The current issue I'm facing, is that when I spawn a "FloatingText" nob to represent damage or healing, every client is attempting to spawn their own "FloatingText" nob.
The "FloatingTextManager" responsible for spawning "FloatingText" nob for damage or text, exists on every client, but calls RPCs to the server to spawn the "FloatingText" nob.
Posting the relevant code below:
FloatingTextManager:
FloatingText - nob
SpawnManager
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