FishNet version 4.3.5R Pro
I am trying to use TimeManager.Tick to get all clients to start an animation at the same time. The animation will start correctly at exactly the same frame on all clients if the clients have the same ping, but once the client ping times start to vary then the animation starts at different times. For example If one client has 100ms ping and another has 170ms ping then the client with 170ms ping displays the animation first, and roughly 70ms+ later the client with 100 ping displays the animation... However if the clients have the same ping then all clients will show the animation at the same time..
Is there something I can use besides TimeManager.Tick to get all clients to show the animation at the same time regardless of pings?