General
Unity version: 2021.3.18f1
Fish-Networking version: 4.3.4R Pro
Description
Triggers on NetworkAnimator are set twice on the server in the editor and developer build.
In the release build, it works fine.
On 3.11.8R bug not reproduced.
Replication
Steps to reproduce the behavior:
- Run ClientHost
- Set trigger T1
- Observe in the Unity Editor that the trigger is stuck.
- Set trigger T2
- After the animation, trigger T1 plays again - error.
Expected behavior
Triggers should be set in the animator only once in the editor and in any builds.