Hey I tried moving a custom serializer from the main Assembly-CSharp into it's own assembly definition, but now I get these errors. I have both Fishnet.CodeGen and Fishnet.Runtime referenced. From the guide it sounds like this should work, but maybe I'm misunderstanding how this works.
I have [UseGlobalCustomSerializer] added to the type I'm trying to serialize.
I'm on version 4.6.18R of fishnet and version 2023.2.22f1 of Unity.
I also tried keeping the custom serializer in the main Assembly-CSharp, but I still got the same errors.
Any help would be really appreciated :)