#Sprite Jitter when updating from v4.3.8R to v4.5.8R

16 messages · Page 1 of 1 (latest)

lavish eagle
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Hi,
When attacking enemies and strafing back and forth in 4.3.8 the player moves seamlessly and there is no jitter. But once I update the Fishnet version to 4.5.8 or any 4.4 version it starts to stutter when doing the same thing.

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Here is gameplay before updating:

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Gameplay after updating to any version after 4.4:

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This is my prediction manager and the network object attached to my player

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If there is anything else you feel like would be helpful to see, please let me know

sleek garnet
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Hi there! Does changing the adaptive interpolation change it in a positive manner?

lavish eagle
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Here is the network animator on my sprite as well. The animator wasn't referencing anything for some reason and fixing the reference seemed to help a bit. But a jitter still happens

pseudo jasper
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if you disable the graphical object entirely, what does the jitter look like?

lavish eagle