#Field Guide To Liminal Space
1 messages · Page 6 of 1
good
😛
My only issue: I feel like there is better onomatapoia for the sound of a shotgun shell being loaded or a chamber racked than Ka-Chunk.
But I can't work out what
Ka-chack
literally my only problem with ka-chunk is that "chunk" implies a deeper, more resonant note
racking a shotgun is typically a flatter sound
Ah, my poor Australian Brain has a hard time telling individual gun sounds apart. That makes sense.
it's an incredibly mild quibble tbh
Yes but one I'll likely tinker with until I'm happy 😛
See: Me rewording Claymore Buckler not for any mechanical reason but because I didn't like the feel the rules had despite the actual mechanical effect not changing between versions XD
but like, for an example of what I mean, smack a hollow container of some kind vs a solid block of the same stuff
there's a depth to the sound in caused by the big empty space, which is what "chunk" trends toward as an onomatapoia
Bank vault doors in movies make chunk noises when they close and lock
the shotgun click-clack is flatter and more rapid than that
nods
Americans explaining the difference in gun sound effects to an Aussie just seems like peak internet
matter of familiarity end of the day
Could also go with the alternative silliness of calling it like
“Unnecessary Pump Action”
Slap a mobile foregrip on all of your guns
Cycle your rifle manually with a pump. Do a cool motion to one handedly load the next load of nanites in your hive
I remember that! But it’s still the punchline to my joke :p
he just... pumped an mp5?
nope
Equip and use both Bellringer and Ka-Chunk! on your turn to make the next mf who waddles within Threat 3 regret being given the capabilies to move
i can't tell what the gun is but i know it doesn't pump
...Bellringer + Ka-Chunk! with Lashback Whip, this feels silly but it works
I learned something new today lol, what a strange weapon, and what a strange place to learn it from
Tragically, mixing homebrew,
Oh my God it is
Raleigh's be like
*Reloads With Malicious Intent*
the thing I like about bellringer is it opens up a talent point on my AMR raleigh
as usually to stack all thos status's id have to go into the hide talent to get ambush
The Raleigh pilot, loading 5x the amount of recommended gunpowder into their Mjolnir:
It'll give you a severe concussion every time you fire it but it works!
It’s not called the thunder god for nothing
i wonder if there's something to be said for a bellringer'd, empower'd, nuke cav'd, crack shotted, roland chamber'd, opcal'd, autostab'd, AMR raleigh
prolly want to get... nanocomp too, which is license spensive considering everything else
Sure, here’s what there is to be said about that
“What are you going to kill with that gun, a house?”
"Whatever I want, hopefully"
I want to cycle the bolt on that AMR and hear the shell slam into the ground and know that whatever I wished gone and dealt with is gone and dealt with
I understand you're thinking amr for crack shot 2 but let me try and convince you of an alternative
if the shell doesn't hit the ground like Rock Lee's leg weights you're doing it wrong
Put all that on a cannibal Raleigh and flavor it as a mech scale punt gun
ah but then i want back off propellant, for added concussive flavor
I just realized that a Raleigh with both Cannibal and Autogun can deal the same amount of damage on an off-turn as some other Strikers/Artilleries on an average turn
Lmao
So, Lily can't use Blastwave Rider if it chooses to be immune to hostile effects as per Unrestrained?
Doesn't it specify that it even works when immune?
AHAH!
I FOUND THE ISSUE
So on the dtrpg site, the Liminal Space rar gives you 1.0.3, but the zip still contains 1.0.0
and I usually prefer Zip
Huh, how does that even happen
I'm just glad I'm not crazy T_T. The zip file WASN'T apparently updated
@toxic jetty did some art of one of the Ironleaf Foundry mechs, the Heavily Armed Poppy!
Exposed face! Is that new, or has other IF art had that too?
The others had helmets, yeah.
But the Poppy is light even by IF's size 1/2 standards 😛
And exposed face seemed fitting for that.
But hey if you wanna helmet for SPACE there's probably one.
Oh, it 100% comes with a helmet. Someone's just treating it as optional.
Also, I certainly enjoy LARGE WEAPONS like this.
Oh, that's a question, not sure if it's been asked: How nice this is gonna play alongside with Liminal Space's PC mechs?
Gunna need to review things a bit but it should be relatively okay.
Some interesting things come up sometimes
Like Mistletoe and Oz/Silver Shuffle letting you fire the Misteltein as a free action whenever you boost, which as I understand it was not actually intended
So yeah, some things might fall between the cracks here and there
That's generally how it goes with homebrews. It's GENERALLY fine since they are balanced with Core but there's 100% some cases like thatt are not intended with other homebrews.
Yooooo
Today is the day of Cool IF art. A big flashpoint picture that is nearly done, by @kind widget
The thematic itention on the look was 'fey otherworld'
As IF is very Celtic Mythology inspired.
Ah, the First World I mean yeah the Feywild
Hmm, where are the fairies though(and what's Ironleaf's canonical way of spelling "fairy" lol)
I used Tír nAill in the flashpoint name. XD
Which is one of the more generic Celtic otherworld names.
'The other land'
The Airgead Barrow is on complete lockdown by the USB. Two days ago, power spikes were noticed by observers within the site as the gemstone lines on the walls all flared into sudden life without warning. At the same time, all around the local area, strange activities happened. Howling megafauma and phantasmal suits seemed to slip into existence, heavily damaging several industrial mechs and wrecking a couple of security RPVs, only to vanish again by the time reinforcements arrived. The USB has declared this a serious paracausal event and shut the entire area down for public safety. Monitoring stations have been set up on the outskirts of the site and data gathering RPVs are slowly scanning every overturned rock for usable data as the USB is unwilling to risk lives against an unknown threat.
||The Fey Have Mechs Too||
Oh no
https://docs.google.com/document/d/1J8DAzZqbObyH1N_hY0uRNDcs_8qQziC6LPXM1g6WzOI/edit?usp=sharing The flashpoint in question!
Airgead Barrow - The Barrow At The Center Of A World Despite the initial surveys of Milesia showing a wealth of natural resources and a vibrant unique ecosystem, the most shocking revelation was underground. Within the crust of the planet, initial explorations found a massive cavern not of stone ...
The Bean Sí
Among the megafauna and unknown frames during the initial event was a single humanoid pilot spotted when a frame was felled by an assault by several security RPVs. She bailed out of the silvery mech, bringing several subalterns down with spear and pistol as she retreated back towards the barrow.
Diana Adler’s obsession with the supernatural has led her to conclude that she is one of the mythical constructors of the barrow and that she must speak with the girl. Without a mech and on foot, surely it must be possible for forces to catch up to her.
Dr Ibrihim Hobeika’s paranoia in contrast believes this figure to be nothing but a creation of what is likely a metavault, the lure of an anglerfish to draw in more victims. This lure is nothing but a deceptive threat and fools entranced must be stopped from getting themselves hurt.
Since 'the fuck happened' is a mystery, I've not given a direct answer to what the fey are but provided two big possibilities and a person to seek out to confirm them.
Well, one thing that would fix this is upgrading the Misteltein to a Main, which looking at the damage, would certainly justify it lol. But that probably has its own share of consequences, like not being able to fire it as a reaction per Gunslinger 2, which I'm not actually sure if that's intended?
Oh right and also no +1 Accuracy per Gunslinger 1
The big thing would be it not really being a pistol any more at that point, which is sorta the mech's deal. Being a Gunslinger Mech. XD
True true
(But well the Erebus is also a pistol, just a really fucking big one so maybe justifiable?)
Well at the end of the day there's really no obligation for a homebrew to change specifically to accommodate another homebrew so it really is your call
Hey do you think Ironleaf would kill me if I put Sekhmet inside a Silversword
Hahahahah
Eh, IF likes spectacle and that's going to definetly cause some nonsense 😛
Sweet time to do some tomfoolery
Tomfoolery, with this company? Never
Lol
grabs a piece of fluff that already existed
Ragnarok Dive
2 SP, Quick Action, Limited 2, Unique
Your mech engages in matter-energy conversion across a Line 5 area. Characters in the affected area must pass an engineering save or take 1d6 Energy Damage. A successful save halves the damage. Your mech then reforms in any free space adjacent to the line, counting as teleporting.
“Yes, you need to yell the name every time you use it. We gave it way too cool a name to not make people yell it.” -Dr Ashryn Ironleaf, already planning action figures.
Yup, that's the one
(The name of the company comes from an old RPG character of mine, who I just quoted there. A D&D 4e Artificer.)
Lmao
...their last name is Ironleaf? Ironleaf got it's name from a person??
Yep! D&D 4e Elven Artificer who self-named herself and for all her ego wasn't really that creative 😛
At least, that's what the old character was.
This feels just like 40k and their Land Raiders named after Arkhan Land lmao
Hahahah, I name most of my companies after characters I've played becasue I myself am not creative 😛
MOI is one of the few exceptions
You know, I think downfall can benefit a lot from specialty licenses that have a few weapon mods
John Downfall..........................
Hahah, I didn't make Downfall or MO&S so those you can blame on @empty kraken and @carmine nymph for how they were named 😛
:P
alas, i believe my flamel player is going to try something new next mission. She loves her build but acknowledges her own lack of attention span to trigger many of her interactions
Too many moving pieces?
She should consider a Solomon with minimal number of simultaneously active drones
Still a drone build, but more manageable
the lesser key on the main drone helps focus things
(alternatively; not a drone build at all, but for a drone build I think the Solomon can get by with just the one active one)
i think so yeah, she's running vorpal gun, has the lock on CB from horus, is running like 3 drones. Her problem, self proclaimed, is not paying attention during other peoples turns
so being reaction dependent or oriented is backgiring
yeah the game plan was actually have al ot of reactions to keep her engaged
and paying attention during off rounds
That backfired :V
we figured it had potential and she was a fan of it
but yeah
definitely backfired
So her character narrative is a DIY drone building extroardinaire, who got recruited into the military as part of a plea bargain after unknowingly collaborating with terrorists who used her drones; she used it as an opportunity to get into a mech that so fascinated and impressed her
mechanically she's played in a Hydra, then a goblin, nor a flamel
so she's mostly played hacker/drone; in part because the party was already oriented around artillery and tanky firepower (ptolemy and tortuga)
hmm
I think she's got interest in melee/drone and/or support
she did enjoy her goblin as well, but i think its cause she so often went unharmed
I think she wants cheeky, tech oriented junker vibes
Let's see if I can whip something up like that
to give you her like, list in no particular order of stated interets
She currently still interested in the Morgana, Pegasus, Carmilla, Donner, Suldan's Efreet, Castor and Pollux's Sicklewing, IP's Argus, Minotaur
I did homebrew an IPS-N hacker defender myself, but hmmm, going to try and think of something within official + LS stuff :P)
She's also mentioned but wasn't sure if it was just aesthetic appreciation for the Rasputin
🥚
and her past interest that hasn't come up much recently are the Dusk Wing, and the Mourning Cloak
both ones she was big on but i think she feels don't fit her character theming
I've recommended the kidd, but she dislikes the idea of intentionally breaking her stuff
Medea out too then
She can rebuild them though, with the core, and the floof drones auto rebuild too
i wonder if she might find it interesting purely on the queen thing
since her moniker in-narrative is "drone queen"
but i suspect maybe not
I do think medea has potential because she doesn't need to keep track of all of them during other people's turns
yeah that as big one
and doesn't need to be built around destroying her own stuff
also feels like she'll actively be doing drone things for benefit DURING the turn
That said, hmm
Some simple Carmilla with Autopod with some KIDD systems goes a long way too
ill pitch it to her, but i may wait to see what she says she's looking at too
the carmilla might also help suit her more down to earth/junker vibes too
Yeah
autopod with the invade is also just fun
Let me try and build something with that real quick
btw, crossing the streams with suldan was allowed?
oh yeah, I'm a bit insane
currently I think i have like... 4 possible third party add ons enabled?
😌
They can use Liminal, G&S, C&P, Suldan, IP, Legionnaire, and Omission of Terrors playtest
we just have like a standing agreement that anything egregiously broken can be vetoed on account of how unpredictable this soup is
(im secretly hoping she pilots the rak, but its a tough sell for her i think)
Yeah, good idea
she was most excited about the donner, but lamented having no melee teammates to play second fiddle to; but I feel I could argue that the donner can combo well with a tort just as well as a main melee ally
I'm currently on my way to build a very scrappy Carmilla
[ LICENSES ]
MO & S CARMILLA 2, HORUS Goblin 1, MO & S DONNER 1, C&H KALLARANI 2
[ CORE BONUSES ]
Reinforced Backup Systems, Enhanced Systems Upgrade
[ TALENTS ]
Spotter 3, Scrounger 3, DEMOLITIONIST 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:23 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:8
TECH ATK:-2 LIMITED:+2
SPD:5 EVA:9 EDEF:7 SENSE:8 SAVE:14
[ WEAPONS ]
MAIN MOUNT: Autopod
MAIN MOUNT: Scavenger Nexus
[ SYSTEMS ]
H0R_OS System Upgrade I, JACKAL Targeting Suite, Safety Overrides, Spider Charges x4, Pattern-B HEX Charges x5, Personalizations```
Very scrappy
scavenger nexus negates the main downside when used to attack with it if you use it to invade (since you don't roll for damage and so don't generate overkill heat), autopod can be used as a more deterministic way to get the invade in
a bunch of mines/grenades to use with demolitionist, of which the spider charges act as pseudo-drones
Scrounger is the scrappiest talent in the game and I personally love it
and a handful of good invade options alongside ESU to be able to neuter enemies pretty effectively despite only having one effective invade per turn
Might be better to ditch reinforced backup systems for a different core bonus though
hmm hmm hmm, I'll throw this her way see if it sparks joy so to speak!
if it helps, we're rolling into LL9 next mission btw lol
i love me some kallarani because it feels like it was made to take CA3
but thats for suldan discussion
Ironically i think my ptolemy player loves their ptolemy and the orbital strike
but they're learning now, as i run the last optiona lcombat for dustgrave
that they are VERY fragile
and have a LOT of trouble hiding
he's been moderately lucky/safe thus far, but he's now fighting against special forces types who have studies the party
and the heat is turned UP
There's a handful of tricks for the ptolemy to help with their movement issue
rn his biggest issue is just raw vulnerability and that the enemy had intel that he is a capital T threat
ally used diluvian ark to help protect him for a turn, but the following turn he got beat the Eff up
(also because the tort buddy who WAS diluvian arking got lock+hold Javelined
Look. I had a demonic and Seven Deadly Sins theme going. Had to go for drama 😄
And his name is Felix Reynard, AKA One Nerd For Scale
SMH his name isn't Dante Inferno Downfall SMH
That's his online nick when he wants to be anonymous :V
I've been telling my relatives that story and they've been fucking dying
Me like: "So they PAID, to have this RANDOM ASS NERD, stalking their characters that they paid to have in the book"
Grandma: [wheezing]
Ptolemy has movement issues?
Presumably the 'can only move in straight lines'
If your GM likes corridors with...corners...you might have issues 😛
Well, yes I know that's a trait, but my experience is it has not been an issue
Include this in a breakthrough to scare the Ptolemy player XD
Possibly because I made a flying Ptolemy and thus was going in straight lines everywhere anyway
I would simply Orbital Strike a hole through it first 
Mood
Tbh the only thing I've personally encountered that the straight line movement really would get in the way of would be dancing around enemy Engagement
Which... The Ptolemy should not be doing anyway
It can be pretty tough in many situations!
See, that's exactly one of the few ways to mitigate the issue xD
Another neat one is Juggernaut 3, or the MOI core that lets you phase through anything while moving while hidden + infiltrator 1
as some examples
but baseline ptolemy without any of that or allies that can help it move can run into corners, a lot
Yeah my players issue is really just their fragility, which as I understand it, is fully intentional as a weakness for the frame
With orbital strike, he's hilariously unaffected by most obfuscation and rarely if ever has to move
When not pressured by npcs or czs
Yeah, I like Stasis Bolt as a defensive measure for a Heavy ptolemy, superheavy that gets a bit more awkward
also, vs ultras I really like Interdiction Lasers
basically OP against them
Ka-Chunk! on Duelist Titanomachy Ram chain Caliban 😌
TBH just Ka-Chunk! on Caliban in general
One mount wonders love ka chunk
I'm considering it on Jack or Mourning Cloak
Wise words 😌
maniacal laughter
This is so fucking scuffed I love it
Local CARMILLA pilot like "IN A CAVE, WITH A BOX OF SCRAPS -"
Oh I never actually considdered Autopod Carmilla...now I have to
Uncle Rook MMG my beloved
Glad you like it XD
Building a gunslinging Mistletoe atm, what're some popular choices for core bonuses? I want to focus on the integrated weapon, so any suggestions?
GMS Integrated Weapon is just solid for a gunslinger, other than that it doesn't really matter too much. Many great choices.
The integrated focus really opens up a lot of choices.
Basicly no mech dislikes Fragarach's Warding and the Mistletoe is going to be up in danger a fair bit.
I hadn't considered it!
Though the idea of it popping on a grunt shies me away a bit.
True, though it was designed with the assumption in the GM section that players know what templates NPCs have.
So you'd know if someone was a grunt
If a GM does otherwise, it does suffer a bit.
My GM doesn't tell the grunt templates to us.
Ah, that will hurt it, yeah.
[ LICENSES ]
IF ROSE 2, IPS-N Blackbeard 1, IF MISTLETOE 1, IPS-N Tortuga 1, IPS-N Nelson 1
[ CORE BONUSES ]
Perfection of Skill, Titanomachy Mesh
[ TALENTS ]
Duelist 3, Skirmisher 3, PANKRATI 2, Combined Arms 1
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:11 REPAIR:6
TECH ATK:-1 LIMITED:+2
SPD:5 EVA:10 EDEF:6 SENSE:5 SAVE:14
[ WEAPONS ]
Integrated: Thorn
FLEX MOUNT: Swordbreaker
MAIN MOUNT: Cŵn Annwn
[ SYSTEMS ]
Personalizations, Ragnarok Dive x4, Siege Ram, Synthetic Muscle Netting, Bulwark Mods```
Hmm
Though i will say it's refreshing not having to go "Autostab or Opcal" Dillema.
Orbital Drop Training is another good one for 'Hahah, time to murder supports!'. As it lets you dive straight into the enemy backlines when you want. Being able to Eat Some Snipers Or Engineers before they get to work can be very fun.
As everything I need for the core channel comes from Gunslinger and Roland Chamber.
Interesting, going hard on the rams and grapples with Perfection of Skill + Titanomachy.
Yep
wonder if some ferrofluid metalmark shenanigans will also work well
"you can only hit me in melee, BUT"
I gotta make a Rose build, nuclear cavalier to make that Thorn do some nasty damage
Also working on another Asshole NPC. I like making NPCs and I like making players sad 😛
paying a core for a main/aux hurts though
also lmao Iki, parrying tech attacks with the rose
what were you thinking
that's the Rose's big art piece
xD
"Fuck'em" - If Rose
(Might want to full screen this one to get a good look at it)
That's some good art
Very inspired by Battlegroup's representation of Legion Stuff as Phantasmal Figures.
👀
I love the Rose parry. It adds so much
Is there any way to add accuracy to it?
Would duelist 1 work?
Perfection of Skill, one of the core bonuses
Adds +1 accuracy to all non-weapon melee and ranged attacks
Yeah, that's more of a flavour thing. The base effect is the 'I am really good at shenanigans melee'
I wanna splice Rose with Sabreur from Suldan
Or Black Witch if I wanted a more control oriented one.
[ LICENSES ]
IF SILVERSWORD 3, HORUS Goblin 2, HORUS LICH 1
[ CORE BONUSES ]
The Lesson of the Open Door, Fragarach's Warding
[ TALENTS ]
HOUSE GUARD 3, Brutal 3, Nuclear Cavalier 2, Hacker 1
[ STATS ]
HULL:4 AGI:0 SYS:4 ENGI:0
STRUCTURE:4 HP:19 ARMOR:2
STRESS:4 HEATCAP:7 REPAIR:6
TECH ATK:+5 LIMITED:+0
SPD:3 EVA:6 EDEF:14 SENSE:15 SAVE:15
[ WEAPONS ]
FLEX MOUNT: UNRAVELER
HEAVY MOUNT: Lúin Celtchair
[ SYSTEMS ]
H0R_OS System Upgrade I, H0R_OS System Upgrade II, Wandering Nightmare, Fianna System Initiation, Winding Woods```
Hacker Silversword is neat and all, but I can't help but feel like it's missing some punch in its invades
Paired Sabers
+2/4/6
Threat 1
6/8/10 Kinetic Damage
On Attack: If the target did not start this turn within Threat, this weapon makes a second attack against the target.
Blade Rush
System, Quick Action, Recharge 5+
The Bandit blitzes over a Line 7 area, dealing 6/8/10 Kinetic Damage to all characters in the affected area, before halting in any space within or adjacent to the line. This movement is so fast it is treated as teleportation. A successful agility save halves the damage.
Lightfoot Module
System
The Bandit treats all solid and liquid surfaces as flat open ground for the purposes of movement; it can ignore difficult terrain and move across them normally instead of climbing, although it begins to fall if knocked prone.
Optional Modules
Dirty Fighter
Trait
A character hit one or more times by the Paired Sabers in a turn is slowed until the end of their next turn. A character hit two or more times by the Paired Sabers in a turn is also knocked prone.
Heavy Pistol
Aux CQB, +2/4/6
Range 8, Threat 3
4/5/6 Kinetic Damage
On Hit: The Bandit can move up to its speed in any direction.
Dead Man Walking
Trait
When a hostile character would reduce the Bandit below 1 HP, that hostile character must pass an agility save or the bandit is returned to 1 HP and ignores the damage. Melee Attacks are not affected by this trait.
The NPC I'm working on btw is a blitzing melee skirmisher who hates Ranged People.
but maybe the Goblin is just such an absolute menace
It's hard to make big invade systems when Goblin 1 exists.
Yeah, Goblin sorta sets the absolute gold standard of 'hacker dickery' 😛
Oof, 10 damage double attack? That's nasty
just fyi, I took Fiana more because of the movement for myself than anything else (insert faint hope that you have a 8+ speed ally)
:p
It is but as far as NPCs go it's got a big weakness. If you run up in its face, it can't double attack. Which also means that once it hits someone, it needs to run away afterwards...and it doesn't ignore overwatch save with the Blade Rush (Which has a hefty recharge).
Simply engage them before they can engage you 😌
Also valid XD
It's basically really weak vs other melee
Yeah, the general role for it is 'bullies Artiliery mechs'
what's its evasion/e-defense?
Engages poppy
Poppy doesn't run continues unloading the Rook into it.
Still being debated. My leanings are 'good but not extreme'
Also; I love fox-hole
alright, good
because as mentioned heavy gunner will mess it up hard
can't be on the low end
Yeah, it's going to be on the mid-high end. Above average but not like Fucking Hornet level nonsense 😛
thoughts on this btw Iki?
The Dueling Pistol was designed in part to be a 'Extra Mount' weapon for gunslingers. Something you don't put on your 'barrage with these most of the time' mounts but is really good for I Kill With My Haert.
It's extremely awkward
It does do well on a Stortebeker though
ngl I'm just ignoring the stort as a mech
They're a remarkably tricky area to design for.
I'm not going to discuss my dislike of the stort here
There's a lot of integrated weaponry on IF, and you can't mod thise.
Entertainingly: The very first version of IF had a supermod mech.
But I ended up scrapping it.
I do think you can design interesting weapon mods with integrateds in mind
focused on either synergy with integrated weapons, utility, or something else that doesn't say "this is your main weapon forever now"
Found it, back in fucking 2018 when Lancer hadn't even come out officially ;-;
True enough.
Galadhrim Launcher
An upscaled and more advanced version of the kinetic impactor, the Galadhrim bow is designed for maximum modular appeal in it’s projectiles. A modders dream, it is simple to find any number of tutorials about how to combine the systems of any number of proprietary ammunition types within a Galadhrim payload.
Superheavy Launcher
Accurate, Arcing
Range 30
2d6+3 Kinetic Damage
This weapon may use any number of ammo, though each ammo may only be taken one time.
Back when Mods were called Ammo, I had a Mod-happy mech for the original version of IF with a Superheavy who's thing was 'can take any number of mods'.
of course 😌
Inevitable Rounds
A step into paracausal technology, these rounds are a complete black box to customers despite their inhuman accuracy. No records can be found of any mech firing these rounds completely missing a target, with even the worst aimed shots still causing harm somehow.
2 SP
Ammo
Choose 1 ranged weapon. On a miss, this weapon still deals minimum damage to one target.
This was one of the mods it got...because this is so long ago that Reliable Didn't Exist
also, Downfall's core bonus for more mods would have been a lot better if the licences in it had a few more mods and/or mods earlier in the licences
ha xD
Holy crap though, this is insanely OP
krakatoa? YEP
This was the bloody stone age of lancer.
Can I just say that I love Lily's claynore buckler? It makes mines...actualy fun to use.
unga bungaing your way around design
Hilariously that got a tiny change a while ago that had...no mechanical effect.
Literally just me making it more clear that you're sticking the mines to the shield, not to you
Ferrous Lash with the buckler is neat too
As people brought up it was coming across a bit more 'suicide bomber' than 'Fucking nutter' 😛
Not like it made much difference to Lily
But it is daunting to take self damage with every other mech using it.
Oh yeah but it wasn't much of a problem to make hair of a change to the wording to adjust the tone a bit.
also Iki, claymore buckler with Illusion Charges is quite fun
What they do again
Yeah, for non-Lily Mechs you'd want to stick to safer mines, like the Lily's own Shockwave Charges.
Since Shockwave Charges only affect the person triggering them.
Ah, a Belkan. 'I will nuke myself to hurt you too' 😛
Claymore is also good with it
"Sure, step right up"
since you can aim the cone yourself, right?
without including you afaik
Yeah
Havok Mines have the same clause iirc
Grounding Mine is... the poor man's Ferrous Lash, not great
Blink Mine is also great
that's about it, I think
[ LICENSES ]
IF POPPY 3, SSC Monarch 3
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Kai Bioplating
[ TALENTS ]
Crack Shot 3, Heavy Gunner 3, Nuclear Cavalier 2, Infiltrator 1
[ STATS ]
HULL:2 AGI:2 SYS:0 ENGI:4
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:-1 LIMITED:+2
SPD:5 EVA:12 EDEF:6 SENSE:12 SAVE:13
[ WEAPONS ]
Integrated: Disposable Gyrostorm Pods
FLEX MOUNT: Zhuge 𝜈-Model Needlerifle
MAIN MOUNT: Goalkeeper Vulcan
HEAVY MOUNT: "Rook" Medium Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Camouflaged Foxhole, TLALOC-Class NHP, Personalizations, Type-3 Projected Shield```
Mhm
TLALOC with the Reliable 4 Rook is very fun
but I wish I could give it AP 😔
If only we had access to the very balanced weapon mod talent from Ralf's homebrew
Me who plays with like 6 homebrew corps: "Lol. Lmao."
There we go, perfectly balanced:
[ LICENSES ]
IF POPPY 3, SSC Monarch 3
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Kai Bioplating
[ TALENTS ]
Heavy Gunner 3, WEAPONSMITH 3, Crack Shot 2, Infiltrator 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:7
TECH ATK:-1 LIMITED:+1
SPD:5 EVA:12 EDEF:6 SENSE:12 SAVE:13
[ WEAPONS ]
Integrated: Disposable Gyrostorm Pods
FLEX MOUNT: Zhuge 𝜈-Model Needlerifle
MAIN MOUNT: Goalkeeper Vulcan
HEAVY MOUNT: "Rook" Medium Machine Gun (WEAPONSMITH MOD RANK 3) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Camouflaged Foxhole, TLALOC-Class NHP, Weaponsmith Modification 1: Crit: Prone, Weaponsmith Modification 2: Armor Piercing, Weaponsmith Modification 3: Seeking```
The REAL fun starts when you put a Rook on a Reaper's Dart from Suldan
Oh no, I can do you one better than that
Kudzu LL1's Sauterelle and Silversword LL3's Lúin Celtchair on the Reaper Dart
You can't stop me!
(but for real, these are just some examples for GMs that do mix them should say no to)
Wait you mean to tell me this isn't intended???
Strap these on a Sagarmatha
add Reactive Weave for extra funsies
But honestly, I don't even think this is as OP when combined as the aforementioned things
(mostly because I don't think either of these weapons are... great)
Doesn't the book explicitly say they're supposed to do that?
https://docs.google.com/document/d/157EMpS5xozyQJuAn-6dWLCgLicFlV6pBgmCReEhwOpM/edit?usp=sharing Provisional Bandit stats/base tricks (Still working on optionals)
On their own yeah but mixed with something like White Witch with Reactive Weave they're pretty good
That's LL8 and improved armament/using your heavy slot to mount one of those weapons. That's a full build with questionable returns
Oh I was thinking about just using one of them lmao
I don't think that's particularly strong xD
Yes. Scud’s gm is fuckin’ em over a bit by not making templates public knowledge
Just using Suldan and core, I feel Dipping Swallow Module + Horus Metafold Shunt will be much better
Cool but but I don't want heat or to invest into Brawler
And Dipping Swallow is a whole 3 LLs deep
Right, but I'm only using the Shield for my WW
And I'm not exactly planning to Brace every single turn
Fair
[ LICENSES ]
IF SILVERSWORD 3, IPS-N CALIBAN 2, HA Napoleon 1
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Perfection of Skill
[ TALENTS ]
Vanguard 3, Combined Arms 2, Skirmisher 2, Exemplar 2
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:19 ARMOR:2
STRESS:4 HEATCAP:7 REPAIR:7
TECH ATK:-2 LIMITED:+1
SPD:4 EVA:10 EDEF:8 SENSE:3 SAVE:14
[ WEAPONS ]
Integrated: HHS-075 “Flayer” Shotgun
HEAVY MOUNT: Lúin Celtchair // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Stasis Bolt, Ka-Chunk!, Personalizations, Armament Redundancy, Winding Woods```
I forgot Supermassive couldn't be applied to rifles, paaaain
Throughbolt Rounds on the Rook would... let me apply the line twice, right?
So with heavy gunner + skirmish that'd be up to 6x 2 AP kinetic line 3's a round :o
No
This came up with the Sharangas when the Viceroy was being developed
If you use Througbolt, both characters have to be on the same line
And it only creates one Line
Huh?
that's not how throughbolt works
This seems even weirder
like maybe you only get one line per trigger pull with throughbolts, sure
but both characters have to be on the same line is complete nonsense
I think with Sharangas it's like you draw one line 3 and both targets have to be within range 15 and the same direction as the line
At least, that's what I got searching a little bit in #rules-questions
that seems a little jank but yeah I can see that, based on RAW
yeah no
Range, cover, and line of sight for the attack are then measured from the end of this path, continuing in the same direction.
it's not turning Sharangas into a knockoff line attack, at most this would mean your sharangas can't do a 180 to hit the guy they just bolted through
Putting this on sharanga makes it worse in many situations with that read
which is funny because Sharangas absolutely can do loop de loops normally, but fair based on the RAW of throughbolt
A lot of combos are actively detrimental yeah
but yeah no don't believe "it turns it into a Line" is at all a reasonable interpretation.
Fomorian Atlas being a prime example
It can't be helped in that case
But this ruling is... odd
There are different interpretations here but Ralf decided on a weird one
Luckily, Ralf can't do anything to stop me from running it how I want in my own games :V
Yep, lmao
(Also, you'd need 3 enemies lined up to "abuse" this, which imo makes this fine)
Well, Sharangas are technically just a weird AoE so they still follow AoE Throughbolt rules
Speaking of, wonder what @barren pendant rules on that for the Blazer SMG
I disagree with that take rom the getgo, but also what aoe throughbolt rule would be relevant here?
It's for the attack, not per attack roll
the only one I know of is that it makes Bristlecrowns into Blasts, but that's really just a Burst rule
ahh, gotcha
Hmm, so what's your rulling then?
Multi attack weapons create multiple throughbolts?
I mean, what would you read then?
I mean, the thing making only a single throughbolt line is fine
But both having to go in the same direction.. is not
but what Ralf said basically equates to "Throughbolts turn Sharangas into a Line 18 that can only hit two people"
which is... yeah, no
yeah
Chill, relax, give us some time to figure it out
Like genuinely I'm still confused here
Personally?
On a related note, need to look at how throughbolt rounds works with arc projector and annihilator
Pure RAW, my ruling would be "one throughbolt line, valid sharanga targets are anything within 180 degrees of the line exit point".
Vibes based ruling is "one line, sharanga targeting is unaffected". Because it's just really silly to me that the weapon that you can use to sign your name en route to the target with can't turn around if you throughbolt them, so I'd let a player shoot behind em if they wanted to.
To be fair it is Arcing and not Seeking
And Lancer isn't exactly a simulationist game
Plus there are just some less-than-useless ability interactions so I don't really see why this one can't be one of them
I will never be in favor of adding more "less-than-useless" ability interactions.
Yeah, I'm with you on both of these. Especially as Sharangas can have either one go completely different directions by default.
Because I'm gonna be entirely honest, this just sounds lame as hell
From a player perspective and a GM perspective, that just. Isn't fun to watch.
Right, but you have to recognize that at some point you're bending the RAW a bit
what are the RAW gonna do? complain?
If what's technically a house ruling makes something
- cooler
- not busted
I'm probably gonna vote in favor of it.
the RAW are followed just fine with LostDeviljho's first one, and the second one seems more intuitive for Sharanga missiles (in part as to not to be a nerf in many situations)
I still don't understand how RAW, Sharanga's get a 180 degree arc with Throughbolts though
Because that's the general direction you're looking at with the attack?
A line 18 would just be ridiculous
That's totally fine, I'm not asking you not to do it, I'm asking you to recognize that the rules are being bent, which again, I am fine with
Because sharangas are not, in fact, a line attack
Well yeah, it's a bad interaction, but how is the 180 arc RAW?
how is the Line 18 RAW?
I'll be entirely honest when I say I don't know how Throughbolts work, but if a player's investing in an odd Tortuga/Monarch build
sure, why not, go ahead
"continuing in the same direction" requires a certain amount of interpretation
What
RAW, Arc Projector would be shooting throughbolt rounds again and again with each bounce
Also realizing what channel we're in, maybe moving to #rules-questions would be a good idea
I'm going to disagree with you entirely tbh
Well, it started because of a different weapon from Ironleaf :p
what's lame as hell is Ralf's interpretation, imo
me when I am misinterpreted
well yes, but it has kinda gone into just core Lancer rules stuff
Yeah, since Pyro brought up something to which someone did have a ruling for with near identical mechanics
arcing is not limited to the vertical axis
Not really? It says the line has to originate from you
Eh fair I forgot about that
tbf it's a mite unintuitive
Yes, so you'll have a bunch of line 3's all pushing out from you. This is silly, so this is not how it works despite being RAW
I think I've pretty much said all I'm gonna say here but uh I wish y'all the best
Oh just noticed it actually isn't, Throughbolt Rounds occur upon the firing of a weapon, and all secondary attacks made as part of Arc Projector count as a single firing of the weapon
as said, that's not what the RAW says but nonetheless the intent
RAW is kind of messy in lancer :')
Yeah fair enough I guess
What mostly ticked me off though was the bad vibes about RALF's interpretation, after seeing so many "Dustgrave is kinda ehhh" comments you kinda develop a kneejerk reaction to anything revolving around RALF and being called lame/dumb, even if admittedly somewhat reasonable
But, yeah, Lancer RAW is fucked
I have a long list of issues with it that can be read back in the feedback channels if you're curious. I should try to mention it even less than I am though, but it's hard 😔
(Oh right and also the "Man Intercorp's culture kinda bad" comments)
Basically when you see so many negative comments pertaining to John RALF Lancer it starts getting to you a bit. But yeah I do recognize that Lancer's rules kinda need some polishing
I don't have anything against that other than their assumptions of balance around the 2 scene mission structure which heavily skews things
The fact that they have 2 scenes per mission instead of 3-5?
3-4, but yeah
Hmm yeah that's fair
They do it for time constraint reasons though, gotta run Lancer everyday after all
Oh, and the way you build frames is also skewed away from teamwork and more self-sufficiency since you don't know what allies you'll be playing with
Those two things combined explain most of the differences in assumptions of balance
Huh I thought I saw RALF say somewhere that the random teams get like a day to formulate a plan but I'm guessing they just go with what they've already made with maybe some minor adjustments
And I also can't find the source for that statement so it might be wrong
Well, you can't get an entirely different build, so you won't be seeing a lot of supports
repairs are less useful past a certain point, and core powers more powerful (particularly scene-long ones like gorgon)
Fair fair
Well, this channel exactly isn't the best place to talk about this anyways so, see ya chief
Yeah oops
I'm gonna, uh, walk my lawn now
I do like a lot of Ralf's stuff, tbh
yeah, a lot of it is nice.
Yeah I may have kneejerked a bit too hard there
No no, it's all good
the kneejerk aggressive response is something I'm learning to quell so dw I get it
Well, thanks all. Now I gotta get back to mixing multiple homebrew in a blender and praying Comp/Con doesn't Castigate my PC again while attempting to scroll the Licenses
See y'all
(their PC will castigate again)
If you fly outside of your own turn with Dancing Shadow Module (say with Orchis or the ironleaf core bonus), do you still generate the heat?
"-and you take Size+1 heat at the end of any of your turns in which you flew this way."
[ LICENSES ]
IF ROSE 2, IF LILY 1, IPS-N ZHENG 1, SSC Black Witch 1, IF MISTLETOE 1
[ CORE BONUSES ]
Universal Compatibility, Perfection of Form
[ TALENTS ]
Executioner 3, DEMOLITIONIST 3, Grease Monkey 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:11 REPAIR:6
TECH ATK:-1 LIMITED:+2
SPD:5 EVA:10 EDEF:6 SENSE:5 SAVE:14
[ WEAPONS ]
Integrated: Monomolecular Scythe
FLEX MOUNT: Gyrojet Pistol / Gyrojet Pistol
MAIN MOUNT: Cŵn Annwn
[ SYSTEMS ]
Sonic Spall Charges x5, TOTAL STRENGTH SUITE I, Personalizations, Pattern-B HEX Charges x5, Ferrous Lash```
At first I also had javelin rockets, but 5 SP is just so little 😔
Would love if this frame had more SP
(also, fun sonic Spall Charges synergy)
You know something that occurred to me. MOI and IPS-N probably have a strong business relationship. On the virtue of both parties being corporate minded and the understanding that so much of IPSN's business relies on blink gate use
Which would probably lead to Downfall’s public face as an analysis division to openly buy info from MOI
I can see MOI being totally into “you want to buy some info? It’s free money for us!”
Hmm...I wonder what the 'iconic' MOI/IF mechs would be if one wanted to get a vibe for how they are as a company.
i'd say Poppy or Rose for IF, Houdini or Amakusa for MOI, personally
i'm less solid on MOI because ive spent less time looking at them
but poppy seems to me to fit the "IF does nothing by half measures" metric well to me
and rose is a size 1/2 duelist in the size 1/2 dueling company
I could see Rose, but definitely not Poppy IMO
Poppy might be one of their cooler frames but it's also atypical from their general vibe
And when talking about a manufacturer's "iconic" mech you want something that is not atypical
I say Lilly because Lilly was like, one of the foundational impression makers of IF
Not my favorite of the lot (that's Clover), but the one that really sells their vibe from the start
Rose also sells their vibe, though with a difference in which part of the vibe is in focus
nods
see i view the sheer excess of poppy as indicative, personally, though i may be biased because poppy is the IF mech i have seen in play the most. I don't know if i agree lily is the one to take poppy's place, though, as it's very specific and i don't know if i see its specificity as fitting "this is your representative sample of IF"
mistletoe, though...
The 'refined, elegant duelist' or the 'Hey Y'all, Watch This' side 😛
Yeah exactly
Poppy feels wrong because it's not... Either of those things
It's not a duelist, and it's not madlad nonsense that still works despite the absurdity
It's a walking bundle of guns
Which is cool!
Don't get me wrong
yeah, i think this is a difference in personal perspective, because i see "the average arsenal of a 90s FPS protagonist" as fitting in the "madlad nonsense" category
But like, it's not what IF is overall
notes down 'BFG' in IF Exotics
Poppy is a gun cube, which is funny, but like it doesn't establish the vibe the way the rocket jump mech does
Or the one with yoyos
Or the Literal Actual Flying Saucer What The Fuck
It's right there in Poppy's flavor, Poppy is the closest thing IF makes to a "normal" mech
The trickiest part of the BFG is representing the Ray Tracing in Lancer 😛
This is actually the problem I have with pegging a headliner mech for MOI
Because like, to me the MOI mech is the Ptolemy
That thing is so fucking cool
But it's not representative of the manufacturer overall
Calling Ptolemy the MOI headliner would be like calling Sunzi the HA rep
Big Fucking Gun
Superheavy Launcher
Ordnance, Overkill, 4 Heat(Self)
Cone 9
4d6 Energy Damage
This weapons does not attack allied characters.
😛
||This is actually how the BFG works in Doom's Code. It's a Cone, not a Blast Radius, unlike the Rocket Launcher.||
Fun
The BFG is a really weird weapon under the hood...all because the original plan was Too Laggy.
So they turned it into basicly a Giant Invisible Shotgun that shoots an energy ball for thematic reasons.
Sorry, I'm rambling about silly things 😛
...I'm kinda genuinely tempted to make a BFG one of the IF Exotics now, not just as a meme.
"they want a gun? they want a fucking gun? fine! we'll make them a gun. we'll make them enough gun to keep them satisfied FOREVER"
The IF Exotics do all have a 'spend core power, do a stupid thing' 😛
...actually, idea.
Lugh's Chain, the mythical sling of him. The sling was a rainbow and the stone was the milky way galaxy.
That sounds like a decent thematic naming point for a 'Christ, the fuck are you doing' scary gun
MOI? for me it's the Soloman
it has technology, it has demons, it has paracausal magic. (it's also the one ive seen the most)
needs to do more damage if the target is closerr for true accuracy :p
Archetypical MOI is clearly a Drone Zou Yan!

That reminds me, I havent read liminal space since release, and I need to figure out the shenanigans my players are pulling
For MOI, my strongest candidates would probably be the Solomon, Ptolemy, and the Nimue. Just off the top of my head.
Solomon for similar reasons to Moto.
Its got the tech, its got the Agartha Blink Station, it has literal god damn demon, we love paracausal magic. Its art is also rather striking tbh, I like it.
Honestly yeah I can see Sol being the MOI headliner
I think the Ptolemy works best as an example of an MOI mech when placed in comparison of the Death's Head.
Both are high-tech precision snipers, but both have fairly different "class fantasies" bundled in, tuned to each manufacturer's individual flavors.
To simplify things, the Death's Head shoots a big rifle, the Ptolemy shoots a big laser
Death's Head: TF2 Meet The Sniper
And the Nimue focuses more on the esoteric side of MOI.
Time manipulation, "fuck wizards we hate casting spells", and - of course - a little NHP torment because whenever you talk about a manufacturer you should talk about why they suck
So I don't necessarily espouse doing this without forecasting and narrative justification as well as knowing your players, but my ptolemy player learned that their foe thought this of them after researching the party, and dedicated their artillery members towards dealing with him
I mean the attached picture is basically just Orbital Strike
pick 2-5 bitches who thought they were safe and lined up in a row
and let them know "safety" is a foolish concept on the battlefield
The event was like "we have to do everything we can to shut THAT guy down"
Enemy*
Because he runs orbital strike lol
Sekhmet
Yeah I thought of that
Or I gues Artemis from Suldan
Don’t think that’s where I want to go
Also H0R_OS 3 so they can't escape
I made a very scrappy carmilla last week
Oh right more importantly lol, ranged or melee?
Autopod carmilla 😌
scrappy
[ LICENSES ]
MO & S CARMILLA 2, HORUS Goblin 1, MO & S DONNER 1, C&H KALLARANI 2
[ CORE BONUSES ]
Reinforced Backup Systems, Enhanced Systems Upgrade
[ TALENTS ]
Spotter 3, Scrounger 3, DEMOLITIONIST 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:23 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:8
TECH ATK:-2 LIMITED:+2
SPD:5 EVA:9 EDEF:7 SENSE:8 SAVE:14
[ WEAPONS ]
MAIN MOUNT: Autopod
MAIN MOUNT: Scavenger Nexus
[ SYSTEMS ]
H0R_OS System Upgrade I, JACKAL Targeting Suite, Safety Overrides, Spider Charges x4, Pattern-B HEX Charges x5, Personalizations```
Oh a bit all over for my taste but it’s very solid
I made this as a challenge for someone that wanted something scrappy :p
How does Nimue’s ripple on the lake work with aoe weapons ?
Target needs to be included in the aoe, other than that the template can be placed wherever
aka: amazingly well
hence why I like the RPG/missile rack on it
Made a ton of different Nimue builds, but just including that is such a good tool to have
So I get accuracy for the whole aoe ?
Oh, just against the target from the lock on, not against all targets in the aoe afaik
unless you also consume lock on for other targets
Oh all weapons in the same mount benefit from the lockon means against the target
Yeah, that seems to be the simplest reading
Yeah RPG/rack seems strong
So many other cool things the Nimue can do
Like?
Amakusa 1 weapon, tech attacks, various perma-lock on shenanigans, Ferrofluid Lance to name a few
Lol servo is funny yeah
Yeah, against the target, not against everything.
But you still do get AOE as long as the target is in the area.
Oh this build confuses me a bit: #mech-hangar message
Servo came up in testing and I went 'No, I refuse to change this' 😛
The Nimue's general mechanical place is a 'Jack of All Trades, Master of None' that really wants to add some Shenanigans to help get it over the line.
Spotter gunslinger nimue: #mech-hangar message
It's good at a lot of things but not the BEST at them.
But it's got a bit of Weird to help.
Lots of Kip Up in these builds XD
(not that I'm complaining, it's a system I was seriously worried people might sleep on because it counters ram/grapple instead of weapon attacks)
Kip Up is just... 😌
It's especially funny with the ferrofluid lance build
I would... probably change a few things about these builds now, though
@toxic jetty has done cool art for the IF Laurel!
i love all of Moids work holy sshit
"Ramp it!"
catches up
Y'all got a non meme answer for what the iconic MO&S mech is?
Franky 100%
^
Easy Franky. Even in the lore it has public contests
Huh, I would've expected the Egg
wait a second this isn't a mech
The egg ended up as the book's mascot but TBQH it's the outlier within MO&S
Even the fucking Dune worm is more in line with their usual style
Now I wonder what DFG’s would be. Not that they’re public, but still
SLOTH is most emblematic of their design philosophy
But I suspect ENVY is the mission statement mech
Mos is my personal favorite of the 3, cause I like the holiday a lot
Maybe one day I'll be able to play in it -_-
Likewise Frankie is the most scuffed fucking mech that MO&S sells and also does their Mechanical Thing (wanting combos & doing direct team support)
You can't prove it!
After all, define a mech without also including a tank XD
or how about this, how large does a tank need to be to considered a mech?
ur right
who tf let the tank in the mech catalogue and why is it baller
Oh good I don't need to get out the 'Is Rattatoie a mech movie' image.
"A giant metal box on legs." 😛
Yes, this definition includes spider tanks, but I count those as mechs.
An actual freaking tank XD
Well that was quick
Moid works very fast
IF mechs are now at this point almost entirely 'this is not a mech, this is a hardsuit' or 'this is not a mech, this is a vehicle' 😛
Still stand by my statement of Ironleaf only having one real mech license and that being the Silversword
I want my money back, Silversword lies
quick, iki, it's not too late to turn the silversword into a size 1/2! :p
alternately, repurpose the silversword art for an npc and comm moid for a new silversword that's like
idk
a technical
Silversword doesn't actually walk, it just has little wheels hidden in the feet
it heelies everywhere
"hey moid here's $165 AUD, please draw me a ute with a chainsaw taped to it"
Moid does great mech art for conveying kineticism
and i love them for that
Damn
https://docs.google.com/document/d/1J8DAzZqbObyH1N_hY0uRNDcs_8qQziC6LPXM1g6WzOI/edit?usp=sharing And the flashpoint it's for!
Airgead Barrow - The Barrow At The Center Of A World Despite the initial surveys of Milesia showing a wealth of natural resources and a vibrant unique ecosystem, the most shocking revelation was underground. Within the crust of the planet, initial explorations found a massive cavern not of ston...
from a distance it looks like the sal is holding the lanny on a leash
and this makes it even better
Eh
Lancaster and Kidd are supposed to be the same physical size
The difference in Size is because the Lancaster is better at controlling space
Oh, was it?
they are very much not the same size, unless pirate grandma is twice the size of your average trucker
i was under the impression that the lanny was actually bigger
Giga Granny
if they are the same size, i imagine she'd be related to the barb pilot
Kidd is the Doberman Pinscher of the pair
.......To explain what that was supposed to mean, my whole life I thought 'Doberman' and 'Doberman Pinscher' were two different breeds, with the Pinscher being a small version of the Doberman
A google search tells me this is not actually the case
I assumed that was what you meant 
I always heard the tiny ones called miniature pinschers or "min-pins"
Did I hallucinate it, or is there a resource somewhere of Liminal Space NPC mini icons/tokens for foundry?
There isn't a specific foundry one iirc but the book art can easily be provided.
just like the book illustrations as like PNGs? That works too. I guess I did hallucinate it, I coulda sworn Archon had a retrograde mini
Sorry. The playerside mechs have retrograde stuff but not NPC
This folder should have the NPC art
If you need one and it's not there, do tell me
yep! Thank you
Hey quick question, does Poppy's overlapping crossfire proc when using Lockbreaker from Skirmisher 2?
Yes but you can't lockbreaker if Immobilized by Crack Shot
I don't think i've ever ran any builds with crack shot, nor do I intend to
Overlapping crossfire is mutually exclusive with crack shot as it's supposed to be 'Still get a cool thing if have to move' XD
I want to use Poppy's good move of 4, and overlapping crossfire to make an annoying mobile artillery
With 12 range clearance of rook. I think I can be really annoying, specially with Opcal
That's the design spec. Mobility and rifles.
I quite enjoy it
Gnna slap iceout drone and move it around with Shepherd drone.
One of the team is running swallowtail so I don't need to spend much to get +1 accuracy
And reliable 4 is a very comfy fallback.
I Don't enjoy Crackshot's overreliance on crits and immobilization. It's fine if others do it but it's just not my cup of tea
Sounded harsher than I intended, apologies.
Honestly you're right tho
Crack Shot is nice when it aligns with what you wanna do, but if what you wanna do doesn't quite match up it feels like a ball and chain
Nah that's fair
Crackshot is a very specific fantasy
And the Poppy is trying for a different one
I'm an absolute sucker for talents that aren't type specific, like leader, combined arms, tactitian
Makes me feel more at liberty to play around and change up my build
With some frequency
Poppy does lend itself pretty well for a drone build too. With that 12 sensor.
I actually like type specific talents a lot, I just wish Crack Shot in particular weren't so restrictive
Like Stormbringer and Siege Specialist are great!
Crack Shot is like, "here is the only way you are allowed to play if you want this talent to work"
's why I tried making an alt rifles talent once, so people who wanted a rifle weapon talent but didn't want to play like a Death's Head could have something. Sadly, didn't really manage to get it sorted.
I've been fucking around with a Superheavy Ranged talent
Totally valid, I just like the... honestly it's not even the actual flexibility I think, for me it's the idea of how flexible taking weapon type agnostic talents feels
Cause like... how often am I gonna change things up really? Prolly not as much as I think, but boy do I like feeling like I could in a heartbeat
Valid!
I do enjoy it when homebrew comes with stuff that's not purely for the new corp that comes with it.
...I went the other way and didn't make my own corp at all :')
No clue if I'll include it, IF doesn't exactly have a tonne of Superheavy Weapons
But I'll ponder it.
it's definitely a tricky needle to thread
since superheavy ranged weapons vary so wildly
Yep
Tyrant
Few sounds are more terrifying on the battlefield than the thunderous barrage of artillery; of missiles and shells raining down to shatter in moments what took generations to build up. Each massive piece closer to a god of war than a mere weapon, the largest guns dominate the battlefield, forcing all to act in fear of catching the wrathful gaze of these death spewing deities.
Talent
Flak Field (Rank 1): When you fire a Superheavy Ranged weapon, all attacks against you are made with +1 Difficulty until the end of your next turn.
Move Or Die (Rank 2): 1/Round when you hit a character with a Superheavy Ranged Weapon, you can push them 2 spaces in any direction. If the target is Slowed, Immobilized or Stunned and that condition wasn’t caused by one of their own systems, talents, etc. you can clear that condition to increase the push to 5 spaces. If the pushed character is allied, they are immune to damage from the attack.
Apocolypse Now (Rank 3): If you have not fired a Superheavy this turn, when you Skirmish, you can fire a Superheavy Ranged Weapon instead of any other weapons. If you do, you become Unbalanced until the end of your next turn. While Unbalanced you cannot fire a superheavy weapon and may only take one quick action during your turn, in addition to your standard move.
My attempt at it.
It does, as long as you've got them in the threat 1 of superheavies and it's not ordnance and you're willing to give up most of your next turn :p
and then also some core manufacturer mechs, and specialty licences, and, and~
scope creep
i feel like apocalypse now is... i dont know how to describe my feeling about it, but i don't like it, to be frank. it both feels like it's strong in that it mitigates one of the biggest drawbacks of superheavies, but then immediately after punishes you harder for it
'specially because it means you can't keep cranking out superheavy shots, like many builds using them tend to want
The intent was to give you more Flexibility on when you can use the superheavy, without giving you more overall uses of it.
If that makes sense?
As the one commonality of all Superheavies is 'They're very awkward to use'
I like apocalypse now, personally. What I don't like as much is Move or Die since it's kind of ok for single target, but then aoe superheavies just get a free cleanse, movement, and immunity for allies.
It makes sense, but I can’t say I like this implementation on a personal level. “Gaining” a quick now for a quick next turn isn’t a trade off I think I would make very much
Move or die I also have concerns about for the same reason as Ferrin. It’s ferrous lash on any superheavy with cc in the mix
nods
Any loading superheavy, for example, can basically get a free Lashing if they have Roland
Since Prone slows you
Back to the Drawing Board, I suppose.
...man, I also need to put together wording for my potential redo of an IF core bonus. So much to do. XD
(The one thing I was pondering was I really wanted it to give an option for Superheavies to work with all weapon type talents but that requires some way to interact with Reactions.)
I feel like if there was going to be a superheavy ranged talent, it would need to interact with the presence of a superheavy more than the actual superheavy itself, to prevent the corner cases and weird interactions that come with the variety in abilities and patterns and ranges and all
Rank 1 for example, doesn’t care what your superheavy does, just that you use it
I tried to do that by focusing on the things taht all Superheavies have in common.
The Full Action to use and the fact you wanna fire them 😛
Admittedly, it works very well with Annihilation Nexus, given the protocol fire option, but I think anni has earned that :p
Oh yeah I get it, it’s just rank 2 is so easy to trigger and benefits some weapons disproportionately well, yknow?
Sorry to harp on this I just apparently have feelings :V
Nah, it's fine.
I'm sure you'll hate the core bonus I'm pondering redoing being tinkered with just as much 😛
I need to think of my own take on a superheavy talent, hm
“Gain two superheavy mounts-“
I know I'm very biased here, but I like the current implementation of the superheavy core 😌
Hahah, no. I'm pondering redoing the Iron Crown core bonus
I think that of all the implementations a core bonus opening superheavies up to mechs without heavy mounts could take, the current one is the best version of the ones that were put forward.
Well, I look forward to seeing what madness you weave
Ah phew, for a moment I thought that was the name of Ffwejfwf warding
The general plan? 'Get a new structure table'
Nah, I'm not making anything less celtic.
New structure table is good
I really like the new suldan core bonus for the heat table
so doing that for structure? Yeeess
Core Bonus: Replace the noral structure table with the following
5-6 - Spit Out A Tooth: Until the end of your next turn, you can reroll failed attacks against the source of the Structure Damage.
...
...
Multiple 1s: Last Stand. You can deal 1d6+4 AP Kinetic Damage to the source of the Structure Damage or to a Hostile Character in Range 3. Then your mech is destroyed.
The vague ideas I have right now.
Hmm
You'll still lose stuff a 2-4 but you'll get compensation too.
Something like a free attack with a weapon before it's destroyed?
Give a weapon or system “1/scene” until repaired
Hmm, that doesn't feel as epic or cinematic
Lets you use it in the next scene even if you’ve only got half a repair left in the tank though
What about passive systems?
This is a problem in a physics book, they’re inconvenient so we set their variable to 0
XD
The plan for 'lose a weapon' is sorta a mix of both of your ideas.
curious what you come up with
Last Gasp: The next time this weapon is fired, it has +1 accuracy and deals +1d6 bonus damage. The next time this weapon is fired, or at the end of the scene, it is destroyed.
For the Weapon Ones.
Something to make people tempted by blowing up Good Weapons over just 'the flex mount I never fire anyway' 😛
Nice
100% a legit option. You can then immediately trigger your own overheat too 😛
The one for non-weapons is a bit trickier but I'm pondering getting some Overshield out of it.
Grit + SP cost.
Hm...
Ok, do you still roll for system trauma?
Because if so, it's RNG between damage vs survival, and additionally 50% chance to be useless for Emperor
I'm leaning still rolling as while this is removing downsides and adding upsides, it's still got some
Oh boy new Ironleaf developements!
also... grit + SP cost makes low SP systems still the primary choice to destroy
1 Sp per point of OS is... not a great return, so might as well not have that
How does last gap work with Armament Redundancy in this case, too
Urg, I need to remember how Armament Redundancy works. XD
You may choose to ignore weapon destruction as a result of the SYSTEM TRAUMA result when taking structure damage. This system can only be used once before each FULL REPAIR, and is not a valid target for system destruction.
Ah, right.
Looks to me like it’s a free shot with extra damage and accuracy
Grit + SPx2 maybe?
That's a lot of OS, I was already thinking it was pretty high, but maybe?
Blows up my asura that I’ve already used this scene, collecting my 14 OS
maybe just allow you to choose what to destroy by default too
What if I’ve got no statuses?
5-6 - Spit Out A Tooth: You are immune to damage that would flow past this structure check. You can reroll your next attack against the source of the Structure Damage.
Made Spit Out a bit scarier as the 5-6 option tends to go away past the first/second structure 😛
I like that
You get more of 'Come on, you really thought that hurt?'
Rusty outside layer cracks to reveal a shiny new layer
I see this more as “recoils from the blow, only to reveal you caught the bullet in your teeth,” personally :p
Oh that's perfect
I also enjoy the idea of this like
Eating a demo hammer or bombard blast while you’re at 1 hp
It’s always something that feels good to just eat overflow damage on a sliver of health
(note that you still only have the 33% chance to roll the 5-6)
Well, being in line with this then, maybe the system destruction one could give resistance?
Chance is chance and when it lines up, it’s golden
But yeah, I'll ponder the 2-4 option as that's ironically the hardest to make work.
many 1s? yeah, you're destroyed but you get to do a Big Thing while dying.
6s: Remove basicly all the downside.
Even 1s it's easy to tone down.
But 'losing weapons/systems is very 'big single things'
Yeah, it would mess with the repair economy if they're not losing stuff.
lmao
You’re still down the system for the fight,
you can convert 1 Sp systems into repairs for other things
which is unironically a really fun idea, but not for this kind of RNG xD
Packs 14 TSS1s into my Kidd to turn into the world’s shittiest lancaster
But yeah, that's not seeing the light of day soon. Though I do have 2 Exotic Toys that are complete.
Don't you mean the World's shittiest Kobold?
Are they the ones which give you extra core systems
Nah, I’m bigger than a kobold so I can still function that way! But I now have +14 repairs that I can only use on myself
Founding Stone
On Milisea, tradition holds that the first stone laid in a new settlement be placed in the center of the future town. An idea originally created by architects attempting to standardize designs, it has blossomed into a way for each town to personalize the commons with a stone carved by local artists, each generation adding a new flair or flourish to the design of a large Menhir.
Superstition holds that to carry a fragment of such a stone into battle is to put the hopes and dreams of every resident behind you, a force of faith that can warp the plans of fate, helping the bearer in their battles and setting into play chains of events that put foes in a place they can accidently sabotage their own dark plans.
3 SP, Exotic, Unique
At the start of each scene, roll 4 d6 and set them aside. As a reaction, when any character in line of sight rolls a d6 (For accuracy, damage or any other effect) and you do not like the result, you can consume one of the dice to replace the roll with the consumed die.
When a hostile character would start their turn, you can spend Core Power. If you do, that character changes allegiance temporarily, becoming an allied character until the end of their current turn. They treat your allied characters and hostile characters as their own and act under your direct control. Initiating this interruption does not count as a reaction.
👀
Ah so it is
2 turn MC
Lmao
Slides this onto an Efficient mech
changing the result when they have like 3 accuracy or difficulty still has the mpick the highest/lowest after changing the roll, right?
"Yeah I don't really like how this looks" Peaces out
Yep!
also, rolling all 3-4s would suck
the passive effect seems kind of meh
because of that RNG
and being kinda bad with 2 accuracy/difficulty
Cauldron of Plenty
Very rare even on Milesia, the Cauldrons of Plenty are powerful nanotech printers unconnected from Union's network. Nearly impossible to replicate, they are capable of producing vast quantities of medical supplies, ammunition and repair material at a moment's notice. To Union's great shock however, they are capable of the one thing that no other printer is yet capable of and something that was thought impossible: Food printed by the Cauldron is delicious.
3 SP, Exotic, Unique
You have the Extra Rations pilot gear in addition to any others. When you or another allied character in Range 5 Stabilizes or when an allied character Rests, they can be restored to 1/2 of their maximum HP without spending a Repair. Gain the Feast of Heroes Free Action.
Feast of Heroes
Active (1CP), Free Action
Choose any number of characters in Range 50. Non-mech characters are restored to full HP, while Mech characters may immediately make any quick action of their choice as a reaction.
You replace the dice after you know the results though
And changing that 1 or 6 into a 4 or 3 could make a difference
(Especially on NPC Recharges)
Yeah, but the value is just a lot lower on average for either 3's or 4's than 1's and 6's depending on their use
Well you can use this when an NPC recharges so
I think that's good enough reason
"Oh? You got a 5/6? No you got a 4"
Also lets you fuck with structure and stress
Yeah, kinda iffy on letting it work for structure/stress. might need a tinkering.
Huh yeah it does
Also lets you fuck with damage rolls
I might limit it to just Accuracy, Difficulty and Damage.
If you do, might wanna increase it to like 6 dice maybe
...I think I'll also let you spend more than one die at a time
So like, if you roll 2d6 you can replace both
(At the cost of two dice, of course)
Does the fluff for them seem okay/interesting?
Carrying the hopes and dreams of your home town is very anime yes
Windy dog meme
Those celts weren't lying
That town sure can inside me
Damn I'm just getting hit with The Town Inside Me left right and center now
Welp, putting that on my Rowan
...I hadn't even thought of that.
Dammit. XD
Too late, this is officially the Bridget homebrew now
I hope the other one is also decently interesting, if not quite as dramatic.
Having it heal non-mech characters specifically is interesting
Hmm I do enjoy printer food that doesn't taste like shit
I don't know how often that will be relevant though
I'm not sure how to feel about it. It's food but... heals mechs?
Honestly it's mostly there for 'Drone mechs exist' 😛
It can print food, but it can also print repair materials
Staple a bagel onto your Horus buddy's flying blender to fix it up, got it
The name doesn't scream "print anything" to me 😔
Nearly impossible to replicate, they are capable of producing vast quantities of medical supplies, ammunition and repair material at a moment's notice.
The fact that it can print good food is an added bonus
name
The Feast For Heroes or Cauldron Of Plenty?
both!
I imagine the names are not the most mutable aspect given the basis of the exotics
Yeah, the Dagda's Cauldron's is the basis for this one.
A neverending cauldron of food.
To be fair we have a stone that contains the hopes and dreams of people with the ability to switch an enemy's allegiance I think we can get away with this one
It's very important to keep your novelty giant pestles away from your cauldrons of plenty
Otherwise you wind up with baba yagas
I do like the mental image of a mech carrying a cauldron scaled for it over its shoulder like it's santa
Then just plunking it down and starting up a stew
xD
But yeah, of all the exotics it's the one most limited by the basis.
Founding Stone
On Milisea, tradition holds that the first stone laid in a new settlement be placed in the center of the future town. An idea originally created by architects attempting to standardize designs, it has blossomed into a way for each town to personalize the commons with a stone carved by local artists, each generation adding a new flair or flourish to the design of a large Menhir.
Superstition holds that to carry a fragment of such a stone into battle is to put the hopes and dreams of every resident behind you, a force of faith that can warp the plans of fate, helping the bearer in their battles and setting into play chains of events that put foes in a place they can accidently sabotage their own dark plans.
3 SP, Exotic, Unique
At the start of each scene, roll 5 d6 and set them aside. When any character in line of sight rolls one or more d6 for Accuracy, Difficult or Damage and you do not like the result, you can consume any number of the dice to replace rolled dice with the consumed dice. Initiating this interruption does not count as a reaction.
When a hostile character would start their turn, you can spend Core Power. If you do, that character changes allegiance temporarily, becoming an allied character until the end of their current turn. They treat your allied characters and hostile characters as their own and act under your direct control. Initiating this interruption does not count as a reaction.
Updated with +1 use, limitation that it can only be accuracy/difficult/damage and the ability to spend more than one at a time. Most important change though is 'non-reaction'.
So you can Leadership + Founding Stone in same turn
Oh damn, no longer is a reaction
It can do Less Nonsense (No messing with structure rolls) but it's much more consistent Nonsense.
