Hi there! I am new to networking, but I researched a bit and I know some concepts. Nevertheless its hard for me to actually apply those concepts.
The Game I want to make is a 2D Platformer where People battle each other.
For now I just want to implement simple Controls and health system as a starting point.
The movement was easy, since I just had to use the NetworkTrasform.
I also have a rough implementation for the attacking but there is a lot improvements to make. For example as it is right now, it is client authorative, since the server doesn't validate anything.
So I hoped you can have a look at my code and tell me what you think. what is bad practise and what can maybe stay this way. How would you solve this. I want do do it right. I am also thankful for any links to good resources, especially examples.
I am on FishNet 4.6.0R Pro
Code in next Message..