Version: 4.6.2
Hi, I'm working on a game with a large map and as such I would like that a given player is NOT aware of other players unless they are close to it (to ease processing load on the clients and avoid complex anti-cheat solutions).
Thus came the question, is there a way (when a client connects) to spawn a new object under their ownership but not "broadcast" the spawn to all players, and then decide at a later time on a case by case basis which other players should be aware or not of this object?
If not I guess the main workaround is to spawn an empty object for each player, and then the server would notify the players that another player is getting close and give them instructions on what/how to spawn their physical entity over RPC?