#Field Guide To Liminal Space
1 messages · Page 2 of 1
Yup I’m going this
Future proofing
Just In Case
It comes up a lot in homebrew and it's not necessarily beyond the pale somehow
I learned dark lessons trying to write for Pathfinder
Which, pro tip, never do that
I see. (I mean I have done an Ordnance melee before so I get it, I was just wondering)
Why would Ordnance break this, by the way?
Break? Wouldn't. Cause annoying-ass rules interactions due to the rules on when it can be fired though
Hm.
I mean as long as the triggering attack doesn't have knockback, it could still work I think?
So I still don't think I get the root why, but whatever, I respect it.
Fire time
Enjoy meeting DJ SpecRadio
When you wrote that, the Grand Hammer on SLOTH had Ordnance. That’s how we found the obnoxious interactions 🤣
Both you and Ikiryo hated it, for understandable reasons, but it took playtesting it for me to figure out why it was so miserable
Live and learn
Ordnance melee on the sloth sounds extremely painful
Since you need, what, threat three minimum to be able to use it?
I like the shenanigans the Dream can pull with its mines, slamming one down and then knocking people back - it really likes Supermassive. Actually, Superheavy Mounting AoE dream... might be worth some poking. Fucking dustgrave.
I also love the dice games, and Wind's "utility melee" thing.
"Disclaimer: This supplement does not work with Dustgrave." Done. 😛
... Sadly, I like 1 or 2 things out of Dustgrave. The new superheavies, for example.
"This mech cannot mount superheavy weapons"
(And while I don't like a lot of other stuff, it's only the Superheavy Mounting that's really been breaking stuff.)
(Oh, and the fucking Madrigal armor.)
Can you send the text of those or past them here? Can’t access Dustgrave right now
(Iconoclast scaling with NHP count is miserable parasitic design that I wish didn't exist, but it doesn't break anything.)
Hmm. ARD is decent, though I do worry about feels-bad once in a while if you reroll and get a worse result. Particularly if the first result would have been enough to succeed, but the second isn't.
Demanifestation... feels a little bit weak. 1/scene free action and slight buff isn't exactly core bonus territory.
GenCola.. I personally like it? Plays nicely off FragSig, though I'm not sure what else.
Livestreamed... The bulk of it is the tech actions thing, and I'm not sure how often tech attacks are at difficulty. Though they do have relatively few ways to get accuracy. Non-goblins like it.
Ragdoll... oof, this makes Eject Power Cores hurt. Smite and Infiltrator builds as well, I guess?
SomP - Sometimes good, but the setup and the not really working against multi-attacks do pose questions.
Tempest blade Nimue oh my
Oh it has 3 mounts nvm
What an odd limitation
I mean I get it but a core bonus with a limitation feels so odd
I mean, it's also on improved armament.
I guess, it just feels better there since no mech can have over 3 mounts
I fully expect the Monarch in my group to use Claíomh Solais against asteroids to clear a path.
He's an infiltrator type monarch.
And sometimes comes out and go EXCALLLIBAAAAH and blast with a sunsword.
Yeah I am unhappy with this existing for many reasons only one of which is my personal contempt for supes
It needed to Not
Funny thing: The Excalibah joke is 100% intended. There is theories that the story of Excalibur is itself actually a reference to the Claíomh Solais, as the Sword of Light is a recurring blade in a lot of stories that shares a lot of similar properties.
It 100% is, yeah.
'sword that is of light and cleave a mountain/hill/landscape' is a common thing. Well, not common, but it floats around the area's mythology
knightly romance novels got /pretty wild/ surprisingly.
But that's like, a fifth degree for us, they were already based on existing mythologies and THEN expounded upon.
That and it being a Sword Given By A Fey and the Solais being one of the Four Treasures of the Tuatha. There's a lot of links that go 'we can't prove but hmm...' that I went 'fuck it, doing this' 😛
I'm PRETTY SURE there was like a knight that could turn giant or something in the big anthologies or some sort, so.
Yep!
As well as Multiple Babylonian Princes
Which 'Babylonian Descendent of Gilgamesh Round Table Knight' is enough of a crack combo I'm surprised it wasn't invented by Fate.
The Knightly Romance novel era was WILD.
It also involved a lot of one upping one another by authors.
Lancelot was one broken knight.
'You think you've got an invincible swordsman cuckoldry knight? Hold my Illuminated Manuscript'
'lancelot is more franc than this tristan tragic romantic fella'
'just watch this shit'
I had a semester in French history, that was a great chapter.
Mind you: This has caused me a minor issue designing for Ironleaf Foundry XD
As I went 'Ooh, this is based on Book of Invasions/Celtic Mythology, I should do up Totally Not The Four Treasures as Exotic toys...wait, fuck. I used one already'
whooooops
just add the Sword of Herakles
Eh, just play it up as a joke, that the last one was rumoured to be a later addition.
Myths sure get mixed up THAT much in the future!
and the past
(also amusingly, my players made the Claiomh Solais from a fragment of a Eidolon that was junctioned to a sun to control it, after they calmed it down and had a connection with the NHP and stablized it into the sword)
The non-weapons are going to be the trickiest of them but I have Ideas for the Cauldron.
Lia Fáil is going to be the real tricky one but I'll figure something out.
Cauldron makes me think of a printer.
Yep, it's going to be the Most Setting Breaking thing, actively defying a hard rule of the setting.
It's a printer that makes tasty food
you're mad!
MWAHAHAHAHAHA
Weird personal pinion question, holiday stuff on Raleigh/storte, or Raleigh stuff on holiday?
holiday on raleigh imo
get you the goofy wristgun synergy with the pistol/hand cannon
also bellringer mjolnir.
Initial thoughts on Core Bonuses:
- Livestreamed Fire Support seems pretty niche for a CB. I think it could use more gas on the later half.
- SOMP also seems like something to check in testing, It really depends on how lock-on heavy your team is, but for the investment you could try reroll instead of difficulty?
- Ragdoll's fun, though for how open the trigger is Enjoy Gencola! only working off tech actions seems a little off. I don't have a list of Tech Actions that Slow or Impair, but it doesn't seem like a lot.
jotting down notes
It was a Threat 2 weapon, but the SLOTH also at the time had a thing where it never counted as having moved unless it wanted to. Another thing it lost at the last second, after someone pointed out that it meant it didn't set off mines and always could keep the BALOR aura at max.
Oh my yeah. Immunity to overwatch, too
I think that was me.
I also was pointing out autocooler (a bit less of a worry), weird crackshot and such games, and Railgun.
so taking I'm taking a quick glance at the gen-co stuff
disclaimer that their whole uh, thematic thing isn't really my vibe, so I'm mainly gonna look at mechanical stuff
first thought that on the Dream was that, IIRC someone was concerned dustgrave superheavy mounting might break it? and ngl at first blush I don't think I agree
like sure it would let you drop mines with Pinakas but, honestly? I think I'd rather just hit someone with FAIRYRING most of the time
as for its actual license gear: AR charges are spicy and I like them, love me some AOE lock ons. Primo dip material there ngl.
Glue charges are solid, though less interesting to me for reasons I can't quite articulate.
Utopia ex Nihilo is very cool, good solid tech, and the LL3 is great all around. I'm a big fan of the "shoot someone with a sticky bomb" thing, so SPY is something I like a lot.
on to Earth: the CP is, interesting?
I'm not sure I'd call it good, exactly, but the bit where you don't die until you've hit everyone in range 8 at least once is neat from a vibes standpoint
I'm not sure why Arithmetic Aegis doesn't just straight give the target the overshield, because it's functionally the same except with more floating modifiers people have to remember
Calamitous Challenge, meanwhile, is peak defender tech, I approve
Bricklayers Blessing is cool, I'm a big fan of potentially recursive effects like that
Is there a particular reason the EMILY-class NHP is built to function with White Witch, but the frame trait that also hooks into armor isn't?
RE: The Fire: minor formatting quibble, but Heat in excess of a drone’s Heat Cap is dealt to it as AP energy damage. feels like it should go before the bit about the fire cooling heat also cooling the drones, because it parses weirdly ordered as is
Broth Drone: does the accuracy while impaired cancel out the impaired, or does it fully invert the impaired for attacks?
Sous chef is super cool ngl
Barback is also cool
very solid LL2
Georgia's is... interesting
not sure whether I like it or not, but it definitely stands out
SPECFIRE is just solid
gonna take a break and come back to the other ones later
okay I'm back, and I immediately love the Sonic frame
I have... very mixed feelings about the actual license gear, though
I love a good high risk high aggression frame like Manticore or suchlike, but like, Manticore does at least feel like it reliably comes out ahead in this
the only part of the Sonic license that feels like that is the Bass Cannon since you can simply not engage with the backswing that appears to exist on every single piece of license gear.
Edit: also the downside on it is debatably a positive, because either way you create distance between yourself and that angry Ronin, so on consideration I actually like this one.
like it has two weapons in license, one of which is 3 LLs deep and the other one will structure you if you use it at all regularly
this thing doesn't have particularly good rep-cap either. Not bad, but when your actual HP bar is only 6, the fact that your LL1 is going to deal 1/3 of your max HP if you use it in any capacity other than aiding the enemy is... not a decision I like.
all the status effect downsides are slightly mitigated by the frame trait being able to clear those, which is nice, but honestly that just makes them kind of permanently locked to the frame itself? Like I can only think of a couple scenarios when I would want these license items on anything that doesn't have a way to slip out of the actual downsides
Like I'd put the banshee on a Balor or use Grieving Growl on a Saladin to spam Shredded, maybe Justvibing.eve on Raleigh if I somehow had the SP for it
but overall I don't think I like this license much, which is a shame because I think the frame itself is dope
Spectral: frame seems cool.
I like the LL1, both very solid options.
LL2 is also solid, and Lonely Hearts has primo flavor text. That said do have a question about the HIE-AR Projectors: is the engagement reciprocal, or do you not become engaged while the enemy does?
Also, actually, is it fully passive or does it have some kind of activation? because it reads as fully passive but it feels like something that aught to be activated to me.
LL3, again, solid.
I really like the Spectral a lot
Water: The traitline/CP feels a tiny bit odd to me. Like this is an artillery mech that shoots people with water to make difficult terrain. Cool. Then the core passive is "yo, when you shoot people near difficult terrain it's better". and then you have the the core active which floods the entire map with water, which proceeds to not do what the previous trait did and instead give all your allies flight. It does give you a burst 3 of difficult terrain, but you're an artillery, so this isn't actually particularly helpful to the previously established hook of "make difficult terrain and shoot people near it".
It's not a bad frame, it just feels... confused a bit?
or muddled
License: Kaleidoscopic cleaver is very cool and I would totally yoink that shit for a Monarch build no question.
Lockdown viral suite is neat, although you may wanna keep on the infinitely repeatable sensor-range prone that is Disrupt Hydraulics. I won't say it's too strong but I could definitely see it being abused.
The Mako is pretty neat, also always nice to see aux rifles.
I like Riptide on like a concept level, but I do worry about it specifically keywording Dangerous Terrain. My understanding is that dangerous terrain scales extremely poorly against enemies, which is why none of the PC-side things that create dangerous terrain-style effects like Apoc Rail or Plasma Thrower actually call it "dangerous terrain."
Vicious Vision seems fun, though it would likely also make my GM grumpy.
Hammering Hailstorm is also neat, though probably the least exciting part of the license imo.
Wind: I've generally heard the most praise for this frame when I've seen people talk about gen-co, and I can see why, this thing just looks fun and has a nice smooth internal loop to it.
The swain seems like a solid little aux to grab. The unique makes me sad I can't run a Raleigh with like 6 of these, but I also understand why.
Gobsmack... okay what exactly is a "unique weapon attack" defined as? it needs to say imo, because I'm looking at the thing and I'm not clear on whether I have to hit dudes with three different weapon in a turn or just make three individual attack rolls.
Golf Bag is sick, I love a good stance change weapon. I feel like Scimitar and Beam might just be better than the dagger form, but that's probably fine?
FFS Targeting is very nice, and frankly I'd dive this license just for that on a few frames.
Bifrost breaker is cool, though I wonder if it might be a bit abusable with AOEs on.
Phantasmachy I'm neutral on. I think it's solid, it just doesn't excite me like the rest of the license.
there ya go @empty kraken my impressions of the gen-co licenses. replied post is the the start of em, since I realize I talked a fair bit and scrolling might be a pain.
Mother of God, so much feedback XD
I don't know how much is great feedback, but I tried to be at least decently thorough lol
So the big thing here is that the Sonic’s self damage isn’t AP, and it has 3 armor.
So it’s got a fair amount of reducing the downsides.
...for some reason I read the Sonic as having 2 armor and for the life of me I cannot tell why
that said of the two sources of self damage in its LL1, one of them is explicitly AP
3 armor does make a big difference for the banshee though, since it means only a bit of hull investment to ensure that it'll never structure you from full just for shooting it once a turn
Ah, yeah. To be fair, it is a stun, though also getting stunned is a fair cost.
(It’s also probably the most consistent non-frame shred source in the game.)
Still, Sonic’s definitely on a fine line between “not actually drawbacks” and “Cripplingly bad”
TBH I just... really don't like "literally every item on this license has a way to sucker punch you for daring to use it"
Yeah, might be nice for 1 or two pieces not to have an identity of “risky gamble”
I think Bass cannon kinda counts, but... it's three LLs deep in a license I don't otherwise want to touch, and while it's a solid weapon it ain't good enough for that asking price.
also TBH I can't help but look at Manticore in comparison and... technically, as heat is a drawback, manticore has nothing that doesn't have a drawback in license
But at the same time Manticore doesn't have the same feeling of like, almost shooting yourself in the foot that Sonic's license does
and I'm not quite sure why
my best guess, and this is really me guessing, is that it's a combo of A) how Manticore itself actually turns some of those costs into advantages, with how it zaps things when taking heat and all its weapons do self heat, and B) of how it's consistent in its drawbacks, so they feel like a price paid to do a cool thing rather than like, rubbing salt into the wound whenever RNG decrees you miss.
"on miss" effects seems like an interesting space!
but missing is already inherently a feelsbad moment
so when the thing you didn't want to happen anyway happens, but now it also Jams you... even if you can remove that jam start of next turn, that's not a nice feel.
I will say, in fairness! Sonic has a fair chance of not missing a lot of the time.
but I've played enough of this game that I would never be comfortable betting "you get stunned" on not missing the enemy unless I was using once of my builds with like 5 talent points and a couple license levels invested into telling the entire Stunned condition to fuck off
I mean, TBF the one source of self-stun is only on hit. And everything else the Sonic can get rid of next turn. But still, I see your points
Re: Gobsmack - firing an AoE weapon is one weapon
Yeah it says that in the description, that's not what's unclear. What's unclear is like, if I use Zheng's tiger hunters twice to hit the same two guys twice each, does that count, or do I need to use different weapons?
"unique attacks" is not a term used in the core book, and needs to be clearly and explicitly defined.
Dusk wing uses "unique movement" for its core. So, it is an established descriptor.
well, I've even seen that one in regards to standard movement being interrupted by actions
Fair enough. I still think it needs clarification though. "AOE only counts as one" doesn't cover it cause like, tiger hunters and sharangas and Annihilator all exist. Arc Projector and Backswing cut also join the group if you put the system on something with a Heavy.
@barren pendant clarification regarding the DFG Justice: can it not attack anything outside sensors, or is it only AOEs that turn the attack into soft cover?
Yeah, if you shoot an AMR into your friends face he'll get cover until the end of his next turn.
Try it and see how he likes being shot in the face!
does mean if I shoot an AMR into the enemy they also get cover, which is a little sad, but 8 is enough space to play most of the shooty game in
ty for clarifying
Happy to help!
honestly the wrath license is probably my favorite thing in DFG because both frames just hit it out of the park
I'm having a really hard time deciding which to use!
leaning toward Justice though, since I realized that Wrath's bonus damage trait still gets halved when used with AOEs, which makes me sad.
Does it’s bonus damage get halved? It checks each target individually
You'd have to confirm with @carmine nymph but I believe the intent of spelling out each dude individually is to avoid the halving.
Yeah if not you’d get into a weird space where if you get two NPCs in an aoe but dealt damage to one already you’d get half bonus damage against one and zero bonus against another
it's bonus damage, bonus damage on AOE attacks gets halved, ergo RAW it gets halved
I could totally believe the intent is that it doesn't but I'd have to wait for Psy to wake up to find out lol
As it checks by target individually I don't think it would get halved? Particularly as it would get some odd cases if it wasn't, like if there were two NPCs next to each other and you had already attacked one then hit both with an AOE there is no clear answer whether the bonus damage would be halved as its specifically bonus damage that is applied to multiple targets that gets halved rather than AOEs generally
It's a bit of an odd one, I'll admit.
I agree
The half damage bonus damage clause calls out that it’s halved when the full aoe will apply the damage
ah does it?
Or rather for any attack that has multiple targets, not specifically AOEs, otherwise stuff like Shrangas or Impact lances would not get halved bonus damage when hitting multiple targets
AOE attacks do not always halve bonus damage, its only if they hit multiple targets that they do
Target multiple targets iirc if you miss one I think it still does half on the second
But yeah any multi-target attack
Yeah, its determined at the targeting stage, prior to making attack rolls
Yup, 5 deterministic damage to four different enemies in range 15 is a nice bit of pain to toss around
oh no now I have ideas
The intent of the tortured wording was so that it wouldn’t get halved, this is correct. Whether I succeeded or not is a different matter, WRATH was the second frame I wrote and I was still getting my feet under me 🤣
I know I'm late buuut I'm personally biased towards the Wrath. All The Guns is one hell of a vibe
It is!
But also I accidentally structured my teammate with the whirlwind blade today so I feel like they might prefer I not do the thing that makes the burst 5 5d6 attack lol.
Alt to the super sentai summoning for the justice, iron man man's briefcase suit
It's a Stand
I giggle at the fact that PsyBomb made the super spies, but Ikiryo’s inset was the one that’s actually kept in a backpack
If they couldn't survive a puny blade, they didn't deserve to have that structure anyway
Fun fact. When I was playtesting Wrath's current (-ish) form for the first time, I accidentally killed someone we were supposed to be escorting. This bot convinced me that I made the thing correctly to theme, and also convinced me I should probably be in a Sloth or Envy
Honestly my biggest point of confusion on wrath is the integrated gun
Because like from the description you'd expect it to have some weird firing condition or somesuch but no, as far as I can tell it's literally just A Gun That You Have
It was originally an auto-firing weapon, at the closest character to you within range (random on a tie). I reworked it a bit in order to have a bit of tactical flex (focus fire for AP or spread out for bonus damage) and support the Core Power.
Testers (and Vox) reported that it turned the frame into a puzzle boss to pilot, and wasn't fun.
Source: Big O Episode 1 & Episode 12
Toonami Remastered facebook page:
https://www.facebook.com/ToonamiRemastered
Toonami Remastered website
https://www.toonamiremastered.com/
CAST IN THE NAME OF GOD YE NOT GUILTY
YES
Dual cathammer justice?
I'd go with everyone's favorite big charge fist and cathammer
you have successfully gotten the song stuck in my head
A bit late, but I honestly forgot about the other integrated gun cuz I literally never used it. My other weapons were just outright better than it in pretty much all cases :/
at least it lets you have bigger number on the Core Power gun, so there's that
Oh something else that occurs to me Re: the Sonic License
Orchis exists
Orchis is just straight immune to on miss effects
Yeah, that’s getting errataed to be “not the on-miss effects of your own stuff”
(I spotted that as well.)
Though I just realized, the sonic cannon… doesn’t really benefit from bonus damage.
(Yeah, it technically does, but not really.)
the what license?
It's one of the GENCo frames, focused on on-miss drawbacks.
....okay I think I gotta update my LCP then? cuz I don't see GENCo
genco is not in liminal space, it's being discussed here because it's from the same developer/publisher
oh 
it was a stretch goal iirc, and might see release later on
guess I'll take a peak right now
stretch goal for inclusion in the book specifically
It's currently in testing for release.
Has anyone tried a swarm body sloth build ?
I know someone has, just not me. That got SLOTH nerfed during testing 🤣
PsyBomb was talking about that the other day
Hmm, I don’t seem to see any really zoomy mechs in LS
Kelly is speed 5
IIRC, the Celeste is quite fast. And then there's a lot of speed 5s.
Like a speed 5 size 2 with three armor is
Wrath, Nimue, Kelly, IIRC Carmilla...
Pretty Zooey
I forgot the Kelly has speed 5 lol
The Wrath is the big one that comes to mind.
In downfall, Temperance has 5 speed with a trait for +1. Envy's speed 5, Lust and Charity are speed 6. Gluttony is speed 5, as is Pride and Wrath.
In MOI, Houdini (both versions) is speed 5, with Infiltrator likely adding to that. Medea, Nimue, and Ptolomy are speed 5 as well.
In MO&S, Carmila is speed 5. Celeste is speed 6. Donner is only 4, but it's got a mobility tool on-frame. Jack has speed 5, as does Kelly, Phoenix, and a nearly dead Rasputin.
Liminal space is a lot speedier than I remembered
Wrath is great because it's speed 5 and speed 7 for boosts
granted you have toe run at the enemy but like
you're in a Wrath
you're gonna do that anyway
Enemy WRATH. Location: your face. Time: now.
Yeah, we ended up with 3 companies that also sorta like speed. MOI as illusionist/mages, Spies as...Spies and MO&S as 'Speed is one of the few stats we can justify without it costing us a lot of money' 😛
Huh. Can’t say I was INTENDING to GottaGoFast, other than Lust, Wrath, and Temperance, but it seems to have worked out
I want to play the Rasputin with the kangto chassis from suldan. And then just play it super forward and risky
not needing to roll structure checks makes it surprisingly unrisky
you payed for the 4 structure you're getting all 4 structure
watching your ally roll double 1s on the second structure inside your Egg^4 😎
god this is silly
crossing the streams is a bad idea
but the kangto can safely take nesting doll and lose nothing
And then you can get the Madrigal power suit stuff from Dustgrave to add yet another layer
the character? Techno-NPC in a subaltern
Hey anyone have build ideas for an ll9 Kelly ?
I know tss3 is a cool option but I’m looking for a bit more survivability too and leaning a bit into the defender over controller
setting aside the obvious options of Blackbeard, Zheng, Zack, etc... Tortuga wouldn't be terrible if you're willing to dive for hyperdense
i might honestly try to make one rn, kelly looks like a fun frame but haven't had a chance to play it
I'm glad people like it!
(I had fun putting an Australian-themed frame in the game as Australia rarely turns up in either Sci-Fi or Fantasy)
Australian stuff seems cool but hard to do actual research on from my attempts
(cuz even sci-fi avoids aussie creatures like a plague)
Luckily I am Australian. Though even I find it hard to do serious research on Aboriginal Australian stuff because of the abomination that was the Stolen Generation.
It was unironically Genocide. Like, no jokes (Pilotnet isn't the place for that among other things).
We tried to wipe out an entire culture.
Stealing children and raising them in European-run orphanages.
There are dozens of local languages that are gone beyond ability to recreate as a result of this.
oh damn
And there is a lot of stories that are in fragments as a result.
And of course you'll get the shitheads going 'since we don't know anything about their culture (I fucking wonder why) they clearly didn't have any'.
speaking of Kelly, i like the wristguns. they're pretty nice
Wristguns are good on the Kelly.
The Kelly is a bit of a spiritual successor to the D&D 4e Open Hand Fighter.
Who's general battle plan was 'Find a Special Friend and not let them get away'
It's a little pillowfisted for a big melee guy but not so pillowfisted you'll have a bad time except against very high armour dudes.
I just dip into Tortuga for the DSAS to solve my "not having a heavy" problems
Amakusa's Hypostasis Barrier is expensive (over a third of SP budget without SYS) but very good for defending. Can also pick up Savior Module for a Grit-scaling support option on the way.
If they try to get next to the barrier to disable it - theres a Kelly in the way
good luck!
Yeah, it's a big tragedy and I honestly think part of why you'll see so little writing about Australia. As it's kinda hard to write anything about Australia without talking about our history of Colonialism.
The core power is however a bit more of a reference to this:
Though the name comes from Ned Kelly's apocryphal last words 'Such is Life'.
Sorry for rambling about Australian stuff XD
No worries
I never even heard about Ned Kelly before Liminal space tbh
or at least it didn't stick
now I see other australians talk about it and I go "aha I know what that is"
I'd heard of him because somebody compared him to the initial breakout scene from the first Iron Man movie
so obviously I had to google the name to find out what they were talking about
And my mother not to be pitied also who was has no alternative only to put up with the brutal and cowardly conduct of a parcel of big ugly, fat necked, wombat headed, big bellied, magpie legged, narrow hipped splaw-footed sons of Irish bailiffs or English landlords which is better known as officers of justice or Victorian police who some calls honest gentlemen. But I would like to know what business an honest man would have in the police.
His famous letter has some great moments in it.
"But I would like to know what business an honest man would have in the police."
Damn he don't miss huh
-- MO & S KELLY @ LL9 --
[ LICENSES ]
MO & S HOLIDAY 2, IPS-N TORTUGA 1, IPS-N ZHENG 3, DOWNFALL GLUTTONY 1, HA NAPOLEON 1, MO & S ZAHHAK 1
[ CORE BONUSES ]
Sloped Plating, Auto-Stabilizing Hardpoints, Integrated Weapon
[ TALENTS ]
HOUSE GUARD 3, Vanguard 3, Grease Monkey 3, EMPATH 2, Walking Armory 1
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:5
STRUCTURE:4 HP:23 ARMOR:4
STRESS:4 HEATCAP:11 REPAIR:8
TECH ATK:-1 LIMITED:+2
SPD:6 EVA:8 EDEF:8 SENSE:10 SAVE:16
[ WEAPONS ]
INTEGRATED WEAPON: Wristgun
AUX/AUX MOUNT: Wristgun / Pistol
MAIN MOUNT: Deck-Sweeper Automatic Shotgun // Auto-Stabilizing Hardpoints
FLEX MOUNT: Assault Rifle
[ SYSTEMS ]
Blast Plating x8, Constriction Stabilizers, Personalizations, Stasis Bolt, TOTAL STRENGTH SUITE II, TOTAL STRENGTH SUITE III```
here's a Kelly
I borrowed chunks of his letter for the Wrath Pilot's talk.
Oh, that's a scary fucker. I like the Integrated weapon Wristgun.
A whole 4 (four!) armor
yeah it's an extra 3 damage after i hit with the dsas. as a treat
its a system that checks adjacency right?
oh thats the
that one
does Kidds?
the Armor Packs?
I don't think so?
prob not then
I will definitely give this a solid look it feels dope
What about nailgun Kelly ?
why nailgun kelly?
that sounds like a band name
nah it's machine gun kelly's cooler cousin
Keep ppl adjacent to you
Or WW stuff on the Kelly
I’m honestly upset the Kelly doesn’t have a heavy now
Could have called it heavy machine gun Kelly
WW stuff would definitely work, don't feel like you need the nailgun on Kelly tho
Carmilla frame looks fun but I’ve never tried it out before, would anyone happen to have advice?
I had an idea to do sekhmet carmilla which seems hilarious
The big thing is that Carmilla staples 'and a hack' to a lot of things. It plays beautifully with multi-attack or AOE weapons.
Carmilla Sharanga Missiles for example is 'Do main damage to one dude, hack another' as a quick action.
It's not the best hacker but it's a nearly unbeatable secondary hacker because it gets so much action economy for the hacking.
The Carmilla basicly wants to go 'quantity is a quality of its own' and overwhelm people with an endless bombardment of damage and hacks.
The other thing the Carmilla is great at? close ally support.
If a Carmilla drops an RPG shot on a melee with both allies and enemies, it can make an ally one of the people it skips out on damage to instead put an invade on.
So you can go 'no, I didn't hurt my friend. Instead I gave him a free Puppet Systems'
Kelly with blink charges, thoughts?
Good system, good frame
I’m thinking shuffle the board around get enemies next to me
Woah
Oh yeah, the other big selling point of the Carmilla is being able to freely target Evasion or E-Defence depending on what weapons you give it.
If you give it a vs Evasion weapon and a Vs E-Defence weapon you can hit the lowest on the defender.
There's big reasons why the Carmilla is only allowed to do this 1/turn XD
She'd be too good if she could do it as much as she wants.
I'm coming around on the carmilla honestly
I think a big part of my misgivings wiht it is that its flavor and license are very at-odds with how you ideally want to play it
like the rifle it gets is actually just terrible for doing carmilla invade stuff with
you never ever want to be skirmishing One Person and turning that into an invade
AoE carm is extremely legit tho
Can you hit someone, use summon on them before finishing the attack
probably not, I'm gonna say that once you've started resolving the attack all the targets have been declared
that's just me from a GM perspective though
any licenses worth picking up weaponry for the carmilla frame?
any gms weapons I might be overlooking that’d be just as nice?
you're basically just looking for anything with an aoe template or that makes extra attacks
does carmilla 3, rasputin 2 & 2 in one of those SSC licenses sound ok
wait but the carmilla's swap shoots for hacks is only 1 a round anyway, so aoe just gets you 1 invade and then a bunch of normal hits anyway right?
yes
Yep!
You hack one dude and blow up everyone else
the main thing is that doing it singletarget as a skirmish is a really, really bad action economy trade and usually just worse than regular invading
but doing it on an aoe is a big action econ boost
ok yeah i just thought the implication from the conversation above was that it gets like a bajillion free hacks by shooting a howitzer
Nah, nah.
Yes but as a counterpoint: Vanguard 3 Hacking 😛
'You run in, I puppet systems you right back out'
use terrify lol
berserker laughs menacingly
you can come no closer
it is pretty funny but it's a hard sell to me when that could've been a 2d6 dsas shot instead y'know?
not saying it's bad but the opportunity cost kinda makes me oof
thats why you barrage with an accurate / AOE other mount, then get off the vanguard 3 + 2nd Dsas shot when the target gets in range of you
dsas stays winning
dsas and hmg, the two strangest and (to me) the most overtuned weapons in the arsenal
neva used em so far
someday iki will release ironleaf in a proper supplement and I'll be able to dip poppy 2 for the rook on every build
I'm working on it. Fluff is my bane
what kind of hase is nice for carmilla
anything but systems
yeah the carmilla's whole gimmick is that it's a hacker that doesn't need sys
Cause it's converting a normal attack
Carmilla is Hawkeye inn the avengers with a USB arrow
Can you resolved the invade mid attack ? Like use summon to bunch people up
Nah.
Aight so it’s an all at once kinda deal
does this look okay so far? (figuring things out as I go along)
-- MO & S CARMILLA @ LL7 --
[ LICENSES ]
MO & S CARMILLA 3, SSC DUSK WING 3, HORUS GOBLIN 1
[ CORE BONUSES ]
Enhanced Systems Upgrade
[ TALENTS ]
SYSOP 3, Hacker 2
[ STATS ]
HULL:2 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:16 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:6
TECH ATK:-2 LIMITED:+1
SPD:6 EVA:11 EDEF:7 SENSE:8 SAVE:15
[ WEAPONS ]
MAIN MOUNT: Veil Rifle
MAIN MOUNT: Rocket-Propelled Grenade
[ SYSTEMS ]
BatSwarm Overload Directives, H0R_OS System Upgrade I, Mircalla-Class Multitask Module, Renfield Disruption Algorithms, Safety Overrides, StunCrown x3```
just turn off their cockpit with a bullet
You know what could be funny, a vorpal on carmilla
not gamey, but narratively terrifying
I also like the burst launcher because heatgunny is very powerful for carmilla
oh?
Safety overrides
The reactor meltdown option, really good stuff
Although I think it must be even crazier on the Tepes
does nuclear cavalier 1 work with carmilla
would that be along the lines of
barrage & fire veil rifle to provide cover and invade
apply safety overrides
follow up with burst launcher?
I’ll prolly pick that up at LL9
what’d be a nice core bonus to pick up in the mean time? I have access to GMS, SSC, MO&S atm
Opcal never hurts
so I can do more than 1d3 damage when shooting people?
what could I take/replace to reliably proc nuccav
Engi gun I think
Good turn, engi gun override the weak reactor fire RPG in the DZ stress one target for a big explosion
I should get around to LimSpace Storte now that DG is coming
Hmm maybe we drop grease monkey for nucCav 3 and engi gun 3 ? Might feel a bit more consistent now that I think about it
Apart from that this feels very solid
with engi 3, nuccav 3 & sysop 3 I'd have 1 talent left over
would leader 1 be fitting for e-warfare themed mech? (no clue if there are any other talents that are must have for this build)
Yeah that works for me, empath 1 also dope
tru
should I keep renfield or swap it out for oasis wall?
that's prolly the last thing I was wondering
I think that’s up to you and your team
kk
I think I'm done then
« THIS WILL MAKE YOUR LIFE UNTENABLE »
-- MO & S CARMILLA @ LL7 --
[ LICENSES ]
MO & S CARMILLA 3, SSC DUSK WING 3, HORUS GOBLIN 1
[ CORE BONUSES ]
Enhanced Systems Upgrade, Overpower Caliber
[ TALENTS ]
Engineer 3, Nuclear Cavalier 3, Sysop 3, Empath 1
[ STATS ]
HULL:3 AGI:2 SYS:0 ENGI:4
STRUCTURE:4 HP:18 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:-2 LIMITED:+2
SPD:6 EVA:11 EDEF:7 SENSE:8 SAVE:15
[ WEAPONS ]
MAIN MOUNT: Veil Rifle
MAIN MOUNT: Burst Launcher // Overpower Caliber
[ SYSTEMS ]
BatSwarm Overload Directives, H0R_OS System Upgrade I, Mircalla-Class Multitask Module, Renfield Disruption Algorithms, Safety Overrides, StunCrown x4
thank you for the help
Hacker 2 is a lot better on Carmilla, since Hack-Slash targeting evasion messes with a lot of hackers.
(They still probably pass the systems check without too much trouble, but it’s a lot more likely to land than if you targeted Edef .)
annihilation nexus carmilla-
hack./slash?
tbh forcing a hacker to take a quick action (even if they're likely to save) sounds like a good trade off imo
yep, that's the one.
Yeah. It's probably better to eject power cores first, but later hack./slash will do work.
Plus, ultras need to spend the action. They can clear jammed.
tru
oh one more question while I’m here
for next two (future) lvls, what would be nice horus licenses to get so carmilla has access to the lesson of the open door?
minotaur 2 would get you metafold carver and viral logic suite for some nice invasion options
Thanks
Ah, such love for my girl
She confused a lot of people early on
I've been properly reading through Liminal space again, and every time I glance at the Morgana I can't help but love it, and the Pride...and the frankenstein....ok, I love a lot of mechs in this.
Thanks so much!
Hey, good work deserves praise. A lot of these are really creative, and really just fuck mechanically. Although out of all of them, the Kelly is probably the one I wanna try the most, if only because it's the most aggressive hugger in all of lancer. It's the playstyle I wanted when I first heard the blackbeard was a grappling specialist.
Hah. The Kelly's a very different hugger than the Blackbeard. Being not as incredibly murder-y (Outside of Core Power) but more a 'If I hug them all, they can't hurt my friends' sort XD
Zahhak: gives snake hug
Snek
🐍
Solomon 
Ptolemy is still my favorite
My player is enjoying the ptolemy, though also learned that he needs to hit enemy artillery fast
Hahahah. Sounds like it's Working As Intended.
Cause he hits real hard but he takes hits real hard, and he's used all 3 repairs after combat 1 because he ignored the sorceress
So the Medea seems really cool, how hard do you suggest one should focus on exploding your own drones ?
To lay my cards on the table: The Ptolemy was designed in part because I was in a petulant mood about 'The Barbie is the Worst Arty because it's got survival traits instead of damage traits' talk and wanted to see about the far other end of that.
The Ptolemy has great offensive traits but suffers with 'Basic survivability'
Admittedly once they realized the danger, the sorceress bullet curtain became a real problem
And they needed fewer single big hits and either more small hits, non attack damage, or control
Tbh my experience has not been that Ptolemy suffers for survivability
Granted I did take like two structure the one mission I've gotten to run with it, but that's because I exposed myself right before the Ultra Ronin smashed through a wall so it could crit me for 12 damage before modifiers
Which feels like a sufficient outlier as to not count
Ptolemy has a solution to Sorceress and it is called the Precision Plasma Channel
Unironically competitive for my favorite weapon flat out
I'm glad people like it. It was hell to get wording sorted for.
Because Invis happens before attack rolls, an on-crit to ignore invis and such took some wording.
He's currently an orbital strike user so it's a no go
Sry fit the ping woops
Yeah that's the downside of orbi
Literally the only thing that can convince me not to run that weapon is "you can't run PPC"
precision plasma channel is so good
it's up there for me, my heart belongs to the rook medium machine gun though
Hahah, writing fluff for the setting for that right now.

Right now in particular the thing I'm writing is 'shit that is the Oh That's a Plot Point'/the location for a flashpoint XD
I have a massive soft spot for ironleaf tbh
I guess as shown by me constantly bringing it up here lol
Hahahah.
The Big Weird Thing being worked on is a location that might be an ancient generator or a portal to a fey otherworld but both are sorta bad ideas to stick your head into 😛
oh that's sick
Orbital strike almost feels busted sometimes lol
You say that like an ancient generator couldn't be powered by a portal to a fey otherworld, and yes, sticking your head into either is strongly discouraged unless you wanna end up Ariel https://twitter.com/orbitaldropkick/status/1083146823852875776
Hahah, the issue with Mr Orbital Strike is he's kinda pillowfisted for a superheavy. Not excessively so but you're not bringing the Big Hits as easily as some of them.
But it's got consistancy
No loading, no ordnance, seeking, just heat
Yep
Of ah and template for a cherry on top lol
Keeps going even if it's not kinghitting as much as some
It's actually almost instantly wiped a couple of my opfors lol
And to bring up 'And Iki is a fucking nerd', the Orbital Strike is a mix of Two Things.
Level 8 spell, Mechanus Cannon. Further spell description at: http://www.gamebanshee.com/planescapetorment/spells/images/mechanuscannon.jpg
The first of which
Might be about to trivialize beat 10 on dust grave cause objects
fucking final fantasy-ass limit break
A battle with ancient egyptian laser beams!!! From Yu-Gi-Oh the abridged series by LittleKuriboh
And the second
I'm no mad but whew I can't use any tricks to avoid the gun
Hide is useless, cover explodes and doesn't work
Los has no impact
Just gotta punch him in the nose I guess
Only thing that counts seems to be invis
yeah the answer to ptolemy is literally just that one dril tweet
if a sniper shot me i owuld run over to where he is and kick the gun out of his hand and kill him because hes not specialized in melee fight
Likes
12003
Retweets
5289
Or sharks with frickin laser beams on their heads
If he sticks with it, I'll suggest he teaches the kangto endo chassis cause my main recourse is to fuck his shit up
The Tortuga is a wonderful combo with him
I'm a bit sad that he's gonna instant kill a bunch of objectives in the current mission, but I'll get over it
Though my players have had a habit of trying a new mech each mission
So he may change things up, who knows
Does inform my thoughts on if u want to include fast mover melee threats or counter artillery in my next ipfor for him
rook is pretty nice but I don't think I'd dive two levels for literally just it like the PPC
i dive 3 levels for uncle regularly, but i am a madman
i did tell my ptolemy pilot that if he wants to do more hack shenanigans/is ok with opening up turn complexity, he could use the ppc
but hes using the orbital strike because it simplifies the turn
i recommended superheavy as a chocie to boil down the turn complexity for him
figure he'll expand out once he feels more comfortable with game flow, but even if he doesn't and sticks to sh all the time, as long as it feels good to him, we're gucci
just uh... have to figure out effective counterplay to the orbital strike shitting in my breakfast cereal
Being smart, enemies with high E-Defence make it much harder to hurt and it bounces heavily off people with a good defensive reaction like Assaults since it's a single big hit.
Finally, just Having A Lot of HP can do a lot to blunt it as it's not that damaging in Raw Numbers compared to many superheavies.
Airgead Barrow - The Barrow At The Center Of A World
Despite the initial surveys of Milesia showing a wealth of natural resources and a vibrant unique ecosystem, the most shocking revelation was deep underground. Within the crust of the planet, initial explorations found a massive cavern not of stone but of worked silvery metal, threaded with lines of liquid gems. Attempts to remove any of the materials have damaged tools rather than the site and dating puts it as older than the colonization of the world itself.
There has been many attempts to study the site, both by local scientists and the USB, with a lack of conclusive information. Theories abound from an ancient bunker designed to survive attacks that would shatter continental plates to a pre-blink FTL device to the safety of a generator that draws upon the Penrose mechanism to create enough power for an entire system.
With the megafauna of the world, the initial colonists found cavern access to this barrow essential to their survival in the initial years of Milesia's settlement and even now that they have spread far across the world it has become a cultural touchstone, with many parents bringing newborn children to see what once shielded their people and myths that those in desperate need may receive otherworldly aid if they make a plea within the barrow.
USB investigation has been unable to prove the existence of any otherworldly presence but has noted an uncommonly high amount of unexplained and even paracasual events occurring at the site. Full recoveries from patients with a poor prognoses, treasured keepsakes found that were lost far away and sightings of strange figures out of the corner of ones eye, slipping into pathways that vanish the moment they are looked at clearly.
On and speaking of that writing: Location for a planet written up!
It's going to be the Location of a Flashpoint where that Paracausal Stuff gets a Bit More Overt.

Nice
The Archon was not ready for the big hit 😭
one shot left it at 3 hp
but then no one else capitalized
With Ironleaf Foundry being very thematically based on Celtic Mythology, it felt important to have a Barrow that might be a portal to the otherworld. XD
the outset of the combat had the first orbital strike shot kill a monstrosity, priest, a grunt sherman, and leave the archon at 3 hp
I was also inspired by the look of Brú na Bóinne, going 'Man, this thing looks like an RTS power building' XD
god it does
i think opcal OS sits at average 15 damage on a hit? as long as it only hits one person
side note it was VERY funny to pillow fist the ptolemy with the archon's swords to ploughshares
hes like "But why shoot now?"
and did some hacking isntead
the shadowrealm hack and the prone hack are the funniest shit
my party always goes out of the way to make slower npcs feel bad about their lives
so you have like goliaths slipping on banana peels or teleporting to the shadow realm stunned
its like watching an infomercial
about "why can't i go anywhere"
one thing i don't think he's fully grasped is how to use the other hack, the one that limits their actions
the way i see it is that it shuts an npc out of their gimmick
so its useless to use on, say, a passive gimmick mech, or a basic "shoots gun" mech, but can do great on an npc that rides their gimmick like crazy
wouldve been great on the ferryman if he'd thought to lol
that ferryman ended up sticking around stubbornly for another like 4 rounds after getting dropped 1 structure and down to 3 hp
cause they all stopped paying attention to it in order to do the objective
that does require knowing the NPCs gimmicks
way i see it, he sees an npc DO the gimmick once and goes "I don't want that to happen again
though he has the contest of "Shut the gimmick down, trust my teammates" or "shoot the gimmick guy with my giant ass gun"
ppc of course would let him do both
but alas
reminded of my temperance playtest where I met a commander timekeeper and immediately pasted it in one round
temperance is a good mech
the rule abides, if you want your npc to do their cool thing, bring two of them -_-
I haven't gotten to play it yet, but I'm very excited to play the Justice
i have my eye on the justice, i love hte theming
i havent done any looking into mechanics stuff hto
just the summon my mech shit is fun
You see in today's session I called Space Amazon customer service and got a coupon code
Then I plugged it into the printer and it spat out a suitcase
also, justice can absolutely be flavored as "prepare for titanfall" over a briefcase sentai transformation or Big 0 and i think thats neat
there are so many cool ways to summon your mech
And I got to do other things with my day while everyone else waited for their mechs to print 🙂
though i am a fan of the comp/con comms connection to get your mech to dramatically run to your position
(granted the suitcase needs to stew for 48 hours before it's safe to open, but no biggie.)
which isn't justice specific
"It's... settling. Don't touch it"
Look my character is about 95% mechanical by volume
I'm pretty sure I can store the Justice in them and have a full-on magical girl transformation
As the creator of the Justice, I support going Symphogear.
https://www.youtube.com/watch?v=W8gaZvgO9ac&ab_channel=CrunchyrollCollection The scarf is, of course, very important.
Ep 1: The girls arrive in the south pole where a massive machine called the Coffin has awoken. They transform and prepare for battle! Watch SYMPHOGEAR XV on Crunchyroll for FREE: https://got.cr/Watch-SymphogearXV
Crunchyroll Collection brings you the latest clips, OPs, and more from your favorite anime! Don't have time for a full episode but wa...
Sadly I cannot sing
Still working on the wording of the Flashpoint for the barrow but the general overview is:
-Overt Paracausal Bullshit has been noticed around the barrow, implying it might be *active*. Part of it is that quite a few people have gone missing.
-USB has locked the area down until they can investigate and determine if it's going to get more dangerous.
-The locals are angry about this because A) That's a major cultural site they're messing with B) Those people are still missing and the Union's 'We'll try to work it out slowly and safely' method is thought to be reducing the chance of those missing people getting returned.
-The locals have hired the player characters to sneak into the site and locate the people, knowing that if Weird Shit is going on, you're gunna likely want to be better armed than a normal search and rescue team.
I'm waiting for another draft before I sink my teeth into it again to give more feedback
I kinda wish the Justice would have worked with the Solomon's drone guns because of the threat increase 😔
as the gm of that campaign I'm legally required to say that Lost cannot go full symphogear as they have the threefold disadvantages of
1: it is too early in the campaign to go to space
2: you can't have a plotline about magical cancer with nhps
3: it gets in the way of me playing classic vocaloid as a way to annoy them
Darn. I missed Ptolemy Talk. PPC is amazing, but my favorite is loading it with Gluttony things. Blink Mirror Annihilator Cannon backed by Heartburn is just chef’s kiss
what the hell did I just watch
is this a player spell you can learn?!?
Ah yes, the clockwork nirvana of mechanus huge frickin lasers
Ah, Mechanus Cannon
Yeah, it's a spell you can learn.
Level 8, at that.
Did 30-90 ish damage, but the biggest thing is that there was no saving throws.
and in a game where everything is like, an outsider most of the time, half of theses things got great SR or saving throws.
It's very outdated and lacks a ton of QOL features 😔
the game from 1999 is outdated? say it ain't so
I'd like a remaster so others are able to enjoy the story with more modern mechanics
there's a enhanced edition but yeah
I was gonna say, there is indeed an Enhanced Edition
But that can only do so much
AD&D can never be fixed :V
😔
It's still a 24 years old game.
Remind me again, when a character grappling the Kelly that's also bigger than it tries to move(and thus, try to move Kelly with it), does the grapple just break as they move away while Kelly can't, or can they just not move at all
Question how does this line of the temperance’s passive work with demo
You may place the area in any way you want, as long as you are adjacent to or within at least one affected space.
Oh and does the territorial pulse set off unarmed mines ?
Kelly would stop it. They can if they're bigger END the grapple and walk though.
Which part of demo, sorry?
Yeah, so if they're bigger than Kelly and try to move themselves and Kelly, only they would move and the grapple would end, yes?
Sorry should have clarified, the ability to place mines 3 away
Yeah. A Kelly is an immovable object in a grapple.
Gotcha, thanks
Hmmm... thoughts @carmine nymph? (He made the Temperance)
Would you happen to know the answer regarding my follow up about the pulse ? And if it sets off unarmed mines ?
I believe not. Unarmed mines are not yet in a state to go boom.
Makes sense, I’ll wait for psy to confirm since the weapon doesn’t specify armed mines but it would be strong if not
Sorry I don't have an immediate answer. Multi-person project. XD
Ah it’s similar wording to repulser field so you’re very very likely correct
No need to apologize
The fact that I can simply asks the creators of any content questions is awesome
Is time to remind everyone that support avarice is a thing and super cool
#mech-hangar message
'Come on my friends, run into the minefield, I promise it will go well for you!'
:'D
Honestly though, the interaction it has with non-damaging mines is kind of gross
(but fun
)
and leaves room for gunslinger shenanigans
I asked this exact question in the last thread and as I recall, no
temperance completely overrides the standard mine-placing clause. you blow them up next to you or not at all
yep found it
(tbh though temperance doesn't really need the buff lmao)
You beat me to my own words!
hahahah
I just happened to remember it offhand
Temperance just makes kabooms, yes.
(thanks again for temperance btw love that stupid bomb robot)
As for Repulsor: the mine needs to be ready to go boom for it to be set off
So you can’t drop it and blow it up in the same instant
Hmm, a bit of a bummer the mine talent doesn’t really combo with temperance, since it does also kinda override how mines function
the mine talent combos with temperance in the exact way it needs to
letting you quick action dome people with 4d6 claymores
trust me, it's plenty good on its own
and you still get all of the grenade benefits which are all really strong on, say, blink charges
Well 3d6 only one person takes the bonus damage
I completely dismantled an encounter once with quick blink grenade, quick claymore, oc claymore
But yeah that still seems strong
I bring this up every time I talk about the temperance but I straight-up onerounded a commander timekeeper with it
Yeah 6d6 is a lot of damage
7d6
With demo yeah
On the one hand, big booms. On the other, lots of Limited and it targets Hull, which a lot of NPCs are really good at
that one was OC claymore, full action core power I believe
4d6 claymore plus 2d6+8 core, plus fall damage
If you’re blowing the Core fireworks, yeah
tbh a lot of the npcs that save-based damage is best on tend to be high agi low hull
looking at specters in particular
Solution to Invisible: Explode Everything
the main benefit to the save-based damage that the temperance throws out gobs of is that it no-sells nearly every npc defensive trick that isn't just blanket damage resistance
a lot of reactions to damage are specifically on attacks
you don't care about invis, hidden, etc
It’s funny, it seems like demo will make it so the booms don’t need los either
I believe that part works yes
tbh also the temperance is a ST12 frame so when it runs out of bombs to murder people with it still gets to be an extremely good controller
I have a lot of Temperance Thoughts, it's basically my favorite frame in limspace lmao
Shakes fist at Psybomb
Wait does the temperance need to stand just outside the blast or actually in it
you can do either
Ah okay
zou yan is #2 so...!
PT Zou yan will be silly lol
It was originally written as Within, but after a sensitivity reader pointed out some unfortunate implications about what I wrote, it got rewritten HARD
So, you can be adjacent unless you really want to blow up your own space
Okay that’s what I thought just wanted to clarify because it would be funny but maybe too silly lol
I still giggle a bit at how popular it is among the DFG adherents. That was the least-tested frame I wrote in the book.
Yeah, the IF Lily blows itself up but it's also notably like...using that as a mobility tool, not a 'I'm taking you with me' tool.
I’d had the IDEA for it for a long while, but the actual execution happened in a flash of “oh crap, the mad lads actually bought enough of these to make me do it!”
Ah reading the temperance again it makes sense why you can’t place the mines within 3, because you literally don’t place mines
I love this so much
IF is both a Silly Corp and also one I have a lot of passion for XD
play ironleaf foundry, I made an lcp for it and everything
We just allowed LS into GATEsec so not right this second lol
IF mechs are hard into Iki's 'half of what I do is deeply meaningful to me, half is fucking memes' XD
I like memes
I also have a lot of passion for IF tbh
I literally saw the poppy, went "I want to play this in one of my current campaigns", and went into a frenzy, literally learning how to code lcps for it
as a result the entire corp has a working lcp now
See: 'This is Legally A Mech' XD
the scilla unironically fucks
Currently we are testing if suldan + LS is too much, next week we check that morgana build so
Yeah, the Morgana I'll admit is the one I think will play least well with others.
Like it works fine with Corebook stuff but she's very carefully balanced on 'There is X number of extra heat sources and not many more' XD
Worst case we just say both homebrews are legal just don’t mix them pls
Yeah, that's my personal leaning
Can’t imagine why “I hack brains” doesn’t have good reactions to introducing more stuff
Truly, it is a mystery for the ages
yea that's what I personally do in my own games
And same
Tactical webbing temperance is another that’s why I was checking builds
4 free SP of mines might be an oops
tactical webbing temperance is honestly probably fine
it's basically a high level toy
your levels are kind of locked in because of the cores you need
I'm happy with how it turned out but it was basicly started as 'Iki as being salty at people making size 3 mechs and then not giving them ways to actually move about the map' XD
2 avarice, you probably want 1 sunzi, then you need 3 horus for open door, and then you want 2 more HA for IAF
not without giving up IAF
True true
IAF + open door + temperance runs you LL8 minimum
you also really can't give up sunzi 1, blink nades are one of the big things that lets you line up your burst turns properly
unless you have someone else doing that for you
(The trickiest thing with the Scilla is I'm a much less experienced Battlegroup designer than basic lancer. Not without experience but not on the same thing)
True true
Johnny do you have a temperance on hand ?
I’m assuming the Horus stuff you grabbed was horos2 and Mesmer mines ?
[ LICENSES ]
DOWNFALL AVARICE 2, HA SUNZI 1, HORUS GOBLIN 2, HORUS MINOTAUR 1
[ CORE BONUSES ]
Overpower Caliber, The Lesson of the Open Door
[ TALENTS ]
DEMOLITIONIST 3, Grease Monkey 3, PANKRATI 2, Engineer 1
[ STATS ]
HULL:2 AGI:0 SYS:0 ENGI:6
STRUCTURE:4 HP:13 ARMOR:2
STRESS:4 HEATCAP:12 REPAIR:5
TECH ATK:-2 LIMITED:+3
SPD:5 EVA:9 EDEF:9 SENSE:8 SAVE:17
[ WEAPONS ]
FLEX MOUNT: Autopod // Overpower Caliber
[ SYSTEMS ]
Claymore x5, Pattern-B HEX Charges x6, BLINK CHARGES x6, H0R_OS System Upgrade II````
horos 2 + autopod, but yeah, theoretically mesmers
this build was effective to a, like, gross degree
Why the autopod ? Did you lockon often or was there a trick im missing
Ah okay
if you don't have lockon support you can drop it for an AR and persos or something but it's not a big deal
the big question at that point would be what GMS core you take
Good question lol
our group for that playtest was temperance, frankenstein, nimue, houdini, donner
and I got clipped by the donner core for an extra claymore
which was pretty nice
Houdini Mk1 with sagi stuff is another I want to test
That’s third on my list of uhh maybe we don’t mix
I'll admit, I don't know the Sagi's gear too well. While I respect Kai's design I try to avoid being too familiar because of concerns about being inspired by other's work.
Which bit is promoting the 'likely don't mix'? XD
Oh yeah 100% if chaos occurs that’s on us lol
Solomon is my favorite, don't worry 
Both are hide focused.
I'm just an unrepentant iskander enjoyer so temperance is, like, my exact kind of bullshit
Ah, that'll do it.
Yeah, if you stack too many 'I hide super well' it could end up real damn hard for enemies.
I see a mech with ST12 and it's just
Have you seen the GEN-Co dream?
I have, it's pretty sick
... might be save target 11, but still.
I think it wins the award for "mech I am most glad lacks a heavy", because Grav-Gun Dream is a horrifying idea.
Do you orchis Johnny ?
I am an Orchis Enjoyer yes
save target is my favorite stat in this entire game, you throw something wtih ST12 at me and my monkey brain gets very excited
this is probably due to me being a spellcaster/wizard main in other tabletops
I'm a Solomon Sisyphus enjoyer
Hmm...okay, I've got a Flashpoint to write up and then I'm going to finally write up about the Iron Crown Competition.
As that's been a thing that exists in fluff for IF Core Bonuses for ages
But likely needs a full writeup (Especially since it's #2 of the IF Flashpoints.
The IF flashpoints are:
1 - Weird Paracausal Fey Otherworld Adventure.
2 - Big Dueling Competition
3 - God Dammit, you're supposed to be SSC, not Umbrella Corp more directly military flashpoint.
I have made exactly two mechs bigger than size 2 and they both cheat lol
so I get exactly what you mean there
Out of interest, has anyone ever played in a Winter Court game of L5R? As I'll admit, it's inspiring a lot with the Dueling Competition.
Gamer time
Question, how do bouncing mines function on the temperance
rising uppercut?
Rising Uppercut would be hilarious, and I’d allow it as a GM, but I think the kabooms are what get placed with Temperance. No dice.
I like how Hydrostatic Induction Mod makes mechs experience hydrostatic shock by... coating them with a bit of water before shooting them
At least, I think that's what the lore says it does
I missed this earlier; where are the bouncing mines from?
Barbie
It's the alt for roller charges right?
Oh right
This mine detonates when a flying character passes over or adjacent to it, up to 10 spaces high. The mine launches itself upwards and detonates: all characters within the affected area must succeed on a Systems save or take 2d6 explosive damage and immediately land (this counts as falling without any damage); additionally, they can’t fly until the end of their next turn. On a success, they take half damage and are otherwise unaffected.
Whenever you use a system with the Mine tag, it changes in the following ways:
- Any Burst becomes a Blast of the same amount.
- You do not emplace a mine onto the field. The explosion happens immediately, it does not need to arm nor be set off by a character.
- You may place the area in any way you want, as long as you are adjacent to or within at least one affected space.
- If the mine would affect only a single target instead of a space or an area, that target must be adjacent to you.
You may choose any affected character to be the one who counts as triggering the Mine.
The way I see it, you choose one character within a blast 1 height 10 area that counts for what the blast 1 area covers. Last line; "you choose any affected character to be the one who counts as triggering the mine" The 3rd and 4th lines are also relevant here.
It doesn't say it only affects flying characters, so you could just use this on enemies on the ground too. It's just that it's only triggered by flying characters, but the trigger is overwritten by the 3rd line.
That's my read on this interaction
Injecting
They get injected with water
Which then serves as the medium for said shock
So sky punch lol
sure why not :p
How much water does the crystalized salt water contain for it to do that, Jesus
Answer: “enough”
HA Storm trooper piloting a Claiomh Solais and Krakatoa-wielding Fomorian Justice vs Ungrateful Insurgent piloting a dual Exacerbator Gauntlet-wielding Fomorian Kelly 😳 (enemies to lovers)
That was certainly the sentence ever
Thanks that was partially the goal
After writing it the image of "None of these words are in the Bible" popped into my head
Does the sword of rainbow light work like seismic ripper and doesn’t need LoS or it works like a regular old line
The intent is no need for LOS because it wipes out terrain in the area.
That’s pretty cool lol
Semi-idle curiosity question. How does Daemonology from the Morgana license's Le Fey system refinement interact with Iskander's traits? Particularly Assault Launcher and Mine Deployers?
Celeste frame trait
"The Celeste can Overwatch against any enemy whose movement would leave the threat of one of its weapons, even if that movement would normally not provoke reactions."
is this solely voluntary movement, or does it include involuntary movement like knockback?
as far as I know it's any movement, at all
war pike celeste is a go
But can the Celeste double jump and dash mid air
celeste is underrated imo
So you can OW from a ram ?
if you have a threat 1 weapon yes
by my reading they have to leave threat entirely
Not unless you can overwatch off involuntary movement
And all ranged weapons have threat 1 by default
Which, I don't think you can?
I'd read that as "ignore the things that say they don't provoke overwatch" not "all knock back weapons become free puppet systems tech lol"
Which is why its being asked here, as by the way its worded it would trigger off of involuntary movement other than Puppet Systems
my gut instinct is that if it was supposed to be that limited it'd specify 'voluntary movement' and not just 'movement'
It is in fact any movement. KB, Ram, possessed by mind spiders
W/e
But notably she doesn't get any more overwatches than normal
Developed for traversing unknown terrain, the Bermuda Propulsion System allows small frames great freedom of movement over slippery terrain, unknown bodies of water, and dense areas such as forests and cities. Pilots describe the sensation of its compensators kicking in as a sort of weightlessness.
2 SP, Unique
You ignore the effects of difficult terrain and can climb and swim at normal speed. You can move and Boost over the surface of liquids without sinking into them, though if you don’t end your turn on a surface that can support your weight you immediately sink.```
That said she's not named for the game of that name, but for the Mary Celeste, an infamous ghost ship mystery that went on to have an extremely cursed career after being salvaged
My tiny angry girl didn't get a lot of love before release compared to her flashier siblings
Her, HOLIDAY, and PHOENIX
kai bioplating+rapid burst jump jets should do it
Is there a way for the Celeste to attack off turn that isn’t an overwatch ?
its LL3 system that gives a skirmish when you become engaged off turn
Oh damn I forgot about that
An ally with Spotter 3, Return Fire from Gunslinger, I think some other talents maybe
Monitor module and Scylla, too
It can 100% use them at range (Though notably: It lays 2 mines and it still counts as 2 mines).
So like you could Assault Launcher 1 downrange + Mine Deployer 1 and a normal mine.
Any tips on building/playing Amakusa? I saw it in the catalogue and immediately fell in love with it--I've always liked the idea of playing a character who had all sorts of flashy ways to bravely protect their allies from danger, even at the cost of their own well-being, and Amakusa looks tailor-made for that!
However, I'm having trouble figuring out what my gameplan should look like when there isn't an ally in active need of saving--granted, I'm sure there are a lot of directions I could go with it, especially as I branch out further into other licenses (I'm currently thinking Amakusa 3/Napoleon 1/Sherman 2 for Stasis Bolt and RSU for when I eventually have an opportunity to play it), but is there any particular advice here for, say, LL3 with all Amakusa levels? Maybe take SYSOP so I can give allies useful Bolsters ahead of time? Or just Barrage/Stabilize as often as I can with the Servo-Gauntlets and Flare Naginata?
Sysop plays strongly to the Amakusa's sensor range, yeah.
A big thing is that you don't have to be saving allies with the mobility. The Amakusa is a remarkably mobile defender if he's moving to friends and a lot of strikers like to dive into the enemies.
You can use a fast ally as a Big Mech Delivery System.
The Amakusa looks awesome as hell, and the fact that there are multiple directions here that feel viable is an indication of it being designed well, I'm just not quite sure how to grok it 100%
The Amakusa actually had an Alt that didn't make it into the book that was supposed to play into it's other areas XD
Yeah, I noticed that when looking back through its mention history on Discord here--the Tamamo-no-Mae
Yep!
That one wasn't quite what I was looking for--leaning more into the sneaky trickster and assassin role rather than the "YOU'RE DEALING WITH ME NOW" that the base frame does--but it definitely looked interesting ^^
Hahahah. It ended up getting scrapped because we had Too Many Ideas and it was one of the weaker alt ideas XD
But yeah, the Amakusa really wants to play with Mobile Allies. If you've got any friends that are playing mobile mechs you can make it remarkably fast with Graceful Step keeping it in lockstep with an ally who's able to slip into enemy lines.
But yeah, I noticed that the Amakusa's Graceful Step trait seemed like it'd be pretty helpful for keeping up with a dive buddy, or going back-and-forth between a couple different allies
A nice thing to look at with the Amakusa is with it having a non-terrible system points and a decent sensor range you can do a good job as a non-invade techie.
Grabbing Puppet Systems for friends is always valuable.
I'm even considering an alternate build path that stays within Magnum Opus, taking Houdini's Illusion Charges to make it even easier to fall back in case a friendly backliner gets cornered by an assassin or something, Ptolemy for Interdiction Lasers, and, eh...some other license lol
But Integrated Ammo Feeds and RSU are just so tempting...
Sysop didn't exist when it was designed but does play into its strengths.
I like Amakusa a lot
I, probably wouldn't run it myself, because I just do not like loading weapons
but it's very cool for its everything else
(also dip Amakusa 1 on my atlas, mmmm)
I don't normally either, unless I go hard on them--like I definitely would here lol
In fact, related question--is it a horrible idea to fill all my mounts with the Amakusa's Loading weapons
Because I really want to, but not having a melee weapon that I can swing 100% reliably feels a little scary
It's not super terrible an idea. Loading is a bit of an odd area where the harder you go on loading, the less of a cost each loading weapon is.
Since 1 weapon or 3 is one stabilize
Yeah, that's about what I was thinking
It'd certainly be a lot easier to swallow on the RSU/Integrated Ammo Feeds build path
Oh, 100%. I don't think I could design a loading-heavy mech that doesn't love RSU XD
Hmmm
Oh, a minor thing when it comes to saving SP: Deliberate actually lets the Amakusa ignore the Slowed from Water and Zero-G.
Yeah, the only thing it's not immune to is self-inflicted slow 😛
As that would be a Bit Much.
Understandable :p
Also it let me build in another Random Joke into the mech that is like 90% 'Iki makes jokes based on nearly ending up a priest' XD
(In this case: The mech named after a very Catholic Samurai can walk on water)
Hahah
Hmm...actually, now that I'm looking more into it, the Houdini/Ptolemy path looks quite tempting as well, with Houdini offering a lot of protection from enemy tech attacks, which Amakusa is not so good at protecting from (hence my initial idea of going for Sysop)
Aaaaah, dammit, there are too many appealing options lol
It's a good problem to have
I'll take that as working as intended, yeah. XD
I'd rather people go 'I have too many fun options' than 'I have no fun options'
Yeah, for sure
Just makes me want to play Amakusa even more times so I have more opportunities to explore its different build paths lol
Hmm...well, I've got more to work with now. It'll be a loooong time before I get an opportunity to play the Amakusa for a full campaign, so I have quite a while to think on it anyhow. Thanks for the advice ^^
my number 1 tip is to play with a GM who lets you use Unicomp anyway even though its technically not allowed
because its cool
what doesn't allow Unicomp?
Unicomp's a free action, Amakusa's cores a reaction
most times you are gonna use it won't be on your turn
but its so cool
Urg...gotta do more writing for Ironleaf Foundry...
Got 2 more flashpoints (And the setting stuff around them fluff up)
I put the Claíomh Solais on a Lich and like, it's almost the perfect Signalis referece,
-NHP made to travel through (blink)space
-Eldritch bullshit (again, blinkspace)
-Is in a deep sleep
-Something something "remember"
Plus I get to make the sword's colors the lesbian flag, it's perfect
Sword opens its eyes, sees it's mounted on a lich, mutters "ah lads not again" & goes back to sleep
I’d argue Missiletoe.
ME WHEN I WAKE UP AND I AM STILL IN THE CYCLE:
Ah shit, here we go again
Alternatively:
Nuada: Wait minute, didn't I see this MF in the blinkspa- cascades
xD
-> Nuada wakes up
-> Squad MANTICORE is popping its core power
-> Nuada: Finally, some good fucking food
Still plinking away at GEN-CO stuff. The issues on the SONIC are indeed haunting me
There's a lot to do on the other end but I'm not like, ignoring the feedback
Just Busy
doing kelly things, @barren pendant is MOI's Environmental Analysis Module intended to let you bypass the 4 armor softcap?
No, otherwise I'd have said it 😛
just checking!
I try not to break the 4 softcap if I can avoid it XD
the prospect of being just the most luxurious man in the world and fitting Sibyl and EAM on a Kelly was just so tempting
What action is terrorize? It doesn’t say in comp/con
It's supposed to be a Quick Action
You more or less get a fragment signal (That you can't repeat until you murder the last guy) and set your stuff up XD
And of course the lock on for brutalize
Yep!
If you were going to make a big melee bully with LS, who would your choice be? Gluttony?
Agility Sloth
Lol
Kelly, I think would be my pick
I'm serious, agility Sloth is terrifying
That feels weird
I played a short shot alongside one and it did real work
i feel like even just normal sloth would still make an effective melee bully
between its traits, boosting, and any other mobility system or talent
it has an appreciable scoot
Is swarm body just the best way to use it’s trait ?
You can also use it with a threat 1 weapon as free gyges
Hmm that’s true
wanted to share a stupid interaction i had today
my players have an allied pistolero
they were fighting a nightmare who hit them ephialtes strain
the player i mean
the player decides to target the pistolero to drop the negative effect from ephialtes
the pistolero uses bad luck parder
shoots the nightmare and misses
Nightmare's Suldan, right?
yeah
its not how i imagine i ts all meant to work
but its very funny to me
to bounce a shot back
Uhhhhh question, is the Camera Drone supposed to be a Burst 5?
Second question: Does Warp Local Space effectively increase the range of all melee weapons by 1 (or 2 with core popped) or just Threat 1 weapons
I think I recall that Slasher was meant to reset both health and heat no matter which option you chose right?
IE you turn structure into stress and reset to full health and zero heat
Yes to this, since it is creating what amounts to an Extra Visibility/Sensor area
Just threat 1. The aura only creates adjacency, which Threat 2 weapons were outside of anyway. Will say that it does EVIL things with burst 1 weapons, which I didn't intend but fully support 😄
Apologies for the delay on response, been a crazy couple of days
I mean if it only affects adjacency does it even affect threat 1? I don't think Threat hooks directly into adjacency.
He calls out the weapons in the ability description, IIRC
Yeah, just looked at it, he has it in the last sentence
Yeah, if it can affect you while you're adjacent to the Sloth, it can affect you even at burst 2, no matter what the specific wording of the ability in question says
God I love my Legion CHESS System Lust
Well it's LL12 because all my builds are like that(I'm not gonna be playing anyways might as well see what bonkers shit I can pull at the highest level) but it works perfectly fine at LL6
I mostly just like it because of the flavor (Lust being a frame that acts almost before thinking and Legion just, acts without regards to thought)
Also since two of its options are Skirmish and Invade it seems fitting to put it on a mech that would want to do both
The build itself isn't anything too impressive, just a melee Lust with TTT
Question to liminal writers, the flamel's Sigil drone/drones. Does using the quick to activate the "deal 4 energy damage" effect fall under no duplicate actions, ro can a flamel concievably do it twice?
Also, if the Flamel has 2 sigil drones out from its core power, can it THEN do it once on each drone at the cost of one quick, or would it be limited to one time on one drone?
No Duplicate Actions, yeah. It's an autohit main damage weapon, you can't spam it too easily XD
is there a list of the summaries for each of the new licenses/frames, like how there is in the core book?
Page 12
Houdini question.
What result must the target take here?
@barren pendant (sorry for the ping, just a little confused)
The new one.
Hence limiting it to just 'successful'
I didn't want it turning a fail into a success 😛
Since a lot of MOI stuff tends to be pretty nimble, it'd designed to work really well when you've already given them long odds.
Moreso than adding difficulty when you're already likely in cover.
Also: Search is a skill check.
as a heavy main, delete this.
Full video: https://www.youtube.com/watch?v=jX28oxrdUVI
Subscribe to LazyPurple: https://www.youtube.com/c/lazypurple
Follow Lazy on Twitter: https://twitter.com/LazyandPurple
Follow Lazy on Twitch: https://www.twitch.tv/lazypurple
This channel is not controlled by LazyPurple! I post my own content at: https://www....
This is 100% the intended vibe for the Houdini
(Doubly so the Alt Frame Mk1)
Thoughts on an Ultra Iron Maiden?
My idea is to give it Hellfire Projector to push people into Madame Guillotine's HP threshold by itself if needed, and Siege Shield to force people to get up to it, though I wonder if that's too mean
Also Execution Mode, so I can pop it after a structure as a fun little phase change
its a nasty combo, but im reasonably confident that the players can figure out a way around it
Very mean. Though I will admit, the Iron Maiden sorta runs into an area where 'Iki had been running the game differently to other people and that affected the design' XD
Oh, how so? It's definitely a fascinating NPC
I'm doing a short two mission game soon with a focus on Liminal Space stuff to see it in play, and Iron Maiden seemed like one of the cooler LS NPCs to give the ultra treatment
When a character with STRUCTURE reaches 0 HP, it takes 1 structure damage, makes a structure damage check, and resets its HP to full. Next, it takes any excess damage beyond what was required to reach 0 HP. This does make it possible for a mech to take several points of structure damage and make multiple structure damage checks in one turn.
Basicly: Iki had read the 'Reset HP to full' as part of the effects of taking structure damage but it's been clarified since then that wasn't rules as intended by Tom XD