Since updating to the newest version and upgrading to Pro, I have an issue with the networkmanager.
When starting the game, everything seems fine and the networkmanager has the "SpawnablePrefabs" filled. But when changing scenes, the console writes:
SpawnablePrefabs is null on NetworkManager. Select the NetworkManager in scene ... and choose a prefabs file. Choosing DefaultPrefabObjects will automatically populate prefabs for you.
UnityEngine.Debug:LogError (object)
When debugging and when changing the scene, the field is empty, but only when changing the scene.
I tried "Refresh Default Prefabs" and "Reserialize Network Objects", i also tried the Prefab Object Generator. I tried deleting and recreating the networkmanager but it comes back every time.
What could be the issue?
FYI i am starting the game with the networkmanager in the starting scene (main menu). then i go to a "real" gaming scene.