#LAN with FishNet Networking Discovery

9 messages · Page 1 of 1 (latest)

supple cairn
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Unity 6000.0.32f1
Fishnet 4.6.5 downloaded from website
Fishnet Discovery downloaded from Github that was linked on the website

Using ParrelSync to have two clone editors, one as server, one as a client (using NetworkManager HUD).

Can not connect, at best I get "Received invalid request from [ip address]"

Included is screenshot of my NetworkManager will all settings. I've tried messing about with multiple settings for port, Yes I have disabled firewall - in fact I disabled it completely. No it doesn't work.

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BTW I notice on my client, when 'searching' it changes Tugboat port to 32419 on its own not sure if that is supposed to happen. It is still 7938 on the Server

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I can see my client reattempting to request using different ports automatically and all 'Received Invalid Request'

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Tried setting Tugboat and NetworkDiscovery to same port. Doesn't work. Gave each component a unique port, upon first attempt to connect as a Client it CRASHED THE EDITOR. Other times it doesn't crash it just fails to connect as always. Yes my firewall is completely disabled and even enabled I have full allowance in permissions for anything Unity related.

I've built multiplayer games with Unity NGO and tested the same with ParrelSync/etc. no issue before. Its FishNet and my settings for FishNet clearly

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I am clueless.

supple cairn
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I've isolated the issue:
It is not transmitting my 'secret' correctly. Its sending something encoded in 36 bytes instead of 8 bytes. I have purposefully disabled my firewall.

I've built one version to run as client and ran server in editor - it crashes my unity editor after failing to connect and given debug log of closing UDP ports/stopping server, then ~10 seconds later it will just crash the editor

potent robin
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I can have a look at the add-on later to see if I can replicate the issue perhaps

potent robin
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I tried it now and it all appears to be working correctly 🤔