#Incorrect visibility of owned objects on scene change

5 messages · Page 1 of 1 (latest)

frigid bough
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Ran into an issue with predicted spawns (projectiles). I've done a bit of testing, and it also seems to affect any objects owned by the moving client.

If the player owning the spawns changes scenes, and their original scene isn't destroyed in the process:

  • If host, the projectiles stay in the original scene, but the host still sees them.
  • If client, the projectile moves to their new scene (but only locally - host is unaffected)

The workaround I'm using is to disown them all on scene change, but that causes a jerky physics correction on remote clients if it's the host that's changing scenes. Anyone know a better solution?

silk juniper
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This sounds almost correct though, as the client will always observe an object it owns

frigid bough
silk juniper
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I wonder if it's related to this option:

frigid bough