#Field Guide To Liminal Space
1 messages · Page 4 of 1
Apparently its over half, 45/81, most of them children https://www.donnerpartydiary.com/survivor.html
Had to to a study on them in Psych.
But yeah. They didn’t eat the kids.
Which… that bar is so low Satan has to limbo under it
The other MO&S mechs are:
-
The vampire Carmilla, known for her deceit and cunning
-
The ghost ship Mary Celeste, found undamaged with all hands lost, which went on to have a long and deeply curst career
-
Frankenstein (Creature & Creator both; it's themed on enmity)
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Doc Holiday, who became a gunslinger as a suicide attempt and didn't die much to his severe irritation
-
The legendary Phoenix, reborn in fire
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RA RA RASPUTIN, LOVER OF THE RUSSIAN QUEEN -
-
Zahhak, the first evil emperor of legend, who was sealed beneath a mountain with snakes devouring his ever regenerating brain
complete tangent, but while I wasn't a huge fan of the kingsman prequel, Rasputin the character and fight scene stole the show
IIRC, there was one part that split up, and made it safely, the Donner party was led by a guy who disliked the experienced guide leading the other party and convinced people not to follow him.
I really want to like the Donner, 'combat medic' is my exact shit (See: Me being the Biggest Sealer Shill Ever in the Icon channels)
But man, so much of the fluff makes me so uncomfortable
(Also, tbh, I'd like a source on the Donner Party shooting at native americans trying to help them, a cursory lookup isn't showing me anything)
It's kinda meant to but
Whyso?
I've already talked about Harvest The Unplowed Fields on here I think, how it basically gives the player a tool to make any narrative situation way more uncomfortable unless the GM just vetoes it OOC
But also naming the zombie werewolf ghoul mech after an incident where a lot of people suffered some pretty nightmarish conditions and lost their lives, regardless of the extenuating circumstances, just.... kind of rubs me the wrong way?
Like, I imagine that even if all that stuff about them being idiots or whatever is true, I doubt all 87 of the people in that wagon train deserved what they got
Bodies iirc, is fairly open to interpretation no?
or corpses that is
unless the GM is VERY strict, in which case, seems less fun anyway
Probably not, no. DONNER is...
...So one of the many ways in which Lancer is not Gundam is this: Gundam's mechs are objects. They exist independent of their pilots; they can be hijacked, they have their own history and significance, they are often characters in themselves. They can be heirlooms, or legacies.
Lancer just doesn't. Do that. You can't hop into your buddy's mech, no one is gonna take your BLACKBEARD for a joyride - hell, you can't even own a second mech. Lancer's mechs are essentially your fighting spirit, they're an extension of your character
And that's the crack DONNER is aiming its wedge at
Lancer asks, why do we make them look like people?
DONNER says: if they are people, then this is horrible
(I will say, your buddy absolutely can jump in your mech and joyride it, its just not calibrated or set up for you, so its impaired when you try)
(I genuinely believe that Lancer does still assert that mechs are objects in the same way that Gundam does, perse)
though I will say, as a GM with someone who wishes to play a donner, from the perspective of a pilot who traditional scrap and dumpster dived to build drones and other mechanical creations, thats the angle I'd probably run with as far as flavor and theming for the campaign
And most often would treat "corpses" or "bodies" as mech wrecks for parts or something, depending on how I work it out with my player
I don't feel and strong attachment to villainizing the player's pilot any more than what they're comfortable with due to the mechanical outcome they like, so to speak
and the donner has some fun interactions with a junker/drone building mechanic lady
(biggest reason she's not used the mech is that there are no front liner allies she can play second fiddle to)
and as far as I can tell, she's not confident in being the main frontline as a donner
Ultimately, I get that the GM has a right to challenge bad interpretations of the ability, it just kind of feels like Grim Harvest opens the door to those kind of uncomfortable moments at the table in a way that most frames don't
If a dude rolled up to my table and was 100% on board with the Donner's Vibes (as written, anyway) and was super pumped to play it, it'd probably raise some mild red flags, which makes me feel bad because I don't have very many problems with the frame itself (though the Chirurgeon Claws being Heavy makes me a little sad, since they otherwise don't have a lot of Executioner synergy)
In fact, I led this whole thing off with 'combat medics are my shit' and if it were just a scrappy dumpster mechanic it'd probably be one of my favorite frames in the LS catalogue
One important thing to remember, with Lancer's strong separation of fluff and crunch you can always refluff it and make the Donner into a scavenged together scrappy dumpster mechanic without the uncomfortable fluff
Mm-hm! And that's what I plan to do if I ever run it
the line isn't defined by the mech, pretty much, its defined by the collaboration of player and GM
or, veil i guess
I like their uncomfortable theming, but its def not for everyone
I see it the same way a lot of the Horus stuff
You know, that does actually kind of remind me of a similar issue I've had with something in the core book that I think might help me explain my thoughts better
Manticore is a very cool mech, I played it in my very first longform Lancer campaign
Its got great armor, good mounts, good tech attack, some very solid resistances and traits, its a blast to play
This is never talked about
In the Lancer Zeitgeist, Manticore is the mech for killing yourself, because of Castigate
Its the only thing that sticks in people's heads when they look at the frame, which is a shame because people wind up not playing it because its 'the suicide mech for crazy religious fanatics' even though Castigate can basically not exist if you don't want it too
Anyway, I will stop banging on about this, at the root Donner is really easy to reflavor as just a junkyard scrapper and its mechanics are fun as hell, its on the ever-expanding list of 'things I really need to try when I get into another game'
Funny thing: The Morgana was actively written to have me deal with something I find deeply uncomfortable with how lightly many RPGs treat it.
Oh? Do tell 👀
(Is it Mental damage, please tell me its Mental damage I have those same brain worms)
The Morgana is written heavily to be about my sheer distaste for how RPGs treat mind control and other mental effects, yeah.
Many RPGs: "Yay, here is the mental assault spell, that's fun!"
Iki writing Mind Control:
Even those who do survive it are haunted by the sheer violation of having their own hands acting while their mind screams into the void.
Its wild that in Pathfinder you can just shoot an Agony Ray at someone in a fight
Like
Yeah, think about what happens when you hit a goblin with Phantasmal Killer 
Pathfinder is better at it than most though, because behavior-modifying Enchantment magic is explicitly a crime in most places iirc
Yeah, RPG morality is weird
I've been playing a lot of Pathfinder recently and while its a blast I am occasionally hit with a bit of
IDK
Culture shock? At how it treats some things
Recently, we had a fight in a library, where some gremlins ambushed us and started making the floor slippery while pelting us with books
Naturally, our rogue responded to this by rushing up and hacking ones head off in a single blow, and our Witch following up by lighting another on fire
Of course, these books were doing 'lethal' damage mechanically, but it does paint an odd image on the narrative end
A bit, yeah.
Of rpg convention of "some things just are evil always, don't think about it" is, in this day and age, fading, but it's a thing
FWIW Namo I've never really liked that one Donner trait either
I think also it doesn't necessarily reflect poorly on a player who engages with the of convention I think. Some players aren't playing an rpg to drive deeply to the heart of a moral conundrum or to question the nature of the violence they enact as a hero. The old convention was to answer those questions off screen with the "you are good, your enemies are evil. Good? Good."
or assumed lethality
Yeah for sure
Though, like, the separating of lethal to non lethal damage is strange one as is, but useful mechanically
Yeah, I wasn't blaming my party for acting that way or anything, I've had fun playing with them
It was just a fairly stark moment of '..............huh, so that's how things are in Pathfinder, this is what we're working with'
(In fact, I've had so much fun with them I'm trying to get them into Lancer 👀 )
Mind control and 'a power making me waste my time and make me do something I don't agree' are major peeves of mine in RPGs.
I often dislike it from a "I am no longer playing my character" view, but sometimes also do like it as an excuse to explore portraying my character very differently briefly, like stepping into an AU version suddenly
There... is some mind control stuff I don't see as automatically evil, but it's mostly very short term stuff that can de-escalate a situation in a lot lower damage way than most spells, like a Command to drop weapons.
A command spell is just a more directed sort of response like a jump scare.
It's like 'YOU, DROP IT.'
Calm Emotions, Command, Zone of Truth, etc.
Iirc 5e just lets you decide if a dude is dead or not
Which is convenient if odd in the other direction
Behold my knockout Fireball
ah it actually doesn't let magic or ranged do it
just melee
that much i remember
4e went 'You can decide with whatever'
but i do like that convention
Oh well that's much more sensible from a narrative standpoint
And yet we're back at the original problem xD
i like "just decide if you killed them" more than "burn their candle from two ends and make those numbers meet"
its sort of like how i love encountering a grapple system that is not a flowchart 2 pages long
Yeah I do 'the player decides what happens to the dude' in all my games
Icon encourages it, just accept that Enochian's Meteor just leaves dudes covered in black soot like a cartoon, its fine
TBH on the topic of Donner's Flavor Stuff™️, I honestly just treat it like Frankenstein
more the doctor than the creation, in this case
it's macabre but... not so much as to be untenable, imo
(of course the community at your table matters a lot there, so)
Melee only, with very few exceptions.
Heck. If a Paladin smites their "melee" can be non lethal, not the burst of divine might, however.
Been looking at the Lily but I'm concerned, is the 6 Evasion crippling for the mech at all? Anyone got any experience with it?
Tbf Lily actually likes to be able to be hit
If a template attack enemy (or, even better, an ally!) gets you, that's a free blastwave rider
But also you're just slightly under the drake or the Zheng in your bulk tier, which is really good for a 1/2
So you can soak some hits really well
Template attack?
Blast, burst, cone, or line
ah
Aoe templates
So if a bombard drops an earthshaker on your head, or you get clipped by your buddy's bristlecrowns, it's free flight estate
Yeah. Allies still need to hit you for blastwave so low evasion makes it more likely to happen.
But yeah the Lily is a VERY durable size 1/2
Blastwave riding a bristlecrown is actually a very funny mental image to me
Get clipped by one (1) pointy boy and go flying like you're source engine physics bugging
The Lily has discovered new and unused bugs in the Choir's emulation of reality.
The idea of putting Rapid Maneuver Jets from Caliban on Lily is great, but I unfortunately think it might take too many system points
Falso idol tho
Yeah the Lily can stretch system points a particular way but doesn't have a huge amount of them by default.
On the bright side: Solid way to qualify for an IPS-N core bonus
Hmm....got to do more writing for IF stuff. Dun wanna XD
Write more about Collin 🥺
(/j)
Hahahah. In this case I'm trying to do Planet History. I'm 99% sure I've showed off the 'How the planet was settled' myth I wrote up.
The tricky part is moving on from there into a more conventional history when things are properly settled.
And making that not Boring As Fuck 😛
Well, how did they go from 'first committee holdouts who said wow seccomm sucks' to 'super cocky duelists in power armor'
Part of it is that since they left at the tail end of firstcomm they kinda...didn't have Mech tech until they met Thirdcomm XD
So while they've been working on power armour, they've not really had full on Frames for a long time.
So most of the IF designs grow out of 'heavily augmented power armour' rather than 'highly shrunk mechs'
With the Silversword being an exception?
(Scilla too but that thing seems like its got a whole other thing going on)
Yeah, Silversword imo is one of their newest designs.
But yeah, the general plan for history is:
It's a good planet but it's got *real fucking notable* megafauna. They're honestly not that hostile if you're in small groups/just traveling but they are *real* territorial when you start bringing large forces into play. So for a long-ass time, the various little groups on-planet had a very solid reason to not be interested in full fledged armies.
That doesn't stop people wanting to beat the shit out of each other/having internal squabbles. It did, however, mean that anyone wanting to bring a full on army to a problem needed to account for 'You're going to get chewed up getting there *and* getting back before the enemy even get involved.'
These are small colony groups, they don't have the people to devote to trying to clear out the megafauna and anyone who did try would rapidly find themselves getting backstabbed by those who didn't and just sent raiding groups to fuck with them.
Ah, so the whole dueling thing arose from champion warfare, I take it?
Champion Warfare and Raiding, yeah.
It's a lot easier to defend than it is to attack because megafauna make attacking with a large force much harder but defenders don't need to deal with them much.
But size of forces don't matter so much when your plan is 'Smash and Grab'.
But for stuff like 'New mine' you run into 'Neither side can easily bring an army' and thus it moves more towards raiding party skirmishes and eventually 'fuck it, champion warfare'
For a bit of context, as I said, the Megafauna are not really hostile. If you've got a small caravan or a car moving along they might be interested but you're not really a threat so they're not going to bother with you.
If you start rolling an artillery piece or an armored column through the animals go 'Oy, you fucker trying to take my warren?'
And you get size 2-3 beasties nomming down on your tanks 😛
Huh, that makes me think
Are any more NPCs in the pipeline, or is Ironleaf purely a playerside thingy? I ask because the description of these things remind me a lot of Megafauna
Which I am trying very hard to cram into my game even though it doesn't make sense (I've settled on MSMC detachment whose 'mascot' is a juvenile Vast)
The Hound is one of them.
Which is a Support Megafauna that's basicly a mech-sized hunting dog 😛
The Hunt Is On
Trait
When the Hound makes a Standard Move, one adjacent allied character can also move with the Hound as long as it doesn’t break adjacency, mirroring that character’s movement. The ally is still affected by obstructions. This effect doesn’t take a reaction, and doesn’t provoke reactions or obey engagement.
Yesssss
One step closer to the dreaded All Bio Comp
But yeah, the Megafauna thing wasn't really so much a concern once it got to 'they've started getting proper orbital setups again' but by then a mix of 'Mythology about how they left the armies of Union' and 'Cultural osmosis' has left no one wanting to be the one to pull the trigger and go 'I'm Building Up A Full On Military' and risk getting the shit kicked out of them by everyone else 😛
Though most groups on-planet have functionally militaries in the form of Mercenary forces and Militias but as long as no one calls it a military and nobody uses it like a military no one is going to Start Shit.
If that remotely makes sense?
Yeah, its like a marginally less snobby version of the upgunned 'yachts' and House Companies you might see Minor Houses cruising around with
The other thing I'm Pondering is that the planet isn't TECHNICALLY a Union planet but like... biggest fucking airquotes around it. They are for all real purposes but they're proud of 'We refused to be part of Union when it fucked up'
And Union doesn't really want to start a fight over what is basically just a name and rules that say Union Navy can't enter the system without asking first (The thing Union Navy would do even if they were part of it)
Union: "Does this actually affect anything we care about 99.9% of the time? No? Meh."
Too much, you think?
I think that it's a very good way of adding nuance and flavor to the planet, personally. It adds to the base lore of Lancer something that, once you recognize it, it's astonishing why it wasn't called out specifically in the core book beyond like, Free Sanjak
(It also helps justify why Union Navy is going to take a little bit of time to arrive to one of my flashpoints. There isn't a Union Navy base in-system but it's also not a hotspot they'd care to patrol because it's acutally dangerous)
oh my god
Lol
God whoever’s in charge of wizards must have never met a normal human ever
“We want the worst PR every!”
(not an actual real card to be clear)
nope, accepted as canon
this one is though
Does anyone know if there are any games currently going on using the Field Guide to Liminal Space? I'd love to join such if I had the chance, with there being at least a couple of the frames from within I'd want to work towards... Including Morgana, first and foremost. Hehe
Well, any recruiting stuff would be in #lancer-game-recruiting. There doesn't tend to be any "open" games otherwise, where they're looking for players to fill in.
I'm planning to run one soon, will probably drop a post in the aforementioned channel when I do
Awesome! Thank you both.
Do 'negated' actions from Security's Judge still obey the duplicate action clause?
For example, if I have a security Ram a target prone, then Judge and choose Boost, would the target spend their basic movement to stand, overheat if they tried to Boost, causing the Boost to fail, and then be unable to Boost again unless they Overcharged?
I interpret that they do, because they did take the action, but then they're forced to abort it. It's a lot like Archer's impending threat cancelling the action.
They do. General Assumption with the Security - He works in the way that makes people most go 'That Asshole'
Very mean 👀
Got a Veteran Security Warden concept that uses Judge and Staredown to just be the biggest motherfucker ever
Hmm...not a huge fan of some of the IF core bonuses, very tempted to be inspired by something Kai just mentioned for Overheating and do a Structure Check side version of it.
tweaked robit a bit
-- DOWNFALL TEMPERANCE @ LL9 --
[ LICENSES ]
DOWNFALL AVARICE 2, SSC ATLAS 2, IPS-N CALIBAN 2, DOWNFALL GLUTTONY 1, IPS-N RALEIGH 1, C&H SHEPHERD 1
[ CORE BONUSES ]
Kangto Endochassis, Miniaturization, Sloped Plating
[ TALENTS ]
DEMOLITIONIST 3, Grease Monkey 3, Spotter 3, SHADOWCLOAKED 2, HOUSE GUARD 1
[ STATS ]
HULL:6 AGI:0 SYS:0 ENGI:5
STRUCTURE:4 HP:25 ARMOR:3
STRESS:4 HEATCAP:11 REPAIR:7
TECH ATK:-2 LIMITED:+2
SPD:5 EVA:9 EDEF:9 SENSE:8 SAVE:17
[ WEAPONS ]
FLEX MOUNT: Pistol / Tactical Webbing
[ SYSTEMS ]
BB Breach/Blast Charges x5, Blast Plating x8, Claymore x4, Custom Paint Job, JÄGER KUNST I, Personalizations, SPIKE CHARGES x4
mostly just swapped out wrath/chess for gluttony/blast plating to help frens :3
Miniaturization Temperance? Interesting
Ah, Jaeger Kunst. That makes sense. You can bounce off of a toddler
@barren pendant, can the Belial Shard take Overwatch reactions with Infernal Strength?
Yes, it gets actions like a normal NPC
Aye aye. Wasn't sure since Overwatch wasn't listed in the available actions, but the Overwatch spam continues to live.
What even happens when you miniaturize a size 1/2 mech?
It's size 1/2 but looks like a hardsuit iirc
The core has a specific provision for that as I recall
Yeah. You can still run around even if it’s shut down, IIRC
Cue the Ned Flanders “it’s like I’m not wearing anything at all!” GIF
More like it’s light enough to be wearable unpowered 😄
Still a bulky hardsuit (unless you’re in a JUSTICE), but you can walk it through the halls of your local grocery store in case you need to punch a fascist REALLY hard
Your local grocery store might not appreciate you doing your shopping in power armor though
Btw psy, did you ever decide on how the hardsuit with mini is going to work? I remember we had a chat about that a while ago
ironically, i think the miniaturized size 1/2 is how many people presume all size 1/2 mechs already are
Not without Manipulators 😔
people see goblin, fragile, and size 1/2 and forget its like 8.5 feet tall
Frankly I'd peg it at just under 10 if you count the ears
I'd honestly probably say Goblin is the tallest Size 1/2 frame
not the bulkiest, but that boi is long
like if the pilot you see in the gobbo art is 6 ft then that's solidly a couple feet extra on each end
granted the mech art pilots are chronically not to scale, but
what about a bulky subaltern with an nhp backpack?
I believe that's legionnaire's purview :p
das a good idea
Can you turn on meat shield protocol while under sekment ?
Seems fine to me.
It uses all your actions to get into melee but if you're using meat shield you're already in melee.
Cool, yeah I guess it doesn’t really act as a trick to stay in place
Plus the climbing axe is great for sekment
God, murder cat in the Frankie
Local IPS-N NHP forced into one room studio apartment
it's just Frankie with those cat ear gamer headphones
And a macro that broadcasts =^w^= when killing you
Is Celeste's Northwest Passage supposed to roll damage once, like an AOE weapon? The fact that you only roll damage after the fact kind of implies that to me, but it might just be so all the damage rolls still have the same bonus damage
(please say you only roll damage once, it seems like a nightmare to run otherwise)
I believe so, yes
Reading it I think that technically you should roll the damage separately as they are separate attacks rather than an AOE (meaning that they all get full bonus damage etc), but practicality wins over a technicality like that so just roll the damage like an AOE (though without halving bonus damage, and any 1/round effects only apply to one attack as it is not actually an AOE etc)
^-
Whoof, finally finished writing up why the Iron Crown was started for the Ironleaf Foundry stuff.
It's basicly to celebrate a situation that nearly ended up in violence but it was just avoided.
Since the planet Ironleaf Foundry is from, Milesia, was founded by people who left at the tail end of firstcomm (After piston 1 was fired) and thus were piss scared of Union coming to attack them.
The Iron Crown is seen by many as the premier competition of Ironleaf Foundry’s many loves of the extreme and the showy. A titanic arena combat allowing armoured vehicles, frames and pilots from across Union and even beyond, broadcast far and wide. It has become a place for small companies to get the attention of the galaxy, for future heroes to earn glory and as one of the most impressive stress tests of an engineer's inventions. Less known to those not well versed in Milesia’s history is that the competition is a little older than the company that hosts it, having grown out of Milesia’s first contact with Union in the first days of the Third Committee.
Milesia’s system was of little interest for some time to Union, the nebulae that mist the system concealing much of the transmissions that the occupants put out into space and the records in Union still believing that the planets were too toxic for habitation. However, conflicts between two systems about the potential future location of a blink gate eventually shattered their concealment. Neither system would relent over the economic benefits of being the primary location of the newest blink gate and Union negotiators eventually found a perfect compromise neither liked but both could live with: To have the Blink Gate constructed with material from both systems on the edge of a seemingly uninhabited system located between the pair.
It was thus that Milesia found itself shocked to find a Union Naval Mission approaching their home. While they had significant orbital defenses and local ships, they could not stand up against the full invasion they believed themselves facing. Union in contrast found itself unprepared for an existing civilization on a supposedly uninhabited system they had planned a Blink Gate for.
This standoff was broken when a desperate Milesian commander opened communications and challenged the fleet, demanding to face Union’s champion for the fate of the Milesia. This unexpected bravado and knowledge of Union stunned the captain of the flagship and the tension evaporated as both commanders broke down into nervous laughter.
As the situation calmed and both groups were able to talk, an agreement was formed. Milesia would allow Union’s blink gate to be constructed on the edge of the system beyond any stations of Milesia’s and Milesia would not be forced to join Union proper. Thirdcomm had no interest in forcing a world into their fold to begin with but the pride and fear of the inhabitants of the system were salved by the formal agreement.
In the end, the duel did eventuate, though the stakes were over a few cases of alcohol and local delicacies for the entertainment of both sides rather than controlling the fate of a world.
armored vehicles and frames
"I'm Khamsin, a.k.a. the desert storm."
Original Video: https://twitter.com/tuxedopato/status/1560259972230811649?s=21&t=qabmzRg4tjKG3YdtblrACw
Song: https://www.youtube.com/watch?v=3AarFtHRqNg
oh I like that story, its cute
Yay
I kinda want that mech in Lancer ngl...
Second phase begins 👀
The mecha's speed greatly increases in this phase
6953
956
it even has a second phase!
I tossed the Ironleaf pdf to my group like a steak to a bunch of dogs, will see if theres any feedback after a one-shot
already someones bringing the mistletoe one with a warp rifle
Ironleaf has a PDF?
awww
My usual GM has a rule that he only accepts homebrew that has a pdf or otherwise static version of the stuff, because he doesn't like how docs can mutate without warning
thats fair
Sorry about that, though that's not unreasonable. XD
It does have an LCP, but idk how up to date it is
It's mostly up to date though there's 1-2 things a little out of date.
Sorry about that.
is this where i ask questions about ironleaf
cause i have a couple
3 SP, Unique
When you reload one or more weapons, you or one character in Range 5 and Line of Sight can move 3 Spaces and clear a Condition that wasn’t caused by one of their own systems, talents, etc.``` does this system on the mistletoe target?
The Mistletoe is immune to falling damage and does not fall if Immobilized. When the Mistletoe moves or boosts, it can Hover. However, at the end of its turn its height drops to 1 unless it is standing on the ground or another surface that can support it.
``` does this effect mean that the mistletoe cant end its turn flying?
it says it drops to height 1 at the end of is turn so does that mean it goes back on the ground or is it still counted as flying?
3 SP, Unique
When you reload one or more weapons, you or one character in Range 5 and Line of Sight can move 3 Spaces and clear a Condition that wasn’t caused by one of their own systems, talents, etc.``` if this does target can this target an ally that doesnt have a condition? can i just target someone and then it just fails to find a condition and fizzles?
Yes, it targets and yes it can work even if they don't have a condition.
They go down to 1 height above the ground. So basicly: You're always flying but you're mostly just 'hovering a bit' instead of 'full on flight'
It's designed mechanically to be basicly 'Best Jump Pack'
But not 'full on plane'
ill ask more questions if they come up as well
but im getting a build together for a game so needed to know how some stuff worked
(And to let you benefit from Ace with your jump pack while still letting you get whapped with large metal sticks)
this was the main reason i was asking about the trait lmao
Happy to answer questions/take any feedback you have!
im glad it does too
dm me ironleaf lcp discrepancies and I'll fix them
Sure, I'll DM you on my lunchbreak if that's okay?
yeah ofc
Stupid 'requires money to live' 😛
no rush, I'm about to be playing like four hours of magic the gathering
I also wrote up some info about the Iron Crown competition that has been one of IF's core bonuses for ages (Though I'm pondering redoing it a bit XD)
hell yeah
(I'm tempted to redo it based on something that Kai inspired me with. Basicly turning the core bonus into 'You have a different, better structure damage chart' that involves less downsides and more 'Oh, now I'm fucking mad' options.)
5-6 - Good Shot, My Turn: If the structure loss was caused by a hostile character, you may reroll one failed attack against them before the end of your next turn.
Ooo
homt gun
-- MOI PTOLEMY @ LL5 --
[ LICENSES ]
MOI PTOLEMY 2, HA TOKUGAWA 3
[ CORE BONUSES ]
Heatfall Coolant System
[ TALENTS ]
Crack Shot 3, Technophile 3, Nuclear Cavalier 2
[ STATS ]
HULL:3 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:19 ARMOR:0
STRESS:4 HEATCAP:12 REPAIR:4
TECH ATK:+1 LIMITED:+2
SPD:5 EVA:6 EDEF:12 SENSE:20 SAVE:14
[ WEAPONS ]
FLEX MOUNT: Pistol / Pistol
MAIN MOUNT: Assault Rifle
HEAVY MOUNT: Precision Plasma Channel
[ SYSTEMS ]
Deep Well Heat Sink, Enlightenment-Class NHP, LUCIFER-Class NHP x4, Personalizations```
huh, if the ptolemy used teh arc cannon from the manti and it chanied a few hits but misses the last one, it doesnt make a mirror right
I think it would? Since the secondary attacks are kinda their own thing.
verry eeeenteresting, mostly because it almost means that you are guaranteed a mirror
which would be a high chance of getting a free bouncing attack
...I guess it would. I'll admit, not a weapon I'd considered with the Ptolemy/No one built that in testing.
I don't think most people consider it in general so eh
¯_(ツ)_/¯
especially when there's a funny "on crit fuck all yo defenses" rifle in the license
i wonder if i can convince my player to use it
to get mirror lightning
i dont think its broken because its not actually that great already
The big limitation is 'they can just wander out of range'
You need them to still be there for the mirror shot.
And the Lightning Gun doesn't have great range
yeah, id not be too worried about it like, being broken or nothing, just seems like a rather niche entertaining interaction
Snag all those drones the rest of MOI has and set up some chains
would an ultra timekeeper have 5 structure and stress or 4?
5 but stress beyond 4 has very limited effect.
So, ironically, i found that the ptolemy ult might instantly solve the final fight of dustgrave today
i ultimately decided to just not have that happen to make the finale satisfying
I've seen similar for the Pegasus thing tbh
luckily for GMs their rulings aren't printed in that book (or any other)
Mwahahah.
I do love the skip boss button
I ultimately decided that it wouldn't work that was in the interest of the spirit of things rather than the letter of the text, especially since it obviously wasn't designed to interface with liminal like that
That's for phase one, I'm pretty sure I'm going to have to do the same for phase 2 lol
Specifically because they're 1 structure entities
If I had to make a ruling
I'd probably allow it to ||break overshield immediately|| for phase 1
maaaaybe count it as ||a core? for phase 2?||
but that second ones a maybe imo, the boss mechanics are fun + its not like theres not other targets lol
I would make the same ruling for the precision plasma channel too
like "Ok sure you ignore immunity but doesn't work for this boss"
I forgot it even did that lol, my player is using orbital strike
baller weapon
I haven't actually read Dustgrave's mission so idk what the final fight actually looks like
are the different phases specifically different entities across different scenes?
cause I don't think you can double tap Ptolemy core
so the ||first enemy is the win con, a single structure npc with 30/40/50 overshield. When he dies the scene ends immediately||
usually ||when the overshield breaks, he goes immune until the second entity is beat - a huge setpiece boss with multi-hundreds HP and a puzzle mechanic to deal with it - but also only one structure.||
Ptolemy obviously doesnt play well with this lol
GM: "Play my Puzzle!"
Ptolemy: "No"
As the writer of the Ptolemy, my official statement is: Hahahaha.
"Every Liminal Space mech is now required by law to have at least one (1) boss gimmick that it can bypass instantly."
I support whatever a GM wants to do but I totally think the Ptolemy should at least be allowed to do a catastrophic amount of damage even if it's not an instant kill.
As the design was 'It's okay to do flat structure because NPCs have multiple structure if they matter'. Turns out I could not predict the future. XD
Geez, what kind of game designer are you? We're mandated by law to precognitively futureproof. 😔
I am shamed
Shameful.
Next thing you'll tell me is that you can't predict mechanics in a year from now.
I really enjoy the Yellowstone reactor canon, apart from the phoenix which frame would it go well on
My default is of course toku
Yellowstone is very good with the Black Witch.
Shoot someone with it, then bounce him into like 3 different sources of Forced Movement 😛
Gluttony also likes it, as a source of More Limited Charges but that's more it playing into the Gluttony's deal than the Gluttony playing into its deal.
Yearp.
If a GM is running Ironleaf Foundry, it wasn't a planned interaction but it's kinda fucking disgusting with the Rowan.
...hot fuzz reference? Ikistupid, not sure which you mean XD
Oh it’s a movie
Oh, I know the movie I don't know which thing is a reference.
I thought yearp was in reference to it
Part of why the Rowan is disgusting with the Yellowstone: It's a Ramming Mech that gets this
Psychofracture Analysis
3 SP, Quick Action, Unique
A hostile character in range 5 and line of sight must pass an agility save or be Humiliated. While humiliated, whenever they make a check or save if the target fails to match or beat your save target in addition to the original target they fail, even on opposed checks. They can end this effect by passing an agility save as a quick action.
Whenever a character Humiliated by you in Line of Sight fails an attack, check or save, you gain 2 Overshield.
"Every battle is won and lost in the mind before a single shot is fired. That's why I like to crush it first. It's much more effective to take down a foe who's foaming at the mouth in rage or paralyzed with shame than one making logical, careful decisions." -Ceridwen, IF Test Pilot
'Hey, that burn I put on you from the rams? You need to pass my save, not a flat 10 to clear it'
Oh niceee
The Rowan turns up in a lancer fight and goes 'Time for stupid fighting game mixups' XD
MIXUP
The Rowan ignores engagement by characters larger than itself.
Attacks by Prone characters against the Rowan have +1 Difficulty. When a hostile character stands from prone in Range 5, that character suffers 3 kinetic damage.
'If you stand, I hit you. If you don't stand, you have a penalty to hit me'
That’s cool, like very
https://docs.google.com/document/d/1rVzcONuwhXyLpdhgY4RMtkewPha8kmS1tZL3G00pXlc/edit?usp=sharing Working on stuff for Milesia's Big Arena Combat Competition! It's supposed to be the setting of a Flashpoint for my Ironleaf Foundry stuff. How's this looking to people? Not yet finished but should hopefully be interesting at least.
The Iron Crown The Iron Crown is seen by many as the premier competition of Ironleaf Foundry’s many loves of the extreme and the showy. A titanic arena combat allowing armoured vehicles, frames and pilots from across Union and even beyond, broadcast far and wide. It has become a place for small c...
Hell yeah arena arc
I am Pondering silly things with Ironleaf Foundry. Mostly the fact that with the timeline I've worked out for them they didn't really exist as part of Union when NHPs first appeared but I also gave them a decent amount of AI systems. Hmmm...
whos to say NHPs werent there when Union arrived?
Was debating Cogent Minds
But they're also supposed to be very new/not yet Really People. Hmm...
A Lich Did It
Or Ra paid them a visit, or something
Or maybe their NHPs are from a different origin to the Unions?
You do have some paracausal weirdness going on
I mean
didn't NHPs kinda show up all over the place when Ra happened?
(you could also have them be 3rd wave NHPs, to borrow some Legionnaire terminology.)
some, like Asura, appeared later
alternately, you could just make it a faux pas to ask where the nhps came from and all that
since i imagine you don't ask the fair folk why they're there.
They are there because they lost the war with the sons of M-something 😎
oh you want half of the land?
Ok, how about the bottom half
hmm, Lily lends it self pretty well to a heavy gunner playstyle with the scattergun as well. Covering fire while also having overwatches in case enemies get close with Vanguard 3. Neato.
I also laugh that it's a 1/2 size frame with the durability of Tortuga, a size 2
So funny thing, this is actually something that's going to come up a bit in the setting fluff I'm writing. Basicly: the planet they're from didn't have mechs when union turned up but did have some pretty damn good tech despite that, so they'd been focusing on very overdesigned hardsuits as the primary military stuff.
Their size 1/2 mechs are sorta Hardsuit++, while Union's are 'we took as much off a mech as possible to shrink it down'
I see
That's super neat!
So, i'm kind of confused as to what a scattergun is really supposed to be. Is it a cannon or a large shotgun? english isn't my first language so i'm wracking my head around the Gloriosa as I don't know what it really looks like.
Scattergun is literally just another name for shotguns XD
I just wanted to not use the word 'shotgun' as it already turns up on a lot of CQB weapons.
cowardice! Not Blunderbuss!? (I'm joking)
there's only so many ways to say shotgun
If I'm ever desperate enough to use 'fowling piece' it will make whatever mech it's on uncomfortably british 😛
Mech with tophat. And it's core passive is pulling out different "magic" tricks with the hat.
Like "Pulls out a gun and caps an enemy for 2d6 damage"
How about Punt Gun for when you make a really big shotgun?
Punt Guns are very fun and I might use it if I ever make a Superheavy Shotgun 😛
mech with a tophat technically exists doesnt it?
and you could put the gms shotgun on the houdini
I still have my brain tickled at times by the idea of a two man gun
which sounds cool but i haven't been arsed to think about it mechanically
what would that even be? A superheavy-er weapon
Ultraheavy weapon
Suldan does have something close with the Mk12 Chassis-Served Support Weapon off the IPS-N Worden
A punt gun would almost certainly need to be braced in some way to fire
Range 1 Cone 7, 4d6 kinetic, loading. The range must cross a piece of terrain size 1 or larger. Alternately, the mech with this gun can drop prone as a standard move to be able to fire this weapon.
what kinda tokens have you all used for Stormcallers?
kinda just having a hard time picturing what one would look like other than... lightning effects on it
I've only used the default art
But you might be able to bash something together on retrograde using the bombard and some lightning effects
hm, aegis with the arcs
putting something together in a bit of a hurry
painted it to fit an industrial themed faction
So, does Morgana's 'tech attacks also do energy damage' thing apply to follow up heat from the tech attack
Like If I apply Shrike Code as an Exposed Morgana, does the attacking enemy take 2 energy and 2 heat from Shrike's effect proccing?
Same with Morgana's own in-license Treachery option, which gives 'DOT' heat
Yes but only for as long as you're exposed.
It doesn't 'remember' if it was applied while exposed or not
https://docs.google.com/document/d/1rVzcONuwhXyLpdhgY4RMtkewPha8kmS1tZL3G00pXlc/edit?usp=sharing A little more 'setting fluff' things to establish but the Major Players are all done, as is the event of the Flashpoint itself. How's this seem?
The Iron Crown The Iron Crown is seen by many as the premier competition of Ironleaf Foundry’s many loves of the extreme and the showy. A titanic arena combat allowing armoured vehicles, frames and pilots from across Union and even beyond, broadcast far and wide. It has become a place for small c...
Also: In other news - Liminal Space is up for the Ennies this year!
We're entertainingly barely in. Since we released right on the border between 'last year' and 'this year' for Ennies but just on the 'this year' side.
😮
Ikiryo, I have to say that the monarch in my game used the Claim Solaiah to blow up the floor there:
To, I quote, create a problem for non-flying enemies and rob the enemy of return the objective squares space.
https://docs.google.com/document/d/1kl8NgmVeuFd9UagUJt-O5DNa7XpfwsF9rhHs1U64bn4/edit?usp=sharing Behold a New Rules Thing for the Ironleaf Foundry Field Guide.
Alternate Pilot Rules Current pilot rules present a lot of complexity and specificity in pilot locations on the battlefield but do not really provide pilots with a lot to do with those actions. In addition, with pilots only barely scaling in toughness, it quickly becomes ‘A mech looked at you f...
Alternate pilot rules that are more 'calculated risk' than the current ones.
oh that's very cool
I can see a Technophile 3 build getting pretty wild with this
Using your pilot for free lock ons for your mech, pushing enemies out of cover without a save, etc
Also someone on a server I frequent instantly pointed out Lich being able to bring its pilot back from the dead 1/scene
Yeah, in the Lancer game I am in I play a Spotter with Blackthumb and Technophile, with those rules she would just never be in her mech unless she was wanting to BT Rodeo
Plus how would those rules interact with Black Thumb in general?
The BT1 shield would make Risky actions a lot more attractive and I dunno what BT Rodeoing would be classed as
It generally takes Techo3 from fairly niche outside of RP stuff to really strong with a free Lock On, Bolster, Scan, or improved movement for an ally every turn
I feel like it should be a fair bit riskier for the pilot, yeah
Maybe not as much as the base pilot rules, but "you can't actually get hurt directly" is a bit too far the other direction?
I do think having a few safe options would be nice, since I assume the main intent of this is to give you something to do if your mech is destroyed
I wonder if the Specializations mentioned but not shown in this preview might be a good place to hone in on that?
Like, a 'Spotter' can lock on and Seek hidden characters without risk, but other classes have a chance of getting Injured, stuff like that
Spitballing, my apologies if this kind of input is unwanted
Specialisations? Did I keep some extra text I shouldn't? This is suppose to be the entire ruleset, whoops.
Oh,lmao
Yes, there is a reference to them still in
Eh, I'm a bit hesitant there, as these are designed to let PCs still keep engaging if their mech is trashed and getting injured sucks pretty badly.
Right, need to add that. BT1 shield is going to let you avoid Suppressed once but not actual injury.
Of note: The lich can only Rez the pilot if the Lich itself dies.
Yeah, so the lich just sets itself to self destruct if things are looking dicy already and the gets a free Structure out of the deal
Or a big heal or what have you
True, though it won't won't undo Injured/Down and Out, just will stop you being Dead.
Honestly its the clear condition / effect that I’d be more worried about, over the lock on
strong support option
I like pilots going to a different layer though
reduces gm overhead, and these are impactful actions
Yeah, I was worried about status clearing's power, so it ended up a Risky option.
So you can do it but you might end up hurt
Its something I think is fine if one character has it
but man do I not want to test the 4 BT techhnoteam thats using that a lot lol
personally I wouldn’t mind even safe options having a little bit of a risk, like 1/6
Right, yes. Need to clarify more how BT interacts there.
As BT 1 will not soak a full on Injured.
The Personal Shield of Black Thumb will not prevent being Injured.
Added to Injury Rules
When a character with a Personal Shield from Black Thumb would become Suppressed, they can expend the shield to avoid being Suppressed.
Added to Suppression rules.
So they don't get infinite Risky Actions.
But they're a little more resistant to enemy mechs actively attempting to do things to them.
Should have all of the Ironleaf Foundry Flashpoints finished by the end of tonight if people want to read them.
https://docs.google.com/document/d/1GBbV-JKzuYfAFgTJLTJJEYJyE5nLsZYD0f7i39x-Qjg/edit?usp=sharing Also: With Ironleaf Foundry having a pretty prominent Arena Combat thing, behold an NPC that's going to be part of it.
Heel Heavily armoured and powered by devastatingly powerful synthetic muscles, Heel-class frames are often heavily adapted industrial machines turned to rebellion, assault-class scouting or arena warfare. Capable of mangling limbs of other frames under their sheer grip strength, Heels often es...
I like it! Though, having two optionals that deal AP damage seems odd for an NPC thats pitch is 'agile striker that doesn't deal well with armor'
By god is that heel coming in with a steel chair !?!?!?
Is walking armoury a limited system for the purpose of gluttony things?
It is!
That's fair. I might tinker with their damage and scrap the AP aspect.
The intent is that the Heel does very poorly against Real Tough Guys. It's a Bully, not really a Brawler.
You put it up against a Drake or Tortuga and it will sorta mostly just flail.
But if you get it into the backline it will grab a goblin or swallowtail and swing them into buildings repeatedly.
Removed the AP @halcyon thorn
Backbreaker will still punch straight through armour with Raw Damage but it's a limited 1 toy, I'm kinda okay with something handling armour well.
Full Action
The Heel deals one billion AP damage to the reputation of target pilot's family members.```
Do any other npcs have multiattack weapons with reliable?
Rainmakers don't count imo as they have to spread it out
Yeah, that's what I figured
Backbreaker can still be scary I imagine but with AP it felt like kind of a 'kill Genghis' button paradoxically
I don't think so, though the Ronin has Multiattack with Very High Accuracy.
Yeah, doesn't surpass invis though
If that's something you want to have in play, more power to you, I'm just thinking that it's not seen elsewhere
That's fair. Design-wise, the intent was to make it so that high defense can blunt the damage but armour is better protection.
Where it's got low accuracy (So even a drake's mediocre defenses has a non-trivial chance to stop a hit) but reliable (So high evasion can't 100% blunt it).
As many frontliners are low evasion, high armour and many rearliners are high evasion, low armour.
If that remotely tracks as logic?
If the Operator can throw out three shots with +2 acc each, and the Rainmaker can make a bunch of attacks (albeit targeting different people) with reliable through walls, I don't see a huge problem with a melee multiattack with Reliable 3
it does track, i'm just looking at it comparing it to things like operator and ronin, yeah
it just feels to me that a minimum of nine damage on a quick at t3, even spread across three chunks of armor, comes off as significant to me from an eyeball with no playtesting
though admittedly an archer has reliable 5 and a longer range it can shit out attacks at
idk. i'm just voicing a concern when i admittedly am not long on evidence for backup at this moment
Seriously: Thank you for the feedback, I REALLY appreciate it.
Hahahah
A thing to consider also, how killable is it in one round by a party who is particularly concerned with getting bullies
Oh, of course. Games without feedback is how you get [insert low hanging fruit here]
So a heads up to people: There will be a Liminal Space .lcp update in the future.
Not so much for mechanics but because imgur is being a pain and cleaning house on stuff.
And we're moving the images to a permanent host
Ah, yeah, that'd do it. I still have no idea where's ideal to host things.
Luckily one of the Liminal Space artists, @tacit heath, had a site.
So we got off lucky
Oh, that's convenient.
Yeah, I've got a root server I can store stuff on, including my own website
So this seems like a good use for it :)
tbh my LCPs host of Discord
because Imgur wasn't handling the pics well in the first place
Yep
Champion’s Last Stand
Inspired by myths and legends, the Champion’s Land Stand is the final farewell to the greatest warriors of the Iron Crown and a gift to the next generation of heroes. The mech of a victor of the Iron Crown who wishes to retire is connected to a pillar in the center of the arena, limiting their movement. Then, wave after wave of unbloodied rookies are unleashed into the arena and the battle continues until the champion falls or the rookies numbers are finally depleted.
A ceremony as much as a competition, it allows old champions to go out in a blaze of glory facing an entire army of foes as their final battle. For the rookies, it is both a gesture of respect to those who have trod this path before and a chance to claim the honor of being forever known as the person who brought low one of the greatest to ever fight in their first arena match.
Added another match type to the Iron Crown for 'weirder setting battles'
100% the inspiration but tried to make it a bit more of a cultural thing than just 'hey, lets redo this' 😛
Sad Atlas noises.
What's the theme around Ironleaf Foundry? I know it's irish mythology, but what's the mech name pattern?
Flowers/Plants!
okay cus i saw all the flowers then i saw the mistletoe and was confused since that one was a parasite
but neat!
Mistletoe is honestly a stretch on both themes but I really liked the mech and IPS-N gets away with the Vlad. XD
ur right tho
Renee's Roughnecks
We who are about to be fired, salute you.
Notable Members: <A few names and descriptions>
A fireteam of veteran Trunk Security from IPS-N, Renee's Roughness seem almost archetypal among naval forces; Drunk, Belligerent and looking for anything they can Ogle or Fight. Under the surface, things are much more tense than they seem. Their performance review of the last mission had come back catastrophically.
They defended the ship, they drove off twice their number in pirates and saved both cargo and crew. However, their focus on attempting to draw fire from the civilian crew towards themselves with heavy suppressive fire had eaten into the Return On Investment their mission had provided IPS-N. Not enough to put them in the red but enough to put their team in the lowest 10% of profit making among their marine division. Now about to be fired due to Rank Stacking, they're desperate to attempt to find any way to save their livelihoods. A win at the Iron Crown might just buy them enough good will among upper management to survive the next financial quarter.
Second last of the Iron Crown arena combat teams!
(I'm trying to make all of the teams decently sympathetic but also with a clear 'I must win this' to make any of them viable options for the GM to pick as the antagonist behind this, as a mystery isn't much good if I tell the GM which one it must be).
ooooh
I'm all for anything that shows that IPS-N is just as much of a bastard as anyone else.
"They managed to beat like a bajillion pirates, save their cargo, and save their crew all at once, but they ate into profit margins so they might get fired."
Peak IPS-N bastarding. Very nice.
IPS-N Philosophy: Line Go Up.
Also remember that those pirates using IPS-N ships, IPS-N gear, and IPS-N frames to attack non-IPS-N shipping are definitely not related to IPS-N at all
Just one more event and one more team (And Aunic one!) and this should be done.
Oh shit looks like I've missed a few developments
How's the Leaf made out of Iron doing?
Pretty good. The mechanics have not changed much but I've written 3 flashpoints! (Though the flashpoints are in a state of 'almost' done)
And a myth about the settling of the planet they're from!
Neato
I'm also trying to brainstorm stuff for a few Exotic Toys.
Oho?
Yeah, one based off each of the Four Treasures of the Tuatha De Danann
I- snaps fingers Yep I totally know what those are!
Cauldron of Dagda
3 SP, Exotic, Unique
When you spend a repair to restore a destroyed mech, it instead counts as 2 repairs for that purpose. In addition, gain the Endless Supplies reaction
Endless Supplies
Reaction, 1/Scene
Trigger: You or an allied character in line of sight would spend a Limited Charge or fire a Loading weapon.
Effect: The charge is not spent or the weapon does not become Unloaded.
Basicly, 4 powerful artifacts that were associated with the Fey of Ireland. A Cauldron that never ran out (And could raise the dead in some stories), the Sword of Light, the Spear of Lugh that no battle was ever sustained again and a stone that identified the ruler of ireland.
Sword of light? Isn't that the Nimue's Claiomh Solais?
||Who do you think MOI stole it from?||
Also stone huh, couldn't get something cool like Europe's sword lmao
Oh
But yeah, the intent is to make 4 Exotic Weapons that are inspired by the 4 Treasures.
How's the Cauldron seem? The big thing is basicly the 1/scene free limited charge or reload. XD
Uh, I'm really not the guy to ask for this kinda stuff chief sorry
Yep
As that matters more than 'does it seem super worth the points' XD
A boring exotic is worse than a mechanically bad one
It's good, though I do wonder how often the "Spend 2 repairs to bring back a broken mech instead of 4" will come up
Honestly not likely that often.
Hmm yeah it seems a bit niche then, I got an idea to replace it with just "You get 1 free repair point each rest" but I got no clue how balanced that would be
Well at the very least it would almost always be relevant
(Oh right you also have to spend the free repair point or it's lost)
Very rare even on Milesia, the Cauldrons of Dadga are powerful nanotech printers unconnected from Union's network. Nearly impossible to replicate, they are capable of producing vast quantities of medical supplies, ammunition and repair material at a moment's notice. To Union's great shock however, they are capable of the one thing that no other printer is yet capable of and something that was thought impossible: The food produced by it tastes heavenly.
Also fluff for it, showing off the Setting Shattering effects this has 😛
As I find 'all printed food tastes like shit' funny.
Does it actually taste heavenly or are they just so used to eating shitty printloaf that semi-decent bread tastes like ambrosia
Hahahah. Likely 'this is solid and tasty'
More than 'it's actually the best thing ever'
Is ironleaf still developing/ Accepting feedback?
I might be playing out my Belladonna build in a one shot down the line and I wanted to make sure if It's ok to provide play feedback.
Very much so! The mechanics are written but feedback is 100% accepted.
I have zero illusions that I'm some genius who never writes anything shit 😛
Aun’s Light
A long way from home.
Notable Members: <Two Sisters, Names To Be Decided>
While Union and the Aunic Ascendency have tense relations, that is not to say that there is no contact between them. Traders and travelers cross the divide of space between them and diplomats from each side help to attempt to bring compassion and empathy between people. Aun’s Light is a pair of sisters who came as diplomats to Milesia, bringing with them their talents as Minds and powerful Ofanim. They seek not to bring war but understanding of Aun…and they are fully aware of Milesia’s love of the spectacular.
The attack in Boundary Garden and the loss of the Blink Gate has left them unsure of how to continue. They cannot return home and Union is at war with their people. Harrison Armoury has already attempted once to leverage their political might to seize the Onanim and take their Souls, only to be rebuffed by Maeve. So they have thrown themselves into their original mission with fervor to hide the doubts in their hearts about the future both from each other and from themselves. They will shine brightly atop this competition and let all see that the Aunic people are not monsters to be feared.
The final team! Aunic people who turned up as a mix of diplomats and competitors and are dealing with the fallout of Boundary Garden going to shit.
https://docs.google.com/document/d/1rVzcONuwhXyLpdhgY4RMtkewPha8kmS1tZL3G00pXlc/edit?usp=sharing Which means, minus a few names being worked out, this is done!
The Iron Crown The Iron Crown is seen by many as the premier competition of Ironleaf Foundry’s many loves of the extreme and the showy. A titanic arena combat allowing armoured vehicles, frames and pilots from across Union and even beyond, broadcast far and wide. It has become a place for small c...
I had a clover and mistletoe in a game recently, those cores put in work
Invocation of Sigrun was very impactful
movement didn’t even come up that often, but clearing 2 conditions a turn with core was strong - so honestly dropping movement to 2 might be alright
Haven’t seen them in play yet, but Fragarach’s warding and Silversword’s stats might be something to keep an eye on
I’m unsure how often the repairs option will come up, like pyropali, so I’m mostly looking at this with regard to Endless Supplies. 3 sp to keep a loading weapon topped up once a scene seems a little steep, tbh, but I also don’t think I would cost it any lower than that. I think potentially if it had a more impactful feeling passive rider I might be more interested, maybe replacing the destruction cost modifier with, like. “When you rest between combats, restore your hp or that of an ally’s by 1/4 their maximum” or the like?
Something that keeps up with it being an endless supply but feels more likely to be useful, because it can save repairs for people who got banged up just a bit
This does mean the limited 1 1/scene AI systems can just be used in every scene, which is nice
the sensors agnostic effect on allies adds a lot of value
not just if you would need it, its anyone on the field, loading or limited
Iron Will could maybe not affect overheating checks as well, or at least have different timing
Overcharging on your turn (blowing out reactor) and having no repurcussions until after you get an entire other turn is real good
It was already much more impactful than the other 3 SP clover system in my test
Its definitely up there with RSU for best 2 LL systems
what have you all uses as tokens for Technicians?
if I don't have time to put a custom one together I might just use either the Spite or Support one from Retrograde
ignore the strider he just wanted to be in the pic
i'd probably grab the engineer, myself
that or reuse this bash i made (which you are free to take as well if you like [thus the posting of it])
Oh hey, has that LCP update that was mentioned a while ago happened yet?
Not yet. I've not yet had a chance to compile the things that need tinkering with and sending them off.
Because if not, I have a suggestion: namely, can we get a slight change to the manufacturer colors for MOI so that it's more legible?
Oh wait, the one for LS, not the one for IF. I am smrt.
Mech traits display on a field that is based on the manufacturer color. So on dark CC themes it displays as white text on a light gray background.
I'll bring that up!
Hmm...debating what to put in the IF book other than just IF itself. I've got Expanded Pilot Rules and Big Superboss Leviathan rules but not sure which people would prefer.
probably the pilot rules tbh
i'm inclined to Leviathan rules myself
Both of them need significant playtesting but are both in a 'can be tested' state. Hmm...
I would go for the Leviathan stuff
I assume both would be too big a scope?
This is a single person project right now. I could in theory do both but I want to make sure I get them solidly tested before they go in the book XD
right
I've only seen the pilot rules but I think a cool Big Superboss thing fits the vibe of Iron Crown better?
https://docs.google.com/document/d/1dAaECU5vm_yKp-fSpHw9wAsBM2oJb63C95fosa3yIgs/edit?usp=sharing It's pretty involved because they're an Entire Encounter as a single dude.
Leviathan Superboss NPC It is well understood conventional wisdom that superweapons are the realm of fools and the desperate, with the resources that can be spent on such a thing much more efficiently used in the creation of an entire plethora of more conventional equipment. Despite this, however...
hm, right
reminds me of Interpoint's Behemoths
Never looked in on them. They're very inspired by Sentinels of the Multivere's Omnitron Villain and it's Environment Decks.
Where Omnitron is a Self-Aware Killbot Factory and it plays cards that are 'And it unveils this component' you can blow up.
it's also a size 5 body with a bunch of customizable components/nodes that take their won turns and can be destroyed independently, and you need to destroy each of them to kill the thing fully
carcinization of lancer superbosses
this looks a lot more involved though, like an ICON Legend fight, while Behemoths are closer to like... a normal ultra fight but the supporting NPCs are glued to the ultra
Its the sort of idea that has came up in various video games and stuff too
Yeah, Omnitron as I said was the inspiration for it and Omnitron is big on 'I am the entire fight'. XD
Electro-Pulse Explosive - 15 HP
At the start of the Villain turn, this card deals each Hero Target X Lightning Damage, where X = the current HP of this card.
Art: A ball of light with lightning shooting out of it.
Flavor text: "Wait, I thought we already got rid of that bomb!" - The Wraith, Freedom Five #319
For example.
right
'New threat unveiled, time to fucking react to that or suffer'
Godslayer (Unique)
Salvation!
When the Leviathan enters phase 3, it begins the launch procedures for an anti-capital weapon. At the end of the next round, if this Component is not destroyed, all player Mechs are Destroyed by the shockwave alone from the weapon firing. The Sitrep is immediately lost as the Leviathan annihilates a beloved target such as a city, base or flagship.
Activation: Consider the Price of Failure
One hostile character in Range 50 is Impaired and Slowed until the end of their next turn, even if their mech would be immune.
...also I play a lot of Ace Combat XD
lmao
I think something that could be cool is, talking about ICON legends again, a... chassis, I guess, just... isn't on the map, because it is the map
that seems to have some overlap with the Fortress chassis, with it deploying components as turrets and stuff, but it's still a little different?
so, I dunno, you can fight like a whole ass cruiser from the outside?
That's fair.
though arguably you could just... make that a normal fight with regular NPCs as components/turrets/escorts
"Enemies that are the map" are always a fun concept to explore.
I'm plotting a pair more chassis currently on top of the Air Chassis.
An Arty one that is 'I am turning this fight into Touhou' 😛
16 wolfhound missiles
And a Lurking one that's supposed to represent things that can teleport or trying to chase down a Submarine.
oooh I love the idea of like a blinkspace submarine
Something that can slip away/move suddenly despite its size.
"dives" into another dimension
The plan for the Lurking one to fuck with people a bit to start?
All other Leviathans are placed before players.
or maybe just the actual ground, "giant drill machine" is a classic video game boss archetype
The Lurking one is deployed after players have deployed.
To give an initial amount of 'it's not exactly where we want it'
On top of its actual movement.
you could accomplish similar affects with it starting intangible/submerged and getting a free move on round 1
Yeah. The general plan for the components is:
Titan: Melee, Unstoppable, Defensive
Artillery: Raining Hellfire Over The Battlefield
Air Based: Predictable flight patterns but big AOE as it passes through bombing the area.
Lurking: 'Something that big shouldn't be able to play keepaway'
Fortress: 'I'm playing tower defense'
As that should mostly cover a lot of vibes they can have.
The Air one is honestly the one I'm least certain about but that's life.
Titan of the Sky
The Leviathan flies when it moves. Due to its sheer scale, characters ignore Height when targeting or being targeted by the Leviathan.
I basicly went 'eh, fuck it' with the Aerospace and the question of 'Height'
If you're fighting this thing, you're prepared for the fight enough to actually be able to take part in it.
Sorry for rambling.
This is literally your channel to ramble in. 😛
I admit when I saw 'Leviathan Superboss' I thought you were doing a genuine city-wrecking Kaiju or something lmao
I mean it's not far off XD
Size 5 is big enough to fit an entire TEAM of barbies inside it
I see Iki slapping the hood of that already
Quick question, though I assume the answer is yes
When running Smite on the Morgana, if you put it on your Daemonology mines, you are counted as taking the damage and not the mines, right?
Pretty much certain it is yes, for a start the mines are expendable and don't have HP so them taking damage would just not make sense
I'm expecting as much, but may as well ask juuuust in case
100%
Can't dodge the damage
Got it! Figured the whole "you are the origin" meant that
GMs to Donner players:
Well that is a fixable problem
Should we be worried there are two mechs which eat other mechs in LS
Not unless they’re on the same team. At which point, everyone else has to look away after fights
Yeah, its not nearly as entertaining as you might expect to watch a Donner and Gluttony fight over who gets to eat the last wreck
Hey so will liminal space implement the fix to let the lcp for the frames start working again in comp/con?
Which fix?
As I'll make sure it happens, I just didn't know anything had broken XD
Just a heads up that CompCon is now enforcing the requirement for mech gear to have an associated license_id. So when you look in the compendium it will look like this:
that one
Right, okay. I'll look into that! Sorry, this is the first I've heard about it but I'll get it sorted like we got the 'Imgur being an asshole about uploads' thing sorted.
yeah it's new
Alright, I'll get on that.
ah, beef says it's a bug that should be fixed soon
https://docs.google.com/document/d/1J8DAzZqbObyH1N_hY0uRNDcs_8qQziC6LPXM1g6WzOI/edit?usp=sharing Adding Characters to the Barrow Flashpoint.
Airgead Barrow - The Barrow At The Center Of A World Despite the initial surveys of Milesia showing a wealth of natural resources and a vibrant unique ecosystem, the most shocking revelation was deep underground. Within the crust of the planet, initial explorations found a massive cavern not of s...
Wanted to do something fun with the 'she likely hired you if you're the mercenaries being slipped into the barrow' person.
Tying the most 'This is the We Want To Be Heroes' option to the shadiest of the people. XD
Diana Adler
The heir to a prominent and very wealthy Milesian family, Diana has long been fascinated by the barrow and stories of the beings that could have constructed it before humans ever arrived. With a chance to finally explore its wonders, she is unwilling to let this opportunity escape her.
A major force within the local organized crime communities, the Adler family is willing to back her fascination as long as there is something in it for them. The goodwill of the planet for being the saviors of this situation will make their position untouchable. In addition, information sells very highly and firsthand data on an unknown and certainly paracausal effect will be worth an entire battleship’s weight in manna.
Calculating but drawn to the fantastical, Diana is leveraging her hefty financial and logistical power to slip mercenaries through the USB blockade to rescue the missing locals and gather this data. She is unwilling to use violence when cunning will serve but will rarely accept no for an answer, even if she needs to break a few legs to get her way.
'We just want to be the people running into help'
'Cool, the person backing that is a local crimelord because she's not a comic book villain who's a jackass for the sake of being a jackass'
It was also not an intentional thing from what I am reading and is in the process of being fixed #comp-con message
"Oh man, I'm gonna put Ripper Reflex on Vlad so when I Immobilize them with Ripper Reflex I also Shre-"
Realizes that Ripper Reflex also Shreds
"Well, shit."
snrk
Ah, but with Vlad, the Shred is still layered, so a pesky Ultra or Support can’t peel it off as easily (I’m reaching here)
I don't think that's how conditions work?
Its not, they are binary so giving the same one from multiple sources only works if they have different specific clear requirements, eg Immobilising someone with a Pinning Spire, Webjaw Snare, and Charged Stake would need them to meet all the requirements (hit you with a ranged/melee attack, destroy the snare, and succeed the full action save) before the Immobilise would go away
Though a Vlad using RIPPER Reflex would make the Shred harder to get rid of because the Ultra could clear either the Immobilise or the Shred from the Ripper, and if they clear the Shred then they are still Immobilised by the Vlad so get Shredded applied due to that and Juggernaut only clears one condition
Vladenstein...
Ready to hand out confusing Dracula/Frankenstein metaphors to any passing Belmont, eh?
Add a Tepes on the team for even more confusion!
Oddly, the two working together are really effective.
Okay I’ve got a crazy build idea but it’s only half formed
Phoenix with the magicians cane and yellow stone and conductive rounds
Oh, I see you want to just reduce things to a radioactive mess 😛
Crimes
Right ? Is that anything? Any one have an idea how to add more heat aoe stylez?
Hahah Yellowstone isn’t unique
Mauahaha
The fact that MOS is willing to sell more than one of those to the same person is horrifying
TRIPLE SPINAL-MOUNTED YELLOWSTONE ARTILLERY BATTERY
Triple Conductive Rounds Autoguns
Okay, ll9 asura, skirmish magicians cane, barrage two yellowstones
OC fire engi gun
Replace Conductive Rounds with White Phosphorus from Acedia 👀
Good ol 8 heat 3 burn
Look, they need the money
Jane Silver like "economics is the motion of currency and ours MOVES FAST"
https://docs.google.com/document/d/1J8DAzZqbObyH1N_hY0uRNDcs_8qQziC6LPXM1g6WzOI/edit?usp=sharing Finished one of the IF Flashpoints, yaya.
Airgead Barrow - The Barrow At The Center Of A World Despite the initial surveys of Milesia showing a wealth of natural resources and a vibrant unique ecosystem, the most shocking revelation was deep underground. Within the crust of the planet, initial explorations found a massive cavern not of s...
(As always, thoughts appreciated)
So, if you use Bracketing Bomblets on a turn that's not yours, you don't get to apply Lock On?
Since it's a free action
Also with Spartoi Blade, can you deploy and recall it anywhere within sensors as a free action?
It works like the Hydra's Ghast Nexus, initially deploying it is a free action but recalling it or redeploying to a different space it is a quick action
It would probably be clearer if the recall/redeploy action was split into a separate paragraph like the Ghast is
Hello. Got a quick rules question regarding the MK1 Houdini: does its Holodisruption trait affect itself?
Nah, it only affects Hostile Characters.
Though it will stop those hostile characters searching for the Houdini Mk1 well.
alright cool. ty
Fanciest MF in the block
White Witch with Amakusa systems is one of my favorite aesthetics
Hahahah, very nice.
(Also: Man I'm so happy with how that MOI logo ended up in Compcon)
(If anyone has thoughts on the IF flashpoint above, I'd appreciate it)
Takes Envy 3, Morgana 1, and Goblin 1
"Who the fuck said you could
HahahahAHAHAHA
"Look at me, I am the Hornet now"
I think I can safely say that you are a bad person. 😛
How does the Line 5 part of Ptolemy's Orbital Strike work?
Same way any other ranged AOE does
You put the origin point anywhere within range
And draw from there
pick a point within or up to 15, then from that point, draw a 5 line template in any direction from that chosen place within 15
my player started missing with the orbital strike btw and now we're experiencing double orbital laser lol
The line doesn't have to stay within 15 to be clear
So Orbital Strike is effectively range 20
Ahhh, yeah I was wondering if you chose where to draw it because a point blank line 5 didn't seem nearly as cool. That's really sick!
its probably the most easy to use superheavy there is
Yeah ranged AOEs are really fun but the only ones core uses are blasts
Which is a shame
need to make an artillery weapon that does range to cone template
Airburst munitions
A player facing Hades Missile would be fun
Man I just want to take all of the Amakusa’s systems on a mech
They all slap
But at the same time I really want RSU
What action is its passive it’s not listen in comp/con
Which of its passives? Yojimbo?
That's a 1/round free action.
Put them all on a White Witch c'mon
They have the same SP 😦
Does house guard 1 allow you to land within 3 of your ally after graceful step ?
Sadly no, as house guard is your effects on other characters
And graceful step is purely self related
You count as adjacent when you are within Range 2 for the purposes of your effects on allied characters (from your traits, talents, systems, or weapons) that require adjacency to your mech.
Aw, yeah that makes sense
Breacher has a Range Cone as an optional
okay asterisk: only ones in core that players can use
I signed up for an LL6 game with Liminal Space and Ironleaf allowed a little bit ago
And if I get in I'm really thinking of something dumb like Raleigh with a Roland Chamber Flare Naginata and Silversword's Ka-Chunk!
Just play a Demon Slayer in Lancer 👁️
Flare Raleigh is pretty cool
[ LICENSES ]
IPS-N Raleigh 2, MOI AMAKUSA 2, IF SILVERSWORD 2
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Overpower Caliber
[ TALENTS ]
Combined Arms 3, Skirmisher 2, Pankrati 2, Vanguard 2
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:23 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:7
TECH ATK:-1 LIMITED:+1
SPD:5 EVA:10 EDEF:7 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: M35 Mjolnir
AUX/AUX MOUNT: Hand Cannon / Hand Cannon
FLEX MOUNT: Plasma Wakizashi
HEAVY MOUNT: Flare Naginata // Auto-Stabilizing Hardpoints, Overpower Caliber
[ SYSTEMS ]
Ka-Chunk!, “Roland” Chamber, Savior Module x4, Personalizations, Expanded Compartment```
On off turns, lock on, boost, or Savior Module as needed, then fire your Mjolnir with 1 accuracy to set up CA3
On ON turns, Ka Chunk then Skirmish with the Flare Naginata
4 Accuracy (innate, CA3, Auto-Stab, Lock On from your off turn), on hit deals 5d6+3 AP damage (Base+Roland+Ka-Chunk+OpCal)
There *will* be turns where you roll a 1 on your attack roll and eat a big L, but thats how the game is played
Oh, that's very cool
And I'm glad people like the Naginata. Loading Heavy Melee was a tricky area.
As melee benefits more than ranged from 'ability to just keep going' with overwatch and such
so i was using the impact lance reflavored as a Guandao for a themed toku build a while back, given it doesn't work on toku, but i would've loved to have the naginata at that time
(i know i know, a guandao and naginata arent the same)
Big blade on a stick at least
polearms are cool as hell what can i say
Initial sketches from @kind widget for one of the Ironleaf Foundry flashpoints!
Can the Celeste use Seaworthy Repair Systems during a rest?
Seems legit. It's 'between full repairs'
And effects that require Sandbagging a fight are shit.
Every time I've looked at Celeste I've gone 'hm I honestly think I'd mostly use seaworthy outside fights'
So thats nice to hear
(I also go 'holy shit proccing Overwatch off your own knockback')
Just realized that Queen Anne's Revenge also works for Melee weapons

Sekhmet Celeste time
Yeah I thought of this too, it’s actually pretty good because you use your overwatch on your turn with knockback so your friends are safer
^_^
People passed her up a lot during the beta
Release has been a delight in that way with my less flashy designs getting love
Holiday, Celeste, Phoenix
Celeste is rad yeah, I am pinging you to say thank you for making it
Its the Vanquish frame I've always wanted in Lancer
Northwest Passage be like https://gfycat.com/shortfittingatlanticsharpnosepuffer-game-maker-s-toolkit-metal-gear-rising
Dual War Pike Sekhmet Celeste
The Anti-Lancer
Or dual Impact Lance if you're feeling extra spicy
I think what pushed me away from Celeste is I didn't really click with what it's intended play style is like the holiday does
Or in other words I wasn't really visualizing what I'd be doing with it
I figure the 'intended' playstyle is probably something like the NPC Sentinel writ large- a hyper mobile zone of overwatch that can get to where it needs to go fast and lock it down
I just uh
Put knockback on the guns so I can Barrage into Overwatch for 3 mounts worth of damage
One thing I do find unfortunate about Holiday is that DI/E-S sorta feels like it pigeonholes you into using longer ranged weapons like Smartguns rather than CQBs
Now, don't get me wrong, Dual Smartgun Holiday fucks, but just doesn't feel like the shotgun fantasy it seems to sell
Then again you could just get Improved Armament and third-mount a Smartgun there
(No I will not put it on one of the Main/Aux mounts those are reserved for symmetrical dual wielding)
Main/Aux mounts are great
Me being the reliable lover that I am did not even remotely think about smart guns tbh
An AR and a Lever Action both with wrist guns
But the asymmetry!
Not enough matching main and aux pairings!
Question about the Leviathan. Are you planning on adding more Modules or just Cores?
A couple more modules. I know I need at least one more Phase 3 modules so you could have 2 leviathans (Though if you put them in the same battle you're a bad person and your players will rightly hate you) that don't share a Phase 3 module.
It's just a case of 'need some solid ideas' XD
In particular, Phase 3 really need to have a feel of 'Oh, you asshole' as they're bringing the tension of the fight to a crescendo.
If you've got anything you'd like to see as modules or cores I'm always happy to listen to suggestions
How about a massive laser or Beholder eye type thing?
That could be fun.
Likely in a 'lay down a big AOE that fires at end of next round' thing.
Yeah
But yeah, I do plan to add some more modules, not just cores.
I want to have a solid number of options.
I hope the concept of the Leviathan looks fun/it looks not too much of a headache for a GM when it's basicly the Entire Focus of the fight.
Maybe a Phase 1 or 2 component could be an Assault Cannon battery that can suppress people
Wait if I dismount a justice does it have to go away
Madrigal?
Oh, that's the Super Power Armour (That isn't a size 1/2 mech for some reason) iirc?
I think you get bigger if you get out of an atlas wearing that.
Iirc it doesn’t have a cold core reactor, it like burrows juice from your mech which is why it only has one quick
Hey, my atlas is average height lol
The super heavy mount is still sillier imo
In a boss duo ornstein and smough inspired, with a bastion and a warden, with the bastion getting revenge and the magblade through remember me,
How would you say you make the warden scarier if the bastion dies? It gets its immediate +8 damage boost, but what about after?
But yeah, the Justice doesn't really have a way to get out without it dissolving. It's less a traditional mech and more like the Symbiote suit flowing over you. So getting out of it makes it vanish.
Well that’s epic
Hey Madrigal Justice is actually one of my builds lmao
Armed with a Krakatoa and Claiomh Solais
Clearly you have the Warden steal Deathcounter from the Bastion 😛
We just figured out it doesn’t work though
The mech would go away
Lmao that might be fun, but before that, any interaction that mechanically already works?
Right now I just gave her the new wrecker + cluster munitions so she wouldnt use it while the bastion is still alive
More seriously, I'd play into the 'sword and shield' dynamic. Have it hoist its friends shield. Heavy Assault Shield + a chunk of Overshield.
Or some bonus armour.
Honestly there isn't a tonne to hand things back...let me ponder.
adds Heavy/Main to Ptolemy
I was thinking about the obol mechanic from Ferryman too, but that works more so if theres multiple NPC that destroyed
Yeah, design-wise the Ferryman is designed to be more 'defender who works great with grunts'
Protecting from Reliable + Benefiting from lots of people around him dying.
I could just give her revenge too, but that feels too cheap lmao
Miniaturizes an Atlas
Wears Madrigal Armor
PHYSICS!
Hahaha
Tbf tbf
I'm pretty sure people regularly underestimate how big an Atlas is
I'd peg Atlas as the smallest Size 1/2 bar maybe Caliban, and it's still 7 ft if it's an inch
Yeah but hardsuits are not exactly small either 😛
Space marines from which setting?
40k
Those are hard suits in about the same way Caliban is a hard suit imo
I guess it’s up to each GM
a hardsuit is one you look at and think "that suit goes hard"
Heya I am a bit confused on the Deathly Shroud ability on the Ferryman. The questions I have are. Does the burst 3 area the ability projects too is it centered on the Ferryman? And if so does that means it moves with the Ferryman? Annnnd If that is the case does that mean the ferryman cannot ever take damage?
It is centered on him and moves with him but it only applies to missed attacks.
The Ferryman and allied characters in the affected area are immune to all damage and effects from missed attacks.
Missed attacks have neither damage nor effects
Oh holy hell how did I miss that.
So for example, an Assault Rifle's Reliable 2 won't do anything to it.
Thank you so much I was so damn confused on how you would actually kill one of them.
To sorta peek behind the curtain, the Ferryman was designed to be a defender that really works well with Grunts.
Hence an ability that charges per-ally-killed an an aura that negates Reliable just instant-popping grunts in it.
So currently Ironleaf and GEN-CO are separate projects yes?
Yeah.
There a plan to slap em together like LS or not yet?
Nah, they're disconnected in fluff. XD
I see I see fair
Yeah thats what I kinda what I figured I just somehow kept on skipping over the word "missed" on the ability. And I wanted to make sure I wasn't tossing a literal unkillable enemy at em.
Nah, nah. For that you have the Eclipse with the Phoenix optional 😛
(Which notably has a LOT of restrictions with the 'won't fucking stay down')
Right didn't Pysbomb have their own size 1/2 manufacturer with frames named after biomes?
(Also Iki you know where to find the latest LCPs for GEN-CO and Ironleaf?)
Hmm, found some LCPs, but it's version 1.0.2 for IF and 1.1.1 for GEN-CO
Probably best to ask the creator themselves huh
@empty kraken apologies for the ping but is 1.1.1 the latest LCP for GEN-CO?
Well, ain't this topical?
every time I see Celeste in this thread I have to renind myself it's not the video game
I feel Poppy is one of the most commonly well liked Ironleaf frame, it's the one I see most posts about in the discord, and I can see why. Good hp, good evasion (10!). And generaly good statline as well as very good offensive weaponry. Relatively simple premise but can go a variety of ways, and the core power is super nice because of the gyrostorm being pretty good.
I'l say,, very good job on the frame design overall! will it have official art one day?
Sorry, 2am. Iki no brain.
Yes, art at some point. XD
I know the inspiration for the art/general vibe.
But need to get it done.
I'm glad you like it, the Poppy's Intent was to sorta fill the same area as the Metalmark and the Tortuga. The 'this is the General Purpose Line Mech' of Ironleaf Foundry.
But I'd probably be less excited by it without the cool picture
(I am shallow and easily taken in by cool art :V)
Also because Opcalled Rook Machinegun is 3d6 and that's a cozy damage number
The Rook is both a REALLY simple weapon (It's basicly a Main/Main with 2 Assault Rifles in it) and so far pretty consistently one of the most liked weapons in the company.
I'm so happy it's been liked.
reliable 4 is a guaranteed pop on all but like four t3 grunts
plus no downsides on a heavy is nice
Sometimes simple is all you need, look at Kinhammer or Nanocarbon sword.
Can pop two at a time which is also really nice. And correct me if im wrong but with Opcal one of the targets would take the extra 1d6 no? so 1d6+4 to one and 4 to another.
it would
for 1d6 this is functionally just 1d3 but as you add d6s the math changes
(2d6)/2 =/= 2d3 probabalistically iirc, etc
I do, Distant Horizons, but life utterly derailed me for a while. I will pick it back up at some point
Originally, I’d intended to do it in parallel with ILF to have contrasting views on Size 1/2 frames. That won’t play out unless literally everything in my life changes in the next 48 hours 🤣
So if anyone has a winning lotto ticket they want to share, I’ll get right to it!
I remember it had Greg from tech support
I don't remember what Greg did, but I remember that
dismounting involves hooking up a bike tire pump and just going to town
You just stop sucking in your gut
It's like that corset scene from pirates of the Caribbean but backwards
Greg was the pilot of the DH URBAN, and the one speaking all of its quotes 😄
https://docs.google.com/document/d/1rApX0efpPbd2HXsb_gA8xqBoNoS_lNiBRFJR6x57Iq4
Distant HorizonsURBAN Support/Controller "This is Greg, your mobile support senior leader, how can I help you?" "Okay, have you tried turning it off and then back on again? Good." "Check your connection settings, make sure the little icons are green and steady. You can find them by... they're w...
I may or may not have taken every quote on that page, only slightly modified, from myself and people I directly work with
I feel obligated to share this core bonus I made, in hopes that Greg would appreciate it:
1/Mission, as a quick action you may contact tech support, and may immediately perform one or all of the following:
-Repair a destroyed System at no cost.
-Restore 1 charge of all equipped Limited systems or weapons.
-Stabilize.
Priority support tickets contain a single-use code which can be used to directly contact SKE's Senior NHP Consultant, NETZACH, who will reveal to you the deep knowledge of turning it off and then on again.```
He definitely would! One thing about DH, though, is that every frame has an Efficient Core Power. They’re all meant for specialists and technicians in suits, not dedicated pilots. That Lancers ended up taking them up voluntarily caused fist fights in their board rooms
that could totally be a reserve too lol
Wait, I've been busy and haven't been keeping up to date
What is the iron leaf foundry?
Another homebrew set from Ikiryo
The next shot of the trio, yeah. Well, "trio". Each is doing their own. Vox is doing GEN-CO (eventually), Ikiryo does Ironleaf Foundry, and PsyBomb does... the thing whose name I forgot >_>
Oh wait, it's further up, duh
Distant Horizons
Also scheduled to appear At Some Point
Vox has the advantage that most of GEN-CO is already done and arted. Most of what it's lacking is a balance check
Hmmm. new character idea, Priest with Poppy license.
"I abjure you in the name of god"
Fires Turbopenetrator
Also with Emperor systems cuz of the 12 sensors : D
:0 wha
Are they in seperate threads as well? Do they have any viewable stuff rn ?
Wow I've been off in space huh
GEN-CO does have docs for the mechs you can check out. So does @barren pendant 's stuff (who is also interested in feedback, same as @empty kraken )
Not sure about Psybomb
@empty kraken do we have a unified google doc for the GEN-CO mechs, or just the individual ones?
(I don't think we have separate threads yet, though. Most of it has been happening in here)
Fair fair! Im just interested, haha
Where can I find those docs? I don't think you can search threads (DMs welcome)
https://docs.google.com/document/d/1KeXPq3bLAqxcOY8_7yokUZ7B0lDiYIPgHDcLCBmJY0A/edit
https://docs.google.com/document/d/1Jc9ni_cBedfvwhU1fXCs7UYmxQDAhrlkIo4X-GfTXSQ/edit
https://docs.google.com/document/d/1Wqy4LVqCzvbVMXrW2E_lVtgDFwkDDEjDwjuak8yOGZc/edit
https://docs.google.com/document/d/1v47ZNZWwHLZ0o6sRG3aVmZOtOaI9uHA3x_pkSSf4HMo/edit
https://docs.google.com/document/d/1OqjFSN5VJZBD3jJveYHxSTwLvtreqfzd2cUZHJBh2kY/edit
https://docs.google.com/document/d/1TvZeC2sA-BxvZICUjw6rc33jLnzgXXzvSFddIaj4J08/edit
@steep hazel the mechs in question
GEN-COSonic Controller/Striker Rare as they are, the GEN-CO SONIC is deployed in those cases when Colonial Oversight expects a protracted land campaign or must crack hostile emplacements such as pirate space stations or the stolen capital ships used by slavers. It is an odd design to say the lea...
GEN-COWater Artillery “I left the rock of Aech Kyuu before our blink gate was operational for the first time, at thirteen years old. My mother was our first representative to the great Committee, my father an author and a priest of the great Godhead, who feeds on their own fire. I blame them ent...
GEN-CODream Controller The modern GEN-CO DREAM is a refinement of some of their earliest attempts at mechanized cavalry. Based heavily on agricultural hardsuits (themselves an adaptation of colonial drone-piloting systems that were disturbed by RA’s decree against decorporeal subjectivity), the ...
GEN-COWIND Striker It has been opined by students of war that outside of niche applications such as boarding actions and, perhaps, urban combat, melee weapons have no true place in mechanized cavalry; that they are, in point of fact, nothing more or less than terror weapons. Whether this is obje...
GEN-COFire Striker/Support “Good morning mech fans! You already know who it is; DJ SpecRadio, coming at you live from the battlefield. Today you’re going to see a classic brought to life in solid metal - the GEN-CO FIRE, inspired by the Cinder Chefs you’ve all come to know and love. My baby here...
There's a unified doc Domo
I was just asleep
@steep hazel https://docs.google.com/document/d/18JINbvkTesphnGtKKf0md_eQkmsqswn3ea07RocMesE/edit?usp=sharing
Most current doc
Galactic Expansion & Networking (Colonial Oversight) “Serving The World To Come” Colonial Oversight is the newly-minted military arm of a young and ambitious client-state. The history of GEN (“Galactic Expansion & Networking”, though no one of any seriousness uses the full name) is more ancient ...
Being worked on for release alongside the mini campaign Onslaught's Reef
Feedback very welcome. Currently SONIC is the biggest known problem child
But y'know
Bring forth your brain thoughts T_T
Putting this in my back pocket to observe closer when i get home
Ah, I knew there had to be one
Hmm, trying to decide of Justice Krakatoa or Justice Arc Projector
Because with Arc Projector you could target allies to continue the chain with no downside
But that's quite some heat too
It’s gotta be the Krakatoa
I'm all here for arc projector shenanigans though
Yeah, Krak also doesn't target allies
I almost persuaded my ptolemy player to use it
Any time the chain ends you can make a blink mirror
Ends to a miss*
I'm running Krak Justice and I can confirm it's quite nice
is it normal to get errors when loading the liminal space lcp in foundry?
What sort of error? Foundry isn't an area of expertise of mine.
Might be an idea to ask about the errors in #lancer-vtt
I use foundry and no issues with LS
UGGHHH the image of a Justice pilot dropping from an airship and transforming mid-air as they land on the battlefield has been stapled in my head since forever
Like this but with nanomachines
just made the scene more epic
[ LICENSES ]
MOI AMAKUSA 3, HA Sherman 2, HA Sunzi 1, MOI NIMUE 2
[ CORE BONUSES ]
Integrated Ammo Feeds, Environmental Analysis Module
[ TALENTS ]
Grease Monkey 3, House Guard 3, Leader 3, Skirmisher 2
[ STATS ]
HULL:6 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:24 ARMOR:2
STRESS:4 HEATCAP:9 REPAIR:11
TECH ATK:-2 LIMITED:+4
SPD:3 EVA:6 EDEF:10 SENSE:12 SAVE:14
[ WEAPONS ]
MAIN MOUNT: Plasma Wakizashi
FLEX MOUNT: Paragon Blade / Paragon Blade
HEAVY MOUNT: Flare Naginata
[ SYSTEMS ]
Féth Fíada, Savior Module x7, KANNON-Class NHP x5, Redundant Systems Upgrade x5```
i have no idea if this is good or bad, i just want to be able to zip zap protect my team
Looks entirely fine to me! Feth Fiada is a bit surprising but it's very hard to argue with RSU for a mech that cares about Stabilizing.
Yeah.
All in on the 'smashy' side.
Costs you any Company Core Bonuses for quite a while but it's not like GMS ones are bad 😛
Opcal and something else I guess
Casual 5d6+4 AP with nucCav
Or 3 I can’t recall the bonus on the flare
It’s accurate iirc
Yeah it has base accurate
Now, the real answer is to take both
Lol
I posted a build a while back that was a Raleigh that swung a Flare with like
3 accuracy and 5d6 damage
Honestly, rsu stabilize with grease monkey, clear all your stuff, clear a status from a friend, heal a friend bonk for a million
I heard that movie was bad but it really knows how to make people point and go "thats the thing from the thing"
Yay, writing history for Milisea and setting up some stuff for internal conflict/civil wars. Because even if they're my baby, it's unreasonable for them to not have fought anyone for like 1000 years 😛
RP1 is a hollow shell from a fundamentally incurious creator who leans on nostalgia and reference because he thinks he loves things that he refuses to actually understand
Not that I'm fucking bitter
I found it fun, but yeah, it can be summed up as "80s Nostalgia, The Movie"
You Cannot Escape Yourself The initial years of colonization of Milisea were hard. While the planet had exceptional natural resources, the resources fed not just the colonists but a variety of powerful megafauna that quickly learned to identify the danger of hardsuits and combat vehicles. More im...
Milisea: "We're going to leave because Union is full of assholes."
5 mins later
Milisea: "OH NO, WE'RE FULL OF ASSHOLES TOO!"
Also trying to work with some of the big issues when the origin of your colony is 'Angry people who are very military-heavy going off to form their own home' XD
Turns out the Teeth to Tail rules still apply then so most of those military people are gunna have to beat swords into plowshares.
That's solid
||One of my eternal worries is making groups I work with unrealistically heroic or just unbelievable. So I sorta decided to sit there and go 'okay, how would this fuck up?'||
||Don't worry. The more heroic you make them, the more people will be convinced they're secretly evil. :P||
what's the idea with Justice?
overwatch a lot with AoE weapons and try to catch your allies in the fire to give them soft cover?
More 'Ally safe AOE'. The soft cover is a bonus but the Justice loves to just hose down an area with AOE and go 'I don't care how ally filled it is'.
It also gets Threat on all weapons so it can Vanguard 3 with AOE weapons too.
so