#Field Guide To Liminal Space
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||I have my own thoughts on Iconoclast but I'll keep them to myself||
a gms Explosive First Person Shooter Barrel system would be kind of funny, admittedly
Yeah xD
100% inspired by Megaman Battle Network's BlkBomb chip.
Which dumps one of the most damaging effects in the game down...once the bomb is hit by Fire. Until then it just sits there.
Markeyโs Fusebox
Does the oversheild from all for one get extended by house guard 1?
Thinking of using an Ultra Commander Archon for a Signal Chase (Interpoint sitrep) map. It fits the concept of the enemy they're fighting but I am worried the Irradiation Beam spam will just be too mean. Does anyone have any thoughts on whether the ultra template for an Archon makes for a fun fight? Should I just go Ultra Chessmaster instead?
Yeah, damn, the Chessmaster seems so cool for a boss
@barren pendant how's new iron crown work with armament redundancy from dustgrave? since you don't roll System Trauma anymore
Yeah, might want to call it system trauma still
Oh right that reminds me, I had an idea come to me in a dream(or more accurately, while I spent half an hour waiting to fall asleep), for ENDER OF ARMIES, you could have it like Arc Projector where you select one target within throwing range, then another target within throwing range from the previous target's position, then so on until there are no more valid targets
Last guy still eats shit depending on how many previous targets you selected
As someone who did an exotic melee like that... I found it's very quick to get out of hand if the range isn't sharply limited. ๐
Oh yeah that one
Well for the cost of 1 CP it should be somewhat bonkers, but I get what you mean
Could just then limit it to X number of targets or until there are no more valid targets left
ugh god damnit CC changed how it capitalizes shit AGAIN so I'll need to go back in and decapitalize all the frame names
whatever
Oof, good luck with that
takes like less than a minute to fix, it's just annoying because this is like the third time it's happened lmao
[ LICENSES ]
IF SCILLA 3, IPS-N Raleigh 3
[ CORE BONUSES ]
Overpower Caliber, Sloped Plating
[ TALENTS ]
Nuclear Cavalier 3, Grease Monkey 3, Crack Shot 2, Engineer 1
[ STATS ]
HULL:5 AGI:0 SYS:0 ENGI:3
STRUCTURE:4 HP:21 ARMOR:4
STRESS:4 HEATCAP:10 REPAIR:7
TECH ATK:-2 LIMITED:+1
SPD:3 EVA:6 EDEF:6 SENSE:10 SAVE:13
[ WEAPONS ]
MAIN MOUNT: Assault Rifle
MAIN MOUNT: Assault Rifle (UNCLE-Class Comp/Con)
HEAVY MOUNT: Anti-Materiel Rifle // Overpower Caliber
[ SYSTEMS ]
โRolandโ Chamber, Fusion Interdiction Module x3```
anyway laurel seems really good
don't need nanocomp if no cover or los blockers exist on the map 
lmao
that is technically true
Hmm, I like this
not sure about the engineer 1 talent though?
didn't really have anything else I cared about and it gives a credible three-weapon barrage with AR + engi + uncle AR if you need to move
that talent point is kind of whatever
Hmm
I'm not a big fan of crackshot 3
yeah but it's like the only thing I see that's "Hmm, maybe this can be changed!" :P
wa1 can give the ARs arcing but, like, does that really matter when the mission objective is "the map no longer exists"
Yeah, I'm looking now, ignored WA for the same reason
Brutal, Empath, Bonded are the only ones I can see here. Assuming you have someone with leader already
but ideally you'd want people feeding you leader 3 on this build
Give it juggernaut
lmao
juggernaut is on-theme for the laurel definitely
But yeah, I can see why you went for the engineer 1 gun
feels bad until you get a few more LLs
laurel with AP weapons dropping devastations all over the battlefield also gives you basically paracausal damage which is nice
Yeah, it's a very cool build
Now just need a rangertail ally with the MOI core bonus
"Your map? OUR map."
Laurel, kobold, rangertail, zou yan
Very fun. Does the Laurel seem worth using with the actual Scilla toys?
Ground Zero is the odd one out that I don't like as much on it. Arcing is mostly kind of pointless with its size and devastation, and its pretty slow, making it hard to make use of the burst.
Resonance Shockwave does have the unfortunate side-effect of not stacking the knockback with the trait
If the trait added +3 Knockback rather than Knockback 3 that'd change things though
but that's a lot of knockback
Knockback already stacks though?
yeah, knockback inherently stacks without needing to be +1 vs jsut 1
Yeah, it was designed to be Really Good with the Resonance Shockwave for 'Off objective, mine'
i did have a thought...
[ LICENSES ]
IPS-N ZHENG 3, IPS-N CALIBAN 1, IF SCILLA 2
[ CORE BONUSES ]
Sloped Plating, Auto-Stabilizing Hardpoints
[ TALENTS ]
Brutal 3, Executioner 3, Nuclear Cavalier 3
[ STATS ]
HULL:2 AGI:4 SYS:0 ENGI:2
STRUCTURE:4 HP:17 ARMOR:4
STRESS:4 HEATCAP:9 REPAIR:6
TECH ATK:-2 LIMITED:+1
SPD:5 EVA:10 EDEF:6 SENSE:10 SAVE:13
[ WEAPONS ]
MAIN MOUNT: TIGER-HUNTER COMBAT SHEATHE
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
HEAVY MOUNT: D/D 288 (SUPERMASSIVE MOD) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
โBook of Invasionsโ Cyclic Engram, Armament Redundancy, Type-3 Projected Shield, Rapid Burst Jump Jet System, Personalizations```
Hahahahah
OH i fucked up
replace nuke cav with juggernaut 3
turn one, move, boost, ram as you like
just make sure to charge the d/d
I could have sworn not all knockback stacked with each other
so that if you crit on your next turn, you deal knockback 14
also, this is a lot of knockback
Thanks
Ah yes, the 'fuck off the entire map' level yeet.
very importantly, i think this laurel still has the giant barrel of a traditional laurel
No Claymore Buckler to yeet them over things too? 
but it just shoots out a boxing glove on a spring or something
next LL :p
If i had a nickel for every build that @karmic gull presented a build that said "fuck the map" i would have exactly 2 nickels. Which isn't alot but it's weird that its happened twice
i like to look at the intended fantasy for a frame and then do something else
see also: five catalyst pistol goblin
the laurel kinda looks like a rolls-royce
#mech-hangar message
deranged 
(Also Goldlewis W)

GMs: how do you play it when a player yeets an enemy so far off the map they start yelling โlooks like Team Rocketโs blasting off again!โ with a ping at the end?
can Nimue hide inside of enemy (or ally?) characters because they're treated as soft cover?
i'm guessing not but it pays to make sure
also does wrath's +2 to the first attack per target per turn get halved for aoe?
Question about the MO & S Tepes: What is the Mindbite Invasion option? It's mentioned in the core power's active, but nowhere else afaik.
you're using an outdated version of the lcp i think, here's the description
(also in that version morgana is missing a core passive that's identical to tokugawa's)
oh, well, guess I gotta go find the updated version then!
looks like i found it. thank you!
to hide in soft cover it specifically has to be a zone of soft cover, not just having soft cover
otherwise you could hide from having a charged d/d or being engaged with someone with combined arms
It's why Feth calls out hiding specifically
Hot Blood
"But so hot was the blood that the sword-blade was melted
Likest to snow when the Father unbindeth
The fetters of frost that the winter has welded."
-Beowulf
Rank I - Veins Full of Gasoline: If you are at 1/2 HP or less, you gain +1 Accuracy on all checks and saves.
In addition, while you are stunned, your Evasion is not reduced to 5 and you do not automatically fail saves, unless you were stunned by your own talent, system or trait etc.
Rank II - With this hand, I'll create victory!: When you Brace, you are immune to all effects of the triggering attack except for damage and heat. If you are at 1/2 HP or less, you also clear all conditions unless that condition was caused by your own systems, traits, talents etc.
Rank III - The Fading Embers Refuse To Go Out: At the start of the scene and, when you start your turn at 1/2 HP or less, gain Overshield equal to 3 plus your marked structure.
In addition, 1/Mission, when you are destroyed, you can immediately take any quick or full action. You are immune to damage and effects until this action is resolved, then you are destroyed.
Fucking about with a talent to play into IF's themes.
fixed
Yeah. You get a small smattering at the start of the scene, then it only kicks in again if under 1/2 HP
Needs a comma then before the and iirc?
Fair
Hmm
The evasion one is interesting as it helps evasion frames a lot, but 6 evasion frames? Not so much.
More of a ribbon, which is prob good since it helps a meh archetype too. The saves on top helps with that kind of nonevasion dmg too
The 'not autofailing hull and agility saves' helps everyone, yeah as those are some of the most common saves in the game.
Yeah, it's just kinda nice and helps the struggling types more is what I'm saying
Orchis evasion build would love rank 1
Veins Full of Gasoline
and with a spark it's gonna be the biggest fire they've ever seen
I never said I was subtle. All 3 rank names are very unsubtle references ๐
(I hope the talent looks interesting, not 100% set on it so far. Designing defensive is tricky)
I kind of like it, but yeah, designing talents is hard
look up From: Ferrin Maverick in homebrew design to look at one of the sillier ideas I had regarding it :p
Now that I think about it, this should probably also extend to checks and saves. The rank 1 effect I mean
It does, I think?
If you are at 1/2 HP or less, you gain +1 Accuracy on all checks and saves.
Just says you don't automatically fail saves
Oh, the stunned part.
Yeag, shoulda specified
Hot Blood
"But so hot was the blood that the sword-blade was melted
Likest to snow when the Father unbindeth
The fetters of frost that the winter has welded."
-Beowulf
Rank I - Veins Full of Gasoline: If you are at 1/2 HP or less, you gain +1 Accuracy on all checks and saves.
In addition, while you are stunned, your Evasion is not reduced to 5 and you do not automatically fail checks and saves, unless you were stunned by your own talent, system or trait etc.
Rank II - With this hand, I'll create victory!: When you Brace, you are immune to all effects of the triggering attack except for damage and heat. If you are at 1/2 HP or less, you also clear all conditions unless that condition was caused by your own systems, traits, talents etc.
Rank III - The Fading Embers Refuse To Go Out: At the start of the scene and, when you start your turn at 1/2 HP or less, gain Overshield equal to 3 plus your marked structure.
In addition, 1/Mission, when you are destroyed, you can immediately take any quick or full action. You are immune to damage and effects until this action is resolved, then you are destroyed.
Fixed
The bits of I'm uncertain about is 'Should the stunned resistance be only at rank 1' and 'Is the Rank 2 too much of a stalling point for people not into bracing to go for rank 3'. XD
to answer this, because I forgot: yeah, I think so, I just see "when you stabilize, nuke an area" and my brain immediately goes to oc loop
ground zero is just a real good weapon
and honestly making additional devastations is just kind of a bonus really
it does have some issues with the other weapons in the license because, outside of turn 1 and devastation zooming, it's real slow
That's fair. It used to be Speed 4 but there was worries about Overstatted
yeah, just a consequence of CQB weapons on a slow frame
especially one designated artillery
I'll ponder both the frame and the weapons.
I think the frame and its traits and stats are all great
As while I don't dislike the weapons, I'll admit, the only one that's super tied to 'Really Want To Keep' on the Scilla is the Ground Zero
big laurel fan
it does just have a smidgeon of internal synergy issues I think
idk if it's something you'd be interested in designing but I do feel like the license could use something to put in the heavy mount that isn't ground zero
That's very fair.
though honestly it's not like IF is hurting for good heavy weapons lmao
Give the Scilla an Alt Heavy in rank 3
Choose one of these two guns, lancer
This cannot end poorly.
I might see about upgrading the Particle Shredder to a Heavy/Giving it more spice. Resonance Shockwave is too much of a Situational Toy and while the Particle Shredder is thematically linked to the 'This thing is going to shatter molecular bonds and do nuclear stuff' stuff, it's also a bit of a 'And this' weapon.
heavy particle shredder would be pretty cool
I always like range + non-blast aoe template weapons
...I'm very tempted to give it 'On Crit: Shred' in the Heavy Version. So rather than just having More Pain, it's a very 'weaken the guy hit' heavy.
Would fit the fluff
It literally just evaporated your armour plating
honestly if it stays loading you could probably make it on-hit, even
though I'll admit I haven't playe dwith those balance knobs
Potentially. Was pondering swapping to Heat instead of Loading and making it On Crit
yea if it loses loading it should def not be on-hit lmao
Particle Shredder
Heavy CQB, Heat 3(Self), AP
Range 8, Line 3, Threat 3
1d6+2 Energy Damage
On Critical Hit: The target is shredded until the end of their next turn.
A particle shredder flays layer after layer of plating off foes, each one evaporating in small-scale nuclear fission. The significant power drain per unleashed cascade makes repeated shots difficult but each burst has enough time on target to engage a swath of foes before cohesion is lost.
Love me a non-loading, non-limited heavy cqb with threat
yea this fucks
Even if one with pretty hefty heat ๐
(But it sorta needs it because it's otherwise a VERY good heavy)
Also, btw
Ground zero, while not ideal on laurel, is ok.
And there are gms alternatives
Sick, I like it.
Alright, I'll ponder it a bit and might make the swap. You think that would help the Not Super Fast Laurel without compromising 'wants to get up there if it can'?
definitely yeah
an effective 11 spaces of reach on a heavy is pretty damn good
and the heat cost means that it'll want to stabilize eventually which feeds into the blade itself
And if you get up close, you get your CQB shinies still.
a heavy also means it can run skirm 2
Overwatch/Vanguard 3 Particle Shredder could do some work.
absolutely
Yeah, and the ll3 has synergy through the heat disposal
So it's not a dead ll even if you ignore ground zero
And also, I like the heavy more than the main version anyway
The Main version was a little bit of a 'I want a Generally Usable Weapon at all ranks'.
Without a solid need to exist beyond 'I like Weird AOE shapes'
Yeah, it's just hard to focus on so it ends up gimmicky
And Resonance Shockwave is already there for 'Gimmicky Loading Weapon' and I think a better Gimmicky Loading Weapon.
As it's got more of a solid identity
Yeah
Funny how this weapon change makes the laurel click so much better. Without ocloop being too good with it
https://fxtwitter.com/KateDrawsComics/status/1671858812414832640 So this is not Ironleaf Foundry art (I did not commission for that purpose/I'm not about to lie to an artist like that) but it is the namesake character I just got commissioned by Kate Ashwin!
Yep! Since I often name companies after characters I've played over the years (MOI is an exception to that rule)
oh she's cute
does Nimue's shattered mirror also activate if an enemy standard moves into LoS?
what about if an enemy Boosts into LoS?
Huh, Frejya-Class only cools half of your current heat rather than half of your entire heat cap?
Kinda weird considdering that restoring half HP usually means half of full HP
Yep!
If you're hidden, yep
Hot Blood
"But so hot was the blood that the sword-blade was melted
Likest to snow when the Father unbindeth
The fetters of frost that the winter has welded."
-Beowulf
Rank I - Veins Full of Gasoline: If you are at 1/2 HP or less, you gain +1 Accuracy on all checks and saves. In addition, while you are stunned, your Evasion is not reduced to 5 and you do not automatically fail checks and saves.
Rank II - With this hand, I'll create victory!: When you Brace, you are immune to all effects of the triggering attack except for damage and heat. If you are at 1/2 HP or less, you also clear all conditions unless that condition was caused by your own systems, traits, talents etc.
Rank III - The Fading Embers Refuse To Go Out: 1/Round, if you are at 1/2 HP or less, you can reduce the heat or damage that you or an allied character in Range 3 would suffer from a hostile character by 3 plus your marked structure.
In addition, 1/Mission, when you are destroyed, you can immediately take any quick or full action. You are immune to damage and effects until this action is resolved, then you are destroyed.
These interrupts are not reactions.
Tinkered with this.
The Rank 3 got some spice (It's technically worse at self protection if you're stacking armour super high but it's wider in usage and can help allies)
rank 1 doesn't include checks for the "when stunned" part
rank 3's damage reduction looks much more thematic than the overshield with the damage reduction, but hmm...
the ability to protect allies, though?
It just feels kind of off, though very strong and mechanically nice
thematically I don't see it
Because I have a broken brain, like 90% of this talent has been inspired by my love of Shonen 'I'm basicly already dead but I'm not giving up, I'm protecting my friends' nonsense ๐
We need to find a cure for this terrible condition you're suffering ๐
Hmm
I have an idea that will just overcomplicate it further but introduce some additional synergy
Hmmm?
allowing you to use fading embers on allies even above half hp, but having you take the damage that it prevents
Mostly just thought of it as a way to get to 1/2 HP in a somewhat efficient way
I've gotta say, I love Wrath's core power.
Just Shoot Em
That one was shockingly difficult to get balanced, but given the frame's traditional role I ended up figuring if you could carry a full weapons load to the final boss you deserved it ๐
someone remind me, what do you do with the .rar version of the lcp from drivethru?
Nice, thanks
Nearly done with Planetary History Stuff for Milisea/Ironleaf Foundry, which should be fun.
Just got to get some fucking energy to do the last push through XD
You can do it, ganbare!
https://docs.google.com/document/d/1kRmacWvJnzdxtQQYe_0LxOa9O9aX_BTuDrU_4UPSmG4/edit?usp=sharing Alright, the Founding Myth has been finished! I rewrote a lot of this based on feedback (Though if others have more, I wouldn't be unhappy about that).
Those Who Walk Away From Union The order had been given. For the sake of Union, a world would die. The First Committee was ended, PISTON 1 was launched and billions not yet born were sentenced to death. There were some in the Union Space Program who could not stomach this decision. The so-called ...
It's not the entire history of the world but since this was like 2000 years ago in-universe, I wanted it to be written more as a Story or Myth than as Known History.
(The actual 'time while it was inhabited by humans' will be more well documented but I'm still working on that part).
How's this read to people?
Very mythical, I like it. Added one comment about something that was a bit jarring
Cool, it was supposed to sound pretty mystical-ish, as it's basicly an Encounter With The Fey, in Sci-Fi Form.
Yeah, that was pretty obvious
the food and the map might have been a bit too on the nose there
:p
More seriously: Too much on the nose? I'm not really trying to be subtle.
๐๐๐
i had a realization
[ LICENSES ]
SSC Monarch 3, MOI ZOU YAN 2, HA Barbarossa 1
[ CORE BONUSES ]
SUPERHEAVY MOUNTING, Auto-Stabilizing Hardpoints
[ TALENTS ]
Nuclear Cavalier 3, Brutal 3, Stormbringer 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:21 ARMOR:0
STRESS:4 HEATCAP:10 REPAIR:8
TECH ATK:+1 LIMITED:+2
SPD:4 EVA:8 EDEF:10 SENSE:10 SAVE:15
[ WEAPONS ]
SUPERHEAVY MOUNT: Pinaka Missiles // Auto-Stabilizing Hardpoints
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
FLEX MOUNT: Sharanga Missiles
[ SYSTEMS ]
TLALOC-Class NHP, Siege Stabilizers, Tudigong Terraformer, Armament Redundancy, Personalizations, Custom Paint Job```
zou yan can farm misses with tlaloc to get insurance against evasive enemies.
just gotta target your buddies as well
o.O
my friend who is new to lancer is looking into piloting a rasputin and he made this meme
AHAHAHA
That is the greatest thing Iโve seen all month
just such a great mech lmao
let them take the Suldan core bonus for more matryoshka action
https://docs.google.com/forms/d/e/1FAIpQLScbuqegCuhAlU9LOu4FIOhBAJsMOXMiX7OyOlU9MypKI1UN2A/viewform The Mechanic Brewery Voting it out! I'm in Block 3 with...a lot of powerful competition (Including @empty kraken's genco water)
squints
This is pretty funny
oooof, there's a lot of stuff here that I don't recognize. So much so that it's intimidating to try and look at and fairly judge all of them ๐
It's totally fair to judge them based on which ones have the best names
The brewery thread has all the groups in the pins now, for easier comparison
Yeah, obviously I care about my own stuff but there's a LOT of good stuff there.
And I hope people take a look at them, not just blindly voting for Vox or I.
I'd want to, but there's frankly too much (and not linked in the poll there)
so I abstained instead
That's fair
Is there an easy way to see what each mech is?
Otherwise I might have to go with "who has the cooler name"
"I'm now renaming all of my mechs to start with AAA, so they show up first in the list."
The pins
datamoth no, you must start with a number
Rose with House Guard is funny.
2 Space adjacency and hard cover for your team, and the solstice knight and auto prone.
All on a size 1/2. How the heck are they providing hard cover to size 2 mechs with guardian? Swagger of course.
House Guard doesn't give hard cover to allies 2 spaces away. Hard cover follows the normal rules.
yeah it's only hard cover to the fella directly behind you
hold on lemme get the graphic
didn't draw this but using it anyway cuz it's 1) helpful and 2) sus
Omg that's amazing
And yeah, the person getting hard cover needs to be the same size or smaller.
yeah hence the bigger moogus
amazing
you joke but
It's a joke rooted in reality. ๐
:D
Behold! The Amalgamation of All Alliances manufacturer! No clue what its theme would be, but it gets the AAA abbreviation ๐
does Malice Override's anti-immobilize have any meneaingful effect against grapple?
Sadly no. As it won't stop the grapple so you'll go right back to being immobilized.
'Automated Acquisition & Analysis'. A Seccom company that provides information for the Seccom navy for 'Integration' of systems into union, like it or not.
...
@barren pendant IF strike team that adopted a HOLIDAY pilot
for the Houdini Show stopper reaction, when you make the tech.smart weapon fail does that make you the new source of the target or the enemy that started the attack/tech attack?
They're still the source, you're just controlling it.
ooooh
Yay, Pistolero
a friend recently discovered nimue for the first time and got sold on playing it from Merlin's Bane
Yesss
but it meant we wound up talking about time travel in lancer
so i got to describe the pistolero as "a lich driven by an idiot"
I mean, that's 100% what it is XD
It's a fucking lich driven by someone who went 'I dunno, it's got mounts I can put pistols in' and paid no attention to any of the systems.
So I've heard Merlin mentioned a few times
And I'm kinda curious what the various iterations of that one were
Because NGL I've heard it discussed in like, vague terms and it's given me an idea
But idk if it's one of the things you tried because I know no specifics.
The CP, at least, was "Give an ally a weapon." Which, uh, isn't super fun to play.
Okay, so the Merlin's deal was being a support that empowered other mechs as its Big Thing.
But it ended up way too passive.
And also led to 'Wow, everyone wants a merlin on their team but no one wants to play the merlin'
CORE SYSTEM: BLINKSPACE ARMOURY
The Merlinโs one true offensive system is a folded blinkspace generator buried deep inside its frame. With proper tuning, it can generate thin blink fields within objects themselves, severing them in sudden waves of energy as the object is shattered on an atomic level. However, the amount of processing power required for targeting this system is phenomenal, requiring the Merlin to hand off much of the firing process to allied systems while it handles the generation of the blink fields themselves.
Once and Future King
Protocol
One allied character in your sensor range gains the Excalibur, treating it as if it was mounted on their mech until the start of your next turn.
Excalibur
Superheavy Melee
AP, Accurate
Threat 2
2d6+4 Energy Damage
(this was before the superheavy core bonus existed XD)
Okay so tbh tbh
Just from a glance without any play data, I feel like the issue might in fact have been that it was just one weapon, and that's like your whole core system there?
My thought, my idea based on vague descriptions of Merlin, was something like "this mech has a free heavy mount that it can't actually shoot normally, but allies in sensors can"
And then you either build on that with the core power or just have it be a solid support mech outside of being basically a Ghast Nexus with Structure
Entertainingly, the Merlin has some bones in one of our Alt-Frames.
We have a defender who traces weapons from allies ๐
I mean if I did that I'd likely just let @shell raptor put his MOI homebrew mech in it because I'm chuffed about someone doing homebrew about my corp.
https://docs.google.com/document/d/1zaf8e5VF7N4P9M58dy-YBOXtyNgnPCJgZ3K1GwLpEy4/edit?usp=sharing (A bit dated/could use some tinkering but I'm still amazed someone did homebrew of my third party book stuff)
THIS IS A FANWORK FOR MAGNUM OPUS INTERSTELLAR MOI BLAVATSKY (Controller) Unlike many Magnum Opus mechs, the BLAVATSKY was not focus-tested or designed by carefully iterative processes. It was a stroke of genius by several cutoff Magnum Opus build teams caught out in Cornucopia and other syst...
Oh man, that's insanely cool
Yeah, I'm just...shocked and amazed by it XD
...I'd attempt specialty licenses for moi :p
Too bad, no mixing homebrew ๐
I mean, Kai said the specialty license dynamic is free real estate (paraphrased)
Wouldn't necessarily need to mix the brews
Yes but I'm also not comfortable mixing things others have made without compensation.
Not mixing, specially made for ls ๐
...no.
Fair
I have expressly said, multiple times, that I'm not comfortable with that.
Might look at an alt frame for moi for funsies though
Yeah I won't, I just thought that you didn't want to yourself! Sorry
Pay Kai in strawberry cheesecakes
1.14 per specialty license
Pyro...see my previous statement. I'd really like to not keep going with it.
It's fine. Sorry for getting testy, it's just something I've had to clarify...several times now and it's a stressful time of year.
No no it's fine, sorry you're going through some stuff chief
Eh, this time of year is always like this. I'll be fine. XD
Yeesh, Summer's always rough on ya?
Ah right, lower hemisphere
But yeesh, taxes huh
Thank gods I don't have to deal with that! Yet
Honestly not that bad in Aus. We've not got the IRS and all it's limitations. So 'Doing taxes' is one of the few things not stressing me for this time of year ๐
(Though I did nearly have a heart attack last year over Liminal Space since the publisher is American)
Haha
I heard horror stories, but as a European I can't relate ๐
(Dutch tax agency's motto is: "We can't make it fun, but we can make it easy.")
Americans keep being confused when I explain that our tax agency just...tells you how much they think you made and you correct them if it's wrong, instead of needing to prove all your payments and their category.
Yep, same
Clearly my next mech corp needs to be the Union Taxation Bureau.
Oh no
Different categories depending on a planets autonomy, dependency, with different systems having separate rates again for designated travelers. Blink gates... a whole thing
I feel like you can do a lot here
... maybe not mechs, but lore
Heheheh. Sadly I think I'll pass on this but doing something with a Union Group could be fun some time.
I think a slew of gms weapons, systems, core bonuses could be cool. Wonder how one would make a gms license though.
GMS Exotics Department
TBH my idea for "GMS Licences" was kinda like you just passively unlock more gear the more you level up, each time you gain an LL you receive another 2 or so GMS gear, and maybe a mech every 4 LLs?
I have no clue how good it actually would be in practice since in the spirit of Lancer even LL12 gear can't be all that powerful compared to LL0, and Exotic Equipment exists already
I guess the higher you go up the gear gets more and more specialized yet niche?
Orbital strike genghis seems like a lot of fun
Yesss
https://docs.google.com/document/d/1fG6aNp0Dto3ZsxMfeI3nZkg_g_ZdTq29wffgJDBZI8g/edit?usp=sharing In other things, I'm getting there with planetary history after the initial myth part. It's like 70% done right now, just got to go through that last push.
You Cannot Escape Yourself The initial years of colonization of Milisea were hard. While the planet had exceptional natural resources, the resources fed not just the colonists but a variety of powerful megafauna that quickly learned to identify the danger of hardsuits and combat vehicles. More im...
Though orbital strike Zou is scary
Not much more than others using it, is it?
Not worrying about bonking friends with such a big gun is cool
true Though range 15 line 5 makes it fairly easy to manage that still
Also itโs a rifle
Had to look up the word chuffed
[ LICENSES ]
HORUS Goblin 1, HORUS Pegasus 3, MO & S CARMILLA 2
[ CORE BONUSES ]
SUPERHEAVY MOUNTING, Auto-Stabilizing Hardpoints
[ TALENTS ]
Executioner 3, PANKRATI 3, Combined Arms 2, Brutal 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:21 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:7
TECH ATK:-2 LIMITED:+2
SPD:5 EVA:9 EDEF:7 SENSE:8 SAVE:14
[ WEAPONS ]
SUPERHEAVY MOUNT: Tempest Charged Blade
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
MAIN MOUNT: Autogun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
H0R_OS System Upgrade I, Renfield Disruption Algorithms, Safety Overrides, Armament Redundancy, Personalizations, Custom Paint Job``` with apologies to vox
the core idea is to get free invasions while you go out and put idiots to the sword
Combined Arms doesn't work with Autogun.
So you still take difficulty from Engaged.
oh true i suppose that would be "benefitting from talents"
JAIL FOR ONE THOUSAND YEARS
lmao
the reason Merlin's locked up is that he put Superheavy Mounting on a Liminal Spaces mech ๐
You're almost right xD Wasn't about the ability being a super so much as it was about like, it needing a second character to be built for its use
At which point you just bring your own super
In a sitrep with like 4 tier 1 breachers npcs all bunched up together.
Me with my Poppy thermobaric incinerator: evil laughter
Oh boy
I mean granted, 20hp per npc. But At least it'l all be in an area.
Anyone know if you're allowed to point the Line from the Apex Nexus in whatever direction you want? Or does it have to follow the same path as your Range from your mech?
I think that's a bit outside my expertise. Apex Nexus was made by @void wadi, if it's the one I'm thinking of.
OH heck, wrong thread, sorry Ikiryo
But Line + Range is generally 'Whatever direction you want'
Yeah, I'll ask in the correct forum thread, mb
Looking over the IF Exotics I think I need to move the sword back to Main, as I realized that most of the IF Defenders don't have Heavy Mounts so the defender-exotic thematically tied to them should likely be usable by them.
Likely, yeah.
Working out the statline for the sword is going to be tricky though.
Yeah
I'll ponder things. XD
Harder to crit though, which is awkward, but so also pays for a lot of budget
One thing I'd want personally though is for it to not just be like Claiohm Solais + trait and gimmick
Yeah, same, though dual wielding then would be cool
Like, if you want it to be more defender-centric maybe toning down the damage in favor of a more reliable Overshield(through hit instead of crit) would be cool
...Oh right I already suggested that previously lmao
Yeah it's just a case of working out a good statline that fits the thematics.
Reverse burn and energy?
Hmm, throwing ideas at the wall again, the Core Active of the sword could be, rather than giving you OS and redirecting attacks to you, simply giving all allies in LoS of you OS + other things like condition removal. Like you raise the sword to the sky to restore moral or something
Hmm...I'll ponder things.
As I still want it to feel like something the MOI sword is based on. It's tricky.
Yeah
...the talk of the Tesubo has given me thoughts.
One of the big themes of the Sword of Light is that it opposed enemies who couldn't otherwise be killed. I don't want Big Unstoppable Hit but I can have both 'takes a main mount' and 'lets you do a big cool hit' by giving it an action.
<Weapon Statline, Decent But Not Game Shattering>
Gain the Smite Full Action
Smite
One target in threat of <weapon name> must pass a systems save or Eat Damage. You or one allied character in LOS gains some overshield.

Hmm
'Wow, Invisible and Dodgy? Have you considered: Eat Shit'
SMITESMITESMITESMI
My main concern is that it might get dull spamming it. What if it was a quick that you're allowed to use after x condition?
Like after scoring a critical hit you gain a charge to use that ability?
Alternatively you could give the ability loading/limited/heat
Something to make it spammable/dull, yeah
I was thinking you get an Automatic Charge when you or an allied character in LOS suffers Structure/Stress.
Ohhh
Could also make it deal more damage/OS the more Stress and Structure were lost before you use the ability
Hehehehehehe

That sounds neat
Champion's Blade
When the Airgead Barrow was first opened, within its halls a quartet of swords were found. These barrowblades at first seemed to be nothing but a hilt and would be too large for an unaugmented human to hope to wield comfortably even if otherwise. However, during the attack by a hunting megafauna, a young defender in an exoskeleton grasped the handle of one of the swords when her own rifle was knocked from her hand. In this moment of danger, a dancing blade of shimmering rainbow light was revealed as thin as the gap between life and death itself.
Attempts to store the swords for long have proven rarely successful, the weapons being found again and again when the desperate and the hopeful need something to turn the tide. The one exception to this is a single sword, locked behind powerful metastatic barriers and sealed with chains of hereticode in the vaults of Magnum Opus Interstellar, stolen during the creation of the Blink Gate near Milisea. Attempts to reclaim the weapon legally are stymied in Union courts by the Corpostate's lawyers but the people of Milisea believe that one day even that blade will once more be free to defend those in need.
Main Melee
Smart, AP, 2SP, Exotic, Unique
Threat 1
4 Kinetic Damage + 1 Burn.
You gain the Heroes Grace Full action and a Devotion Die, 1d6 starting at 1. Each you or an allied character marks structure or stress, increase the die by 1, to a maximum of 6. The value of your Devotion Die persists between scenes but resets to 1 when you perform a Full Repair.
Heroes Grace
Full Action
You bring your blade down on a hostile character in Range 3, dealing 4 Kinetic Damage times the value of your devotion die and granting yourself or one allied character in line of sight Overshield equal to 3 times the value of your devotion die. The hostile character can pass a systems save to halve the damage. Then reduce your Devotion die to 1.
First Draft
Quickly adds reducing devotion die to 1 afterwards, as I forgot that
The 'spend a core power' will likely be 'Treat this use as 6 devotion, don't increase or decrease die'
So you can core power to Full Charge it briefly.
Something like that yeah. The MOI focus is on 'Hahaha, big destructive sword that can cleave blinkspace', the IF focus is on 'This is a weapon for heroes standing against impossible odds'
Hmm, if it ends up still a little lackluster, you could make it so the CP version gives OS to all allies, though maybe lower than 3xCharge
Can somebody send me the LCP for Field Guide to Liminal Space? I'm aware it's free, but due to technical difficulties I couldn't download it directly from the site
Thank you very much
...servo gauntlet moves the target to anywhere within the weapon's threat
base threat 1 but
combine it with Gyges frame and/or Tokugawa bs and ExBats
Become Warp Grenade
Become Crane
Combine with Nimue
This came up in testing and I went 'that is cool, I am not removing that'
Intended: no
Cool: HECK YES
Hmmmm...I really like at devotion mechanism. I might retrofit the other exotics for it too. XD
Each time you or an ally gets dunked on the other exotics get more powerful too?
Would be interesting
The Founding Stone could get more charges when you or an ally take structure/stress
Yeah. replacing the 'spend core power' with 'Your Been Dunked On Die Hits 6'
Ohhhh yeah that'd be quite cool
Devoted
Gear Trait
This gear reveals its greatest potential when things are at their most tested. If you have one or more Devoted systems, you gain a Devotion Die, 1d6 starting at 1. Each time you or an allied character marks structure or stress, increase the die by 1, to a maximum of 6. The value of your Devotion Die persists between scenes but resets to 1 when you perform a Full Repair.
And then give each of them a way to Spend The Die.
So stacking more than one is diminishing returns.
Ah I see I see
Wonder what'd it do for the cauldron though, something like giving you more repairs/limiteds depending on the number of the die maybe
The base mechanic seem okay/a decent way to give the 4 exotics a throughput theme?
Yeah yeah!
Hmm
What about making it so you can only have 1 piece of exotic gear with the Devoted trait? So the diminishing returns is more highlighted to be intentional(plus you only have 1 CP anyways)
Fair, Fair
And actually, maybe put the "You may spend 1 CP to treat the die as a 6" in the trait itself rather than the individual equipment
But yeah it seems sick
Hmm, could also give each piece of gear an extra clause then that's something like "If you spend 1 CP as per the Devoted trait, you also gain/do X"
Maybe
Maybe have the extra effect based on the number of the devotion die? So that you never "waste" any part of it? (Say when you use the core with it when it's at 4 instead of 1, you'd waste 3)
Hmm, well the sword version of the Devotion Die had it so that it treated the die as a 6 the next time it was used but never actually lowered or raised the die, so that might work for the Core
My plan was making the core spend either A) Not exist as they now all charge up without spending B) 'Treat as 6, don't reset' if you spend core power.
Yeah that
Oh that'd work much better, cool
Leaning A but it could be either.
(Though I'd still like to see the Core spend make it since some builds with certain frames make their Core Actives really hard to use in most situations)
A I think is maybe โbetterโ for overall balance because of Pyroโs point, tbh
Another idea is to have it last all scene, with the minimum now at 3 and it costs a Quick rather than a full. (this is likely too strong, oops)
Some core actives are finicky or hard to use because the rest of the frame is solid
The goblin craves violence
I mean A
If my core power sucks itโs probably because the balance is in fairly reliably useful or strong traits
Ah I see
I think I'll go A just for 'this is getting too wordy and too complex' reasons ๐
Deathโs Head is the prime example imo
Death's Head, Goblin, something like that yeah
Widely considered one of the hardest cores to get value out of, if not the hardest, with boring but always, always useful traits
Personally I really like the alt core spend a lot
Founding Stone
On Milisea, tradition holds that the first stone laid in a new settlement be placed in the center of the future town. An idea originally created by architects attempting to standardize designs, it has blossomed into a way for each town to personalize the commons with a stone carved by local artists, each generation adding a new flair or flourish to the design of a large Menhir.
Superstition holds that to carry a fragment of such a stone into battle is to put the hopes and dreams of every resident behind you, a force of faith that can warp the plans of fate, helping the bearer in their battles and setting into play chains of events that put foes in a place they can accidently sabotage their own dark plans.
3 SP, Exotic, Devoted, Unique
At the start of each scene, roll 5 d6 and set them aside. When any character in line of sight rolls one or more d6 for Accuracy, Difficult or Damage and you do not like the result, you can consume any number of the dice to replace rolled dice with the consumed dice. Initiating this interruption does not count as a reaction.
When a hostile character would start their turn, if your Devotion die is at 6, you can reset it to 1. If you do, that character changes allegiance temporarily, becoming an allied character until the end of their current turn. They treat your allied characters and hostile characters as their own and act under your direct control. Initiating this interruption does not count as a reaction.
A redo of the Founding Stone to Devotion.
plus, excising core spend for IF leaves it as a corpro gimmick for SAE-
Yeah (LINAC my beloved)
There is that, yeah XD
๐
Hmm, well, if the concern is balance I don't think setting the die to 6(instead of treating it as a 6, meaning it resets afterwards) for a CP isn't like, a particularly extravagant Core. Especially compared to LinAc, which is a pretty good, if not a bit situational of a Core System. Plus it'd be a pretty good gambit when like the die is at 2 or 3 and you really need to control an enemy's turn right now so an ally doesn't get fucked you have the ability to decide to spend your CP to do it immediately. Though I guess the concern then would be spamming it. Idk, I just think Exotics that let you spend CP alternatively are cool, and I think spending CP to set the die to 6 is just situational enough to justify it compared to the balance of other Cores
(And, they are a lot of SP after all, you'd need to sacrifice a lot of other things in your build if you just want the Core Power)
(And, yeah, Exotic, you might not have access to it, and it gets a tiny bit of leeway in terms of power)
....I might have rambled on a bit but having a SPEND 1 CORE POWER IN CASE OF EMERGENCY button in your back pocket seems like a cool idea to me
https://docs.google.com/document/d/1L5K9Yx8ZsQyAX9MNcTZyyyOvurmy7iCzU6-9Dd0embg/edit?usp=sharing And updated the 3 complete exotics to use the Devotion keyword.
New Gear Trait DevotedThis gear reveals its greatest potential when things are at their most tested. If you have one or more Devoted systems, you gain a Devotion Die, 1d6 starting at 1. Each time you or an allied character marks structure or stress, increase the die by 1, to a maximum of 6. The ...
Hmm
Would the spear also have it's special action scale with the die rather than being on 6 only?
I'm leaning scaling with the die. With the scaling being the length of the line
Oh I see
My idea was you get to pick targets equal to the number of the die lol
(And, well, I've rambled my piece above)
they look good to me!
Hmm, though it is a bit weird that 2 of the pieces of equipment scale with the die but the other two don't.
Another way of doing it is all of them scale with the die but have an extra effect of a 6, but I'm not sure how I'd redo Founding Stone and Cauldron of Plenty for that
tbh it makes sense to me
you the ones that scale are the ones you hit people with, the ones that have a single spend effect aren't
Yeah, the idea was the the more 'passive' ones don't scale.
while the 'take an action' ones do
Yeah I guess that makes sense
Also, the Devotion trait isn't gonna be limited to 1 per mech then?
It's sorta soft limited due to it conflicting, so I don't feel a need to hard limit it.
Fair fair
And you've probably read my ramblings on the CP thing
Thought about it and well I don't think I'd be that unchuff if it ends up not making it
I'll save it for SAE as that's kinda Their Thing. XD
Gotcha gotcha
How close is SAE to finishing even? Since like, most mechs have art right?
Pretty close honestly. It's mostly a case of polish and making sure new additions to the core line of stuff won't break anything.
I see I see
Are you like, balancing it compared to Ironleaf/LimSpace too or are you just entirely not considering them since they're completely different homebrew
Ender of Armies
Full Action
Choose one hostile character in Range 10, ignoring line of sight. The Spear of Flame lashes out across a Line X area from the chosen character, where X is twice your devotion. Hostile characters in the affected area aside from the chosen character must pass an agility save or suffer 3 Burn. The chosen character suffers 3 Burn and 3 kinetic damage that cannot be reduced in any way for each other character in the affected area.
Then reset Devotion to 1.
Looking over this, will need to tinker with the damage scaling.
I'll try to avoid anything TOO overtly broken but it's a bit of a soft balancing rather than a fine tooth comb. If that makes sense?
Yep yep
Any combos that would obviously be broken would be changed but everything else is up to the GM and table
Yeah. 'Here be dragons but like...small ones'
Hmm...on Devotion 1 the effect is:
Ender of Armies
Full Action
Choose one hostile character in Range 8, ignoring line of sight. The Spear of Flame lashes out across a Line 2 area from the chosen character. Other Hostile characters in the affected area must pass an agility save or suffer 3 Burn. The chosen character suffers 3 Burn and 3 kinetic damage that cannot be reduced in any way for each other character in the affected area.
So it's 3 Kinetic + 3 Burn if there's a person within Line 2 or 6 + 6 if they've got 2 in that line 2 (Though that's a lot of clustering)
For a Full Action that's...likely too much...even if limited to 'You have a Heavy Mount and spend 2 SP' (Since it's a heavy weapon).
The idea is that the damage scales with Number of People In Line and the line gets bigger (Letting you get more people) the more Devotion is charged.
Yeah. It's designed to be an anti-clustering option.
But I'm trying to work out how good it is on both Normal Usage and 'Spamming at Low Devotion'
To make it not the Always Use at low devotion
I feel like honestly there should just be a Limited on it
Hmm, could make it so that depending on the number of the Devotion Die you get to target that many enemies in a certain range/who are close to each other
So if you wait until the devotion die is higher you only need to spend 1 full action instead of spamming a full action for 3 turns
oh?
Like 6/6 if there's three dudes perfectly lined up is a lot, but not necessarily crazy for a full action you can only do 2-3 times a mission
And the limited number of shots also encourages building devotion, more bang for your Limited buck
I mean, I feel like adding Limited on top of the Devotion mechanic might be pushing the complexity
But you can still give it enough charges that someone could use it at low devotion to good effect still
Maybe!
That's just my gut feel
It's not a bad idea. I should likely do the same with the sword if I do that though. XD
Ok somewhat dumb idea
Main Melee
Smart, 2SP, Exotic, Devoted, Unique
Threat 1
4 Kinetic Damage + 1 Burn.
You gain the Heroes Grace Full action.
Heroes Grace
Full Action
You bring your blade down on a hostile character in Range 3, dealing 4 Kinetic Damage times the value of your Devotion die and granting yourself or one allied character in line of sight Overshield equal to 3 times the value of your Devotion die. The hostile character can pass a systems save to halve the damage. Then reset your Devotion die to 1.
Said sword's statline right now
Full action, blast area within thrown range equal to the value of the Devotion Die, every enemy of your choice eats X damage
Does the spear of flame full action count as throwing the actual weapon or is the idea more that you throw like an energy/projection spear?
It's a seperate thing is the intent. Since it isn't an Attack/Isn't technically thrown.
then you can ignore my comment in homebrew-design! lol
The other idea was Full action, targets equal to the value of the Devotion Die eat X damage
Just because it is fun tho maybe add a return mechanic to the spear throw when you attack with it as normal? Without hunter 2 throwing your spear would feel really bad (but maybe that is ok?)
How
lol
Looks like my right hand was shifting 1 left XD
Hmm
huh
What's the aesthetic of the Spear of Flame again?
https://www.youtube.com/watch?v=jzct4Mt0Uu0 (This is like 50% a joke but also: The weapon that Fate used for the Effect of Gae Bolg is actually what inspired this weapon so they're both inspired by the same thing)
Lancer's Gae Bolg versus Archer's Rho Aias
Subs: UTW (http://utw.me/)
Honestly I'm imagining a bident with a bundle of fire in the crook of the prongs
yes
So....blast idea?
Alternatively,
Actually nevermind
I just realized that was basically the Line idea but with a Cone instead lol
...I have a terrible idea.
Oh no
oh no
oh yes
Oh yeah?
also if I remember correctly Spear of Lugh is actually a quite/very simple spear (sometimes also imagined as a lance) design wise
Ender of Armies
Full Action, Limited 2
Choose one hostile character in Range 8, ignoring line of sight. The Spear of Flame lashes out across a number of sequential Line 3 areas equal to your devotion. These lines cannot overlap and other Hostile characters in the affected areas must pass an agility save or suffer 3 Burn. The chosen character suffers 3 Burn, plus 3 kinetic for each other character in the affected areas. This damage cannot be reduced in any way.
Limited 2 and the Burn doesn't get doubled (It's always 3 burn, the kinetic scales up per target).
But it can bend the line
hell yes
So you're really wanting to get High Devotion because '1 line' is nice but Bendy Line gets REAL good.
I see
Hmm
man I love cool anime spear throws
Right, so, why the Limited now?
...honestly, not sure. Concern about the damage being too high if spammed at Devotion 1 but enemies can just...not stand adjacent.
Yeah, still likely warrants the Limited
Might just tone down the damage then?
blasphemy
But more seriously
I don't think you want this to be spammable
Prefer higher damage and limited rather than lower damage but without limited
The Sword of Light is also spammable no?
Spamming this ability is kind of dull gameplay
Devotion for the sword is much more directly correlated to the power. Each devotion for the spear gives relatively less
Spear of Flame
Heavy Melee, Arcing, 2 SP, Devoted, Exotic, Unique
Threat 2, Thrown 8
1d6+3 Kinetic Damage
Ender of Armies
Full Action, Limited 2
Choose one hostile character in Range 8, ignoring line of sight. The Spear of Flame lashes out across a number of sequential Line 3 areas equal to your devotion. These lines cannot overlap and other Hostile characters in the affected areas must pass an agility save or suffer 3 Burn. The chosen character suffers 3 Burn, plus 3 kinetic for each other character in the affected areas. This damage cannot be reduced in any way.
If you want to do spamming you've got its Thrown Mode which is still an entirely competent 'Ranged Heavy' statline (If low for Heavy Melee)
Hmm, still though, where'd you get the inspo for the line anyways?
Iki, I beg of you to give this spear at least 1 burn damage in the weapon template
I would also like to add that while spamming something is nice. An exotic based on something cool like the Spear of Lugh makes for a cooler aesthetic and limited adds to that. Like throwing a line bending spear is just plain cool and makes for an amazing moment in a battle that you build towards so limited make sense for getting that feel/moment which could be just diluted via a more spammy feel
It's a mix of the 3 traits Lugh's Spear was given. Flaming, Never Missing A Foe and Slaughtering Entire Armies On Its Own.
Well if you want army slaughtering you could just make it multi-target based on the devotion die
Eh well can't argue with that then
See: Like half the AOE weapons I make being weird.
Hmm, well, how about Arc Projector type targeting? Select a target then another one within range 3, etc etc untill you reach the number on the devotion die then the last guy eats shit depending on how many targets were, well, targeted
Yeah, so I don't need to Keep Repeating How Die Works on all 4.
Any particular reason not line, out of interest?
So... using more than one of these is a bad idea with the devotion mechanic, right?
Spear of Flame
Heavy Melee, Arcing, 2 SP, Devoted, Exotic, Unique
Threat 2, Thrown 8
1d3+3 Kinetic Damage + 1 Burn.
Ender of Armies
Full Action, Limited 2
Choose one hostile character in Range 8, ignoring line of sight. The Spear of Flame lashes out across a number of sequential Line 3 areas equal to your devotion. These lines cannot overlap and other Hostile characters in the affected areas must pass an agility save or suffer 3 Burn. The chosen character suffers 3 Burn, plus 3 kinetic for each other character in the affected areas. This damage cannot be reduced in any way.
Adjusted the damage code. Higher minimum, lower maximum, 1 burn.
Yeah, they soft limit each other.
so seqentual Line 3 Areas means you draw one, and then you draw another attached to the first?
and continue?
Yep!
I guess the flavor just feels weird that your first target takes more damage depending on the amount of secondary targets, and this way you can balance the damage better without having to worry about like, the average number of NPCs standing in a line
Bendy Line
I bequeath onto you a wreathe of lightning
could you use this to make a squiggly weird sort of square just by zig-zagging?
Hm, that's a bit of a shame, but at least that only matters with lesson of shaping
Though if the line emanated from you until it reached the final target, then I'd have no complaints there
Wait hold up, no AI for all of them, which I thought they did
Nah, no AI.
Hmm...I suppose but I feel the line would be too short in that case to be easy to hit stuff.
(But making it longer would let it get More Dudes)
Yes because I am mixing 'Iki likes Celtic Mythology' with 'Iki is Filthy Weeb' and this is very inspired by how Gae Bolg gets shown off moving in Fate ๐
Oh ok then that makes sense then
tbf thats just fate in general hihi
Hmm, how attached are you to the damage scaling depending on the number of targets?
Cuz instead it could be like, all targets within the AoE take +1 damage for every other target
Bombard style(that's how bombards work right)
I'd really like to keep it if possible, to fit with the 'kills armies' and 'never misses' but I'd be willing to tinker with it.
So what you're saying is that we need to get you into watching bollywood movies
I think part of it is that I'll admit I'm sorta imagining it thematically going backwards through the line.
It's just hard to lay the line backwards to the main target for players ๐
Hence me writing the 'AOE' part of the damage before the primary target damage.
Well, you could make it so the main target is just the starting point of the line, and the last target(the last dude to be in the AoE) is the one who receives all the extra damage, but at this point it's just semantics for flavor's sake
...small wording adjustment idea.
"a number of sequential Line 3's equal to the number of your devotion die within Range 8" 
Spear of Flame
Heavy Melee, Arcing, 2 SP, Devoted, Exotic, Unique
Threat 2, Thrown 8
1d3+3 Kinetic Damage + 1 Burn.
Ender of Armies
Full Action, Limited 2
Choose one hostile character in Range 8, ignoring line of sight. The Spear of Flame lashes out across a number of sequential Line 3 areas equal to your devotion on its way to the target. These lines cannot overlap and other Hostile characters in the affected areas must pass an agility save or suffer 3 Burn. The chosen character suffers 3 Burn, plus 3 kinetic for each other character in the affected areas. This damage cannot be reduced in any way.
Adds 'on its way to the target' ๐
that works
Oh ok yeah I can work with this
So the player is laying the AOE from the target but the spear is going along the AOE to the target.
That's much more on theme
now I just wanna be surrounded by enemies and have the spear fly a circle around me and then into the last target nod nod
Actually...let me adjust this a hair more.
The chose one character instead of make an attack roll against a character is good even if it disables a funny thing you could have done with it mebe
only if it's an elven hair
Ender of Armies
Full Action, Limited 2
Choose one hostile target in Range 8, ignoring line of sight. The Spear of Flame lashes out across a number of sequential Line 3 areas, measured from the target, equal to your devotion on its way to the target. These lines cannot overlap and other Hostile characters in the affected areas must pass an agility save or suffer 3 Burn. The target suffers 3 Burn, plus 3 kinetic for each other character in the affected areas. This damage cannot be reduced in any way.
Then reset the Devotion die to 1.
Just clarifying 'you measure from the target' while keeping the 'on its way to the target'.
It's still weird that you can have the spear start from the opposite end where you are
You boomerang the spear lol
but the alternative is to not start measuring from the target, which is... messy, wording and targeting wise
...ah, bugger it. XD
I think it is kinda fun. its more like you already "hit" the target in the future already and then just construct a line as an afterthought as the spear strikes
Basicly, yeah. It's a bit of a disconnect between player and in-universe for sanity.
paracausal spear stab trying to finds its way to you they are lost
Ender of Armies
Full Action, Limited 2
The Spear of Flame lashes out across a number of sequential Line 3 areas that cannot overlap, starting in Range 8, equal to your devotion. One target in the affected area suffers 3 Burn, plus 3 kinetic for each other character in the affected areas. This damage cannot be reduced in any way. Other hostile characters in the affected area must pass an agility save or suffer 3 burn.
Then reset the Devotion die to 1.
Lets go simple. You get to lay out <Devotion> sequential line 3s, starting anywhere in Range 8. One dude of your choice in the area gets Turbofucked, everyone else gets scorched.
Hmm, though, as another thought now, All the devotion abilities have different activations, Sword requires a Full Action, Spear is Full Action + Limited Charge, but Cauldron and Stone are both Full Action at 6 Devotion. This is purely for theming but, what if they had slightly different activation requirements? Like, what if Stone at charge 2 gave you an enemy's quick action to control, 4 gave you a full, and at 6 you get to control their whole turn
Cauldron is actually Quick and Stone is non-action. XD
It feels kinda dumb, but I wanna throw it out anyways
Oh cool then
(I somehow forgot that)
But yeah, does that updated wording seem...cleaner?
OHHHH YEAH
I was busy writing up that I didn't notice the new wording lol
Yeah I dig it!
Engineer: "I'm in danger!"
everytime I read it I the one thought I always have is ho nice of a word lashes is
actually there may be something you need to change now that i read it
Well, now that's it's like this, laying down the line instead, what if everyone took +1 damage per every other enemy then? With a succesful agility save instead doing 1 burn + half of the extra damage
(Might be throwing too many ideas at the wall though lol)
there is a potential problem of you aiming at your own team drones to increase the dmg on the final target. if that is an interaction you wanna keep thats cool otherwise prob change it to hostiles instead of characters
Problem or opportunity?
true!!!!!
Hell might as well use your own allies too while you're at it
If you can manage to get enough people lined up, do it. XD
I mean you caaaaaannnn bend it like beckham
True but only each Line 3, so it can bend on a large scale but can have issues with Fine Positioning.
oh thats true
Oh right it's still technically an AoE so multiple lines over 1 character still only does the base damage
keep it as it is. its very funny then to use allies for dmg boosting
Yep! It's why I said 'in the areas' to avoid 'I bounce it through this big dude several times' XD
size 3 goliath in shambles
you could set up cool combos aswell with it
OC manti Summon to cluster into the Spear throw pog
medea made this post
When Commander mac Nessa left the fledgling colony, he spoke of the respect soldiers were due and how only they had the will to maintain the glory of the Union Space Program. To symbolize this oath that his new Tuatha of Conchobar swore, each officer among his unit was forged a mighty spear for their exoskeletons. Made from the metal of their Needleships and the blood of each officer spilled into the mould as it was crafted, these spears never truly cooled. They are believed to still hold the militaristic obsession of their first wielders, truly alive only in the chaos of war.
While many of these spears still adorn the landmarks of Conchobar, others have been lost in various mercenary parties or skirmishes over the centuries. The people of Conchobar hold them in awe, symbols of the righteousness of their purpose and the truth that all power flows from the point of a spear.
||If this comes off as worryingly Faschie, good, you've gotten how I'm writing Conchobar.||
Fluff for the spear!
Actually, one idea could be to make the spear a low-damage utility weapon, lower the damage, give it Accurate(since it never misses), and make it return to you at the end of your turn if you threw it
Tbh that doesn't vibe as Fasch so much as like, hyper militaristic
(Though, maybe 1d3+3+1 is already pretty low)
Which has significant overlap but isn't quite the same thing
Fair. The general intent was 'Not Always The Bad Guys But They Like The Politics of Starship Troopers Unironically'
They're also a bit of a parody of MGS's Outer Heaven/Diamond Dogs 'Fuck it, we're going off to make our Special Military Base, Only Cool Kids Allowed' stuff ๐
The planet history is like 70% done but they're one of the Named Groups that turn up (Mostly them and Ironleaf Foundry itself, though the planet isn't just two groups. It's just they tend to do stuff that makes for Interesting Stories)
They Brought Union With Them
The 271st Armoured battalion, the Hounds, was a storied unit that had served with distinction in the Union Space Program. They had fought in the First Distal War and had been a frontline unit when the future colonists had raided Union caches for supplies to start their mission; Now the Hounds were being dissolved. The colony had more need for farmers in the upcoming planting season than it did yet another unit that ventured out and started fights with fauna simply to have something to do.
Commander mac Nessa would not accept this. His soldiers deserved to be treated with respect and honor, not to be reduced to mere civilians. Milisea had been founded because of the bravery of soldiers who refused to obey unfair orders and he would not accept these orders either. He argued with the other founders of the colonyโฆand those arguments turned to fistfights, then to lasers and bullets.
As skilled as the Hounds were, they could not prevail against the entire rest of the colony and that was never the plan. Instead, they raided the storehouses and made off with supplies that had been set aside to attempt to expand from the initial colony city to form their own home. One that would properly respect that this society was founded by warriors and that warriors should be the first among equals.
Some say that not all of the civilians who went with them did so willingly, with it becoming rumored that people who went missing in the wilds had been captured by the new colony of Conchobar and pressed into service. Though with the records of their new societyโs start primarily written by warriors, there is no evidence among the Hounds to prove that claim by the modern era.
Could someone remind me exactly how exotics work? (Also these look real cool)
Exotics are not attached to any license and are up to the gm to give to players (or players can get them as downtime gear rentals or the like sometimes)
You get to equip two exotics at a time but you can earn as many as you want
I personally additionally houserule that you can equip two exotics to your mech and still use two exotics in pilot scale but my tables also do not play with the Madrigal
I tried a thing
-- DOWNFALL TEMPERANCE @ LL10 --
[ LICENSES ]
DOWNFALL AVARICE 2, SSC Atlas 2, IPS-N Caliban 2, DOWNFALL GLUTTONY 1, IPS-N Raleigh 1, C&H SHEPHERD 1, HORUS Minotaur 1
[ CORE BONUSES ]
Kangto Endochassis, Miniaturization, Sloped Plating
[ TALENTS ]
Demolitionist 3, Grease Monkey 3, Spotter 3, SHADOWCLOAKED 3, House Guard 1
[ STATS ]
HULL:6 AGI:0 SYS:0 ENGI:6
STRUCTURE:4 HP:25 ARMOR:3
STRESS:4 HEATCAP:12 REPAIR:7
TECH ATK:-2 LIMITED:+3
SPD:5 EVA:9 EDEF:9 SENSE:8 SAVE:17
[ WEAPONS ]
FLEX MOUNT: Tactical Webbing0
0
[ SYSTEMS ]
Blast Plating x9, BB Breach/Blast Charges x6, Claymore x5, Custom Paint Job, Jรคger Kunst I, Personalizations, Spike Charges x5
I am quite late, but I will say that another homebrew I like a lot, MPAL, has a trait called Heavy Fire for some weapons
Where when you Barrage you can choose to attack with the Heavy Fire weapon and nothing else in exchange for a bonus benefit (not always more damage)
So maybe that's a direction you could take it?
Also, a question about the Champion's Blade so this ping isn't just a response to an hours old post- does the Solais being based off it mean that the lore about it being an NHP that went Nuts From Blink is deprecated
Or are they using an NHP that went Nuts From Blink to replicate the sword's effects
More seriously: MOI basicly went 'We can't work out how to make this work without an NHP doing the Paracausal Heavy Lifting'.
I see I see
So the barrow fae paracausal stuff is blink based hmmmm
I wanna have a bossfight centeredon a Ferryman, though I think I want it to have a good few allies too, so it might just be a not!elite + Vet and/or Commander
what are some NPCs that work well alongside it?
The Ferryman design-wise works really well with Grunts.
As it gets a power up every time an ally dies around it and it turns off Reliable.
This makes grunts more durable than they'd normally be.
Beyond that it works well with more agile allies or those that can provide it some of the mobility and long-range firepower it personally lacks.
https://docs.google.com/document/d/1fG6aNp0Dto3ZsxMfeI3nZkg_g_ZdTq29wffgJDBZI8g/edit?usp=sharing Still got a couple more little sections to do but Planetary History is in a state where I'm comfortable with people getting a look at a chunk of it.
You Cannot Escape Yourself The initial years of colonization of Milisea were hard. While the planet had exceptional natural resources, the resources fed not just the colonists but a variety of powerful megafauna that quickly learned to identify the danger of hardsuits and combat vehicles. More im...
The next two sections I plan to write up are a Big Event and the Founding of Ironleaf Foundry.
pog
Well, the Rose is going to get a video from DK
Hypeeeee
noice
hell yee
Evil
Hmm...the Hot Blood talent seems to be running into issues with the 1/2 HP stuff. Hmm...
Not sure if there's a way to redo it to be not 1/2 HP related/interactive.
What if you take a page out of the Frankenstein's book, having the effects happen when you're missing a structure?
My concern there is that there's not a lot of interaction with structure missing and I sort of wanted to make it feel 'risky'.
But I might be overthinking it.
But...hmm...I wonder how much structure is a 'good' amount to trigger them...
Hot Blood
"But so hot was the blood that the sword-blade was melted
Likest to snow when the Father unbindeth
The fetters of frost that the winter has welded."
-Beowulf
Rank I - Veins Full of Gasoline: You become more resilient against the following effects
-Stunned: While Stunned, you can still take reactions, your Evasion is not reduced to 5 and you do not automatically fail checks and saves.
-Jammed: While Jammed can take Reactions (But still may not make attacks).
In addition, if you have 2 marked structure or stress, you gain +1 Accuracy on all checks and saves.
Rank II - With this hand, I'll create victory!: When you Brace, you are immune to all effects of the triggering attack except for damage and heat. In addition, if you have 2 marked structure or stress, you also clear all conditions when you Brace unless that condition was caused by your own systems, traits, talents etc.
Rank III - The Fading Embers Refuse To Go Out: 1/Round, you can reduce the heat or damage that an allied character in Range 3 would suffer from a hostile character by 3 plus your total marked structure and stress. If you do, you suffer that much damage or heat, which cannot be reduced in any way.
If you have 2 marked structure or stress, you can also reduce heat or damage that you would suffer. You are immune to damage or heat you would suffer from this effect.
This interrupt is not a reaction.
Retinkering based on feedback about the 1/2 HP thing not super working.
Medea in retrograde ๐ฎ
looks rad too
Praise for a couple of npcs from LS I used last session.
-
The sorceress is such a tactically interesting challenge. The escalating damage canโt be ignored but the machine gun theme plus the kinds of tools you need to shut it down separate it from other artillery classes.
-
Ultra Commander Chessmaster was also great. One my players joked that making the big bad so hard to kill actually forced them to focus on the objective for once rather than just killing everything. Never got to try Checkmate but Cold Hard Equations, Ten Steps Ahead, and Espionage got so much use. Iโve really been sleeping on Support Ultras.
Anyways, Iโm super impressed and canโt wait to use more LS npcs. Great work on this!
Thanks so much the kind words
speaking of
what goes well with a Timekeeper?
Making a Mistletoe, any popular choices for Core Bonuses on it? I find it pretty flexible due to the main focus on the integrated weapon.
Hmm question to the mech builders here, can anyone give me some pointers on how one might make the medea feel a bit more scrappy/junky?
As far as a build goes. Scrappy/ junky + horusy lol
I'm building at ll9 so we'll see what I come up with
Will the new book have the Downfall Diligence?
Diligence? Which was that?
...???
I can fairly confidently say not, since I never wrote anything by that name. A brief search doesnโt turn it up, either. Link me to the content?
No, I was just hoping we'd get an alt for the Sloth.
I sketched out TINY bits of an alt I called the โIndustryโ back when we were first playing with the idea, but couldnโt get the wording right and realized it was a really bad idea anyway after a bit. No current plans exist for it, some bits of what were among that sketch ended up as a part of the Acedia frame
Clearly you must make it yourself, recursive homebrew
Iโd love to see it ๐
What would Diligence even look like? A striker that gives bonuses when focus-firing someone?
That wouldn't really be an interesting play loop. Because it's just rewarding the optimal strategy.
"Focus fire to remove one target at a time" is almost always the optimal way to solve the equation of battle, so the more interesting design spaces incentivise you to do something different.
I feel like diligence might be fun as a sort of... attacks a lot of things but not a huge amount of damage per each individual thing play cycle
maybe reminiscient of the nelson's movement patterns but build on the idea of switching to new targets
dillegently addressing every threat
(Like Nelson basically says "if you boost, you also get a main weapon's worth of damage refunded, so boosting is effectively free!")
(Or something like Atlas giving different target priorities, with getting damage vs Prone.)
another idea might be to switch to a support built around the idea of mitigating single big hits
gotta remember that its meant to play nice with the original's license gear too tho...
That is also Wrathโs gimmick, though. It wants to pop as many targets as possible for its bonus damage trait
mmm true yeah thats out
just had a really good zou yan turn, lads
quick action grenade to kill 2 harvester grunts deterministically due to demolitionist 3
move 4 to get a good line on my friends
quick action shoot them with a leigong to get a friend next to the escord objective and line them up and get them into a clump because
overcharge cloudburst to turn off a huge chunk of a previous harvester grunt's defile and clear stormcaller impair-burn on all 3 of my allies
Nice ๐
Pawsitively Hisstericalโs mini mouse bot that was made from a mouse is now a full fighting robot. As a mouse.
#nhrl #engineering #robotics #robots
So which IF mech is the most mouse mouse?
rowan
yoyos are basically flails right
though rose does literally have a kusarigama
Kusarigama are just the yoyos of Japanese bladesmiths
upscale this to scilla size?
Hehe
god I love the Persephone flavor
"remember that allegory of the cave we learned in training? This is that, but the shadows are how bad you think you fucked up"
If I use the Houdiniโs show stopper and reflect a tech attack as a morgana do I deal damage?
if a Megafauna takes damage from say, a bolt thrower
which deals multiple types of damage
who gets to choose which damage type it keeps resistance to
It does!
good for it!
i always did it as gm decides
but if you don't want to own it, you can always flip a coin
It does not. You make decisions but it's not QUITE your attack.
(Morgana doesn't need to get the added craziness of 'Oh and Witches now skyrocket me an extra heavy weapon hit too if I fuck with them')
Awww ^_^
having Phoenix thoughts rn
like obviously you can't put it with Harrison for moral reasons
probably the best in-book match is the Acedia
The mods are great, the guns are kind of a waste but w/e
The real tragedy is you can't get Overwhelm Inhibitors, Phoenix III, AND CHESS system at LL6
But what I really want to do is something a lot more cursed
IPS-N Phoenix
Jam so much raw HP into it that Ashes Engine starts to provide a significant defensive boon
Quick Question: does Overwhelm Inhibitors grant the bonus damage to....every target hit by the weapon?
Like can I 1/scene use the Yellowstone Reactor Cannon to deal 3 phys+1d6 energy+2 heat to everyone in the burst 1?
Just asking because these things often have a "primary target only" restriction
Me wants a cool Main Melee for Rose.
Looks over Lily for the cratermaker and the synergy with flying
๐คค
I'l flavor it as an explosive mace.
genuinely not sure what you mean by moral reasons
also it would deal 3 phys + (1d6+1)/2 energy + 2 heat
bonus damage is halved when it targets more than one character, period
Oooh
Ty
I figured there had to be a catch somewhere
I'm just joking about the lore for Phoenix, that MOS specifically refused to go to Harrison for help with it
Johnny got it. Also, even if that were full? 1d6+4 +2heat over burst one is not much by SHeavy terms, and youโre firing it as a barrage at that point
But yeah. Bonus damage halved on AoE
Yeah hmmm
though, by itself just 1d6+4 ain't gonna kill many enemies in higher tiers.
Following up on that, a SUperheavy doing AoE 1d6+4 is absolutley quite a bit i'd say.
It's no Pinaka but hey.
Yeah I was hoping to level OI+Additional Device Rails to turn the Yellowstone into something truly heinous
But within P3/A3 I think the best Second Mod is literally just +1 heat on each target
Since the Heat Based On Burn from Phophorus Rounds doesn't work until the Yellowstone primes enemies and they set themselves on fire
[ LICENSES ]
IPS-N Raleigh 2, DOWNFALL WRATH 3, MOI ZOU YAN 1, SSC ATLAS 3
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Full Subjectivity Sync, Miniaturization
[ TALENTS ]
Combined Arms 3, Duelist 3, Nuclear Cavalier 3, Vanguard 3
[ STATS ]
HULL:3 AGI:6 SYS:0 ENGI:2
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:6
TECH ATK:0 LIMITED:+1
SPD:8 EVA:17 EDEF:7 SENSE:8 SAVE:15
[ WEAPONS ]
FLEX MOUNT: TERASHIMA BLADE
FLEX MOUNT: Sticky Charges
HEAVY MOUNT: Shockwave Cannon // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
JรGER KUNST I, Expansion/Inclusion Module, โRolandโ Chamber, COCKPIT INTEGRATED STIM PUMP x3```
I present a funny stort
Shockwave cannon?
thats funky. I like it. Personally would prob cut the Atlas stuff and get a Var sword as critfisher but very cool build
Tbh on my justice I run Krakatoa over Shockwave cannon
But it came in clutch as a bartering tool because I had no cash but I did have the print code for a weapon nobody on the planet had ever heard of (and a printer to print it with)
XD
It's also lots of Reliable, which is nice
Wrath 3
I like the aoe melee weapon so there is a better chance to crit and reload the shockwave
Yup
Hmmm
Wondering if you could set up a Stort with Amakusa weapons so you can keep refreshing Servo Gauntlet and yeet people turn after turn after turn
Quick question about this paritcular thread. can I use this space in order to help build craft a build for Nimue?
Of course
Is the Aggression on the Wrath suppose to function as mainly a backup weapon that you only really use when you lose your other weapons through structure checks, and just as another +1d6 for your core power? There just seems to be so much overlap with the firebrand that you get in license. Am I missing something?
As I understand it, it's somewhat vestigial
At some point in the design phase it lost its ability to shoot for free, but didn't get removed entirely, so it's just kinda there as an extra barrage option if you somehow don't have something better.
it kinda tripped me up as well, but hey, free gun!
never gonna complain about free gun
(also it has threat and firebrand doesn't, so you can overwatch with it better)
So, to follow up on this specific course
What is the battlefield purpose of Nimue? I know it's a striker/controller, but i don't really know what its gameplay loop looks like.
nimue is mostly a generalist, really
it doesn't really have a specific loop AFAIK
its license leads it to being kind of atlas-like as an infiltrator-style melee skirmisher but it's not locked into that
just kinda like "go, do a crime"
"Kill"
generally speaking for Max Damage you want to be barraging as much as possible to leverage your double main/aux mounts but, like
that's only if you're fiending Max Damage
[ LICENSES ]
MOI NIMUE 2, MOI MORGANA 1, DOWNFALL WRATH 1, DOWNFALL LUST 2
[ CORE BONUSES ]
Environmental Analysis Module, Reconnaissance
[ TALENTS ]
COMBINED ARMS 3, HUNTER 3, VANGUARD 3
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:5
TECH ATK:+1 LIMITED:+1
SPD:6 EVA:12 EDEF:10 SENSE:5 SAVE:14
[ WEAPONS ]
Flex Mount: Paragon Blade / Paragon Blade
Main/Aux Mount: Blazer SMG / Paragon Blade
Main/Aux Mount: Blazer SMG / Paragon Blade
[ SYSTEMS ]
CHESS System, Monomania, Fรฉth Fรญada, โKip-Upโ Gyro Enhancements, Personalizations```
this is a nontraditional build I'm pretty happy with
it's a _lot_ of reliable damage
(it would probably be better if you dropped CA and hunter for pistols and gunslinger with an integrated pistol but, eh)
White phosphorus solais nimue appeals to me
5 burn and like 4 heat per attack
Skirmish into wp doesn't leave much room for lock on tho
Nimue is definitely a frame that wants a teammate enabling it for lock on
Lmfao I just noticed you can see the Phoenix's (extremely concerned) pilot through the head lol
Truly the only appropriate expression while piloting a Phoenix
She's in Lancer Jail for Reactor Crimes
Oh neat, you get to pilot a phoenix if you do reactor crimes as "punishment"? 
Actually... overheating so much because of heat crimes that the license of your previous mech gets revoked, forcing you to take a loan with MO&S to get a phoenix, since that's the only one they trust you with given your track record.

@tacit heath
You Cannot Escape Yourself The initial years of colonization of Milisea were hard. While the planet had exceptional natural resources, the resources fed not just the colonists but a variety of powerful megafauna that quickly learned to identify the danger of exoskeletons and combat vehicles. More...
Alright, Ironleaf Foundry History, 90% done! Thoughts appreciated. The only part left to write is the 'Union Found Them' part.
"Advanced optics are all nice and such, but you have two eyes and windows are cheap. Combine the two!"
Does Fomorian Frame Rasputin have inner shells that are 1 size bigger?
I would say no, because the more specific Rasputin trait would overrule the more general core bonus
And you can't increase the Rasputin above base size 3
Also if you fomorian the inner shells, you lose a size 3 shell and gain... A size 3 shell
Forever
Pretty sure Izaak has the right of it. Fomorian would modify the start value, which ends up at 3. Rasputin carries on from there, reducing one by one
I am now imagining the yolk getting into a wrestling match with an Atlas and having to invoke Formorian to stop a push
Each time a layer breaks it's just a thin layer of paint that slides off and reveals a shiny undamaged version of Rasputin of the same size lol
Ah yes, the custom Formorion Paint Job
Oh Uncled Heartburn....
That's a few good licenses(and a main mount) but at least it doesn't turn off on a Stabilize
I saw the Microwave Projector in the Pride license, and thought, "That's a good Gunslinger weapon. I wonder what frame could use it." Then I saw the Pride, and went, "That was easy."
The frame it's in the same license, perfect
It's almost like they were made for each other
Does Avarice's trait mean Recall Beacon doesn't get destroyed when used, or does specific override general?
Recall Beacon gets multi-uses, yeah.
Also, I initially downloaded the LCP, but reading through it has convinced me to buy the book.
Thank you for the support! The book has a lot of extra fluff/setting stuff that should hopefully be interesting. New Agartha Station is my baby/I hope people like it. XD
On the topic of setting stuff, has anyone taken a look at the Milisea history above for the Ironleaf Foundry stuff?
update: Timekeeper with Short Cycle lance has quite surprised a few.
'Wait, this thing can actually do damage?'
It's worse than that, it also got Hellfire Projector too hahaha
W00
If I had a nickel for every NPC defender that protects its allies with sheer amounts of bullets, I'd have two nickels.
Short Cycle lance just sounds so mean to use against players.
https://www.youtube.com/watch?v=vFWyd3RKu10&t=55s&ab_channel=GamesDoneQuick Ironleaf Foundry Pilot Movement
Runner introduction starts at 0:00
Run starts at 0:53
Commentary is provided by bryonato
CovertMuffin is host
This speedrun was recorded during Summer Games Done Quick 2023, a week long charity speedrun marathon raising money for Doctors Without Borders. Summer Games Done Quick 2023 is just one of the many charity marathons organized by Games D...
I will say on paper the Mistletoe's action economy and playstyle sounds really fun. Non quick action intensive systems that synergize with the reload traits.
Though it's pretty simple to slap NukCav, then Raleigh 2 so The Mistelltein does 3d6+4 damage.
Now that's a big Iron.
Yeah, there's a reason that despite being an Aux it doesn't get a second weapon that fires at the same time/the mech gets neither a damage trait nor a heavy mount ๐
The flight is super neat too, most frames have to pay premium for it.
Yeah, though it's in many ways closer to 'Super jump pack' than 'True flight' with the fact you drop down to a set height after each turn.
(It's JUST enough of consistant flight by design to let you still use Ace though)
You Cannot Escape Yourself The initial years of colonization of Milisea were hard. While the planet had exceptional natural resources, the resources fed not just the colonists but a variety of powerful megafauna that quickly learned to identify the danger of exoskeletons and combat vehicles. More...
And on the IF front:
Ironleaf Foundry History, 90% done. Finally has gotten to the part with the actual foundation of Ironleaf Foundry itself. Thoughts appreciated.
I haven't gotten down to reading it yet, but I feel it's 2/3 extreme violence and the manufacturer itself being very innovative with it's designs.
And i'm all here for it.
Not far off! The general idea is that they're big about Risk. Which shows itself in some of the nonsense they get up to. XD
Will give it a read for sure
this looks fun
Thought about the Technician - the recharge systems are super neat but I have an opfor that doesn't use many recharge powers themselves. Is it still worthwhile? Would an 'optional' that's "Pick either Shield or Accelerator; it loses Recharge, but you lose access to the other" be reasonable for me to homebrew in?
I will admit, if you don't have a tonne of other recharge the Technician loses a LOT of its capabilities (Though of note: It itself has a lot of recharge and can benefit from its own stuff).
I'd likely give it +1 Optional Module to help make it still feel useful in a low recharge team.
Right, but letting it drop Fields/Batteries with no recharge might be a bit much? Was thinking that going from 2 (effectively) 4+ systems to 1 non-recharge seemed reasonable balance-wise, but I've not used them so I don't know how OP it could be.
I don't think it would likely be too overpowered.
But it does sorta fall under 'I've not tested that specific setup, so I can't say for certain'
Fair!
(I try to not waffle about my design. I'm more than willing to admit when I don't know how something would work XD)
That's a positive! I was wondering if it'd been a thing tried in testing, and it turned out horribly OP (e.g. reliable Shield Batteries I can imagine scaling very effectively with Grunts or Engineer turrets) but if it's an unknown then I can just roll with it and be prepared to nerf if needs be
Yeah. I fully support it, I just can't garuntee it, if that makes sense?
Yeah, makes sense!
Sorry I'm not always paying attention that I'm off in a little bit in space but I am interested in the conversation which feature/ability is this in reference to
What's a good Veteran trait on a Sorceress?
Limitless is stupidly powerful (but that's like saying water is wet. Limitless is basicly always the best option for an NPC). For things a bit more interesting, Viper's Speed makes it really easy for it to be sure Bullet Curtain will be up before players shoot it each round. Feign Death will make your players very pissy at you because it doesn't reduce the Arsenal Die to pretend to die.
IIRC Viper's Speed only procs on the first round of each scene
yea Deadly and Limitless feel too mean
It does but it means you'll have gotten a shot off before players start shooting back
Hardened Target is a really solid trait for reducing a lot of the Crowd Control effects, as Hacking is often a main source of 'Get moving'
Insulated is solid, as a mech with good armour
this NPC is a Touhou reference right
100%
someone has got to have put some Touhou stuff on the chop shop...
heh, got a Witch, Priest and Sorceress in the same encounter
putting together a wildly unbalanced D&D party
I guess I'll have to make an Aya inspired NPC some time ๐
Reporter Tengu NPC class....
Ralph made a Utsuho one at least. Well, is you consider a npc class that self-destruct with a nuclear payload to be close enough.
...dammit, I'm being genuinely tempted now.
As I can see a lot of room for a high mobility flying controller that does a lot of Forced Movement.
The tricky pondering is how to make it not just a Knockoff Scout or Knockoff Hornet.
Make it hover 1 at all times?
taking Personalizations to make my mech play Bad Apple
Apologies for the MSPaint, but I was asking about doing basically this, for an opfor heavy on NPCs without recharges.
Apologies for the unsolicited homebrew suggestions in the wrong channel, but how about keying the power of their control effects to how many spaces they move? Thus making positioning important as well as giving clear weaknesses (slow, immobilize, being in close enough range)
Clearly you should make a template that is literally named "Knockoff"
Anyone have a cool aggressive donner build lying around
About ll9 or so
Iโm honestly unsure how to build one
Ohhhhhh got it
Aeroshot
Main CQB, +2/4/6
Range 5, Threat 3
5/7/9 Kinetic Damage
If this attack consumed Lock On, it gains Knockback 5
Ride the Winds
Trait
When the <Name> moves or boosts, it can Hover.
Leaf-Veiling
Trait
Attacks automatically miss the <Name>, except for the first targeting it each turn.
Swirling Winds
Quick Action, Recharge 5+
The <Name> surrounds a hostile target with a torrent of wind that batters them about until the end of the scene. When the character would start or end their turn, the <Name> can push them 3 spaces as a reaction. A character can end this effect by passing a hull save as a quick action.
So far my tinkerings.
Because I hate you.
points for honesty!
I'd honestly limit Leaf Veiling to after the first hit.
Reverse Deathcounter
More seriously: Objectives are key to Lancer but almost nothing interacts with them. So I wanted to play with that.
stressica up there is currently bullying the shit out of us with an elite commander archon at ll0 in an escort and it's rough
in my defense it's only gotten to use dominion twice in its eight turns so far
and both times the chomo shoved it away
because what's our other option?
oh no it's the correct choice. i just want to emphasize that you are still very much winning the encounter
sometimes it doesnt feel like it, says the one who has taken no damage the entire fight
yeah hey wait why are YOU complaining
i fucking love complaining
my favorite thing in the world is to say "hey there's a problem" and then do jack shit about it
fair
Good
Bit of an outsider on the topic but it can be very easy to feel like you're not progressing and not doing much. Especially in games like Lancer.
Even though the gm knows you're actively making progress. It all comes down to feel.
Sorceress token
ah shit i didn't think of hat
That does look pretty tasty ๐
Though I feel like the license of the Envy itself won't be doing much?
Wide area will
So will passive if youโd like
Plus you can overwatch and both talents are okay with that
Or use NOAh
Mhm, true. Not a fan of wide rea though
Itโs 1 sp no?
yooooo, certainly blows mine out of the water, awesome!
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