#Field Guide To Liminal Space

1 messages · Page 6 of 1

barren pendant
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good

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😛

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My only issue: I feel like there is better onomatapoia for the sound of a shotgun shell being loaded or a chamber racked than Ka-Chunk.

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But I can't work out what

rustic root
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Ka-chack

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literally my only problem with ka-chunk is that "chunk" implies a deeper, more resonant note

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racking a shotgun is typically a flatter sound

barren pendant
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Ah, my poor Australian Brain has a hard time telling individual gun sounds apart. That makes sense.

rustic root
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it's an incredibly mild quibble tbh

barren pendant
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Yes but one I'll likely tinker with until I'm happy 😛

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See: Me rewording Claymore Buckler not for any mechanical reason but because I didn't like the feel the rules had despite the actual mechanical effect not changing between versions XD

rustic root
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but like, for an example of what I mean, smack a hollow container of some kind vs a solid block of the same stuff

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there's a depth to the sound in caused by the big empty space, which is what "chunk" trends toward as an onomatapoia

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Bank vault doors in movies make chunk noises when they close and lock

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the shotgun click-clack is flatter and more rapid than that

barren pendant
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nods

zenith niche
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Americans explaining the difference in gun sound effects to an Aussie just seems like peak internet

violet island
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matter of familiarity end of the day

karmic gull
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Could also go with the alternative silliness of calling it like

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“Unnecessary Pump Action”

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Slap a mobile foregrip on all of your guns

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Cycle your rifle manually with a pump. Do a cool motion to one handedly load the next load of nanites in your hive

rustic root
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Fun fact!

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that gun is actually real

karmic gull
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I remember that! But it’s still the punchline to my joke :p

violet island
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he just... pumped an mp5?

rustic root
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nope

fading jewel
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Equip and use both Bellringer and Ka-Chunk! on your turn to make the next mf who waddles within Threat 3 regret being given the capabilies to move

violet island
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i can't tell what the gun is but i know it doesn't pump

rustic root
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Troy 223

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it's a weird lil gun that I only know about because that gif

fading jewel
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...Bellringer + Ka-Chunk! with Lashback Whip, this feels silly but it works

karmic gull
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Bellringer KC is a valid Raleigh off turn

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Which is a flavor win

violet island
# rustic root Troy 223

I learned something new today lol, what a strange weapon, and what a strange place to learn it from

karmic gull
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Tragically, mixing homebrew,

fading jewel
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Oh my God it is

rustic root
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Raleigh's be like

*Reloads With Malicious Intent*

violet island
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the thing I like about bellringer is it opens up a talent point on my AMR raleigh

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as usually to stack all thos status's id have to go into the hide talent to get ambush

fading jewel
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The Raleigh pilot, loading 5x the amount of recommended gunpowder into their Mjolnir:

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It'll give you a severe concussion every time you fire it but it works!

karmic gull
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It’s not called the thunder god for nothing

violet island
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i wonder if there's something to be said for a bellringer'd, empower'd, nuke cav'd, crack shotted, roland chamber'd, opcal'd, autostab'd, AMR raleigh

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prolly want to get... nanocomp too, which is license spensive considering everything else

karmic gull
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Sure, here’s what there is to be said about that

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“What are you going to kill with that gun, a house?”

violet island
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"Whatever I want, hopefully"

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I want to cycle the bolt on that AMR and hear the shell slam into the ground and know that whatever I wished gone and dealt with is gone and dealt with

karmic gull
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I understand you're thinking amr for crack shot 2 but let me try and convince you of an alternative

rustic root
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if the shell doesn't hit the ground like Rock Lee's leg weights you're doing it wrong

karmic gull
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Put all that on a cannibal Raleigh and flavor it as a mech scale punt gun

violet island
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ah but then i want back off propellant, for added concussive flavor

fading jewel
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I just realized that a Raleigh with both Cannibal and Autogun can deal the same amount of damage on an off-turn as some other Strikers/Artilleries on an average turn

wide pier
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Lmao

fading jewel
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So, Lily can't use Blastwave Rider if it chooses to be immune to hostile effects as per Unrestrained?

wide pier
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Doesn't it specify that it even works when immune?

fading jewel
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Huh, missed that part

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Thanks

granite idol
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AHAH!

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I FOUND THE ISSUE

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So on the dtrpg site, the Liminal Space rar gives you 1.0.3, but the zip still contains 1.0.0

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and I usually prefer Zip

tacit heath
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Huh, how does that even happen

granite idol
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I'm just glad I'm not crazy T_T. The zip file WASN'T apparently updated

barren pendant
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@toxic jetty did some art of one of the Ironleaf Foundry mechs, the Heavily Armed Poppy!

opal forum
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Exposed face! Is that new, or has other IF art had that too?

barren pendant
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The others had helmets, yeah.

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But the Poppy is light even by IF's size 1/2 standards 😛

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And exposed face seemed fitting for that.

graceful kayak
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But hey if you wanna helmet for SPACE there's probably one.

barren pendant
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Oh, it 100% comes with a helmet. Someone's just treating it as optional.

graceful kayak
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Also, I certainly enjoy LARGE WEAPONS like this.

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Oh, that's a question, not sure if it's been asked: How nice this is gonna play alongside with Liminal Space's PC mechs?

barren pendant
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Gunna need to review things a bit but it should be relatively okay.

halcyon thorn
graceful kayak
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That's generally how it goes with homebrews. It's GENERALLY fine since they are balanced with Core but there's 100% some cases like thatt are not intended with other homebrews.

barren pendant
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Today is the day of Cool IF art. A big flashpoint picture that is nearly done, by @kind widget

fading jewel
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Damn

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Where are they going?? The Garden of Eden??

barren pendant
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As IF is very Celtic Mythology inspired.

fading jewel
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Ah, the First World I mean yeah the Feywild

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Hmm, where are the fairies though(and what's Ironleaf's canonical way of spelling "fairy" lol)

barren pendant
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I used Tír nAill in the flashpoint name. XD

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Which is one of the more generic Celtic otherworld names.

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'The other land'

barren pendant
# fading jewel Hmm, where are the fairies though(and what's Ironleaf's canonical way of spellin...
The Airgead Barrow is on complete lockdown by the USB. Two days ago, power spikes were noticed by observers within the site as the gemstone lines on the walls all flared into sudden life without warning. At the same time, all around the local area, strange activities happened. Howling megafauma and phantasmal suits seemed to slip into existence, heavily damaging several industrial mechs and wrecking a couple of security RPVs, only to vanish again by the time reinforcements arrived. The USB has declared this a serious paracausal event and shut the entire area down for public safety. Monitoring stations have been set up on the outskirts of the site and data gathering RPVs are slowly scanning every overturned rock for usable data as the USB is unwilling to risk lives against an unknown threat.
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||The Fey Have Mechs Too||

fading jewel
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Oh no

barren pendant
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The Bean Sí
Among the megafauna and unknown frames during the initial event was a single humanoid pilot spotted when a frame was felled by an assault by several security RPVs. She bailed out of the silvery mech, bringing several subalterns down with spear and pistol as she retreated back towards the barrow.

Diana Adler’s obsession with the supernatural has led her to conclude that she is one of the mythical constructors of the barrow and that she must speak with the girl. Without a mech and on foot, surely it must be possible for forces to catch up to her.

Dr Ibrihim Hobeika’s paranoia in contrast believes this figure to be nothing but a creation of what is likely a metavault, the lure of an anglerfish to draw in more victims. This lure is nothing but a deceptive threat and fools entranced must be stopped from getting themselves hurt.

Since 'the fuck happened' is a mystery, I've not given a direct answer to what the fey are but provided two big possibilities and a person to seek out to confirm them.

fading jewel
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Oh right and also no +1 Accuracy per Gunslinger 1

barren pendant
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The big thing would be it not really being a pistol any more at that point, which is sorta the mech's deal. Being a Gunslinger Mech. XD

fading jewel
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True true

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(But well the Erebus is also a pistol, just a really fucking big one so maybe justifiable?)

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Well at the end of the day there's really no obligation for a homebrew to change specifically to accommodate another homebrew so it really is your call

fading jewel
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Hey do you think Ironleaf would kill me if I put Sekhmet inside a Silversword

barren pendant
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Hahahahah

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Eh, IF likes spectacle and that's going to definetly cause some nonsense 😛

fading jewel
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Sweet time to do some tomfoolery

barren pendant
wide pier
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Lol

fading jewel
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Lmao

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Ironleaf definitely sells action figures

barren pendant
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grabs a piece of fluff that already existed

barren pendant
# fading jewel Ironleaf definitely sells action figures
Ragnarok Dive
2 SP, Quick Action, Limited 2, Unique
Your mech engages in matter-energy conversion across a Line 5 area. Characters in the affected area must pass an engineering save or take 1d6 Energy Damage. A successful save halves the damage. Your mech then reforms in any free space adjacent to the line, counting as teleporting.

“Yes, you need to yell the name every time you use it. We gave it way too cool a name to not make people yell it.” -Dr Ashryn Ironleaf, already planning action figures.
fading jewel
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Yup, that's the one

barren pendant
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(The name of the company comes from an old RPG character of mine, who I just quoted there. A D&D 4e Artificer.)

wide pier
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Lmao

fading jewel
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...their last name is Ironleaf? Ironleaf got it's name from a person??

barren pendant
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Yep! D&D 4e Elven Artificer who self-named herself and for all her ego wasn't really that creative 😛

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At least, that's what the old character was.

fading jewel
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This feels just like 40k and their Land Raiders named after Arkhan Land lmao

barren pendant
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Hahahah, I name most of my companies after characters I've played becasue I myself am not creative 😛

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MOI is one of the few exceptions

wide pier
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mooi, that's good

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(That's Dutch for pretty/beautiful btw)

wide pier
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You know, I think downfall can benefit a lot from specialty licenses that have a few weapon mods

halcyon thorn
barren pendant
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Hahah, I didn't make Downfall or MO&S so those you can blame on @empty kraken and @carmine nymph for how they were named 😛

wide pier
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:P

violet island
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alas, i believe my flamel player is going to try something new next mission. She loves her build but acknowledges her own lack of attention span to trigger many of her interactions

barren pendant
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Too many moving pieces?

wide pier
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She should consider a Solomon with minimal number of simultaneously active drones

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Still a drone build, but more manageable

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the lesser key on the main drone helps focus things

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(alternatively; not a drone build at all, but for a drone build I think the Solomon can get by with just the one active one)

violet island
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i think so yeah, she's running vorpal gun, has the lock on CB from horus, is running like 3 drones. Her problem, self proclaimed, is not paying attention during other peoples turns

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so being reaction dependent or oriented is backgiring

wide pier
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Hmm

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solomon is pretty reaction heavy

violet island
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yeah the game plan was actually have al ot of reactions to keep her engaged

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and paying attention during off rounds

wide pier
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That backfired :V

violet island
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we figured it had potential and she was a fan of it

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but yeah

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definitely backfired

wide pier
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Hmm

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What are the main themes she likes, and things she enjoyed doing so far?

violet island
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So her character narrative is a DIY drone building extroardinaire, who got recruited into the military as part of a plea bargain after unknowingly collaborating with terrorists who used her drones; she used it as an opportunity to get into a mech that so fascinated and impressed her

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mechanically she's played in a Hydra, then a goblin, nor a flamel

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so she's mostly played hacker/drone; in part because the party was already oriented around artillery and tanky firepower (ptolemy and tortuga)

wide pier
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hmm

violet island
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I think she's got interest in melee/drone and/or support

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she did enjoy her goblin as well, but i think its cause she so often went unharmed

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I think she wants cheeky, tech oriented junker vibes

wide pier
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Let's see if I can whip something up like that

violet island
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to give you her like, list in no particular order of stated interets

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She currently still interested in the Morgana, Pegasus, Carmilla, Donner, Suldan's Efreet, Castor and Pollux's Sicklewing, IP's Argus, Minotaur

wide pier
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I did homebrew an IPS-N hacker defender myself, but hmmm, going to try and think of something within official + LS stuff :P)

violet island
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She's also mentioned but wasn't sure if it was just aesthetic appreciation for the Rasputin

wide pier
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🥚

violet island
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and her past interest that hasn't come up much recently are the Dusk Wing, and the Mourning Cloak

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both ones she was big on but i think she feels don't fit her character theming

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I've recommended the kidd, but she dislikes the idea of intentionally breaking her stuff

wide pier
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Medea out too then

violet island
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medea rebuilds them doesn't she?

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oh nah ok

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its a punishment system

wide pier
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She can rebuild them though, with the core, and the floof drones auto rebuild too

violet island
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i wonder if she might find it interesting purely on the queen thing

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since her moniker in-narrative is "drone queen"

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but i suspect maybe not

wide pier
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I do think medea has potential because she doesn't need to keep track of all of them during other people's turns

violet island
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yeah that as big one

wide pier
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and doesn't need to be built around destroying her own stuff

violet island
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also feels like she'll actively be doing drone things for benefit DURING the turn

wide pier
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That said, hmm

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Some simple Carmilla with Autopod with some KIDD systems goes a long way too

violet island
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ill pitch it to her, but i may wait to see what she says she's looking at too

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the carmilla might also help suit her more down to earth/junker vibes too

wide pier
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Yeah

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autopod with the invade is also just fun

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Let me try and build something with that real quick

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btw, crossing the streams with suldan was allowed?

violet island
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oh yeah, I'm a bit insane

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currently I think i have like... 4 possible third party add ons enabled?

wide pier
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😌

violet island
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They can use Liminal, G&S, C&P, Suldan, IP, Legionnaire, and Omission of Terrors playtest

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we just have like a standing agreement that anything egregiously broken can be vetoed on account of how unpredictable this soup is

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(im secretly hoping she pilots the rak, but its a tough sell for her i think)

wide pier
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Yeah, good idea

violet island
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she was most excited about the donner, but lamented having no melee teammates to play second fiddle to; but I feel I could argue that the donner can combo well with a tort just as well as a main melee ally

wide pier
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I'm currently on my way to build a very scrappy Carmilla

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[ LICENSES ]
  MO & S CARMILLA 2, HORUS Goblin 1, MO & S DONNER 1, C&H KALLARANI 2
[ CORE BONUSES ]
  Reinforced Backup Systems, Enhanced Systems Upgrade
[ TALENTS ]
  Spotter 3, Scrounger 3, DEMOLITIONIST 3
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:23 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:8
  TECH ATK:-2 LIMITED:+2
  SPD:5 EVA:9 EDEF:7 SENSE:8 SAVE:14
[ WEAPONS ]
  MAIN MOUNT: Autopod
  MAIN MOUNT: Scavenger Nexus
[ SYSTEMS ]
  H0R_OS System Upgrade I, JACKAL Targeting Suite, Safety Overrides, Spider Charges x4, Pattern-B HEX Charges x5, Personalizations```
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Very scrappy

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scavenger nexus negates the main downside when used to attack with it if you use it to invade (since you don't roll for damage and so don't generate overkill heat), autopod can be used as a more deterministic way to get the invade in

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a bunch of mines/grenades to use with demolitionist, of which the spider charges act as pseudo-drones

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Scrounger is the scrappiest talent in the game and I personally love it

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and a handful of good invade options alongside ESU to be able to neuter enemies pretty effectively despite only having one effective invade per turn

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Might be better to ditch reinforced backup systems for a different core bonus though

violet island
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hmm hmm hmm, I'll throw this her way see if it sparks joy so to speak!

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if it helps, we're rolling into LL9 next mission btw lol

wide pier
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ahh

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maybe?

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Kallarani does have the saboteur drone, my beloved

violet island
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i love me some kallarani because it feels like it was made to take CA3

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but thats for suldan discussion

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Ironically i think my ptolemy player loves their ptolemy and the orbital strike

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but they're learning now, as i run the last optiona lcombat for dustgrave

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that they are VERY fragile

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and have a LOT of trouble hiding

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he's been moderately lucky/safe thus far, but he's now fighting against special forces types who have studies the party

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and the heat is turned UP

wide pier
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There's a handful of tricks for the ptolemy to help with their movement issue

violet island
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rn his biggest issue is just raw vulnerability and that the enemy had intel that he is a capital T threat

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ally used diluvian ark to help protect him for a turn, but the following turn he got beat the Eff up

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(also because the tort buddy who WAS diluvian arking got lock+hold Javelined

carmine nymph
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And his name is Felix Reynard, AKA One Nerd For Scale

fading jewel
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SMH his name isn't Dante Inferno Downfall SMH

tacit heath
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That's his online nick when he wants to be anonymous :V

empty kraken
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Me like: "So they PAID, to have this RANDOM ASS NERD, stalking their characters that they paid to have in the book"

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Grandma: [wheezing]

rustic root
barren pendant
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Presumably the 'can only move in straight lines'

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If your GM likes corridors with...corners...you might have issues 😛

rustic root
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Well, yes I know that's a trait, but my experience is it has not been an issue

barren pendant
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Include this in a breakthrough to scare the Ptolemy player XD

rustic root
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Possibly because I made a flying Ptolemy and thus was going in straight lines everywhere anyway

halcyon thorn
rustic root
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Mood

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Tbh the only thing I've personally encountered that the straight line movement really would get in the way of would be dancing around enemy Engagement

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Which... The Ptolemy should not be doing anyway

wide pier
wide pier
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Another neat one is Juggernaut 3, or the MOI core that lets you phase through anything while moving while hidden + infiltrator 1

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as some examples

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but baseline ptolemy without any of that or allies that can help it move can run into corners, a lot

violet island
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Yeah my players issue is really just their fragility, which as I understand it, is fully intentional as a weakness for the frame

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With orbital strike, he's hilariously unaffected by most obfuscation and rarely if ever has to move

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When not pressured by npcs or czs

wide pier
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Yeah, I like Stasis Bolt as a defensive measure for a Heavy ptolemy, superheavy that gets a bit more awkward

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also, vs ultras I really like Interdiction Lasers

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basically OP against them

fading jewel
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Ka-Chunk! on Duelist Titanomachy Ram chain Caliban 😌

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TBH just Ka-Chunk! on Caliban in general

halcyon thorn
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One mount wonders love ka chunk
I'm considering it on Jack or Mourning Cloak

wide pier
empty kraken
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Local CARMILLA pilot like "IN A CAVE, WITH A BOX OF SCRAPS -"

fading jewel
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Oh I never actually considdered Autopod Carmilla...now I have to

fading jewel
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Uncle Rook MMG my beloved

wide pier
topaz shoal
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Building a gunslinging Mistletoe atm, what're some popular choices for core bonuses? I want to focus on the integrated weapon, so any suggestions?

wide pier
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GMS Integrated Weapon is just solid for a gunslinger, other than that it doesn't really matter too much. Many great choices.

topaz shoal
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The integrated focus really opens up a lot of choices.

barren pendant
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Basicly no mech dislikes Fragarach's Warding and the Mistletoe is going to be up in danger a fair bit.

topaz shoal
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I hadn't considered it!

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Though the idea of it popping on a grunt shies me away a bit.

barren pendant
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True, though it was designed with the assumption in the GM section that players know what templates NPCs have.

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So you'd know if someone was a grunt

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If a GM does otherwise, it does suffer a bit.

topaz shoal
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My GM doesn't tell the grunt templates to us.

barren pendant
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Ah, that will hurt it, yeah.

wide pier
#
[ LICENSES ]
  IF ROSE 2, IPS-N Blackbeard 1, IF MISTLETOE 1, IPS-N Tortuga 1, IPS-N Nelson 1
[ CORE BONUSES ]
  Perfection of Skill, Titanomachy Mesh
[ TALENTS ]
  Duelist 3, Skirmisher 3, PANKRATI 2, Combined Arms 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:19 ARMOR:1
  STRESS:4 HEATCAP:11 REPAIR:6
  TECH ATK:-1 LIMITED:+2
  SPD:5 EVA:10 EDEF:6 SENSE:5 SAVE:14
[ WEAPONS ]
  Integrated: Thorn
  FLEX MOUNT: Swordbreaker
  MAIN MOUNT: Cŵn Annwn
[ SYSTEMS ]
  Personalizations, Ragnarok Dive x4, Siege Ram, Synthetic Muscle Netting, Bulwark Mods```
Hmm
topaz shoal
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Though i will say it's refreshing not having to go "Autostab or Opcal" Dillema.

barren pendant
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Orbital Drop Training is another good one for 'Hahah, time to murder supports!'. As it lets you dive straight into the enemy backlines when you want. Being able to Eat Some Snipers Or Engineers before they get to work can be very fun.

topaz shoal
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As everything I need for the core channel comes from Gunslinger and Roland Chamber.

barren pendant
wide pier
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Yep

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wonder if some ferrofluid metalmark shenanigans will also work well

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"you can only hit me in melee, BUT"

topaz shoal
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I gotta make a Rose build, nuclear cavalier to make that Thorn do some nasty damage

barren pendant
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Also working on another Asshole NPC. I like making NPCs and I like making players sad 😛

wide pier
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paying a core for a main/aux hurts though

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also lmao Iki, parrying tech attacks with the rose

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what were you thinking

barren pendant
wide pier
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xD

barren pendant
topaz shoal
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"Fuck'em" - If Rose

barren pendant
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(Might want to full screen this one to get a good look at it)

topaz shoal
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That's some good art

barren pendant
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Very inspired by Battlegroup's representation of Legion Stuff as Phantasmal Figures.

wide pier
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👀

topaz shoal
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I love the Rose parry. It adds so much

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Is there any way to add accuracy to it?

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Would duelist 1 work?

barren pendant
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Adds +1 accuracy to all non-weapon melee and ranged attacks

topaz shoal
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Oh yeah, nice

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Not big on the final fight bit tho

barren pendant
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Yeah, that's more of a flavour thing. The base effect is the 'I am really good at shenanigans melee'

topaz shoal
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I wanna splice Rose with Sabreur from Suldan

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Or Black Witch if I wanted a more control oriented one.

wide pier
#
[ LICENSES ]
  IF SILVERSWORD 3, HORUS Goblin 2, HORUS LICH 1
[ CORE BONUSES ]
  The Lesson of the Open Door, Fragarach's Warding
[ TALENTS ]
  HOUSE GUARD 3, Brutal 3, Nuclear Cavalier 2, Hacker 1
[ STATS ]
  HULL:4 AGI:0 SYS:4 ENGI:0
  STRUCTURE:4 HP:19 ARMOR:2
  STRESS:4 HEATCAP:7 REPAIR:6
  TECH ATK:+5 LIMITED:+0
  SPD:3 EVA:6 EDEF:14 SENSE:15 SAVE:15
[ WEAPONS ]
  FLEX MOUNT: UNRAVELER
  HEAVY MOUNT: Lúin Celtchair
[ SYSTEMS ]
  H0R_OS System Upgrade I, H0R_OS System Upgrade II, Wandering Nightmare, Fianna System Initiation, Winding Woods```
Hacker Silversword is neat and all, but I can't help but feel like it's missing some punch in its invades
barren pendant
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Paired Sabers
+2/4/6
Threat 1
6/8/10 Kinetic Damage
On Attack: If the target did not start this turn within Threat, this weapon makes a second attack against the target.

Blade Rush
System, Quick Action, Recharge 5+
The Bandit blitzes over a Line 7 area, dealing 6/8/10 Kinetic Damage to all characters in the affected area, before halting in any space within or adjacent to the line. This movement is so fast it is treated as teleportation. A successful agility save halves the damage.

Lightfoot Module
System
The Bandit treats all solid and liquid surfaces as flat open ground for the purposes of movement; it can ignore difficult terrain and move across them normally instead of climbing, although it begins to fall if knocked prone.

Optional Modules

Dirty Fighter
Trait
A character hit one or more times by the Paired Sabers in a turn is slowed until the end of their next turn. A character hit two or more times by the Paired Sabers in a turn is also knocked prone.

Heavy Pistol
Aux CQB, +2/4/6
Range 8, Threat 3
4/5/6 Kinetic Damage
On Hit: The Bandit can move up to its speed in any direction.

Dead Man Walking
Trait
When a hostile character would reduce the Bandit below 1 HP, that hostile character must pass an agility save or the bandit is returned to 1 HP and ignores the damage. Melee Attacks are not affected by this trait.

The NPC I'm working on btw is a blitzing melee skirmisher who hates Ranged People.

wide pier
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but maybe the Goblin is just such an absolute menace

topaz shoal
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It's hard to make big invade systems when Goblin 1 exists.

barren pendant
#

Yeah, Goblin sorta sets the absolute gold standard of 'hacker dickery' 😛

topaz shoal
#

Oof, 10 damage double attack? That's nasty

wide pier
#

just fyi, I took Fiana more because of the movement for myself than anything else (insert faint hope that you have a 8+ speed ally)

#

:p

barren pendant
# topaz shoal Oof, 10 damage double attack? That's nasty

It is but as far as NPCs go it's got a big weakness. If you run up in its face, it can't double attack. Which also means that once it hits someone, it needs to run away afterwards...and it doesn't ignore overwatch save with the Blade Rush (Which has a hefty recharge).

wide pier
#

Simply engage them before they can engage you 😌

topaz shoal
#

Just Heavy Gunner them 4head

#

Immobilize the bugger

barren pendant
#

Also valid XD

wide pier
#

It's basically really weak vs other melee

barren pendant
#

Yeah, the general role for it is 'bullies Artiliery mechs'

wide pier
#

what's its evasion/e-defense?

topaz shoal
#

Engages poppy

Poppy doesn't run continues unloading the Rook into it.

barren pendant
wide pier
#

Also; I love fox-hole

#

alright, good

#

because as mentioned heavy gunner will mess it up hard

#

can't be on the low end

barren pendant
#

Yeah, it's going to be on the mid-high end. Above average but not like Fucking Hornet level nonsense 😛

wide pier
#

thoughts on this btw Iki?

barren pendant
#

The Dueling Pistol was designed in part to be a 'Extra Mount' weapon for gunslingers. Something you don't put on your 'barrage with these most of the time' mounts but is really good for I Kill With My Haert.

wide pier
#

It's extremely awkward

topaz shoal
#

It does do well on a Stortebeker though

wide pier
#

ngl I'm just ignoring the stort as a mech

topaz shoal
#

Not up my alley personally

#

I blame the lack of loading melees

wide pier
#

Iki is very averse to weapon mods it seems

#

None in MOI either!

barren pendant
#

They're a remarkably tricky area to design for.

wide pier
#

I'm not going to discuss my dislike of the stort here

topaz shoal
#

There's a lot of integrated weaponry on IF, and you can't mod thise.

barren pendant
#

Entertainingly: The very first version of IF had a supermod mech.

#

But I ended up scrapping it.

wide pier
#

I do think you can design interesting weapon mods with integrateds in mind

#

focused on either synergy with integrated weapons, utility, or something else that doesn't say "this is your main weapon forever now"

barren pendant
#

Found it, back in fucking 2018 when Lancer hadn't even come out officially ;-;

topaz shoal
#

True enough.

barren pendant
#
Galadhrim Launcher
An upscaled and more advanced version of the kinetic impactor, the Galadhrim bow is designed for maximum modular appeal in it’s projectiles. A modders dream, it is simple to find any number of tutorials about how to combine the systems of any number of proprietary ammunition types within a Galadhrim payload.

Superheavy Launcher
Accurate, Arcing
Range 30
2d6+3 Kinetic Damage

This weapon may use any number of ammo, though each ammo may only be taken one time.

Back when Mods were called Ammo, I had a Mod-happy mech for the original version of IF with a Superheavy who's thing was 'can take any number of mods'.

wide pier
#

xD

#

huge issues with this design

barren pendant
#

Yep

#

You wanna see something terrible?

wide pier
#

of course 😌

barren pendant
#
Inevitable Rounds
A step into paracausal technology, these rounds are a complete black box to customers despite their inhuman accuracy. No records can be found of any mech firing these rounds completely missing a target, with even the worst aimed shots still causing harm somehow.

2 SP
Ammo
Choose 1 ranged weapon. On a miss, this weapon still deals minimum damage to one target.

This was one of the mods it got...because this is so long ago that Reliable Didn't Exist

wide pier
#

also, Downfall's core bonus for more mods would have been a lot better if the licences in it had a few more mods and/or mods earlier in the licences

#

ha xD

#

Holy crap though, this is insanely OP

barren pendant
#

incredibly so

#

I did say this was terrible.

wide pier
#

krakatoa? YEP

barren pendant
#

This was the bloody stone age of lancer.

topaz shoal
#

Can I just say that I love Lily's claynore buckler? It makes mines...actualy fun to use.

wide pier
#

unga bungaing your way around design

barren pendant
#

Literally just me making it more clear that you're sticking the mines to the shield, not to you

wide pier
#

Ferrous Lash with the buckler is neat too

barren pendant
#

As people brought up it was coming across a bit more 'suicide bomber' than 'Fucking nutter' 😛

topaz shoal
#

Not like it made much difference to Lily

#

But it is daunting to take self damage with every other mech using it.

barren pendant
#

Oh yeah but it wasn't much of a problem to make hair of a change to the wording to adjust the tone a bit.

wide pier
#

also Iki, claymore buckler with Illusion Charges is quite fun

topaz shoal
#

What they do again

wide pier
barren pendant
#

Yeah, for non-Lily Mechs you'd want to stick to safer mines, like the Lily's own Shockwave Charges.

#

Since Shockwave Charges only affect the person triggering them.

topaz shoal
#

But.

#

But demon core though

barren pendant
#

Ah, a Belkan. 'I will nuke myself to hurt you too' 😛

wide pier
#

Claymore is also good with it

#

"Sure, step right up"

#

since you can aim the cone yourself, right?

#

without including you afaik

barren pendant
#

Yeah

wide pier
#

Havok Mines have the same clause iirc

#

Grounding Mine is... the poor man's Ferrous Lash, not great

#

Blink Mine is also great

#

that's about it, I think

#
[ LICENSES ]
  IF POPPY 3, SSC Monarch 3
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Kai Bioplating
[ TALENTS ]
  Crack Shot 3, Heavy Gunner 3, Nuclear Cavalier 2, Infiltrator 1
[ STATS ]
  HULL:2 AGI:2 SYS:0 ENGI:4
  STRUCTURE:4 HP:17 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:-1 LIMITED:+2
  SPD:5 EVA:12 EDEF:6 SENSE:12 SAVE:13
[ WEAPONS ]
  Integrated: Disposable Gyrostorm Pods
  FLEX MOUNT: Zhuge 𝜈-Model Needlerifle
  MAIN MOUNT: Goalkeeper Vulcan
  HEAVY MOUNT: "Rook" Medium Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Camouflaged Foxhole, TLALOC-Class NHP, Personalizations, Type-3 Projected Shield```
Mhm
#

TLALOC with the Reliable 4 Rook is very fun

#

but I wish I could give it AP 😔

#

If only we had access to the very balanced weapon mod talent from Ralf's homebrew

fading jewel
wide pier
#

There we go, perfectly balanced:

[ LICENSES ]
  IF POPPY 3, SSC Monarch 3
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Kai Bioplating
[ TALENTS ]
  Heavy Gunner 3, WEAPONSMITH 3, Crack Shot 2, Infiltrator 1
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:19 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:7
  TECH ATK:-1 LIMITED:+1
  SPD:5 EVA:12 EDEF:6 SENSE:12 SAVE:13
[ WEAPONS ]
  Integrated: Disposable Gyrostorm Pods
  FLEX MOUNT: Zhuge 𝜈-Model Needlerifle
  MAIN MOUNT: Goalkeeper Vulcan
  HEAVY MOUNT: "Rook" Medium Machine Gun (WEAPONSMITH MOD RANK 3) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Camouflaged Foxhole, TLALOC-Class NHP, Weaponsmith Modification 1: Crit: Prone, Weaponsmith Modification 2: Armor Piercing, Weaponsmith Modification 3: Seeking```
barren pendant
wide pier
#

You don't want seeking and AP on the Rook, Iki?!

#

Too bad, LOOK AT IT

fading jewel
#

The REAL fun starts when you put a Rook on a Reaper's Dart from Suldan

wide pier
#

Oh no, I can do you one better than that

#

Kudzu LL1's Sauterelle and Silversword LL3's Lúin Celtchair on the Reaper Dart

calm prism
#

Mixing homebrew not balanced

#

More news at 11 :p

wide pier
#

Oh for sure

#

But sometimes it's just fun to witness the broken stuff

barren pendant
wide pier
#

You can't stop me!

#

(but for real, these are just some examples for GMs that do mix them should say no to)

fading jewel
#

Wait you mean to tell me this isn't intended???

wide pier
#

Strap these on a Sagarmatha

#

add Reactive Weave for extra funsies

#

But honestly, I don't even think this is as OP when combined as the aforementioned things

#

(mostly because I don't think either of these weapons are... great)

rustic root
barren pendant
fading jewel
wide pier
#

That's LL8 and improved armament/using your heavy slot to mount one of those weapons. That's a full build with questionable returns

fading jewel
#

Oh I was thinking about just using one of them lmao

wide pier
#

I don't think that's particularly strong xD

karmic gull
wide pier
#

Just using Suldan and core, I feel Dipping Swallow Module + Horus Metafold Shunt will be much better

fading jewel
#

Cool but but I don't want heat or to invest into Brawler

#

And Dipping Swallow is a whole 3 LLs deep

wide pier
#

Sure, but those two weapons are a total of 3 LLs too

#

and not mixing homebrew

fading jewel
#

Right, but I'm only using the Shield for my WW

#

And I'm not exactly planning to Brace every single turn

wide pier
#

Fair

wide pier
#
[ LICENSES ]
  IF SILVERSWORD 3, IPS-N CALIBAN 2, HA Napoleon 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Perfection of Skill
[ TALENTS ]
  Vanguard 3, Combined Arms 2, Skirmisher 2, Exemplar 2
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:19 ARMOR:2
  STRESS:4 HEATCAP:7 REPAIR:7
  TECH ATK:-2 LIMITED:+1
  SPD:4 EVA:10 EDEF:8 SENSE:3 SAVE:14
[ WEAPONS ]
  Integrated: HHS-075 “Flayer” Shotgun
  HEAVY MOUNT: Lúin Celtchair // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Stasis Bolt, Ka-Chunk!, Personalizations, Armament Redundancy, Winding Woods```
I forgot Supermassive couldn't be applied to rifles, paaaain
#

Throughbolt Rounds on the Rook would... let me apply the line twice, right?

#

So with heavy gunner + skirmish that'd be up to 6x 2 AP kinetic line 3's a round :o

mild estuary
#

No

#

This came up with the Sharangas when the Viceroy was being developed

#

If you use Througbolt, both characters have to be on the same line

#

And it only creates one Line

rustic root
#

What?

#

no

wide pier
#

Huh?

rustic root
#

that's not how throughbolt works

wide pier
#

This seems even weirder

rustic root
#

like maybe you only get one line per trigger pull with throughbolts, sure

#

but both characters have to be on the same line is complete nonsense

fading jewel
#

I think with Sharangas it's like you draw one line 3 and both targets have to be within range 15 and the same direction as the line

rustic root
#

that seems a little jank but yeah I can see that, based on RAW

wide pier
#

Was what Ralf said

#

But this seems really dumb

rustic root
#

yeah no

#

Range, cover, and line of sight for the attack are then measured from the end of this path, continuing in the same direction.

#

it's not turning Sharangas into a knockoff line attack, at most this would mean your sharangas can't do a 180 to hit the guy they just bolted through

wide pier
#

Putting this on sharanga makes it worse in many situations with that read

rustic root
#

which is funny because Sharangas absolutely can do loop de loops normally, but fair based on the RAW of throughbolt

fading jewel
rustic root
#

but yeah no don't believe "it turns it into a Line" is at all a reasonable interpretation.

fading jewel
#

Fomorian Atlas being a prime example

wide pier
#

It can't be helped in that case

#

But this ruling is... odd

#

There are different interpretations here but Ralf decided on a weird one

rustic root
#

Luckily, Ralf can't do anything to stop me from running it how I want in my own games :V

wide pier
#

Yep, lmao

#

(Also, you'd need 3 enemies lined up to "abuse" this, which imo makes this fine)

fading jewel
#

Well, Sharangas are technically just a weird AoE so they still follow AoE Throughbolt rules

wide pier
#

Speaking of, wonder what @barren pendant rules on that for the Blazer SMG

rustic root
#

I disagree with that take rom the getgo, but also what aoe throughbolt rule would be relevant here?

wide pier
#

It's for the attack, not per attack roll

rustic root
#

the only one I know of is that it makes Bristlecrowns into Blasts, but that's really just a Burst rule

#

ahh, gotcha

fading jewel
#

Hmm, so what's your rulling then?

#

Multi attack weapons create multiple throughbolts?

wide pier
#

I'm not sure yet

#

But the Ralf read here is... very odd

fading jewel
rustic root
#

I mean, the thing making only a single throughbolt line is fine

wide pier
#

But both having to go in the same direction.. is not

rustic root
#

but what Ralf said basically equates to "Throughbolts turn Sharangas into a Line 18 that can only hit two people"

#

which is... yeah, no

wide pier
#

yeah

fading jewel
#

So...

#

What's your read then??

wide pier
#

Chill, relax, give us some time to figure it out

fading jewel
#

Like genuinely I'm still confused here

rustic root
#

Personally?

wide pier
#

On a related note, need to look at how throughbolt rounds works with arc projector and annihilator

rustic root
#

Pure RAW, my ruling would be "one throughbolt line, valid sharanga targets are anything within 180 degrees of the line exit point".

Vibes based ruling is "one line, sharanga targeting is unaffected". Because it's just really silly to me that the weapon that you can use to sign your name en route to the target with can't turn around if you throughbolt them, so I'd let a player shoot behind em if they wanted to.

fading jewel
#

To be fair it is Arcing and not Seeking

#

And Lancer isn't exactly a simulationist game

#

Plus there are just some less-than-useless ability interactions so I don't really see why this one can't be one of them

steady halo
#

I will never be in favor of adding more "less-than-useless" ability interactions.

wide pier
steady halo
wide pier
#

Yep

#

Not like it'd be OP in any way to have a looser reading here

steady halo
#

From a player perspective and a GM perspective, that just. Isn't fun to watch.

fading jewel
#

Right, but you have to recognize that at some point you're bending the RAW a bit

steady halo
#

what are the RAW gonna do? complain?

#

If what's technically a house ruling makes something

  • cooler
  • not busted
    I'm probably gonna vote in favor of it.
wide pier
#

the RAW are followed just fine with LostDeviljho's first one, and the second one seems more intuitive for Sharanga missiles (in part as to not to be a nerf in many situations)

fading jewel
#

I still don't understand how RAW, Sharanga's get a 180 degree arc with Throughbolts though

wide pier
#

Because that's the general direction you're looking at with the attack?

#

A line 18 would just be ridiculous

fading jewel
wide pier
#

Because sharangas are not, in fact, a line attack

fading jewel
#

Well yeah, it's a bad interaction, but how is the 180 arc RAW?

wide pier
#

how is the Line 18 RAW?

steady halo
#

I'll be entirely honest when I say I don't know how Throughbolts work, but if a player's investing in an odd Tortuga/Monarch build
sure, why not, go ahead

wide pier
#

"continuing in the same direction" requires a certain amount of interpretation

fading jewel
wide pier
#

RAW, Arc Projector would be shooting throughbolt rounds again and again with each bounce

steady halo
#

Also realizing what channel we're in, maybe moving to #rules-questions would be a good idea

rustic root
wide pier
#

Well, it started because of a different weapon from Ironleaf :p

rustic root
#

what's lame as hell is Ralf's interpretation, imo

steady halo
#

me when I am misinterpreted

wide pier
#

that's what they said though

#

lol

rustic root
#

oh sorry

#

thought you responded to my other post

steady halo
wide pier
#

Yeah, since Pyro brought up something to which someone did have a ruling for with near identical mechanics

fading jewel
fading jewel
rustic root
#

tbf it's a mite unintuitive

wide pier
steady halo
#

I think I've pretty much said all I'm gonna say here but uh I wish y'all the best

fading jewel
wide pier
#

as said, that's not what the RAW says but nonetheless the intent

fading jewel
#

Oh Throughbolt says attack instead of fire

#

Fuck me then

wide pier
#

RAW is kind of messy in lancer :')

fading jewel
#

Yeah fair enough I guess

#

What mostly ticked me off though was the bad vibes about RALF's interpretation, after seeing so many "Dustgrave is kinda ehhh" comments you kinda develop a kneejerk reaction to anything revolving around RALF and being called lame/dumb, even if admittedly somewhat reasonable

#

But, yeah, Lancer RAW is fucked

wide pier
#

I have a long list of issues with it that can be read back in the feedback channels if you're curious. I should try to mention it even less than I am though, but it's hard 😔

fading jewel
#

(Oh right and also the "Man Intercorp's culture kinda bad" comments)

#

Basically when you see so many negative comments pertaining to John RALF Lancer it starts getting to you a bit. But yeah I do recognize that Lancer's rules kinda need some polishing

wide pier
#

I don't have anything against that other than their assumptions of balance around the 2 scene mission structure which heavily skews things

fading jewel
#

The fact that they have 2 scenes per mission instead of 3-5?

wide pier
#

3-4, but yeah

fading jewel
#

Hmm yeah that's fair

#

They do it for time constraint reasons though, gotta run Lancer everyday after all

wide pier
#

Oh, and the way you build frames is also skewed away from teamwork and more self-sufficiency since you don't know what allies you'll be playing with

#

Those two things combined explain most of the differences in assumptions of balance

fading jewel
#

Huh I thought I saw RALF say somewhere that the random teams get like a day to formulate a plan but I'm guessing they just go with what they've already made with maybe some minor adjustments

#

And I also can't find the source for that statement so it might be wrong

wide pier
#

Well, you can't get an entirely different build, so you won't be seeing a lot of supports

#

repairs are less useful past a certain point, and core powers more powerful (particularly scene-long ones like gorgon)

fading jewel
#

Fair fair

#

Well, this channel exactly isn't the best place to talk about this anyways so, see ya chief

wide pier
#

Yeah oops

fading jewel
#

I'm gonna, uh, walk my lawn now

rustic root
#

I do like a lot of Ralf's stuff, tbh

wide pier
#

yeah, a lot of it is nice.

fading jewel
#

Yeah I may have kneejerked a bit too hard there

wide pier
#

No no, it's all good

steady halo
#

the kneejerk aggressive response is something I'm learning to quell so dw I get it

fading jewel
#

Well, thanks all. Now I gotta get back to mixing multiple homebrew in a blender and praying Comp/Con doesn't Castigate my PC again while attempting to scroll the Licenses

#

See y'all

steady halo
#

(their PC will castigate again)

wide pier
#

If you fly outside of your own turn with Dancing Shadow Module (say with Orchis or the ironleaf core bonus), do you still generate the heat?

"-and you take Size+1 heat at the end of any of your turns in which you flew this way."

wide pier
#
[ LICENSES ]
  IF ROSE 2, IF LILY 1, IPS-N ZHENG 1, SSC Black Witch 1, IF MISTLETOE 1
[ CORE BONUSES ]
  Universal Compatibility, Perfection of Form
[ TALENTS ]
  Executioner 3, DEMOLITIONIST 3, Grease Monkey 3
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:19 ARMOR:1
  STRESS:4 HEATCAP:11 REPAIR:6
  TECH ATK:-1 LIMITED:+2
  SPD:5 EVA:10 EDEF:6 SENSE:5 SAVE:14
[ WEAPONS ]
  Integrated: Monomolecular Scythe
  FLEX MOUNT: Gyrojet Pistol / Gyrojet Pistol
  MAIN MOUNT: Cŵn Annwn
[ SYSTEMS ]
  Sonic Spall Charges x5, TOTAL STRENGTH SUITE I, Personalizations, Pattern-B HEX Charges x5, Ferrous Lash```
At first I also had javelin rockets, but 5 SP is just so little 😔
#

Would love if this frame had more SP

#

(also, fun sonic Spall Charges synergy)

violet island
#

You know something that occurred to me. MOI and IPS-N probably have a strong business relationship. On the virtue of both parties being corporate minded and the understanding that so much of IPSN's business relies on blink gate use

zenith niche
#

Which would probably lead to Downfall’s public face as an analysis division to openly buy info from MOI

#

I can see MOI being totally into “you want to buy some info? It’s free money for us!”

barren pendant
#

Hmm...I wonder what the 'iconic' MOI/IF mechs would be if one wanted to get a vibe for how they are as a company.

rustic root
#

Lilly

#

it's the Lilly

#

MOI is trickier

karmic gull
#

i'd say Poppy or Rose for IF, Houdini or Amakusa for MOI, personally

#

i'm less solid on MOI because ive spent less time looking at them

#

but poppy seems to me to fit the "IF does nothing by half measures" metric well to me

#

and rose is a size 1/2 duelist in the size 1/2 dueling company

rustic root
#

I could see Rose, but definitely not Poppy IMO

#

Poppy might be one of their cooler frames but it's also atypical from their general vibe

#

And when talking about a manufacturer's "iconic" mech you want something that is not atypical

#

I say Lilly because Lilly was like, one of the foundational impression makers of IF

#

Not my favorite of the lot (that's Clover), but the one that really sells their vibe from the start

#

Rose also sells their vibe, though with a difference in which part of the vibe is in focus

barren pendant
#

nods

karmic gull
#

see i view the sheer excess of poppy as indicative, personally, though i may be biased because poppy is the IF mech i have seen in play the most. I don't know if i agree lily is the one to take poppy's place, though, as it's very specific and i don't know if i see its specificity as fitting "this is your representative sample of IF"

#

mistletoe, though...

barren pendant
rustic root
#

Yeah exactly

#

Poppy feels wrong because it's not... Either of those things

#

It's not a duelist, and it's not madlad nonsense that still works despite the absurdity

#

It's a walking bundle of guns

#

Which is cool!

#

Don't get me wrong

karmic gull
#

yeah, i think this is a difference in personal perspective, because i see "the average arsenal of a 90s FPS protagonist" as fitting in the "madlad nonsense" category

rustic root
#

But like, it's not what IF is overall

barren pendant
karmic gull
#

lol

#

only if you can get mick gordon to pen a custom stinger for it :p

rustic root
#

Poppy is a gun cube, which is funny, but like it doesn't establish the vibe the way the rocket jump mech does

#

Or the one with yoyos

#

Or the Literal Actual Flying Saucer What The Fuck

#

It's right there in Poppy's flavor, Poppy is the closest thing IF makes to a "normal" mech

barren pendant
#

The trickiest part of the BFG is representing the Ray Tracing in Lancer 😛

rustic root
#

This is actually the problem I have with pegging a headliner mech for MOI

#

Because like, to me the MOI mech is the Ptolemy

#

That thing is so fucking cool

#

But it's not representative of the manufacturer overall

#

Calling Ptolemy the MOI headliner would be like calling Sunzi the HA rep

barren pendant
#
Big Fucking Gun
Superheavy Launcher
Ordnance, Overkill, 4 Heat(Self)
Cone 9
4d6 Energy Damage
This weapons does not attack allied characters.
#

😛

#

||This is actually how the BFG works in Doom's Code. It's a Cone, not a Blast Radius, unlike the Rocket Launcher.||

rustic root
#

Fun

barren pendant
#

The BFG is a really weird weapon under the hood...all because the original plan was Too Laggy.

#

So they turned it into basicly a Giant Invisible Shotgun that shoots an energy ball for thematic reasons.

#

Sorry, I'm rambling about silly things 😛

#

...I'm kinda genuinely tempted to make a BFG one of the IF Exotics now, not just as a meme.

karmic gull
#

"they want a gun? they want a fucking gun? fine! we'll make them a gun. we'll make them enough gun to keep them satisfied FOREVER"

barren pendant
#

The IF Exotics do all have a 'spend core power, do a stupid thing' 😛

#

...actually, idea.

#

Lugh's Chain, the mythical sling of him. The sling was a rainbow and the stone was the milky way galaxy.

#

That sounds like a decent thematic naming point for a 'Christ, the fuck are you doing' scary gun

cunning rain
#

it has technology, it has demons, it has paracausal magic. (it's also the one ive seen the most)

barren pendant
#

nods

#

Interesting

#

Thanks for the answers everyone

calm prism
wide pier
granite idol
#

That reminds me, I havent read liminal space since release, and I need to figure out the shenanigans my players are pulling

steady halo
#

Solomon for similar reasons to Moto.
Its got the tech, its got the Agartha Blink Station, it has literal god damn demon, we love paracausal magic. Its art is also rather striking tbh, I like it.

rustic root
#

Honestly yeah I can see Sol being the MOI headliner

steady halo
#

I think the Ptolemy works best as an example of an MOI mech when placed in comparison of the Death's Head.

#

Both are high-tech precision snipers, but both have fairly different "class fantasies" bundled in, tuned to each manufacturer's individual flavors.

#

To simplify things, the Death's Head shoots a big rifle, the Ptolemy shoots a big laser

rustic root
#

Death's Head: TF2 Meet The Sniper

steady halo
#

And the Nimue focuses more on the esoteric side of MOI.

#

Time manipulation, "fuck wizards we hate casting spells", and - of course - a little NHP torment because whenever you talk about a manufacturer you should talk about why they suck

violet island
rustic root
#

I mean the attached picture is basically just Orbital Strike

steady halo
#

pick 2-5 bitches who thought they were safe and lined up in a row

#

and let them know "safety" is a foolish concept on the battlefield

violet island
#

The event was like "we have to do everything we can to shut THAT guy down"

#

Enemy*

#

Because he runs orbital strike lol

little wadi
#

Brainstorming carmilla

#

Anyone have some thoughts

fading jewel
#

Sekhmet

little wadi
#

Yeah I thought of that

fading jewel
#

Or I gues Artemis from Suldan

little wadi
#

Don’t think that’s where I want to go

fading jewel
#

Also H0R_OS 3 so they can't escape

little wadi
#

That’s kinda cool

#

But I was leaning into heatgunning and safety override

wide pier
#

I made a very scrappy carmilla last week

fading jewel
#

Oh right more importantly lol, ranged or melee?

wide pier
#

Autopod carmilla 😌

fading jewel
#

Yeah that's pretty damn good

#

Just guarantied Invade everytime

little wadi
#

That’s pretty cool

#

You kinda want to do spotter stuff though

wide pier
#

scrappy

#
[ LICENSES ]
  MO & S CARMILLA 2, HORUS Goblin 1, MO & S DONNER 1, C&H KALLARANI 2
[ CORE BONUSES ]
  Reinforced Backup Systems, Enhanced Systems Upgrade
[ TALENTS ]
  Spotter 3, Scrounger 3, DEMOLITIONIST 3
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:23 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:8
  TECH ATK:-2 LIMITED:+2
  SPD:5 EVA:9 EDEF:7 SENSE:8 SAVE:14
[ WEAPONS ]
  MAIN MOUNT: Autopod
  MAIN MOUNT: Scavenger Nexus
[ SYSTEMS ]
  H0R_OS System Upgrade I, JACKAL Targeting Suite, Safety Overrides, Spider Charges x4, Pattern-B HEX Charges x5, Personalizations```
little wadi
#

Oh a bit all over for my taste but it’s very solid

wide pier
#

I made this as a challenge for someone that wanted something scrappy :p

little wadi
#

Lol

#

Well it’s definitely not bad

wide pier
#

I wouldn't do that to someone!

#

(ignore my atlas build)

little wadi
#

How does Nimue’s ripple on the lake work with aoe weapons ?

wide pier
#

Target needs to be included in the aoe, other than that the template can be placed wherever

#

aka: amazingly well

#

hence why I like the RPG/missile rack on it

#

Made a ton of different Nimue builds, but just including that is such a good tool to have

little wadi
#

So I get accuracy for the whole aoe ?

wide pier
#

Oh, just against the target from the lock on, not against all targets in the aoe afaik

#

unless you also consume lock on for other targets

little wadi
#

Oh all weapons in the same mount benefit from the lockon means against the target

wide pier
#

Yeah, that seems to be the simplest reading

little wadi
#

Yeah RPG/rack seems strong

wide pier
#

So many other cool things the Nimue can do

little wadi
#

Like?

wide pier
#

Amakusa 1 weapon, tech attacks, various perma-lock on shenanigans, Ferrofluid Lance to name a few

little wadi
#

Lol servo is funny yeah

wide pier
#

Let me look at some of my old builds

#

Oh this was a fun one

barren pendant
#

But you still do get AOE as long as the target is in the area.

wide pier
barren pendant
wide pier
#

Thank you

barren pendant
#

The Nimue's general mechanical place is a 'Jack of All Trades, Master of None' that really wants to add some Shenanigans to help get it over the line.

wide pier
barren pendant
#

It's good at a lot of things but not the BEST at them.

#

But it's got a bit of Weird to help.

wide pier
barren pendant
#

Lots of Kip Up in these builds XD

#

(not that I'm complaining, it's a system I was seriously worried people might sleep on because it counters ram/grapple instead of weapon attacks)

wide pier
#

Kip Up is just... 😌

#

It's especially funny with the ferrofluid lance build

#

I would... probably change a few things about these builds now, though

barren pendant
#

@toxic jetty has done cool art for the IF Laurel!

cunning rain
#

i love all of Moids work holy sshit

tacit heath
#

"Ramp it!"

empty kraken
#

catches up

Y'all got a non meme answer for what the iconic MO&S mech is?

violet island
#

isnt it the franky

#

my personal vote is the holiday

barren pendant
#

Franky 100%

cunning rain
#

^

zenith niche
#

Easy Franky. Even in the lore it has public contests

tacit heath
#

Huh, I would've expected the Egg

empty kraken
#

Even the fucking Dune worm is more in line with their usual style

zenith niche
#

Now I wonder what DFG’s would be. Not that they’re public, but still

empty kraken
#

But I suspect ENVY is the mission statement mech

violet island
#

Mos is my personal favorite of the 3, cause I like the holiday a lot

#

Maybe one day I'll be able to play in it -_-

empty kraken
#

Likewise Frankie is the most scuffed fucking mech that MO&S sells and also does their Mechanical Thing (wanting combos & doing direct team support)

barren pendant
#

After all, define a mech without also including a tank XD

cunning rain
steady halo
barren pendant
mossy lotus
karmic gull
barren pendant
#

Moid works very fast

barren pendant
fading jewel
#

Still stand by my statement of Ironleaf only having one real mech license and that being the Silversword

wide pier
karmic gull
#

quick, iki, it's not too late to turn the silversword into a size 1/2! :p

wide pier
#

:p

#

Clearly it was just a typo and he forgot to strap the 1/ in front

karmic gull
#

alternately, repurpose the silversword art for an npc and comm moid for a new silversword that's like

#

idk

#

a technical

rustic root
#

Silversword doesn't actually walk, it just has little wheels hidden in the feet

#

it heelies everywhere

karmic gull
#

"hey moid here's $165 AUD, please draw me a ute with a chainsaw taped to it"

rustic root
#

Moid does great mech art for conveying kineticism

barren pendant
#

Hahahah

#

I said almost 😛

graceful kayak
#

Super belatedly

#

Solomon for me for MOI

#

Probably because I got a player with it

barren pendant
#

Finished IF art by @kind widget!

wide pier
#

Damn

barren pendant
wide pier
#

from a distance it looks like the sal is holding the lanny on a leash

#

and this makes it even better

mild estuary
#

I think that's a Kidd

#

note the rows of seats along its back

wide pier
#

checks out with the size

#

Holding a kidd on a leash... Hmmm...

mild estuary
#

Eh

#

Lancaster and Kidd are supposed to be the same physical size

#

The difference in Size is because the Lancaster is better at controlling space

wide pier
#

Oh, was it?

karmic gull
#

they are very much not the same size, unless pirate grandma is twice the size of your average trucker

violet island
#

i was under the impression that the lanny was actually bigger

wide pier
#

Giga Granny

violet island
#

if they are the same size, i imagine she'd be related to the barb pilot

halcyon thorn
#

Kidd is the Doberman Pinscher of the pair

#

.......To explain what that was supposed to mean, my whole life I thought 'Doberman' and 'Doberman Pinscher' were two different breeds, with the Pinscher being a small version of the Doberman
A google search tells me this is not actually the case

wide pier
#

I assumed that was what you meant NaeSmug

halcyon mantle
#

I always heard the tiny ones called miniature pinschers or "min-pins"

jaunty estuary
#

Did I hallucinate it, or is there a resource somewhere of Liminal Space NPC mini icons/tokens for foundry?

barren pendant
jaunty estuary
#

just like the book illustrations as like PNGs? That works too. I guess I did hallucinate it, I coulda sworn Archon had a retrograde mini

barren pendant
#

Sorry. The playerside mechs have retrograde stuff but not NPC

#

This folder should have the NPC art

#

If you need one and it's not there, do tell me

jaunty estuary
#

yep! Thank you

topaz shoal
#

Hey quick question, does Poppy's overlapping crossfire proc when using Lockbreaker from Skirmisher 2?

barren pendant
topaz shoal
#

I don't think i've ever ran any builds with crack shot, nor do I intend to

barren pendant
#

Overlapping crossfire is mutually exclusive with crack shot as it's supposed to be 'Still get a cool thing if have to move' XD

topaz shoal
#

I want to use Poppy's good move of 4, and overlapping crossfire to make an annoying mobile artillery

#

With 12 range clearance of rook. I think I can be really annoying, specially with Opcal

barren pendant
#

That's the design spec. Mobility and rifles.

topaz shoal
#

I quite enjoy it

#

Gnna slap iceout drone and move it around with Shepherd drone.

#

One of the team is running swallowtail so I don't need to spend much to get +1 accuracy

#

And reliable 4 is a very comfy fallback.

#

I Don't enjoy Crackshot's overreliance on crits and immobilization. It's fine if others do it but it's just not my cup of tea

#

Sounded harsher than I intended, apologies.

rustic root
#

Honestly you're right tho

#

Crack Shot is nice when it aligns with what you wanna do, but if what you wanna do doesn't quite match up it feels like a ball and chain

barren pendant
#

Crackshot is a very specific fantasy

#

And the Poppy is trying for a different one

violet island
#

I'm an absolute sucker for talents that aren't type specific, like leader, combined arms, tactitian

#

Makes me feel more at liberty to play around and change up my build

#

With some frequency

topaz shoal
#

Poppy does lend itself pretty well for a drone build too. With that 12 sensor.

barren pendant
#

One of the highest in the company

#

IF doesn't have super high sensors.

rustic root
#

Like Stormbringer and Siege Specialist are great!

#

Crack Shot is like, "here is the only way you are allowed to play if you want this talent to work"

#

's why I tried making an alt rifles talent once, so people who wanted a rifle weapon talent but didn't want to play like a Death's Head could have something. Sadly, didn't really manage to get it sorted.

barren pendant
#

I've been fucking around with a Superheavy Ranged talent

violet island
#

Cause like... how often am I gonna change things up really? Prolly not as much as I think, but boy do I like feeling like I could in a heartbeat

rustic root
#

Valid!

wide pier
barren pendant
#

No clue if I'll include it, IF doesn't exactly have a tonne of Superheavy Weapons

#

But I'll ponder it.

karmic gull
#

it's definitely a tricky needle to thread

#

since superheavy ranged weapons vary so wildly

barren pendant
#

Yep

#
Tyrant
Few sounds are more terrifying on the battlefield than the thunderous barrage of artillery; of missiles and shells raining down to shatter in moments what took generations to build up. Each massive piece closer to a god of war than a mere weapon, the largest guns dominate the battlefield, forcing all to act in fear of catching the wrathful gaze of these death spewing deities.

Talent

Flak Field (Rank 1): When you fire a Superheavy Ranged weapon, all attacks against you are made with +1 Difficulty until the end of your next turn.
Move Or Die (Rank 2): 1/Round when you hit a character with a Superheavy Ranged Weapon, you can push them 2 spaces in any direction. If the target is Slowed, Immobilized or Stunned and that condition wasn’t caused by one of their own systems, talents, etc. you can clear that condition to increase the push to 5 spaces. If the pushed character is allied, they are immune to damage from the attack.
Apocolypse Now (Rank 3): If you have not fired a Superheavy this turn, when you Skirmish, you can fire a Superheavy Ranged Weapon instead of any other weapons. If you do, you become Unbalanced until the end of your next turn. While Unbalanced you cannot fire a superheavy weapon and may only take one quick action during your turn, in addition to your standard move.

My attempt at it.

karmic gull
#

so apocalypse now

#

this lets me overwatch with a superheavy

barren pendant
#

It does, as long as you've got them in the threat 1 of superheavies and it's not ordnance and you're willing to give up most of your next turn :p

wide pier
#

scope creep

karmic gull
#

i feel like apocalypse now is... i dont know how to describe my feeling about it, but i don't like it, to be frank. it both feels like it's strong in that it mitigates one of the biggest drawbacks of superheavies, but then immediately after punishes you harder for it

#

'specially because it means you can't keep cranking out superheavy shots, like many builds using them tend to want

barren pendant
#

The intent was to give you more Flexibility on when you can use the superheavy, without giving you more overall uses of it.

#

If that makes sense?

#

As the one commonality of all Superheavies is 'They're very awkward to use'

wide pier
#

I like apocalypse now, personally. What I don't like as much is Move or Die since it's kind of ok for single target, but then aoe superheavies just get a free cleanse, movement, and immunity for allies.

karmic gull
#

It makes sense, but I can’t say I like this implementation on a personal level. “Gaining” a quick now for a quick next turn isn’t a trade off I think I would make very much

#

Move or die I also have concerns about for the same reason as Ferrin. It’s ferrous lash on any superheavy with cc in the mix

barren pendant
#

nods

karmic gull
#

Any loading superheavy, for example, can basically get a free Lashing if they have Roland

#

Since Prone slows you

barren pendant
#

Back to the Drawing Board, I suppose.

#

...man, I also need to put together wording for my potential redo of an IF core bonus. So much to do. XD

#

(The one thing I was pondering was I really wanted it to give an option for Superheavies to work with all weapon type talents but that requires some way to interact with Reactions.)

karmic gull
#

I feel like if there was going to be a superheavy ranged talent, it would need to interact with the presence of a superheavy more than the actual superheavy itself, to prevent the corner cases and weird interactions that come with the variety in abilities and patterns and ranges and all

#

Rank 1 for example, doesn’t care what your superheavy does, just that you use it

barren pendant
#

I tried to do that by focusing on the things taht all Superheavies have in common.

#

The Full Action to use and the fact you wanna fire them 😛

karmic gull
#

Admittedly, it works very well with Annihilation Nexus, given the protocol fire option, but I think anni has earned that :p

karmic gull
#

Sorry to harp on this I just apparently have feelings :V

barren pendant
#

Nah, it's fine.

#

I'm sure you'll hate the core bonus I'm pondering redoing being tinkered with just as much 😛

wide pier
#

I need to think of my own take on a superheavy talent, hm

karmic gull
wide pier
#

I know I'm very biased here, but I like the current implementation of the superheavy core 😌

barren pendant
karmic gull
karmic gull
wide pier
barren pendant
barren pendant
wide pier
#

Look at you looking at Kai's homework :P

#

(it was a good idea)

karmic gull
#

New structure table is good

wide pier
#

I really like the new suldan core bonus for the heat table

#

so doing that for structure? Yeeess

barren pendant
#
Core Bonus: Replace the noral structure table with the following

5-6 - Spit Out A Tooth: Until the end of your next turn, you can reroll failed attacks against the source of the Structure Damage.
...
...
Multiple 1s: Last Stand. You can deal 1d6+4 AP Kinetic Damage to the source of the Structure Damage or to a Hostile Character in Range 3. Then your mech is destroyed.

The vague ideas I have right now.

wide pier
#

Hmm

barren pendant
#

You'll still lose stuff a 2-4 but you'll get compensation too.

wide pier
#

Something like a free attack with a weapon before it's destroyed?

karmic gull
#

Give a weapon or system “1/scene” until repaired

wide pier
#

Hmm, that doesn't feel as epic or cinematic

karmic gull
#

Lets you use it in the next scene even if you’ve only got half a repair left in the tank though

wide pier
#

What about passive systems?

karmic gull
#

This is a problem in a physics book, they’re inconvenient so we set their variable to 0

wide pier
#

XD

barren pendant
wide pier
#

curious what you come up with

barren pendant
#
Last Gasp: The next time this weapon is fired, it has +1 accuracy and deals +1d6 bonus damage. The next time this weapon is fired, or at the end of the scene, it is destroyed.

For the Weapon Ones.

#

Something to make people tempted by blowing up Good Weapons over just 'the flex mount I never fire anyway' 😛

karmic gull
#

Oh hey, the displacer button

#

:p

wide pier
#

Nice

barren pendant
#

100% a legit option. You can then immediately trigger your own overheat too 😛

#

The one for non-weapons is a bit trickier but I'm pondering getting some Overshield out of it.

#

Grit + SP cost.

wide pier
#

Hm...

#

Ok, do you still roll for system trauma?

#

Because if so, it's RNG between damage vs survival, and additionally 50% chance to be useless for Emperor

barren pendant
#

I'm leaning still rolling as while this is removing downsides and adding upsides, it's still got some

fading jewel
#

Oh boy new Ironleaf developements!

wide pier
#

also... grit + SP cost makes low SP systems still the primary choice to destroy

#

1 Sp per point of OS is... not a great return, so might as well not have that

karmic gull
#

How does last gap work with Armament Redundancy in this case, too

barren pendant
wide pier
#

You may choose to ignore weapon destruction as a result of the SYSTEM TRAUMA result when taking structure damage. This system can only be used once before each FULL REPAIR, and is not a valid target for system destruction.

barren pendant
#

Ah, right.

karmic gull
#

Looks to me like it’s a free shot with extra damage and accuracy

wide pier
barren pendant
#

I'll ponder things.

#

Alternate option is a Status Cleanse when you lose a system.

karmic gull
#

Blows up my asura that I’ve already used this scene, collecting my 14 OS

wide pier
#

maybe just allow you to choose what to destroy by default too

karmic gull
barren pendant
#
5-6 - Spit Out A Tooth: You are immune to damage that would flow past this structure check. You can reroll your next attack against the source of the Structure Damage.

Made Spit Out a bit scarier as the 5-6 option tends to go away past the first/second structure 😛

wide pier
#

I like that

barren pendant
#

You get more of 'Come on, you really thought that hurt?'

wide pier
#

Rusty outside layer cracks to reveal a shiny new layer

karmic gull
#

I see this more as “recoils from the blow, only to reveal you caught the bullet in your teeth,” personally :p

wide pier
#

Oh that's perfect

karmic gull
#

I also enjoy the idea of this like

#

Eating a demo hammer or bombard blast while you’re at 1 hp

#

It’s always something that feels good to just eat overflow damage on a sliver of health

wide pier
#

(note that you still only have the 33% chance to roll the 5-6)

fading jewel
karmic gull
#

Chance is chance and when it lines up, it’s golden

wide pier
#

truuue

#

like CPJ when at 1 HP

barren pendant
#

But yeah, I'll ponder the 2-4 option as that's ironically the hardest to make work.

#

many 1s? yeah, you're destroyed but you get to do a Big Thing while dying.

#

6s: Remove basicly all the downside.

#

Even 1s it's easy to tone down.

#

But 'losing weapons/systems is very 'big single things'

wide pier
#

And you do still want to keep them destroying things

#

at least, imo

barren pendant
#

Yeah, it would mess with the repair economy if they're not losing stuff.

karmic gull
#

When you lose a system, gain 1 repair.

#

:p

wide pier
#

lmao

karmic gull
#

You’re still down the system for the fight,

wide pier
#

you can convert 1 Sp systems into repairs for other things

#

which is unironically a really fun idea, but not for this kind of RNG xD

karmic gull
#

Packs 14 TSS1s into my Kidd to turn into the world’s shittiest lancaster

barren pendant
#

But yeah, that's not seeing the light of day soon. Though I do have 2 Exotic Toys that are complete.

fading jewel
#

Don't you mean the World's shittiest Kobold?

fading jewel
karmic gull
barren pendant
#
Founding Stone
On Milisea, tradition holds that the first stone laid in a new settlement be placed in the center of the future town. An idea originally created by architects attempting to standardize designs, it has blossomed into a way for each town to personalize the commons with a stone carved by local artists, each generation adding a new flair or flourish to the design of a large Menhir.

Superstition holds that to carry a fragment of such a stone into battle is to put the hopes and dreams of every resident behind you, a force of faith that can warp the plans of fate, helping the bearer in their battles and setting into play chains of events that put foes in a place they can accidently sabotage their own dark plans.

3 SP, Exotic, Unique

At the start of each scene, roll 4 d6 and set them aside. As a reaction, when any character in line of sight rolls a d6 (For accuracy, damage or any other effect) and you do not like the result, you can consume one of the dice to replace the roll with the consumed die.

When a hostile character would start their turn, you can spend Core Power. If you do, that character changes allegiance temporarily, becoming an allied character until the end of their current turn. They treat your allied characters and hostile characters as their own and act under your direct control. Initiating this interruption does not count as a reaction.
wide pier
#

👀

fading jewel
#

Ah so it is

wide pier
#

2 turn MC

fading jewel
#

Lmao

karmic gull
#

Slides this onto an Efficient mech

wide pier
#

changing the result when they have like 3 accuracy or difficulty still has the mpick the highest/lowest after changing the roll, right?

fading jewel
#

"Yeah I don't really like how this looks" Peaces out

wide pier
#

also, rolling all 3-4s would suck

#

the passive effect seems kind of meh

#

because of that RNG

#

and being kinda bad with 2 accuracy/difficulty

barren pendant
#
Cauldron of Plenty
Very rare even on Milesia, the Cauldrons of Plenty are powerful nanotech printers unconnected from Union's network. Nearly impossible to replicate, they are capable of producing vast quantities of medical supplies, ammunition and repair material at a moment's notice. To Union's great shock however, they are capable of the one thing that no other printer is yet capable of and something that was thought impossible: Food printed by the Cauldron is delicious.

3 SP, Exotic, Unique
You have the Extra Rations pilot gear in addition to any others. When you or another allied character in Range 5 Stabilizes or when an allied character Rests, they can be restored to 1/2 of their maximum HP without spending a Repair. Gain the Feast of Heroes Free Action.

Feast of Heroes
Active (1CP), Free Action
Choose any number of characters in Range 50. Non-mech characters are restored to full HP, while Mech characters may immediately make any quick action of their choice as a reaction.
fading jewel
#

And changing that 1 or 6 into a 4 or 3 could make a difference

#

(Especially on NPC Recharges)

wide pier
#

Yeah, but the value is just a lot lower on average for either 3's or 4's than 1's and 6's depending on their use

fading jewel
#

Well you can use this when an NPC recharges so

#

I think that's good enough reason
"Oh? You got a 5/6? No you got a 4"

wide pier
#

Oh yeah, also works for recharge

#

hm

karmic gull
#

Also lets you fuck with structure and stress

barren pendant
#

Yeah, kinda iffy on letting it work for structure/stress. might need a tinkering.

fading jewel
#

Huh yeah it does

karmic gull
#

Also lets you fuck with damage rolls

barren pendant
#

I might limit it to just Accuracy, Difficulty and Damage.

fading jewel
#

If you do, might wanna increase it to like 6 dice maybe

barren pendant
#

...I think I'll also let you spend more than one die at a time

#

So like, if you roll 2d6 you can replace both

#

(At the cost of two dice, of course)

#

Does the fluff for them seem okay/interesting?

fading jewel
#

Carrying the hopes and dreams of your home town is very anime yes

karmic gull
#

Windy dog meme

Those celts weren't lying

That town sure can inside me

fading jewel
#

Damn I'm just getting hit with The Town Inside Me left right and center now

#

Welp, putting that on my Rowan

barren pendant
#

Dammit. XD

fading jewel
#

Too late, this is officially the Bridget homebrew now

karmic gull
#

I don't even go there

#

I picked that joke up from other people

barren pendant
#

I hope the other one is also decently interesting, if not quite as dramatic.

karmic gull
#

Having it heal non-mech characters specifically is interesting

fading jewel
#

Hmm I do enjoy printer food that doesn't taste like shit

karmic gull
#

I don't know how often that will be relevant though

wide pier
barren pendant
fading jewel
karmic gull
#

Staple a bagel onto your Horus buddy's flying blender to fix it up, got it

wide pier
fading jewel
#

Nearly impossible to replicate, they are capable of producing vast quantities of medical supplies, ammunition and repair material at a moment's notice.

#

The fact that it can print good food is an added bonus

wide pier
#

name

fading jewel
#

The Feast For Heroes or Cauldron Of Plenty?

wide pier
#

both!

karmic gull
#

I imagine the names are not the most mutable aspect given the basis of the exotics

barren pendant
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Yeah, the Dagda's Cauldron's is the basis for this one.

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A neverending cauldron of food.

fading jewel
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To be fair we have a stone that contains the hopes and dreams of people with the ability to switch an enemy's allegiance I think we can get away with this one

karmic gull
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It's very important to keep your novelty giant pestles away from your cauldrons of plenty

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Otherwise you wind up with baba yagas

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I do like the mental image of a mech carrying a cauldron scaled for it over its shoulder like it's santa

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Then just plunking it down and starting up a stew

wide pier
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xD

barren pendant
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But yeah, of all the exotics it's the one most limited by the basis.

barren pendant
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Founding Stone
On Milisea, tradition holds that the first stone laid in a new settlement be placed in the center of the future town. An idea originally created by architects attempting to standardize designs, it has blossomed into a way for each town to personalize the commons with a stone carved by local artists, each generation adding a new flair or flourish to the design of a large Menhir.

Superstition holds that to carry a fragment of such a stone into battle is to put the hopes and dreams of every resident behind you, a force of faith that can warp the plans of fate, helping the bearer in their battles and setting into play chains of events that put foes in a place they can accidently sabotage their own dark plans.

3 SP, Exotic, Unique

At the start of each scene, roll 5 d6 and set them aside. When any character in line of sight rolls one or more d6 for Accuracy, Difficult or Damage and you do not like the result, you can consume any number of the dice to replace rolled dice with the consumed dice. Initiating this interruption does not count as a reaction.

When a hostile character would start their turn, you can spend Core Power. If you do, that character changes allegiance temporarily, becoming an allied character until the end of their current turn. They treat your allied characters and hostile characters as their own and act under your direct control. Initiating this interruption does not count as a reaction.

Updated with +1 use, limitation that it can only be accuracy/difficult/damage and the ability to spend more than one at a time. Most important change though is 'non-reaction'.

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So you can Leadership + Founding Stone in same turn

wide pier
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Oh damn, no longer is a reaction

barren pendant
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It can do Less Nonsense (No messing with structure rolls) but it's much more consistent Nonsense.

wide pier
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no messing with overcharge either

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or recharge

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But yeah, this looks nice, just needs some playtesting