I'm getting
*"PlayerCharacter(Clone) [Id 62] is childed but the parent MainRoom does not contain a NetworkBehaviour component. To synchronize parents the parent object must have a NetworkBehaviour component, even if empty." *
when parenting NetworkObjects with NetworkObject.SetParent(), even though my parent gameobjects do have NetworkBehaviours. The objects are parented correctly in the hierarchy.
Child gameobjects in question also appear in wrong positions on clients.
Adding EmptyNetworkBehaviour -component to parents did not affect.
Rolling back to previous version (4.1.6) removes the issue.