#Spawned RigidBody object stuttery on ClientHost

18 messages · Page 1 of 1 (latest)

rain gust
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Using Fishnet 4.4.4R pro

When spawning a Rigidbody in mid air with prediction enabled, as it falls down due to gravity, it's stuttery for a bit for the first like 0.5-1 seconds, only on the server that's also a client. It looks fine and smooth on other clients.

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Here's the NetworkObject and NetworkTransforms settings on the spawned object (Pickaxe)

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it's despawned with pooling and spawned from the pool

agile umbra
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NetworkTransform and Client Side Prediction are mutually exclusive in the way that they work as far as I know. Try removing the NetworkTransform and see what happens?

rain gust
agile umbra
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My bad, did not see that you had state forwarding off

opaque pagoda
rain gust
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I thought that wasn't needed since I'm not using state forwarding

opaque pagoda
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I'm not sure about that, but it's worth a try 😁

rain gust
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since it only happens on the host client and it's only for the first few frames i'm guessing it's something related to interpolation

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i'm guessing since the object has just spawned it doesn't have past data to interpolate

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@stone lynx thoughts on that?

opaque pagoda
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Does it only happen if you are using pooling?

rain gust
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that's a good question, i'll try without pooling

rain gust
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I also updated to the latest prerelease and it seems like that hasn't accidentally fixed it PepeHands