Fishnet Version: FishNetworking.4.2.2R.Pro
Unity Version: 2022.3.26f1
Transport: Tugboat
[Command]
private static async UniTask LoadSceneDebug(string sceneName)
{
await UniTask.WaitUntil(() => NetworkConditions.IsManagerReady<NetworkSceneManagerFinder, NetworkSceneManager>());
Debug.Log($"Load {sceneName} Scene");
NetworkSceneManagerFinder.Instance.LoadExistStackedSceneRpc(NetworkSceneManagerFinder.Instance.GetSceneHandleBySceneName(sceneName));
}
When I call LoadSceneDebug(), I got error on server side "Cannot load scene: Invalid scene name (empty string) and invalid build index -1"