#Sprite Jitter when updating from v4.3.8R to v4.5.8R
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Here is gameplay before updating:
Gameplay after updating to any version after 4.4:
This is my prediction manager and the network object attached to my player
If there is anything else you feel like would be helpful to see, please let me know
Hi there! Does changing the adaptive interpolation change it in a positive manner?
It performs the same when changing it to off or maxing it out
Here is the network animator on my sprite as well. The animator wasn't referencing anything for some reason and fixing the reference seemed to help a bit. But a jitter still happens
if you disable the graphical object entirely, what does the jitter look like?
Were you able to fix this?
Took a bit of a break from the project. I’m probably gonna take a jab at it again soon though