#Field Guide To Liminal Space

1 messages · Page 5 of 1

barren pendant
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Most mechs need to play a lot more careful about the AOE and friends than the Justice does.

karmic jewel
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you put a Krak on it

barren pendant
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Yep!

opal forum
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the flames of righteousness....

karmic jewel
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...
annihilation nexus?

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low sensors so kinda rough

barren pendant
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In theory anni nexus, yeah.

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But it's a tricky one to really make work.

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It's also very safe with the Wrath's various toys.

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Like the Whirlwind Blade Overwatches in a Burst 2 area.

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Which is like...that's a lot of AOE but it's also by default not ally-safe AOE

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Likewise the Shockwave Cannon.

fading jewel
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And Arc Projector

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Now you can target allies with impunity!

halcyon thorn
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Krak Justice seems like a very standard loadout yeah
I'm kind of infatuated with Oversized Targeting Laser Justice since you get The Big Threat but that's probably not the most optimal combo in the world or anything

little wadi
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Oh I didn’t think of attacking ppl with the arc

karmic jewel
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hmm
I wonder how you'd represent an NPC Justice
beyond slapping Blue Code on it

barren pendant
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You wanna think of a weird arc mech, look at Arc Projector Ptolemy

karmic jewel
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...to farm blink mirror misses

barren pendant
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Yep!

little wadi
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Yeah it came up yesterday

barren pendant
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And blink mirror misses don't generate extra heat

little wadi
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I’m curious how strong it is

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Seems great

barren pendant
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I did a homebrew a while ago to make an Arc Projector specialist as an alt-frame of the Manticore.

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Didn't quite make the book.

barren pendant
barren pendant
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Unicorn, yeah.

karmic jewel
barren pendant
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Eclipse would also be good, yeah.

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Blue Code Eclipse is very Ally Safe.

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I like alt frames and this is likely my favorite one I've done for a mainline corp

fading jewel
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Horus Unicorn
Not a Pegasus alt

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For shame

karmic jewel
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yeah but then Pegasus can't get Nightmare as an alt

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assuming each frame gets one alt

barren pendant
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Hahahah. It's more an inversion of the Manticore's thematics. Willingness to Die vs Unwillingness to Die.

mossy lotus
barren pendant
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I had a lot of fun putting 'they will never die' in the rules text for the core power.

mossy lotus
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Everything about all of it is extremely evocative.

barren pendant
mossy lotus
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Yeah, and the rest of the license is just Reliably Good.

karmic jewel
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I've seen one that was like, reverse BTWIKE
it split up static damage into dice, gave it overkill, and it got stacking OS instead of heat from overkill

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I saw a combined arms one that had an integrated melee that you "entangled" with a ranged weapon on your mech each turn, and it attacked alongside it like a main/aux

barren pendant
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It makes it tricky to make an alt that is recognizably both 'not a Pegasus' and 'Clearly from the same parentage as the Pegasus' XD

fading jewel
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Well I do have an alt for it with a gimmick of "damage overflow" where when you destroy a character you can make some of that damage turn into bonus damage/overflow to the next character but balance wise it's probably wonky

rustic root
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They tried to add more gun to Peggy, but it was already at maximum gun so it stack overflowed and broke

karmic jewel
fading jewel
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Another idea I just came up with literally right now is damage splitting, where you can cut the damage between two enemies near each other

karmic jewel
mossy lotus
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Eh, as someone who used to have a system that did that sort of thing, it's rarely as useful as you'd want it to be.

barren pendant
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By The Way You Know Nothing: when you would roll damage you can reduce the non-rolled damage by any amount, to a minimum of 0 non-rolled damage. For each 3 non-rolled damage you remove you gain +1d6 Bonus Damage.

I fucked around with this ages ago but nothing ever quite came of it. XD

opal forum
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"You know nothing" is a very funny option

fading jewel
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(Also to be fair Peggy's traits doesn't really work together with its own equipment anyways so I think the alt can cut some slack)

barren pendant
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'This is my Displacer, it has a damage code of 3d6+1'

karmic jewel
# barren pendant Eclipse would also be good, yeah.

hmm, I'd kinda want one as an ally reinforcement to drop in and save the PCs asses though, and it being a not!elite might be too much for that?
I could just ignore that trait
only gets one turn
maybe reduce/remove the recharge on invert to compensate

rustic root
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When the Beithir lands a Critical Hit with a ranged weapon, for every 3 damage the attack would deal before bonus damage, gain +1 bonus damage, with a minimum of +1.```I decided I wanted Peggy to be able to Crit
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And so I did this, which is kind of in a similar vein

barren pendant
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Basicly: I gave each of the 'always elite' NPCs some optional effects that I didn't want spammed/turning up on grunts.

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If you're going 'there's just one' it shouldn't be an issue.

rustic root
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I find it funny that the one true common thread in all the Peggy alt's I've ever seen is they make the math more complex

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Since Peggy's while thing is flattening that

fading jewel
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We could always make the math even simpler

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The entire combat is now decided by one d20 roll

barren pendant
# fading jewel The entire combat is now decided by one d20 roll
Bet Your Life
Active (1 CP), Free Action
Choose a character in Range 50 and Line of Sight and roll 1d6. On a 4+, the target suffers 1 structure damage and you can choose to repeat this effect. Otherwise, you suffer 1 structure damage and you can choose to repeat this effect if you are not destroyed.
rustic root
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Lol I'd take it

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Pity you can't Sisyphus it tho

barren pendant
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...hmm...actually, yeah. Gunna make this more costly but also work with Sisyphus 😛

fading jewel
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Oh no lmao

mossy lotus
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...actually, hmm, I've got a few ideas tumbling around for how I'd do a peggy alt now.

karmic jewel
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anyways
anyone have a Justice token?

mossy lotus
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But, yes, sorry, Liminal Space. 😛

barren pendant
# fading jewel Oh no lmao
Bet Your Life
Active (1 CP), Full Action
Choose a character in Range 50 and Line of Sight and roll 1d20. On an 11+, the target suffers 1 structure damage and you can choose to repeat this effect. Otherwise, you suffer 1 structure damage and you can choose to repeat this effect if you are not destroyed.

If no hostile character suffers structure damage this way, you regain core power at the end of the scene.

Full Action so it's 2 turns to Sisyphus + This but...hey, if you fucking pull it off 😛

rustic root
barren pendant
karmic jewel
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i might
depends on if the PCs get help from that guy lmao

karmic gull
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Some conversion from flat damage to dice

rustic root
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That's hella cursed

barren pendant
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Naming countries and cities is a real damn pain. :S

rustic root
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And also wouldn't work very well because not a lot of hostiles have damage that lines up with those numbers

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Like Ronin does 6 damage on hit. That becomes... 3d3 I guess?

mild estuary
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It's also very likely to backfire

rustic root
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Quite

rustic root
barren pendant
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The real tricky thing is that I have Just enough self respect (But not much more) to not just go 'Fuck it, stealing real irish towns/regions' for Ironleaf Foundry's planet. XD

rustic root
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Okay so

barren pendant
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I'm thinking of going with 'Pretty generic place names but in Old Irish'. See: Sliabh an Iarainn being a real place and it's name just meaning 'Iron Mountain' 😛

rustic root
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Reinvent Irish town names from first principles

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The place with the white hill is named Whitehill (but in Irish)

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Yeah exactly

barren pendant
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See: Iki being tempted to name the place where the Pissy Soldiers ran off to form Irish Outer Heaven as 'Baile Chlaíomh', which literally just means 'Sword Home' 😛

rustic root
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That is entirely valid

barren pendant
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https://docs.google.com/document/d/1fG6aNp0Dto3ZsxMfeI3nZkg_g_ZdTq29wffgJDBZI8g/edit?usp=sharing Working on history of the Ironleaf Foundry planet, since the time between Piston-1 and the present era is like 2000 years and even if you mark a fair bit of travel time to get to the world in the first place that's a planetary history measures in 'over 1000 years, likely on the far side of 1500'.

So sorta planning to do a bit for like 'the first couple of generations', 'a big event in the middle' and 'Near first contact with Union'.

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So I have a fair bit of history without it going to 'Oh come on, this is going too fucking far' territory 😛

ebon verge
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Um

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Can the Amakusa's Banner of Living Hope float?

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Place it Range 5 spaces in the air?

old wave
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Pretty sure it would still have to obey the valid space requirements as being able to deploy it mid air would make it a lot stronger, and the H0R_OS II data constructs still need to do that

rustic root
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Yeah in order to deploy mid air something has to explicitly say mid air is a valid space to deploy

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Which... I have only ever seen one thing do, and I made that thing

topaz shoal
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hm, which would you guys say works better for Poppy. autostab or Opcal on the Rook Medium machinegun? I was thinking of putting OPcal for the 3d6 damage. Reliable 4 is very comfy already.

barren pendant
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Both are real solid but it's generally hard to argue with Opcal on anything that wants to shred people in half.

topaz shoal
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Heh, I was tempted to take the Weaponsmith talent from intercorp but I can never afford or justify the SP cost.

barren pendant
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I don't know weaponsmith, I'll admit. XD

topaz shoal
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Either way. gonna possibly run a Poppy with heavy gunner. With a healthy sprinkling of Emperor systems for Shannameh on the next One shot me and my friends might play.

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Thanks for the input!

halcyon thorn
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I feel a little hesitant to mention this since they are seperate homebrews, but since my understanding is that they are meant to play nice eventually:

The Polyfilament Kusarigama and the Silvernoose seem oddly similar to one another
Both being main melees that get extended threat on your turn and which prone on crit
The Silvernoose gets immobilize if it crits a prone target, while the Kusarigama has Arcing, that's about the only difference
but one is at the end of a license, and one is at the start
Just seems a little strange to me

barren pendant
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Silvernoose?

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Oh, right.

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Took me a moment XD

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I am smrt

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And that's fair. The Silvernoose was made by Vox and the Kusarigama was made by me, so we were likely not coordinating there.

halcyon thorn
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Ah, that would explain it
Certainly not something that will ruin either content pack, just a little thingy I noticed

barren pendant
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The Silvernoose can't really see any changes as it's printed but I'll ponder the Kusarigama.

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I kinda like how it is now but I can definitely ponder it.

mossy lotus
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I can't believe you can't send changes back in time. Geez, Iki, what kind of game designer are you? 😔

rustic root
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Just make another, smaller book with the Erratta thinkaboutit

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it works for D&D!

fading jewel
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Or start a 7 month long remaster project that heavily overhauls a lot of mechanics but is still backwards compatible

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Like Pathfinder!

karmic jewel
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To represent a Justice, I can put Blue Code on a Deluge from In Golden Flame!

barren pendant
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Fun

karmic jewel
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also uh
Wingman is pretty close to a flying Justice
put World Without Borders and Solidcore on it

obtuse willow
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I ran a Poppy with Auto stabbed Rook with Nanocomp (via down time reserve) and it was a menace

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Poppy is my baby and if Iki ever nerfs her or her extremely good gun I'll fight him

I won't win but I'll fight him

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[ LICENSES ]
  IF POPPY 3
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Heavy Gunner 3, Nuclear Cavalier 2, Walking Armory 1
[ STATS ]
  HULL:2 AGI:0 SYS:0 ENGI:3
  STRUCTURE:4 HP:14 ARMOR:1
  STRESS:4 HEATCAP:9 REPAIR:6
  TECH ATK:-1 LIMITED:+1
  SPD:4 EVA:10 EDEF:6 SENSE:12 SAVE:12
[ WEAPONS ]
  Integrated: Disposable Gyrostorm Pods
  FLEX MOUNT: Goalkeeper Vulcan
  MAIN MOUNT: Assault Rifle
  HEAVY MOUNT: "Rook" Medium Machine Gun (Nanocomposite Adaptation)
[ SYSTEMS ]
  Blackout Missile x3, Type-3 Projected Shield```
this is what I ran in that campaign
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for a oneshot at ll3 you'd obviously do 3 hull 2 engi but this was for a longer-form campaign

barren pendant
obtuse willow
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never really got a chance to use it but I like it a lot as a "get the fuck off the control zone" option

barren pendant
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It's also designed to be a Jackass with HG 😛

obtuse willow
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yeah heavy gunner poppy shits on ronins to an unbelievable degree

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parry this, casual

barren pendant
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Nuclear Missile Launch
Start hosing target down with Hammerbeat

obtuse willow
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yeah lmfao

barren pendant
obtuse willow
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it's really hard to top gandivlad as a heavy gunner platform but poppy sure gives that build a run for its money

barren pendant
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Now, back to that stupid 'Writing planet history' thing. Or finishing my changelog document so the .lcp can get tinkered with XD

barren pendant
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Urg, I should do the changelog. I've got like 5-6 changes I need to make.

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-Removed Poppy's Heavy Mount
-Made Silversword more vulnerable to techies.
-Gave priority to enemy attacks vs Rose.
-Increased Startup Lag on Clover's punches.
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😛

obtuse willow
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Any nerfs to Poppy will just mysteriously not end up in the lcp

Weird

barren pendant
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More seriously, the things that are going to get changed are like:

-Made Silversword more vulnerable to techies (That one is real but it's a very light nerf)
-Made Poppy self-repair option a hair better.
-Remembered to fucking put some fluff on one of the Rowan's Core Passive.
-Monomolecular scythe got a *small* damage nerf.
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When I add them formally to the document.

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Along with some maybes I'm still pondering in the area of 'Redoing a core bonus or two' (And if so, might end up replacing Iron Will.)

naive iris
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oh interesting, I had some people eyeballing the self-repair as is

barren pendant
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Patch Kit
2 SP, Quick Action, 2 Heat(Self), Unique
Spend 1 Repair to restore all HP or to repair a destroyed weapon or system.

“What, you think I’m down just because my blood’s mixing with the oil? I’m just getting fucking started!” -Aoife, IF Test Pilot

Updated Patch kit added 'repair a destroyed system' to the options.

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To let it work as a 'fuck, my heavy mount!'

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And also to combo with the Poppy's own trait:

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METAFOLD ARMORY
The Poppy can Repair weapon systems without spending any Repairs.
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The Silversword's defensive trait has become this

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COLD IRON
When the Silversword would be targeted by a hostile tech action, roll 1d6. On a 5+ the tech action misses and has no effect. This does not stack with invisible.

When the Silversword Braces against a tech attack, the tech attack automatically misses.
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Going from a 4+ to a 5+ for free deflections.

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but now goes 'Ah, fuck you, no fuck off' if you Brace.

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As the feedback I got was 'it's really good against occasional tech attacks that are annoying but worryingly unreliable when someone yeets a Petrify at my face'.

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So General Use dropped a hair but Specific Use got a small buff.

rustic root
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weapons aren't systems

barren pendant
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...man, I keep thinking that weapons are a type of system. :S

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edits to make work

rustic root
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👍

barren pendant
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SILVER STRINGS
Surrounded by a flurry of thin cables strong enough to entangle the largest of megafauna, Rowan pilots are infamous for using them to throw their larger opponents into walls both for staggering agile foes and giving a chance for additional showboating.

PUPPET ON MY STRINGS
The Rowan always counts as the larger character when ramming and can Ram targets within Range 5, targeting E-Defence when Ramming this way. When the Rowan rams a flying character, they immediately land (this counts as falling without any damage), and additionally become slowed and can’t fly until the end of their next turn.

And the Rowan's new fluff for the core passive.

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Rowan Pilots: "I have a command grab."

ebon verge
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does FÉTH FÍADA move with you?

barren pendant
ebon verge
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oh my god

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the hidden Amakusa dream

barren pendant
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It gets a LOT because you're pre-spending on defense.

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A lot of defensive tricks don't need to be used until you are being attacked.

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Which means they're rarely wasted.

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Feth gets a hefty boost because the counterplay enemies can have is 'not shoot you'.

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But hey, if they choose not to shoot you? Defense successful 😛

ebon verge
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i'm cooking a stealth Amakusa build to protect my slow Zheng friend

barren pendant
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Hahaha, fun.

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'You can't see me and if you shoot my friend, I will fuck you up'

ebon verge
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That's the exact vibe I was going for

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[ LICENSES ]
  MOI AMAKUSA 3, MOI NIMUE 2, IPS-N Raleigh 2, IPS-N Drake 1
[ CORE BONUSES ]
  Gyges Frame, Environmental Analysis Module
[ TALENTS ]
  Bonded 3, Grease Monkey 3, House Guard 2, Skirmisher 2, Guerrilla 1
[ STATS ]
  HULL:6 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:24 ARMOR:2
  STRESS:4 HEATCAP:9 REPAIR:11
  TECH ATK:-2 LIMITED:+2
  SPD:3 EVA:6 EDEF:10 SENSE:12 SAVE:14
[ WEAPONS ]
  MAIN MOUNT: Plasma Wakizashi
  FLEX MOUNT: Servo Gauntlet
  HEAVY MOUNT: Flare Naginata
[ SYSTEMS ]
  Féth Fíada, Savior Module x5, KANNON-Class NHP x3, “Roland” Chamber```

Suldan's Guerilla: You may Boost without losing Hidden, and whenever you Disengage attacks against you are made at +1 Difficulty until the end of your next turn.
barren pendant
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Oooh, very fun.

ebon verge
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I'm very excited to play with the Amakusa

barren pendant
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So you can hide normally or if you are covering a lot of empty space, you can Feth.

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And you can blitz about while hidden.

ebon verge
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Ideally, and because of the Bonded 3, I can overwatch attack if an enemy attacks my bonded partner

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and we love being threatening with Overwatch

barren pendant
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Yep and not attacking your bonded partner is tricky because you're not often a target.

rustic root
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Just remember that even slow Zheng isn't really slow

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Xaoli's is kinda cracked tbh

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I love entering rooms via Shun Goku Satsu as Zheng, it's so fun

barren pendant
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Hmm...pondering if I'm writing up too much setting fluff for this planet :S

obtuse willow
barren pendant
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Also should do some Interesting Locations, not all mysticalish. Like it's Celtic Mythology and Tuatha themed but it's also a living world full of people and it can't just be that.

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Vaguely pondering a Planetary Weather Control System, based on Terraforming Tech 😛

graceful kayak
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The gigantic terrforming tower that was built as a monument to the weather control system,that everyone thinks is the weather control system but no, the weather control system is actually pretty simple and unassuming.

cunning rain
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first of all, i just wanna say ive never wanted to be a UFO in a mech game before but now i do

wide pier
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Oh shit, an LCP of Ironleaf

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I still feel like the metaforge for Lily should be additional SP that can only be spent on grenade/mine systems instead of a discount. :o

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Doesn't mess with the relative value of those systems and instead just gets you more grenades/mines which is what the cost reduction achieves as well.

zenith niche
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It’s Pride month on PilotNet! On this channel, does that mean it’s PRIDE month?

halcyon thorn
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I've actually been thinking of playing a Scilla and just
Reflavoring it as a straight up gunship
Badass mech team (and also an attack helicopter)

old wave
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What is the Scilla from?

halcyon thorn
old wave
halcyon thorn
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Thats prob it

old wave
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Ok, it is in the LCP, and is a neat thing

barren pendant
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I should put it in the same document

old wave
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Yeah

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It also seems like it could be a candidate for being made into a Mobile Operating Base like Delilah is doing with the Magrac from Grimm & Sons (see discussion in #1087828596841795584 ), if you wanted to go in that direction anyway

topaz shoal
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Though I suppose I could take out the talent points and put them into Nukcav.

mossy lotus
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Note that homebrew is definitely not balanced with each other.

topaz shoal
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def noted

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Is just 2d6 from the rook with autostab good enough for T2? I don't particularly want to take Nuclear Cavalier to up my damage.

halcyon thorn
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Personally I'd go Opcal
Since you can fire twice each time you skirmish with it you have two chances to proc Opcal, and since it'll only effect one target it won't be halved

#
[ LICENSES ]
  IF SCILLA 2, IF POPPY 3, HA Saladin 1
[ CORE BONUSES ]
  Orbital Drop Training, Overpower Caliber
[ TALENTS ]
  Tactician 3, Heavy Gunner 3, Ace 3
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:23 ARMOR:2
  STRESS:4 HEATCAP:9 REPAIR:7
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:8 EDEF:10 SENSE:12 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: Assault Rifle
  FLEX MOUNT: Particle Shredder
  HEAVY MOUNT: "Rook" Medium Machine Gun // Overpower Caliber
[ SYSTEMS ]
  Blackout Missile x3, “Taghairm” Optimization Module, Personalizations, ENCLAVE-Pattern Support Shield, “Book of Invasions” Cyclic Engram```
Also: Here's the gunship Scilla build I was thinking about
A main gun that's great for strafing and suppressive fire, a single-shot long-duration laser cannon, and a smaller point defense gun
Alongside a brace of powerful EMP warheads and shield systems to support ground personnel
barren pendant
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EMP isn't wrong but the Blackout is a bit more evil than just EMP.

Orbital Drop Training for it is VERY thematic

topaz shoal
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Blackout is a minitaurized Dirty bomb

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Seconded only by the bunker buster from Lily

barren pendant
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IF has a remarkable amount of 'Nuke Em'

barren pendant
# old wave Ok, I don't see it on the Ironleaf foundry doc, I may have an outdated version
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Also has Battlegroup rules for it!

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Though I'm less confident in my expertise in that area so I can't promise it's fantastic

old wave
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Nice

halcyon thorn
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But yeah the idea is just like
This isn't even a mech
Its just a VTOL

barren pendant
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Hahahaha

barren pendant
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(If anyone has any thoughts on the Battlegroup version I'd appreciate it)

halcyon thorn
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1 accuracy on boarding rolls is very powerful- I think the only other way to get that is to use the Murie's Paragon trait
The damage on Ground Zero seems fine for a 3 point wing, and likewise Revoke is similar to the Pipecleaners, but can more reliably lock down charge weapons at the cost of being Limited
I'd say the boarding acc is the main thing it has that's beyond the usual standards of a wing, but I'm not a huge Battlegroup expert either

barren pendant
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nods

steep hazel
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😅

barren pendant
# steep hazel Can someone link me to the ironleaf foundry link i think i had one and lost it
steep hazel
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thank you!!!

barren pendant
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Some fantastic IF art (Partially done) from @kind widget

wide pier
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Ahhh~ Belladonna still so neat

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Hm, Ferrous Lash on an ally (they elect to fail the save), allows the Belladonna to just get the 3 damage from Nanotoxin Mist deterministically, right?

barren pendant
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... technically, though it likely shouldn't...hmm

barren pendant
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Nah, doesn't work.

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Choose a character within range 8 and line of sight. If they are allied, you may pull them 5 spaces in any direction; if they are hostile, they must succeed on an Agility save or be pulled 5 spaces in a direction of your choice.
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The save only happens if they're an enemy

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So allies can't autofail the save because there never was a save.

wide pier
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Ohh

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Right

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I'm sure there's a few other systems this does apply to though

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Accelerate?

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At work now so don't have time to go through it myself until later today

barren pendant
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Vague pondering: Is there any IF mech that would make for 'A fun Alt Frame could be made of this'?

wide pier
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Hmm

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That'll depend mostly on the systems and weapons

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I'll give it a good look after work!

barren pendant
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Yeah, either 'thematically an alt could be fun' or 'there's mechanical area that could be played in'

wide pier
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Just based on the invades and kachunk some offturn alt for silver might be cool, but I forgot the other systems and weapons it has

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Ah, forgot kachunk was until start of next turn :(

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Oh, alternative: alternative frame for silversword that let's it invade more than one enemy if it hit all targets with an invade

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Multiple are weapons and invades, I think that could work!

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Or include a target in an aoe attack even if it's not in the area if it was targeted by an invade

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Or some fancier flair to this, hmm

little wadi
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Ikiyro retro finished the Ama and it looks dope did you see ?

wide pier
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Shoooow

barren pendant
wide pier
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Ohhh

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So good

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Man, the amakusa is perfect for my Lancer if the gm allowed homebrew

old wave
wide pier
old wave
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-double checks- Ok, its an optional one

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Still seems like something that is risking invoking the shoe rule if allies cheese it for trigger Nanotoxin Mist

wide pier
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You're right there

barren pendant
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Yeah, I'll likely when I do my next errata (Which the Scilla is getting a little of) limit it to just ENEMIES faililng saves.

wide pier
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Yeah, seems safer

wide pier
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Others that would apply:
Cable Winch System
Stay of Execution
Didymos-Class NHP
Repulser Field
Blink Charges
Final Secret

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Better to have it be hostile only, avoids confusion even if the cheese is light and not too bad considering the wording of willing and unwilling

barren pendant
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Yeah, I don't super like 'this gets a power up if you realize you technically can make a save against things you wouldn't ever bother to roll'.

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As that puts a hefty player knowledge limitation (As it's really not what people will think about by default)

wide pier
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That too

#

It's unintuitive

#

If it needs this kind of power boost, better it gets it in another place regardless (I'm not saying it does)

barren pendant
#

Yeah. If I ever need to tune it up a hair I'll likely restore the 1 damage the Scythe had that it lost 😛

wide pier
#

:p

#

Well, offensively that is. Maybe it needs a defense boost!
(Or nerfs, gasp)

#

I need to take a careful look at it all again since last time

fading jewel
#

Wait can the Carmilla ignore a Biological's immunity to tech actions??

#

Like they hit a Bio NPC with Invitation Rounds, do they still suffer the Invade attempt?

halcyon thorn
fading jewel
#

Nice

#

Ugh, the dilemma between installing or not installing Ironleaf because I only want to download homebrew I know I'll use a lot and Comp/Con will probably murder me if I download any more LCPs but the sheer vibes of an all 1/2 duelist manufacturer is just too good

#

Maybe... maybe this once I can treat myself, I'm sure I'll use all of this right?

halcyon thorn
#

Its cool! Do it!

old wave
#

And Comp/Con v3 is Coming Soon(TM) with improved handling for having lots of LCPs loaded

fading jewel
#

Oh thank fuck

old wave
#

Yeah, Beef was not anticipating that people would want to load all the homebrew or quite the explosion of homebrew that there would be

fading jewel
#

I just had an idea

#

Rowan.......Bridget

#

Surely I'm not the first though

#

Also the yo-yo mech has a heavy mount??

halcyon thorn
#

Its got a heavy yo-yo, even

wide pier
#

It's a very heavy yo yo

fading jewel
#

Welp

#

This is one way to celebrate Pride Month I guess

wide pier
#

many ways to celebrate 😌

fading jewel
#

Well shit my hands are tied now I have to download Ironleaf and make a Rowan Bridget mech

wide pier
#

No other choice

#

The Rowan is definitely flashing some danger signs for me though, power-wise

halcyon thorn
#

My brain kind of blanked when I read it last time, ought to give it another go
All I really got was 'ranged ram'
And also The Town Inside Me on loop

wide pier
#

Solid statline on top of the deterministic prone and moving in any direction with knockback

#

I'm not convinced it is an issue, but it definitely looks very powerful

halcyon thorn
#

It do be a 'controller' with a heavy mount and a damage trait (mixup)

wide pier
#

Oh it's a striker with some controller elements imo

halcyon thorn
#

Super ram a dude then stick an HMG down their throat

wide pier
#

heavy + damage trait is just, wows

#

Or just barrage, initiating with a knockback weapon

#

and it can ignore most of the penalties normally associated with a small size

#

Defensively it has less going for it, but still very solid

halcyon thorn
#

8 HP, 10 Eva, and 1 Armor isn't squishy by any means tho

wide pier
#

4 repair and 5 heat cap are two weaknesses.

It's by no means flimsy, but it's not tough either

#

as said, it's still solid defensively despite its amazing offense

halcyon thorn
#
[ LICENSES ]
  IF ROWAN 3, IPS-N Nelson 1, IPS-N CALIBAN 2
[ CORE BONUSES ]
  Reinforced Frame, Overpower Caliber
[ TALENTS ]
  Duelist 3, Combined Arms 3, Hunter 2, PANKRATI 1
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:26 ARMOR:1
  STRESS:4 HEATCAP:7 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:6 EVA:12 EDEF:8 SENSE:5 SAVE:15
[ WEAPONS ]
  FLEX MOUNT: War Pike (SUPERMASSIVE MOD) // Overpower Caliber
  HEAVY MOUNT: HAMMER U-RPL
[ SYSTEMS ]
  Bulwark Mods, SPIKE CHARGES x3, "Arrowstorm" Variable Charges x4, “Buffer” Counterdeployment Module, Personalizations, Manipulators``` Ideas
Ranged duelist 3 rams with the thrown warpike for knockback 4 in any direction, follow up with Hammer shots at 1 acc and also shuffle them around again
If you pass a save or are missed by an attack lay down one of your sundry mines for free
wide pier
#

Hmm

#

The Buffer counterdeployment is the only way you're using the mine systems I guess, never spending actual actions on them? If not the amount you have is a bit flimsy I think. Other than that I think this looks pretty neat

#

Pankrati 1 I'm less sure about though

#

ah sorry, mech hangar brain :D

#

I like what you're doing here

fading jewel
#

Too #mech-hangarpilled 😔

halcyon thorn
# wide pier Pankrati 1 I'm less sure about though

I just figure dudes will be prone a lot around the Rowan, might as well squeeze some more acc out with a spare talent point, not a lot else I'd spend it on
Also, I can Overwatch with the War Pike if they're moving around within range 3 and bunt them into something to knock them over again since Rebound doesn't specify how often you can do it 😈
That and Spike Charges means folks are more likely to wind up prone when my turn starts

wide pier
#

nod nod

karmic gull
naive iris
halcyon thorn
#

I feel like the Lilly probably has some potential for an alt
Its got a heavy focus on grenades but its also got two really slick weapons on the license that another frame might also vibe with
Maybe something that can jam grenades into its attacks to boost them, so you can really make the Cratermaker into a proper Ullapool Caber 😛

obtuse willow
#

alt lily is just demoknight

barren pendant
barren pendant
wide pier
barren pendant
#

If the damage turns out to be too much, I do have a possible replacement.

#

Basicly: Replacing the damage with 'Save or fall right back fucking down again'. As Rowan likes that effect/it would trigger the mine deployment.

wide pier
#

Hold that thought, I crawled out of bed to type something out

#

As a size 1/2 frame it's easy to break line of sight, and it has the speed to do so. One of the downsides of being small is alleviated with its special ram and abundance of knockback support. That knockback also makes it easier to break line of sight to push enemies away, or into obstacles to knock them prone; making it easier to stay out of line of sight.

This on its own is already a significant chunk of survivability through game mechanics, and then the frame itself is fairly solid defensively still. On top of that, it gets a heavy and a damage trait.

#

If you change the damage to staying prone on a save? That could even be a buff to it, especially against armored foes

#

More control and better odds of staying out of LoS and away from enemies

#

So honestly, if it does prove too strong, removing the damage without replacing it might be a better option

#

which also cleans up that trait from 3 effects down to 2

#

which... might be good since they're 3 very different effects

#

Though, again, if it actually proves to be too much in playtesting

#

I just have my suspicions

barren pendant
#

nods

#

Have to ponder things/see how it turns out.

wide pier
#

One thing I'm pretty certain about is the Lily's Metaforge trait though

#

that should be a flat SP bonus for mine/grenade systems only instead of an SP reduction imo

#

As it stands, it means mine/grenade systems of 1 SP are half the cost, which makes non-mine/grenade systems just plain worse to take. At the very least it's a feelsbad for every non-mine/grenade you take.

Having a flat bonus amount of SP to spend on mines/grenades still achieves the goal without feeling bad, and you basically always have some mines/grenades to use for the core power.

halcyon thorn
wide pier
#

The main thing about checks is the lack of scaling, or rather; negative scaling. They get worse rather than better as the LL increases. (Which would be ok if it had some crit element to the frame, which would be an interesting counterbalance between the LLs for the frame)

halcyon thorn
#

Well, its a powerful effect (basically passively negating actions without any input on your part), and Rowan does get a way to improve its odds through Psychofracture as mentioned

wide pier
#

Yeah, though as I mentioned before; I don't think it needs an effect like that as far as the balance of the frame goes.

#

a check is less powerful than a save, sure, but either would likely be too much

#

That said... the added gameplay of sticking within range 5 and punishing enemies for trying to get up is very nice, so another option is to nerf the frame in another way.

#

So just spitballing, but; its defenses are pretty good, especially with the gameplay it has. Its offense is likely too strong with the heavy + prones + extra damage. To retain its gameplay, changing the effect to a save/check or stay prone but reducing its raw defenses a bit would reduce the raw damage and passive defenses, while keeping the punish mechanic which has interplay with how it can stay alive very well.

karmic gull
# wide pier As it stands, it means mine/grenade systems of 1 SP are half the cost, which mak...

i disagree about feelsbad. i built a lily for a game that fell through and while yes, i was taking several grenades, it was always because i wanted them, and everything else the reduction allowed me to take felt more like an "oh! nice, i can fit this in!" there's also the little bit at the back of my brain that feels like i'm getting one over on someone for being able to buy blink grenades for only 2sp, even knowing that's not really the case

wide pier
#

The feelsbad is in not taking grenade/mine systems.

1 SP for a grenade/mine instead of 2 is an insane discount that basically doubles the value you get out of it. Other systems need to try really hard to try and compete with that.

#

A flat SP bonus just for those types of systems means you just have more of those systems, but without messing with the value those individual systems have relative to each other.

karmic gull
#

i think you and i have fundamentally different approaches to how we want to build the lily, and i'm not sure if this is a reconcilable difference

wide pier
#

What do you mean?

karmic gull
#

i look at with the intention of "i want these specific grenades and then i'll fit systems in besides that" as opposed to maximizing sp efficiency, which is how i'm reading your view of it

#
[ LICENSES ]
  IF LILY 3, HORUS Goblin 2, HORUS Minotaur 1
[ CORE BONUSES ]
  The Lesson of the Open Door, Iron Crown
[ TALENTS ]
  DEMOLITIONIST 3, Duelist 3, Vanguard 3
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:19 ARMOR:2
  STRESS:4 HEATCAP:12 REPAIR:7
  TECH ATK:-2 LIMITED:+2
  SPD:3 EVA:6 EDEF:8 SENSE:10 SAVE:17
[ WEAPONS ]
  FLEX MOUNT: Pistol / Pistol
  MAIN MOUNT: Cratermaker
  HEAVY MOUNT: "Gloriosa" Scattergun
[ SYSTEMS ]
  H0R_OS System Upgrade II, Mesmer Charges x4, Claymore Buckler, Sonic Spall Charges x5, Shockwave Charges x5``` this was the lily i went with when i built it
#

i took stuff specifically to make use of the ST and grabbed my grenades secondary after only gloriosa

barren pendant
#

Could also tinker with the Rowan's defensive stats. 1 armour is fun but not really NEEDED/it cares more about 'hard to hit' effects.

karmic gull
#

i'm basically getting gloriosa and the buckler for free here out of my sp budget because of reductions

wide pier
# karmic gull i look at with the intention of "i want these specific grenades and then i'll fi...

SP efficiency is just the mechanics of it. 5 grenade/mine systems means you effectively get 5 extra SP with the Lily as it is now. The less grenade/mine systems you take, the less value you get out of that trait, it feels bad to take less grenade/mine systems as you reduce the value you can get out of the frame.

And then the feels bad is... that those grenade/mine systems are up to 100% more efficient to take compared to other systems if put on any other frame. This isn't just a feelsbad thing, it's a balance thing too. Do you want the optimal Lily builds to just be jammed full of mines/grenades without room for other potential systems, or do you want all of them to have at least some grenades/mines and have the rest of the SP be able to be spent at their leisure to make more varied builds?

wide pier
karmic gull
#

how would you do a grenade budget of SP on the lily in that case?

opal forum
#

Isn't optimal determined by the demands of combat? I feel like grenades would get diminishing returns as you equip more

karmic gull
#

that as well, you're not going to have the actions to use the sheer number of grenades you shove into a lily if you go that route, between them, your mounts, and anything else you fit in there

wide pier
wide pier
old wave
#

Well half the SP, there is still the LL cost of getting access in the first place

wide pier
#

Sure

#

So you'd be hunting for a few very specific licences that have them, reducing build variety

opal forum
#

I think people are capable of running that cost/benefit analysis for themselves

wide pier
#

When the game mechanics are pushing people towards that, I'm raising a red flag

karmic gull
#

i don't think there's a way to make a mech with a focus on grenades and mines without there being a prevalent idea that you must do certain things

wide pier
#

Iskander does it fine

karmic gull
#

see how iskander advice likes to point people at open door

#

often mesmers/horos 2

opal forum
#

It has a whole heavy that gets ignored

wide pier
#

The point is that you can build the Iskander without focusing on grenades/mines very well.

#

yes there will be optimal builds, but at least the iskander still has plenty of flexibility

karmic gull
#

lily's got three mounts, better repairs, better bulk, and less grenade/mine reliance than iskander in its traits

#

i don't think flexibility is going to be a problem for it

#

also better heat

#

which is funny

wide pier
#

Worse sensors, tech attack, and SP

The main issue here is the SP and how it interacts with mines/grenades though

#

it has either a TON of effective SP, the most in-game. Or the lowest.

#

It only causes issues, honestly

karmic gull
#

it has one less sp than iskander

#

take a single grenade system and you're breaking even with isky, which you want to do anyway for the core

wide pier
#

Yeah, the core is another good reason to give a flat 3-4 SP for grenades/mines only, since it means you're forced to take some to actually make use of your core.

On top of not messing with the value of grenade/mine systems relative to other systems.

#

Just gives more freedom to build the frame how people want without losing value if not exploiting that trait.

#

While still fulfilling the same goal of "more grenades/mines"

old wave
#

And would be easier to implement in Comp/Con

wide pier
#

Not really, I don't think they have that functionality either

karmic gull
#

yeah you'd basically need to set lily's sp higher and honor system the mandatory grenades

obtuse willow
#

lily's sp reduction is fine

if it got swapped to "flat bonus for grenade systems" I would not adjust how it is implemented in the LCP. just add them manually like you do for tactical webbing from suldan

#

as someone who builds a fuckton of grenade/mine mechs, there are only so many actual grenade/mine systems you can reasonably take and actually use. you are severely handicapped in that department by your license levels, especially if you're going into horus for open door to make the most use out of them, seeing as horus has literally one

#

I do not see how "I get less use out of this trait if I take something that isn't a mine/grenade" is any different from "iskander's traits are literally all about mines/grenades"

halcyon thorn
#

So I just got into a game that allows both Liminal Space and Ironleaf Foundry (and Suldan but we won't talk about that 😶 )
I'm thinking about doing a gunship Scilla/Poppy, but anyone else got ideas for a really old Albatross on a revenge mission?

rustic root
#

Scilla Ptolemy

halcyon thorn
#

The heat 😰
Heat (3) guns terrify me

rustic root
#

The only thing to fear is fear itself

#

And Ronins

halcyon thorn
#

I'd be playing a Kelly but someone else already is and I have a mental block that physically prevents me from doubling up on mechs
Its like how sleeper agents in movies are hypnotized into wanting to kill the president when they hear a certain song

old wave
#

And diversity in mechs is generally a good idea to spread over multiple niches

barren pendant
#
Milisean NHPs and AI

Milisea's long time spent apart from Union resulted in first contact also being their first encounter with NHPs. While certainly shocked by such beings, a mythology heavy in various spirits in the world around them and a dedication to the Three Pillars that had lasted since long before NHPs were known has led to rapid acceptance upon the world, with many serving in authoritative roles in both politics and Gardaí.

Milisea affords NHPs with all rights of a citizen, regardless of contract or origin of the NHP. This gives local NHPs vastly more personal freedom than those within Union itself, able to quit their current role as any other person would quit a job and to chart their own court through society. While Milisea does not have the vivisected knowledge of NHP creation that the Union Science Bureau and the Corpostates can boast to allow for easy creation of homemade NHP lines, this freedom has allowed for lines that would have been scrapped by the Corpostates to be obtained for a song by the planet, many finding a role in which they can excel, regardless of planned purpose.

One area in which Milisea can however claim expertise is in non-NHP artificial intelligence. Their significant time away from Union, working with what was once the pride of the Union Space Program has given them significant experience with the coding and creation of what Union calls Comp/Con units. Milisean Comp/Cons are often faster to react to novel situations than their competition, with those designed for animalistic subaltern security and hunting partners being particularly well respected across the galaxy.

Writing stuff about the IF planet, going into some smaller 'interesting things', not just Big Planetary History.

opal forum
#

"animalistic subaltern security" Do we get robot tiger sidekicks

barren pendant
#

Sure 😛

#

I was thinking more Hawks and Wolves but I'm sure they'd make one for any given animal.

#

Which does mean despite IF having multiple in-licence NHPs, they didn't invent many of them. They're mostly NHPs that other corps didn't think they'd get a whole heap of use out of being given a new lease on life because Milisea's pretty accepting of 'I wanna try something different'.

fading jewel
#

Like sure it's a small change but, I find the WARNING: EXCEEDED CAPACITY a bit annoying

#

Unfortunately CC doesn't have the option of turning off warnings so

#

Also in the Doc the Rose is treated as Size 2 while in the LCP it's treated as Size 1?

#

Anyways I agree with Ferrin if not only because it seems easier to implement and balance and it means I won't have to see the bright yellow ALERT in Comp/Con

rustic root
#

Frankly imo Ferrin's suggestion is more feel bad than the current iteration

#

I'm not getting bad feels just from not using a discount, but I absolutely would if the frame waved a bunch of free SP in my face that I wasn't able to actually use

fading jewel
#

Well you wouldn't be able to use its CP without those said systems anyways

wide pier
fading jewel
#

I'm mostly coming from the fact that at LL12, the potential +6 SP you get from GRIT could become a +12 SP. Like, yeah, not everyone would put 6 mine systems in a Lily but it'd probably be easier to finetune the balance by giving it +X amount of SP and just increasing or decreasing that number slightly than just having every two points in Sys suddenly become 2 SP rather than 1

rustic root
fading jewel
#

GMS has two no?

wide pier
fading jewel
#

And the Lily license too

wide pier
#

And without any, you wouldn't be able to use your core

rustic root
#

Yeah but I don't actually want smoke grenades most of the time, even if they were free

fading jewel
#

And while yeah, it's probably subjective, I do feel worse not shoving as many mine/grenade systems in a Lily as I can compared to being forced to put at least 2 or 3 in one

#

Being forced at least feels like it's not my fault that I'm "wasting" SP putting in this other system rather than 3 more mine systems

#

(And, again, the aforementioned swingyness of GRIT and Sys SP suddenly being worth twice their value compared to just a fixed adjustable value)

fading jewel
#

Oh right another minor LCP thing, Psychofracture Analysis has the quick action tag but no actual action

#

@obtuse willow Also the Rose counts as Size 1 in the LCP while it counts as Size 2 in the Doc

#

But I'm not exactly sure if that's the LCP's fault or the Doc's because Size 2 feels like a typo

violet island
fading jewel
#

Plus the Lily license has mine/grenade systems in it

barren pendant
#

Hmm...ponderings, ponderings. Mostly 'Could a fun Alt-Frame for the Scilla be done/does its gear do enough to promote an alternate playstyle'.

fading jewel
#

Size 1/2 duelist Scilla alt frame

halcyon thorn
#

Size 1/2 Scilla which is the thing its supposed to be unloading with Capital Class

fading jewel
#

Scilla alt which is 30 size 1/2 characters

barren pendant
#

snrk

#

It's mostly that right now there's only a single alt-frame and I'm not super happy with that. I kinda want a second one.

fading jewel
#

Anywho,

#

Made a few points above about Lily's Metaforge, but at the end of the day last call's on you chief

#

TBH I rarely ever make mine builds anyways so at the end of the day I don't really think it'll affect me too much

#

As for alt frames

halcyon thorn
fading jewel
#

I was about to say a more offensive Kudzu maybe but like, looking at it it's already quite offensive

#

I mean

#

Kidd

fading jewel
#

But a mech that's made up of all subalterns...

fading jewel
obtuse willow
fading jewel
#

Iki made another homebrew???

barren pendant
#

IKI HAS MADE UNLIMITED HOMEBREW.

obtuse willow
barren pendant
#

I'VE GOT TWO OTHER ENTIRE CORPS (If both needing a little more tinkering)

#

😛

fading jewel
#

Ah

obtuse willow
#

ah right I fixed it on the synergy but not on the actual trait

barren pendant
# fading jewel *Excuse me??*

Corps Iki has that are like 70%+ done but not 'ready for release' level:

Scirocco Advanced Engineering
Aggressive Reposition and Requisition
Realtin Universal Robots
#

SAE's in a MOSTLY okay state though I've cannibalized a thing here and there and their primary trick is a bit weird.

#
New Tag: Redline
Systems and Weapons with the Redline tag have a theoretical output that far outstrips normal usage. However, due to maintenance limitations, damage to the system itself and sheer power concerns, they cannot act at maximum effect for long. SAE designers internally refer to pushing the limits in this way as War Emergency Power but pilots have a tendency to refer to it as Limit Breaks, Certain Kills, Overdrives or to simply shout the name of the alternate mode at the top of their lungs.

Weapons and systems with the Redline tag grant access to an action that costs Core Power to use.

All the mechs have a system with this tag.

fading jewel
obtuse willow
#

acceleration spear my beloved

barren pendant
#

But yeah, focusing right now on IF rather than the others (Even if I do like them)

fading jewel
#

Do the others have Docs?

barren pendant
#

Nah, the others are in a 'spread out over several documents' state.

fading jewel
#

Ah I see

obtuse willow
#

anyway fixed the rose thing for good, I'll take a look at psychofracture

barren pendant
#

RUR are Weird Mad Science Mechs named after Sci-Fi Creators (They've got the Lambert and the Lewis for example)

#

SAE are Gravity Mechs named after spaceships.

#

And ARR are Definetly Not Pirates guys named after Unionists and Rebels.

#
SUBALTERN SQUAD
The Inspiration occupies the space of a Size 3 character and is treated as Size 1 for the purposes of ramming, carrying and grappling; though it is otherwise treated as its actual size. It ignores engagement from characters larger than it and can move through their spaces unimpeded. As long as the Inspiration occupies at least 2 free spaces it can overlap obstructions, cover, or other characters; though it cannot make movements that would pass entirely through such obstructions without a path.

but to go back to the topic: A thing was actually done to try 'mech is actually a squad of subalterns'

fading jewel
#

You already have art of them??

barren pendant
#

SAE were actually my flagship for a long time.

fading jewel
#

Ah

barren pendant
#

They were just a bit too weird for me to be entirely happy making them my choice for Liminal Space.

#

And IF got a lot of positive attention so I decided to focus on it for a while 😛

fading jewel
#

Size 1/2 duelist frames are sick as all fuck

barren pendant
fading jewel
#

But SAE's vibe of "HA but slightly less insane" is also good

barren pendant
#

Yeah, SAE's general vibe is 'Beefy Bastards who really prioritize safety'

#

They're all Durable As Fuck in one way or another.

barren pendant
#

The idea mechanically was sorta the middle ground of HA and IPS-N.

fading jewel
#

Survivability? In this day and age?

barren pendant
#

They lack the raw 'oh god, everything is dead' of HA's lasers but have more ability to reach out and touch somebody than IPS-N's 'do distances beyond 10 really exist?'

fading jewel
#

Back in my day we just pumped Hull and Agility

obtuse willow
#

SAE is home to the funniest weapon

skyward uppercut on a flight-capable caliban is peak comedy

fading jewel
#

Proceed to just hit them again and knock them up 12 spaces high

obtuse willow
#

fixed psychofracture, not really sure what I was thinking when I coded it that way

gonna wait for other stuff before pushing another version just because I don't want to be annoying

fading jewel
#

So, do the other mechs apart from Enterprise and Inspiration have art?

barren pendant
fading jewel
#

Oohhh

#

May I have?

barren pendant
fading jewel
#

Thanks!

barren pendant
#

The Independence is a Fucking Bulky Boy, as a Size 3 Nexus Arty.

#

It's literally just a Walking Aircraft Carrier.

obtuse willow
#

re: alt frames

my heart says poppy but I think silversword and scilla probably have the most interesting potential for alts

barren pendant
#

nods

#

The vague possibilities for a Scilla-Alt is an Artiliery Tank that goes more towards 'I'm going to drive towards them and evaporate things'. Being bigger on Shredder Ribbons than Ground Zero for the superheavy most of the time.

#

...actually, I could cannibalize a lot from the RUR Wells for that. As while I like RUR it's also very low on the 'ever likely to be Done Done' list.

fading jewel
#

When in doubt reuse and recycle

barren pendant
#

Does a Big Bulky MBT 'mech' sound interesting?

fading jewel
#

MBT?

barren pendant
#

Main Battle Tank

fading jewel
#

Yeah

#

You already got me at Big Bulky

#

Give it tank treads that let it ignore Diff terain and stuff?

#

....or a hover tank

barren pendant
#
Fighting Machine
Active (1 CP), Protocol
For the rest of the scene, the <Name> raises shields that make it immune to damage. Whenever a hostile character in Line of Sight makes an attack that could include you but does not, that attack suffers +2 difficulty if the shields are raised. These shields are lowered after the <Name> is hit by an attack that would deal any amount of damage (Even damage the <Name> is immune to). The shields are raised again at the start of each of its turns.

The Well's Old Core Power was basicly giving you a regenerating 'soak a hit' shield that regenned at the start of each of your turns.

halcyon thorn
# barren pendant

Very nice
Yeah, I read the Inspiration and it seems rad as hell
Another mech I want to play and will likely never find a game for 😔

#

I also like how it just
Works fine for a melee build
Get yourself a phalanx goin

barren pendant
#

https://docs.google.com/document/d/1aYbdrZusOqXvjZJY1Mama3dU1SzjF-wYSQG2lBgG7TM/edit?usp=sharing Quick sketchup of an Alt-Scilla that wants to roll up the field, brawl with people and push them off objectives.

fading jewel
#

Goddamn, equipment that lets you spend CP will never not be cool

barren pendant
fading jewel
#

LET'S GOOOO

barren pendant
#

There's going to be 4 exotics, each one themed after one of the Four Treasures of the Tuatha De Danann

#
Cauldron of Dagda
Very rare even on Milesia, the Cauldrons of Dagda are powerful nanotech printers unconnected from Union's network. Nearly impossible to replicate, they are capable of producing vast quantities of medical supplies, ammunition and repair material at a moment's notice. To Union's great shock however, they are capable of the one thing that no other printer is yet capable of and something that was thought impossible: Food printed by the Cauldron is delicious.

3 SP, Exotic, Unique
You have the Extra Rations pilot gear in addition to any others. When you or another allied character in Range 5 Stabilizes or when an allied character Rests, they can be restored to 1/2 of their maximum HP without spending a Repair. Gain the Feast of Heroes Free Action.

Feast of Heroes
Active (1CP), Free Action
Choose any number of characters in Range 50. Non-mech characters are restored to full HP, while Mech characters may immediately make any quick action of their choice as a reaction.
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The one I've got sketched up so far.

fading jewel
#

OOOOOOHHH

fading jewel
#

(Also shit I gotta get back to learning Bridget's moveset so I can replicate her faithfully lol)

#

Hmm wait

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If the Laurel is a tank, shouldn't it not be able to jump?

#

Or are we just gonna handwave that

barren pendant
#

I prefer not to go hard on 'here is physical limitations'

#

As people will want to be able to reflavour.

fading jewel
#

Yeah makes sense

halcyon thorn
#

The core passive and traits seems a lil dry but that's just me
I get the logic behind a lot of it- with Ground Zero Shredder Ribbons you can destroy four sections of cover or push 4 dudes out of a zone, but hm

#

Personally if its supposed to be an unstoppable tank I'd like
Make it able to drive through stuff, and thats its means of terrain destruction
Maybe make it destroy diff or dangerous terrain it drives through too
Just a thought

fading jewel
#

Or deal the flat damage when moving up to an object, then moving through if the damage destroys the object

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Like Juggernaut 3

halcyon thorn
#

Thats basically what I was trying to say yeah

fading jewel
#

Ah gotcha

halcyon thorn
#

Its good to clarify though thanks for that

rustic root
#

this is obviously the tank from that one twitter animation chain

fading jewel
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Oh yeah lmao

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It rocket jumps

rustic root
#

(honestly the mech in those vids is sick too and I wish I could make a lancer expy of it)

fading jewel
#

Revoking the Gift of Flame is actually just a perfect parry

rustic root
#

found the full vid for the tank btw, if folks didn't know the ref

fading jewel
#

Doesn't hit the same without MGR music 😔

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Anyways whatever the fuck that mech's weapon is I want it

rustic root
#

ikr

barren pendant
#

And for now, I sleep. I'll read any thoughts on random things when I awaken 😛

fading jewel
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Goodnight

#

Or good whatever time of day you're sleeping

barren pendant
#

Half past midnight 😛

fading jewel
#

Oh my fucking god

#

The Starburst Spinner IS actually based on one of Bridget's moves

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Fucking amazing

fading jewel
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....

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Terashima Blade on Rowan except it's a yo-yo

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I'm sure the Terashima enclave will be cool with this right?

zenith niche
#

You’re approaching sword-chucks level. I approve, but that’s just me 😄

fading jewel
#

Polyfilament Kusarigama on Rowan is actually pretty good

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If you don't Prone em with a crit just Duelist 3 Ram em instead

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And if you do crit them you now have a die to use for other things

barren pendant
honest meteor
#

So that's just a PC Bastion

#

Finally I can annoy GMs

barren pendant
#

Deathcounter + a bit of ally shielding while it's up to promote them not going 'I'll just ignore them' 😛

honest meteor
#

Also 10 damage to objects

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Does that mean if I do more damage than 10

#

It'll be reduced?

barren pendant
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Nah, it's an optional effect.

honest meteor
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Ooh, Okay

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Not AP?

barren pendant
#

It already has 'damage to non-mechs can't be reduced' so it seemed a bit pointless.

honest meteor
#

Fair

barren pendant
#

Except in the rare case of 'Mech Object', which I don't think exists (Yet)

honest meteor
#

I thought it means like biologicals

barren pendant
#

Them too!

honest meteor
#

So it just blow up cover with dual pistols

#

Since it'd work on reliable right?

barren pendant
#

Yeah, it rips up terrain well.

honest meteor
#

Nice

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Finally an Engineer turret hard counter

#

I suppose integrated weapon core is going to be quite sick on this

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For maximum terrain destruction

wide pier
barren pendant
wide pier
#

Yeah, but as a static 1/scene effect that you do rely on for your actual combat gimmick (for a large part) it doesn't cover a lot of area. Sure it includes enemies adjacent to allies and control zones, but hm...

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(also, size 2 in hex grid is much worse)

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(especially since it's before deoployment)

barren pendant
#

2 size 3 areas would be a lot of a map.

wide pier
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they're static and pre-deployment. Also wait, how big are the maps you usually play on? I don't think I played on smaller than 30x30

barren pendant
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Generally between 25x25 and 30x30.

barren pendant
#

@obtuse willow. There is going to be a bit of a tinkering coming in the future that's with some of the IF fluff and the Scilla. Mostly the Freya-Class NHP and the Scilla's Floating Fortress. The former to line up with a bit of Battlegroup Fluff that I didn't realize how well it already links into (But could do with a hair more). XD

barren pendant
#

And the Laurel now has fluff!

fading jewel
#

So... what are Devastation areas exactly? Artillery support barrages?

barren pendant
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That's the intent, yeah. Using the Big Fancy Computer to coordinate some booms.

#

Either via support elements or just mathing hard enough that things explode (This is lancer, after all)

fading jewel
#

Right, but only specifically in two size 2 areas

#

.....

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What if the Devastation areas could move

#

This has no regard for balance I just think it's cool

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Like if you combine it again to a single size 3 area that could move 3-5 spaces on your turn

barren pendant
#

Hmm...maybe. Not so sure there. The intent was to sorta go 'Objective play is gunna suck a lot more for you guys'

fading jewel
#

I see I see

#

<----- has zero play experience

barren pendant
#

The big question I have is sorta 'does this look worth using/does it look like it works okay with the Gear of the Scilla'?

#

As Alts should like the gear of the primary.

fading jewel
#

Hmm....

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All of Scilla's weapons have loading(one way or another) but the Laural seems made to use Shredder Ribbons most of the time so maybe that's not too much of a problem

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Fusion Interdiction doesn't work as well compared to on the Scilla due to no Engi Accuracy

barren pendant
#

Yeah, it was sorta designed to make use of the Multi-Targeting of the Scilla's weapons to work with Conquest to just Yeet people the fuck off objectives.

fading jewel
#

An idea is some support options using said supercomputer to give more synergy to Taghairm

#

Like, if you target an ally with a tech action they get a bonus

barren pendant
#

Hmm...perhaps.

#

Speaking of whick: Does Shredder Ribbons seem like a fun mode? It's low damage but it's got one of the widest multi-targeting about as AOE weapon.

fading jewel
#

It's a spammable Superheavy of course it is

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Oh right,

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Maybe the Laurel should be able to share spaces with objects too for more synergy with Ground Zero?

barren pendant
#

Perhaps! I did let it roll into enemy spaces to try and get some more use out of that but it could be useful.

fading jewel
#

Like, other than some tech options, I don't know many other ways to give it more synergy with Scilla stuff.

barren pendant
#

Vague pondering: That 'move them' idea but make it On Stabilize.

fading jewel
#

Oh?

barren pendant
#

So it gets a bit more oomph out of loading weapons/the stabilizing they will be forcing a few times.

fading jewel
#

How would that work exactly?

barren pendant
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Something like:

THE BLADE ITSELF
Before the first round of any combat and before any deployment takes place, place two size 2 Devastation areas, dealing 30 AP energy damage to all objects within the Devastation. Hostile characters within a Devastation cannot benefit from Resistance.

When the Laurel stabilizes, it can remove one Devastation in Range 50 to place another Devastation entirely within sensors.
fading jewel
#

Ooooohhh

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Yeah maybe that could work

barren pendant
#

Also swapped the locations of two traits.

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to put 'make devestations' in the core passive.

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To hopefully have more of a flow/the devestations being more understandable.

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“Tathlum” Solid-State Battle Computer
Replacing full crews of expert pilots in previous Laurels, the Tahlum is a joint project between Conchobar’s finest Comp/Con engineers and the Janus Combine, helping the Laurel direct fire as easily as the pilot’s body.

THE BLADE ITSELF 
Before the first round of any combat and before any deployment takes place, place two size 2 Devastation areas, dealing 30 AP energy damage to all objects within the Devastation. Hostile characters within a Devastation cannot benefit from Resistance.
obtuse willow
barren pendant
#

To explain the basic reason for it...I was rereading Battlegroup and remembered Needleships exist.

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Needleships being Firstcomm ships that have technology that thirdcomm is still can't quite replicate.

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IF is...people from Firstcomm's Union Space Program who left Union before the start of Seccomm...

fading jewel
#

So, to reiterate, The Blade Itself is supposed to be like you shot the battlefield using your supercomputer/got some artillery support before arriving and now your supercomputer is monitoring said areas and maximizing output specifically in those said areas?

barren pendant
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Yeah

fading jewel
#

Just tyring to catch the theme

barren pendant
#

It's blowing the fuck out of two areas and then going 'anyone in here is going to get shot to shit'

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Needleship:

Are these strange systems the end result of some abandoned experiment in pre-blink FTL propulsion? Were they meant to be a weapon? Whatever the case, the effect is undeniable as invisible waves render mass and inertia mere suggestions rather than constants.

Ironleaf Foundry Stuff:

Brave and outgoing, Freyja-Class NHPs are famous for their willingness to risk everything for victory. Supporting this willingness, however, is control over an attempted alternate FTL technology. While this project never quite saw success, early ability to engage in matter-energy transmutation of a subject were quite promising and the channeling of the bleed off of this process can quickly allow a mechs’s repair systems to briefly supercharge themselves. It is currently unknown where, if anywhere, subjects are returned to material form.

And I realized that there was a lot of overlap between one of IF's NHPs and one of the Needleship's systems, so I kinda want to make the flavour of the NHP flow a bit better there.

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...I'm also going to need to work out what to do with the 'If IF has former USP capital ships, it's likely got a couple of Needleships' fluffwise 😛

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As while they're not really some unbeatable superweapon that's still a fucking lot of firepower for a very tiny state.

fading jewel
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Alright, another random idea

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What if you could decide if the area was one size 3, or two size 2?

barren pendant
#

...oh, I'll add a tiny thing that's MOSTLY for flavour but will be nice for helping general mobility.

fading jewel
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Oh?

barren pendant
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EARTHBREAKER
The Laurel can share a space with characters the same size or smaller and ignores terrain that is difficult, liquid or dangerous.

Added 'liquid' to let it roll over rivers without concern.

fading jewel
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I see

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Not gonna share spaces with objects?

barren pendant
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Not currently but I'll ponder it.

fading jewel
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Understood

barren pendant
#

But yeah, I hope the Laurel looks interesting/fun. It's a big tough bastard who wants to wander up and smash things. XD

fading jewel
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Yeah, the only thing I'm thinking about on my end is the movement of the Devastation Areas

fading jewel
#

Like, another idea apart from movement on Stabilize was to be able to move one Devastation Area X amount of spaces when you target an ally with a tech action

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For Taghairm

#

By the way, is Rowan's Rebound only supposed to work specifically for the Knockback tag?

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Thinking for something like Stormbringer

barren pendant
#

It works for anything that knocks people about, not just the tag.

fading jewel
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I see I see

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Thanks

rustic root
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TBH looking at the Laurel just reminds me of the like, 30 seconds where Ground Zero being a melee seemed like a possibility

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(it was never a real possibility, backswing cut shredder ribbons would be A Problem, but the image of the big fucking tank trying to drive closer so it can hit them with its sword is very funny to me)

fading jewel
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Blender turret tank

little wadi
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when your object is to save endangered space penguins from poachers but you brought a morgana to puppet systems them to safety

halcyon thorn
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Aren't allied characters immune to heat from tech actions

mossy lotus
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No, it's only the specific invade rules.

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That they auto-hit and don't inflict the initial heat.

barren pendant
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Urg, need to do writing but dun wanna XD

graceful kayak
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Lots of works to do huh?

barren pendant
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Writing up planetary history and trying to make it not super boring. XD

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But even a relatively short history is a LOT of writing.

graceful kayak
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That's always the issue I've had with making histories of places, not make them boring and not just list a sequence of attributes and things that happened.

barren pendant
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Yeah. I went for a more 'foundational myth' for how they GOT to the planet and have tried to go more with 'here is a short story of a major era event' rather than going into all the details.

mossy lotus
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The trick I found was to run a campaign in the setting, and let the players' questions and other stuff help guide me to "hey, this is something I could/should elaborate on." 😛

barren pendant
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https://docs.google.com/document/d/1fG6aNp0Dto3ZsxMfeI3nZkg_g_ZdTq29wffgJDBZI8g/edit?usp=sharing I'm planning on having maybe 2-3 more events before the 'modern' era. A 'new standard', 'the closest the planet had to a massive war' and 'The state they were in when they met Union again'.

graceful kayak
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Ooh

barren pendant
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Hopefully not TOO dull.

vague shard
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Im building a Wrath from field guide to liminal space and was wonder how All the guns would work if I had exeucctioner rank 1

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as far as im aware you still target 1 guy with an Aoe and the rest are just caught in it so I imagine it would work but idk

zenith niche
#

I'd assume, since firing it takes a Core Power, that it wouldn't work. That would be hilarious, though. "Hi, I'm dealing 6d6+6d3 damage to Burst 5. Allies, stay WAY over that way, please"

vague shard
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actually I dont think it woudl work because of that because backswing allows you to make another attack and doesnt automatically do the attack for you

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it would be really funny though

viscid tapir
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From my understanding, Backswing Cut would proc, but since it's 1/round, you would only do the extra half 6d6 against a single target

karmic gull
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yeah, it wouldn't work for the same reason you can't Backswing Cut with an Unloaded weapon, you are no longer able to make an All The Guns attack

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unless you have a second core power

viscid tapir
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ohhhh that makes sense

karmic gull
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but if you do, uhhhhhhh

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why are you wasting it on a half damage version lmao

vague shard
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yea as written wouldnt work, didnt think of the core power initally for some reason

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I do have 7 weapon mounts at LL3 though troll

little wadi
halcyon thorn
barren pendant
graceful kayak
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be not afraid

little wadi
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Also daisy cuttter gluttony can confirm flaps

fading jewel
#

Hmm

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One thing I noticed is that Ironleaf systems really likes using set ranges rather than a mech's Sensors

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As in, unless I'm blind none of the systems(except for invades of course) use Sensors, they use predefined ranges

barren pendant
#

nods

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They don't have a TONNE of techie stuff, as a company.

fading jewel
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Right, but I feel like at least some of them should use Sensors

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Like Kudzu's equipment for example

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And the NHPs as well

barren pendant
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...I mean, dropping the NHPs to sensors would make the Rose kinda bad at using it's own NHP.

fading jewel
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Mhm, fair

barren pendant
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Likewise the Mistletoe.

granite idol
#

Am I weird... for wanting to do a liminal space frame-only metavault crawl set in the backrooms

barren pendant
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Yes but do it anyway 😛

mossy lotus
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Probably no weirder than anyone else here.

fading jewel
#

Hmm, Andromalius Drone Rowan, knock em into it, prone, slowed, and 4 kinetic damage

barren pendant
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Oww 😛

#

https://docs.google.com/document/d/1aYbdrZusOqXvjZJY1Mama3dU1SzjF-wYSQG2lBgG7TM/edit?usp=sharing Alright. Laurel's stats have been dropped and it's MUCH more about them Devastation Zones.

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It makes 2 at the start of the scene and makes 1 more (but sensors limited instead of Range 50) when it stabilizes.

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But Conquerer has been knocked down to only working 'people you overlap' or 'people within Devastation zones' instead of also working on Objectives and Next To Allies.

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It wants to make the zones to buff it's own speed and to debuff enemies.

fading jewel
#

Ooooohh

#

Yeah the greater focus on Devastation zones as it's gimick is cool

barren pendant
#

I expect a LOT of battles involving this thing to sorta end up with not much of the map left standing 😛

fading jewel
#

Wait do the new devastation zones also do the 30 AP damage??

barren pendant
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Yep! So when you Stabilize you evaporate an area of terrain.

fading jewel
#

Dear Lord

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Yeah no map is surviving that

barren pendant
#

Laurel Fights

fading jewel
barren pendant
#

Yep

#

The core power is 'Fuck it, everything goes boom now' 😛

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As it lost the Defender aspect it used to have.

#

But yeah, seem too much? The intent was when core power isn't going, your access to Devastation is pretty limited.

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2 base ones + 1 from Stabilize (Which is a lot of action)

#

While core power is 'fuck it, plenty of devastation and a 1/round damage negate enemies can work around'

wide pier
#

OC loop has never been funnier, at least

#

combine this with a rangertail with the MOI core and the GM might as well throw a blank map at you :p

barren pendant
#

'Your map? My map'

#

But yeah, the 'vibe' of the Laurel is supposed to be basicly that it's a Heavy Tank and a Bully. It wants your objectives and will smash through terrain and knock you away to get them.

#

I hope it gets that vibe across well.

fading jewel
#

Add a Kobold to the pile as well just to add

wide pier
#

I feel kobold doesn't really add much with a Laurel in play :p

barren pendant
#

It adds a very angry Kobold player

wide pier
karmic gull
#

Laurel 🤝 Zheng
there was a map here?

barren pendant
karmic gull
#

Laurel 🤝 Zheng
there was a map here?

barren pendant
#
The first Laurel was made centuries before the first modern mech took a single step. Commander mac Nessa had the first Laurel made for his personal use, a new armored vehicle for a new world to act as the invincible backbone of his forces. Built from salvaged parts from the finest machines of the Union Space Program, it was an undeniable threat, a machine so armoured, armed and foreboding as to drive off anyone attempting to assault their new settlement of Conchobar.

Conchobar has made sure that in every generation of armored vehicles, there is a Laurel design among their numbers. Where the first generations were superheavy tanks, iterations after meeting Thirdcomm have drawn more and more from the lessons from mechanized chassis design. The newest Laurel has only just been unveiled, ready to break metal and morale alike.
fading jewel
barren pendant
#
The first Laurel was made centuries before the first modern mech took a single step. Commander mac Nessa had the first Laurel made for his personal use, a new armored vehicle for a new world to act as the invincible backbone of his forces. Built from salvaged parts from the finest machines of the Union Space Program, it was an undeniable threat, a machine so armoured, armed and foreboding as to drive off anyone attempting to assault their new settlement of Conchobar.

Conchobar has made sure that in every generation of armored vehicles, there is a Laurel design among their numbers. Where the first generations were superheavy tanks, iterations after meeting Thirdcomm have drawn more and more from the lessons from mechanized chassis design. The newest Laurel has only just been unveiled, ready to break metal and morale alike.
wide pier
#

Hype

cunning rain
#

does anyone have funny Scilla builds ? my lancer game is losing one of our players, and I was gonna switch to it cause i think that abducting enemies is absolutely hilarious.

opal forum
#

With Liminal Space specifically? Or did you mean #mech-hangar

cunning rain
#

maybe im just an idiot but i couldn't find anything with the iron leaf scylla?

opal forum
#

oh I thought you meant the Gorgon NHP, carry on

wide pier
#

I haven't thought about any Scilla builds yet, hmmm

cunning rain
#

my first thought was something like House Gaurd 2, Heavy Gunner 2, and vanguard 1. We're ll2 atm, so, i don't wanna try and plan too far ahead cause we don't really play lancer that regularly.

wide pier
#

Hmm, trying to do something fancy with it, but none of the other Ironleaf systems really do it for me right now and I do want one of those core bonuses

halcyon thorn
#

I like the Rook from Poppy 2 for the Scilla
Then get Sharangas off Monarch and you can really lay down the pain with a barrage
And you can also take Heavy Gunner on the rook
Tactician 2 nets you basically universal accuracy so it really likes making lots of attacks

wide pier
#

Oh there's quite a few neat things for it, but not for the build I was going for

#

anyway, here's a sekhmet Scilla

[ LICENSES ]
  IF SCILLA 3, IPS-N Blackbeard 3
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Sloped Plating
[ TALENTS ]
  Ace 3, Executioner 3, Grease Monkey 3
[ STATS ]
  HULL:6 AGI:2 SYS:0 ENGI:0
  STRUCTURE:4 HP:27 ARMOR:3
  STRESS:4 HEATCAP:7 REPAIR:8
  TECH ATK:0 LIMITED:+0
  SPD:4 EVA:8 EDEF:10 SENSE:12 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: Chain Axe
  FLEX MOUNT: Particle Shredder
  HEAVY MOUNT: Nanocarbon Sword // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  SEKHMET-Class NHP, Personalizations, “Taghairm” Optimization Module, Fusion Interdiction Module x2, “Book of Invasions” Cyclic Engram```
cunning rain
wide pier
#

Tactician 2 is 1/round, so multiple attacks isn't helping that there though

halcyon thorn
#

Aw, somehow I missed that
I guess you'd have to do Crack Shot instead

#

I'll have to save Tactician for the Mistletoe instead

wide pier
#

crack shot immobilizes you, so you wouldn't be able to keep flying while doing that

#

tactician is still great for the Scilla though!

karmic gull
#

here's a fun scilla for you

#
[ LICENSES ]
  SSC Dusk Wing 3, IF SCILLA 3
[ CORE BONUSES ]
  Iron Crown, Auto-Stabilizing Hardpoints
[ TALENTS ]
  Nuclear Cavalier 3, Vanguard 3, Tactician 2, Brutal 1
[ STATS ]
  HULL:2 AGI:4 SYS:0 ENGI:2
  STRUCTURE:4 HP:19 ARMOR:2
  STRESS:4 HEATCAP:9 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:10 EDEF:10 SENSE:12 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  FLEX MOUNT: Pistol / Pistol
  HEAVY MOUNT: Ground Zero
[ SYSTEMS ]
  OASIS Wall, Flicker Field Projector, Armament Redundancy, Personalizations, Fusion Interdiction Module x3, “Book of Invasions” Cyclic Engram```
#

fuck this map

wide pier
#

👀

karmic gull
#

oh that ground zero is autostabbed of course

wide pier
#

do you really need autostab alongside tac2 and vanguard? :o

#

Other than that, yes, this is neato

halcyon thorn
wide pier
#

lmao

#

oh! There's another neat thing for a grounded scilla with fox hole from the poppy

karmic gull
#

three accuracy lets you get crush targeted and ignore it

wide pier
#

cozy hole just for you

#

and the heavy rifle is very good too

#

sure, though opcal would on average net you more I'd imagine

karmic gull
#

shrugs!

wide pier
#

either way, that's pretty neat for sure

karmic gull
#

the point of this build is more to go crazy get stupid with ten+spaces of oasis wall per turn

wide pier
#

Yeah, that's fun

karmic gull
#

since you should probably have LoS on your buddies often enough to get a consistent extra quick for boosting

wide pier
#

ace 2 would be very neat on that as well

#

for another 1d6 spaces

#

Not sure vanguard 3 is going to do a lot with just the dual pistols

karmic gull
#

pistols are there for me

#

because the idea of a ufo just having a pair of fuckin zip 22s pop out of the bottom and plink you with them is funny to me

wide pier
#

Oh I'm not talking about removing the pistols

#

(yet)

#

but the talent, 3rd level of vanguard

granite idol
#

Dumb question, but is the drive thru rpg lcp the up to date one?
I have 1.0.0 but my friend somehow has 1.0.3?

halcyon thorn
#

I'm gonna have to completely retool my Scilla build now that I realize the rulings I was relying on were incorrect 😔

wide pier
granite idol
#

Hrm. Weird. I'll have to redownload

halcyon thorn
#
[ LICENSES ]
  IF SCILLA 2, DOWNFALL WRATH 1, IPS-N Drake 3
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Ace 3, Tactician 3, HOUSE GUARD 2, Siege Specialist 1
[ STATS ]
  HULL:6 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:30 ARMOR:2
  STRESS:4 HEATCAP:9 REPAIR:8
  TECH ATK:0 LIMITED:+1
  SPD:3 EVA:6 EDEF:10 SENSE:12 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: Concussion Missiles
  FLEX MOUNT: SUPERHEAVY WEAPON BRACING
  HEAVY MOUNT: Leviathan Heavy Assault Cannon // Overpower Caliber
[ SYSTEMS ]
  CHESS System, Argonaut Shield, “Taghairm” Optimization Module, “Book of Invasions” Cyclic Engram, Aegis Shield Generator x2``` Okay take 2 on Gunship Scilla with what I've learned
Set up Supersonic turn 1 so an ally can drag you into the action, then BECOME DEATH
Shooting a 5d6+4 Leviathan at 1 accuracy every turn, using Chess to keep your heat at 0
You can proc Flank with your Conc Missiles to Impair foes your pals are fighting
Shield systems to taste when your pals need help (yes you won't be able to fire the Leviathan on turn where you do this)
barren pendant
halcyon thorn
halcyon thorn
barren pendant
#

Making it not about attacks/letting it work better with non-attack systems (But still letting it ignore terrain.

Is unaffected by height when affecting or being affected by other characters
halcyon thorn
#

Awesome! That's the exact adjustment I was hoping for
Now you can Argonaut Shield your buddies below you, and I'm sure there's other bits of synergy I haven't thought of yet

barren pendant
#

I do find it funny how much of Gravity Wake is 'Make Flight Work How Iki Wishes Flight Always Worked' 😛

wide pier
#

Nice

wide pier
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For that kind of melee build

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Systemwise

halcyon thorn
#

'just go over everything, yes people can still hit you with swords'

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Which, to be clear, is also by far my preferred implementation

graceful kayak
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Because I am one of the few that actually work with 3D Maps, 'making a map that makes flight not too powerful' have been something of a challenge.

cunning rain
barren pendant
#

It's basicly 'flight matters for moving about, it doesn't matter for someone trying to whack you'

fading jewel
#

Huh hold on, is Shredder Ribbons supposed to have a heat cost?

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Because I don't think the LCP has that

barren pendant
#

They should. Though I do worry about if Shredder Ribbons are good enough as they're in a weird state of 'really bad damage for a superheavy but unparalelled targeting capabilities'

halcyon thorn
#

I've been wanting to do a Wrath with Shredder Ribbons for a while
To really spread the love around for Multitargeting

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If your worried about them being underpowered you can always give them arcing or seeking so its easier to actually attack 4 people at once

fading jewel
#

Just turn Scilla into Galeem at that point

halcyon thorn
#

The galeem rays are kind of my mental image for the shredders already

barren pendant
#

It's pretty much right, yeah 😛

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I didn't want to make them too potent.

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As 5 AP is already like a Heavy Ranged Hit to everyone you target (If armour piercing focused/a bit less good vs low armour people).

halcyon thorn
#

Oh wait shredders already have arcing my b

barren pendant
#

If the Shredders got a tinkering it would likely be either upping the Arcing to Seeking or replacing the 5 AP with 7 non-AP.

cunning rain
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2d6+3 vs 5 ap shrug

wide pier
#

that's a lot less

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10 non-AP vs 5 AP

barren pendant
#

True...honestly my big point of comparison that worries me?

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2d6, non-AP in 2 Blast 1 areas for a comparable heat.

cunning rain
#

oh hm 🤔

cunning rain
#

maybe not 5 points of damage highly but certainly a comparison of 5 damage vs like 7 or 8 is more fair then doubling it.

wide pier
#

range 10 vs 20 is a big difference too. To actually hit the same number of targets you need to be in a very compromised position

#

and Pinakas do technically have the secondary use too

barren pendant
#

True but I was sorta judging the Secondary Uses a bit of a wash as they've both got secondary uses. Pinaka one being fiddlier but also less costly (As you don't need to reload afterwards). XD

wide pier
#

Yeah, it's just a very different weapon

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I think even without the heat it'd be fine at 5 AP tbqh

#

that said, I do like the heat + loading on the other end for a kind of synergistic "cycle"

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Oh right, and for the range I'd argue that stormbringer is better than vanguard talent too

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esp for a superheavy

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despite stormbringer being what it is

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though that's relatively minor

barren pendant
#

Yeah, the Shredder Mode doesn't get a tonne from Vanguard unless you're really up in faces.

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(Though the secondary mode really likes Vanguard making it +1 accuracy against Every Fucker In The Area)

wide pier
#

Only if you're floating within 3 above them!

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which, well, is certainly possible

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(also, dusk wing with the dustgrave superheavy core with that weapon is cute)

barren pendant
#

Dusk Wing: "Everything explodes now."

wide pier
#

anyway, I think it can get more damage with the heat cost, but it's certainly worth testing first

barren pendant
#

nods

wide pier
#

I have to go and work now, alas

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(6 AP is what I'd do if anything is needed, which I'm not at all sure about)

barren pendant
#

this is on the brain as the Laurel is more about the Shredder Mode than the easy usage of Full Fission that the Scilla gets by teleporting over enemy heads 😛

wide pier
#

Well, I do like you can blow up some terrain with it easily

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If you have less than 4 enemy targets

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An especially good reason to keep it ap,btw

fading jewel
#

Watched too many Potemkin clips, now all I see when I imagine Kelly's SUCH IS LIFE is the Heavenly Potemkin Buster

fading jewel
#

Now if you had Core Battery you could do the legendary Heavenly Potemkin Buster into Heavenly Potemkin Buster combo

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Or with Universal Compatibility and insane luck(Sisyphus)

wide pier
#

Combining the Luin Celtchair from the Silversword with Suldan's Reaper Dart death's head alt frame is spicy 👀

barren pendant
#

oh?

wide pier
#

Reliable 3 line of BURN

barren pendant
#

Hahahahah

wide pier
#

Fun stuff 😌

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oh lmao, the Sauterelle from the Kudzu turns into Burn 1 with Reliable 2

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crossing the streams is fun :p

#

Btw, Ironleaf is intended to be compatible with LS right?

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Ironleaf doesn't have a single weapon mod in it atm, btw

barren pendant
#

Yeah, since so many of their mechs have Integrated Weapons I kinda avoided mods.

wide pier
#

Hmm

barren pendant
#

As that would reduce interplay within the company

wide pier
#

What if... you made a mod that had interplay with integrated weapons?

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Not that you can put it on them

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but that using it after or before an integrated gave a bonus

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Integrated weapons are always accessible through a talent or GMS core, so I think that'd be fine

barren pendant
#

Eh, I've not really got much I'd like to strip from the licences for mods.

wide pier
#

I'm sure I can find something :V

#

I'll make a list of things that I personally think feel kind of superfluous when building mechs

fading jewel
#

....Reliable can be burn?

wide pier
#

Yes

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there's just no official stuff that allows this atm

fading jewel
#

Huh

wide pier
#

Rose LL1:
Swordbreaker and Polyfilament Kusarigama: Two main melee weapons both intent on debuffing the opponent. I don't dislike either of them, but having both options from the same license level has them compete against each other more than using both, so I never feel extremely good about getting both. That's not often a problem for builds since it's rare that you want all items, but in this particular case I think it's an issue because of the heavy overlap.

Mistletoe LL3:
Dueling Pistol: Personally, I'm just not a fan of this weapon. It's a unique loading aux weapon which means that it won't really fit next to anything else either on a main/aux or aux/aux. The license doesn't come with another aux rifle that's loading which just makes this awkward. Mechanically I like it because of crack shot synergy, but there's no synergy with other weapons in the license, GMS, or basically anywhere else which makes it very awkward to fit in anywhere, especially when stuck behind LL3.

#

(that's it, that's the list)

fleet steppe
#

what'd be some neat licenses to invest in for zahhak at ll7+? this be what I have rn

-- MO & S ZAHHAK @ LL6 --
[ LICENSES ]
  MO & S ZAHHAK 3, MO & S FRANKENSTEIN 3
[ CORE BONUSES ]
  Reinforced Backup Systems, MALICE Override
[ TALENTS ]
  Exemplar 3, Duelist 3, Pankrati 2, Hunter 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:25 ARMOR:0
  STRESS:4 HEATCAP:10 REPAIR:7
  TECH ATK:-2 LIMITED:+2
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
  MAIN MOUNT: MANTLE Rifle System
  MAIN/AUX MOUNT: Exacerbator Gauntlet / Tactical Knife
[ SYSTEMS ]
  Constriction Stabilizers, Custom Paint Job, Meatshield Protocol, PERSEPHONE-Class NHP, Personalizations```
fleet steppe
#

oh and while I'm here does pandora intercept targeting force allies to make the agility save (& possibly take 1 ap damage)?

violet island
#

i have a couple liminal lore questions if that's alright? MOI, noting how it's a reasonably niche corpo with a specialism in regards to blink gates and blink tech; with some fairly lucrative Union contracts, how often would/do they actually stick their nose as a corporate entity into other business? Say regional wars, Union politics, Inter-corpro conflict etc?

#

Do they invest in philanthropic PR like IPS-N supplying albatross?

#

also how often would you find MOI investing in a diasporan polity, like developing infrastructure or providing material support, and how often would you find a MOI office in the diaspora?

violet island
#

I've got a player who had called MOI tech support about their mech, but lied about who they were during it. I'm imagining there will be registration consequences coming down the line, as a bit of background, so it got me thinking about their wider presence

karmic gull
#

hehehe

#

mech support

zenith niche
violet island
#

I'm figuring before the mechs teleport in or whatever, there'd be some kind of citation or expectation of compensation in some way/criminal charges

#

of course, the player is now under the watchful eye of UIB, and I suspect either through some strong connections on their handlers part or some technological solution, known area, much less pinpoint location might only be accomplished when the orbital strike targeter gets used

halcyon thorn
#

Oh, with the revelation that Scilla's Ground Zero is supposed to have a heat cost on comp/con, does anyone know offhand what the heat cost is supposed to be?

fading jewel
#

2

#

So you could just equip CHESS System and not worry about it until you need to stabilize to clear heat anyways

fading jewel
#

Yup yup

halcyon thorn
#

The Wrath build is still good to go then, sweet

barren pendant
#

But that's like saying that Raytheon has no moral agency/is not involved in war.

violet island
#

ahhhh ok, so they might have not just sponsored actors like mercs in a interest theatre, but they might even have their own pmc types deployed

barren pendant
#

MOI would be very interested in Investment though. It's a primary method they use to expand their sphere of influence.

#

MOI rarely has 'we will apply hard pressure'

#

But they really like soft pressure.

#

It's a lot easier to get a colony to do what you want if you go 'As long as we Stay Friends, we can make sure you get the supplies you need'

#

Than needing to roll in and hold guns to heads.

#

MOI personal security is small but very well equipped. MOI would be very much the sort to day they don't get involved in wars or take any offensive action 😛

#

But 'we're here for defensive reasons/for peacekeeping' is a pretty common rallying cry for fights to start.

wide pier
#

Ptolemy screams war, though! And it's pretty hard to hide!

violet island
#

So... theoretically, the portal that opens up for orbital strike goes two ways right?

zenith niche
# empty kraken Ye

I am now picturing activating that system to be much like becoming a Mushihimesama boss

violet island
#

Thinking about a napoleon with a prepared action and a dream

barren pendant
violet island
#

Oh definitely

#

Just thinking of a very upset ha scientist with a blackwall blink armor set up diving through to have an aggressive scientific talk about the finer points of blink portals

marsh silo
#

does Avarice's ability to move mines around let it move mines directly under enemies?
afaik it shouldn't set them off immediately but the ability to move them directly under would be good

wide pier
#

Directly under makes that space pretty safe, actually!

karmic gull
#

So long as they never move again

wide pier
#

I thought moving out of the space was safe? been a while re-reads

#

Oh right, size 1/2 and 1 have issues, size 2 could step out? Hm

cunning rain
#

played my first game with Scilla, i managed to get a Ronin look at me and murder half of my structure

karmic gull
#

Otherwise they have to eat difficult and dangerous terrain twice as much

cunning rain
#

@karmic gull thanks for your build btw, i'm excited to actually just say fuck the map

karmic gull
#

Lmao you're going for it?

#

Hell yeah

cunning rain
#

i don't have anything else (yet)

#

so yeah

#

i am.

#

i gotta work my way up to it, but my friend who is GMing Lancer for us said we'd probably end all the stuff he has planned at like ll8 or 9.

wide pier
#

Oh what build is that?

wide pier
#

Ohh

cunning rain
#

it just seeems REALLY funny.

barren pendant
wide pier
#

'tis

cunning rain
#

and then, getting stunned on my first structure.

karmic gull
#

Uffda

cunning rain
#

it ended up being fine. but, yeah. considering most of those hits would have IMMEDIATELY structured my friends i think i would say it's fine. sajamGOLDW

barren pendant
#

Hahahah

#

Just for clarification: Which one of you got teleported?

cunning rain
#

oh i abducted the ronin and my GM was like "ok"

barren pendant
#

Ah, Wave Sweeper? Fun.

karmic gull
#

That's good news, the scilla can, in fact, fuck around.

#

Source: moto found out.

cunning rain
#

i did find out.

#

it was pretty scary.

#

but yeah, i had a blasty blast.

#

we had a ll2 system for free and i got mule harness, and i got my friend on a solomon to fly around with me. That was kinda sick too.

wide pier
#

This is probably a terrible idea:

-- GMS Everest @ LL6 --
[ LICENSES ]
  IF POPPY 2, HA Saladin 3, IF CLOVER 1
[ CORE BONUSES ]
  Superior by Design, Perfection of Form
[ TALENTS ]
  PROSPECTOR 3, Crack Shot 3, Nuclear Cavalier 2, Bonded 1
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:0
  STRESS:4 HEATCAP:10 REPAIR:7
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:10 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: Zhuge 𝜈-Model Needlerifle
  FLEX MOUNT: Assault Rifle
  HEAVY MOUNT: "Rook" Medium Machine Gun (Paracausal Mod)
[ SYSTEMS ]
  Camouflaged Foxhole, Rope-A-Dope, Type-3 Projected Shield```
barren pendant
wide pier
barren pendant
wide pier
#

Hmm, need to build a heat focused chomo with the poppy 3 missile

#

After work

#
[ LICENSES ]
  HORUS Goblin 2, HORUS LICH 1, IF POPPY 3
[ CORE BONUSES ]
  The Lesson of the Open Door, Overpower Caliber
[ TALENTS ]
  Grease Monkey 3, Spotter 2, Hacker 1, Nuclear Cavalier 1, Bonded 1, Infiltrator 1
[ STATS ]
  HULL:2 AGI:0 SYS:4 ENGI:2
  STRUCTURE:4 HP:19 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+5 LIMITED:+1
  SPD:4 EVA:8 EDEF:14 SENSE:15 SAVE:16
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Rifle / Pistol
  FLEX MOUNT: Autopod // Overpower Caliber
[ SYSTEMS ]
  Personalizations, H0R_OS System Upgrade I, H0R_OS System Upgrade II, Wandering Nightmare, Blackout Missile x3, Camouflaged Foxhole```
I lied, had to wait for some uploads with work anyway.
#

Deny areas, force movement, force heat

#

The blackout missile is just really neat

#

In hindsight, not sure if open door is doing much here.

#

Just wandering nightmare and horos2

rustic root
#

Iki I just want you to know

#

I'm trying to make license gear for a Shotgun mech and I keep almost reinventing Ka-chunk

#

its vibes are too immaculate