Precision Plasma Channel?
made an attempt at a wrathful caliban
« NO ESCAPE »
-- IPS-N Caliban @ LL4 --
[ LICENSES ]
IPS-N Caliban 2, DOWNFALL WRATH 2
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints
[ TALENTS ]
Vanguard 3, Combined Arms 2, Siege Specialist 1, Spaceborn 1
[ STATS ]
HULL:2 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:14 ARMOR:2
STRESS:4 HEATCAP:7 REPAIR:6
TECH ATK:-2 LIMITED:+1
SPD:4 EVA:10 EDEF:8 SENSE:3 SAVE:13
[ WEAPONS ]
Integrated: HHS-075 “Flayer” Shotgun3
3
1d6+1
HEAVY MOUNT: Thermal Lance10
1d6+3 (Supermassive Mod) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Armament Redundancy, CHESS System, Custom Paint Job, Expansion/Inclusion Module, Personalizations
could prolly swap spaceborn for heavy gunner or something
but I was thinking of taking spaceborn 2 and investing in more hull when my group hits ll5
This is stupid.
-- DOWNFALL GLUTTONY @ LL6 --
[ LICENSES ]
DOWNFALL GLUTTONY 3, HA Iskander 2, HA SUNZI 1
[ CORE BONUSES ]
Integrated Ammo Feeds, Auto-Stabilizing Hardpoints
[ TALENTS ]
Nuclear Cavalier 3, Engineer 3, Walking Armory 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:23 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:-1 LIMITED:+4
SPD:5 EVA:8 EDEF:8 SENSE:8 SAVE:13
[ WEAPONS ]
Integrated: Fuel Rod Gun
Integrated: Prototype Weapon III
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
FLEX MOUNT: Stub Cannon / Stub Cannon
HEAVY MOUNT: Annihilator Cannon // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Armament Redundancy, Personalizations, ACCELERATE, BLINK CHARGES x7, Grounding Charges x6
Just Annihilating every turn?
And occasionally actually firing the Fuel Rod Gun to shed heat. I've doodled similar setups on Ptolemy/Gluttony
https://www.youtube.com/watch?v=_G2Q1qsoGEU Tom Scott visits Milesia (more seriously, these barrows inspired one of the big pieces of art for the book)
Long barrows are Neolithic constructions that might have been churches, or graveyards, or landmarks. And some are being built again: for the first time in recorded history. ■ Soulton Long Barrow: https://www.soultonhall.co.uk/page/322/soulton-long-barrow.htm ■ Sacred Stones: https://www.sacredstones.co.uk/our-locations/soulton-long-barrow/
Came...
It was @kind widget!
The mechanics are mostly sorted. Right now I'm just writing fluff (Which is going slower than I'd like) but getting there.
furious nodding
And from there...well, editing and sorting out Layout (Which I'm no good at)
https://docs.google.com/document/d/1J8DAzZqbObyH1N_hY0uRNDcs_8qQziC6LPXM1g6WzOI/edit?usp=sharing It's the basis of a flashpoint!
Airgead Barrow - The Barrow At The Center Of A World Despite the initial surveys of Milesia showing a wealth of natural resources and a vibrant unique ecosystem, the most shocking revelation was underground. Within the crust of the planet, initial explorations found a massive cavern not of ston...
😮
also "just" writing fluff. The fluff for Ironleaf has been truly awesome and I am fully in love with it
Dáire
One of the primary breadbaskets of Milesea, Dáire is an endless wave of fields, hydroponic bays and buzzing agricultural drones flying across the landscape. While few Túatha are without agricultural programs of their own, none has quite pushed it as far as Dáire, their growth feeding a significant percentage of the world’s population.
The backbone of Dáire’s success is not pastoralist spirit but a rigorous and ever expanding biological and terraforming research program. Every new season is a new modification to existing plants and animals; making them hardier, healthier and better adapted to their roles. Soil is turned again and again, infused with carefully designed nutrients tailored for the growth of Dáire’s agricultural needs. University teams take part in many programs funded by the Túath, competing for new and impressive innovations upon existing species and plant genus and many colonial programs buy the production rights to species suited to the world they shall one day reach.
This love of biological manipulation is not only limited to plants and non-sapient animals, however. Where many core worlds have a bioessentialist edge that looks askance at more overt modifications, Milisea embraces them as forms of expression. Unnatural hair colours, modifications based on tales of local spirits and many exotic modifications are produced in the medical bays of Dáire.
Beyond their actions directly in agriculture, Dáire is famous on the planet for providing the equipment and training to one of Milesea’s most effective hazardous materials teams, the Deamhna Aerig. Masters of nanotoxin mists and tailored plagues, they act as first responders to reports of serious infectious diseases and blackwash outbreaks, providing on-the-fly development of antidotes and countermeasures. Some rumours abound however that they have also seen work as boarding teams, spreading horror as easily as they cure it.
Speaking of which: Just got this done for another of the planet's citystates/countries.
Ye I saw earlier!
I hope it's interesting. Trying to make the planet feel like it's got a Variety of people and groups, not just one sort. XD
Are the Dàire the ones who unleashed hell upon the lost Túath?
Yep!
Since each of the Tuath are getting a 'Interesting notable thing' in addition to Overview and Capital.
Some are events, some are locations etc.
Airgead Barrow is one of them for a tuath I've yet to quite finish writing!
I am looking very much forward to it!
And thank you for your hard work!
And for giving us dope stuff
I'm unsure exactly how PPC is phrased, but Deathcounter doesn't cause an attack to fail, so I'm inclined to say no.
Annwfyn
The result of a multi-year survey, Annwfyn’s original site was significantly more planned than the organic growth of many of its counterparts. Deep aquifers, fertile soil and natural barriers against disaster made for a perfect place for crops located in a large valley.
Since then, Annwfyn has been the target of a generational project, demonstrating Dáire mastery of terraforming by improving what was already an exceptional location. When one views the city and its pristine vistas, one might be tempted to think they had walked into a heavenly otherworld where delight and food are ever abundant. This is entirely by design, with not a blade of grass or stone remaining from the original site after so many years, with even the valley walls reshaped and redesigned to be more aesthetically pleasing.
Annwfyn’s homes are generally large and heavily windowed, designed to let in as much of the stunning vista that surrounds the city as possible. Citizens are allowed to experiment and plan exotic designs to their houses, with current trends tending towards living wood and open plans. Food and drink are likewise creative, shifting heavily with each new iteration and custom designed crop.
Despite its nature as part of Union’s Core, life in Annwfyn is fast paced and competitive. Students work long hours, studying and preparing for entrance into prestigious higher education and attempting to rest on one’s laurels in its cutthroat industries is a quick path to missed opportunities. However, in spite of that, it is not cruel. For every cut-throat competition, there are a dozen experts seeking to train up those who might someday be a worthy rival. This flurry of expression, creativity and design is not pushed by fear of starvation or failure but instead a culture that seeks to allow one to demonstrate their skill and claim glory in all things. To fail is no shame, it is a shame to never even attempt to exceed.
And Dáire's Capital!
Trying to tread the line between 'high intensity' and 'this place is supposed to be basicly a Core World so it can't be too bad or it wouldn't be core.'
So I tried to thread the needle for 'Good to live...if you like high intensity'
If that remotely makes sense?
Thanks, I appreciate it.
yes, because it's explicitly a reduction.
Paracausal Mod kills Deathcounter too, it's great
Ah, yeah. PPC's crit also ignores reductions.
Did not notice that.
Ah almost forgot! Yes I very much do get that vibe. It is a cutthroat way of life in the sense that people will fail to sharpen that one blade, but as long as that blade is sharpened and you at-least tried to become the blade all is good. Very fun visual with the shaping of it all. I do think there is also a somewhat unsettling undertone to this all. The strive for perfection and replacing everything imperfect in its pursuit as well as the narcissm this all causes
Oh yeah. The intent is that none are PERFECT.
There's a bit of an edge to all of them but hopefully an interesting edge.
nod nod
it also is an interesting contrast to what I perceive are the more "primal/wild" inspirations of the IF frames
based on the material you are pulling from/the ideas
or rather an interesting dichotomy for the setting
There is another Tuath that's going to be more on that end. An ecological research station that grew into a city.
They do a lot of Megafauna/Megaflora wrangling
excited for it
With a big point of contention being that they see Daire's work as Anthrochauvanist.
Changing the world to fit humans instead of adapting ways of life to fit the world.
If that makes sense?
yes it does!
especially fun aswell in the context of the naturalistic values that the celtic/gaelic mythology often portrays
if that makes sense
or atleast the perceived state of them
sry I might just ramble with no sense
Value is the wrong word. Maybe more the connection it has to the wild/"fey" and how this is subverted through the setting through clans such as the Daire (and it being scfi)
Yeah
And I think part of that perception comes from it being a conquered culture. Freezing it in a moment and seen as 'Primitive'.
So I'm trying to put spins on things not related to that, while not entirely discarding the culture.
nod nod
I think it works and is very fun/effective at that
it is a very fun "what if" scenario portrayed within lancers setting
From there I need to finish off the space-based one...and the Ironleaf Collective, the entire reason this started. XD
good luck with that! and I will look forward to it! 😌
I know what I'm doing with them for a capital. A big underground one.
ohhh
Alright, thanks!
PPC blows through death counter on a crit (But only a crit)
I designed it as basically: 'On Crit: No, it Happens'
Aces can't barrel roll it, death counter gets punched through.
But banking on that crit is risky.
Oh boy, gonna be interesting times for me when my Ptolemy player crits a Bastion with it
Yeah the PPC is a little inconsistent but when it works it REALLY works.
my brain read PPC and went
“wait is this battletech?”
Ptolemy looks like a fun mech tbh
Oh, I play Star Fleet Battles on occasion, which ALSO has a PPC... one one of my favorite empires... but it works completely differently.
What happens if a Rasputin takes Miniaturization? Does it go 2, 1, 1/2, 1/2?
winks out of existence, shows up bewildered next narrative scene
-- SSC SWALLOWTAIL (RANGER VARIANT) @ LL6 --
[ LICENSES ]
SSC Swallowtail 2, MOI HOUDINI 1, MOI MORGANA 2, IPS-N Nelson 1
[ CORE BONUSES ]
Overpower Caliber, Exogenesis Contract
[ TALENTS ]
SPACEBORN 3, Infiltrator 2, Hunter 2, Duelist 2
[ STATS ]
HULL:2 AGI:2 SYS:2 ENGI:2
STRUCTURE:4 HP:15 ARMOR:0
STRESS:4 HEATCAP:6 REPAIR:6
TECH ATK:+3 LIMITED:+1
SPD:7 EVA:12 EDEF:10 SENSE:20 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Blazer SMG
MAIN MOUNT: War Pike // Overpower Caliber
[ SYSTEMS ]
Blackstone Systems Upgrade, Le Fey System Refinement, Agravain Quarantine Module, Personalizations, Vulgate Virus Vault, Armament Redundancy
Should hit the hard minimum of 1/2 and not get any smaller
Though why you'd want to slap Mini on it is somewhat beyond me
Razzie uses its chunk for things
Zemyla obviously wants to pilot a quail egg 🤣
An enby can't ask hypothetical questions?
Miniaturization also doesn't actually cost a size category. You'd lose some of the perks of being BIG by occupying a size 2 space, but you'd still get to (for example) get the full +3 range from the frame trait.
So your actual size would be the same as normal. Your space occupied would go 2, 1, 1/2, 1/2
take miniaturization and fomorian frame on the rasputin
BigSmall Rasputin
“What size are you?”
“Yes.”
So a miniaturized fomorian would still take up a size X space on the map, but would count as size X+1 for all beneficial effects and only be movable by size X+1 or greater.
A miniature fomorian Lancaster could still carry a Barbarossa, for instance.
Yep! It's a bit of an odd combo but it would work.
Since miniaturized only applyes when it would be beneficial
It's a miniature giant space hamster.
Sorry btw that the Ironleaf Foundry writing hasn't been going as fast as I'd like/there's been gaps. Solo writing projects can get a bit overwhelming.
I understand completely.
No worries at all!
Checking out the LimSpace retrograde minis for the first time and WHOA that's a Donner alright!
Come on, give it a hug 😛
I don't feel like being used as improvised repair parts just yet
It's such a good Donner design.
Such an incredible, awful design for a mech
Also this wacky design for the Envy
They gave the mf spines that can move??
Unhinged
I like the Comp/Con Envy design
but god damn this is good
DONNER pilots don't even like DONNER pilots.
Bird is, in fact, the word 😄
...man, it's tricky to thread the needle of 'writing people who are not antagonistic but do disagree with Union's non-interventionism' and trying to avoid 'Saying, out of universe, that Union is bad'.
yeaaah
I'm pondering trying to make it more clearly in-universe by putting their philosophy on display via quotes rather than regular text/having the regular text more describe the sort of things they do.
The general vibe for the faction is basicly:
"If Union were to talk to those who need help, would those oppressed be impressed by Union's Neutrality?"
"Union intervenes with violence against non-state actors, pirates and slaver groups alike. Union would not claim that this is immoral. However, when it comes to those who claim the sanctuary of Statehood, Union plays more carefully. They say that generational work must occur to transition the state into a better one, acting as if the lines on the map that encompass a state are a real difference between them and the groups they do bring arms against. If Union were to talk to those oppressed by the state, would they be impressed by this distinction?" -Siani 137, Fianna.
Alright, got myself a faction quote I think.
Well, Union also doesn’t want to get involved for fear of imposing their culture and becoming colonizers
Which I think is super valid
I think there's a missing noun in that last sentence? "If... state, would [whom?] be impressed by the distinction?"
Oh yes, this was less 'Union bad' and more 'there are other perspectives that might disagree with Union's perspective beyond LET ME COLONIZE PEOPLE, IT'S GOOD COLONIALISM I SWEAR'
Whoops, yeah. That should say 'would they be impressed'
Thinking about like
Including the factions from liminal space on my "factions and organizations" doc for my players, even if im not allowing non-base company stuff for the first campaigns I'm running (as to get people used to them)
At the least downfall
MOI is pretty easy to slot in anywhere as honestly much more than 'mechs' they do 'Logistics' stuff. They're designed to be sorta 'they're everywhere but background players most of the time'.
Downfall I think is the one that requires the most Active Slotting In.
Really? I think Downfall is the easiest to slot in without adding the mechs themself since they have a company they're directly tied to
Followed by MOI, since its pretty easy to slot in, there's no strings
That's fair. I was thinking about Downfall doing Active Spy Stuff but I imagine a lot of them are just with IPS-N, watching things.
Yea
Yep. Your “Average” DFG encounter will be a guy with a briefcase gathering info. Heck, they might act as a quest giver of sorts. There aren’t a TON of them, especially compared to their parent organization, but they can pop up just about anywhere.
Really love MO&S even if I'm not the biggest fans of their mech designs. I can appreciate the form and function of them though, just gameplay styles I'm not super interested in
My heart will never heal
What action is the zou’s reshaper it’s not in comp/con
Gonna be honest, the mech art is kinda meh for me (except razputin), but I love the actual fluff and how it works. And who ever is making them for retrograde is really amping up the designs
The artist doing it for retrograde would be Retrograde himself. We got a bulk rate 😅
Whenever I see the retro designs come out, I think "huh, that'd be cool to do", but also, LS stuff is going to be in the queue for a long time. 😛
I'm very much looking forward to retro's take on the pride, and the holiday, and the Houdini, and the temperance, and-
Reshaper? Which system would that be? Environmental Reformatting?
Don't they already have Temp?
Oh no that's the Avarice whoops
i very specifically wanna see mine fists
Sadly the alt-frames are not getting seperate ones, though the Avarice/Temperance are very similar looking frames.
Damn no Jack 😔
Oh, that's nice. Liminal Space is about to hit Gold on Drive Thru, which will put us in the top 4% of stuff sold there.
the people demand giant robots
I'm glad to have helped.
same
What synergizes with the Pride? I want to wield 5 thermal pistols.
It went a different way than I expected, but that's okay. That's okay.
-- DOWNFALL PRIDE @ LL6 --
[ LICENSES ]
HA SUNZI 2, IPS-N Raleigh 2, DOWNFALL PRIDE 2
[ CORE BONUSES ]
Overpower Caliber, Integrated Weapon
[ TALENTS ]
Gunslinger 3, Crack Shot 3, Nuclear Cavalier 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:5 EVA:10 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
Integrated: Fuel Rod Gun
INTEGRATED WEAPON: Microwave Projector
FLEX MOUNT: Microwave Projector / Microwave Projector
FLEX MOUNT: WARP RIFLE // Overpower Caliber
[ SYSTEMS ]
“Roland” Chamber, Personalizations, Armament Redundancy, ACCELERATE, Custom Paint Job
I made a Vanguard Pride.
-- DOWNFALL PRIDE @ LL6 --
[ LICENSES ]
DOWNFALL PRIDE 3, MOI NIMUE 2, MOI HOUDINI 1
[ CORE BONUSES ]
Sibyl Analysis Suite, Integrated Weapon
[ TALENTS ]
Gunslinger 3, Combined Arms 2, Vanguard 2, Nuclear Cavalier 2
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:5 EVA:10 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
INTEGRATED WEAPON: Brightburn Blasters
FLEX MOUNT: Brightburn Blasters / Brightburn Blasters
FLEX MOUNT: Brightburn Blasters / Brightburn Blasters
[ SYSTEMS ]
CHROMITE Core Detonators x4, Personalizations, Féth Fíada, Illusion Charges x5
I initially misunderstood what Brightburn Blasters did, which is why I got Sibyl, but I made it work.
Wow, that’s a light show and a half!
I'm bright and shiny but also inside swirling mists.
https://www.drivethrurpg.com/product/396202/Field-Guide-Liminal-Space?affiliate_id=3028400
Hey y'all, Field Guide: Liminal Space is going on sale for a week, now's a great time to pick up the PDF or Print copy if you haven't already!
Ooh, nice
pog
Wooooo
I actually said this, but then remember how much I love the Frankenstein, Carmilla, Donner, Phoenix, and Zahhak
Vox, I believe your heart has healed
Jack and Kelly are like my fave mechs ever
Like
3 armor speed 5 melee frame?? 😳
Camilla and Phoenix are also fun
I’ve been running a caliban with wrath systems
you mean chess right
no but also yes
« NO ESCAPE »
-- IPS-N Caliban @ LL4 --
[ LICENSES ]
IPS-N Caliban 2, DOWNFALL WRATH 2
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints
[ TALENTS ]
Vanguard 3, Combined Arms 2, Siege Specialist 1, Spaceborn 1
[ STATS ]
HULL:2 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:14 ARMOR:2
STRESS:4 HEATCAP:7 REPAIR:6
TECH ATK:-2 LIMITED:+1
SPD:4 EVA:10 EDEF:8 SENSE:3 SAVE:13
[ WEAPONS ]
Integrated: HHS-075 “Flayer” Shotgun3
3
1d6+1
HEAVY MOUNT: Thermal Lance10
1d6+3 (Supermassive Mod) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Armament Redundancy, CHESS System, Custom Paint Job, Expansion/Inclusion Module, Personalizations
realized expansion/inclusion module works on flayer shotgun too when core power is up 😄
Oh, OW
Wrath is hilarious. Low-key, the frame is mediocre, but all the systems it has are crazy
CHESS and Whirlwind Blade on 1 made a downright comical Everest
Expansion Module and Firebrand on 2 made a REALLY happy Toku along with Chess
Then a reaction move on 3
Honestly I quite like the wrath
slap a flamethrower on it and that's quite a bit of extra damage from multitargeting
Carm!!!
My girl doesn't get a lot of love; I see more TEPES in the wild
Huh
I would have expected integrated weapon carmilla to be a big pick
The usual thing I hear is that prospective pilots are turned off by her style or don't understand it; in particular, "not being able to full tech" is a cited concern
And then there's the mad lass whose Carm is on the back of the book, built full melee Carm
Integrated melee Sekhmet Carm is a staple build of mine yeah
Oh wait no not Sekhmet, Artemis from Suldan
Melee Carmilla is a menace
That’s interesting
Does this just let you barrage + invade every turn?
@ iki so, since I saw you mentioning Merlin in the Legionnaire thread, did you ever look at the possibility of it giving a weapon to enemies instead?
hmm?
It's a very tight rope to walk but the thought came to mind of using its weapon gifting to fuck with enemies in some way
Replace the bombard's cannon with a sword etc
would be incredibly funny if it did
Honestly the thing that stood out to me about the Merlin was that the premise didn't actually seem flawed
Just the specifics of, y'know, the weapon it grants being a Superheavy Melee
I almost wanna do my own attempt at Merlin, but that's probably a bad idea
IIRC, Merlin’s premise was just fine, balanced, and very useful to the party. The problem was that it wasn’t fun to be the Merlin’s pilot
Which, shall we say, a problem
Does the Nimue's Slippery trait mean it is not treated as adjacent for effects that call it out?
Nvm, just re-read the definition of adjacency:
Characters are considered adjacent to another
character or object when they are within one space of
it in any direction – even diagonal and vertical.
Tbh that's a license issue imo
Cause like... Honestly you have described my feelings on half the supports in the game right there
It's good, it helps the team, I would never actually want to be the person running it
So it comes down to what else it comes with that makes you actually want to do that
As I recall iki telling it, people liked having the Merlin around, nobody liked playing the frame itself. Comparatively, like. I know someone who loves Lancaster, and someone who adores sunzi, and I enjoy swallowtail quite a bit
Yes, there are support frames which are fun to play.
If you hit pretty much yep
So it's kind of like Pesilat.
Alright, should have another of the Tuatha done by tommorow, possibly more.
Yay
Does Sekhmet Justice work the way I hope? I'm hoping that if an ally is the closest target, the Justice just gives it soft cover.
Yup, sure you waste all of your attacks on em but at least they don't actually get damaged
You can also Unmount while Sekhmet is still active then mount an already berserking Justice which is very funny
Actually hold on this is a damn good idea I kinda wanna make this now
....Wait is Dismount taken by the pilot or the mech
Pilot
Oh sweet so it works
It also works with the Zou Yan.
Tcb sekhmet ZY
Can a pilot like, guide the justice around ?
Hmm. Phoenix 2/Pegasus 1/Napoleon 3. It has the heat cap to wield a Displacer.
Walking Armory lets it deal kinetic.
-- MO & S PHOENIX @ LL6 --
[ LICENSES ]
HORUS Pegasus 1, HA Napoleon 3, MO & S PHOENIX 2
[ CORE BONUSES ]
Integrated Weapon, Heatfall Coolant System
[ TALENTS ]
Crack Shot 3, Walking Armory 3, Nuclear Cavalier 2, Gunslinger 1
[ STATS ]
HULL:2 AGI:0 SYS:0 ENGI:6
STRUCTURE:4 HP:15 ARMOR:0
STRESS:4 HEATCAP:14 REPAIR:6
TECH ATK:-2 LIMITED:+3
SPD:5 EVA:8 EDEF:8 SENSE:8 SAVE:13
[ WEAPONS ]
INTEGRATED WEAPON: Nexus (Light)
FLEX MOUNT: Smartgun (Conduction Rounds)
MAIN MOUNT: Displacer
MAIN MOUNT: Assault Rifle
[ SYSTEMS ]
Hunter Lock, Personalizations, Armament Redundancy
Suldan has a GMS Auxiliary Rifle that deals kinetic, though.
Alternately, I could take Chess from Wrath.
Phoenix2/Wrath1
“How angry are you?”
“I hate everyone INDIVIDUALLY”
Yeah, I was thinking of something like this.
-- MO & S PHOENIX @ LL6 --
[ LICENSES ]
MO & S PHOENIX 2, IPS-N Blackbeard 2, IPS-N Tortuga 1, DOWNFALL WRATH 1
[ CORE BONUSES ]
Overpower Caliber, Integrated Weapon
[ TALENTS ]
Duelist 3, Combined Arms 3, Nuclear Cavalier 2, Vanguard 1
[ STATS ]
HULL:6 AGI:0 SYS:0 ENGI:2
STRUCTURE:4 HP:23 ARMOR:0
STRESS:4 HEATCAP:10 REPAIR:8
TECH ATK:-2 LIMITED:+1
SPD:5 EVA:8 EDEF:8 SENSE:8 SAVE:13
[ WEAPONS ]
INTEGRATED WEAPON: Bristlecrown Flechette Launcher
FLEX MOUNT: Bristlecrown Flechette Launcher / Bristlecrown Flechette Launcher
MAIN MOUNT: Deck-Sweeper Automatic Shotgun (Conduction Rounds)
MAIN MOUNT: Chain Axe // Overpower Caliber
[ SYSTEMS ]
CHESS System, Synthetic Muscle Netting, Personalizations, Armament Redundancy
I don't think any Phoenix tokens have melee weapons.
Though the simplest thing is NucCav with either Decksweeper or Assault Cannon.
Like just, fuck you, here's a handful of d6.
“Sir, we seem to have spotted a meteor flying at ground level.”
“Worse. It’s a melee Phoenix.”
Turning the artillery into melee always amuses me
It does have decent stats.
Necessary errata: Emergency-Vent Repair Standards needs to say "or weapons", because as written, the Latch Drone doesn't work with it.
I feel like this came up before
Like it could be clearer, and it ought to be clearer, but it is technically covered under the square-rectangle relationship; all weapons are systems
Not all systems are weapons
My apologies for the edit slipping by though it really should be worded more clearly
...Weapons are systems?
They're not technically though they were at one point.
Basicly: Part of this is due to us starting in earlier iterations of the game where wording was slightly different and not always catching where things technically changed. It something only affects systems, please do assume it also affects weapons as that's a mistake.
I love lancer but its wording could really do with a cleanup. XD
Systems(Stat)
Systems(Gear Type)
Systems(The Thing That Gives You Your Core Power)
Argleflargleblargle 😛
Skirmisher
Maybe with the Gluttony? I remember asking if the Gluttony could replenish Limited charges on weapons (I was asking for a Daisy Cutter gimmick), and you saying yes.
Well fuck me then xD
is the Gluttony meant to work with Daisy?
Yup yup.
Again, I asked and got an affirmative answer.
(It also works with the other Limited weapons introduced by Liminal Spaces, like the one on the Houdini or the Zahhak (we think).)
We don't have Liminal Spaces active on Comp/Con right now so we could be wrong/missing something
Yeah Daisy Cutter Gluttony seems like an absolute menace
I ran the daisy gluttony, it’s very strong
I need to yell at one of my tables
Does Freyja give the mech the AI tag?
I feel like it prob does but then it should be AI in the Upper right corner I think right or nah?
(same for Medb and Setanta)
Yeah, some don't, like Uncle.
I think AI is mostly for those that can run a frame in a pilot stead.
was just asking cause they show as SYSTEM instead of AI
It does, yeah
Dope Slap
-- DOWNFALL CHARITY @ LL6 --
[ LICENSES ]
IPS-N Blackbeard 1, IPS-N Nelson 1, DOWNFALL LUST 3, IPS-N Zheng 1
[ CORE BONUSES ]
Overpower Caliber, Titanomachy Mesh
[ TALENTS ]
Duelist 3, Hunter 3, Spaceborn 2, Pankrati 1
[ STATS ]
HULL:4 AGI:0 SYS:2 ENGI:2
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:6 REPAIR:6
TECH ATK:+3 LIMITED:+1
SPD:6 EVA:9 EDEF:9 SENSE:10 SAVE:13
[ WEAPONS ]
MAIN/AUX MOUNT: Tiger-Hunter Combat Sheathe (CUPID Mod) / Tactical Knife (CUPID Mod) // Overpower Caliber
MAIN/AUX MOUNT: War Pike (CUPID Mod) / Tactical Knife (CUPID Mod)
[ SYSTEMS ]
Scramble, Synthetic Muscle Netting, Total Strength Suite I, Personalizations, Armament Redundancy
I can't believe Cupid Mod isn't unique.
@barren pendant The Charity's save target isn't accurate in Comp/Con.
CHARITY!!!
Slap someone around and then ram and grapple them. Even if they escape the grapple and stand up, they're slowed.
At higher LLs, you want 2 levels of Envy for the overwatch whip.
So we went to DriveThruRPG to redownload the Liminal Spaces LCP because we need to archive some of our LCPs for storage space reasons and the .zip file with the lcp has the 1.0.0 version of the LPC, when the most current version (that we are aware of) is 1.0.3.
The other version (which is 1.0.3 as near as we can tell) is a .rar file which. We can't put that into Comp/Con haha.
If you export it from the .rar it should be there in the right format.
Annnnd how do we do that? We've never been particularly good with .rar files.
We apologize for the trouble just
wegh
You've got options
WinRAR
7zip
etc.
Once you have those it's pretty much like extracting a zip file
Using 7zip
extract files is the dropdown option you're looking for in 7zip
i just dealt 40 damage to a morgana via atitans spinal lance
that's literally the option we chose 😭
i'm not sure then. you could try winrar instead maybe?
btw here #mech-hangar message
Here you go, now that I'm back home I can toss it your way.
Ah well, gratsi.
"If you saw two people named Oz and Silver, which one would you say is an NHP? I'd say Silver, wouldn't you? You'd be wrong though. It's Oz."
- Jack Handy
Oddly, I actually do know a guy named Silver
SHAAAAAAAAAAAAAAAAAAAARON
Made another Pride.
-- DOWNFALL PRIDE @ LL6 --
[ LICENSES ]
IPS-N Tortuga 1, DOWNFALL PRIDE 3, MO & S HOLIDAY 2
[ CORE BONUSES ]
Overpower Caliber, Integrated Weapon
[ TALENTS ]
Vanguard 3, Combined Arms 3, Nuclear Cavalier 2, Hunter 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:5 EVA:10 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
INTEGRATED WEAPON: Segment Knife
FLEX MOUNT: Deck-Sweeper Automatic Shotgun // Overpower Caliber
FLEX MOUNT: Brightburn Blasters / Brightburn Blasters
[ SYSTEMS ]
BELLRINGER, Armament Redundancy, Personalizations, Type-I Flight System, Uplink Array
Pfffft xD
Context?
Kinda curious to see what you might do with an OZYMANDIAS
Spotter and Autopod.
Puppet Systems and Overwatch.
Vorpal Gun.
Exemplar 2 and Bonded 3 are other good options.
Set it up so I have at least one weapon attack as a reaction every round.
An example looks like this.
-- MOI OZYMANDIAS @ LL6 --
[ LICENSES ]
IPS-N Tortuga 1, HORUS Goblin 1, MOI MORGANA 2, DOWNFALL LUST 2
[ CORE BONUSES ]
Overpower Caliber, Auto-Stabilizing Hardpoints
[ TALENTS ]
Spotter 3, Vanguard 3, Skirmisher 2, House Guard 1
[ STATS ]
HULL:4 AGI:0 SYS:2 ENGI:2
STRUCTURE:4 HP:21 ARMOR:2
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:+3 LIMITED:+1
SPD:4 EVA:10 EDEF:9 SENSE:10 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Autopod // Overpower Caliber
MAIN/AUX MOUNT: Deck-Sweeper Automatic Shotgun / Pistol // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
H0R_OS System Upgrade I, Scramble, Monomania, Agravain Quarantine Module, Personalizations
dont be my player who was very excited about a reaction based shooter with stuff to do all the time but then realized they couldn't pay attention well enough to remember all the possible reactions they had
Yeah, this only has two.
she did a heavily involved flamel build and got hit with missing a lot of her triggers, which she felt bad about despite loving her build on paper
we had hoped and planned it so that with all the triggers and reactions she'd feel more inclined to be mentally present on not-her-turn. Alas it did not work and her build's output suffered for it
I made another Charity without any hacking.
-- DOWNFALL CHARITY @ LL6 --
[ LICENSES ]
SSC Monarch 1, SSC Mourning Cloak 1, HORUS Goblin 1, DOWNFALL LUST 3
[ CORE BONUSES ]
Overpower Caliber, Integrated Weapon
[ TALENTS ]
Hunter 3, Combined Arms 3, Skirmisher 2, Stormbringer 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:6 REPAIR:6
TECH ATK:+1 LIMITED:+1
SPD:7 EVA:11 EDEF:7 SENSE:10 SAVE:13
[ WEAPONS ]
INTEGRATED WEAPON: Tactical Knife
MAIN/AUX MOUNT: Autopod (CUPID Mod) / Fold Knife (CUPID Mod) // Overpower Caliber
MAIN/AUX MOUNT: Sharanga Missiles (CUPID Mod) / Vijaya Rockets (CUPID Mod)
[ SYSTEMS ]
Monomania, Armament Redundancy, Personalizations, Custom Paint Job
Basically, it starts with a Lock On and firing the Vijaya Rockets at the target at +2,, hopefully knocking it prone. Then there's a tac knife at +2 and a fold knife from Hunter 3 at +2, followed by a Sharanga at +2.
Each of these except the second knocks it around and slows it.
At the end of the turn, Monomania returns the lock on.
wanted to up this from ll5 to ll7
I would swap out custom paint job for monomania
unsure about hase
what would be a good downfall licenses to pick up so I can grab a core bonus from them (GM was also nice and let me pick up superior logistics from suldan)
-- DOWNFALL CHARITY @ LL5 --
[ LICENSES ]
DOWNFALL LUST 2, IPS-N Tortuga 1, MO & S RASPUTIN 2
[ CORE BONUSES ]
Superior Logistics
[ TALENTS ]
Vanguard 3, Sysop 3, Spaceborn 2
[ STATS ]
HULL:4 AGI:0 SYS:1 ENGI:2
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:6 REPAIR:6
TECH ATK:+2 LIMITED:+1
SPD:6 EVA:9 EDEF:8 SENSE:10 SAVE:13
MAIN/AUX MOUNT: Deck-Sweeper Automatic Shotgun / Trace Pistol
MAIN/AUX MOUNT: Nexus (Hunter-Killer) / Nexus (Light)
[ SYSTEMS ]
ADVISOR Suite, Custom Paint Job, GENERAL WINTER, 3 SP NHP from my GM that helps with both bolsters & lock-ons , Personalizations```
the 3 SP NHP does this
Whenever you Bolster an allied character, you gain all the same benefits as well. Whenever you Scan a hostile character, you may mark them. Whenever you or an ally hits a marked character with an attack, they may consume that mark to force the target to make an Agility save or be knocked prone. You may only have a single character marked this way at a time, and applying a mark to a different character removes it from the first.```
was thinking elf sensor array or reconnaissance could be fun with them :3
trying to go for bolster/lock-on/general support friend that just so happens to have a shotgun in case enemies get too close/threaten friends
would love some advice/feedback :3
I would replace Custom Paint Job with Cupid Mod on the Trace Pistol.
Basically, when an enemy enters melee with you, Overwatch them, and knock them back. They lost their movement.
Wait, that only applies to size 1/2,
Slowly chipping about at IF stuff and pondering a funny/slightly silly splashpage based on a previous idea.
...pondering silly things for the IF writing. I'll likely mention in passing how weird it is for people to live near IF's main trade hubs. As you've got locations where 99.9% of the advertising isn't targeted at local people but visiting buyers.
So the average person has to deal with 'Buy the latest missile system' like they're in weird Liberatarian Land because it's not targeted at them.
Basicly getting art done of a trade show where you've a whole heap of mech stuff being advertised.
But meshing it with a cursed bit of Lancer Battlegroup lore.
I mean, there's plenty of things you could pull from real life for visual inspiration
Like the ads on the DC metro that are for defense weapons systems
100%. My thoughts is just like, the most cringy combo of 'Anime Convention', 'Defense Contractor Advertising' and 'Tech Trade Show'. XD
Ah yes, the requisite anime con sword merchant, only in this case they're sized for mechs
I was thinking even worse: HA recruitment station with Ship Girl Cosplay out the front of it.
A pile of loose ARs with "DON'T TOUCH" written on a piece of paper next to it
Oh yeah and they would for sure have that, maybe even mech girls of the Sherman and Barbie maybe?
Something like that. As I said: Most Cringy. It's not designed to make the Military Industrial Complex look cool 😛
Well, I eagerly await whatever comes of it, hopefully it like all the other art you've shown off will be great
I needed a 'weird thing' for Conchobar and a Notable Military Trade show is a perfect mix of 'militaristic' but also not 'Literally just soldiers'.
ah yes
Seem like an interesting thing to get a picture for?
Yeah, that's about as cringe you could make this work. There's been mechgirls too around, like, a few years ago too.
The artist has been contacted, the pact has been made.
Yeeeeeeeeeees.
Makes sense. Hydra adds durability and Medea/Solomon have a lot of close range drones that are already pretty durable
Thats fun. Could also showcase the inherent disconnect between IF "expansion" and the way they have been living before that and maybe include some interplay/clashing of the "spaceborn" vs the ones planetside
Yes
charity frame + mircalla-class multitask module looks amazing
especially since I have rasputin’s general winter which is an invade that I can use to proc it!
note to self: look up envy 3
At some point in the intervening millennia, “I’m a Barbie girl, in a Barbie world” got rediscovered and VASTLY misinterpreted
It has the “enemies aren’t allowed to do cool things” NHP and the “Hide or Jam” invasion
Do you mean if Monomania's Lock-On would allow you to Spotter 3 someone?
Because I thought it would but the Lock On applies at end-of-turn rather than instantly
So you don't get the chance to spend a quick to trigger Spotter 3
I mean like
QA lock-on
QA consume lock-on with spotter 3
would monomania reapply lock-on at end of turn
Oh I don't think so
IIRC Monomania applies Lock-On if you consumed it but Spotter 3 makes your ally consume it instead
So if your ally had Monomania, it would work.
Free Action though, so unless your turn is the same as their turn (Goblin Symbiosis) it wont work
sadly I don’t think I could convince someone else in my party to pick up monomania
Amalgad Exhibition
With reconnection to Union came integration into a universe far bigger than a single system and the various Tuatha of Milesia have been forced to adapt to being rather small fish in the deep ocean that is space. Conchobar has however managed to carve out a unique place for itself among the planets of Union with the Amalgad Exhibition, a massive interplanetary military trade show. The Amalgad Exhibition leverages both Milesia’s proximity to a blink gate and Conchobar’s direct link to the history of the Union Space Program to add additional prestige to what is at its core a marketplace of military equipment.
While the Omninet does allow for experiencing the latest equipment in scenarios almost as real as being there, there is still no replacement to personal experience. More importantly, there is the certainty that what is being seen is not overselling the truth of the product, as was demonstrated with the failure of the HA Bradley upon its field trials. For that personal touch, representatives of militaries and mercenaries find themselves at the large compound that makes up the location of the Amalgad Exhibition.
Surrounded by kilometers of open land for weapon demonstrations, the Amalgad Exhibition is one of the few places in the universe where one can claim to have seen an orbital bombardment in person, demonstration cities quickly formed from whitewash before their devastation by conventional and unconventional arms alike, again and again.
Inside the Amalgad is a garish but effective display, booths and shops surrounded by advertising and attractive salespeople. In recent years there has been an increase of social groups to the Exhibition, seeking to discuss their favorite equipment or show off home-made recreations of uniforms but current and historical. Conchobar is entirely happy with this, manna from people buying missiles and buying figurines spends just as well as each other.
A new thing, Conchobar's 'Interesting location/event'
||Aka: 'Your lancers go to Military Comiket'||
New lore yay!
I hope it seems interesting.
will read in a sec!
Neat Pentagon Wars reference.
It's a reference to that and also to the Worst Homebrew I ever made.
Harrison Armoury BRADLEY (Alt Everest) (Everything/Nothing) Originally designed as an attempt to replace the EVEREST, the BRADLEY caused a stir with initial testing. Top of the line automated loading systems, incredible benchmark capabilities and robust protection that matched some of the best Ha...
"Wow, that's a bullshit good statline. What's the traits like?"
Temperamental Autoloaders: At the start of the Bradley’s turn, it rolls 1d6. On a 5+, all Loading weapons it mounts immediately become loaded. The Bradley cannot choose to reload all Loading weapons when it Stabilizes.
Poor Stability: Whenever the Bradley loses Structure or fails an Agility check or save, it also falls prone.
Insufficient Environmental Protection: Whenever the Bradley Overheats or fails an Engineering Check or Save it also gains 2 Heat and cannot cool heat by any means other than overheating until the end of its next turn.
"Oh god."
thats a fun lil nugget of Ikiryo lore
Active (Requires 1 Core Power): Benchmarking
Protocol, Efficient
Reload all loading weapons. Until the start of your next turn, ignore Poor Stability and Insufficient Environmental Protection.
I'm a big fan of the core power being literally just 'The one turn it Fucking Works Right'
Every day I'm shufflin'
-- IPS-N Nelson @ LL6 --
[ LICENSES ]
IPS-N Nelson 3, MO & S HOLIDAY 3
[ CORE BONUSES ]
Overpower Caliber, Integrated Weapon
[ TALENTS ]
Combined Arms 3, Hunter 3, Vanguard 2, Duelist 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:21 ARMOR:0
STRESS:4 HEATCAP:8 REPAIR:7
TECH ATK:0 LIMITED:+1
SPD:6 EVA:13 EDEF:7 SENSE:5 SAVE:13
[ WEAPONS ]
INTEGRATED WEAPON: Power Knuckles
FLEX MOUNT: Pistol / Wristgun
MAIN/AUX MOUNT: “Silvernoose” Lasso / Power Knuckles // Overpower Caliber
[ SYSTEMS ]
Oz/Silver Shuffle, Rapid Burst Jump Jet System, BELLRINGER, Personalizations, Armament Redundancy, Custom Paint Job
Wait, I forgot stats.
There we are.
Another shuffler.
-- DOWNFALL PRIDE @ LL6 --
[ LICENSES ]
DOWNFALL PRIDE 3, MO & S HOLIDAY 3
[ CORE BONUSES ]
Overpower Caliber, Narrowband Targeting
[ TALENTS ]
Gunslinger 3, Vanguard 3, Skirmisher 2, Nuclear Cavalier 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:5
TECH ATK:0 LIMITED:+1
SPD:6 EVA:12 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Brightburn Blasters / Brightburn Blasters // Overpower Caliber
FLEX MOUNT: Brightburn Blasters / Brightburn Blasters
[ SYSTEMS ]
Oz/Silver Shuffle, BELLRINGER, Personalizations, Armament Redundancy, Rapid Burst Jump Jet System, Custom Paint Job
I think you might be the first person I’ve seen use Narrowband
Hmmmm...
Raleigh Narrowband shenanigans...
Yeah, it's really good on the Pride.
It doesn't restrict bonus damage like pretty much everything else does, so the Pride boosts for 2d3+2d6 damage.
The Cha-cha Slide of death
Crimthainn
When Milesea was first colonized, before the many Túatha, the first colony was Crimthainn. The colonists huddled together in the wild of this new world, surrounded on all sides by Milesea’s megafauna. It was only through working together that the colony survived its first few winters and grew to be as successful as it is now.
For much of its history, Crimthainn was the closest the world had to a superpower. A new Túath would be formed for a specific role or to exploit a certain resource that the world required but in the end everything flowed back to Crimthainn as that is where the greatest population and the greatest political power was held. More than independent groups, many Túath were little more than offshoots and colonies of Crimthainn.
These days, however, Crimthainn is no longer a great power. Other Túatha have eclipsed it in power and while its initial location was essential for the success of the colony it was outdone by much more specialized tuatha, leaving it with only its historical value. It was effective and serviceable but at its core, not exceptional in any area. Others had better mineral access, others had better land for growing and building homes. While they could not outcompete it in every area, they could trade with other such Túatha and leave it without a major touchstone beyond its history.
This history of wealth shows in the lands of Crimthainn, large decorations celebrating the Union Space Program and the original colonists of the world visible in most places and the Mehirs that are traditional as the centerpiece of Milesian towns towering stories above those of other Túatha.
Despite that, they are not entirely left in the past. This history and prestige has resulted in most of the primary Embassies from extraplanetary groups to be found within the lands of Crimthainn. Where they may not have economic or military power, they are making a push for cultural power, to be seen as the true face of Milesia to other worlds.
And a new Tuatha!
noice
https://docs.google.com/document/d/1gR4-ZDM41H55U12MvjW9HFZ508U_v1CXdy3mGmBS734/edit?usp=sharing This is taking a bit but here is a compilation of the Tuatha I've done so far/the occasional vague note for my ideas for the rest of them. I know what I'm doing with like 2/3 and the last is a lot of 'Hmm...vague ideas but nothing concrete'.
Conchobar The Túath of Conchobar is one of the oldest upon milesia and the one that claims it has the most true connection to the Union Space Program ideals. A militaristic society, Conchobar believes that conflict is not only inevitable, it is necessary. To strip humanity of conflict is simply a...
As always, feedback appreciated. Or thoughts on 'stuff you'd like to see' for the various locations.
How do sticky charges work with the stort ? If I choose not to unload them can I use the true silver to reload another weapon ?
Dunno, not read the latest version of the stort 😛
No, they're still loading weapons. You get the loading effect.
Hmm, Gauss Rifle Tokugawa....
If your GM decides that it's somehow a good idea to field 6 armor enemies that's a lot of fucking burn
listen sometimes the party needs to be reminded to use FragSig. Kinetically
My best one-liner in a Lancer game to date was “I’m going to Fragment Signal to kill him, because I’m pretty sure it’s the most insulting thing I have.”
During the Tepes playtest
does the Morgana's meteor summon ability end prematurely if the morgana itself is destroyed? Or is it a pending resolution regardless?
It still goes through.
eyyy
he'll enjoy that
would be weird if the meteor just kinda backed off
"My bad guys"
That and meteor + core power has a non-zero chance of flat destroying you from overheating 😛
Just had the heinous idea of MOS mechs named Earhart and Elvis
:3
I just think it'd be funny
Y'know
It's kinda embarrasing how I completely forgot that Backoff Propellant existed for my Plasma Wakizashi Celeste build
Anyways, yoink
(Also Backoff doesn't stack if your target is also within Line 5 right)
Ok my original idea for the build has been thrown aside in favor of the sheer hilarity of Warp Rifle Persecution Drive Celeste
Hurls you through blinkspace
Fucking follows you
Ahahaha
I think I've asked this before but fan art and takes on the the mechs of Liminal Space is allowed, right?
Of course!
:) im doing some practice sketches and im referencing some of the Liminal mechs for it
OHHH???
One restriction: You have to show us the cool art 😛
once its done, i gotchu
Agreed with my fellow devs. As long as we get to see it, fire away!
I say only half-jokingly that the best part of doing this project was being able to dump buckets of money onto my favorite artists to bring forth my creations. I will ALWAYS love seeing more of them ❤️
itll be something im working on over the next few days, during the time to and from work, and before my shifts
Alright, so tonight I'm putting together a compilation document for Ironleaf Foundry. I've got the parts all over the place but don't have a singular document to throw someone when they ask about it.
@carmine nymph @empty kraken @barren pendant
Mm?
NICE
Beefy Boi!
Question
the Recall Becon for Illiusion charges
it mentions the beacon's burst
does that mean burst 1?
ah, nvm, clarity gained
just couldnt find it in foundry
Follow up question
The Mordren Class NHP use the Third Wound to make a target use a Super Heavy or does it require a barrage
Law of Blades can't make em use a Sheavy, so probably not
Yeah that's my default, was just thinking it takes 3 sunk rounds to get there, maybe intent is it can?
Superheavies can only be fired by Barrage unless noted otherwise
Very cool!
Sadly it can't. You can do many things but you can't make the Demolisher bonk himself with his hammer 😛
tyty
Read the latest Ironleaf LCP and is the Rowan just Bridget from Guilty Gear?
(It looks cool as all hell btw)
No comment, you can't prove anything.
More seriously: It was me attempting to make a Fighting Game Mech that sorta morphed into Bridget along the way.
Ah, yeah that explains a lot, I do kind of wonder why it's called the Rowan specifically though
Gonna offer the 1.5 LCP's contents to the game I'm running as well
Because it's a fighting game mech and rowan fruit is salty and bitter 😛
To be more serious/to have less of a post-hoc justification: Not all of the IF mechs have a heap of symbolism in the name. They're more on the SSC end there.
Fianna Bands
While not formally a member of Union, Milesia is still affected by its politics. Recently there has been major upswings in support for the New Solidarity Movement among the youth of Milesia, with many applying to campaign or join the Department of Justice and Human Rights, with them seeing themselves as heavily interconnected to the state.
However, even outside of this, the New Solidarity Movement has made significant inroads within the various anarchist groups of Milesia. These groups, named after mythological bands of heroes, tend to be opposed to the current state of Union. They do believe in the Pillars but see Union's stance as too liberal and accepting of injustice when it wears the face of states. This has prompted them to collect support for groups like the Ungrateful, or to smuggle themselves far from home to bring the arms of Milesia to bear against fascism and corpostates in their many forms.
Officially, Milesia disapproves of these actions, wanting to avoid being directly dragged into battles by directly wwarring against some of the true powers of Union space. Despite this official condemnation though, they have become very popular among the people of the world and it is an open secret that several Tuatha are quietly providing material support to these bands.
"Union intervenes with violence against non-state actors, pirates and slaver groups alike. Union would not claim that this is immoral. However, when it comes to those who claim the sanctuary of Statehood, Union plays more carefully. They say that generational work must occur to transition the state into a better one, acting as if the lines on the map that encompass a state are a real difference between them and the groups they do bring arms against. If Union were to talk to those oppressed by the state, would they be impressed by this distinction?" -Siani 137, Fianna.
A non-Tuatha thing for IF!
Honestly SSC seems to have more symbolism in their names than like.
IPS-N.
WDYM shotguns isn't the first thing you think of when you hear the spanish word for turtle
Tortuga is also named that for the island
The island in Haiti that was one of the biggest hubs/sites for Caribbean era piracy during the 17th century
and here my guess was "to round out the tree cast if Oak, Ash, and Hawthorne are already taken", since rowan trees were supposed to help make a barrier against evil
Oak ended up getting cut! It was planned for a while but didn't work out so well.

Basicly: The Oak's thing was that it could turn any weapon into a turret
Core System: "Loblolly" Autoturret
Passive: The Oak has access to a powerful subsapient turret capable of engaging with heavy armour on an even footing, which it can deploy to a free space in Range 5 and Line of Sight as a Quick Action. The Oak can deploy any number of Autoturrets but can only have one autoturret in play at a time and creating a second one causes the first one to shut down and be removed from play. The Oak and Allied Characters can use the Loblolly for Hard Cover and if the Oak can Fly or Hover, the Loblolly can Hover.
Autoturret (Size 2, 20 HP, Evasion 5, 2 Armour, Tags: Deployable)
By default, the Autoturret mounts the Needlefire PDW, which can be attacked with normally but with line of sight and Range traced from the Autoturrets location. When the Autoturret is deployed the Oak can instead choose to replace the Needlefire PDW with the weapons in any one weapon mount, which trace Line of Sight, Threat and Range from the Autoturret's location for as long as it is deployed. The chosen weapons are destroyed when the Autoturret is destroyed by a character other than the Oak itself. Attacks made with these weapons are still treated as attacks from your mech for all purposes.
Needlefire PDW
Main CQB, Reliable 2
Range 8, Threat 3
1d6 Energy Damage
Active(1 CP): Circle The Wagons
Protocol
For the rest of the scene, the Loblolly projects a burst 2 shield. Whenever the Loblolly or an allied character in the affected area would take damage, roll 1d6 and reduce the damage suffered by that amount.
Starbursts aren't objects right
They're not. They're just a marker.
Yeah, Ralf tried that and ran into the same pitfalls.
Wonder if the concepts behind oak could be recycled into the basis for an alt 🤔
Potentially, though it was a Deployable-focused mech and IF right now has all of 1 deployable in its lineup so it would likely be rather a change.
Yea
I was imagining like, a nexus focused mech perhaps (i forget if there's one in IF) that cam basically turn their nexuses into the hydras nexus-drones
oh!
been toying with automated animations and starting with my party's weapons.
For Claíomh Solais.
nice
The Rowan is nexus focused but yeah...I could see it done as an alt, though I'd likely need to move away from Deployable focused. Still, not undealable.
Yea, very fair
I could see it done as an alt for the Poppy
Good
Hmm...alt of the poppy trading out its 'I do mobile shooting' with 'Hey, who wants to make a Sentry Nest?'
that could be real cool
my brain says "what if it was called The IF Sumac"
Okay so my vague thoughts is to not put the gun turret as a 'can put any gun on it'
Make it a specific mount, then?
A first draft
Finally, Bloons TD 7
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"If that don't work, use more gun" is basically the Poppy's design philosophy so this fits
-- SSC Orchis @ LL6 --
[ LICENSES ]
SSC Black Witch 2, HORUS Goblin 2, HORUS Lich 1, MOI MEDEA 1
[ CORE BONUSES ]
Overpower Caliber, The Lesson of the Open Door
[ TALENTS ]
Combined Arms 3, Centimane 3, Duelist 2, House Guard 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:6
TECH ATK:-1 LIMITED:+1
SPD:6 EVA:12 EDEF:10 SENSE:10 SAVE:17
[ WEAPONS ]
MAIN/AUX MOUNT: Spartoi Blade / Nexus (Light)
[ SYSTEMS ]
H0R_OS System Upgrade II, Wandering Nightmare, Ferrous Lash, Personalizations, Armament Redundancy, Rapid Burst Jump Jet System, Pattern-A Smoke Charges x4
Oooh, Spartoi Blade Orchis is interesting.
It relies too much on crit fishing, though.
Demolitionist Avarice..,
It means you have to track which mines haven't detonated vs which ones have, though.
A small price to pay for +2 damage each round
Tallaght
To offworlders who see worlds as singular objects, Tallaght is seen by many as the capital of the world. Statues and cultural artifacts line its street, with diplomats from a thousand worlds intermingling in its wonderful green spaces and airy halls. However, the people of Milesia know that this is mostly an illusion created by the city itself.
In truth, Tallaght is a glorified tourist destination, a museum and theme part of Milesia’s history. It makes for a perfect backdrop for dramatic diplomatic talks but the city has not been the site of major scientific or industrial work for many generations. However, there are few in the city that would honestly complain about that, as Milesia’s nature as a borderline core world means that such work is not required for the city to survive like it would be out on a far frontier.
To live in Tallaght is to work in politics or to support those who work in politics. The city is perpetually awake, subaltern drones scurrying through the streets to deliver food from a massive variety of restaurants to exhausted lawyers in the middle of a multi-day negotiation or politicians preparing for an upcoming campaign. Hordes of locals act as support and staff for diplomats from across Union, enjoying the excitement of being part of a political scene so much larger than a single world.
The busiest of people are, of course, spies and counteragents. Tallaght has a very advanced criminal underground that many diplomats leverage to gain advantages on their foes. Traffic delays, bugging and forcing a politician to demonstrate they don’t know how to drink a beer like a human being can all do catastrophic damage to campaigns both for personal office and for broader causes. The government of Tallaght tends to treat such actions with a light touch, as long as no physical harm has been done; After all, a little danger only adds to the appeal of the city.
And another city on Milesia!
I feel like I remember seeing a headline about a politician not knowing how to drink beer but I cannot remember the details, and also that's bringing up in my mind that one of Australia's PMs or MPs holds the recorded record for fastest beer sculled
It's a pretty common Aussie thing (And I do live in Australia) XD
Pollies are kinda infamous for being shit at drinking beer for some god forsaken reason.
https://docs.google.com/document/d/1KRrMyrwAHvUWluMpdCmnBT1ycJANBYLvL-p9MWkpStw/edit?usp=sharing A few Random Cultural Things for Milesia!
The Piston Treaty For a space-faring world descended from the astronauts of the Union Space Program, the militarization of space is no strange realm for Milesia and its Túatha. The orbital production bays of the world hold some of the few remaining needleships, still functional for generation af...
Thought about sticking Ace 2 on a Lily to solve it slow speed but I just realized that you can just fire a missile rack behind your feet and stormbringer 2 across the map
Truly the Demoman experience
100% The Lily has low base speed but it's not a slow mech 😛
Does anyone know offhand what the most recent version of the IF LCP is? Wanted to double check myself before loading the one I have into my foundry server
should be 1.0.5 I believe
if you have the exotics you're good to go
Where's the Milesia LCP?
Does Demon Core use charges, or is it 1/scene independent of it?
It uses charges but you can only do it 1/scene because Big.
-- IF Lily @ LL6 --
[ LICENSES ]
IPS-N Caliban 3, SSC Black Witch 1, IF Lily 2
[ CORE BONUSES ]
Overpower Caliber, Auto-Stabilizing Hardpoints
[ TALENTS ]
Vanguard 3, Nuclear Cavalier 2, Stormbringer 2, Ace 1, Exemplar 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:19 ARMOR:2
STRESS:4 HEATCAP:10 REPAIR:7
TECH ATK:-2 LIMITED:+1
SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:15
[ WEAPONS ]
FLEX MOUNT: Missile Rack / Missile Rack
MAIN MOUNT: Magnetic Cannon
HEAVY MOUNT: HHS-155 CANNIBAL // Overpower Caliber, Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Claymore Buckler, Hardpoint Reinforcement, Ferrous Lash, Rapid Burst Jump Jet System
Actually, Walking Armory would be hilarious with Magnetic Cannon.
It's basically a better Caliban if you just want a size 1/2 striker.
jots down Narcissus/Daffodil in my future schemes
:)
-- IF Rowan @ LL6 --
[ LICENSES ]
IPS-N Blackbeard 2, IPS-N Nelson 1, IPS-N Caliban 1, IF Rowan 2
[ CORE BONUSES ]
Mount Retrofitting, Titanomachy Mesh
[ TALENTS ]
Duelist 3, Skirmisher 3, Hunter 2, Juggernaut 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:6
TECH ATK:0 LIMITED:+1
SPD:6 EVA:12 EDEF:8 SENSE:5 SAVE:15
[ WEAPONS ]
RETROFITTED MOUNT: War Pike (Supermassive Mod) / Bristlecrown Flechette Launcher // Mount Retrofitting
HEAVY MOUNT: Nanocarbon Sword
[ SYSTEMS ]
Synthetic Muscle Netting, Bulwark Mods, Personalizations, Armament Redundancy, Type-I Flight System, Custom Paint Job
If a Rowan with Titanomachy Mesh and a Claymore Buckler rams someone and causes them to fly, does the second ram happen while it's flying and make them slowed?
@obtuse willow Just plugged 1.0.5 in, and noticed that the Champion's Blade and the Spear Of Flame's unique Devoted actions have the same effect text (the whole 'bring the blade down, damage, OS for your pal' bundle)
The spear's supposed to have a big blitz of line areas, right?
The spear also has a 1d6+3 (and 1 burn) damage die, and Ikiryo's last preview of it I could find had it at 1d3+3 (and 1 burn) (this might just be a change I have missed, apologies if so)
I think I've got 1-2 planned changes on that front so I might toss that to you after work. It's mostly just some Minor Wording Things.

Side note, I still find it kind of funny that the Claoimh Solais, noted Dollar Store Champion's Blade, hits a lot harder
That's 100% intended.
MOI views it as a weapon.
IF views it as a way to protect others
If that remotely makes sense?
That's a cool touch!
We're doing a Liminal Space (+ Suldan but I am only doing one or the other in a given build for my own sanity) campaign and my character's weapon of choice is a Claoimh Solais, and their whole deal is that they're an Albatross that's kind of given up on their ideals to pursue revenge against someone who destroyed their Makteba
And the eventual conclusion to their arc is likely going to be them learning that protecting the innocent is more important than punishing the guilty
So swapping over from the Solais to the Champion's Blade at that point might be neat 🤔
On the other end of LS mechanics, I'm preparing a oneshot fight today and I think I am cooking
Security to give Chessmaster a sword
Security to give Chessmaster Judge
Flying Vehicle Landship
Hahahahah
Chessmaster Judge is just pure 'No, I think I'm playing the game, you're not'
I've recently been very 4e brained and Security Chessmaster was the closest I could get to Warlord
That'll do it.
Also: Flying Vehicle Landship as like a Gunship or such is very cool.
Mhm
Its a VTOL basically
'Cloud Knight' Lady Marie Ororojo is bringing it to the tourney instead of a mech
I was 4E-pilled long before I was Lancer-pilled.
More than fair
I think the GMS stuff from Suldan is great to use with other stuff. I have put a Kangto in so many homebrew mechs.
Speaking of GMS stuff, I have a couple I'm pondering (In part to give the Oak and the Rowen a couple more motions)
GMS Big Fucking Bomb (Name Pending)
1 SP, Deployable, Limited 2, Unique
Deploy a Size 1 Big Fucking Bomb in an adjacent space, which is an object with 5 Evasion and 10 HP. When the GMS Bomb is destroyed or suffers Burn Damage, it detonates over a Burst 2 area, dealing 1d6+4 Energy Damage to all characters in the affected area. A successful agility save halves the damage.
It should also deal knockback 1.
Hahahah
energy and not explosive? interesting
Could make it explosive. I don't recall why it's energy.
With knockback, both the Rowan and Lily would have reasons to want it.
That's fair. Do you think 'some more GMS toys' would be something people would be interested in?
Cool. I was looking at 'A few systems' and 'filling in some weapon spots that could do with filling'
As I feel like weapons are mostly well filled out.
But systems could do with a hair more. Especially in the 1 SP area.
I always want more GMS stuff tbh
Any particular areas you'd like filled/anywhere you feel is undertouched on as a general vibe?
I'd ask for a GMS invasion option, but that steps on the Chomolungma's toes some and/or makes it too powerful.
A GMS Bolster option instead?
Also, more 1 SP options. After Personalization, Armament Redundancy, and Custom Paint Job, the well runs dry for things that aren't flavor.
Yeah, they're all solid but 1 SP is sorta an area I'd like to play in.
Like said GMS Big Fucking Bomb
Vague pondering: Smoke Grenade but only for Smart and Tech Stuff.
Bonus points if you make it a glitter bomb
PATTERN-A ECLIPSE CHARGES
1 SP, LIMITED 3, UNIQUE
Eclipse Grenade(Grenade): Throw an Eclipse Grenade within Range 5. Attacks with Tech actions and Smart weapons against characters and objects within a Blast 2 area benefit have +1 Difficulty until the end of your next turn, at which point the effect disperses.
Eclipse Mine (Mine): This mine detonates when any allied character moves over or adjacent to it. Attacks with Tech actions and Smart weapons against characters and objects within a Burst 3 area have +1 Difficulty until the end of the detonating character’s next turn, at which point the smoke disperses.
1 SP or 2, you think? It's more situational than smoke but good in that situation
I feel like it should be 1 SP and Limited 2 maybe.
Cool Name Here
1 SP, Unique
You can target characters in Range 20 with the Lock On Quick Tech, regardless of Line of Sight and Sensors.
That seems fairly strong maybe? Not sure.
Our main concern is less so the distance (whether anyone can shoot that far is a bit of a toss-up) but moreso the ignoring Line of Sight.
the range 20 also makes it very good if you have a mech that wants to do shenanigans at long range but has shit sensors
like the bonded amr spotter raleigh pair
Ah, yeah, this'd be super good on AMR Raleigh haha
Other possible standouts we were thinking of were the Monarch, Pegasus, and (maybe a bit ironically) the Swallowtail.
The Monarch gets to simply say Line Of Sight isn't real (though only with launchers), the Pegasus is quite hungry for target locks with its 10 Sensors, and the Swallowtail's already effective Lock On capabilities would not hate less reasons to have to move.
That's fair. Might scrap the LOS part and just make it the sensors part.
-- IF Clover @ LL6 --
[ LICENSES ]
DOWNFALL ACEDIA 1, IF Clover 2, DOWNFALL LUST 2, HORUS Goblin 1
[ CORE BONUSES ]
Integrated Weapon, Narrowband Targeting
[ TALENTS ]
Gunslinger 3, Spotter 3, Combined Arms 2, Hunter 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:21 ARMOR:2
STRESS:4 HEATCAP:10 REPAIR:7
TECH ATK:-1 LIMITED:+1
SPD:5 EVA:10 EDEF:6 SENSE:10 SAVE:13
[ WEAPONS ]
INTEGRATED WEAPON: Silver Hand
FLEX MOUNT: Bracketing Bomblets / Bracketing Bomblets
MAIN MOUNT: Autopod
AUX/AUX MOUNT: Silver Hand / Silver Hand
[ SYSTEMS ]
Monomania, Rope-A-Dope, Personalizations, Armament Redundancy, Iron Will
I originally wanted it to use Perfection of Spirit; that'll have to wait until LL9, I suppose.
Saw the barrow stuff, mega exciting!
Huh, Bracketing with Narrowband sounds fun
Nice! I'm glad people are liking some Fluff Stuff. There's 3 flashpoints and I'm kinda pleased with all 3 of them. XD
Whats a flashpoint exactly? 
Basicly 'a setup for an adventure'
https://docs.google.com/document/d/1J8DAzZqbObyH1N_hY0uRNDcs_8qQziC6LPXM1g6WzOI/edit?usp=drive_link So like, the Barrow is one of them.
Airgead Barrow - The Barrow At The Center Of A World Despite the initial surveys of Milesia showing a wealth of natural resources and a vibrant unique ecosystem, the most shocking revelation was to be found only after they set foot on the world. Upon the crust of the planet, explorations found ...
With the other two being the Iron Crown and Project Avalon.
The Iron Crown The Iron Crown is seen by many as the premier competition of Ironleaf Foundry’s many loves of the extreme and the showy. A titanic arena combat allowing armoured vehicles, frames and pilots from across Union and even beyond, broadcast far and wide. It has become a place for small c...
Disclaimer: Project Avalon is a flashpoint that plays heavily into body horror, eugenics and medical experimentation. It is more than understandable that some players may find that uncomfortable and to not want to engage with this flashpoint. Dreams Become Nightmares The Galton Research Group is ...
Narrowband is also hilarious with Oz/Silver Shuffle.
-- DOWNFALL LUST @ LL6 --
[ LICENSES ]
DOWNFALL LUST 2, MO & S HOLIDAY 3, DOWNFALL WRATH 1
[ CORE BONUSES ]
Overpower Caliber, Narrowband Targeting
[ TALENTS ]
Vanguard 3, Gunslinger 3, Skirmisher 2, Stormbringer 1
[ STATS ]
HULL:4 AGI:0 SYS:2 ENGI:2
STRUCTURE:4 HP:20 ARMOR:1
STRESS:4 HEATCAP:6 REPAIR:5
TECH ATK:+3 LIMITED:+1
SPD:6 EVA:10 EDEF:11 SENSE:10 SAVE:14
[ WEAPONS ]
AUX/AUX MOUNT: Wristgun / Pistol // Overpower Caliber
MAIN MOUNT: Huckleberry Revolver-Carbine
FLEX MOUNT: Pistol / Wristgun
[ SYSTEMS ]
Monomania, BELLRINGER, Oz/Silver Shuffle, Scramble, Personalizations, CHESS System
OSS says the attack can't deal bonus damage, but Narrowband doesn't.
Similarly:
-- DOWNFALL PRIDE @ LL6 --
[ LICENSES ]
DOWNFALL PRIDE 3, MO & S HOLIDAY 3
[ CORE BONUSES ]
Overpower Caliber, Narrowband Targeting
[ TALENTS ]
Vanguard 3, Gunslinger 3, Skirmisher 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:5 EVA:10 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Brightburn Blasters / Brightburn Blasters // Overpower Caliber
FLEX MOUNT: Brightburn Blasters / Brightburn Blasters
[ SYSTEMS ]
Uplink Array, BELLRINGER, Oz/Silver Shuffle, Personalizations, Armament Redundancy, Custom Paint Job
Oh, THAT is evil
I’d totally take Wrath 1 for CHESS as the seventh LL. Basically get move-boost-Barrage every turn
But yeah, each boost deals 1d3 and 1d3+2d6 at +1
.
And Impaired.
Wait, Vanguard. +2.
Sauterelle needs to deal non-Burn damage as well, in case it gets bonus damage. It's like the Krakatoa that way.
Oddly enough, the game does have a rule there. If something would do bonus damage and doesn't have a damge type it can increase, it deals kinetic.
I honestly feel that there should be some kind of activation action, kinda like the Raleigh's Breaching charge
But yeah, for now: Sleep. If anyone has thoughts on either 'Stuff they'd like for basic GMS things' or 'how those flashpoints read', I'd love it. XD
Additional drones, maybe?
-- HORUS Gorgon @ LL6 --
[ LICENSES ]
HORUS Gorgon 3, MO & S PHOENIX 3
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, The Lesson of the Open Door
[ TALENTS ]
Tactician 3, Siege Specialist 2, Combined Arms 2, Nuclear Cavalier 2
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:25 ARMOR:0
STRESS:4 HEATCAP:9 REPAIR:5
TECH ATK:+1 LIMITED:+2
SPD:4 EVA:8 EDEF:12 SENSE:8 SAVE:17
[ WEAPONS ]
FLEX MOUNT: Vorpal Gun (Conduction Rounds)
MAIN MOUNT: Helen-Class Rail Cannon
MAIN MOUNT: VULCAN Gauss Cannon
[ SYSTEMS ]
SCYLLA-Class NHP, BACKFIRE Failsafe x3, Personalizations, Armament Redundancy
What xD
When they try and fail to remove the spike, they take 2 more heat.
Since I see a lot of discussion of it here, I figured I would ask: Getting into a game that is allowing Ironleaf content, with two of us leaning in hard on a couple of the mechs (Rose, and Lily are confirmed, with others maybe taking bits and bobs from other licenses, but we're real early days), would this be the place to relay feedback for Ironleaf Foundry stuff?
Yep!
Good to know! I'll try to make sure we're detailed with notes, perhaps even number calculations as they feel needed, especially when it's going to be a homebrewed campaign.
ping ikiryo for IF feedback, ping me for any lcp issues/discrepancies
Noting that!
Could we potentially also get the milisea, ironleaf document and lcps pinned? @barren pendant
Since the pin is for liminal
Sure, when I get back from work.
ty!
Alright, putting together a document to compile all this.
By Star and Melody Those Who Walk Away From Union: A Foundational Myth You Cannot Escape Yourself: The History of Milesia The Tribes of Milesia: Tuatha Various Cultural Things: In Need Of A Cool Chapter Name The Barrow At The Center Of A World: Airgead Barrow Glory Across The Stars: The Iron Crow...
@steep hazel There we go. A Provisional 'get stuff joined up' document.
People can find both rules and fluff stuff here and well...I always appreciate feedback. Especially on the fluff, as it's the area I'm least confident in.
wheres the Ironleaf LCP? I'd love to read it up
I think there's a link to it in this link, it also includes all of the lore that isn't already in the LCP
It's in the above document!
hey, which chapter has lore on what exactly the ironleaf foundry is as a company? im trying to find it and cant, and i might jusat be tired lol
oh! found it!
There's a new big bit being drawn right now!
IDK guys I'm not sure if there's enough heat-clearing in this build
[ LICENSES ]
HA Genghis 3, MO & S PHOENIX 3, DOWNFALL WRATH 1, DOWNFALL GLUTTONY 2
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Ultra-Hardened Chassis, Superior by Design
[ TALENTS ]
Nuclear Cavalier 3, Technophile 3, Grease Monkey 3, BLACK THUMB 2, Vanguard 1
[ STATS ]
HULL:5 AGI:0 SYS:0 ENGI:6
STRUCTURE:4 HP:21 ARMOR:3
STRESS:4 HEATCAP:16 REPAIR:6
TECH ATK:-2 LIMITED:+3
SPD:3 EVA:6 EDEF:8 SENSE:5 SAVE:15
[ WEAPONS ]
Integrated: Fuel Rod Gun
FLEX MOUNT: SUPERHEAVY WEAPON BRACING
MAIN MOUNT: Heartburn Cannon
HEAVY MOUNT: Plasma Thrower // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Enlightenment-Class NHP, AGNI-Class NHP x4, BACKFIRE Failsafe x4, CHESS System, Auto-Cooler, Armament Redundancy```
I have discovered a very funny issue with doing Lancer Writing: If at any point you have a Labor Union and the Interplanetary Government in the same paragraph it gets confusing.
The Union of laborers and the Union of Union
Writing up the history of the actual group the Ironleaf Foundry is named after for the 'hey, here is an overview of each of the Tuatha'.
hey wait, going through the mechs again, i could have sworm the poppy had art?
And their starting point as a seperate group to another Tuatha is basicly 'Labor strike resulted in people going Fuck It, We're Now An Independent Group'
It does, did I not get it included?
its not in the doc!
(as seen here)
I'll be sure to add that in later!
And a history of the actual like...guys Ironleaf Foundry is named after. XD
Ironleaf Collective
Originally designed as little more than a mining outpost of Crimthainn and not even given a formal name as an independent Túath, Outpost Tríocha became the center of a conflict over the rights of its workers that would forge it into what would become the Ironleaf Collective.
Under pressure by other Túatha and its position very clearly in decline, Crimthainn was pushing its outposts to the limit. Rest hours were cut and food quality slipped as the outpost’s numbers were pushed beyond what it was ever designed for. Situated on excellent mineral veins, it was designed for mining and forging, producing plates of material for vehicles and exoskeletons in its glowing forges.
As limits were pushed, accidents skyrocketed and the Metalworkers Union of the forges called for a strike. Crimthainn responded instead by sending troops to break the strike and install martial law, forcing the workers from their own factories to bring in non-Union workers. Unwilling to take this lying down, the strike escalated to physical violence and to gunfire and after the skirmish the strikebreakers found themselves outnumbered and outgunned. Outpost Tríocha declared itself an independent Túath, taking the new name from the symbol on the banners of the Metalworkers Union that had fought for them.
The modern Ironleaf Collective has not forgotten this past, even with the safety and security that the interplanetary community has brought the planet. While much of the material they work with now comes from orbital sources, the factories of the Ironleaf Collective still glow as new materials are produced by research laboratories and development agreements between sources across reaches of space introduce new techniques to even old veterans.
This mining history is often quite visible upon the land of the Ironleaf Collective, with many of the older cities at least partially underground as they moved into the space that the mines excavated. It’s said that one could live their entire life without ever venturing into the light of day within the Collective, if one chose to do so.
Triangle minigun 😌
Always love a triangle minigun
How does the persecution drive work with sekhmet, let’s say during the movement I get closer to another character other than the triggering npc.
Doesn't the overwatch attack trigger before the movement?
Yeah but can you follow after
What if another enemy is closer during the movement do you have to stop
I think @empty kraken would need to be the one to weigh in on that.
Amazin
tho its not updated in the doc yet 
Gonna share this with my group tho
Gut check says 'no' as long as you end close to the one that triggered it, RAW reading may be some time as new job is beating my soul into the fucking floor
I am loving Ironleaf so far because it allows me to suggest making a combination mech with another PC
Oh?
As written Perfection of Spirit doesn't set a cap on how many allies can be in one space so I'm pretty sure that if a party was somehow motivated enough you can in fact just go full super robot
Combination mech LL6 party that's
Size 3 Drake
Tortuga with Perfection of Spirit
Rose with perfection of spirit
Orchis with perfection of spirit
They all stand in the same space, granting soft cover to everyone, the Tortuga exists to hack people to shreds and add an overwatch to anyone approaching to combo with the Rose's
The Orchis repositions enemies and further turns off tech attacks by giving everyone Black Ice, and gives everyone perfect parry
The Drake creates more spaces to defend in, and grants resistances to all AoE and has a big gun as a final attack, also the Orchis and (maybe HOROS1 Tort) can speed everyone up by yanking the Drake around, since the perfection of spirit's wording says that the PC with said core bonus moves whenever the ally moves, this implies that it includes forced movement
Is it optimal? Probably not, and it's LL6 anyway and requires you to sweettalk three other people, but it's a funny possibility
a paracausal bombard starts salivating on the moon
Also, we love a protest /lh
GOD the lily is so fun
I've been theorycrafting concepts for it for hours on and off
This whole manufacterer really is just so hardcore
I'm glad you like it!
I DO think the Lily is my favorite
But thats cause i have a really huge love for grenades and such
I am also pondering a talent.
Oh?
Familiar (Rank I): On a full repair, you can, install a prototype drone system with the following profile. It requires no SP to install.
Quick Action, Drone (Size 1/2, HP 10+Grit, 10 E-defense/Evasion, Hover)
You unleash your prototype drone to an empty space within sensor range. The drone has can hover, and hostile characters adjacent to it are Impaired. You can move the drone to a new space in your sensor range or recall it as a quick action.
Cat Sí (Rank II): On a full repair, you can modify and tweak essential components of your system in order to increase the effectiveness of your prototype drone. Choose 2 of the following:
-Camouflage Systems: The prototype drone is Invisible.
-Technician Drone: Friendly characters adjacent to your prototype drone have +1 accuracy on checks and saves.
-Laser Array: Hostile characters that starts their turn adjacent to the prototype drone or moves adjacent to it for the first time in a round must succeed on a Hull save or take 4 energy damage.
-Advanced Propulsion: At the begining of your turn you can move this drone up to 3 spaces as a protocol.
Cath Palug (Rank III): Your drone has been updated with heavy weapons and reinforcements to allow it to punch through anything it cannot blast apart. As a Quick Action, you can direct your drone to blitz across a Line 5 area from itself so fast it counts as teleporting. All characters in the affected area suffer 4 AP kinetic, energy or explosive damage (Choose when the drone moves) and are knocked prone, with the drone stopping in any space within or adjacent to the line. A successful hull save halves the damage and negates the prone.
A Cool Unique Drone you can put on your mech.
Ohhhhh fun
Fills an engineer-like niche of "give me even more of this cool thing, let me get good at it, let me build it"
This LOOKS really fun
Yeah. Still pondering some of the specifics. The intent is that it's gunna be a Pretty Damn Good Drone but I'm not yet 100% set on Cath Palug.
It does seem a little. Sudden?
lily is izaak's favorite, poppy is mine
I've jokingly threatened iki with poppy nerfs not making it into the lcp
Speaking of which: There is likely a small poppy change going through, purely to support it's alt frame.
Basicly: Making a couple of its systems work with both 'Adjacent' or 'Within range' 😛
So you'll be able to Brrrt for allies adjacent to a deployable regardless of range
that fucks
the vulcan is a really good defender trick as is so I'm really excited to see it on an oak
OHHHHHHH SHIT YEA
Look, i wonder, if the person (me) who made a Green Arrow Iskander Alt and a Limited System focused Everest Alt likes grenades /lh
FBI, IN LANCER
So a second hydra mandatory talent? :p
Lily fills the part of my heart that spent entirely too long fucking around on pl_upward with much glee
Bah, Humbug 😛
Time for Highertower.Lancer
So Ralf's 24 hours of lancer then
:p
Just an unending holdout
More seriously: Not 100% sure on that drone talent. Talents are an area where I consistently have issues making a design fully work.
I like the concept of an engineer talent for drones, it's just a very tricky needle to thread for sure to make sure it isn't outclassing or obsoleting other drones, or becoming a mandatory talent for certain mechs, imo
And hydra is always gonna throw a wrench in the plans of anything drone based
Tbh my favorite IF mech is clover
Makes me sad it doesn't seem to be the community favorite
Size 1/2 punchy dudes represent!
Yeah, that's fair. Though I feel like it likely SHOULD be better than many drones due to the high cost of '3 talent points'.
I'm not sure if talent points or LLs are more valuable in this equation, tbh. Talent points rarely have dead levels, but licenses can have levels where you never use anything in them, just taking them to get a later piece
Oh well, back to the drawing board I suppose 😛
Iterating! The most fun part of homebrew /s
More 'Working out new ideas'. I've had several ideas for talents but they never seem to quite work out.
Maybe make the talent itself state it cannot coexist with Drone Herder?
Like, “if you have X talent, you cannot take this one, and if you have this one you can’t take that one”. Has the side effect of instantly diversifying Hydra builds a bit
It would likely be a bit weird being mutually exclusive/I don't think it really has enough meat right now to compete with +5 HP on all your drones and AOE damage + overshield from the capstone.
Hmmm
My favorite is Rowan, because I love forced movement.
My other favorite would probs be the one that serves darkest dungeon alchemist for me, like that kinda playstyle of chip and poison and decay and debuff and heal
The Kudzu
The Kudzu is SO COOL
"your life is in my hand, don't make me act upon it"
My favorite rn would be the Rowan, strongly considered breaking my belief in striker supremacy solely for the hilarity that would be starspinner spam HG Rowan
Don't worry, the secret is Rowan IS a striker
It's got a heavy mount and a damage trait (3 Damage on enemies clearing prone)
For me, I love the Belladonna
AP on non weapon melee attacks is so nice, so is efficient autofail save core for Brawler 3
The Belladonna is one I keep wondering if it needs a hair more
What would you tweak with it?
Either getting the base damage up on scythe by like 2 (?) or even Threat 4 plus a raising the oncrit to a max of 4 could be funky
Yeah. I'm still pondering that though.
As I've gotten a little feedback it might be undertuned but not a tonne of testing
Base dmg up is def the safer option.
nod nod
Honestly 1d6+3 paracausal threat... 2 I think? With two separate good on crit spread the love around damage traits that's also paracausal is pretty damn good for a heavy imo even if you can't just, strap on OpCal or AutoStab or Thermal Charges to it
Like, Heavy Charge Blade is threat 1 1d6+3 AP and it gets run over by resistances unlike the scythe
You'd definitely want people to push the enemy towards you though or some other way to help fish for crits with executioner or something
Question, with Sekhmet active would the Rose be forced to make its parry against an ally targetting an adjacent enemy because it's technically a melee attack?
I don't think so. It's not really an attack attack.
Ah yeah just wondering since while it is a weird edge case it references making a melee attack and sekhmet forces you to use all of your actions to make melee weapon attacks when possible
Familiar (Rank I): You gain a Prototype drone with the following profile. It requires no SP to install.
Quick Action, Drone (Size 1/2, HP 10+Grit, 10 E-defense/Evasion, Hover)
You unleash your prototype drone to an empty space within sensor range. The drone has can hover, emits a Burst 2 aura and makes saves using your Grit. You can move the drone to a new space in your sensor range or recall it as a quick action.
During a Full Repair, you can adjust the configuration of the drone, choosing one of the following:
-Technician Drone: Allied characters within your Prototype Drone's Aura have +1 accuracy on checks and saves.
-Hunter Drone: Hostile characters within your Prototype Drone's Aura are Impaired.
-Pathfinder Drone: Allied characters starting their turn within your Prototype Drone's Aura can ignore difficult and dangerous terrain until end of turn.
If destroyed, you can spend 1 repair during a rest to restore the prototype drone to full HP and function.
Cat Sí (Rank II): On a full repair, you can modify and tweak essential components of your system in order to increase the effectiveness of your prototype drone. Choose 2 of the following:
-Camouflage Systems: The prototype drone is Invisible. Allied characters within your Prototype Drone's Aura have Soft Cover.
-Laser Array: When a hostile character with Lock On ends their turn or makes an attack within the Prototype Drone's Aura, they suffer 3 Energy Damage.
-Advanced Propulsion: At the beginning of your turn you can move this drone up to 3 spaces as a protocol.
-One More Cool Thing
Cath Palug (Rank III): Your drone has been updated with heavy weapons and reinforcements to allow it to punch through anything it cannot blast apart.
1/Scene, as a Quick Action, you can direct your drone to blitz across a Line 8 area from itself so fast it counts as teleporting.
All characters in the affected area suffer 6 AP kinetic, energy or explosive damage (Chosen when the action is taken) and are shredded until the end of their next turn. A successful hull save halves the damage. The prototype drone then reappears in any space within or adjacent to the line.
Also redid this talent.
Does the soft cover allow you to hide
It would, yeah.
Which liminal space mech would you use for a battlefield captain lead from the front, kinda striker support build
I know gluttony is technically that but doesn’t exactly fit the bill
Pride?
Does pride have any support tools?
eh, double checking they're really more control tools
DONNER
&
RASPUTIN
donner is the answer yeah
egg also works but it's hard to lead from the front when you're speed 2
amakusa also, it's technically defender/support but I mean, it's got that heavy mount
I really like the Amakusa but I legit have no clue how to build it lol
amakusa's pretty build-agnostic
martyr systems lends you towards loading weapons but it's not mandatory at all
for the kind of thing you're asking for I'd probably just put a good skirmishing heavy on and go skirmish + whatever support action, boost when needed
graceful step is actually a bonkers trait
take house guard so you're also cover to more than one guy at a time
My other idea was gluttony with like, walk of kings and just keep tossing it out regularly
Hog 1 really is a silly fuckin talent
In my defence, HoG 1 didn't exist when the Amakusa came out 😛
ngl Amakusa is like, one of my favorite defenders just flat out
and probably the only one that doesn't Defend by just making itself too dangerous to ignore
no love for Napoleon...
I respect Napoleon, but I don't like it a ton
Or Saladin :(
Look my favorite defender in first party is Enkidu, and that should tell you all you need to know
ohhhhh we misinterpreted
We thought you meant "the Amakusa is the only mech that doesn't defend by making itself too dangerous to ignore" not "the Amakusa is the only mech that doesn't defend by making itself too dangerous to ignore that I like"
it was very confusing
Caliban Amakusa seems fun
Boost to teleport adjacent to your pals and give yourself OS with Rapid Maneuveur Jets
Stabilize to reload the Cannibal and heal your friends with Martyr Systems
just the teleport sound effect and then the doom OST starts playing
Makes the rest of RMJ useless though
4 SP exclusively for the 3 OS on Boost? Not sure if that's worth
tbf it's a good Overshield
ye
1 Heat and 4 SP for 3 OS every single time you boost is absolutely worth it imo
Especially on a 2 armor frame
depends on the frame
Putting the Striker in the Controller/Striker frame, because sometimes you just want to look at someone within range 13 and deal 4d6+4+Heat AP damage
-- IF Silversword @ LL6 --
[ LICENSES ]
IF Silversword 3, HA Tokugawa 3
[ CORE BONUSES ]
Overpower Caliber, Superior by Design
[ TALENTS ]
Heavy Gunner 3, Crack Shot 2, Nuclear Cavalier 2, Ace 2
[ STATS ]
HULL:3 AGI:0 SYS:2 ENGI:3
STRUCTURE:4 HP:17 ARMOR:2
STRESS:4 HEATCAP:12 REPAIR:5
TECH ATK:+3 LIMITED:+1
SPD:3 EVA:6 EDEF:12 SENSE:15 SAVE:13
[ WEAPONS ]
FLEX MOUNT: Torch
HEAVY MOUNT: Lúin Celtchair // Overpower Caliber
[ SYSTEMS ]
Ka-Chunk!, LUCIFER-Class NHP x3, External Batteries, Rapid Burst Jump Jet System```
Oooh, Silversword. That's a less common option. I hope it's fun.
Oh I was theorycrafting this one while trying to like, find a mech that's probably closest to the Unicorn Gundam with the beam magnum
But iirc someone in one of the games I'm in made a Lily so here's hoping that goes well for him
Thinking of this on a Solomon. One very, very scary drone.
I'd probably run a Hunter with Camouflage and Advanced Propulsion, and rely on Lesser Key to convince enemies to stay out.
Or stay in I suppose.
Makes sense.
I hope it seems fun/interesting. I'm currently tinkering with it a hair more.
(Among other things, trying to work out an extra one for that second choice)
Definitely a fun drone talent.
Last cool thing could be a Medea bone?
Some sort of "oh, it's actually not so pricey to sacrifice now"
(And maybe can take hits for people or something.)
Familiar (Rank I): You gain a Prototype drone with the following profile. It requires no SP to install.
Quick Action, Drone (Size 1/2, HP 10+Grit, 10 E-defense/Evasion, Hover)
You unleash your prototype drone to an empty space within sensor range. The drone has can hover, emits a Burst 2 aura and makes saves using your Grit. You can move the drone to a new space in your sensor range or recall it as a quick action.
During a Full Repair, you can adjust the configuration of the drone, choosing one of the following:
-Technician Drone: Allied characters within your Prototype Drone's Aura have +1 accuracy on checks and saves.
-Hunter Drone: Hostile characters within your Prototype Drone's Aura are Impaired.
-Pathfinder Drone: Allied characters starting their turn within your Prototype Drone's Aura can ignore difficult and dangerous terrain until end of turn.
If destroyed, you can spend 1 repair during a rest to restore the prototype drone to full HP and function.
Cat Sí (Rank II): On a full repair, you can modify and tweak essential components of your system in order to increase the effectiveness of your prototype drone. Choose one of the following:
-Camouflage Systems: The prototype drone is Invisible. Allied characters within your Prototype Drone's Aura have Soft Cover.
-Laser Array: When a hostile character with Lock On ends their turn or makes an attack within the Prototype Drone's Aura, they suffer 3 Energy Damage.
-Whitewash Repair Module: The Prototype Drone is automatically repaired at the start of each scene without spending repairs. When an allied character Stabilizes within the Prototype Drone's Aura, they can choose an additional option from either list.
In addition, the prototype drone gains 4 Speed and can move independently on your turn.
Cath Palug (Rank III): Your drone has been updated with heavy weapons and reinforcements to allow it to punch through anything it cannot blast apart.
1/Scene, as a Quick Action, you can direct your drone to blitz across a Line 8 area from itself so fast it counts as teleporting.
All characters in the affected area suffer 6 AP kinetic, energy or explosive damage (Chosen when the action is taken) and are shredded until the end of their next turn. A successful hull save halves the damage. The prototype drone then reappears in any space within or adjacent to the line.
How's Whitewash Repair Module look?
I made Rank 2 only one choice but it got the propulsion already built in.
How's Rank 3 seem?
Fancy and flashy but not a must take
Worth Taking, even if not must take?
Yeah, I think so
I don't know to search for the answer, but what happens if Scilla falls on top of people?
Pretty sure it would just get displaced to the nearest tiles it could fit in
No goomba stomping in Lancer
Scilla is really hard to knock out of the sky though
@warm sandal found your Nimue art in the wild, it came out amazing if you want to share it here. I haven’t been looking in the Gallery, so apologies if you put it there before 😅
Oh oh I want to see lol
Here we go!
❤️
How do yall build clover
I just found out about ironleaf and theyre so cool

I really like the vibe clover frame gives
underdog vibes
I'm glad you like them! So, a big part of the Clover's Deal is that the Clover's Core Power can basicly be always charging. You can go into every single battle with the 'Fuck You' punch charging and only unleash it when you have a Really Good Shot lined up.
There's two real ways that I intended the Clover to be pretty easily built.
A) Mobility Stuff. Dive People, Get Punching, Never Stop.
B) Slower, More Defender-y Systems. Make use of the ability to drag people in and get a lot of On-Brace systems.
I love the emphasis on bracing
I always kinda ignored it but now its nice to have more incentives
Funny thing: The original name of the core power was 'Go The Distance'. As it was supposed to emulate the feel of a scrappy boxer who's lining up a knockout blow.
Yea I got hyped just reading about its page lmao
One of it's systems is likely getting replaced at some point (Iron Will) as it ended up a bit more situational than I liked.
But in things the Clover will likely like. As a mech who likes A) Bracing B) Getting the shit kicked out of it and hitting back even harder, there's a Talent for the book that's not yet in the document.
Hot Blood
"But so hot was the blood that the sword-blade was melted
Likest to snow when the Father unbindeth
The fetters of frost that the winter has welded."
-Beowulf
Rank I - Veins Full of Gasoline: You become more resilient against the following effects:
-Stunned: While Stunned, you can still take reactions, your Evasion is not reduced to 5 and you do not automatically fail checks and saves.
-Jammed: While Jammed can take Reactions (But still may not make attacks).
In addition, if you have 2 marked structure or stress, you gain +1 Accuracy on all checks and saves.
Rank II - With this hand, I'll create victory!: When you Brace, you are immune to all effects of the triggering attack except for damage and heat. In addition, if you have 2 marked structure or stress, you also clear all conditions when you Brace unless that condition was caused by your own systems, traits, talents etc.
Rank III - The Fading Embers Refuse To Go Out: 1/Round, you can reduce the heat or damage that an allied character in Range 3 would suffer from a hostile character by 3 plus your total marked structure and stress. If you do, you suffer that much damage or heat, which cannot be reduced in any way.
If you have 2 marked structure or stress, you can also reduce heat or damage that you would suffer. You are immune to damage or heat you would suffer from this effect.
This interrupt is not a reaction.
Oo lemme read
Yea that second part is a theme i want to run with
My last mech was a toku because of the same reason
Oh, by the way: Did you encounter this through the document or through the .lcp?
Originally I read the rose doc file from dragonkid's video
Oh, nice!
Wasnt sure there was an overall doc so I just googled the lcp
By Star and Melody Those Who Walk Away From Union: A Foundational Myth You Cannot Escape Yourself: The History of Milesia The Tribes of Milesia: Tuatha Various Cultural Things: In Need Of A Cool Chapter Name The Barrow At The Center Of A World: Airgead Barrow Glory Across The Stars: The Iron Crow...
Here's the overall doc (Still very much a Work In Progress)
Oh nice thanks
With a link to the .lcp in it
Ill try to check out the other frames
The green one with the gunlance looking weapon caught my eye too

Hah, the Silversword. It's likely got the weirdest core power in the company.
Water Slips Away
Active(1 CP), Reaction
Trigger: A character in Range 50’s turn would start.
Effect: End The Round. Any number of characters of your choice in Range 50 clear burn and all effects that would end at the end of their next turn not caused by their own traits, systems etc. You can nominate the first character to take a turn next round.
You can take this reaction even if you could not otherwise take reactions.
'I just end the round, onto the next round'
The Silversword is a weirdass mech under the hood.
Piloting a silversword has significant effects on a pilot’s subjectivity. While all pilots to some degree see their frame as part of themselves, Silversword pilots instead often see themselves as having always been part of it and simply reunited even the first time they pilot it. This comes from the frame’s blending of the pilot’s consciousness into a temporary legion of instances of the pilot’s past, present and future.
Is there a frame in the lineup that seems to be like a fan favorite
I think that sorta runs into two of them. The Poppy for 'most people want to play'
And the Scilla for 'people don't forget it'
The Poppy likely the most normal mech in that it mostly runs on 'Just Shoot Them With A Gun'
But it does so by providing just More Guns Than God.
Including something that is both quite silly and also one the most 'actually a real weapon' weapons I've written.
A Goalkeeper Minigun
Goalkeeper Close-In Weapon System (CIWS) conducting live fire aboard Republic of Korea Navy Gwanggaeto the Great-class destroyer ROKS Yang Man-chun (DDH-973) after being overhauled. ROKS Yang Man-chun was recently handed over to the ROK Navy after completing its modernization program through KDX-I Performance Improvement Plan (PIP).
해군 광개토대왕급 구...
The Scillla is the other end of the spectrum and likely the weirdest of the IF 'mechs' because calling it a mech is itself kinda a stretch.
But yeah, I do hope you enjoy it/if you've ever got thoughts on either mechanics or fluff, I'd love to hear them.
Well first, you take Monomania from Liminal Space-
I'm a personal fan of the Mistletoe and Rowan.
Oo whats that
AHH
Oops i didnt notice my ping replies but yes
Thats a gamechanger
Do note that while LimSpace and IronLeaf were made by the same guy (LimSpace partially at least) they're not fully made to be compatible with each other
So if Monomania Clover is somewhat busted, yeah that sometimes happens when mixing homebrew
Iki did say he patched out the more obvious and glaring exploits when combining LimSpace with Ironleaf though
Monomania is also on LUST 3 if I remember right, so it’s not exactly free
bribe a friend to use spotter 3 on you
dang
Ah, right. LL3 was CUPID and the hack, my bad
so should I just run clover 2 lust 2 for ll4
im planning on something starting there

Rank 1: Raleigh is immune to Jam now,
Good for him 😌
3
3
1d6+1
10
1d6+3 (Supermassive Mod) // Auto-Stabilizing Hardpoints
