#CSP Jitter and Rotational Desync with Fishnet Example Code
29 messages · Page 1 of 1 (latest)
@graceful lion I believe your colider should be on your visual object
It's interpolating your visual object but there's a miss match between that and your collider so it's gonna be trying to catch up but it cant since they will always be out of sync once they start getting out of sync. At least that's what I think lol, had a similar issue.
here's my heiarchy for reference
Here's my thread where I debug it https://discord.com/channels/424284635074134018/1310016961304072324
put your collider on the top level rather than sibling. I believe I had your setup before as well. Don't have time to go through my old thread
ykw I did go back and look
cuz this anoyed me for a bit #1310016961304072324 message
that's the summary
you said just leave it there for a min?
to recreate?
how did you get 3 cubes on your scene
actually first are you able to recreate it with just 1 cube
I can't reproduce it
wana hop on a call
ok np
nope couldn't reproduce it. I took your project, removed the box collider and put it on the parent which worked. I swapped it back to your set up and was able to reproduce jitter.
here's the one where I removed the collider sibling https://outplayed.tv/media/M4ZxLR
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
uploading the one where I could reproduce
Here's the one with jitter which I reproduced by adding colider to sibling
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
I'll export the project for you
I think I'm wrong about the colliders after looking at your example again. I couldn't reproduce the jittering visually but I took a look at the inspector values and the observer objects were definitely jittering. It might be related to state forwarding and ignoring default data (cuz I had a case where my observed object would jitter whenever I moved the owner) but I don't know enough about the topic to help further sorry.
I'm super busy on things. I probably won't be able to review projects specifically. There are plans to include working csp examples in 4.5.7 though, and I wouldn't expect they release to be far out.
no worries at all. I'm trying to learn how to use it better as well since I'm in the start of a multi year project so I really need to understand how everything works.
Examples aren't going to be super complex but they are going to show how to reconcile, handle collisions, so on. One is probably going to be rectangle cars with some sort of elevation / ramp calculations involved to show more complex matters.
Another most likely a CC
My concern is primarily with documentation. Not sure if you saw my post on the documentation thread but things like how to handle default values with state forwarding should be outlined. I saw your thoughts on prioritizing features over documentation but I think there needs to be a stable ecosystem to promote usage.