I spawn in my player's visuals at runtime now and I can't get tick smoothing to work. Previously I had the tick smoother components for each graphical object on the root player and just dragged in the child object references I needed, which is now not possible.
There doesn't seem to be a way to access the graphical object variable in the tick smoother script. Even when I added the components to the root object via AddComponent and tried setting the graphical object with a setter method I added, the console gets spammed with errors that the graphical object field is not set. However the inspector shows them as assigned so I'm confused here.