#When should the send rate not be 0.1?

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fleet heath
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I'm new to network programming, so I'm guessing that theres a reason why the default send rate for sync vars is 0.1f.
From my understanding sync vars are only sent if the value is changed from the last time it checked but the changing of the send rate is how often the server makes that check.

Does the client care about send rate?

And is there a noticeable performance hit if the default send rate is 0.0f with a 50-100 syncvars?

RPCs could often replace 0.0 send rate sync vars but that requires more code and sometimes is harder to read.

How do some of you go about it?

mental mantle