#4.2.1 changes adds a graphical object offset

8 messages · Page 1 of 1 (latest)

hollow prairie
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Fishnet 4.2.1, Unity 2022.3.9

After updating to 4.2.1 my predicted player controller's graphical object now has a strange offset. Its placed at world zero and rotated to -90 (NOT world rot zero).
Character is spawned by the fishnet PlayerSpawner. No changes to NetworkObject settings do anything. Will note that its a nested network object. Player (Nob) -> Character (Nob) -> Pawn (Nob) -> Graphical Object.

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It does not matter where the player spawns, the graphical obj will always spawn at world zero with a -90 rot

hollow prairie
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Still occuring on 4.2.2

hollow prairie
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Figured it out, it is because of the nest nob structure

raven elbow
hollow prairie
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The server host is on the left, it seems to be all okay there but any non-host client has other clients (including the host) appearing with the broken graphical object.