#Dustgrave 2.8, Superheavy core change

1210 messages Β· Page 2 of 2 (latest)

compact niche
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like, if this is a concern it deserves like a talent or a specialty reserve or something, not a boost to this one specific CB

civic yacht
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"leave superheavy mounting at 2.7, add another way of preventing weapon mount or system destruction that isn't a CB" is definitely my preferred solution to ralf's issues

wooden cobalt
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There's a range of them depending on how you want to approach the matter, I've pointed out power at a cost exists but that's not a standardized thing, if someone really insisted on "I need a way to keep this from happening" then my thought on the matter would be to make a Custom Paint Job, But For Guns

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a 1- or 2 SP unique system

compact niche
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I'd drop a talent point on "1/mission if you would take system trauma, don't"

wooden cobalt
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1/mission, if one of your weapons would be destroyed, destroy that system instead

high zephyr
compact niche
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like it's not that mount protection is a bad idea, to be clear

indigo frost
civic yacht
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I agree

if you're going to add it, though, it shouldn't be tied to this specific core bonus that already does something very impactful

wooden cobalt
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I think mount protection is in a space where on its own it is not potent enough to be a core bonus, paired with a core bonus that grants a superheavy weapon I think it's unnecessary set next to its peers

indigo frost
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I'm surprised no one's brought up the talent that's already in Ralf content which does, in fact, protect mounts

digital fern
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most of us dont kkeep up with every homebrew out there tbh

civic yacht
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ralf's content is homebrew and people here in this thread have not necessarily interacted with it

digital fern
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I certainly don't kepe up with all the homebrews out there

compact niche
wooden cobalt
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So my earnest and honest recommendation to @rapid vigil is: what if you had a piece of GMS gear that was like a weapon protection system similar to Custom Paint Job, 1/mission you can destroy that system in place of a weapon.

steep cobalt
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(Heck, Ralf's stuff isn't even really posted much in Homebrew Design, so I'm mostly unfamiliar with it)

wooden cobalt
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The upside of this is you could apply it even to mechs that do not have this core bonus

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If someone wants to protect their smartgun, they can

indigo frost
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I'm more wondering about it since the "Interpoint structure makes this core bonus necessary/apparently more beneficial" point's been brought up a lot, and Antiquarian is valid on Interpoint.

wooden cobalt
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That's MORE build flexibility

civic yacht
wooden cobalt
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You have the Superheavy Mounting core bonus which does its usual 2.7-ish thing and then for all those one-mount mechs with a bunch of SP to spare, they can spend a point on the Weapon Protection Module or whatever it's called to save their gun in an emergency

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yeah I wouldn't make it a mod

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I would just base it on something like Custom Paint Job, but without rolling to trigger it

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1/mission, whenever you would be forced to destroy a weapon due to critical damage or other effects, you may destroy this system instead. This system can only be used once before each FULL REPAIR , and is not a valid target for system destruction.

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1 SP, Unique

rapid vigil
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that feels stronger than what the corebonus does

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but im not opposed!

slim wigeon
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i like that

wooden cobalt
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I think the fact that it's 1/mission and has an SP cost is more in line with what systems do than a core bonus that gives a gun blanket indestructibility, imo

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It's more flexible (you can destroy your empty cyclone rather than chunk a system) but you can't lean on it forever, and if luck is against you then you may simply have to learn to play around a broken gun

civic yacht
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it also is a 1 sp system that I think could actually kind of compete with persos for a lot of builds

digital fern
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even sp hungry m SH users like the sherman usually have teh sp to spare on protection for their big gun, and its universally useful to all the mechs that really do want to protect their investments

wooden cobalt
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the upside as well is other mechs can take this

civic yacht
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which, you know

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all for

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persos kind of monopolizes the 1 sp system market

digital fern
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and it being a gms thing also means you get it at ll0, too

wooden cobalt
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Someone who wants to protect their HMG or nanocarbon sword might look at this and go "hmm"

digital fern
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so you dont have to, as a SH user, spend your core bonus just to protect your SH gun

wooden cobalt
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Meanwhile the core bonus can do what it does simply and straightforwardly, put a superheavy gun onto mechs

civic yacht
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hydra would fucking love this actually lmao

wooden cobalt
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no muss, no fuss

civic yacht
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as would caliban

indigo frost
digital fern
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it basicalyl saves both of them a core bonus so now they cna take improved armament because they actualyl do want to improve their armament, and not just like, protect their only weapon

wooden cobalt
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I am more than happy to let ralf have that one

civic yacht
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I don't think kai's interested in touching solstice anymore at this point

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and yea

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I think having it be in the same supplement as the superheavy core would be good praxis

digital fern
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yeah

wooden cobalt
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If he thinks that would be a good combo with a 2.7-ish version of this core bonus he is free to make use of it with my blessing

digital fern
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Every time I hear someone say praxis my mind floats to college education classes/tests

civic yacht
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"here's a core bonus that lets you put a superheavy on your goblin"
"and here's something to equip on your goblin's massive SP pool to protect that superheavy"

thorn matrix
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Yeah, the mechs that are going to be most scared of running a superheavy tend to have gobbets of sp to spare, so this would work well for them. And I'm of the same opinion as Mr Bignumbers, it's nice to have a GMS system that could actually compete with personalizations for that last sp

digital fern
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yeah

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esp since a lot of the time i end up taking personalizations for the reasons that i would take the "protect yuour gun/system" hypoetitical here

flint flower
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I really like the idea of that system, already wishing I could take that in my game to protect my heavy

digital fern
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yeah

knotty nebula
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It does seem stronger than indestructible SH, but balance wasnt really the complaint for that

digital fern
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it would be a once per mission thing which is think is more than fine, and a lot more versatile

wooden cobalt
# knotty nebula It does seem stronger than indestructible SH, but balance wasnt really the compl...

I think it's sort of a balance thing, sort of a "putting this on the core bonus itself may not actually be addressing the issue at its roots" thing, myself. When I brought up power at a cost a couple days ago Ralf put it to me "what would you do then to keep someone's gun from breaking" and mulling it over, I think the reason I had brought up Power at a Cost is because it's build and circumstance agnostic

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If we take it as a given that having a broken weapon sucks and feels bad, having the "weapon protection" thing be detached from the core bonus would help that issue for more mechs beyond just those who took this core bonus

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and it and the core bonus being separate things lets them stand more as separate pieces on their own

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You want a protected superheavy? Sure. A protected overcaliber smartgun? Also sure. You don't want to take this core bonus but your mech has a superheavy anyway? Go for it. Or you can save the SP and just take your chances

simple leaf
boreal goblet
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having to Barrage is already compensation, so its not a buff vs. taking the existing options.
Wait, that I can't abide. It remind's me of an Anima rules discussion about knocking an opponent out.

To give a little (summarized) context to aid my argument :
A "aim head strike" in Anima has a -60 malus to hit, does full damage, is letal, and if it crits up to a threshold, you're put inconscious.
A "knock out blow" works exactly the same way, but you do half damage and have the assurance it can in no way be letal.
Their argument was "you already have a -60 penalty on your knock out attempt, so you should use the full damage instead of the halved ones to calculate if you do a crit or not in the first place".

It already having a cost is not justification to negate some of it's other costs.
In my example, it's not because the thing already had a penalty of -60 to hit that you should negate it's penalty for damage, because in this way it just becomes a regular aim head action with the free benefit of "you are 100% sure you will keep your target alive".

So, Superheavies costing a Barrage action is not in anyway a valid justification (imo) to freely alleviate the cost of 2 mounts that it takes.
Those are separate costs for separate reasons.

The cost of Barrage, as far as I can tell, is here for two things : you get around the same amount of damages as if you were firing 2 weapons, so it should cost the same kind of action as if you were firing 2 weapons. It also prevents using an Overcharge on it, so that its flat-out insane damages can't be abused.
The cost of 2 Mounts is here for another reason. From my point of view, it's because you can stack up everything on this single weapon. You put OpCal, Autostab, you consume a Lock On, have Tlaloc and other Re-rolls, only need for one Module, etc... All your damages are under a single attack roll, so you can stack all your buffs and have it all with relative safety for effect. And you should also pay for that.

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And there is the issue of those Superheavies that can be Skirmished, too.

boreal goblet
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That being said, using the 2.7 version of the CB along the System that Kai proposed would be more than fine by me.
In fact, it align with a proposition I made about a Talent allowing you to field-repair destroyed weapons and systems against Repair points, but in a simpler manner for the intended purpose that I quite like.

compact niche
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Yeah I very much like the idea of doing it as a GMS system

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keeps the actual CBs about level with eachother and also addresses the issue of weapon loss for all the "boost weapon" CBs

boreal goblet
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Now I'm imagining what it could do if you made it "non-unique"... I can see this mech with Briaeros Frame and the SH CB, which stacked all its systems full with only that single one in duplicates, and refusing to freaking die while still punching holes in you with his wreck of an SH that still function by some hellish design.
Well, let's keep it as "unique" xD

wooden cobalt
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My opinion is that making it non-unique might wind up a bit of an inadvertent trap, and also lancer tends not to allow for stackable passive systems in that manner

boreal goblet
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Yeah ofc, I was just thinking on that more as a joke than anything else x)

static cipher
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Ralf posted something similar on interpoint earlier, which looks very nice. Hope it goes in that direction

static cipher
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Armament Redundancy
Unique
1SP
Whenever one or more of your weapons would be destroyed you may destroy this System instead it remains destroyed until you perform a Full Repair and can not be repaired. This system is not a valid target for System destruction.
compact niche
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missing a period in there, but yeah that's excellent

wooden cobalt
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I guess that makes it more appealing to the aux users out there

static cipher
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Yeah, which many 1 mount mechs are in the first place

steep cobalt
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Honestly, I'd be tempted to make it 'weapon or system' to also work for 'Big expensive but not many systems' mechs (Like a Caliban and his Super Expensive Overshield Jets) but that works.

static cipher
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which I like a lot

static cipher
wooden cobalt
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My personal take is making it not valid for system destruction is part of the opportunity cost of taking it versus taking another thing

static cipher
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I agree, you're taking it to protect weapons, not systems

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Makes it a bit more focused

wooden cobalt
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also the bone of contention seems to be "weapons being destroyed feels bad," not systems

static cipher
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System redundancy is already easy enough anyway

wooden cobalt
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and frankly, the one-mount mechs this whole debate has largely focused around have large SP pools on average

static cipher
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Yeah

wooden cobalt
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I don't think they really need the additional system padding, what they seem to want is protection for their weapons

static cipher
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Being able to protect your OpCal or Autostab one mount mechs is just really nice as well as something this enables, or your Anni Hydras

wooden cobalt
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more specifically, making this (or Custom Paint Job) a target for system destruction would let you "double dip" them by having them absorb system trauma painlessly in one fight, then proc for their function in another

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That said, I think that "basically CPJ for guns" is a good place for a 1 point GMS system to live

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and then if someone wants that protection for their up-mounted superheavy there it is

static cipher
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Yup

steep cobalt
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That's fair

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On a related thing: More 1 SP systems is just nice for having some more lego options.

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As I very often run into 'Man, got 1 SP left and not sure what to spend it on'

static cipher
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It's usually just persos for me πŸ˜”

steep cobalt
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I often run into: 'I can either remove personalizations and get a 2 SP system or just suck it up' XD

wooden cobalt
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I will admit, this being (potentially, I don't want to speak for ralf, this isn't my supplement) another 1 SP GMS system is a nice side effect

static cipher
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Yeah, it just gives something that a lot of people would be happy with even outside of the superheavy for 1 mounters

wooden cobalt
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And I think it fits well with the other added GMS stuff in Dustgrave specifically

simple leaf
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I do hope that this wouldn't become the just become the obvious best 1 sp gms system though.

steep cobalt
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Eh, I think that prize will always go to Personalizations πŸ˜›

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+2 HP makes you lose less structure in the first place

wooden cobalt
boreal goblet
static cipher
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If you already have a sizable chunk of HP I'd rather take the weapon protection often enough, or just both

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But really, it's not beating out persos 90% of the time.. and that's I think a very conservative estimate

wooden cobalt
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For the first, personalizations exists and +2 HP is extremely efficient. Second, there are other decent licensed 1 SP systems. Third, I have a suspicion that this won't actually just seamlessly slot into every possible build

static cipher
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Most 2 and basically all 3 mount mechs won't really look at it much

wooden cobalt
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A lot of builds already max out their SP budgets to get all the pricy toys they want, I'm not aware of there being a regular issue of having leftover SP hanging around

static cipher
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1 mount mechs though?

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Opcal Autopod Goblin? Yep, for sure

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Melee BW

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etc.

wooden cobalt
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Will this be worthwhile for mechs that are trying to cram as many 2 and 3 SP systems into their tanks as possible? Is it worth stepping down that 3 SP system you really want to a 2 SP system somewhere else?

boreal goblet
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I'd totally get that on my Gorgon if I could. Never have enough Snick Snakers available.

wooden cobalt
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like I don't think it's a bad system or I'd look pretty foolish for suggesting it, but I also think that there are a lot of compelling reasons why you might want to spend that SP on something that's more proactively useful

static cipher
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Oh yeah, uncle barrage builds, autoguns, snicker snackers. SUre

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It's something I'd like to take on many builds without making it something I'd always go for.

boreal goblet
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I'd also totaly get that on a Death's Head build, even if I don't get the Sting.

wooden cobalt
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I think even just comparing it to personalizations doesn't present a clear winner

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Your gun MIGHT need protecting, but you're probably ALWAYS going to be losing some amount of HP

static cipher
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I'd take this over persos for a melee black witch that's hull heavy

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But maybe I don't mind risking it and want another system more

wooden cobalt
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yeah if you slam a lot of points in hull and/or have a tanky mech maybe this pulls ahead, if you're a fragile little goblin then hmm

static cipher
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There's always the option of taking both, but there's no real clear winner, which is excellent.

boreal goblet
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Or, maybe I'd get that for Roleplay more thant actual min-maxing-build-reasons.

static cipher
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I really hope this makes it in now, damn

boreal goblet
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Like "I fine tuned this baby myself, no way in hell am I gonna replace it with a printed copy-pasta"

static cipher
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I mean, for RP your options are limitless

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Ablative charged blade, just parry that laserbeam 😌

boreal goblet
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xD

simple leaf
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Hmm... Do y'all think custom paint job would still be a valid option compared to this? Btw I'm not trying to attack the idea, I'm just cautious cause this is coming in (from my perception) late in the development cycle.

steep cobalt
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Custom Paint Job is a Gambler's Toy. It's not bad but the effect is, by design, both powerful and inconsistent.

wooden cobalt
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CPJ is a set it and forget it thing that does something else entirely

steep cobalt
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It's hard to make a direct comparison

static cipher
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I would take CPJ if I don't care about at least one of my mounts, or have universal compatibility or other ways that I can get HP back fairly easily

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(over this one)

wooden cobalt
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Armament Redundancy doesn't stop you from taking the structure, just losing your gun (if that's what the result rolls, if you get systems come up then it does nothing)

static cipher
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So yeah, completely different purpose

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On a more fundamental level CPJ is for people who like randomness and big moments, and this new system about reducing the feelsbad moments

wooden cobalt
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"I got shot with a sniper round and it lapped my structure bar like a Sega Rally Championship, but at least I kept my gun" is a different effect and expectation from "damn, thank god my lucky paint absorbed that 20 damage"

static cipher
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Persos is for RP and efficiency

boreal goblet
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I take CPJ because I paint my Mech in pink.

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On a Lich, to be a Target.

steep cobalt
boreal goblet
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And because my Pilot is a bit fkd in the head.

wooden cobalt
static cipher
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(gotta say I think the name of CPJ makes it feel like, for many people, you can't paint your mech without it)

boreal goblet
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Technically you print your mech in whatever color you want. My Pilot just paint it again afterward to use some shiny colors aggressive to the eye.

wooden cobalt
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what this system does is specifically seek out a very particular sort of consequence and give people who absolutely hate that consequence some protection, CPJ by contrast is a thing that creates extremely memorable moments by providing a big effect

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"Is CPJ good" is frankly not a question I think can be assessed in a pure minmax optimization capacity

boreal goblet
simple leaf
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Yeah, fair!

wooden cobalt
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and I think it needs to be taken into consideration that not everybody plays Optimized Lancer

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I mean I think it's reasonable to go "where's this stack up next to other GMS 1 pointers" and I think the answer is probably in line with them

static cipher
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I think CPJ and Personalizations conflict more with each other than this new system ever could

wooden cobalt
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you take personalizations as just a general all-rounder or on low HP platforms, you take armament redundancy if you absolutely can't stand losing guns, you take CPJ if you like the big swingy impact

static cipher
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If going purely from a numbers and optimization perspective, that is

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The feel of both is completely different

boreal goblet
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Naaah, I need my CPJ for my shiny pink shade as much as I need my Personnalizations to have my embedded video game console and omnihook station in my cockpit while my Technophile 3 NHP pilot my mech in my stead. Don't wanna lose on the farming events due to a mission in a rural area.

simple leaf
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Yeah, I still definitely see people taking stuff like EVA, Expanded Compartment, and Manipulators as well. Since their effects are still gonna have their niches.

static cipher
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So yeah, I do think this would be an excellent addition to the game that's widely applicable without overshadowing other options.

wooden cobalt
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EVA is probably the most situationally dependent

static cipher
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EVA is a mission dependent slot-in at best, and is redundant with other flight systems too

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Expanded Compartment can save lives or offer neat RP benefits depending on your GM. It's not as immediately obvious how useful it is. Same with Manipulators, some GMs might just want you to shudder exit your mech to interact with consoles or the like. Crazy.

boreal goblet
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No, I'm absolutely not taking Manipulators because I'm an Hikikomori living in a Minotaur. Or Lich. I don't know any other Frame.

steep cobalt
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EVA is something I think is both underused and undersupported by GMs (Which sorta feed into each other). Very few GMs have a tonne of 'here is water on the map' but the ability to skim over water when everyone else is stuck wading is good when it does apply. A drake with EVA is going to be faster than an Atlas without it, when it matters.

west lagoon
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Idk where we are rn I just want to say I really like the ablative mount system thing

simple leaf
static cipher
steep cobalt
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To be fair, what most mechs call 'wading' the Atlas calls 'Glug Glug Glug' πŸ˜›

static cipher
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No dodging out of that 😌

west lagoon
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Just dodge 5head, dont need to jager dodge, just dont get hit

wooden cobalt
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I do think that manipulators and EVA rely a lot on the GM to provide uses for them, but also it's not SUPER hard to say "I guess I should put some more water around the place"

steep cobalt
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EVA's value I think depends on 'does your GM give you mission briefings/have you fight in varied terrains'

static cipher
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Yeah, Eva Module, Manipulators and Expanded Compartment are the most GM-dependent systems in the game imo.

steep cobalt
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If you're going in blind or are entirely groundpounding, it won't come up much.

boreal goblet
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It's also thing you should consider taking under an appropriate Briefing and depending on the initial Sitrep too.

steep cobalt
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But if the GM goes 'This is a harbour defense' and you don't take EVA you'll likely be kicking yourself πŸ˜›

static cipher
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Kai Bioplating my precious

boreal goblet
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"Your next mission will be on a water world with no land."
"EVA ? Never heard of it."

compact niche
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just take spaceborne

west lagoon
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Mechs? In the water? Don't be silly, I don't want him to rust

boreal goblet
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It might catch a water based virus that will infect its code so that the rust won't come off on reprint.

simple leaf
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Regardless, this does assuage my reprehension on Armament Redundancy.

wooden cobalt
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I think if the broad, top-down goal is to increase build diversity then having Armament Redundancy and Superheavy Mounting be two separate things will be better for that than having them be one thing

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I also think having them be two separate opportunity costs for two different effects is healthier than trying to find a way for them to share the same cost

static cipher
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Little side-note; the Superheavy Core Bonus is, I think, the most talked about Playtest item in the game? And has spawned the addition of two new weapons and likely a new system as well now. All three of which I like and think are good additions to the game. (Though see the appropriate thread about some relatively minor stuff about the 2.7 Hurricane Cluster Projector)

west lagoon
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Instead of changing hurricane, add even more superheavy options bustin

simple leaf
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I certainly think the superheavy core bonus gives some more options to players. So, it's definitely brought a lot of good to the game.

wooden cobalt
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It's not too surprising given how significantly the core bonus changes a fundamentally unchanged thing for a lot of mechs

static cipher
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Yeah

wooden cobalt
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adding one new mech to the game just adds that one mech

static cipher
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I personally enjoy the 2.7 version a lot and have made a ton of different builds with it, initially to try and break it, but when that didn't work and was satisfied just a bunch of fun builds too

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The additional two superheavy weapons means it's also not "CPR the core bonus" either. At least for the first 4-5 license levels.

knotty nebula
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The extra GMS superheavies have been good for letting the CB come online faster

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between the three theres good variety for big weapon fans

static cipher
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Yup

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And are just nice additions in general for the sagarmatha too

civic yacht
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elegant solution to everyone's concerns

I would be extremely happy if this system + the 2.7 core was how dustgrave shipped

brittle moon
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Honestly I’d be more interested in that for gunslinger builds which bleed repairs like crazy if they lose a mount but that’s not a knock against this

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I just appreciate that for something like a DW or Swallowtail as well