Fishnet 4.2.1, Unity 2022.3.9
After updating to 4.2.1 my predicted player controller's graphical object now has a strange offset. Its placed at world zero and rotated to -90 (NOT world rot zero).
Character is spawned by the fishnet PlayerSpawner. No changes to NetworkObject settings do anything. Will note that its a nested network object. Player (Nob) -> Character (Nob) -> Pawn (Nob) -> Graphical Object.